Nazgum vs Ramiris, in Moria
posted by Nazgum
2000-12-12 03:21:32
<- Back Down to comments Down to last comment
Gruelling fight between thief and puke mage (one of the better fun players in th
### Enter moria to see what's up, Find tracks of an elf, so I track around some without being able to catch up to him too see he's
crossed my tracks and is now tracking me, so I decide to set up a nasty little trap ###

-\|/-\|/-\|/-\|/-\|/-You see:
   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of *an Elf* leading up (done less than 3 hours ago).
   - a track of *an Elf* coming from below (done less than 3 hours ago).
   - a track of an Orc leading up (done less than 5 hours ago).
   - a track of an Orc coming from the west (done less than 5 hours ago).
   - a track of an Orc leading west (done less than 5 hours ago).
   - a track of an Orc coming from below (done less than 6 hours ago).

\|/u
-\e
You stop searching.

o W S C HP:Hurt>e
Underground Square
Exits: South West.

o W S C HP:Hurt>open DeadlyPassage
u
Ok.

### not far from this area there is 2 dt's, the twisting irondoor maze rooms, and many closable pickable doors, a rather fun place to fight and where I wanted to battle ###

o W S C HP:Hurt>l d
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Hurt>The roughly dug tunnel veers westward and then comes to an end.  Among the
litter of carelessly scattered stones, you see an odd DeadlyTunnel of stone on the
floor of the tunnel.
The DeadlyTunnel is open.

o W S C HP:Hurt>close DeadlyTunnel
Ok.

o W S C HP:Hurt>search t
|You begin to search ...

### I had just run into him and wasn't sure if thief or mage so I search and whois and while doing so he arrives :p  I started out hurt and thirsty with no water, bad disadvantage ###

/-\|o W S C HP:Hurt>whoi ramiris
Ramiris the Prince of Amber is a level thirty-six Keebler Wizard.

             I DON'T enchant, sanct, heal or portal!

o W S C HP:Hurt>st
n
n

*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt>
*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
*Ramiris the Keebler Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You lightly pierce *Ramiris the Keebler Elf*'s body and tickle it.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Miners' Barracks
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: North East South.

o W S C HP:Hurt>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt>
A white rat tries to hit you, but your parry is successful.

* W S C HP:Hurt a white rat:Healthy>
You flee head over heels.
Miners' Barracks
Exits: South Down.

o W S C HP:Hurt>d
s
w
s
f
f
f
yell Linkless :(
nazgum
xxxx
xxxx


                        ***  Mume  VII  ***

                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.

          Original code DikuMUD I (view credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? Account pass phrase: 

Character password: 

Reconnecting.

###  Here I lost link for almost 30 seconds and figured I was dead, my ping was around 450 ms, with small freezes here and there, but I have only seen ramiris solo, so I didn't think he'd call group and I would get a fight ###

o W S C HP:Hurt>l
o W S C HP:Hurt>Miners' Barracks

o W S C HP:Hurt>l

*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Hurt>n
Miners' Barracks
*Ramiris the Keebler Elf* is standing here.

* W S C HP:Hurt>w
*Ramiris the Keebler Elf* leaves south.
Alas, you cannot go that way...

o W S C HP:Hurt>
Alas, you cannot go that way...

o W S C HP:Hurt>s
w
Miners' Barracks
A white rat is here, fighting *Ramiris the Keebler Elf*.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
*Ramiris the Keebler Elf* is here, fighting a white rat.
Exits: North East South.

* W S C HP:Hurt>*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves north.
Alas, you cannot go that way...

o W S C HP:Hurt>s
s
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Hurt>*Ramiris the Keebler Elf* has arrived from the north.
Alas, you cannot go that way...

* W S C HP:Hurt>l d
The roughly dug tunnel veers westward and then comes to an end.  Among the
litter of carelessly scattered stones, you see an odd DeadlyTunnel of stone on the
floor of the tunnel.
The DeadlyTunnel is closed.

* W S C HP:Hurt>c
Cast what which where?

* W S C HP:Hurt>close DeadlyTunnel
n

*Ramiris the Keebler Elf* leaves north.

o W S C HP:Hurt>n
It's already closed!
*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Hurt>*Ramiris the Keebler Elf* begins some strange incantations...
Miners' Barracks
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: North East South.

o W S C HP:Hurt>Miners' Barracks
Exits: South Down.

o W S C HP:Hurt>d
Mine Office
Exits: West Up.

### The first dt is west here, it depends on dex and is timed I believe, so I usually get through easy where a mage would have problems ###

o W S C HP:Hurt>draw
w
w
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W S C HP:Hurt>Vestibule
Exits: East West.
Two wall panels spring open!  A pair of huge ponderous stone wheels rolls out,
bearing down upon you!
A large stone wheel slams into you!
That really did HURT!
You barely manage to dive through the stones before they trap you in!

### damn, shit luck, this seals the exit too ###

o W S C HP:Wounded>A huge, smooth stonewheel has sealed off the passage.

o W S C HP:Wounded>w

Mine Office

o W S C HP:Wounded>A huge, smooth stonewheel has sealed off the passage.

o W S C HP:Wounded>ex
West  - Vestibule
Up    - Miners' Barracks

o W S C HP:Wounded>l e
l u
Nothing special there...

o W S C HP:Wounded>u
o W S C HP:Wounded>Miners' Barracks
Exits: South Down.

o W S C HP:Wounded>s
Miners' Barracks
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: North East South.

o W S C HP:Wounded>e

A white rat tries to hit you, but your parry is successful.
You flee head over heels.
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>n
e
Miners' Barracks
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: North East South.

o W S C HP:Wounded>Rampway into a Mine
Exits: South West.

o W S C HP:Wounded>s
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
Exits: North East.

o W S C HP:Wounded>e
A Narrow Mine Tunnel
Exits: West Down.

o W S C HP:Wounded>l d
The stair is very old. If you move carefully, though, it might support your
weight.

o W S C HP:Wounded>ex
West  - A Narrow Mine Tunnel
Down  - The Copper Caverns

o W S C HP:Wounded>d
The Copper Caverns
An iron pick has been dropped here.
Exits: East Up.

o W S C HP:Wounded>e
The Copper Caverns
Exits: North South West.

o W S C HP:Wounded>ex
North - The Copper Caverns
South - The Copper Road
West  - The Copper Caverns

o W S C HP:Wounded>s
The Copper Road
Exits: North East.

o W S C HP:Wounded>e
The Copper Road
Exits: South West.

o W S C HP:Wounded>s
The Copper Road
A fierce bat is here, lusting for your blood.
A pair of tiny eyes gleam at you from the shadows.
Exits: North East.

o W S C HP:Wounded>k rat
You are too afraid.

o W S C HP:Wounded>cha wim 0
Wimpy set to: 0

o W S C HP:Wounded>k rat
o W S C HP:Wounded a packrat:Bad>
You pound a packrat's body extremely hard and shatter it.

o W S C HP:Wounded a packrat:Bad>
A bloodthirsty bat tries to hit you, but your parry is successful.

o W S C HP:Wounded a packrat:Bad>
A packrat tries to hit you, but your parry is successful.

o W S C HP:Wounded a packrat:Bad>
You swiftly dodge a bloodthirsty bat's attempt to hit you.

o W S C HP:Wounded a packrat:Bad>
You swiftly dodge a packrat's attempt to hit you.

o W S C HP:Wounded a packrat:Bad>
You pound a packrat's right forefoot extremely hard and shatter it.
You receive your share of experience.
It's really not interesting anymore! 
Your blood freezes as you hear a packrat's death cry.
A packrat is dead! R.I.P.

o W S C HP:Wounded a bloodthirsty bat:Healthy>exa corpse

*Ramiris the Keebler Elf* has arrived from the north.
You swiftly dodge a bloodthirsty bat's attempt to hit you.

* W S C HP:Wounded a bloodthirsty bat:Healthy>corpse (here) : 
Nothing.
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded a bloodthirsty bat:Healthy>f
s
You flee head over heels.
The Copper Road
Exits: South West.

o W S C HP:Wounded>e
The Copper Road
The corpse of a packrat is lying here.
A fierce bat is here, lusting for your blood.
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

* W S C HP:Wounded>e
*Ramiris the Keebler Elf* leaves north.
The Copper Road
Exits: North East West.

o W S C HP:Wounded>e
The Copper Road
Exits: North East South West.

o W S C HP:Wounded>A Side Passage
A large and somewhat round fungus grows from the floor.
Exits: North East West.

o W S C HP:Wounded>w
The Copper Road
Exits: North East South West.

o W S C HP:Wounded>n
A Dark Passage
Exits: East South Up.

o W S C HP:Wounded>u
A Twisting, Narrow Passage
Exits: South West Down.

o W S C HP:Wounded>ex
l s
South - A Twisting, Narrow Passage
West  - A Twisting, Narrow Passage
Down  - A Dark Passage

o W S C HP:Wounded>The dark red walls of the tunnel bend after a few meters.

o W S C HP:Wounded>
A large bat has arrived from the west.

o W S C HP:Wounded>s
A Twisting, Narrow Passage
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: North South.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.

o W S C HP:Wounded>n
A Twisting, Narrow Passage
A large bat is here, hanging in the darkness.
*Ramiris the Keebler Elf* is standing here.
Exits: South West Down.

* W S C HP:Wounded>s

*Ramiris the Keebler Elf* leaves south.

o W S C HP:Wounded>l s
A Twisting, Narrow Passage
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
*Ramin
ris the Keebler Elf* is standing here.
Exits: North South.

* W S C HP:Wounded>The tortuous tunnel vanishes behind a bend.

* W S C HP:Wounded>
*Ramiris the Keebler Elf* leaves north.

o W S C HP:Wounded>A Twisting, Narrow Passage
A large bat is here, hanging in the darkness.
*Ramiris the Keebler Elf* is standing here.
Exits: South West Down.

* W S C HP:Wounded>w

A large bat tries to hit *Ramiris the Keebler Elf*, but he parries
successfully.

* W S C HP:Wounded>A Twisting, Narrow Passage
A large and somewhat round fungus grows from the floor.
A large bat is here, hanging in the darkness.
Exits: East Up.

o W S C HP:Wounded>u
A Dark Sloping Road
Exits: North West Down.

o W S C HP:Wounded>d
e
A Twisting, Narrow Passage
A large and somewhat round fungus grows from the floor.
A large bat is here, hanging in the darkness.
Exits: East Up.

o W S C HP:Wounded>A Twisting, Narrow Passage
A large bat is here, hanging in the darkness.
Exits: South West Down.
A large bat leaves west.

o W S C HP:Wounded>s
A Twisting, Narrow Passage
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: Nos
rth South.

o W S C HP:Wounded>The Copper Road
Exits: North East West.
You suddenly notice a bloodthirsty bat.

o W S C HP:Wounded>
You hear some apparently close noise coming from the north.

o W S C HP:Wounded>n
n
A Twisting, Narrow Passage
Exits: North South.

o W S C HP:Wounded>A Twisting, Narrow Passage
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: South West Down.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.
You smell blood.

o W S C HP:Wounded>d
A Dark Passage
Exits: East South Up.

o W S C HP:Wounded>e
*Ramiris the Keebler Elf* has arrived from the south.
A Dark Passage
Some tough lichen grows on the rocks.
Exits: South West.

o W S C HP:Wounded>s

*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Wounded>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded>w
Chamber of Bats
On the ground, there are three fleshy fungi.
Exits: North South West.

o W S C HP:Wounded>n
Chamber of Bats
There are three fleshy fungi here.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
The queen bat is here, eyeing you warily.
A large bat is here, hanging in the darkness.
Exits: East South.

o W S C HP:Wounded>
A large bat leaves south.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>s
e
*Ramiris the Keebler Elf* has arrived from the east.
A Side Passage
A large and somewhat round fungus grows from the floor.
Exits: North East West.
You suddenly notice a large bat.

o W S C HP:Wounded>A Side Passage
Exits: North East South West.

o W S C HP:Wounded>e
A Side Passage
Exits: South West.

o W S C HP:Wounded>s
The Copper Road
Exits: North East West.

o W S C HP:Wounded>w
w
The Copper Road
Exits: North East West.

o W S C HP:Wounded>w
The Copper Road
An iron pick has been dropped here.
Exits: North East.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>n
w
w
The Copper Road
A fierce bat is here, lusting for your blood.
Exits: North East South West.

o W S C HP:Wounded>The Copper Road
Exits: North East West.

o W S C HP:Wounded>The Copper Road
The corpse of a packrat is lying here.
Exits: North East.

o W S C HP:Wounded>w
n
Alas, you cannot go that way...

o W S C HP:Wounded>w
w
The Copper Road
Exits: South West.

o W S C HP:Wounded>The Copper Road
Exits: North East.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>n
w
w
The Copper Caverns
Exits: North South West.

o W S C HP:Wounded>The Copper Caverns
An iron pick has been dropped here.
Exits: East Up.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>u
A Narrow Mine Tunnel
Exits: West Down.

o W S C HP:Wounded>w
w
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
Exits: North East.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>n
Rampway into a Mine
Exits: South West.

o W S C HP:Wounded>w
n
Moving up the slope is really hard.
Miners' Barracks
Exits: North East South.

o W S C HP:Wounded>Miners' Barracks
Exits: South Down.

o W S C HP:Wounded>d
Mine Office
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: West Up.

o W S C HP:Wounded>l w
Through the arch you see a plain, short corridor, unobstructed except for some
trash and unadorned except for some marks on the walls and floor.  Beyond
it, you can discern some heavy metal drawers in the far wall of the room
beyond.

o W S C HP:Wounded>
A white rat tries to hit you, but your parry is successful.

o W S C HP:Wounded a white rat:Healthy>
You swiftly dodge a white rat's attempt to hit you.

o W S C HP:Wounded a white rat:Healthy>f

You pound a white rat's right hindfoot extremely hard and shatter it.
A white rat is mortally wounded and will die soon if not aided.

o W S C HP:Wounded a white rat:Dying>PANIC! 
You can't quit the fight!

o W S C HP:Wounded a white rat:Dying>
Saving Nazgúm.

o W S C HP:Wounded a white rat:Dying>
You swiftly dodge a white rat's attempt to hit you.

o W S C HP:Wounded a white rat:Dying>
You swiftly dodge a white rat's attempt to hit you.

o W S C HP:Wounded a white rat:Dying>
You pound a white rat's head extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a white rat's death cry.
A white rat is dead! R.I.P.

o W S C HP:Wounded a white rat:Healthy>f
You flee head over heels.
A huge, smooth stonewheel has sealed off the passage.
A huge, smooth stonewheel has sealed off the passage.
A huge, smooth stonewheel has sealed off the passage.
PANIC! 
You couldn't escape!

o W S C HP:Wounded a white rat:Healthy>f
You flee head over heels.
Miners' Barracks
Exits: South Down.

o W S C HP:Wounded>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Wounded>d

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded>u
Mine Office
The corpse of a white rat is lying here.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: West Up.
A white rat tries to hit you, but your parry is successful.

o W S C HP:Wounded a white rat:Fine>f
No way! 
You are fighting for your life!
You pound a white rat's right foreleg extremely hard and shatter it.
A white rat is incapacitated and will slowly die, if not aided.

o W S C HP:Wounded a white rat:Dying>
You flee head over heels.
Miners' Barracks
Exits: South Down.

o W S C HP:Wounded>s
s
Miners' Barracks
*Ramiris the Keebler Elf* is standing here (Shrouded).
Exits: North East South.

* W S C HP:Wounded>A Tunnel Through Walls
Exits: North Down.

o W S C HP:Wounded>d
The DeadlyTunnel seems to be closed.

o W S C HP:Wounded>open DeadlyTunnel
d
Ok.

o W S C HP:Wounded>Underground Square
Exits: South West Up.

o W S C HP:Wounded>u
A Tunnel Through Walls
*Ramiris the Keebler Elf* is standing here (Shrouded).
Exits: North Down.

* W S C HP:Wounded>d

*Ramiris the Keebler Elf* leaves down.

o W S C HP:Wounded>Underground Square
*Ramiris the Keebler Elf* is standing here (Shrouded).
Exits: South West Up.

* W S C HP:Wounded>u
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Wounded>
*Ramiris the Keebler Elf* has arrived from below.

* W S C HP:Wounded>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded>d
Underground Square
Exits: South West Up.

o W S C HP:Wounded>s
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>e
Underground Intersection
Exits: North East South West.

o W S C HP:Wounded>e
Bend in Durin's Way
Exits: North East West.

o W S C HP:Wounded>n
Curving Underground Avenue
Exits: East South.

o W S C HP:Wounded>e
Durin's Way
Exits: North West.

o W S C HP:Wounded>w
Curving Underground Avenue
Exits: East South.

o W S C HP:Wounded>s
w
Bend in Durin's Way
Exits: North East West.

o W S C HP:Wounded>w
Underground Intersection
Exits: North East South West.

o W S C HP:Wounded>Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>e
n
Underground Intersection
Exits: North East South West.

o W S C HP:Wounded>n
Dark Road
Exits: North South.

o W S C HP:Wounded>Dark Smooth Road
Exits: North South West.

o W S C HP:Wounded>sco
draw

*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Wounded>wim
177/419 hit, 42/42 mana, and 104/159 moves.

* W S C HP:Wounded>s
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a dark orkish shortsword, looking very evil-minded.
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded>w
cha mood wim
Ok.

* W S C HP:Wounded>Dark Road
Exits: North South.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>
*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Wounded>n
w

*Ramiris the Keebler Elf* leaves south.

o W S C HP:Wounded>n
Dark Smooth Road
Exits: North South West.

o W S C HP:Wounded>Moving up the slope is really hard.
Dimly Lit Room
An orkish female is here, spitting and glaring at you.
An orkish female is here, spitting and glaring at you.
An orkish female is here, spitting and glaring at you.
A commanding Durghash is here, cruelly appraising you.
Exits: North Down.

* W S C HP:Wounded>Dimly Lit Room
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small vicious black rat squeaks at you for disturbing it.
Exits: South West.

* W S C HP:Wounded>w
Bend in a Narrow Passage
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East.

o W S C HP:Wounded>n
A Landing
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: South Down.

o W S C HP:Wounded>w
d
Alas, you cannot go that way...

o W S C HP:Wounded>Weapons Room
A small vicious black rat squeaks at you for disturbing it.
Exits: South Up Down.

o W S C HP:Wounded>s
End of a Gallery
Exits: North South West.

o W S C HP:Wounded>w
Rocky Mine Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.

o W S C HP:Wounded>w
w
Cluttered Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.

### with first way blocked from dt and him following good I decide to head for twisting maze area ###

o W S C HP:Wounded>A Sloping Tunnel
A great wolf with a sable coat glares around with red eyes.
Exits: East South.

o W S C HP:Wounded>w
s
Alas, you cannot go that way...

o W S C HP:Wounded>Winding Spiralling Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East.

o W S C HP:Wounded>e
e
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.

o W S C HP:Wounded>e
A Sloping Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A small vicious black rat squeaks ae
t you for disturbing it.
Exits: East West.
An orkish warrior tries to pound you, but your parry is successful.

o W S C HP:Wounded an orkish warrior:Healthy>
A lurg leader tries to slash you, but your parry is successful.

o W S C HP:Wounded an orkish warrior:Healthy>No way! 
You are fighting for your life!

o W S C HP:Wounded an orkish warrior:Healthy>f
e
No way! 
You are fighting for your life!
You pierce an orkish warrior's right arm extremely hard.

o W S C HP:Wounded an orkish warrior:Fine>e
You flee head over heels.
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.

o W S C HP:Wounded>A Sloping Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.
A vicious rat leaves east.

### not good patrols in the area (it's a small area) ###

o W S C HP:Wounded>e
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.

o W S C HP:Wounded>A Sloping Tunnel
Exits: East West.
You suddenly notice a large bat.
You hear some apparently very close noise coming from the west.

o W S C HP:Wounded>e
End of the Sloping Tunnel
Exits: North West.

o W S C HP:Wounded>l n
A huge, heavy irondoor with a narrow eyeslit cut through it bars the way north.
The irondoor is closed.

o W S C HP:Wounded>
You hear some apparently very close noise coming from the west.

o W S C HP:Wounded>pick irondoor
open irondoor
-Using your lockpicks, you try to pick the lock...

\|/-\|/-A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
Aye! 
You cannot concentrate any more...
You swiftly dodge an orkish warrior's attempt to slash you.

o W S C HP:Wounded an orkish warrior:Healthy>It seems to be locked.

o W S C HP:Wounded an orkish warrior:Healthy>f

You try to pierce an orkish warrior, but he parries successfully.

o W S C HP:Wounded an orkish warrior:Healthy>
You swiftly dodge an orkish warrior's attempt to pound you.

o W S C HP:Wounded an orkish warrior:Healthy>
A lurg leader tries to slash you, but your parry is successful.

o W S C HP:Wounded an orkish warrior:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

o W S C HP:Wounded an orkish warrior:Healthy>f

A dire wolf joins a lurg leader's fight.
A dire wolf tries to hit you, but your parry is successful.

o W S C HP:Wounded an orkish warrior:Healthy>
You flee head over heels.
A Sloping Tunnel
Exits: East West.

o W S C HP:Wounded>
A lurg leader has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o W S C HP:Wounded>w
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
A large bat is here, hanging in the darkness.
Exits: East West.

o W S C HP:Wounded>w
o W S C HP:Wounded>A Sloping Tunnel
Exits: East West.

o W S C HP:Wounded>
You hear some apparently very close noise coming from the east.

o W S C HP:Wounded>sco
187/419 hit, 42/42 mana, and 96/159 moves.

o W S C HP:Wounded>
A lurg leader has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o W S C HP:Wounded>back leader
/You begin to move silently to the back of your victim...

-\|Your victim has disappeared!
A lurg leader leaves east.
An orkish warrior leaves east.
An orkish warrior leaves east.
An orkish warrior leaves east.
A dire wolf leaves east.
A dire wolf leaves east.
A dire wolf leaves east.
You hear some apparently very close noise coming from the east.

o W S C HP:Wounded>
A lurg leader has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o W S C HP:Wounded>back leader
\You begin to move silently to the back of your victim...

|/-\|/-\|/-\|/-\|/-f
o W S C HP:Hurt a lurg leader:Healthy>
Oops, your victim seems to have sensed a danger!
A lurg leader swiftly dodges your attempt to pierce it.
A lurg leader says 'I'll rip you to pieces, scum!'

o W S C HP:Hurt a lurg leader:Healthy>
You swiftly dodge a dire wolf's attempt to hit you.
You swiftly dodge a lurg leader's attempt to slash you.

o W S C HP:Hurt a lurg leader:Healthy>e
You flee head over heels.
A Sloping Tunnel
Exits: East West.

o W S C HP:Hurt>A Sloping Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: East West.

o W S C HP:Hure
t>A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
A large bat is here, hanging in the darkness.
Exits: East West.
A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

o W S C HP:Hurt>pick irondoor
e
I see no irondoor here.
You swiftly dodge a lurg leader's attempt to slash you.

o W S C HP:Hurt a lurg leader:Healthy>
An orkish warrior joins a lurg leader's fight.
A dire wolf joins a lurg leader's fight.
You swiftly dodge a dire wolf's attempt to hit you.
You swiftly dodge an orkish warrior's attempt to slash you.

o W S C HP:Hurt a lurg leader:Healthy>No way! 
You are fighting for your life!

o W S C HP:Hurt a lurg leader:Healthy>f

A vicious rat leaves west.
You lightly pierce a lurg leader's body and tickle it.

o W S C HP:Hurt a lurg leader:Fine>w
PANIC! 
You can't quit the fight!

o W S C HP:Hurt a lurg leader:Fine>f
No way! 
You are fighting for your life!
An orkish warrior joins a lurg leader's fight.
You swiftly dodge an orkish warrior's attempt to slash you.

o W S C HP:Hurt a lurg leader:Fine>w

A dire wolf joins a lurg leader's fight.
You swiftly dodge a dire wolf's attempt to hit you.
A lurg leader swiftly dodges your attempt to pierce it.

o W S C HP:Hurt a lurg leader:Fine>
You flee head over heels.
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.

o W S C HP:Hurt>w
A Sloping Tunnel
Exits: East West.
You begin to feel thirsty.

o W S C HP:Hurt>Moving up the slope is really hard.
Winding Spiralling Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
Exits: North East.

o W S C HP:Hurt>
You hear some apparently close noise coming from the east.

o W S C HP:Hurt>drink 2.goblet
e
e
It's empty already.

### still no water ###

o W S C HP:Hurt>A Sloping Tunnel
Exits: East West.

o W S C HP:Hurt>e
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A large bat is here, hanging in the darkness.
Exits: East West.

o W S C HP:Hurt>A Sloping Tunnel
Exits: East West.
A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

o W S C HP:Hurt>e
A Sloping Tunnel
Exits: East West.

o W S C HP:Hurt>e
End of the Sloping Tunnel
Exits: North West.

o W S C HP:Hurt>pick irondoor
-Using your lockpicks, you try to pick the lock...
You hear some apparently very close noise coming from the west.

\|/-\|/-\|/-A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

The lock finally yields to your skill.
You swiftly dodge an orkish warrior's attempt to slash you.

### Got the door unlocked, I circle back to try and lure him here now ###

A Well-Trodden Passageway
*Ramiris the Keebler Elf* is standing here searching for something (Shrouded).
Exits: North South.

* W S C HP:Hurt>w
n
Alas, you cannot go that way...

* W S C HP:Hurt>w
*Ramiris the Keebler Elf* begins some strange incantations...
The boulders seems to be closed.

* W S C HP:Hurt>
Alas, you cannot go that way...

* W S C HP:Hurt>s
f
s
Partially Caved-in Tunnel
A small vicious black rat squeaks at you for disturbing it.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: East South West Up.

o W S C HP:Hurt>
You flee head over heels.
Burrow through Rocks
A small vicious black rat squeaks at you for disturbing it.
A large bat is here, hanging in the darkness.
A great wolf with a sable coat glares around with red eyes.
Exits: North South.

o W S C HP:Hurt>Rocky Mine Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
Exits: North East South West.

o W S C HP:Hurt>w
w
Cluttered Tunnel
Exits: East West.

o W S C HP:Hurt>w
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South.

o W S C HP:Hurt>w
Alas, you cannot go that way...
You hear some apparently rather far noise coming from the east.

o W S C HP:Hurt>s
Alas, you cannot go that way...

o W S C HP:Hurt>e
Winding Spiralling Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small vicious black rat squeaks at you for disturbing it.
Exits: North East.
A vicious rat has arrived from the north.

o W S C HP:Hurt>e
e
A Sloping Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.

o W S C HP:Hurt>e
e
A Sloping Tunnel
Exits: East West.

o W S C HP:Hurt>A Sloping Tunnel
Exits: East West.
You suddenly notice a large bat.

o W S C HP:Hurt>A Sloping Tunnel
Exits: East West.

o W S C HP:Hurt>l n
End of the Sloping Tunnel
Exits: North West.

o W S C HP:Hurt>A huge, heavy irondoor with a narrow eyeslit cut through it bars the way north.
The irondoor is closed.

o W S C HP:Hurt>open irondoor
Ok.

o W S C HP:Hurt>n
s
The Lurgs' Door
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North South West.

### yea inside the irondoor almost every room has this kinda mob set up, so the general idea is to get someone inside and you outside and lock the door.  I think that area would easily take out a group of 6-8 pukes, but I can never seem to get them to follow me to here ###

### after some waiting he doesn't show yet again, I think he was making sure he know the area good before charging in, there is lots of mobs, so I go back again to find him ###

o W S C HP:Wounded Move:Tired>n
Burrow through Rocks
A small vicious black rat squeaks at you for disturbing it.
Exits: North South.

o W S C HP:Wounded Move:Tired>n

A vicious rat has arrived from the south.

o W S C HP:Wounded Move:Tired>The DeadlyTunnel seems to be closed.

o W S C HP:Wounded Move:Tired>open DeadlyTunnel
n
You hear some apparently close noise coming from the south.

Ok.

o W S C HP:Wounded Move:Tired>Partially Caved-in Tunnel
*Ramiris the Keebler Elf* is resting here (Shrouded).
Exits: East South West Up.

* W S C HP:Wounded Move:Tired>s

*Ramiris the Keebler Elf* stops resting, and clambers on his feet.

* W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* leaves west.

o W S C HP:Wounded Move:Tired>Burrow through Rocks
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: North South.

o W S C HP:Wounded Move:Tired>n

A lurg leader has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.

o W S C HP:Wounded Move:Tired>Partially Caved-in Tunnel
*Ramiris the Keebler Elf* is standing here (Shrouded).
Exits: East South West Up.

* W S C HP:Wounded Move:Tired>l s
*Ramiris the Keebler Elf* closes the hiddenDeadlyTunnel.

Against the southern wall of the tunnel is a disorderly pile of rubble the
height of the tunnel.  Half-buried stone DeadlyTunnels stand here at odd angles.

* W S C HP:Wounded Move:Tired>s

*Ramiris the Keebler Elf* leaves west.

o W S C HP:Wounded Move:Tired>open DeadlyTunnel
Alas, you cannot go that way...

o W S C HP:Wounded Move:Tired>s
I see no DeadlyTunnel here.
The hiddenDeadlyTunnel is opened from the other side.
A lurg leader has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
A lurg leader closes the hiddenDeadlyTunnel.

o W S C HP:Wounded Move:Tired>
Alas, you cannot go that way...

o W S C HP:Wounded Move:Tired>s

*Ramiris the Keebler Elf* has arrived from the west.
You swiftly dodge an orkish warrior's attempt to slash you.

* W S C HP:Wounded Move:Tired an orkish warrior:Healthy>No way! 
You are fighting for your life!

* W S C HP:Wounded Move:Tired an orkish warrior:Healthy>f

You pierce an orkish warrior's right arm very hard.

* W S C HP:Wounded Move:Tired an orkish warrior:Fine>
A lurg leader tries to slash you, but your parry is successful.
You swiftly dodge an orkish warrior's attempt to pound you.

* W S C HP:Wounded Move:Tired an orkish warrior:Fine>
You flee head over heels.
End of a Mine Tunnel
Exits: East West.

o W S C HP:Wounded Move:Tired>
A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

o W S C HP:Wounded Move:Tired>w

A dire wolf tries to hit you, but your parry is successful.

o W S C HP:Wounded Move:Tired a dire wolf:Healthy>No way! 
You are fighting for your life!

o W S C HP:Wounded Move:Tired a dire wolf:Healthy>f
*Ramiris the Keebler Elf* has arrived from the west.
You flee head over heels.
Rough Tunnel
Exits: East West.
A lurg leader has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.

o W S C HP:Wounded Move:Tired>w

You swiftly dodge an orkish warrior's attempt to slash you.

o W S C HP:Wounded Move:Tired an orkish warrior:Fine>
You swiftly dodge a dire wolf's attempt to hit you.
A lurg leader says 'YOU! Nazgúm! 
You will die before your time.'
You swiftly dodge a lurg leader's attempt to slash you.
You pierce an orkish warrior's right foot extremely hard.

o W S C HP:Wounded Move:Tired an orkish warrior:Fine>w
No way! 
You are fighting for your life!

o W S C HP:Wounded Move:Tired an orkish warrior:Fine>f
w

A dire wolf joins a dire wolf's fight.
A dire wolf tries to hit you, but your parry is successful.

o W S C HP:Wounded Move:Tired an orkish warrior:Fine>w
No way! 
You are fighting for your life!

o W S C HP:Wounded Move:Tired an orkish warrior:Fine>
You flee head over heels.
Mithril Storage
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: East South West.

o W S C HP:Wounded Move:Tired>Rough Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: East West.

o W S C HP:Wounded Move:Tired>End of a Mine Tunnel
Exits: East West.

o W S C HP:Wounded Move:Tired>
A lurg leader has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o W S C HP:Wounded Move:Tired>w
Partially Caved-in Tunnel
*Ramiris the Keebler Elf* is standing here (Shrouded).
Exits: East West Up.

* W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* passes dangerously close to your hiding place.

* W S C HP:Wounded Move:Tired>u
A Well-Trodden Passageway
Exits: North South.

o W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* has suddenly arrived.

* W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded Move:Tired>s
Partially Caved-in Tunnel
Exits: East West Up.

o W S C HP:Wounded Move:Tired>open hiddenDeadlyTunnel
w
It seems to be locked.

o W S C HP:Wounded Move:Tired>A Sloping Tunnel
A great wolf with a sable coat glares around with red eyes.
Exits: East West.

o W S C HP:Wounded Move:Tired>w

You hear some apparently very close noise coming from the east.

o W S C HP:Wounded Move:Tired>Spiralling Tunnel
Exits: North East.

o W S C HP:Wounded Move:Tired>n

You hear some apparently very close noise coming from the east.

o W S C HP:Wounded Move:Tired>Spiralling Tunnel
Some tough lichen grows on the rocks.
Exits: East South.

o W S C HP:Wounded Move:Tired>stat
OB: 86%, DB: 53%, PB: 100%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 670,148 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- novoid
- panic
- noquit

o W S C HP:Wounded Move:Tired>e

You hear some apparently rather far noise coming from the south.

o W S C HP:Wounded Move:Tired>Sloping Windy Tunnel
Exits: East West.

o W S C HP:Wounded Move:Tired>e
Bend in the Sloping Tunnel
Exits: South West.

o W S C HP:Wounded Move:Tired>s
Junction
Exits: North East South.

o W S C HP:Wounded Move:Tired>e
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>e
Bend in the Narrow Passage
Exits: North South West.

o W S C HP:Wounded Move:Tired>
You are thirsty.

o W S C HP:Wounded Move:Tired>ex
North - Very Narrow Passage
South - A closed 'irondoor'
West  - Narrow Passage

o W S C HP:Wounded Move:Tired>s
The irondoor seems to be closed.

o W S C HP:Wounded Move:Tired>pick irondoor
open irondoor
\Using your lockpicks, you try to pick the lock...

|/-\|/-\|/-\The lock finally yields to your skill.

o W S C HP:Wounded Move:Tired>
Ok.

o W S C HP:Wounded Move:Tired>s
n
The Commander's Door
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North East South.

### This is the backway outta same twisting maze area I tried earlier, and same mob setup as you can see, so I figure maybe try to get him in this way ###

* W S C HP:Wounded Move:Tired>Bend in the Narrow Passage
Exits: North South West.

o W S C HP:Wounded Move:Tired>l s
l
There is a heavy irondoor with a spyhole and keyslot in the south wall.
The irondoor is open.

o W S C HP:Wounded Move:Tired>Bend in the Narrow Passage

o W S C HP:Wounded Move:Tired>stat
sco
OB: 86%, DB: 53%, PB: 101%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 670,148 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- novoid
- panic
- noquit

o W S C HP:Wounded Move:Tired>160/419 hit, 42/42 mana, and 35/159 moves.

o W S C HP:Wounded Move:Tired>stat
OB: 86%, DB: 53%, PB: 101%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 670,148 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- novoid
- panic
- noquit

o W S C HP:Wounded Move:Tired>sco
161/419 hit, 42/42 mana, and 37/159 moves.

o W S C HP:Wounded Move:Tired>time
According to the Dúnadan calendar, it is:
7pm on Mersday, the 29th of Winterfilth, Year 2856 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Mon Dec 11 23:36:55 2000 GMT.
Last reboot due to a crash at Mon Dec 11 20:37:48 2000 GMT

o W S C HP:Wounded Move:Tired>l
Bend in the Narrow Passage

o W S C HP:Wounded Move:Tired>where
Players in your zone
--------------------
Nazgúm               - Bend in the Narrow Passage

o W S C HP:Wounded Move:Tired>w
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>e
Bend in the Narrow Passage
Exits: North South West.

o W S C HP:Wounded Move:Tired>stat
OB: 86%, DB: 53%, PB: 101%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 670,148 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- novoid
- panic
- noquit

o W S C HP:Wounded Move:Tired>w
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>w
Junction
Exits: North East South.

o W S C HP:Wounded Move:Tired>ex
l
North - Bend in the Sloping Tunnel
East  - Narrow Passage
South - Deadend Tunnel

o W S C HP:Wounded Move:Tired>Junction

o W S C HP:Wounded Move:Tired>stat
OB: 86%, DB: 53%, PB: 101%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 670,148 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- novoid
- panic
- noquit

o W S C HP:Wounded Move:Tired>l
Junction

o W S C HP:Wounded Move:Tired>l in sable
pouch (used) : 
five flasks of orkish draught
a stone

o W S C HP:Wounded Move:Tired>l in 2.sable
pouch (used) : 
four piles of short, black fur
twenty-three receipts
four short, moist tails
three vials of preserved blood

o W S C HP:Wounded Move:Tired>
You hear some apparently very far noise coming from the north.

o W S C HP:Wounded Move:Tired>drink goblet
It's empty already.

o W S C HP:Wounded Move:Tired>e
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>
You hear some apparently very far noise coming from the west.

o W S C HP:Wounded Move:Tired>drink 2.goblet
It's empty already.

### i still got no freaking water ###

o W S C HP:Wounded Move:Tired>
You hear some apparently rather far noise coming from the west.

o W S C HP:Wounded Move:Tired>e
e
Bend in the Narrow Passage
Exits: North South West.

o W S C HP:Wounded Move:Tired>
Alas, you cannot go that way...

o W S C HP:Wounded Move:Tired>
You hear some apparently rather far noise coming from the west.

o W S C HP:Wounded Move:Tired>
You hear some apparently very far noise coming from the west.

o W S C HP:Wounded Move:Tired>
You feel bolder.
You are thirsty.

o W S C HP:Wounded Move:Tired>w
w
o W S C HP:Wounded Move:Tired>Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>Junction
Exits: North East South.

o W S C HP:Wounded Move:Tired>r
You sit down and rest your tired bones.

o W S C HP:Wounded Move:Tired>l

*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* leaves east.

o W S C HP:Wounded Move:Tired>Junction

o W S C HP:Wounded Move:Tired>st

You hear some apparently close noise coming from the north.

o W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* has arrived from the east.

* W S C HP:Wounded Move:Tired>e
You stop resting, and stand up.

* W S C HP:Wounded Move:Tired>e
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>Bend in the Narrow Passage
Exits: North South West.

o W S C HP:Wounded Move:Tired>
You hear some apparently rather far noise coming from the west.

o W S C HP:Wounded Move:Tired>
You hear some apparently close noise coming from the west.

o W S C HP:Wounded Move:Tired>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Wounded Move:Tired>
You hear some apparently very close noise coming from the west.

* W S C HP:Wounded Move:Tired>s

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded Move:Tired>The Commander's Door
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North East South.

* W S C HP:Wounded Move:Tired>n

You swiftly dodge a bulky cave troll's attempt to crush you.

* W S C HP:Wounded Move:Tired a bulky cave troll:Healthy>No way! 
You are fighting for your life!

* W S C HP:Wounded Move:Tired a bulky cave troll:Healthy>f

You pierce a bulky cave troll's body hard and tickle it.

* W S C HP:Wounded Move:Tired a bulky cave troll:Fine>
You flee head over heels.
Commander's Hovel
A large cave troll sniffs the air, sensing an intruder is near.
A commanding Durghash is here, cruelly appraising you.
Exits: West.

o W S C HP:Wounded Move:Tired>w
n
The Commander's Door
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North East South.

* W S C HP:Wounded Move:Tired>Bend in the Narrow Passage
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: North South West.
A lurg leader leaves north.
An orkish warrior leaves north.
An orkish warrior leaves north.
An orkish warrior leaves north.
A dire wolf leaves north.
A dire wolf leaves north.
A dire wolf leaves north.
You hear some apparently very close noise coming from the north.

o W S C HP:Wounded Move:Tired>
A commanding orc has arrived from the south.
A cave troll has arrived from the south.

o W S C HP:Wounded Move:Tired>
A lurg leader has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.

o W S C HP:Wounded Move:Tired>w
Narrow Passage
Exits: East West.

o W S C HP:Wounded Move:Tired>w
Junction
Exits: North East South.

o W S C HP:Wounded Move:Tired>
You hear some apparently very close noise coming from the east.

o W S C HP:Wounded Move:Tired>s
Deadend Tunnel
A canoe has been left here.
A bulky cave troll is here, looking like a massive pile of stone.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: North.

* W S C HP:Wounded Move:Tired>n
Junction
A commanding Durghash is here, cruelly appraising you.
A large cave troll sniffs the air, sensing an intruder is near.
Exits: North East South.
A lurg leader has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.

o W S C HP:Wounded Move:Tired>
A commanding orc tries to slash you, but your parry is successful.

o W S C HP:Wounded Move:Tired a commanding orc:Healthy>
A commanding orc swiftly dodges your attempt to pierce it.

o W S C HP:Wounded Move:Tired a commanding orc:Healthy>
A cave troll crushes your body extremely hard.
You feel a strong ache there!
A dire wolf tries to hit you, but your parry is successful.

o W S C HP:Wounded Move:Tired a commanding orc:Healthy>s
f
No way! 
You are fighting for your life!

o W S C HP:Wounded Move:Tired a commanding orc:Healthy>
You flee head over heels.
Deadend Tunnel
A canoe has been left here.
A bulky cave troll is here, looking like a massive pile of stone.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: North.

* W S C HP:Wounded Move:Tired>
A commanding orc has arrived from the north.
A cave troll has arrived from the north.

* W S C HP:Wounded Move:Tired>n
n

A lurg leader has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.

* W S C HP:Wounded Move:Tired>Junction
Exits: North East South.

o W S C HP:Wounded Move:Tired>Bend in the Sloping Tunnel
Exits: South West.

o W S C HP:Wounded Move:Tired>w
w
Sloping Windy Tunnel
Exits: East West.

o W S C HP:Wounded Move:Tired>Moving up the slope is really hard.
Spiralling Tunnel
Some tough lichen grows on the rocks.
Exits: East South.

o W S C HP:Wounded Move:Slow>
You hear some apparently rather far noise coming from the east.

o W S C HP:Wounded Move:Slow>s
Moving up the slope is really hard.
Spiralling Tunnel
A great wolf with a sable coat glares around with red eyes.
Exits: North East.

o W S C HP:Wounded Move:Slow>e
Moving up the slope is really hard.
A Sloping Tunnel
Exits: East West.

o W S C HP:Wounded Move:Slow>e
Moving up the slope is really hard.
Partially Caved-in Tunnel
Exits: East West Up.

o W S C HP:Wounded Move:Slow>open hiddenDeadlyTunnel

You hear some apparently very far noise coming from the west.

o W S C HP:Wounded Move:Slow>pick hiddenDeadlyTunnel
That's impossible, I'm afraid.

o W S C HP:Wounded Move:Slow>open hiddenDeadlyTunnel
/Using your lockpicks, you try to pick the lock...

-\|/-e
\o W S C HP:Wounded Move:Slow>That's impossible, I'm afraid.
You hear some apparently rather far noise coming from the west.

o W S C HP:Wounded Move:Slow>End of a Mine Tunnel
Exits: East West.

### ok he blocked a way back to twisting and did not enter the other one, so I realized this is NOT going to work.  I ran to get water and rested up to 200 hps and then went to find him ###

o W S C HP:Hurt>tr
-You carefully examine the ground around you, looking for tracks...

\|/-\|/-\|/-\|/-\|/-\You see:
   - a track of an Orc coming from the north (done less than 1 hour ago).
   - a track of *an Elf* leading west (done less than 1 hour ago).
   - a track of *an Elf* coming from the north (done less than 2 hours ago).
w
-You stop searching.

o W S C HP:Hurt>w
Bend in an Underground Road
Exits: North East.

o W S C HP:Hurt>
Alas, you cannot go that way...
Saving Nazgúm.

o W S C HP:Hurt>n
Underground Square
Exits: South West.
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Hurt>s

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt>e
Bend in an Underground Road
Exits: North East.

o W S C HP:Hurt>e
Underground Intersection
Exits: North East South West.

o W S C HP:Hurt>Bend in Durin's Way
Exits: North East West.

o W S C HP:Hurt>agg
draw
cha mood agg

Ok.

o W S C HP:Hurt>
You sheathe a dark orkish shortsword into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W S C HP:Hurt>w
Underground Intersection
Exits: North East South West.

o W S C HP:Hurt>w
n

You bleed from open wounds.

o W S C HP:Hurt>Bend in an Underground Road
Exits: North East.

o W S C HP:Hurt>Underground Square
*Ramiris the Keebler Elf* is standing here.
Exits: South West.

* W S C HP:Hurt>k *elf*
* W S C HP:Hurt *Ramiris the Keebler Elf*:Healthy>
*Ramiris the Keebler Elf* swiftly dodges your attempt to pound him.

f
* W S C HP:Hurt *Ramiris the Keebler Elf*:Healthy>
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Healthy>
*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves south.

agg
o W S C HP:Hurt>f
You flee head over heels.
Bend in an Underground Road
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

* W S C HP:Hurt>cha mood agg
Ok.

* W S C HP:Hurt>
You flee head over heels.
Underground Square
Exits: South West.

o W S C HP:Hurt>n
Alas, you cannot go that way...

o W S C HP:Hurt>w
e
Narrow Way
Exits: East West.

o W S C HP:Hurt>k *elf*
Underground Square
Exits: South West.

o W S C HP:Hurt>s
k *elf*
They aren't here.

o W S C HP:Hurt>Bend in an Underground Road
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

### So i'm at half hps he's healthy, you know outcome I think :p ###

* W S C HP:Hurt>* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You strongly pound *Ramiris the Keebler Elf*'s left arm and tickle it.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>f

*Ramiris the Keebler Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Underground Square
Exits: South West.

o W S C HP:Hurt>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Hurt>w

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt>w
Narrow Way
Exits: East West.

o W S C HP:Hurt>Narrow Way
Exits: East West.

o W S C HP:Hurt>k *elf*
They aren't here.

o W S C HP:Hurt>e
Narrow Way
Exits: East West.

o W S C HP:Hurt>e
k *elf*
Underground Square
*Ramiris the Keebler Elf* is standing here.
Exits: South West.

* W S C HP:Hurt>* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You pound *Ramiris the Keebler Elf*'s left arm hard.

f
* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Hurt *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Bend in an Underground Road
Exits: North East.

o W S C HP:Hurt>n

*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Hurt>w
Underground Square
Exits: South West.

o W S C HP:Hurt>Narrow Way
Exits: East West.

o W S C HP:Hurt>e
Underground Square
Exits: South West.

o W S C HP:Hurt>s
bash *elf*
Bend in an Underground Road
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

* W S C HP:Hurt>*Ramiris the Keebler Elf* begins some strange incantations...

*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

As *Ramiris the Keebler Elf* avoids your bash, you topple over and fall to the
ground.
You fall to the ground.  ###  #!$%#@!!!! ###

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You try to pound *Ramiris the Keebler Elf*, but he parries successfully.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>st

*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* panics, but can't stop fighting to flee.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>f
You stop resting, and stand up.
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Underground Intersection
Exits: North East South West.

o W S C HP:Wounded>w
n
Bend in an Underground Road
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

* W S C HP:Wounded>w
Underground Square
Exits: South West.

o W S C HP:Wounded>Narrow Way
Exits: East West.

o W S C HP:Wounded>e
k *elf*
Underground Square
Exits: South West.

o W S C HP:Wounded>s
They aren't here.

o W S C HP:Wounded>k *elf*
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>e
They aren't here.

o W S C HP:Wounded>Underground Intersection
*Ramiris the Keebler Elf* is standing here.
Exits: North East South West.

* W S C HP:Wounded>k *elf*
* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* passes dangerously close to your hiding place.
You pound *Ramiris the Keebler Elf*'s head and tickle it.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>f

*Ramiris the Keebler Elf* pierces your body extremely hard.
You feel a strong ache there!

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Dark Road
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: North South.

o W S C HP:Wounded>n
Dark Smooth Road
Exits: North South West.

o W S C HP:Wounded>s
Dark Road
A small white snake slithers along the ground.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: North South.

o W S C HP:Wounded>s
k *elf*
Underground Intersection
*Ramiris the Keebler Elf* is standing here.
Exits: North East South West.

* W S C HP:Wounded>* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You strongly pound *Ramiris the Keebler Elf*'s right arm and tickle it.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>f

*Ramiris the Keebler Elf* fails to pierce you.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>n
Underground Square
Exits: South West.

o W S C HP:Wounded>open DeadlyPassage  ### leads back to twisting ###
Ok.

o W S C HP:Wounded>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Wounded>s
n

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Wounded>k *elf*
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>Underground Square
*Ramiris the Keebler Elf* is standing here.
Exits: South West Up.

* W S C HP:Wounded>k *elf*
* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
You pound *Ramiris the Keebler Elf*'s body and tickle it.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* closes the DeadlyPassage.  ### knowledgable elf :p ###
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Fine>f

*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves south.

o W S C HP:Wounded>They aren't here.

o W S C HP:Wounded>*Ramiris the Keebler Elf* has arrived from the south.
You flee head over heels.
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>e
Underground Intersection
Exits: North East South West.

o W S C HP:Wounded>w
n
Bend in an Underground Road
Exits: North East.

o W S C HP:Wounded>k *elf*
Underground Square
Exits: South West.

o W S C HP:Wounded>w
They aren't here.

o W S C HP:Wounded>w
Narrow Way
Exits: East West.
You bleed from open wounds.

o W S C HP:Wounded>Narrow Way
Exits: East West.

o W S C HP:Wounded>w
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Wounded>w
Level Tunnel
*Ramiris the Keebler Elf* is standing here trying to concentrate.
Exits: East West Down.

* W S C HP:Wounded>k *elf*
k *elf*
* W S C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You pound *Ramiris the Keebler Elf*'s right foot hard.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* tries to pierce you, but your parry is successful.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Hurt>k *elf*

*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* panics, but can't stop fighting to flee.

* W S C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You're already fighting!

* W S C HP:Wounded *Ramiris the Keebler Elf*:Hurt>sneak
*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves east.
They aren't here.

o W S C HP:Wounded>k *elf*
You stop sneaking.

o W C HP:Wounded>k *elf*
They aren't here.

o W C HP:Wounded>e
k *elf*
They aren't here.

o W C HP:Wounded>e
k *elf*
Intersection of Roads
Exits: North East West Up Down.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>e
Narrow Way
Exits: East West.

o W C HP:Wounded>e
e
They aren't here.

o W C HP:Wounded>k *elf*
Narrow Way
Exits: East West.

o W C HP:Wounded>Underground Square
Exits: South West.

o W C HP:Wounded>w
Alas, you cannot go that way...

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>w
w
Narrow Way
Exits: East West.

o W C HP:Wounded>Narrow Way
Exits: East West.

o W C HP:Wounded>Intersection of Roads
Exits: North East West Up Down.

o W C HP:Wounded>whe elf
-You carefully examine the ground around you, looking for tracks...

\|/-\|/-\|You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

o W C HP:Wounded>e
e
e
Narrow Way
Exits: East West.

o W C HP:Wounded>e
Narrow Way
Exits: East West.

o W C HP:Wounded>Underground Square
Exits: South West.

o W C HP:Wounded>s
Alas, you cannot go that way...

o W C HP:Wounded>e
k *elf*
Bend in an Underground Road
Exits: North East.

o W C HP:Wounded>Underground Intersection
Exits: North East South West.

o W C HP:Wounded>whe elf
They aren't here.

o W C HP:Wounded>|
You carefully examine the ground around you, looking for tracks...
*Ramiris the Keebler Elf* has arrived from the east.

/k *elf*
-\k *elf*
|*Ramiris the Keebler Elf* begins some strange incantations...

/You stop searching.

* W C HP:Wounded>* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You pound *Ramiris the Keebler Elf*'s right foot hard.

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* tries to pierce you, but your parry is successful.

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

f
* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You're already fighting!

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>w
You flee head over heels.
Dark Road
Exits: North South.

o W C HP:Wounded>
Alas, you cannot go that way...

o W C HP:Wounded>n
Dark Smooth Road
Exits: North South West.

o W C HP:Wounded>s
s
k *elf*
Dark Road
Exits: North South.

o W C HP:Wounded>k *elf*
w
Underground Intersection
Exits: North East South West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>n
k *elf*
Bend in an Underground Road
*Ramiris the Keebler Elf* is standing here.
Exits: North East.

* W C HP:Wounded>Underground Square
Exits: South West.

o W C HP:Wounded>* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* has arrived from the south.
You pound *Ramiris the Keebler Elf*'s right leg hard.

s
k *elf*
* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

f
* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You're already fighting!

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You flee head over heels.
Bend in an Underground Road
Exits: North East.

o W C HP:Wounded>f
You flee head over heels.
Underground Intersection
Exits: North East South West.

o W C HP:Wounded>w
k *elf*
n
k *elf*
Bend in an Underground Road
Exits: North East.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>Underground Square
Exits: South West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>w

*Ramiris the Keebler Elf* has arrived from the west.

* W C HP:Wounded>k *elf*
e
k *elf*
Narrow Way
Exits: East West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>Underground Square
*Ramiris the Keebler Elf* is standing here.
Exits: South West.

* W C HP:Wounded>k *elf*
* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You pound *Ramiris the Keebler Elf*'s body hard.
*Ramiris the Keebler Elf* panics, and attempts to flee.

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>f
You're already fighting!

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>PANIC! 
You can't quit the fight!
*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.  ### fudge ###

* W C HP:Bad *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves south.

o W C HP:Bad>f
You flee head over heels.
Narrow Way
Exits: East West.

o W C HP:Bad>n
k *elf*
Alas, you cannot go that way...

o W C HP:Bad>w
k *elf*
They aren't here.

o W C HP:Bad>Narrow Way
Exits: East West.

o W C HP:Bad>w
k *elf*
They aren't here.

o W C HP:Bad>Intersection of Roads
Exits: North East West Up Down.

o W C HP:Bad>They aren't here.

o W C HP:Wounded>w
Level Tunnel
Exits: East West Down.

o W C HP:Wounded>e
e
e
Intersection of Roads
Exits: North East West Up Down.

o W C HP:Wounded>e
k *elf*
Narrow Way
Exits: East West.

o W C HP:Wounded>Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W C HP:Wounded>Underground Square
Exits: South West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>w
k *elf*
w
k *elf*
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W C HP:Wounded>* W C HP:Wounded *Ramiris the Keebler Elf*:Wounded>
You pound *Ramiris the Keebler Elf*'s body hard.

* W C HP:Wounded *Ramiris the Keebler Elf*:Wounded>
*Ramiris the Keebler Elf* begins some strange incantations...

f
* W C HP:Wounded *Ramiris the Keebler Elf*:Wounded>
*Ramiris the Keebler Elf* panics, and attempts to flee.
*Ramiris the Keebler Elf* leaves west.

### OK, we're in business, Both wounded now and he's losing hps
WAY faster then me, and prolly armour almost down ###

o W C HP:Wounded>Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W C HP:Wounded>e
k *elf*
*Ramiris the Keebler Elf* leaves west.
They aren't here.

o W C HP:Wounded>
You flee head over heels.
Narrow Way
Exits: East West.

o W C HP:Wounded>w
k *elf*
Underground Square
Exits: South West.

o W C HP:Wounded>w
k *elf*
They aren't here.

o W C HP:Wounded>Narrow Way
Exits: East West.

o W C HP:Wounded>w
They aren't here.

o W C HP:Wounded>w
Narrow Way
Exits: East West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>w
Intersection of Roads
Exits: North East West Up Down.

o W C HP:Wounded>k *elf*
Level Tunnel
Exits: East West Down.

o W C HP:Wounded>Level Tunnel
Exits: East West.

o W C HP:Wounded>They aren't here.

o W C HP:Wounded>e
e
Level Tunnel
Exits: East West Down.

o W C HP:Wounded>Intersection of Roads
Exits: North East West Up Down.

o W C HP:Wounded>whe elf
|You carefully examine the ground around you, looking for tracks...

/-\|/-\|/-\You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

o W C HP:Wounded>w
w
Level Tunnel
*Ramiris the Keebler Elf* is standing here.
Exits: East West Down.
*Ramiris the Keebler Elf* leaves east.

o W C HP:Wounded>w
Level Tunnel
Exits: East West.

o W C HP:Wounded>e
e
Intersection of Four Ways
Exits: North East South West.

o W C HP:Wounded>k *elf*
Level Tunnel
Exits: East West.

o W C HP:Wounded>e
k *elf*
Level Tunnel
*Ramiris the Keebler Elf* is standing here.
Exits: East West Down.
*Ramiris the Keebler Elf* begins some strange incantations...
You bleed from open wounds.

* W C HP:Wounded>e
k *elf*
* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You pound *Ramiris the Keebler Elf*'s body and tickle it.

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
*Ramiris the Keebler Elf* begins some strange incantations...

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Wounded *Ramiris the Keebler Elf*:Hurt>
You're already fighting!
*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
You wish that your wounds would stop BLEEDING so much!

### hmm, fudge again :p ###
* W C HP:Bad *Ramiris the Keebler Elf*:Hurt>No way! 
You are fighting for your life!

* W C HP:Bad *Ramiris the Keebler Elf*:Hurt>*Ramiris the Keebler Elf* begins some strange incantations...
You're already fighting!

* W C HP:Bad *Ramiris the Keebler Elf*:Hurt>
You flee head over heels.
Intersection of Roads
Exits: North East West Up Down.

o W C HP:Bad>f
e
*Ramiris the Keebler Elf* has arrived from the west.
You flee head over heels.
Level Tunnel
Exits: East West Down.

o W C HP:Bad>Intersection of Roads
*Ramiris the Keebler Elf* is standing here.
Exits: North East West Up Down.

* W C HP:Bad>e

*Ramiris the Keebler Elf* leaves west.

o W C HP:Bad>e
Narrow Way
Exits: East West.

o W C HP:Bad>Narrow Way
Exits: East West.

o W C HP:Bad>w
w
Narrow Way
Exits: East West.

o W C HP:Bad>e
Intersection of Roads
*Ramiris the Keebler Elf* is standing here.
Exits: North East West Up Down.

* W C HP:Bad>e
Narrow Way
Exits: East West.

o W C HP:Bad>Narrow Way
Exits: East West.

o W C HP:Bad>e
e
Underground Square
Exits: South West.

o W C HP:Bad>
Alas, you cannot go that way...

o W C HP:Bad>s
e
Bend in an Underground Road
Exits: North East.

o W C HP:Bad>Underground Intersection
Exits: North East South West.

o W C HP:Bad>sneak
draw
Ok, you'll try to move silently for a while.

o W S C HP:Bad>
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a dark orkish shortsword, looking very evil-minded.

o W S C HP:Bad>w
Bend in an Underground Road
Exits: North East.

o W S C HP:Bad>n
w
Underground Square
Exits: South West.

o W S C HP:Bad>w
Narrow Way
Exits: East West.

o W S C HP:Bad>Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>w
e
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>back *elf*
Narrow Way
Exits: East West.

o W S C HP:Bad>Backstab whom?

o W S C HP:Bad>e
back *elf*
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>|
You begin to move silently to the back of your victim...

/-\Your victim has disappeared!
*Ramiris the Keebler Elf* leaves west.

### heh, yea I knew that wouldn't work ###
o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad>w
back *elf*

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>Narrow Way
Exits: East West.

o W S C HP:Bad>w
Backstab whom?

o W S C HP:Bad>w
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>Level Tunnel
Exits: East West Down.

o W S C HP:Bad>e
u
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>Moving up the slope is really hard.
Switchbacks
Exits: East Down.

o W S C HP:Bad Move:Tired>draw
agg
You sheathe a dark orkish shortsword into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W S C HP:Bad Move:Tired>cha mood agg

d
Ok.

o W S C HP:Bad Move:Tired>Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad Move:Tired>u
sco
Moving up the slope is really hard.
Switchbacks
Exits: East Down.

o W S C HP:Bad Move:Tired>52/407 hit, 42/42 mana, and 44/158 moves.

o W S C HP:Bad Move:Tired>r
You sit down and rest your tired bones.

o W S C HP:Bad Move:Tired>st
draw
You stop resting, and stand up.

o W S C HP:Bad Move:Tired>d
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a dark orkish shortsword, looking very evil-minded.

o W S C HP:Bad Move:Tired>Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad Move:Tired>e
e
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>e
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>Underground Square
Exits: South West.

o W S C HP:Bad Move:Tired>s
e
Bend in an Underground Road
Exits: North East.

o W S C HP:Bad Move:Tired>Underground Intersection
Exits: North East South West.

o W S C HP:Bad Move:Tired>n
Dark Road
Exits: North South.

o W S C HP:Bad Move:Tired>s
e
Underground Intersection
Exits: North East South West.

o W S C HP:Bad Move:Tired>w
Bend in Durin's Way
Exits: North East West.

o W S C HP:Bad Move:Tired>w
Underground Intersection
Exits: North East South West.

o W S C HP:Bad Move:Tired>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad Move:Tired>Bend in an Underground Road
Exits: North East.

o W S C HP:Bad Move:Tired>e
n
Underground Intersection
*Ramiris the Keebler Elf* is standing here.
Exits: North East South West.

* W S C HP:Bad Move:Tired>
*Ramiris the Keebler Elf* leaves west.

o W S C HP:Bad Move:Tired>Dark Road
Exits: North South.

o W S C HP:Bad Move:Tired>sco
60/407 hit, 42/42 mana, and 48/158 moves.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>n
e
Dark Smooth Road
Exits: North South West.

o W S C HP:Bad>
Alas, you cannot go that way...

o W S C HP:Bad>n
e
Dark Road
Exits: East South.

o W S C HP:Bad>Smooth Descending Road
Exits: North East West.

o W S C HP:Bad>e
Moving up the slope is really hard.
Dark Road
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: East West.
You suddenly notice an eyeless snake.

o W S C HP:Bad>w
Smooth Descending Road
Exits: North East West.

o W S C HP:Bad>w
Moving up the slope is really hard.
Dark Road
Exits: East South.

o W S C HP:Bad>s
s
Moving up the slope is really hard.
Dark Smooth Road
Exits: North South West.

o W S C HP:Bad Move:Tired>Dark Road
*Ramiris the Keebler Elf* is standing here.
Exits: North South.

* W S C HP:Bad Move:Tired>
*Ramiris the Keebler Elf* leaves south.

o W S C HP:Bad Move:Tired>s
back *elf*
Underground Intersection
Exits: North East South West.

o W S C HP:Bad Move:Tired>w
Backstab whom?

o W S C HP:Bad Move:Tired>back *elf*

*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad Move:Tired>Bend in an Underground Road
Exits: North East.

o W S C HP:Bad Move:Tired>Backstab whom?

o W S C HP:Bad Move:Tired>n

*Ramiris the Keebler Elf* has arrived from the east.

* W S C HP:Bad Move:Tired>w
Underground Square
Exits: South West.

o W S C HP:Bad Move:Tired>w
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>w
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad Move:Tired>d
Hwáin's Way
A huge troll is sleeping here.
Exits: East Up.

o W S C HP:Bad Move:Tired>r
sco
You sit down and rest your tired bones.

o W S C HP:Bad Move:Tired>69/419 hit, 42/42 mana, and 46/159 moves.

o W S C HP:Bad Move:Tired>yell heh
Ok.

o W S C HP:Bad>draw

*Ramiris the Keebler Elf* has arrived from above.

* W S C HP:Bad>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>st
You sheathe a dark orkish shortsword into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

* W S C HP:Bad>e
You stop resting, and stand up.

* W S C HP:Bad>Hwáin's Way
Exits: East West.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad>w

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>u
Hwáin's Way
A huge troll is sleeping here.
Exits: East Up.

o W S C HP:Bad>Moving up the slope is really hard.
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad Move:Tired>e
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>e
e
Narrow Way
Exits: East West.

o W S C HP:Bad>open DeadlyPassage
Underground Square
Exits: South West.

o W S C HP:Bad>u
l d
Ok.

o W S C HP:Bad>A Tunnel Through Walls
Exits: North Down.

o W S C HP:Bad>The roughly dug tunnel veers westward and then comes to an end.  Among the
litter of carelessly scattered stones, you see an odd DeadlyTunnel of stone on the
floor of the tunnel.
The DeadlyTunnel is open.

o W S C HP:Bad>close DeadlyTunnel
r
Ok.

o W S C HP:Bad>
You sit down and rest your tired bones.

o W S C HP:Bad>st
n
r
You stop resting, and stand up.

o W S C HP:Bad>Miners' Barracks
Exits: North East South.

o W S C HP:Bad>
You sit down and rest your tired bones.

o W S C HP:Bad>stat
OB: 138%, DB: 3%, PB: 40%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 669,725 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- a light wound at the body.
- panic
- noquit
- novoid

o W S C HP:Bad>
You feel bolder.

o W S C HP:Bad>equip
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a soft leather cap (tattered)
<worn on body>       a plaid shirt (brand new)
<worn about body>    a russet cloak (worn out)
<worn on arms>       a pair of black arm wrappings (used)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a plaid pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   a black amulet
<worn around neck>   a red scarf (used)
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a violet orchid
<worn on finger>     a ruby ring
<worn on back>       an old length of iron chain
<worn as belt>       a gleaming belt
<worn on belt>       a weapon harness
<worn on belt>       a weapon sheath
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o W S C HP:Bad>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a dark orkish shortsword, looking very evil-minded.

o W S C HP:Bad>stat
OB: 140%, DB: 3%, PB: 50%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 669,725 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad>stat
OB: 140%, DB: 3%, PB: 50%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 669,725 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad>st

*Ramiris the Keebler Elf* issues the order 'hit nazgum'.

* W S C HP:Bad>s
You stop resting, and stand up.

* W S C HP:Bad>*Ramiris the Keebler Elf* issues the order 'hit nazgum'.
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the north.

* W S C HP:Bad>n

*Ramiris the Keebler Elf* issues the order 'hit nazgum'.

* W S C HP:Bad>n
*Ramiris the Keebler Elf* issues the order 'hit nazgum'.
Miners' Barracks
Exits: North East South.

### hehehehe ###
o W S C HP:Bad>Miners' Barracks
An eyeless white rat with nasty teeth scurries about.
Exits: South Down.

o W S C HP:Bad>s
s
Miners' Barracks
Exits: North East South.

o W S C HP:Bad>open DeadlyTunnel
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Bad>d
It's already open!

o W S C HP:Bad>Underground Square
*Ramiris the Keebler Elf* is standing here.
Exits: South West Up.

* W S C HP:Bad>
*Ramiris the Keebler Elf* leaves west.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad>w
w
Narrow Way
Exits: East West.

o W S C HP:Bad>Narrow Way
Exits: East West.

o W S C HP:Bad>
Saving Nazgúm.

o W S C HP:Bad>yell EHH???
w
Ok.

o W S C HP:Bad>Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>
*Ramiris the Keebler Elf* yells 'heh'

o W S C HP:Bad>stat
OB: 140%, DB: 53%, PB: 50%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 669,725 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad>yell WTF :)
Ok.

o W S C HP:Bad>e
Narrow Way
Exits: East West.

o W S C HP:Bad>w
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>draw

*Ramiris the Keebler Elf* yells 'decayed'

o W S C HP:Bad>
You sheathe a dark orkish shortsword into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W S C HP:Bad>
*Ramiris the Keebler Elf* yells 'charm'

o W S C HP:Bad>yell comf
stat
Ok.

o W S C HP:Bad>OB: 144%, DB: 53%, PB: 40%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 669,725 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad>look
Intersection of Roads

o W S C HP:Bad>e
e
Narrow Way
Exits: East West.

o W S C HP:Bad>e
Narrow Way
*Ramiris the Keebler Elf* is standing here searching for tracks.
Exits: East West.

* W S C HP:Bad>Underground Square
Exits: South West Up.

o W S C HP:Bad>w
k *elf*
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>k *elf*
* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* passes dangerously close to your hiding place.
You pound *Ramiris the Keebler Elf*'s right arm and tickle it.

### bah up to fine now, these mages are nasty ###

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>f

You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

e
* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
You're already fighting!

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Narrow Way
Exits: East West.

o W S C HP:Bad>f
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>
You flee head over heels.
Underground Square
Exits: South West Up.

o W S C HP:Bad>w
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>w

*Ramiris the Keebler Elf* leaves west.

o W S C HP:Bad>Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>k *elf*
*Ramiris the Keebler Elf* leaves east.

f
They aren't here.

o W S C HP:Bad>
You flee head over heels.
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>e
Narrow Way
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W S C HP:Bad>k *elf*

*Ramiris the Keebler Elf* leaves west.

o W S C HP:Bad>w
k *elf*
They aren't here.

o W S C HP:Bad>Intersection of Roads
*Ramiris the Keebler Elf* is standing here.
Exits: North East West Up Down.

* W S C HP:Bad>*Ramiris the Keebler Elf* leaves east.

They aren't here.

o W S C HP:Bad>e

*Ramiris the Keebler Elf* has arrived from the east.

* W S C HP:Bad>Narrow Way
Exits: East West.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad>k *elf*

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>f
* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
You pound *Ramiris the Keebler Elf*'s body very hard.

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
*Ramiris the Keebler Elf* begins some strange incantations...

e
* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Narrow Way
Exits: East West.

o W S C HP:Bad>Underground Square
Exits: South West Up.

o W S C HP:Bad>e
Alas, you cannot go that way...

o W S C HP:Bad>u
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Bad>n
Miners' Barracks
Exits: North East South.

o W S C HP:Bad>e
Rampway into a Mine
Exits: South West.

o W S C HP:Bad>s
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
Exits: North East.
You suddenly notice a large bat.

o W S C HP:Bad>n
Rampway into a Mine
Exits: South West.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad>w
Moving up the slope is really hard.
Miners' Barracks
Exits: North East South.

o W S C HP:Bad>e

*Ramiris the Keebler Elf* has arrived from the east.

* W S C HP:Bad>s
*Ramiris the Keebler Elf* begins some strange incantations...
Rampway into a Mine
Exits: South West.

o W S C HP:Bad>d
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
A large bat is here, hanging in the darkness.
Exits: North East.

o W S C HP:Bad>e
Alas, you cannot go that way...

o W S C HP:Bad>A Narrow Mine Tunnel
A large bat is here, hanging in the darkness.
Exits: West Down.

o W S C HP:Bad>d
The Copper Caverns
An iron pick has been dropped here.
Exits: East Up.

o W S C HP:Bad>e
The Copper Caverns
Exits: North South West.

o W S C HP:Bad>n
The Copper Caverns
Exits: East South.

o W S C HP:Bad>e
A Dark Sloping Road
Exits: North West Down.

o W S C HP:Bad>d
A Twisting, Narrow Passage
A large and somewhat round fungus grows from the floor.
Exits: East Up.

o W S C HP:Bad>e
A Twisting, Narrow Passage
Exits: South West Down.

o W S C HP:Bad>d
A Dark Passage
Exits: East South Up.

o W S C HP:Bad>s
The Copper Road
Exits: North East South West.

o W S C HP:Bad>ex
North - A Dark Passage
East  - A Side Passage
South - The Copper Road
West  - The Copper Road

o W S C HP:Bad>e
A Side Passage
A large and somewhat round fungus grows from the floor.
Exits: North East West.

o W S C HP:Wounded>ex
North - Chamber of Bats
East  - A Side Passage
West  - The Copper Road

o W S C HP:Wounded>n
Chamber of Bats
On the ground, there are three fleshy fungi.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
The queen bat is here, eyeing you warily.
Exits: East South.

o W S C HP:Wounded>e
Chamber of Bats
On the ground, there are three fleshy fungi.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: North South West.

### AAAIIIEIEEEE!!!! ###
o W S C HP:Wounded>w

You swiftly dodge a black uruk's attempt to smite you.

o W S C HP:Wounded a black uruk:Healthy>No way! 
You are fighting for your life!

o W S C HP:Wounded a black uruk:Healthy>f
You flee head over heels.
A Side Passage
Exits: North East South West.

o W S C HP:Wounded>
A black uruk has arrived from the north.
A black uruk has arrived from the north.
A black uruk has arrived from the north.
A black uruk has arrived from the north.
A dark troll has arrived from the north.
A dark troll has arrived from the north.
A black uruk quickly approaches, trying to smite you.

o W S C HP:Wounded a black uruk:Healthy>w

You pound a black uruk's right foot hard and tickle it.

o W S C HP:Wounded a black uruk:Fine>f
w
n
No way! 
You are fighting for your life!
A black uruk smites your body hard.

o W S C HP:Bad a black uruk:Fine>
You flee head over heels.
Chamber of Bats
You see three fleshy fungi on the ground.
Exits: North South West.

o W S C HP:Bad>w
Chamber of Bats
On the ground, there are three fleshy fungi.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
The queen bat is here, eyeing you warily.
Exits: East South.

o W S C HP:Bad>
Alas, you cannot go that way...

o W S C HP:Bad>s
Alas, you cannot go that way...

o W S C HP:Bad>w

You swiftly dodge a bloodthirsty bat's attempt to hit you.

o W S C HP:Bad a bloodthirsty bat:Healthy>wim
No way! 
You are fighting for your life!

o W S C HP:Bad a bloodthirsty bat:Healthy>No way! 
You are fighting for your life!
You hear some apparently very close noise coming from the south.

o W S C HP:Bad a bloodthirsty bat:Healthy>f
s
cha mood wim
Ok.
You pound a bloodthirsty bat's body extremely hard and shatter it.

o W S C HP:Bad a bloodthirsty bat:Wounded>w
You flee head over heels.
Chamber of Bats
You see three fleshy fungi on the ground.
Exits: North South West.

o W S C HP:Bad>A Side Passage
Exits: North East South West.

o W S C HP:Bad>A Side Passage
A large and somewhat round fungus grows from the floor.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: North East West.
A dark troll strongly hits your left arm.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad a dark troll:Healthy>f

You swiftly dodge a black uruk's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad a dark troll:Healthy>
You swiftly dodge a black uruk's attempt to smite you.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad a dark troll:Healthy>w
s
PANIC! 
You can't quit the fight!

o W S C HP:Bad a dark troll:Healthy>No way! 
You are fighting for your life!

o W S C HP:Bad a dark troll:Healthy>f
No way! 
You are fighting for your life!
A dark troll tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad a dark troll:Healthy>f

You try to pound a dark troll, but he parries successfully.

o W S C HP:Bad a dark troll:Healthy>
A black uruk slashes your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad a dark troll:Healthy>s
You flee head over heels.
Chamber of Bats
You see three fleshy fungi on the ground.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A fierce bat is here, lusting for your blood.
A bloodthirsty bat is sleeping here.
A fierce bat is here, lusting for your blood.
The queen bat is here, eyeing you warily.
Exits: East South.

o W S C HP:Bad Move:Tired>e
You flee head over heels.
Chamber of Bats
On the ground, there are three fleshy fungi.
Exits: North South West.

o W S C HP:Bad Move:Tired>
You hear some apparently very close noise coming from the south.

o W S C HP:Bad Move:Tired>s
A Side Passage
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: North East South West.

o W S C HP:Bad Move:Tired>A black uruk quickly approaches, trying to smite you.

No way! 
You are fighting for your life!

o W S C HP:Bad Move:Tired a black uruk:Fine>No way! 
You are fighting for your life!

o W S C HP:Bad Move:Tired a black uruk:Fine>f
s
You flee head over heels.
Chamber of Bats
You see three fleshy fungi on the ground.
Exits: North South West.

o W S C HP:Bad Move:Tired>w
A Side Passage
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: North East South West.

o W S C HP:Bad Move:Tired>s
A Side Passage
A large and somewhat round fungus grows from the floor.
Exits: North East West.

o W S C HP:Bad Move:Tired>w
Alas, you cannot go that way...
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A dark troll has arrived from the east.
A dark troll has arrived from the east.

o W S C HP:Bad Move:Tired>The Copper Road
Exits: North East South West.

o W S C HP:Bad Move:Tired>
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A black uruk has arrived from the east.
A dark troll has arrived from the east.
A dark troll has arrived from the east.

o W S C HP:Bad Move:Tired>w
w
The Copper Road
Exits: North East West.

o W S C HP:Bad Move:Tired>n
The Copper Road
The corpse of a packrat is lying here.
Exits: North East.

o W S C HP:Bad Move:Tired>The Copper Road
Exits: South West.

o W S C HP:Bad Move:Tired>
You hear some apparently close noise coming from the south.

o W S C HP:Bad Move:Tired>w
w
The Copper Road
Exits: North East.

o W S C HP:Bad Move:Tired>w
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>n
w
w
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>w
The Copper Caverns
Exits: North South West.

o W S C HP:Bad Move:Tired>The Copper Caverns
An iron pick has been dropped here.
Exits: East Up.

o W S C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>u
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>w
A Narrow Mine Tunnel
A large bat is here, hanging in the darkness.
Exits: West Down.
You suddenly notice a large bat.

o W S C HP:Bad Move:Tired>w
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
Exits: North East.

o W S C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>n
w
Rampway into a Mine
Exits: South West.

o W S C HP:Bad Move:Tired>Moving up the slope is really hard.
Miners' Barracks
Exits: North East South.

o W S C HP:Bad Move:Tired>where
Players in your zone
--------------------
Nazgúm               - Miners' Barracks

o W S C HP:Bad Move:Tired>s
A Tunnel Through Walls
Exits: North Down.

o W S C HP:Bad Move:Tired>l d
The roughly dug tunnel veers westward and then comes to an end.  Among the
litter of carelessly scattered stones, you see an odd DeadlyTunnel of stone on the
floor of the tunnel.
The DeadlyTunnel is closed.
A deep rumbling in the earth sets your teeth on edge.

o W S C HP:Bad Move:Tired>whe elf
/You carefully examine the ground around you, looking for tracks...

-\|/-\|/-\You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

o W S C HP:Bad Move:Tired>r
You sit down and rest your tired bones.

o W S C HP:Bad Move:Tired>stat
OB: 90%, DB: 3%, PB: 90%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 669,552 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- panic
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad Move:Tired>equip
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a soft leather cap (tattered)
<worn on body>       a plaid shirt (brand new)
<worn about body>    a russet cloak (worn out)
<worn on arms>       a pair of black arm wrappings (used)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a plaid pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   a black amulet
<worn around neck>   a red scarf (used)
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a violet orchid
<worn on finger>     a ruby ring
<worn on back>       an old length of iron chain
<worn as belt>       a gleaming belt
<worn on belt>       a weapon harness
<worn on belt>       a weapon sheath
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o W S C HP:Bad Move:Tired>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a dark orkish shortsword, looking very evil-minded.

o W S C HP:Bad>
The DeadlyTunnel is opened from the other side.

o W S C HP:Bad>
*Ramiris the Keebler Elf* has arrived from below.

* W S C HP:Bad>st

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>d
You stop resting, and stand up.

* W S C HP:Bad>Underground Square
Exits: South West Up.

o W S C HP:Bad>s
e
*Ramiris the Keebler Elf* has arrived from above.
Bend in an Underground Road
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: North East.
You smell blood.

o W S C HP:Bad>e
Underground Intersection
Exits: North East South West.

o W S C HP:Bad>Bend in Durin's Way
Exits: North East West.

o W S C HP:Bad>n
Curving Underground Avenue
Exits: East South.

o W S C HP:Bad>stat
look
OB: 83%, DB: 53%, PB: 99%, Armour: 1%. Wimpy: 0. Mood: wimpy.
Needed: 669,552 xp, 0 tp. Gold: 173. Alert: normal.
Affected by:
- panic
- a light wound at the body.
- noquit
- novoid

o W S C HP:Bad>Curving Underground Avenue

*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad>s
w
Bend in Durin's Way
Exits: North East West.

o W S C HP:Bad>w
Underground Intersection
Exits: North East South West.

o W S C HP:Bad>Bend in an Underground Road
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: North East.
You suddenly notice an eyeless snake.

o W S C HP:Bad>w
n
Alas, you cannot go that way...

o W S C HP:Bad>w
Underground Square
Exits: South West Up.

o W S C HP:Bad>w
Narrow Way
Exits: East West.

o W S C HP:Bad>Narrow Way
Exits: East West.

o W S C HP:Bad>w
Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad>w
Level Tunnel
Exits: East West Down.

o W S C HP:Bad>w
Level Tunnel
Exits: East West.

o W S C HP:Bad>e
d
Level Tunnel
Exits: East West Down.

o W S C HP:Bad>Down a Fissure
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A small bat is standing here.
A small bat is standing here.
A small bat is standing here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: Up Down.

o W S C HP:Bad>u

*Ramiris the Keebler Elf* has arrived from above.
A large bat tries to hit you, but your parry is successful.
A small bat fails to hit you.

* W S C HP:Bad a large bat:Healthy>
A large bat fails to hit you.

* W S C HP:Bad a large bat:Healthy>No way! 
You are fighting for your life!
You pierce a large bat's head extremely hard and shatter it.

* W S C HP:Bad a large bat:Fine>f

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad a large bat:Fine>PANIC! 
You can't quit the fight!

* W S C HP:Bad a large bat:Fine>
You feel bolder.

* W S C HP:Bad a large bat:Fine>f
f

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad a large bat:Fine>
You flee head over heels.
You are falling through space.....
Exits: Down.
You land with a splash!
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.

o W S C HP:Bad>Maybe you should get on your feet first?

o W S C HP:Bad>
A form hurtles down from above and lands with a splash!

* W S C HP:Bad>st
s
You stand up.

* W S C HP:Bad>w
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W S C HP:Bad>
Alas, you cannot go that way...

o W S C HP:Bad>n
w
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: South West.

o W S C HP:Bad>Underground Lake
You hear the water of the lake lapping all around you.
Exits: East South.

o W S C HP:Bad>s
s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W S C HP:Bad>Edge of an Underground Lake
Exits: North West.

o W S C HP:Bad>n
n
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W S C HP:Bad>e
Underground Lake
You hear the water of the lake lapping all around you.
Exits: East South.

o W S C HP:Bad>Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: South West.

o W S C HP:Bad Move:Tired>s
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W S C HP:Bad Move:Tired>e
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: South West.

o W S C HP:Bad Move:Tired>
You swim and successfully stay on the water.

o W S C HP:Bad Move:Tired>s
e
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W S C HP:Bad Move:Tired>Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: East West.

o W S C HP:Bad Move:Tired>e
n
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East West.

o W S C HP:Bad Move:Tired>Dark Road
Exits: North South.

o W S C HP:Bad Move:Tired>r
You sit down and rest your tired bones.

o W S C HP:Bad Move:Tired>sco
82/419 hit, 42/42 mana, and 32/159 moves.

o W S C HP:Bad>sco
*Ramiris the Keebler Elf* has arrived from the north.
93/419 hit, 42/42 mana, and 52/159 moves.

* W S C HP:Bad>
*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad>st
n
You stop resting, and stand up.
*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
You wish that your wounds would stop BLEEDING so much!
*Ramiris the Keebler Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

### he's really fast, and knows moria well :) ###
* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>w

You try to pierce *Ramiris the Keebler Elf*, but he parries successfully.

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>f
No way! 
You are fighting for your life!

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>No way! 
You are fighting for your life!

* W S C HP:Bad *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East West.

o W S C HP:Bad Move:Tired>n
*Ramiris the Keebler Elf* has arrived from the north.
Dark Road
Exits: North South.

o W S C HP:Bad Move:Tired>n
Underground Intersection
Exits: North East South West.

o W S C HP:Bad Move:Tired>
*Ramiris the Keebler Elf* has arrived from the south.

* W S C HP:Bad Move:Tired>w

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad Move:Tired>n
Bend in an Underground Road
Exits: North East.

o W S C HP:Bad Move:Tired>Underground Square
Exits: South West Up.

o W S C HP:Bad Move:Tired>w
w
w
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>Intersection of Roads
Exits: North East West Up Down.

o W S C HP:Bad Move:Tired>d
Hwáin's Way
A huge troll is sleeping here.
Exits: East Up.

o W S C HP:Bad Move:Tired>u
w
Moving up the slope is really hard.
Intersection of Roads
*Ramiris the Keebler Elf* is standing here searching for tracks.
Exits: North East West Up Down.

* W S C HP:Bad Move:Tired>w
Level Tunnel
Exits: East West Down.

o W S C HP:Bad Move:Tired>Level Tunnel
Exits: East West.

o W S C HP:Bad Move:Tired>e
e
Level Tunnel
*Ramiris the Keebler Elf* is standing here.
Exits: East West Down.

* W S C HP:Bad Move:Tired>Intersection of Roads
Exits: North East West Up Down.
You hear some apparently very far noise coming from below.

o W S C HP:Bad Move:Tired>e
*Ramiris the Keebler Elf* has arrived from the west.
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>e

*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad Move:Tired>s
*Ramiris the Keebler Elf* begins some strange incantations...
Narrow Way
Exits: East West.

o W S C HP:Bad Move:Tired>e
Alas, you cannot go that way...
*Ramiris the Keebler Elf* has arrived from the west.

* W S C HP:Bad Move:Tired>e

*Ramiris the Keebler Elf* begins some strange incantations...

* W S C HP:Bad Move:Tired>s
Underground Square
Exits: South West Up.

o W S C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>e
Bend in an Underground Road
Exits: North East.

o W S C HP:Bad Move:Tired>e
Underground Intersection
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: North East South West.
You suddenly notice an eyeless snake.

o W S C HP:Bad Move:Tired>e
Bend in Durin's Way
Exits: North East West.

o W S C HP:Bad Move:Tired>e
At the Bottom of a Chute
Exits: East.

o W S C HP:Bad Move:Tired>Narrow Accessway
Exits: East West.
You hear some apparently rather far noise coming from the east.

o W S C HP:Bad Move:Tired>e
s
Narrow Accessway
Exits: East West.

o W S C HP:Bad Move:Tired>s
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>e
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>s
s
A Large Junction Chamber
Exits: North East South West.

o W S C HP:Bad Move:Tired>Khoin's Traverse
Exits: North West.

o W S C HP:Bad Move:Tired>e
Alas, you cannot go that way...
You hear some apparently very far noise coming from the north.

o W S C HP:Bad Move:Tired>n
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>e
e
A Large Junction Chamber
Exits: North East South West.

o W S C HP:Bad Move:Tired>A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.

o W S C HP:Bad Move:Tired>s
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.

o W S C HP:Bad Move:Tired>e
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>s
s
Gently Sloping Roadway
Exits: South West.

o W S C HP:Bad Move:Tired>e
Gently Sloping Roadway
Exits: North South.

o W S C HP:Bad Move:Tired>e
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East.

o W S C HP:Bad Move:Tired>Gently Sloping Roadway
Exits: East West.

o W S C HP:Bad Move:Tired>sneak
Róin's Scar
Exits: North West.

o W S C HP:Bad Move:Tired>n
n
You stop sneaking.

o W C HP:Bad Move:Tired>Róin's Scar
Exits: North South.

o W C HP:Bad Move:Tired>Róin's Scar
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: South West.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.
You suddenly notice a cavern-wing.

o W C HP:Bad Move:Tired>w
n
Róin's Scar
Exits: North East.

o W C HP:Bad Move:Tired>n
Róin's Scar
Exits: North South.

o W C HP:Bad Move:Tired>Durin's Way
Exits: North East South West.

o W C HP:Bad Move:Slow>e
Durin's Way
Exits: East West.

o W C HP:Bad Move:Slow>e
e
Durin's Way
Exits: East West.

o W C HP:Bad Move:Slow>The Cavern Crossroads
Exits: East West Up Down.

o W C HP:Bad Move:Slow>u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West Up Down.

o W C HP:Bad Move:Slow>
A white rat fails to hit you.
You wish that your wounds would stop BLEEDING so much!

o W C HP:Bad Move:Slow a white rat:Healthy>
You pierce a white rat's body extremely hard and shatter it.

o W C HP:Bad Move:Slow a white rat:Hurt>
A lurg leader tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o W C HP:Bad Move:Slow a white rat:Hurt>
An orkish warrior tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o W C HP:Bad Move:Slow a white rat:Hurt>f
You flee head over heels.
The Cavern Crossroads
Exits: East West Up Down.

o W C HP:Bad Move:Slow>u
e
e
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West Up Down.

o W C HP:Bad Move:Slow>Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>wim
Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>e
cha mood wim
Ok.

o W C HP:Bad Move:Slow>e
Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>e
Vault of Glory
Exits: East West.

o W C HP:Bad Move:Slow>Durin's Chimney
Exits: East West Down.

o W C HP:Bad Move:Slow>e
e
Durin's Chimney
Exits: East West.

o W C HP:Bad Move:Slow>e
Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>e
The Western Hall
Exits: North East South West.

o W C HP:Bad Move:Slow>e
n
Mahal's Way
Exits: East West.

o W C HP:Bad Move:Slow>
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>w
n
The Western Hall
Exits: North East South West.

o W C HP:Bad Move:Slow>The Western Hall
Exits: North East South.

o W C HP:Bad Move:Slow>e
The sturdydoor seems to be closed.

o W C HP:Bad Move:Slow>
Saving Nazgúm.

o W C HP:Bad Move:Slow>open sturdydoor
Ok.

o W C HP:Bad Move:Slow>e
close sturdydoor
Mustering Stairs
Exits: West Down.

o W C HP:Bad Move:Slow>pick sturdydoor
Ok.

o W C HP:Bad Move:Slow>|
Using your lockpicks, you try to enable the lock...

/-\where
|/You manage to enable the lock.

o W C HP:Bad Move:Slow>Players in your zone
--------------------
Nazgúm               - Mustering Stairs

o W C HP:Bad Move:Tired>d
d
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: West Up Down.

o W C HP:Bad Move:Tired>Mustering Stairs
Exits: North East South West Up Down.

o W C HP:Bad Move:Tired>e
Durin's Way
Exits: East South West.

o W C HP:Bad Move:Tired>ex
East  - Durin's Way
South - A Short Passageway
West  - Mustering Stairs

o W C HP:Bad Move:Tired>
*Ramiris the Keebler Elf* has arrived from the west.

### aiiieee, really fast ###

* W C HP:Bad Move:Tired>e
e

*Ramiris the Keebler Elf* begins some strange incantations...

* W C HP:Bad Move:Tired>e
Durin's Way
Exits: North East South West.

o W C HP:Bad Move:Tired>The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.

o W C HP:Bad Move:Tired>Durin's Way
Exits: East West.

o W C HP:Bad Move:Tired>e
e
Durin's Way
Exits: East West.

o W C HP:Bad Move:Tired>A Great Hall
Exits: North East West.

o W C HP:Bad Move:Tired>n
n
Before A Low Archway
Exits: North South.

o W C HP:Bad Move:Tired>n
A Passageway
Exits: North South.

o W C HP:Bad Move:Tired>n
A Passageway
Exits: North South.

o W C HP:Bad Move:Tired>A Passageway
Exits: North East South.

o W C HP:Bad Move:Tired>pick panel
You realize that the door is already open.

o W C HP:Bad Move:Tired>n
l s
Foot of Stair
Exits: South West Up.

o W C HP:Bad Move:Tired>The panel is open.

o W C HP:Bad Move:Tired>close panel
pick panel
Ok.

o W C HP:Bad Move:Tired>/
Using your lockpicks, you try to enable the lock...

-u
\|u
u
/-You manage to enable the lock.

o W C HP:Bad Move:Tired>Hidden Stair
Exits: Up Down.

o W C HP:Bad Move:Tired>Hidden Stair
Exits: Up Down.

o W C HP:Bad Move:Tired>Crumbling Passage
Exits: West Down.

o W C HP:Bad Move:Tired>w
u
u
Shattered Chamber
Exits: East Up.

o W C HP:Bad Move:Tired>u
Hidden Stairs
Exits: Up Down.

o W C HP:Bad Move:Tired>u
Hidden Stairs
Exits: Up Down.

o W C HP:Bad Move:Tired>Hidden Stairs
Exits: North Down.

o W C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W C HP:Bad Move:Tired>n
u
u
Rough Passage
Exits: East South Up.

o W C HP:Bad Move:Tired>u
Hidden Stairs
Exits: Up Down.

o W C HP:Bad Move:Tired>u
u
Hidden Stairs
Exits: Up Down.

o W C HP:Bad Move:Tired>Hidden Stairs
Exits: West Down.

o W C HP:Bad Move:Tired>w
Alas, you cannot go that way...

o W C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W C HP:Bad Move:Tired>The stonedoor seems to be closed.

o W C HP:Bad Move:Tired>open stonedoor
Ok.

o W C HP:Bad Move:Tired>w
w
Chamber of Mazarbul
On the ground, there are two piles of greater parts of a broken weapon.
There are three smaller parts of a broken weapon here.
A wooden chest stands in the corner.
Exits: East West.
Digital tells you 'whats up?'

* W C HP:Bad Move:Tired>The hugedoor seems to be closed.

* W C HP:Bad Move:Tired>open hugedoor
/You put all your weight against the hugedoor, trying to open it.

-w
\|/-\|/-\|*Ramiris the Keebler Elf* has arrived from the east.

/-\*Ramiris the Keebler Elf* begins some strange incantations...

|/t digital awful
-\*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
Aye! 
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
The hugedoor stops moving.
You swiftly dodge *Ramiris the Keebler Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

### hehe, second spray from bad to bad now, my 9 wil rocks ###

* W C HP:Bad Move:Tired *Ramiris the Keebler Elf*:Fine>f
No way! 
You are fighting for your life!

* W C HP:Bad Move:Tired *Ramiris the Keebler Elf*:Fine>f
Ok.
*Ramiris the Keebler Elf* swiftly dodges your attempt to pierce him.

* W C HP:Bad Move:Tired *Ramiris the Keebler Elf*:Fine>* W C HP:Bad Move:Tired *Ramiris the Keebler Elf*:Fine>
You flee head over heels.
Hidden Stairs
Exits: West Down.

o W C HP:Bad Move:Tired>
You flee head over heels.
Chamber of Mazarbul
On the ground, there are two piles of greater parts of a broken weapon.
You see three smaller parts of a broken weapon on the ground.
A wooden chest stands in the corner.
*Ramiris the Keebler Elf* is standing here.
Exits: East West.

* W C HP:Bad Move:Tired>l e

*Ramiris the Keebler Elf* begins some strange incantations...

* W C HP:Bad Move:Tired>open hugedoor  ### wrong door ###
This door is much smaller than its counterpart on the western side of the
chamber. It sits directly beneath the shaft on the eastern wall.
The stonedoor is open.

* W C HP:Bad Move:Tired>e
You put all your weight against the hugedoor, trying to open it.
*Ramiris the Keebler Elf* utters the words 'qahijf gsfal'
*Ramiris the Keebler Elf* throws harmless colours at you.
Aye! 
You cannot concentrate any more...
You are incapacitated and will slowly die, if not aided.
You lost some renown in this battle!

You are dead! Sorry...

### really fun fight, Ramiris really rocks in there ###
Top of Page Down to last comment


Nazgum2000-12-12 03:33:11
hmm, on a side note this is only one on one death I can recall as nazgum in ages. *Bow Ramiris* I did fuck up several times though, and I shouldn't have run so obvious paths in moria, but you lose "the touch" quick when you stop playing regularily...
Koljat2000-12-12 03:36:34
awesome spamming :)
Ethar2000-12-12 03:50:47
axel fucking rocks, nuff said
Nazgum2000-12-12 04:18:39
yea well 450 ms link leads to lots of spamming, to try and keep up with the sometimes 100 x quicker linked competition. (Axel whooped my ass with skill though, not link)
Tempest2000-12-12 04:33:31
Of course he beat you, you don't play anymore, you only play Everquest right? Lemme guess, another server upgrade, or bug patch, or what is it this time?
Unknown2000-12-12 05:28:10
What is dark orkish shortsword?
Alweon2000-12-12 05:46:56
To answer Unknown: I think he has a sub for his BRD.
A comment on the fight: Pretty rocking playing on both sides, but especially from Ramiris. When fighting Naz... USE BOLTS =p Toker showed you all how to decimate him with quickbolts... Hehe, Ramiris was in there trying to get me a Corberyl while i was at work I think... He got even more than he bargained for =p
Nazgum2000-12-12 07:52:52
*Spit Tempest* I log on this game to check my mumemail, and have been playing less then once a week, and even then usually for less then an hour. I said I will not be around mume much because I cannot find fun on it anymore, which still holds true on almost all occassions. if I can find something fun, I'll play a little, if EQ is down, I'll play a little, and if in that time something happens I'll prolly post log.
Fredde2000-12-12 08:57:54
hehe. i remebered when i was maping moria and stood on the east side of
vestibule, i picked the exit south (panel is it? forgott *giggle*) but
nothing funny in there so i thought lets check east! so a legend hobbit with
good eq and high dex dident get through so i got stuck in there on 11 hps
and i sat in there for like 10-15 mins rl. so i called for arte i think it was.
and when he came (a warrior with metal set) he just leaped through it like a
ballerina! that was kinda strange. hehe...
Meteor2000-12-12 09:14:07
Tempest is Rogon's asslicker, don't mind answer his stupid bullshit comments.
ouch!2000-12-12 11:31:40
*Ramiris the Keebler Elf* pierces your body extremely hard.
You feel a strong ache there!

goddamn nice piercin!!
Unknown2000-12-12 12:20:31
Keebler Elf?
Cur2000-12-12 13:39:49
Damn nice log.
Shadrach2000-12-12 13:41:02
You definately loose touch when u dont play it regularly but u should still now there is a hidden door in the staircase u could have used which doesnt have any delay.
Why the heck am i giving u advice. I suck harder than anyone and the nsl laugh at me! *CRY*
Moonshade2000-12-12 13:48:57
You are mean, Axel!
Grimble2000-12-12 15:33:46
Nice one.
Ilmarin2000-12-12 16:33:02
Axel gets the score.
Good play from both sides though.
Prist2000-12-12 16:52:15
Uhmm...if you're out of water, mebbe use 'drain corpse' command next time? :)
Tempest2000-12-12 17:01:24
Eh, I see you on as Anolad, I see you on as Nazgum, I just see you on! I don't give a damn wether you play or not, I just find it pathetic you made such a big deal about how you were leaving Mume cause it sucks etc, and yet are still constantly here. You are like one of those little 13 year olds here who are always looking for attention. As for Meteor, when you EVER do anything worthwhile on Mume that notes mentioning, I'll might take your comments as more meaningful then the gass that shoots out of my ass after a good taco dinner. The ability to post a comment, and the ability to post one based on experience/deeds are two differant things little caverat troll.
The Loremaster2000-12-12 17:02:52
Drinking blood doesn't quench thirst, it relieves hunger.
Darkwind2000-12-12 18:23:26
what's a dark orkish shortsword? =)
dispater2000-12-12 18:28:19
tempest shut up already...all you do is flame people, as if you are king shit of MUME or something. and "loremaster" drinking blood does help quench thirst, it just doesn't do as good a job as water does. real orcs drink BLOOD.
Tairach2000-12-12 18:41:46
Uhm, but you were not inside the deeps of moria... Maybe if you went there you would live.
Unknown2000-12-12 18:42:32
Good to see some people know meteors "skill" :0)
Unknown2000-12-12 19:06:28
Everquest must be down alot.. where is the mailbox in moria anyway? Oh and didnt you lose net access a week ago?
Tempest2000-12-12 19:19:21
You are another one who falls in Meteor's class Dispater. Do something other then spamdie on Mume and I might care what you think. As I said before, I am nowhere near the best player on Mume, but I'm still way better than your dumb ass anyday.
dispater2000-12-12 19:38:14
tempest what you think of me is the least of my worries. but your comment on my playing ability is funny. i play mume to see pukes rip. this means i take more chances than the avg player. also i solo most of the time, which has obvious consequences, among them being pk with shit equip--any equip i have i generally get from my own pk. any comment from an overkilling overskilled overequipped overconfident puke on my playing ability is simply laughable. And as for your last comment...yes you have said it before, like every other log you fucking say that. trying to prove something to yourself or to everyone else?
Tempest2000-12-12 19:53:13
Yea, you are right, I never solo. Repeat that to yourself as a mantra and maybe someday it will come true! And of course you solo most of the time as Dispater you fucking moron, you are a scout. So what does it prove if you are solo but always die? It means maybe you should play overkilling overkilled overequipped overconfident pukes, cause you obviously aren't experienced enough yet to play darkie :/
Fredde2000-12-12 19:55:00
tempest, when are you gonna write that you dont use a client in this log?
dispater2000-12-12 20:28:22
tempest i will leave playing the over-advantaged puke races to you and your pussy friends. i prefer to play the underdog; it actually means something when i win. in answer to your last comment, i mostly solo with all my chars, not just my scout...which occasionally works out on a nice dependable 250ms link (as good as it gets)...and where did i say you "never solo"? i didnt, because i dont comment on shit i dont know about. unlike yourself. all i know about "tempest" is *i always* see it in the company of a handful of other pukes. i would be surprised to see tempest solo in moria..actually i would shit my pants...then kill it...
Gray2000-12-12 20:42:50
*clap Axel* Awesome! Didn't saw Nazgum dying like halfyear or so, already started to think he's as unkillable as Norsu and Elestir *gasp*
Tempest2000-12-12 20:44:50
And what exactly would I be doing as a solo warrior in Moria? Trying to solo Balrog maybe, or see how long I can outrun patrols just cause I could tell everyone I was cool and go solo to Moria? Many people see me solo Dispater, you don't cause you'd have to leave NOC area to do it *comf*. And I don't even use a client! *wink Fredde*
dispater2000-12-12 20:48:32
tempest your insinuation that i never leave noc reveals you as the fool that you are..they do have treatments for diarreah of the mouth you know
Tempest2000-12-12 21:21:41
Oh, exscuse me great traveller, occasionally you make your way to E. Priest to get some draught ingredients. So sorry to have slighted you so.
Tony2000-12-12 21:26:15
Tempest are you for real ?

why do you care ?
Axel2000-12-12 21:31:12
discussions on mume.net are like arguing with ya GF about the advantages of
going shopping the next day...
Vorlin2000-12-12 21:42:50
Almost every thread you see on mume.net has at least one person acting as though they have rabies of the ego. If you read a lot of log comments it's sort of hilarious, like a text-based Dr. Jekyl (sp?) and Mr. Jackass sort of thing.
Calder2000-12-12 21:48:27
To tempest. I think unknowns/ people who do not play alot have valid things to say. Meteor's comments are generally more interesting than yours. Besides he doesn't suck. You well, i do not play as much anymore, but I have never ever heard of you. So if you need to be some sort of goddam hero to make a comment. Lets limit comments to Nazgum, Labero, Grunge, and whoever used to play Agent. Nice log. Nice fighting on both sides.
Calder2000-12-12 21:50:04
Oh and dispater does travel. I have fought him with a puke on more than one occasion around tharbad. Well I suck. I will shut up now.
Nazgum2000-12-12 22:16:04
Agent is namo, and he kicks ass :)
Tempest2000-12-12 22:23:30
Don't know who Tony is, but he is right. No idea why I am responding to comments from Meteor and Dispater. As to Calder, as stated above, I am an overequipped and overskilled whitie who only warlorded because i know Rogon (didn't have to group with him, just knowing him was enough!) If you see me on, say hi!
dispater2000-12-12 23:21:38
| 6, 5%, Heidi the stable-hand | 5, 4%, A dwarven prospector | ....... tempest you are ignorant of facts, yet continue to spew trash out your mouth, you disgust me. but at least you recognize some certain facts about yourself, that is a good start
Unknown2000-12-12 23:28:36
nazgums comments? nazgum dont have net access anymore, and quit mume long ago, so he wont be commenting except for people who use his name (and isnt dispater goretongue?)
Alweon2000-12-12 23:58:07
Well, Nazgum loses his net connection at the end of December, so all you unknowns have one less lame thing to say to try and sound cool. If he said it was two weeks, thats just Nazgum's superpower of lack of any time comprehension =p You would know if you talked to him irl or on mume. Afk 5 minutes... 20, dropping link for 1/2 hour... 4 hours.
grunge2000-12-13 01:40:39
agent is the name of my newsgroup reader and it d/l lotsa porn and iget to
see lotsa nice ass
Lochdale2000-12-13 02:24:46
Gurnge, you have...issues.
Zaber2000-12-13 04:03:48
Who said Norsu is unkillable? HE won't dare to eat a bash from me!!!!!!!!!!!!!!!!!!!!
Vridush2000-12-13 04:04:21
Who said Elestir is unkillable? He wont dare to eat a bash from me!!!!!!!!!!!!
Yellowbellie2000-12-13 04:43:13
Yeah no one wants to eat a bash from you b/c they know there are umpteen mages 2 rooms away getting ready to unload all their mana into them while they are helpless. I find it rather disgusting that someone who obviously has the capacity to play better than that resorts to it so often. Hmmm make that extremely disgusting.
papa2000-12-13 09:46:53
damn good moria fun :}~~~drool
Unknown2000-12-13 13:00:20
No one can be unkillable.. take norsu for an example.. ya need 1 bash to kill him.. if in open have like 3 callers and wipe him out.. *drool*
Alweon2000-12-13 18:54:41
Of course everyone is killable. Not to knock Elestir or Norsu, but with the groups they travel in, not many can even hurt them, because their groups are so powerful =) Elestir is usually (not i didnt say ALWAYS) backed by a couple casters, and since he is a defence warrior, he doesn't get too hurt. (I have been in some fun 5on5 fights against him where he went bad/awful but two seconds later he is back up to hurt/fine =p). And Norsu used to have a perma group of 2 following, poisoning smiters and a bob/rem poison'er. Hey, Malak has grouped with Norsu (though i crushed and didnt poison), and i actually like grouping with him because you are constantly doing something. No pk? Well just go xp some and eventually find some pukes. That group rarely got hurt because of the poison tactic, but they still find themselves in trouble sometimes. Whoever said "ya need 1 bash to kill him/them.. if in open have like 3 callers and wipe him out.. *drool*" was talking out of his ass =p Most clued in players know that when lightning is up, DONT eat a bash at all costs... and even if they did die in that way it would be way more lame than any tactics everyone says they use.

Torment2000-12-13 20:16:01
You can't kill Norsu because he drinks Oliphant Power Protein Shakes, guarenteed to resist even the most powerful of mage spells!
Torment2000-12-14 02:50:38
The poison tactic isn't what makes us rarely get hurt. It's that our group is made up of friends who work as a team and help each other other. We also don't panic like many do when we run into them. Don't know how many times we've attacked larger groups and won because the other side started spam fleeing around.
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