Morthe fights till last blood
************************************************************************************
I went tbad to check things and i met Morthe there. We started fight and he
harmed me to hurt and so we kept fighting and totally i was awful 3 times, he was
awful about 3 or 4 times to and i really didnt care if i died or not cause i had
a GREAT time during this fight anyway. Since we fought about 30 min(i think) or
more real time i cut out most of log, i just show some small highlights:
************************************************************************************
* HP:Hurt Mana:Burning *Morthe the Dwarf*:Hurt>clt
clt
You start to concentrate...
*Morthe the Dwarf* begins some strange incantations...
The light of *Morthe the Dwarf* is becoming faint...
*Morthe the Dwarf* utters the words 'lightning bolt'
*Morthe the Dwarf* sends a powerful lightning bolt at you, you stagger from
the impact.
Aye!
You cannot concentrate any more...
A citizen has arrived from above.
* HP:Wounded Mana:Burning *Morthe the Dwarf*:Hurt>
You start to concentrate...
*Morthe the Dwarf* begins some strange incantations...
Ok.
The lightning bolt hits *Morthe the Dwarf* with full impact.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>O
Ok.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* utters the words 'mosailla paieg'
*Morthe the Dwarf* burns you.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A bandit is lying here, mortally wounded.
Exits: North.
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* has arrived from the north.
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Hot>n
The Entrance
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* has arrived from the south.
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* tries to slash you, but your parry is successful.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>s
No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>clt
You start to concentrate...
A woman leaves << U P >>
*Morthe the Dwarf* begins some strange incantations...
*Morthe the Dwarf* utters the words 'mosailla paieg'
*Morthe the Dwarf* burns you.
Aye!
You cannot concentrate any more...
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Wounded>tt *dwarf*
# $target is now set to {*dwarf*}.
fbt
You quickly recall your stored spell...
fbt
*Morthe the Dwarf* utters the words 'mosailla paieg'
*Morthe the Dwarf* burns you.
Ok.
Your fireball completely envelops *Morthe the Dwarf* in flames.
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
* HP:Wounded Mana:Hot>Nobody here by that name.
* HP:Wounded Mana:Hot>
An Assassin leaves N O R T H
* HP:Wounded Mana:Hot>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A bandit is lying here, mortally wounded.
Exits: North.
* HP:Wounded Mana:Hot>n
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
* HP:Wounded Mana:Hot>cs
You start to concentrate...
A little boy has arrived from the north.
A little boy stops using a lantern.
Saving Nushènak.
*Morthe the Dwarf* yells 'damm' <-- how many hp`s?=)
You begin to see scars fade away and a feeling of health comes over you.
* HP:Wounded Mana:Hot>cha s q
* HP:Wounded Mana:Hot>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
A woman is here, looking for someone to chat with.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Wounded Mana:Hot>clt
You start to concentrate...
Your victim has disappeared!
*Morthe the Dwarf* leaves __ D O W N __
* HP:Wounded Mana:Hot>
A mercenary-guard lightly cleaves your right foot.
* HP:Wounded Mana:Hot a mercenary-guard:Healthy>flee
You flee head over heels.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
*Morthe the Dwarf* leaves << U P >>
* HP:Wounded Mana:Hot>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A bandit is lying here, mortally wounded.
Exits: North.
* HP:Wounded Mana:Hot>n
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
* HP:Wounded Mana:Hot>O
It's already open!
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* has arrived from above.
* HP:Wounded Mana:Hot>stat
OB: 37%, DB: 57%, PB: 51%, Armour: 51%. Wimpy: 0. Mood: wimpy.
Needed: 840,959 xp, 0 tp. Gold: 134. Alert: normal.
Affected by:
- armour
- panic
- shield
- noquit
- stored spell fireball.
- novoid
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* tries to slash you, but your parry is successful.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>clt
clt
You start to concentrate...
*Morthe the Dwarf* begins some strange incantations...
A citizen leaves N O R T H
*Morthe the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Morthe the Dwarf* leaves vv S O U T H vv
Nobody here by that name.
* HP:Wounded Mana:Hot>kk
kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* has arrived from the south.
You try to pierce *Morthe the Dwarf*, but he parries successfully.
kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>O
*Morthe the Dwarf* lightly slashes your right arm.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* panics, but can't stop fighting to flee.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You're already fighting!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>clt
You're already fighting!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>clt
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* panics, but can't stop fighting to flee.
It's already open!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You start to concentrate...
*Morthe the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Morthe the Dwarf* leaves vv S O U T H vv
Nobody here by that name.
* HP:Wounded Mana:Hot>clt
Nobody here by that name.
* HP:Wounded Mana:Hot>kk
They aren't here.
* HP:Wounded Mana:Hot>kk
They aren't here.
* HP:Wounded Mana:Hot>kk
kk
They aren't here.
* HP:Wounded Mana:Hot>kk
They aren't here.
*Morthe the Dwarf* has arrived from the south.
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You pierce *Morthe the Dwarf*'s body and shatter it.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>clt
clt
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* panics, but can't stop fighting to flee.
The light of *Morthe the Dwarf* is becoming faint... <-- tihi
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You're already fighting!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You start to concentrate...
*Morthe the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Hot>Nobody here by that name.
* HP:Wounded Mana:Hot>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Morthe the Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Hot>C
Ok.
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
You pierce *Morthe the Dwarf*'s head very hard and shatter it.
kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* opens the door.
ag
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
You're already fighting!
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Hot>
Ok.
* HP:Wounded Mana:Hot>kk
kk
They aren't here.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>kk
They aren't here.
* HP:Wounded Mana:Hot>kk
They aren't here.
* HP:Wounded Mana:Hot>n
Snake Alley
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
*Morthe the Dwarf* is standing here.
Exits: East South.
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
You lightly pierce *Morthe the Dwarf*'s right foot and shatter it.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
>>>> LOST ARMOUR<<<< <-- DOH!
*Morthe the Dwarf* strongly slashes your body and shatters it.
mmt
* HP:Bad Mana:Hot>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
mmt
* HP:Bad Mana:Hot>Nobody here by that name.
* HP:Bad Mana:Hot>s
kk
Nobody here by that name.
* HP:Bad Mana:Hot>mmt
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Morthe the Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Hot>*Morthe the Dwarf* leaves vv S O U T H vv
They aren't here.
***********************************************************************************
cut away some sc spam. I cured twice and went back in...
***********************************************************************************
* HP:Hurt Mana:Cold>ye armour down=(
Ok.
* HP:Hurt Mana:Cold>sc
107/164 hit, 24/123 mana, and 94/112 moves.
* HP:Hurt Mana:Cold>cha s q
Ok.
* HP:Hurt Mana:Cold>tt *dwarf*
# $target is now set to {*dwarf*}.
A woman leaves N O R T H
* HP:Hurt Mana:Cold>u
clt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Cold>
You start to concentrate...
Your victim has disappeared!
*Morthe the Dwarf* leaves __ D O W N __
* HP:Hurt Mana:Cold>d
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Cold>kk
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* swiftly dodges your attempt to pierce him.
O
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
* HP:Hurt Mana:Cold>n
It's already open!
* HP:Hurt Mana:Cold>C
*Morthe the Dwarf* has arrived from the north.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: North East South West.
* HP:Hurt Mana:Cold>kk
Ok.
* HP:Hurt Mana:Cold>kk
They aren't here.
* HP:Hurt Mana:Cold>They aren't here.
* HP:Hurt Mana:Cold>O
Ok.
* HP:Hurt Mana:Cold>s
The Entrance
Exits: North South Up.
* HP:Hurt Mana:Cold>clt
Nobody here by that name.
* HP:Hurt Mana:Cold>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A bandit is lying here, mortally wounded. <-- hope he dosent get mobdeath=)
Exits: North.
* HP:Hurt Mana:Cold>n
The Entrance
Exits: North South Up.
* HP:Hurt Mana:Cold>cha s q
Ok.
* HP:Hurt Mana:Cold>tt *dwarf*
# $target is now set to {*dwarf*}.
u
clt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Cold>
You start to concentrate...
d
Your victim has disappeared!
*Morthe the Dwarf* leaves __ D O W N __
* HP:Hurt Mana:Cold>kk
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
You pierce *Morthe the Dwarf*'s right leg very hard and shatter it.
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* closes the door.
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>O
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
* HP:Hurt Mana:Cold>kk
Ok.
* HP:Hurt Mana:Cold>They aren't here.
* HP:Hurt Mana:Cold>u
kk
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
You pierce *Morthe the Dwarf*'s head and shatter it.
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves __ D O W N __
* HP:Hurt Mana:Cold>d
kk
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
You approach *Morthe the Dwarf*, trying to pierce him.
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* grits his teeth and fumes with rage. <-- =)
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
O
* HP:Hurt Mana:Cold>n
C
It's already open!
* HP:Hurt Mana:Cold>kk
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* HP:Hurt Mana:Cold>
Ok.
**********************************************************************************
He ran in circle and back into shady...
**********************************************************************************
You see some tracks of *a Dwarf* leading up
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>
Ok.
* HP:Hurt Mana:Warm>tr
* HP:Hurt Mana:Warm>
You stop tracking your victim.
* HP:Hurt Mana:Warm>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>clt
You start to concentrate...
d
Your victim has disappeared!
*Morthe the Dwarf* leaves __ D O W N __
* HP:Hurt Mana:Warm>kk
The Entrance
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
* HP:Hurt Mana:Warm>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A bandit is lying here, mortally wounded.
Exits: North.
* HP:Hurt Mana:Warm>n
The Entrance
An assassin is here looking for fresh blood and shining coins.
Exits: North South Up.
* HP:Hurt Mana:Warm>O
Ok.
* HP:Hurt Mana:Warm>C
Ok.
* HP:Hurt Mana:Warm>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>kk
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>
You feel bolder.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* strongly slashes your body.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Awful>d
No way!
You are fighting for your life!
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves __ D O W N __
* HP:Hurt Mana:Warm>d
The Entrance
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Warm>flee
*Morthe the Dwarf* leaves << U P >>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Hurt Mana:Warm>n
The Entrance
An assassin is here looking for fresh blood and shining coins.
Exits: North South Up.
* HP:Hurt Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>O
kk
Ok.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
A mercenary-guard tries to cleave you, but your parry is successful.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>flee
You flee head over heels.
The Entrance
An assassin is here looking for fresh blood and shining coins.
Exits: North South Up.
* HP:Hurt Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
stat
OB: 65%, DB: 57%, PB: 30%, Armour: 2%. Wimpy: 0. Mood: aggressive.
Needed: 840,959 xp, 0 tp. Gold: 134. Alert: normal.
Affected by:
- shield
- noquit
- stored spell fireball.
- novoid
* HP:Hurt Mana:Warm>
*Morthe the Dwarf* yells 'hehe' <-- yeah tihi =)
* HP:Hurt Mana:Warm>wim
Ok.
* HP:Hurt Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
u
kk
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>flee
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A little boy is here, running around.
Exits: North.
* HP:Hurt Mana:Warm>n
The door closes quietly.
* HP:Hurt Mana:Warm>The door seems to be closed.
* HP:Hurt Mana:Warm>O
n
Ok.
* HP:Hurt Mana:Warm>Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>C
Ok.
* HP:Hurt Mana:Warm>d
The Entrance
An assassin is here looking for fresh blood and shining coins.
Exits: North South Up.
* HP:Hurt Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
cha s q
Ok.
* HP:Hurt Mana:Warm>u
clt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>
You start to concentrate...
d
kk
Your victim has disappeared!
*Morthe the Dwarf* leaves __ D O W N __
The Entrance
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
You barely pierce *Morthe the Dwarf*'s left foot and tickle it.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>O
Ok.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* closes the door.
* HP:Hurt Mana:Warm *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
* HP:Hurt Mana:Warm>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Hurt Mana:Warm>clt
You start to concentrate...
The shady innkeeper pierces your body extremely hard and shatters it.
Aye!
You cannot concentrate any more...
That really HURT! <-- ooh=)
* HP:Bad Mana:Warm the shady innkeeper:Healthy>d
No way!
You are fighting for your life!
*Morthe the Dwarf* leaves __ D O W N __
* HP:Bad Mana:Warm the shady innkeeper:Healthy>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Warm the shady innkeeper:Healthy>flee
You flee head over heels.
The Entrance
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
*Morthe the Dwarf* tries to slash you, but your parry is successful.
* HP:Bad Mana:Warm *Morthe the Dwarf*:Bad>flee
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Bad Mana:Warm>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Warm>n
The Entrance
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Bad Mana:Warm>O
Ok.
* HP:Bad Mana:Warm>n
*Morthe the Dwarf* yells 'nice'
************************************************************************************
ok i ran out and casted only 1 cure and went back...
************************************************************************************
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Morthe the Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Warm>* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
Saving Nushènak.
* HP:Wounded Mana:Warm>C
*Morthe the Dwarf* has arrived from the north.
Ok.
* HP:Wounded Mana:Hot>C
It's already closed!
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* opens the door.
clt
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Hot>Nobody here by that name.
* HP:Wounded Mana:Warm>s
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Warm>kk
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>
You approach *Morthe the Dwarf*, trying to pierce him.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>O
*Morthe the Dwarf* closes the door.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>O
Ok.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Bad>It's already open!
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Warm>O
It's already open!
* HP:Wounded Mana:Warm>n
C
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Morthe the Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Hot>kk
Ok.
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You approach *Morthe the Dwarf*, trying to pierce him.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* opens the door.
You lightly pierce *Morthe the Dwarf*'s left arm.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>ag
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* panics, but can't stop fighting to flee.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You're already fighting!
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>C
Ok.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>C
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
Ok.
* HP:Wounded Mana:Hot>C
It's already closed!
* HP:Wounded Mana:Hot>C
It's already closed!
* HP:Wounded Mana:Hot>It's already closed!
* HP:Wounded Mana:Hot>O
Ok.
* HP:Wounded Mana:Hot>s
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Hot>kk
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You pierce *Morthe the Dwarf*'s right arm and shatter it.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>O
*Morthe the Dwarf* closes the door.
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Hot>
Ok.
* HP:Wounded Mana:Hot>O
It's already open!
* HP:Wounded Mana:Hot>kk
kk
kk
kk
They aren't here.
You feel bolder.
You are hungry.
* HP:Wounded Mana:Hot>* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* has arrived from the south.
You pierce *Morthe the Dwarf*'s body and shatter it.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Awful>mmt
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >> <-- damn well, gotta charge now!
* HP:Wounded Mana:Hot>mmt
They aren't here.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>Nobody here by that name.
* HP:Wounded Mana:Hot>O
Nobody here by that name.
* HP:Wounded Mana:Warm>It's already open!
* HP:Wounded Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
wim
Ok.
* HP:Wounded Mana:Warm>cs
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* HP:Hurt Mana:Warm>cha s q
tt *dwarf*
# $target is now set to {*dwarf*}.
Ok.
* HP:Hurt Mana:Warm>u
clt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here trying to concentrate.
Exits: South Down.
* HP:Hurt Mana:Warm>
You start to concentrate...
d
kk
*Morthe the Dwarf* utters the words 'cure serious' <--NOOOOOO!
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful> <-- fuck!
Ok.
The lightning bolt hits *Morthe the Dwarf* with full impact.
* HP:Hurt Mana:Cold *Morthe the Dwarf*:Awful>flee
The shady innkeeper pierces your left foot extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Awful>No way!
You are fighting for your life!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Awful>
You're already fighting!
A mercenary-guard cleaves your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold *Morthe the Dwarf*:Awful>
You flee head over heels.
The Entrance
Exits: North South Up.
* HP:Awful Mana:Cold>flee <-- GATDAMN!
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
An assassin is here looking for fresh blood and shining coins.
Exits: North.
* HP:Awful Mana:Cold>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful Mana:Cold>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Awful Mana:Cold>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
You suddenly notice a thief.
***********************************************************************************
once again i went to cure but this time i casted armour =)
Btw, i got out on 4 hp`s without armour and with greavious wound in body=)
***********************************************************************************
* HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.
* HP:Wounded Mana:Warm>sc
sc
55/157 hit, 44/123 mana, and 108/109 moves.
* HP:Wounded Mana:Warm>55/157 hit, 44/123 mana, and 108/109 moves.
* HP:Wounded Mana:Warm>sc
sc
55/157 hit, 44/123 mana, and 109/109 moves.
* HP:Wounded Mana:Warm>55/157 hit, 44/123 mana, and 109/109 moves.
* HP:Wounded Mana:Warm>st
You stop resting, and stand up.
* HP:Wounded Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
*Morthe the Dwarf* has arrived from above.
* HP:Wounded Mana:Warm>cha s q
*Morthe the Dwarf* begins some strange incantations...
Ok.
* HP:Wounded Mana:Warm>s
Prist narrates 'hobbit bad' <-- comf=P
* HP:Wounded Mana:Warm>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Wounded Mana:Warm>
Shado narrates 'meet dt'
* HP:Wounded Mana:Warm>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Warm>clt
You start to concentrate...
clt
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
Ok.
The lightning bolt hits *Morthe the Dwarf* with full impact.
You lightly pierce *Morthe the Dwarf*'s right arm.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* lightly slashes your head and tickles it.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
* HP:Wounded Mana:Cold>
*Morthe the Dwarf* has arrived from above.
* HP:Wounded Mana:Cold>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Cold>tt *dwarf*
# $target is now set to {*dwarf*}.
s
Shado narrates 'kill him'
* HP:Wounded Mana:Cold>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Wounded Mana:Cold>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Cold>kk
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>O
flee
Ok.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Wounded>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Wounded Mana:Cold>d
Alas, you cannot go that way...
* HP:Wounded Mana:Cold>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Warm>
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Warm>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
*Morthe the Dwarf* is standing here.
Exits: North.
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Warm>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Warm>clt
You start to concentrate...
*Morthe the Dwarf* tries to slash you, but your parry is successful.
Ok.
The lightning bolt hits *Morthe the Dwarf* with full impact.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Cold>kk
kk
*Morthe the Dwarf* has arrived from the south.
* HP:Wounded Mana:Cold>kk
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Bad>
You barely pierce *Morthe the Dwarf*'s left foot and tickle it.
* HP:Wounded Mana:Cold *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* lightly slashes your right hand.
* HP:Wounded Mana:Cold>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves << U P >>
You bleed from open wounds.
* HP:Wounded Mana:Cold>u
clt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
*Morthe the Dwarf* is standing here.
Exits: South Down.
Shado narrates 'if you lend me a ws i come '
* HP:Wounded Mana:Cold>
You start to concentrate...
d
kk
You swiftly dodge *Morthe the Dwarf*'s attempt to slash you.
The shady innkeeper pierces your left foot extremely hard and shatters it.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>No way!
You are fighting for your life!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>
You're already fighting!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>flee
PANIC!
You can't quit the fight!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>flee
You flee head over heels.
The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
You suddenly notice a thief.
* HP:Bad Mana:Cold>
A thief tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold a thief:Healthy>n
No way!
You are fighting for your life!
*Morthe the Dwarf* has arrived from above.
* HP:Bad Mana:Cold a thief:Healthy>O
You swiftly dodge *Morthe the Dwarf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold a thief:Healthy>It's already open!
* HP:Bad Mana:Cold a thief:Healthy>flee
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
Exits: South Down.
* HP:Bad Mana:Cold>d
You swiftly dodge a mercenary-guard's attempt to cleave you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold a mercenary-guard:Healthy>No way!
You are fighting for your life!
* HP:Bad Mana:Cold a mercenary-guard:Healthy>n
No way!
You are fighting for your life!
* HP:Bad Mana:Cold a mercenary-guard:Healthy>flee
You flee head over heels.
The Entrance
A thief lurks here, looking for a stranger to rob.
A woman is here, looking for someone to chat with.
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Bad Mana:Cold>n
*Morthe the Dwarf* quickly approaches, trying to slash you.
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>No way!
You are fighting for your life!
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>
A thief leaves << U P >>
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>
A woman leaves << U P >>
* HP:Bad Mana:Cold *Morthe the Dwarf*:Wounded>
*Morthe the Dwarf* strongly slashes your right foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold *Morthe the Dwarf*:Wounded>tt *dwarf*
# $target is now set to {*dwarf*}.
fbt
Alas, not enough mana flows through you...
* HP:Awful Mana:Cold *Morthe the Dwarf*:Wounded>flee
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: South Down.
You suddenly notice a thief.
* HP:Awful Mana:Cold>d
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Awful Mana:Cold>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Awful Mana:Cold>cha s n
Ok.
* HP:Awful Mana:Cold>
*Morthe the Dwarf* has arrived from the north.
* HP:Awful Mana:Cold>
You swiftly dodge *Morthe the Dwarf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold *Morthe the Dwarf*:Wounded>
You lightly pierce *Morthe the Dwarf*'s left arm.
* HP:Awful Mana:Cold *Morthe the Dwarf*:Wounded>wim
Ok.
* HP:Awful Mana:Cold *Morthe the Dwarf*:Wounded>flee
You flee head over heels.
The Entrance
Exits: North South Up.
************************************************************************************
and so i ran and cured again and went back, we fought some, nothing happened
since he was healthy again but i bolted him to me:wounded him:bad
so i start there:
************************************************************************************
* HP:Wounded Mana:Hot>n
The Entrance
*Morthe the Dwarf* is standing here.
Exits: North South Up.
* HP:Wounded Mana:Hot>clt
You start to concentrate...
Your victim has disappeared!
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* has arrived from the south.
* HP:Wounded Mana:Hot>tt *dwarf*
# $target is now set to {*dwarf*}.
A woman has arrived from the north.
* HP:Wounded Mana:Hot>
*Morthe the Dwarf* begins some strange incantations...
A woman stops using a lantern.
* HP:Wounded Mana:Hot>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of an Assassin is lying here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Wounded Mana:Hot>n
kk
The Entrance
*Morthe the Dwarf* is standing here.
A woman is here, looking for someone to chat with.
Exits: North South Up.
* HP:Wounded Mana:Hot>* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* closes the door.
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>
*Morthe the Dwarf* begins some strange incantations...
* HP:Wounded Mana:Hot *Morthe the Dwarf*:Bad>tt *dwarf*
# $target is now set to {*dwarf*}.
fbt
You quickly recall your stored spell...
Ok.
Your fireball completely envelops *Morthe the Dwarf* in flames.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves vv S O U T H vv
* HP:Wounded Mana:Warm>kk <-- spammed kill like 10 times but i cut it out
They aren't here.
* HP:Wounded Mana:Warm>s
* HP:Wounded Mana:Warm>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
The corpse of an Assassin is lying here.
The corpse of a bandit is lying here.
A barman watches you calmly, while skillfully mixing a drink.
*Morthe the Dwarf* is standing here.
Exits: North.
* HP:Wounded Mana:Warm>* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
You try to pierce *Morthe the Dwarf*, but he parries successfully.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>n
kk
*Morthe the Dwarf* panics, and attempts to flee.
*Morthe the Dwarf* leaves N O R T H
* HP:Wounded Mana:Warm>n
kk
The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
* HP:Wounded Mana:Warm>They aren't here.
* HP:Wounded Mana:Warm>u
mmt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Wounded Mana:Warm>
You start to concentrate...
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
Ok.
Your magic missile hits *Morthe the Dwarf*.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
*Morthe the Dwarf* panics, and attempts to flee.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
A mercenary-guard cleaves your right hand.
* HP:Wounded Mana:Warm *Morthe the Dwarf*:Awful>
The shady innkeeper pierces your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
flee
* HP:Bad Mana:Warm *Morthe the Dwarf*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Warm *Morthe the Dwarf*:Awful>flee
flee
You flee head over heels.
The Entrance
Exits: North South Up.
* HP:Bad Mana:Warm>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A trained horse (mine) is standing here.
A domesticated pony, beast of burden to many, stands here.
*Morthe the Dwarf* is standing here.
Exits: South Down.
* HP:Bad Mana:Warm>
*Morthe the Dwarf* leaves __ D O W N __
* HP:Bad Mana:Warm>d
The Entrance
Exits: North South Up.
You suddenly notice *Morthe the Dwarf*.
* HP:Bad Mana:Warm>kk
kk
You cannot attack and flee at the same time.
* HP:Bad Mana:Warm>
You cannot attack and flee at the same time.
* HP:Bad Mana:Warm>kk
kk
kk
You cannot attack and flee at the same time.
* HP:Bad Mana:Warm>
You cannot attack and flee at the same time.
* HP:Bad Mana:Warm>
You cannot attack and flee at the same time.
* HP:Bad Mana:Warm>kk
* HP:Bad Mana:Warm *Morthe the Dwarf*:Dying>
You pierce *Morthe the Dwarf*'s body hard and shatter it.
*Morthe the Dwarf* is incapacitated and will slowly die, if not aided.
* HP:Bad Mana:Warm *Morthe the Dwarf*:Dying>
You pierce *Morthe the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
You gained some renown in this battle! <-- tihi
Your blood freezes as you hear *Morthe the Dwarf*'s death cry.
*Morthe the Dwarf* is dead! R.I.P.
* HP:Bad Mana:Warm>
You get a pile of coins from the corpse of *a Dwarf*.
There was 3 gold coins, 15 silver pennies, and 10 copper pennies.
***********************************************************************************************
When i saw action loot i dropped the godl and insta removed it =P
***********************************************************************************************
* HP:Bad Mana:Warm>ec
corpse (here) :
a City Key
a lantern
a stone
a hunting knife (brand new)
a lantern
a plain leather belt
a longsword (brand new)
a forest green cloak (used)
a large metal full shield (used)
a plain pair of sleeves (brand new)
a thin pair of leather gloves (used)
a thin pair of rigid leather boots (brand new)
a brown pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)
a ring
a ticket for a mountain mule
***********************************************************************************************
I hope you enjoyed the log even tho i couldnt logg the hole fight=P
Btw, i removed all the small talk we had in between fights.
***********************************************************************************************