Save the Stoor village!
posted by Toker
2000-12-16 16:51:00
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Nothing die, I'm just trying to prove myself as a fair player. ;) The battle is
Start logging: 16.12.2000
Logged by Toker. 

 // Clara told me that she had been blocked inside Stoor village
    so I run from Dark Tower to brüsh. This is what happend:    //
     

* R Move:Tired>south
A Wooded Draw
A small brown snake is slithering around here.
*Silicon the Black Númenórean* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here (Shrouded).
*a Man* is here, riding a pack horse (Shrouded).
Exits: North East.

* R Move:Tired>east
A Wooded Draw
Exits: East West.

* R Move:Tired>south
Alas, you cannot go that way...

* R Move:Tired>east
A Rocky Gully
Exits: South West.

* R Move:Tired>bob
cast norm 'breath'
You start to concentrate...

yell AHA!
Happosai narrates 'anyone 16+ str help do amon othar?'
An energy begins to flow within your legs as your body becomes lighter.

* R Mana:Burning>
Ok.

* R Mana:Burning>west
A Wooded Draw
Exits: East West.

* R Mana:Burning>
Joei tells you 'umm if u come bree ill give ya a warsword for it'

* R Mana:Burning>west
A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
Exits: North East <Up>.

* R Mana:Burning>
Your magical shield wears off.

* R Mana:Burning>
A striped snake has arrived from the north.

* R Mana:Burning>norm
cha spellcasting norm
Ok.

* R Mana:Burning>shi
cast norm 'shield'
You start to concentrate...

You feel protected.
A striped snake tries to hit you, but your parry is successful.

* R Mana:Hot a striped snake:Fine>nar 3 bns ported in on clara.
Ok.

* R Mana:Hot a striped snake:Fine>flee
You flee head over heels.
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.

* R Mana:Hot>west
A Wooded Draw
Exits: East West.

* R Mana:Hot>e
s
A Wooded Draw
A small brown snake is slithering around here.
Exits: South West.

* R Mana:Hot>A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
A black snake, with red markings, is lying here.
Exits: North East <Up>.

* R Mana:Hot>
Kogan narrates 'fits 21?'

* R Mana:Hot>
A striped snake leaves north.

* R Mana:Hot>nar I need ONE WARRIOR east of brush
Ok.

* R Mana:Hot>
Kogan narrates 'where?'

* R Mana:Hot>
Clara tells you 'ported out'

* R Mana:Hot>nar could someone come?
Ok.

* R Mana:Hot>nar 
You've got half a tick to come.
Ok.

* R Mana:Burning>sc
175/175 hit, 108/143 mana, and 97/105 moves.

* R Mana:Burning>stat
l
OB: 42%, DB: 63%, PB: 60%, Armour: 74%. Wimpy: 174. Mood: wimpy.
Needed: 1,232,060 xp, 0 tp. Gold: 279. Alert: normal.
Affected by:
- panic
- noquit
- shield
- armour
- novoid

* R Mana:Burning>A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.

* R Mana:Burning>o
cha mood wimpy
Ok.

* R Mana:Burning>store teleport
cast 'store' teleport
You start to concentrate...
Joei tells you 'i would but i lagging like hell'

You stored it.

* R Mana:Hot>norm
cha spellcasting norm
Ok.

* R Mana:Hot>l
A Wooded Draw
You see something strange up.
A small brown snake is slithering around here.
A sturdy pack horse is standing here.
A striped snake has arrived from the north.

* R Mana:Hot>o
cha mood wimpy
Ok.

* R Mana:Hot>sc
175/175 hit, 89/143 mana, and 99/105 moves.

* R Mana:Hot>stat
OB: 42%, DB: 63%, PB: 60%, Armour: 74%. Wimpy: 174. Mood: wimpy.
Needed: 1,232,060 xp, 0 tp. Gold: 279. Alert: normal.
Affected by:
- stored spell teleport.
- panic
- noquit
- shield
- armour
- novoid

* R Mana:Hot>enter portal
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* R Mana:Hot>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* R Mana:Hot>
Nightwolf narrates 'ack, we spammed bree and now back??'

* R Mana:Hot>west
Oops! 
You cannot go there riding!

* R Mana:Hot>west
Oops! 
You cannot go there riding!

* R Mana:Hot>north
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* R Mana:Hot>west
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* R Mana:Hot>west
Path Through the Village
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here (Shrouded).
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* R Mana:Hot>
Vaim tells you 'why warrior can be mage ?'

* R Mana:Hot>cast q 'lig' silicon

A Stoor child has arrived from the north.

* R Mana:Hot>
You start to concentrate...

*Silicon the Black Númenórean* carefully examines the ground around him,
looking for tracks...

cast q 'lig' silicon
* R Mana:Hot *Silicon the Black Númenórean*:Hurt>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.

* R Mana:Hot *Silicon the Black Númenórean*:Hurt>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.

* R Mana:Hot>
A Stoor has arrived from the south.

* R Mana:Hot>north
Nobody here by that name.

* R Mana:Hot>A Stone Walk
Exits: South West.

* R Mana:Hot>south
Path Through the Village
A Stoor child is playing peacefully here.
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>cast q 'lig' silicon
south
Nobody here by that name.

* R Mana:Hot>cast q 'lig' silicon

*a Man* begins some strange incantations...

* R Mana:Hot>
*Silicon the Black Númenórean* has arrived from the south.

* R Mana:Hot>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
Exits: North South.

* R Mana:Hot>Nobody here by that name.

* R Mana:Hot>north

Nightwolf narrates 'we tired atm '
*Silicon the Black Númenórean* has arrived from the north.
*a Man* has arrived from the north.
*Urchin the Black Númenórean* has arrived from the north.

* R Mana:Hot>cast q 'lig' silicon
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>Nobody here by that name.

* R Mana:Hot>east
cast q 'lig' silicon
*Silicon the Black Númenórean* has arrived from the south.
*a Man* has arrived from the south.
*Urchin the Black Númenórean* has arrived from the south.
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* R Mana:Hot>west
cast q 'lig' silicon
Nobody here by that name.

* R Mana:Hot>
A Stoor leaves east.

* R Mana:Hot>Path Through the Village
A Stoor child is playing peacefully here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>Nobody here by that name.

* R Mana:Hot>south
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
Exits: North South.
A Stoor child has arrived from the north.

* R Mana:Hot>Nobody here by that name.

* R Mana:Hot>south
cast q 'lig' silicon
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.

* R Mana:Hot>Nobody here by that name.

* R Mana:Hot>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* R Mana:Hot>north
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>north
A Stone Walk
Exits: South West.

* R Mana:Hot>west
Oops! 
You cannot go there riding!
Kogan narrates 'if you only could need one ... then i can't come ... nightwolf
and me always are in double pack !'
A Stoor child has arrived from the south.

* R Mana:Hot>west
Oops! 
You cannot go there riding!

* R Mana:Hot>south
Path Through the Village
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>
Rza narrates 'mopi blocked in cinard awful, me ripped'

* R Mana:Hot>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* R Mana:Hot>south
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.

* R Mana:Hot>east
Oops! 
You cannot go there riding!

* R Mana:Hot>north
east
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* R Mana:Hot>
Alas, you cannot go that way...

* R Mana:Hot>n
Path Through the Village
A Stoor goes about his daily business.
Exits: North East South West.

* R Mana:Hot>dism
You stop riding a mountain mule (Warmule).

* Mana:Hot>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* Mana:Hot>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.
A Stoor has arrived from the south.

* Mana:Hot>east
Alas, you cannot go that way...

* Mana:Hot>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* Mana:Hot>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* Mana:Hot>cast q 'lig' silicon
north
Nobody here by that name.

* Mana:Hot>Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* Mana:Hot>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
Exits: North East.

* Mana:Hot>north
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* Mana:Hot>west
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here searching for tracks.
*a Man* is standing here (Shrouded).
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* Mana:Hot>cast q 'lig' silicon
cast q 'lig' silicon
You start to concentrate...
*a Man* begins some strange incantations...

* Mana:Warm *Silicon the Black Númenórean*:Hurt>
Nightwolf narrates 'nod kogan'
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.

* Mana:Warm *Silicon the Black Númenórean*:Hurt>
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Hurt>
*a Man* begins some strange incantations...
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.

* HP:Fine Mana:Warm>Nobody here by that name.
*Urchin the Black Númenórean* utters the words 'lightning bolt'
*Urchin the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.

* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>south
No way! 
You are fighting for your life!

* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>flee
You flee head over heels.
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.
Clara tells you 'cant fight have link problems me safe out thx for help'

* HP:Fine Mana:Warm>south
Alas, you cannot go that way...

* HP:Fine Mana:Warm>east
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm>south
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm>
Raindrop narrates 'running there'

* HP:Fine Mana:Warm>south
east
*Silicon the Black Númenórean* leaves east.
*a Man* leaves east.
*Urchin the Black Númenórean* leaves east.
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm>
Alas, you cannot go that way...

* HP:Fine Mana:Warm>west
Alas, you cannot go that way...

* HP:Fine Mana:Warm>north
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm>east
cast 'lig' silicon
Path Through the Village
A Stoor goes about his daily business.
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm>*a Man* begins some strange incantations...
You are too afraid.

* HP:Fine Mana:Warm>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm>get purplescroll pouch
recite purplescroll
*Silicon the Black Númenórean* has arrived from the south.
*a Man* has arrived from the south.
*Urchin the Black Númenórean* has arrived from the south.
You get a purple scroll from a sable pouch.

* HP:Fine Mana:Warm>
You recite a purple scroll which dissolves.
You start glowing.
Toker creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.

* HP:Fine Mana:Warm>100

*a Man* begins some strange incantations...

* HP:Fine Mana:Warm>cha wimp 100
Wimpy set to: 100

* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm>east
A Stone Walk
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: South West.
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm>cast 'lig' silicon
You start to concentrate...

Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.

* HP:Fine Mana:Warm>cast 'lig' silicon
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
You start to concentrate...

west
cast 'lig' silicon
*Urchin the Black Númenórean* giggles.

*a Man* begins some strange incantations...

* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Wounded>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.

* HP:Fine Mana:Warm *Silicon the Black Númenórean*:Wounded>
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>No way! 
You are fighting for your life!

* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
You start to concentrate...
*Urchin the Black Númenórean* utters the word 'fireball'
*Urchin the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
Aye! 
You cannot concentrate any more...
That really HURT!

* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>
You pierce *Silicon the Black Númenórean*'s right foot.
Your victim is shocked by your hit!

* HP:Hurt Mana:Warm *Silicon the Black Númenórean*:Wounded>flee
You flee head over heels.
An Important Looking House
Exits: North East.

* HP:Hurt Mana:Warm>
*Silicon the Black Númenórean* has arrived from the east.

* HP:Hurt Mana:Warm>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Hurt Mana:Warm>west

Manaja tells you 'where'

* HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* HP:Hurt Mana:Warm>south
east
An Important Looking House
Exits: North East.

* HP:Hurt Mana:Warm>
*Silicon the Black Númenórean* has arrived from the east.
*a Man* has arrived from the east.
*Urchin the Black Númenórean* has arrived from the east.

* HP:Hurt Mana:Warm>A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Hurt Mana:Warm>south
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Hurt Mana:Warm>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* HP:Hurt Mana:Warm>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* HP:Hurt Mana:Warm>get azurescroll pouch
recite azurescroll
You get an azure scroll from a sable pouch.

* HP:Hurt Mana:Warm>west
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

* HP:Fine Mana:Warm>Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Warm>west
cast 'lig' silicon
*Silicon the Black Númenórean* has arrived from the west.
*a Man* has arrived from the west.
*Urchin the Black Númenórean* has arrived from the west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>east
cast 'lig' silicon
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: East South West.

* HP:Fine Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.

* HP:Fine Mana:Warm>west
cast 'lig' silicon
Path Through the Village
A mountain mule (Warmule) is standing here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>
You start to concentrate...

*a Man* begins some strange incantations...

Your victim has disappeared!
*Silicon the Black Númenórean* leaves east.
*a Man* leaves east.
*Urchin the Black Númenórean* leaves east.

* HP:Fine Mana:Warm>flee
You flee head over heels.
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: East South West.

* HP:Fine Mana:Warm>
*a Man* begins some strange incantations...

* HP:Fine Mana:Warm>cast 'lig' silicon
You start to concentrate...

east
Your victim has disappeared!
*Silicon the Black Númenórean* leaves south.
*a Man* leaves south.
*Urchin the Black Númenórean* leaves south.

* HP:Fine Mana:Warm>Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* HP:Fine Mana:Warm>west
Path Through the Village
Exits: East South West.

* HP:Fine Mana:Warm>south
cast 'lig' silicon
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East.
*a Man* begins some strange incantations...

* HP:Fine Mana:Warm>*Urchin the Black Númenórean* begins some strange incantations...
You start to concentrate...

Your victim has disappeared!
*Silicon the Black Númenórean* leaves north.
*a Man* leaves north.
*Urchin the Black Númenórean* leaves north.

* HP:Fine Mana:Warm>north
Path Through the Village
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Warm>cast 'lig' silicon
*a Man* begins some strange incantations...
You start to concentrate...
*Silicon the Black Númenórean* says: fun

west
cast 'lig' silicon
Your victim has disappeared!
*Silicon the Black Númenórean* leaves west.
*a Man* leaves west.
*Urchin the Black Númenórean* leaves west.
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm>
You start to concentrate...

*Urchin the Black Númenórean* begins some strange incantations...

*a Man* begins some strange incantations...

*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.
Aye! 
You cannot concentrate any more...

* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>
*Silicon the Black Númenórean* says: unfoo

* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves east.

* HP:Fine Mana:Warm *Urchin the Black Númenórean*:Healthy>flee
You flee head over heels.
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm>west
Alas, you cannot go that way...

* HP:Fine Mana:Warm>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm>north
*a Man* begins some strange incantations...
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm>west
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>east
*a Man* begins some strange incantations...
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>south
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>south

*Silicon the Black Númenórean* leaves west.

* HP:Fine Mana:Warm Move:Tired>Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* HP:Fine Mana:Warm Move:Tired>north
cast q 'lig' silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves east.

* HP:Fine Mana:Warm Move:Tired>west
Alas, you cannot go that way...

* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>hit silicon

*Silicon the Black Númenórean* leaves south.

* HP:Fine Mana:Warm Move:Tired>south
They aren't here.

* HP:Fine Mana:Warm Move:Tired>hit silicon
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North.

* HP:Fine Mana:Warm Move:Tired>* HP:Fine Mana:Warm Move:Tired *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* swiftly dodges your attempt to pierce him.

* HP:Fine Mana:Warm Move:Tired *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves north.

* HP:Fine Mana:Warm Move:Tired>north
hit silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>They aren't here.

* HP:Fine Mana:Warm Move:Tired>west
cast q 'lig' silicon
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>
*Silicon the Black Númenórean* has arrived from the north.

* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
*Silicon the Black Númenórean* has arrived from the south.
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' silicon
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>north
north
cast q 'lig' silicon
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A mountain mule (Warmule) is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
You start to concentrate...

*a Man* begins some strange incantations...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves south.
*a Man* leaves south.
*Urchin the Black Númenórean* leaves south.

* HP:Fine Mana:Warm Move:Tired>
A Stoor child has arrived from the south.

* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Silicon the Black Númenórean* is standing here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.

* HP:Fine Mana:Warm Move:Slow>hit silicon
cast q 'lig' silicon
* HP:Fine Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
You try to pierce *Silicon the Black Númenórean*, but he parries successfully.

* HP:Fine Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves south.

* HP:Fine Mana:Warm Move:Slow>
*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.

north
* HP:Fine Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>flee
No way! 
You are fighting for your life!
*a Man* utters the words 'lightning bolt'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt Mana:Warm Move:Slow *Urchin the Black Númenórean*:Healthy>Manaja tells you 'where portal'
*Silicon the Black Númenórean* has arrived from the south.
You flee head over heels.
Stoor Homes
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: North East.

* HP:Hurt Mana:Warm Move:Slow>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North South.

* HP:Hurt Mana:Warm Move:Slow>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.
You see a Great Eagle flying high above you in the sky!

* HP:Hurt Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Warm Move:Slow>west
sc
norm
You need to swim to go there.

* HP:Hurt Mana:Warm Move:Slow>109/175 hit, 57/143 mana, and 23/105 moves.

* HP:Hurt Mana:Warm Move:Slow>cha spellcasting norm
Ok.

* HP:Hurt Mana:Warm Move:Slow>g raft
w
You get a raft.

* HP:Hurt Mana:Warm Move:Slow>A Small River
A trout swims here.
A trout swims here.
A salmon swims here.
Exits: East South West.

* HP:Hurt Mana:Warm Move:Slow>sc
109/175 hit, 59/143 mana, and 22/105 moves.

* HP:Hurt Mana:Warm Move:Slow>norm
cha spellcasting norm
Ok.

* HP:Hurt Mana:Warm Move:Slow>s
A Small River
Exits: North West.

* HP:Hurt Mana:Warm Move:Slow>l
A Small River

* HP:Hurt Mana:Warm Move:Slow>o
cha mood wimpy
Ok.

* HP:Hurt Mana:Warm Move:Slow>rest
You sit down and rest your tired bones.

* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.

* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.
Saving Toker.

* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.

* HP:Hurt Mana:Warm Move:Slow>sc
110/175 hit, 61/143 mana, and 22/105 moves.

* HP:Hurt Mana:Warm Move:Slow>50
cha wimp 50
Wimpy set to: 50

* HP:Hurt Mana:Warm Move:Slow>st
You stop resting, and stand up.

* HP:Hurt Mana:Warm Move:Slow>n
A Small River
A trout swims here.
A trout swims here.
Exits: East South West.

* HP:Hurt Mana:Warm Move:Slow>dism
You are not riding.

* HP:Hurt Mana:Warm Move:Slow>e
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Warm Move:Slow>e
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.

* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' silicon
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>south
*a Man* begins some strange incantations...
Stoor Homes
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*Silicon the Black Númenórean* is standing here.
Exits: North East.

* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' silicon
You start to concentrate...
Your victim has disappeared!
*Silicon the Black Númenórean* leaves north.

* HP:Hurt Mana:Warm Move:Slow>north
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
*Silicon the Black Númenórean* is standing here.
Exits: North South.

* HP:Hurt Mana:Warm Move:Slow>north
You start to concentrate...

cast q 'lig' silicon
*a Man* begins some strange incantations...

*Urchin the Black Númenórean* begins some strange incantations...

* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
Ok.
The lightning bolt hits *Silicon the Black Númenórean* with full impact.

* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*Silicon the Black Númenórean* says: get 
*Urchin the Black Númenórean* utters the words 'waouq wuggurz'
A magic missile sent by *Urchin the Black Númenórean* hits you, causing some
pain.

* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
A Stoor has arrived from the south.

* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>
*a Man* utters the words 'lightning bolt'
You feel less protected.
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* HP:Hurt Mana:Warm Move:Slow *Silicon the Black Númenórean*:Wounded>flee

*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* panics, but can't stop fighting to flee.
*Silicon the Black Númenórean* panics, and attempts to flee.
*Silicon the Black Númenórean* leaves north.

* HP:Hurt Mana:Warm Move:Slow>*Urchin the Black Númenórean* begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*Silicon the Black Númenórean* is standing here.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>
You start to concentrate...

* HP:Hurt Mana:Warm Move:Slow>
You flee head over heels.
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Warm Move:Weak>west
A Small River
Exits: East South West.

* HP:Hurt Mana:Warm Move:Weak>sc
94/175 hit, 51/143 mana, and 13/105 moves.

* HP:Hurt Mana:Warm Move:Weak>norm
cha spellcasting norm
Ok.

* HP:Hurt Mana:Warm Move:Weak>l
A Small River

* HP:Hurt Mana:Warm Move:Weak>o
cha mood wimpy
Ok.

* HP:Hurt Mana:Warm Move:Weak>cs
cast 'cure serious'
You start to concentrate...

use stone
You begin to see scars fade away and a feeling of health comes over you.

* HP:Hurt Mana:Warm Move:Weak>
You attempt to use the power of a pale blue stone.

east
You feel a surge of healing power flow through you.

* HP:Fine Mana:Warm>The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm>east
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm>w
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm>drop raft
e
You drop the raft.

* HP:Fine Mana:Warm>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm>south
cast q 'lig' silicon
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>south
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.

* HP:Fine Mana:Warm>cast q 'lig' silicon
north
Nobody here by that name.

* HP:Fine Mana:Warm>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.

* HP:Fine Mana:Warm>south

*a Man* begins some strange incantations...
*Urchin the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm>Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.

* HP:Fine Mana:Warm>east
A Small Mathom-House
Exits: West Down.

* HP:Fine Mana:Warm>down
Cellar
A shortsword is on the ground.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: Up.

* HP:Fine Mana:Warm Move:Tired>up
A Small Mathom-House
Exits: West Down.

* HP:Fine Mana:Warm Move:Tired>west
Stoor Homes
A Stoor child is playing peacefully here.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor goes about his daily business.
Exits: North South.
*a Man* leaves south.

* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Fine Mana:Warm Move:Tired>south
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>south
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' silicon
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>west
Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>east
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...

* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...

* HP:Fine Mana:Warm Move:Tired>west
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>west
north
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Fine Mana:Warm Move:Slow>south
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>east
south
A Stone Walk
A Stoor child is playing peacefully here.
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>sc
142/175 hit, 61/143 mana, and 27/105 moves.

* HP:Fine Mana:Warm Move:Slow>norm
cha spellcasting norm
Ok.

* HP:Fine Mana:Warm Move:Slow>where

A Stoor child has arrived from the north.

* HP:Fine Mana:Warm Move:Slow>Players in your zone
--------------------
Toker                - Path Through the Village

* HP:Fine Mana:Warm Move:Slow>
You feel bolder.

* HP:Fine Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor goes about his daily business.
*a Man* is standing here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
A Stoor leaves north.

* HP:Fine Mana:Warm Move:Slow>south
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>
*a Man* has arrived from the north.

* HP:Fine Mana:Warm Move:Slow>
*a Man* begins some strange incantations...

* HP:Fine Mana:Hot Move:Slow>label man ff
north
Ok.

* HP:Fine Mana:Hot Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.

* HP:Fine Mana:Hot Move:Slow>north
*Urchin the Black Númenórean* leaves south.
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Fine Mana:Hot Move:Slow>south
cast q 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*a Man* (ff) is standing here.
Exits: North South.

* HP:Fine Mana:Hot Move:Slow>
You start to concentrate...
Your victim has disappeared!
*a Man* leaves north.

* HP:Fine Mana:Hot Move:Slow>
*Urchin the Black Númenórean* has arrived from the south.

* HP:Fine Mana:Hot Move:Slow>north

*a Man* (ff) has arrived from the north.

* HP:Fine Mana:Hot Move:Slow>cast 'fire' ff
*a Man* (ff) begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Fine Mana:Hot Move:Slow>Nobody here by that name.

* HP:Fine Mana:Hot Move:Slow>east
Path Through the Village
A Stoor goes about his daily business.
Exits: East South West.

* HP:Fine Mana:Hot Move:Slow>west
south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.

* HP:Fine Mana:Hot Move:Slow>cast q 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.

* HP:Fine Mana:Hot Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>north
cast q 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.
*a Man* (ff) begins some strange incantations...

* HP:Fine Mana:Warm Move:Slow>
You start to concentrate...

* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.

* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>cast 'lig' ff

*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>north
cast 'lig' ff
*a Man* (ff) has arrived from the north.
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
*a Man* (ff) is standing here.
Exits: North East South West.

Helevorn is keeping an eye on you.


* HP:Fine Mana:Warm Move:Slow>cast 'lig' ff
You start to concentrate...

Your victim has disappeared!
*a Man* leaves south.

* HP:Fine Mana:Warm Move:Slow>
A Stoor child leaves south.

* HP:Fine Mana:Warm Move:Slow>north
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>south
cast 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
*a Man* (ff) is standing here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Slow>
You start to concentrate...

Your victim has disappeared!
*a Man* leaves south.

* HP:Fine Mana:Warm Move:Slow>north
*Urchin the Black Númenórean* begins some strange incantations...
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Slow>south
cast 'lig' ff
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>east
cast 'lig' ff
A Small Mathom-House
*a Man* (ff) is standing here.
Exits: West Down.

* HP:Fine Mana:Warm Move:Weak>
You start to concentrate...

Your victim has disappeared!
*a Man* leaves west.

* HP:Fine Mana:Warm Move:Weak>west
cast 'lig' ff
Stoor Homes
*a Man* (ff) is standing here.
Exits: North East.
*a Man* leaves north.

* HP:Fine Mana:Warm Move:Weak>Nobody here by that name.

* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
You get a flask of orkish draught from a sable pouch.

* HP:Fine Mana:Warm Move:Weak>north
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>north
cast 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
south
east
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>south
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>east
Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Tired>cast 'lig' ff
You start to concentrate...
Clara tells you 'how did you know that 3 ported on me?'

cast 'lig' ff
Your victim has disappeared!
*a Man* leaves west.
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>tell Clara busy
Ok.

* HP:Fine Mana:Warm Move:Tired>west
cast q 'lig' ff
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' ff
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>north
north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
*Urchin the Black Númenórean* is standing here.
A Stoor child is playing peacefully here.
Exits: North South.
*Urchin the Black Númenórean* leaves south.

* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>north
A Stone Walk
A Stoor goes about his daily business.
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>west
north
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Fine Mana:Warm Move:Slow>south
An Important Looking House
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>east
south
A Stone Walk
A Stoor goes about his daily business.
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>south
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
*Urchin the Black Númenórean* is standing here.
Exits: North South.
*Urchin the Black Númenórean* leaves north.

* HP:Fine Mana:Warm Move:Slow>east
Alas, you cannot go that way...

* HP:Fine Mana:Warm Move:Slow>south
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>east
A Small Mathom-House
Exits: West Down.

* HP:Fine Mana:Warm Move:Slow>l d
* HP:Fine Mana:Warm Move:Slow>d

*Urchin the Black Númenórean* has arrived from the west.

* HP:Fine Mana:Warm Move:Slow>Cellar
A shortsword is on the ground.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: Up.

* HP:Fine Mana:Warm Move:Slow>u
A Small Mathom-House
*Urchin the Black Númenórean* is standing here.
Exits: West Down.

* HP:Fine Mana:Warm Move:Slow>w
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Slow>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Slow>north
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm Move:Slow>g raft
You get a raft.

* HP:Fine Mana:Warm Move:Slow>west
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Weak>south
A Small River
*a Man* (ff) is standing here.
Exits: North West.

* HP:Fine Mana:Warm Move:Weak>cast q 'lig' ff
You start to concentrate...

Your victim has disappeared!
*a Man* leaves north.

* HP:Fine Mana:Warm Move:Weak>north
hit ff
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Weak>They aren't here.

* HP:Fine Mana:Warm Move:Weak>sc
142/175 hit, 46/143 mana, and 10/105 moves.

* HP:Fine Mana:Warm Move:Weak>norm
cha spellcasting norm
Ok.

* HP:Fine Mana:Warm Move:Weak>l
o
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.

* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
cha mood wimpy
Ok.

* HP:Fine Mana:Warm Move:Weak>
You get a flask of orkish draught from a sable pouch.

* HP:Fine Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Fine Mana:Warm Move:Tired>e
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm Move:Tired>drop raft
east
You drop the raft.

* HP:Fine Mana:Warm Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
*Urchin the Black Númenórean* is standing here trying to concentrate.
Exits: North South.
*Urchin the Black Númenórean* utters the word 'teleport'
*Urchin the Black Númenórean* slowly fades out of existence.

* HP:Fine Mana:Warm Move:Tired>south
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>north
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Tired>north
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>north
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>west
An Important Looking House
*a Man* (ff) is standing here.
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Fine Mana:Warm Move:Tired>south
cast q 'lig' ff
An Important Looking House
Exits: North East.
The white aura around your body fades.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>east
A Stone Walk
Exits: South West.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>south
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.
A Stoor leaves north.

* HP:Fine Mana:Warm Move:Tired>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Tired>south
east
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>A Small Mathom-House
*a Man* (ff) is standing here.
Exits: West Down.

* HP:Fine Mana:Warm Move:Tired>cast q 'lig' ff
cast q 'lig' ff
You start to concentrate...

Your victim has disappeared!
*a Man* leaves west.

* HP:Fine Mana:Warm Move:Tired>Nobody here by that name.

* HP:Fine Mana:Warm Move:Tired>west
hit ff
north
Stoor Homes
Exits: North East.

* HP:Fine Mana:Warm Move:Tired>hit ff
They aren't here.

* HP:Fine Mana:Warm Move:Slow>A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Fine Mana:Warm Move:Slow>north
They aren't here.

* HP:Fine Mana:Warm Move:Slow>hit ff
Path Through the Village
A mountain mule (Warmule) is standing here.
*a Man* (ff) is standing here.
Exits: North East South West.
*a Man* leaves north.

* HP:Fine Mana:Warm Move:Slow>They aren't here.

* HP:Fine Mana:Warm Move:Slow>north
hit ff
A Stone Walk
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: South West.

* HP:Fine Mana:Warm Move:Slow>* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
Your attempt to pierce *a Man* (ff) fails.

* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves south.

cast q 'lig' ff
* HP:Fine Mana:Warm Move:Slow>south
hit ff
cast q 'lig' ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>They aren't here.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>west
The Boat House
A raft has been left here.
A hobbit fishtrader loudly advertises his fresh fish here.
*a Man* (ff) is standing here.
Exits: East West.

* HP:Fine Mana:Warm Move:Slow>hit ff

*a Man* leaves west.

* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
They aren't here.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>g raft
You get a raft.

* HP:Fine Mana:Warm Move:Slow>west
cast q 'lig' ff
south
A Small River
A trout swims here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Slow>Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>A Small River
A trout swims here.
*a Man* (ff) is standing here.
Exits: North West.

* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
You start to concentrate...

Your victim has disappeared!
*a Man* leaves north.

* HP:Fine Mana:Warm Move:Slow>north
A Small River
*a Man* (ff) is standing here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Slow>hit ff
* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>
You try to pierce *a Man* (ff), but he parries successfully.

* HP:Fine Mana:Warm Move:Slow *a Man* (ff):Fine>cast q 'lig' ff

*a Man* (ff) panics, and attempts to flee.
*a Man* leaves east.

* HP:Fine Mana:Warm Move:Slow>east
hit ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Slow>cast q 'lig' ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Fine Mana:Warm Move:Weak>They aren't here.

* HP:Fine Mana:Warm Move:Weak>east
Nobody here by that name.

* HP:Fine Mana:Warm Move:Weak>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Weak>cast q 'lig' ff
Nobody here by that name.

* HP:Fine Mana:Warm Move:Weak>get draught pouch
quaff draught
east
You get a flask of orkish draught from a sable pouch.

* HP:Fine Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Hurt Mana:Warm Move:Tired>Path Through the Village
A Stoor goes about his daily business.
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
Exits: East South West.

* HP:Hurt Mana:Warm Move:Tired>east
Path Through the Village
*a Man* (ff) is standing here.
Exits: South West.

* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
You start to concentrate...

Your victim has disappeared!
*a Man* leaves west.

* HP:Hurt Mana:Warm Move:Tired>west
hit ff
cast q 'lig' ff
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here.
Exits: East South West.

* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
*a Man* (ff) swiftly dodges your attempt to pierce him.

* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves east.

* HP:Hurt Mana:Warm Move:Tired>east
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>hit ff
Path Through the Village
Exits: South West.

* HP:Hurt Mana:Warm Move:Tired>They aren't here.

* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Hurt Mana:Warm Move:Tired>hit ff
They aren't here.

* HP:Hurt Mana:Warm Move:Tired>a
south
cha mood agg
Ok.

* HP:Hurt Mana:Warm Move:Tired>hit ff
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
*a Man* (ff) is standing here trying to concentrate.
Exits: North.

* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>
You lightly pierce *a Man* (ff)'s body and tickle it.

* HP:Hurt Mana:Warm Move:Tired *a Man* (ff):Hurt>cast q 'lig' ff

*a Man* (ff) panics, and attempts to flee.
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.

* HP:Hurt Mana:Warm Move:Tired>north
hit ff
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Hurt Mana:Warm Move:Tired>cast q 'lig' ff
They aren't here.

* HP:Hurt Mana:Warm Move:Tired>west
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>Gatewatchers Hut
A water barrel has been left here.
A pair of rigid leather sleeves are lying here.
A thin pair of soft leather boots are on the ground.
A Stoor goes about his daily business.
Exits: North East.

* HP:Hurt Mana:Warm Move:Slow>west
Alas, you cannot go that way...

* HP:Hurt Mana:Warm Move:Slow>north
Path Through the Village
A Stoor child is playing peacefully here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: East South West.

* HP:Hurt Mana:Warm Move:Slow>west
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor goes about his daily business.
*a Man* (ff) is standing here trying to concentrate.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>hit ff
* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>
You try to pierce *a Man* (ff), but he parries successfully.

* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>
A Stoor leaves north.

* HP:Hurt Mana:Warm Move:Slow *a Man* (ff):Hurt>cast q 'lig' ff

*a Man* (ff) panics, and attempts to flee.
*a Man* leaves west.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
*a Man* (ff) has arrived from the west.
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>
*a Man* (ff) has arrived from the east.

* HP:Hurt Mana:Warm Move:Slow>east
cast q 'lig' ff
*a Man* leaves west.
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.
A Stoor has arrived from the east.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>west
cast q 'lig' ff
A Small River
Exits: East South West.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>south
cast q 'lig' ff
A Small River
Exits: North West.

* HP:Hurt Mana:Warm Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Slow>west
A Small River
A fisherhobbit is cruising the River in his reed boat, looking for fish.
A trout swims here.
*a Man* (ff) is standing here trying to concentrate.
Exits: East.

* HP:Hurt Mana:Warm Move:Slow>west
Alas, you cannot go that way...

* HP:Hurt Mana:Warm Move:Slow>cast q 'lig' ff
You start to concentrate...

* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.
You pierce *a Man* (ff)'s right arm.

* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>cast q 'lig' ff

*a Man* (ff) panics, and attempts to flee.

* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
You start to concentrate...
*a Man* (ff) panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves east.

* HP:Hurt Mana:Cold Move:Slow>east
hit ff
A Small River
*a Man* (ff) is standing here.
Exits: North West.

* HP:Hurt Mana:Cold Move:Slow>* HP:Hurt Mana:Cold Move:Slow *a Man* (ff):Wounded>
You try to pierce *a Man* (ff), but he parries successfully.
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.

north
* HP:Hurt Mana:Cold Move:Slow>cast q 'lig' ff
A Small River
A salmon swims here.
Exits: East South West.

* HP:Hurt Mana:Cold Move:Slow>Nobody here by that name.

* HP:Hurt Mana:Cold Move:Slow>east
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Cold Move:Weak>hit ff
They aren't here.

* HP:Hurt Mana:Cold Move:Weak>east
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Weak>north
A Stone Walk
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* HP:Hurt Mana:Cold Move:Weak>west
An Important Looking House
Exits: North East.

* HP:Hurt Mana:Cold Move:Weak>north
The Village Chief's Office
A small pouch, made from leather, lies on the dust.
The Chief of the Stoor Village is here.
Exits: South.

* HP:Hurt Mana:Cold Move:Weak>south
east
An Important Looking House
Exits: North East.

* HP:Hurt Mana:Cold Move:Weak>south
A Stone Walk
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: South West.

* HP:Hurt Mana:Cold Move:Weak>Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Weak>south
A Quiet Park
A clear spring babbles as cool water trickles out of the ground.
A large beautiful rose bush is blooming here.
A Stoor child is playing peacefully here.
Exits: North South.

* HP:Hurt Mana:Cold Move:Weak>north

A Stoor child has arrived from the south.

* HP:Hurt Mana:Cold Move:Weak>east
Path Through the Village
A mountain mule (Warmule) is standing here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Fainting>east
Path Through the Village
A Stoor child is playing peacefully here.
Exits: East South West.

* HP:Hurt Mana:Cold Move:Fainting>Path Through the Village
Exits: South West.

* HP:Hurt Mana:Cold Move:Fainting>south
cast q 'lig' ff
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
*a Man* (ff) is standing here trying to concentrate.
Exits: North South West.

* HP:Hurt Mana:Cold Move:Fainting>south
cast q 'lig' ff
You start to concentrate...
*a Man* (ff) utters the words 'cure serious'

* HP:Hurt Mana:Icy Move:Fainting *a Man* (ff):Awful>
Ok.
The lightning bolt hits *a Man* (ff) with full impact.

* HP:Hurt Mana:Icy Move:Fainting *a Man* (ff):Awful>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.

* HP:Hurt Mana:Icy Move:Fainting>north
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* HP:Hurt Mana:Icy Move:Fainting>Alas, not enough mana flows through you...

* HP:Hurt Mana:Icy Move:Fainting>get draught pouch
quaff draught
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Hurt Mana:Icy Move:Exhausted>
You get a flask of orkish draught from a sable pouch.

* HP:Hurt Mana:Icy Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.

You feel sick.

* HP:Hurt Mana:Icy Move:Tired>north
Path Through the Village
Exits: South West.

* HP:Hurt Mana:Icy Move:Tired>west
Path Through the Village
Exits: East South West.

* HP:Hurt Mana:Icy Move:Tired>a
west
cha mood agg
Ok.

* HP:Hurt Mana:Icy Move:Tired>Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>west
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Icy Move:Tired>south
west
Alas, you cannot go that way...

* HP:Hurt Mana:Icy Move:Tired>south
A Small River
A salmon swims here.
*a Man* (ff) is standing here trying to concentrate.
Exits: East South West.

* HP:Hurt Mana:Icy Move:Tired>*a Man* (ff) utters the words 'cure serious'

A Small River
Exits: North West.

* HP:Hurt Mana:Icy Move:Slow>north
hit ff
A Small River
A salmon swims here.
*a Man* (ff) is standing here.
Exits: East South West.
*a Man* leaves east.

* HP:Hurt Mana:Icy Move:Slow>They aren't here.

* HP:Hurt Mana:Icy Move:Slow>east
hit ff
The Boat House
A hobbit fishtrader loudly advertises his fresh fish here.
Exits: East West.

* HP:Hurt Mana:Icy Move:Slow>They aren't here.

* HP:Hurt Mana:Icy Move:Slow>east

You feel really bad.


* HP:Hurt Mana:Icy Move:Slow>hit ff
Path Through the Village
A mountain mule (Warmule) is standing here.
A Stoor child is playing peacefully here.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Slow>east
They aren't here.

* HP:Hurt Mana:Icy Move:Slow>Path Through the Village
Exits: East South West.

* HP:Hurt Mana:Icy Move:Slow>east
Path Through the Village
Exits: South West.

* HP:Hurt Mana:Icy Move:Slow>south
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.

* HP:Hurt Mana:Icy Move:Slow>c q 'burn' ff
Nobody here by that name.

* HP:Hurt Mana:Icy Move:Slow>south
Gate to the Valley
A Stoor child is playing peacefully here.
A sturdy pack horse is standing here.
Exits: North.

* HP:Hurt Mana:Icy Move:Slow>c 'burn' ff
Nobody here by that name.

* HP:Hurt Mana:Icy Move:Slow>north
Entrance to the Village
A low, many-branched shrub covers the ground here.
A domesticated pony, beast of burden to many, stands here.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
A Stoor goes about his daily business.
Exits: North South West.

// That was the last thing I saw of that man. I had a teleport stored,
   but no alias nor portkey to use - does "c 'tele' whatever" work? //
Top of Page Down to last comment


Mopi2000-12-16 17:02:31
Rza narrates 'mopi blocked in cinard awful, me ripped'
Magellan2000-12-16 17:09:39
3 vs 1 and they flee - I don't get it... Wimpy BN's!
Ethar2000-12-16 17:12:12
nice fighting, anyone else not suprised clara ported out?
Nazgum2000-12-16 17:23:28
damn toker, you rocked. Again :)
Gazel2000-12-16 17:29:10
surprised? HAHAHA! At the start of the log I already knew Clara will be out there, but well, she has no balls(grin) to use storeport AFTER darkies enter.
Clara2000-12-16 17:47:04
Sure i ported out, never been in that area b4 and not the best link.
And Toker had good link and used purple, azure, pbs and some draughts.
If i had any of those i also can stay and fight some vs 3 bns.
To Mopi2000-12-16 17:48:13
If someone narrated Elf cellar. And you do a where and there is 2 other trolls inside. You would still go there. So shut your whining trap.
Urchin2000-12-16 18:00:23
Heh, was too lagged to actually hit you, you walked out of almost ALL my spells.
My mana never got below Burning. Nice Fball through sanct though.
Mopi2000-12-16 18:02:24
Who was whining here? I just selected this narrate out to show i rocked rza.
Unknown2000-12-16 18:13:12
mopi rocks, kill him again!
Unknown2000-12-16 18:13:23
how do you know what rza narrates btw? :)
Fredde2000-12-16 18:16:37
hehe nice toker!
Toker2000-12-16 18:22:34
Clara waited for me to "investigate" for a while, but as she didn't notice
anything happening she decided to port out. She didn't know I was about to enter
nor that the bns were, before she was out.
nushenak2000-12-16 19:19:22
not sure i woulda done it better but that sucked ass dudes....(bn mess)
grunge2000-12-16 19:48:19
clara sucks :)
Sharmak2000-12-16 20:30:35
Storeport sucks :) and i dont get why they made bolts eff vs bns *think*
Urchin2000-12-16 20:47:51
To kill us easier?
Ilmarin2000-12-16 21:36:22
I think Tokfan rocks! I'll make a mage NOW!

Ok. Bn seems to rock. I had this noname (not even grim) to fight in old fornost and he spammed some stored fireballs and got me down to wounded and below 150 hps.(150+ down in two spells...) I meat same man later on OER (atleast I think it's the same BN) and he rocks me again with a stored fireball. (Although he fled after he walked into my nice stab ;) ) Btw, he has sucky eq, and I'm maxequed with bej shield, brd and bless giving spellsave!
Unknown2000-12-16 21:49:02
urchin is a storeporter!
Urchin2000-12-16 23:40:44
Nope, that wasnt stored, he just didn't hit me fast enough!
baphomet2000-12-17 00:32:11
nod nushenak
Prist2000-12-17 00:43:16
Yup, bns kick ass... i nuked naked Bad and was bad/frozen/fainting after he died... *whine* One more hit and i would've found myself on island again...*frolic*
Spellbinder2000-12-17 00:56:48
Stormblast's mistake was why you didn't get your hole ripp'd. Stormblast was leading all the bns. When you enter casting on stormblast. the other 2 darkies were spam casting. Stormblast kept walking them out of spells that would have hit you. Not that you couldn't walk out of their spells yourself, but you can't always walk out of um all, especially casted quick quick spells like burning hands. Though i still thing magic missile is god damn ineffective spell to use for damage:P Fuckin iranon started that shit.
Gazel2000-12-17 02:31:24
Huh? Stormblast is retired! Or it is no difference Stormblast or Silicon? I think we have not only Stormblast starting on "S" here...
Ethar2000-12-17 06:54:15
forgive spellbinder, hes permastoned
Etan2000-12-17 07:15:28
LOL spellbinder get your mind right bro
Lup2000-12-17 08:16:22
Tokfan rockar fett.
You made them look like newbies.
a snot2000-12-17 13:09:01

Er idiot bns when you 3 on one, 1 bn HITS the puke, you dont ALL cast on it.
Tony2000-12-17 16:05:52
I wouldnt blame things on the bn race here.
Toker rocked them....

Good work !
Meteor2000-12-18 08:52:17
Snot go play a bn.
Silicon2000-12-18 13:28:01
I made a portal, it means i was manaless after portal + block, was hurt already. Other bns were following me, I tried to tell them to unfol and spamburn toker, but Toker kept me busy with quickspells. When i walked out, i tagged other bns with me. One bn was level 22 not sure about other. Since I was manaless, i expected them to do the work.
Silicon2000-12-18 13:29:14
Oh, Spellbinder explained pretty good what happened :)
Johannes2000-12-18 14:35:07
Go Toker!
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