About Rangers,Changes e.tc.
posted by Some player
2000-12-13 21:08:43
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Clara2000-12-13 21:13:03
Darkwind? Is that your comment?
If so, why don't you use name?
Spellbinder2000-12-13 21:13:29
First comment
Spellbinder2000-12-13 21:13:46
Fuck you Clara!!!!!!!!!!!!!!!!!!!
Darkwind2000-12-13 21:14:21
hmm, i was just fnost fighting some pukes, mana and hp got low so i blocked
myself inside alcove(since i didn't know it was portable). After awhile Clara i think ported in and started spelling me, i couldn't fight since bad link and no mana so i decided to try to get out instead, when block went of i though it was just to walk out, but pukes outside had picked it, anyways i managed to pick up and leave. But outside 5 other pukes where! waiting for me, i failed 12 flees or something in room and got away bad. WOW! i made it i though, but then i ran into 4 rangers in room and died!. Just some about the so called improvment in MUME. The rangers does not help newbies, only breelegends
Darkwind2000-12-13 21:15:35
and know i didn't post this log or whatever you call it
Darkwind2000-12-13 21:15:43
NO even!
Bornack2000-12-13 21:15:53
Go solo? i mean only newbis hang around bree?
Am i right so if you wanna pk and dont wanna be attacked by rangers maybe you should leave the newbis around fnost bree alone and hang around rdell or something their is always alot of pukes haning around noc dt warrens solo looking for some1 to fight
Darkwind2000-12-13 21:18:15
today, just as an example, there was 0pukes from isengaard to rdell and from rdell to bree there was 1(!) elf
so you don't have much else to do than run fnost
Clara2000-12-13 21:20:02
It sucks that you died to rangers, link was really bad
but you should allready have died inside alcove if i hadn't
fucked up my alias for block alcove and/or better link myself :P

Darkwind2000-12-13 21:21:18
today, just as an example, there was 0pukes from isengaard to rdell and from rdell to bree there was 1(!) elf
so you don't have much else to do than run fnost
Darkwind2000-12-13 21:22:27
today, just as an example, there was 0pukes from isengaard to rdell and from rdell to bree there was 1(!) elf
so you don't have much else to do than run fnost
Galadon2000-12-13 21:24:42
If you can't handle rangers.. don't go w. Xp or rent if there is 0 pukes to fight as bn. Hang in tharbad, wait for something to pop up.
Spellbinder2000-12-13 21:28:39
Well the whole point of being evil, is to waylay, ambush, the good folk being
caught unaware. This ain't no battle field where we march our army against
the opposing army. The pk system ain't set up for that shit. The majority of
all pk is one side or the other being caught unaware, and not knowing where the
enemy is. I personally would love to kick all the lil shit newbies to shire
and whatever is west of it. I personally would love it if anything east of
brandywine would be free of rangers and other crap. Or have 1 patrol of 4
of 4 rangers with hps and damage dealing capabilities of grinder. Have them
walk the road from Brandywine bridge to West Gate Bree, to Fornost gate. Have
them be no-follow to anyone above lvl 14, and eliminate rest of the rangers. That'll take care of that fuck'd up excuse that we need bree and fornost clear
of darkies so the little pissant newbies can practice. Fuck them newbies. They
can learn not to be newbies in GH and leave bree/fornost to the bree legends.
And the real legends can stay out in Rdell.
Zedar2000-12-13 21:43:18
well the hardons are anoying but they have their resons for being there.
On the other hand I totally agree with you about the regenchanges, they should been changed back
Meteor2000-12-13 21:59:08
Yeah regen changes suck arse, for trolls too =P
And something more: rangers suck too. I went w priest with Duvel I posted log then 4 fuckign rangers enter and I just mobdie well that sucks but on the other hand if it is easy to go west without dying it ain't no fun =P
Kroms2000-12-13 21:59:12
hint hint ...dont come west
.....this is a tolkien based mud...never heard of orcs raiding bree
if you dont want to risk mob death ...go play NOC
Manatark2000-12-13 22:04:18
I think Darkwind has a point when he says that hardons help breelegends way more than the newbies.
Nazgum2000-12-13 22:07:47
well in regards to Kroms comment about orcs bree, no I don't recall them
going there in books either, but I do recall bns walking freely through
the shire where there was no guards and they were feared by all.
Don't think I've seen that scenario ever on mume.

Imo the "You cannot attack and flee" system NEEDS to be removed. i'm
sure it had good motives, but in reality this hinders groups ZERO
but hinders soloers 100%. You can no longer stand a chance against
2 skilled players solo, because of this shit (with some exceptions
like quake or troll)

Moves should be coded so that the faster you walk the quicker
you lose em. And this is the kicker, MAKE BOB A SELF ONLY OR
SINGLE TARGET SPELL. THAT SOLVES ALL PROBLEMS WITH MOVES
AND GROUPS IMO
Skojardu2000-12-13 22:08:40
kroms didnt you read lotr? Then what was looking for frodo in shire?Oh the same race as darkwind are.Still do lotr havent happent yet so anything goes i guess.
Uldrak2000-12-13 22:15:23
Well nazgum do you remember smiter/fleers?
I think that was a big reason....
Reivax2000-12-13 22:18:20
I have huge problems with orcs and trolls looking for Frodo in shire. It was nazguls, and a nazgul or 2 would make a match for the balrog. (Actually, mr Big Nazgul is about as tough as a Balrog in MERP, which mume is based on. I think.).
Reivax2000-12-13 22:18:52
Mr Big Nazgul = the one Eowyn killed outside Minas Tirith.
adroit2000-12-13 22:31:57
I think the idea of bob as a solo target spell is a good one, but that the losing moves faster when you walk quicker has been tried, remember the run system? anyhow the problem is that the majority people to learn from on puke side are bree legends and only can teach bree/fornost/tharbad areas. So many newbies don't know west areas enough to exp quickly enough for their tastses.
Pilois2000-12-13 23:03:27
Those 5 pukes were lowbie warrior/ 2 thieves and hero thief so not really overkill..3 quakes and we all dead prolly I picked it btw :) gave us some warning when you come out comf on ranger death though
Unknown2000-12-13 23:28:09
Are you retarded darkwind? how can you say rangers dont help newbies if they keep people like you away? all you can kill is newbies. and some are saved by rangers. GO RANGERS GO!!!
Unknown2000-12-13 23:28:55
if bob was removed people would have to go in big groups to be safe and not die to moves (in theory). etc etc.
Prist2000-12-13 23:44:23
Remove rangers and i'll litter bree/fnost area with newbiecorpses...
Tempest2000-12-13 23:59:41
Yea, there is a big differance between your normal black num. and a nazgul. The biggest differance of course being that normal bns don't have power rings from Sauron. If there weren't rangers around, too many of you gayers would do nothing but terrorize newbies. And Nazgum, you must be a new player indeed not to remember when BNs used to be in the Shire and GH area constantly. And when trolls first came out, you couldn't get near Shire smugglers without running into one. Darkies have already shown they lack any form of restraint.
Azg2000-12-14 00:01:09
What the fuck does rangers have to do with RP? Do you NEED to be west of neni solo as darkie to rp? I mean, the two things are as opposite as can be. Also, QuakeMUD? Have you ever played Quake? WTF does it have to do with overkilling, or super eq or whatever it is you're trying to compare it to. Quake has more to do with skill than MUME any day.
Voile2000-12-14 00:06:24
Actually there is no problem whatsover playerkilling solo in this mud. You just have to play a puke with bob or very good moves. The defence around noc isnt good enaugh to bother even a naked lvl 20 clueless lagged french guy who dont speak english... West of neni you will have rangers help you, towards rivendell its fuckins impossible to die if you dont eat a bash due to the lack of bottlenecks. (if you dont get poisoned).
But i am not at all suggesting that noc needs more defence, neither does warrens. Cities and zones should be defended by players,and thats why i think we should rather tune down hardons a bit. Cause going solo around bree/fnost can be painfull once in a while.
Ragnir2000-12-14 00:26:02
Last I knew a Black Numenorean was not the same thing as a Nazgul/ringwraith
and as for them being in the shire, they didn't kill anyone. And as for rangers
maybe it would be a good idea if they didn't wander east of weathertop. As for
removing the you cannot attack and flee, that benefits people with good links
And pretty much screws all us US players.
Ragnir2000-12-14 00:26:40
Last I knew a Black Numenorean was not the same thing as a Nazgul/ringwraith
and as for them being in the shire, they didn't kill anyone. And as for rangers
maybe it would be a good idea if they didn't wander east of weathertop. As for
removing the you cannot attack and flee, that benefits people with good links
And pretty much screws all us US players.
Oscarmeyer2000-12-14 00:34:17
A few (non-exact) quotes from Tolkein's books, which I re-read last year RL.
"There are fewer Dunadan than before" (there should not be a large number of hardons)
"They travel the lands, protecting the Shire from evil" (they shouldn't go too far from the Shire/Bree)
"Dark things have been seen prowling around the edges of the Shire, but so far the Dunadan have kept the Shire from being spoiled" (Dark things (that is, OTHER than nazgum!) should be able to terrorize areas OTHER than the Shire with a fairly wide range)
"This place (wtop) was the site of the death of many (darkies) during the (war against that wizard-dude, whatever it was) and (something like) they control the lands around, but are fearful of coming here" (wtop should be as far e as hardons go)
"The lands to the south (tbad) are full of evil men, and are not for young travellers" (hardons should never go much s of bree, let alone past Morthan)

These quotes are FAR from exact, but I remember statements to the same effect on each of those points, most made by Aragorn (son of Arathorn). IMO hardons should stick to the lands of the Dunadan (fnost) and guarding the Shire/Bree. The fact that in Tolkein Ferny hid a half-orc that was looking for Frodo should give a clue just how forceful the hardons around Bree should be. I don't recall any hardons sniffing out the half-orc 12 hours after he rode into Ferny's house. And I don't remember them sitting outside Ferny's locked door for 2 days waiting for the half to enter. And I don't recall them chasing the riding half-orc faster than he could ride, I don't recall them chasing the guy from fnost to tbad (and thus leaving the whole area undefended) just to wizkill the guy when he was too tired to walk.

There should be fewer hardons, they shouldn't be in groups of 4, they shouldn't chase out of the Bree area (if they haven't seen their target within a zone, they should stop tracking). *whine* etc. finished
Oscarmeyer2000-12-14 00:35:24
A few (non-exact) quotes from Tolkein's books, which I re-read last year RL.
"There are fewer Dunadan than before" (there should not be a large number of hardons)
"They travel the lands, protecting the Shire from evil" (they shouldn't go too far from the Shire/Bree)
"Dark things have been seen prowling around the edges of the Shire, but so far the Dunadan have kept the Shire from being spoiled" (Dark things (that is, OTHER than nazgum!) should be able to terrorize areas OTHER than the Shire with a fairly wide range)
"This place (wtop) was the site of the death of many (darkies) during the (war against that wizard-dude, whatever it was) and (something like) they control the lands around, but are fearful of coming here" (wtop should be as far e as hardons go)
"The lands to the south (tbad) are full of evil men, and are not for young travellers" (hardons should never go much s of bree, let alone past Morthan)

These quotes are FAR from exact, but I remember statements to the same effect on each of those points, most made by Aragorn (son of Arathorn). IMO hardons should stick to the lands of the Dunadan (fnost) and guarding the Shire/Bree. The fact that in Tolkein Ferny hid a half-orc that was looking for Frodo should give a clue just how forceful the hardons around Bree should be. I don't recall any hardons sniffing out the half-orc 12 hours after he rode into Ferny's house. And I don't remember them sitting outside Ferny's locked door for 2 days waiting for the half to enter. And I don't recall them chasing the riding half-orc faster than he could ride, I don't recall them chasing the guy from fnost to tbad (and thus leaving the whole area undefended) just to wizkill the guy when he was too tired to walk.

There should be fewer hardons, they shouldn't be in groups of 4, they shouldn't chase out of the Bree area (if they haven't seen their target within a zone, they should stop tracking). *whine* etc. finished
Ragnir2000-12-14 00:42:22
Last I knew a Black Numenorean was not the same thing as a Nazgul/ringwraith
and as for them being in the shire, they didn't kill anyone. And as for rangers
maybe it would be a good idea if they didn't wander east of weathertop. As for
removing the you cannot attack and flee, that benefits people with good links
And pretty much screws all us US players.
Juston2000-12-14 01:51:04
I think both ragnir and Mr. Weiner are right. Mr. Weiner especially, on the Ferny Half-Orc example. Past morthan it gets strange as to why a ranger would be down there. I say decrease the number of ticks hardons will track (max- 6 ticks instead of 12) and lower their number. Rarely, if ever, do newbies get help from hardons, it's mostly bree legends who sit and fol rangers should there be an orc or a *man* aboot. I mean, why not follow the supertrackers to get to the enemy? But ragnir is right that a BN isn't the same thing as a ringwraith.
Juston2000-12-14 01:52:47
Another point though, if hardons weren't around, I'd have to go to shire with a leaf blower to get away all the newbie bns and trolls.
Tempest2000-12-14 02:37:45
The hit flee panic hurts US players as much as anyone. Without the panic, there would still be approach if the person was trying to hit/flee you. As for the Ferny thing, the rangers may have known about him and just didn't take action cause he hadn't done anything too wrong yet.
Rippin2000-12-14 13:06:32
I LOTR just 1 bn is mentioned, Mouth of Sauron orso, who is emissary for the orcs, but he didn't come west :P (i think)
Gray2000-12-14 13:16:10
To Darkwind: learn how to seek for enemies (learn locate maybe?) There is always tons expirienced players around epriest/warrens/rdell/dt/etc major pk grounds. Ahh sorry I forgot - BN's are too weak to pick 1 vs 1 fight with clueful legend puke mages with staves. Well, then if you want to hunt clueless newbie legends around Bree - be ready to mobdeath to rangers. Rangers protect newbies in these zones, and it is GOOD THING. (Btw, as you prolly understood, IMO 'newbie' is not level-dependant definition.)
nushenak2000-12-14 13:56:54
well you could make em go only in groups by and not enter closables and dark places
and about this hit and flee shit

i think they cant remove it cause then a legend bn can loose against a level 1 smiter and that is soo fucked up
Prist2000-12-14 15:19:59
I remember how lvl 13 smiter bashed me on oer and next moment 4 hardons stepped in room and nuked me dead... can you say bashtrap? :P
*a hobbit*2000-12-14 17:28:47
You DID post this log darkwind.....because you on my trophy *wink*
Flanker2000-12-14 17:30:42
I was the dwarf at alcove and old fnost, i have to admit it was very unfair for about a billion people to go hunting for
everyone to wait in front of alcove and help me out. If i were you I would not have been an idiot and
blocked myself into the alcove. It was the first place everyone said CHECK PLEASE!! I love your bsb btw :P
Flanker2000-12-14 17:32:32
not to mention as well the first place i thot most SMART bns would head would
be the warrens. So u lucky u didnt run into my trap on oer :P
*the same hobbi2000-12-14 17:32:42
Oops, never mind...maybe you didn't post it, but it was fun. And MAN were you screwed! I was wonderin where that Clara went! *lol* good work
Weigraf2000-12-14 17:34:38
Okay, fine, i am *the hobbit*! Muahahahahaha
Flanker2000-12-14 17:34:48
one more thing, the whities were weigraf, flanker, selphia, fred, and pilois.
Oscarmeyer2000-12-16 03:17:21
*ponder* I SWEAR I didn't double-enter that last post :p Anyway, Tempest, the hardons didn't hit the half-orc because 'he hadn't done anything yet'? If that were the case I would spam my moves away going up rtf, then rest until full mps, then kill a newbie and spam away, since the hardons wouldn't hit me until I 'did something' :)
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