BN's trip to Fornost nightbourhood.
Spam from Warrens to RtF cut. Log starts at Northen part of Fornost around.
Some *Elf* R.I.P's and other gets away ...
-------------------------------------------------------------------------------------------------------
w
Wooded River Bank
The butchered corpse of an otter is lying here.
Exits: North East South West.
* R C>tra
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a trained horse leading east (done less than 1 hour ago).
- a track of *an Elf* leading east (done less than 2 hours ago).
- a track of *an Elf* coming from the west (done less than 2 hours ago).
- a track of *a Man* leading north (done less than 2 hours ago).
- a track of *a Man* coming from the north (done less than 2 hours ago).
- a track of *a Man* leading west (done less than 10 hours ago).
- a track of *a Man* coming from the north (done less than 10 hours ago).
You stop searching.
e
Wooded Riverside
A heron is stalking the area, looking for fishes.
Exits: North East South West.
* R C>tra elf
You carefully examine the ground around you, looking for tracks...
ta elf
>> Target SET on: elf <<
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
e
You can't go into deep water!
* R C>0
You stop riding a trained horse.
A trained horse starts following you.
e
You need to swim to go there.
* C>swim
Ok, from now you'll try to swim.
e
Bend in the River
Exits: North East South West.
ACK! A trained horse didn't follow you, you lost him.
e
e
Tracking in water is not possible.
You stop tracking your victim.
* W C>Rapid River
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: East West.
* W C>The Waterfall
Exits: West.
You swim and successfully stay on the water.
* W C>op alcove
Ok.
n
Behind the Waterfall
Exits: South West.
* W C>clo alcove
Ok.
* W C>tra
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the south (done l
- a track of *an Elf* leading west (done less th
- a track of *an Elf* coming from the west (done
- a track of *an Elf* coming from the south (don
You stop searching.
* W C>seaq
Arglebargle, glop-glyf!?!
* W C>
* W C>cast block' alcove
You can cast quickly, fast, normally, carefully or thoroughly.
* W C>cast 'block' alcove
You start to concentrate...
The exit south seems to blur for a while.
n
Alas, you cannot go that way...
w
A Watery Tunnel
Exits: North East.
n
n
Tunnel Intersection
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: North South West.
* W C Mana:Burning>A Damp Tunnel
A large bat is lying here, incapacitated.
*an Elf* is here, fighting a large bat.
Exits: North South.
cast 'colour' elf
Sorry, you can't do that, you don't have any idea about it!
cast 'light' elf
You start to concentrate...
cast 'light' elf
*an Elf* slashes a large bat's right claw extremely hard and shatters it.
A large bat is dead! R.I.P.
cast 'light' elf
* W C Mana:Hot *an Elf*:Fine>
Ok.
The lightning bolt hits *an Elf* with full impact.
You barely slash *an Elf*'s body and tickle it.
cast 'light' elf
You start to concentrate...
Ok.
The lightning bolt hits *an Elf* with full impact.
cast 'fireball' elf
You can't find a coins in the corpse.
* W C Mana:Hot *an Elf*:Hurt>
You start to concentrate...
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves south.
s
Nobody here by that name.
* W C Mana:Hot>Nobody here by that name.
s
Tunnel Intersection
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: North South West.
* W C Mana:Hot>A Watery Tunnel
*an Elf* is standing here.
Exits: North East.
cast 'fireball' elf
You quickly recall your stored spell...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.
e
Behind the Waterfall
*an Elf* is standing here.
Exits: South West.
cast 'light' elf
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves west.
w
cast 'light' elf
A Watery Tunnel
Exits: North East.
* W C Mana:Hot>Nobody here by that name.
* W C Mana:Hot>cha spell q
n
Ok.
* W C Mana:Hot>Tunnel Intersection
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: North South West.
w
Dead End Tunnel
A huge black fungus is here, exuding a foul stench.
*an Elf* is standing here.
Exits: East.
cast 'colour' elf
Sorry, you can't do that, you don't have any idea about it!
cast 'light' elf
*an Elf* leaves east.
Nobody here by that name.
e
cast 'light' elf
Tunnel Intersection
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: North South West.
* W C Mana:Hot>Nobody here by that name.
n
A Damp Tunnel
The corpse of a large bat is lying here.
Exits: North South.
s
Tunnel Intersection
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
Exits: North South West.
s
A Watery Tunnel
Exits: North East.
e
s
Behind the Waterfall
*an Elf* is standing here.
Exits: South West.
* W C Mana:Hot>The alcove seems to be closed.
cast 'light' elf
You start to concentrate...
cast 'light' elf
* W C Mana:Hot *an Elf*:Wounded>
Ok.
The lightning bolt hits *an Elf* with full impact.
You barely slash *an Elf*'s left foot and tickle it.
cast 'light' elf
* W C Mana:Hot *an Elf*:Wounded>
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves west.
* W C Mana:Hot>Nobody here by that name.
w
cast 'light' elf
A Watery Tunnel
*an Elf* is standing here.
Exits: North East.
* W C Mana:Hot>
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves east.
w
e
Alas, you cannot go that way...
* W C Mana:Hot>Behind the Waterfall
*an Elf* is standing here.
Exits: South West.
kill elf
* W C Mana:Hot *an Elf*:Wounded>
Your attempt to slash *an Elf* fails.
cast 'light' elf
You start to concentrate...
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* panics, and attempts to flee.
cast 'light' elf
You start to concentrate...
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* is incapacitated and will slowly die, if not aided.
You slash *an Elf*'s right arm extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C Mana:Cold>lc
corpse (here) :
a broad girdle
a butcher knife (brand new)
a falchion (brand new)
a forest green cloak (brand new)
a great helm (brand new)
a grey wolf fur (used)
a hooded brass lantern
a large piece of smoked meat
a pair of greaves (used)
a pair of heavy, plated boots (used)
a pair of metal gauntlets (used)
a pair of vambraces (brand new)
a pan
a shield of Cardolan (brand new)
a smoked piece of meat
a stone
a thick metal breastplate (brand new)
a pile of coins
a water skin
two wolfskin wristbands
a leather backpack
* W C Mana:Cold>stat
OB: 42%, DB: 53%, PB: 52%, Armour: 52
Wimpy: 100. Mood: wimpy.
Needed: 403033 xp and 0 tp. Wp: involved in skirmishes. Lauren: 0.
Exp: 38291 from last score, 38304 from start of session
Affected by:
- noquit
- novoid
- armour
- shield
- stored spell fireball.
* W C Mana:Cold>narr elf fied
Ok.
* W C Mana:Cold>sc
171/171 hit, 30/124 mana, and 78/116 moves.
* W C Mana:Cold>rest
You sit down and rest your tired bones.
* W C Mana:Warm>narr anyone near rtf ?
Ok.
* W C Mana:Warm>sc
171/171 hit, 33/124 mana, and 79/116 moves.
* W C Mana:Warm>
* W C Mana:Warm>exa corpse
corpse (here) :
a pile of coins
a pan
a hooded brass lantern
a butcher knife (brand new)
a stone
a water skin
a broad girdle
a falchion (brand new)
a wolfskin wristband (brand new)
a wolfskin wristband (brand new)
a leather backpack
a forest green cloak (brand new)
a shield of Cardolan (brand new)
a pair of vambraces (brand new)
a pair of metal gauntlets (used)
a pair of heavy, plated boots (used)
a pair of greaves (used)
a great helm (brand new)
a thick metal breastplate (brand new)
a large piece of smoked meat
a smoked piece of meat
a grey wolf fur (used)
Bublifuk tells you 'look at orcs list :P'
Behind the Waterfall
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
---> Saving Athyr. <---
* W C Mana:Warm>who orc
Orcs
----
Kunduk tebe budet!
Hirm
5 players on.
* W C Mana:Warm>narr gosh
Ok.
* W C Mana:Warm>wk
You are already awake...
* W C Mana:Warm>
You stop resting, and stand up.
* W C Mana:Warm>pick alcove
You begin to try to enable the lock...
* W C Mana:Warm>sc
171/171 hit, 53/124 mana, and 103/116 moves.
* W C Mana:Warm>
* W C Mana:Warm>
* W C Mana:Warm>
* W C Mana:Warm>
* W C Mana:Warm>
* W C Mana:Warm>sc
* W C Mana:Warm>171/171 hit, 54/124 mana, and 104/116 moves.
* W C Mana:Warm>op alcove
That's impossible, I'm afraid.
* W C Mana:Hot>op alcove
That's impossible, I'm afraid.
* W C Mana:Hot>sc
171/171 hit, 57/124 mana, and 108/116 moves.
* W C Mana:Hot>sc
171/171 hit, 58/124 mana, and 109/116 moves.
* W C Mana:Hot>
Behind the Waterfall
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
* W C Mana:Hot>
* W C Mana:Hot>
* W C Mana:Hot>
* W C Mana:Hot>
* W C Mana:Hot>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Reijki | 1, 0%, #Smooth |
| 1, 1%, #Zohra | 1, 1%, #Cassandra |
| 1, 1%, #Laira | 1, 0%, #Frumgardt |
| 1, 0%, #Itil | 1, 0%, #Fuzzle |
| 1, 0%, #Haze | 1, 0%, #Will |
| 1, 0%, #Eilard | 1, 1%, #Karl |
| 1, 0%, #Tasslehoff | 1, 0%, #Cryolite |
| 1, 0%, #Viggo | |
* W C Mana:Hot>whois reijki
Reijki is a level sixteen Noldorin Battlemaster.
a firm believer in the values of Right and Wrong.
* W C Mana:Hot>narr GOSH! level 16 got shadow
Ok.
* W C Mana:Hot>sc
171/171 hit, 72/124 mana, and 116/116 moves.
* W C Mana:Hot>sc
171/171 hit, 74/124 mana, and 116/116 moves.
sc
* W C Mana:Hot>
* W C Mana:Hot>171/171 hit, 78/124 mana, and 116/116 moves.
Cindy narrates 'yeah, shit happens.'
* W C Mana:Hot>
* W C Mana:Hot>* W C Mana:Hot>
* W C Mana:Hot>* W C Mana:Hot>* W C Mana:Hot>* W C Mana:Hot>sc
171/171 hit, 81/124 mana, and 116/116 moves.
Rapid tells you 'must be a scky shadow then, just kill it :P'
* W C Mana:Hot>narr luck for him
Ok.
* W C Mana:Hot>nar i need whole mana when i want make myself coming out of there
Ok.
Cindy tells you 'certainly.'
* W C Mana:Burning>tell rapid me mountless blocked self inside alcove at rtf
Ok.
* W C Mana:Burning>tell cindy me block myself with elf in to alcove at rtf sort of shitty situation
Ok.
* W C Mana:Burning>sc
171/171 hit, 111/124 mana, and 116/116 moves.
* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>* W C Mana:Burning>wk
You are already awake...
* W C Mana:Burning>
You stop resting, and stand up.
* W C Mana:Burning>store fire
cast 'store' fire
You start to concentrate...
You stored it.
* W C Mana:Hot>sc
Rapid tells you 'teltport?'
171/171 hit, 76/124 mana, and 116/116 moves.
Cindy tells you 'indeed.'
* W C Mana:Hot>tell rapid from rtf ?
Ok.
Zhagrat narrates '3 pukes slag'
* W C Mana:Hot>sc
171/171 hit, 80/124 mana, and 116/116 moves.
* W C Mana:Hot>s
The alcove seems to be closed.
* W C Mana:Hot>od
Arglebargle, glop-glyf!?!
close alcove
It's already closed!
---> Saving Athyr. <---
open alcove
That's impossible, I'm afraid.
* W C Mana:Hot>sc
171/171 hit, 84/124 mana, and 116/116 moves.
* W C Mana:Hot>stat
OB: 42%, DB: 53%, PB: 52%, Armour: 52
Wimpy: 100. Mood: wimpy.
Needed: 403033 xp and 0 tp. Wp: involved in skirmis
Exp: 0 from last score, 38304 from start of session
Affected by:
- stored spell fireball.
- noquit
- novoid
- armour
- shield
- stored spell fireball.
close alcove
It's already closed!
Rapid tells you '=P'
* W C Mana:Hot>tell rapid 38 k tho and some wps i guess
Ok.
* W C Mana:Burning>sc
171/171 hit, 96/124 mana, and 116/116 moves.
* W C Mana:Burning>#alias rt
* W C Mana:Burning>#alias rtride trained
#illegal spaces in alias name: `rtride trained'
* W C Mana:Burning>#alias r=tride trained
* W C Mana:Burning>#alias rt=ride trained
* W C Mana:Burning>sc
171/171 hit, 110/124 mana, and 116/116 moves.
* W C Mana:Burning>#alias rp
* W C Mana:Burning>#alias rp={get purplescoll all.;
* W C Mana:Burning>sc
171/171 hit, 113/124 mana, and 116/116 moves.
* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>* W C Mana:Burning>
* W C Mana:Burning>
* W C Mana:Burning>sc
* W C Mana:Burning>* W C Mana:Burning>171/171 hit, 115/124 mana, and 116/116 moves.
* W C Mana:Burning>store fire
cast 'store' fire
You start to concentrate...
* W C Mana:Burning>
* W C Mana:Burning>
Rapid tells you 'nod, you think he'll call for friends?'
* W C Mana:Burning>* W C Mana:Burning>sc
171/171 hit, 118/124 mana, and 116/116 moves.
* W C Mana:Burning>rep might
might
171/171 hit, 120/124 mana, and 116/116 moves.
Ok.
* W C Mana:Burning>re might call
Ok.
* W C Mana:Burning>re at moment its silent there but ...
Ok.
* W C>stat
OB: 42%, DB: 53%, PB: 52%, Armour: 52
Wimpy: 100. Mood: wimpy.
Needed: 403033 xp and 0 tp. Wp: involved in skirmis
Exp: 0 from last score, 38304 from start of session
Affected by:
- stored spell fireball.
- novoid
- armour
- shield
- stored spell fireball.
The exit south blurs for a while.
* W C>re got 2x fb so i wount die so easy
Ok.
s
The alcove seems to be closed.
---> Saving Athyr. <---
open alcove
s
Ok.
* W C>The Waterfall
*an Elf* is standing here.
Exits: North West.
*an Elf* leaves west.
w
Rapid River
A salmon swims here.
A salmon swims here.
A salmon swims here.
*an Elf* is standing here.
Exits: East West.
w
*an Elf* leaves west.
* W C>Bend in the River
*an Elf* is standing here.
Exits: North East South West.
*an Elf* leaves north.
You are borne along by a strong current.
Rapid River
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: East West.
You swim and successfully stay on the water.
w
w
Bend in the River
Exits: North East South West.
* W C>Wooded Riverside
A heron is stalking the area, looking for fishes.
A sturdy trained horse is standing here.
Exits: North East South West.
* W C>rt
A trained horse stops following you.
You pick up a trained horse's reins, and start riding him.
Rapid tells you 'hehe, guess not =)'
* R W C>dism
You stop riding a trained horse.
e
e
Bend in the River
Exits: North East South West.
e
Rapid River
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: East West.
* W C>The Waterfall
Exits: North West.
e
Alas, you cannot go that way...
n
Behind the Waterfall
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: South West.
cast 'light' elf
s
Nobody here by that name.
* W C Mana:Burning>
You failed swimming there.
w
A Watery Tunnel
Exits: North East.
s
Alas, you cannot go that way...
w
Alas, you cannot go that way...
e
Behind the Waterfall
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: South West.
s
The Waterfall
Exits: North West.
w
You swim and successfully stay on the water.
w
Rapid River
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: East West.
w
Bend in the River
Exits: North East South West.
w
Wooded Riverside
A heron is stalking the area, looking for fishes.
A sturdy trained horse is standing here.
Exits: North East South West.
* W C>Wooded River Bank
The butchered corpse of an otter is lying here.
Exits: North East South West.
e
Wooded Riverside
A heron is stalking the area, looking for fishes.
A sturdy trained horse is standing here.
Exits: North East South West.
* W C>rt
You pick up a trained horse's reins, and start riding him.
* R W C>narr heh he back
Ok.
* R W C>tra
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a Man leading west (done less than 1 hour ago).
- a track of a Man coming from the east (done less than 1 hour ago).
- a track of a Man leading east (done less than 1 hour ago).
- a track of *an Elf* leading south (done less than 2 hours ago).
- a track of *an Elf* coming from the east (done less than 2 hours ago).
- a track of *an Elf* leading east (done less than 3 hours ago).
- a track of *an Elf* coming from the west (done less than 3 hours ago).
- a track of a trained horse leading west (done less than 9 hours ago).
******************' SOME SPAM CUT *********************
* R W C>Small Grove of Trees
The garden snake slithers harmlessly here.
Exits: North East South.
Chubbs narrates 'how much str need to open slab'
* R W C>narr thanks for offer tho
Ok.
* R W C>tra
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a garden snake leading south (done less than 1 hour ago).
- a track of a boar cub leading north (done less than 11 hours ago).
You stop searching.
n
n
n
n
Grove of Trees
The corpse of a ruffian is lying here.
The butchered corpse of a white wolf is lying here.
Exits: North East South.
* R W C>Ford in the North Downs
Exits: South West.
* R W C>
Alas, you cannot go that way...
* R W C>
Alas, you cannot go that way...
w
w
w
High Hill in the North Downs
The butchered corpse of a wolverine is lying here.
Exits: East West.
* R W C>Hills of the North Downs
A sparrow is flapping around on the ground.
A large rabbit looks peacefully at you, ready to dart away.
Exits: East West.
* R W C>A sparrow leaves west.
w
Hills of the North Downs
A sparrow is flapping around on the ground.
Exits: East West.
* R W C>The North Downs
Exits: East West.
You suddenly notice a hardened ranger.
A hardened ranger has arrived from the east.
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
You swiftly dodge a hardened ranger's attempt to hit you.
A hardened ranger tries to hit you, but your parry is successful.
A hardened ranger joins a hardened ranger's fight.
flee
You flee head over heels.
The North Downs
Exits: East South West.
You suddenly notice a hardened ranger.
flee
You flee head over heels.
A Small Field
A large rabbit looks peacefully at you, ready to dart away.
Exits: North West.
w
Green Forest
Exits: North East West.
w
w
A Small River
The butchered corpse of an otter is lying here.
Exits: North East South.
You begin to feel thirsty.
* R W C>
Alas, you cannot go that way...
Chubbs narrates 'can trolls mend eq...in orc caves'
s
s
A Small Bridge
A boar cub is playing here, and exploring the wide world.
Exits: North South.
s
s
s
A Small River
A large torch lies here among the dust.
Exits: North East West.
* R W C>
Alas, you cannot go that way...
* R W C>
Alas, you cannot go that way...
* R W C>
Alas, you cannot go that way...
w
A Small River
Exits: East South.
s
s
Green Forest
A sturdy pack horse is standing here.
Exits: North East South.
s
A Small Clearing
Exits: North East South.
* R W C>Oops!
You cannot go there riding!
e
e
A Dark Passage
A squirrel scampers around here, looking for nuts from the trees.
Exits: East West.
* R W C>Dense Grove
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North South West.
A boar has arrived from the north.
A boar cub has arrived from the north.
A boar cub has arrived from the north.
s
Dense Grove
Exits: North East.
s
e
e
e
Alas, you cannot go that way...
* R W C>A Peaceful Field
The corpse of a grasshopper is lying here.
Exits: North East South West.
* R W C>Road to Fornost
Exits: North East South West.
* R W C>Shaded Path
Exits: North East South West.
s
s
Gloomy Forest
Exits: North East South West.
Capiche narrates 'at dt champ'
s
Gloomy Forest
On the ground, there are two pieces of raw meat.
A small piece of raw meat is on the ground.
The butchered corpse of a fallow deer is lying here.
The butchered corpse of a fallow deer is lying here.
The butchered corpse of a tall stag is lying here.
The butchered corpse of a black wolf is lying here.
The butchered corpse of a huge, black wolf is lying here.
The butchered corpse of a fallow deer is lying here.
Exits: North East South West.
* R W C Move:Tired>Gloomy Forest
Exits: North East South West.
s
s
s
Wooded Plains
Exits: North East South West.
* R W C Move:Tired>Northern Plains
Exits: North East South West.
* R W C Move:Tired>Northern Plains
The butchered corpse of a tall stag is lying here.
A small rabbit glares angrily at you.
Exits: North East South West.
s
s
Northern Plains
Exits: North East South West.
* R W C Move:Tired>Rocky Plains
Exits: North East South West.
s
s
s
Wooded River Bank
The butchered corpse of an otter is lying here.
Exits: North East South West.
* R W C Move:Tired>
You can't go into deep water!
* R W C Move:Tired>
You can't go into deep water!
s
s
You can't go into deep water!
e
w
w
You can't go into deep water!
s
Wooded Riverside
A heron is stalking the area, looking for fishes.
Exits: North East South West.
* R W C Move:Tired>Wooded River Bank
The butchered corpse of an otter is lying here.
Exits: North East South West.
* R W C Move:Tired>Bend in the Road
Exits: North East West.
s
Alas, you cannot go that way...
s
s
Alas, you cannot go that way...
* R W C Move:Tired>
Alas, you cannot go that way...
* R W C Move:Tired>
Alas, you cannot go that way...
s
Alas, you cannot go that way...
s
Alas, you cannot go that way...
w
Bend in the Road
Exits: East South.
s
s
s
An Old Stone Bridge
Exits: North South Down.
s
s
e
Road to Fornost
Exits: North East South.
s
Road to Fornost
Exits: North East South.
e
s
Road to Fornost
Exits: North East South West.
e
Road to Fornost
Exits: North East South.
e
North Downs
Exits: North East South West.
* R W C Move:Tired>bob
Bushy Fields
Exits: North East South West.
* R W C Move:Tired>Grassy Fields
Exits: North South West.
* R W C Move:Tired>Rolling Plains
Exits: North South West.
* R W C Move:Tired>
Alas, you cannot go that way...
* R W C Move:Tired>
Alas, you cannot go that way...
* R W C Move:Tired>cast norm 'breath'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
Chubbs narrates 'my first troll...it is butt tons of fun'
Hirm narrates 'pukes still slagish?'
---> Saving Athyr. <---
You feel bolder.
Your magical shield wears off.
You are thirsty.
You are already awake...
* R W C Mana:Burning>
You are already standing.
* R W C Mana:Burning>
You can't find a water.
Zhagrat narrates 'hmm seems they went w '
* R W C Mana:Burning>shie
cast norm 'shield'
You start to concentrate...
You feel protected.
* R W C Mana:Hot>stat
OB: 42%, DB: 53%, PB: 52%, Armour: 52
Wimpy: 100. Mood: wimpy.
Needed: 403033 xp and 0 tp. Wp: involved in skirmishes. Lauren: 0.
Exp: 0 from last score, 38304 from start of session
Affected by:
- shield
- noquit
- stored spell fireball.
- novoid
- armour
- stored spell fireball.
n
Grassy Fields
A sparrow is flapping around on the ground.
Exits: North South West.
n
North Downs
Exits: North South West.
n
n
n
North Downs
A tall stag is here, grazing peacefully.
Exits: North East South West.
* R W C Mana:Hot>North Downs
Exits: North East South West.
* R W C Mana:Hot>Wooded Hills
Exits: North East South West.
n
n
You can't go into deep water!
n
You can't go into deep water!
* R W C Mana:Hot>
You can't go into deep water!
w
n
Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C Mana:Hot>
You can't go into deep water!
w
n
n
Road to Fornost
*an Elf* is standing here (Shrouded).
Exits: North East South.
* R W C Mana:Hot>An Old Stone Bridge
Exits: North South Down.
* R W C Mana:Hot>Bend in the Road
Exits: East South.
s
An Old Stone Bridge
Exits: North South Down.
* R W C Mana:Hot>fb elf
The coach to Tharbad rolls noisily southwards.
* R W C Mana:Hot>Nobody here by that name.
e
s
e
Alas, you cannot go that way...
* R W C Mana:Hot>Road to Fornost
*an Elf* is standing here (Shrouded).
Exits: North East South.
* R W C Mana:Hot>Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
e
Wooded Hills
Exits: North East South West.
w
cast 'light' elf
w
cast 'light' elf
Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C Mana:Hot>Nobody here by that name.
* R W C Mana:Hot>Road to Fornost
*an Elf* is standing here (Shrouded).
Exits: North East South.
* R W C Mana:Hot>
You start to concentrate...
* R W C Mana:Hot *an Elf*:Fine>
Ok.
The lightning bolt hits *an Elf* with full impact.
cast 'light' elf
You start to concentrate...
cast 'light' elf
cast 'light' elf
flee
flee
oo
>> Active door: <<
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.
* R W C Mana:Hot>Nobody here by that name.
* R W C Mana:Hot>Nobody here by that name.
* R W C Mana:Hot>
You flee head over heels.
An Old Stone Bridge
Exits: North South Down.
* R W C Mana:Hot>
You flee head over heels.
Road to Fornost
Exits: North East South.
You are thirsty.
You are already awake...
* R W C Mana:Hot>
You are already standing.
* R W C Mana:Hot>
You can't find a water.
s
Road to Fornost
Exits: North East South.
*a Hobbit* has arrived from the north.
*a Hobbit* leaves south.
s
Road to Fornost
Exits: North East South West.
n
e
Road to Fornost
Exits: North East South.
e
e
Plains below the Downs
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C Mana:Hot>
You climb up the steep hillside.
North Downs
Exits: North East South West.
* R W C Mana:Hot>Forest of Fornost
Exits: North South West.
cast 'light' elf
Nobody here by that name.
e
cast 'light' elf
Alas, you cannot go that way...
* R W C Mana:Hot>Nobody here by that name.
w
North Downs
Exits: North East South West.
* R W C Mana:Hot>sea q
You begin to search ...
w
You didn't find anyone.
* R W C Mana:Hot>Plains below the Downs
Exits: North East South West.
* R W C Mana:Hot>sea q
You begin to search ...
n
You didn't find anyone.
* R W C Mana:Hot>Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
*an Elf* is standing here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
cast 'light' elf
You start to concentrate...
* R W C Mana:Warm *an Elf*:Fine>
Ok.
The lightning bolt hits *an Elf* with full impact.
cast 'light' elf
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
* R W C Mana:Warm>Nobody here by that name.
w
e
e
A fat rabbit leaves south.
* R W C Mana:Warm>Road to Fornost
Exits: North East South.
* R W C Mana:Warm>Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C Mana:Warm>Wooded Hills
*an Elf* is standing here.
Exits: North East South West.
cast 'fireball' elf
You quickly recall your stored spell...
* R W C Mana:Cold *an Elf*:Hurt>
Ok.
Your fireball completely envelops *an Elf* in flames.
cast 'fireball' elf
Alas, not enough mana flows through you...
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.
s
cast 'fireball' elf
North Downs
*an Elf* is standing here.
Exits: North East South West.
* R W C Mana:Cold>Alas, not enough mana flows through you...
cast 'fireball' elf
Alas, not enough mana flows through you...
cast 'light' elf
You start to concentrate...
* R W C Mana:Frozen *an Elf*:Hurt>
Ok.
The lightning bolt hits *an Elf* with full impact.
cast 'light' elf
Alas, not enough mana flows through you...
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
n
Wooded Hills
*an Elf* is standing here.
Exits: North East South West.
kill elf
* R W C Mana:Frozen *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
* R W C Mana:Frozen>exa elf
You don't see an elf.
e
exa elf
Forest of Fornost
*an Elf* is standing here.
Exits: North South West.
* R W C Mana:Frozen>
You see a creature of pure power, embodied into an elven body.
You sense something very wrong about this elf, but
*an Elf* has several bruises.
*an Elf* is using:
<wielded> a black runed dagger (brand new)
<used as shield> a reinforced oak staff; it has
<worn on head> an old black hat (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of black arm wrappings
<worn on legs> a black pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a black scarf (brand new)
<worn around neck> a silver cloakpin
<worn on wrist> a silver bracer
<worn on wrist> a silver bracer
<worn on finger> an iron ring
<worn on finger> a ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a broad silver belt
<worn on belt> a moneybag
<worn on belt> a sable pouch
<worn on belt> a strange set of lock picks
w
Wooded Hills
Exits: North East South West.
* R W C Mana:Frozen>sc
171/171 hit, 1/124 mana, and 85/116 moves.
* R W C Mana:Frozen>sea q
You begin to search ...
You didn't find anyone.
* R W C Mana:Frozen>cha spell n
Ok.
e
Forest of Fornost
*an Elf* is standing here.
Exits: North South West.
* R W C Mana:Icy>sea q
You begin to search ...
w
w
You didn't find anyone.
* R W C Mana:Icy>Wooded Hills
Exits: North East South West.
* R W C Mana:Icy>Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C Mana:Icy>sc
sc
sc
171/171 hit, 2/124 mana, and 79/116 moves.
The sun slowly disappears in the west.
You are thirsty.
171/171 hit, 2/124 mana, and 79/116 moves.
* R W C Mana:Icy>171/171 hit, 2/124 mana, and 79/11
* R W C Mana:Icy>
You are already awake...
* R W C Mana:Icy>
You are already standing.
* R W C Mana:Icy>
You can't find a water.
* R W C Mana:Icy>sea q
You begin to search ...
sc
You didn't find anyone.
* R W C Mana:Icy>171/171 hit, 3/124 mana, and 78/116 moves.
* R W C Mana:Icy>narr FUCK
A fat rabbit leaves south.
* R W C Mana:Icy>narr FUCK
narr FUCK
narr FUCK
Ok.
* R W C Mana:Icy>
Ok.
* R W C Mana:Icy>
Ok.
* R W C Mana:Icy>
Ok.
* R W C Mana:Icy>sc
171/171 hit, 3/124 mana, and 69/116 moves.
* R W C Mana:Icy>sea q
You begin to search ...
You didn't find anyone.
---> Saving Athyr. <---
* R W C Mana:Icy>
A fat rabbit has arrived from the south.
* R W C Mana:Icy>narr full set elf bad i out mana
Ok.
* R W C Mana:Icy>sea q
You begin to search ...
Insane narrates 'wow, trolls and fun, thats a new concept'
You didn't find anyone.
* R W C Mana:Icy>sea q
You have revealed a hardened ranger!
You have revealed a hardened ranger!
You begin to search ...
Aye!
You cannot concentrate any more...
A hardened ranger tries to hit you, but your parry is successful.
* R W C Mana:Icy a hardened ranger:Healthy>sea q
No way!
You are fighting for your life!
flee
You flee head over heels.
Plains below the Downs
A fat rabbit sits here, chewing on some grass.
A tall stag is here, grazing peacefully.
Exits: North East South West.
e
You climb up the steep hillside.
North Downs
Exits: North East South West.
s
North Downs
A tall stag is here, grazing peacefully.
Exits: North East South West.
e
n
sc
s
s
s
s
s
flee
s
s
s
s
narr ND HELL FREEZE
w
flee
w
s
s
s
Forest of Fornost
Exits: North East West.
* R W C Mana:Icy>Forest of Fornost
Exits: North South West.
* R W C Mana:Icy>
You suddenly notice a hardened ranger.
* R W C Mana:Icy>
You suddenly notice a hardened ranger.
A hardened ranger tries to hit you, but your parry is successful.
* R W C Mana:Icy a hardened ranger:Healthy>
You can't do that while fighting.
* R W C Mana:Icy a hardened ranger:Healthy>No way!
You are fighting for your life!
A hardened ranger joins a hardened ranger's fight.
A hardened ranger lightly hits your left leg and tickles it.
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
North Downs
Exits: North East South West.
* R W C HP:Fine Mana:Icy>North Downs
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice a hardened ranger.
You swiftly dodge a hardened ranger's attempt to hi
A hardened ranger hits your right leg hard.
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
flee
flee
>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>No way!
You are fighting for your life!
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
A hardened ranger lightly hits your body and tickles it.
A hardened ranger hits your head and tickles it.
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
A hardened ranger has arrived from the north.
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
A hardened ranger hits your head and tickles it.
* R W C HP:Fine Mana:Icy a hardened ranger:Healthy>
Ok.
* R W C HP:Fine Mana:Icy Move:Tired a hardened ranger:Healthy>
A hardened ranger strongly hits your right foot.
* R W C HP:Fine Mana:Icy Move:Tired a hardened ranger:Healthy>
A hardened ranger lightly hits your body and tickle
* R W C HP:Hurt Mana:Icy Move:Tired a hardened ranger:Healthy>No way!
You are fighting for your life!
A hardened ranger hits your head and tickles it.
* R W C HP:Hurt Mana:Icy Move:Tired a hardened ranger:Healthy>
You flee head over heels.
North Downs
A sparrow is flapping around on the ground.
Exits: North South West.
* R W C HP:Hurt Mana:Icy Move:Tired>North Downs
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Tired>Bushy Fields
A sparrow is flapping around on the ground.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Tired>Barren Plains
s
s
t.
* R W C HP:Hurt Mana:Icy Move:Tired>The White Sands
Exits: North East South West.
s
s
A hardened ranger has arrived from the east.
You suddenly notice a hardened ranger.
A hardened ranger hits your left arm hard.
e
You flee head over heels.
Wide Plains
Exits: North East South West.
e
You flee head over heels.
The White Sands
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You swiftly dodge a hardened ranger's attempt to hi
* R W C HP:Hurt Mana:Icy Move:Tired a hardened ranger:Healthy>No way!
You are fighting for your life!
e
flee
No way!
You are fighting for your life!
e
No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Icy Move:Tired a hardened rang
* R W C HP:Hurt Mana:Icy Move:Tired a hardened rang
* R W C HP:Hurt Mana:Icy Move:Tired a hardened ranger:Healthy>No way!
You are fighting for your life!
e
flee
No way!
You are fighting for your life!
The night has begun.
You are thirsty.
e
You flee head over heels.
Bend in the road
Exits: North East South West.
You suddenly notice a hardened ranger.
* R W C HP:Hurt Mana:Icy Move:Tired>The White Sands
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Tired>Wide Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Tired>
You flee head over heels.
A Small Path by a Bridge
Exits: North South West.
e
You are already awake...
e
You are already standing.
s
You can't find a water.
* R W C HP:Hurt Mana:Icy Move:Tired>Alas, you canno
s
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy Move:Tired>Bad lands
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North South West.
* R W C HP:Hurt Mana:Icy Move:Tired>Sparse Forest
A brown fox is here, looking for some rabbits to ch
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Slow>0
You stop riding a trained horse.
A trained horse starts following you.
flee
You flee head over heels.
A Barren Landscape
Exits: North East South West.
s
The Crossing
Exits: North East South West.
e
Roseberry Hills
A fallow deer is grazing peacefully here.
A tall stag is here, grazing peacefully.
Exits: North East South West.
e
The Plains
Exits: North South West.
n
The Plains
A grey wolf is here, snarling aggressively.
Exits: East South West.
e
The Plains
The wild ox seems ready to charge you.
Exits: East West.
s
Alas, you cannot go that way...
e
A wild ox tries to hit you, but your parry is successful.
* W C HP:Hurt Mana:Icy Move:Slow a wild ox:Healthy>
flee
e
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Icy Move:Slow a wild ox:Healthy>No way!
You are fighting for your life!
flee
e
You flee head over heels.
The Plains
A grey wolf is here, snarling aggressively.
Exits: East South West.
* W C HP:Hurt Mana:Icy Move:Slow>The Plains
The wild ox seems ready to charge you.
Exits: East West.
e
Dry Plains
The starving cow stands here looking for a patch of grass.
The wild ox seems ready to charge you.
Exits: North West.
n
Bittery Air
Exits: North South West.
A tall stag has arrived from the north.
n
Grisly Plains
A grey wolf is here, thin from starvation.
A grey wolf is here, snarling aggressively.
Exits: North South West.
w
Poor Plains
A grey wolf is here, snarling aggressively.
Exits: North East.
n
Poor Plains
A black snake, with red markings, is lying here.
Exits: North East South West.
w
A Side Trail
Exits: North East West.
w
Frail Two-Way Bridge
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South.
s
A Small Path by a Bridge
Exits: North South West.
You suddenly notice a hardened ranger.
n
You hear some apparently close noise coming from th
n
Frail Two-Way Bridge
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South.
* W C HP:Hurt Mana:Icy Move:Fainting>Foot of a Tower
A great, dark wolf stands here, sniffing the air.
Exits: North South.
n
The Stonedoor seems to be closed.
s
Frail Two-Way Bridge
A small campfire burns here, its low flames giving off only a little light.
A hardened ranger is walking around, looking for tracks.
Exits: North East South.
You suddenly notice a hardened ranger.
A hardened ranger yells 'A Man is here at Frail Two-Way Bridge!'
A hardened ranger hits your left arm and tickles it.
You flee head over heels.
A Small Path by a Bridge
Exits: North South West.
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
A hardened ranger hits your left arm.
You swiftly dodge a hardened ranger's attempt to hit you.
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Icy Move:Exhausted a hardened ranger:Healthy>yell come kill quick
You are too tired to yell.
A hardened ranger lightly hits your left foot and tickles it.
PANIC!
You can't quit the fight!
* W C HP:Hurt Mana:Icy Move:Exhausted a hardened ranger:Healthy>yell eaxhusted
yell eaxhusted
A hardened ranger hits your right foot.
You feel less protected.
A hardened ranger strongly hits your left foot.
* W C HP:Wounded Mana:Icy Move:Exhausted a hardened
* W C HP:Wounded Mana:Icy Move:Exhausted a hardened ranger:Healthy>yell eaxhusted
yell eaxhusted
wim
You are too tired to yell.
Capiche narrates 'sometimes I wonder what drugs you are on Insane - and I want some damnit'
A hardened ranger has arrived from the north.
* W C HP:Wounded Mana:Icy Move:Exhausted a hardened ranger:Healthy>
You are too tired to yell.
* W C HP:Wounded Mana:Icy Move:Exhausted a hardened ranger:Healthy>
A hardened ranger hits your right foot extremely ha
* W C HP:Wounded Mana:Icy Move:Exhausted a hardened ranger:Healthy>
You are too tired to yell.
A hardened ranger hits your right leg hard and shatters it.
You wish that your wounds would stop BLEEDING so mu
* W C HP:Bad Mana:Icy Move:Exhausted a hardened ranger:Healthy>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy Move:Exhausted a hardened ranger:Healthy>
Ok.
You suddenly notice a hardened ranger.
* W C HP:Bad Mana:Icy Move:Exhausted a hardened ranger:Healthy>
A hardened ranger hits your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger hits your right arm extremely har
You are mortally wounded and will die soon if not aided.
You feel a strong ache there!
You are dead! Sorry...
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.
You are a male Black Numenorean.
You are 49 years and 2 months old.
You have played 8 days and 9 hours (real time).
This ranks you as Athyr , Azythar The Dark Mage of Umbar (level 25).
You are five feet ten and weigh thirteen stone.
You are totally corrupted by the Evilness of Morgoth!
You are carrying 0 pounds of equipment. Peanuts.
Offensive Bonus: 72%, Dodging Bonus: -57%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 12/171 hit, 30/99 mana, and 32/116 movement points.
Your mood is wimpy.
You will flee if your hit points go below 100.
You have scored 6,679,498 experience points and you have 48,449 travel points.
You have been involved in some skirmishes for the forces of the Dark Lord.
You need 470,502 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Morbeth.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- depression
In your dreams, or what?
* W C HP:Awful Mana:Warm Move:Tired>
* W C HP:Awful Mana:Warm Move:Tired>
18/171 hit, 40/99 mana, and 46/116 moves.
* W C HP:Bad Mana:Warm Move:Tired>wk
You wake, and sit up.
* W C HP:Bad Mana:Warm Move:Tired>
You stand up.
* W C HP:Bad Mana:Warm Move:Tired>quit
Goodbye, friend.. Come back soon!
#connection on `main' closed.
#received from host: 257840 chars, sent to host: 10134 chars.
#CPU time used: 3.570 sec. (0.09%)