Zed Drag and Prist hangs out in lord
posted by Zed
2000-12-27 02:11:12
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*Zed the troll* 001227
[Me drag and prist went to lord. 6 pukes came and attacked. we killed raze, they killed]
[Prist, its 8am and 11 ticks to day when this starts...]

[the noname pukes are vassago relim dera and winterwolf(lowbie)

who leg
Legends
-------
      Zed Dredd of the Troll Kamikaze Squadron 

1 player on.

* HP:Wounded>who bl
Black
-----
      Hespera the Black Númenórean Apprentice 
      Prist Blue, the Archmage of Númenór 
      Erami the Black Númenórean Magician 

5 players on.

* HP:Wounded>
Prist narrates 'ROFL :)'

* HP:Wounded>
Drag narrates 'ocme'

* HP:Wounded>tel prist narrate for orcs to come
whe
Ok.

* HP:Wounded>Players in your zone
--------------------
Zed                  - The Sacrifice Room
Drag                 - The Garbage Room

* HP:Wounded>sc
281/651 hit, and 141/141 moves.

* HP:Wounded>tel drag come to me
Ok.

* HP:Wounded>sc
stat
whe
285/651 hit, and 141/141 moves.

* HP:Wounded>OB: 100%, DB: -27%, PB: 83%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 290,031 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Wounded>Players in your zone
--------------------
Zed                  - The Sacrifice Room

* HP:Wounded>time
According to the Dúnadan calendar, it is:
8am on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Tue Dec 26 23:59:10 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Wounded>group

Prist narrates 'olcs go to rord'

* HP:Wounded>What group?!

* HP:Wounded>sc
289/651 hit, and 141/141 moves.

* HP:Wounded>whe
Players in your zone
--------------------
Zed                  - The Sacrifice Room
[Ooops dead already]

* HP:Wounded>whois drag
Drag the Troll Shaman - One of the Evil [2] is a Troll.
[Not sun atleast!]


* HP:Wounded>sc
292/651 hit, and 141/141 moves.
[11 ticks on this against 6 pukes...]

* HP:Wounded>stat
OB: 100%, DB: -27%, PB: 83%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 290,031 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>whe
Players in your zone
--------------------
Zed                  - The Sacrifice Room

* HP:Hurt>time
According to the Dúnadan calendar, it is:
8am on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Tue Dec 26 23:59:17 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>tel prist hmmm 11 ticks to go hehe i'm wounded
Ok.
[Ok i regened to hurt just now, but almost wounded!]

* HP:Hurt>sc

Prist narrates 'fahe Klolrs tmire woghtihg buzcn on muhos'

* HP:Hurt>300/651 hit, and 141/141 moves.

* HP:Hurt>stat
OB: 100%, DB: -27%, PB: 83%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 290,031 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>sta
You stop resting, and stand up.

* HP:Hurt>
You feel bolder.

* HP:Hurt>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a wooden wall shield (used)
<worn on head>       a hard leather cap (tattered)
<worn on body>       a thin, soft leather jerkin (worn out)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of soft leather sleeves (tattered)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a thin pair of soft leather trousers (worn out)
<worn on feet>       a thin pair of soft leather boots (ragged)
<worn on finger>     a ring
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a water skin

* HP:Hurt>
Horast narrates 'u guys at lord???'

* HP:Hurt>l
The Sacrifice Room
A sturdy pack horse is standing here.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
9am on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Tue Dec 26 23:59:45 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>
You suddenly notice *a Man*.
*a Man* fails to shoot you.
*a Man* barely hits your left leg and tickles it.

* HP:Hurt *a Man*:Healthy>
*a Man* nocks a missile in an orkish shortbow.

* HP:Hurt *a Man*:Healthy>
You pound *a Man*'s body extremely hard.

* HP:Hurt *a Man*:Fine>
*a Man* nocks a missile in an orkish shortbow.

* HP:Hurt *a Man*:Fine>bash
0
*a Man* strongly shoots your left hand and tickles it.

*a Man* nocks a missile in an orkish shortbow.

Prist narrates 'anyowe bo tsare???'

*a Man* nocks a missile in an orkish shortbow.

*a Man* nocks a missile in an orkish shortbow.

*a Man* nocks a missile in an orkish shortbow.

As *a Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* HP:Hurt *a Man*:Fine>cha mood agg
Ok.
*a Man* nocks a missile in an orkish shortbow.

* HP:Hurt *a Man*:Fine>bash
Nah... 
You feel too relaxed to do that..

* HP:Hurt *a Man*:Fine>
*a Man* shoots your right arm extremely hard.

* HP:Wounded *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

* HP:Wounded>sta
You are already standing.

* HP:Wounded>south
kill *man*
The Sacrifice Passage
*a Man* is standing here.
Exits: North South.

* HP:Wounded>* HP:Wounded *a Man*:Fine>
*a noble Elf* has arrived from the south.
*a Woman* has arrived from the south.
You approach *a Man*, trying to pound him.

* HP:Wounded *a Man*:Fine>
You pound *a Man*'s left hand extremely hard.

* HP:Wounded *a Man*:Fine>flee
d
You flee head over heels.
The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Wounded>
Alas, you cannot go that way...

* HP:Wounded>south
south
d
The Sacrifice Passage
*a Man* is standing here.
*a noble Elf* is standing here.
*a Woman* is standing here.
Exits: North South.
*a Woman* lightly slashes your body and tickles it.

* HP:Wounded *a Woman*:Hurt>*a noble Elf* leaves north.
*a Man* leaves north.
No way! 
You are fighting for your life!

* HP:Wounded *a Woman*:Hurt>No way! 
You are fighting for your life!

* HP:Wounded *a Woman*:Hurt>flee
d
*a noble Elf* has arrived from the north.
You flee head over heels.
The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Wounded>
Alas, you cannot go that way...

* HP:Wounded>south
The Sacrifice Passage
*a Woman* is standing here.
*a noble Elf* is standing here.
Exits: North South.

* HP:Wounded>south
The Sacrifice Hall
Exits: North *Up* Down.
You suddenly notice *a Man*.

* HP:Wounded>d
The Ledge
Exits: South Down.

* HP:Wounded>south
south
The Tunnel
Exits: North South.

* HP:Wounded>The Meetingroom
Exits: North South.

* HP:Wounded>south
The Tunnelcrossing
The corpse of a hobwill is lying here.
A hobwill is here, fighting *Wilron the Noldorin Elf*.
*Wilron the Noldorin Elf* is here, fighting a hobwill.
Exits: North East South West.

* HP:Wounded>east

The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Wounded>west

The Tunnelcrossing
The corpse of a hobwill is lying here.
A hobwill is here, fighting *Wilron the Noldorin Elf*.
*Wilron the Noldorin Elf* is here, fighting a hobwill.
Exits: North East South West.

* HP:Wounded>kill *elf*
* HP:Wounded>
Alas! 
You failed to reach him through the melee.

* HP:Wounded>
*Wilron the Noldorin Elf* pierces a hobwill's left arm extremely hard and
shatters it.

* HP:Wounded>smirk
You smirk.

* HP:Wounded>kill *elf*
* HP:Wounded *Wilron the Noldorin Elf*:Healthy a hobwill:Awful>
You try to pound *Wilron the Noldorin Elf*, but he parries successfully.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy a hobwill:Awful>0

*Wilron the Noldorin Elf* pierces a hobwill's head extremely hard and shatters
it.
Your blood freezes as you hear a hobwill's death cry.
A hobwill is dead! R.I.P.
get coins corpse

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>bash
cha mood agg
Ok.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
You get a pile of coins from the corpse of a hobwill.
There was 50 copper pennies.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>* HP:Wounded *Wilron the Noldorin Elf*:Healthy>flee
You flee head over heels.
The Hall of the Hobwill Chief
Exits: North.

* HP:Wounded>south
Alas, you cannot go that way...

* HP:Wounded>north
east

The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*Wilron the Noldorin Elf* is standing here.
*a noble Elf* is standing here.
*a Man* is standing here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Wounded>The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Wounded>
*a noble Elf* has arrived from the west.
*a Woman* has arrived from the west.

* HP:Wounded>8
cha mood wimpy
Ok.

* HP:Wounded>
*a Woman* tries to slash you, but your parry is successful.

* HP:Wounded *a Woman*:Hurt>flee
west

*a noble Elf* begins some strange incantations...
You flee head over heels.
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Wounded>A Hobwill Room
Exits: East South West.

* HP:Wounded>west

A Hobwill Room
Exits: East South.

* HP:Wounded>south
A Hobwill Room
The corpse of a hobwill is lying here.
*Mumma the Silvan Elf* is standing here.
Exits: East South West.

* HP:Wounded>south
south
A Bend in the Tunnel
Exits: North East.

* HP:Wounded>
Alas, you cannot go that way...

* HP:Wounded>east

The Hobwill Kitchen
Exits: North West.

* HP:Wounded>north
The Tunnel Intersection
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Wounded>north
A Hobwill Room
Exits: East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Wounded>east


*Wilron the Noldorin Elf* carefully examines the ground around him, looking
for tracks...

* HP:Wounded>The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Wounded>
Prist narrates 'hall, a was namulo byifk .)'

* HP:Wounded>north
The Meetingroom
Exits: North South.

* HP:Wounded>north
The Tunnel
Exits: North South.

* HP:Wounded>north
The Ledge
*a Hobbit* is standing here trying to concentrate.
Exits: South Down.

* HP:Wounded>
*a Hobbit* begins some strange incantations...

* HP:Wounded>south
The Tunnel
Exits: North South.

* HP:Wounded>south
The Meetingroom
Exits: North South.

* HP:Wounded>south
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Wounded>west

A Hobwill Room
Exits: East South West.

* HP:Wounded>south

*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Wounded>The Tunnel Intersection
The corpse of a hobwill is lying here.
Exits: North East South West.
You suddenly notice *a Man*.

* HP:Wounded>east

The Ventilation Room
The corpse of a hobwill is lying here.
A dirty hobwill is standing here.
Exits: North West Up Down.

* HP:Wounded>east

Alas, you cannot go that way...

* HP:Wounded>i
north
You are carrying:
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
a black warg fur (brand new)
a wooden pipe
a blue hood (brand new)
a plain pair of pants (used)
a plain shirt (used)
a pair of snowshoes (used)

* HP:Wounded>The Tunnel
Exits: North South.

* HP:Wounded>u
Alas, you cannot go that way...

* HP:Wounded>north
The Tunnel
A dirty hobwill is standing here.
Exits: Up Down.

* HP:Wounded>u

A hobwill tries to hit you, but your parry is successful.

* HP:Wounded a hobwill:Awful>No way! 
You are fighting for your life!

* HP:Wounded a hobwill:Awful>
You pound a hobwill's body extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a hobwill's death cry.
A hobwill is dead! R.I.P.
get coins corpse

* HP:Wounded>
You get a pile of coins from the corpse of a hobwill.
There was 50 copper pennies.

* HP:Wounded>flee
You flee head over heels.
The Tunnel
Exits: North South.
You suddenly notice *a Man*.

* HP:Wounded>north
The Tunnel
The corpse of a hobwill is lying here.
Exits: Up Down.

* HP:Wounded>u
The Hatch in the Tunnel
A dirty hobwill is standing here.
Exits: North Down.

* HP:Wounded>north
north
In the Well
A dirty hobwill is standing here.
Exits: South Up Down.

* HP:Wounded>
Alas, you cannot go that way...

* HP:Wounded>u
The Sacrifice Hall
Exits: North *Up* Down.

* HP:Wounded>north
The Sacrifice Passage
Exits: North South.

* HP:Wounded>north
The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Wounded>sc
291/651 hit, and 122/141 moves.

* HP:Wounded>stat
Prist narrates 'laki 4-5 bibaw oz 2 krilrs, ge nneri?'
OB: 101%, DB: 23%, PB: 84%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 289,809 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Wounded>
Drag tells you 'get em'

* HP:Wounded>tel prist hehe need help here kinda
Ok.

* HP:Hurt>south
The Sacrifice Passage
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Woman* is standing here.
Exits: North South.

* HP:Hurt>
*a noble Elf* begins some strange incantations...

* HP:Hurt>south
south
*Mumma the Silvan Elf* begins some strange incantations...
The Sacrifice Hall
Exits: North *Up* Down.
You suddenly notice *a Man*.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>d
The Ledge
Exits: South Down.

* HP:Hurt>south
south
The Tunnel
*a Hobbit* is standing here.
Exits: North South.

* HP:Hurt>south
The Meetingroom
Exits: North South.

* HP:Hurt>The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>west

A Hobwill Room
Exits: East South West.

* HP:Hurt>south
east

The Tunnel Intersection
The corpse of a hobwill is lying here.
A dirty hobwill is standing here.
Exits: North East South West.
A hobwill tries to hit you, but your parry is successful.

* HP:Hurt a hobwill:Healthy>No way! 
You are fighting for your life!
You pound a hobwill's head extremely hard and shatter it.

* HP:Hurt a hobwill:Wounded>flee
You flee head over heels.
A Hobwill Room
The corpse of a hobwill is lying here.
Exits: East South West.

* HP:Hurt>south
A Bend in the Tunnel
Exits: North East.

* HP:Hurt>east

The Hobwill Kitchen
Exits: North West.

* HP:Hurt>east

Alas, you cannot go that way...

* HP:Hurt>north
The Tunnel Intersection
The corpse of a hobwill is lying here.
A dirty hobwill is standing here.
Exits: North East South West.

* HP:Hurt>east

The Ventilation Room
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Hurt>d
Under the Barrel
Exits: Up Down.

* HP:Hurt>d
The Crypt
Exits: South Up.

* HP:Hurt>south
south
The Catacombs by the Broken Door
Exits: North East South West.

* HP:Hurt>south
The Entrance to the Cave
Exits: North South.

* HP:Hurt>The Cavetunnel
Exits: North South West.

* HP:Hurt>south
south
The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: North East West.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>ec
exa corpse
corpse (here) : 
Nothing.

* HP:Hurt>ec2
exa 2.corpse
corpse (here) : 
a lantern
a lantern
a stone
a plain leather belt
a dark broadsword (brand new)
a keyring with a set of lock picks
a leather backpack
a fine grey cloak (brand new)
a metal wall shield (brand new)
a pair of black arm wrappings (worn out)
a thin pair of leather gloves (worn out)
a pair of smooth, black boots
a brown pair of pants (worn out)
a green hood (used)
an enruned robe (worn out)
a ring
a lembas wafer
a lembas wafer
a lantern
an ash arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow

* HP:Hurt>west

west

The Cavehall
The corpse of *a Hobbit* is lying here.
The shadow of *a Hobbit* is floating here.
A black snake, with red markings, is lying here.
Exits: North East South West.

* HP:Hurt>west

The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: East.

* HP:Hurt>east

The Cave Crossing
Exits: North East South West.

* HP:Hurt>east

The Cavehall
The corpse of *a Hobbit* is lying here.
The shadow of *a Hobbit* is floating here.
A black snake, with red markings, is lying here.
Exits: North East South West.

* HP:Hurt>ec
exa corpse
corpse (here) : 
a pile of coins
a hooded brass lantern
a black leather belt
a nasty orkish fang (brand new)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (brand new)
a large wooden wall shield (brand new)
a black pair of sleeves (brand new)
a thin pair of leather gloves (brand new)
a thin pair of soft leather boots (brand new)
a black pair of pants (brand new)
a black hood (brand new)
a black shirt (brand new)
a coach ticket
a coach ticket
a strip of dried meat
a strip of dried meat
a horn (dented)

* HP:Hurt>west

south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>south
The Chasm
Exits: North.

* HP:Hurt>sc
309/651 hit, and 116/141 moves.

* HP:Hurt>stat
OB: 101%, DB: 23%, PB: 84%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 289,746 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>north
The Three-way Intersection
Exits: North East South.
Saving Zed.

* HP:Hurt>6
cha wimpy 300
Wimpy set to: 300

* HP:Hurt>south
The Chasm
Exits: North.

* HP:Hurt>north
The Three-way Intersection
Exits: North East South.

* HP:Hurt>sc
316/651 hit, and 120/141 moves.

* HP:Hurt>south
The Chasm
Exits: North.

* HP:Hurt>north
The Three-way Intersection
Exits: North East South.

* HP:Hurt>
A striped snake has arrived from the east.

* HP:Hurt>south
The Chasm
Exits: North.

* HP:Hurt>north
The Three-way Intersection
A black snake, with red markings, is lying here.
Exits: North East South.

* HP:Hurt>k snake
* HP:Hurt a striped snake:Hurt>
You pound a striped snake's tail extremely hard and shatter it.

* HP:Hurt a striped snake:Hurt>
You pound a striped snake's body extremely hard and shatter it.

* HP:Hurt a striped snake:Wounded>rem ornate
You stop using an ornate, steel-shafted warhammer.

* HP:Hurt a striped snake:Wounded>
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt a striped snake:Wounded>wield ornate

*Mumma the Silvan Elf* begins some strange incantations...

* HP:Hurt a striped snake:Wounded>flee
You masterfully wield an ornate, steel-shafted warhammer, ready to kill.

* HP:Hurt a striped snake:Wounded>
You flee head over heels.
The Chasm
Exits: North.

* HP:Hurt>flee
You flee head over heels.
The Three-way Intersection
A black snake, with red markings, is lying here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>north
The Cave Crossing
*a noble Elf* is standing here.
Exits: North East South West.

* HP:Hurt>south
The Three-way Intersection
A black snake, with red markings, is lying here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>south
The Chasm
Exits: North.

* HP:Hurt>
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>
A striped snake has arrived from the north.

* HP:Hurt>north

*Mumma the Silvan Elf* begins some strange incantations...

* HP:Hurt>north
The Three-way Intersection
*a noble Elf* is standing here.
Exits: North East South.

* HP:Hurt>The Cave Crossing
Exits: North East South West.

* HP:Hurt>east

The Cavehall
The corpse of *a Hobbit* is lying here.
The shadow of *a Hobbit* is floating here.
Exits: North East South West.

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>south
The End of the Tunnel
Exits: North.

* HP:Hurt>sc
332/651 hit, and 122/141 moves.

* HP:Hurt>stat
OB: 99%, DB: 23%, PB: 82%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,478 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>whe
Players in your zone
--------------------
Zed                  - The End of the Tunnel

* HP:Hurt>
*a noble Elf* has arrived from the north.

* HP:Hurt>north

*a noble Elf* begins some strange incantations...

* HP:Hurt>west

The Cave Crossing
Exits: North East South West.

* HP:Hurt>west

south
The Three-way Intersection
Exits: North East South.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>The Chasm
*Mumma the Silvan Elf* is here, fighting a striped snake.
*a Hobbit* is standing here.
A striped snake is here, fighting *Mumma the Silvan Elf*.
Exits: North.

* HP:Hurt>
*Mumma the Silvan Elf* bongotrumms: kill

* HP:Hurt>north
north
The Three-way Intersection
*a noble Elf* is standing here.
Exits: North East South.

* HP:Hurt>The Cave Crossing
Exits: North East South West.

* HP:Hurt>north
The End of the Tunnel
Exits: South.

* HP:Hurt>sc
340/651 hit, and 124/141 moves.

* HP:Hurt>stat
*a noble Elf* has arrived from the south.
OB: 99%, DB: 23%, PB: 82%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,478 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>
*a noble Elf* begins some strange incantations...

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>west

The End of the Tunnel
Exits: East.

* HP:Hurt>
Humala sings 'woowoo!!!!!!!!!!!!! i just gave elfy a kit !'
[Mmmm elfy!]

* HP:Hurt>east

The Cave Crossing
*a noble Elf* is standing here searching for tracks.
Exits: North East South West.

* HP:Hurt>south
The Three-way Intersection
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>south
The Chasm
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>
*Mumma the Silvan Elf* begins some strange incantations...

* HP:Hurt>north
east

The Three-way Intersection
*a noble Elf* is standing here.
Exits: North East South.

* HP:Hurt>The Cave Crossing
Exits: North East South West.
You suddenly notice *a Man*.

* HP:Hurt>south
The End of the Tunnel
Exits: North.

* HP:Hurt>north
west

The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South West.
You suddenly notice *a Man*.
*a Man* leaves north.

* HP:Hurt>*a noble Elf* leaves south.
*Mumma the Silvan Elf* leaves south.
*a Hobbit* leaves south.
The Three-way Intersection
*Wilron the Noldorin Elf* is standing here.
Exits: North East South.
*Wilron the Noldorin Elf* carefully examines the ground around him, looking
for tracks...

* HP:Hurt>north
north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
349/651 hit, and 123/141 moves.

* HP:Hurt>south
west

The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>*Wilron the Noldorin Elf* leaves north.
The End of the Tunnel
Exits: East.

* HP:Hurt>east

north
The Cave Crossing
*a noble Elf* is standing here.
Exits: North East South West.
You smell blood.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>south
The Cave Crossing
*a noble Elf* is standing here.
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>south
south
The Three-way Intersection
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>The Chasm
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
east

south
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
The Three-way Intersection
Exits: North East South.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>The Cave Crossing
Exits: North East South West.
You smell blood.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>sc
355/651 hit, and 120/141 moves.

* HP:Hurt>north
north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>*a noble Elf* has arrived from the west.
*Mumma the Silvan Elf* has arrived from the west.
*a Hobbit* has arrived from the west.
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>west

west

The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: East.

* HP:Hurt>sc
357/651 hit, and 119/141 moves.

* HP:Hurt>east

south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>south
The Three-way Intersection
Exits: North East South.

* HP:Hurt>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>sc
360/651 hit, and 119/141 moves.

* HP:Hurt>yell get more
Ok.

* HP:Hurt>north
north
The Three-way Intersection
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
362/651 hit, and 118/141 moves.

* HP:Hurt>south
east

south
The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*Wilron the Noldorin Elf* is standing here.
*a Man* is standing here.
Exits: North East South West.

* HP:Hurt>south
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>
*Mumma the Silvan Elf* yells 'ok'

* HP:Hurt>sc
366/651 hit, and 118/141 moves.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>north

*a noble Elf* begins some strange incantations...

* HP:Hurt>west

The Cave Crossing
Exits: North East South West.
You smell blood.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>south
The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
north
The Three-way Intersection
Exits: North East South.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
372/651 hit, and 118/141 moves.

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>west

The End of the Tunnel
Exits: East.

* HP:Hurt>east

The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South West.
You suddenly notice *a Man*.
*a noble Elf* leaves west.
*Mumma the Silvan Elf* leaves west.
*a Hobbit* leaves west.

* HP:Hurt>north
The End of the Tunnel
Exits: South.

* HP:Hurt>south
east

The Cave Crossing
*a Man* is standing here.
*Wilron the Noldorin Elf* is standing here.
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South West.
*Wilron the Noldorin Elf* carefully examines the ground around him, looking
for tracks...
*a Man* nocks a missile in an orkish shortbow.

* HP:Hurt>south
south
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>north
west

south

*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
east

The Three-way Intersection
Exits: North East South.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>south
The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>north
The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Man* is standing here.
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>north
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>west

The Cave Crossing
Exits: North East South West.

* HP:Hurt>north
The End of the Tunnel
Exits: South.

* HP:Hurt>sc
384/651 hit, and 114/141 moves.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
12pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:02:59 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>west

north
The End of the Tunnel
Exits: East.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>sc
388/651 hit, and 117/141 moves.

* HP:Hurt>east

south
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South West.
*Wilron the Noldorin Elf* leaves west.

* HP:Hurt>south
The Three-way Intersection
Exits: North East South.

* HP:Hurt>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>north
north
The Three-way Intersection
Exits: North East South.

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>south
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>west


*Wilron the Noldorin Elf*'s shortsword starts to glow very brightly!
[STING! better not eat a stab]

* HP:Hurt>The End of the Tunnel
Exits: East.

* HP:Hurt>east

The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.
*Wilron the Noldorin Elf* pierces your right leg and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>north
No way! 
You are fighting for your life!

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
You pound *Wilron the Noldorin Elf*'s right arm extremely hard.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>'sting
Ok.
*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee
PANIC! 
You can't quit the fight!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>
*a noble Elf* begins some strange incantations...

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee

*Mumma the Silvan Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>
You flee head over heels.
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>south
south
The Cave Crossing
*a Man* is standing here.
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>north
The Cave Crossing
*a Man* is standing here.
Exits: North East South West.

* HP:Hurt>east

*a Man* leaves south.
The End of the Tunnel
Exits: West.

* HP:Hurt>south
Alas, you cannot go that way...

* HP:Hurt>west

south
The Cave Crossing
Exits: North East South West.
You suddenly notice *a Man*.
*a Man* fails to hit you.

* HP:Hurt *a Man*:Fine>south
No way! 
You are fighting for your life!
You pound *a Man*'s body extremely hard.

* HP:Hurt *a Man*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a Man*:Fine>flee

*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.

* HP:Hurt *a Man*:Fine>south
*a noble Elf* leaves east.
*Mumma the Silvan Elf* leaves east.
*a Hobbit* leaves east.
You flee head over heels.
The End of the Tunnel
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: West.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>south
Alas, you cannot go that way...

* HP:Hurt>west

west

west

The Cave Crossing
*a Man* is standing here.
Exits: North East South West.
*a Man* quickly approaches, trying to hit you.

* HP:Hurt *a Man*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a Man*:Fine>*a noble Elf* has arrived from the east.
*Mumma the Silvan Elf* has arrived from the east.
*a Hobbit* has arrived from the east.
No way! 
You are fighting for your life!

* HP:Hurt *a Man*:Fine>flee
north
You flee head over heels.
The Three-way Intersection
Exits: North East South.

* HP:Hurt>west

The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: East.

* HP:Hurt>north
Alas, you cannot go that way...

* HP:Hurt>east

north
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
394/651 hit, and 103/141 moves.

* HP:Hurt>south
south
south
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>The Three-way Intersection
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>*a noble Elf* leaves north.
*Mumma the Silvan Elf* leaves north.
*a Hobbit* leaves north.
The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
east

The Three-way Intersection
Exits: North East South.

* HP:Hurt>south
The Cave Crossing
*a Man* is standing here.
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>sc
398/651 hit, and 102/141 moves.

* HP:Hurt>stat
OB: 99%, DB: 23%, PB: 82%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,478 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>time
According to the Dúnadan calendar, it is:
1pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:03:34 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>
*a noble Elf* begins some strange incantations...

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>west

The Three-way Intersection
Exits: North East South.

* HP:Hurt>south
The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
west

The Three-way Intersection
Exits: North East South.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>north
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>west

The End of the Tunnel
Exits: East.

* HP:Hurt>east

The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>north
The End of the Tunnel
Exits: South.

* HP:Hurt>sc
405/651 hit, and 101/141 moves.

* HP:Hurt>stat
OB: 99%, DB: 23%, PB: 82%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,478 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt>south
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>west

The End of the Tunnel
Exits: East.

* HP:Hurt>sq
search q
You begin to search ...

You have revealed *Wilron the Noldorin Elf*!

* HP:Hurt>sc
410/651 hit, and 102/141 moves.

* HP:Hurt>
*Wilron the Noldorin Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>chu
You chuckle politely.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>
You pound *Wilron the Noldorin Elf*'s body extremely hard.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>
*a noble Elf* has arrived from the east.
*Mumma the Silvan Elf* has arrived from the east.
*a Hobbit* has arrived from the east.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>stat
OB: 99%, DB: 23%, PB: 82%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,478 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee

You suddenly notice *a Man*.
*a Man* pierces your body hard and tickles it.
*Wilron the Noldorin Elf* pierces your body hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>east

You flee head over heels.
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The Cavehall
The corpse of *a Hobbit* is lying here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Hurt>south
south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>sc
388/651 hit, and 100/141 moves.

* HP:Hurt>north
west


*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
north
The Three-way Intersection
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
Exits: North East South.

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
395/651 hit, and 101/141 moves.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
1pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:04:08 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT
*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.

* HP:Hurt>
*a noble Elf* begins some strange incantations...

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>south
south
The Three-way Intersection
*Wilron the Noldorin Elf* is standing here.
Exits: North East South.

* HP:Hurt>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>north
east

The Three-way Intersection
Exits: North East South.
You suddenly notice *a Man*.

* HP:Hurt>The Cave Crossing
*a Woman* is standing here.
Exits: North East South West.
*a Woman* leaves west.

* HP:Hurt>south
The End of the Tunnel
Exits: North.

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>north
north
The Cave Crossing
*a Man* is standing here.
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>
*a noble Elf* fails to pierce you.

* HP:Hurt *a noble Elf*:Hurt>*a Man* leaves south.
No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Hurt>north

*Mumma the Silvan Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *a noble Elf*:Hurt>No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Hurt>flee

*a Woman* tries to slash you, but your parry is successful.

* HP:Hurt *a noble Elf*:Hurt>west

You flee head over heels.
The End of the Tunnel
Exits: West.

* HP:Hurt>west

The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>*a noble Elf* quickly approaches, trying to pierce you.
No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Hurt>west

No way! 
You are fighting for your life!
*Mumma the Silvan Elf* quickly approaches, trying to pierce you.

* HP:Hurt *a noble Elf*:Hurt>flee
You flee head over heels.
The End of the Tunnel
Exits: West.

* HP:Hurt>west

west

The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.
You suddenly notice *a Man*.

* HP:Hurt>*Wilron the Noldorin Elf* tries to pierce you, but your parry is successful.
No way! 
You are fighting for your life!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>west

*a noble Elf* leaves east.
*Mumma the Silvan Elf* leaves east.
*a Hobbit* leaves east.
*a Woman* leaves east.
You hear some apparently very close noise coming from the east.
No way! 
You are fighting for your life!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee
You flee head over heels.
The End of the Tunnel
Exits: North.

* HP:Hurt>west

west

Alas, you cannot go that way...

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>sc
405/651 hit, and 90/141 moves.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Woman* has arrived from the north.

* HP:Hurt>
*a noble Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *a noble Elf*:Hurt>north
flee
No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Hurt>west

west

*a Woman* tries to slash you, but your parry is successful.
You flee head over heels.
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
*a Man* is standing here.
Exits: North East South West.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>
You hear some apparently very close noise coming from the east.

* HP:Hurt>west

Alas, you cannot go that way...

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>north
The End of the Tunnel
Exits: South.

* HP:Hurt>sc
408/651 hit, and 87/141 moves.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
1pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:04:27 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>tel prist come bob me
Ok.

* HP:Hurt>
You hear some apparently very close noise coming from the south.

* HP:Hurt>south
east

east

The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Hurt>east

The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.
You suddenly notice *a Man*.

* HP:Hurt>The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
A black snake, with red markings, is lying here.
Exits: North East West.

* HP:Hurt>The Snakepit
Exits: West.

* HP:Hurt>west

north
The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
A black snake, with red markings, is lying here.
Exits: North East West.

* HP:Hurt>north
The Cavetunnel
Exits: North South West.

* HP:Hurt>The Entrance to the Cave
Exits: North South.

* HP:Hurt>north
The Catacombs by the Broken Door
A memlant is darting around here.
Exits: North East South West.

* HP:Hurt>
Prist tells you 'where?'

* HP:Hurt>ex
North - The Crypt
East  - The Catacombs
South - The Entrance to the Cave
West  - The Catacombs

* HP:Hurt>north
The Crypt
Exits: South Up.

* HP:Hurt>ex
South - The Catacombs by the Broken Door
Up    - Under the Barrel

* HP:Hurt>u
Under the Barrel
Exits: Up Down.

* HP:Hurt>u
The Ventilation Room
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Hurt>north
The Tunnel
A dirty hobwill is standing here.
Exits: North South.
A hobwill fails to hit you.

* HP:Hurt a hobwill:Healthy>north
No way! 
You are fighting for your life!

* HP:Hurt a hobwill:Healthy>
You pound a hobwill's right hand extremely hard and shatter it.

* HP:Hurt a hobwill:Hurt>flee
You flee head over heels.
The Ventilation Room
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Hurt>north
The Tunnel
A dirty hobwill is standing here.
Exits: North South.

* HP:Hurt>north
The Tunnel
The corpse of a hobwill is lying here.
Exits: Up Down.

* HP:Hurt>u
The Hatch in the Tunnel
A dirty hobwill is standing here.
Exits: North Down.

* HP:Hurt>north
In the Well
Exits: South Up Down.

* HP:Hurt>u
north
The Sacrifice Hall
Exits: North *Up* Down.

* HP:Hurt>north
The Sacrifice Passage
Exits: North South.

* HP:Hurt>The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Hurt>
Hespera narrates 'me'

* HP:Hurt>tel prist lord?
Ok.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
2pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:04:47 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>
Saving Zed.

* HP:Hurt>tel prist day for 5 min
Ok.

* HP:Hurt>l
The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.

* HP:Hurt>rem ornate
sc
You stop using an ornate, steel-shafted warhammer.

* HP:Hurt>k pack
426/651 hit, and 85/141 moves.

* HP:Hurt>* HP:Hurt a pack horse:Fine>
You lightly hit a pack horse's body and tickle it.

* HP:Hurt a pack horse:Fine>
You lightly hit a pack horse's left foreleg and tickle it.

* HP:Hurt a pack horse:Fine>
You hear some apparently very close noise coming from the south.

* HP:Hurt a pack horse:Fine>tel prist hehehe 6 pukes in chasing me
Ok.

* HP:Hurt a pack horse:Fine>
*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Hurt a pack horse:Fine>flee
south
south

*a noble Elf* begins some strange incantations...

* HP:Hurt a pack horse:Fine>
You flee head over heels.
The Sacrifice Passage
Exits: North South.

* HP:Hurt>The Sacrifice Hall
Exits: North *Up* Down.

* HP:Hurt>d
Alas, you cannot go that way...

* HP:Hurt>The Ledge
Exits: South Down.

* HP:Hurt>south
south
The Tunnel
Exits: North South.

* HP:Hurt>The Meetingroom
Exits: North South.

* HP:Hurt>south
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>east

The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Hurt>sc
432/651 hit, and 82/141 moves.

* HP:Hurt>l
The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.

* HP:Hurt>ec
exa corpse
corpse (here) : 
a pile of coins
a violet orchid
a black warg fur (brand new)
a pair of soft leather sleeves (brand new)
a thin pair of leather gloves (used)
a thin pair of soft leather boots (worn out)
a thin pair of soft leather trousers (worn out)
a soft leather cap (used)
a thick, soft leather jerkin (used)
a ring
a water skin
a forest green cloak (brand new)
a war arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow

* HP:Hurt>
You hear some apparently very close noise coming from the west.

* HP:Hurt>
*a noble Elf* has arrived from the west.
*Mumma the Silvan Elf* has arrived from the west.
*a Hobbit* has arrived from the west.
*a Woman* has arrived from the west.

* HP:Hurt>west

south
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>The Hall of the Hobwill Chief
Exits: North.

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>north
east

The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*a noble Elf* is standing here trying to concentrate.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Hurt>The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Hurt>west

The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*a noble Elf* is standing here trying to concentrate.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Hurt>west

A Hobwill Room
Exits: East South West.

* HP:Hurt>south
The Tunnel Intersection
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>east

The Ventilation Room
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Hurt>d
Under the Barrel
Exits: Up Down.

* HP:Hurt>l u
The barrel is open.

* HP:Hurt>clo barrel
Ok.

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel

Prist tells you 'umm...not sure if i make it to there totally naked :('

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
clo barrel
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
clo barrel
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>
It's already closed!

* HP:Hurt>
It's already closed!

* HP:Hurt>clo barrel
It's already closed!

* HP:Hurt>clo barrel
clo barrel
It's already closed!

* HP:Fine>clo barrel
It's already closed!

* HP:Fine>clo barrel
clo barrel
It's already closed!
The barrel is opened from the other side.

* HP:Fine>
Ok.

* HP:Fine>clo barrel
clo barrel
It's already closed!

* HP:Fine>clo barrel
It's already closed!

* HP:Fine>
It's already closed!

* HP:Fine>clo barrel
clo barrel
clo barrel
It's already closed!

* HP:Fine>
It's already closed!

* HP:Fine>
It's already closed!

* HP:Fine>clo barrel
clo barrel
It's already closed!

* HP:Fine>clo barrel
It's already closed!
*a Dwarf* has arrived from below.
[Dera!]

* HP:Fine>
It's already closed!

* HP:Fine>clo barrel
The barrel is opened from the other side.
Ok.

* HP:Fine>clo barrel
It's already closed!

* HP:Fine>clo barrel
clo barrel
The barrel is opened from the other side.
Ok.

* HP:Fine>clo barrel
It's already closed!

* HP:Fine>clo barrel
It's already closed!

* HP:Fine>clo barrel
The barrel is opened from the other side.
Ok.

* HP:Fine>clo barrel
*a Dwarf* panics, and attempts to flee.
It's already closed!
[Yep i got ya trapped here!!!]

* HP:Fine>
It's already closed!
You suddenly notice *a Man*.
*a Man* tries to hit you, but your parry is successful.
[Third time he does NOT stab me. i starting to like relim :)]

* HP:Fine *a Man*:Fine>clo barrel
It's already closed!

* HP:Fine *a Man*:Fine>clo barrel
It's already closed!
*a Dwarf* panics, and attempts to flee.

* HP:Fine *a Man*:Fine>flee

*a Dwarf* leaves down.

* HP:Fine *a Man*:Fine>d
You flee head over heels.
The Crypt
*a Dwarf* is standing here.
Exits: South Up.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>d
Alas, you cannot go that way...

* HP:Fine>south
south
The Catacombs by the Broken Door
Exits: North East South West.

* HP:Fine>The Entrance to the Cave
Exits: North South.

* HP:Fine>south
south
The Cavetunnel
Exits: North South West.

* HP:Fine>The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
Exits: North East West.

* HP:Fine>south
Alas, you cannot go that way...

* HP:Fine>time
According to the Dúnadan calendar, it is:
3pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:05:49 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Fine>ec3
exa 3.corpse
corpse (here) : 
Nothing.

* HP:Fine>east

The Snakepit
Exits: West.

* HP:Fine>sc
467/651 hit, and 97/141 moves.

* HP:Fine>stat
OB: 66%, DB: 23%, PB: 79%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,420 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Fine>time
According to the Dúnadan calendar, it is:
3pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:05:53 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Fine>rest
whe
You sit down and rest your tired bones.

* HP:Fine>Players in your zone
--------------------
Zed                  - The Snakepit

* HP:Fine>sc
470/651 hit, and 99/141 moves.

* HP:Fine>sc
471/651 hit, and 100/141 moves.

* HP:Fine>sta
You stop resting, and stand up.

* HP:Fine>l

You hear some apparently very close noise coming from the west.

* HP:Fine>The Snakepit

* HP:Fine>west

west

The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Fine>west

The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Fine>The Cave Crossing
Exits: North East South West.

* HP:Fine>west

You hear some apparently very close noise coming from the east.
The End of the Tunnel
Exits: East.

* HP:Fine>
You hear some apparently very close noise coming from the east.

* HP:Fine>east

north
north
*a noble Elf* has arrived from the east.
*Mumma the Silvan Elf* has arrived from the east.
*a Hobbit* has arrived from the east.
*a Woman* has arrived from the east.
The Cave Crossing
Exits: North East South West.

* HP:Fine>The End of the Tunnel
Exits: South.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>
You hear some apparently very close noise coming from the south.

* HP:Fine>south
south
south
The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Fine>The Three-way Intersection
Exits: North East South.

* HP:Fine>The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.
Exits: North.

* HP:Fine>
Guano tells you 'kick some ass!'

* HP:Fine>sc
479/651 hit, and 99/141 moves.

* HP:Fine>l
The Chasm
A fang, an orkish piercing sword, has been planted in the ground.
The corpse of a striped snake is lying here.

* HP:Fine>sq
search q
You begin to search ...

You have revealed *Wilron the Noldorin Elf*!

* HP:Fine>
*Wilron the Noldorin Elf* strongly pierces your body and tickles it.

* HP:Fine *Wilron the Noldorin Elf*:Fine>stat
OB: 66%, DB: 23%, PB: 79%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,420 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Fine *Wilron the Noldorin Elf*:Fine>
*Wilron the Noldorin Elf* pierces your right arm very hard and tickles it.

* HP:Fine *Wilron the Noldorin Elf*:Fine>
You hear some apparently very close noise coming from the north.

* HP:Fine *Wilron the Noldorin Elf*:Fine>wield ornate

*Wilron the Noldorin Elf* pierces your head extremely hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Woman* has arrived from the north.
You masterfully wield an ornate, steel-shafted warhammer, ready to kill.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee
north
north
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>*a Man* lightly pierces your left foot and tickles it.
*a Woman* slashes your body and tickles it.
No way! 
You are fighting for your life!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee
north
You flee head over heels.
The Three-way Intersection
Exits: North East South.

* HP:Hurt>east

The Cave Crossing
Exits: North East South West.

* HP:Hurt>
You hear some apparently very close noise coming from the south.

* HP:Hurt>east

The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
Exits: North East West.

* HP:Hurt>north
north
The Cavetunnel
Exits: North South West.

* HP:Hurt>north
The Entrance to the Cave
Exits: North South.

* HP:Hurt>The Catacombs by the Broken Door
Exits: North East South West.

* HP:Hurt>north
The Crypt
Exits: South Up.

* HP:Hurt>u
Under the Barrel
Exits: Up Down.

* HP:Hurt>u
The barrel seems to be closed.

* HP:Hurt>op barrel
Ok.

* HP:Hurt>u
The Ventilation Room
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Hurt>l d
The barrel is open.

* HP:Hurt>clo barrel
Ok.

* HP:Hurt>u
The Ventilation Shaft
Exits: *Up* Down.

* HP:Hurt>north
Alas, you cannot go that way...

* HP:Hurt>d
The Ventilation Room
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North West Up.

* HP:Hurt>north
The Tunnel
Exits: North South.

* HP:Hurt>north
The Tunnel
The corpse of a hobwill is lying here.
A dirty hobwill is standing here.
Exits: Up Down.

* HP:Hurt>
A hobwill tries to hit you, but your parry is successful.

* HP:Hurt a hobwill:Hurt>
You pound a hobwill's right foot extremely hard and shatter it.
A hobwill is incapacitated and will slowly die, if not aided.

* HP:Hurt a hobwill:Dying>
You pound a hobwill's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a hobwill's death cry.
A hobwill is dead! R.I.P.
get coins corpse

* HP:Hurt>
You get a pile of coins from the corpse of a hobwill.
There was 50 copper pennies.

* HP:Hurt>u
The Hatch in the Tunnel
Exits: North Down.

* HP:Hurt>north
In the Well
Exits: South Up Down.

* HP:Hurt>u
The Sacrifice Hall
Exits: North *Up* Down.

* HP:Hurt>north
north
The Sacrifice Passage
Exits: North South.

* HP:Hurt>The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Hurt>south
south
The Sacrifice Passage
Exits: North South.

* HP:Hurt>clo hatch
The Sacrifice Hall
Exits: North *Up* Down.

* HP:Hurt>north
north
Ok.

* HP:Hurt>The Sacrifice Passage
Exits: North South.

* HP:Hurt>The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
4pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:06:43 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>sc
441/651 hit, and 94/141 moves.

* HP:Hurt>tel drag heh
Ok.

* HP:Hurt>tel drag these pukes rock
Ok.

* HP:Hurt>sc
448/651 hit, and 101/141 moves.

* HP:Hurt>sq
search q
You begin to search ...

You didn't find anyone.

* HP:Hurt>sc
451/651 hit, and 101/141 moves.

* HP:Hurt>
Drag tells you 'whys that'

* HP:Hurt>tel prist heh hm oh well
Ok.

* HP:Hurt>sq
search q
You have revealed *Wilron the Noldorin Elf*!
You begin to search ...

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
You surprise *Wilron the Noldorin Elf*.
Aye! 
You cannot concentrate any more...
*Wilron the Noldorin Elf* swiftly dodges your attempt to pound him.
*Wilron the Noldorin Elf* pierces your left arm and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
Drag tells you 'you are still alive'

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* lightly pierces your left foot and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
You hear some apparently very close noise coming from the south.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>flee

*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>south
You flee head over heels.
The Sacrifice Passage
Exits: North South.

* HP:Hurt>south
The Sacrifice Hall
Exits: North Up Down.

* HP:Hurt>d
Alas, you cannot go that way...

* HP:Hurt>The Ledge
Exits: South Down.

* HP:Hurt>south
south
The Tunnel
Exits: North South.

* HP:Hurt>The Meetingroom
Exits: North South.

* HP:Hurt>south
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>east

The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Hurt>
Prist tells you 'still alive? :P'

* HP:Hurt>
You hear some apparently very close noise coming from the west.

* HP:Hurt>
You hear some apparently very close noise coming from the west.

* HP:Hurt>
*a noble Elf* has arrived from the west.
*Mumma the Silvan Elf* has arrived from the west.
*a Hobbit* has arrived from the west.
*a Woman* has arrived from the west.

* HP:Hurt>flee

*a Woman* tries to slash you, but your parry is successful.
*Mumma the Silvan Elf* begins some strange incantations...
*a Hobbit* tries to pierce you, but your parry is successful.

* HP:Hurt *a Woman*:Hurt>*a noble Elf* tries to pierce you, but your parry is successful.
You flee head over heels.
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>south
The Hall of the Hobwill Chief
Exits: North.

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Woman* has arrived from the north.

* HP:Hurt>
*a Hobbit* tries to pierce you, but your parry is successful.

* HP:Hurt *a Hobbit*:Fine>flee

*a Woman* fails to slash you.

* HP:Hurt *a Hobbit*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *a Hobbit*:Fine>west

No way! 
You are fighting for your life!

* HP:Hurt *a Hobbit*:Fine>flee
west

You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt *a Hobbit*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a Hobbit*:Fine>
You pound *a Hobbit*'s body extremely hard and shatter it.

* HP:Hurt *a Hobbit*:Hurt>flee
west

You flee head over heels.
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*Wilron the Noldorin Elf* is standing here.
Exits: North East South West.

* HP:Hurt>west

A Hobwill Room
Exits: East South West.

* HP:Hurt>A Hobwill Room
Exits: East South.

* HP:Hurt>south
A Hobwill Room
The corpse of a hobwill is lying here.
Exits: East South West.

* HP:Hurt>south
A Bend in the Tunnel
A dirty hobwill is standing here.
Exits: North East.

* HP:Hurt>south
Alas, you cannot go that way...

* HP:Hurt>east

The Hobwill Kitchen
Exits: North West.

* HP:Hurt>east

Alas, you cannot go that way...

* HP:Hurt>north
The Tunnel Intersection
The corpse of a hobwill is lying here.
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>east

The Ventilation Room
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Fine>d
Under the Barrel
Exits: Up Down.

* HP:Fine>d
The Crypt
Exits: South Up.

* HP:Fine>south
south
The Catacombs by the Broken Door
Exits: North East South West.

* HP:Fine>The Entrance to the Cave
Exits: North South.

* HP:Fine>south
south
The Cavetunnel
Exits: North South West.

* HP:Fine>The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
Exits: North East West.

* HP:Fine>south
Alas, you cannot go that way...

* HP:Fine>east

The Snakepit
Exits: West.

* HP:Fine>tel prist jeah
Ok.

* HP:Fine>sc
465/651 hit, and 96/141 moves.

* HP:Fine>sq

Prist tells you '.P'

* HP:Fine>search q
You begin to search ...

You didn't find anyone.

* HP:Fine>sc
467/651 hit, and 97/141 moves.

* HP:Fine>stat
OB: 100%, DB: 23%, PB: 83%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,058 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Fine>sq
search q
You have revealed *Wilron the Noldorin Elf*!
You begin to search ...

Aye! 
You cannot concentrate any more...
*Wilron the Noldorin Elf* pierces your right foot very hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>* HP:Hurt *Wilron the Noldorin Elf*:Healthy>smi
You smile viciously.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* strongly pierces your body and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* lightly pierces your right foot and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>tel prist bob me neni?
Ok.
You hear some apparently very close noise coming from the west.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>stat
OB: 100%, DB: 23%, PB: 83%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,058 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>8
cha mood wimpy
Ok.
You pound *Wilron the Noldorin Elf*'s right foot extremely hard.

* HP:Hurt *Wilron the Noldorin Elf*:Fine>flee
west

You flee head over heels.
The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East West.

* HP:Hurt>south
*a noble Elf* leaves east.
*Mumma the Silvan Elf* leaves east.
*a Hobbit* leaves east.
*a Woman* leaves east.
You hear some apparently very close noise coming from the east.
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>south
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: North.

* HP:Hurt>
Prist tells you 'k, brt'

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>yell let me live :(
Ok.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Woman* has arrived from the north.

* HP:Hurt>north
west

west


*a Woman* tries to slash you, but your parry is successful.

* HP:Hurt *a Woman*:Fine>No way! 
You are fighting for your life!
*a noble Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *a Woman*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a Woman*:Fine>flee
No way! 
You are fighting for your life!

* HP:Hurt *a Woman*:Fine>west

You flee head over heels.
The Cave Crossing
Exits: North East South West.

* HP:Hurt>west

The Three-way Intersection
Exits: North East South.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>
You hear some apparently very close noise coming from the east.

* HP:Hurt>south
The Chasm
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>yell pleeeeeeeeease
Ok.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
5pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:08:03 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>sc
450/651 hit, and 95/141 moves.

* HP:Hurt>
You hear some apparently very close noise coming from the north.

* HP:Hurt>
*a noble Elf* has arrived from the north.
*Mumma the Silvan Elf* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Woman* has arrived from the north.
*Mumma the Silvan Elf* begins some strange incantations...

* HP:Hurt>north
north
The Three-way Intersection
Exits: North East South.

* HP:Hurt>north
The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: South.

* HP:Hurt>sc
453/651 hit, and 95/141 moves.
You hear some apparently very close noise coming from the south.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
5pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:08:09 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>south

*a noble Elf* has arrived from the south.
*Mumma the Silvan Elf* has arrived from the south.
*a Hobbit* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Hurt>south
south
The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Hurt>The Three-way Intersection
Exits: North East South.

* HP:Hurt>The Chasm
The corpse of a striped snake is lying here.
Exits: North.

* HP:Hurt>sc
457/651 hit, and 95/141 moves.

* HP:Fine>sq
search q
You begin to search ...

You didn't find anyone.

* HP:Fine>north
The Three-way Intersection
Exits: North East South.
You suddenly notice *Wilron the Noldorin Elf*.

* HP:Fine>east

The Cave Crossing
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.

* HP:Fine>south
The End of the Tunnel
Exits: North.

* HP:Fine>
You hear some apparently very close noise coming from the north.

* HP:Fine>north
The Cave Crossing
*a noble Elf* is standing here.
*Mumma the Silvan Elf* is standing here.
*a Hobbit* is standing here.
*a Woman* is standing here.
Exits: North East South West.

* HP:Fine>north
north
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Fine>The Cavetunnel
Exits: East South.

* HP:Fine>north
Alas, you cannot go that way...

* HP:Fine>east

The Cavetunnel
Exits: North South West.

* HP:Fine>north
The Entrance to the Cave
Exits: North South.

* HP:Fine>north
The Catacombs by the Broken Door
Exits: North East South West.

* HP:Fine>north
The Crypt
Exits: South Up.

* HP:Fine>u
Under the Barrel
Exits: Up Down.
Saving Zed.

* HP:Fine>u
The Ventilation Room
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North West Up Down.

* HP:Fine>north
The Tunnel
Exits: North South.

* HP:Fine>north
The Tunnel
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: Up Down.

* HP:Fine>u
The Hatch in the Tunnel
Exits: North Down.

* HP:Fine>north
In the Well
Exits: South Up Down.

* HP:Fine>north
Alas, you cannot go that way...

* HP:Fine>u
north
The Sacrifice Hall
Exits: North Up Down.

* HP:Fine>north
The Sacrifice Passage
Exits: North South.

* HP:Fine>The Sacrifice Room
An arrow made from a grey wood lies here.
A sturdy pack horse is standing here.
Exits: South.

* HP:Fine>time
According to the Dúnadan calendar, it is:
5pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:08:28 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Fine>sc
469/651 hit, and 88/141 moves.

* HP:Fine>rem ornate
You stop using an ornate, steel-shafted warhammer.

* HP:Fine>k pack
* HP:Fine a pack horse:Fine>
You lightly hit a pack horse's left hindleg and tickle it.

* HP:Fine a pack horse:Fine>stat
OB: 67%, DB: 23%, PB: 79%, Armour: 4%. Wimpy: 300. Mood: wimpy.
Needed: 289,052 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- a light wound at the body.
- noquit
- novoid

* HP:Fine a pack horse:Fine>
You lightly hit a pack horse's right forefoot and tickle it.

* HP:Fine a pack horse:Fine>time
According to the Dúnadan calendar, it is:
6pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:08:36 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

[ONE TICK!}
[Almost there... and believe it or not, about here my LINK starts dying and i]
[have some freezes about 5sec and one big about 20-30sec]



* HP:Fine a pack horse:Fine>l
The Sacrifice Room
An arrow made from a grey wood lies here.
A pack horse is here, fighting YOU.

* HP:Fine a pack horse:Fine>
*a noble Elf* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Fine a pack horse:Fine>
*a noble Elf* tries to pierce you, but your parry is successful.

* HP:Fine a pack horse:Fine>wield ornate
You masterfully wield an ornate, steel-shafted warhammer, ready to kill.
You pound a pack horse's body extremely hard and shatter it.

* HP:Fine a pack horse:Hurt>smi
You smile viciously.

* HP:Fine a pack horse:Hurt>
You pound a pack horse's body extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine a pack horse:Bad>
*a noble Elf* begins some strange incantations...
*a Woman* slashes your right foot and tickles it.

* HP:Fine a pack horse:Bad>flee
south
south
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine a pack horse:Bad>flee
south

*a noble Elf* utters the words 'diesilla barh'
*a noble Elf* sends a powerful lightning bolt at you, you stagger from the
impact.

* HP:Hurt a pack horse:Bad>
You pound a pack horse's body extremely hard and shatter it.

* HP:Hurt a pack horse:Awful>
A pack horse panics, and attempts to flee.
A pack horse panics, but can't stop fighting to flee.

* HP:Hurt a pack horse:Awful>
You pound a pack horse's left hindleg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
get coins corpse

* HP:Hurt *a noble Elf*:Fine>
You suddenly notice *Wilron the Noldorin Elf*.
*Wilron the Noldorin Elf* pierces your head extremely hard.
You feel a strong ache there!

* HP:Hurt *a noble Elf*:Fine>
*Wilron the Noldorin Elf* pierces your body extremely hard and tickles it.

* HP:Hurt *a noble Elf*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Fine>No way! 
You are fighting for your life!

* HP:Hurt *a noble Elf*:Fine>
You flee head over heels.
The Sacrifice Passage
Exits: North South.

* HP:Hurt>The Sacrifice Hall
Exits: North Up Down.

* HP:Hurt>south
You don't see a corpse to get things from.

* HP:Hurt>d
Alas, you cannot go that way...

* HP:Hurt>south
The Ledge
Exits: South Down.

* HP:Hurt>south
The Tunnel
Exits: North South.

* HP:Hurt>south
The Meetingroom
Exits: North South.

* HP:Hurt>east

The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>The Garbage Room
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: West.

* HP:Hurt>
Drag tells you 'hmm it amazes me that you are still alive hehe'

* HP:Hurt>
*a noble Elf* has arrived from the west.
*a Woman* has arrived from the west.

You swiftly dodge *a noble Elf*'s attempt to pierce you.
*a Woman* tries to slash you, but your parry is successful.

* HP:Hurt *a noble Elf*:Fine>flee

You pound *a noble Elf*'s left leg hard.

* HP:Hurt *a noble Elf*:Hurt>south
You flee head over heels.
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>The Hall of the Hobwill Chief
Exits: North.

* HP:Hurt>time

Drag tells you 'night in 1tick too'

* HP:Hurt>tel drag u got shadow
tel drag LAG FUCKIT
According to the Dúnadan calendar, it is:
6pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:09:17 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>
Ok.

* HP:Hurt>
Ok.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
6pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:09:20 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>sc
407/651 hit, and 96/141 moves.

* HP:Hurt>
You suddenly notice *Wilron the Noldorin Elf*.
*a noble Elf* has arrived from the north.
*a Woman* has arrived from the north.

* HP:Hurt>
*a noble Elf* tries to pierce you, but your parry is successful.
*a Woman* slashes your right leg and tickles it.

* HP:Hurt *a noble Elf*:Hurt>flee

You pound *a noble Elf*'s right hand.

* HP:Hurt *a noble Elf*:Hurt>west

You flee head over heels.
The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>A Hobwill Room
Exits: East South West.

* HP:Hurt>south
The Tunnel Intersection
The corpse of a hobwill is lying here.
Exits: North East South West.

* HP:Hurt>east

The Ventilation Room
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Hobbit* is standing here.
Exits: North West Up Down.

* HP:Hurt>
*a Hobbit* says 'he oot?'
*a Man* carefully examines the ground around him, looking for tracks...

* HP:Hurt>tid
tid
Arglebargle, glop-glyf!?!

* HP:Hurt>Arglebargle, glop-glyf!?!

* HP:Hurt>d
d
*a Man* mumbles:  i did
Under the Barrel
Exits: Up Down.

* HP:Hurt>The Crypt
Exits: South Up.

* HP:Hurt>south
south
The Catacombs by the Broken Door
Exits: North East South West.

* HP:Hurt>south
south
The Entrance to the Cave
Exits: North South.

* HP:Hurt>The Cavetunnel
Exits: North South West.

* HP:Hurt>The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
Exits: North East West.

* HP:Hurt>
Drag tells you 'nods they left ?'

* HP:Hurt>cha linkdrop 15
Ok.

* HP:Hurt>cha linkdrop 1
Bad timeout. 
You can set it to 0 (off) or to 10-480 seconds.

* HP:Hurt>time
According to the Dúnadan calendar, it is:
6pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:09:32 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt>sc
408/651 hit, and 92/141 moves.

* HP:Hurt>cha linkdrop 11
Ok.

* HP:Hurt>sq
tel drag no chasing me still

*a Man* has arrived from the north.
*a Hobbit* has arrived from the north.
*a Dwarf* has arrived from the north.

* HP:Hurt>
*a Man* pierces your right foot and tickles it.

* HP:Hurt *a Man*:Healthy>
You pound *a Man*'s right leg extremely hard.

* HP:Hurt *a Man*:Fine>
*a Dwarf* tries to cleave you, but your parry is successful.

* HP:Hurt *a Man*:Fine>
*a Man* pierces your head and tickles it.

* HP:Hurt *a Man*:Fine>
You suddenly notice *Wilron the Noldorin Elf*.
*a noble Elf* has arrived from the north.
*a Woman* has arrived from the north.
*a Hobbit* tries to pierce you, but your parry is successful.

* HP:Hurt *a Man*:Fine>
WARNING: inactivity timeout in 5 seconds.
score

* HP:Hurt *a Man*:Fine>
You swiftly dodge *a noble Elf*'s attempt to pierce you.

* HP:Hurt *a Man*:Fine>
*a Man* strongly pierces your right arm and tickles it.

* HP:Hurt *a Man*:Fine>
You pound *a Man*'s right hand hard and tickle it.

* HP:Hurt *a Man*:Fine>
Prist tells you 'neni now if u make it'

* HP:Hurt *a Man*:Fine>search q
No way! 
You are fighting for your life!

* HP:Hurt *a Man*:Fine>
Ok.

* HP:Hurt *a Man*:Fine>*a noble Elf* begins some strange incantations...
You can't do that while fighting.

* HP:Hurt *a Man*:Fine>flee

You dodge a bash from *a Dwarf* who loses her balance and falls.
[Lagging quite bad now...]


* HP:Hurt *a Man*:Fine>west

You flee head over heels.
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Hurt>west

The Cave Crossing
Exits: North East South West.

* HP:Hurt>The End of the Tunnel
Exits: East.

* HP:Hurt>yell LAG
yell DAMNIT
time

You suddenly notice *Wilron the Noldorin Elf*.
*Wilron the Noldorin Elf* tries to pierce you, but your parry is successful.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Man* has arrived from the east.
*a Hobbit* has arrived from the east.
*a Dwarf* has arrived from the east.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Man* barely pierces your body and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Hobbit* tries to pierce you, but your parry is successful.
*a noble Elf* has arrived from the east.
*a Woman* has arrived from the east.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Woman* lightly slashes your left arm and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* pierces your right leg hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>flee
north

*a Hobbit* barely pierces your right foot and tickles it.
*a Man* pierces your right foot hard and tickles it.

*Wilron the Noldorin Elf* pierces your left leg extremely hard.
You feel a strong ache there!

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
WARNING: inactivity timeout in 5 seconds.
score

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
Ok.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
Ok.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>According to the Dúnadan calendar, it is:
7pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:10:02 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>PANIC! 
You can't quit the fight!

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>No way! 
You are fighting for your life!
*a Man* pierces your left foot and tickles it.
*Wilron the Noldorin Elf* pierces your right hand hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Woman* slashes your right arm and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
Drag tells you 'well night now, you can get out hehe'
[If i could get my link back...]

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*a Man* pierces your left arm very hard and tickles it.

* HP:Hurt *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* pierces your right leg very hard and tickles it.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Woman* lightly slashes your left arm and tickles it.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a noble Elf* leaves east.
*a Man* pierces your right foot very hard and tickles it.
*Wilron the Noldorin Elf* pierces your right leg extremely hard.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a noble Elf* has arrived from the east.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a noble Elf* leaves east.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
PANIC! 
You can't quit the fight!

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Man* pierces your right foot very hard.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Woman* sends you sprawling with a powerful bash.
*a Hobbit* barely pierces your right arm and tickles it.
*Wilron the Noldorin Elf* pierces your right hand extremely hard.
You feel a strong ache there!

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Woman* slashes your body very hard.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
Inactivity timeout postponed...

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a noble Elf* has arrived from the east.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* pierces your left foot hard.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Man* barely pierces your head and tickles it.

* HP:Wounded *Wilron the Noldorin Elf*:Healthy>
*a Woman* strongly slashes your left arm.
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*a Man* sighs loudly.
*Wilron the Noldorin Elf* strongly pierces your left foot.

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*a Man* pierces your body hard.

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* pierces your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
Inactivity timeout postponed...

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* raises his hand.
*a Woman* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*Wilron the Noldorin Elf* is now a group member.
PANIC! 
You can't quit the fight!

Your head stops stinging.

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
*a Man* strongly pierces your body.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
Ok.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>
You can't do that while fighting.

* HP:Bad *Wilron the Noldorin Elf*:Healthy>flee

*Wilron the Noldorin Elf* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>PANIC! 
You can't quit the fight!
*a Man* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>east

No way! 
You are fighting for your life!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>east

No way! 
You are fighting for your life!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>flee
flee
You flee head over heels.
The Cave Crossing
Exits: North East South West.
[About here 5 pages spam past and where i was just below fine, i'm now bad....]


* HP:Bad>
You flee head over heels.
The End of the Tunnel
Exits: South.

* HP:Bad>north
Alas, you cannot go that way...

* HP:Bad>south
The Cave Crossing
Exits: North East South West.
You suddenly notice *Wilron the Noldorin Elf*.
*Wilron the Noldorin Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>east

east

No way! 
You are fighting for your life!
*a noble Elf* has arrived from the west.
*a Woman* has arrived from the west.

* HP:Bad *Wilron the Noldorin Elf*:Healthy>*a Man* has arrived from the west.
*a Hobbit* has arrived from the west.
*a Dwarf* has arrived from the west.
No way! 
You are fighting for your life!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>flee

*a Man* barely pierces your right hand and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Wilron the Noldorin Elf*:Healthy>east

east

You flee head over heels.
The End of the Tunnel
Exits: South.

* HP:Bad>
Alas, you cannot go that way...

* HP:Bad>
Alas, you cannot go that way...

* HP:Bad>south
The Cave Crossing
*Wilron the Noldorin Elf* is standing here.
*a noble Elf* is standing here.
*a Woman* is standing here.
*a Man* is standing here.
*a Hobbit* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.
*a Woman* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *a Woman*:Fine>east

east

*Wilron the Noldorin Elf* leaves north.
No way! 
You are fighting for your life!

* HP:Bad *a Woman*:Fine>*a noble Elf* leaves north.
*a Hobbit* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!
You pound *a Woman*'s left leg extremely hard.

* HP:Bad *a Woman*:Hurt>flee
You flee head over heels.
The Cavehall
The corpse of *a Hobbit* is lying here.
Exits: North East South West.

* HP:Bad>south
south
The Cave Crossing
Exits: North East South West.

* HP:Bad>The End of the Tunnel
Exits: North.

* HP:Bad>north
east

east

The Cave Crossing
Exits: North East South West.

* HP:Bad>The End of the Tunnel
Exits: West.

* HP:Bad>north
north
Alas, you cannot go that way...

* HP:Bad>
Alas, you cannot go that way...

* HP:Bad>west

Alas, you cannot go that way...

* HP:Bad>north
north
The Cave Crossing
Exits: North East South West.
*a noble Elf* has arrived from the west.
*a Woman* has arrived from the west.

* HP:Bad>north
The Cavehall
The corpse of *a Hobbit* is lying here.
*a Man* is standing here.
*a Hobbit* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.

* HP:Bad>north
*a Hobbit* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!
*a Man* carefully examines the ground around him, looking for tracks...

* HP:Bad *a Hobbit*:Fine>No way! 
You are fighting for your life!

* HP:Bad *a Hobbit*:Fine>No way! 
You are fighting for your life!

* HP:Bad *a Hobbit*:Fine>
*a noble Elf* has arrived from the south.
*a Woman* has arrived from the south.
You flee head over heels.
The Cavetunnel
The corpse of a striped snake is lying here.
The corpse of a striped snake is lying here.
The corpse of *a Man* is lying here.
Exits: North East West.

* HP:Bad>flee
north
You flee head over heels.
The Cavetunnel
Exits: North South West.

* HP:Bad>north
The Entrance to the Cave
Exits: North South.

* HP:Bad>The Catacombs by the Broken Door
Exits: North East South West.

* HP:Bad>east

east

The Catacombs
Exits: North East South West.

* HP:Bad>south
The Catacombs
A memlant is darting around here.
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>south
south
The Long Slope
Exits: Up Down.

* HP:Bad>
Alas, you cannot go that way...

* HP:Bad>
Alas, you cannot go that way...

* HP:Bad>d
d
The Long Slope
A broadsword lies here.
A memlant is darting around here.
A memlant is darting around here.
Exits: Up Down.

* HP:Bad>The Catacombs
On the ground, there are two broadswords.
The corpse of a memlant is lying here.
Exits: North East South West.

* HP:Bad>time
According to the Dúnadan calendar, it is:
7pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:10:32 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

* HP:Bad>south
The Catacombs
A broadsword lies here.
A war-weary wight-warrior is standing here.
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>east

The Catacombs
Exits: North East South West.

* HP:Bad>south
The Catacombs
Exits: North East South West.

* HP:Bad>south
south
The Catacombs by the Huge Portal
A war-weary wight-warrior is standing here.
A war-weary wight-warrior is standing here.
Exits: East South West.

* HP:Bad>The Pillar Room
Exits: North East.

* HP:Bad>north
The Catacombs by the Huge Portal
A war-weary wight-warrior is standing here.
A war-weary wight-warrior is standing here.
Exits: East South West.

* HP:Bad>east

The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>east

east

The Catacombs
Exits: North East South West.

* HP:Bad>The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>ex
North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>north
ex
The Catacombs
Exits: North East South West.

* HP:Bad>North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>east

ex
The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>south
The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>ex
North - The Catacombs by the Huge Portal
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>south
ex
The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>east

The Catacombs
You see two broadswords on the ground.
The corpse of a memlant is lying here.
Exits: North East South West.
A memlant has suddenly arrived.

* HP:Bad>ex
North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>east

The Catacombs
Exits: North East South West.

* HP:Bad>ex
North - The Long Slope
East  - The Catacombs
South - The Catacombs by the Huge Portal
West  - The Catacombs

* HP:Bad>east

The Catacombs
A memlant is darting around here.
Exits: North East South West.

* HP:Bad>ex
North - The Catacombs
East  - The Catacombs
South - The Catacombs
West  - The Catacombs

* HP:Bad>east

The Catacombs
A broadsword lies here.
Exits: North East South West.

* HP:Bad>ex
North - The Catacombs by the Huge Portal
East  - The Catacombs
South - The Catacombs
West  - The Underground Beach

* HP:Bad>south
The Catacombs
Exits: North East South West.

* HP:Bad>ex
North - The Underground Beach
East  - The Catacombs
South - The Catacombs
West  - The Long Slope

* HP:Bad>north
The Underground Beach
Exits: North East.

* HP:Bad>ex
North - The Catacombs
East  - The Waterfall

* HP:Bad>east

east

The Waterfall
Exits: East.

* HP:Bad>east

east

The Cave by the Spring
Exits: ^East^ West.

* HP:Bad>The Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: ^North^ West ^Up^.

o HP:Bad>
Alas, you cannot go that way...

o HP:Bad>u
west

On the Top of the Hill
A sturdy trained horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: ^South^ ^West^.

o HP:Bad>west

west

west

On the Top of Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>west

west

west

On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>west

west

west

On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Top of Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Top of Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Top of Hill
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>On the Small Hill
A Large Sign is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>The Hunting Place
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad>tel prist will need bob neni
Ok.

o HP:Bad>north
north
Tom and Goldberry's Flower Garden
Exits: ^North^ ^South^ ^West^.

o HP:Bad>north
Tom and Goldberry's Flower Garden
On the ground, there are two red roses with leaves and thorned stem.
A large beautiful rose bush is blooming here.
Exits: ^North^ ^South^ ^West^.

o HP:Bad Move:Tired>In front of the Garden Gate
Exits: North ^South^ ^West^.

o HP:Bad Move:Tired>op gate
Ok.

o HP:Bad Move:Tired>north
north
A Path along the Bean Field
Exits: ^South^ ^West^.

o HP:Bad Move:Tired>
Alas, you cannot go that way...

o HP:Bad Move:Tired>west

A Path along the Bean Field
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>west

A Path along the Bean Field
Exits: ^North^ ^East^.

o HP:Bad Move:Tired>
Hespera narrates 'where these pukes?'

o HP:Bad Move:Tired>
Prist tells you 'i am at neni'

o HP:Bad Move:Tired>tel prist erm near bree
Ok.

o HP:Bad Move:Tired>north
On some Short Springy Turf
A tall stag is here, grazing peacefully.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^North^ ^East^ ^South^.

o HP:Bad Move:Tired>north
north
north
On some Short Springy Turf
A rabbit is here eyeing your presence warily.
Exits: ^North^ ^East^ ^South^.

o HP:Bad Move:Tired>The Well-tended Path
A tall stag is here, grazing peacefully.
Exits: ^North^ ^South^.

o HP:Bad Move:Tired>The Well-tended Path
Exits: ^North^ ^South^.

o HP:Bad Move:Tired>tel prist come w

A tall stag has arrived from the south.

o HP:Bad Move:Tired>
Ok.

o HP:Bad Move:Tired>north
north
The Well-tended Path
Exits: ^East^ ^South^.

o HP:Bad Move:Tired>
Alas, you cannot go that way...

o HP:Bad Move:Tired>east

The Well-tended Path
Exits: ^North^ ^West^.

o HP:Bad Move:Tired>north
east

north
The Well-tended Path
Exits: ^East^ ^South^.

o HP:Bad Move:Tired>u
u
The Well-tended Path
Exits: ^North^ ^East^ ^West^.

o HP:Bad Move:Tired>A Grassy Path heading up a Hill
Exits: ^South^ ^Up^.

o HP:Bad Move:Tired>A Grassy Path up a Steep Hill
Exits: ^Up^ ^Down^.

o HP:Bad Move:Tired>tel prist fuck my link is dying on me
Wandering Path along the Ridge of a Hill
Exits: ^West^ ^Down^.

o HP:Bad Move:Tired>
Ok.

o HP:Bad Move:Tired>west

Wandering Path along the Ridge of a Hill
Exits: ^East^ ^Down^.

o HP:Bad Move:Tired>d
Steep Hill Path
Exits: ^North^ ^South^ ^Up^.

o HP:Bad Move:Tired>south
A Tiny Valley hidden within the Hills
Exits: ^North^.

o HP:Bad Move:Tired>north
Steep Hill Path
Exits: ^North^ ^South^ ^Up^.

o HP:Bad Move:Tired>tel prist come W
Ok.

o HP:Bad Move:Tired>north
Prist tells you 'i'll mob to rangers'
Valley before a Steep Hill
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>east

Northern Downs
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>north
north
Northern Downs
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>Northern Downs
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>west

west

A Deep Dike
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>Hole in the Wall
Exits: North ^East^ South ^West^.

o HP:Bad Move:Slow>west

Plains
Exits: ^North^ ^East^.

o HP:Bad Move:Slow>sleep
You go to sleep.

o HP:Bad Move:Slow>sc
114/651 hit, and 29/141 moves.

o HP:Bad Move:Slow>wake
You wake, and sit up.

o HP:Bad Move:Tired>sta
You stand up.

o HP:Bad Move:Tired>time
According to the Dúnadan calendar, it is:
8pm on Sunday, the 30th of Astron, Year 2859 of the Third Age.
You don't feel well outside.
It is nightfall. The last rays of the sun are peeking over the horizon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:11:35 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

o HP:Bad Move:Tired>north
Plains
A lone hawk soars high above you.
A lone hawk soars high above you.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>
You feel bolder.

o HP:Bad Move:Tired>rem ornate
You stop using an ornate, steel-shafted warhammer.

o HP:Bad Move:Tired>north
Plains
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>sc
119/651 hit, and 32/141 moves.

o HP:Bad Move:Tired>tel prist hehe
Ok.

o HP:Bad Move:Tired>west

On Top of a Sloping Bank
A cute rabbit is here.
Exits: ^East^ ^Down^.

o HP:Bad Move:Tired>k rabbit
You are too afraid.

o HP:Bad Move:Tired>sc
124/651 hit, and 35/141 moves.

o HP:Bad Move:Tired>sq
search q
You begin to search ...

1
You didn't find anyone.

o HP:Bad Move:Tired>cha wimpy 50
Wimpy set to: 50

o HP:Bad Move:Tired>2
cha wimpy 100
Wimpy set to: 100

o HP:Bad Move:Tired>k rabbit
o HP:Bad Move:Tired a cute rabbit:Awful>
You hit a cute rabbit's left hindleg and shatter it.
A cute rabbit is stunned and will probably die soon.

o HP:Bad Move:Tired a cute rabbit:Awful>tel prist i have 30 moves
Ok.

o HP:Bad Move:Tired a cute rabbit:Awful>
You hit a cute rabbit's body extremely hard and shatter it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a cute rabbit's death cry.
A cute rabbit is dead! R.I.P.
get coins corpse

o HP:Bad Move:Tired>
You can't find a coins in the corpse.

o HP:Bad Move:Tired>sc
129/651 hit, and 36/141 moves.

o HP:Bad Move:Tired>d
Old East Road
The corpse of a young ranger is lying here.
Exits: ^East^ ^West^ ^Up^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^South^ ^West^.

o HP:Bad Move:Tired>south
Old East Road
Exits: ^North^ ^East^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.
Saving Zed.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^West^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^South^ ^West^.

o HP:Bad Move:Tired>south
Old East Road
Exits: ^North^ ^East^.

o HP:Bad Move:Tired>east

Old East Road
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

Old East Road
Exits: ^South^ ^West^.

o HP:Bad Move:Slow>north
Alas, you cannot go that way...

o HP:Bad Move:Slow>south
Old East Road
Exits: ^North^ ^East^.

o HP:Bad Move:Slow>east

Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>north
Small Path in the Hills
Exits: ^North^ ^South^.

o HP:Bad Move:Slow>north
Small Path in the Hills
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>north
north
Small Path in the Hills
A boar cub is playing here, and exploring the wide world.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>d
The Small Hill
A canoe has been left here.
Exits: ^East^ ^South^ Down.

o HP:Bad Move:Slow>Small Cavern
Exits: South ^Up^.

o HP:Bad Move:Slow>south
Narrow Tunnel
Exits: North South West.

o HP:Bad Move:Slow>west

Small Cavern
Exits: North East West.

o HP:Bad Move:Slow>north
The Golden Cave
A brown bear is sleeping here.
A brown bear is sleeping here.
Exits: South.

* HP:Bad Move:Slow>k bear
* HP:Bad Move:Slow a brown bear:Fine>
You strongly hit a brown bear's head.
Your victim is shocked by your hit!

* HP:Bad Move:Slow a brown bear:Fine>
Prist tells you 'fuck, rangers fucked me already :('

* HP:Bad Move:Slow a brown bear:Fine>tel prist i'm in golden now
Ok.

* HP:Bad Move:Slow a brown bear:Fine>tel prist sigh
Ok.

* HP:Bad Move:Slow a brown bear:Fine>l
The Golden Cave
A brown bear is here, fighting YOU.
A brown bear is sleeping here.

* HP:Bad Move:Slow a brown bear:Fine>
You lightly hit a brown bear's left foreleg and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>stat
OB: 69%, DB: 23%, PB: 81%, Armour: 4%. Wimpy: 100. Mood: wimpy.
Needed: 288,363 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the left leg.
- a light wound at the head.
- noquit
- novoid

* HP:Bad Move:Slow a brown bear:Fine>tel prist oh well
Ok.

* HP:Bad Move:Slow a brown bear:Fine>
You lightly hit a brown bear's head and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>tel prist nod
Ok.

* HP:Bad Move:Slow a brown bear:Fine>
You hit a brown bear's left foreleg and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>group
What group?!

* HP:Bad Move:Slow a brown bear:Fine>tel prist guess i die then hehe

You lightly hit a brown bear's left hindleg and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>
Ok.

* HP:Bad Move:Slow a brown bear:Fine>
You lightly hit a brown bear's body and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>
Prist tells you 'i can't do shit with 24% dodge, sorry man .('

* HP:Bad Move:Slow a brown bear:Fine>
You lightly hit a brown bear's right forefoot and tickle it.

* HP:Bad Move:Slow a brown bear:Fine>tel prist no way to do anything
Ok.

* HP:Bad Move:Slow a brown bear:Fine>sc
You can't do that while fighting.
A brown bear barely hits your left foot and tickles it.

* HP:Bad Move:Slow a brown bear:Fine>stat
OB: 69%, DB: 23%, PB: 81%, Armour: 4%. Wimpy: 100. Mood: wimpy.
Needed: 288,133 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the left leg.
- a light wound at the head.
- noquit
- novoid

* HP:Bad Move:Slow a brown bear:Fine>
You lightly hit a brown bear's left forefoot and tickle it.

* HP:Bad Move:Tired a brown bear:Fine>
Prist tells you 'you'll make it'

* HP:Bad Move:Tired a brown bear:Fine>
WARNING: inactivity timeout in 5 seconds.
score

* HP:Bad Move:Tired a brown bear:Fine>
You can't do that while fighting.

* HP:Bad Move:Tired a brown bear:Fine>
You strongly hit a brown bear's right hindfoot and tickle it.

* HP:Bad Move:Tired a brown bear:Fine>tel prist i was hurt, i come back bad had to spam like crazy
Ok.

* HP:Bad Move:Tired a brown bear:Fine>
You hear some apparently very close noise coming from the south.

* HP:Bad Move:Tired a brown bear:Fine>tel prist i am at 35 moves
Ok.
You lightly hit a brown bear's body and tickle it.

* HP:Bad Move:Tired a brown bear:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Bad Move:Tired a brown bear:Fine>east

north
No way! 
You are fighting for your life!

* HP:Bad Move:Tired a brown bear:Fine>No way! 
You are fighting for your life!

* HP:Bad Move:Tired a brown bear:Fine>
You hear some apparently very close noise coming from the south.

* HP:Bad Move:Tired a brown bear:Fine>flee
You flee head over heels.
Small Cavern
*a noble Elf* is standing here.
A sturdy trained horse is standing here.
*a Woman* is standing here.
A sturdy trained horse is standing here.
Exits: North East West.

* HP:Bad Move:Tired>east

Narrow Tunnel
Exits: North South West.

o HP:Bad Move:Tired>north
Small Cavern
Exits: South ^Up^.

o HP:Bad Move:Tired>u
The Small Hill
A canoe has been left here.
Exits: ^East^ ^South^ Down.

o HP:Bad Move:Slow>east

Open Field
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

The Lane
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

In a Light Forest
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

In a Light Forest
Exits: ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

In a Dense Forest
Exits: ^North^ ^South^ ^West^.

o HP:Bad Move:Slow>east

Alas, you cannot go that way...

o HP:Bad Move:Slow>north
In a Dense Forest
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

In a Dense Forest
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: ^North^ ^East^ ^West^.

o HP:Bad Move:Slow>east

In a Dense Forest
Exits: North ^East^ ^South^ ^West^.
A black wolf has arrived from the west.

o HP:Bad Move:Slow>east

In a Dense Forest
A fallow deer is grazing peacefully here.
Exits: North East South ^West^.

o HP:Bad Move:Slow>
Prist tells you 'shit'

o HP:Bad Move:Slow>sleep
You go to sleep.

o HP:Bad Move:Slow>sc
162/651 hit, and 21/141 moves.

o HP:Bad Move:Slow>sc
163/651 hit, and 22/141 moves.

o HP:Wounded Move:Slow>sc
164/651 hit, and 23/141 moves.

o HP:Wounded Move:Slow>sc
164/651 hit, and 23/141 moves.

o HP:Wounded Move:Slow>sc
165/651 hit, and 23/141 moves.

o HP:Wounded Move:Slow>sc
167/651 hit, and 26/141 moves.

o HP:Wounded Move:Slow>sc
168/651 hit, and 26/141 moves.

o HP:Wounded Move:Slow>sc
169/651 hit, and 27/141 moves.

o HP:Wounded Move:Slow>sc
169/651 hit, and 27/141 moves.

o HP:Wounded Move:Slow>sc
170/651 hit, and 28/141 moves.

o HP:Wounded Move:Slow>sc
170/651 hit, and 28/141 moves.

o HP:Wounded Move:Slow>sc
171/651 hit, and 29/141 moves.

o HP:Wounded Move:Slow>sc
172/651 hit, and 29/141 moves.

o HP:Wounded Move:Slow>wake
You wake, and sit up.

o HP:Wounded Move:Tired>sta
You stand up.

o HP:Wounded Move:Tired>l
In a Dense Forest
A fallow deer is grazing peacefully here.
*a noble Elf* has arrived from the west riding a trained horse.
*a Woman* has arrived from the west riding a trained horse.

* HP:Wounded Move:Tired>north
*a Woman* tries to slash you, but your parry is successful.
No way! 
You are fighting for your life!

* HP:Wounded Move:Tired *a Woman*:Fine>east

No way! 
You are fighting for your life!

* HP:Wounded Move:Tired *a Woman*:Fine>north
No way! 
You are fighting for your life!

* HP:Wounded Move:Tired *a Woman*:Fine>flee
You flee head over heels.
In a Dense Forest
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: North ^East^ ^South^ ^West^.

o HP:Wounded Move:Slow>east

In a Dense Forest
A fallow deer is grazing peacefully here.
*a noble Elf* is here, riding a trained horse.
*a Woman* is here, riding a trained horse.
Exits: North East South ^West^.

* HP:Wounded Move:Slow>east

The Heart of the Forest
A grey wolf is here, snarling aggressively.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East ^West^.

o HP:Wounded Move:Slow>north
The silvergate seems to be closed.

o HP:Wounded Move:Slow>north
The silvergate seems to be closed.

o HP:Wounded Move:Slow>
*a noble Elf* has arrived from the west riding a trained horse.
*a Woman* has arrived from the west riding a trained horse.

* HP:Wounded Move:Slow>east

The Heart of the Forest
Exits: North South West.

o HP:Wounded Move:Slow>east

Alas, you cannot go that way...

o HP:Wounded Move:Slow>north
Black Forest
A wolf spider is here, among the trees.
Exits: North East South.

o HP:Wounded Move:Slow>north
Black Forest
Exits: North South West.

o HP:Wounded Move:Slow>north
Black Forest
Exits: South West.

o HP:Wounded Move:Slow>north
Alas, you cannot go that way...

o HP:Wounded Move:Slow>south
Black Forest
Exits: North South West.

o HP:Wounded Move:Slow>north
Black Forest
Exits: South West.

o HP:Wounded Move:Slow>west

Black Forest
Exits: East South.

o HP:Wounded Move:Slow>south
Black Forest
A mass of wriggling vines drops on you from the trees.
Exits: North East South West.

o HP:Wounded Move:Slow>west

Black Forest
Exits: East South.

o HP:Wounded Move:Slow>sleep
You go to sleep.

o HP:Wounded Move:Slow>sc
181/651 hit, and 17/141 moves.

o HP:Wounded Move:Slow>
*a Woman* lightly slashes your right foot and tickles it.
*a noble Elf* begins some strange incantations...

* HP:Wounded Move:Slow *a Woman*:Fine>east

flee
No way! 
You are fighting for your life!

* HP:Wounded Move:Slow *a Woman*:Fine>east

You flee head over heels.
Black Forest
Exits: North ^South^ West.

o HP:Wounded Move:Slow>east

Alas, you cannot go that way...

o HP:Wounded Move:Slow>
Alas, you cannot go that way...

o HP:Wounded Move:Slow>
*a noble Elf* has arrived from the north riding a trained horse.
*a Woman* has arrived from the north riding a trained horse.

* HP:Wounded Move:Slow>south
south
In a Dense Forest
A fallow deer is grazing peacefully here.
Exits: North East South ^West^.

o HP:Wounded Move:Weak>Prist tells you 'mumma on me aswell now'

The Heart of the Forest
Exits: ^North^ East.

o HP:Wounded Move:Weak>
A fallow deer has arrived from the north.

o HP:Wounded Move:Weak>east

The Heart of the Forest
Exits: East West.

o HP:Wounded Move:Weak>east

The Heart of the Forest
Exits: North West.

o HP:Wounded Move:Weak>north
The Heart of the Forest
Exits: North South West.

o HP:Wounded Move:Weak>north
Black Forest
A wolf spider is here, among the trees.
A mass of wriggling vines drops on you from the trees.
Exits: North East South.

o HP:Wounded Move:Weak>east


A mass of vines tries to hit you, but your parry is successful.

o HP:Wounded Move:Weak a mass of vines:Healthy>No way! 
You are fighting for your life!

o HP:Wounded Move:Weak a mass of vines:Healthy>
You lightly hit a mass of vines' crown and tickle it.

o HP:Wounded Move:Weak a mass of vines:Fine>flee
east

You flee head over heels.
The Heart of the Forest
*a noble Elf* is here, riding a trained horse.
*a Woman* is here, riding a trained horse.
Exits: North South West.

* HP:Wounded Move:Weak>
Alas, you cannot go that way...

* HP:Wounded Move:Weak>east

*a Woman* tries to slash you, but your parry is successful.
No way! 
You are fighting for your life!

* HP:Wounded Move:Weak *a Woman*:Fine>north
No way! 
You are fighting for your life!

* HP:Wounded Move:Weak *a Woman*:Fine>flee
You flee head over heels.
The Heart of the Forest
Exits: North West.

o HP:Wounded Move:Fainting>north
east

The Heart of the Forest
*a noble Elf* is here, riding a trained horse.
*a Woman* is here, riding a trained horse.
Exits: North South West.

* HP:Wounded Move:Fainting>north
*a noble Elf* leaves south riding a trained horse.
*a Woman* leaves south riding a trained horse.
Alas, you cannot go that way...

o HP:Wounded Move:Fainting>Black Forest
A wolf spider is here, among the trees.
A mass of wriggling vines drops on you from the trees.
Exits: North East South.

o HP:Wounded Move:Fainting>east

Black Forest
Exits: ^North^ East West.

o HP:Wounded Move:Exhausted>get draught pack
quaff draught

You get a flask of orkish draught from a leather backpack.
[My one and only draught, no scrolls either.]

o HP:Wounded Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

o HP:Wounded Move:Tired>east

Black Forest
Exits: North ^South^ West.

o HP:Wounded Move:Tired>north
Black Forest
Exits: ^North^ East South.

o HP:Wounded Move:Tired>north
Medium Woods
Exits: ^North^ ^East^ South.

o HP:Wounded Move:Tired>north
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^East^ ^South^.

o HP:Wounded Move:Tired>
A squirrel leaves east.

o HP:Wounded Move:Tired>sleep
You go to sleep.

o HP:Wounded Move:Tired>sc
177/651 hit, and 31/141 moves.

o HP:Wounded Move:Tired>sc
178/651 hit, and 32/141 moves.

o HP:Wounded Move:Tired>sc
178/651 hit, and 32/141 moves.

o HP:Wounded Move:Tired>sc
179/651 hit, and 33/141 moves.

o HP:Wounded Move:Tired>sc
179/651 hit, and 33/141 moves.

* HP:Wounded Move:Tired>sc
180/651 hit, and 34/141 moves.

* HP:Wounded Move:Tired>sc
181/651 hit, and 34/141 moves.

* HP:Wounded Move:Tired>sc
182/651 hit, and 35/141 moves.
*a noble Elf*'s fireball completely envelops you, causing infernal pain.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Tired *a noble Elf*:Fine>flee
east

*a Woman* whispers 'moved tal otsa'
You flee head over heels.
Light Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Tired>east

Edge of Marsh
A neekerbreeker is standing here.
A neekerbreeker is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>east

Midgewater Marshes
A frog is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
You suddenly notice a mewlip.
A frog leaves east.

o HP:Bad Move:Slow>A mewlip tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

north
No way! 
You are fighting for your life!

o HP:Bad Move:Slow a mewlip:Healthy>north
No way! 
You are fighting for your life!

o HP:Bad Move:Slow a mewlip:Healthy>No way! 
You are fighting for your life!

o HP:Bad Move:Slow a mewlip:Healthy>
You lightly hit a mewlip's head and tickle it.

o HP:Bad Move:Slow a mewlip:Fine>
You wish that your wounds would stop BLEEDING so much!

o HP:Bad Move:Slow a mewlip:Fine>
*a noble Elf* has arrived from the west riding a trained horse.
*a Woman* has arrived from the west riding a trained horse.

* HP:Bad Move:Slow a mewlip:Fine>
*a noble Elf* begins some strange incantations...

* HP:Bad Move:Slow a mewlip:Fine>flee
north
You flee head over heels.
Midgewater Marshes
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>north
Midgewater Marshes
Exits: ^North^ ^East^ ^South^ ^West^.
You smell blood.

o HP:Bad Move:Slow>north
Midgewater Marshes
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>Midgewater Marshes
Exits: ^North^ ^East^ ^South^ ^West^.
You smell blood.

o HP:Bad Move:Slow>sleep
You go to sleep.

o HP:Bad Move:Slow>
*a Woman* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Slow *a Woman*:Fine>flee
You flee head over heels.
Midgewater Marshes
*a noble Elf* is standing here.
A sturdy trained horse is standing here.
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
*a noble Elf* leaves south.
A trained horse leaves north.

o HP:Bad Move:Slow>east

east

Midgewater Marshes
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>Midgewater Marshes
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Slow>
*a noble Elf* has arrived from the south.
*a Woman* has arrived from the south.

* HP:Bad Move:Slow>
*a noble Elf* begins some strange incantations...

* HP:Bad Move:Slow>wield ornate
You masterfully wield an ornate, steel-shafted warhammer, ready to kill.

* HP:Bad Move:Slow>north
Midgewater Marshes
A mewlip is here, faintly wailing at you.
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o HP:Bad Move:Weak>north
north
You need to swim to go there.

o HP:Bad Move:Weak>
You need to swim to go there.

o HP:Bad Move:Weak>
*a noble Elf* has arrived from the south.

* HP:Bad Move:Weak>east


*a noble Elf* begins some strange incantations...
A mewlip tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Slow a mewlip:Fine>No way! 
You are fighting for your life!

* HP:Bad Move:Slow a mewlip:Fine>
You pound a mewlip's body extremely hard.

* HP:Bad Move:Slow a mewlip:Fine>swim
Ok, from now you'll try to swim.
*a noble Elf* utters the word 'yufzbarr'
*a noble Elf*'s fireball completely envelops you, causing infernal pain.
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Move:Slow a mewlip:Fine>flee
You flee head over heels.
Edge of Marsh
A neekerbreeker is standing here.
A buzzing dumbledor is here, flying around you in close circles.
A neekerbreeker is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Awful Move:Weak>east

east

Midgewater Marshes
A mewlip is here, faintly wailing at you.
A sturdy trained horse is standing here.
*a noble Elf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Awful Move:Weak>Midgewater Marshes
A pile of coins is here.
A frog is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Awful Move:Weak>east

Midgewater Marshes
A mewlip is here, faintly wailing at you.
A sturdy trained horse is standing here.
*a noble Elf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Awful Move:Fainting>east

*a noble Elf* leaves east.
A trained horse leaves east.

Midgewater Marshes
A pile of coins is here.
A frog is standing here.
*a noble Elf* is standing here.
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Awful Move:Fainting>north
north
*a noble Elf* leaves west.
A trained horse leaves north.
Midgewater Marshes
A mewlip is here, faintly wailing at you.
*a noble Elf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Awful Move:Exhausted>
You are too exhausted.

* W HP:Awful Move:Exhausted>
*a noble Elf* begins some strange incantations...

* W HP:Awful Move:Exhausted>
Prist narrates 'inyona muar neni?'

* W HP:Awful Move:Exhausted>east


*a noble Elf* utters the words 'diesilla barh'
*a noble Elf* sends a powerful lightning bolt at you, you stagger from the
impact.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Move:Exhausted *a noble Elf*:Fine>east

No way! 
You are fighting for your life!

* W HP:Awful Move:Exhausted *a noble Elf*:Fine>east

No way! 
You are fighting for your life!

* W HP:Awful Move:Exhausted *a noble Elf*:Fine>No way! 
You are fighting for your life!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>south
south
No way! 
You are fighting for your life!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>
*a Woman* has arrived from the south.

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
PANIC! 
You can't quit the fight!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
*a Woman* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee

A mewlip hits *a noble Elf*'s head and tickles it.

* W HP:Awful Move:Fainting *a noble Elf*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>flee
You flee head over heels.
Midgewater Marshes
A pile of coins is here.
A frog is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Awful Move:Exhausted>flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

o W HP:Awful Move:Exhausted>l
*a noble Elf* has arrived from the west.
Midgewater Marshes
A pile of coins is here.
A frog is standing here.
*a noble Elf* is standing here.

* W HP:Awful Move:Fainting>0
cha mood agg
Ok.

* W HP:Awful Move:Fainting>ber
cha mood berserk
Ok.
[Might as well go down fighting i guess...]

* W HP:Awful Move:Fainting>kill *elf*

*a noble Elf* fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>
You're already fighting!

* W HP:Awful Move:Fainting *a noble Elf*:Fine>bash
You wish that your wounds would stop BLEEDING so much!

Your bash at *a noble Elf* sends him sprawling.
You pound *a noble Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* W HP:Awful Move:Fainting *a noble Elf*:Hurt>
You pound *a noble Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* W HP:Awful Move:Fainting *a noble Elf*:Bad>em fucking linkless killer
emote says : fucking linkless killer
Ok.

[Ok that might have been a bit uncalled for, they might have thought i was out]
[of moves in lord... i sure am now!]


* W HP:Awful Move:Fainting *a noble Elf*:Bad>
*a noble Elf* panics, and attempts to flee.
*a noble Elf* seems to have recovered his senses.
*a noble Elf* leaves south.
*a noble Elf* has suddenly arrived.

* W HP:Awful Move:Fainting>
*a noble Elf* panics, and attempts to flee.
*a noble Elf* leaves south.
*a noble Elf* has suddenly arrived.

* W HP:Awful Move:Weak>south
*a noble Elf* panics, and attempts to flee.
*a noble Elf* leaves east.
Midgewater Marshes
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Awful Move:Fainting>kill *elf*
They aren't here.

o W HP:Awful Move:Fainting>l
Midgewater Marshes
A sturdy trained horse is standing here.

o W HP:Awful Move:Fainting>
*a noble Elf* has arrived from the south.

* W HP:Awful Move:Fainting>
*a noble Elf* leaves east.
A trained horse leaves east.

o W HP:Awful Move:Fainting>kill *elf*
They aren't here.

o W HP:Awful Move:Fainting>east

kill *elf*
Midgewater Marshes
*a noble Elf* is standing here.
A sturdy trained horse is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Awful Move:Fainting>* W HP:Awful Move:Exhausted *a noble Elf*:Dying>
You pound *a noble Elf*'s body extremely hard and shatter it.
*a noble Elf* is incapacitated and will slowly die, if not aided.

* W HP:Awful Move:Exhausted *a noble Elf*:Dying>
You pound *a noble Elf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Vassago the Sindarin Elf*'s death cry.
*Vassago the Sindarin Elf* is dead! R.I.P.
get coins corpse
A shadow slowly rises above the corpse of *Vassago the Sindarin Elf*.

o W HP:Awful Move:Fainting>The icy grasp of a shadow blocks your attempt!

o W HP:Awful Move:Fainting>8
8
8
8
cha mood wimpy
Ok.

o W HP:Awful Move:Fainting>cha mood wimpy
Ok.

o W HP:Awful Move:Fainting>cha mood wimpy
Ok.

o W HP:Awful Move:Fainting>cha mood wimpy
Ok.
A shadow whispers 'I won't allow the looting of my fallen body!'

o W HP:Awful Move:Fainting>4
cha wimpy 200
Wimpy set to: 200

o W HP:Awful Move:Fainting>sleep
You go to sleep.

o W HP:Awful Move:Fainting>time
According to the Dúnadan calendar, it is:
12am on Monday, the 1st of Thrimidge, Year 2859 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:15:15 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

o W HP:Awful Move:Fainting>sc
45/651 hit, and 6/141 moves.

o W HP:Awful Move:Weak>
WARNING: inactivity timeout in 5 seconds.
score

o W HP:Awful Move:Weak>52/651 hit, and 12/141 moves.

o W HP:Awful Move:Weak>sc
54/651 hit, and 13/141 moves.

o W HP:Awful Move:Weak>sc
75/651 hit, and 32/141 moves.

o W HP:Bad Move:Tired>time
According to the Dúnadan calendar, it is:
1am on Monday, the 1st of Thrimidge, Year 2859 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Dec 27 00:15:45 2000 GMT.
Last reboot due to a crash at Tue Dec 26 14:10:38 2000 GMT

o W HP:Bad Move:Tired>
Saving Zed.

o W HP:Bad Move:Tired>sc
79/651 hit, and 36/141 moves.

o W HP:Bad Move:Tired>
WARNING: inactivity timeout in 5 seconds.
score

o W HP:Bad Move:Tired>87/651 hit, and 43/141 moves.

o W HP:Bad Move:Tired>
WARNING: inactivity timeout in 5 seconds.
score

o W HP:Bad>125/651 hit, and 79/141 moves.

o W HP:Bad>
Suddenly *a Hobbit* stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
[Backstab from bad to bad... for about 35hp hehe]

* W HP:Bad *a Hobbit*:Healthy>
You pound *a Hobbit*'s left leg extremely hard.

* W HP:Bad *a Hobbit*:Fine>
WARNING: inactivity timeout in 5 seconds.
score

You flee head over heels.
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>90/651 hit, and 85/141 moves.

o W HP:Bad>north
Cattails
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>north
north
Trail along the Marsh
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>north
Trail along the Marsh
Exits: ^South^ ^West^.

o W HP:Bad>north
Alas, you cannot go that way...

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>south
east

east

east

Trail along the Marsh
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

Trail along the Marsh
Exits: ^East^ ^South^ ^West^.

o W HP:Bad>Mouth of Gully
A swarm of mosquitoes is here, humming around you.
A frog is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>Bend in the Trail
Exits: ^South^ ^West^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>stel prist need bob brush
Arglebargle, glop-glyf!?!

o W HP:Bad>south
Trail below the Scarp
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

east

east

Narrow Trail
Exits: ^South^ ^West^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>tel prist bob me brush?
Ok.

o W HP:Bad>tel prist all n of road
Ok.

o W HP:Bad>south
Narrow Trail
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

east

Narrow Trail
Exits: ^East^ ^South^ ^West^.

o W HP:Bad>Narrow Trail
Exits: ^East^ ^South^ ^West^.

o W HP:Bad>east

A Dusty Path
Exits: ^East^ ^South^ ^West^.

o W HP:Bad>east

A Small Trail Path
Exits: ^East^ ^West^.

o W HP:Bad>east

east

Trail Around the Hills
Exits: ^East^ ^West^.

o W HP:Bad>A Trail Near the River
A ferocious warg is here, snarling angrily.
Exits: ^East^ ^West^.

o W HP:Bad>east

A Path to an Old Rope Bridge
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>south
south
A Rickety Rope Bridge
Exits: ^North^ ^East^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>east

Rickety Old Bridge
Exits: ^East^ ^West^.

o W HP:Bad>east

east

Near a Rickety Old Bridge
A canoe has been left here.
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>south
A Small Trail
Exits: ^North^ ^East^ ^South^.

o W HP:Bad>east

east

An Overgrown Trail
Exits: ^East^ ^West^.

o W HP:Bad>east

The Forgotten Trail
Exits: ^South^ ^West^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>east

south
east

Alas, you cannot go that way...

o W HP:Bad>A Small Trail
Exits: ^North^ ^South^.

o W HP:Bad>
Alas, you cannot go that way...

o W HP:Bad>east

Alas, you cannot go that way...

o W HP:Bad>east

Alas, you cannot go that way...

o W HP:Bad>south
An Old Trail
Exits: ^North^ ^East^.

o W HP:Bad>east

A Trail in the Woods
Exits: ^South^ ^West^.

o W HP:Bad>east

Alas, you cannot go that way...

o W HP:Bad>south
Trail Through the Plains
Exits: ^North^ ^East^.

o W HP:Bad>east

east

A Tiny Trail
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

Village Entrance
Exits: ^North^ East South ^West^.

o W HP:Bad>The gate seems to be closed.

o W HP:Bad>west

A Tiny Trail
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>south
A Tiny Trail
Exits: ^North^ ^East^.

o W HP:Bad>east

east

east

A Tiny Trail
Exits: North ^East^ ^South^ ^West^.

o W HP:Bad>Barren Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

Barren Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

east

Barren Plains
Exits: ^North^ ^East^ ^West^.

o W HP:Bad>east

Barren Plains
A great bustard strides over the grass.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>Barren Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east

east

Barren Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>Barren Plains
A great bustard strides over the grass.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>north
Hidden Trail
A fat rabbit sits here, chewing on some grass.
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>north
Hidden Trail
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>Hidden Trail
A hardened ranger is walking around, looking for tracks.
Exits: ^South^ ^West^.
You smell blood.
You suddenly notice a hardened ranger.
A hardened ranger yells 'A Troll is here at Hidden Trail!'
A hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W HP:Bad a hardened ranger:Healthy>
You flee head over heels.
Hidden Trail
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>south
Hidden Trail
A fat rabbit sits here, chewing on some grass.
Exits: ^North^ ^South^ ^West^.

o W HP:Bad>south
Hidden Trail
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Bad>east


[Didnt see any pukes after that, got to warrens the tick before sunup after moving]
[slowly through brush...]


o W HP:Hurt Move:Tired>rent
Grinder tells you 'It will cost you 18 silver pennies and 58 copper pennies
per day.'
You have enough money for at least 5 years !
Grinder stores your stuff in the safe, and helps you into your chamber.

[Phew!]
Top of Page Down to last comment


Mumma2000-12-27 02:19:17
if we'd had a hiiter it might had ended up differently :P
nice playing, even if it's from rogon :p
Vassago2000-12-27 02:24:26
U rock ;)
Bornack2000-12-27 02:25:08
Rocking log you should have killed some more pukes in lord are tho targeted that hobbit :P

hit flee him

rocking to se trolls still moves west sometimes
Unknown2000-12-27 02:26:12
dera is a level 31 dwarven warrior. thieves can go agg and hit too.
Uldrak2000-12-27 02:28:03
Hillarious.
Prist2000-12-27 02:28:48
Eeeeh, mental note - next time store some fballs before entering lord... relim was nicely shooting me back there, couldn't do almost anything uselful but pour some quickbolts on various targets... :P
Râze2000-12-27 02:29:15
lol this is me stabbing you with a dented horn!

Suddenly *a Hobbit* stabs you in the back.
Zed2000-12-27 02:31:52
Well the problem with hit flee is that you still get hit delay long enough to eat bolts etc. And when you're gonna spend 10 min in some place with that many on you, you dont really want to start eating bolts and stuff.
Kreil2000-12-27 02:34:59
Damn nice!
Drayl2000-12-27 02:36:27
Hehe, nice stab from Raze and amazingly sucky work from pukes considering 2 of 'em had block and could have blocked barrel when you were above it.
Fredde2000-12-27 02:42:32
either zed rocks or pukes sucks!
A Troll2000-12-27 03:58:12
No-track boots should load like crazy in warrens *nod self*
Unknown2000-12-27 04:17:25
YOU ROCK ZED!2000-12-27 04:17:50
Guano
How do you do i2000-12-27 04:18:51
Guano again
Brogan2000-12-27 04:20:14
thats fucking beautiful man!
Zoone2000-12-27 05:20:45
this log shows that people that say rogon can't pk solo should lick
their own balls...
Alweon2000-12-27 05:32:58
Holy shit, what a shitty display by pukes. And for Vassago to die there was fucking hilarious =p
Nazgum2000-12-27 05:36:38
well those pukes were all clueless imo (except relim
but he's out of practice and was most likely near
naked). Had any of them had a clue zed would have
died. And he hardly pk'd solo, he just spammed
away from idiots in a large dark zone waiting day.

Was still good job by norsu, but I think zoone's
comment is untrue and I don't think this took
as much skill as yall comment :p

(a non-norsu fan)
(ps I can tell already, norsu will flame me with
some idiotic childish quote like, but you quit?
Yes well my friends know why I log on when I do,
and that's all I really care about)
Koljat2000-12-27 06:58:48
LAUGH!!!!!!!!!!!!!!!!!!!!!!!!!!!! nice ending, elf rips and hobbit stabs for 10hp :P LAUGH!!!!!!!
Ainagul2000-12-27 08:27:42
Every time I see Rogon as troll, the log rocks.
Meteor2000-12-27 09:05:11
Well Nazgum what could he have done more there? U should play a troll for some day. I think it was a nice log altho the pukes were a bit sucky there.

I really LAUGHED HARD when that stupid elf died =)))) good log Rogon, get some more of this=)
Bodycast2000-12-27 09:31:59
Good log. What a read, and what a job.

PS. The part where you are "lagging" would be some peoples usual link.
Relim2000-12-27 09:45:40
Well, sorry Naz, was shite playing by me too. BTW, the reason for no stabs, was that I'd more or less spanked Prist with arrows solo (I'll get flamed for claiming that kill), I'd got the kill on Drag, again with arrows, and I'd had to go find some of the group who were a little lost... poor souls. I personally think it was rocking play by someone I'm not particularly fond of as a person... but there y'go. One thing I'm certainly out of practise on is backstab - I got wrath with it later (some level 30+ orcie), so maybe he won't be so lucky next time. Or maybe I'll keep on sucking :>
Shadrach2000-12-27 11:51:50
When u are a troll these situations arise very easy. Just go west of brush and spend the day and u will have plenty of opportunities to prove yer a hero. All u have to do is to stay alive. THATS whats fun about mume :)
Meteor2000-12-27 12:52:39
Ehe true its easy to get into this stuff=P its too easy indeed=(
Zed2000-12-27 13:02:22
No nazgum i wont flame you. if you didnt enjoy reading it, that's your problem. I enjoyed playing it, and thought people might enjoy reading it. That you can't enjoy ANYTHING that has my name anywhere near it says more about you than anything else.
Vassago2000-12-27 13:22:13
Well i died becouse i pressed 2 times flee when i was bashed and autowimpy kicked in and mewlimp hitted me so i fleeed back to him, my armour was down and mana frozen and i lost my 16 level buffer in the marches. If rest of the group woulda came too u would have ripped ;)
Dera2000-12-27 13:35:13
Lucky u , Zeddie =) The minute u dodged my bash and fled ifound out i was wimpy, and all the time i tried to hit i got delay :P so other time i just sat in the bloody catacombs and couldnt find my way out =)*pat self*
Oscarmeyer2000-12-27 15:57:31
See, this is proof that Rogon doesn't NEED to pk in groups. If he can do this as troll, imagine what he could have done as orc. :)
Meteor2000-12-27 18:13:20
He never said he would need to group he just don't like solo he said, well I think this is more fun then getting a huge group =P
Ethar2000-12-27 18:26:37
great job, too bad some people cant put there differences aside and cant admit when a log is good because of there pride
Unknown2000-12-27 18:30:19
well there was a hugegroup from puke side, doesnt matter if some trolls are few, pukes still get many, so trolls might as well get many too!
Ariala2000-12-27 19:29:59
heh pukes rock! *smile*
i think they should split in Catacombs.
when target spaming out in large zone they should split and spam kill
maybe it could help, maybe not.
Dresden2000-12-27 22:09:08
Hate to repeat what has been said already, but Zed wasn't soloing, he was just running for his life. (hey, he did a good job of that, but then again that's exactly what Norsu is good at--staying alive)
Tempest2000-12-28 02:49:28
Rather be good at staying alive then dying :/
Jocke2000-12-28 04:23:51
Nice log. Still, Zed wasn't solo when pking (2 friends died). When he was solo he fled.
But tell me my friend, why do you enter and spam around in ramdoms when you are
extremly low mps? ;) This time it was your luck though. But as i already said, nice escape
and a nice log.
Zed2000-12-28 07:48:12
You mean midgewater? Because, without moves, my ONLY chance to survive is to lose them in the randoms, otherwise they will slay me for sure. see how good it worked!
Glader2000-12-28 11:28:33
This was extemely nice.
Manatark2000-12-28 16:59:10
Amazing playing!
Pampalini2000-12-29 22:46:30
Zed kinda rocks when he is troll. nice loggie
Baazunga2000-12-30 17:51:24
I think this is the first time I EVER hope that Rogon makes it alive!
TheCritic2000-12-31 19:30:25
This is just about the most exciting log I've ever read!!! Excellent job!!
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