* S>l
Inside a Tree
A large bookshelf sits against the wall.
A small oaken table has been set here.
An Elven steward stands here, watching over the household.
* S>exa table
table (here) :
Nothing.
* S>g
##Cheking exits##
The trapdoor is open.
* S>Nothing special there...
* S>Nothing special there...
* S>* S>Nothing special there...
* S>close trapdoor
Ok.
* S>pick trapdoor
/Using your lockpicks, you try to enable the lock...
-\|/-You manage to enable the lock.
* S>op trapdoor
It seems to be locked.
* S>pick trapdoor
-Using your lockpicks, you try to pick the lock...
\|/-\The lock finally yields to your skill.
* S>op trapdoor
Ok.
* S>ex
South - On a Branch
Down - A Huge Tree
* S>l
Inside a Tree
A large bookshelf sits against the wall.
A small oaken table has been set here.
An Elven steward stands here, watching over the household.
* S>
*a grim Man* has arrived from below.
A pack horse has arrived from below.
## What the...##
* S>exa shelf
You don't see a shelf.
* S>
*a grim Man* closes the trapdoor.
* S>d
The trapdoor seems to be closed.
* S>
Using her lockpicks, *a grim Man* tries to enable the trapdoor's lock...
* S>nod man
You nod in agreement with her.
## Bye-bye self... ##
## But i try if i can hit him so he cant cast ##
* S>k man
* S *a grim Man*:Healthy>
You try to pierce *a grim Man*, but she parries successfully.
*a grim Man* begins some strange incantations...
* S *a grim Man*:Healthy>
You try to pierce *a grim Man*, but she parries successfully.
* S *a grim Man*:Healthy>say DIE!
emote whispers quietly from shadows 'DIE!'
Ok.
* S *a grim Man*:Healthy>c1
cha m agg
Ok.
## Now it should work... ##
*a grim Man* swiftly dodges your attempt to pierce her.
* S *a grim Man*:Healthy>
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
* S HP:Hurt *a grim Man*:Healthy>
*a grim Man* begins some strange incantations...
* S HP:Hurt *a grim Man*:Healthy>
You try to pierce *a grim Man*, but she parries successfully.
* S HP:Hurt *a grim Man*:Healthy>gasp
You gasp in astonishment.
## So much about that plan. Steward didnt attack him too, i am alone vs bn ##
* S HP:Hurt *a grim Man*:Healthy>
You lightly pierce *a grim Man*'s right foot and tickle it.
* S HP:Hurt *a grim Man*:Fine>
*a grim Man* tries to slash you, but your parry is successful.
* S HP:Hurt *a grim Man*:Fine>
You barely pierce *a grim Man*'s right arm and tickle it.
* S HP:Hurt *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* S HP:Hurt *a grim Man*:Fine>
*a grim Man* utters the word 'zabrahpdjatz'
*a grim Man* makes the earth tremble and shiver.
You fall, and hit yourself!
A pack horse stops following *a grim Man*.
That really HURT!
An Elven steward says 'Prepare to die, Bootyho!'
## Wrong move i guess... ##
* S HP:Wounded *a grim Man*:Fine>
An Elven steward hits *a grim Man*'s left leg very hard.
A pack horse tries to hit *a grim Man*, but she parries successfully.
* S HP:Wounded *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
You barely pierce *a grim Man*'s right arm and tickle it.
* S HP:Hurt *a grim Man*:Fine>
*a grim Man* utters the word 'zabrahpdjatz'
*a grim Man* makes the earth tremble and shiver.
You fall, and hit yourself!
A pack horse stops following *a grim Man*.
That really HURT!
An Elven steward says 'Prepare to die, Bootyho!'
* S HP:Wounded *a grim Man*:Fine>
An Elven steward hits *a grim Man*'s left leg very hard.
A pack horse tries to hit *a grim Man*, but she parries successfully.
* S HP:Wounded *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
You barely pierce *a grim Man*'s right arm and tickle it.
* S HP:Wounded *a grim Man*:Fine>
An Elven steward yells 'Help, Bootyho is trying to kill me!'
* S HP:Wounded *a grim Man*:Fine>
An Elven steward strongly hits *a grim Man*'s body.
* S HP:Wounded *a grim Man*:Fine>
*a grim Man* tries to slash you, but your parry is successful.
You lightly pierce *a grim Man*'s body and tickle it.
* S HP:Wounded *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* S HP:Wounded *a grim Man*:Fine>
You flee head over heels.
## Wimpy turns on ##
On a Branch
* S HP:Wounded>snicker
You snicker softly.
* S HP:Wounded>d
An Enclosed Garden
Exits: Up.
* S HP:Wounded>sc
62/224 hit, 76/76 mana, and 103/116 moves.
* S HP:Wounded>u
On a Branch
Exits: North Down.
Your blood freezes as you hear a death cry.
## Pack horse? ##
* S HP:Wounded>l u
Nothing special there...
* S HP:Wounded>l n
* S HP:Wounded>d
An Enclosed Garden
Exits: Up.
* S HP:Wounded>d
Alas, you cannot go that way...
* S HP:Wounded>u
On a Branch
Exits: North Down.
* S HP:Wounded>d
An Enclosed Garden
Exits: Up.
* S HP:Wounded>u
On a Branch
Exits: North Down.
* S HP:Wounded>n
Inside a Tree
The corpse of *a Man* is lying here.
A large bookshelf sits against the wall.
A small oaken table has been set here.
An Elven steward stands here, watching over the household.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: South Down.
## Laugh. Elven steward rocks. ##
* S HP:Wounded>j
exa corpse
corpse (here) :
a fortune in gold
a red ruby; it has a soft glowing aura
a sable pouch
a fragrant-smelling bag
a hunting knife (brand new)
a broad silver belt
an engraved broadsword (brand new)
a violet orchid
a keyring with several keys and a set of lock picks
a leather backpack
a russet cloak (used)
a bejewelled shield (used)
a pair of white chain mail sleeves (brand new)
a thin pair of leather gloves (used)
a pair of high boots (worn out)
a pair of white chain mail leggings (brand new)
a black hood (used)
a white chain mail jerkin (brand new)
a red ruby; it has a soft glowing aura
a red ruby; it has a soft glowing aura
a ring
a water skin
a long hollow stem
a pair of snowshoes (used)
a canoe
a fine grey cloak (used)
a coach ticket
Stewards rock