Molriel is naked i give him 3 gold, and he fears my gold are stolen...
Start logging: 19.12.2000 20:.
* S>whois molriel
Molriel is a level fourteen Silvan Sage.
Is playing from *.se.
* S>
Aruman narrates 'wave'
* S>stat
OB: 14%, DB: 48%, PB: 25%, Armour: 2%. Wimpy: 0. Mood: wimpy.
Needed: 32,106 xp, 0 tp. Gold: 7. Alert: normal.
* S>give 3 gold molriel (he's naked so i feel sorry for him)
Ok.
////*** Some time later ***\\\
Molriel tells you 'I was afk, Thanks'
* S>
Fezz narrates 'flanker in jail? what for?'
* S>
Molriel tells you 'but I have the feeling this is stole money'
* S>Molriel has arrived from the south.
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Bastantor the Dwarf, wielding a great warsword, is here, resting on a mountain
mule.
A mountain mule is standing here, ridden by Bastantor.
A little dog is here.
Rind the Elf, wielding a slender dagger, is here, resting on a trained horse.
A trained horse is standing here, ridden by Rind.
Exits: North East South West.
* S>
A Bree Guard has arrived from the north.
* S>say what?
A Bree Guard puts a lantern on his belt.
A Bree Guard lights a lantern.
* S>
Ok.
* S>
Molriel has arrived from the north.
* S>where
Players in your zone
--------------------
Rind - At the Sign of The Prancing Pony
Loki - Main Street
Flanker - The Jail
Firewolf - At the Sign of The Prancing Pony
Slidar - The Inn's Rooms
Molriel - At the Sign of The Prancing Pony
Rone - The Jail
Bastantor - At the Sign of The Prancing Pony
* S>say what?
Ok.
* S>
Mr. Mugwort has arrived from the north.
* S>
Mr. Mugwort puts a lantern on his belt.
Mr. Mugwort lights a lantern.
* S>
A Bree Guard has arrived from the south.
* S>
A little dog leaves west.
* S>say steal money?
Ok.
* S>l
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Bastantor the Dwarf, wielding a great warsword, is here, resting on a mountain
mule.
A mountain mule is standing here, ridden by Bastantor.
Rind the Elf, wielding a slender dagger, is here, resting on a trained horse.
A trained horse is standing here, ridden by Rind.
A Guard of Bree stands here.
Molriel the Elf is standing here.
Mr. Mugwort, a busy but friendly hobbit stands here.
A Guard of Bree stands here.
* S>
* S>chuck
You chuckle politely.
* S>
Ramiris narrates 'his website rocks though'
* S>
Zeagol narrates 'you tend to drive people to that olo'
* S>
Rind stops resting, and clambers on her feet.
* S>say well then give it back jerk (calling me a stealer and shit)
Zeagol narrates 'lol'
Ok.
* S>
Molriel says 'jerk?'
* S>
A Man leaves north.
* S>
Olo narrates 'when he's out of jail, he dies'
Molriel says 'JERK?'
Zaber narrates 'raoh was e prist now he ran'
* S>say u say i steal, so yes JERK
Ok.
* S>
Saving Firewolf.
* S>say idiot
Ok.
* S>
Molriel says 'U shall not call me jerk!' (ooooh...the mighty lvl 14 mage)
* S>
Halem narrates 'can anybody spare some money arroung grey havens'
* S>
A Bree Guard has arrived from the east.
* S>
A Bree Guard puts a lantern on his belt.
A Bree Guard lights a lantern.
* S>say why do u call me stealer?
Ok.
* S>
* S>
Molriel begins some strange incantations...
* S>
Molriel utters the words 'diesilla barh'
Molriel sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
Molriel tries to hit you, but your parry is successful. (nice to bolt lvl 7's outta nowhere)
* S HP:Wounded Molriel:Healthy>
You barely hit Molriel's left foot and tickle it.
* S HP:Wounded Molriel:Fine>
Molriel begins some strange incantations...
* S HP:Wounded Molriel:Fine>f
You flee head over heels.
The Prancing Pony Inn
You are in the big common-room of this inn. The gathering is large and
mixed, as you discover when your eyes get used to the light. This comes
chiefly from a blazing log-fire, for the three lamps hanging from the beams
are dim, and half-veiled in smoke.
You notice a bar just to your right and a
man behind waiting for customers. A door leads to the south and a wooden
sign hangs next to the bar.
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: South West Up.
Room>
Zeagol narrates 'he killed me for no reaason' (this is when i figure Molriel is a sameside pk'er)
* S HP:Hurt>
Vegeta narrates 'molriel you are a jerk'
* S HP:Hurt>
Glader narrates 'shit the fuck op, keep at to tells'
There is an old street-lamp on the border of the street.
***some complicated shit later***
* S HP:Fine>e
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Molriel the Elf is standing here.
Loki the Dwarf, wielding a longsword, is standing here.
Bolgo the Harfoot, wielding a nasty orkish fang, is standing here.
Ramiris the Elf, wielding a ceremonial dagger, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Ramiris.
A rugged-looking Man is standing here.
Exits: North East South West.
* S HP:Fine>
A Bree Guard has arrived from the north.
* S HP:Fine>
A Bree Guard puts a lantern on his belt.
A Bree Guard lights a lantern.
* S HP:Fine>l
Molriel smiles at you.
* S HP:Fine>Ramiris says 'FIREWOLF!'
* S HP:Fine>snick
You snicker softly.
* S HP:Fine>
Happosai has arrived from the west.
* S HP:Fine>stat
OB: 24%, M_OB: 67%, DB: 48%, PB: 16%, Armour: 2%. Wimpy: 0. Mood: wimpy.
Needed: 32,106 xp, 0 tp. Gold: 4. Alert: normal.
* S HP:Fine>
A Bree Guard leaves south.
* S HP:Fine>
Happosai yells 'anyone want to buff old forest?'
* S HP:Fine>say Molriel the newbie samekiller
Ok.
* S HP:Fine>say u totally fucked up man
Ok.
Ramiris says 'the infamous lvl 7 hobbit!' ***eh wtf lvl gotta do with this, and mind your own fucking business***
* S HP:Fine>sco
73/77 hit, 79/79 mana, and 110/110 moves.
* S HP:Fine>
A Man leaves north.
* S HP:Fine>
A Man has arrived from the north.
* S HP:Fine>
A Man puts a lantern on his belt.
A Man lights a lantern.
* S HP:Fine>
The sun rises slowly above Bree Hill.
* S HP:Fine>
Happosai starts exercising...
* S HP:Fine>
Perim narrates 'kralosh rip'
* S HP:Fine>
Ramiris dismounts from a mountain mule, and stops riding him.
* S HP:Fine>
Ramiris is now riding you.
* S HP:Fine>
A horse has arrived from the north.
* S HP:Fine>
Fezz narrates 'Kralohs rips'
* S HP:Fine>
A Man leaves east.
* S HP:Fine>
Molriel pats you on your head.
* S HP:Fine>snick
You snicker softly.
* S HP:Fine>
Kraagh narrates 'any darkies westish ?'
* S HP:Fine>
Bolgo snickers softly.
* S HP:Fine>
Ramiris says 'i love hobbit!'
* S HP:Fine>
A Bree Guard has arrived from the north.
* S HP:Fine>
Happosai peers closely at Molriel, trying to figure him out.
* S HP:Fine>gig
You giggle.
* S HP:Fine>
A horse leaves south.
* S HP:Fine>say molriel killed zeagol also
Ok.
* S HP:Fine>
Ramiris stops riding you.
* S HP:Fine>
Zeagol narrates 'can anyone port me to bree?'
* S>
A horse has arrived from the south.
* S>
Molriel says 'fight me u two'
* S>
Ramiris says 'molriel is mean'
* S>
Molriel says 'group up'
* S>
A townsman has arrived from the south.
* S>
Molriel says 'and fight me' ***eh why would i need ramiris to fight a lame mage***
* S>
The lamp-lighter has arrived from the west.
* S>
The lamp-lighter says 'Hello everybody!'
* S>
The lamp-lighter snuffs a street-lamp.
* S>
Manaja narrates 'Any1 using Zmud 5. smth_'
Ramiris says 'ok'
* S>
The lamp-lighter leaves south.
* S>laugh molriel
Ramiris says 'where fight?'
You point your finger at him and laugh.
* S>
A Bree Guard leaves east.
* S>
Bolgo says 'mmm'
* S>sta
You are already standing.
A townsman leaves west.
* S>
A horse leaves south.
* S>
Bolgo says 'why'd you kill people molriel?' ***he's a total jerkoff i say***
* S>
Saving Firewolf.
* S>
Molriel says 'u dont laugh at me!'
* S>laugh molriel
The day has begun.
* S>
You point your finger at him and laugh.
* S>
Darkangel narrates 'hello :)'
* S>
Ramiris peers closely at you. Guard your secrets carefully.
* S>
Kraagh has arrived from the west riding a pony.
* S>
Kraagh sits down and rests.
* S>
The lamp-lighter has arrived from the south.
* S>
The lamp-lighter says 'Hello everybody!'
* S>
A Bree Guard has arrived from the east.
A Man has arrived from the east.
* S>
There is a new message by Maedhros on the News board with title 'Re:
Retirement'.
* S>
The lamp-lighter leaves west.
* S>
Ramiris says 'firewolf u just ripped in tbad - so dont laugh' ***yeah I tried fighting grim man so what, this char sucks so... but what's your point ramirez?***
* S>
Blings has arrived from the west riding a mountain mule.
* S>
A Man leaves west.
A Bree Guard leaves north.
* S>say so what
Ok.
* S>
Blings leaves east riding a mountain mule.
* S>
Blings has arrived from the east riding a mountain mule.
* S>
A Bree Guard has arrived from the north.
* S>
Molriel says '1 more and u dead like a smoked piece of salmon'
* S>
Happosai shows his approval by clapping his small hands together.
* S>
Ramiris cackles right in your face, making you jump.
Kraagh narrates 'any1 spare gilted ?'
* S>laugh molriel
You point your finger at him and laugh.
* S>
Molriel giggles.
* S>
* S>
Molriel begins some strange incantations...
* S>
Happosai bows before Bolgo.
* S>s
Molriel leaves west.
Main Street
You are standing on the old east road, houses border the road on both sides.
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S>sco
77/77 hit, 79/79 mana, and 109/110 moves.
* S>n
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Loki the Dwarf, wielding a longsword, is standing here.
Bolgo the Harfoot, wielding a nasty orkish fang, is standing here.
Ramiris the Elf, wielding a ceremonial dagger, is here searching for
something, riding a mountain mule.
A mountain mule is standing here, ridden by Ramiris.
Happosai the Half-Elf, wielding a double edged eket, is standing here.
Kraagh the Harfoot, wielding a nasty orkish fang, is here, resting on a pony.
A pony is standing here, ridden by Kraagh.
Blings the Elf, wielding a sharp thorn, isw
here, riding a mountain mule.
A mountain mule is standing here, ridden by Blings.
A Guard of Bree stands here.
A rugged-looking Man is standing here.
Exits: North East South West.
* S>Main Street
You are standing on a large, paved street. Houses line both sides of the
street. They look old and strong, evidence of the proud city of Bree.
To the east you can hear the sounds of many people talking.
There is an old street-lamp on the border of the street.
Molriel the Elf is standing here trying to concentrate.
Exits: North East South West.
* S>
Molriel utters the word 'gpfaje'
Molriel blurs softly as a misty shroud surrounds him.
* S>t ramiris open wgate, and i'll show ya lvl 7 can kill a lvl 14
Ok.
* S>n
Main Street
You are standing on a large, paved street. Houses line both sides of the
street. They look old and strong, evidence of the proud city of Bree.
To the east you can hear the sounds of many people talking.
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.
* S>
Ramiris narrates 'prolly grino'
* S>n
The gate seems to be closed.
* S>t ramiris :)
Ok.
* S>sco
77/77 hit, 79/79 mana, and 110/110 moves.
* S>sco
77/77 hit, 79/79 mana, and 110/110 moves.
* S>w
Main Street
You are standing on a large, paved street. Houses line both sides of the
street. They look old and strong, evidence of the proud city of Bree.
Main Street bends from the east to the south here.
There is an old street-lamp on the border of the street.
Exits: East South.
* S>s
Main Street
You are standing on a large, paved street. Houses line both sides of the
street. They look old and strong, evidence of the proud city of Bree.
Main Street bends from the north to the west here.
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North West.
* S>
Ramiris has arrived from the north riding a mountain mule.
A Bree Guard bows before Ramiris.
* S>
Ramiris leaves west riding a mountain mule.
* S>
A Bree Guard says 'It is totally forbidden for foreigners to wander in Bree
with unsheathed weapons Firewolf! Follow me!' *growl*
* S>
A Bree Guard leaves west.
* S>w
Main Street
You are standing on a large, paved street. Houses line both sides of the street
They look old and strong, pride of the village of Bree. Main Street continues
east from here.
You can see a large gate to the west. To the north you can
travel on a cobblestone street.
There is an old street-lamp on the border of the street.
Mr. Mugwort, a busy but friendly hobbit stands here.
A little dog is here.
A Guard of Bree stands here.
Exits: North East South West.
Mr. Mugwort leaves west.
* S>w
West Gate of Bree
You are just in front of the gate of Bree, beyond it the Old East Road leads to
the Shire and the sea far away.
You notice a strange sign fixed on the gate.
There are guards here, sworn to protect Bree from outlaws and wild creatures.
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Ramiris the Elf, wielding a ceremonial dagger, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Ramiris.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: East West.
* S>w
West of Bree
The gates of the small town of Bree are just east of here. Peeking through
them, you can catch a glance of some paved streets and many stone houses
inhabited by a rare blend of Hobbits and Men.
You can also see travellers of
various sorts and races, who have come to Bree to exchange news from afar as
well as to try the famous beer of the local inn. To the west the Old East Road
continues, crossing Greenway. A smaller road leads to the south, skirting
around Bree to join Old East Road at the town's southern gate.
Exits: East South West.
* S>* S>w
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
A sign is here, attached to a post.
Exits: East West.
The frost is leaving its hold of the ground.
* S>w
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
Molriel tells you 'come oaken door'
* S>
The coach from Fornost rolls past you, heading towards Bree.
* S>
Ramiris tells you 'it is open'
* S>t molriel come oermg
Ok.
* S>
Molriel tells you 'ok'
* S>wield bow
You don't have a bow.
* S>e
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
A sign is here, attached to a post.
Exits: East West.
* S>w
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>shoot molriel
Shoot whom?
* S>
Someone has arrived from the east.
* S>eq
Someone begins some strange incantations...
* S>
You are using:
<held> a shortbow
<worn as shield> a large wooden full shield (used)
<worn on body> a plain shirt (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a pair of soft leather boots (brand new)
<worn on finger> a ring
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a hunting knife (brand new)
<worn e
on belt> a lantern
* S>Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
A sign is here, attached to a post.
Exits: East West.
* S>
Someone has arrived from the west.
* S>
Someone begins some strange incantations...
* S>w
w
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>w
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Exits: East West.
* S>w
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East South West.
* S>e
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
A boar cub is playing here, and exploring the wide world.
Exits: North East.
* S>e
shoot molriel
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East South West.
* S>Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Exits: East West.
* S>Shoot whom?
* S>e
shoot molriel
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Someone is standing here.
Exits: North East South West.
* S>-\|/Someone passes dangerously close to your hiding place.
You shoot Molriel's right leg extremely hard.
Your attempt to hit Molriel fails.
* S Molriel:Fine>
Molriel tries to hit you, but your parry is successful.
* S Molriel:Fine>f
You flee head over heels.
Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.
Exits: North South West.
* S>
Rind has arrived from the south riding a trained horse.
* S>e
Alas, you cannot go that way...
* S>
Rind leaves north riding a trained horse.
* S>w
In a Vineyard
You are standing in the middle of a vineyard. Line by line the vines are
growing. Stakes in the ground are keeping the vine in an upright position.
The whole area is divided into several parcels, which are each fenced by
narrow walls made from quarrystones.
Exits: East South.
* S>w
Alas, you cannot go that way...
* S>s
In a Vineyard
You are standing in the middle of a vineyard. Line by line the vines are
growing. Stakes in the ground are keeping the vine in an upright position.
The whole area is divided into several parcels, which are each fenced by
narrow walls made from quarrystones.
Exits: North South.
* S>e
Alas, you cannot go that way...
n
* S>In a Vineyard
You are standing in the middle of a vineyard. Line by line the vines are
growing. Stakes in the ground are keeping the vine in an upright position.
The whole area is divided into several parcels, which are each fenced by
narrow walls made from quarrystones.
Exits: East South.
* S>e
Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.
Exits: North South West.
* S>n
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Molriel the Elf is standing here.
Exits: North East South West.
* S>n
Zaber narrates 'Anyone trade me a brd for something?'
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Pyl the Elf, wielding a double edged eket, is standing here.
Exits: North East South.
* S>s
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>
Molriel has arrived from the west.
* S>shoot molriel
-\|Pyl has arrived from the north.
/-\You shoot Molriel's body hard.
You barely hit Molriel's body and tickle it.
* S Molriel:Fine>f
Pyl leaves east.
You flee head over heels.
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Exits: East West.
* S>w
Molriel has arrived from the east.
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* S>
Zaber narrates 'Or a nice shield'
* S>e
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Molriel the Elf is standing here.
Exits: East West.
* S>e
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>shoot molriel
Shoot whom?
* S>
Molriel has arrived from the west.
* S>e
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
A sign is here, attached to a post.
Pyl the Elf, wielding a double edged eket, is standing here.
Exits: East West.
* S>shoot molriel
Shoot whom?
* S>w
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>shoot molriel
Shoot whom?
* S>
Molriel has arrived from the west.
* S>
Molriel begins some strange incantations...
* S>shoot molriel
Lirast narrates 'They near tbad now'
* S>-\|Molriel utters the words 'diesilla barh'
Molriel's spell backfires, and he squeals in surprise!
f
/-\You shoot Molriel's right hand very hard and shatter it.
Molriel swiftly dodges your attempt to hit him.
* S Molriel:Hurt>
You flee head over heels.
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>w
Alas, you cannot go that way...
* S>
Molriel has arrived from the south.
* S>
Molriel leaves south.
* S>e
In a Light Forest
You are standing in a light, cultivated forest. The brushwood between the
trees has been removed and piled up at several places. The trees have the
optimal distance to grow healthy and straight. The sunbeams are drawing
patterns on the ground and you can see dust particles dancing in the light.
Exits: North West.
* S>sco
77/77 hit, 79/79 mana, and 92/110 moves.
* S>sco
77/77 hit, 79/79 mana, and 92/110 moves.
* S>l
In a Light Forest
You are standing in a light, cultivated forest. The brushwood between the
trees has been removed and piled up at several places. The trees have the
optimal distance to grow healthy and straight. The sunbeams are drawing
patterns on the ground and you can see dust particles dancing in the light.
* S>s
Alas, you cannot go that way...
The ground is hardening with frost.
* S>w
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Molriel the Elf is standing here.
Exits: North East South.
* S>
Molriel passes dangerously close to your hiding place.
* S>s
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Exits: North East South West.
* S>n
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Molriel the Elf is standing here.
Exits: North East South.
* S>shoot molriel
|/-\|Molriel passes dangerously close to your hiding place.
/df
You shoot Molriel's left leg hard.
Your attempt to hit Molriel fails.
* S Molriel:Hurt>Molriel begins some strange incantations...
Arglebargle, glop-glyf!?!
* S Molriel:Hurt>f
You flee head over heels.
In a Light Forest
You are standing in a light, cultivated forest. The brushwood between the
trees has been removed and piled up at several places. The trees have the
optimal distance to grow healthy and straight. The sunbeams are drawing
patterns on the ground and you can see dust particles dancing in the light.
Exits: North West.
* S>w
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Molriel the Elf is standing here.
Exits: North East South.
* S>n
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>s
shoot molriel
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Molriel the Elf is standing here.
Exits: North East South.
* S>/-\|Ostrovid narrates 'come'
f
/You shoot Molriel's right hand hard and shatter it.
Molriel swiftly dodges your attempt to hit him.
* S Molriel:Wounded>
You flee head over heels.
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>n
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South West.
* S>s
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>s
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>shoot molriel
Shoot whom?
* S>
Molriel has arrived from the south.
A hardened ranger leaves south.
A hardened ranger leaves south.
* S>s
Molriel leaves south.
* S>Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Molriel the Elf is standing here.
Exits: North East South West.
* S>
Molriel leaves east.
* S>
Molriel has arrived from the east.
* S>
Molriel leaves west.
* S>e
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
A sign is here, attached to a post.
Exits: East West.
* S>w
shoot molriel
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
* S>Shoot whom?
* S>n
The Lane
You are wandering in the shade of huge and old trees. The road is in good
shape and makes travelling easy. The line of the trees leads straight to
the north and the road runs in between.
Exits: North East South.
* S>shoot molriel
Shoot whom?
* S>s
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
A hardened ranger is walking around, looking for tracks.w
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
* S>shoot molriel
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Molriel the Elf is standing here.
Exits: East West.
* S>
Your victim has disappeared!
Molriel leaves west.
* S>e
shoot molriel
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Someone is here, riding Something.
A pack horse is standing here, ridden by Benefactus.
Exits: North East South West.
* S>Shoot whom?
* S>w
w
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Exits: East West.
* S>shoot molriel
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East South West.
* S>Shoot whom?
* S>shoot molriel
Shoot whom?
* S>w
shoot molriel
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East.
* S>Shoot whom?
* S>e
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East South West.
* S>
Molriel has arrived from the north.
* S>s
Small path in grassy field
You are now on a small path, and the grass that covers all of the plain
continues, washing over the path. Some beautiful flowers are here, like
small yellow paintings on a vast green board.
Exits: North South.
* S>n
shoot molriel
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Molriel the Elf is standing here.
Exits: North East South West.
* S>\|/shoot molriel
You shoot Molriel's right arm hard and shatter it.
Molriel swiftly dodges your attempt to hit him.
* S Molriel:Wounded>\|Molriel lightly hits your body and tickles it.
Aye!
You cannot concentrate any more...
* S HP:Fine Molriel:Wounded>shoot molriel
-\|/shoot molriel
You strongly shoot Molriel's body and shatter it.
* S HP:Fine Molriel:Bad>\|shoot molriel
/-\shoot molriel
Molriel panics, and attempts to flee.
Your victim has disappeared!
Molriel leaves west.
* S HP:Fine>Shoot whom?
* S HP:Fine>Shoot whom?
* S HP:Fine>w
shoot molriel
Molriel has arrived from the west.
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East.
* S HP:Fine>Shoot whom?
* S HP:Fine>n
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: South West.
* S HP:Fine>shoot molriel
Ostrovid narrates 'grim Heads Bree from s'
* S HP:Fine>Shoot whom?
* S HP:Fine>w
shoot molriel
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: East South West.
* S HP:Fine>Shoot whom?
* S HP:Fine>nar molriel bad vs lvl 7
Ok.
* S HP:Fine>w
* S HP:Fine>
Zeagol narrates 'lol'
Saving Firewolf.
* S HP:Fine>
* S>nar nice flee like the coward u are
Rind has arrived from the east riding a trained horse.
Ok.
***some spamming later***
* S>e
Old East Road
Here the road runs east-west.
You see that wagon wheels have dug deep ruts
into the road that are filled with water from recent heavy rains. There
are many potholes, and the road is bordered by high plains to the south, and
a light forest to the north.
Exits: East West.
* S>
Zeagol narrates 'I threatened him with melkavesh and he never replywed :)'
* S>e
Old East Road
Here the road runs east-west.
You see that wagon wheels have dug deep ruts
into the road that are filled with water from recent heavy rains. There
are many potholes, and the road is bordered by high plains to the south, and
a light forest to the north.
Exits: East West.
* S>
Vidminnik narrates 'quaking'
* S>w
Old East Road
Here the road runs east-west.
You see that wagon wheels have dug deep ruts
into the road that are filled with water from recent heavy rains. There
are many potholes, and the road is bordered by high plains to the south, and
a light forest to the north.
Exits: East West.
* S>w
Old East Road
Here the road turns northward.
You see that wagon wheels have dug deep ruts
into the road and that they are filled with water from recent heavy rains.
You feel that you are not too far from town.
Exits: North East.
* S>w
Alas, you cannot go that way...
* S>n
Old East Road
Here the road turns southward.
You see that wagon wheels have dug deep ruts
into the road and that they are filled with water from recent heavy rains.
Bree cannot be far away to the east.
Exits: South West.
* S>w
Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. The road turns slightly but still heads mostly
in the east-west direction.
Exits: East West.
* S>w
Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. The road turns slightly but still heads mostly
in the east-west direction.
Exits: East West.
* S>
Golasgil narrates 'any mid lvl buff wanna xp a little?'
* S>w
Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. Going east the road sinks down into a ravine.
Exits: East West Up.
* S>w
Old East Road
You are adventuring on a well travelled road going east-west. The road at
this point is enclosed by woodland to the north and south. The forest,
though light and young along the roadside, appears to age and thicken further
to the southwest.
Exits: East West.
* S>w
Old East Road
You are adventuring on the well travelled Old East Road. The road at this
point turns southward. There is a light forest bordering the road to the
north and west of here. Further to the southwest you see an old and wise
forest.
Exits: East South.
* S>
Molriel tells you 'come oermg' ***wtf? Well sure***
* S>e
Old East Road
You are adventuring on a well travelled road going east-west. The road at
this point is enclosed by woodland to the north and south. The forest,
though light and young along the roadside, appears to age and thicken further
to the southwest.
Exits: East West.
* S>e
e
Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. Going east the road sinks down into a ravine.
Exits: East West Up.
* S>Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. The road turns slightly but still heads mostly
in the east-west direction.
Exits: East West.
* S>e
Old East Road
Here the road runs runs east-west and is bordered by a high bank that leads
to plains. The road is rutted and there are many pot-holes filled with
water from the recent rains. The road turns slightly but still heads mostly
in the east-west direction.
Exits: East West.
* S>e
Ostrovid narrates 'was hurt'
Old East Road
Here the road turns southward.
You see that wagon wheels have dug deep ruts
into the road and that they are filled with water from recent heavy rains.
Bree cannot be far away to the east.
Exits: South West.
* S>e
s
Alas, you cannot go that way...
* S>Old East Road
Here the road turns northward.
You see that wagon wheels have dug deep ruts
into the road and that they are filled with water from recent heavy rains.
You feel that you are not too far from town.
Exits: North East.
* S>e
Old East Road
Here the road runs east-west.
You see that wagon wheels have dug deep ruts
into the road that are filled with water from recent heavy rains. There
are many potholes, and the road is bordered by high plains to the south, and
a light forest to the north.
Exits: East West.
* S>e
Old East Road
Here the road runs east-west.
You see that wagon wheels have dug deep ruts
into the road that are filled with water from recent heavy rains. There
are many potholes, and the road is bordered by high plains to the south, and
a light forest to the north.
Exits: East West.
* S>e
Old East Road
You follow the old east road, this old large paved road seems to be used
since the beginning of the ages. The stones have been polished by the passage
of a thousand people and some dust is raised by the wind.
A colourful butterfly is fluttering around here.
Exits: East South West.
The clouds begin to disappear.
The frosty ground is starting to soften.
* S>shoot molriel
Shoot whom?
* S>e
Old East Road
The Old East Road, this old large paved road seems to have been used since the
beginning of the ages, the stone polished by the passage of thousands of
people.
A colourful butterfly is fluttering around here.
Exits: East West.
* S>e
Old East Road
The Old East Road, this old large paved road seems to have been used since the
beginning of the ages, the stone polished by the passage of thousands of
people.
Exits: East West.
* S>e
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: South West.
* S>s
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East.
Kraagh narrates 'where last seen ?'
* S>e
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: East South West.
* S>e
You feel bolder.
* S>Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: South West.
* S>e
Alas, you cannot go that way...
* S>s
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East.
* S>e
Old East Road
You stand on the Old East Road, and the landscape that borders this road is
pleasant to admire, with stately trees and many plants.
Your steps carry
you without any pain on this paved road.
Exits: North East South West.
* S>e
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Exits: East West.
* S>shoot molriel
Shoot whom?
* S>e
shoot molriel
Old East Road Meets Greenway
This is the Old road crossing of the old East Road and the equally ancient
road that goes north-south. The Northern Lands have long been desolate, and
that rarely used road is called the Greenway by the Bree-folk because it
is grass-grown. In former days, however, it was widely used by Men and other
folks and strange news came to Bree that way, much to the liking of the
keeper of the famous Inn in Bree. Bree is just east of here.
Molriel the Elf is standing here.
Exits: North East South West.
* S>/
Blings narrates 'well if he blinded you it might be a fair fight'
-\|shoot molriel
/Molriel passes dangerously close to your hiding place.
You shoot Molriel's body hard and shatter it.
You barely hit Molriel's right arm and tickle it.
* S Molriel:Wounded>\|You swiftly dodge Molriel's attempt to hit you.
shoot molriel
/-\|Molriel swiftly dodges your attempt to shoot him.
* S Molriel:Wounded>-shoot molriel
\|Molriel panics, and attempts to flee.
Your victim has disappeared!
Molriel leaves west.
Shoot whom?
* S>shoot molriel
Shoot whom?
* S>w
Large Road
The large, frequently used road upon which you are standing goes
straight east-west here. It is not paved, so many pairs of wheels have
left tracks here.
Molriel the Elf is standing here.
Exits: East West.
* S>shoot molriel
\shoot molriel
|/-shoot molriel
\You shoot Molriel's left arm very hard and shatter it.
Your attempt to hit Molriel fails.
* S Molriel:Wounded>shoot molriel
/Molriel tries to hit you, but your parry is successful.
-\shoot molriel
|/shoot molriel
-Molriel begins some strange incantations...
You strongly shoot Molriel's head and shatter it.
* S Molriel:Bad>|
Molriel begins some strange incantations...
shoot molriel
/-shoot molriel
\|/shoot molriel
You shoot Molriel's right arm extremely hard and shatter it.
Molriel is stunned and will probably die soon.
* S Molriel:Awful>\shoot molriel
|You shoot Molriel's left hand extremely hard and shatter it.
You receive your share of experience. /ok u don't get xp for sameside kill no?\
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear Molriel's death cry.
Molriel is dead! R.I.P.
* S>Shoot whom?
* S>Shoot whom?
* S>Shoot whom?
* S>Shoot whom?
* S>Shoot whom?
* S>Shoot whom?
***ehm abit spammy***
* S>nar molriel dies:)
Ok.