Lurken got trapped in shady by Blyn/Zeddicus. I manage to quickport out of there
* C HP:Fine Mana:Hot>u
[up]
As you pass through the opening, the petals of the strange metal structure
snap shut behind you.
The Intersection
*Blyn the Silvan Elf* is here, fighting a bandit (Shrouded).
A large warhorse is standing here, clad in mail.
*Zeddicus the Dwarf* is here, fighting a bandit.
A bandit is here, fighting *Zeddicus the Dwarf*.
Exits: North East South West.
A bandit says 'Stop hiding, you wimp!'
A thief has arrived from the east.
*Blyn the Silvan Elf* pierces a bandit's right arm extremely hard and
shatters it.
* C HP:Fine Mana:Hot>tr
[track ]
<--- eh i guess not! better get out of here!
e
[east]
You carefully examine the ground around you, looking for tracks...
You stop searching.
* C HP:Fine Mana:Hot>A Passage
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
* C HP:Fine Mana:Hot>n
[north]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot>u
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Hot>s
[south]
s
[south]
Tunnel
A vicious little bandit advances towards you.
Exits: North South.
* C HP:Fine Mana:Hot>w
[west]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>The West Corridor
A vicious little bandit advances towards you.
Exits: East.
* C HP:Fine Mana:Hot>score
151/164 hit, 73/127 mana, and 99/104 moves.
* C HP:Fine Mana:Hot>pon
You ponder life, the universe, and everything.
* C HP:Fine Mana:Hot>l
The West Corridor
A vicious little bandit advances towards you.
* C HP:Fine Mana:Hot>score
152/164 hit, 74/127 mana, and 100/104 moves.
* C HP:Fine Mana:Hot>l
The West Corridor
A vicious little bandit advances towards you.
* C HP:Fine Mana:Hot>score
l
152/164 hit, 75/127 mana, and 100/104 moves.
* C HP:Fine Mana:Hot>The West Corridor
A vicious little bandit advances towards you.
* C HP:Fine Mana:Hot>score
152/164 hit, 76/127 mana, and 101/104 moves.
* C HP:Fine Mana:Hot>l
The West Corridor
A vicious little bandit advances towards you.
You swiftly dodge a bandit's attempt to pierce you.
* C HP:Fine Mana:Hot a bandit:Healthy>f
[flee]
You flee head over heels.
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>stat
OB: 43%, DB: 65%, PB: 62%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 472,318 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- panic
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* C HP:Fine Mana:Hot>e
[east]
The Corridor
Exits: North East West.
* C HP:Fine Mana:Hot>inv
[cast 'shroud' ]
Prêz narrates 'Any bn at DT?'
You start to concentrate...
You are surrounded by a misty shroud.
* C HP:Fine Mana:Hot>score
l
152/164 hit, 72/127 mana, and 101/104 moves.
* C HP:Fine Mana:Hot>The Corridor
* C HP:Fine Mana:Hot>score
152/164 hit, 73/127 mana, and 102/104 moves.
* C HP:Fine Mana:Hot>l
The Corridor
* C HP:Fine Mana:Hot>w
[west]
n
[north]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>Tunnel
A vicious little bandit advances towards you.
Exits: North South.
* C HP:Fine Mana:Hot>n
[north]
The Pit
Exits: South Down.
* C HP:Fine Mana:Hot>d
[down]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot>s
[south]
A Passage
A vicious little bandit advances towards you.
Exits: North West.
* C HP:Fine Mana:Hot>w
[west]
n
[north]
The Intersection
A large warhorse is standing here, clad in mail.
A thief is here looking for some stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C HP:Fine Mana:Hot>The red seems to be closed.
* C HP:Fine Mana:Hot>tr
[track ]
Prêz narrates 'or else its a puke..'
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the east (done less than 1 hour ago).
- a track of a bandit leading east (done less than 1 hour ago).
- a track of *an Elf* leading east (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 1 hour ago).
- a track of a Man leading east (done less than 1 hour ago).
- a track of a Man coming from below (done less than 1 hour ago).
- a track of a thief leading east (done less than 1 hour ago).
- a track of *a Dwarf* coming from the east (done less than 1 hour ago).
- a track of a bandit leading north (done less than 1 hour ago).
- a track of *an Elf* coming from the east (done less than 2 hours ago).
- a track of a Man leading south (done less than 2 hours ago).
- a track of a Man coming from the west (done less than 3 hours ago).
- a track of a thief leading north (done less than 3 hours ago).
- a track of a Man leading north (done less than 3 hours ago).
- a track of an Assassin leading north (done less than 3 hours ago).
- a track of an Assassin leading east (done less than 4 hours ago).
A bandit has arrived from the east.
A thief leaves east.
You stop searching.
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
* C HP:Fine Mana:Hot>stat
OB: 43%, DB: 75%, PB: 62%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 472,318 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- shroud
- panic
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* C HP:Fine Mana:Hot>score
154/164 hit, 78/127 mana, and 103/104 moves.
* C HP:Fine Mana:Hot>lead warhorse
A warhorse snorts and refuses to follow you!
* C HP:Fine Mana:Hot>score
154/164 hit, 79/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
154/164 hit, 80/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
* C HP:Fine Mana:Hot>score
154/164 hit, 80/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>stat
A bandit leaves east.
OB: 43%, DB: 75%, PB: 62%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 472,318 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- shroud
- panic
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* C HP:Fine Mana:Hot>score
154/164 hit, 81/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
* C HP:Fine Mana:Hot>score
155/164 hit, 81/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
* C HP:Fine Mana:Hot>eq
You are using:
<wielded> a dark broadsword (dented)
<worn as shield> a bejewelled shield (brand new)
<worn on head> a twisted crown
<worn on body> a grey shirt (used)
<worn about body> a fine grey cloak (brand new)
<worn on legs> a spotted pair of pants (used)
<worn on feet> a pair of smooth, black boots
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with a key and a set of lock picks
<worn on finger> an iron ring
<worn on finger> a ring
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
* C HP:Fine Mana:Hot>exa keyring
keyring (used) :
a City Key
a strange set of lock picks
* C HP:Fine Mana:Hot>score
155/164 hit, 82/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
* C HP:Fine Mana:Hot>score
155/164 hit, 83/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>stat
OB: 43%, DB: 75%, PB: 62%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 472,318 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- shroud
- panic
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* C HP:Fine Mana:Hot>ta blyn
Target set to: blyn
* C HP:Fine Mana:Hot>score
155/164 hit, 84/127 mana, and 104/104 moves.
<-- finally I decide to attack!
* C HP:Fine Mana:Hot>l
The Intersection
A large warhorse is standing here, clad in mail.
An assassin is here looking for fresh blood and shining coins.
* C HP:Fine Mana:Hot>
[east]
A Passage
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North West.
*Blyn the Silvan Elf* leaves west.
*Zeddicus the Dwarf* leaves west.
* C HP:Fine Mana:Hot>
[north]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
The Pit
A vicious little bandit advances towards you.
Exits: South Down.
* C HP:Fine Mana:Hot>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>
[east]
[north]
The Corridor
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Hot>The trap seems to be closed.
* C HP:Fine Mana:Hot>otr
[open trap]
Ok.
* C HP:Fine Mana:Hot>n
[north]
The Guarding Room
Exits: North Down.
* C HP:Fine Mana:Hot>score
d
[down]
156/164 hit, 86/127 mana, and 99/104 moves.
* C HP:Fine Mana:Hot>The Cave
Exits: West Up.
* C HP:Fine Mana:Hot>w
[west]
A Passage
A thief is here looking for some stranger to rob.
A bandit is here, fighting *Blyn the Silvan Elf*.
*Blyn the Silvan Elf* is here, fighting a bandit.
*Zeddicus the Dwarf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North West.
* C HP:Fine Mana:Hot>score
156/164 hit, 86/127 mana, and 98/104 moves.
*Blyn the Silvan Elf* pierces a bandit's body very hard and shatters it.
A bandit is INCAPACITATED and will slowly die, if not aided.
* C HP:Fine Mana:Hot>
You swiftly dodge *Zeddicus the Dwarf*'s attempt to cleave you.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>smi
You smile viciously.
You feel yourself exposed.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>f
[flee]
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
[flee]
You flee head over heels.
The Intersection
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C HP:Fine Mana:Hot>
[west]
The green seems to be closed.
* C HP:Fine Mana:Hot>
[north]
The red seems to be closed.
* C HP:Fine Mana:Hot>
Your blood freezes as you hear a death cry.
* C HP:Fine Mana:Hot>o black s
[open black s]
That's impossible, I'm afraid.
<--- EH!? Oops!
*Blyn the Silvan Elf* has arrived from the east.
*Zeddicus the Dwarf* has arrived from the east.
A warhorse has arrived from the east.
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* quickly approaches, trying to pierce you.
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[south]
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[flee]
You flee head over heels.
A Passage
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: North West.
* C HP:Fine Mana:Hot>
[west]
[south]
*Blyn the Silvan Elf* has arrived from the west.
*Zeddicus the Dwarf* has arrived from the west.
A warhorse has arrived from the west.
The Intersection
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C HP:Fine Mana:Hot>The black seems to be closed.
* C HP:Fine Mana:Hot>
o black s
[open black s]
*Blyn the Silvan Elf* has arrived from the east.
*Zeddicus the Dwarf* has arrived from the east.
A warhorse has arrived from the east.
You feel less protected.
*Zeddicus the Dwarf* cleaves your left arm extremely hard.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
That's impossible, I'm afraid.
<-- Here I see it..
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
[flee]
You flee head over heels.
A Passage
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: North West.
* C HP:Fine Mana:Hot>
[north]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
The Pit
A vicious little bandit advances towards you.
Exits: South Down.
* C HP:Fine Mana:Hot>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
The Junction
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>
[west]
The West Corridor
Exits: East.
* C HP:Fine Mana:Hot>
Saving Labero.
* C HP:Fine Mana:Hot>
[east]
The Junction
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* has arrived from the north.
*Zeddicus the Dwarf* has arrived from the north.
A warhorse has arrived from the north.
* C HP:Fine Mana:Hot>
[west]
*Zeddicus the Dwarf* tries to cleave you, but your parry is successful.
*Blyn the Silvan Elf* says 'bob'
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
You slash *Zeddicus the Dwarf*'s left foot and tickle it.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
The West Corridor
Exits: East.
* C HP:Fine Mana:Hot>
[east]
[north]
The Junction
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
* C HP:Fine Mana:Hot>
[north]
You swiftly dodge *Blyn the Silvan Elf*'s attempt to pierce you.
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>No way!
You are fighting for
your life!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[flee]
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
*Zeddicus the Dwarf* quickly approaches, trying to cleave you.
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[flee]
You flee head over heels.
The West Corridor
Exits: East.
* C HP:Fine Mana:Hot>
[east]
[north]
The Junction
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
*Blyn the Silvan Elf* quickly approaches, trying to pierce you.
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[north]
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>No way!
You are fighting for
your life!
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Healthy>
[flee]
*Zeddicus the Dwarf* tries to cleave you, but your parry is successful.
You flee head over heels.
A Tunnel
A vicious little bandit advances towards you.
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
A bandit tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Hot a bandit:Healthy>
[north]
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot a bandit:Healthy>
[flee]
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot a bandit:Healthy>
You flee head over heels.
Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C HP:Fine Mana:Hot>
[north]
A Tunnel
A vicious little bandit advances towards you.
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
*Blyn the Silvan Elf* has arrived from the north.
*Zeddicus the Dwarf* has arrived from the north.
A warhorse has arrived from the north.
*Zeddicus the Dwarf* quickly approaches, trying to cleave you.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>No way!
You are fighting for you
r life!
*Blyn the Silvan Elf* tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C HP:Fine Mana:Hot>otr
[open trap]
*Zeddicus the Dwarf* has arrived from the north.
That's impossible, I'm afraid.
<--- Uh oh.
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* tries to cleave you, but your parry is successful.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>f
[flee]
*Blyn the Silvan Elf* has arrived from the north.
A warhorse has arrived from the north.
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Blyn the Silvan Elf* quickly approaches, trying to pierce you.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
A Tunnel
A vicious little bandit advances towards you.
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
[north]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>
[north]
The Pit
Exits: South Down.
* C HP:Fine Mana:Burning>
[down]
Down the Pit
A vicious little bandit advances towards you.
Exits: South Up.
* C HP:Fine Mana:Burning>
[south]
A Passage
The corpse of a bandit is lying here.
Exits: North West.
* C HP:Fine Mana:Burning>
[west]
The Intersection
Exits: North East South West.
You suddenly notice a thief.
* C HP:Fine Mana:Burning>sc
139/164 hit, 97/127 mana, and 64/104 moves.
* C HP:Fine Mana:Burning>score
139/164 hit, 97/127 mana, and 64/104 moves.
You suddenly notice an Assassin.
* C HP:Fine Mana:Burning>o red
[open red]
That's impossible, I'm afraid.
*Zeddicus the Dwarf* has arrived from the east.
<-- Oh dear! All exits blocked.
* C HP:Fine Mana:Burning>
You swiftly dodge *Zeddicus the Dwarf*'s attempt to cleave you.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>o black s
[open black s]
You slash *Zeddicus the Dwarf*'s right foot and tickle it.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>
That's impossible, I'm afraid.
<--- Still blocked...
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
A Passage
The corpse of a bandit is lying here.
Exits: North West.
* C HP:Fine Mana:Burning>
[north]
Down the Pit
A vicious little bandit advances towards you.
Exits: South Up.
* C HP:Fine Mana:Burning>
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Burning>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>
[south]
The Junction
*Blyn the Silvan Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
*Blyn the Silvan Elf* carefully examines the ground around him, looking for
tracks...
* C HP:Fine Mana:Burning>
[east]
The Corridor
Exits: North East West.
* C HP:Fine Mana:Burning>
[north]
The Guarding Room
Exits: North Down.
* C HP:Fine Mana:Burning>od
[open door ]
It seems to be locked.
* C HP:Fine Mana:Burning>ctr
[close trap]
I see no trap here.
* C HP:Fine Mana:Burning>
*Zeddicus the Dwarf* has suddenly arrived.
* C HP:Fine Mana:Burning>
*Zeddicus the Dwarf* cleaves your left foot very hard.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>d
[down]
No way!
You are fighting for your life!
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
*Blyn the Silvan Elf* has suddenly arrived.
A warhorse has suddenly arrived.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>f
[flee]
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>f
[flee]
You flee head over heels.
The Cave
Exits: West Up.
* C HP:Fine Mana:Burning>w
[west]
A Passage
The corpse of a bandit is lying here.
Exits: North West.
* C HP:Fine Mana:Burning>n
[north]
Down the Pit
A vicious little bandit advances towards you.
Exits: South Up.
* C HP:Fine Mana:Burning>u
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Burning>s
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>s
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Burning>e
[east]
The Corridor
Exits: North East West.
* C HP:Fine Mana:Burning>n
[north]
The Guarding Room
Exits: North Down.
* C HP:Fine Mana:Burning>pd
[pick door]
Using your lockpicks, you try to pick the lock...
od
[open door ]
The lock finally yields to your skill.
* C HP:Fine Mana:Burning>
Ok.
* C HP:Fine Mana:Burning>n
[north]
The Kitchen
Exits: East South.
* C HP:Fine Mana:Burning>cd
[close door]
Ok.
* C HP:Fine Mana:Burning>pd
[pick door]
Using your lockpicks, you try to enable the lock...
bdd
[cast 'block door' door]
You manage to enable the lock.
* C HP:Fine Mana:Burning>
You start to concentrate...
The exit south seems to blur for a while.
<-- A crisis takes drastic measures.. :-)
* C HP:Fine Mana:Hot>score
124/164 hit, 78/127 mana, and 55/104 moves.
* C HP:Fine Mana:Hot>who bl
Black
-----
Lurken the Sissy Numenorean
#
# I cut out about 5-7 minutes of the door being blocked and me spamming south
# or beginning on new blocks. During this time I have talked to Lurken and
# Salas (levels 29 and 19) and they stand turnback ready to go in!
#
* C>The Kitchen
* C>score
164/164 hit, 127/127 mana, and 104/104 moves.
* C>
The exit south blurs for a while.
#
# I get the troops to enter through turnback!
#
[south]
* C>The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
*Zeddicus the Dwarf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C>
*Zeddicus the Dwarf* closes the door.
* C>
[down]
The Cave
Exits: West Up.
* C>
[west]
A Passage
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: North West.
* C>
[north]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: South Up.
* C>
[up]
The Pit
Exits: South Down.
* C>
[south]
Tunnel
A thief is here looking for some stranger to rob.
Exits: North South.
* C>
[south]
The Junction
Exits: North East South West.
* C>
[east]
The Corridor
Exits: North East West.
* C>
Lurken has arrived from the east.
Salas has arrived from the east.
* C>l
The Corridor
Lurken is standing here (Shrouded).
Salas is standing here (Shrouded).
* C>'gruppa mig
Ok.
<--- Group me
* C>l
Saving Labero.
* C>The Corridor
Lurken is standing here (Shrouded).
Salas is standing here (Shrouded).
* C>
Prêz narrates 'WOW.. im the only orc on ...'
* C>'folla mig
Ok.
<--- Follow me!
* C>
Lurken starts following you.
* C>
Salas stops following Lurken.
Salas starts following you.
* C>'target elf
l
Ok.
* C>The Corridor
Lurken is standing here (Shrouded).
Salas is standing here (Shrouded).
* C>
[west]
The Junction
A thief is here looking for some stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
Salas has arrived from the east.
Lurken has arrived from the east.
* C>
Target set to: *Elf*
* C>
*Blyn the Silvan Elf* has arrived from the south.
* C>gr
You are now a member of Lurken's group.
Your group consists of:
Lurken (Head of group)
Labero
Salas
* C>
[cast 'bu' *Elf*]
*Blyn the Silvan Elf* tries to pierce you, but your parry is successful.
Salas begins some strange incantations...
* C *Blyn the Silvan Elf*:Healthy>
You start to concentrate...
[cast 'fi' *Elf*]
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* panics, but can't stop fighting to flee.
Lurken utters the word 'fireball'
Lurken throws a fireball at *Blyn the Silvan Elf*, completely enveloping him
in flames.
Ok.
You burn *Blyn the Silvan Elf*.
A thief leaves north.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
You quickly recall your stored spel
l...
Lurken begins some strange incantations...
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves east.
* C Mana:Burning>
[east]
[hit *Elf*]
The Corridor
*Blyn the Silvan Elf* is standing here.
Exits: North East West.
*Blyn the Silvan Elf* leaves west.
* C Mana:Burning>
They aren't here.
* C Mana:Burning>
[west]
[hit *Elf*]
The Junction
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is standing here.
Exits: North East South West.
* C Mana:Burning>
[west]
*Blyn the Silvan Elf* leaves south.
They aren't here.
* C Mana:Burning>The West Corridor
Exits: East.
* C Mana:Burning>
[east]
The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C Mana:Burning>
[south]
[hit *Elf*]
A Tunnel
Exits: North South.
* C Mana:Burning>
[south]
[hit *Elf*]
They aren't here.
* C Mana:Burning>Entrance of the Sewer
The corpse of a bandit is lying here.
*Blyn the Silvan Elf* is standing here.
Exits: North Up.
Salas begins some strange incantations...
* C Mana:Burning>* C Mana:Burning *Blyn the Silvan Elf*:Fine>
Lurken begins some strange incantations...
Your attempt to slash *Blyn the Silvan Elf* fails.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
Salas utters the words 'burning hands'
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
Salas begins some strange incantations...
*Blyn the Silvan Elf* gets a twisted rock fragment from a sable pouch.
*Blyn the Silvan Elf* stops using a black runed dagger.
*Blyn the Silvan Elf* holds a twisted rock fragment.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
As *Blyn the Silvan Elf* throws a twisted rock fragment at the trap, there is
an explosion.
The trap seems to blur for a while.
<-- Darn!
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
Salas utters the words 'burning hands'
Salas burns *Blyn the Silvan Elf*.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
*Blyn the Silvan Elf* panics, and attempts to flee.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
You barely slash *Blyn the Silvan Elf*'s right arm and tickle it.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
*Blyn the Silvan Elf* swiftly dodges Lurken's attempt to pierce him.
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* panics, but can't stop fighting to flee.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* panics, but can't stop fighting to flee.
* C Mana:Burning *Blyn the Silvan Elf*:Fine>
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves north.
<-- Duh, Hello?! Why flee without opening? =) Sicko.
* C Mana:Burning>bd trap
[cast 'block door' trap]
You start to concentrate...
The exit up seems to blur for a while.
<-- Here we go again!
* C Mana:Hot>
[north]
A Tunnel
Exits: North South.
* C Mana:Hot>
[north]
The Junction
Exits: North East South West.
* C Mana:Hot>
[north]
[north]
Tunnel
Exits: North South.
* C Mana:Hot>The Pit
A thief is here looking for some stranger to rob.
Exits: South Down.
* C Mana:Hot>
[down]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C Mana:Hot>
[south]
A Passage
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
A thief is here looking for some stranger to rob.
*Zeddicus the Dwarf* is standing here.
Exits: North West.
*Blyn the Silvan Elf* has arrived from the west.
* C Mana:Hot>
[west]
The Intersection
A thief lurks here, looking for a stranger to rob.
Exits: North East South West.
* C Mana:Hot>
[east]
A Passage
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
A thief is here looking for some stranger to rob.
Exits: North West.
* C Mana:Hot>
[cast 'li' *Elf*]
Nobody here by that name.
* C Mana:Hot>
[north]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C Mana:Hot>
[cast 'li' *Elf*]
Nobody here by that name.
* C Mana:Hot>
[up]
The Pit
A thief is here looking for some stranger to rob.
Exits: South Down.
* C Mana:Hot>
[south]
[south]
Tunnel
Exits: North South.
* C Mana:Hot>
[south]
The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C Mana:Hot>
[south]
[cast 'li' *Elf*]
A Tunnel
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North South.
Lurken begins some strange incantations...
* C Mana:Hot>Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C Mana:Hot>Nobody here by that name.
* C Mana:Hot>
[north]
[cast 'li' *Elf*]
A Tunnel
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North South.
* C Mana:Hot>
You start to concentrate...
Salas begins some strange incantations...
Lurken begins some strange incantations...
Your victim has disappeared!
*Blyn the Silvan Elf* leaves north.
*Zeddicus the Dwarf* leaves north.
* C Mana:Hot>
[south]
[cast 'li' *Elf*]
Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C Mana:Hot>
[north]
Nobody here by that name.
* C Mana:Hot>
[cast 'li' *Elf*]
A Tunnel
Exits: North South.
* C Mana:Hot>
[north]
[cast 'li' *Elf*]
Nobody here by that name.
* C Mana:Hot>The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C Mana:Hot>Nobody here by that name.
* C Mana:Hot>
[north]
Tunnel
Exits: North South.
* C Mana:Hot>
[north]
The Pit
A thief is here looking for some stranger to rob.
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: South Down.
* C Mana:Hot>
[down]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C Mana:Hot>
[up]
[cast 'li' *Elf*]
The Pit
A thief is here looking for some stranger to rob.
Exits: South Down.
* C Mana:Hot>Nobody here by that name.
* C Mana:Hot>
[south]
Tunnel
Exits: North South.
* C Mana:Hot>
[south]
[hit *Elf*]
The Junction
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
* C Mana:Hot>* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
*Zeddicus the Dwarf* cleaves your right foot hard.
Alas!
You failed to reach him through the melee.
Salas begins some strange incantations...
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
*Blyn the Silvan Elf* leaves west.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
Salas leaves west.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>100
[cha wim 100]
Wimpy set to: 100
*Blyn the Silvan Elf* has arrived from the west.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
[flee]
You flee head over heels.
The West Corridor
Salas is standing here.
Exits: East.
* C HP:Fine Mana:Hot>
Salas leaves east.
* C HP:Fine Mana:Hot>
[east]
[south]
The Junction
An assassin is here looking for fresh blood and shining coins.
*Zeddicus the Dwarf* is here, fighting Lurken.
Lurken is here, fighting *Zeddicus the Dwarf*.
*Blyn the Silvan Elf* is standing here.
Salas is standing here trying to concentrate.
Exits: North East South West.
Lurken utters the words 'lightning bolt'
*Blyn the Silvan Elf* staggers back as the lightning bolt sent by Lurken hits
him.
* C HP:Fine Mana:Hot>A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
The Junction
An assassin is here looking for fresh blood and shining coins.
*Zeddicus the Dwarf* is here, fighting Lurken.
Lurken is here, fighting *Zeddicus the Dwarf*.
*Blyn the Silvan Elf* is here, fighting Lurken.
Exits: North East South West.
*Zeddicus the Dwarf* cleaves Lurken's left leg very hard.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
Salas begins some strange incantations...
You cannot attack and flee at the same time.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
You cannot attack and flee at the same time.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
Lurken panics, and attempts to flee.
Lurken panics, but can't stop fighting to flee.
* C HP:Fine Mana:Hot>
You cannot attack and flee at the same time.
*Blyn the Silvan Elf* utters the word 'fireball'
*Blyn the Silvan Elf* throws a fireball at Lurken, completely enveloping him
in flames.
Salas utters the words 'lightning bolt'
*Blyn the Silvan Elf* staggers back as the lightning bolt sent by Salas hits
him.
An Assassin leaves west.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
You start to concentrate...
Salas begins some strange incantations...
*Blyn the Silvan Elf* begins some strange incantations...
Lurken panics, and attempts to flee.
Lurken panics, but can't stop fighting to flee.
Lurken panics, and attempts to flee.
Lurken leaves west.
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves south.
* C HP:Fine Mana:Hot>
[south]
A Tunnel
*Blyn the Silvan Elf* is standing here.
Exits: North South.
* C HP:Fine Mana:Hot>
[cast 'bu' *Elf*]
Salas begins some strange incantations...
*Blyn the Silvan Elf* leaves south.
Nobody here by that name.
* C HP:Fine Mana:Hot>
[south]
[cast 'bu' *Elf*]
Entrance of the Sewer
The corpse of a bandit is lying here.
*Blyn the Silvan Elf* is standing here.
Exits: North Up.
* C HP:Fine Mana:Hot>Salas begins some strange incantations...
You start to concentrate...
Salas utters the words 'burning hands'
Salas burns *Blyn the Silvan Elf*.
Alas! There was no clear line of sight to him!
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot>
[cast 'bu' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
[cast 'bu' *Elf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
[cast 'bu' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
[north]
[cast 'bu' *Elf*]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>The Pit
A thief is here looking for some stranger to rob.
Exits: South Down.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>
[down]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
The Pit
A thief is here looking for some stranger to rob.
Exits: South Down.
* C HP:Fine Mana:Hot>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>
[west]
The West Corridor
An assassin is here looking for fresh blood and shining coins.
Exits: East.
* C HP:Fine Mana:Hot>
[east]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>
[east]
The Corridor
Exits: North East West.
* C HP:Fine Mana:Hot>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Hot>
[down]
The Cave
Exits: West Up.
* C HP:Fine Mana:Hot>
[west]
A Passage
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
Lurken is standing here.
Exits: North West.
* C HP:Fine Mana:Hot>
[north]
A bandit leaves west.
* C HP:Fine Mana:Hot>Down the Pit
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C HP:Fine Mana:Hot>
[south]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
*Zeddicus the Dwarf* is standing here.
Exits: North West.
* C HP:Fine Mana:Hot>
[west]
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is here, fighting a bandit.
A thief is here looking for some stranger to rob.
A bandit is here, fighting *Blyn the Silvan Elf*.
Exits: North East South West.
A thief tries to pierce *Blyn the Silvan Elf*, but he parries successfully.
* C HP:Fine Mana:Hot>
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot>
[cast 'bu' *Elf*]
You start to concentrate...
*Blyn the Silvan Elf* utters the words 'cure serious'
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves east.
* C HP:Fine Mana:Hot>
Lurken leaves east.
* C HP:Fine Mana:Hot>o black s
[open black s]
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>
[east]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Lurken is standing here.
Exits: North West.
* C HP:Fine Mana:Hot>
[north]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Hot>
[south]
Tunnel
A thief is here looking for some stranger to rob.
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North South.
*Blyn the Silvan Elf* leaves south.
*Zeddicus the Dwarf* leaves south.
* C HP:Fine Mana:Hot>
[south]
The Junction
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
*Blyn the Silvan Elf* leaves west.
*Zeddicus the Dwarf* leaves west.
* C HP:Fine Mana:Hot>
[south]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>
[west]
The West Corridor
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: East.
* C HP:Fine Mana:Hot>
[hit *Elf*]
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Hurt>
You lightly slash *Blyn the Silvan Elf*'s head and tickle it.
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Hurt>
*Blyn the Silvan Elf* swiftly dodges Salas' attempt to slash him.
* C HP:Fine Mana:Hot *Blyn the Silvan Elf*:Hurt>
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves east.
* C HP:Fine Mana:Hot>
[east]
The Junction
Exits: North East South West.
You suddenly notice a thief.
* C HP:Fine Mana:Hot>
[east]
The Corridor
Exits: North East West.
* C HP:Fine Mana:Hot>
[west]
The Junction
A thief is here looking for some stranger to rob.
Exits: North East South West.
* C HP:Fine Mana:Hot>tre
[track *elf*]
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Elf* leading \/ \/ SOUTH \/ \/.
(done less than 1 hour ago).
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* has arrived from the west.
* C HP:Fine Mana:Hot>
[south]
*Zeddicus the Dwarf* strongly cleaves your left foot and tickles it.
No way!
You are fighting for your life!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Blyn the Silvan Elf* has arrived from the south.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
[flee]
*Blyn the Silvan Elf* leaves east.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
You stop tracking your victim.
You flee head over heels.
The Corridor
*Blyn the Silvan Elf* is standing here.
Exits: North East West.
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot>
Salas has arrived from the west.
* C HP:Fine Mana:Hot>
Lurken has arrived from the west.
* C HP:Fine Mana:Hot>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
*Blyn the Silvan Elf* is standing here.
Exits: North Down.
* C HP:Fine Mana:Hot>
Lurken begins some strange incantations...
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* has arrived from the north.
* C HP:Fine Mana:Hot>
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot>
Salas begins some strange incantations...
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* leaves down.
* C HP:Fine Mana:Hot>
[hit *Elf*]
They aren't here.
* C HP:Fine Mana:Hot>
[down]
The Cave
Exits: West Up.
* C HP:Fine Mana:Hot>
[hit *Elf*]
They aren't here.
* C HP:Fine Mana:Hot>
[west]
A Passage
The corpse of a bandit is lying here.
*Blyn the Silvan Elf* is standing here.
Exits: North West.
*Blyn the Silvan Elf* leaves west.
You suddenly notice an Assassin.
* C HP:Fine Mana:Hot>
[west]
[cast 'li' *Elf*]
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
*Blyn the Silvan Elf* is standing here.
Exits: North East South West.
Salas begins some strange incantations...
A bandit tries to pierce *Blyn the Silvan Elf*, but he parries successfully.
* C HP:Fine Mana:Hot>
You start to concentrate...
Lurken begins some strange incantations...
[cast 'li' *Elf*]
*Blyn the Silvan Elf* panics, and attempts to flee.
Salas begins some strange incantations...
*Blyn the Silvan Elf* panics, and attempts to flee.
Salas utters the words 'burning hands'
Salas burns *Blyn the Silvan Elf*.
*Blyn the Silvan Elf* panics, and attempts to flee.
Lurken utters the words 'lightning bolt'
*Blyn the Silvan Elf* staggers back as the lightning bolt sent by Lurken hits
him.
Ok.
The lightning bolt hits *Blyn the Silvan Elf* with full impact.
* C HP:Fine Mana:Hot>Lurken begins some strange incantations...
You start to concentrate...
[cast 'li' *Elf*]
*Blyn the Silvan Elf* panics, and attempts to flee.
[east]
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves east.
Nobody here by that name.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
*Blyn the Silvan Elf* has arrived from the east.
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>
[west]
[cast 'li' *Elf*]
[east]
[cast 'li' *Elf*]
*Blyn the Silvan Elf* has arrived from the west.
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
[cast 'li' *Elf*]
Down the Pit
*Blyn the Silvan Elf* is standing here.
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
*Blyn the Silvan Elf* swiftly dodges Salas' attempt to slash him.
You start to concentrate...
You suddenly notice an Assassin.
Lurken begins some strange incantations...
[cast 'li' *Elf*]
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves up.
* C HP:Fine Mana:Hot>The Pit
*Blyn the Silvan Elf* is standing here.
Exits: South Down.
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves south.
* C HP:Fine Mana:Hot>*Zeddicus the Dwarf* has arrived from the south.
Nobody here by that name.
* C HP:Fine Mana:Hot>
[south]
[cast 'li' *Elf*]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
[cast 'li' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot>
[south]
[south]
Nobody here by that name.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>Entrance of the Sewer
The corpse of a bandit is lying here.
*Blyn the Silvan Elf* is standing here.
Exits: North Up.
* C HP:Fine Mana:Hot>*Blyn the Silvan Elf* leaves north.
Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
[cast 'li' *Elf*]
[north]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>The Junction
Exits: North East South West.
*Zeddicus the Dwarf* has arrived from the north.
* C HP:Fine Mana:Hot>
[west]
Nobody here by that name.
*Zeddicus the Dwarf* strongly cleaves your right foot.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>No way!
You are fighting for
your life!
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Healthy>
[flee]
You flee head over heels.
The Corridor
Exits: North East West.
* C HP:Fine Mana:Hot Move:Tired>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Hot Move:Tired>
[north]
The Kitchen
Exits: East South.
* C HP:Fine Mana:Hot Move:Tired>
[east]
Sleeping Room
Exits: West.
* C HP:Fine Mana:Hot Move:Tired>
[west]
The Kitchen
Exits: East South.
* C HP:Fine Mana:Hot Move:Tired>
[south]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Hot Move:Tired>
[down]
The Cave
Lurken is standing here.
Exits: West Up.
Lurken leaves west.
* C HP:Fine Mana:Hot Move:Tired>
[west]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is standing here trying to concentrate.
Lurken is standing here.
Exits: North West.
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot Move:Tired>
[cast 'li' *Elf*]
You start to concentrate...
*Blyn the Silvan Elf* utters the word 'armour'
Your victim has disappeared!
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot Move:Tired>
Lurken swiftly dodges an Assassin's attempt to pierce him.
* C HP:Fine Mana:Hot Move:Tired>
[east]
Alas, you cannot go that way...
* C HP:Fine Mana:Hot Move:Tired>
Lurken panics, and attempts to flee.
* C HP:Fine Mana:Hot Move:Tired>
[west]
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot Move:Tired>
Lurken has arrived from the east.
* C HP:Fine Mana:Hot Move:Tired>c red
[close red]
It's already closed!
* C HP:Fine Mana:Hot Move:Tired>
A bandit tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Hot Move:Tired a bandit:Healthy>
You slash a bandit's body.
* C HP:Fine Mana:Hot Move:Tired a bandit:Fine>f
[flee]
Lurken panics, and attempts to flee.
Lurken leaves east.
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Hot Move:Tired a bandit:Fine>
[flee]
You flee head over heels.
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Lurken is standing here.
Exits: North West.
* C HP:Fine Mana:Hot Move:Tired>
[flee]
You flee head over heels.
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot Move:Tired>
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Hot Move:Tired>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot Move:Tired>
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Hot Move:Tired>
[south]
[south]
[cast 'li' *Elf*]
A Tunnel
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North South.
*Blyn the Silvan Elf* leaves north.
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Hot Move:Tired>Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C HP:Fine Mana:Hot Move:Tired>Nobody here by that name.
* C HP:Fine Mana:Hot Move:Tired>
[north]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot Move:Tired>
[north]
The Junction
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
*Zeddicus the Dwarf* strongly cleaves your body.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
[west]
No way!
You are fighting for your life!
*Blyn the Silvan Elf* leaves south.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
*Blyn the Silvan Elf* has arrived from the south.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
*Blyn the Silvan Elf* tries to hit you, but your parry is successful.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
[cast 'fi' *Elf*]
You quickly recall your stored spell...
[flee]
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
You flee head over he
els.
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot Move:Tired>
[north]
The Junction
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
*Blyn the Silvan Elf* has arrived from the north.
* C HP:Fine Mana:Hot Move:Tired>
*Zeddicus the Dwarf* quickly approaches, trying to cleave you.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* strongly cleaves your right leg.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
You slash *Zeddicus the Dwarf*'s right arm and tickle it.
* C HP:Fine Mana:Hot Move:Tired *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
The Corridor
Exits: North East West.
* C HP:Fine Mana:Hot Move:Tired>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Hot Move:Tired>
[down]
The Cave
Exits: West Up.
* C HP:Fine Mana:Hot Move:Slow>gr
Your group consists of:
Lurken (Head of group)
Labero
Salas
* C HP:Fine Mana:Hot Move:Tired>bob
[cast 'breath']
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* C HP:Fine Mana:Warm>sfb
[cast 'store' fireball]
You start to concentrate...
* C HP:Fine Mana:Warm>
[west]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
* C HP:Fine Mana:Warm>
[north]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Warm>
[south]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
* C HP:Fine Mana:Warm>
[west]
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Lurken is standing here (Shrouded).
Exits: North East South West.
* C HP:Fine Mana:Warm>
[north]
The red seems to be closed.
A bandit leaves east.
* C HP:Fine Mana:Warm>o red n
[open red n]
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>o black s
[open black s]
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>score
121/164 hit, 58/127 mana, and 103/104 moves.
* C HP:Fine Mana:Hot>l
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Lurken is standing here (Shrouded).
* C HP:Fine Mana:Hot>
Target set to: *Elf*
* C HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Salas - Tunnel
Lurken - The Intersection
Labero - The Intersection
* C HP:Fine Mana:Hot>
[east]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: North West.
* C HP:Fine Mana:Hot>
[north]
Down the Pit
An assassin is here looking for fresh blood and shining coins.
Exits: South Up.
* C HP:Fine Mana:Hot>
[up]
The Pit
Exits: South Down.
* C HP:Fine Mana:Hot>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
The Junction
Salas is standing here.
Exits: North East South West.
* C HP:Fine Mana:Hot>smi
You smile viciously.
* C HP:Fine Mana:Hot>l
The Junction
Salas is standing here.
Lurken is standing here (Shrouded).
* C HP:Fine Mana:Hot>
Salas says : n
* C HP:Fine Mana:Hot>sc
122/164 hit, 61/127 mana, and 101/104 moves.
* C HP:Fine Mana:Hot>
*Blyn the Silvan Elf* has arrived from the north.
*Zeddicus the Dwarf* has arrived from the north.
* C HP:Fine Mana:Hot>l
The Junction
Salas is standing here.
Lurken is standing here (Shrouded).
*Blyn the Silvan Elf* is standing here.
*Zeddicus the Dwarf* is standing here.
* C HP:Fine Mana:Hot>
Salas says : e dem
* C HP:Fine Mana:Hot>
[cast 'fi' *Elf*]
*Zeddicus the Dwarf* cleaves Salas' left foot extremely hard and shatters it.
Lurken begins some strange incantations...
<--- This is looking bad...
* C HP:Fine Mana:Hot>
You start to concentrate...
Salas begins some strange incantations...
[cast 'fi' *Elf*]
Lurken utters the words 'lightning bolt'
*Blyn the Silvan Elf* staggers back as the lightning bolt sent by Lurken hits
him.
Salas utters the words 'burning hands'
Salas burns *Blyn the Silvan Elf*.
Salas panics, and attempts to flee.
Salas leaves east.
Salas has arrived from the east.
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves east.
* C HP:Fine Mana:Hot>
You swiftly dodge *Zeddicus the Dwarf*'s attempt to cleave you.
Nobody here by that name.
*Blyn the Silvan Elf* has arrived from the east.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
[flee]
You flee head over heels.
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
Entrance of the Sewer
The corpse of a bandit is lying here.
Exits: North Up.
* C HP:Fine Mana:Hot>
[cast 'li' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
A Tunnel
Lurken is standing here.
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
The Junction
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
* C HP:Fine Mana:Hot>
[cast q 'li' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
The Pit
Salas is standing here.
Exits: South Down.
* C HP:Fine Mana:Hot>
[down]
Down the Pit
Exits: South Up.
* C HP:Fine Mana:Hot>
[south]
A Passage
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: North West.
* C HP:Fine Mana:Hot>
[west]
[cast q 'li' *Elf*]
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
*Blyn the Silvan Elf* is standing here.
Exits: North East South West.
*Blyn the Silvan Elf* begins some strange incantations...
* C HP:Fine Mana:Hot>
You start to concentrate...
Lurken tries to pierce *Blyn the Silvan Elf*, but he parries successfully.
Salas begins some strange incantations...
[cast q 'li' *Elf*]
Ok.
The lightning bolt hits *Blyn the Silvan Elf* with full impact.
* C HP:Fine Mana:Warm>
You start to concentrate...
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves east.
* C HP:Fine Mana:Warm>
[east]
[cast q 'li' *Elf*]
A Passage
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
*Blyn the Silvan Elf* is standing here.
Exits: North West.
* C HP:Fine Mana:Warm>
[north]
[cast q 'li' *Elf*]
Lurken approaches *Blyn the Silvan Elf*, trying to pierce him.
Salas begins some strange incantations...
You start to concentrate...
Salas utters the words 'burning hands'
Salas burns *Blyn the Silvan Elf*.
*Zeddicus the Dwarf* has arrived from the north.
*Blyn the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Blyn the Silvan Elf* leaves north.
* C HP:Fine Mana:Warm>Down the Pit
An assassin is here looking for fresh blood and shining coins.
*Blyn the Silvan Elf* is standing here.
Exits: South Up.
*Blyn the Silvan Elf* panics, and attempts to flee.
*Blyn the Silvan Elf* leaves up.
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>
[up]
[cast q 'li' *Elf*]
The Pit
Exits: South Down.
* C HP:Fine Mana:Warm>
[south]
[south]
Nobody here by that name.
* C HP:Fine Mana:Warm>
[south]
Tunnel
Exits: North South.
* C HP:Fine Mana:Warm>
[cast q 'li' *Elf*]
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Warm>A Tunnel
Exits: North South.
* C HP:Fine Mana:Warm>
[south]
[cast q 'li' *Elf*]
Nobody here by that name.
* C HP:Fine Mana:Warm>Entrance of the Sewer
The corpse of a bandit is lying here.
*Blyn the Silvan Elf* is standing here trying to concentrate.
Exits: North Up.
* C HP:Fine Mana:Warm>Lurken fails to pierce *Blyn the Silvan Elf*.
Alas, you cannot go that way...
* C HP:Fine Mana:Warm>
You start to concentrate...
[cast q 'li' *Elf*]
Ok.
The lightning bolt hits *Blyn the Silvan Elf* with full impact.
*Blyn the Silvan Elf* is INCAPACITATED and will slowly die, if not aided.
You start to concentrate...
Salas says : k elf
*Zeddicus the Dwarf* has arrived from the north.
* C HP:Fine Mana:Cold>
Salas slashes *Blyn the Silvan Elf*'s left hand extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Blyn the Silvan Elf*'s death cry.
*Blyn the Silvan Elf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Blyn the Silvan Elf*.
<--- OK so the elf is dead.. but now we're 3 lousy BNs with no mana and
no spells up against 1 level 37 fully-equipped dwarf. This should be
any dwarf's wet dream.
* C HP:Fine Mana:Cold>
[hit *Elf*]
*Zeddicus the Dwarf* cleaves your right foot hard.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>As Lurken greedily kneels down
towards the corpse, the icy grasp of a shadow
stops him!
They aren't here.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
You slash *Zeddicus the Dwarf*'s body very hard.
Your victim is shocked by your hit!
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>l
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
Salas is standing here.
Lurken is standing here.
*Zeddicus the Dwarf* is here, fighting YOU.
The shadow of *an Elf* is floating here.
Destiny sings 'Leise rieselt der Schnee, still und starr liegt der See'
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>smi
You smile viciously.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Target set to: *Dwarf*
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
[cast 'fi' *Dwarf*]
You start to concentrate...
Deor tells you 'wuw'
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
[flee]
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* sends you sprawling with a powerful bash.
[flee]
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Lurken fails to pierce *Zeddicus the Dwarf*.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Salas slashes *Zeddicus the Dwarf*'s right hand and tickles it.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Inactivity timeout postponed...
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Salas slashes *Zeddicus the Dwarf*'s body and tickles it.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
Your head stops stinging.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>PANIC!
You can't quit the fight
!
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>exa corpse
*Zeddicus the Dwarf* cleaves your head.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>corpse (here) :
a fortune in gold
a stone
a sable pouch
a sable pouch
a sable pouch
a broad silver belt
a wolfskin wristband (used)
a keyring with a couple of keys and a set of lock picks
a leather backpack
a fine grey cloak (worn out)
a bejewelled oak staff; it has a soft glowing aura
a fine pair of chain mail sleeves (brand new)
a thin pair of leather gloves (ragged)
a pair of smooth, black boots
a plain pair of pants (used)
a mithril circlet
a fine tunic (used)
a necklace
a pale blue stone
a diamond ring
a copper ring
a gem-inlaid knife (brand new)
a fragrant-smelling bag
a lembas wafer
a lembas wafer
a coach ticket
a large metal wall shield (brand new)
a bejewelled oak staff; it has a soft glowing aura
a black runed dagger (brand new)
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
[cast 'fi' *Dwarf*]
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
* C HP:Hurt Mana:Cold *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves north.
* C HP:Hurt Mana:Cold>
*Zeddicus the Dwarf* has arrived from the north.
* C HP:Hurt Mana:Cold>
[north]
A Tunnel
Exits: North South.
* C HP:Hurt Mana:Cold>
[north]
The Junction
Exits: North East South West.
You suddenly notice an Assassin.
* C HP:Hurt Mana:Cold>
[east]
The Corridor
Exits: North East West.
* C HP:Hurt Mana:Cold>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Hurt Mana:Cold>
[north]
The Kitchen
Exits: East South.
* C HP:Hurt Mana:Cold>cd
[close door]
Ok.
* C HP:Hurt Mana:Cold>smi
l
You smile viciously.
* C HP:Hurt Mana:Cold>The Kitchen
Salas is standing here.
Lurken is standing here.
* C HP:Hurt Mana:Cold>'ok hur mår vi
Ok.
<-- "ok how are we"
* C HP:Hurt Mana:Cold>score
Salas says : wounded icy slow
104/164 hit, 31/127 mana, and 94/104 moves.
* C HP:Hurt Mana:Cold>'status?
Ok.
* C HP:Hurt Mana:Cold>pd
[pick door]
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.
* C HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is standing here.
Lurken is standing here.
* C HP:Hurt Mana:Warm>
Lurken sits down and rests.
* C HP:Hurt Mana:Warm>score
105/164 hit, 34/127 mana, and 97/104 moves.
* C HP:Hurt Mana:Warm>'ok
Salas lies down and falls asleep.
Ok.
* C HP:Hurt Mana:Warm>score
105/164 hit, 34/127 mana, and 98/104 moves.
* C HP:Hurt Mana:Warm>wl
[weather local]
You have no feeling about the weather.
The temperature here is hot.
* C HP:Hurt Mana:Warm>whoi blyn
Blyn the wanderer is an Elf.
* C HP:Hurt Mana:Warm>vie warl
*** Warlords hall of fame ***
Armies of the West
1 Zaber the Half-Elven Rider.
2 Fingéror the Sindarin Wizard.
3 Muck the Noldorin Wizard.
4 Elestir the Silvan Ranger.
5 Galádon the Sindarin Warlock.
6 Tindomerel the Noldorin Witch.
7 Ginlon the Noldorin Chieftain.
8 Reivax the Noldorin Rider.
9 Náin the Dwarven Veteran.
10 Tempest the Dúnadan Battlemistress.
Forces of the Dark Lord
1 Snotty the Orkish Fighter.
2 Macros the Black Númenórean Rider.
3 Vridush the Orkish Veteran.
4 Dragóth the Orkish Soldier.
5 Labero the Black Númenórean Wizard.
6 Uldrâk the Orkish Weaponsmaster.
7 Grino the Black Númenórean Warlock.
8 Girando the Black Númenórean Wizard.
9 Tairach the Orkish Battlemaster.
10 Norsu the Orkish Battlemaster.
* C HP:Hurt Mana:Warm>t deor i love that :)
Ok.
* C HP:Hurt Mana:Warm>score
107/164 hit, 39/127 mana, and 103/104 moves.
* C HP:Hurt Mana:Warm>sc
107/164 hit, 39/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>sc
107/164 hit, 40/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is resting here.
* C HP:Hurt Mana:Warm>
Deor tells you 'sucks to be him :P'
* C HP:Hurt Mana:Warm>
Lurken lies down and falls asleep.
* C HP:Hurt Mana:Warm>
Salas 100k :)
* C HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
[score]
108/164 hit, 43/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>sc
109/164 hit, 44/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>score
109/164 hit, 44/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>stat
OB: 43%, DB: 15%, PB: 62%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- panic
- noquit
- strength
- armour
- shield
- novoid
* C HP:Hurt Mana:Warm>score
109/164 hit, 45/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>
Salas så här ere man ska pressa
* C HP:Hurt Mana:Warm>score
110/164 hit, 47/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>score
110/164 hit, 48/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>score
110/164 hit, 49/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>
Target set to: *Dwarf*
* C HP:Hurt Mana:Warm>sc
111/164 hit, 53/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>score
111/164 hit, 53/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>stat
OB: 43%, DB: 15%, PB: 62%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- panic
- noquit
- strength
- armour
- shield
- novoid
* C HP:Hurt Mana:Warm>score
112/164 hit, 54/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>score
112/164 hit, 55/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>score
112/164 hit, 56/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>score
112/164 hit, 56/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Warm>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Warm>sni
You snicker softly.
* C HP:Hurt Mana:Warm>score
113/164 hit, 58/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Hot>score
113/164 hit, 58/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Hot>stat
OB: 43%, DB: 15%, PB: 62%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- panic
- noquit
- strength
- armour
- shield
- novoid
* C HP:Hurt Mana:Hot>score
113/164 hit, 59/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>trop blyn
Salas wake me when we go
You feel bolder.
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Blyn | |
* C HP:Hurt Mana:Hot>score
114/164 hit, 60/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Hot>score
114/164 hit, 61/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Hurt Mana:Hot>score
114/164 hit, 61/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>stat
OB: 44%, DB: 15%, PB: 63%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- noquit
- strength
- armour
- shield
- novoid
* C HP:Hurt Mana:Hot>score
114/164 hit, 63/127 mana, and 104/104 moves.
* C HP:Hurt Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>
Target set to: *Dwarf*
* C HP:Fine Mana:Hot>sc
115/164 hit, 66/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
115/164 hit, 66/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
116/164 hit, 66/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
116/164 hit, 67/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>
Salas wakes up.
* C HP:Fine Mana:Hot>
Salas rests.
* C HP:Fine Mana:Hot>sc
117/164 hit, 71/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>'hp mana?
Ok.
* C HP:Fine Mana:Hot>
Saving Labero.
* C HP:Fine Mana:Hot>sc
117/164 hit, 72/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
117/164 hit, 72/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
118/164 hit, 73/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>exa salas
You see nothing special about him.
Salas is an adult male Black Númenórean.
Salas the Black Númenórean has several bruises.
Salas the Black Númenórean is using:
<wielded> a scimitar (dented)
<worn as shield> a metal wall shield (used)
<worn on head> a grey hood (used)
<worn on body> a grey shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (used)
<worn on feet> a pair of high boots (used)
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a hooded brass lantern
* C HP:Fine Mana:Hot>score
118/164 hit, 74/127 mana, and 104/104 moves.
Salas says : 65/117 hit, 56/119 mana, and 90/114 moves.
* C HP:Fine Mana:Hot>chuc
You chuckle politely.
* C HP:Fine Mana:Hot>score
118/164 hit, 75/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
118/164 hit, 76/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>'dra 1 cure
Ok.
* C HP:Fine Mana:Hot>score
119/164 hit, 78/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
119/164 hit, 78/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
119/164 hit, 79/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>
Salas says : på dig?
* C HP:Fine Mana:Hot>r
You are already resting.
* C HP:Fine Mana:Hot>
Salas stops resting, and clambers on his feet.
* C HP:Fine Mana:Hot>'nej på dig
Ok.
* C HP:Fine Mana:Hot>sc
120/164 hit, 80/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>poke salas
You poke him in the ribs.
* C HP:Fine Mana:Hot>socre
Arglebargle, glop-glyf!?!
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is standing here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
Salas begins some strange incantations...
120/164 hit, 82/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
120/164 hit, 83/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
120/164 hit, 83/127 mana, and 104/104 moves.
Salas utters the words 'cure serious'
* C HP:Fine Mana:Hot>
Salas sits down and rests.
* C HP:Fine Mana:Hot>'har du bolt va?
Ok.
* C HP:Fine Mana:Hot>score
121/164 hit, 84/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>'för ok mana?
Ok.
Salas nods solemnly.
* C HP:Fine Mana:Hot>sc
121/164 hit, 86/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
121/164 hit, 86/127 mana, and 104/104 moves.
Salas says : jaja
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
121/164 hit, 87/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
121/164 hit, 87/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>
Salas says : 11 mana boltar
* C HP:Fine Mana:Hot>sc
122/164 hit, 90/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
122/164 hit, 91/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is resting here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>
Salas lies down and falls asleep.
* C HP:Fine Mana:Hot>score
123/164 hit, 92/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
123/164 hit, 93/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
123/164 hit, 93/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>score
123/164 hit, 94/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>stat
OB: 44%, DB: 15%, PB: 63%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- noquit
- strength
- armour
- shield
- novoid
* C HP:Fine Mana:Hot>score
124/164 hit, 95/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
124/164 hit, 95/127 mana, and 104/104 moves.
Salas Lightning bolt Excellent Hard Mage 11, Very short
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>score
124/164 hit, 96/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 96/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 97/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 97/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 97/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 97/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
124/164 hit, 98/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 98/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 99/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 99/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 99/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 99/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 100/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 100/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 100/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 100/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 100/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
125/164 hit, 101/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
score
125/164 hit, 101/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>125/164 hit, 101/127 mana, and 104/104 moves.
Salas wakes up.
* C HP:Fine Mana:Burning>
Salas clambers on his feet.
* C HP:Fine Mana:Burning>score
125/164 hit, 101/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
126/164 hit, 102/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
126/164 hit, 102/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
126/164 hit, 102/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is standing here.
Lurken is sleeping here.
* C HP:Fine Mana:Burning>chuc
You chuckle politely.
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is standing here.
Lurken is sleeping here.
* C HP:Fine Mana:Burning>'han testa bara
Ok.
* C HP:Fine Mana:Burning>score
126/164 hit, 105/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>
Salas says : lurken beepade mig!
* C HP:Fine Mana:Burning>stare
You stare at the sky.
* C HP:Fine Mana:Burning>
Salas lies down and falls asleep.
* C HP:Fine Mana:Burning>sc
127/164 hit, 106/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Burning>score
127/164 hit, 106/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
127/164 hit, 107/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Burning>score
127/164 hit, 108/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
127/164 hit, 108/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
127/164 hit, 108/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>score
127/164 hit, 109/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>scroe
Arglebargle, glop-glyf!?!
* C HP:Fine Mana:Burning>stat
OB: 44%, DB: 15%, PB: 63%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 374,323 xp, 0 tp. Gold: 91. Alert: normal.
Affected by:
- noquit
- strength
- armour
- shield
- novoid
* C HP:Fine Mana:Burning>st
You stop resting, and stand up.
* C HP:Fine Mana:Burning>ccs
[cast 'cure serious' ]
You start to concentrate...
score
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Fine Mana:Hot>159/164 hit, 95/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>r
You sit down and rest your tired bones.
* C HP:Fine Mana:Hot>score
159/164 hit, 95/127 mana, and 104/104 moves.
* C HP:Fine Mana:Hot>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Hot>scoer
Arglebargle, glop-glyf!?!
* C HP:Fine Mana:Burning>score
159/164 hit, 96/127 mana, and 104/104 moves.
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is sleeping here.
Lurken is sleeping here.
* C HP:Fine Mana:Burning>
Lurken wakes up.
* C HP:Fine Mana:Burning>score
159/164 hit, 97/127 mana, and 104/104 moves.
Lurken clambers on his feet.
* C HP:Fine Mana:Burning>st
l
You stop resting, and stand up.
* C HP:Fine Mana:Burning>Lurken begins some strange incantations...
The Kitchen
Salas is sleeping here.
Lurken is standing here trying to concentrate.
* C HP:Fine Mana:Burning>wak salas
You wake him up.
* C HP:Fine Mana:Burning>'let's go
Ok.
Lurken utters the word 'armour'
* C HP:Fine Mana:Burning>l
The Kitchen
Salas is sitting here.
Lurken is standing here.
Salas clambers on his feet.
* C HP:Fine Mana:Burning>st
You are already standing.
* C HP:Fine Mana:Burning>pd
[pick door]
Using your lockpicks, you try to pick the lock...
od
[open door ]
s
[south]
Target set to: *Dwarf*
The lock finally yields to your skill.
* C HP:Fine Mana:Burning>
Ok.
* C HP:Fine Mana:Burning>The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Burning>
[down]
The Cave
Exits: West Up.
* C HP:Fine Mana:Burning>
[west]
A Passage
The corpse of a bandit is lying here.
Exits: North West.
* C HP:Fine Mana:Burning>
[up]
Alas, you cannot go that way...
* C HP:Fine Mana:Burning>
[north]
Down the Pit
A vicious little bandit advances towards you.
Exits: South Up.
* C HP:Fine Mana:Burning>
[up]
The Pit
Exits: South Down.
You suddenly notice a thief.
You suddenly notice an Assassin.
You suddenly notice a thief.
* C HP:Fine Mana:Burning>
[south]
Tunnel
Exits: North South.
You suddenly notice an Assassin.
* C HP:Fine Mana:Burning>
[south]
The Junction
Exits: North East South West.
* C HP:Fine Mana:Burning>
[south]
[south]
[cast 'fi' *Dwarf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
*Zeddicus the Dwarf* is standing here.
Exits: North Up.
<-- Hello! Too bad you didn't jump us when we were low on hp and mana!
* C HP:Fine Mana:Burning>
You start to concentrate...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Burning>
*Zeddicus the Dwarf* has arrived from the north.
Lurken begins some strange incantations...
* C HP:Fine Mana:Burning>
*Zeddicus the Dwarf* cleaves your body hard.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Healthy>
Salas begins some strange incantations...
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Healthy>
[cast 'fi' *Dwarf*]
You start to concentrate...
Lurken utters the words 'lightning bolt'
Lurken begins some strange incantations...
Salas begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Burning>
[north]
[cast 'fi' *Dwarf*]
*Zeddicus the Dwarf* has arrived from the north.
A Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>Nobody here by that name.
* C HP:Fine Mana:Burning>
[south]
[cast 'fi' *Dwarf*]
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
*Zeddicus the Dwarf* is standing here.
Exits: North Up.
* C HP:Fine Mana:Burning>
You start to concentrate...
Salas begins some strange incantations...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Burning>
[north]
[hit *Dwarf*]
You begin to feel thirsty.
* C HP:Fine Mana:Burning>*Zeddicus the Dwarf* has arrived from the north.
Lurken begins some strange incantations...
A Tunnel
Exits: North South.
* C HP:Fine Mana:Burning>They aren't here.
* C HP:Fine Mana:Burning>
[south]
[cast 'fi' *Dwarf*]
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
*Zeddicus the Dwarf* is standing here.
Exits: North Up.
* C HP:Fine Mana:Burning>*Zeddicus the Dwarf* leaves north.
Nobody here by that name.
* C HP:Fine Mana:Burning>
[north]
[cast 'fi' *Dwarf*]
A Tunnel
*Zeddicus the Dwarf* is standing here.
Exits: North South.
*Zeddicus the Dwarf* cleaves your right foot and tickles it.
* C HP:Fine Mana:Burning *Zeddicus the Dwarf*:Fine>
You start to concentrate...
Lurken begins some strange incantations...
Lurken begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Burning>sfb
[cast 'store' fireball]
You start to concentrate...
*Zeddicus the Dwarf* has arrived from the north.
Salas begins some strange incantations...
*Zeddicus the Dwarf* leaves south.
You stored it.
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Fine Mana:Hot>
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot>
[south]
*Zeddicus the Dwarf* leaves north.
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
Exits: North Up.
* C HP:Fine Mana:Hot>
[north]
[cast 'li' *Dwarf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>Nobody here by that name.
* C HP:Fine Mana:Hot>
[north]
[cast 'li' *Dwarf*]
The Junction
An assassin is here looking for fresh blood and shining coins.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
* C HP:Fine Mana:Hot>
You start to concentrate...
Salas begins some strange incantations...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Fine Mana:Hot>
[south]
[hit *Dwarf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[south]
[hit *Dwarf*]
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
*Zeddicus the Dwarf* is standing here.
Exits: North Up.
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[north]
[hit *Dwarf*]
A Tunnel
*Zeddicus the Dwarf* is standing here.
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
You slash *Zeddicus the Dwarf*'s left foot and tickle it.
[hit *Dwarf*]
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* has arrived from the north.
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot>The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[south]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[hit *Dwarf*]
They aren't here.
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Fine Mana:Hot>
[south]
[hit *Dwarf*]
Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
Exits: North Up.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[north]
[hit *Dwarf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[north]
[hit *Dwarf*]
The Junction
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[west]
The West Corridor
Exits: East.
* C HP:Fine Mana:Hot>
[east]
The Junction
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
Salas begins some strange incantations...
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* leaves south.
* C HP:Fine Mana:Hot>
[hit *Dwarf*]
They aren't here.
* C HP:Fine Mana:Hot>
[south]
[hit *Dwarf*]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[south]
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* has arrived from the south.
*Zeddicus the Dwarf* swiftly dodges your attempt to slash him.
[hit *Dwarf*]
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* strongly cleaves your left leg.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
Salas begins some strange incantations...
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves north.
* C HP:Fine Mana:Hot>Entrance of the Sewer
The corpse of *an Elf* is lying here.
The corpse of a bandit is lying here.
The shadow of *an Elf* is floating here.
Exits: North Up.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>otr
[open trap]
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>pon
You ponder life, the universe, and everything.
* C HP:Fine Mana:Hot>
[north]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>
[north]
The Junction
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* C HP:Fine Mana:Hot>
An Assassin leaves south.
* C HP:Fine Mana:Hot>
[north]
Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
*Zeddicus the Dwarf* is standing here.
Exits: North South.
* C HP:Fine Mana:Hot>
[cast 'li' *Dwarf*]
Lurken begins some strange incantations...
You start to concentrate...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Fine Mana:Hot>
[south]
[hit *Dwarf*]
The Junction
A thief is here looking for some stranger to rob.
*Zeddicus the Dwarf* is standing here.
Exits: North East South West.
* C HP:Fine Mana:Hot>* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
You try to slash *Zeddicus the Dwarf*, but he parries successfully.
*Zeddicus the Dwarf* gets a forest green cloak from a leather backpack.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
Salas begins some strange incantations...
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* puts a forest green cloak in a leather backpack.
*Zeddicus the Dwarf* cleaves your right leg hard.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves east.
* C HP:Fine Mana:Hot>
[east]
[hit *Dwarf*]
The Corridor
A thief is here looking for some stranger to rob.
Exits: North East West.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
[north]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
Exits: North Down.
* C HP:Fine Mana:Hot>
[hit *Dwarf*]
They aren't here.
* C HP:Fine Mana:Hot>
[west]
Alas, you cannot go that way...
* C HP:Fine Mana:Hot>
[north]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Fine Mana:Hot>
*Zeddicus the Dwarf* leaves south.
* C HP:Fine Mana:Hot>s
[south]
The Guarding Room
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large warhorse is standing here, clad in mail.
*Zeddicus the Dwarf* is standing here.
Exits: North Down.
* C HP:Fine Mana:Hot>
Salas begins some strange incantations...
* C HP:Fine Mana:Hot>
Lurken begins some strange incantations...
* C HP:Fine Mana:Hot>
[hit *Dwarf*]
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
You try to slash *Zeddicus the Dwarf*, but he parries successfully.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* panics, and attempts to flee.
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
Salas utters the words 'lightning bolt'
* C HP:Fine Mana:Hot *Zeddicus the Dwarf*:Fine>
You feel less protected.
*Zeddicus the Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Fine>
Lurken utters the words 'lightning bolt'
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Fine>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves north.
<--- Muhahahah!
* C HP:Hurt Mana:Hot>
[north]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Hurt Mana:Hot>cd
[close door]
Ok.
* C HP:Hurt Mana:Hot>
Lurken begins some strange incantations...
* C HP:Hurt Mana:Hot>
Salas begins some strange incantations...
* C HP:Hurt Mana:Hot>pd
[pick door]
Using your lockpicks, you try to enable the lock...
Lurken utters the words 'lightning bolt'
*Zeddicus the Dwarf* staggers back as the lightning bolt sent by Lurken hits
him.
Salas utters the words 'lightning bolt'
*Zeddicus the Dwarf* staggers back as the lightning bolt sent by Salas hits
him.
Salas begins some strange incantations...
*Zeddicus the Dwarf* cleaves Lurken's left arm very hard.
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves east.
You manage to enable the lock.
<--- Ooooh yes!
* C HP:Hurt Mana:Hot>
*Zeddicus the Dwarf* has arrived from the east.
* C HP:Hurt Mana:Hot>
Lurken begins some strange incantations...
* C HP:Hurt Mana:Hot>
[cast 'li' *Dwarf*]
You start to concentrate...
Salas begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Hurt Mana:Hot>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: West.
* C HP:Hurt Mana:Hot>
Salas begins some strange incantations...
* C HP:Hurt Mana:Hot>
Lurken begins some strange incantations...
* C HP:Hurt Mana:Hot>
*Zeddicus the Dwarf* cleaves your body very hard.
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Hurt>owo
[open wooden]
Ok.
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Hurt>
Salas utters the words 'lightning bolt'
*Zeddicus the Dwarf* staggers back as the lightning bolt sent by Salas hits
him.
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Hurt>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves south.
* C HP:Hurt Mana:Hot>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Hurt Mana:Hot>
[south]
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
Exits: North.
* C HP:Hurt Mana:Hot>cwo
[close wooden]
Ok.
* C HP:Hurt Mana:Hot>owo
[open wooden]
n
[north]
Ok.
* C HP:Hurt Mana:Hot>Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Hurt Mana:Hot>
[west]
The Kitchen
Exits: East South.
* C HP:Hurt Mana:Hot>
[east]
[cast 'li' *Dwarf*]
Sleeping Room
Exits: South West.
* C HP:Hurt Mana:Hot>Nobody here by that name.
* C HP:Hurt Mana:Hot>
[west]
[cast 'li' *Dwarf*]
The Kitchen
Exits: East South.
* C HP:Hurt Mana:Hot>Nobody here by that name.
* C HP:Hurt Mana:Hot>
[south]
The door seems to be closed.
* C HP:Hurt Mana:Hot>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Hurt Mana:Hot>
[cast 'li' *Dwarf*]
Lurken begins some strange incantations...
* C HP:Hurt Mana:Hot>Salas begins some strange incantations...
You are too afraid.
*Zeddicus the Dwarf* leaves south.
* C HP:Hurt Mana:Hot>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Hurt Mana:Hot>cw
[cha wim ]
*Zeddicus the Dwarf* leaves west.
* C HP:Hurt Mana:Hot>
[cast 'li' *Dwarf*]
Wimpy removed.
* C HP:Hurt Mana:Hot>Nobody here by that name.
* C HP:Hurt Mana:Hot>
[west]
[cast 'li' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Hurt Mana:Hot>
You start to concentrate...
Salas begins some strange incantations...
Lurken begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Wounded>
Ok.
The lightning bolt hits *Zeddicus the Dwarf* with full impact.
Salas utters the words 'lightning bolt'
*Zeddicus the Dwarf* staggers back as the lightning bolt sent by Salas hits
him.
* C HP:Hurt Mana:Hot *Zeddicus the Dwarf*:Wounded>
*Zeddicus the Dwarf* cleaves your left arm extremely hard and shatters it.
<-- Silly dwarf not to target me and just kill me in 2 hits.. :-)
* C HP:Wounded Mana:Hot *Zeddicus the Dwarf*:Wounded>
Lurken begins some strange incantations...
* C HP:Wounded Mana:Hot>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Hot>
[east]
[cast 'fi' *Dwarf*]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Hot>
You quickly recall your stored spell...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Hot>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Hot>
Lurken begins some strange incantations...
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Hot>
*Zeddicus the Dwarf* has arrived from the west.
* C HP:Wounded Mana:Hot>
You bleed from open wounds.
You are thirsty.
* C HP:Wounded Mana:Hot>
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Hot>arm
[cast 'armour' ]
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Hot>
You start to concentrate...
*Zeddicus the Dwarf* leaves west.
*Zeddicus the Dwarf* has arrived from the west.
ccw
[cast 'create water' ]
Salas fails to slash *Zeddicus the Dwarf*.
Lurken begins some strange incantations...
*Zeddicus the Dwarf* cleaves Salas' left arm extremely hard and shatters it.
<-- I mean look at this.. he could probably have killed at least me and
Salas if he had taken it a bit cool.
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves west.
A blue transparent wall slowly appears around you.
* C HP:Wounded Mana:Warm>
You start to concentrate...
*Zeddicus the Dwarf* has arrived from the west.
Lurken begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves west.
[cast 'fi' *Dwarf*]
You feel less thirsty.
* C HP:Wounded Mana:Warm>Nobody here by that name.
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* has arrived from the west.
* C HP:Wounded Mana:Warm>
Lurken begins some strange incantations...
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
You start to concentrate...
Lurken begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Warm>
[south]
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
Exits: North.
* C HP:Wounded Mana:Warm>
[north]
Sleeping Room
Exits: South West.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
You start to concentrate...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
[south]
cwo
[close wooden]
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
*Zeddicus the Dwarf* is standing here.
Exits: North.
* C HP:Wounded Mana:Warm>*Zeddicus the Dwarf* leaves north.
Ok.
A spirit tries to hit you, but your parry is successful.
* C HP:Wounded Mana:Warm a spirit:Healthy>
[cast 'fi' *Dwarf*]
Nobody here by that name.
* C HP:Wounded Mana:Warm a spirit:Healthy>
You lightly slash a spirit's body and tickle it.
* C HP:Wounded Mana:Warm a spirit:Fine>owo
[open wooden]
Ok.
Prêz narrates 'Bah. Thrakghash says he cant train me more and I nned to ask
for example Eletro whois 9 levels below me ...'
* C HP:Wounded Mana:Warm a spirit:Fine>f
[flee]
You flee head over heels.
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
Lurken has arrived from the south.
* C HP:Wounded Mana:Warm>
[west]
Lurken begins some strange incantations...
*Zeddicus the Dwarf* leaves south.
The Kitchen
Exits: East South.
* C HP:Wounded Mana:Warm>
[east]
Sleeping Room
Exits: South West.
Salas has arrived from the south.
* C HP:Wounded Mana:Warm>
[south]
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
*Zeddicus the Dwarf* is standing here.
Exits: North.
* C HP:Wounded Mana:Warm>
[north]
Sleeping Room
Exits: South West.
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Warm>
Lurken begins some strange incantations...
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[west]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
[east]
Lurken begins some strange incantations...
Sleeping Room
Exits: South West.
* C HP:Wounded Mana:Warm>
[west]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
Nobody here by that name.
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
*Zeddicus the Dwarf* leaves west.
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>
[east]
[cast 'fi' *Dwarf*]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
[east]
[cast 'fi' *Dwarf*]
You start to concentrate...
Lurken begins some strange incantations...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
You start to concentrate...
Lurken begins some strange incantations...
[south]
cwo
[close wooden]
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
Exits: North.
* C HP:Wounded Mana:Warm>
Ok.
* C HP:Wounded Mana:Warm>owo
[open wooden]
n
[north]
Ok.
* C HP:Wounded Mana:Warm>Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* has arrived from the south.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
Your victim has disappeared!
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>Nobody here by that name.
* C HP:Wounded Mana:Warm>
[east]
[cast 'fi' *Dwarf*]
Sleeping Room
Exits: South West.
* C HP:Wounded Mana:Warm>Nobody here by that name.
* C HP:Wounded Mana:Warm>
[south]
[cast 'fi' *Dwarf*]
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
*Zeddicus the Dwarf* is standing here.
Exits: North.
* C HP:Wounded Mana:Warm>*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves north.
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[north]
Sleeping Room
Exits: South West.
* C HP:Wounded Mana:Warm>
[west]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
[east]
[cast 'fi' *Dwarf*]
*Zeddicus the Dwarf* swiftly dodges Lurken's attempt to pierce him.
*Zeddicus the Dwarf* cleaves Lurken's right leg hard.
*Zeddicus the Dwarf* panics, and attempts to flee.
Salas begins some strange incantations...
Ok.
Your fireball completely envelops *Zeddicus the Dwarf* in flames.
* C HP:Wounded Mana:Warm>Sleeping Room
Exits: South West.
*Zeddicus the Dwarf* has arrived from the west.
* C HP:Wounded Mana:Warm>
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[west]
[east]
The Kitchen
Lurken is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>Sleeping Room
Exits: South West.
*Zeddicus the Dwarf* has arrived from the south.
Lurken tries to pierce *Zeddicus the Dwarf*, but he parries successfully.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
*Zeddicus the Dwarf* cleaves Lurken's right foot very hard.
* C HP:Wounded Mana:Warm>
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves west.
* C HP:Wounded Mana:Warm>
[west]
[cast 'fi' *Dwarf*]
The Kitchen
*Zeddicus the Dwarf* is standing here.
Exits: East South.
* C HP:Wounded Mana:Warm>*Zeddicus the Dwarf* swiftly dodges Lurken's attempt t
o pierce him.
You start to concentrate...
*Zeddicus the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Zeddicus the Dwarf* leaves east.
* C HP:Wounded Mana:Warm>
[east]
Sleeping Room
*Zeddicus the Dwarf* is standing here.
Exits: South West.
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
Nobody here by that name.
* C HP:Wounded Mana:Warm>
[south]
owo
[open wooden]
*Zeddicus the Dwarf* has arrived from the south.
Lurken approaches *Zeddicus the Dwarf*, trying to pierce him.
The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
Exits: North.
* C HP:Wounded Mana:Warm>It's already open!
* C HP:Wounded Mana:Warm>
*Zeddicus the Dwarf* has arrived from the north.
* C HP:Wounded Mana:Warm>owo
[open wooden]
It's already open!
* C HP:Wounded Mana:Warm>n
[north]
Sleeping Room
Lurken is standing here.
Exits: South West.
* C HP:Wounded Mana:Warm>
[south]
*Zeddicus the Dwarf* has arrived from the south.
Lurken approaches *Zeddicus the Dwarf*, trying to pierce him.
Salas begins some strange incantations...
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* leaves south.
* C HP:Wounded Mana:Warm>The Treasure Room
A simple wooden chest is here.
A spirit floats around, making strange magical gestures (Glowing).
*Zeddicus the Dwarf* is standing here.
Exits: North.
* C HP:Wounded Mana:Warm>cwo
[close wooden]
Ok.
* C HP:Wounded Mana:Warm>
Lurken approaches *Zeddicus the Dwarf*, trying to pierce him.
*Zeddicus the Dwarf* panics, and attempts to flee.
* C HP:Wounded Mana:Warm>
Salas begins some strange incantations...
* C HP:Wounded Mana:Warm>
[cast 'fi' *Dwarf*]
You start to concentrate...
*Zeddicus the Dwarf* cleaves Lurken's body very hard.
*Zeddicus the Dwarf* panics, and attempts to flee.
*Zeddicus the Dwarf* panics, but can't stop fighting to flee.
Salas utters the words 'lightning bolt'
*Zeddicus the Dwarf* staggers back as the lightning bolt sent by Salas hits
him.
[cast 'fi' *Dwarf*]
*Zeddicus the Dwarf* panics, and attempts to flee.
Ok.
Your fireball completely envelops *Zeddicus the Dwarf* in flames.
* C HP:Wounded Mana:Cold>*Zeddicus the Dwarf* opens the wooden.
You start to concentrate...
Salas slashes *Zeddicus the Dwarf*'s body and shatters it.
*Zeddicus the Dwarf* is INCAPACITATED and will slowly die, if not aided.
A spirit hits *Zeddicus the Dwarf*'s right leg extremely hard and shatters
it.
*Zeddicus the Dwarf* is MORTALLY WOUNDED and will DIE SOON if not aided.
Lurken pierces *Zeddicus the Dwarf*'s left foot extremely hard and shatters
it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Zeddicus the Dwarf*'s death cry.
*Zeddicus the Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Zeddicus the Dwarf*.