I was exping in Dunland, when some dwarf ripped midlevel bn in the same zone. An
* W S C HP:Fine>Storage Area
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A sturdy crate made of nailed wooden planks sits on the floor.
* W S C HP:Fine>
Sehanine narrates 'names?'
* W S C HP:Fine>exam chest
It is closed.
* W S C HP:Fine>open chest
Ok.
* W S C HP:Fine>
*Shake the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W S C HP:Fine>exam chest
chest (here) :
a large piece of smoked meat
a smoked piece of meat
a large piece of smoked meat
a smoked piece of meat
* W S C HP:Fine>
Your body turns numb as the poison speeds to your brain! <<== Didnt notice in spam:(
*Shake the Orc* slashes your right foot extremely hard.
* W S C HP:Fine Mana:Burning *Shake the Orc*:Healthy>d
No way!
You are fighting for your life!
You lightly pierce *Shake the Orc*'s head and tickle it.
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>f
You flee head over heels.
Sleeping Quarters
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
Exits: North East.
* W S C HP:Fine Mana:Burning>
Smygis narrates 'skojardu and 2 unamed'
* W S C HP:Fine Mana:Burning>
*Shake the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W S C HP:Fine Mana:Burning>n
exits
*Shake the Orc* quickly approaches, trying to slash you.
No way!
You are fighting for your life!
<<< Active door: wargskull >>>
<<< Active door: wargskull >>>
East -
You can't distinguish a lot of details.
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>
Saving Estel.
*Shake the Orc* swiftly dodges your attempt to pierce him.
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>f
You flee head over heels.
Storage Area
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: West.
* W S C HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* W S C HP:Fine Mana:Burning>w
Sleeping Quarters
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
*Shake the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
* W S C HP:Fine Mana:Burning>open wargskull
n
Ok.
* W S C HP:Fine Mana:Burning>*Shake the Orc* closes the wargskull.
<<< Active door: wargskull >>>
<<< Active door: wargskull >>>
* W S C HP:Fine Mana:Burning>n
*Shake the Orc* quickly approaches, trying to slash you.
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>e
No way!
You are fighting for your life!
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>No way!
You are fighting for your life!
* W S C HP:Fine Mana:Burning *Shake the Orc*:Fine>
Rael narrates 'tjorven moors'
You try to pierce *Shake the Orc*, but he parries successfully.
*Shake the Orc* slashes your right arm extremely hard.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>open wargskull
Ok.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>f
You flee head over heels.
Storage Area
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: West.
* W S C HP:Hurt Mana:Burning>
*Shake the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W S C HP:Hurt Mana:Burning>
*Shake the Orc* quickly approaches, trying to slash you.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>w
No way!
You are fighting for your life!
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>
*Shake the Orc* swiftly dodges your attempt to pierce him.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>
*Shake the Orc* slashes your right leg extremely hard and shatters it.
### Bad idea to fight here...
### If i only know i was poisoned... gotta make triggers on poisons
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, ready to protect the weak.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
sh
You barely shoot *Shake the Orc*'s left foot and tickle it.
You try to hit *Shake the Orc*, but he parries successfully.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
sh
You barely shoot *Shake the Orc*'s right arm and tickle it.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
You swiftly dodge *Shake the Orc*'s attempt to slash you.
You shoot *Shake the Orc*'s right hand and tickle it.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
sh
You barely shoot *Shake the Orc*'s left leg and tickle it.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
Your attempt to shoot *Shake the Orc* fails.
* W S C HP:Hurt Mana:Burning *Shake the Orc*:Fine>sh
*Shake the Orc* slashes your left leg extremely hard and shatters it.
Aye!
You cannot concentrate any more...
* W S C HP:Wounded Mana:Burning *Shake the Orc*:Fine>sh
You barely shoot *Shake the Orc*'s body and tickle it.
* W S C HP:Wounded Mana:Burning *Shake the Orc*:Fine>sh
You lightly shoot *Shake the Orc*'s head and tickle it.
* W S C HP:Wounded Mana:Burning *Shake the Orc*:Fine>sh
You barely shoot *Shake the Orc*'s body and tickle it.
* W S C HP:Wounded Mana:Burning *Shake the Orc*:Fine>*Shake the Orc* slashes your body extremely hard and shatters it.
Aye!
You cannot concentrate any more...
### Time to get out... I still dont know that im poisoned.
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>sh
sh
You barely shoot *Shake the Orc*'s right leg and tickle it.
*Shake the Orc* swiftly dodges your attempt to hit him.
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>f
f
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Sleeping Quarters
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
Exits: North East.
* W S C HP:Bad Mana:Burning>w
You flee head over heels.
Storage Area
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A sturdy crate made of nailed wooden planks sits on the floor.
*Shake the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* W S C HP:Bad Mana:Burning>e*Shake the Orc* leaves west.
A hungry warg leaves west.
You flee head over heels.
Sleeping Quarters
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
*Shake the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
* W S C HP:Bad Mana:Burning>
*Shake the Orc* quickly approaches, trying to slash you.
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>w
No way!
You are fighting for your life!
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>No way!
You are fighting for your life!
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>e
No way!
You are fighting for your life!
*Shake the Orc* tries to slash you, but your parry is successful.
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>No way!
You are fighting for your life!
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>f
PANIC!
You can't quit the fight!
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>e
No way!
You are fighting for your life!
* W S C HP:Bad Mana:Burning *Shake the Orc*:Fine>f
You flee head over heels.
Storage Area
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: West.
* W S C HP:Bad Mana:Burning>w
Sleeping Quarters
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
The corpse of the uruk is lying here.
The corpse of an uruk-hai is lying here.
*Shake the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
* W S C HP:Bad Mana:Burning>open wargskull
n
Ok.
* W S C HP:Bad Mana:Burning>open wargskull
*Shake the Orc* slashes your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* W S C HP:Awful Mana:Burning *Shake the Orc*:Fine>It's already open!
You try to hit *Shake the Orc*, but he parries successfully.
* W S C HP:Awful Mana:Burning *Shake the Orc*:Fine>
You flee head over heels.
Badly-Cut Tunnel
Exits: East South.
* W S C HP:Awful Mana:Burning>e
Primitive Tunnel
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: North West Up.
* W S C HP:Awful Mana:Burning>f
w
You flee head over heels.
A Filthy Pen
A large brown wolf stands here, its teeth partly bared.
Exits: South.
* W S C HP:Awful Mana:Burning>
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>u
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>s
Primitive Tunnel
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: North West Up.
* W S C HP:Awful Mana:Burning>u
<<< Active door: bonelock >>>
<<< Active door: bonelock >>>
* W S C HP:Awful Mana:Burning>open bonelock
u
Ok.
* W S C HP:Awful Mana:Burning>*Shake the Orc* has arrived from the west.
A hungry warg has arrived from the west.
Mountain Plateau
Exits: East South West Down.
* W S C HP:Awful Mana:Burning>w
Mountain Cliff
A fallow deer is grazing peacefully here.
Exits: North East South West.
* W S C HP:Awful Mana:Burning>w
w
w
Mountain Cliff
Exits: North East South West.
* W S C HP:Awful Mana:Burning>
You carefully navigate down the slope.
Rising Hills
Exits: North East South West.
* W S C HP:Awful Mana:Burning>n
n
Hilly Range
Exits: East South Down.
The ground no longer feels frosty.
* W S C HP:Awful Mana:Burning>n
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>wf
wi fang
You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, ready to protect the weak.
* W S C HP:Awful Mana:Burning>w
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>s
Protruding Hill
Exits: North East West Down.
* W S C HP:Awful Mana:Burning>s
Alas, you cannot go that way...
* W S C HP:Awful Mana:Burning>w
Withered Plains
Exits: North East South West.
* W S C HP:Awful Mana:Burning>w
Dry Plains
Exits: North East South West.
* W S C HP:Awful Mana:Burning>w
w
Dunland Flats
Exits: North East South West.
* W S C HP:Awful Mana:Burning>cl
Dunland Trail
Exits: North East South West.
* W S C HP:Awful Mana:Burning>cast 'cure light'
cl
You start to concentrate...
cl
Your scratches and bruises disappear.
* W S C HP:Bad Mana:Hot>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Bad Mana:Hot>cast 'cure light'
You start to concentrate...
w
Your scratches and bruises disappear.
You feel sleepy.
You wish that your wounds would stop BLEEDING so much!
You sit down and rest your tired bones.
* W S C HP:Bad Mana:Icy>Nah...
You feel too relaxed to do that..
* W S C HP:Bad Mana:Icy>w
Nah...
You feel too relaxed to do that..
* W S C HP:Bad Mana:Icy>s
Nah...
You feel too relaxed to do that..
* W S C HP:Bad Mana:Icy>wake
stand
You are already awake...
* W S C HP:Bad Mana:Icy>
You stop resting, and stand up.
* W S C HP:Bad Mana:Cold>w
Rocky Flats
A rock lizard is here, motionless as it observes you.
Exits: North East South West.
* W S C HP:Bad Mana:Cold>w
Rolling Plains
Exits: North East South West.
* W S C HP:Bad Mana:Cold>n
Dry Grasslands
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West Up.
* W S C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
* W S C HP:Bad Mana:Cold>w
Dry Grasslands
Exits: North East South Up.
* W S C HP:Bad Mana:Cold>n
Sloping Grassland
Exits: North South West.
You suddenly notice the sand viper.
You suddenly notice the sand viper.
* W S C HP:Bad Mana:Cold>n
You see far into the surrounding landscape as you climb up the hill.
On Some Windswept Hills
Exits: East South West Down.
* W S C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
* W S C HP:Bad Mana:Cold>e
Hilly Range
Exits: North East South West.
* W S C HP:Bad Mana:Cold Move:Tired>e
Bend in the Trail
A grey wolf is here, salivating profusely.
A grey wolf is here, snarling aggressively.
Exits: North East West.
* W S C HP:Bad Mana:Cold Move:Tired>n
Dunland Trail
A fallow deer is grazing peacefully here.
Exits: North East South West.
* W S C HP:Bad Mana:Cold Move:Tired>n
Dunland Trail
Exits: North East South West.
* W S C HP:Bad Mana:Cold Move:Tired>cl
cast 'cure light'
You muster all of your concentration...
cl
Sehanine narrates 'laugh dodged tjorvens bash on agro :)'
You have a sudden lapse of memory...
Your spell backfired!
You feel drained.
* W S C HP:Bad Mana:Icy Move:Tired>cast 'cure light'
Alas, not enough mana flows through you...
* W S C HP:Bad Mana:Icy Move:Tired>n
Dunland Trail
Exits: North East South West.
* W S C HP:Bad Mana:Icy Move:Tired>n
Flat Plains
A cute rabbit is here.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East South West.
* W S C HP:Bad Mana:Icy Move:Tired>n
Grassy Plains
Exits: North East South West.
* W S C HP:Bad Mana:Icy Move:Tired>n
Grassy Plains
Exits: East South West.
* W S C HP:Bad Mana:Cold Move:Tired>w
Dunland Trail
A fallow deer is grazing peacefully here.
Exits: North East South West.
* W S C HP:Bad Mana:Cold Move:Tired>n
Dunland Trail
A cute rabbit is here.
Exits: South West Up.
* W S C HP:Bad Mana:Cold Move:Tired>w
Undulating Plains
Exits: East South West.
* W S C HP:Bad Mana:Cold Move:Tired>w
Cultivated Plains
An old weathered scarecrow is planted firmly in the ground here.
Exits: East South West.
* W S C HP:Bad Mana:Cold Move:Tired>e
Undulating Plains
Exits: East South West.
* W S C HP:Bad Mana:Cold Move:Tired>e
Dunland Trail
Exits: South West Up.
* W S C HP:Bad Mana:Cold Move:Tired>s
Dunland Trail
A fallow deer is grazing peacefully here.
A cute rabbit is here.
Exits: North East South West.
* W S C HP:Bad Mana:Cold Move:Tired>e
Grassy Plains
Exits: East South West.
* W S C HP:Bad Mana:Cold Move:Tired>sneak
You stop sneaking.
* W C HP:Bad Mana:Cold Move:Tired>e
Deeply Green Grass
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Tired>n
Picking your way through rocks and boulders you move up the slope.
On the Slope to the Hill
A large rabbit looks peacefully at you, ready to dart away.
Exits: East South West.
* W C HP:Bad Mana:Cold Move:Tired>e
Pushing through the high grass is really straining.
High Grass
Exits: East West Up.
* W C HP:Bad Mana:Cold Move:Tired>e
Bushy Hollow by the Trail
A small campfire burns here, its low flames giving off only a little light.
A lonely man tries to hide in the grass.
Exits: East South West.
* W C HP:Bad Mana:Cold Move:Tired>e
Trail along the Glanduin
A shrub with maple-like leaves is growing here.
The frog is standing here.
Exits: East South West.
* W C HP:Bad Mana:Cold Move:Tired>e
The River Glanduin
A water moccasin slithers out of sight just below the surface of the water.
The frog is standing here.
Exits: East South West.
* W C HP:Bad Mana:Cold Move:Tired>e
The River Glanduin
A river otter splashes playfully here.
The Old Pike is lurking in the reeds, waiting for its prey.
A bass swims here.
Exits: North East South West.
A thin film of ice is starting to form.
* W C HP:Bad Mana:Cold Move:Tired>
Tasslehoff narrates 'grand hatch'
* W C HP:Bad Mana:Cold Move:Tired>n
Ridge Overlooking the Glanduin
A fishing rod has been left here.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>n
Plains Beside a Ridge
A large beautiful rose bush is blooming here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>n
In the Tall Grass
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>n
Tall Grass
A robin is here, carrying small pieces of wood to its nest.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>n
Small Grassy Rise
A small patch of clover grows here.
A fallow deer is grazing peacefully here.
A Dunlending herdsman, in ragged leather stands here watching over his herd.
A young colt is frolicking playfully.
A large wild horse is here, protecting his herd.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>
A Dunlending herdsman tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tall Grass
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>
A Dunlending herdsman yells 'Bandits! Help!'
* W C HP:Bad Mana:Cold Move:Slow>
The boar leaves south.
The boar cub leaves south.
* W C HP:Bad Mana:Cold Move:Tired>n
Small Grassy Rise
A small patch of clover grows here.
A fallow deer is grazing peacefully here.
A Dunlending herdsman, in ragged leather stands here watching over his herd.
A young colt is frolicking playfully.
A large wild horse is here, protecting his herd.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>f
You flee head over heels.
Fields Beside a Small Hill
A goat is here, grazing in the hills.
A young goat playfully charges and hops away.
A young goat playfully charges and hops away.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>n
Green Fields
Some cereals are lying here, it looks like wheat.
A colourful butterfly is fluttering around here.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>n
Grassy Field
On the ground, there are two piles of wheat cereals.
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>n
You travel upwards a small hill.
Meadow Beside the Ridge
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Slow>nar need remp Dunland NOW!
Ok.
* W C HP:Bad Mana:Cold Move:Slow>nar remove poison
Ok.
* W C HP:Bad Mana:Cold Move:Slow>n
Forested Meadow
A dun-coloured grouse is sitting still in the heather.
A large dangerous looking green snake is coiled up here.
Exits: East South.
* W C HP:Bad Mana:Cold Move:Slow>
Your limbs are becoming cold and heavy, your eyelids close.
You go to sleep.
### Lovely. Here i understand that its time to die...
* W C HP:Bad Mana:Frozen Move:Exhausted>e
The green snake tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Healthy>No way!
You are fighting for your life!
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Healthy>
You pierce the green snake's body extremely hard.
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Fine>fg
Oggy narrates 'remp?'
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Fine>Arglebargle, glop-glyf!?!
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Frozen Move:Exhausted the green snake:Fine>f
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Frozen Move:Fainting the green snake:Fine>
The green snake tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Frozen Move:Fainting the green snake:Fine>
The green snake swiftly dodges your attempt to pierce him.
* W C HP:Bad Mana:Frozen Move:Fainting the green snake:Fine>f
You flee head over heels.
Meadow Beside the Ridge
Exits: North East South.
* W C HP:Bad Mana:Frozen Move:Exhausted>sq
search quickly
You begin to search ...
You didn't find anyone.
* W C HP:Bad Mana:Icy Move:Exhausted>sq
search quickly
You begin to search ...
You didn't find anyone.
* W C HP:Bad Mana:Icy Move:Exhausted>n
You are too exhausted.
* W C HP:Bad Mana:Icy Move:Fainting>n
Forested Meadow
A dun-coloured grouse is sitting still in the heather.
A large dangerous looking green snake is coiled up here.
Exits: East South.
* W C HP:Bad Mana:Icy Move:Exhausted>e
You are too exhausted.
* W C HP:Bad Mana:Icy Move:Fainting>e
You are too exhausted.
* W C HP:Bad Mana:Icy Move:Fainting>e
You walk up a small incline.
Ridge in the Plains
Exits: North East South West.
* W C HP:Bad Mana:Icy Move:Exhausted>
Oggy narrates 'wazzup there?'
* W C HP:Bad Mana:Icy Move:Fainting>
Baldurath narrates 'who there?'
* W C HP:Bad Mana:Icy Move:Fainting>nar shake
Ok.
* W C HP:Bad Mana:Icy Move:Exhausted>nar come now!
You are too tired to narrate.
* W C HP:Bad Mana:Icy Move:Fainting>
Oggy narrates 'kewl :P'
* W C HP:Bad Mana:Icy Move:Fainting>
Belog narrates 'where'
* W C HP:Bad Mana:Icy Move:Fainting>nar come now!
Ok.
* W C HP:Bad Mana:Icy Move:Fainting>sq
search quickly
You begin to search ...
You didn't find anyone.
* W C HP:Bad Mana:Icy Move:Fainting>sq
search quickly
You begin to search ...
You didn't find anyone.
* W C HP:Bad Mana:Icy Move:Fainting>n
Hills of Eregion
Exits: North East South.
* W C HP:Bad Mana:Icy Move:Fainting>n
Dip in Hills of Eregion
Exits: North East South West.
You suddenly notice a Dunlending hunter.
* W C HP:Bad Mana:Cold Move:Exhausted>w
You are too exhausted.
* W C HP:Bad Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Bad Mana:Cold Move:Fainting>w
Hills of Eregion
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Exhausted>sq
search quickly
You begin to search ...
You didn't find anyone.
* W C HP:Bad Mana:Cold Move:Exhausted>
*Shake the Orc* has arrived from the east riding a hungry warg.
* W C HP:Bad Mana:Cold Move:Exhausted>
*Shake the Orc* slashes your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold Move:Exhausted *Shake the Orc*:Fine>n
No way!
You are fighting for your life!
You try to pierce *Shake the Orc*, but he parries successfully.
* W C HP:Bad Mana:Cold Move:Exhausted *Shake the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>f
PANIC!
You can't quit the fight!
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>follow bearnas
I see no person by that name here!
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>
Kala narrates '* H A I ! *'
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You barely pierce *Shake the Orc*'s left leg and tickle it.
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>wave
You wave.
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>
Oggy narrates 'u better change yer whois soon *cac*'
* W C HP:Bad Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
*Shake the Orc* slashes your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You try to pierce *Shake the Orc*, but he parries successfully.
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>
*Shake the Orc* giggles. <<== yeah, very funny:(
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You flee head over heels.
Dip in Hills of Eregion
A Dunlending hunter is here, stalking his prey.
Exits: North East South West.
* W C HP:Awful Mana:Cold Move:Exhausted>
*Shake the Orc* has arrived from the west riding a hungry warg.
* W C HP:Awful Mana:Cold Move:Exhausted>
*Shake the Orc* quickly approaches, trying to slash you.
* W C HP:Awful Mana:Cold Move:Exhausted *Shake the Orc*:Fine>n
No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Exhausted *Shake the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
You barely pierce *Shake the Orc*'s left leg and tickle it.
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You hear some apparently very far noise coming from the north.
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>n
No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
*Shake the Orc* slashes your body extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold Move:Fainting *Shake the Orc*:Fine>
You feel a strong ache there!
You are dead! Sorry...
o W C HP:Awful Mana:Cold Move:Fainting>stat
OB: 125%, DB: -1%, PB: 0%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 764,907 xp, 0 tp. Wp: 19. Lauren: 0. Alert: normal.
* W C HP:Awful Mana:Cold Move:Fainting>sc
2/293 hit, 11/90 mana, and 4/134 moves.
* W C HP:Awful Mana:Cold Move:Fainting>quit
Goodbye, friend.. Come back soon!
Connection closed by foreign host.
### 293 hps in 7 slashes... and you call orcs underpowered???
### Elf hewer, full shining set, arachnia = deadly combination
### for elven thief in Dunland zones *cringe*
### -9 wps, some xp