/*ok here is the senerio....we were xping sewers when someone narrated about labero
blocking shady...so we plain to trap him thirsty...*/
* W C>
Gruff leaves vvSOUTHvv.
You follow Gruff.
West Alley
A Guard is here looking for someone to abuse.
A mountain mule has >>ARRIVED<< from the north.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a grim Man* is standing here.
A mountain mule has >>ARRIVED<< from the west.
* W C>[
* W C *a grim Man*:Fine>
kill *man*
You cleave *a grim Man*'s right arm very hard.
'
* W C *a grim Man*:Fine>
*a grim Man* pierces your left foot very hard and tickles it.
* W C HP:Fine *a grim Man*:Fine>
Gruff begins some strange incantations...
* W C HP:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves >>EAST>>.
*a grim Man* has >>ARRIVED<< from the east.
* W C HP:Fine>bash
Bash what or whom?
* W C HP:Fine>
*a grim Man* leaves <<WEST<<.
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>[
kill *man*
They aren't here.
Saving Kroms.
* W C HP:Fine>sc
380/395 hit, 54/54 mana, and 86/147 moves.
* W C HP:Fine>
Gruff begins some strange incantations...
* W C HP:Fine>
Gruff utters the words 'bfzat eaaf'
The door seems to blur for a while.
* W C HP:Fine>
Gruff opens the door.
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Entrance
*a grim Man* is standing here.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine>[
*a grim Man* leaves **NORTH**.
kill *man*
They aren't here.
* W C HP:Fine>'
bash
Bash what or whom?
* W C HP:Fine>
Gruff closes the door.
* W C HP:Fine>[
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:F
Gruff leaves **NORTH**.
You follow Gruff.
The Entrance
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine>sc
384/395 hit, 54/54 mana, and 87/147 moves.
* W C HP:Fine>
Gruff opens the door.
* W C HP:Fine>
Gruff leaves **NORTH**.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
West Alley
A Guard is here looking for someone to abuse.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Entrance
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine>
Khulakul narrates 'his bolt did 30 hps'
* W C HP:Fine>
Gruff closes the door.
* W C HP:Fine>
Khulakul has >>ARRIVED<< from above.
* W C HP:Fine>
Khulakul leaves **UP**.
* W C HP:Fine>
Khulakul has >>ARRIVED<< from above.
* W C HP:Fine>
Khulakul leaves vvSOUTHvv.
* W C HP:Fine>
Khulakul has >>ARRIVED<< from the south.
* W C HP:Fine>
A woman leaves **UP**.
* W C HP:Fine>
Khulakul leaves **UP**.
* W C HP:Fine>
Gruff leaves **UP**.
You follow Gruff.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A woman is here, looking for someone to chat with.
Khulakul is standing here.
A mountain mule has >>ARRIVED<< from below.
Khulakul leaves vvDOWNvv.
* W C HP:Fine>
Gruff leaves vvDOWNvv.
You follow Gruff.
The Entrance
Khulakul is standing here.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Fine>
Khulakul opens the door.
* W C HP:Fine>
Gruff says 'he out'
* W C HP:Fine>
Khulakul nods solemnly.
* W C HP:Fine>sc
Khulakul leaves **NORTH**.
393/395 hit, 54/54 mana, and 91/147 moves.
* W C HP:Fine>sc
Gruff says 'darkwind'
* W C HP:Fine>393/395 hit, 54/54 mana, and 92/147 moves.
* W C HP:Fine>sc
394/395 hit, 54/54 mana, and 92/147 moves.
* W C HP:Fine>l
The Entrance
Gruff the Half-Elf is standing here.
A stocky mountain mule is here, waiting to serve.
* W C>sc
395/395 hit, 54/54 mana, and 94/147 moves.
* W C>
The door closes quietly.
* W C>od
open door
Ok.
* W C>
Gruff leaves **NORTH**.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A mountain mule has >>ARRIVED<< from the south.
* W C>
Gruff leaves <<WEST<<.
You follow Gruff.
West Alley
A mountain mule has >>ARRIVED<< from the east.
* W C>
Khulakul has >>ARRIVED<< from the north.
Gruff leaves >>EAST>>.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A mountain mule has >>ARRIVED<< from the west.
* W C>
Khulakul has >>ARRIVED<< from the west.
* W C>
Khulakul leaves vvSOUTHvv.
* W C>
Gruff closes the door.
* W C>
Gruff leaves <<WEST<<.
You follow Gruff.
West Alley
A mountain mule has >>ARRIVED<< from the east.
* W C>
Gruff leaves **NORTH**.
You follow Gruff.
West Alley
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the south.
* W C>
Gruff leaves **NORTH**.
You follow Gruff.
Northwest Corner of the Wall
A mountain mule has >>ARRIVED<< from the south.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
A mountain mule has >>ARRIVED<< from the west.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A mountain mule has >>ARRIVED<< from the west.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
Before the North Gate of Tharbad
A mountain mule has >>ARRIVED<< from the west.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
A mountain mule has >>ARRIVED<< from the west.
* W C>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the west.
* W C>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Old Tower Street
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the north.
* W C>sc
395/395 hit, 54/54 mana, and 90/147 moves.
* W C>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A woman is here, looking for someone to chat with.
A mountain mule has >>ARRIVED<< from the north.
* W C>
Gruff leaves <<WEST<<.
You follow Gruff.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
A mountain mule has >>ARRIVED<< from the east.
* W C>
Gruff leaves <<WEST<<.
You follow Gruff.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A mountain mule has >>ARRIVED<< from the east.
* W C>sc
395/395 hit, 54/54 mana, and 91/147 moves.
* W C>
Gruff closes the door.
* W C>
Gruff begins some strange incantations...
* W C>
Belinda narrates 'anybody got gleaming tower fine chain iron ring fine grey
for trade :P?'
* W C>
Gruff utters the words 'braqt eaaf'
The exit north seems to blur for a while.
* W C>e
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C>
A guard leaves <<WEST<<.
* W C>sc
395/395 hit, 54/54 mana, and 95/147 moves. #ok i lure him............
* W e
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.
A mountain mule has >>ARRIVED<< from the west.
* W C>sc
395/395 hit, 54/54 mana, and 99/147 moves.
* W C>w
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.
A mountain mule has >>ARRIVED<< from the east.
* W C>sc
395/395 hit, 54/54 mana, and 100/147 moves.
* W C>
A citizen has >>ARRIVED<< from the east.
* W C>n
Alas, you cannot go that way...
* W C>e
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
Exits: North South West.
A mountain mule has >>ARRIVED<< from the west.
Elentari narrates 'are these good cleric stats? str-14 int 10 wis 19 dex 9 con
14 wil 20 per 14?'
* W C>n
The Old Tower Street
A little boy is here, running around.
Exits: North East South.
A mountain mule has >>ARRIVED<< from the south.
* W C>n
The Old Tower Street
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South West.
A mountain mule has >>ARRIVED<< from the south.
A citizen leaves vvSOUTHvv.
* W C>n
Alas, you cannot go that way...
* W C>sc
395/395 hit, 54/54 mana, and 100/147 moves.
* W C>w
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.
A mountain mule has >>ARRIVED<< from the east.
* W C>w
Before the North Gate of Tharbad
Exits: North East South West.
A mountain mule has >>ARRIVED<< from the east.
* W C>n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
*a grim Man* is here, resting on a pack horse.
Exits: North South.
A mountain mule has >>ARRIVED<< from the south.
* W C>s
*a grim Man* stops resting, and clambers on his feet.
* W C>Before the North Gate of Tharbad
Exits: North East South West.
A mountain mule has >>ARRIVED<< from the north.
* W C>n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
*a grim Man* is here, riding a pack horse.
Exits: North South.
A mountain mule has >>ARRIVED<< from the south.
* W C>
*a grim Man* barely pierces your left arm and tickles it.
* W C HP:Fine *a grim Man*:Fine>[
kill *man*
You're already fighting!
* W C HP:Fine *a grim Man*:Fine>
t gruff got one be ready
ok.
Wong narrates 'no'
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>m
*a grim Man* begins some strange incantations...
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine *a grim Man*:Fine>w
A guard screams 'Kroms and Umanidd stop fighting!'
A guard interposes himself and stops the fight.
* W C HP:Fine>change mood wimpy #make sure he is encouraged......
Ok.
* W C HP:Fine>
*a grim Man* utters the words 'diesilla barh' #bolt 1
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Fine *a grim Man*:Fine>n
No way!
You are fighting for your life!
* W C HP:Fine *a grim Man*:Fine
*a grim Man* begins some strange incantations...
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh' #bolt 2
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine *a grim Man*:Fine>
Khulakul narrates 'lol int 10?'
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Fine *a grim Man*:Fine>
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* has >>ARRIVED<< from the south.
* W C HP:Fine *a grim Man*:Fine>'
bash
* W C HP:Fine *a grim Man*:Fine>f
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine *a grim Man*:Fine>
Haufner narrates 'extremely bad need way more int'
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine *a grim Man*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Fine *a grim Man*:Fine>f
*a grim Man* utters the words 'diesilla barh' #bolt 3
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine *a grim Man*:Fine>
You flee head over heels.
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* W C HP:Fine>e #ok now for the trap
A citizen leaves vvSOUTHvv.
* W C HP:Fine>e
The Old Tower Street
Exits: East West.
* W C HP:Fine>
Flanker narrates 'bn still tbad'
* W C HP:Fine>e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East South West.
* W C HP:Fine>The Old Tower
Exits: West Up Down.
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>w
s
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East South West.
* W C HP:Fine>The Old Tower Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* W C HP:Fine>
Elentari narrates 'I thought cleric spells were all wis'
* W C HP:Fine>s
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A woman is here, looking for someone to chat with.
Exits: North South West.
* W C HP:Fine>w
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
Exits: East West.
* W C HP:Fine>
Gruff has >>ARRIVED<< from the west.
* W C HP:Fine>
A woman leaves <<WEST<<.
* W C HP:Fine>
Wong narrates 'int and wis'
* W C HP:Fine>
*a grim Man* has >>ARRIVED<< from the east. #nice
* W C HP:Fine>-
-close door
Ok.
Gruff begins some strange incantations...
*a grim Man* begins some strange incantations...
* W C HP:Fine>
-
close door
It's already closed!
* W C HP:Fine>-
-close door
It's already closed!
A citizen has >>ARRIVED<< from the west.
* W C HP:Fine>
-close door
It's already closed!
* W C HP:Fine>
-close door
It's already closed!
* W C HP:Fine>
close door
It's already closed!
* W C HP:Fine>-
-
close door
It's already closed!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<WEST<<.
* W C HP:Fine>-
close door
It's already closed!
* W C HP:Fine>-
-close door
It's already closed!
* W C HP:Fine>
-close door
It's already closed!
Gruff utters the words 'braqt eaaf'
The exit east seems to blur for a while. #grin looking good
Saving Kroms.
* W C HP:Fine>
-close door
It's already closed!
* W C HP:Fine>
-close door
It's already closed!
* W C HP:Fine>
-close door
It's already closed!
* W C HP:Fine>
Burling narrates 'anyone with max enchant'
close door
It's already closed!
* W C HP:Fine>close door
It's already closed!
* W C HP:Fine>close door
It's already closed!
* W C HP:Fine>[
wkill *man*
They aren't here.
* W C HP:Fine>
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
*a grim Man* is standing here.
Exits: North East.
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine>* W C HP:Fine *a grim Man*:Healthy>
kill *man*
*a grim Man* swiftly dodges your attempt to cleave him.
*a grim Man* begins some strange incantations...
'
* W C HP:Fine *a grim Man*:Healthy>ma #shit i bashed on wimpy...got to kill it
bash
* W C HP:Fine *a grim Man*:Healthy>mchange mood aggressive
Ok.
* W C HP:Fine *a grim Man*:Healthy>a
*a grim Man* utters the word 'hzrzsafh'
*a grim Man* slowly fades out of existence. #shit if only i got bash through :[
* W C HP:Fine>change mood aggressive
Ok.
* W C HP:Fine>'
bash
Bash what or whom?
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>
Elentari narrates 'So what would good cleric stats be'
* W C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* W C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here (Glowing).
Exits: North East.
* W C HP:Fine>n
The door seems to be closed.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
* W C HP:Fine>
Khulakul narrates 'more than one stat for any skill on mume'
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
* W C HP:Fine>sc
Gruff leaves >>EAST>>.
You follow Gruff.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
303/395 hit, 54/54 mana, and 93/147 moves.
* W C HP:Fine>
Aedam narrates 'any news on the hobbit corpse?'
* W C HP:Fine>
Khulakul narrates 'so both wis and int needed'
* W C HP:Fine>
Gruff narrates 'hehe darkwind storeports out'
* W C HP:Fine>sc
Magica narrates 'max wis in wil'
* W C HP:Fine>
307/395 hit, 54/54 mana, and 99/147 moves.
* W C HP:Fine>sc
309/395 hit, 54/54 mana, and 101/147 moves.
Gruff lies down and falls asleep.
* W C HP:Fine>
Magica narrates 'wis and int even :D'
* W C HP:Fine>sni
You snicker softly.
* W C HP:Fine>re
You sit down and rest your tired bones.
Khulakul narrates 'darn :P'
* W C HP:Fine>
Elentari narrates 'and what about str, per and con?'
* W C HP:Fine>
Wong narrates 'get int 17 or so'
* W C HP:Fine>
Flanker narrates '4 orcs tbad :P'
* W C HP:Fine>
Polk narrates 'str-14 int-18 wis-15 wil-14 per-14 dex-11 con-12'
* W C HP:Fine>
Magica narrates 'not too high str'
* W C HP:Fine>
Magica narrates 'about 12 con'
* W C HP:Fine>
You feel bolder.
* W C HP:Fine>
Polk narrates 'use the stats i put thier good'
* W C HP:Fine>
Gruff wakes up.
* W C HP:Fine>
Gruff clambers on his feet.
t gruff fuck that shit.
* W C HP:Fine>ma
change mood aggressive
Ok.
* W C HP:Fine>
Gruff drinks water from a water skin.
* W C HP:Fine>
Gruff sits down and rests.
* W C HP:Fine>
Magica narrates 'not so high per'
* W C HP:Fine>
Wong narrates 'str 12 int 18 wis 19 wil 15 dex 11 con 12 like hits'
* W C HP:Fine>
Gruff stops resting, and clambers on his feet.
* W C HP:Fine>
Gruff lies down and falls asleep.
* W C HP:Fine>
Elentari narrates 'Thanks wong'
* W C HP:Fine>
A citizen leaves <<WEST<<.
* W C HP:Fine>st
Elentari narrates 'and magica'
* W C HP:Fine>at
Lloyd narrates 'hehe wil 21...just an experiment, but should be kinda fun'
* W C HP:Fine>
OB: 137%, DB: -34%, PB: 45%, Armour: 74%. Wimpy: 150. Mood:
aggressive.
Needed: 563,701 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- noquit
- novoid
* W C HP:Fine>eq
You are using:
<wielded> a battle axe (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a great helm (used)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a cave-bear fur (brand new)
<worn on arms> a pair of plate vambraces (used)
<worn on hands> a pair of metal gauntlets (worn out)
<worn on legs> a pair of plate greaves (brand new)
<worn around neck> a spiked collar (worn out)
<worn around neck> a spiked collar (brand new)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a lantern
<worn on belt> a large skin
* W C HP:Fine>
Elentari narrates 'and everyone else'
* W C HP:Fine>
Agerno narrates '2 orcs at dt'
* W C HP:Fine>
Agerno narrates 'warrior with ornated wownde.d. and a thief with crapy eq'
* W C HP:Fine>
Gruff wakes up.
* W C HP:Fine>
Gruff clambers on his feet.
* W C HP:Fine>
A guard has >>ARRIVED<< from the west.
* W C HP:Fine>
Gruff begins some strange incantations...
* W C HP:Fine>
Gruff utters the words 'bfzat eaaf'
The door seems to blur for a while.
* W C HP:Fine>
Gruff opens the door.
* W C HP:Fine>
Gruff leaves >>EAST>>.
* W C HP:Fine>
A woman has >>ARRIVED<< from the west.
* W C HP:Fine>
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine>st
You stop resting, and stand up.
* W C HP:Fine>sc
356/395 hit, 54/54 mana, and 147/147 moves.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
* W C HP:Fine>/
follow Gruff
You stop following Gruff.
You now follow Gruff.
* W C HP:Fine>
Gruff leaves **NORTH**.
You follow Gruff.
The Old Tower Street
A little boy is here, running around.
Winzy yells 'teach us morbeth'
* W C HP:Fine>
Gruff leaves **NORTH**.
You follow Gruff.
The Old Tower Street
The corpse of a bandit is lying here.
Agerno narrates 'splatter around there now also'
* W C HP:Fine>
Saving Kroms.
* W C HP:Fine>
A little boy has >>ARRIVED<< from the south.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
Before the North Gate of Tharbad
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
The Old Tower Street
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
The Old Tower Street
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
Northwest Corner of the Wall
A thief is here looking for some stranger to rob.
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
West Alley
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
West Alley
A citizen-mercenary is here, waiting for a job.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
* W C HP:Fine>
A little boy leaves >>EAST>>.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
West Alley
A citizen-mercenary is here, waiting for a job.
* W C HP:Fine>
Gruff leaves **NORTH**.
You follow Gruff.
West Alley
* W C HP:Fine>
Gruff leaves **NORTH**.
You follow Gruff.
Northwest Corner of the Wall
A thief is here looking for some stranger to rob.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
A woman is here, looking for someone to chat with.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
A woman is here, looking for someone to chat with.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
Before the North Gate of Tharbad
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower Street
The corpse of a bandit is lying here.
* W C HP:Fine>
Gruff leaves >>EAST>>.
You follow Gruff.
The Old Tower
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
The Old Tower Street
The corpse of a bandit is lying here.
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Old Tower Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
* W C HP:Fine>
Gruff leaves vvSOUTHvv.
You follow Gruff.
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A citizen-mercenary is here, waiting for a job.
* W C HP:Fine>
Gruff leaves <<WEST<<.
You follow Gruff.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
* W C HP:Fine>t gruff i think there is another
ok.
Gruff leaves <<WEST<<.
You follow Gruff.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
One of the citizens of Tharbad looks at you from the corner of his eye.
* W C HP:Fine>
Gruff lies down and falls asleep.
* W C HP:Fine>e #ok we just heard that there is another bn in town
e
Entrance of the Thirsty Ranger's Inn #i go find him
The corpse of a thief is lying here.
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
* W C HP:Fine>The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: North South West.
* W C HP:Fine>sc
376/395 hit, 54/54 mana, and 145/147 moves.
* W C HP:Fine>fol self
You will not follow anyone else now.
A woman leaves <<WEST<<.
* W C HP:Fine>sc
378/395 hit, 54/54 mana, and 147/147 moves.
* W C HP:Fine>n
The Old Tower Street
Exits: North East South.
* W C HP:Fine>n
The Old Tower Street
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South West.
* W C HP:Fine>w
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* W C HP:Fine>w
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.
* W C HP:Fine>n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A stocky mountain mule is here, waiting to serve.
*a grim Man* is here, resting on a pack horse. #nice
Exits: North South.
* W C HP:Fine>s
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine>n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
*a grim Man* is here, resting on a pack horse.
Exits: North South.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine>[
* W C HP:Fine *a grim Man*:Fine>t gruff be ready
ok.
Muck narrates 'any darkies?'
kill *man*
You cleave *a grim Man*'s left foot very hard.
* W C HP:Fine *a grim Man*:Fine>
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Fine *a grim Man*:Fine>mw #heheh we try trap again :p
change mood wimpy
Ok.
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
A guard screams 'Kroms and Umanidd stop fighting!'
A guard tries to stop the fight, but fails...
You cleave *a grim Man*'s left hand and tickle it.
* W C HP:Fine *a grim Man*:Fine>
A guard screams 'Kroms and Umanidd stop fighting!'
A guard interposes himself and stops the fight.
* W C HP:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the #bolt 1
impact.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *a grim Man*:Fine>f
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.
* W C HP:Fine>e
eThe Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: East West.
* W C HP:Fine>
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East South West.
* W C HP:Fine>s
The Old Tower Street
A little boy is here, running around.
Exits: North East South.
* W C HP:Fine>s
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
Exits: North South West.
* W C HP:Fine>w
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here (Glowing).
Exits: East West.
t guff block when he comes
ok.
* W C HP:Fine>-
Zoroch tells you '..kicked theyr ass ?' # *grin*
* W C HP:Fine>
A woman leaves >>EAST>>.
* W C HP:Fine>
Khazdul yells 'tihi'
* W C HP:Fine>
Winzy yells 'nods'
* W C HP:Fine>
A guard leaves >>EAST>>.
* W C HP:Fine>
Khazdul yells 'wiiinzy!'
* W C HP:Fine>
Winzy yells 'nods'
* W C HP:Fine>
A Citizen Mercenary has >>ARRIVED<< from the west.
* W C HP:Fine
Tauin yells 'u see myh name?' #ponder where is he????
* We
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North South West.
* W C HP:Fine>n
The Old Tower Street
Exits: North East South.
* W C HP:Fine>n
The Old Tower Street
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: East South West.
* W C HP:Fine>ma
change mood aggressive
Ok.
* W C HP:Fine>
A little boy leaves vvSOUTHvv.
* W C HP:Fine>n
*a grim Man* has >>ARRIVED<< from the south riding a pack horse.
* W C HP:Fine>
*a grim Man* leaves <<WEST<< riding a pack horse.
* W C HP:Fine>[
Arglebargle, glop-glyf!?!
* W C HP:Fine>w
The Old Tower Street
Exits: East West.
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>w
Before the North Gate of Tharbad
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
* W C HP:Fine>[
* W C HP:Fine *a grim Man*:Fine>
kill *man*
You strongly cleave *a grim Man*'s left arm and tickle it.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* barely pierces your head and tickles it.
* W C HP:Fine *a grim Man*:Fine>m
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>w
change mood wimpy
Ok.
* W C HP:Fine *a grim Man*:Fine>
The sun rises in the east.
* W C HP:Fine *a grim Man*:Fine>
You strongly cleave *a grim Man*'s left arm.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>mw
change mood wimpy #ok we try again
Ok.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>'
bash
t gruff ok we try again
ok.
*a grim Man* utters the words 'diesilla barh' #bolt 2
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
*a grim Man* begins some strange incantations...
Engelbert narrates 'bn still tbad?'
Your bash at *a grim Man* sends him sprawling.
* W C HP:Fine *a grim Man*:Fine>
Ginlon narrates 'umer mobdies to a trained horse!'
* W C HP:Fine *a grim Man*:Fine>
Flanker narrates 'i died drowning at tbad'
* W C HP:Fine *a grim Man*:Fine>
You try to cleave *a grim Man*, but he parries successfully.
* W C HP:Fine *a grim Man*:Fine>
Khulakul narrates 'he storeported'
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* seems to have recovered his senses.
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Fine>
Flanker narrates '4 fucking orcs there'
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the word 'yufzbarr' #ball 1
*a grim Man*'s fireball completely envelops you, causing infernal pain.
* W C HP:Hurt *a grim Man*:Fine>
*a grim Man* fails to pierce you.
* W C HP:Hurt *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Hurt *a grim Man*:Fine>f
PANIC!
You can't quit the fight!
* W C HP:Hurt *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Hurt *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh' #bolt 3
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Hurt *a grim Man*:Fine>f #ok that is enought ...he will come now
You flee head over heels.
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A stocky mountain mule is here, waiting to serve.
Exits: North South.
* W C HP:Hurt>s
*a grim Man* has >>ARRIVED<< from the south riding a pack horse.
* W C HP:Hurt>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt>e
e
*a grim Man* has >>ARRIVED<< from the north riding a pack horse.
The Old Tower Street
A little boy is here, running around.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt>The Old Tower Street
The corpse of a bandit is lying here.
Exits: East South West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt>
*a grim Man* has >>ARRIVED<< from the west riding a pack horse.
* W C HP:Hurt>e
Ginlon narrates 'trained horse hits Umer's right foot hard and shatters it.'
*a grim Man* leaves vvSOUTHvv riding a pack horse.
* W C HP:Hurt>s
The Old Tower
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: West Up Down.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt>w
Alas, you cannot go that way...
* W C HP:Hurt>s
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East South West.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt>s
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt>
w
The Old Tower Street
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
A Guard is here looking for someone to abuse.
*a grim Man* is here, riding a pack horse.
Exits: North South West.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt>Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
Gruff the Half-Elf is standing here.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: East West.
A mountain mule has >>ARRIVED<< from the east.
Ginlon narrates 'A trained horse hits Umer's right foot hard and shatters it.'
* W C HP:Hurt>
*a grim Man* has >>ARRIVED<< from the east. #bingo
A pack horse has >>ARRIVED<< from the east.
* W C HP:Hurt>
*a grim Man* closes the door. #hehe thx :]
* W C HP:Hurt>-
-
close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
-
-
-
Gruff begins some strange incantations...
* W C HP:Hurt>close door
It's already closed!
* W C HP:Hurt>
close door
It's already closed!
*a grim Man* leaves <<WEST<<.
A pack horse leaves <<WEST<<.
* W C HP:Hurt>close door
It's already closed!
* W C HP:Hurt>close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
-close door
It's already closed!
* W C HP:Hurt>
-close door
It's already closed!
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
Gruff utters the words 'braqt eaaf'
The exit east seems to blur for a while. #ok now we go
* W C HP:Hurt>
-close door
It's already closed!
* W C HP:Hurt>
-
close door
It's already closed!
* W C HP:Hurt>-
close door
It's already closed!
* W C HP:Hurt>-
*a grim Man* leaves <<WEST<<.
A pack horse leaves <<WEST<<.
close door
It's already closed!
* W C HP:Hurt>-[close door
It's already closed!
* W C HP:Hurt>
close door
It's already closed!
Engelbert narrates '3 finegreys in tbad'
* W C HP:Hurt>close door[
I see no door[ here.
* W C HP:Hurt>
Ginlon narrates 'Congratulations! This is the first time you've killed it!'
Saving Kroms.
* W C HP:Hurt>[
Gruff leaves <<WEST<<.
* W C HP:Hurt>kill *man*
They aren't here.
* W C HP:Hurt>[
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
* W C HP:Hurt>w
* W C HP:Hurt *a grim Man*:Fine>
kill *man*
You try to cleave *a grim Man*, but he parries successfully.
[
* W C HP:Hurt *a grim Man*:Fine>
*a grim Man* fails to pierce you.
'* W C HP:Hurt *a grim Man*:Fine>ma
*a grim Man* begins some strange incantations...
* W C HP:Hurt *a grim Man*:Fine>No way!
You are fighting for your life!
* W C HP:Hurt *a grim Man*:Fine>kill *man*
You're already fighting!
* W C HP:Hurt *a grim Man*:Fine>'
bashma
Arglebargle, glop-glyf!?!
Ginlon narrates 'Umer is dead! R.I.P.'
* W C HP:Hurt *a grim Man*:Fine>bash
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
[* W C HP:Wounded *a grim Man*:Fine>
kill *man*
You're already fighting!
* W C HP:Wounded *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Wounded *a grim Man*:Fine>
Ginlon narrates 'A shadow slowly rises above the corpse of Umer.'
Gruff has >>ARRIVED<< from the west.
*a grim Man* tries to pierce you, but your parry is successful.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded *a grim Man*:Fine>ma
change mood aggressive
Ok.
*a grim Man* swiftly dodges Gruff's attempt to pierce him.
* W C HP:Wounded *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* W C HP:Wounded *a grim Man*:Fine>
Engelbert narrates '1 dcs'
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<WEST<<.
* W C HP:Wounded>cw 100
cha wimpy 100
Wimpy set to: 100
* W C HP:Wounded>
*a grim Man* has >>ARRIVED<< from the west.
* W C HP:Wounded>e
Gruff leaves <<WEST<<.
* W C HP:Wounded>[The door seems to be closed.
*a grim Man* leaves <<WEST<<.
A pack horse leaves <<WEST<<.
* W C HP:Wounded>
wkill *man*
They aren't here.
* W C HP:Wounded>[
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
* W C HP:Wounded>w
Arglebargle, glop-glyf!?!
* W C HP:Wounded>[
Gruff has >>ARRIVED<< from the west.
* W C HP:Wounded>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Wounded>kill *man*
They aren't here.
* W C HP:Wounded>[
*a grim Man* has >>ARRIVED<< from the east.
A pack horse has >>ARRIVED<< from the east.
* W C HP:Wounded>* W C HP:Wounded *a grim Man*:Fine>
kill *man*
You cleave *a grim Man*'s right arm and tickle it.
* W C HP:Wounded *a grim Man*:Fine>'
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Wounded *a grim Man*:Fine>
Gruff has >>ARRIVED<< from the east.
* W C HP:Wounded *a grim Man*:Fine>bash
'
Falanor narrates 'shadow????'
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves >>EAST>>.
* W C HP:Wounded>bash
Bash what or whom?
* W C HP:Wounded>[
Gruff leaves >>EAST>>.
kill *man*
They aren't here.
* W C HP:Wounded>e
[
*a grim Man* has >>ARRIVED<< from the east.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Wounded>kill *man*
They aren't here.
* W C HP:Wounded>[
kill *man*
They aren't here.
* W C HP:Wounded>
Gruff leaves <<WEST<<.
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
* W C HP:Wounded>e
The door seems to be closed.
*a grim Man* leaves <<WEST<<.
A pack horse leaves <<WEST<<.
* W C HP:Wounded>[
kill *man*
They aren't here.
A Citizen Mercenary leaves <<WEST<<.
* W C HP:Wounded>
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
* W C HP:Wounded>[
* W C HP:Wounded *a grim Man*:Fine>
kill *man*
You strongly cleave *a grim Man*'s right leg.
* W C HP:Wounded *a grim Man*:Fine>'
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Wounded *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
* W C HP:Wounded *a grim Man*:Fine>bash
[
*a grim Man* panics, and attempts to flee.
Gruff has >>ARRIVED<< from the west.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves <<WEST<<.
* W C HP:Wounded>kill *man*
They aren't here.
* W C HP:Wounded>w
[
You begin to feel hungry. #wtf perfect
You begin to feel thirsty.
* W C HP:Wounded>
*a grim Man* has >>ARRIVED<< from the west.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Wounded>kill *man*
They aren't here.
* W C HP:Wounded>
A guard leaves >>EAST>>.
* W C HP:Wounded>[
Edea narrates 'you grouped up with the horse duhhh'
kill *man*
They aren't here.
*a grim Man* has >>ARRIVED<< from the east.
A pack horse has >>ARRIVED<< from the east.
* W C HP:Wounded>[
* W C HP:Wounded *a grim Man*:Hurt>
kill *man*
You strongly cleave *a grim Man*'s left leg.
Your victim is shocked by your hit!
* W C HP:Wounded *a grim Man*:Hurt>
*a grim Man* opens the door.
* W C HP:Wounded *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves **NORTH**.
* W C HP:Wounded>
Gruff has >>ARRIVED<< from the east.
* W C HP:Wounded>[
kill *man*
They aren't here.
* W C HP:Wounded>[
Gruff leaves >>EAST>>.
* W C HP:Wounded>Magica narrates 'i gave umer money for reeq...*gig self* like 3
h ago!'
kill *man*
They aren't here.
* W C HP:Wounded>[
Edea narrates '=)'
* W C HP:Wounded>
You suddenly notice a thief.
Gruff has >>ARRIVED<< from the east.
* W C HP:Wounded>Gruff leaves **NORTH**.
kill *man*
They aren't here.
* W C HP:Wounded>
A thief barely pierces your right arm and tickles it.
* W C HP:Wounded a thief:Healthy>n
No way!
You are fighting for your life!
* W C HP:Wounded a thief:Healthy>
You cleave a thief's right leg extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded a thief:Fine>f
You flee head over heels.
The Staircase
Exits: South Down.
* W C HP:Wounded>w
Alas, you cannot go that way...
* W C HP:Wounded>n
Alas, you cannot go that way...
* W C HP:Wounded>d
[The Cellar
On the ground, there are three barrels.
A thief is here looking for some stranger to rob.
Exits: Up Down.
* W C HP:Wounded>
kill *man*
They aren't here.
* W C HP:Wounded>u
uThe Staircase
Exits: South Down.
* W C HP:Wounded>
Alas, you cannot go that way...
* W C HP:Wounded>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
Exits: North East.
A citizen has >>ARRIVED<< from the east.
* W C HP:Wounded>e
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Wounded>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
A thief lightly pierces your right leg and tickles it.
* W C HP:Wounded a thief:Fine>w
No way!
You are fighting for your life!
You cleave a thief's right foot extremely hard.
* W C HP:Wounded a thief:Fine>f
You flee head over heels.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
* W C HP:Wounded>w
w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A stocky mountain mule is here, waiting to serve.
Exits: North East.
* W C HP:Wounded>
Alas, you cannot go that way...
* W C HP:Wounded>cl
cast 'cure light'
You start to concentrate...
A thief lightly pierces your head and tickles it.
Aye!
You cannot concentrate any more...
* W C HP:Wounded a thief:Fine>
You cleave a thief's left leg extremely hard.
* W C HP:Wounded a thief:Hurt>cl
cast 'cure light'
You start to concentrate...
f
*a grim Man* has >>ARRIVED<< from the north.
*a grim Man* closes the door.
You swiftly dodge a thief's attempt to pierce you.
[
[
* W C HP:Wounded a thief:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded a thief:Hurt>kill *man*
You're already fighting!
* W C HP:Wounded a thief:Hurt>[
kill *man*
You're already fighting!
* W C HP:Wounded a thief:Hurt>A thief tries to pierce you, but your parry is
successful.
* W C HP:Wounded a thief:Hurt>kill *man*
You're already fighting!
* W C HP:Wounded a thief:Hurt>
f
You cleave a thief's right foot extremely hard.
* W C HP:Wounded a thief:Hurt>
You flee head over heels.
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
* W C HP:Wounded>f
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A stocky mountain mule is here, waiting to serve.
*a grim Man* is standing here.
Exits: North East.
* W C HP:Wounded>e
Entrance of the Thirsty Ranger's Inn
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Wounded>[
kill *man*
They aren't here.
* W C HP:Wounded>
The corpse of a thief slowly decays into dust.
* W C HP:Wounded>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Wounded>[
kill *man*
You cannot attack and flee at the same time.
* W C HP:Wounded>[
A thief tries to pierce you, but your parry is successful.
* W C HP:Wounded a thief:Hurt>* W C HP:Wounded a thief:Hurt>
kill *man*
Alas!
You failed to reach him through the melee.
* W C HP:Wounded a thief:Hurt>f
e
You cleave a thief's left arm extremely hard.
* W C HP:Wounded a thief:Wounded>
You flee head over heels.
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
* W C HP:Wounded>e
The door seems to be closed.
* W C HP:Wounded>The door seems to be closed.
* W C HP:Wounded>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East.
* W C HP:Wounded>[
kill *man*
You cannot attack and flee at the same time.
*a grim Man* begins some strange incantations...
* W C HP:Wounded>
A thief tries to pierce you, but your parry is successful. #fucking thief
* W C HP:Wounded a thief:Wounded>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Bad a thief:Wounded>f
You flee head over heels.
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.
* W C HP:Bad>e
Khulakul narrates 'whoa . who killed snowball'
* W C HP:Bad>e
The door seems to be closed. #looking bad for me
* W C HP:Bad>
The door seems to be closed.
* W C HP:Bad>cl
cast 'cure light'
You start to concentrate...
A guard leaves <<WEST<<.
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Burning>cl
cast 'cure light'
You start to concentrate...
cl
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Hot>cast 'cure light'
You start to concentrate...
t gruff heal
ok.
cl
Gruff has >>ARRIVED<< from the west.
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Warm>ccast 'cure light'
You start to concentrate...
l
You suddenly notice a thief.
A thief lightly pierces your left leg and tickles it.
Aye!
You cannot concentrate any more...
* W C HP:Wounded Mana:Warm a thief:Hurt>cast 'cure light'
You start to concentrate...
Gruff begins some strange incantations...
ma
Your scratches and bruises disappear.
A thief barely pierces your body and tickles it.
* W C HP:Wounded Mana:Cold a thief:Hurt>change mood aggressive
Ok.
* W C HP:Wounded Mana:Cold a thief:Hurt>'
You cleave a thief's head extremely hard and shatter it.
* W C HP:Wounded Mana:Cold a thief:Wounded>bash
Gruff utters the word 'pzar' #my hero
A warm feeling fills your body.
A guard has >>ARRIVED<< from the west.
Gruff leaves <<WEST<<.
* W C HP:Fine Mana:Cold a thief:Wounded>f
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
A stocky mountain mule is here, waiting to serve.
Gruff the Half-Elf is standing here.
Exits: North East.
* W C HP:Fine Mana:Cold>w
Alas, you cannot go that way...
* W C HP:Fine Mana:Cold>n
The door seems to be closed.
* W C HP:Fine Mana:Cold>s
Gruff opens the door.
A Citizen Mercenary leaves **NORTH**.
* W C HP:Fine Mana:Cold>c
Gruff leaves **NORTH**.
* W C HP:Fine Mana:Cold>278/395 hit, 13/54 mana, and 120/147 moves.
* W C HP:Fine Mana:Cold>
The door closes quietly.
* W C HP:Fine Mana:Cold>n
The door seems to be closed.
* W C HP:Fine Mana:Cold>n
The door seems to be closed.
* W C HP:Fine Mana:Warm>
Khulakul narrates 'i got snowball on trophy and cant remember fighting him :P'
Someone bleeds from open wounds.
You are hungry.
You are thirsty.
* W C HP:Fine Mana:Warm>od
n
open door
Ok.
* W C HP:Fine Mana:Warm>The Staircase
*a grim Man* is standing here.
A sturdy pack horse is standing here.
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine Mana:Warm>
Gruff has >>ARRIVED<< from below.
* W C HP:Fine Mana:Warm>cl
Lloyd narrates 'anybody sell me a sable for 5 golds?'
* W C HP:Fine Mana:Warm>
*a grim Man* leaves vvDOWNvv.
A pack horse leaves vvDOWNvv.
* W C HP:Fine Mana:Warm>[p
cast 'cure light'
You start to concentrate...
d
Your scratches and bruises disappear.
* W C HP:Fine Mana:Icy>kill *man*p
They aren't here.
* W C HP:Fine Mana:Icy>The Cellar
You see three barrels on the ground.
A thief is here looking for some stranger to rob.
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Fine Mana:Icy>d
[
Alas, you cannot go that way...
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a grim Man*:Hurt>
kill *man*
You cleave *a grim Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine Mana:Icy *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves **UP**.
m* W C HP:Fine Mana:Icy>a
change mood aggressive
Ok.
* W C HP:Fine Mana:Icy>
Khulakul narrates 'shady unblocked'
* W C HP:Fine Mana:Icy>u
[
The Staircase
A citizen-mercenary is here, waiting for a job.
Gruff the Half-Elf is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>
Wong narrates 'I want moneybags with more than 100 gold'
* W C HP:Fine Mana:Icy>s
The door seems to be closed.
* W C HP:Fine Mana:Icy>e
Gruff opens the door.
* W C HP:Fine Mana:Icy>
The door closes quietly.
* W C HP:Fine Mana:Ics
The door seems to be closed.
* W C HP:Fine Mana:Icy>od
Gruff opens the door.
The door closes quietly.
open door
Ok.
* W C HP:Fine Mana:Icy>s
Gruff leaves vvSOUTHvv.
The door closes quietly.
* W C HP:Fine Mana:Icy>The door seems to be closed.
* W C HP:Fine Mana:Icy>s
Flanker narrates 'khulakul dont go outside tbad, orcs there'
* W C HP:Fine Mana:Icy>s
The door seems to be closed.
* W C HP:Fine Mana:Icy>s
The door seems to be closed.
* W C HP:Fine Mana:Icy>
s
The door seems to be closed.
* W C HP:Fine Mana:Icy>s
The door seems to be closed.
* W C HP:Fine Mana:Icy>s
The door seems to be closed.
* W C HP:Fine Mana:Icy>The door seems to be closed.
* W C HP:Fine Mana:Icy>od
sopen door
Ok.
* W C HP:Fine Mana:Icy>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
*a grim Man* is here, fighting Gruff.
Gruff the Half-Elf is here, fighting *a grim Man*.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine Mana:Icy>[
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves >>EAST>>.
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>[
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
[
Gruff leaves >>EAST>>.
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
*a grim Man* is standing here.
Gruff the Half-Elf is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a grim Man*:Wounded>
kill *man*
You cleave *a grim Man*'s body extremely hard and shatter it.
* W C HP:Fine Mana:Icy *a grim Man*:Wounded>
Gruff leaves <<WEST<<.
* W C HP:Fine Mana:Icy *a grim Man*:Wounded>
*a grim Man* tries to pierce you, but your parry is successful.
'* W C HP:Fine Mana:Icy>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<WEST<<.
* W C HP:Fine Mana:Icy>
wbash
Bash what or whom?
* W C HP:Fine Mana:Icy>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief is here, fighting *a grim Man*.
Gruff the Half-Elf is standing here.
*a grim Man* is here, fighting a thief.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>[
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves >>EAST>>.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
[
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
*a grim Man* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>*a grim Man* leaves <<WEST<<.
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>
A citizen has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>[
kill *man*
They aren't here.
Khulakul narrates 'heh then i go with a canoe'
* W C HP:Fine Mana:Icy>w
[The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>n
The door seems to be closed.
* W C HP:Fine Mana:Icy>
Using his lockpicks, Gruff tries to enable the door's lock...
* W C HP:Fine Mana:Icy>od
n
open door
Ok.
* W C HP:Fine Mana:Icy>The Staircase
A citizen-mercenary is here, waiting for a job.
A thief is here looking for some stranger to rob.
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine Mana:Icy>[
*a grim Man* leaves vvSOUTHvv.
A pack horse leaves vvSOUTHvv.
Ginlon narrates 'thron dropped in fornost'
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine Mana:Icy>[
e
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>[
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
A sturdy pack horse is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>
*a grim Man* leaves <<WEST<<.
A pack horse leaves <<WEST<<.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a grim Man*:Awful>
*a grim Man* has >>ARRIVED<< from the west.
A pack horse has >>ARRIVED<< from the west.
kill *man*
You cleave *a grim Man*'s body extremely hard and shatter it.
* W C HP:Fine Mana:Icy *a grim Man*:Awful>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<WEST<<.
* W C HP:Fine Mana:Icy>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>n
The Staircase
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine Mana:Icy>
Quik narrates 'How do I get rid of this Posion????'
* W C HP:Fine Mana:Icy>d
The Cellar
On the ground, there are three barrels.
*a grim Man* is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Fine Mana:Icy>[
*a grim Man* leaves **UP**.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>[
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>u
[
The Staircase
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>
Rain narrates 'what orcs tbad?'
* W C HP:Fine Mana:Icy>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
*Grino the Black Numenorean* is standing here. #wtf this could suck
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine Mana:Icy>[
A citizen has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
kill *man*
*Grino the Black Numenorean* swiftly dodges your attempt to cleave him.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* slashes your body and tickles it.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
A thief tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* has left the group!
A guard screams 'Kroms and Grino stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Fine Mana:Icy>[
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
A woman has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>
A thief leaves >>EAST>>.
* W C HP:Fine Mana:Icy>[
Entrance of the Thirsty Ranger's Inn
A sturdy pack horse is standing here.
*a grim Man* is standing here.
*Grino the Black Numenorean* is standing here.
Exits: East West.
You suddenly notice a thief.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a grim Man*:Awful>
kill *man*
You approach *a grim Man*, trying to cleave him.
* W C HP:Fine Mana:Icy *a grim Man*:Awful>
*Grino the Black Numenorean* raises his hand.
You cleave *a grim Man*'s body extremely hard and shatter it.
*a grim Man* is incapacitated and will slowly die, if not aided.
* W C HP:Fine Mana:Icy *a grim Man*:Dying>f #sigh, this is a mess up :p im a loser
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: North East.
* W C HP:Fine Mana:Icy>
Gruff has >>ARRIVED<< from the north.
* W C HP:Fine Mana:Icy>e
[Entrance of the Thirsty Ranger's Inn
A sturdy pack horse is standing here.
*a grim Man* is lying here, incapacitated.
*Grino the Black Numenorean* is standing here.
A thief is here looking for some stranger to rob.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
* W C HP:Fine Mana:Icy>
Flanker narrates 'snotty and co'
* W C HP:Fine Mana:Icy>kill *man*
You cannot attack and flee at the same time.
* W C HP:Fine Mana:Icy>
*Grino the Black Numenorean* slashes *a grim Man*'s left foot extremely hard
and shatters it. #*clap* grino isnt warlord for nothin but your still a bitch
You gained some renown in this battle!
Your blood freezes as you hear *Umanidd the Black Numenorean*'s death cry.
*Umanidd the Black Numenorean* is dead! R.I.P.
* W C HP:Fine Mana:Icy>
Gruff has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>w
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Fine Mana:Icy>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
Saving Kroms.
* W C HP:Fine Mana:Icy>[ #gruff low mana ...
*Grino the Black Numenorean* leaves >>EAST>>.
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>[
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
[
*Grino the Black Numenorean* has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>Gruff has >>ARRIVED<< from the west.
kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>
A woman has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Fine Mana:Icy>kill *man*
They aren't here.
* W C HP:Fine Mana:Icy>e
A thief bleeds from open wounds.
You are hungry.
You are thirsty.
* W C HP:Fine Mana:Icy>[
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
Rain narrates 'anybody fighting them?'
kill *man*
You try to cleave *Grino the Black Numenorean*, but he parries successfully.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
A guard has >>ARRIVED<< from the west.
*Grino the Black Numenorean* barely slashes your head and tickles it.
dr* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>in
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>k
Gruff has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine> sk
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>in
'
You drink the water.
You are hungry.
A large skin is now empty.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Fine Mana:Icy>bash
Bash what or whom?
* W C HP:Fine Mana:Icy>
Gruff leaves <<WEST<<.
* W C HP:Fine Mana:Icy>sc
285/395 hit, 5/54 mana, and 77/147 moves.
* W C HP:Fine Mana:Icy>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is here, fighting Gruff.
Gruff the Half-Elf is here, fighting *Grino the Black Numenorean*.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine
Gruff:Healthy>
kill *man*
You cleave *Grino the Black Numenorean*'s head and tickle it.
A thief tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine Gruff:Healthy>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
*Grino the Black Numenorean* swiftly dodges Gruff's attempt to pierce him.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine Gruff:Healthy>
Gruff swiftly dodges *Grino the Black Numenorean*'s attempt to slash him.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine Gruff:Healthy>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine Gruff:Healthy>
A thief strongly pierces *Grino the Black Numenorean*'s left foot.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine Gruff:Healthy>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Fine Mana:Icy>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
*Grino the Black Numenorean* is standing here trying to concentrate.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
kill *man*
You approach *Grino the Black Numenorean*, trying to cleave him.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
Gruff has >>ARRIVED<< from the west.
You cleave *Grino the Black Numenorean*'s right leg and tickle it.
* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
Gruff tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* barely slashes your right leg and tickles it.
ma* W C HP:Fine Mana:Icy *Grino the Black Numenorean*:Fine>
'
change mood aggressive
Ok.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Fine Mana:Icy>bash
Bash what or whom?
* W C HP:Fine Mana:Cold>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* has >>ARRIVED<< from the east.
kill *man*
You approach *Grino the Black Numenorean*, trying to cleave him.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Fine Mana:Cold>e
A thief leaves **NORTH**.
* W C HP:Fine Mana:Cold>[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
*Grino the Black Numenorean* is standing here trying to concentrate.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
kill *man*
You try to cleave *Grino the Black Numenorean*, but he parries successfully.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
A guard screams 'Kroms and Grino stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
Gruff has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* swiftly dodges Gruff's attempt to pierce him.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
*Grino the Black Numenorean* utters the word 'hzrzsafh'
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>'
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>bash
*Grino the Black Numenorean* panics, and attempts to flee.
A guard leaves <<WEST<<.
*Grino the Black Numenorean* swiftly dodges Gruff's attempt to pierce him.
*Grino the Black Numenorean* panics, and attempts to flee.
You swiftly dodge *Grino the Black Numenorean*'s attempt to slash you.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
Your bash at *Grino the Black Numenorean* sends him sprawling.
You strongly cleave *Grino the Black Numenorean*'s left leg.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
Gruff pierces *Grino the Black Numenorean*'s left foot and tickles it.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>ma
change mood aggressive
Ok.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>ma
change mood aggressive
Ok.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
Gruff tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Fine>
You cleave *Grino the Black Numenorean*'s right arm hard.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Hurt>'
bash
Bash someone already bashed? Aren't we funny?
Gruff pierces *Grino the Black Numenorean*'s head hard.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Hurt>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Fine Mana:Cold>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Cold>kill *man*
They aren't here.
Gruff has >>ARRIVED<< from the east.
* W C HP:Fine Mana:Cold>n
Hild narrates 'any spare steel tipped spears around?'
* W C HP:Fine Mana:Cold>The Staircase
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Fine Mana:Cold>
Gruff has >>ARRIVED<< from the south.
* W C HP:Fine Mana:Cold>d
[
The Cellar
There are three barrels here.
A citizen-mercenary is here, waiting for a job.
*Grino the Black Numenorean* is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold *Grino the Black
Numenorean*:Wounded>
kill *man*
You cleave *Grino the Black Numenorean*'s body extremely hard and shatter it.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Wounded>
Gruff has >>ARRIVED<< from above.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **UP**.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* has >>ARRIVED<< from above.
u
A citizen has >>ARRIVED<< from above.
* W C HP:Fine Mana:Cold>[
*Grino the Black Numenorean* swiftly dodges Gruff's attempt to pierce him.
* W C HP:Fine Mana:Cold>The Staircase
A thief lurks here, looking for a stranger to rob.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Fine Mana:Cold>Aedam narrates 'sorry for spamming again, but noone seen
this hobbit corpse
around ;=?'
kill *man*
They aren't here.
* W C HP:Fine Mana:Cold>d
[
Khulakul narrates 'what dwarf has 2h axe near tbad'
The Cellar
You see three barrels on the ground.
A citizen-mercenary is here, waiting for a job.
Gruff the Half-Elf is here, fighting *Grino the Black Numenorean*.
*Grino the Black Numenorean* is here, fighting Gruff.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold>
kill *man*
Alas!
You failed to reach him through the melee.
*Grino the Black Numenorean* panics, and attempts to flee.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Cold>[
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **UP**.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* has >>ARRIVED<< from above.
* W C HP:Fine Mana:Cold>n* W C HP:Fine Mana:Cold *Grino the Black
Numenorean*:Wounded>
kill *man*
*Grino the Black Numenorean* swiftly dodges your attempt to cleave him.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Wounded>
Gruff leaves **UP**.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **UP**.
'
* W C HP:Fine Mana:Cold>Arglebargle, glop-glyf!?!
* W C HP:Fine Mana:Cold>u
[The Staircase
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is here, fighting *Grino the Black Numenorean*.
*Grino the Black Numenorean* is here, fighting Gruff.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Fine Mana:Cold>
* W C HP:Fine Mana:Cold *Grino the Black
Numenorean*:Wounded Gruff:Healthy>
kill *man*
You approach *Grino the Black Numenorean*, trying to cleave him.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves vvDOWNvv.
* W C HP:Fine Mana:Cold>s
*Grino the Black Numenorean* has >>ARRIVED<< from below.
* W C HP:Fine Mana:Cold>
*Grino the Black Numenorean* leaves vvSOUTHvv.
* W C HP:Fine Mana:Cold[
kill *man*
They aren't here.
* W C HP:Fine Mana:Cold>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Fine Mana:Cold>e
[
Gruff has >>ARRIVED<< from the north.
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold *Grino the Black
Numenorean*:Wounded>
kill *man*
*Grino the Black Numenorean* swiftly dodges your attempt to cleave him.
* W C HP:Fine Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* strongly slashes your right foot and tickles it.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* panics, and attempts to flee.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
Gruff has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* panics, and attempts to flee.
Gruff tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>'
bash
Bash what or whom?
* W C HP:Hurt Mana:Cold>w
[
A thief leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
You suddenly notice a thief.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>
Gruff has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>n
Gruff leaves **NORTH**.
The Staircase
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold>d
[Gruff leaves vvDOWNvv.
The Cellar
There are three barrels here.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is standing here trying to concentrate.
Gruff the Half-Elf is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Hurt Mana:Cold>
*Grino the Black Numenorean* utters the word 'abrawajf'
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Grino the Black
Numenorean*:Wounded>
kill *man*
You strongly cleave *Grino the Black Numenorean*'s right leg.
Gruff pierces *Grino the Black Numenorean*'s left leg.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
Khuk narrates '*orc* and *man* tb'
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* barely slashes your body and tickles it.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Wounded>'
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **UP**.
* W C HP:Hurt Mana:Cold>bash
Bash what or whom?
* W C HP:Hurt Mana:Cold Move:Tired>u
[
The Staircase
A thief lurks here, looking for a stranger to rob.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Hurt Mana:Cold Move:Tired>Gruff has >>ARRIVED<< from below.
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Tired>
The door closes quietly.
* W C HP:Hurt Mana:Cold Move:Tired>s
e
The door seems to be closed.
* W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold Move:Tired>od
s
Gruff opens the door.
The door closes quietly.
open door
Ok.
* W C HP:Hurt Mana:Cold Move:Tired>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
*Grino the Black Numenorean* closes the door.
* W C HP:Hurt Mana:Cold Move:Tired>e
A thief leaves >>EAST>>.
* W C HP:Hurt Mana:Cold Move:Tired>[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: East West.
You suddenly notice a thief.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Tired>kill *man*
They aren't here.
t gruff bob
ok.
* W C HP:Hurt Mana:Cold Move:Tired>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
You feel bolder.
You are hungry.
* W C HP:Hurt Mana:Cold Move:Tired>* W C HP:Hurt Mana:Cold Move:Tired *Grino the
Black Numenorean*:Wounded>
The door is opened from the other side.
kill *man*
You strongly cleave *Grino the Black Numenorean*'s body.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* closes the door.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>'
*Grino the Black Numenorean* barely slashes your right leg and tickles it.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* panics, and attempts to flee.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>bash
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Hurt Mana:Cold Move:Tired>
Winzy narrates 'snotty grino tbad'
* W C HP:Hurt Mana:Cold Move:Tired>
The door is opened from the other side.
* W C HP:Hurt Mana:Cold Move:Tired>e
Gruff has >>ARRIVED<< from the north.
*Grino the Black Numenorean* has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Tired>
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Tired>w
kill *man*
They aren't here.
*Grino the Black Numenorean* has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Tired>[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Tired>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Tired>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
Gruff has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Tired>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Tired>n
Gruff has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Tired>[
The Staircase
A thief lurks here, looking for a stranger to rob.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Tired>d
[The Cellar
On the ground, there are three barrels.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Hurt Mana:Cold Move:Tired>
* W C HP:Hurt Mana:Cold Move:Tired *Grino the
Black Numenorean*:Wounded>
kill *man*
You lightly cleave *Grino the Black Numenorean*'s head.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
'
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>
*Grino the Black Numenorean* panics, and attempts to flee.
* W C HP:Hurt Mana:Cold Move:Tired *Grino the Black Numenorean*:Wounded>
Quik narrates 'How do I get rid of this Posion????'
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **UP**.
* W C HP:Hurt Mana:Cold Move:Tired>bash
Bash what or whom?
* W C HP:Hurt Mana:Cold Move:Slow>
Quik narrates 'How do I get rid of this Posion????'
* W C HP:Hurt Mana:Cold Move:Slow>u
[
The Staircase
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Hurt Mana:Cold Move:Slow>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Slow>s
Gruff leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold Move:Slow>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Slow>[
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Slow>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Slow>* W C HP:Hurt Mana:Cold Move:Slow *Grino the
Black Numenorean*:Bad>
kill *man*
You cleave *Grino the Black Numenorean*'s left foot.
*Grino the Black Numenorean* panics, and attempts to flee.
* W C HP:Hurt Mana:Cold Move:Slow *Grino the Black Numenorean*:Bad>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Cold Move:Slow *Grino the Black Numenorean*:Bad>
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Hurt Mana:Cold Move:Slow *Grino the Black Numenorean*:Bad>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Cold Move:Slow *Grino the Black Numenorean*:Bad>
Lloyd narrates 'snotty in tbad?'
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold Move:Slow>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
Gruff closes the door.
* W C HP:Hurt Mana:Cold Move:Slow>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Slow>n
The door seems to be closed.
* W C HP:Hurt Mana:Cold Move:Slow>od
nopen door
Ok.
* W C HP:Hurt Mana:Cold Move:Slow>
The Staircase
A thief lurks here, looking for a stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
*Grino the Black Numenorean* closes the door.
* W C HP:Hurt Mana:Cold Move:Slow>
The door is opened from the other side.
*Grino the Black Numenorean* closes the door.
* W C HP:Hurt Mana:Cold Move:Slow>[
s* W C HP:Hurt Mana:Cold Move:Slow *Grino the
Black Numenorean*:Bad>
kill *man*
You strongly cleave *Grino the Black Numenorean*'s left arm and shatter it.
* W C HP:Hurt Mana:Cold Move:Slow *Grino the Black Numenorean*:Bad>'
*Grino the Black Numenorean* opens the door.
A thief tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Hurt Mana:Cold Move:Slow>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves vvDOWNvv.
* W C HP:Hurt Mana:Cold Move:Slow>*Grino the Black Numenorean* has >>ARRIVED<< from
below.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Slow>sbash
Bash what or whom?
* W C HP:Hurt Mana:Cold Move:Slow
*Grino the Black Numenorean* has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Slow>d
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Hurt Mana:Cold Move:Slow>[
Alas, you cannot go that way...
A thief has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Slow>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Slow>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold Move:Slow>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Slow>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is here, fighting *Grino the Black Numenorean*.
A thief lurks here, looking for a stranger to rob.
*Grino the Black Numenorean* is here, fighting Gruff.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
Gruff swiftly dodges *Grino the Black Numenorean*'s attempt to slash him.
* W C HP:Hurt Mana:Cold Move:Slow>* W C HP:Hurt Mana:Cold Move:Slow>
kill *man*
Alas!
You failed to reach him through the melee.
A thief strongly pierces Gruff's left hand and tickles it.
* W C HP:Hurt Mana:Cold Move:Slow>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves **NORTH**.
* W C HP:Hurt Mana:Cold Move:Slow>n
[The Staircase
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
*Grino the Black Numenorean* has >>ARRIVED<< from below.
* W C HP:Hurt Mana:Cold Move:Weak>
* W C HP:Hurt Mana:Cold Move:Weak *Grino the
Black Numenorean*:Awful>
kill *man*
You strongly cleave *Grino the Black Numenorean*'s right leg and shatter it.
* W C HP:Hurt Mana:Cold Move:Weak *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Hurt Mana:Cold Move:Weak *Grino the Black Numenorean*:Awful>
Gruff has >>ARRIVED<< from the south.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold Move:Weak>s
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Weak>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Weak>e
[
Gruff has >>ARRIVED<< from the north.
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Weak>* W C HP:Hurt Mana:Cold Move:Weak *Grino the
Black Numenorean*:Awful>
kill *man*
You cleave *Grino the Black Numenorean*'s left foot and shatter it.
* W C HP:Hurt Mana:Cold Move:Weak *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* lightly slashes your left arm and tickles it.
* W C HP:Hurt Mana:Cold Move:Weak>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold Move:Weak>
Gruff has >>ARRIVED<< from the west.
w
* W C HP:Hurt Mana:Cold Move:Weak>[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Weak>Gruff has >>ARRIVED<< from the east.
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Weak>n
Gruff leaves **NORTH**.
The Staircase
Gruff the Half-Elf is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold Move:Weak>
*Grino the Black Numenorean* has >>ARRIVED<< from below.
A woman has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold Move:Weak>d
Gruff leaves vvDOWNvv.
* W C HP:Hurt Mana:Cold Move:Weak>[
*Grino the Black Numenorean* leaves vvSOUTHvv.
The Cellar
On the ground, there are three barrels.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
Gruff the Half-Elf is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Hurt Mana:Cold Move:Weak>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Weak>u
Gruff leaves **UP**.
* W C HP:Hurt Mana:Cold Move:Weak>
[
The Staircase
A woman is here, looking for someone to chat with.
Gruff the Half-Elf is standing here.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
* W C HP:Hurt Mana:Cold Move:Fainting>s
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Fainting>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
Gruff has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold Move:Fainting>e
*Grino the Black Numenorean* has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold Move:Fainting>[
*Grino the Black Numenorean* leaves **NORTH**.
Khulakul narrates 'another bn on river e of tbad'
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Fainting>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Exhausted>w
[You are too exhausted.
t gruff BOB BOB
ok.
* W C HP:Hurt Mana:Cold Move:Exhausted>
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Exhausted>
*Grino the Black Numenorean* has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Exhausted>sc
Gruff has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold Move:Exhausted>[
272/395 hit, 8/54 mana, and 0/147 moves.
* W C HP:Hurt Mana:Cold Move:Exhausted>[
* W C HP:Hurt Mana:Cold Move:Exhausted
*Grino the Black Numenorean*:Awful>
kill *man*
You cleave *Grino the Black Numenorean*'s right hand and shatter it.
[
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>[
kill
*man*
You're already fighting!
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>*Grino
the Black Numenorean* panics, and attempts to flee.
kill *man*
You're already fighting!
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>kill
*man*
You're already fighting!
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
A thief lightly pierces your right leg and tickles it.
* W C HP:Hurt Mana:Cold Move:Exhausted *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Wounded>
Gruff begins some strange incantations...
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Wounded>[
[
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Wounded>[kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Wounded>
[kill *man*
They aren't here.
You cleave a thief's left arm extremely hard and shatter it.
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Bad>
[kill *man*
They aren't here.
A thief tries to pierce you, but your parry is successful.
* W C HP:Hurt Mana:Cold Move:Exhausted a thief:Bad>
Gruff utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter. #nice
* W C HP:Hurt Mana:Cold a thief:Bad>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold a thief:Bad>
Gruff leaves <<WEST<<.
* W C HP:Hurt Mana:Cold a thief:Bad>f
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Cold a thief:Bad>w
A thief pierces your right foot very hard and tickles it.
* W C HP:Hurt Mana:Cold a thief:Bad>
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Cold a thief:Bad>f
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Cold a thief:Bad>w
*Grino the Black Numenorean* has >>ARRIVED<< from
the west.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Cold a thief:Bad>f
[
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Cold a thief:Bad>[
kill *man*
You're already fighting!
You cleave a thief's body very hard and shatter it.
* W C HP:Hurt Mana:Cold a thief:Bad>
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold a thief:Bad>[
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold a thief:Bad>[
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold a thief:Bad>w
kill *man*
They aren't here.
A thief barely pierces your body and tickles it.
* W C HP:Hurt Mana:Cold a thief:Bad>f
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Cold a thief:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Cold a thief:Bad>f
Gruff has >>ARRIVED<< from the west.
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
* W C HP:Hurt Mana:Cold>
Flanker narrates 'that's where my corpse is :('
* W C HP:Hurt Mana:Cold>w
Gruff has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>n
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.
* W C HP:Hurt Mana:Cold>
Gruff has >>ARRIVED<< from the south.
*Grino the Black Numenorean* has >>ARRIVED<< from below.
* W C HP:Hurt Mana:Cold>[
*Grino the Black Numenorean* leaves vvSOUTHvv.
You are hungry.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
Gruff leaves vvDOWNvv.
* W C HP:Hurt Mana:Cold>s
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
A stocky mountain mule is here, waiting to serve.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A thief tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful
a thief:Bad>
kill *man*
You cleave *Grino the Black Numenorean*'s left arm and shatter it.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful a thief:Bad>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* panics, but can't stop fighting to flee.
*Grino the Black Numenorean* tries to slash a thief, but he parries
successfully.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful a thief:Bad>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
[
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>n
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
*Grino the Black Numenorean* is standing here.
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
*Grino the Black Numenorean* leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold>[
sGruff has >>ARRIVED<< from below.
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Exits: North East.
You suddenly notice a thief.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>e
[
Gruff has >>ARRIVED<< from the north.
*Grino the Black Numenorean* has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>
Gruff tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
* W C HP:Hurt Mana:Cold>Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
*Grino the Black Numenorean* has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>w
[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is standing here.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Grino the Black
Numenorean*:Awful>
kill *man*
You cleave *Grino the Black Numenorean*'s right foot and shatter it.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* tries to slash you, but your parry is successful.
* W C HP:Hurt Mana:Cold>
Gruff approaches *Grino the Black Numenorean*, trying to pierce him.
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Hurt Mana:Cold>
Saving Kroms.
* W C HP:Hurt Mana:Cold>n
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
Gruff the Half-Elf is here, fighting *Grino the Black Numenorean*.
*Grino the Black Numenorean* is here, fighting Gruff.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold>e
[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>w
[
Gruff has >>ARRIVED<< from the west.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>n
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
A citizen-mercenary is here, waiting for a job.
Exits: South Down.
A mountain mule has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold>[
kill *man*
They aren't here.
A Citizen Mercenary leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold>d
The Cellar
You see three barrels on the ground.
A woman is here, looking for someone to chat with.
*Grino the Black Numenorean* is standing here.
Exits: Up.
A mountain mule has >>ARRIVED<< from above.
* W C HP:Hurt Mana:Cold>[
*Grino the Black Numenorean* leaves **UP**.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>u
[
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.
A mountain mule has >>ARRIVED<< from below.
Gruff has >>ARRIVED<< from the south.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>s
Gruff leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold>e
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
A citizen-mercenary is here, waiting for a job.
Gruff the Half-Elf is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the north.
* W C HP:Hurt Mana:Cold>[
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*Grino the Black Numenorean* is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
*Grino the Black Numenorean* has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>w
*Grino the Black Numenorean* leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>[
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
A citizen-mercenary is here, waiting for a job.
*Grino the Black Numenorean* is standing here.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
A guard leaves >>EAST>>.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Grino the Black
Numenorean*:Awful>
kill *man*
*Grino the Black Numenorean* swiftly dodges your attempt to cleave him.
[
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves >>EAST>>.
* W C HP:Hurt Mana:Cold>
Gruff has >>ARRIVED<< from the north.
e* W C HP:Hurt Mana:Cold>
[
kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>Gruff leaves >>EAST>>.
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
*Grino the Black Numenorean* is standing here.
Gruff the Half-Elf is standing here.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful
Gruff:Fine>
Gruff tries to pierce *Grino the Black Numenorean*, but he parries
successfully.
kill *man*
You approach *Grino the Black Numenorean*, trying to cleave him.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful Gruff:Fine>
*Grino the Black Numenorean* tries to slash Gruff, but he parries
successfully.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Awful Gruff:Fine>
You cleave *Grino the Black Numenorean*'s body very hard and shatter it.
*Grino the Black Numenorean* is incapacitated and will slowly die, if not #yes
aided.
* W C HP:Hurt Mana:Cold *Grino the Black Numenorean*:Dying Gruff:Fine>
Gruff pierces *Grino the Black Numenorean*'s right arm extremely hard and
shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Grino the Black Numenorean*'s death cry.
*Grino the Black Numenorean* is dead! R.I.P.
A shadow slowly rises above the corpse of *Grino the Black Numenorean*. #doh this sucks..his friends are comming
* W C HP:Hurt Mana:Cold>t gruff quick shadow
ok.
A thief leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>cl
cast 'cure light'
Alas, not enough mana flows through you...
* W C HP:Hurt Mana:Cold>
Gruff begins some strange incantations...
A guard leaves <<WEST<<.
* W C HP:Hurt Mana:Cold>
Gruff utters the word 'noselacri'
* W C HP:Hurt Mana:Cold>kill shado
Gruff begins some strange incantations...
* W C HP:Hurt Mana:Cold>w #we have to do this shit quick..or we are fucked
* W C HP:Hurt Mana:Cold a shadow:Healthy>
A shadow swiftly dodges your attempt to cleave it.
A shadow says 'Prepare to die, Kroms!'
* W C HP:Hurt Mana:Cold a shadow:Healthy>
A shadow tries to hit you, but your parry is successful.
* W C HP:Hurt Mana:Cold a shadow:Healthy>ma
Gruff utters the word 'noselacri'
* W C HP:Hurt Mana:Cold a shadow:Healthy>change mood aggressive
Ok.
* W C HP:Hurt Mana:Cold a shadow:Healthy>
Gruff begins some strange incantations...
* W C HP:Hurt Mana:Cold a shadow:Healthy>
You suddenly notice a thief.
A thief lightly pierces your head and tickles it.
* W C HP:Hurt Mana:Cold a shadow:Healthy>
You suddenly notice a thief.
*Tairach the Orc* has >>ARRIVED<< from the west. #we are whored :p
*Snotty the Orc* has >>ARRIVED<< from the west.
* W C HP:Hurt Mana:Cold a shadow:Healthy>
A shadow barely hits your body and tickles it.
* W C HP:Hurt Mana:Cold a shadow:Healthy>
Gruff utters the word 'noselacri'
You try to cleave a shadow, but it parries successfully.
* W C HP:Hurt Mana:Cold a shadow:Healthy>
*Tairach the Orc* smites Gruff's right leg extremely hard and shatters it.
Gruff's body turns numb as the poison speeds to his brain!
* W C HP:Hurt Mana:Cold a shadow:Healthy>
Gruff fails to pierce *Tairach the Orc*.
A thief pierces your right foot extremely hard.
* W C HP:Hurt Mana:Cold a shadow:Healthy>f
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
*Vargas the Orc* is standing here.
Exits: North East.
* W C HP:Hurt Mana:Cold>w
A Citizen Mercenary barely crushes *Vargas the Orc*'s head and tickles it.
* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>e
*Vargas the Orc* swiftly dodges the Bartender's attempt to hit him.
* W C HP:Hurt Mana:Cold>n
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
Gruff the Half-Elf is here, fighting *Tairach the Orc*.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
*Tairach the Orc* is here, fighting Gruff.
*Snotty the Orc* is standing here.
Exits: East West.
Gruff lightly pierces *Tairach the Orc*'s left hand and tickles it.
* W C HP:Hurt Mana:Cold>n
A thief pierces Gruff's right hand very hard.
* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
Gruff panics, and attempts to flee.
* W C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>
*Snotty the Orc* pounds your left foot extremely hard.
* W C HP:Hurt Mana:Cold *Snotty the Orc*:Healthy>n
No way!
You are fighting for your
life!
Gruff panics, and attempts to flee.
Gruff leaves <<WEST<<.
* W C HP:Hurt Mana:Cold *Snotty the Orc*:Healthy>*Tairach the Orc* panics, and
attempts to flee.
No way!
You are fighting for your life!
You cleave *Snotty the Orc*'s right arm and tickle it.
* W C HP:Hurt Mana:Cold *Snotty the Orc*:Fine>f
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Gruff the Half-Elf is standing here.
Exits: North East.
Gruff panics, and attempts to flee.
Gruff leaves >>EAST>>.
* W C HP:Hurt Mana:Cold>w
*Tairach the Orc* has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>
Gruff has >>ARRIVED<< from the east.
* W C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...
*Tairach the Orc* leaves **NORTH**.
* W C HP:Hurt Mana:Cold>n
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>
Gruff leaves >>EAST>>.
* W C HP:Hurt Mana:Cold>The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, fighting *Vargas the Orc*.
*Vargas the Orc* is here, fighting a woman.
*Tairach the Orc* is standing here.
Exits: South Down.
* W C HP:Hurt Mana:Cold>
*Vargas the Orc* panics, and attempts to flee.
*Vargas the Orc* leaves vvDOWNvv.
* W C HP:Hurt Mana:Cold>
A woman leaves vvSOUTHvv.
* W C HP:Hurt Mana:Cold>
*Tairach the Orc* closes the door.
* W C HP:Hurt Mana:Cold>d
The Cellar
You see three barrels on the ground.
*Vargas the Orc* is standing here.
Exits: Up.
* W C HP:Hurt Mana:Cold>d
*Vargas the Orc* leaves **UP**.
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>d
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold>open trap #should have been trapdoor...but it was locked anyway :[
I see no trap here.
* W C HP:Hurt Mana:Cold>
*Tairach the Orc* has >>ARRIVED<< from above.
*Vargas the Orc* has >>ARRIVED<< from above.
Rain narrates 'ehh topple 2 bashs on agg vs demon wolf? ponder'
* W C HP:Hurt Mana:Cold>u
*Vargas the Orc* smites your left leg extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Wounded Mana:Cold *Vargas the Orc*:Fine>No way!
You are fighting for your
life!
* W C HP:Wounded Mana:Cold *Vargas the Orc*:Fine>f
*Snotty the Orc* has >>ARRIVED<< from above.
You cleave *Vargas the Orc*'s right foot hard and tickle it.
* W C HP:Wounded Mana:Cold *Vargas the Orc*:Fine>
Gruff has >>ARRIVED<< from above.
You flee head over heels.
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.
* W C HP:Wounded Mana:Cold>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North East.
* W C HP:Wounded Mana:Cold>e
A woman leaves >>EAST>>.
* W C HP:Wounded Mana:Cold>e
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
Exits: East West.
* W C HP:Wounded Mana:Cold>e
The door seems to be closed.
* W C HP:Wounded Mana:Cold>The door seems to be closed.
* W C HP:Wounded Mana:Cold>
A thief bleeds from open wounds.
You are hungry.
* W C HP:Wounded Mana:Cold>o
*Tairach the Orc* has >>ARRIVED<< from the west. #ohhh the pain
*Vargas the Orc* has >>ARRIVED<< from the west.
*Snotty the Orc* has >>ARRIVED<< from the west.
Gruff tells you 'im icy'
* W C HP:Wounded Mana:Cold>d
*Vargas the Orc* smites your right hand extremely hard and shatters it.
* W C HP:Wounded Mana:Cold *Vargas the Orc*:Fine>e
open door
That's impossible, I'm afraid. #fuck Gruff is icy ...door blocked
A woman fails to hit *Vargas the Orc*.
You cleave *Vargas the Orc*'s left leg hard and tickle it.
* W C HP:Wounded Mana:Cold *Vargas the Orc*:Fine>No way!
You are fighting for your
life!
*Tairach the Orc* smites your left arm extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold *Vargas the Orc*:Fine>f
*Snotty the Orc* pounds your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold *Vargas the Orc*:Fine>
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Exits: North East.
* W C HP:Awful Mana:Cold>e
e
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
A woman is here, fighting *Vargas the Orc*.
*Tairach the Orc* is standing here.
*Vargas the Orc* is here, fighting a woman.
*Snotty the Orc* is standing here.
Exits: East West.
A thief pierces *Vargas the Orc*'s left arm and tickles it.
* W C HP:Awful Mana:Cold>*Tairach the Orc* leaves <<WEST<<.
*Snotty the Orc* leaves <<WEST<<.
The door seems to be closed.
* W C HP:Awful Mana:Cold>f
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Exits: North East.
* W C HP:Awful Mana:Cold>
Dagash narrates 'hello ppl'
* W C HP:Awful Mana:Cold>e
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Man* is floating here.
A thief is here, fighting *Vargas the Orc*.
A thief is here looking for some stranger to rob.
A woman is here, fighting *Vargas the Orc*.
*Vargas the Orc* is here, fighting a woman.
Exits: East West.
A thief panics, and attempts to flee.
A thief panics, but can't stop fighting to flee.
A woman panics, and attempts to flee.
* W C HP:Awful Mana:Cold>w
*Vargas the Orc* panics, and attempts to flee.
*Vargas the Orc* panics, but can't stop fighting to flee.
*Vargas the Orc* swiftly dodges a woman's attempt to hit him.
* W C HP:Awful Mana:Cold>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Exits: North East.
A mountain mule has >>ARRIVED<< from the east.
* W C HP:Awful Mana:Cold>e
A Citizen Mercenary leaves >>EAST>>.
* W C HP:Awful Mana:Cold>
*Vargas the Orc* has >>ARRIVED<< from the east.
* W C HP:Awful Mana:Cold>Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
A mountain mule has >>ARRIVED<< from the west.
* W C HP:Awful Mana:Cold>e
The door seems to be closed.
* W C HP:Awful Mana:Cold>od
eopen door
That's impossible, I'm afraid. #doh...common repop
A thief pierces your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold a thief:Awful>
*Vargas the Orc* has >>ARRIVED<< from the west.
A Citizen Mercenary tries to crush *Vargas the Orc*, but he parries
successfully.
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A Guard is here looking for someone to abuse.
Gruff the Half-Elf is standing here.
Exits: North East.
* W C HP:Awful Mana:Cold>Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
A Citizen Mercenary is here, fighting *Vargas the Orc*.
A stocky mountain mule is here, waiting to serve.
*Vargas the Orc* is here, fighting a Citizen Mercenary.
Exits: East West.
Gruff has >>ARRIVED<< from the west.
* W C HP:Awful Mana:Cold>
A woman leaves <<WEST<<.
* W C HP:Awful Mana:Cold>n
A thief leaves <<WEST<<.
* W C HP:Awful Mana:Cold>f
*Tairach the Orc* has >>ARRIVED<< from the west.
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>
*Tairach the Orc* smites Gruff's left arm extremely hard and shatters it.
* W C HP:Awful Mana:Cold>e
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
The Bartender is here, fighting *Snotty the Orc*.
A guard is here, fighting *Snotty the Orc*.
*Snotty the Orc* is here, fighting the Bartender.
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
Exits: North East.
*Snotty the Orc* swiftly dodges a woman's attempt to hit him.
A guard barely pierces *Snotty the Orc*'s left foot and tickles it.
* W C HP:Awful Mana:Cold>
*Vargas the Orc* has >>ARRIVED<< from the east.
*Snotty the Orc* pounds the Bartender's body extremely hard and shatters it.
The Bartender tries to hit *Snotty the Orc*, but he parries successfully.
* W C HP:Awful Mana:Cold>e
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
A thief lurks here, looking for a stranger to rob.
A citizen-mercenary is here, waiting for a job.
A stocky mountain mule is here, waiting to serve.
Gruff the Half-Elf is here, fighting *Tairach the Orc*.
*Tairach the Orc* is here, fighting Gruff.
Exits: East West.
*Snotty the Orc* has >>ARRIVED<< from the west.
* W C HP:Awful Mana:Cold>
Gruff panics, and attempts to flee.
Gruff leaves <<WEST<<.
* W C HP:Awful Mana:Cold>The door seems to be closed.
* W C HP:Awful Mana:Cold>e
*Snotty the Orc* leaves <<WEST<<.
* W C HP:Awful Mana:Cold>*Vargas the Orc* has >>ARRIVED<< from the west.
The door seems to be closed.
A Citizen Mercenary approaches *Tairach the Orc*, trying to crush him.
A guard has >>ARRIVED<< from the west.
* W C HP:Awful Mana:Cold>
A guard approaches *Vargas the Orc*, trying to pierce him.
* W C HP:Awful Mana:Cold>
A Citizen Mercenary fails to crush *Tairach the Orc*.
* W C HP:Awful Mana:Cold>e
A guard lightly pierces *Vargas the Orc*'s body and tickles it.
* W C HP:Awful Mana:Cold>The door seems to be closed.
*Snotty the Orc* has >>ARRIVED<< from the west.
* W C HP:Awful Mana:Cold>
A thief barely pierces *Tairach the Orc*'s left arm and tickles it.
* W C HP:Awful Mana:Cold>
*Vargas the Orc* panics, and attempts to flee.
* W C HP:Awful Mana:Cold>o
Hild narrates '*peer*'
* W C HP:Awful Mana:Cold>d
*Vargas the Orc* panics, and attempts to flee.
*Vargas the Orc* panics, but can't stop fighting to flee.
Flanker narrates 'snotty and people INSIDE TBAD right now or??'
*Vargas the Orc* smites a guard's body extremely hard and shatters it.
* W C HP:Awful Mana:Cold>e
open door
That's impossible, I'm afraid.
* W C HP:Awful Mana:Cold>
*Vargas the Orc* panics, and attempts to flee.
*Vargas the Orc* leaves <<WEST<<.
* W C HP:Awful Mana:Cold>The door seems to be closed.
*Tairach the Orc* swiftly dodges a Citizen Mercenary's attempt to crush him.
* W C HP:Awful Mana:Cold>
*Tairach the Orc* panics, and attempts to flee.
A thief panics, and attempts to flee.
A thief leaves <<WEST<<.
* W C HP:Awful Mana:Cold>
Muck narrates 'well, you're a dwarf'
* W C HP:Awful Mana:Cold>
*Tairach the Orc* panics, and attempts to flee.
*Tairach the Orc* leaves <<WEST<<.
* W C HP:Awful Mana:Cold>
*Snotty the Orc* pounds your left foot extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold *Snotty the Orc*:Fine>cl
cast 'cure light'
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Cold *Snotty the Orc*:Fine>wq
assist gruff
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Cold *Snotty the Orc*:Fine>
You feel a strong ache there!
You are dead! Sorry... #it aint over yet
o W C HP:Awful Mana:Colsc
1/395 hit, 9/54 mana, and 80/147 moves.
* W C HP:Awful Mana:Cold>
* W C HP:Awful Mana:Warm>
Gruff lies down and falls asleep. #doh...he had no mana for word :[
* W C HP:Awful Mana:Warm>sl
s
You go to sleep.
* W C HP:Awful Mana:Warm>c
16/395 hit, 16/54 mana, and 106/147 moves.
* W C HP:Awful Mana:Warm>
Saving Kroms.
* W C HP:Awful Mana:Warm>
Now you feel strong enough to return to Arda.
* W C HP:Bad Mana:Hotsl
You are already sound asleep.
* W C HP:Bad Mana:Hot>sc
60/395 hit, 39/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Hot>sc
60/395 hit, 39/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Hot>stat
OB: 113%, DB: -51%, PB: 0%, Armour: 0%. Wimpy: 100. Mood:
wimpy.
Needed: 608,480 xp, 0 tp. Gold: 0. Alert: normal.
* W C HP:Bad Mana:Hot>sc
65/395 hit, 42/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Burning>sc
s66/395 hit, 42/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Burning>c
66/395 hit, 42/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Burning>sc
s67/395 hit, 42/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Burning>c
67/395 hit, 43/54 mana, and 147/147 moves.
* W C HP:Bad Mana:Burning>wa
st
wake
You wake, and sit up.
* W C HP:Bad Mana:Burning>p
You stand up.
* W C HP:Bad Mana:Burning>ray tharbad
You kneel down and try to hear the Ainulindale.
* W C HP:Bad Mana:Burning>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...
* W C HP:Bad Mana:Burning>cl
cast 'cure light'
You are penetrated by the profound melody of the Ainulindale and cannot even
twinkle your eyes...
You are just able to listen...
* W C HP:Bad Mana:Burning>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Tharbad!
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
* W C HP:Bad Mana:Burning>cl
You see some smoke accompanied by a foul stench coming from the south east.
* W C HP:Bad Mana:Burning>cast 'cure light'
You start to concentrate...
!
Your scratches and bruises disappear.
* W C HP:Bad Mana:Hot>!cast 'cure light'
You start to concentrate...
!
Your scratches and bruises disappear.
* W C HP:Bad Mana:Warm>!cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...
A guard leaves <<WEST<<.
Your spell backfired!
You feel drained.
* W C HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
A woman has >>ARRIVED<< from the south.
* W C HP:Wounded Mana:Frozen>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
* W C HP:Wounded Mana:Frozen>w
w
The Old Tower Street
Exits: East West.
* W C HP:Wounded Mana:Frozen>w
Northwest Corner of the Wall
Exits: East South.
* W C HP:Wounded Mana:Frozen>s
Thrion narrates 'where to prac it?'
Alas, you cannot go that way...
* W C HP:Wounded Mana:Frozen>
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice a thief.
* W C HP:Wounded Mana:Frozen>e
s
Alas, you cannot go that way...
* W C HP:Wounded Mana:Frozen>e
West Alley
A little boy is here, running around.
Exits: North East South.
* W C HP:Wounded Mana:Frozen>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* W C HP:Wounded Mana:Frozen>s
The Entrance
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
A woman is here, looking for someone to chat with.
Exits: North South Up.
* W C HP:Wounded Mana:Frozen>
A Citizen Mercenary leaves **NORTH**.
* W C HP:Wounded Mana:Frozen>u
A woman leaves **NORTH**.
* W C HP:Wounded Mana:Frozen>Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Exits: South Down.
* W C HP:Wounded Mana:Frozen>re
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Icy>sc
125/395 hit, 2/54 mana, and 147/147 moves.
* W C HP:Wounded Mana:Icy>sc
125/395 hit, 2/54 mana, and 147/147 moves.
* W C HP:Wounded Mana:Icy>st
You stop resting, and stand up.
* W C HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Kroms - Tharbad's Reception
Elina - A Small Square
Engelbert - A Small Square
* W C HP:Wounded Mana:Cold>
Engelbert has >>ARRIVED<< from below.
Elina has >>ARRIVED<< from below.
* W C HP:Wounded Mana:Cold>t
Engelbert sits down and rests.
The shady innkeeper helps Someone into his private chamber.
* W C HP:Wounded Mana:Csay 4 orcs
Ok.
* W C HP:Wounded Mana:Cold>say in tabd
Ok.
* W C HP:Wounded Mana:Cold>sc
Engelbert says 'we know :P'
148/395 hit, 11/54 mana, and 147/147 moves.
* W C HP:Wounded Mana:Cold>
Khulakul tells you 'two each died?'
* W C HP:Wounded Mana:Cold>smile
You smile happily.
* W C HP:Wounded Mana:Cold>
Muck narrates 'orcobal and splatter near moria w gate'
* W C HP:Wounded Mana:Cold>nar nod
Ok.
* W C HP:Wounded Mana:Cold>sc
152/395 hit, 13/54 mana, and 146/147 moves.
* W C HP:Wounded Mana:Cold>
Khulakul tells you 'cool'
* W C HP:Wounded Mana:Cold>
Engelbert says 'blows'
* W C HP:Wounded Mana:Cold>sc
153/395 hit, 14/54 mana, and 147/147 moves.
* W C HP:Wounded Mana:Warm>
Engelbert lies down and falls asleep.
Selondar narrates 'Bye, mume.'
* W C HP:Wounded Mana:Warm>offer
The shady innkeeper tells you 'But you are not
carrying anything?'
* W C HP:Wounded Mana:Warm>qui
Springing narrates 'that is a lot of darkies'
* W C HP:Wounded Mana:Warm>t
Elina gets a thick pair of metal boots from a leather backpack.
Elina gets a thin pair of greaves from a leather backpack.
Elina gets a thick pair of metal gauntlets from a leather backpack.
Elina gets a pair of thin vambraces from a leather backpack.
Elina gets a thick metal breastplate from a leather backpack.
Elina gets a great helm from a leather backpack.
* W C HP:Wounded Mana:Warm>
Elina stops using a thin pair of soft leather boots.
Elina stops using a thin pair of soft leather trousers.
Elina stops using a thin pair of leather gloves.
Elina stops using a thin pair of soft leather sleeves.
Elina stops using a thin, soft leather jerkin.
Elina stops using a soft leather cap.
* W C HP:Wounded Mana:Warm>
Elina puts her feet in a thin pair of soft leather boots.
* W C HP:Wounded Mana:Warm>
Elina wears a thin pair of greaves on her legs.
Elina wears a thick pair of metal gauntlets on her hands.
Elina covers her arms with a pair of thin vambraces.
Elina wears a thick metal breastplate on her body.
Elina protects her head with a great helm.
* W C HP:Wounded Mana:Warm>
Elina puts a thin pair of soft leather trousers in a leather backpack.
Elina puts a thin pair of leather gloves in a leather backpack.
Elina puts a thin pair of soft leather sleeves in a leather backpack.
Elina puts a thin, soft leather jerkin in a leather backpack.
Elina puts a soft leather cap in a leather backpack.
* W C HP:Wounded Mana:Warm>
Elina puts a thick pair of metal boots in a leather backpack.
* W C HP:Wounded Mana:Warm>
Flanker narrates 'i cant find tbad in dark w/o light :P'
* W C HP:Wounded Mana:Warm>
Elina stops using a thin pair of soft leather boots.
* W C HP:Wounded Mana:Warm>
Elina gets a thick pair of metal boots from a leather backpack.
* W C HP:Wounded Mana:Warm>
Elina puts her feet in a thick pair of metal boots.
* W C HP:Wounded Mana:Warm>
Elina puts a thin pair of soft leather boots in a leather backpack.
* quit
Saving Kroms.
* W C HP:Wou
*Labero the Black Numenorean* has >>ARRIVED<< from below. #wtf they still here?????
The shady innkeeper strongly pierces *Labero the Black Numenorean*'s right
arm.
* W C HP:Wounded
*Labero the Black Numenorean* panics, and attempts to flee.
*Labero the Black Numenorean* panics, but can't stop fighting to flee.
*Labero the Black Numenorean* swiftly dodges a mercenary-guard's attempt to
cleave him.
* W C HP:Wounded Mana:Warm>
*Labero the Black Numenorean* tries to slash the shady innkeeper, but he
parries successfully.
* W C HP:Wounded Mana:Warm>q
Elina tries to cleave *Labero the Black Numenorean*, but he parries
successfully.
*Labero the Black Numenorean* panics, and attempts to flee.
*Labero the Black Numenorean* leaves vvDOWNvv.
* W C HP:Wounded Mana:Warm>uit #i have no eq ....
Goodbye, friend.. Come back soon!
#SESSION 'mume' DIED.
#THERE'S NO ACTIVE SESSION NOW. #they trapped in shady so my lust for blood is to much :p
> mume
#Trying to connect..
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character.
By what name do you wish to be known? Kroms
Account pass phrase:
~~~
~~ _----| _ _ __ _ _
----|_----| ]-I-II-I-[ __ _ __ _ __
_ _ _/\_ _ _ _---| | ----| \ ` ' / ]I-I-II-I-I[
]-I-I--I-I-[ ---| | | |. ` | ~~~ \_` '__/
\_` '__/ | / \ | | /^\| ~~~ |~_ [],|
[&] `__| ^ / ^ \ ^ | |&|| _|______|_
|__ ,| / \ / ^ ^`\ / \ | ===| <=-=-==-=-=>
___| ___ ,|__ / ^ /=_=_=_=\ ^ \ |, `_| ~~ \__ _'_/
I_I__I_I__I_I (====(_________)_^___| ___|___ ~~ |. _ |
\-\--|-|--/-/ | . I [&]__I I_I|_I I|I_I | _ |
|[] ` '|_ |_ _|`___ ._[ _\ \ | | / / |` '|
/ \ [] ` .| |-| |-| |_| |_| |_| | [] [] | | ' |
<===> .|-=-=-=-=-=-=-=-=-=-=-| / \ |[] |
| []|` ` [] |. _______ . |- ` <===> |' __|
<===> ` ' | /|\ | | /|\ | [] <===>-
T-T-T-T-T-T-T-T-| ' I-|-T-
\T/ 1-- | ||| /|Welcome|\ ||| | . ' \T/ . | .. | _|
__/|' v . .|\|||//|_______|\\|||/|. . Y . .|\_________________/ - .. .\__
.. . . . . . ..
MUME: Multi Users in Middle Earth, Version VII.
*** Return: continue, b: back one page, r: redisplay, q:quit (96%) ***
Type
'news next' for the latest information.
Welcome to the land of Middle Earth. May your visit here be... interesting.
Never forget! Try to role-play...
Last login less than one hour ago from ece233-27.engineering.uccs.edu.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Exits: South Down.
Your default tongue is the Westron
# Friendly reminder:
You can only have one account and it cannot be shared.
# See HELP ACCOUNTS and RULES ACCOUNTS for more information.
### The transatlantic link to the server is acting up, play at your own risk.
You have 2 mails (2 unread).
Free rent.
News board - 68 unread messages
* W C HP:Fine>d
The Entrance
*Umanidd the Black Numenorean* is here, fighting Gruff.
A sturdy pack horse is standing here.
Gruff the Half-Elf is here, fighting *Umanidd the Black Numenorean*.
Engelbert the Elf is standing here trying to concentrate.
Exits: North South Up.
Gruff swiftly dodges *Umanidd the Black Numenorean*'s attempt to pierce him.
* W C HP:Fine>[
*Umanidd the Black Numenorean* panics, and attempts to flee.
*Umanidd the Black Numenorean* leaves **UP**.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>
Gruff panics, and attempts to flee.
Gruff leaves vvSOUTHvv.
* W C HP:Fine>[
s
Engelbert leaves **UP**.
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>
Gruff has >>ARRIVED<< from the south.
* W C HP:Fine>
Gruff leaves **UP**.
* W C HP:Fine>Khulakul narrates 'im low level. cant help much'
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
*Darkwind the Black Numenorean* is standing here trying to concentrate.
Exits: North.
* W C HP:Fine>* W C HP:Fine *Darkwind the Black Numenorean*:Bad>
kill *man*
You barely hit *Darkwind the Black Numenorean*'s body and tickle it.
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>
*Darkwind the Black Numenorean* pierces your left leg hard and tickles it.
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>
*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* leaves **NORTH**.
* W C HP:Fine>
*Darkwind the Black Numenorean* has >>ARRIVED<< from the north.
ma* W C HP:Fine>
*Darkwind the Black Numenorean* begins some strange incantations...
* W C HP:Fine>change mood aggressive
Ok.
* W C HP:Fine>[
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>
kill *man*
You approach *Darkwind the Black Numenorean*, trying to hit him.
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>'
*Umanidd the Black Numenorean* has >>ARRIVED<< from the north.
A pack horse has >>ARRIVED<< from the north.
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>bash
You need a shield to do that successfully.
* W C HP:Fine *Darkwind the Black Numenorean*:Bad>
*Darkwind the Black Numenorean* panics, and attempts to flee.
*Darkwind the Black Numenorean* leaves **NORTH**.
* W C HP:Fine>[
n* W C HP:Fine *Umanidd the Black Numenorean*:Bad>
kill *man*
You lightly hit *Umanidd the Black Numenorean*'s body and shatter it.
[* W C HP:Fine *Umanidd the Black Numenorean*:Bad>
*Umanidd the Black Numenorean* pierces your body very hard and tickles it.
'* W C HP:Fine *Umanidd the Black Numenorean*:Bad>
*Umanidd the Black Numenorean* panics, and attempts to flee.
* W C HP:Fine *Umanidd the Black Numenorean*:Bad>[
No way!
You are fighting for your
life!
* W C HP:Fine *Umanidd the Black Numenorean*:Bad>kill *man*'
They aren't here.
* W C HP:Fine *Umanidd the Black Numenorean*:Bad>[
kill *man*
You're already fighting!
* W C HP:Fine *Umanidd the Black Numenorean*:Bad>
*Umanidd the Black Numenorean* panics, and attempts to flee.
*Umanidd the Black Numenorean* panics, and attempts to flee.
*Umanidd the Black Numenorean* leaves **NORTH**.
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>n[Rain narrates 'labero went in thirsty ranger'
kill *man*
They aren't here.
* W C HP:Fine>
[
Arglebargle, glop-glyf!?!
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>n
[The Entrance
*Umanidd the Black Numenorean* is standing here.
Exits: North South Up.
* W C HP:Fine>
Engelbert has >>ARRIVED<< from above.
Gruff has >>ARRIVED<< from above.
* W C HP:Fine>* W C HP:Fine *Umanidd the Black Numenorean*:Awful>
Engelbert leaves vvSOUTHvv.
Gruff leaves vvSOUTHvv.
kill *man*
You lightly hit *Umanidd the Black Numenorean*'s body and shatter it.
n* W C HP:Fine *Umanidd the Black Numenorean*:Awful>
Engelbert has >>ARRIVED<< from the south.
Gruff has >>ARRIVED<< from the south.
* W C HP:Fine>
*Umanidd the Black Numenorean* panics, and attempts to flee.
*Umanidd the Black Numenorean* leaves vvSOUTHvv.
[
* W C HP:Fine>The door seems to be closed.
* W C HP:Fine>[
kill *man*
They aren't here.
* W C HP:Fine>kill *man*
They aren't here.
Engelbert leaves vvSOUTHvv.
Gruff leaves vvSOUTHvv.
* W C HP:Fine>n[
Hild narrates 'bye ppl!'
* W C HP:Fine>Arglebargle, glop-glyf!?!
* W C HP:Fine>s
[*Umanidd the Black Numenorean* has >>ARRIVED<< from the south.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Engelbert the Elf is standing here.
Gruff the Half-Elf is standing here.
Exits: North.
* W C HP:Fine>
kill *man*
They aren't here.
* W C HP:Fine>
Engelbert leaves **NORTH**.
Gruff leaves **NORTH**.
* W C HP:Fine>[
Flanker narrates 'spammed past orcs at fnost in dark lol'
* W C HP:Fine>n
kill *man*
They aren't here.
* W C HP:Fine>[
The Entrance
Exits: North South Up.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>u
[
Tharbad's Reception
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
The shadow of *a Man* is floating here.
The shadow of *a Man* is floating here.
Engelbert the Elf is standing here.
Gruff the Half-Elf is standing here.
Exits: South Down.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>
Gruff smiles happily.
* W C HP:Fine>get all c
Flanker narrates 'like 2 of them'
* W C HP:Fine>or
Engelbert narrates 'darkwind and uvanimdd rip'
Gruff grins evilly.
* W C HP:Fine>spe
You don't see a corspe to get things from.
* W `
Faeyl narrates 'nice'
* W C HP:Fine>get all corpse
The icy grasp of a shadow blocks your attempt!
* W C HP:Fine>
Khulakul narrates 'wow'
* W C HP:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Fine>sc
301/395 hit, 54/54 mana, and 139/147 moves.
* W C HP:Fine>sc
302/395 hit, 54/54 mana, and 140/147 moves.
* W C HP:Fine>
Engelbert leaves vvDOWNvv.
Gruff leaves vvDOWNvv.
* W C HP:Fine>smile
You smile happily.
* W C HP:Fine>sc
303/395 hit, 54/54 mana, and 141/147 moves.
* W C HP:Fine>
Engelbert has >>ARRIVED<< from below.
Gruff has >>ARRIVED<< from below.
* W C HP:Fine>
Lloyd narrates 'nice!'
* W C HP:Fine>
Engelbert leaves vvDOWNvv.
Gruff leaves vvDOWNvv.
* W C HP:Fine>
Engelbert has >>ARRIVED<< from below.
Gruff has >>ARRIVED<< from below.
* W C HP:Fine>
Flanker narrates 'i didnt see them w/o light but ranger yelled :)'
* W C HP:Fine>
Gruff sits down and rests.
* W C HP:Fine>
Elina narrates 'lightning tbad zone'
* W C HP:Fine>
Engelbert says 'eq will be shared between us 3'
* W C HP:Fine>
Gruff says 'I need stuff'
* W C HP:Fine>
Engelbert says 'clear?'
* W C HP:Fine>
Engelbert sits down and rests.
* W C HP:Fine>nod
You nod solemnly.
* W C HP:Fine>re
s
You sit down and rest your tired bones.
* W C HP:Fine>ay
Gruff says 'I am naked dude'
* W C HP:Fine>we
Aram narrates 'p(windsong) on?'
* W C HP:Fine>just riu
Gruff nods solemnly.
* W C
Rain narrates 'hes in sewers btw'
smile
You smile happily.
* W C HP:Fine>say i
Gruff says 'just need a piercer :)'
* W C HP:Fine>hav
Engelbert says 'ofcourse'
* W C HP:Fine>e a rockin lo
Gruff howls triumphantly.
* W C HP:Fine>g
Ok.
* W C HP:Fine>grin
You grin evilly.
* W C HP:Fine>l in corpse
corpse (here) :
a forest green cloak (worn out)
a hunting knife (dented)
a lantern
a large wooden wall shield (used)
a pair of soft leather sleeves (used)
a green hood (used)
a plain leather belt
a plain shirt (worn out)
a red ruby; it has a soft glowing aura
a sharp thorn (brand new)
a stone
a thick pair of hard leather trousers (worn out)
a thin pair of leather gloves (worn out)
a thin pair of soft leather boots (tattered)
two tickets
a water skin
a keyring with a key
* W C HP:Fine>
Engelbert says 'ok'
* W C HP:Fine>sc
Saving Kroms.
* W C HP:Fine>say319/395 hit, 54/54 mana, and 147/147 moves.
* W C HP:Fine> u
Gruff says 'I blind shadows?'
* W C HP:Finei buff
Ok.
* W C HP:Fine>st
You stop resting, and stand up.
* W C HP:Fine>kill shadow
Gruff stops resting, and clambers on his feet.
* W C HP:Fine>
Engelbert says 'hold on need mana'
sc
Gruff nods solemnly.
* W C HP:Fine>
323/395 hit, 54/54 mana, and 147/147 moves.
* W C HP:Fine>l in 2.corpse
corpse (here) :
a black runed dagger (brand new)
two bloody scalps
a broad silver belt
a copper ring
a forest green cloak (used)
a fortune in gold
a fragrant-smelling bag
a lembas wafer
a pair of soft leather boots (worn out)
a pair of soft leather sleeves (worn out)
a green hood (brand new)
a brown pair of pants (worn out)
a plain shirt (worn out)
a red ruby; it has a soft glowing aura
a metal-shod staff
a stone
a thin pair of leather gloves (used)
a water skin
a sable pouch
a keyring with a key and a set of lock picks
a leather backpack