Nothing die, I'm just trying to prove myself as a fair player. ;) The
battle is
Start logging: 16.12.2000
Logged by Toker.
// Clara told me that she had been blocked inside Stoor village
so I run from Dark Tower to brüsh. This is what happend: //
* R Move:Tired>south
A Wooded Draw
A small brown snake is slithering around here.
*Silicon the Black Númenórean* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here (Shrouded).
*a Man* is here, riding a pack horse (Shrouded).
Exits: North East.
* R Move:Tired>east
A Wooded Draw
Exits: East West.
* R Move:Tired>south
Alas, you cannot go that way...
* R Move:Tired>east
A Rocky Gully
Exits: South West.
* R Move:Tired>bob
cast norm 'breath'
You start to concentrate...
yell AHA!
Happosai narrates 'anyone 16+ str help do amon othar?'
An energy begins to flow within your legs as your body becomes lighter.
* R Mana:Burning>
Ok.
* R Mana:Burning>west
A Wooded Draw
Exits: East West.
* R Mana:Burning>
Joei tells you 'umm if u come bree ill give ya a warsword for it'
* R Mana:Burning>west
A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
Exits: North East <Up>.
* R Mana:Burning>
Your magical shield wears off.
* R Mana:Burning>
A striped snake has arrived from the north.
* R Mana:Burning>norm
cha spellcasting norm
Ok.
* R Mana:Burning>shi
cast norm 'shield'
You start to concentrate...
You feel protected.
A striped snake tries to hit you, but your parry is successful.
* R Mana:Hot a striped snake:Fine>nar 3 bns ported in on clara.
Ok.
* R Mana:Hot a striped snake:Fine>flee
You flee head over heels.
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.
* R Mana:Hot>west
A Wooded Draw
Exits: East West.
* R Mana:Hot>e
s
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.
* R Mana:Hot>A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
A black snake, with red markings, is lying here.
Exits: North East <Up>.
* R Mana:Hot>
Kogan narrates 'fits 21?'
* R Mana:Hot>
A striped snake leaves north.
* R Mana:Hot>nar I need ONE WARRIOR east of brush
Ok.
* R Mana:Hot>
Kogan narrates 'where?'
* R Mana:Hot>
Clara tells you 'ported out'
* R Mana:Hot>nar could someone come?
Ok.
* R Mana:Hot>nar
You've got half a tick to come.
Ok.
* R Mana:Burning>sc
175/175 hit, 108/143 mana, and 97/105 moves.
* R Mana:Burning>stat
l
OB: 42%, DB: 63%, PB: 60%, Armour: 74%. Wimpy: 174. Mood: wimpy.
Needed: 1,232,060 xp, 0 tp. Gold: 279. Alert: normal.
Affected by:
- panic
- noquit
- shield
- armour
- novoid
* R Mana:Burning>A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
* R Mana:Burning>o
cha mood wimpy
Ok.
* R Mana:Burning>store teleport
cast 'store' teleport
You start to concentrate...
Joei tells you 'i would but i lagging like hell'
You stored it.
* R Mana:Hot>norm
cha spellcasting norm
Ok.
* R Mana:Hot>l
A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
A striped snake has arrived from the north.
* R Mana:Hot>o
cha mood wimpy
Ok.
* R Mana:Hot>sc
175/175 hit, 89/143 mana, and 99/105 moves.
* R Mana:Hot>stat
OB: 42%, DB: 63%, PB: 60%, Armour: 74%. Wimpy: 174. Mood: wimpy.
Needed: 1,232,060 xp, 0 tp. Gold: 279. Alert: normal.
Affected by:
- stored spell teleport.
- panic
- noquit
- shield
- armour
- novoid
* R Mana:Hot>enter portal
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* R Mana:Hot>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* R Mana:Hot>
Nightwolf narrates 'ack, we spammed bree and now back??'
* R Mana:Hot>west
Oops!
You cannot go there riding!
* R Mana:Hot>west
Oops!
You cannot go there riding!
* R Mana:Hot>north
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* R Mana:Hot>west
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* R Mana:Hot>west
Path Through the Village
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here (Shrouded).
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* R Mana:Hot>
Vaim tells you 'why warrior can be mage ?'
* R Mana:Hot>cast q 'lig' silicon
A Stoor child has arrived from the north.
* R Mana:Hot>
You start to concentrate...
*Silicon the Black Númenórean* carefully examines the ground around him,
looking for tracks...
cast q 'lig' silicon
* R Mana:Hot *Silicon the Black Númenórean*:Hurt>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.
* R Mana:Hot *Silicon the Black Númenórean*:Hurt>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.
* R Mana:Hot>
A Stoor has arrived from the south.
* R Mana:Hot>north
Nobody here by that name.
* R Mana:Hot>A Stone Walk
Exits: South West.
* R Mana:Hot>south
Path Through the Village
A Stoor child is playing peacefully here.
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>cast q 'lig' silicon
south
Nobody here by that name.
* R Mana:Hot>cast q 'lig' silicon
*a Man* begins some strange incantations...
* R Mana:Hot>
*Silicon the Black Númenórean* has arrived from the south.
* R Mana:Hot>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
Exits: North South.
* R Mana:Hot>Nobody here by that name.
* R Mana:Hot>north
Nightwolf narrates 'we tired atm '
*Silicon the Black Númenórean* has arrived from the north.
*a Man* has arrived from the north.
*Urchin the Black Númenórean* has arrived from the north.
* R Mana:Hot>cast q 'lig' silicon
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>Nobody here by that name.
* R Mana:Hot>east
cast q 'lig' silicon
*Silicon the Black Númenórean* has arrived from the south.
*a Man* has arrived from the south.
*Urchin the Black Númenórean* has arrived from the south.
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* R Mana:Hot>west
cast q 'lig' silicon
Nobody here by that name.
* R Mana:Hot>
A Stoor leaves east.
* R Mana:Hot>Path Through the Village
A Stoor child is playing peacefully here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>Nobody here by that name.
* R Mana:Hot>south
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
Exits: North South.
A Stoor child has arrived from the north.
* R Mana:Hot>Nobody here by that name.
* R Mana:Hot>south
cast q 'lig' silicon
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.
* R Mana:Hot>Nobody here by that name.
* R Mana:Hot>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* R Mana:Hot>north
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>north
A Stone Walk
Exits: South West.
* R Mana:Hot>west
Oops!
You cannot go there riding!
Kogan narrates 'if you only could need one ... then i can't come ... nightwolf
and me always are in double pack !'
A Stoor child has arrived from the south.
* R Mana:Hot>west
Oops!
You cannot go there riding!
* R Mana:Hot>south
Path Through the Village
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>
Rza narrates 'mopi blocked in cinard awful, me ripped'
* R Mana:Hot>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* R Mana:Hot>south
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.
* R Mana:Hot>east
Oops!
You cannot go there riding!
* R Mana:Hot>north
east
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* R Mana:Hot>
Alas, you cannot go that way...
* R Mana:Hot>n
Path Through the Village
A Stoor goes about his daily business.
Exits: North East South West.
* R Mana:Hot>dism
You stop riding a mountain mule (Warmule).
* Mana:Hot>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* Mana:Hot>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
A Stoor has arrived from the south.
* Mana:Hot>east
Alas, you cannot go that way...
* Mana:Hot>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* Mana:Hot>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* Mana:Hot>cast q 'lig' silicon
north
Nobody here by that name.
* Mana:Hot>Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* Mana:Hot>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
Exits: North East.
* Mana:Hot>north
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* Mana:Hot>west
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here searching for tracks.
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* Mana:Hot>cast q 'lig' silicon
cast q 'lig' silicon
You start to concentrate...
*a Man* begins some strange incantations...
* Mana:Warm *Silicon the Black Númenórean*:Hurt>
Nightwolf narrates 'nod kogan'
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.
* Mana:Warm *Silicon the Black Númenórean*:Hurt>
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Hurt>
*a Man* begins some strange incantations...
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.
* HP:Fine Mana:Warm>Nobody here by that name.
*Urchin the Black Númenórean* utters the words 'lightning bolt'
*Urchin the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>south
No way!
You are fighting for your life!
* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>flee
You flee head over heels.
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.
Clara tells you 'cant fight have link problems me safe out thx for help'
* HP:Fine Mana:Warm>south
Alas, you cannot go that way...
* HP:Fine Mana:Warm>east
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm>south
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Fine Mana:Warm>
Raindrop narrates 'running there'
* HP:Fine Mana:Warm>south
east
*Silicon the Black Númenórean* leaves east.
*a Man* leaves east.
*Urchin the Black Númenórean* leaves east.
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm>
Alas, you cannot go that way...
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>north
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm>east
cast 'lig' silicon
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Fine Mana:Warm>*a Man* begins some strange incantations...
You are too afraid.
* HP:Fine Mana:Warm>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm>get purplescroll pouch
recite purplescroll
*Silicon the Black Númenórean* has arrived from the south.
*a Man* has arrived from the south.
*Urchin the Black Númenórean* has arrived from the south.
You get a purple scroll from a sable pouch.
* HP:Fine Mana:Warm>
You recite a purple scroll which dissolves.
You start glowing.
Toker creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
* HP:Fine Mana:Warm>100
*a Man* begins some strange incantations...
* HP:Fine Mana:Warm>cha wimp 100
Wimpy set to: 100
* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm>east
A Stone Walk
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: South West.
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Fine Mana:Warm>cast 'lig' silicon
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.
* HP:Fine Mana:Warm>cast 'lig' silicon
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
You start to concentrate...
west
cast 'lig' silicon
*Urchin the Black Númenórean* giggles.
*a Man* begins some strange incantations...
* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Wounded>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.
* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Wounded>
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
You start to concentrate...
*Urchin the Black Númenórean* utters the word 'fireball'
*Urchin the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
Aye!
You cannot concentrate any more...
That really HURT!
* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
You pierce *Silicon the Black Númenórean*'s right foot.
Your victim is shocked by your hit!
* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>flee
You flee head over heels.
An Important Looking House
Exits: North East.
* HP:Hurt Mana:Warm>
*Silicon the Black Númenórean* has arrived from the east.
* HP:Hurt Mana:Warm>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Hurt Mana:Warm>west
Manaja tells you 'where'
* HP:Hurt Mana:Warm>
Alas, you cannot go that way...
* HP:Hurt Mana:Warm>south
east
An Important Looking House
Exits: North East.
* HP:Hurt Mana:Warm>
*Silicon the Black Númenórean* has arrived from the east.
*a Man* has arrived from the east.
*Urchin the Black Númenórean* has arrived from the east.
* HP:Hurt Mana:Warm>A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Hurt Mana:Warm>south
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Hurt Mana:Warm>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* HP:Hurt Mana:Warm>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* HP:Hurt Mana:Warm>get azurescroll pouch
recite azurescroll
You get an azure scroll from a sable pouch.
* HP:Hurt Mana:Warm>west
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
* HP:Fine Mana:Warm>Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Warm>west
cast 'lig' silicon
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>east
cast 'lig' silicon
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: East South West.
* HP:Fine Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.
* HP:Fine Mana:Warm>west
cast 'lig' silicon
Path Through the Village
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>
You start to concentrate...
*a Man* begins some strange incantations...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves east.
*a Man* leaves east.
*Urchin the Black Númenórean* leaves east.
* HP:Fine Mana:Warm>flee
You flee head over heels.
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: East South West.
* HP:Fine Mana:Warm>
*a Man* begins some strange incantations...
* HP:Fine Mana:Warm>cast 'lig' silicon
You start to concentrate...
east
Your victim has disappeared!
*Silicon the Black Númenórean* leaves south.
*a Man* leaves south.
*Urchin the Black Númenórean* leaves south.
* HP:Fine Mana:Warm>Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* HP:Fine Mana:Warm>west
Path Through the Village
Exits: East South West.
* HP:Fine Mana:Warm>south
cast 'lig' silicon
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East.
*a Man* begins some strange incantations...
* HP:Fine Mana:Warm>*Urchin the Black Númenórean* begins some strange incantations...
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves north.
*a Man* leaves north.
*Urchin the Black Númenórean* leaves north.
* HP:Fine Mana:Warm>north
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Warm>cast 'lig' silicon
*a Man* begins some strange incantations...
You start to concentrate...
*Silicon the Black Númenórean* says: fun
west
cast 'lig' silicon
Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm>
You start to concentrate...
*Urchin the Black Númenórean* begins some strange incantations...
*a Man* begins some strange incantations...
*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>
*Silicon the Black Númenórean* says: unfoo
* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves east.
* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>flee
You flee head over heels.
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Fine Mana:Warm>north
*a Man* begins some strange incantations...
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>east
*a Man* begins some strange incantations...
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>south
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>south
*Silicon the Black Númenórean* leaves west.
* HP:Fine Mana:Warm Move:Tired>Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* HP:Fine Mana:Warm Move:Tired>north
cast q 'lig' silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves east.
* HP:Fine Mana:Warm Move:Tired>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>hit silicon
*Silicon the Black Númenórean* leaves south.
* HP:Fine Mana:Warm Move:Tired>south
They aren't here.
* HP:Fine Mana:Warm Move:Tired>hit silicon
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North.
* HP:Fine Mana:Warm Move:Tired>* HP:Fine Mana:Warm Move:Tired *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Warm Move:Tired *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves north.
* HP:Fine Mana:Warm Move:Tired>north
hit silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>They aren't here.
* HP:Fine Mana:Warm Move:Tired>west
cast q 'lig' silicon
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>
*Silicon the Black Númenórean* has arrived from the north.
* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
*Silicon the Black Númenórean* has arrived from the south.
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>north
north
cast q 'lig' silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A mountain mule (Warmule) is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
You start to concentrate...
*a Man* begins some strange incantations...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves south.
*a Man* leaves south.
*Urchin the Black Númenórean* leaves south.
* HP:Fine Mana:Warm Move:Tired>
A Stoor child has arrived from the south.
* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
* HP:Fine Mana:Warm Move:Slow>hit silicon
cast q 'lig' silicon
* HP:Fine Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
You try to pierce *Silicon the Black Númenórean*, but he parries successfully.
* HP:Fine Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.
* HP:Fine Mana:Warm Move:Slow>
*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.
north
* HP:Fine Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>flee
No way!
You are fighting for your life!
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Hurt Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>Manaja tells you 'where portal'
*Silicon the Black Númenórean* has arrived from the south.
You flee head over heels.
Stoor Homes
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East.
* HP:Hurt Mana:Warm Move:Slow>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North South.
* HP:Hurt Mana:Warm Move:Slow>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
You see a Great Eagle flying high above you in the sky!
* HP:Hurt Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Warm Move:Slow>west
sc
norm
You need to swim to go there.
* HP:Hurt Mana:Warm Move:Slow>109/175 hit, 57/143 mana, and 23/105 moves.
* HP:Hurt Mana:Warm Move:Slow>cha spellcasting norm
Ok.
* HP:Hurt Mana:Warm Move:Slow>g raft
w
You get a raft.
* HP:Hurt Mana:Warm Move:Slow>A Small River
A trout swims here.
A trout swims here.
A salmon swims here.
Exits: East South West.
* HP:Hurt Mana:Warm Move:Slow>sc
109/175 hit, 59/143 mana, and 22/105 moves.
* HP:Hurt Mana:Warm Move:Slow>norm
cha spellcasting norm
Ok.
* HP:Hurt Mana:Warm Move:Slow>s
A Small River
Exits: North West.
* HP:Hurt Mana:Warm Move:Slow>l
A Small River
* HP:Hurt Mana:Warm Move:Slow>o
cha mood wimpy
Ok.
* HP:Hurt Mana:Warm Move:Slow>rest
You sit down and rest your tired bones.
* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.
* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.
Saving Toker.
* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.
* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.
* HP:Hurt Mana:Warm Move:Slow>50
cha wimp 50
Wimpy set to: 50
* HP:Hurt Mana:Warm Move:Slow>st
You stop resting, and stand up.
* HP:Hurt Mana:Warm Move:Slow>n
A Small River
A trout swims here.
A trout swims here.
Exits: East South West.
* HP:Hurt Mana:Warm Move:Slow>dism
You are not riding.
* HP:Hurt Mana:Warm Move:Slow>e
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Warm Move:Slow>e
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Hurt Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' silicon
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>south
*a Man* begins some strange incantations...
Stoor Homes
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North East.
* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' silicon
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves north.
* HP:Hurt Mana:Warm Move:Slow>north
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North South.
* HP:Hurt Mana:Warm Move:Slow>north
You start to concentrate...
cast q 'lig' silicon
*a Man* begins some strange incantations...
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.
* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* says: get
*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.
* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
A Stoor has arrived from the south.
* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*a Man* utters the words 'lightning bolt'
You feel less protected.
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>flee
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves north.
* HP:Hurt Mana:Warm Move:Slow>*Urchin the Black Númenórean* begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.
* HP:Hurt Mana:Warm Move:Slow>
You start to concentrate...
* HP:Hurt Mana:Warm Move:Slow>
You flee head over heels.
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Warm Move:Weak>west
A Small River
Exits: East South West.
* HP:Hurt Mana:Warm Move:Weak>sc
94/175 hit, 51/143 mana, and 13/105 moves.
* HP:Hurt Mana:Warm Move:Weak>norm
cha spellcasting norm
Ok.
* HP:Hurt Mana:Warm Move:Weak>l
A Small River
* HP:Hurt Mana:Warm Move:Weak>o
cha mood wimpy
Ok.
* HP:Hurt Mana:Warm Move:Weak>cs
cast 'cure serious'
You start to concentrate...
use stone
You begin to see scars fade away and a feeling of health comes over you.
* HP:Hurt Mana:Warm Move:Weak>
You attempt to use the power of a pale blue stone.
east
You feel a surge of healing power flow through you.
* HP:Fine Mana:Warm>The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm>east
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm>w
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm>drop raft
e
You drop the raft.
* HP:Fine Mana:Warm>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm>south
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>south
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.
* HP:Fine Mana:Warm>cast q 'lig' silicon
north
Nobody here by that name.
* HP:Fine Mana:Warm>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.
* HP:Fine Mana:Warm>south
*a Man* begins some strange incantations...
*Urchin the Black Númenórean* begins some strange incantations...
* HP:Fine Mana:Warm>Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.
* HP:Fine Mana:Warm>east
A Small Mathom-House
Exits: West Down.
* HP:Fine Mana:Warm>down
Cellar
A shortsword is on the ground.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: Up.
* HP:Fine Mana:Warm Move:Tired>up
A Small Mathom-House
Exits: West Down.
* HP:Fine Mana:Warm Move:Tired>west
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.
*a Man* leaves south.
* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Fine Mana:Warm Move:Tired>south
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>south
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...
* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...
* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>west
north
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Fine Mana:Warm Move:Slow>south
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>east
south
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>sc
142/175 hit, 61/143 mana, and 27/105 moves.
* HP:Fine Mana:Warm Move:Slow>norm
cha spellcasting norm
Ok.
* HP:Fine Mana:Warm Move:Slow>where
A Stoor child has arrived from the north.
* HP:Fine Mana:Warm Move:Slow>Players in your zone
--------------------
Toker - Path Through the Village
* HP:Fine Mana:Warm Move:Slow>
You feel bolder.
* HP:Fine Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor goes about his daily business.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
A Stoor leaves north.
* HP:Fine Mana:Warm Move:Slow>south
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>
*a Man* has arrived from the north.
* HP:Fine Mana:Warm Move:Slow>
*a Man* begins some strange incantations...
* HP:Fine Mana:Hot Move:Slow>label man ff
north
Ok.
* HP:Fine Mana:Hot Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
* HP:Fine Mana:Hot Move:Slow>north
*Urchin the Black Númenórean* leaves south.
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Fine Mana:Hot Move:Slow>south
cast q 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* (ff) is standing here.
Exits: North South.
* HP:Fine Mana:Hot Move:Slow>
You start to concentrate...
Your victim has disappeared!
*a Man* leaves north.
* HP:Fine Mana:Hot Move:Slow>
*Urchin the Black Númenórean* has arrived from the south.
* HP:Fine Mana:Hot Move:Slow>north
*a Man* (ff) has arrived from the north.
* HP:Fine Mana:Hot Move:Slow>cast 'fire' ff
*a Man* (ff) begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Fine Mana:Hot Move:Slow>Nobody here by that name.
* HP:Fine Mana:Hot Move:Slow>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.
* HP:Fine Mana:Hot Move:Slow>west
south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.
* HP:Fine Mana:Hot Move:Slow>cast q 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
* HP:Fine Mana:Hot Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>north
cast q 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.
*a Man* (ff) begins some strange incantations...
* HP:Fine Mana:Warm Move:Slow>
You start to concentrate...
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>cast 'lig' ff
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>north
cast 'lig' ff
*a Man* (ff) has arrived from the north.
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.
Helevorn is keeping an eye on you.
* HP:Fine Mana:Warm Move:Slow>cast 'lig' ff
You start to concentrate...
Your victim has disappeared!
*a Man* leaves south.
* HP:Fine Mana:Warm Move:Slow>
A Stoor child leaves south.
* HP:Fine Mana:Warm Move:Slow>north
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>south
cast 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
*a Man* (ff) is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Slow>
You start to concentrate...
Your victim has disappeared!
*a Man* leaves south.
* HP:Fine Mana:Warm Move:Slow>north
*Urchin the Black Númenórean* begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Slow>south
cast 'lig' ff
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>east
cast 'lig' ff
A Small Mathom-House
*a Man* (ff) is standing here.
Exits: West Down.
* HP:Fine Mana:Warm Move:Weak>
You start to concentrate...
Your victim has disappeared!
*a Man* leaves west.
* HP:Fine Mana:Warm Move:Weak>west
cast 'lig' ff
Stoor Homes
*a Man* (ff) is standing here.
Exits: North East.
*a Man* leaves north.
* HP:Fine Mana:Warm Move:Weak>Nobody here by that name.
* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
You get a flask of orkish draught from a sable pouch.
* HP:Fine Mana:Warm Move:Weak>north
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>north
cast 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
south
east
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>south
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
You start to concentrate...
Clara tells you 'how did you know that 3 ported on me?'
cast 'lig' ff
Your victim has disappeared!
*a Man* leaves west.
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>tell Clara busy
Ok.
* HP:Fine Mana:Warm Move:Tired>west
cast q 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' ff
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>north
north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
*Urchin the Black Númenórean* leaves south.
* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>north
A Stone Walk
A Stoor goes about his daily business.
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>west
north
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Fine Mana:Warm Move:Slow>south
An Important Looking House
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>east
south
A Stone Walk
A Stoor goes about his daily business.
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
*Urchin the Black Númenórean* leaves north.
* HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...
* HP:Fine Mana:Warm Move:Slow>south
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>east
A Small Mathom-House
Exits: West Down.
* HP:Fine Mana:Warm Move:Slow>l d
* HP:Fine Mana:Warm Move:Slow>d
*Urchin the Black Númenórean* has arrived from the west.
* HP:Fine Mana:Warm Move:Slow>Cellar
A shortsword is on the ground.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: Up.
* HP:Fine Mana:Warm Move:Slow>u
A Small Mathom-House
*Urchin the Black Númenórean* is standing here.
Exits: West Down.
* HP:Fine Mana:Warm Move:Slow>w
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Slow>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Slow>north
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm Move:Slow>g raft
You get a raft.
* HP:Fine Mana:Warm Move:Slow>west
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Weak>south
A Small River
*a Man* (ff) is standing here.
Exits: North West.
* HP:Fine Mana:Warm Move:Weak>cast q 'lig' ff
You start to concentrate...
Your victim has disappeared!
*a Man* leaves north.
* HP:Fine Mana:Warm Move:Weak>north
hit ff
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Weak>They aren't here.
* HP:Fine Mana:Warm Move:Weak>sc
142/175 hit, 46/143 mana, and 10/105 moves.
* HP:Fine Mana:Warm Move:Weak>norm
cha spellcasting norm
Ok.
* HP:Fine Mana:Warm Move:Weak>l
o
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
cha mood wimpy
Ok.
* HP:Fine Mana:Warm Move:Weak>
You get a flask of orkish draught from a sable pouch.
* HP:Fine Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Fine Mana:Warm Move:Tired>e
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm Move:Tired>drop raft
east
You drop the raft.
* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
*Urchin the Black Númenórean* is standing here trying to concentrate.
Exits: North South.
*Urchin the Black Númenórean* utters the word 'teleport'
*Urchin the Black Númenórean* slowly fades out of existence.
* HP:Fine Mana:Warm Move:Tired>south
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
*a Man* (ff) is standing here.
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' ff
An Important Looking House
Exits: North East.
The white aura around your body fades.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
Exits: South West.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.
A Stoor leaves north.
* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Tired>south
east
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>A Small Mathom-House
*a Man* (ff) is standing here.
Exits: West Down.
* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
cast q 'lig' ff
You start to concentrate...
Your victim has disappeared!
*a Man* leaves west.
* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
* HP:Fine Mana:Warm Move:Tired>west
hit ff
north
Stoor Homes
Exits: North East.
* HP:Fine Mana:Warm Move:Tired>hit ff
They aren't here.
* HP:Fine Mana:Warm Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Fine Mana:Warm Move:Slow>north
They aren't here.
* HP:Fine Mana:Warm Move:Slow>hit ff
Path Through the Village
A mountain mule (Warmule) is standing here.
*a Man* (ff) is standing here.
Exits: North East South West.
*a Man* leaves north.
* HP:Fine Mana:Warm Move:Slow>They aren't here.
* HP:Fine Mana:Warm Move:Slow>north
hit ff
A Stone Walk
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: South West.
* HP:Fine Mana:Warm Move:Slow>* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
Your attempt to pierce *a Man* (ff) fails.
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves south.
cast q 'lig' ff
* HP:Fine Mana:Warm Move:Slow>south
hit ff
cast q 'lig' ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>They aren't here.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
*a Man* (ff) is standing here.
Exits: East West.
* HP:Fine Mana:Warm Move:Slow>hit ff
*a Man* leaves west.
* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
They aren't here.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>g raft
You get a raft.
* HP:Fine Mana:Warm Move:Slow>west
cast q 'lig' ff
south
A Small River
A trout swims here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>A Small River
A trout swims here.
*a Man* (ff) is standing here.
Exits: North West.
* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
You start to concentrate...
Your victim has disappeared!
*a Man* leaves north.
* HP:Fine Mana:Warm Move:Slow>north
A Small River
*a Man* (ff) is standing here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Slow>hit ff
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
You try to pierce *a Man* (ff), but he parries successfully.
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>cast q 'lig' ff
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves east.
* HP:Fine Mana:Warm Move:Slow>east
hit ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Fine Mana:Warm Move:Weak>They aren't here.
* HP:Fine Mana:Warm Move:Weak>east
Nobody here by that name.
* HP:Fine Mana:Warm Move:Weak>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Fine Mana:Warm Move:Weak>cast q 'lig' ff
Nobody here by that name.
* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
east
You get a flask of orkish draught from a sable pouch.
* HP:Fine Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Hurt Mana:Warm Move:Tired>Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: East South West.
* HP:Hurt Mana:Warm Move:Tired>east
Path Through the Village
*a Man* (ff) is standing here.
Exits: South West.
* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
You start to concentrate...
Your victim has disappeared!
*a Man* leaves west.
* HP:Hurt Mana:Warm Move:Tired>west
hit ff
cast q 'lig' ff
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: East South West.
* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
*a Man* (ff) swiftly dodges your attempt to pierce him.
* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves east.
* HP:Hurt Mana:Warm Move:Tired>east
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>hit ff
Path Through the Village
Exits: South West.
* HP:Hurt Mana:Warm Move:Tired>They aren't here.
* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Hurt Mana:Warm Move:Tired>hit ff
They aren't here.
* HP:Hurt Mana:Warm Move:Tired>a
south
cha mood agg
Ok.
* HP:Hurt Mana:Warm Move:Tired>hit ff
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
*a Man* (ff) is standing here trying to concentrate.
Exits: North.
* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
You lightly pierce *a Man* (ff)'s body and tickle it.
* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>cast q 'lig' ff
*a Man* (ff) panics, and attempts to flee.
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.
* HP:Hurt Mana:Warm Move:Tired>north
hit ff
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
They aren't here.
* HP:Hurt Mana:Warm Move:Tired>west
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.
* HP:Hurt Mana:Warm Move:Slow>west
Alas, you cannot go that way...
* HP:Hurt Mana:Warm Move:Slow>north
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.
* HP:Hurt Mana:Warm Move:Slow>west
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here trying to concentrate.
Exits: North East South West.
* HP:Hurt Mana:Warm Move:Slow>hit ff
* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>
You try to pierce *a Man* (ff), but he parries successfully.
* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>
A Stoor leaves north.
* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>cast q 'lig' ff
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves west.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
*a Man* (ff) has arrived from the west.
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>
*a Man* (ff) has arrived from the east.
* HP:Hurt Mana:Warm Move:Slow>east
cast q 'lig' ff
*a Man* leaves west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
A Stoor has arrived from the east.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
A Small River
Exits: East South West.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>south
cast q 'lig' ff
A Small River
Exits: North West.
* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Slow>west
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
*a Man* (ff) is standing here trying to concentrate.
Exits: East.
* HP:Hurt Mana:Warm Move:Slow>west
Alas, you cannot go that way...
* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' ff
You start to concentrate...
* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.
You pierce *a Man* (ff)'s right arm.
* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>cast q 'lig' ff
*a Man* (ff) panics, and attempts to flee.
* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
You start to concentrate...
*a Man* (ff) panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves east.
* HP:Hurt Mana:Cold Move:Slow>east
hit ff
A Small River
*a Man* (ff) is standing here.
Exits: North West.
* HP:Hurt Mana:Cold Move:Slow>* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
You try to pierce *a Man* (ff), but he parries successfully.
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.
north
* HP:Hurt Mana:Cold Move:Slow>cast q 'lig' ff
A Small River
A salmon swims here.
Exits: East South West.
* HP:Hurt Mana:Cold Move:Slow>Nobody here by that name.
* HP:Hurt Mana:Cold Move:Slow>east
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Cold Move:Weak>hit ff
They aren't here.
* HP:Hurt Mana:Cold Move:Weak>east
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Hurt Mana:Cold Move:Weak>north
A Stone Walk
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* HP:Hurt Mana:Cold Move:Weak>west
An Important Looking House
Exits: North East.
* HP:Hurt Mana:Cold Move:Weak>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.
* HP:Hurt Mana:Cold Move:Weak>south
east
An Important Looking House
Exits: North East.
* HP:Hurt Mana:Cold Move:Weak>south
A Stone Walk
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
* HP:Hurt Mana:Cold Move:Weak>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Hurt Mana:Cold Move:Weak>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.
* HP:Hurt Mana:Cold Move:Weak>north
A Stoor child has arrived from the south.
* HP:Hurt Mana:Cold Move:Weak>east
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
* HP:Hurt Mana:Cold Move:Fainting>east
Path Through the Village
A Stoor child is playing peacefully here.
Exits: East South West.
* HP:Hurt Mana:Cold Move:Fainting>Path Through the Village
Exits: South West.
* HP:Hurt Mana:Cold Move:Fainting>south
cast q 'lig' ff
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
*a Man* (ff) is standing here trying to concentrate.
Exits: North South West.
* HP:Hurt Mana:Cold Move:Fainting>south
cast q 'lig' ff
You start to concentrate...
*a Man* (ff) utters the words 'cure serious'
* HP:Hurt Mana:Icy Move:Fainting *a Man* (ff):Awful>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.
* HP:Hurt Mana:Icy Move:Fainting *a Man* (ff):Awful>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.
* HP:Hurt Mana:Icy Move:Fainting>north
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* HP:Hurt Mana:Icy Move:Fainting>Alas, not enough mana flows through you...
* HP:Hurt Mana:Icy Move:Fainting>get draught pouch
quaff draught
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Hurt Mana:Icy Move:Exhausted>
You get a flask of orkish draught from a sable pouch.
* HP:Hurt Mana:Icy Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.
* HP:Hurt Mana:Icy Move:Tired>north
Path Through the Village
Exits: South West.
* HP:Hurt Mana:Icy Move:Tired>west
Path Through the Village
Exits: East South West.
* HP:Hurt Mana:Icy Move:Tired>a
west
cha mood agg
Ok.
* HP:Hurt Mana:Icy Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Hurt Mana:Icy Move:Tired>west
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Icy Move:Tired>south
west
Alas, you cannot go that way...
* HP:Hurt Mana:Icy Move:Tired>south
A Small River
A salmon swims here.
*a Man* (ff) is standing here trying to concentrate.
Exits: East South West.
* HP:Hurt Mana:Icy Move:Tired>*a Man* (ff) utters the words 'cure serious'
A Small River
Exits: North West.
* HP:Hurt Mana:Icy Move:Slow>north
hit ff
A Small River
A salmon swims here.
*a Man* (ff) is standing here.
Exits: East South West.
*a Man* leaves east.
* HP:Hurt Mana:Icy Move:Slow>They aren't here.
* HP:Hurt Mana:Icy Move:Slow>east
hit ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.
* HP:Hurt Mana:Icy Move:Slow>They aren't here.
* HP:Hurt Mana:Icy Move:Slow>east
You feel really bad.
* HP:Hurt Mana:Icy Move:Slow>hit ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
* HP:Hurt Mana:Icy Move:Slow>east
They aren't here.
* HP:Hurt Mana:Icy Move:Slow>Path Through the Village
Exits: East South West.
* HP:Hurt Mana:Icy Move:Slow>east
Path Through the Village
Exits: South West.
* HP:Hurt Mana:Icy Move:Slow>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.
* HP:Hurt Mana:Icy Move:Slow>c q 'burn' ff
Nobody here by that name.
* HP:Hurt Mana:Icy Move:Slow>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.
* HP:Hurt Mana:Icy Move:Slow>c 'burn' ff
Nobody here by that name.
* HP:Hurt Mana:Icy Move:Slow>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.
// That was the last thing I saw of that man. I had a teleport stored,
but no alias nor portkey to use - does "c 'tele' whatever" work? //