New channel Idea
posted by Alweon
2000-12-04 03:22:31
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Please comment on this. Hopefully mume.net can act as a platform where the play
o Mana:Burning>idea New channel
Write your Idea.
MUME editor. Type %h for help
-----------------------------
==>

: In 'help NOIDEA' it is stated that there will never be an auction
: channel.  This idea revolves around the change of the narrate
: channel to an ooc channel and a new channel implemented which
: is basically an RP channel.  It would, in effect, replace the
: popularity of the current 'narrate' channel and add some much
: needed rp to MUME... After all when you log on it does give
: a message containing the text "And don't forget, try to role-
: play'
: 
: This new channel would allow you only to shout about RP things
: such as: being chased by a orcs, asking where one would find
: a certain fabled shield, will anyone join me in an attempt
: to rid arda of the wight-lord... etc.  Shouts on the RP channel
: would consist of many things that appear on the narrate channel
: but in a more rp'ish tone, and with the exception of obvious NON-
: rp things like: what are the stats on this shield, what str do
: I need to wield this weapon, and wow, the Yankees won the world
: series.
: 
: On the RP channel Dwarves would hear Dwarf narrates, Hobbits
: would hear Hobbit narrates, Men and Elves would hear Half-elven
: narrates along with their own races (men no hear elves, elves no
: hear men), and Half-elves would hear Men and Elves along with other
: half-elves.  For the Darkie side, it would remain unchanged.
: 
: I admit, I am not the first to promote rp, and I don't often do
: it, but it would be one step closer to bringing Middle earth
: closer to rp.
: 
: I hope this is considered, and I thank you for your time.
: Heck, maybe it will be another item listed on HELP NOIDEA =p
: %e
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Alweon2000-12-04 03:22:57
Hey I LIKE IT!, oh and 1st comment!
Alweon2000-12-04 03:25:02
Oh, sorry forgot to add this:
The narrate channel would be used for other things like rl stuff (OOC - out of character), and get rid of the song channel =p
quillis2000-12-04 03:51:11
i can't speak for the management, but i like your idea. I havent read the idea board for a while, did you post it there? I think something like this would bring some much needed discussion to the ideas for rp.
Nepenthe2000-12-04 04:24:08
Gods would have to be constantly monitoring both channels, and every time they tried to enfore the separation a huge battle of rhetoric over what is really rp and what isn't would result.
("procure their opinions"?)
Nerf2000-12-04 04:48:22
The first sentence of your arguement negates the rest, since it is a no idea...*shrug*
Unknown2000-12-04 06:32:31
make narrate to what sing is today, and make a new narrate that only hear your own race. Excuse me but who would this make it any funnier for? people would all still use narrate that goes to all, yes?
Tempest2000-12-04 06:44:31
Still didn't answer me as to why BNs are better at hearing 'narrates' then any other race :/
Narrates are bu2000-12-04 07:04:20
If you want better roleplay, get rid of all communication besides what
can be magically induced or say/shouted/yelled. Wouldn't it be a lot more
exciting not getting constant updates of where the enemies are (not
very realistic at all)? Then we have a mud where people truly travel,
where confrontations are truly surprises. Gasp, would this get rid of
10 pukes showing up for 1 orc around barbaras?! ..I surely think it would.
I guess you could keep tells as a convienience, but surely something more
creative and role play oriented could be introduced. For those of you
that balk, consider this - this is not even close to a newbie-friendly mud, and thats most of what narrates consist of, newbie questions (hardly rp). How many of you remember being new, or had previous mudding experience, and came here and died repeatedly trying to learn? How many times would an istar or a pigeon-
postering legend help you? Rarely. And thats my point. Narrate on mume is
fucking useless...it serves no purpose other than to promote rude behavior,
huge groups..etc. Being able to give enemy positions and headings on a public channel is hardly rp. So why is narrate even there? Most newbie questions go unanswered, enemy narrates bring every puke pkiller in the game to that spot, people can still use charm to make animals talk on channels, use 'The ;nar you suck seems to be closed' bullshit narrates ...etc etc. Get rid of it and you
add a whole new atmosphere to the game. The unknown. People will have to seek
others out to gain knowledge. You will have to enter dangerous areas without
any knowledge except what someone you ran across told you, if any. As long
as you see narrates such as '3 trolls cave' there will never EVER be true
RP on mume, period.
Tempest2000-12-04 07:20:38
There are a ton of things nonrp about Mume. Unlike you retards though, I play for fun, to socialize etc. If I wanted to play totally solo with no communiction with others, I'd just play BG2. Much better graphics and such. This is NOT a new idea, and comes up every 6 monthd ago.
Narrates suck a2000-12-04 08:09:05
Interesting...how assuming you are, Tempest. I never said it was a new
idea. heh, and far be it from me to suggest solo play to players and/or lab
groups who can't deal with such things. I expected as much...no, really. Take
away the only way they know how to play?! *gasp* Its just ludicrous isn't it?
And by the way, unlike mental giants like Tempest, I play for fun too
and yet I see nothing wrong with toned-down communication (for those like
him who can't read properly, I never said to get rid of communication completely... only invent and use your imagination to create communications
that are unlike a public narrate channel and fit the game more as a rp element).
These damn group kids/one-character-warriors put down everything that
disrupts they're legend groups and go for anything that downplays other
classes and ideas that don't fit the whole 'group pkill' thing. Am I
full of shit? Read the logs, comments on general boards and pay attention...
it's pretty obvious these players are completely one dimensional. And
please don't make the mistake that I'm assuming anything...such as possibly
assuming mume management might actually take anything constructively said here
seriously. Your fooling yourself if you believe that one.
Ent2000-12-04 08:13:48
people have been enjoying how this mud works for the past 8 years.
Why make such a drastic change as this.
Unknown2000-12-04 08:14:41
The worst part is mume mngt caters to just this type of player though.
Would be a shame if Tempest didn't know where the darkies were so
he could bring his group there as quickly as possibly, wouldnt it Tempest?
If there was no narrates, it would change things, but by no means would
you have to be solo to fight everywhere. Only a RETARD would assume that
huh, Tempest?
hay ent2000-12-04 08:17:46
any moron can see mume isnt the grand mud it once was. the morale of the
average player sucks, a small percentage of players (nsl) are pretty much
bowed down too, hand and foot. mume needs some changes, because right now
it really isnt that fun or enjoyable.
Nepenthe2000-12-04 08:21:54
I'd like narrates removed, too, but it would just mean more of an advantage to labbies.
Unknown2000-12-04 08:50:24
also, if mume was so much fun why are so many old timers
quitting? maybe they just are seeing the light finally for a mud
thats had its day and is ruled by labbies. napenthe is right...
and they can add more and more stricter rules, but these rules
really don't apply to labbies do they? becuz they make their word
known on everything, bitch and complain on the imm boards when something
isnt to they're liking. they are the legal cheaters of mume and this
will ***never*** be a completely fair mud until labs are site banned.
quillis2000-12-04 08:52:39
ok, obviously i didnt read where you had posted this on the idea board, i apologize for that. um, but aside from that, do you other commenters actually read the idea, or are you just posting comments for the sake of commenting? tales would not be removed, it would only be adjusted and a new channel added (one which rpers use). people that want to would still be able to narrate. believe it or not, there is a small percentage of players on mume who actually try to rp, i think adding a channel for rpers (the rest of you can toggle it off) would be a very nice addition. but then again, what do i know :P. Alweon i like the idea :)
a snaga to the2000-12-04 11:49:05

Yeah yeah remove global communication - more power to the lab groups, idiot!
To Ent2000-12-04 13:28:34
you don't even exist, maybe some willow would say 'rp-bring 'em on':(
Meteor2000-12-04 13:29:49
Yawn FUCKING DON'T REMOVE NARRATES it makes like NSL kills all or KTH or whatever for another hugegrouping sucky lab.
*THINK* Maybe before you post such stupid crap.
NSL2000-12-04 13:51:48
remove all comunications.
Uldrak2000-12-04 13:54:08
why get rid of stuff alweon?
turn narrate and song channel of and there you go.
how hard can it be?
Ariala2000-12-04 14:14:38
hmmm lets cut narrates off from mume
and shouts
i think it could be fun
Ariala2000-12-04 14:19:41
at least make it like dark narrates
race to race
Fredde2000-12-04 14:29:11
Hahaha nice comment by the lab! i say make so that you can only hear narrates in the like 3 nearest zones or something.
Ariala2000-12-04 14:31:37
at least make it like dark narrates
race to race
mandorallan2000-12-04 14:34:56
I think being able to turn off any communications that you desire such as tell for spam teller newbies. Or if you didn't like listening to the topic that is on the narrate channel, such as fucking your cousin (RAIN), your could turn off listening to the nar channel just like the sing channel. then mume could be much more enjoyable.
Shadrach2000-12-04 15:12:23
I have for a long time thought that narrate, tell, shout and sing should alltogether be removed from the game.
I agree with someone above who said that it would be much more fun if u didnt get constant information about enemy activity. It would definately be alot more tolkienish!
Zim2000-12-04 15:17:01
Nod to all that wants to remove those channels. Take away all that Slaktarn
mentioned above and it would be MUCH more exciting to be far far away from
Bree only able to talk IF the group stayed together etc. The only big problem
here is that being in a lab is rather silly compared to being outside a lab
sitting lonely unable to narrate.
GORETONGUE2000-12-04 15:23:59
Sorry no time to read all this stuff... My idea for channels (since the BEST --removing global communications commands--is basically a NOIDEA): make narrate work only IN CITIES. When you are in a city, that is when you have access to loads of info, but when you are being chased through the brush by a pack of orcs, being able to tell all of Arda that you are in trouble -- HORKS ME OFF!
.................and maybe mume.net needs a "pontification" link, so the "logs" link doesnt have to have ideas, gripes, stuff that is not logs..
Shadrach2000-12-04 15:34:25
I actually think that lab or nolab means zero. I have never had any advantage simply from playing with other people in a lab. I think that the advantage of labs is one of the greatest myths on mume.
Sure, Ive played with Donk in lab and we had great success. But that wasnt due to the fact that we was in a lab but to the suprising skills of certain players and it wouldnt have changed a bit if we were not in a lab.
Rippin2000-12-04 15:36:53
Yankees win world series...

ROFL
Nazgum2000-12-04 16:15:33
I think you should make it, dwarves hear dwarf narrates, Elves hear elven and half elven, humans hear human and half elven, half elves hear elven and human, hobbits hear hobbits, and darkies stay the same.

It would make socializing more real, and would encourage people to hang out with those of their race more. Making it much more of a mume type environment (you'd be much more likely to run into a all halfling group or all dwarf group etc rather then the current garbled groups)
GORE again2000-12-04 16:32:29
shadrach how can you say being in a lab makes no difference. either you are painfully unaware or being disingenuous. allow me: when you are in a pk situation, you can just open your mouth and speak to your partner with what actions to take. NOT in a lab, you have to type out a TELL. that alone is a huge advantage. just playing the devil's advocate. since i believe any advantage labs gain by removing global communication is outweighed by the benefits reaped.
Flanker2000-12-04 16:39:37
In other muds there is an auctioning thingy.... I would like it!!
Prist2000-12-04 16:45:00
Hear narrates only in cities - one of the best ideas i've heard since i started mume 1.5 years ago :)
Shadrach2000-12-04 17:11:49
Goretongue, when u pk u are generally so focused u dont have time to talk out loud or listen to what people says. Try to talk to someone that is deeply involved in pking and u will notice how hard it is to get his attention!
gabriel2000-12-04 17:22:33
U wanna see how labs work look at next log about cellar fight. Olorion lives cuz he was in lab. period. if he didn't have zaber sitting next to him he died. I'm not blaming them for that either, but to say labs make no difference is just horseshit.
Ariala2000-12-04 17:27:34
nod Shadrach
when you pass some zone and you dont know is there enemy or not
i much more interesting
and about labs i played in lab and if i not exp player and lame
i still lame and unexp player in lab too
abut narrates only in cityes it is the best ideat i have heared can be other
varian that you can here narrates only in cities
at least when you on enemy territory you cant narrate
for example near noc i cant narrate but in netural zone as whity i can
GORETONGUE2000-12-04 18:19:20
yes i know what you mean since i play from work and people try to talk to me at work =) but thats different from saying GALION BAD or GET OUT or TONS - and i know it doesnt take long to type out those examples, but this is a game where split seconds count.
Tempest2000-12-04 19:05:21
A) I don't play from a lab. B) I rarely group with more than 1 person C) Your fucking post is titled New Channel Idea. I can see 10 ways to abuse this system instantly, .ee players prob see 50, and good players over 100.
Unknown2000-12-04 19:21:00
check how the semiclueless in uu.se and nsl and kth still warlords, thanks to always getting rescue from the good people in the lab when in need, then say those people would warlord playing on a 200ms link from home. laugh!
Unknown2000-12-04 19:22:14
good players are always good players tho
Alweon2000-12-04 19:42:48
1) An implementation of an auction channel is NOIDEA. That is all it says about channel implementations. Therefore, this idea falls under the IDEA category and should be considered. 2) Tempest, I just came up with the idea to leave darkie rp channel the way current narrate channel is (Bns hear all...). I can not back it up with a reason, perhaps someone who has read more appendices or any other Tolkien material could suggests leaving it the same. Otherwise I see the point in not letting them hear rp channel shouts either. 3) Like I wrote in the idea message, who could hear the rp shouts was summed up by what Nazgum commented on. 4) I do see the advantages labbies would have, but I think dealing with labbies is another issue that should be dealt with by even more consideration. The way NSL is atm, I see them quitting MUME in the not-so-distant future because there is not much challenge in the way they play. Talking to Nazgum, the main reason he quit MUME is that it has absolutely nothing more to offer him. Best eq in MUME, very high level, probably the most powerful all-around character (maybe not player, but Naz is a rocking char), held the #1 Warlord spot for a long time, when he does dedicate time to MUME, he re-warlords very quickly, and he has seen it change so much over the years that it is beginning to disgust him. What is different about him and NSL? Playstyle, and playskill is about all. Arnold Shwartznegger quit professional bodybuilding competition because there was hardly any competition back when he was in his prime. Why would someone play a game where they are not loved by many, and the way the play is stagnant?
Aragazt2000-12-04 23:30:59
I like the idea of removing narrate, but i think that there should be some rooms where you can narrate...
Like for instance inns, some special places where people listen to you and spread the word.
Shadrach2000-12-05 10:05:50
Stop sucking up to Nazgum Alweon, it makes me sick!
Hafur2000-12-05 11:00:59
Sounds good idea that people could narrate only for example in cities.
Fergus2000-12-08 01:37:53
Want RP? Get rid of narrates.
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