An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Trisk is standing here.
Azhal is standing here.
Hannibal is standing here.
A hungry warg stands here, sniffing around for flesh.
Zedar is standing here.
* W C>rep ok
Ok.
* W C>u
A Slag Pit
*a Dwarf* is here, riding a mountain mule.
*a Woman* is here, riding a trained horse.
*a sturdy Dwarf* is standing here.
*a Man* is here, riding a warhorse.
Exits: South Down.
* W C>
The -[ ;rem all ]- is CLOSED
* W C>
The -[ ;drop all ]- is CLOSED
*a Man* stops using a stone.
*a Man* stops using a set of lock picks.
*a Man* stops using a water skin.
*a Man* stops using a plain leather belt.
*a Man* stops using a leather backpack.
*a Man* stops using a red ruby.
*a Man* stops using a spiked collar.
*a Man* stops using a pair of heavy, plated boots.
*a Man* stops using a pair of greaves.
*a Man* stops using a pair of metal gauntlets.
*a Man* stops using a pair of plate vambraces.
*a Man* stops using a forest green cloak.
*a Man* stops using a metal breastplate.
*a Man* stops using a great helm.
*a Man* stops using a large metal wall shield.
*a Man* stops using an engraved broadsword.
* W C>
*a Woman* yells 'me lvl 13 :('
*a Man* fails to hit you.
* W C *a Man*:Healthy>
*a Dwarf* booms 'i on trisk'
*a Woman* stops using a large skin.
*a Woman* stops using a lantern.
*a Woman* stops using a broad silver belt.
*a Woman* stops using a leather backpack.
*a Woman* stops using a ring.
*a Woman* stops using a keyring with several keys and a set of lock picks.
*a Woman* stops using a pair of soft leather boots.
*a Woman* stops using a plain pair of pants.
*a Woman* stops using a plain pair of sleeves.
*a Woman* stops using a forest green cloak.
*a Woman* stops using a plain shirt.
*a Woman* stops using a plain hood.
*a Woman* stops using a metal wall shield.
*a Woman* stops using a double edged eket.
* W C *a Man*:Healthy>ga
Hannibal has arrived from below.
A hungry warg has arrived from below.
*a Woman* drops a large skin.
*a Woman* drops a lantern.
*a Woman* drops a broad silver belt.
*a Woman* drops a leather backpack.
*a Woman* drops a ring.
*a Woman* drops a keyring with several keys and a set of lock picks.
*a Woman* drops a pair of soft leather boots.
*a Woman* drops a plain pair of pants.
*a Woman* drops a plain pair of sleeves.
*a Woman* drops a forest green cloak.
*a Woman* drops a plain shirt.
*a Woman* drops a plain hood.
*a Woman* drops a metal wall shield.
*a Woman* drops a double edged eket.
* W C *a Man*:Healthy>ga
get all
You get a large skin.
You get a lantern.
You get a broad silver belt.
You get a leather backpack.
You get a ring.
You get a keyring with several keys and a set of lock picks.
You get a pair of soft leather boots.
You get a plain pair of pants.
You get a plain pair of sleeves.
You get a forest green cloak.
You get a plain shirt.
You get a plain hood.
You get a metal wall shield.
You get a double edged eket.
* W C *a Man*:Healthy>get all
You can't find anything.
*a sturdy Dwarf* pounds your body extremely hard.
* W C HP:Fine *a Man*:Healthy>ga
get all
You can't find anything.
You crush *a Man*'s left leg extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine *a Man*:Fine>
*a Man* drops a tiny stonekey.
*a Man* drops a stone.
*a Man* drops a set of lock picks.
*a Man* drops a water skin.
*a Man* drops a plain leather belt.
*a Man* drops a leather backpack.
*a Man* drops a red ruby.
*a Man* drops a spiked collar.
*a Man* drops a pair of heavy, plated boots.
*a Man* drops a pair of greaves.
*a Man* drops a pair of metal gauntlets.
*a Man* drops a pair of plate vambraces.
*a Man* drops a forest green cloak.
*a Man* drops a metal breastplate.
*a Man* drops a great helm.
*a Man* drops a large metal wall shield.
*a Man* drops an engraved broadsword.
Azhal leaves down.
* W C HP:Fine *a Man*:Fine>put all pack
You put a large skin in a leather backp
You put a large skin in a leather backpack.
You put a lantern in a leather backpack.
You put a broad silver belt in a leather backpack.
You put a leather backpack in a leather backpack.
You put a ring in a leather backpack.
You put a keyring with several keys and a set of lock picks in a leather backpack.
You put a pair of soft leather boots in a leather backpack.
You put a plain pair of pants in a leather backpack.
You put a plain pair of sleeves in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a plain shirt in a leather backpack.
You put a plain hood in a leather backpack.
A metal wall shield won't fit in a leather backpack.
You put a double edged eket in a leather backpack.
* W C HP:Fine *a Man*:Fine>ga
get all
You get a tiny stonekey.
You get a stone.
You get a set of lock picks.
You get a water skin.
You get a plain leather belt.
You get a leather backpack.
You get a red ruby.
You get a spiked collar.
You get a pair of heavy, plated boots.
You get a pair of greaves.
You get a pair of greaves.
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You get a forest green cloak.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.
* W C HP:Fine *a Man*:Fine>
*a Dwarf* smites your left arm extremely hard.
You feel a strong ache there!
* W C HP:Fine *a Man*:Fine>ga
get all
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.
* W C HP:Fine *a Man*:Fine>
Azhal has arrived from below.
Trisk has arrived from below.
*a Man* barely hits your left hand and tickles it.
* W C HP:Fine *a Man*:Fine>put all pack
ga
A metal wall shield won't fit in a leather backpack.
You put a tiny stonekey in a leather backpack.
You put a stone in a leather backpack.
A set of lock picks won't fit in a leather backpack.
A water skin won't fit in a leather backpack.
A plain leather belt won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
You put a red ruby in a leather backpack.
A spiked collar won't fit in a leather backpack.
A pair of heavy, plated boots won't fit in a leather backpack.
A pair of greaves won't fit in a leather backpack.
A forest green cloak won't fit in a leather backpack.
* W C HP:Fine *a Man*:Fine>get all
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.
You crush *a Man*'s left foot extremely hard.
* W C HP:Fine *a Man*:Fine>g
Sorry, you can't do that, you don't have any idea about it!
*a sturdy Dwarf* pounds your right leg extremely hard.
* W C HP:Fine *a Man*:Fine>f
You flee head over heels.
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Zedar is standing here.
Baurk is standing here.
Exits: East Up.
* W C HP:Fine>
Baurk leaves east.
* W C HP:Fine>u
A Slag Pit
A well-crafted sword lies here in the dust.
A large, closed face helm lies on the ground.
A large metal wall shield rests on the ground.
A metal breastplate is on the ground.
A pair of metal gauntlets are lying here.
A pair of plate vambraces are lying here.
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
*a Woman* is here, riding a trained horse, fighting Hannibal.
*a sturdy Dwarf* is here, fighting Hannibal.
*a Man* is here, riding a warhorse.
Hannibal is here, fighting *a Woman*.
A hungry warg stands here, sniffing around for flesh.
Azhal is standing here.
Trisk is standing here trying to concentrate.
Exits: South Down.
* W C HP:Fine>
Azhal gets a pair of metal gauntlets.
Azhal gets a pair of plate vambraces.
Azhal gets a metal breastplate.
Azhal gets a great helm.
Azhal gets a large metal wall shield.
Azhal gets an engraved broadsword.
*a Man* approaches Hannibal, trying to hit him.
* W C HP:Fine>
Hannibal B A S H E D *a Woman*
* W C HP:Fine>get
- flees -
Azhal leaves down.
Get what?
Trisk utters the word 'pabraw'
Trisk utters the word 'pabraw'
Trisk raises his voice and ancient powers make *a Dwarf* twist in pain.
* W C HP:Fine>ga
Zedar has arrived from below.
* W C HP:Fine>get all
You can't find anything.
* W C HP:Fine>
Zedar leaves down.
* W C HP:Fine>
*a Dwarf* smites Trisk's left leg extremely hard.
* W C HP:Fine>put all pack
ga
A metal wall shield won't fit in a leather backpack.
A set of lock picks won't fit in a leather backpack.
A water skin won't fit in a leather backpack.
A plain leather belt won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
A spiked collar won't fit in a leather backpack.
A pair of heavy, plated boots won't fit in a leather backpack.
A pair of greaves won't fit in a leather backpack.
A forest green cloak won't fit in a leather backp
A forest green cloak won't fit in a leather backpack.
* W C HP:Fine>get all
You can't find anything.
* W C HP:Fine>laugh
4
--- *Man* is here, riding a warhorse..
+++++++ - D W A R F - +++++++
You fall down laughing.
Trisk barely slashes *a Dwarf*'s right arm and tickles it.
Hannibal strongly pounds *a Woman*'s body.
* W C HP:Fine>k
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>
You crush *a Dwarf*'s body extremely hard.
Saving Carak.
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>nar COME
Zedar has arrived from below.
agre
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>
Azhal narrates 'HAHAHAHHAHAHAHAH'
bash
*a Man* heroically rescues *a Woman*.
*a Woman* seems to have recovered her senses.
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>Zedar smites *a Woman*'s left leg extremely hard.
Ok.
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>45
Ok.
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>- flees -
Trisk leaves down.
4
--- *Man* is here, riding a warhorse..
+++++++ - D W A R F - +++++++
bash
Baurk has arrived from below.
4
--- *Man* is here, riding a warhorse..
+++++++ - D W A R F - +++++++
Your bash at *a Dwarf* B A S H E D him
* W C HP:Fine *a Dwarf*:Hurt>Arglebargle, glop-glyf!?!
* W C HP:Fine *a Dwarf*:Hurt>agre
Bash someone already bashed? Aren't we funny?
You crush *a Dwarf*'s right foot extremely hard.
* W C HP:Fine *a Dwarf*:Hurt>
Ok.
* W C HP:Fine *a Dwarf*:Hurt>4
--- *Man* is here, riding a warhorse..
+++++++ - D W A R F - +++++++
*a Woman* falls down laughing.
Hannibal seems to have recovered his senses.
* W C HP:Fine *a Dwarf*:Hurt>
*a Woman* falls down laughing.
* W C HP:Fine *a Dwarf*:Hurt>
*a Woman* falls down laughing.
* W C HP:Fine *a Dwarf*:Hurt>
Hannibal leaves down.
* W C HP:Fine *a Dwarf*:Hurt>
* W C HP:Fine *a Dwarf*:Hurt>
*a Man* intercepts Baurk's blow.
You crush *a Dwarf*'s right arm extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine *a Dwarf*:Hurt>a
Wielding something to shoot with might help...
* W C HP:Fine *a Dwarf*:Hurt>laugh
You fall down laughing.
* W C HP:Fine *a Dwarf*:Hurt>nod
You nod solemnly.
* W C HP:Fine *a Dwarf*:Hurt>
- flees -
Baurk leaves down.
* W C HP:Fine *a Dwarf*:Hurt>
Hannibal has arrived from below.
* W C HP:Fine *a Dwarf*:Hurt>4
--- *Man* is here, riding a warhorse..
+++++++ - D W A R F - +++++++
Hannibal leaves down.
Hannibal leaves down.
A hungry warg leaves down.
* W C HP:Fine *a Dwarf*:Hurt>s
Hannibal has arrived from below.
A hungry warg has arrived from below.
No way!
You are fighting for your life!
*a Dwarf* seems to have recovered his senses.
*a Dwarf* smites your right arm extremely hard and tickles it.
* W C HP:Fine *a Dwarf*:Hurt>s
hit $mees
s
No way!
You are fighting for your life!
*a Man* yells 'WTF'
- flees -
* W C HP:Fine *a Dwarf*:Hurt>hit $mees
- flees -
Zedar leaves south.
Hannibal pounds *a Dwarf*'s right hand extremely hard and shatters it.
You're already fighting!
* W C HP:Fine *a Dwarf*:Wounded>s
hit $mees
*a Man* yells 'WTF'
No way!
You are fighting for your life!
No way!
You are fighting for your life!
* W C HP:Fine *a Dwarf*:Wounded>s
You're already fighting!
*a Man* yells 'WTF'
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.
* W C HP:Fine>hit $mees
s
*a Man* yells 'WTF'
Rocky Path
Zedar is standing here.
*a Dwarf* is here, riding a mountain mule.
Exits: North *East* *South*.
o W C HP:Fine>hit $mees
- flees -
*a Dwarf* leaves -< EAST >- riding a mountain mule.
*a Man* yells 'WTF'
They aren't here.
o W C HP:Fine>s
hit $mees
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: North *South*.
Exits: North *South*.
*a Man* yells 'WTF'
* W C HP:Fine>s
*a Man* yells 'WTF'
They aren't here.
* W C HP:Fine>*a Dwarf* has arrived from the north riding a mountain mule.
*a Man* yells 'WTF'
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: *North*.
* W C HP:Fine>n
They aren't here.
*a Man* yells 'WTF'
* W C HP:Fine>n
Alas, you cannot go that way...
*a Dwarf* has arrived from the north riding a mountain mule.
* W C HP:Fine>hit $mees
* W C HP:Fine *a Dwarf*:Wounded>
You crush *a Dwarf*'s left arm extremely hard and shatter it.
s
* W C HP:Fine *a Dwarf*:Wounded>hit $mees
* W C HP:Fine *a Dwarf*:Wounded>hit $mees
n
hit $mees
*a Dwarf* lights a lantern.
n
* W C HP:Fine>
- flees -
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>n
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Exits: North *South*.
* W C HP:Fine>hit $mees
n
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
hit $mees
You feel so much better hiding in the shadows!
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Exits: North *East* *South*.
Exits: North *East* *South*.
* W C HP:Fine>n
* W C HP:Fine *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to crush him.
* W C HP:Fine *a Dwarf*:Wounded>
*a Dwarf* smites your right arm extremely hard.
* W C HP:Hurt *a Dwarf*:Wounded>
Hannibal has arrived from the north.
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.
o W C HP:Hurt>Hannibal leaves south.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Hannibal is standing here.
Exits: North *South*.
* W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to crush him.
* W C HP:Hurt *a Dwarf*:Wounded>
- flees -
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
=100
* W C HP:Hurt>
Hannibal leaves north.
n
* W C HP:Hurt>hit $mees
n
hit $mees
You feel so much better hiding in the shadows!
Rocky Path
Exits: North *East* *South*.
o W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Bad>
*a Dwarf* has arrived from the north riding a mountain mule.
You crush *a Dwarf*'s body extremely hard and shatter it.
* W C HP:Hurt *a Dwarf*:Bad>
*a Dwarf* bleeds from open wounds.
* W C HP:Hurt *a Dwarf*:Bad>
Hannibal has arrived from the north.
A hungry warg has arrived from the north.
* W C HP:Hurt *a Dwarf*:Awful>
Hannibal pounds *a Dwarf*'s body extremely hard and shat
Hannibal pounds *a Dwarf*'s body extremely hard and shatters it.
Nushenak narrates 'tror'
*a Man* has arrived from the north riding a warhorse.
* W C HP:Hurt *a Dwarf*:Awful>
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.
o W C HP:Hurt>*a Dwarf* has arrived from the south riding a mountain mule.
A Slag Pit
*a sturdy Dwarf* is here, fighting Azhal.
Azhal is here, fighting *a sturdy Dwarf*.
Zedar is standing here.
Trisk is standing here.
Exits: South Down.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>s
hit $mees
s
hit $mees
s
hit $mees
* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>
Trisk leaves down.
*a Dwarf* has arrived from the south riding a mountain
*a Dwarf* has arrived from the south riding a mountain mule.
You approach *a sturdy Dwarf*, trying to crush her.
s
* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>hit $mees
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.
* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>s
hit $mees
f
Azhal narrates 'come'
- flees -
*a sturdy Dwarf* leaves -< SOUTH >-.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>s
They aren't here.
o W C HP:Hurt>hit $mees
Alas, you cannot go that way...
Trisk has arrived from below.
o W C HP:Hurt>s
hit $mees
hit $mees
cha wimpy 100
Wimpy set to: 100
o W C HP:Hurt>s
Alas, you cannot go that way...
o W C HP:Hurt>hit $mees
They aren't here.
o W C HP:Hurt>s
Alas, you cannot go that way...
o W C HP:Hurt>hit $mees
s
They aren't here.
o W C HP:Hurt>hit $mees
Rocky Path
Hannibal is here, fighting *a sturdy Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a sturdy Dwarf* is here, fighting Hannibal.
Exits: North *East* *South*.
- flees -
*a sturdy Dwarf* leaves -< EAST >-.
o W C HP:Hurt>They aren't here.
o W C HP:Hurt>They aren't here.
o W C HP:Hurt>Hannibal leaves east.
A hungry warg leaves east.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: North *South*.
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
*a Man* is here, resting on a warhorse.
Exits: *North*.
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>n
n
They aren't here.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>e
They aren't here.
They aren't here.
* W C HP:Hurt>hit $mees
You flee head over heels.
<- PPPAAANNNIIIKKK!!! ->
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>4
--- *Dwarf* leaves -< SOUTH >- riding a mountain mule..
+++++++ - D W A R F - +++++++
Azhal tells you 'RELDF'
Alas, you cannot go that way...
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>Azhal pierces *a Man*'s head very hard.
Alas, you cannot go that way...
* W C HP:Hurt>They aren't here.
* W C HP:Hurt>Rocky Path
Exits: North *South*.
* W C HP:Hurt Move:Tired>
You feel so much better hiding in the shadows!
Rocky Path
Trisk is standing here.
Exits: North *East* *South*.
o W C HP:Hurt Move:Tired>Zedar has arrived from the north.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: *North* *East* West.
* W C HP:Hurt Move:Tired>e
They aren't here.
* W C HP:Hurt Move:Tired>Rocky Path
Exits: *East* *West*.
* W C HP:Hurt Move:Tired>e
e
* W C HP:Hurt Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Move:Tired>s
End of the Path
Exits: *North* *South* West.
*a Dwarf* has arrived from the south riding a mountain mule.
* W C HP:Hurt Move:Tired>s
n
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
Animal Pen
A sturdy pack horse is standing here.
A pig is here, covered in mud.
A barefoot goblin pads silently over the stone.
Exits: *North*.
* W C HP:Hurt Move:Slow>hit $mees
n
hit $mees
End of the Path
Exits: *North* *South* West.
* W C HP:Hurt Move:Slow>n
They aren't here.
* W C HP:Hurt Move:Slow>hit $mees
* W C HP:Hurt Move:Slow>hit $mees
n
Rocky Path
Exits: *South* *West*.
* W C HP:Hurt Move:Slow>w
hit $mees
They aren't here.
* W C HP:Hurt Move:Slow>w
hit $mees
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>They aren't here.
Azhal tells you 'COME'
* W C HP:Hurt Move:Slow>Azhal tells you 'COME'
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>Azhal tells you 'COME'
Rocky Path
Exits: *East* *West*.
* W C HP:Hurt Move:Slow>They aren't here.
* W C HP:Hurt Move:Slow>w
hit $mees
hit $mees
Azhal tells you 'COME'
Rocky Path
Exits: *North* *East* West.
* W C HP:Hurt Move:Weak>w
hit $mees
They aren't here.
* W C HP:Hurt Move:Weak>
You feel so much better hiding in the shadows!
Rocky Path
Exits: North *East* *South*.
o W C HP:Hurt Move:Weak>They aren't here.
o W C HP:Hurt Move:Weak>n
hit $mees
Alas, you cannot go that way...
o W C HP:Hurt Move:Weak>They aren't here.
o W C HP:Hurt Move:Weak>d
hit $mees
A Slag Pit
Exits: South Down.
o W C HP:Hurt Move:Fainting>They aren't here.
o W C HP:Hurt Move:Fainting>They aren't here.
o W C HP:Hurt Move:Fainting>Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Trisk is standing here.
Zedar is standing here.
Baurk is standing here.
Exits: East Up.
* W C HP:Hurt Move:Exhausted>They aren't here.
* W C HP:Hurt Move:Exhausted>sc
287/427 hit, 60/60 mana, and 0/151 moves.