LAUGH ACTION USERS!!!
posted by Carak
2000-12-10 04:00:37
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DO NOT USE ACTIONS!
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Trisk is standing here.
Azhal is standing here.
Hannibal is standing here.
A hungry warg stands here, sniffing around for flesh.
Zedar is standing here.

* W C>rep ok
Ok.

* W C>u
A Slag Pit
*a Dwarf* is here, riding a mountain mule.
*a Woman* is here, riding a trained horse.
*a sturdy Dwarf* is standing here.
*a Man* is here, riding a warhorse.
Exits: South Down.

* W C>
The -[ ;rem all ]- is CLOSED

* W C>
The -[ ;drop all ]- is CLOSED
*a Man* stops using a stone.
*a Man* stops using a set of lock picks.
*a Man* stops using a water skin.
*a Man* stops using a plain leather belt.
*a Man* stops using a leather backpack.
*a Man* stops using a red ruby.
*a Man* stops using a spiked collar.
*a Man* stops using a pair of heavy, plated boots.
*a Man* stops using a pair of greaves.
*a Man* stops using a pair of metal gauntlets.
*a Man* stops using a pair of plate vambraces.
*a Man* stops using a forest green cloak.
*a Man* stops using a metal breastplate.
*a Man* stops using a great helm.
*a Man* stops using a large metal wall shield.
*a Man* stops using an engraved broadsword.

* W C>
*a Woman* yells 'me lvl 13 :('
*a Man* fails to hit you.

* W C *a Man*:Healthy>
*a Dwarf* booms 'i on trisk'
*a Woman* stops using a large skin.
*a Woman* stops using a lantern.
*a Woman* stops using a broad silver belt.
*a Woman* stops using a leather backpack.
*a Woman* stops using a ring.
*a Woman* stops using a keyring with several keys and a set of lock picks.
*a Woman* stops using a pair of soft leather boots.
*a Woman* stops using a plain pair of pants.
*a Woman* stops using a plain pair of sleeves.
*a Woman* stops using a forest green cloak.
*a Woman* stops using a plain shirt.
*a Woman* stops using a plain hood.
*a Woman* stops using a metal wall shield.
*a Woman* stops using a double edged eket.

* W C *a Man*:Healthy>ga

Hannibal has arrived from below.
A hungry warg has arrived from below.
*a Woman* drops a large skin.
*a Woman* drops a lantern.
*a Woman* drops a broad silver belt.
*a Woman* drops a leather backpack.
*a Woman* drops a ring.
*a Woman* drops a keyring with several keys and a set of lock picks.
*a Woman* drops a pair of soft leather boots.
*a Woman* drops a plain pair of pants.
*a Woman* drops a plain pair of sleeves.
*a Woman* drops a forest green cloak.
*a Woman* drops a plain shirt.
*a Woman* drops a plain hood.
*a Woman* drops a metal wall shield.
*a Woman* drops a double edged eket.

* W C *a Man*:Healthy>ga
get all
You get a large skin.
You get a lantern.
You get a broad silver belt.
You get a leather backpack.
You get a ring.
You get a keyring with several keys and a set of lock picks.
You get a pair of soft leather boots.
You get a plain pair of pants.
You get a plain pair of sleeves.
You get a forest green cloak.
You get a plain shirt.
You get a plain hood.
You get a metal wall shield.
You get a double edged eket.

* W C *a Man*:Healthy>get all
You can't find anything.
*a sturdy Dwarf* pounds your body extremely hard.

* W C HP:Fine *a Man*:Healthy>ga
get all
You can't find anything.
You crush *a Man*'s left leg extremely hard.
Your victim is shocked by your hit!

* W C HP:Fine *a Man*:Fine>
*a Man* drops a tiny stonekey.
*a Man* drops a stone.
*a Man* drops a set of lock picks.
*a Man* drops a water skin.
*a Man* drops a plain leather belt.
*a Man* drops a leather backpack.
*a Man* drops a red ruby.
*a Man* drops a spiked collar.
*a Man* drops a pair of heavy, plated boots.
*a Man* drops a pair of greaves.
*a Man* drops a pair of metal gauntlets.
*a Man* drops a pair of plate vambraces.
*a Man* drops a forest green cloak.
*a Man* drops a metal breastplate.
*a Man* drops a great helm.
*a Man* drops a large metal wall shield.
*a Man* drops an engraved broadsword.
Azhal leaves down.

* W C HP:Fine *a Man*:Fine>put all pack
You put a large skin in a leather backp
You put a large skin in a leather backpack.
You put a lantern in a leather backpack.
You put a broad silver belt in a leather backpack.
You put a leather backpack in a leather backpack.
You put a ring in a leather backpack.
You put a keyring with several keys and a set of lock picks in a leather backpack.
You put a pair of soft leather boots in a leather backpack.
You put a plain pair of pants in a leather backpack.
You put a plain pair of sleeves in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a plain shirt in a leather backpack.
You put a plain hood in a leather backpack.
A metal wall shield won't fit in a leather backpack.
You put a double edged eket in a leather backpack.

* W C HP:Fine *a Man*:Fine>ga
get all
You get a tiny stonekey.
You get a stone.
You get a set of lock picks.
You get a water skin.
You get a plain leather belt.
You get a leather backpack.
You get a red ruby.
You get a spiked collar.
You get a pair of heavy, plated boots.
You get a pair of greaves.
You get a pair of greaves.
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You get a forest green cloak.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.

* W C HP:Fine *a Man*:Fine>
*a Dwarf* smites your left arm extremely hard.
You feel a strong ache there!

* W C HP:Fine *a Man*:Fine>ga
get all
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.

* W C HP:Fine *a Man*:Fine>
Azhal has arrived from below.
Trisk has arrived from below.
*a Man* barely hits your left hand and tickles it.

* W C HP:Fine *a Man*:Fine>put all pack
ga
A metal wall shield won't fit in a leather backpack.
You put a tiny stonekey in a leather backpack.
You put a stone in a leather backpack.
A set of lock picks won't fit in a leather backpack.
A water skin won't fit in a leather backpack.
A plain leather belt won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
You put a red ruby in a leather backpack.
A spiked collar won't fit in a leather backpack.
A pair of heavy, plated boots won't fit in a leather backpack.
A pair of greaves won't fit in a leather backpack.
A forest green cloak won't fit in a leather backpack.

* W C HP:Fine *a Man*:Fine>get all
You can't get a pair of metal gauntlets, it's too heavy.
You can't get a pair of plate vambraces, it's too heavy.
You can't get a metal breastplate, it's too heavy.
You can't get a great helm, it's too heavy.
You can't get a large metal wall shield, it's too heavy.
You can't get an engraved broadsword, it's too heavy.
You crush *a Man*'s left foot extremely hard.


* W C HP:Fine *a Man*:Fine>g
Sorry, you can't do that, you don't have any idea about it!
*a sturdy Dwarf* pounds your right leg extremely hard.

* W C HP:Fine *a Man*:Fine>f
You flee head over heels.
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Zedar is standing here.
Baurk is standing here.
Exits: East Up.

* W C HP:Fine>
Baurk leaves east.

* W C HP:Fine>u
A Slag Pit
A well-crafted sword lies here in the dust.
A large, closed face helm lies on the ground.
A large metal wall shield rests on the ground.
A metal breastplate is on the ground.
A pair of metal gauntlets are lying here.
A pair of plate vambraces are lying here.
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
*a Woman* is here, riding a trained horse, fighting Hannibal.
*a sturdy Dwarf* is here, fighting Hannibal.
*a Man* is here, riding a warhorse.
Hannibal is here, fighting *a Woman*.
A hungry warg stands here, sniffing around for flesh.
Azhal is standing here.
Trisk is standing here trying to concentrate.
Exits: South Down.

* W C HP:Fine>
Azhal gets a pair of metal gauntlets.
Azhal gets a pair of plate vambraces.
Azhal gets a metal breastplate.
Azhal gets a great helm.
Azhal gets a large metal wall shield.
Azhal gets an engraved broadsword.
*a Man* approaches Hannibal, trying to hit him.

* W C HP:Fine>
Hannibal  B A S H E D  *a Woman* 

* W C HP:Fine>get 
- flees -
Azhal leaves down.
Get what?
Trisk utters the word 'pabraw'
Trisk utters the word 'pabraw'
Trisk raises his voice and ancient powers make *a Dwarf* twist in pain.

* W C HP:Fine>ga

Zedar has arrived from below.

* W C HP:Fine>get all
You can't find anything.

* W C HP:Fine>
Zedar leaves down.

* W C HP:Fine>
*a Dwarf* smites Trisk's left leg extremely hard.

* W C HP:Fine>put all pack
ga
A metal wall shield won't fit in a leather backpack.
A set of lock picks won't fit in a leather backpack.
A water skin won't fit in a leather backpack.
A plain leather belt won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
A spiked collar won't fit in a leather backpack.
A pair of heavy, plated boots won't fit in a leather backpack.
A pair of greaves won't fit in a leather backpack.
A forest green cloak won't fit in a leather backp
A forest green cloak won't fit in a leather backpack.

* W C HP:Fine>get all
You can't find anything.

* W C HP:Fine>laugh
4
--- *Man*  is here,  riding a warhorse..
+++++++ - D W A R F - +++++++

You fall down laughing.
Trisk barely slashes *a Dwarf*'s right arm and tickles it.
Hannibal strongly pounds *a Woman*'s body.

* W C HP:Fine>k
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>
You crush *a Dwarf*'s body extremely hard.
Saving Carak.

* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>nar COME

Zedar has arrived from below.

agre
* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>
Azhal narrates 'HAHAHAHHAHAHAHAH'

bash
*a Man* heroically rescues *a Woman*.
*a Woman* seems to have recovered her senses.

* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>Zedar smites *a Woman*'s left leg extremely hard.
Ok.

* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>45
Ok.

* W C HP:Fine *a Dwarf*:Hurt Trisk:Fine>- flees -
Trisk leaves down.

4
--- *Man*  is here,  riding a warhorse..
+++++++ - D W A R F - +++++++

bash
Baurk has arrived from below.

4
--- *Man*  is here,  riding a warhorse..
+++++++ - D W A R F - +++++++

Your bash at *a Dwarf*  B A S H E D  him 


* W C HP:Fine *a Dwarf*:Hurt>Arglebargle, glop-glyf!?!

* W C HP:Fine *a Dwarf*:Hurt>agre
Bash someone already bashed? Aren't we funny?
You crush *a Dwarf*'s right foot extremely hard.

* W C HP:Fine *a Dwarf*:Hurt>
Ok.

* W C HP:Fine *a Dwarf*:Hurt>4
--- *Man*  is here,  riding a warhorse..
+++++++ - D W A R F - +++++++


*a Woman* falls down laughing.
Hannibal seems to have recovered his senses.

* W C HP:Fine *a Dwarf*:Hurt>
*a Woman* falls down laughing.

* W C HP:Fine *a Dwarf*:Hurt>
*a Woman* falls down laughing.

* W C HP:Fine *a Dwarf*:Hurt>
Hannibal leaves down.

* W C HP:Fine *a Dwarf*:Hurt>
* W C HP:Fine *a Dwarf*:Hurt>
*a Man* intercepts Baurk's blow.
You crush *a Dwarf*'s right arm extremely hard.
Your victim is shocked by your hit!

* W C HP:Fine *a Dwarf*:Hurt>a
Wielding something to shoot with might help...

* W C HP:Fine *a Dwarf*:Hurt>laugh
You fall down laughing.

* W C HP:Fine *a Dwarf*:Hurt>nod
You nod solemnly.

* W C HP:Fine *a Dwarf*:Hurt>
- flees -
Baurk leaves down.

* W C HP:Fine *a Dwarf*:Hurt>
Hannibal has arrived from below.

* W C HP:Fine *a Dwarf*:Hurt>4
--- *Man*  is here,  riding a warhorse..
+++++++ - D W A R F - +++++++


Hannibal leaves down.
Hannibal leaves down.
A hungry warg leaves down.

* W C HP:Fine *a Dwarf*:Hurt>s
Hannibal has arrived from below.
A hungry warg has arrived from below.
No way! 
You are fighting for your life!
*a Dwarf* seems to have recovered his senses.
*a Dwarf* smites your right arm extremely hard and tickles it.

* W C HP:Fine *a Dwarf*:Hurt>s
hit $mees
s
No way! 
You are fighting for your life!
*a Man* yells 'WTF'
- flees -

* W C HP:Fine *a Dwarf*:Hurt>hit $mees
- flees -
Zedar leaves south.
Hannibal pounds *a Dwarf*'s right hand extremely hard and shatters it.
You're already fighting!

* W C HP:Fine *a Dwarf*:Wounded>s
hit $mees
*a Man* yells 'WTF'
No way! 
You are fighting for your life!
No way! 
You are fighting for your life!

* W C HP:Fine *a Dwarf*:Wounded>s
You're already fighting!
*a Man* yells 'WTF'
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.

* W C HP:Fine>hit $mees
s
*a Man* yells 'WTF'
Rocky Path
Zedar is standing here.
*a Dwarf* is here, riding a mountain mule.
Exits: North *East* *South*.

o W C HP:Fine>hit $mees
- flees -
*a Dwarf* leaves -< EAST >- riding a mountain mule.
*a Man* yells 'WTF'
They aren't here.

o W C HP:Fine>s
hit $mees
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: North *South*.
Exits: North *South*.
*a Man* yells 'WTF'

* W C HP:Fine>s
*a Man* yells 'WTF'
They aren't here.

* W C HP:Fine>*a Dwarf* has arrived from the north riding a mountain mule.
*a Man* yells 'WTF'
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: *North*.

* W C HP:Fine>n
They aren't here.
*a Man* yells 'WTF'

* W C HP:Fine>n
Alas, you cannot go that way...
*a Dwarf* has arrived from the north riding a mountain mule.

* W C HP:Fine>hit $mees
* W C HP:Fine *a Dwarf*:Wounded>
You crush *a Dwarf*'s left arm extremely hard and shatter it.

s
* W C HP:Fine *a Dwarf*:Wounded>hit $mees
* W C HP:Fine *a Dwarf*:Wounded>hit $mees
n
hit $mees

*a Dwarf* lights a lantern.

n
* W C HP:Fine>
- flees -
*a Dwarf* leaves -< NORTH >- riding a mountain mule.

* W C HP:Fine>
Alas, you cannot go that way...

* W C HP:Fine>n
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Exits: North *South*.

* W C HP:Fine>hit $mees
n
*a Dwarf* leaves -< NORTH >- riding a mountain mule.

hit $mees
You feel so much better hiding in the shadows!
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Exits: North *East* *South*.
Exits: North *East* *South*.

* W C HP:Fine>n
* W C HP:Fine *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to crush him.

* W C HP:Fine *a Dwarf*:Wounded>
*a Dwarf* smites your right arm extremely hard.

* W C HP:Hurt *a Dwarf*:Wounded>
Hannibal has arrived from the north.
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.

o W C HP:Hurt>Hannibal leaves south.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
*a Dwarf* is here, riding a mountain mule.
Hannibal is standing here.
Exits: North *South*.

* W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to crush him.

* W C HP:Hurt *a Dwarf*:Wounded>
- flees -
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
*a Dwarf* leaves -< NORTH >- riding a mountain mule.

=100
* W C HP:Hurt>
Hannibal leaves north.

n
* W C HP:Hurt>hit $mees
n
hit $mees
You feel so much better hiding in the shadows!
Rocky Path
Exits: North *East* *South*.

o W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Bad>
*a Dwarf* has arrived from the north riding a mountain mule.
You crush *a Dwarf*'s body extremely hard and shatter it.

* W C HP:Hurt *a Dwarf*:Bad>
*a Dwarf* bleeds from open wounds.

* W C HP:Hurt *a Dwarf*:Bad>
Hannibal has arrived from the north.
A hungry warg has arrived from the north.

* W C HP:Hurt *a Dwarf*:Awful>
Hannibal pounds *a Dwarf*'s body extremely hard and shat
Hannibal pounds *a Dwarf*'s body extremely hard and shatters it.
Nushenak narrates 'tror'
*a Man* has arrived from the north riding a warhorse.

* W C HP:Hurt *a Dwarf*:Awful>
- flees -
*a Dwarf* leaves -< SOUTH >- riding a mountain mule.

o W C HP:Hurt>*a Dwarf* has arrived from the south riding a mountain mule.
A Slag Pit
*a sturdy Dwarf* is here, fighting Azhal.
Azhal is here, fighting *a sturdy Dwarf*.
Zedar is standing here.
Trisk is standing here.
Exits: South Down.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>s
hit $mees
s
hit $mees
s
hit $mees
* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>
Trisk leaves down.
*a Dwarf* has arrived from the south riding a mountain
*a Dwarf* has arrived from the south riding a mountain mule.
You approach *a sturdy Dwarf*, trying to crush her.

s
* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>hit $mees

*a Dwarf* leaves -< SOUTH >- riding a mountain mule.

* W C HP:Hurt *a sturdy Dwarf*:Fine Azhal:Fine>s
hit $mees
f

Azhal narrates 'come'
- flees -
*a sturdy Dwarf* leaves -< SOUTH >-.

o W C HP:Hurt>
Alas, you cannot go that way...

o W C HP:Hurt>s
They aren't here.

o W C HP:Hurt>hit $mees
Alas, you cannot go that way...
Trisk has arrived from below.

o W C HP:Hurt>s
hit $mees
hit $mees
cha wimpy 100
Wimpy set to: 100

o W C HP:Hurt>s
Alas, you cannot go that way...

o W C HP:Hurt>hit $mees
They aren't here.

o W C HP:Hurt>s
Alas, you cannot go that way...

o W C HP:Hurt>hit $mees
s
They aren't here.

o W C HP:Hurt>hit $mees
Rocky Path
Hannibal is here, fighting *a sturdy Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a sturdy Dwarf* is here, fighting Hannibal.
Exits: North *East* *South*.
- flees -
*a sturdy Dwarf* leaves -< EAST >-.

o W C HP:Hurt>They aren't here.
o W C HP:Hurt>They aren't here.

o W C HP:Hurt>Hannibal leaves east.
A hungry warg leaves east.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: North *South*.

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
*a Man* is here, resting on a warhorse.
Exits: *North*.

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>n
n
They aren't here.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>e
They aren't here.
They aren't here.

* W C HP:Hurt>hit $mees
You flee head over heels.
<- PPPAAANNNIIIKKK!!! ->

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>4
--- *Dwarf*  leaves -< SOUTH >-  riding a mountain mule..
+++++++ - D W A R F - +++++++

Azhal tells you 'RELDF'
Alas, you cannot go that way...

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>They aren't here.


* W C HP:Hurt>Azhal pierces *a Man*'s head very hard.
Alas, you cannot go that way...

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>Rocky Path
Exits: North *South*.

* W C HP:Hurt Move:Tired>
You feel so much better hiding in the shadows!
Rocky Path
Trisk is standing here.
Exits: North *East* *South*.

o W C HP:Hurt Move:Tired>Zedar has arrived from the north.
You blink and feel weaker under the cruel light of the sun.
Rocky Path
Exits: *North* *East* West.

* W C HP:Hurt Move:Tired>e
They aren't here.

* W C HP:Hurt Move:Tired>Rocky Path
Exits: *East* *West*.

* W C HP:Hurt Move:Tired>e
e

* W C HP:Hurt Move:Tired>
Alas, you cannot go that way...

* W C HP:Hurt Move:Tired>s
End of the Path
Exits: *North* *South* West.
*a Dwarf* has arrived from the south riding a mountain mule.

* W C HP:Hurt Move:Tired>s
n
*a Dwarf* leaves -< NORTH >- riding a mountain mule.
Animal Pen
A sturdy pack horse is standing here.
A pig is here, covered in mud.
A barefoot goblin pads silently over the stone.
Exits: *North*.

* W C HP:Hurt Move:Slow>hit $mees
n
hit $mees
End of the Path
Exits: *North* *South* West.

* W C HP:Hurt Move:Slow>n
They aren't here.

* W C HP:Hurt Move:Slow>hit $mees
* W C HP:Hurt Move:Slow>hit $mees
n
Rocky Path
Exits: *South* *West*.

* W C HP:Hurt Move:Slow>w
hit $mees
They aren't here.

* W C HP:Hurt Move:Slow>w
hit $mees
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>They aren't here.
Azhal tells you 'COME'

* W C HP:Hurt Move:Slow>Azhal tells you 'COME'
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>Azhal tells you 'COME'
Rocky Path
Exits: *East* *West*.

* W C HP:Hurt Move:Slow>They aren't here.

* W C HP:Hurt Move:Slow>w
hit $mees
hit $mees
Azhal tells you 'COME'
Rocky Path
Exits: *North* *East* West.

* W C HP:Hurt Move:Weak>w
hit $mees
They aren't here.

* W C HP:Hurt Move:Weak>
You feel so much better hiding in the shadows!
Rocky Path
Exits: North *East* *South*.

o W C HP:Hurt Move:Weak>They aren't here.

o W C HP:Hurt Move:Weak>n
hit $mees
Alas, you cannot go that way...

o W C HP:Hurt Move:Weak>They aren't here.

o W C HP:Hurt Move:Weak>d
hit $mees
A Slag Pit
Exits: South Down.

o W C HP:Hurt Move:Fainting>They aren't here.
o W C HP:Hurt Move:Fainting>They aren't here.

o W C HP:Hurt Move:Fainting>Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Trisk is standing here.
Zedar is standing here.
Baurk is standing here.
Exits: East Up.

* W C HP:Hurt Move:Exhausted>They aren't here.

* W C HP:Hurt Move:Exhausted>sc
287/427 hit, 60/60 mana, and 0/151 moves.
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Azhal2000-12-10 04:03:49
dont use actions u fakkers
Korf2000-12-10 04:03:56
hehehehehehehe
Bobbie2000-12-10 04:12:18
In this particular issue I vote for demotion. Does this improve the game in any way? No it doesn't. Its enough with the trapping and overkilling, you have to get peoples eq in a lame way? I mean what if I would bash gate at bree, then wait one south, orcs come and Ill do the: The ;Cha mood berserk;north;hit guard seems to be closed.
Lame AND boring is my statement.
Hannibal2000-12-10 04:13:53
it was just as lame when galadon did it to me=)

he used #killall so that he ruined my whole jmc *thnx man!*
Evan2000-12-10 04:36:03
Well Carak If the gods follow the rules they will Demote Carak i dont know
if rules state reimbusing ppl to.
But Rules misc
In general : make people do unlikely things are illegal.
Evan2000-12-10 04:36:40
And no i dont use those silly dooractions.
Carak2000-12-10 04:38:12
Well i didn't emote it:P
I just posted the log how dwarf got away awful! :P
unknown2000-12-10 04:44:55
well i didnt think that door actions that set a variable were illegal
unless i missed something his action auto opened the door?
Rogon2000-12-10 04:49:04
Illegal yes, funny, yes. Can't really feel sorry when people have triggers and stuff :)
Nerf2000-12-10 04:50:13
Go fuck yourself little maia
Nerf2000-12-10 04:55:46
that was to bobbie, not rogon, but if yer in the mood.....
Dorak2000-12-10 05:43:37
really, that doortrigger is exactly what rules actions says is illegal, yet it's legal? imo that is the most bullshit trigger as you can escape a well planned trap just by typing your great 'cd', and yeah, it requires you to type a 2 letter alias so I guess that means it's as slow as my open shatteredbranches, flee, which I try to get in before I die :P
Aschit2000-12-10 06:21:05
Hmm, I never knew the 'making people do unlikely things' was illegal :P Personally, I wouldn't have recommended someone doing this in pk for at least a couple months, so word can spread that such triggers are clearly illegal.
Cur2000-12-10 09:22:52
Well, the rule is that emulating game output via emotes is illegal. The rule was set to prevent ppl from emoting * flees south or somesuch, which some people did to fuck up Kostej's autofollowing and autohitting actions. The practice was older, though, and the gods decided to ban it. Oh, -and- the actions. Nice work from the orcs, I say, and good on the lame actionusers.
Cur2000-12-10 09:23:54
...I only wish the pukes had been carrying any sort of decent equip to make it smart just a bit more. ;-)
Rain2000-12-10 10:23:33
I think it was smarts enough since Kurast suicide mobkilled himself enough times. Silly.
a snot2000-12-10 12:11:14

the doorvar thing seems to still be legal since Gothmog thinks its nice to have.
Axel2000-12-10 12:14:17
I would demote those Orcs since I see everyone running around doing that shit
now, but also I would not reimburse those pukes
Tempest2000-12-10 13:32:52
Live by the action, you deserve to die by the action.
Gazel2000-12-10 13:55:25
I guess you will be demoted for this :P)
Stile2000-12-10 13:55:45
WTF, how is this any different than what Daevia and Aschit did to me a few weeks ago. There Axel and others said it was funny to exploit my door variables, this is NO different.
Mumma2000-12-10 14:05:42
agree stile
Voile2000-12-10 16:06:03
To clear things up a bit for all you messed up jerks out there...
An action that sets door variables are still legal, as long as it dont send any
input to the game. The only reason you managed to get these guys to send a command into the game, was because you abused theire linebreaker.
In a normal situation, you won't see The ; Rem all;drop all seems to be closed, and you won' send any commands to the mud.
I recently mailed a test-script to gothmog, where i asked about what was legal, and what wasn't.

I asked this question:
Is this script legal in pk ?
#action {The %1 seems to be closed} {#ali {od} open %1}, wich will allow me to open next door by typing od, instead of its name.

Here is Gothmogs reply :
Under the current rules, it's legal (since the "action" or "trigger" does
not itself produce immediate game input).

/Gothmog

Hope i cleared up a few confusions. So, until further notice, door variables are legal.

Best regards,
Voile.
Moonshade2000-12-10 16:44:08
According to the last Fror's post it isn't illegal to screw other people
who use poor written actions.
Aragazt2000-12-10 16:50:03
So, was Kurast demoted?
He is level 17 now, was level 24 a day ago...
a snot2000-12-10 17:37:25

since sending this line causes the opponents client to do send input to the game that drastically effects pk, the pukes in this log should be demoted!
Axel2000-12-10 18:12:07
sure I thought it was funny - as long as it happens once in a while - now all
the kiddies will start doing this shit
Unknown2000-12-10 18:20:07
Well.. Demotion or not.. I wonder why people do not learn how to use their clients... I myself use the trigger Voile talk about, but in another way.
Like "#tri ^The &doorname seems to be closed." That way the client(zmud in my case, dont know about jmc) will interpret only 1 word and not a sentence. And by using a ^ before your triggers you easily avoid the situation of dropping all your stuff, standing there all naked ;-)
Manatark2000-12-10 18:28:36
Ppl is it really that hard to configure clients so that this kind of shit wouldn't work?
Murdok2000-12-10 18:43:40
Configuring clients are easy... But my guess is that actions/triggers are borrowed among the friends and noone really takes any time to look at what they get and have no idea about what their triggers do. As I wrote as a comment in another log: Don't use it unless you know what they do.
Vorlin2000-12-10 19:31:09
Using the reasoning of so many here, no murderer should ever be sent to prison. I mean, the victim should have learned to defend themself! Their dying is clearly their fault. *sarcasm off* Yes, people should learn to use their clients well. No, people should not be abused by others who exploit game mechanics (emotes) to take advantage of their ignorance. Normally the Mume management shows a decent sense of what should and shouldn't be allowed, in this case I feel they've dropped the ball. Maybe they just dislike client users so much that they don't feel like they should be defended from abuse? I dunno.
Cur2000-12-10 19:45:56
Well, I think that the management has been protecting rather than harrassing the client users so far, so I totally disagree with you, Vorlin.
Pampalini2000-12-10 20:08:26
If you have said it i would be perfect - you cant get demoted for what you say
i hope...
Vorlin2000-12-10 21:51:34
Maybe I'm missing something obvious, but in what way have client users been protected by mume management?
Rippin2000-12-10 22:37:22
My 2pence: Demote orc, sending out game input is illegal.
Emoteing is dead! R.I.P. should get u demoted aswell.

As for action: setting variable in action is NOT illegal yet?
I use #color command in trigger, which will make me try to use the same input from game. This is by no means illegal, and if u try it on me, i think 95% of all gods will agree with me that u are in serious shit.

Just getting those with power.... :)
Cur2000-12-12 13:51:04
Well, the management has not exactly reacted with lightning speed when people have been using their clients to gain an unfair advantage so far. Remember how long the actionhitters roamed Arda before actionhitting was finally made illegal? And how long we protested about people autotracking until they finally banned that too? And how long we have been saying that open/close doortriggers are unfair before that finally got (partially) banned too? Or how about the fact that it isn't illegal to make your client automatically insert the direction and doorname of any secret passage anywhere, triggered by room name and acted upon (open/close) by pressing a single key? I mean, why even bother mapping? Just get the file from a friend or labmate, and roam at will. Some people even have their client automatically warn them of dt's in adjacent rooms. No, the management could be doing -way- more to restrict the power of the clientusers.
Jahara the Nois2000-12-12 17:12:35
Leave Rogon alone Nerf, or you shall feel the power of noise.
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