Qiuram runs for his life.
Qiuram was stabbing some people at Fornost, (quite without success), sun rose and this is
what happened.
[*Qiuram the Orc*]
Narrow Track
Exits: *North* *East* *South* *West*.
* S C HP:Fine Move:Weak>south
Narrow Track
Exits: *North* *East*.
* S C HP:Fine Move:Fainting>east
Narrow Track
Exits: *South* *West*.
* S C HP:Fine Move:Fainting>ht
hide th
You attempt to hide yourself.
Ok.
* S C HP:Fine Move:Weak>
You feel bolder.
* S C HP:Fine Move:Slow>
You suddenly notice *Ilmarin the Noldorin Elf*. <- Not the first time he stabs me close bree area.
Suddenly *Ilmarin the Noldorin Elf* stabs you in the back.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Move:Slow *Ilmarin the Noldorin Elf*:Healthy>
You flee head over heels.
Narrow Track
Exits: *North* *East*.
* S C HP:Bad Move:Slow>south
Alas, you cannot go that way...
* S C HP:Bad Move:Slow>east
Narrow Track
*Ilmarin the Noldorin Elf* is standing here.
Exits: *South* *West*.
* S C HP:Bad Move:Slow>south
*Ilmarin the Noldorin Elf* leaves west.
A Track Through the Wilderness
Exits: *North* *South*.
* S C HP:Bad Move:Slow>south
A Track Through the Wilderness
Exits: *North* *South*.
* S C HP:Bad Move:Slow>south
The Stony Track
Exits: *North* *East*.
* S C HP:Bad Move:Slow>east
On a Track
Exits: *South* *West*.
* S C HP:Bad Move:Slow>south
On a Track
Exits: *North* *East* *South*.
* S C HP:Bad Move:Slow>south
Plains
An ibex is watching you from afar.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Plains
The frog is standing here.
Exits: *North* *East* *West*.
* S C HP:Bad Move:Weak>south
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>east
Plains
Exits: *North* *West*.
* S C HP:Bad Move:Weak>south
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>north
Plains
An ibex is watching you from afar.
Exits: *North* *South* *West*.
* S C HP:Bad Move:Weak>east
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>south
Plains
Exits: *North* *West*.
* S C HP:Bad Move:Weak>west
Plains
The frog is standing here.
Exits: *North* *East* *West*.
* S C HP:Bad Move:Weak>west
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *North* *East* *West*.
* S C HP:Bad Move:Weak>south
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>west
south
Dried out Brook
Exits: *East* *West*.
* S C HP:Bad Move:Weak>
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>who leg <- Let's get a bobber here rather quick.
west
Legends
-------
Tairach the Halberdier
Madcat the Mad Cat (Linkless) Erm, lovely. =(
2 players on.
* S C HP:Bad Move:Weak>Dried out Brook
Exits: *North* *East* *South*.
* S C HP:Bad Move:Weak>south
Sparse Woods
Exits: *North* *South* *West*.
* S C HP:Bad Move:Weak>south
Backyard
Exits: *North* *East* South West.
* S C HP:Bad Move:Fainting>south
You feel so much better hiding in the shadows!
Shed
Exits: *North* *West*.
* S C HP:Bad Move:Fainting>t tairach I need bad help bree zone
Ok.
* S C HP:Bad Move:Weak>west
You blink and feel weaker under the cruel light of the sun.
Farmer's Fields
Exits: East *West*.
* S C HP:Bad Move:Weak>west
Farmer's Fields
Exits: *North* *East*.
* S C HP:Bad Move:Weak>t tairach me stabbed bad
Ok.
* S C HP:Bad Move:Weak>north
Farm Road
Exits: *North* East *South* *West*.
* S C HP:Bad Move:Weak>east
You feel so much better hiding in the shadows!
Small Farm House
A peaceful farmer smiles at you when you arrive.
Exits: North *East* *West*.
* S C HP:Bad Move:Weak>east
You blink and feel weaker under the cruel light of the sun.
Backyard
Exits: *North* *East* South West.
You suddenly notice *Ilmarin the Noldorin Elf*.
* S C HP:Bad Move:Fainting>
Tairach tells you 'i am without bobber'
* S C HP:Bad Move:Fainting>east
Path
Exits: *East* *West*.
* S C HP:Bad Move:Fainting>west
#variable target *ELF*
# $target is now set to {*ELF*}.
backstab $target <- Hmm, this should make him not follow me anymore =)
Backyard
*Ilmarin the Noldorin Elf* is standing here searching for tracks.
Exits: *North* *East* South West.
* S C HP:Bad Move:Fainting>
You are too afraid. <- Bugger, ok, let's skip it.
* S C HP:Bad Move:Fainting>
*Ilmarin the Noldorin Elf* leaves east.
* S C HP:Bad Move:Fainting>
Tairach tells you 'and abr'
* S C HP:Bad Move:Fainting>east
backstab $target
Path
Exits: *East* *West*.
* S C HP:Bad Move:Fainting>Backstab whom?
* S C HP:Bad Move:Fainting>east
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: *East* *South* *West*.
* S C HP:Bad Move:Fainting>east
Path
Exits: *East* *South* *West*.
* S C HP:Bad Move:Fainting>east
You are too exhausted.
* S C HP:Bad Move:Fainting>search q
You begin to search ...
gds
qd
You didn't find anyone.
* S C HP:Bad Move:Exhausted>get draught sack
You get a flask of orkish draught from a large sack.
* S C HP:Bad Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Bad Move:Slow>east
Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>east
Grassy Plains
Exits: *East* *South* *West*.
* S C HP:Bad Move:Slow>east
Narrow Trail
Exits: *East* *South* *West*.
* S C HP:Bad Move:Slow>east
Fork in the Trail
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>east
Trail along the Marsh
Exits: *South* *West*.
* S C HP:Bad Move:Slow>east
Alas, you cannot go that way...
* S C HP:Bad Move:Slow>south
Trail along the Marsh
A swarm of midges is here, humming around you.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>south
Cattails
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>south
Midgewater Marshes
The neekerbreeker is standing here.
The neekerbreeker is standing here.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>south
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>south
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Slow>east
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Midgewater Marshes
The neekerbreeker is standing here.
The neekerbreeker is standing here.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Midgewater Marshes
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>south
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Weak>east
Muddy Plain
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Fainting>east
Muddy Plain
A swarm of midges is here, humming around you.
A big hummerhorn is here, flying around you.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Move:Fainting>south
You are too exhausted.
* S C HP:Bad Move:Fainting>east
You need to swim to go there.
* S C HP:Bad Move:Fainting>stat
OB: 52%, DB: 25%, PB: 74%, Armour: 0%. Wimpy: 250. Mood: wimpy.
Needed: 574,414 xp, 0 tp. Wp: 34. Gold: 14. Alert: normal.
Affected by:
- panic
- a critical wound at the right leg.
- noquit
- novoid
* S C HP:Bad Move:Fainting>search q
You begin to search ...
gds
qd
You bleed from open wounds.
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
* S C HP:Awful Move:Fainting>get draught sack
You get a flask of orkish draught from a large sack.
* S C HP:Awful Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Awful Move:Tired>swim
Ok, from now you'll try to swim.
* W S C HP:Awful Move:Tired>east
Muddy Stream
A black catfish is here, lurking in the mud.
Exits: *North* *East* *South* *West*.
* W S C HP:Awful Move:Tired>east
Muddy Stream
Exits: *North* *East* *South* *West*.
* W S C HP:Awful Move:Slow>south
southsouth
Aldertrees
Exits: *North* *South* *West*.
* W S C HP:Awful Move:Slow>Aldertrees
Exits: *North* *South* *West*.
* W S C HP:Awful Move:Slow>south
Stand of Trees
Exits: *North* *South* *West*.
* W S C HP:Awful Move:Slow>swim
You won't try to swim anymore.
* S C HP:Awful Move:Slow>south
Stand of Trees
A clear spring babbles as cool water trickles out of the ground.
A finch flies low above the ground.
Exits: *North* *South* *West*.
* S C HP:Awful Move:Slow>south
Marshy Grasslands
The neekerbreeker is standing here.
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Slow>east
Plateau on the Plains
Exits: *East* *South* *West*.
* S C HP:Awful Move:Slow>south
Plateau on the Plains
A finch flies low above the ground.
Exits: *North* *East* *South*.
* S C HP:Awful Move:Slow>south
Plateau on the Plains
A small grasshopper clings to a blade of grass, ready to spring.
The wild ox seems ready to charge you.
Exits: *North* *East* *Down*.
* S C HP:Awful Move:Slow>
A finch has arrived from the north.
* S C HP:Awful Move:Slow>exits
North - The glare of the sun burns your eyes.
East - The glare of the sun burns your eyes.
Down - The glare of the sun burns your eyes.
* S C HP:Awful Move:Slow>east
The wild ox tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Awful Move:Slow the wild ox:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Plateau on the Plains
Exits: *North* *East* *South*.
* S C HP:Awful Move:Weak>east
Plateau on the Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Plateau on the Plains
Exits: *North* *South* *West* *Down*.
* S C HP:Awful Move:Weak>south
Plateau on the Plains
Exits: *North* *West* *Down*.
* S C HP:Awful Move:Weak>west
Plateau on the Plains
A grey wolf is here, snarling aggressively.
Exits: *North* *East* *West* *Down*.
* S C HP:Awful Move:Weak>south
Alas, you cannot go that way...
* S C HP:Awful Move:Weak>west
Plateau on the Plains
A small grasshopper clings to a blade of grass, ready to spring.
A finch flies low above the ground.
Exits: *North* *East* *Down*.
* S C HP:Awful Move:Weak>
A grasshopper leaves north.
* S C HP:Awful Move:Weak>west
Alas, you cannot go that way...
* S C HP:Awful Move:Weak>north
Plateau on the Plains
The wild ox seems ready to charge you.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *North* *East* *South*.
* S C HP:Awful Move:Weak>east
Plateau on the Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east No, I dont know zones. =)
Plateau on the Plains
Exits: *North* *South* *West* *Down*.
* S C HP:Awful Move:Weak>east
Alas, you cannot go that way...
* S C HP:Awful Move:Weak>score
19/301 hit, 78/78 mana, and 7/93 moves. <- Hot maxmoves and hps.
* S C HP:Awful Move:Weak>north
Plateau on the Plains
A nightingale is here, chirping a sweet melody.
Exits: North *South* *West* *Down*.
* S C HP:Awful Move:Weak>east
Alas, you cannot go that way...
* S C HP:Awful Move:Weak>north
# $exit is now set to {waynorth}.
The waynorth seems to be closed.
* S C HP:Awful Move:Weak>op
n
It seems to be locked.
* S C HP:Awful Move:Weak># $exit is now set to {waynorth}.
The waynorth seems to be closed. <- Ah, maybe a nice place to chill for a tick =)
* S C HP:Awful Move:Weak>
A finch has arrived from below.
* S C HP:Awful Move:Weak>
A nightingale leaves down.
* S C HP:Awful Move:Weak>search q
You begin to search ...
You didn't find anyone.
* S C HP:Awful Move:Weak>pick waynorth
You begin to try to pick the lock...
The lock finally yields to your skill.
* S C HP:Awful Move:Weak>search q
You begin to search ...
op
You didn't find anyone.
* S C HP:Awful Move:Weak>
Ok.
* S C HP:Awful Move:Weak>north
You feel so much better hiding in the shadows!
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here. <- No?
Exits: East *South*.
* S C HP:Awful Move:Weak>
Saving Qiuram.
* S C HP:Awful Move:Weak>south
You blink and feel weaker under the cruel light of the sun.
Plateau on the Plains
A finch flies low above the ground.
Exits: North *South* *West* *Down*.
* S C HP:Awful Move:Weak>west
Plateau on the Plains
Exits: *East* *South* *West*.
* S C HP:Awful Move:Weak>west
Plateau on the Plains
Exits: *East* *South* *West*.
* S C HP:Awful Move:Fainting>south
* S C HP:Awful Move:Fainting>south
Plateau on the Plains
Exits: *North* *East* *South*.
* S C HP:Awful Move:Fainting>south
Plateau on the Plains
A finch flies low above the ground.
The wild ox seems ready to charge you.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *North* *East* *Down*.
* S C HP:Awful Move:Fainting>south
Alas, you cannot go that way...
* S C HP:Awful Move:Fainting>down
Soggy Plains
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: *East* *South* *Up*.
* S C HP:Awful Move:Fainting>east
Plains
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: *East* *South* *West* *Up*.
* S C HP:Awful Move:Fainting>east
Plains
Exits: *East* *South* *West* *Up*.
* S C HP:Awful Move:Exhausted>east
You are too exhausted.
* S C HP:Awful Move:Exhausted>ht
hide th
You attempt to hide yourself.
The grey wolf has arrived from above.
You bleed from open wounds.
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
* S C HP:Awful Move:Fainting>east
Plains
The wild ox seems ready to charge you.
The wild ox seems ready to charge you.
Exits: North *East* *South* *West*.
* S C HP:Awful Move:Fainting>east
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Fainting>east
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Fainting>south
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Fainting>south
* S C HP:Awful Move:Fainting>south
Old East Road <- Finally, a room know I've heard of =)
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Exhausted>east
Old East Road
The corpse of a mean brigand is lying here.
Exits: *North* *East* *West*.
* S C HP:Awful Move:Exhausted>south
Alas, you cannot go that way...
* S C HP:Awful Move:Exhausted>east
You are too exhausted.
* S C HP:Awful Move:Exhausted>east
You are too exhausted.
* S C HP:Awful Move:Exhausted>sc
19/301 hit, 78/78 mana, and 1/93 moves. <- 19, hmm, lets draught =)
* S C HP:Awful Move:Fainting>gds
get draught sack
qd
You get a flask of orkish draught from a large sack.
* S C HP:Awful Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Awful Move:Tired>
Kurch narrates 'any pukes seen?'
* S C HP:Awful Move:Tired>score
9/301 hit, 78/78 mana, and 36/93 moves.
* S C HP:Awful Move:Tired>east
Bend by the Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Tired>east
Dead Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Tired>east
Cracked Earth
Exits: *North* *South* *West*.
* S C HP:Awful Move:Tired>east
Alas, you cannot go that way...
* S C HP:Awful Move:Tired>north
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: *North* *South* *West*.
* S C HP:Awful Move:Tired>east
Alas, you cannot go that way...
* S C HP:Awful Move:Tired>south
Cracked Earth
Exits: *North* *South* *West*.
* S C HP:Awful Move:Tired>south
Old East Road
Exits: *North* *East* *West*.
* S C HP:Awful Move:Tired>east
Old East Road
Exits: *East* *West*.
* S C HP:Awful Move:Tired>east
Old East Road
Exits: *South* *West*.
* S C HP:Awful Move:Tired>east
Alas, you cannot go that way...
* S C HP:Awful Move:Tired>south
Old East Road
A large sack is on the ground.
The corpse of a mean brigand is lying here.
Exits: *North* *East*.
* S C HP:Awful Move:Tired>east
Old East Road
The corpse of a mean brigand is lying here.
Exits: *East* *West*.
* S C HP:Awful Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Awful Move:Slow>east
Old East Road
A large sack is on the ground.
The corpse of a mean brigand is lying here.
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
Old East Road
The corpse of a mean brigand is lying here.
Exits: *East* *West*.
* S C HP:Awful Move:Slow>east
Bend in the Road
Exits: *North* *West*.
* S C HP:Awful Move:Slow>east
Alas, you cannot go that way...
* S C HP:Awful Move:Slow>north
Old East Road
Exits: *North* *East* *South*.
* S C HP:Awful Move:Slow>east
Bend in the Road
Exits: *North* *West*.
* S C HP:Awful Move:Slow>east
Alas, you cannot go that way...
* S C HP:Awful Move:Slow>north
Old East Road
Exits: *East* *South* *West*.
* S C HP:Awful Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Awful Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Slow>east
The Old East Road
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>lisa
look in sack
sack (carried) :
two flasks of orkish draught
five piles of short, black fur
two short, moist tails
eight strips of dried meat
* S C HP:Awful Move:Slow>east
The Old East Road
The corpse of a stoat is lying here.
Exits: *North* *West*.
* S C HP:Awful Move:Slow>east
Alas, you cannot go that way...
* S C HP:Awful Move:Slow>north
The Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Slow>east
The Old East Road
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
Crossing of the paths
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Slow>east
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
The Old East Road
Exits: *North* *West*.
* S C HP:Awful Move:Slow>east
Alas, you cannot go that way...
* S C HP:Awful Move:Slow>north
The Old East Road
A mercenary is here, following his employer.
Exits: *East* *South* *West*.
You smell blood.
* S C HP:Awful Move:Slow>east
The Citizen Mercenary leaves west.
The Old East Road
Exits: *East* *West*.
* S C HP:Awful Move:Slow>east
Bridge over the Nen-i-Sûl
There is a water skin lying on the ground.
The corpse of the grey wolf is lying here.
The corpse of the starved grey wolf is lying here.
*Turök the Dúnadan Man* is here, riding a pack horse.
*Arte the Beorning Man* is here, riding the trained horse.
*a Dwarf* is here, riding the trained horse driven by *Arte the Beorning Man*. <- Hello guys.
Exits: *East* *West* Down.
* S C HP:Awful Move:Slow>east
Bend in the Old East Road
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
Grasslands
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
Plains
Exits: *North* *East* *West*.
* S C HP:Awful Move:Slow>east
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Slow>east
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
A Patch of Brush
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Plains
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Plains
A lone hawk soars high above you.
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Awful Move:Weak>east
You strike out into the wall of thornbushes....
Thorny Brush
Exits: North East South West.
* S C HP:Awful Move:Fainting>east
# $exit is now set to {thornbushes}.
The thornbushes seems to be closed.
* S C HP:Awful Move:Fainting>south
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.
o S C HP:Awful Move:Fainting>south
You are too exhausted.
o S C HP:Awful Move:Fainting>east
You blink and feel weaker under the cruel light of the sun.
Thorny Brush
Exits: *North* East *South* West.
* S C HP:Awful Move:Exhausted>ht
hide th
You attempt to hide yourself.
* S C HP:Awful Move:Exhausted>w
You are too exhausted.
* S C HP:Awful Move:Fainting>w
You are too exhausted.
* S C HP:Awful Move:Fainting>w
You are too exhausted.
* S C HP:Awful Move:Fainting>w
You are too exhausted.
* S C HP:Awful Move:Fainting>w
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.
o S C HP:Awful Move:Exhausted>ht
hide th
You attempt to hide yourself.
The moon rises in the east.
You feel bolder.
You bleed from open wounds.
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
o S C HP:Awful Move:Fainting>ht
hide th
You attempt to hide yourself.
o S C HP:Awful Move:Weak>cs <- Here, I remembered that I pracced a few cures before
going here. =)
cast 'cure light'
You start to concentrate...
cs
cs
Your scratches and bruises disappear.
o S C HP:Awful Mana:Burning Move:Weak>cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
o S C HP:Bad Mana:Hot Move:Weak>cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
o S C HP:Bad Mana:Hot Move:Weak>cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
o S C HP:Bad Mana:Warm Move:Weak>
cast 'cure light'
You start to concentrate...
east
o S C HP:Bad Mana:Warm Move:Slow>cast 'cure light'
o S C HP:Bad Mana:Warm Move:Slow>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o S C HP:Bad Mana:Warm Move:Slow>
You blink and feel weaker under the cruel light of the sun.
Thorny Brush
Exits: *North* East *South* West.
* S C HP:Bad Mana:Warm Move:Weak>east
# $exit is now set to {brush}.
The brush seems to be closed.
* S C HP:Bad Mana:Warm Move:Weak>east
# $exit is now set to {brush}.
The brush seems to be closed.
* S C HP:Bad Mana:Warm Move:Slow>south
Thorny Brush
Exits: North East *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>south
In The Brush
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>south
In the Brush
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>south
Lonely Scrubland
Exits: *North* *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>south
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Weak>east
A Tall Stand of Weeds
The corpse of a patch of weeds is lying here.
Exits: *North* *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
The Flats
Exits: North *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
The Flats
Exits: North *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>north
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.
o S C HP:Bad Mana:Warm Move:Weak>ht
hide th
You attempt to hide yourself.
Ok.
o S C HP:Bad Mana:Warm Move:Weak>
Someone sings 'jotteborg heter det'
o S C HP:Bad Mana:Warm Move:Slow>
You bleed from open wounds.
You begin to feel hungry.
o S C HP:Bad Mana:Warm Move:Slow>east
You blink and feel weaker under the cruel light of the sun.
The Flats
Exits: *North* *East* *South* West.
* S C HP:Bad Mana:Warm Move:Slow>east
The Flats
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
The Flats
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>gms
em
get dried sack
You get a strip of dried meat from a large sack.
* S C HP:Bad Mana:Warm Move:Slow>eat meat
You eat the meat.
* S C HP:Bad Mana:Warm Move:Slow>east
Rolling Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>gms
em
get dried sack
You get a strip of dried meat from a large sack.
* S C HP:Bad Mana:Warm Move:Slow>eat meat
You eat the meat.
You are full.
* S C HP:Bad Mana:Warm Move:Slow>east
Rolling Plains
There are two handfuls of clover here.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Broken Plains
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
A Dense Thicket
A suspicious-looking man watches you carefully.
Exits: *North* *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
Broken Plains
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
Broken Plains
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>north
Raised Plains
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>north
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Weak>east
A Dense Thicket
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>north
Broken Plains
Exits: *North* *East* *South*.
* S C HP:Bad Mana:Warm Move:Weak>north
Broken Plains
Exits: *East* *South*.
* S C HP:Bad Mana:Warm Move:Weak>east
Broken Plains
A great wolf with coal-black eyes stares intently at you, drooling saliva.
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
north
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Weak>A Stand of Stunted Trees
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Fainting>north
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Fainting>north
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Fainting>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Exhausted>east
You are too exhausted.
* S C HP:Bad Mana:Warm Move:Exhausted>north
Rolling Plains
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Exhausted>gds
qd
get draught sack
You get a flask of orkish draught from a large sack.
* S C HP:Bad Mana:Warm Move:Exhausted>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Bad Mana:Warm Move:Tired>south
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
A Roadside Thicket
A brown snake watches you.
Exits: *North* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Tired>north
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *North* *East* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Tired>east
Old East Road
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>south
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
The corpse of the rabid, grey wolf is lying here.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *North* *West*.
* S C HP:Bad Mana:Warm Move:Slow>north
north
Old East Road
Exits: *North* *South*.
* S C HP:Bad Mana:Warm Move:Slow>Old East Road
Exits: *North* *South*.
* S C HP:Bad Mana:Warm Move:Slow>north
A Bend in the Road
Exits: *East* *South*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>south
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>north
north
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>Plains Beside the Road
Exits: *East* *South*.
* S C HP:Bad Mana:Warm Move:Slow>east
Plains Beside the Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Plains Beside the Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>south
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>north
Plains Beside the Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
east
You need to swim to go there.
* S C HP:Bad Mana:Warm Move:Slow>
You need to swim to go there.
* S C HP:Bad Mana:Warm Move:Slow>south
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Slow>east
You need to swim to go there.
* S C HP:Bad Mana:Warm Move:Slow>south
Bend in the Old East Road
Exits: *North* *East* *South*.
* S C HP:Bad Mana:Warm Move:Weak>east
The Last Bridge
A grey hare stands alert, looking and listening for predators.
Exits: *East* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
Junction to an Inn
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
Bend in the Old East Road
Exits: *North* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>north
Forested Hills
Exits: *North* *East* *South* *West*.
* S C HP:Bad Mana:Warm Move:Weak>east
The sun slowly disappears in the west.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Warm Move:Weak>north
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Weak>Edge of the Forest
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Weak>north
Light Forest
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Weak>cs
cast 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
* S C HP:Bad Mana:Warm Move:Weak>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* S C HP:Bad Mana:Cold Move:Weak>north
Rocky Plains
A large eagle soars above you.
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Weak>east
Rocky Plains
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Weak>east
Forested Slope
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Weak>east
Withered Forest
Exits: East West.
* S C HP:Bad Mana:Cold Move:Weak>east
Edge of the Forest
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Weak>east
On the Plateau
Exits: East West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Under the High Ridge
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Forested Slope
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
You are too exhausted.
* S C HP:Bad Mana:Cold Move:Fainting>stat
OB: 70%, DB: 55%, PB: 86%, Armour: 0%. Wimpy: 250. Mood: wimpy.
Needed: 574,414 xp, 0 tp. Wp: 34. Gold: 14. Alert: normal.
Affected by:
- a critical wound at the right leg.
- novoid
* S C HP:Bad Mana:Cold Move:Fainting>sc
72/301 hit, 12/78 mana, and 3/93 moves.
* S C HP:Bad Mana:Cold Move:Fainting>east
Rocky Plain
A large eagle soars above you.
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Rocky Plain
Exits: East West.
* S C HP:Bad Mana:Cold Move:Fainting>search q
You begin to search ...
east
You didn't find anyone.
* S C HP:Bad Mana:Cold Move:Fainting>Rocky Plain
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Rocky Plain
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Smothering Grove
Exits: East South West.
o S C HP:Bad Mana:Cold Move:Exhausted>east
You are too exhausted.
o S C HP:Bad Mana:Cold Move:Fainting>score
75/301 hit, 15/78 mana, and 1/93 moves.
o S C HP:Bad Mana:Cold Move:Fainting>score
75/301 hit, 15/78 mana, and 2/93 moves.
o S C HP:Wounded Mana:Cold Move:Fainting>east
Deep Within a Smothering Grove
Exits: East West.
o S C HP:Wounded Mana:Cold Move:Fainting>east
You are too exhausted.
o S C HP:Wounded Mana:Cold Move:Fainting>gds
get draught sack
You get a flask of orkish draught from a large sack.
o S C HP:Wounded Mana:Cold Move:Fainting>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o S C HP:Bad Mana:Cold Move:Slow>east
Smothering Grove
A brutish forest troll is hunting here, looking for some tasty flesh.
A buck runs swiftly from place to place, looking about warily as it grazes.
A grey hare stands alert, looking and listening for predators.
Exits: South West.
o S C HP:Bad Mana:Cold Move:Slow>east
Alas, you cannot go that way...
o S C HP:Bad Mana:Cold Move:Slow>
A swift buck leaves west.
o S C HP:Bad Mana:Cold Move:Slow>south
Small Hill in the Pine Forest
Exits: North East South.
o S C HP:Bad Mana:Cold Move:Slow>east
Rocky, Barren Plains
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Slow>east
Thorny Bushes Scattered on Rocky Plains
Exits: North East South West.
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Slow>east
Dreary Spruce Forest
A forest spider is here crawling around.
A fallow deer is grazing peacefully here.
Exits: North East South West.
o S C HP:Bad Mana:Cold Move:Slow>east
Worn, Grassy Plains
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Slow>north
Grassy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Slow>east
Pine Clad Hills
Exits: East South West.
* S C HP:Bad Mana:Cold Move:Slow>east
Pine Clad Hills
A finch flies low above the ground.
Exits: East West.
* S C HP:Bad Mana:Cold Move:Slow>east
Atop a Panoramic Eminence
Exits: North South West Down.
* S C HP:Bad Mana:Cold Move:Slow>north
Wooded Hills
Exits: North East South.
* S C HP:Bad Mana:Cold Move:Slow>north
Deep, Dank Forest
Exits: North East South.
o S C HP:Bad Mana:Cold Move:Weak>north
Deep, Dank Forest
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South.
o S C HP:Bad Mana:Cold Move:Weak>east
Ancient Fields
Exits: North East West Up.
* S C HP:Bad Mana:Cold Move:Weak>north
At Some Fallen Trees
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Weak>north
Saving Qiuram.
In a Deep Forest
Exits: North East South West.
o S C HP:Bad Mana:Cold Move:Weak>north
In the Shadow of Huge Trees
Exits: North East South West.
o S C HP:Bad Mana:Cold Move:Weak>north
A Forest Field
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Weak>north
Forest by a Dark Tower
Exits: North South West Up.
o S C HP:Bad Mana:Cold Move:Fainting>north
In a Forest
Exits: North East South West.
* S C HP:Bad Mana:Cold Move:Fainting>east
Path Between Two Forests
Exits: North East West.
* S C HP:Bad Mana:Cold Move:Fainting>north
At an Old Pine
Exits: East South West Up.
* S C HP:Bad Mana:Cold Move:Fainting>north
east
Alas, you cannot go that way...
The ferocious warg has arrived from the west.
* S C HP:Bad Mana:Warm Move:Fainting>Deep in a Dark Spruce Forest
Exits: East South West.
o S C HP:Bad Mana:Warm Move:Exhausted>east
You are too exhausted.
o S C HP:Bad Mana:Warm Move:Fainting>ht
hide th
You attempt to hide yourself.
The night has begun.
You feel stronger in the dark!
You bleed from open wounds.
Aye!
You cannot concentrate any more...
o S C HP:Bad Mana:Warm Move:Fainting>east
Dark Spruce Forest
Exits: East South West.
o S C HP:Bad Mana:Warm Move:Fainting>east
Opening in the Forest
Exits: East South West.
* S C HP:Bad Mana:Warm Move:Exhausted>north
east
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Exhausted>
You are too exhausted.
* S C HP:Bad Mana:Warm Move:Exhausted>ht
hide th
You attempt to hide yourself.
Ok.
* S C HP:Bad Mana:Warm Move:Weak>score
68/301 hit, 25/78 mana, and 10/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
68/301 hit, 25/78 mana, and 10/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
68/301 hit, 25/78 mana, and 10/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
69/301 hit, 25/78 mana, and 11/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
69/301 hit, 25/78 mana, and 11/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
69/301 hit, 25/78 mana, and 11/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>score
69/301 hit, 26/78 mana, and 12/93 moves.
* S C HP:Bad Mana:Warm Move:Weak>east
Edge of the Dreary Forest
A restless rabbit bounces around.
Exits: East South West.
* S C HP:Bad Mana:Warm Move:Weak>north
east
Alas, you cannot go that way...
* S C HP:Bad Mana:Warm Move:Weak>Ant Hill in the Dreary Forest
The corpse of a red ant colony is lying here.
Exits: East South West.
* S C HP:Bad Mana:Warm Move:Weak>east
Plain Beside the Gloomy Forest
The corpse of a fallow deer is lying here.
The corpse of a fallow deer is lying here.
The corpse of a fallow deer is lying here.
Exits: East South West.
* S C HP:Bad Mana:Warm Move:Weak>east
On a Trail
Exits: East South West.
* S C HP:Bad Mana:Warm Move:Weak>east
Bend in a Trail
A coloured game bird is visible in the vegetation, watching you warily.
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Weak>north
Small Trail
Exits: North East South.
* S C HP:Bad Mana:Warm Move:Weak>north
Dreary Forest
Exits: North East South.
o S C HP:Bad Mana:Warm Move:Weak>east
Small Trail
The statue of a troll is here.
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Fainting>east
Small Trail
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Fainting>exits
North - Dreary Forest
East - Small Trail
South - Blighted Land
West - Small Trail
* S C HP:Bad Mana:Warm Move:Fainting>east
Small Trail
Exits: North East South West.
* S C HP:Bad Mana:Warm Move:Fainting>exits
North - Old Ruins
East - Small Trail
South - Blighted Land
West - Small Trail
* S C HP:Bad Mana:Warm Move:Fainting>north
down
Old Ruins
Exits: North East South West Down.
* S C HP:Bad Mana:Warm Move:Fainting>An Abandoned Cellar
An experienced orkish scout is looking for tracks on the ground.
The orkish soldier is lying here, mortally wounded.
*Horast the Hill Troll* is here, fighting the orkish soldier.
*a Troll* is here, fighting the orkish soldier.
Exits: Up.
o S C HP:Bad Mana:Warm Move:Fainting>east
Alas, you cannot go that way...
o S C HP:Bad Mana:Warm Move:Fainting>open cask
e
Ok.
o S C HP:Bad Mana:Warm Move:Weak>Rough Passageway
Exits: North South West.
o S C HP:Bad Mana:Warm Move:Fainting>close wall
Your blood freezes as you hear a death cry.
Ok.
o S C HP:Bad Mana:Warm Move:Weak>north
A Steep Tunnel
Exits: South Down.
o S C HP:Bad Mana:Warm Move:Fainting>down
northnorth
Intersection
Exits: North Up Down.
o S C HP:Bad Mana:Warm Move:Fainting>north
north
north
Rough Passageway
Exits: North South West.
o S C HP:Bad Mana:Warm Move:Fainting>north
Rough Passageway
Exits: North South.
o S C HP:Bad Mana:Warm Move:Fainting>Rough Passageway
Exits: North South.
o S C HP:Bad Mana:Warm Move:Fainting>Rough Passageway
Exits: North South.
o S C HP:Bad Mana:Warm Move:Fainting>Rough Passageway
Exits: North South.
o S C HP:Bad Mana:Warm Move:Fainting>Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin.
A half-rotten corpse is hanging here.
A quiver lies on the ground.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: South Up Down.
And the stabberwhore survives. *wink Idun*