1 vs 3 in shady (Long)
posted by Engelbert
2000-12-07 20:27:06
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Verminaard + 2 bns (third ported in later) try to kill me at shady. Lots action
* R C HP:Fine Mana:Hot>lead
You stop riding a horse.
A horse starts following you.

* C HP:Fine Mana:Hot>s
u
The Entrance
Exits: North South Up.
You suddenly notice a thief.

* C HP:Fine Mana:Hot>Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Hot>
*Verminaard the Orc* has arrived from below.
A hungry warg has arrived from below.

* C HP:Fine Mana:Hot>
*Verminaard the Orc* leaves down.
A hungry warg leaves down.

* C HP:Fine Mana:Hot>
Paragond narrates 'scroll loaded?  Wow.  Heh'

* C HP:Fine Mana:Hot>nar many tbad
narrate many tbad
Ok.

* C HP:Fine Mana:Hot>d
The Entrance
*Ilmacill the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Hot>u
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Hot>op door
Door is set to: door
d
close $door
The Entrance
*Ilmacill the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Fine Mana:Hot>It's already closed!

* C HP:Fine Mana:Hot>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Hot>n
u
The Entrance
*Ilmacill the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Fine Mana:Hot>Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Hot>sc
160/167 hit, 73/133 mana, and 52/107 moves.

* C HP:Fine Mana:Hot>d
The Entrance
*Ilmacill the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Fine Mana:Hot>c 'block' $door
You start to concentrate...
The door is opened from the other side.

*Gimilzor the Black Numenorean* has arrived from the north.
A trained horse has arrived from the north.

*Ilmacill the Black Numenorean* closes [ the door ].

u
The exit north seems to blur for a while.

* C HP:Fine Mana:Warm>Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm>sc
160/167 hit, 42/133 mana, and 50/107 moves.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Fast
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm>sc
161/167 hit, 42/133 mana, and 51/107 moves.

* C HP:Fine Mana:Warm>cha spell norm;#var speed Normally
Ok.

* C HP:Fine Mana:Warm>sc
161/167 hit, 43/133 mana, and 52/107 moves.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Warm>sc
161/167 hit, 44/133 mana, and 52/107 moves.

* C HP:Fine Mana:Warm>yell :p
Ok.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Warm>nar any1 near tbad?
narrate any1 near tbad?
Ok.

* C HP:Fine Mana:Warm>
*Ilmacill the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
The shady innkeeper pierces *Ilmacill the Black Numenorean*'s left arm very hard.

* C HP:Fine Mana:Warm>
The shady innkeeper pierces *Ilmacill the Black Numenorean*'s left foot extremely hard.

* C HP:Fine Mana:Warm>
*Ilmacill the Black Numenorean* panics, and attempts to flee.

* C HP:Fine Mana:Warm>
*Ilmacill the Black Numenorean* panics, and attempts to flee.
A mercenary-guard lightly cleaves *Ilmacill the Black Numenorean*'s left arm and tickles it.

* C HP:Fine Mana:Warm>
*Ilmacill the Black Numenorean* panics, and attempts to flee.

* C HP:Fine Mana:Warm>
*Verminaard the Orc* has arrived from below.
The shady innkeeper pierces *Ilmacill the Black Numenorean*'s right leg extremely hard and
shatters it.

* C HP:Fine Mana:Warm>
*Verminaard the Orc* pounds your body very hard.
>>> WOUND <<<

* C HP:Fine Mana:Warm *Verminaard the Orc*:Healthy>
*Ilmacill the Black Numenorean* leaves down.

* C HP:Fine Mana:Warm *Verminaard the Orc*:Healthy>
You barely pierce *Verminaard the Orc*'s right foot and tickle it.
* C HP:Fine Mana:Warm *Verminaard the Orc*:Fine>
The shady innkeeper approaches *Verminaard the Orc*, trying to pierce him.

* C HP:Fine Mana:Warm *Verminaard the Orc*:Fine>flee
You flee head over heels.
The Entrance
A hungry warg stands here, sniffing around for flesh.
*Gimilzor the Black Numenorean* is resting here.
A sturdy trained horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>u
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here, fighting *Verminaard the Orc*.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is here, fighting the shady innkeeper.
Exits: South Down.
A mercenary-guard approaches *Verminaard the Orc*, trying to cleave him.

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
A mercenary-guard lightly cleaves *Verminaard the Orc*'s body and tickles it.

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Fine Mana:Warm Move:Tired>nar could port into shady
narrate could port into shady
Ok.

* C HP:Fine Mana:Warm Move:Tired>c 'li' $tar
Nobody here by that name.

* C HP:Fine Mana:Warm Move:Tired>v *orc*
Target set to: *orc*
d
c 'li' $tar
The Entrance
*Gimilzor the Black Numenorean* is resting here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>
You start to concentrate...

*Gimilzor the Black Numenorean* stops resting, and clambers on his feet.

*Verminaard the Orc* lightly pounds your left leg and tickles it.
Aye! 
You cannot concentrate any more...
*Gimilzor the Black Numenorean* leaves south.
A trained horse leaves south.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>flee
You flee head over heels.
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm Move:Tired>
You bleed from open wounds.

* C HP:Fine Mana:Warm Move:Tired>sc
127/153 hit, 47/133 mana, and 44/104 moves.

* C HP:Fine Mana:Warm Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *orc*. SCasting: Normally
*Verminaard the Orc* has arrived from below.
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* quickly approaches, trying to pound you.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>c 'li' $tar
You start to concentrate...
A mercenary-guard strongly cleaves *Verminaard the Orc*'s right arm and tickles it.

#Commands file written.
Saving Engelbert.
*Verminaard the Orc* lightly pounds your left arm and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>
The shady innkeeper pierces *Verminaard the Orc*'s body extremely hard.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>c 'li' $tar
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.
Nobody here by that name.

* C HP:Fine Mana:Warm Move:Tired>flee
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
*Gimilzor the Black Numenorean* is resting here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>u
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm Move:Tired>sc
122/153 hit, 47/133 mana, and 43/104 moves.

* C HP:Fine Mana:Warm Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *orc*. SCasting: Normally
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm Move:Tired>nar me in trouble
narrate me in trouble
Ok.

* C HP:Fine Mana:Warm Move:Tired>sc
122/153 hit, 48/133 mana, and 42/104 moves.

* C HP:Fine Mana:Warm Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* has arrived from below.
A mercenary-guard cleaves *Verminaard the Orc*'s right arm hard and tickles it.

* C HP:Fine Mana:Warm Move:Tired>v *man*
Target set to: *man*

*Verminaard the Orc* panics, and attempts to flee.

* C HP:Fine Mana:Warm Move:Tired>c 'li' $tar
Nobody here by that name.
* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Warm Move:Tired>v *orc*
Target set to: *orc*

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Warm Move:Tired>c 'col' $tar

*Verminaard the Orc* panics, and attempts to flee.
The shady innkeeper pierces *Verminaard the Orc*'s right arm extremely hard.

* C HP:Fine Mana:Warm Move:Tired>
You start to concentrate...
*Verminaard the Orc* panics, and attempts to flee.

c 'col' $tar
*Verminaard the Orc* panics, and attempts to flee.

*Verminaard the Orc* panics, and attempts to flee.

c 'col' $tar
A mercenary-guard barely cleaves *Verminaard the Orc*'s head and tickles it.

*Verminaard the Orc* panics, and attempts to flee.

*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves down.

* C HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* C HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* C HP:Fine Mana:Warm Move:Tired>cha spell q;#var speed Quickly
Ok.

* C HP:Fine Mana:Warm Move:Tired>cha spell norm;#var speed Normally
Ok.

* C HP:Fine Mana:Warm Move:Tired>sc
123/153 hit, 46/133 mana, and 44/104 moves.

* C HP:Fine Mana:Warm Move:Tired>whe
stat
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Warm Move:Tired>QSpell: Burning. SSpell: colour spray. Target: *orc*. SCasting: 
Normally
Ragaz narrates 'how many?'
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
-- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm Move:Tired>nar 3 darkies blocked in shady
narrate 3 darkies blocked in shady
Ok.

* C HP:Fine Mana:Warm Move:Tired>sc
123/153 hit, 48/133 mana, and 43/104 moves.

* C HP:Fine Mana:Warm Move:Tired>nar + me
narrate + me
Ok.

* C HP:Fine Mana:Warm Move:Tired>nar need 1 person to port in
narrate need 1 person to port in
Ok.

* C HP:Fine Mana:Warm Move:Tired>nar FAST
narrate FAST
Ok.

* C HP:Fine Mana:Warm Move:Tired>sc
124/153 hit, 50/133 mana, and 39/104 moves.

* C HP:Fine Mana:Warm Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Warm Move:Tired>wi
Ok.

* C HP:Fine Mana:Warm Move:Tired>nar 2 bns, orc
narrate 2 bns, orc
Ok.

* C HP:Fine Mana:Warm Move:Tired>sc
125/153 hit, 51/133 mana, and 38/104 moves.

* C HP:Fine Mana:Warm Move:Tired>v *man*
Target set to: *man*
cha spell q;#var speed Quickly
Ok.

* C HP:Fine Mana:Warm Move:Tired>d
c 'li' $tar
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Verminaard the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>
You start to concentrate...

flee
You swiftly dodge *Gimilzor the Black Numenorean*'s attempt to slash you.
*Ilmacill the Black Numenorean* tries to pierce you, but your parry is successful.

Ok.
The lightning bolt hits *Gimilzor the Black Numenorean* with full impact.

* C HP:Fine Mana:Warm Move:Tired *Gimilzor the Black Numenorean*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Warm Move:Tired>n
u
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Verminaard the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm Move:Tired>sc
125/153 hit, 39/133 mana, and 33/104 moves.

* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* has arrived from below.

* C HP:Fine Mana:Warm Move:Tired>
*Ilmacill the Black Numenorean* has arrived from below.
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>c 'li' $tar
You start to concentrate...

*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
The shady innkeeper pierces *Verminaard the Orc*'s body extremely hard.

flee
A mercenary-guard tries to cleave *Verminaard the Orc*, but he parries successfully.

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.
Alas! There was no clear line of sight to him!

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>PANIC! 
You can't quit the fight!
*Gimilzor the Black Numenorean* utters the words 'lightning bolt'
*Gimilzor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>
*Ilmacill the Black Numenorean* begins some strange incantations...
*Gimilzor the Black Numenorean* leaves down.
A trained horse leaves down.
The shady innkeeper pierces *Verminaard the Orc*'s left arm extremely hard and tickles it.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>flee

PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>*Verminaard the Orc* panics, and attem
pts to flee.
*Verminaard the Orc* leaves down.
You flee head over heels.
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Tired>u

*Verminaard the Orc* panics, and attempts to flee.
*Gimilzor the Black Numenorean* tries to slash you, but your parry is successful.

* C HP:Fine Mana:Warm Move:Tired *Gimilzor the Black Numenorean*:Fine>No way! 
You are fighting fo
r your life!

* C HP:Fine Mana:Warm Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
PANIC! 
You can't quit the fight!
*Ilmacill the Black Numenorean* has arrived from above.

* C HP:Fine Mana:Warm Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm Move:Tired>sc
109/153 hit, 40/133 mana, and 30/104 moves.

* C HP:Fine Mana:Warm Move:Tired>ccl
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Fine Mana:Cold Move:Tired>sc
131/153 hit, 33/133 mana, and 31/104 moves.

* C HP:Fine Mana:Cold Move:Tired>
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold Move:Tired>sc
131/153 hit, 33/133 mana, and 32/104 moves.

* C HP:Fine Mana:Cold Move:Tired>c 'li' $tar
*Ilmacill the Black Numenorean* opens [ the door ].
You start to concentrate...

Your victim has disappeared!
*Ilmacill the Black Numenorean* leaves south.

* C HP:Fine Mana:Cold Move:Tired>c 'li' $tar

*Verminaard the Orc* has arrived from below.

* C HP:Fine Mana:Warm Move:Tired>*Verminaard the Orc* tries to pound you, but your parry is succe
ssful.
Nobody here by that name.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>
A mercenary-guard cleaves *Verminaard the Orc*'s body and tickles it.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>op door
Door is set to: door
close $door

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>c 'li' $tar
Ok.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>Nobody here by that name.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>
*Verminaard the Orc* panics, and attempts to flee.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>c 'li' $tar

You bleed from open wounds.

* C HP:Fine Mana:Cold Move:Tired *Verminaard the Orc*:Fine>close $door
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.
Nobody here by that name.
The door is opened from the other side.
*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
*Gimilzor the Black Numenorean* swiftly dodges the shady innkeeper's attempt to pierce him.

* C HP:Fine Mana:Cold Move:Tired>
Ok.

* C HP:Fine Mana:Cold Move:Tired>flee
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Fine Mana:Cold Move:Tired>
*Gimilzor the Black Numenorean* has arrived from above.

* C HP:Fine Mana:Cold Move:Tired>u
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.
*Ilmacill the Black Numenorean* has arrived from the south.

* C HP:Fine Mana:Cold Move:Tired>
*Ilmacill the Black Numenorean* leaves down.

* C HP:Fine Mana:Cold Move:Tired>close $door
close $door
Ok.

* C HP:Fine Mana:Cold Move:Tired>close $door
It's already closed!

* C HP:Fine Mana:Cold Move:Tired>It's already closed!

* C HP:Fine Mana:Cold Move:Tired>close $door
It's already closed!

* C HP:Fine Mana:Cold Move:Tired>l
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.

* C HP:Fine Mana:Cold Move:Tired>sc
127/153 hit, 32/133 mana, and 31/104 moves.

* C HP:Fine Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Quickly
*Verminaard the Orc* has arrived from below.
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Cold Move:Tired>sc
127/153 hit, 32/133 mana, and 32/104 moves.

* C HP:Fine Mana:Cold Move:Tired>
*Verminaard the Orc* opens [ the door ].

* C HP:Fine Mana:Cold Move:Tired>
*Verminaard the Orc* leaves south.

* C HP:Fine Mana:Cold Move:Tired>
*Darkwind the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold Move:Tired>sc

*Darkwind the Black Numenorean* begins some strange incantations...

* C HP:Fine Mana:Cold Move:Tired>127/153 hit, 33/133 mana, and 32/104 moves.

* C HP:Fine Mana:Cold Move:Tired>close $door
Ok.
*Darkwind the Black Numenorean* utters the words 'burning hands'
*Darkwind the Black Numenorean* burns you.

* C HP:Fine Mana:Cold Move:Tired *Darkwind the Black Numenorean*:Healthy>d
No way! 
You are fighting for your life!
You lightly pierce *Darkwind the Black Numenorean*'s right hand and tickle it.

* C HP:Fine Mana:Cold Move:Tired *Darkwind the Black Numenorean*:Fine>flee

The door is opened from the other side.

* C HP:Fine Mana:Cold Move:Tired *Darkwind the Black Numenorean*:Fine>u
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
*Verminaard the Orc* is standing here.
Exits: North.

* C HP:Fine Mana:Cold Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Slow>n

You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
*Darkwind the Black Numenorean* has arrived from the north.

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>No way! 
You are fighting for your life!


* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>open $door
It's already open!

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>open $door
flee
open $door
*Verminaard the Orc* closes [ the door ].
Ok.

* C HP:Fine Mana:Warm Move:Tired *Verminaard the Orc*:Fine>flee
You flee head over heels.
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: South Down.
The door closes [ quietly ].
A mercenary-guard tries to cleave *Gimilzor the Black Numenorean*, but he parries
successfully.

* C HP:Fine Mana:Warm Move:Slow>open $door
Ok.
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Warm Move:Slow>The door closes [ quietly ].
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Slow>That's impossible, I'm afraid.

* C HP:Fine Mana:Warm Move:Slow>
*Gimilzor the Black Numenorean* has arrived from above.

* C HP:Fine Mana:Warm Move:Slow>s
*Gimilzor the Black Numenorean* leaves up.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

* C HP:Fine Mana:Warm Move:Slow>sc
120/153 hit, 35/133 mana, and 25/104 moves.

* C HP:Fine Mana:Warm Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Quickly
OB: 44%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour

* C HP:Fine Mana:Warm Move:Slow>cha spell norm;#var speed Normally
*Ilmacill the Black Numenorean* has arrived from the north.
Ok.

* C HP:Fine Mana:Warm Move:Slow>sc
120/153 hit, 36/133 mana, and 26/104 moves.

* C HP:Fine Mana:Warm Move:Slow>
*Ilmacill the Black Numenorean* begins some strange incantations...
*Verminaard the Orc* has arrived from the north.

* C HP:Fine Mana:Warm Move:Slow>c 'li' $tar

You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
A Barman barely hits *Verminaard the Orc*'s right foot and tickles it.

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>
You start to concentrate...

*Ilmacill the Black Numenorean* utters the words 'burning hands'
*Ilmacill the Black Numenorean* burns you.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Fine Mana:Warm Move:Slow *Verminaard the Orc*:Fine>c 'earth'
flee
You quickly recall your stored spell...

You flee head over heels.
You were not able to keep your concentration while moving.
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm Move:Slow>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A Barman is here, fighting *Verminaard the Orc*.
A hungry warg stands here, sniffing around for flesh.
*Ilmacill the Black Numenorean* is standing here.
*Verminaard the Orc* is here, fighting a Barman.
Exits: North.
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Fine Mana:Warm Move:Slow>
Blings narrates '3 stabs and he awfull thats kinda patetic aint it ?'

* C HP:Fine Mana:Warm Move:Slow>u
Alas, you cannot go that way...
*Ilmacill the Black Numenorean* utters the words 'burning hands'
*Ilmacill the Black Numenorean* burns you.

* C HP:Hurt Mana:Warm Move:Slow *Ilmacill the Black Numenorean*:Fine>flee
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Warm Move:Slow>
*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.

* C HP:Hurt Mana:Warm Move:Slow>u
*Ilmacill the Black Numenorean* has arrived from the south.
Tharbad's Reception
A thin pair of soft leather boots are on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Warm Move:Slow>
*Darkwind the Black Numenorean* has arrived from the south.

* C HP:Hurt Mana:Warm Move:Slow>
*Darkwind the Black Numenorean* leaves down.

* C HP:Hurt Mana:Warm Move:Slow>sc
*Ilmacill the Black Numenorean* has arrived from below.
107/153 hit, 37/133 mana, and 19/104 moves.
The shady innkeeper pierces *Ilmacill the Black Numenorean*'s right arm very hard.

* C HP:Hurt Mana:Warm Move:Slow>
*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.

* C HP:Hurt Mana:Warm Move:Slow>
*Gimilzor the Black Numenorean* leaves south.
A trained horse leaves south.

* C HP:Hurt Mana:Warm Move:Slow>bob

*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* leaves south.

* C HP:Hurt Mana:Warm Move:Slow>
You start to concentrate...

*Verminaard the Orc* has arrived from below.
A mercenary-guard cleaves *Verminaard the Orc*'s head and tickles it.

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

*Verminaard the Orc* has arrived from below.

*Ilmacill the Black Numenorean* has arrived from the south.
A mercenary-guard barely cleaves *Verminaard the Orc*'s left hand and tickles it.

*Ilmacill the Black Numenorean* leaves down.
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Hurt Mana:Cold>sc
107/153 hit, 17/133 mana, and 104/104 moves.
A thin pair of soft leather boots slowly decays into dust.
A large sack slowly decays into dust.

* C HP:Hurt Mana:Cold>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Hurt Mana:Cold>
*Ilmacill the Black Numenorean* has arrived from below.
The shady innkeeper tries to pierce *Ilmacill the Black Numenorean*, but he parries
successfully.

* C HP:Hurt Mana:Cold>ccl

Foxy narrates 'any trade me gilted for lww?'
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Hurt Mana:Cold>
You start to concentrate...


*Ilmacill the Black Numenorean* swiftly dodges a mercenary-guard's attempt to cleave him.

* C HP:Hurt Mana:Cold>d
The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Hurt Mana:Cold>
*Ilmacill the Black Numenorean* has arrived from above.

* C HP:Hurt Mana:Cold>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Cold>sc
107/153 hit, 18/133 mana, and 102/104 moves.

* C HP:Fine Mana:Cold>d
The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A Barman is here, fighting *Verminaard the Orc*.
*Verminaard the Orc* is here, fighting a Barman.
Exits: North.
A Barman avoids being bashed by *Verminaard the Orc* who loses his balance and falls.

* C HP:Fine Mana:Cold>n

*Verminaard the Orc* stops resting, and clambers on his feet.

* C HP:Fine Mana:Cold>The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.
You swiftly dodge *Ilmacill the Black Numenorean*'s attempt to pierce you.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>
*Verminaard the Orc* has arrived from the south.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>c 'earth'
You quickly recall your stored spell...

flee
You flee head over heels.
You were not able to keep your concentration while moving.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold>
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ilmacill the Black Numenorean* is standing here.
A beautiful and docile horse is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.
*Ilmacill the Black Numenorean* leaves south.
*Verminaard the Orc* leaves south.

* C HP:Fine Mana:Cold>
*Darkwind the Black Numenorean* fails to slash you.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>
*Ilmacill the Black Numenorean* has arrived from the south.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>n

*Ilmacill the Black Numenorean* quickly approaches, trying to pierce you.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>flee
*Verminaard the Orc* has arrived from the south.
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold>flee
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is standing here.
A hungry warg stands here, sniffing around for flesh.
A beautiful and docile horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>
*Darkwind the Black Numenorean* quickly approaches, trying to slash you.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>u
flee
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold>sc

*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold>*Ilmacill the Black Numenorean* tries to pierce you, but your parry is succ
essful.
You can't do that while fighting.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>op door
Door is set to: door

You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>close $door
Ok.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>
*Ilmacill the Black Numenorean* panics, and attempts to flee.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine>lb
You start to concentrate...

*Ilmacill the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Ilmacill the Black Numenorean* leaves down.

* C HP:Fine Mana:Cold>lb

*Verminaard the Orc* has arrived from below.
Magica narrates 'what happens if one were writing a letter and then get disconnected?'
The door is opened from the other side.

* C HP:Fine Mana:Cold>Who should the spell be cast upon?

* C HP:Fine Mana:Cold>
*Verminaard the Orc* tries to pound you, but your parry is successful.
A mercenary-guard cleaves *Verminaard the Orc*'s right hand very hard and tickles it.

* C HP:Fine Mana:Cold *Verminaard the Orc*:Hurt>
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold *Verminaard the Orc*:Hurt>sc
You can't do that while fighting.
The shady innkeeper pierces *Verminaard the Orc*'s right hand extremely hard.
A hungry warg has arrived from below.

* C HP:Fine Mana:Cold *Verminaard the Orc*:Hurt>90

You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North.

* C HP:Fine Mana:Cold>Wimpy set to: 90
You swiftly dodge *Gimilzor the Black Numenorean*'s attempt to slash you.
Geron narrates 'who would ever give gilted for lww?'

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
*Verminaard the Orc* has arrived from the north.
You flee head over heels.
PANIC! 
You couldn't escape!
*Ilmacill the Black Numenorean* has arrived from the north.

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>PANIC! 
You can't quit the fight!
Olo narrates 'nod you should be dead from one stab'

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>PANIC! 
You can't quit the fight!
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
*Ilmacill the Black Numenorean* closes [ the door ].
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Cold *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Down.
The door closes [ quietly ].

* C HP:Fine Mana:Cold>open $door
flee
Ok.

* C HP:Fine Mana:Cold>open $door
The door closes [ quietly ].
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>That's impossible, I'm afraid.
*Darkwind the Black Numenorean* leaves up.

* C HP:Fine Mana:Cold>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold>Magica narrates 'its cancelled or?'
I see no door here.

* C HP:Fine Mana:Cold>
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>That's impossible, I'm afraid.

* C HP:Fine Mana:Cold>s
Geron narrates 'giveaway i'd understand but...:)'
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold>I see no door here.

* C HP:Fine Mana:Cold>
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>That's impossible, I'm afraid.
*Darkwind the Black Numenorean* tries to slash you, but your parry is successful.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold>sc
I see no door here.
You bleed from open wounds.

* C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>105/153 hit, 21/133 mana, and 78/104 moves.

* C HP:Hurt Mana:Cold>n

*Darkwind the Black Numenorean* has arrived from the north.

* C HP:Hurt Mana:Cold>u
You swiftly dodge *Darkwind the Black Numenorean*'s attempt to slash you.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold *Darkwind the Black Numenorean*:Fine>No way! 
You are fighting for your life
!

* C HP:Hurt Mana:Cold *Darkwind the Black Numenorean*:Fine>flee
*Ilmacill the Black Numenorean* has arrived from the north.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold *Darkwind the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold *Darkwind the Black Numenorean*:Fine>flee
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold>u
*Ilmacill the Black Numenorean* has arrived from the south.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Down.

* C HP:Hurt Mana:Cold>ccl
You start to concentrate...

*Ilmacill the Black Numenorean* has arrived from below.
*Ilmacill the Black Numenorean* swiftly dodges a mercenary-guard's attempt to cleave him.

*Ilmacill the Black Numenorean* begins some strange incantations...

A hungry warg leaves south.

Your scratches and bruises disappear.

* C HP:Fine Mana:Cold>c 'li' $tar

*Darkwind the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold>*Darkwind the Black Numenorean* leaves south.
You cannot attack and flee at the same time.

* C HP:Fine Mana:Cold>c 'li' $tar

*Ilmacill the Black Numenorean* utters the words 'burning hands'
### !!! *** ARMOR WENT DOWN! PUT IT UP OR DIE! *** !!! ###
*Ilmacill the Black Numenorean* burns you.

* C HP:Fine Mana:Cold *Ilmacill the Black Numenorean*:Fine a mercenary-guard:Healthy>
You start to
 concentrate...
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* panics, but can't stop fighting to flee.

flee
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* panics, but can't stop fighting to flee.

*Ilmacill the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Ilmacill the Black Numenorean* leaves down.
You flee head over heels.
The Entrance
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold>sc
123/153 hit, 15/133 mana, and 74/104 moves.

* C HP:Fine Mana:Cold>
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Cold>
*Ilmacill the Black Numenorean* leaves down.

* C HP:Fine Mana:Cold>c 'li' $tar
Nobody here by that name.

* C HP:Fine Mana:Cold>sc

*Darkwind the Black Numenorean* has arrived from the south.

* C HP:Fine Mana:Cold>123/153 hit, 15/133 mana, and 75/104 moves.

* C HP:Fine Mana:Cold>
*Darkwind the Black Numenorean* begins some strange incantations...

* C HP:Fine Mana:Cold>cha spell norm;#var speed Normally

Eternal narrates 'any1 with spare brd around? or fine grey or gleaming? or iron?  *grin*'

* C HP:Fine Mana:Cold>c 'li' $tar
Ok.
*Darkwind the Black Numenorean* utters the words 'burning hands'
*Darkwind the Black Numenorean* burns you.

* C HP:Fine Mana:Cold *Darkwind the Black Numenorean*:Fine>
You start to concentrate...

c 'li' $tar
*Ilmacill the Black Numenorean* has arrived from below.
The shady innkeeper pierces *Darkwind the Black Numenorean*'s left foot extremely hard.

*Ilmacill the Black Numenorean* leaves south.

*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* panics, but can't stop fighting to flee.
A mercenary-guard cleaves *Darkwind the Black Numenorean*'s left arm and tickles it.

*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* panics, but can't stop fighting to flee.

c 'li' $tar
Ok.
The lightning bolt hits *Darkwind the Black Numenorean* with full impact.
*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* leaves south.

* C HP:Fine Mana:Icy>*Darkwind the Black Numenorean* has arrived from the south.
*Verminaard the Orc* has arrived from the south.
Alas, not enough mana flows through you...

* C HP:Fine Mana:Icy>*Verminaard the Orc* pounds your right hand hard.
Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>c 'li' $tar
*Gimilzor the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>
*Darkwind the Black Numenorean* leaves down.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>c 'burn' $tar

*Gimilzor the Black Numenorean* leaves down.
A trained horse leaves down.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>Idun narrates 'It's cancelled'
Nobody here by that name.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>c 'burn' $tar
Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Hurt>flee

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.

* C HP:Hurt Mana:Icy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A hungry warg stands here, sniffing around for flesh.
*Ilmacill the Black Numenorean* is standing here.
*Verminaard the Orc* is standing here.
Exits: North.
You swiftly dodge *Ilmacill the Black Numenorean*'s attempt to pierce you.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>n
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
*Verminaard the Orc* closes [ the door ].
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
*Verminaard the Orc* closes [ the door ].
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
*Ilmacill the Black Numenorean* closes [ the door ].
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
PANIC! 
You can't quit the fight!
*Verminaard the Orc* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!
*Verminaard the Orc* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!
*Verminaard the Orc* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
*Gimilzor the Black Numenorean* has arrived from the north.
A trained horse has arrived from the north.
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
It's already open!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
*Ilmacill the Black Numenorean* closes [ the door ].
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
open $door
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
open $door
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
open $door
*Ilmacill the Black Numenorean* closes [ the door ].
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!
You dodge a bash from *Verminaard the Orc* who loses his balance and falls.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
open $door
flee
open $door
flee
open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>*Verminaard the Orc* stops resting, and
 clambers on his feet.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Hurt Mana:Icy *Ilmacill the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.
The door closes [ quietly ].

* C HP:Hurt Mana:Icy>open $door
flee
open $door
flee
Ok.

* C HP:Hurt Mana:Icy>The door closes [ quietly ].
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is standing here trying to concentrate.
Exits: North South Up.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.
The exit south seems to blur for a while.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is resting here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy>s
* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>n
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is resting here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Icy>I see no door here.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.
*Darkwind the Black Numenorean* leaves south.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>I see no door here.
Foxy narrates 'all tell wendy I love her! '

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>u
That's impossible, I'm afraid.
* C HP:Hurt Mana:Icy>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>Magica narrates 'thanks'
I see no door here.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>sc
That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>I see no door here.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>*Darkwind the Black Numenorean* has arrived from the south.
That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy>That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>*Darkwind the Black Numenorean* has arrived from the south.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy>96/153 hit, 9/133 mana, and 57/104 moves.

* C HP:Hurt Mana:Icy>u
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>open $door
That's impossible, I'm afraid.

* C HP:Hurt Mana:Icy>d
c 'li' $tar
The Entrance
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.
*Darkwind the Black Numenorean* leaves south.

* C HP:Hurt Mana:Icy>Nobody here by that name.

* C HP:Hurt Mana:Icy>s
c 'li' $tar
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>
You start to concentrate...

c 'burn' $tar
Your victim has disappeared!
*Darkwind the Black Numenorean* leaves north.

* C HP:Hurt Mana:Icy>Nobody here by that name.

* C HP:Hurt Mana:Icy>n
c 'li' $tar
The Entrance
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy>u

*Darkwind the Black Numenorean* leaves south.

* C HP:Hurt Mana:Icy>Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy>d
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>c 'burn' $tar
You start to concentrate...

Your victim has disappeared!
*Darkwind the Black Numenorean* leaves north.

* C HP:Hurt Mana:Icy>n
c 'burn' $tar
The Entrance
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>
You start to concentrate...

Your victim has disappeared!
*Darkwind the Black Numenorean* leaves south.

* C HP:Hurt Mana:Icy>s
c 'burn' $tar
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Darkwind the Black Numenorean* is standing here.
Exits: North.

* C HP:Hurt Mana:Icy>
You start to concentrate...

Your victim has disappeared!
*Darkwind the Black Numenorean* leaves north.

* C HP:Hurt Mana:Icy>n
k $tar
The Entrance
*Darkwind the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>* C HP:Hurt Mana:Icy *Darkwind the Black Numenorean*:Bad>
Geron narrates 'btw wendy is a male'
You try to pierce *Darkwind the Black Numenorean*, but he parries successfully.

* C HP:Hurt Mana:Icy *Darkwind the Black Numenorean*:Bad>
*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* leaves up.  << BINGO! :)

u
k $tar
* C HP:Hurt Mana:Icy>Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
*Darkwind the Black Numenorean* is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Tired>* C HP:Hurt Mana:Icy Move:Tired *Darkwind the Black Numenorean*:B
ad>
You approach *Darkwind the Black Numenorean*, trying to pierce him.

* C HP:Hurt Mana:Icy Move:Tired *Darkwind the Black Numenorean*:Bad>
The shady innkeeper pierces *Darkwind the Black Numenorean*'s right foot extremely hard and
shatters it.
*Darkwind the Black Numenorean* is incapacitated and will slowly die, if not aided.

* C HP:Hurt Mana:Icy Move:Tired *Darkwind the Black Numenorean*:Dying>
The shady innkeeper pierces *Darkwind the Black Numenorean*'s left leg extremely hard and
shatters it.
You gained some renown in this battle!
Your blood freezes as you hear *Darkwind the Black Numenorean*'s death cry.
*Darkwind the Black Numenorean* is dead! R.I.P.
A shadow slowly rises above the corpse of *Darkwind the Black Numenorean*.

* C HP:Hurt Mana:Icy Move:Tired>sc
97/153 hit, 10/133 mana, and 49/104 moves.

* C HP:Hurt Mana:Icy Move:Tired>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Tired>nar darkwind rip
narrate darkwind rip
Ok.

* C HP:Hurt Mana:Icy Move:Tired>
You bleed from open wounds.

* C HP:Hurt Mana:Icy Move:Tired>
Warcrow narrates 'anyone has a spare whet stone_'

* C HP:Hurt Mana:Icy Move:Tired>
Nardhal narrates 'clap'

* C HP:Hurt Mana:Icy Move:Tired>nar 2 blocked s of shady
narrate 2 blocked s of shady
Ok.

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
Ragaz narrates 'clap'
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>
Emanthyr tells you 'nice'

* C HP:Hurt Mana:Cold Move:Tired>nar an1 come?
narrate an1 come?
Ok.

* C HP:Hurt Mana:Cold Move:Tired>sc

Eternal tells you 'clap!'

* C HP:Hurt Mana:Cold Move:Tired>94/153 hit, 15/133 mana, and 46/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>vw

*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Muck the Noldorin Wizard.
 3  Elestir the Silvan Ranger.
 4  Galadon the Sindarin Warlock.
 5  Fingeror the Sindarin Wizard.
 6  Engelbert the Silvan Warlock.
 7  Tindomerel the Noldorin Witch.
 8  Nain the Dwarven Veteran.
 9  Ginlon the Noldorin Chieftain.
10  Tempest the Dunadan Battlemistress.

    Forces of the Dark Lord

 1  Macros the Black Numenorean Rider.
 2  Vridush the Orkish Veteran.
 3  Snotty the Orkish Fighter.
 4  Dragoth the Orkish Soldier.
 5  Labero the Black Numenorean Wizard.
 6  Uldrak the Orkish Weaponsmaster.
 7  Norsu the Orkish Battlemaster.
 8  Girando the Black Numenorean Wizard.
 9  Grino the Black Numenorean Warlock.
10  Zigurakhor the Black Numenorean Wizard.

* C HP:Hurt Mana:Cold Move:Tired>x
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Hurt Mana:Cold Move:Tired>sc
95/153 hit, 16/133 mana, and 47/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>l
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
The shadow of *a Man* is floating here.

* C HP:Hurt Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>nar NEED FUCKING BACKUP HERE
sc
narrate NEED FUCKING BACKUP HERE
Ok.

* C HP:Hurt Mana:Cold Move:Tired>whe
95/153 hit, 18/133 mana, and 47/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>
Emanthyr tells you 'i come'

* C HP:Hurt Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* C HP:Hurt Mana:Cold>nar and PORT IN
97/153 hit, 21/133 mana, and 50/104 moves.

* C HP:Hurt Mana:Cold>narrate and PORT IN
Ok.

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>nar NO BASH DOOr

Geron narrates 'i'd come if i was close'

* C HP:Hurt Mana:Cold Move:Tired>narrate NO BASH DOOr
Ok.

* C HP:Hurt Mana:Cold Move:Tired>sc
97/153 hit, 22/133 mana, and 46/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Cold Move:Tired>sc
97/153 hit, 23/133 mana, and 47/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>vw

*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Muck the Noldorin Wizard.
 3  Elestir the Silvan Ranger.
 4  Galadon the Sindarin Warlock.
 5  Fingeror the Sindarin Wizard.
 6  Engelbert the Silvan Warlock.
 7  Tindomerel the Noldorin Witch.
 8  Nain the Dwarven Veteran.
 9  Ginlon the Noldorin Chieftain.
10  Tempest the Dunadan Battlemistress.

    Forces of the Dark Lord

 1  Macros the Black Numenorean Rider.
 2  Vridush the Orkish Veteran.
 3  Snotty the Orkish Fighter.
 4  Dragoth the Orkish Soldier.
 5  Labero the Black Numenorean Wizard.
 6  Uldrak the Orkish Weaponsmaster.
 7  Norsu the Orkish Battlemaster.
 8  Girando the Black Numenorean Wizard.
 9  Grino the Black Numenorean Warlock.
10  Zigurakhor the Black Numenorean Wizard.

* C HP:Hurt Mana:Cold Move:Tired>i
You are carrying:
a jewel-encrusted goblet
a mottled cloak (used)
a black candle

* C HP:Hurt Mana:Cold Move:Tired>x
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Hurt Mana:Cold Move:Tired>sc
98/153 hit, 26/133 mana, and 49/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>l
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
The shadow of *a Man* is floating here.

* C HP:Hurt Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Cold>sc
98/153 hit, 26/133 mana, and 50/104 moves.

* C HP:Hurt Mana:Cold>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 54%, Armour: 35%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold>st
You stop resting, and stand up.

* C HP:Hurt Mana:Cold>arm
You start to concentrate...

r
A blue transparent wall slowly appears around you.

* C HP:Hurt Mana:Icy>
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy>sc
99/153 hit, 3/133 mana, and 51/104 moves.

* C HP:Hurt Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy>sc
99/153 hit, 3/133 mana, and 52/104 moves.

* C HP:Hurt Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 12%, PB: 53%, Armour: 71%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy>sc
99/153 hit, 4/133 mana, and 52/104 moves.

* C HP:Hurt Mana:Icy>
Avery narrates 'anyone have stone to spare?'

* C HP:Hurt Mana:Icy>sc
99/153 hit, 5/133 mana, and 53/104 moves.

* C HP:Hurt Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy>
The door is opened from the other side.

* C HP:Hurt Mana:Icy>
WARNING: inactivity timeout in 5 seconds.

* C HP:Hurt Mana:Icy>100/153 hit, 7/133 mana, and 55/104 moves.

* C HP:Hurt Mana:Icy>nar if any breaker can break and enter and block, then would rock
narrate if any breaker can break and enter and block, then would rock
Ok.

* C HP:Hurt Mana:Icy>st

*Ilmacill the Black Numenorean* has arrived from the south.
*Verminaard the Orc* has arrived from the south.

* C HP:Hurt Mana:Icy>*Verminaard the Orc* pounds your right foot hard.
Do you not consider fighting as standing?

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>
You barely pierce *Verminaard the Orc*'s right foot and tickle it.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>op door
Door is set to: door

The shady innkeeper pierces *Ilmacill the Black Numenorean*'s left foot extremely hard and
shatters it.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>close $door
Ok.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>flee

*Ilmacill the Black Numenorean* leaves down.
A mercenary-guard barely cleaves *Verminaard the Orc*'s left foot and tickles it.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>*Verminaard the Orc* panics, and attempts to flee.

You flee head over heels.
The Entrance
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy>flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is here, fighting *Verminaard the Orc*.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
The shadow of *a Man* is floating here.
*Verminaard the Orc* is here, fighting a mercenary-guard.
Exits: South Down.

* C HP:Hurt Mana:Icy>
The door is opened from the other side.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Hurt Mana:Icy>u

You bleed from open wounds.

* C HP:Hurt Mana:Icy>
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>close $door
close $door
Ok.
* C HP:Hurt Mana:Icy>It's already closed!

* C HP:Hurt Mana:Icy>close $door
It's already closed!

* C HP:Hurt Mana:Icy>sc
The door is opened from the other side.
84/153 hit, 9/133 mana, and 50/104 moves.

* C HP:Hurt Mana:Icy>l
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
The shadow of *a Man* is floating here.

* C HP:Hurt Mana:Icy>close $door
Ok.

* C HP:Hurt Mana:Icy>close $door
It's already closed!

* C HP:Hurt Mana:Icy>sc
84/153 hit, 10/133 mana, and 51/104 moves.

* C HP:Hurt Mana:Icy>
The door is opened from the other side.

* C HP:Hurt Mana:Icy>close $door
*Gimilzor the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
Ok.

* C HP:Hurt Mana:Icy>close $door

*Gimilzor the Black Numenorean* leaves down.
A trained horse leaves down.

* C HP:Hurt Mana:Icy>It's already closed!

* C HP:Hurt Mana:Icy>close $door
It's already closed!

* C HP:Hurt Mana:Icy>sc
84/153 hit, 10/133 mana, and 52/104 moves.

* C HP:Hurt Mana:Icy>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 41%, DB: 62%, PB: 53%, Armour: 71%. Wimpy: 90. Mood: wimpy.
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy>
*Verminaard the Orc* has arrived from below.

* C HP:Hurt Mana:Icy>sc
84/153 hit, 11/133 mana, and 52/104 moves.
*Verminaard the Orc* tries to pound you, but your parry is successful.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>
*Ilmacill the Black Numenorean* opens [ the door ].

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>
A mercenary-guard lightly cleaves *Verminaard the Orc*'s left foot and tickles it.

* C HP:Hurt Mana:Icy *Verminaard the Orc*:Fine>flee
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

* C HP:Hurt Mana:Icy Move:Tired>n

*Ilmacill the Black Numenorean* has arrived from the north.

* C HP:Hurt Mana:Icy Move:Tired>open $door
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Tired>The door closes [ quietly ].
Ok.

* C HP:Hurt Mana:Icy Move:Tired>
*Verminaard the Orc* has arrived from below.

* C HP:Hurt Mana:Icy Move:Tired>close $door

The shady innkeeper pierces *Verminaard the Orc*'s left foot hard and tickles it.

* C HP:Hurt Mana:Icy Move:Tired>
Ok.

* C HP:Hurt Mana:Icy Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Icy Move:Tired>close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Tired>
The door is opened from the other side.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.

* C HP:Hurt Mana:Icy Move:Tired>close $door
Ok.

* C HP:Hurt Mana:Icy Move:Tired>close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Tired>close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Tired>close $door
The door is opened from the other side.
Ok.

* C HP:Hurt Mana:Icy Move:Tired>
The door is opened from the other side.

* C HP:Hurt Mana:Icy Move:Tired>
*Ilmacill the Black Numenorean* has arrived from the south.
A mercenary-guard cleaves *Ilmacill the Black Numenorean*'s body hard.

* C HP:Hurt Mana:Icy Move:Tired>close $door
Ok.
The door is opened from the other side.

* C HP:Hurt Mana:Icy Move:Tired>d
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* leaves south.
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Tired>sc

*Gimilzor the Black Numenorean* tries to slash you, but your parry is successful.

* C HP:Hurt Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>u
You can't do that while fighting.

* C HP:Hurt Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Icy Move:Tired>n
u
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Tired>*Gimilzor the Black Numenorean* tries to slash you, but your parr
y is successful.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>#Commands file written.

Saving Engelbert.

* C HP:Hurt Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>stat
*Verminaard the Orc* has arrived from above.
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.
OB: 41%, DB: 62%, PB: 53%, Armour: 71%. Wimpy: 90. Mood: wimpy.
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
Needed: 645,316 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Cold Move:Tired>c 'earth'
*Ilmacill the Black Numenorean* has arrived from the south.
You are too afraid.
A mercenary-guard tries to cleave *Ilmacill the Black Numenorean*, but he parries
successfully.

* C HP:Hurt Mana:Cold Move:Tired>
*Verminaard the Orc* has arrived from below.

* C HP:Hurt Mana:Cold Move:Tired>flee
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* leaves down.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold Move:Tired>flee
*Verminaard the Orc* leaves south.
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A hungry warg stands here, sniffing around for flesh.
*Verminaard the Orc* is standing here.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold Move:Tired>
*Verminaard the Orc* closes [ the door ].

* C HP:Hurt Mana:Cold Move:Tired>u
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold Move:Tired>n
The [ door ] is CLOSED.

* C HP:Hurt Mana:Cold Move:Tired>open $door
flee
Ok.
*Ilmacill the Black Numenorean* has arrived from the north.

* C HP:Hurt Mana:Cold Move:Tired>open $door
flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: South Down.
The door closes [ quietly ].
The door is opened from the other side.

* C HP:Hurt Mana:Cold Move:Tired>open $door
flee
The door closes [ quietly ].
Ok.
*Gimilzor the Black Numenorean* leaves south.
A trained horse leaves south.

* C HP:Hurt Mana:Cold Move:Tired>
You flee head over heels.
The Entrance
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>That's impossible, I'm afraid.

* C HP:Hurt Mana:Cold Move:Tired>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>n
The Entrance
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>d
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold Move:Tired>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>sc
86/153 hit, 16/133 mana, and 37/104 moves.

* C HP:Hurt Mana:Cold Move:Tired>60
Wimpy set to: 60

* C HP:Hurt Mana:Cold Move:Tired>
*Verminaard the Orc* has arrived from the north.

* C HP:Hurt Mana:Cold Move:Tired>n

*Verminaard the Orc* leaves north.

* C HP:Hurt Mana:Cold Move:Tired>The Entrance
*Ilmacill the Black Numenorean* is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>u

Nisrri narrates 'any1 trade me a black runed dagger for my ruby ring?'
*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.

* C HP:Hurt Mana:Cold Move:Tired>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Cold Move:Tired>
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Hurt Mana:Cold Move:Tired>
*Ilmacill the Black Numenorean* tries to pierce you, but your parry is successful.

* C HP:Hurt Mana:Cold Move:Tired *Ilmacill the Black Numenorean*:Fine>
The shady innkeeper pierces *Ilmacill the Black Numenorean*'s right arm extremely hard and
shatters it.

* C HP:Hurt Mana:Cold Move:Tired *Ilmacill the Black Numenorean*:Hurt>d
*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired *Ilmacill the Black Numenorean*:Hurt>flee
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>n
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is here, fighting *Verminaard the Orc*.
The shady innkeeper is here, fighting *Ilmacill the Black Numenorean*.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
*Ilmacill the Black Numenorean* is here, fighting the shady innkeeper.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is here, fighting a mercenary-guard.
Exits: South Down.
*Verminaard the Orc* pounds a mercenary-guard's body extremely hard and tickles it.

* C HP:Hurt Mana:Cold Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.
*Gimilzor the Black Numenorean* leaves down.
A trained horse leaves down.

* C HP:Hurt Mana:Cold Move:Tired>
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* leaves down.

* C HP:Hurt Mana:Cold Move:Tired>d
The Entrance
*Verminaard the Orc* is standing here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>c 'earth'

*Gimilzor the Black Numenorean* begins some strange incantations...

* C HP:Hurt Mana:Cold Move:Tired>
You cannot attack and flee at the same time.

* C HP:Hurt Mana:Cold Move:Tired>c 'earth'
You quickly recall your stored spell...
*Gimilzor the Black Numenorean* utters the words 'lightning bolt'
*Gimilzor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.

flee
You swiftly dodge *Ilmacill the Black Numenorean*'s attempt to pierce you.

The earth trembles beneath your feet!
A horse stops following you.
The earth trembles and shivers.

* C HP:Wounded Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
PANIC! 
You can't quit the fight!
*Gimilzor the Black Numenorean* begins some strange incantations...

* C HP:Wounded Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
PANIC! 
You can't quit the fight!

* C HP:Wounded Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>PANIC! 
You can't quit the
 fight!

* C HP:Wounded Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>flee

*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Wounded Mana:Icy Move:Slow>
You flee head over heels.
The Entrance
*Verminaard the Orc* is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Icy Move:Slow>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here, fighting *Ilmacill the Black Numenorean*.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
*Ilmacill the Black Numenorean* is here, fighting the shady innkeeper.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>
*Ilmacill the Black Numenorean* swiftly dodges a mercenary-guard's attempt to cleave him.

* C HP:Wounded Mana:Icy Move:Slow>
*Ilmacill the Black Numenorean* panics, and attempts to flee.
*Ilmacill the Black Numenorean* leaves south.

* C HP:Wounded Mana:Icy Move:Slow>sc
67/153 hit, 6/133 mana, and 27/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>ccl
Alas, not enough mana flows through you...

* C HP:Wounded Mana:Icy Move:Slow>sc
67/153 hit, 7/133 mana, and 28/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 60. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Wounded Mana:Icy Move:Slow>sc

A horse has arrived from below.

* C HP:Wounded Mana:Icy Move:Slow>67/153 hit, 7/133 mana, and 28/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 60. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Wounded Mana:Icy Move:Slow>nar FAST
narrate FAST
Ok.

* C HP:Wounded Mana:Icy Move:Slow>sc
67/153 hit, 8/133 mana, and 27/104 moves.
*Verminaard the Orc* has arrived from below.

* C HP:Wounded Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Wounded Mana:Icy Move:Slow>
*Verminaard the Orc* leaves south.

* C HP:Wounded Mana:Icy Move:Slow>
The door closes [ quietly ].

* C HP:Wounded Mana:Icy Move:Slow>
*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.

* C HP:Wounded Mana:Icy Move:Slow>open $door
*Gimilzor the Black Numenorean* begins some strange incantations...
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door

The shady innkeeper pierces *Gimilzor the Black Numenorean*'s head extremely hard.

* C HP:Wounded Mana:Icy Move:Slow>
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
d
It's already closed!
A mercenary-guard tries to cleave *Gimilzor the Black Numenorean*, but he parries
successfully.

* C HP:Wounded Mana:Icy Move:Slow>The Entrance
Exits: North South Up.
*Gimilzor the Black Numenorean* has arrived from above.

* C HP:Wounded Mana:Icy Move:Slow>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>
The door is opened from the other side.

* C HP:Wounded Mana:Icy Move:Slow>close $door
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
close $door
The door is opened from the other side.
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
The door is opened from the other side.
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
The door is opened from the other side.
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
The door is opened from the other side.
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
close $door
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>close $door
It's already closed!
The door is opened from the other side.

* C HP:Wounded Mana:Icy Move:Slow>close $door
d
It's already closed!
You bleed from open wounds.

* C HP:Wounded Mana:Icy Move:Slow>u
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>The door is opened from the other side.
The Entrance
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Icy Move:Slow>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is here, fighting *Verminaard the Orc*.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is here, fighting a mercenary-guard.
*Ilmacill the Black Numenorean* is standing here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>
*Ilmacill the Black Numenorean* leaves down.
The shady innkeeper joins a mercenary-guard's fight.
The shady innkeeper says 'Ah well, I better pitch into the melee as well.'
The shady innkeeper pierces *Verminaard the Orc*'s right leg extremely hard.
A mercenary-guard lightly cleaves *Verminaard the Orc*'s left foot and tickles it.

* C HP:Wounded Mana:Icy Move:Slow>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Wounded Mana:Icy Move:Slow>sc
*Verminaard the Orc* has arrived from below.
64/153 hit, 11/133 mana, and 25/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>close $door

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Wounded Mana:Icy Move:Slow>close $door
Ok.

* C HP:Wounded Mana:Icy Move:Slow>close $door
close $door
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>close $door
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>sc
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>64/153 hit, 12/133 mana, and 26/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>ccl
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 60. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
83/153 hit, 4/133 mana, and 27/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 60. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
83/153 hit, 4/133 mana, and 27/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>close $door
close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Slow>It's already closed!

* C HP:Hurt Mana:Icy Move:Slow>close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 60. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
83/153 hit, 5/133 mana, and 28/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>sc
83/153 hit, 6/133 mana, and 28/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>100
Wimpy set to: 100

* C HP:Hurt Mana:Icy Move:Slow>sc
83/153 hit, 6/133 mana, and 29/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>
Geron narrates 'shitloadsa rangers rtf, in front of gates etc'

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
84/153 hit, 7/133 mana, and 29/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Slow>sc
84/153 hit, 7/133 mana, and 30/104 moves.

* C HP:Hurt Mana:Icy Move:Tired>sc
84/153 hit, 8/133 mana, and 30/104 moves.

* C HP:Hurt Mana:Icy Move:Tired>exa sable
pouch (used) : 
a twisted crown
a strange set of lock picks
a banded ring
a broad silver belt
a lembas wafer
a lembas wafer
a lembas wafer

* C HP:Hurt Mana:Icy Move:Tired>eq
You are using:
<wielded>            a ceremonial dagger (dented)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white hood (brand new)
<worn on body>       a white shirt (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a thick pair of rigid leather sleeves (brand new)
<worn on hands>      a pair of rigid leather gloves (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch

* C HP:Hurt Mana:Icy Move:Tired>sc

*Verminaard the Orc* has arrived from below.

* C HP:Hurt Mana:Icy Move:Tired>*Gimilzor the Black Numenorean* has arrived from below.
84/153 hit, 9/133 mana, and 31/104 moves.
*Verminaard the Orc* tries to pound you, but your parry is successful.

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>whe

*Gimilzor the Black Numenorean* begins some strange incantations...

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>st
You are too busy right now!

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>Do you not consider fighting as standin
g?
A mercenary-guard barely cleaves *Verminaard the Orc*'s body and tickles it.

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>flee
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>n
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Tired *Verminaard the Orc*:Hurt>flee
n
You flee head over heels.
PANIC! 
You couldn't escape!
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Hurt Mana:Icy Move:Tired>flee
Alas, you cannot go that way...
*Gimilzor the Black Numenorean* utters the word 'fireball'
*Gimilzor the Black Numenorean*'s fireball completely envelops you, causing infernal pain.

* C HP:Wounded Mana:Icy Move:Tired *Gimilzor the Black Numenorean*:Fine>n
You flee head over heels.
The Entrance
*Ilmacill the Black Numenorean* is sleeping here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Icy Move:Slow>The [ door ] is CLOSED.

* C HP:Wounded Mana:Icy Move:Slow>flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
A sturdy trained horse is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>u
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy Move:Slow>sc

*Gimilzor the Black Numenorean* leaves down.
A trained horse leaves down.

* C HP:Wounded Mana:Icy Move:Slow>61/153 hit, 10/133 mana, and 27/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>close $door
It's already closed!

* C HP:Wounded Mana:Icy Move:Slow>close $door

*Verminaard the Orc* has arrived from below.

* C HP:Wounded Mana:Icy Move:Slow>d
*Verminaard the Orc* opens [ the door ].
Ok.

* C HP:Wounded Mana:Icy Move:Slow>The Entrance
*Ilmacill the Black Numenorean* is sleeping here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Icy Move:Slow>
*Gimilzor the Black Numenorean* sits down and rests.

* C HP:Wounded Mana:Icy Move:Slow>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
*Verminaard the Orc* is standing here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>close $door

*Verminaard the Orc* opens [ the door ].

* C HP:Wounded Mana:Icy Move:Slow>*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.
Ok.

* C HP:Wounded Mana:Icy Move:Slow>sc
61/153 hit, 11/133 mana, and 26/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>d
The Entrance
*Ilmacill the Black Numenorean* is sleeping here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.
*Ilmacill the Black Numenorean* wakes up.

* C HP:Wounded Mana:Icy Move:Slow>
*Ilmacill the Black Numenorean* clambers on his feet.

* C HP:Wounded Mana:Icy Move:Slow>c 'earth'
*Verminaard the Orc* pounds your head.
Alas, not enough mana flows through you...

* C HP:Wounded Mana:Icy Move:Slow *Verminaard the Orc*:Hurt>flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Wounded Mana:Icy Move:Slow>c 'earth'
Alas, not enough mana flows through you...

* C HP:Wounded Mana:Icy Move:Slow>u
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy Move:Slow>sc
54/153 hit, 12/133 mana, and 23/104 moves.

* C HP:Wounded Mana:Icy Move:Slow>ccl
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Hurt Mana:Icy Move:Slow>sc
74/153 hit, 5/133 mana, and 24/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>sc
74/153 hit, 6/133 mana, and 24/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
74/153 hit, 6/133 mana, and 25/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Slow>sc
74/153 hit, 7/133 mana, and 25/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>l
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.

* C HP:Hurt Mana:Icy Move:Slow>
*Verminaard the Orc* has arrived from below.
A mercenary-guard cleaves *Verminaard the Orc*'s body and tickles it.

* C HP:Hurt Mana:Icy Move:Slow>pra
You have 6 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Climb                  Average    Very easy  General   
Leadership             Bad        Normal     General   
Ride                   Very good  Very easy  General   
Swim                   Poor       Very easy  General   
Track                  Superb     Normal     General   
Armour                 Superb     Hard       Mage         25, Very short
Block door             Excellent  Normal     Mage         25, Very short
Burning hands          Superb     Normal     Mage          6, Very short
Colour spray           Superb     Hard       Mage         11, Very short
Detect magic           Average    Easy       Mage          4, Very short
Earthquake             Superb     Hard       Mage         13, Very short
Enchant                Fair       Very hard  Mage         85, Short
Fireball               Superb     Hard       Mage         13, Very short
Identify               Good       Hard       Mage         90, Short
Lightning bolt         Superb     Hard       Mage          9, Very short
Locate                 Good       Hard       Mage         17, Very short
Locate life            Average    Hard       Mage         23, Short
Shield                 Superb     Hard       Mage         25, Very short
Store                  Superb     Hard       Mage         21, Short
Teleport               Good       Hard       Mage         29, Very short
Bless                  Poor       Normal     Cleric        5, Very short
Breath of briskness    Very good  Hard       Cleric       21, Short
Create food            Poor       Normal     Cleric        4, Very short
Create water           Poor       Normal     Cleric        4, Very short
Cure critic            Average    Normal     Cleric       19, Short
Cure light             Very good  Easy       Cleric        8, Very short
Remove poison          Average    Normal     Cleric        5, Short
Attack                 Bad        Normal     Thief     
Dodge                  Bad        Hard       Thief     
Pick                   Bad        Normal     Thief     
Piercing weapons       Bad        Normal     Thief     
Endurance              Bad        Very hard  Warrior   
Parry                  Bad        Normal     Warrior   

* C HP:Hurt Mana:Icy Move:Slow>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.
*Gimilzor the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
The shady innkeeper pierces *Verminaard the Orc*'s left foot extremely hard.

* C HP:Hurt Mana:Icy Move:Slow>st

*Gimilzor the Black Numenorean* begins some strange incantations...

* C HP:Hurt Mana:Icy Move:Slow>
You stop resting, and stand up.

* C HP:Hurt Mana:Icy Move:Slow>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Icy Move:Slow>d
*Verminaard the Orc* panics, and attempts to flee.
The Entrance
*Ilmacill the Black Numenorean* is sleeping here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Slow>u

*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.

* C HP:Hurt Mana:Icy Move:Slow>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is here, fighting *Verminaard the Orc*.
The shady innkeeper is here, fighting *Verminaard the Orc*.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A beautiful and docile horse is standing here.
*Verminaard the Orc* is here, fighting a mercenary-guard.
Exits: South Down.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Icy Move:Slow>
A mercenary-guard cleaves *Verminaard the Orc*'s right foot extremely hard.

* C HP:Hurt Mana:Icy Move:Slow>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Hurt Mana:Icy Move:Slow>sc
75/153 hit, 8/133 mana, and 25/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>ccl
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Hurt Mana:Frozen Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Frozen Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Frozen Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
A horse leaves down.
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Frozen Move:Slow>r
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Slow>sc
103/153 hit, 2/133 mana, and 26/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>who leg

You bleed from open wounds.

* C HP:Hurt Mana:Icy Move:Slow>Legends
-------
      Engelbert  
      Timukas (You can find me in Lost Realms) 
      Caolin Reaver, western Monk 
      Paragond the Ancient, Archmage of Light 
      Olo Proudfoot 
      Nestha will be! 
      Eternal Spears 
      Drayl Grathar 
      Bergo the Rebel 
      Curan Currant [Retired] 

10 players on.

* C HP:Hurt Mana:Icy Move:Slow>sc
99/153 hit, 2/133 mana, and 27/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 12%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>nar ANYONE COMING?
narrate ANYONE COMING?
Ok.

* C HP:Hurt Mana:Icy Move:Slow>sc
whe
100/153 hit, 5/133 mana, and 27/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 12%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>
Emanthyr narrates 'yes'

* C HP:Hurt Mana:Icy Move:Slow>sc
100/153 hit, 6/133 mana, and 28/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whois emathyr
No-one by that name.

* C HP:Hurt Mana:Icy Move:Slow>sc
100/153 hit, 7/133 mana, and 29/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - The Old Tower Street

* C HP:Hurt Mana:Icy Move:Slow>nar port in
narrate port in
Ok.

* C HP:Hurt Mana:Icy Move:Slow>whois emanthyr
Emanthyr is a level nineteen Half-Elven Patriarch.
Is playing from *.se.

* C HP:Hurt Mana:Icy Move:Slow>sc
101/153 hit, 9/133 mana, and 29/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>t emanthyr port in
tell emanthyr port in
Ok.

* C HP:Hurt Mana:Icy Move:Tired>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Northwest Corner of the Wall

* C HP:Hurt Mana:Icy Move:Tired>sc
102/153 hit, 11/133 mana, and 30/104 moves.

* C HP:Hurt Mana:Icy Move:Tired>
Emanthyr tells you 'darkiie out'

* C HP:Hurt Mana:Icy Move:Tired>t emanthyr DO NOT BREAK
tell emanthyr DO NOT BREAK
Ok.

* C HP:Hurt Mana:Icy Move:Tired>st
You stop resting, and stand up.

* C HP:Hurt Mana:Icy Move:Tired>d
The Entrance
*Ilmacill the Black Numenorean* is sleeping here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Verminaard the Orc* is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Tired>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Icy Move:Tired>
Avery narrates 'can you envenom an item with more than one posion?'

* C HP:Hurt Mana:Icy Move:Tired>op door
Door is set to: door
n
The Entrance
*Verminaard the Orc* is standing here.
A beautiful and docile horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Slow>close $door

*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.

* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>It's already closed!

* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>u
*Ilmacill the Black Numenorean* begins some strange incantations...
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Slow>n
open $door
u
The Entrance
*Verminaard the Orc* is standing here.
A beautiful and docile horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North South Up.
*Verminaard the Orc* quickly approaches, trying to pound you.

* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>That's impossible, I'm afraid.
*Ilmacill the Black Numenorean* tries to pierce you, but your parry is successful.

* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>No way! 
You are fighting for your life!


* C HP:Hurt Mana:Cold Move:Slow *Verminaard the Orc*:Hurt>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Slow>n
u

Nisrri narrates 'any1 trade me iron ring for ruby ring?'

* C HP:Hurt Mana:Cold Move:Slow>The Entrance
*Verminaard the Orc* is standing here.
A beautiful and docile horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Slow>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Cold Move:Slow>sc
103/153 hit, 15/133 mana, and 21/104 moves.

* C HP:Hurt Mana:Cold Move:Slow>ccl
You start to concentrate...

*Verminaard the Orc* has arrived from below.
Your scratches and bruises disappear.

* C HP:Fine Mana:Icy Move:Slow>r

You swiftly dodge *Verminaard the Orc*'s attempt to pound you.

* C HP:Fine Mana:Icy Move:Slow *Verminaard the Orc*:Hurt>*Gimilzor the Black Numenorean* has arri
ved from below.
A trained horse has arrived from below.
Rest while fighting? are you MAD?
*Ilmacill the Black Numenorean* has arrived from below.

* C HP:Fine Mana:Icy Move:Slow *Verminaard the Orc*:Hurt>st

*Gimilzor the Black Numenorean* begins some strange incantations...
A mercenary-guard lightly cleaves *Verminaard the Orc*'s body and tickles it.

* C HP:Fine Mana:Icy Move:Slow *Verminaard the Orc*:Hurt>Do you not consider fighting as standing
?

* C HP:Fine Mana:Icy Move:Slow *Verminaard the Orc*:Hurt>f
You flee head over heels.
The Entrance
Exits: North South Up.
*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.

* C HP:Fine Mana:Icy Move:Slow>
You swiftly dodge *Gimilzor the Black Numenorean*'s attempt to slash you.

* C HP:Fine Mana:Icy Move:Slow *Gimilzor the Black Numenorean*:Fine>
*Ilmacill the Black Numenorean* has arrived from above.

* C HP:Fine Mana:Icy Move:Slow *Gimilzor the Black Numenorean*:Fine>f

*Ilmacill the Black Numenorean* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy Move:Slow *Gimilzor the Black Numenorean*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A beautiful and docile horse is standing here.
Exits: North.

* C HP:Fine Mana:Icy Move:Slow>flee
You flee head over heels.
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Verminaard the Orc* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Icy Move:Weak>n
The [ door ] is CLOSED.

* C HP:Fine Mana:Icy Move:Weak>u

*Gimilzor the Black Numenorean* tries to slash you, but your parry is successful.

* C HP:Fine Mana:Icy Move:Weak *Gimilzor the Black Numenorean*:Fine>No way! 
You are fighting for 
your life!

* C HP:Fine Mana:Icy Move:Weak *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Weak *Gimilzor the Black Numenorean*:Fine>flee

*Ilmacill the Black Numenorean* utters the words 'lightning bolt'
*Ilmacill the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.

* C HP:Hurt Mana:Icy Move:Weak *Gimilzor the Black Numenorean*:Fine>
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Weak>flee
n
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Icy Move:Weak>
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Weak>sc

*Verminaard the Orc* has arrived from below.

* C HP:Hurt Mana:Icy Move:Weak>99/153 hit, 8/133 mana, and 11/104 moves.
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
A mercenary-guard cleaves *Verminaard the Orc*'s body and tickles it.
You flee head over heels.
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Ilmacill the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Weak>close $door

*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Hurt Mana:Icy Move:Weak>It's already closed!

* C HP:Hurt Mana:Icy Move:Weak>
*Gimilzor the Black Numenorean* leaves up.
A trained horse leaves up.

* C HP:Hurt Mana:Icy Move:Weak>n
u
The [ door ] is CLOSED.
*Ilmacill the Black Numenorean* utters the words 'burning hands'
*Ilmacill the Black Numenorean* burns you.

* C HP:Hurt Mana:Icy Move:Weak *Ilmacill the Black Numenorean*:Fine>No way! 
You are fighting for 
your life!

* C HP:Hurt Mana:Icy Move:Weak *Ilmacill the Black Numenorean*:Fine>flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is here, fighting *Verminaard the Orc*.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
*Verminaard the Orc* is here, fighting a mercenary-guard.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Weak>
*Gimilzor the Black Numenorean* opens [ the door ].

* C HP:Hurt Mana:Icy Move:Weak>
*Verminaard the Orc* panics, and attempts to flee.
*Gimilzor the Black Numenorean* leaves south.
A trained horse leaves south.

* C HP:Hurt Mana:Icy Move:Weak>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves down.

* C HP:Hurt Mana:Icy Move:Weak>close $door
Ok.
Eorling narrates 'any1 cure crit fnost?'

* C HP:Hurt Mana:Icy Move:Weak>close $door
It's already closed!

* C HP:Hurt Mana:Icy Move:Weak>sc

The door is opened from the other side.

* C HP:Hurt Mana:Icy Move:Weak>93/153 hit, 9/133 mana, and 6/104 moves.

* C HP:Hurt Mana:Icy Move:Weak>nar break
narrate break
Ok.

* C HP:Hurt Mana:Icy Move:Weak>ccl
You start to concentrate...

*Verminaard the Orc* has arrived from below.
Your scratches and bruises disappear.

* C HP:Fine Mana:Icy Move:Weak>
You swiftly dodge *Verminaard the Orc*'s attempt to pound you.
*Ilmacill the Black Numenorean* has arrived from below.
The shady innkeeper pierces *Verminaard the Orc*'s left leg extremely hard.

* C HP:Fine Mana:Icy Move:Weak *Verminaard the Orc*:Wounded>sc
You can't do that while fighting.
*Ilmacill the Black Numenorean* begins some strange incantations...
A mercenary-guard barely cleaves *Verminaard the Orc*'s right leg and tickles it.
A hungry warg has arrived from the south.

* C HP:Fine Mana:Icy Move:Weak *Verminaard the Orc*:Wounded>flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Icy Move:Weak *Verminaard the Orc*:Wounded>u

*Ilmacill the Black Numenorean* utters the words 'burning hands'
*Ilmacill the Black Numenorean* burns you.

* C HP:Fine Mana:Icy Move:Weak *Verminaard the Orc*:Wounded>flee
No way! 
You are fighting for your life!
The shady innkeeper pierces *Verminaard the Orc*'s body extremely hard and shatters it.

* C HP:Fine Mana:Icy Move:Weak *Verminaard the Orc*:Wounded>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
xits: North.
You swiftly dodge *Gimilzor the Black Numenorean*'s attempt to slash you.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door

*Ilmacill the Black Numenorean* has arrived from the north.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>flee
It's already open!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
*Ilmacill the Black Numenorean* closes [ the door ].
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
open $door
flee
open $door
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].
You bleed from open wounds.
*Gimilzor the Black Numenorean* bleeds from open wounds.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* has arrived from the north.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
*Ilmacill the Black Numenorean* closes [ the door ].
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Verminaard the Orc* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
PANIC! 
You can't quit the fight!
*Ilmacill the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.
*Gimilzor the Black Numenorean* closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
PANIC! 
You couldn't escape!
The door is opened from the other side.
A guard has arrived from the north.
A guard closes [ the door ].

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
Ok.

* C HP:Fine Mana:Icy Move:Fainting *Gimilzor the Black Numenorean*:Fine>open $door
flee
You flee head over heels.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
A hungry warg stands here, sniffing around for flesh.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
open $door
Exits: South Down.
The door closes [ quietly ].

* C HP:Fine Mana:Icy Move:Exhausted>flee
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy Move:Exhausted>open $door
flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Fainting>
Ok.
A guard leaves south.

* C HP:Fine Mana:Icy Move:Fainting>
You flee head over heels.
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy Move:Exhausted>
Ok.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>qd
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
Emanthyr has arrived from the north.
A pack horse has arrived from the north.

* C HP:Fine Mana:Icy Move:Exhausted>*Ilmacill the Black Numenorean* has arrived from above.
It's already open!

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
*Ilmacill the Black Numenorean* leaves north.

* C HP:Fine Mana:Icy Move:Fainting>It's already open!
*Gimilzor the Black Numenorean* has arrived from above.
A trained horse has arrived from above.

* C HP:Fine Mana:Icy Move:Fainting>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A beautiful and docile horse is standing here.
Exits: North.

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>u
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>I see no door here.

* C HP:Fine Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Icy Move:Exhausted>
You get a flask of orkish draught from a leather backpack.

* C HP:Fine Mana:Icy Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.

You feel sick.

* C HP:Hurt Mana:Icy Move:Slow>
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Slow>n
u
The Entrance
*Gimilzor the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A hungry warg stands here, sniffing around for flesh.
A Guard is here looking suspiciously at everyone passing.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Slow>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Slow>sc
95/153 hit, 6/133 mana, and 23/104 moves.
Beron narrates 'only serius'

* C HP:Hurt Mana:Icy Move:Slow>l s
The [ door ] is OPEN.

* C HP:Hurt Mana:Icy Move:Slow>cd
Ok.

* C HP:Hurt Mana:Icy Move:Slow>sc
95/153 hit, 7/133 mana, and 24/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- poison (type poison).
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Northwest Corner of the Wall

* C HP:Hurt Mana:Icy Move:Slow>
Emanthyr narrates 'out'

* C HP:Hurt Mana:Icy Move:Slow>sc
95/153 hit, 8/133 mana, and 24/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>crp
You muster all of your concentration...

A warm feeling runs through your body, you feel better.

* C HP:Hurt Mana:Icy Move:Slow>sc
96/153 hit, 5/133 mana, and 25/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>d
The Entrance
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Slow>l n
The [ door ] is CLOSED.
A horse has arrived from the south.

* C HP:Hurt Mana:Icy Move:Slow>od
Ok.

* C HP:Hurt Mana:Icy Move:Slow>cd
s
Ok.

* C HP:Hurt Mana:Icy Move:Slow>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

* C HP:Hurt Mana:Icy Move:Slow>n
The Entrance
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Icy Move:Slow>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Slow>s
The [ door ] is CLOSED.

* C HP:Hurt Mana:Icy Move:Slow>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Slow>od
s
Ok.

* C HP:Hurt Mana:Icy Move:Slow>n
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.

* C HP:Hurt Mana:Icy Move:Slow>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Hurt Mana:Icy Move:Slow>nar good
narrate good
Ok.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - The River Bank

* C HP:Hurt Mana:Icy Move:Slow>r
sc
You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Slow>96/153 hit, 7/133 mana, and 19/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>nar rocking
sc
narrate rocking
Ok.

* C HP:Hurt Mana:Icy Move:Slow>97/153 hit, 9/133 mana, and 18/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - West Alley

* C HP:Hurt Mana:Icy Move:Slow>sc
97/153 hit, 9/133 mana, and 19/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>nar me bad frozen exhausted :)
narrate me bad frozen exhausted :)
Ok.

* C HP:Hurt Mana:Icy Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 12%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Hurt Mana:Icy Move:Slow>sc
98/153 hit, 13/133 mana, and 19/104 moves.

* C HP:Hurt Mana:Icy Move:Slow>st
You stop resting, and stand up.

* C HP:Hurt Mana:Icy Move:Slow>ccl
You start to concentrate...
Ragaz narrates 'nice'

Olo tells you 'you should not be alive:)'
Your scratches and bruises disappear.

* C HP:Fine Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy Move:Slow>
WARNING: inactivity timeout in 5 seconds.

You bleed from open wounds.

* C HP:Fine Mana:Icy Move:Slow>110/153 hit, 8/133 mana, and 22/104 moves.

* C HP:Fine Mana:Icy Move:Slow>t olo ofcors not, they were 4
tell olo ofcors not, they were 4
Ok.

* C HP:Fine Mana:Icy Move:Slow>sc
110/153 hit, 8/133 mana, and 22/104 moves.

* C HP:Fine Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Icy Move:Slow>st
You stop resting, and stand up.

* C HP:Fine Mana:Icy Move:Slow>d
Bergo tells you 'indeed'
The Entrance
A hungry warg stands here, sniffing around for flesh.
Exits: North South Up.

* C HP:Fine Mana:Icy Move:Slow>n
The [ door ] is CLOSED.

* C HP:Fine Mana:Icy Move:Slow>od
Ok.

* C HP:Fine Mana:Icy Move:Slow>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
Exits: North East South West.

* C HP:Fine Mana:Icy Move:Slow>s
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy Move:Slow>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Fine Mana:Icy Move:Slow>sc
110/153 hit, 10/133 mana, and 20/104 moves.

* C HP:Fine Mana:Icy Move:Slow>whe
Emanthyr tells you 'where you?'
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Icy Move:Slow>x
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Fine Mana:Icy Move:Slow>rep inn

Emanthyr tells you 'nsl pack outside'

* C HP:Fine Mana:Icy Move:Slow>whe
Ok.

* C HP:Fine Mana:Icy Move:Slow>Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy Move:Slow>
Emanthyr tells you 'ok'

* C HP:Fine Mana:Icy Move:Slow>t emanthyr moan
tell emanthyr moan
Ok.

* C HP:Fine Mana:Cold Move:Slow>sc
112/153 hit, 14/133 mana, and 23/104 moves.

* C HP:Fine Mana:Cold Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Cold Move:Slow>t emanthyr come inside
Emanthyr tells you 'me jasper tavern'
tell emanthyr come inside
Ok.

* C HP:Fine Mana:Cold Move:Slow>sc
112/153 hit, 15/133 mana, and 24/104 moves.

* C HP:Fine Mana:Cold Move:Slow>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Cold Move:Slow>
Emanthyr tells you 'ok'

* C HP:Fine Mana:Cold Move:Slow>t emanthyr and block door, we do shadow
#Commands file written.
tell emanthyr and block door, we do shadow
Ok.
Saving Engelbert.

* C HP:Fine Mana:Cold Move:Slow>
Emanthyr tells you 'where do you word to in tharbad btw?'

* C HP:Fine Mana:Cold Move:Slow>t emanthyr fullset
tell emanthyr fullset
Ok.

* C HP:Fine Mana:Cold Move:Slow>t emantyhr no idea
tell emantyhr no idea
No-one by that name here...

* C HP:Fine Mana:Cold Move:Slow>whe
A little boy yells 'An Orc is here at Before the North Gate of Tharbad!'
Players in your zone
--------------------
Engelbert            - Tharbad's Reception

* C HP:Fine Mana:Cold Move:Slow>rep no idea
sc
Ok.

* C HP:Fine Mana:Cold Move:Slow>114/153 hit, 20/133 mana, and 28/104 moves.

* C HP:Fine Mana:Cold Move:Slow>sc
114/153 hit, 21/133 mana, and 28/104 moves.

* C HP:Fine Mana:Cold Move:Slow>st
You stop resting, and stand up.

* C HP:Fine Mana:Cold Move:Slow>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Cold Move:Slow>l n
The [ door ] is OPEN.

* C HP:Fine Mana:Cold Move:Slow>sc
114/153 hit, 21/133 mana, and 28/104 moves.

* C HP:Fine Mana:Cold Move:Slow>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold Move:Slow>bob
You start to concentrate...

Emanthyr tells you 'me cleric'

rep nod
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Fine Mana:Icy>
Ok.

* C HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - The Entrance

* C HP:Fine Mana:Icy>stat

Your blood freezes as you hear a death cry.

* C HP:Fine Mana:Icy>QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 43%, DB: 62%, PB: 55%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- panic
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Icy>n
s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a woman is lying here.
*Durlak the Orc* is here, riding a hungry warg, fighting a Citizen Mercenary.
A Citizen Mercenary is here, fighting *Durlak the Orc*.
*Ilmacill the Black Numenorean* is here, riding a pack horse.
Exits: North East South West.

* C HP:Fine Mana:Icy>The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy>cd
The door closes [ quietly ].
It's already closed!

* C HP:Fine Mana:Icy>sc
115/153 hit, 3/133 mana, and 103/104 moves.

* C HP:Fine Mana:Icy>u

The door is opened from the other side.

* C HP:Fine Mana:Icy>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Fine Mana:Icy>
Magica narrates 'this fucking sucks, i write a fucking book and then get disconnected and all
is cancelled'

* C HP:Fine Mana:Icy>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy>od

The door closes [ quietly ].

* C HP:Fine Mana:Icy>
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>cd

A hungry warg has arrived from the south.

* C HP:Fine Mana:Icy>It's already closed!

* C HP:Fine Mana:Icy>cd
It's already closed!

* C HP:Fine Mana:Icy>sc
116/153 hit, 5/133 mana, and 102/104 moves.

* C HP:Fine Mana:Icy>l
The Entrance
A hungry warg stands here, sniffing around for flesh.

* C HP:Fine Mana:Icy>sq
*Durlak the Orc* is here, riding a hungry warg, fighting a Citizen Mercenary.
A Citizen Mercenary is here, fighting *Durlak the Orc*.
*Ilmacill the Black Numenorean* is here, riding a pack horse.
Exits: North East South West.

* C HP:Fine Mana:Icy>The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy>cd
The door closes [ quietly ].
It's already closed!

* C HP:Fine Mana:Icy>sc
115/153 hit, 3/133 mana, and 103/104 moves.

* C HP:Fine Mana:Icy>u

The door is opened from the other side.

* C HP:Fine Mana:Icy>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Fine Mana:Icy>
Magica narrates 'this fucking sucks, i write a fucking book and then get disconnected and all
is cancelled'

* C HP:Fine Mana:Icy>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Icy>od

The door closes [ quietly ].

* C HP:Fine Mana:Icy>
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>cd

A hungry warg has arrived from the south.

* C HP:Fine Mana:Icy>It's already closed!

* C HP:Fine Mana:Icy>cd
It's already closed!

* C HP:Fine Mana:Icy>sc
116/153 hit, 5/133 mana, and 102/104 moves.

* C HP:Fine Mana:Icy>l
The Entrance
A hungry warg stands here, sniffing around for flesh.

* C HP:Fine Mana:Icy>sq
You begin to search ...


You feel bolder.
You bleed from open wounds.

* C HP:Fine Mana:Icy>sc
112/153 hit, 5/133 mana, and 102/104 moves.

* C HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The River Bank

* C HP:Fine Mana:Icy>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy>sc
112/153 hit, 6/133 mana, and 103/104 moves.

* C HP:Fine Mana:Icy>rep spam isndei
st
Ok.

* C HP:Fine Mana:Icy>
You stop resting, and stand up.
The door is opened from the other side.

* C HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - A Small Square

* C HP:Fine Mana:Icy>od
od
Olo narrates 'sue your is-'
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>od
od
It's already open!
Olo narrates 'isp even'

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
od
It's already open!

* C HP:Fine Mana:Icy>od
The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>od
It's already open!
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.

* C HP:Fine Mana:Icy>od
od
It's already open!
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.

* C HP:Fine Mana:Icy>od
It's already open!
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
od
Ok.
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
Ok.

* C HP:Fine Mana:Icy>od
The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>od
od
The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>od
The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>whe
It's already open!

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>od
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - A Small Square

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!
A hungry warg leaves south.

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>The door closes [ quietly ].
Ok.

* C HP:Fine Mana:Icy>
The door closes [ quietly ].

* C HP:Fine Mana:Icy>od
od
Ok.

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>od
It's already open!

* C HP:Fine Mana:Icy>It's already open!

* C HP:Fine Mana:Icy>whe
It's already open!

* C HP:Fine Mana:Icy>Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Old Tower Street

* C HP:Fine Mana:Icy>
Magica narrates 'i got flame mail from Nacs :('

* C HP:Fine Mana:Icy>
A little boy yells 'An Orc is here at Snake Alley!'

* C HP:Fine Mana:Icy>rep come inside
Ok.

* C HP:Fine Mana:Icy>sc
114/153 hit, 12/133 mana, and 104/104 moves.

* C HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Old Tower Street

* C HP:Fine Mana:Icy>sc
114/153 hit, 12/133 mana, and 104/104 moves.

* C HP:Fine Mana:Icy>
Emanthyr tells you 'ack'

* C HP:Fine Mana:Icy>
Emanthyr tells you 'nod'

* C HP:Fine Mana:Icy>sc
114/153 hit, 13/133 mana, and 104/104 moves.

* C HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Black Moon Street

* C HP:Fine Mana:Icy>sc

The door closes [ quietly ].

* C HP:Fine Mana:Icy>stat
115/153 hit, 13/133 mana, and 104/104 moves.

* C HP:Fine Mana:Icy>QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold>od
Ok.

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>rep me spamming open
Ok.

* C HP:Fine Mana:Cold>od
od
od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>whe
It's already open!

* C HP:Fine Mana:Cold>Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - Main Street

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>sc
It's already open!

* C HP:Fine Mana:Cold>It's already open!

* C HP:Fine Mana:Cold>116/153 hit, 16/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold>yell come in again?
Ok.

* C HP:Fine Mana:Cold>whe
Emanthyr has arrived from the north.
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - A Small Square

* C HP:Fine Mana:Cold>
Emanthyr leaves south.

* C HP:Fine Mana:Cold>od
It's already open!

* C HP:Fine Mana:Cold>cd

The door closes [ quietly ].

* C HP:Fine Mana:Cold>It's already closed!

* C HP:Fine Mana:Cold>sc

Emanthyr has arrived from the south.

* C HP:Fine Mana:Cold>116/153 hit, 18/133 mana, and 104/104 moves.
Emanthyr leaves up.

* C HP:Fine Mana:Cold>l
The Entrance

* C HP:Fine Mana:Cold>sc
116/153 hit, 18/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold>yell :P
Ok.

* C HP:Fine Mana:Cold>sc
116/153 hit, 19/133 mana, and 103/104 moves.

* C HP:Fine Mana:Cold>
Emanthyr has arrived from above.

* C HP:Fine Mana:Cold>sm
You smile happily.

* C HP:Fine Mana:Cold>gr emanthyr
Emanthyr is a group leader!

* C HP:Fine Mana:Cold>
Emanthyr piper 'blcok'

* C HP:Fine Mana:Cold>
Emanthyr raises his hand.

* C HP:Fine Mana:Cold>sa disb
sc
say disb
Ok.

* C HP:Fine Mana:Cold>117/153 hit, 21/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sa no mana
say no mana
Ok.

* C HP:Fine Mana:Cold>gr emanthyr
Emanthyr disbands his group.
Emanthyr is now a group member.

* C HP:Fine Mana:Cold>sc
117/153 hit, 22/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sa missing cpl mana
r

You bleed from open wounds.

* C HP:Fine Mana:Cold>say missing cpl mana
Ok.

* C HP:Fine Mana:Cold>sc
You sit down and rest your tired bones.

* C HP:Fine Mana:Cold>114/153 hit, 22/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sa then i block
whe
Foxy narrates 'someone tell geron to leave me alone....'
say then i block
Ok.

* C HP:Fine Mana:Cold>Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Entrance

* C HP:Fine Mana:Cold>
Emanthyr starts following you.

* C HP:Fine Mana:Cold>sc
114/153 hit, 23/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sc
114/153 hit, 23/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold>
Emanthyr nods solemnly.

* C HP:Fine Mana:Cold>sc
114/153 hit, 24/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>l
The Entrance
Emanthyr the Half-Elf is standing here.

* C HP:Fine Mana:Cold>sa they tried to trap me s of shady
sc
say they tried to trap me s of shady
Ok.

* C HP:Fine Mana:Cold>115/153 hit, 26/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sa i quaked em some too
Emanthyr nods solemnly.
say i quaked em some too
Ok.

* C HP:Fine Mana:Cold>sc
115/153 hit, 27/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Entrance

* C HP:Fine Mana:Cold>l
The Entrance
Emanthyr the Half-Elf is standing here.

* C HP:Fine Mana:Cold>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Cold>sc
116/153 hit, 29/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>st
You stop resting, and stand up.

* C HP:Fine Mana:Cold>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.

* C HP:Fine Mana:Cold>x
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Fine Mana:Cold>
Emanthyr piper 'hehe durlak smote are of me'

* C HP:Fine Mana:Cold>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Cold>exa emanthyr
You see nothing special about him.
Emanthyr the Half-Elven Patriarch has several bruises.
Emanthyr the Half-Elven Patriarch is using: 
<wielded>            a longsword (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a green hood (brand new)
<worn on body>       a green shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a crimson pair of sleeves (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a green pair of pants (brand new)
<worn on feet>       a thin pair of rigid leather boots (used)
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a large skin
<worn on belt>       a stone
<worn on belt>       a set of lock picks
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a lantern

* C HP:Fine Mana:Cold>sc
117/153 hit, 32/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>sa you experienced player?
say you experienced player?
Ok.

* C HP:Fine Mana:Cold>sc
117/153 hit, 33/133 mana, and 104/104 moves.

* C HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Cold>sc
117/153 hit, 34/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>
Emanthyr nods solemnly.

* C HP:Fine Mana:Warm>
Emanthyr sits down and rests.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>
Emanthyr giggles.

* C HP:Fine Mana:Warm>sa good
say good
Ok.

* C HP:Fine Mana:Warm>sc
118/153 hit, 35/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
-- a serious wound at the body.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>l s
The [ door ] is CLOSED.

* C HP:Fine Mana:Warm>sa if we block door s
say if we block door s
Ok.

* C HP:Fine Mana:Warm>sc
119/153 hit, 37/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>sa and they enter
say and they enter
Ok.

* C HP:Fine Mana:Warm>gig

Geron narrates 'i am not touching the fuckup, she is bothering me, and 1 more wrong move, and
well see'

* C HP:Fine Mana:Warm>
You giggle.

* C HP:Fine Mana:Warm>lick
You lick your mouth and smile.

* C HP:Fine Mana:Warm>sc
119/153 hit, 39/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>
Emanthyr nods solemnly.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- a serious wound at the body.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

*  C HP:Fine Mana:Warm>sc

Emanthyr stops resting, and clambers on his feet.

* C HP:Fine Mana:Warm>119/153 hit, 40/133 mana, and 104/104 moves.
Emanthyr begins some strange incantations...

* C HP:Fine Mana:Warm>sc
120/153 hit, 40/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>
Emanthyr utters the words 'judicandus gzfuajg'

* C HP:Fine Mana:Warm>rl

Emanthyr sits down and rests.

* C HP:Fine Mana:Warm>
Ok.

* C HP:Fine Mana:Warm>
Emanthyr has 120/147 hits, 104/126 power, 109/109 mps.

* C HP:Fine Mana:Warm>sa cure crit me or smth
say cure crit me or smth
Ok.

* C HP:Fine Mana:Warm>sc
120/153 hit, 42/133 mana, and 104/104 moves.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>
Emanthyr stops resting, and clambers on his feet.

* C HP:Fine Mana:Warm>
Emanthyr begins some strange incantations...

* C HP:Fine Mana:Warm>
Olo narrates 'foxy is under my protection =P'

* C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.

You bleed from open wounds.

* C HP:Fine Mana:Warm>
Emanthyr utters the words 'cure critic'
You can feel the broken bones within you heal and reshape themselves.

* C HP:Fine Mana:Warm>124/167 hit, 44/133 mana, and 104/107 moves.

* C HP:Fine Mana:Warm>
Emanthyr sits down and rests.

* C HP:Fine Mana:Warm>
Emanthyr stops resting, and clambers on his feet.

* C HP:Fine Mana:Warm>
Emanthyr begins some strange incantations...

* C HP:Fine Mana:Warm>sa i got out BARELY before block went on s door
say i got out BARELY before block went on s door
Ok.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - Tharbad's Reception
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>sc
124/167 hit, 45/133 mana, and 105/107 moves.

* C HP:Fine Mana:Warm>st
You stop resting, and stand up.

* C HP:Fine Mana:Warm>
Emanthyr utters the word 'armour'

* C HP:Fine Mana:Warm>
Emanthyr sits down and rests.

* C HP:Fine Mana:Warm>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Emanthyr the Half-Elf is resting here.
Exits: South Down.

* C HP:Fine Mana:Warm>
Foxy narrates 'you tried to give me a time limit on killing  mob loser...so you watch it'

* C HP:Fine Mana:Warm>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>l n
The [ door ] is CLOSED.

* C HP:Fine Mana:Warm>
Geron narrates 'scary olo...really...'

* C HP:Fine Mana:Warm>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A hungry warg stands here, sniffing around for flesh.
Exits: North.

* C HP:Fine Mana:Warm>n
od
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>
Ok.

* C HP:Fine Mana:Warm>
Foxy narrates 'you own nothing'

* C HP:Fine Mana:Warm>n
s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a woman is lying here.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Warm>The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a woman is lying here.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Warm>w
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* C HP:Fine Mana:Warm>n
West Alley
Exits: North South.

* C HP:Fine Mana:Warm>n
Northwest Corner of the Wall
Exits: East South.

* C HP:Fine Mana:Warm>e
The Old Tower Street
*Gimilzor the Black Numenorean* is standing here.
Exits: East West.
*Gimilzor the Black Numenorean* leaves west.

* C HP:Fine Mana:Warm>e
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
Exits: East West.

* C HP:Fine Mana:Warm>w
w
The Old Tower Street
Exits: East West.

* C HP:Fine Mana:Warm>w
Northwest Corner of the Wall
Exits: East South.

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
West Alley
Exits: North South.

* C HP:Fine Mana:Warm>West Alley
A Guard is here looking for someone to abuse.
*Gimilzor the Black Numenorean* is standing here.
Exits: North East South.
*Gimilzor the Black Numenorean* leaves north.

* C HP:Fine Mana:Warm>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a woman is lying here.
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Warm>s
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>sc
126/167 hit, 49/133 mana, and 90/107 moves.

* C HP:Fine Mana:Warm>cd
Ok.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>
Emanthyr has arrived from above.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>gig
You giggle.

* C HP:Fine Mana:Warm>sa stay u
sc
say stay u
Ok.

* C HP:Fine Mana:Warm>126/167 hit, 51/133 mana, and 92/107 moves.

* C HP:Fine Mana:Warm>whe
The door is opened from the other side.
Emanthyr piper 'blocked?'
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Entrance

* C HP:Fine Mana:Warm>
Emanthyr leaves up.
*Gimilzor the Black Numenorean* has arrived from the north.

* C HP:Fine Mana:Warm>
*Gimilzor the Black Numenorean* leaves up.

* C HP:Fine Mana:Warm>cd
cd
Ok.

* C HP:Fine Mana:Warm>cd
*Gimilzor the Black Numenorean* has arrived from above.
It's already closed!

* C HP:Fine Mana:Warm>cd
The door is opened from the other side.
*Gimilzor the Black Numenorean* leaves north.
Ok.

* C HP:Fine Mana:Warm>It's already closed!
The door is opened from the other side.

* C HP:Fine Mana:Warm>cd
cd
Ok.

* C HP:Fine Mana:Warm>cd
It's already closed!
Geron narrates 'the mob attacked me....i didn't see you're name on it. but i left so be
fucking happy'

* C HP:Fine Mana:Warm>It's already closed!

* C HP:Fine Mana:Warm>sa fuck
say fuck
Ok.

* C HP:Fine Mana:Warm>l
The Entrance

* C HP:Fine Mana:Warm>
A jewel-encrusted goblet is now empty.

* C HP:Fine Mana:Warm>u
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Emanthyr the Half-Elf is standing here.
Exits: South Down.

* C HP:Fine Mana:Warm>
Emanthyr tells you 'block'

* C HP:Fine Mana:Warm>sa fuck
say fuck
Ok.

* C HP:Fine Mana:Warm>sa he got out
say he got out
Ok.

* C HP:Fine Mana:Warm>d
The Entrance
Exits: North South Up.

* C HP:Fine Mana:Warm>
Emanthyr piper 'what+'

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - The Entrance

* C HP:Fine Mana:Warm>
Emanthyr leaves up.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 62%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>sc
vw
128/167 hit, 57/133 mana, and 96/107 moves.

* C HP:Fine Mana:Warm>
*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Muck the Noldorin Wizard.
 3  Elestir the Silvan Ranger.
 4  Galadon the Sindarin Warlock.
 5  Fingeror the Sindarin Wizard.
 6  Engelbert the Silvan Warlock.
 7  Tindomerel the Noldorin Witch.
 8  Nain the Dwarven Veteran.
 9  Ginlon the Noldorin Chieftain.
10  Tempest the Dunadan Battlemistress.

    Forces of the Dark Lord

 1  Macros the Black Numenorean Rider.
 2  Vridush the Orkish Veteran.
 3  Snotty the Orkish Fighter.
 4  Dragoth the Orkish Soldier.
 5  Labero the Black Numenorean Wizard.
 6  Uldrak the Orkish Weaponsmaster.
 7  Norsu the Orkish Battlemaster.
 8  Girando the Black Numenorean Wizard.
 9  Grino the Black Numenorean Warlock.
10  Zigurakhor the Black Numenorean Wizard.

* C HP:Fine Mana:Warm>rep i have 2 stored quakes left
Ok.

* C HP:Fine Mana:Warm>sc
129/167 hit, 59/133 mana, and 97/107 moves.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Warm>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Warm>sc
129/167 hit, 59/133 mana, and 98/107 moves.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>
Emanthyr tells you 'ok'

* C HP:Fine Mana:Hot>
Foxy narrates 'you went in room...mobs do that...now go exp lowbie...leave me to mine'

* C HP:Fine Mana:Hot>vw

*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Muck the Noldorin Wizard.
 3  Elestir the Silvan Ranger.
 4  Galadon the Sindarin Warlock.
 5  Fingeror the Sindarin Wizard.
 6  Engelbert the Silvan Warlock.
 7  Tindomerel the Noldorin Witch.
 8  Nain the Dwarven Veteran.
 9  Ginlon the Noldorin Chieftain.
10  Tempest the Dunadan Battlemistress.

    Forces of the Dark Lord

 1  Macros the Black Numenorean Rider.
 2  Vridush the Orkish Veteran.
 3  Snotty the Orkish Fighter.
 4  Dragoth the Orkish Soldier.
 5  Labero the Black Numenorean Wizard.
 6  Uldrak the Orkish Weaponsmaster.
 7  Norsu the Orkish Battlemaster.
 8  Girando the Black Numenorean Wizard.
 9  Grino the Black Numenorean Warlock.
10  Zigurakhor the Black Numenorean Wizard.

* C HP:Fine Mana:Hot>
Emanthyr tells you 'i rest u'

* C HP:Fine Mana:Hot>sc
130/167 hit, 63/133 mana, and 102/107 moves.

* C HP:Fine Mana:Hot>rep nod
Ok.

* C HP:Fine Mana:Hot>rep me too
sc
Ok.

* C HP:Fine Mana:Hot>131/167 hit, 64/133 mana, and 103/107 moves.

* C HP:Fine Mana:Hot>rep we have some time with shadow
Ok.

* C HP:Fine Mana:Hot>sc
131/167 hit, 65/133 mana, and 104/107 moves.

* C HP:Fine Mana:Hot>
Kogan narrates 'hi all'

* C HP:Fine Mana:Hot>rep who else u play?
Ok.

* C HP:Fine Mana:Hot>sc
131/167 hit, 66/133 mana, and 105/107 moves.

* C HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Hot>yell so
Ok.

* C HP:Fine Mana:Hot>yell come in again?

Emanthyr tells you 'bahrud'

* C HP:Fine Mana:Hot>
Ok.

* C HP:Fine Mana:Hot>sc
whe
132/167 hit, 68/133 mana, and 106/107 moves.

* C HP:Fine Mana:Hot>Players in your zone
--------------------
Engelbert            - The Entrance
Emanthyr             - Tharbad's Reception

* C HP:Fine Mana:Hot>
*Gimilzor the Black Numenorean* yells 'sure'
Emanthyr tells you 'kaan'

* C HP:Fine Mana:Hot>whois bahrud
Bahrud is a Maia [Retired].



* C HP:Fine Mana:Hot>
*Gimilzor the Black Numenorean* yells 'wait =P'

* C HP:Fine Mana:Hot>yell :)
Emanthyr tells you 'shaad'
Ok.

* C HP:Fine Mana:Hot>sc
133/167 hit, 70/133 mana, and 106/107 moves.

* C HP:Fine Mana:Hot>
Emanthyr tells you 'lots'

* C HP:Fine Mana:Hot>
A hungry warg has arrived from the south.

* C HP:Fine Mana:Hot>yell u getting too many maybe
Ok.

* C HP:Fine Mana:Hot>sc
133/167 hit, 72/133 mana, and 106/107 moves.

* C HP:Fine Mana:Hot>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 12%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 644,664 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Hot>st
u
You stop resting, and stand up.

* C HP:Fine Mana:Hot>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Emanthyr the Half-Elf is resting here.
Exits: South Down.

* C HP:Fine Mana:Hot>sa ok we kill shadow
say ok we kill shadow
Ok.

* C HP:Fine Mana:Hot>sa buff
say buff
Ok.

* C HP:Fine Mana:Hot>sa fast
say fast
Ok.

* C HP:Fine Mana:Hot>sc
134/167 hit, 74/133 mana, and 107/107 moves.

* C HP:Fine Mana:Hot>
*Gimilzor the Black Numenorean* yells 'no'
Emanthyr stops resting, and clambers on his feet.

* C HP:Fine Mana:Hot>sa i nuke dead

Emanthyr begins some strange incantations...

* C HP:Fine Mana:Hot>say i nuke dead
Ok.

* C HP:Fine Mana:Hot>
Emanthyr utters the word 'noselacri'

* C HP:Fine Mana:Hot>
*Gimilzor the Black Numenorean* yells 'we just 3'

* C HP:Fine Mana:Hot>
Emanthyr begins some strange incantations...

* C HP:Fine Mana:Hot>
A shadow says 'YAO! Emonthyr! Yia will bia kemare yaul pume.'
Emanthyr swiftly dodges a shadow's attempt to hit him.

* C HP:Fine Mana:Hot>
Emanthyr utters the word 'noselacri'

* C HP:Fine Mana:Hot>col shadow
You start to concentrate...

col shadow
A shadow lightly hits Emanthyr's body and tickles it.

Emanthyr looks around slowly as if looking for something hidden in the room.

Ok.
You spray a shadow with many-coloured rays of bright light.
A shadow says 'Bk vun yaar lazb nambaKa EsbarpelK! A zall remogbal yoa!'

* C HP:Fine Mana:Hot>
You start to concentrate...

col shadow
Ok.
You spray a shadow with many-coloured rays of bright light.
A shadow says 'Prepare do die, Efdalperm!'

* C HP:Fine Mana:Warm>
You start to concentrate...

col shadow
A hungry warg has arrived from below.

Ok.
You spray a shadow with many-coloured rays of bright light.
A shadow is mortally wounded and will die soon if not aided.

* C HP:Fine Mana:Warm>
You start to concentrate...


* C HP:Fine Mana:Warm>
Emanthyr slashes a shadow's right leg extremely hard and shatters it.
You receive your share of experience.
It's really not interesting anymore! 
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.

* C HP:Fine Mana:Warm>g

Emanthyr gets a fine grey cloak from the corpse of *a Man*.
Emanthyr gets a flask of miruvor from the corpse of *a Man*.
Emanthyr gets a flask of miruvor from the corpse of *a Man*.
Emanthyr gets an iron ring from the corpse of *a Man*.
Emanthyr gets a red ruby from the corpse of *a Man*.
Emanthyr gets a silver cloakpin from the corpse of *a Man*.
Emanthyr gets an embroidered blouse from the corpse of *a Man*.
Emanthyr gets a white pair of pants from the corpse of *a Man*.
Emanthyr gets a thin pair of leather gloves from the corpse of *a Man*.
Emanthyr gets a pair of soft leather sleeves from the corpse of *a Man*.
Emanthyr gets a dark shield from the corpse of *a Man*.
Emanthyr gets a forest green cloak from the corpse of *a Man*.
Emanthyr gets a leather backpack from the corpse of *a Man*.
Emanthyr gets a keyring with a key and a set of lock picks from the corpse of *a Man*.
Emanthyr gets a dark broadsword from the corpse of *a Man*.
Emanthyr gets a broad silver belt from the corpse of *a Man*.
Emanthyr gets a sable pouch from the corpse of *a Man*.
Emanthyr gets a fragrant-smelling bag from the corpse of *a Man*.
Emanthyr gets a pile of coins from the corpse of *a Man*.

* C HP:Fine Mana:Warm>
You can't find anything in the corpse.

* C HP:Fine Mana:Warm>#Commands file written.

Saving Engelbert.

* C HP:Fine Mana:Warm>sa I SAID I LOOT
say I SAID I LOOT
Ok.

* C HP:Fine Mana:Warm>sa give all here
say give all here
Ok.

* C HP:Fine Mana:Warm>i
You are carrying:
a jewel-encrusted goblet
a mottled cloak (used)
a black candle

* C HP:Fine Mana:Warm>sc
136/167 hit, 46/133 mana, and 107/107 moves.

* C HP:Fine Mana:Warm>
Emanthyr piper 'oh'

* C HP:Fine Mana:Warm>hide mottled
Ok.

* C HP:Fine Mana:Warm>hide candle
Ok.

* C HP:Fine Mana:Warm>
Emanthyr gives you a fine grey cloak.
Emanthyr gives you a flask of miruvor.
Emanthyr gives you a flask of miruvor.
Emanthyr gives you an iron ring.
Emanthyr gives you a red ruby.
Emanthyr gives you a silver cloakpin.
Emanthyr gives you an embroidered blouse.
Emanthyr gives you a white pair of pants.
Emanthyr gives you a thin pair of leather gloves.
Emanthyr gives you a pair of soft leather sleeves.
Emanthyr gives you a dark shield.
Emanthyr gives you a forest green cloak.
Emanthyr gives you a leather backpack.
Emanthyr gives you a keyring with a key and a set of lock picks.
Emanthyr gives you a dark broadsword.
Emanthyr gives you a broad silver belt.
Emanthyr gives you a sable pouch.
Emanthyr gives you a fragrant-smelling bag.

* C HP:Fine Mana:Warm>put goblet pack
You put a jewel-encrusted goblet in a leather backpack.
Olo narrates 'aggro mobs seriously irritate me'

* C HP:Fine Mana:Warm>i
You are carrying:
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>
Emanthyr sits down and rests.

* C HP:Fine Mana:Warm>sa ok
say ok
Ok.

* C HP:Fine Mana:Warm>drop all.leather
You drop the gloves.
You drop the sleeves.

* C HP:Fine Mana:Warm>i
You are carrying:
a fragrant-smelling bag
a sable pouch
a broad silver belt
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a flask of miruvor
a flask of miruvor
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>drop silver
Emanthyr piper 'he ahd 3 gold'
You drop the belt.

* C HP:Fine Mana:Warm>
Emanthyr stops resting, and clambers on his feet.

* C HP:Fine Mana:Warm>put all.miruvor pack
i
You put a flask of miruvor in a leather backpack.
You put a flask of miruvor in a leather backpack.
Emanthyr gets a broad silver belt.

* C HP:Fine Mana:Warm>
You are carrying:
a fragrant-smelling bag
a sable pouch
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>put belt sable
You don't have a belt.

* C HP:Fine Mana:Warm>
Kogan narrates 'damn run out of cash ... no eq :(*WAHHHHHHHHHHHHHHHHHH*'

* C HP:Fine Mana:Warm>
Emanthyr stops using a large skin.

* C HP:Fine Mana:Warm>
Emanthyr stops using a stone.

* C HP:Fine Mana:Warm>i
You are carrying:
a fragrant-smelling bag
a sable pouch
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a dark shield (worn out)
a white pair of pants (brand new)
an embroidered blouse (brand new)
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>
Emanthyr stops using a set of lock picks.

* C HP:Fine Mana:Warm>
Emanthyr stops using a fragrant-smelling bag.
Geron narrates 'nod, they do'

* C HP:Fine Mana:Warm>
Foxy narrates 'mobs that are quicker then my sneak shoot flee irritate me'

* C HP:Fine Mana:Warm>drop blouse
Emanthyr stops using a lantern.
You drop the blouse.

* C HP:Fine Mana:Warm>drop pants
You drop the breeches.

* C HP:Fine Mana:Warm>drop shield

A little boy yells 'Some Orcs are here at Before the North Gate of Tharbad!'

* C HP:Fine Mana:Warm>
You drop the shield.

* C HP:Fine Mana:Warm>drop cloak
Emanthyr hides a broad silver belt.
You drop the cloak.

* C HP:Fine Mana:Warm>i
A little boy yells 'Some Orcs are here at West Alley!'
You are carrying:
a fragrant-smelling bag
a sable pouch
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>sa some orcs

A hungry warg leaves down.

* C HP:Fine Mana:Warm>say some orcs
Ok.

* C HP:Fine Mana:Warm>l

Emanthyr puts a large skin on his belt.
Emanthyr puts a stone on his belt.
Emanthyr puts a set of lock picks on his belt.
Emanthyr puts a fragrant-smelling bag on his belt.
Emanthyr puts a lantern on his belt.
Emanthyr lights a lantern.

* C HP:Fine Mana:Warm>Tharbad's Reception
A dark shield lies here reflecting no light.
An embroidered blouse lies, neatly folded, here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A pair of soft leather sleeves are lying here.
A white pair of pants are on the ground.
A pair of thin leather gloves are lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Emanthyr the Half-Elf is standing here.

* C HP:Fine Mana:Warm>
Emanthyr looks around slowly as if looking for something hidden in the room.

* C HP:Fine Mana:Warm>sa lets get out
say lets get out
Ok.

* C HP:Fine Mana:Warm>sa or ?
say or ?
Ok.

* C HP:Fine Mana:Warm>l s
The [ door ] is CLOSED.

* C HP:Fine Mana:Warm>stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 61%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 642,798 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>
Emanthyr nods solemnly.

* C HP:Fine Mana:Warm>sc
140/167 hit, 58/133 mana, and 107/107 moves.

* C HP:Fine Mana:Warm>op door
Door is set to: door
stat
QSpell: Burning. SSpell: colour spray. Target: *man*. SCasting: Normally
OB: 45%, DB: 61%, PB: 56%, Armour: 71%. Wimpy: 100. Mood: wimpy.
Needed: 642,798 xp, 0 tp. Lauren: 28. Alert: normal.
Affected by:
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.
- shield

* C HP:Fine Mana:Warm>i
You are carrying:
a fragrant-smelling bag
a sable pouch
a dark broadsword (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a silver cloakpin
a red ruby; it has a soft glowing aura
an iron ring
a fine grey cloak (brand new)

* C HP:Fine Mana:Warm>
Emanthyr piper 'go out sewers?'

* C HP:Fine Mana:Warm>
A hungry warg has arrived from below.

* C HP:Fine Mana:Hot>
Olo narrates 'does anyone want that engraved silver ring thing from wc that is a key to some
chest i dont remember wher?'

* C HP:Fine Mana:Hot>d
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Hot>u
Tharbad's Reception
A dark shield lies here reflecting no light.
An embroidered blouse lies, neatly folded, here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A pair of soft leather sleeves are lying here.
A white pair of pants are on the ground.
A pair of thin leather gloves are lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Down.

* C HP:Fine Mana:Hot>d
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Hot>
*Durlak the Orc* smites your right hand hard.

* C HP:Fine Mana:Hot *Durlak the Orc*:Fine>op door
Door is set to: door

*Gimilzor the Black Numenorean* tries to slash you, but your parry is successful.

* C HP:Fine Mana:Hot *Durlak the Orc*:Fine>open $door
Valamir narrates 'icewind dies!'
That's impossible, I'm afraid.

* C HP:Fine Mana:Hot *Durlak the Orc*:Fine>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Hot>n
u
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.
*Gimilzor the Black Numenorean* quickly approaches, trying to slash you.
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Fine Mana:Hot *Gimilzor the Black Numenorean*:Healthy>No way! 
You are fighting for your li
fe!

* C HP:Fine Mana:Hot *Gimilzor the Black Numenorean*:Healthy>f
PANIC! 
You can't quit the fight!
*Ilmacill the Black Numenorean* utters the words 'lightning bolt'
### !!! *** ARMOR WENT DOWN! PUT IT UP OR DIE! *** !!! ###
*Ilmacill the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.

* C HP:Fine Mana:Hot *Gimilzor the Black Numenorean*:Healthy>flee
flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Hot *Gimilzor the Black Numenorean*:Healthy>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Hot *Gimilzor the Black Numenorean*:Healthy>flee

*Durlak the Orc* quickly approaches, trying to smite you.
*Ilmacill the Black Numenorean* utters the words 'lightning bolt'
*Ilmacill the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.
That really HURT!

* C HP:Wounded Mana:Hot *Gimilzor the Black Numenorean*:Healthy>flee
You flee head over heels.
Tharbad's Reception
A dark shield lies here reflecting no light.
An embroidered blouse lies, neatly folded, here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A pair of soft leather sleeves are lying here.
A white pair of pants are on the ground.
A pair of thin leather gloves are lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Emanthyr the Half-Elf is standing here trying to concentrate.
Exits: South Down.

* C HP:Wounded Mana:Hot>
You flee head over heels.
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Hot>
*Gimilzor the Black Numenorean* quickly approaches, trying to slash you.
*Verminaard the Orc* pounds your left arm very hard and shatters it.

* C HP:Wounded Mana:Hot *Gimilzor the Black Numenorean*:Healthy>u
n
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Hot *Gimilzor the Black Numenorean*:Healthy>flee
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Hot *Gimilzor the Black Numenorean*:Healthy>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Wounded Mana:Hot>
You flee head over heels.
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Wounded Mana:Hot>
*Durlak the Orc* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>
You swiftly dodge *Gimilzor the Black Numenorean*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>flee

You strongly pierce *Durlak the Orc*'s right foot and tickle it.

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Bad Mana:Hot>flee
You flee head over heels.
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.

* C HP:Bad Mana:Hot>
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Bad Mana:Hot>flee
You flee head over heels.
Tharbad's Reception
A dark shield lies here reflecting no light.
An embroidered blouse lies, neatly folded, here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A pair of soft leather sleeves are lying here.
A white pair of pants are on the ground.
A pair of thin leather gloves are lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Down.

* C HP:Bad Mana:Hot>flee
You flee head over heels.
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.
*Durlak the Orc* quickly approaches, trying to smite you.
*Verminaard the Orc* quickly approaches, trying to pound you.

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>
*Gimilzor the Black Numenorean* quickly approaches, trying to slash you.

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>flee
PANIC! 
You can't quit the fight!
PANIC! 
You can't quit the fight!

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>flee

You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Hot *Durlak the Orc*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
*Ilmacill the Black Numenorean* utters the words 'lightning bolt'
*Ilmacill the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the
impact.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Hot *Durlak the Orc*:Fine>flee
flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Awful Mana:Hot>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Awful Mana:Hot>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Awful Mana:Hot>n
The Entrance
*Verminaard the Orc* is standing here.
*Durlak the Orc* is standing here.
*Ilmacill the Black Numenorean* is standing here.
*Gimilzor the Black Numenorean* is standing here.
Exits: North South Up.
*Ilmacill the Black Numenorean* begins some strange incantations...

* C HP:Awful Mana:Hot>u
*Durlak the Orc* quickly approaches, trying to smite you.
*Verminaard the Orc* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* C HP:Awful Mana:Hot *Durlak the Orc*:Fine>
*Durlak the Orc* smites your right hand extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Mana:Hot *Durlak the Orc*:Fine>flee
You are in a pretty bad shape, unable to do anything!
You lost great renown in this battle!

You are dead! Sorry...


o C HP:Awful Mana:Hot>sl
You go to sleep.

* C HP:Awful Mana:Hot>vw

*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Muck the Noldorin Wizard.
 3  Elestir the Silvan Ranger.
 4  Galadon the Sindarin Warlock.
 5  Fingeror the Sindarin Wizard.
 6  Tindomerel the Noldorin Witch.
 7  Engelbert the Silvan Warlock.
 8  Nain the Dwarven Veteran.
 9  Ginlon the Noldorin Chieftain.
10  Tempest the Dunadan Battlemistress.

    Forces of the Dark Lord

 1  Macros the Black Numenorean Rider.
 2  Vridush the Orkish Veteran.
 3  Snotty the Orkish Fighter.
 4  Dragoth the Orkish Soldier.
 5  Labero the Black Numenorean Wizard.
 6  Uldrak the Orkish Weaponsmaster.
 7  Norsu the Orkish Battlemaster.
 8  Girando the Black Numenorean Wizard.
 9  Grino the Black Numenorean Warlock.
10  Zigurakhor the Black Numenorean Wizard.

Gain some, lose some. Was fun action, until I got eqgreedy. *SLAP SELF*
Top of Page Down to last comment


Darkwind2000-12-07 20:38:02
Fun to go bad from fine with armour up in 3 failed flees
and rest of my "cool" group blocked themself in restroom
FUCKING great!
engelbert2000-12-07 20:45:03
I REALLY shouldn't play when drunk :P
Unknown2000-12-07 21:11:10
My favorite parts:

*Verminaard the Orc* panics, and attempts to flee.

* C HP:Fine Mana:Warm Move:Tired>c 'li' $tar
Nobody here by that name.
* C HP:Fine Mana:Warm Move:Tired>
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Warm Move:Tired>v *orc*
Target set to: *orc*

*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Warm Move:Tired>c 'col' $tar

*Verminaard the Orc* panics, and attempts to flee.
The shady innkeeper pierces *Verminaard the Orc*'s right arm extremely hard.

* C HP:Fine Mana:Warm Move:Tired>You start to concentrate...
*Verminaard the Orc* panics, and attempts to flee.

c 'col' $tar
*Verminaard the Orc* panics, and attempts to flee.

*Verminaard the Orc* panics, and attempts to flee.

c 'col' $tar
A mercenary-guard barely cleaves *Verminaard the Orc*'s head and tickles it.

*Verminaard the Orc* panics, and attempts to flee.

*Verminaard the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Verminaard the Orc* leaves down.

Isn't that great? He spam fled the perfect amount to not return from below. Action using bastard.

Also, what about that open door/flee thing you're using, Engelbert? You don't think that fits under RULES ACTIONS? Cheater.

But here's my favorite.

* C HP:Hurt Mana:Icy Move:Slow>nar me bad frozen exhausted :)

You didn't even get one right :-)
engelbert2000-12-07 21:13:48
Keybind num5 flee. Keybind num+ open @door. Spam num+ and num5, and you get 'open door, flee'.
Verminaard2000-12-07 21:23:37
The log doesn't show if you panic-flee or not, I don't use action-flee (got demoted
once). Nice timing on break/block decay first time. :) Was nice of you to spamfollow
us through closeables and stuff later on when we got whooped at SK. Was nice.
P.S What tells you I didn't flee down south?
Meteor2000-12-07 21:48:44
Giggle=)
Enforcer2000-12-07 21:49:47
i loved the part when he said I SAID I LOOT!!! hehe =) wink engelbork
Grang2000-12-07 22:06:43
narrate me bad frozen exhausted :)

hehe fucking liar, you were hurt/icy/slow *bleh*
Salmar2000-12-07 22:15:27
Emanthyr hides a broad silver belt. LOL!!! I bet it's still there :)
Mumma2000-12-07 22:34:13
nicenice
nsl looted u and didn't give his eq back
nsl sure rock
Unknown2000-12-07 22:58:05
you should get demoted! you still use PANIC! action u moron
Eothen2000-12-07 23:30:53
moron unknown, he obviously spammed flee, if it was a panic action he wouldn't keep fleeing back to the darkies...interesting to note how pathetically he overspammed it now that he isn't using an action though
grunge2000-12-07 23:35:29
Phew! I thought for a moment you were going to live...but appears your greed
got the best of you and you died...thank god, as you are using autoflee triggers...
how do i know? door was closed s of shady and you fled like 15x before you could turn off your
trigger and get it right...another then your autoflee trigger fucked you at
exhausted moves...I sure wish you would just get knocked off warlords...you seem
to think it is really important or something...spamming it more than once...i wonder
do you stroke yourself each time you see your name on there?
You don't impress me, you try to take advantage of each and every bug and since you are .ee
the gods should be watching you closely.
Alfirin2000-12-07 23:49:40
sa I SAID I LOOT
kinda greedy eh?
Ariakan2000-12-08 00:31:38
THATS WHAT YOU GET YOU EQ HORNY LITTLE FUCK
Nepenthe2000-12-08 01:34:28
Englebert checking warlords list several times reminded me of something I was going to ask...
Have the changes to wps and to warlords list done anything to fix the 'pk problems' they were ment to remedy? I haven't really noticed much/any difference in playing styles myself...
Unknown2000-12-08 05:46:48
so much lieing, like that efuckwhatever guy saying he was experienced :P and me bad exhausted hehe and ariakan blow yourself?
Grimble2000-12-08 06:02:31
heh sux to flee outta yer storequakes, you coulda got em a bit fucked up possibly. Another thing, u are damn lucky u didnt die in the room s of shady the first time u fled in. ALWAYS block that door before fighting bns and orcs in shady. If you dont you will either get trapped inside or they will block selves inside and port out. Fuck sakes I block that door even if i just resting at shady for mana and havent even seen a bn in town. Guess it takes once for u to die in there or miss a kill cause they blocked selves in and ported before u to learn to perma-block it tho.
Grimble2000-12-08 06:12:25
Btw bootyho you lucky fucker i woulda had u if i had blocked that damn door that time i had u blocked in shady!
Toe2000-12-08 08:10:18
Seen the moovie "Das Boot" ? It almost looks as if you stole the plot from there.. Manage alone over a long period of time, and when you're "home safe" they come in and end it really fast...
Hyack2000-12-08 09:34:35
*nod* Toe

Engelbert, greed killed u, not the orcs;)
Hyack2000-12-08 09:34:58
*nod* Toe


Engelbert, greed killed u, not the orcs;)
Gimilzor2000-12-08 09:38:02
Laf Toe!
Emanthyr2000-12-08 09:40:39
Well, i worded out and went back after 20 min and revealed silver belt
Jocke2000-12-08 10:41:11
*Darkwind the Black Numenorean* leaves up. << BINGO! :)
All Engelbberts comments point to him trying to fight 3 in shady and knowing
what he is doing, calculating on living through it and getting some kills.
The log however shows an Engelbert in total-panic-mood with the only intention
to get out as fast as possible. How many times did he try the blocked door?
How many times did he flee from shady room where a BN was beeing shattered by
Shady? :-) Nice log to read though.
a snot to jocke2000-12-08 13:50:31
cause door s of shady and n of entrance has the same name, and he was spamfleing? He sure was in panic mode, but he didnt try get out if you listen to the narrates. Its so much braver to stand outside a door having your labbie scout the place to see if it is safe, then just keep standing there as a naked Nacs kills your labbie with help of trollmob :P
Verminaard2000-12-08 16:02:36
And by the way, it wasn't like we blocked ourselves in south of Shady because we
didn't want to fight, 1 milli-sec earlier and Engelbert would have been with us.
And you were offered some of the eq we looted. Shit happens.
Unknown2000-12-09 03:13:53
If this is how Engelbert fights, how did he warlord? Looked a bit newbieish to me.
Zhagrat2000-12-09 11:09:17
Jep Exactly the loot killed ya Engelbert :(
Eothen2000-12-09 21:12:02
Engelbert's actions warlorded.
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