+----------------------------------------------------+
| Started tracking some pack horse south of Tharbad. |
| Guess what I found out. |
| |
| Logged by *Gildur the Dwarf* (27.12.2000) |
+----------------------------------------------------+
* C>The Old Tower Street
Exits: North South West.
You see some tracks of a pack horse leading < WEST >
(done less than 2 hours ago).
* C>w
The door seems to be closed.
* C>
A citizen has arrived from the north.
* C>tr
[track ]
You stop tracking your victim.
* C>
Raindrop narrates 'mmm 3 for a quick one then'
* C>whe
Players in your zone
--------------------
Aschit - A Simple Home
Gildur - The Old Tower Street
Feriand - West Alley
Kingpool - West Alley
* C>tr
[track ]
You carefully examine the ground around you, looking for tracks...
Raindrop narrates 'thats more like 35 quick ones'
You feel bolder.
You see:
- a track of a Dwarf coming from the south (done less than 1 hour ago).
- a track of an Assassin leading south (done less than 1 hour ago).
- a track of a citizen leading south (done less than 1 hour ago).
- a track of a pack horse leading west (done less than 2 hours ago).
- a track of *a Man* leading west (done less than 2 hours ago).
- a track of a pack horse leading north (done less than 2 hours ago).
- a track of a citizen leading north (done less than 2 hours ago).
- a track of a woman leading west (done less than 3 hours ago).
- a track of a woman leading north (done less than 4 hours ago).
- a track of *a Man* leading west (done less than 4 hours ago).
- a track of a Dwarf leading south (done less than 5 hours ago).
- a track of an Elf leading south (done less than 5 hours ago).
- a track of a Dwarf coming from the north (done less than 5 hours ago).
- a track of an Elf coming from the north (done less than 5 hours ago).
- a track of a citizen leading west (done less than 5 hours ago).
- a track of a guard leading south (done less than 5 hours ago).
Bartleby narrates 'for like 2 damage?'
- a track of a woman leading south (done less than 6 hours ago).
- a track of a thief leading south (done less than 6 hours ago).
- a track of a guard leading west (done less than 7 hours ago).
- a track of a thief leading north (done less than 9 hours ago).
- a track of a thief leading west (done less than 9 hours ago).
- a track of a Dwarf leading north (done less than 10 hours ago).
- a track of an Elf leading north (done less than 10 hours ago).
- a track of a Dwarf coming from the west (done less than 10 hours ago).
- a track of an Elf coming from the west (done less than 10 hours ago).
- a track of a Dwarf leading west (done less than 11 hours ago).
- a track of an Elf leading west (done less than 11 hours ago).
- a track of a Dwarf coming from the south (done less than 11 hours ago).
- a track of an Elf coming from the south (done less than 11 hours ago).
- a track of a pack horse leading south (done less than 11 hours ago).
- a track of *a Man* coming from the west (done less than 12 hours ago).
- a track of *a Man* leading west (done less than 12 hours ago).
You stop searching, you don't seem to find anything else.
### Seems like 2 bns to me, let's go and see
* C>
Raindrop narrates 'how many pracs to max magic missile?'
* C>
Aegon narrates 'magica missile rocks...=)'
* C>
Silwyth narrates 'mage in best age gots 145 mana'
* C>
Ragaz narrates 'cilner..you have to age my lad'
* C>door door
First door is set to: door
* C>od
[open door ]
Ok.
* C>w
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
*Lurken the Black Númenórean* is resting here.
A sturdy pack horse is standing here.
Exits: East West.
You suddenly notice a thief.
* C>
A citizen has arrived from the east.
* C>cd
[close door ]
Ok.
* C>
*Lurken the Black Númenórean* stops resting, and clambers on his feet.
* C>l,
Arglebargle, glop-glyf!?!
* C>
You swiftly dodge *Lurken the Black Númenórean*'s attempt to slash you.
* C *Lurken the Black Númenórean*:Fine>od
[open door ]
Ok.
* C *Lurken the Black Númenórean*:Fine>
You smite *Lurken the Black Númenórean*'s left arm extremely hard.
* C *Lurken the Black Númenórean*:Fine>b
[bash ]
*Lurken the Black Númenórean* tries to slash you, but your parry is successful.
Your bash at *Lurken the Black Númenórean* sends him sprawling.
* C *Lurken the Black Númenórean*:Fine>
Menion narrates 'anyone with a spare whetstone?'
* C *Lurken the Black Númenórean*:Fine>
You smite *Lurken the Black Númenórean*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
* C *Lurken the Black Númenórean*:Hurt>cd
[close door ]
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C *Lurken the Black Númenórean*:Hurt>*Labero the Black Númenórean* begins some strange incantations...
Ok.
* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* seems to have recovered his senses.
* C *Lurken the Black Númenórean*:Hurt>cd
[close door ]
It's already closed!
* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* fails to slash you.
* C *Lurken the Black Númenórean*:Hurt>
*Labero the Black Númenórean* utters the words 'braqt eaaf'
The exit east seems to blur for a while.
* C *Lurken the Black Númenórean*:Hurt>
Silwyth narrates 'could send off 48 magic missiles'
* C *Lurken the Black Númenórean*:Hurt>
*Labero the Black Númenórean* begins some strange incantations...
* C *Lurken the Black Númenórean*:Hurt>o
Order who to do what?
* C *Lurken the Black Númenórean*:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
*Lurken the Black Númenórean* is here, fighting YOU.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Labero the Black Númenórean* is standing here trying to concentrate (Shrouded).
A sturdy pack horse is standing here.
* C *Lurken the Black Númenórean*:Hurt>
You smite *Lurken the Black Númenórean*'s left leg very hard.
* C *Lurken the Black Númenórean*:Hurt>od
[open door ]
That's impossible, I'm afraid.
You swiftly dodge *Lurken the Black Númenórean*'s attempt to slash you.
* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves west.
*Labero the Black Númenórean* begins some strange incantations...
* C>od
[open door ]
That's impossible, I'm afraid.
* C>g
[gildur]
### Laugh, pressed G instead F
*Lurken the Black Númenórean* has arrived from the west.
* C>Arglebargle, glop-glyf!?!
*Labero the Black Númenórean* utters the word 'yufzbarr'
*Labero the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
*Labero the Black Númenórean* tries to slash you, but your parry is successful.
* C HP:Fine *Labero the Black Númenórean*:Healthy>f
[flee]
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
Aschit narrates 'wave all'
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>od
[open door ]
That's impossible, I'm afraid.
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* slashes your head and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Healthy>e
No way!
You are fighting for your life!
* C HP:Fine *Labero the Black Númenórean*:Healthy>f
[flee]
You flee head over heels.
The Staircase
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
Exits: South Down.
You suddenly notice a thief.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
*Lurken the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
* C HP:Fine>
*Labero the Black Númenórean* closes the door.
* C HP:Fine>d
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>The Cellar
You see three barrels on the ground.
Exits: Up.
* C HP:Fine>u
The Staircase
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
A thief lurks here, looking for a stranger to rob.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
*Labero the Black Númenórean* leaves down.
A pack horse leaves down.
*Lurken the Black Númenórean* leaves down.
A pack horse leaves down.
You hear some apparently very close noise coming from below.
* C HP:Fine>s
The door seems to be closed.
* C HP:Fine>od
[open door ]
Silwyth narrates 'probably 50 because by the time 48 of them get off he regens 6 mana for 2 more'
Ok.
* C HP:Fine>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
A woman leaves west.
* C HP:Fine>
You hear some apparently very close noise coming from the west.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Labero the Black Númenórean* fails to slash you.
### Ok, the plan is to flee and backhit
* C HP:Fine *Labero the Black Númenórean*:Healthy>
*Lurken the Black Númenórean* begins some strange incantations...
You smite *Labero the Black Númenórean*'s head extremely hard.
* C HP:Fine *Labero the Black Númenórean*:Fine>w
No way!
You are fighting for your life!
* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
*Labero the Black Númenórean* tries to slash you, but your parry is successful.
* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* utters the words 'diesilla barh'
*Lurken the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You smite *Labero the Black Númenórean*'s body extremely hard.
*Labero the Black Númenórean* barely slashes your right arm and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Fine>
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
Exits: North East.
You suddenly notice a thief.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
A little boy has arrived from the north.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
Saving Gildur.
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>e
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>The door seems to be closed.
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* barely slashes your right foot and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine *Labero the Black Númenórean*:Fine>e
No way!
You are fighting for your life!
* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
The Staircase
An assassin is here looking for fresh blood and shining coins.
Exits: South Down.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
*Lurken the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* closes the door.
* C HP:Fine>
*Labero the Black Númenórean* barely slashes your right hand and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Fine>s
No way!
You are fighting for your life!
You smite *Labero the Black Númenórean*'s left arm extremely hard.
* C HP:Fine *Labero the Black Númenórean*:Hurt>f
[flee]
You flee head over heels.
The Cellar
You see three barrels on the ground.
Exits: Up.
* C HP:Fine>
Silwyth narrates 'what's damage on each missile any1 know?'
* C HP:Fine>u
The Staircase
An assassin is here looking for fresh blood and shining coins.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
*Labero the Black Númenórean* leaves down.
A pack horse leaves down.
*Lurken the Black Númenórean* leaves down.
A pack horse leaves down.
You hear some apparently very close noise coming from below.
* C HP:Fine>od
[open door ]
s
*Labero the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
*Lurken the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
Ok.
* C HP:Fine>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
*Lurken the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
* C HP:Fine>e
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>w
*Labero the Black Númenórean* begins some strange incantations...
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
A woman leaves north.
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>nar come
Ok.
### No time for typing long sentences :)
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>nar tbad
w
Ok.
### For some moment I thought I need a backup
* C HP:Fine>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
You swiftly dodge *Labero the Black Númenórean*'s attempt to slash you.
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine *Labero the Black Númenórean*:Hurt>w
A thief lightly pierces your right foot and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Hurt>No way!
You are fighting for your life!
* C HP:Fine *Labero the Black Númenórean*:Hurt>f
[flee]
You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.
* C HP:Fine *Labero the Black Númenórean*:Hurt>
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.
* C HP:Fine>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
Relim narrates 'what's tbad?'
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Fine>
Aschit narrates 'what's tbad?'
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
* C HP:Fine>1 labero
First target is set to: labero
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
* C HP:Fine>z
[kill labero]
They aren't here.
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>z
[kill labero]
* C HP:Fine *Labero the Black Númenórean*:Wounded>
You smite *Labero the Black Númenórean*'s left leg very hard and shatter it.
* C HP:Fine *Labero the Black Númenórean*:Wounded>f
[flee]
*Labero the Black Númenórean* fails to slash you.
* C HP:Fine *Labero the Black Númenórean*:Wounded>
You flee head over heels.
The Staircase
A little boy is here, running around.
Exits: South Down.
* C HP:Fine>s
The door closes quietly.
* C HP:Fine>The door seems to be closed.
* C HP:Fine>z
[kill labero]
They aren't here.
* C HP:Fine>
Palantra narrates 'tharbad ?'
* C HP:Fine>od
[open door ]
Ok.
* C HP:Fine>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
You suddenly notice an Assassin.
* C HP:Fine>z
[kill labero]
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine>* C HP:Fine *Labero the Black Númenórean*:Bad>
You smite *Labero the Black Númenórean*'s left foot extremely hard and shatter it.
### Looking good
* C HP:Fine *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* fails to slash you.
* C HP:Fine *Labero the Black Númenórean*:Bad>cd
[close door ]
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
* C HP:Fine *Labero the Black Númenórean*:Bad>
Ok.
* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]
You're already fighting!
* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]
You're already fighting!
*Labero the Black Númenórean* opens the door.
* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.
* C HP:Fine>Ragaz narrates 'well type help age and help race'
They aren't here.
*Lurken the Black Númenórean* utters the word 'yufzbarr'
*Lurken the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
*Lurken the Black Númenórean* barely slashes your left leg and tickles it.
* C HP:Hurt *Lurken the Black Númenórean*:Hurt>z
[kill labero]
They aren't here.
*Labero the Black Númenórean* has arrived from the east.
You smite *Lurken the Black Númenórean*'s left foot extremely hard and shatter it.
* C HP:Hurt *Lurken the Black Númenórean*:Wounded>z
[kill labero]
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves east.
* C HP:Hurt>z
[kill labero]
*Labero the Black Númenórean* leaves north.
A pack horse leaves north.
* C HP:Hurt>They aren't here.
* C HP:Hurt>z
[kill labero]
They aren't here.
* C HP:Hurt>z
[kill labero]
They aren't here.
* C HP:Hurt>They aren't here.
* C HP:Hurt>z
[kill labero]
The door closes quietly.
* C HP:Hurt>They aren't here.
* C HP:Hurt>e
z
[kill labero]
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
*Lurken the Black Númenórean* is standing here.
Exits: East West.
* C HP:Hurt>They aren't here.
* C HP:Hurt>
*Lurken the Black Númenórean* leaves west.
* C HP:Hurt>km
[kill *man*]
They aren't here.
* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
*Lurken the Black Númenórean* is standing here.
Exits: North East.
* C HP:Hurt>z
[kill labero]
*Lurken the Black Númenórean* leaves east.
A pack horse leaves east.
They aren't here.
* C HP:Hurt>km
[kill *man*]
They aren't here.
* C HP:Hurt>od
[open door ]
It seems to be locked.
### Duh, Lurken then
* C HP:Hurt>m
z
[kill labero]
Map of Nearby Zones
-----------------------------
| :: ~^ |
| * * |
| * ~ |
| : ^ |
| :: ~^^^|
| *~: *^MM^|
| ::%:: ~~~ ^|
| X%::::::~ |
| : |
| :: |
| :: |
| * |
| :^ |
| : I |
| : ? |
-----------------------------
* C HP:Hurt>They aren't here.
* C HP:Hurt>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt>
*Lurken the Black Númenórean* leaves east.
A pack horse leaves east.
* C HP:Hurt>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
An Assassin is here, fighting *Lurken the Black Númenórean*.
*Lurken the Black Númenórean* is here, fighting an Assassin.
A sturdy pack horse is standing here.
Exits: North East.
* C HP:Hurt>km
[kill *man*]
*Lurken the Black Númenórean* panics, and attempts to flee.
* C HP:Hurt>* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>
You smite *Lurken the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>
*Lurken the Black Númenórean* panics, and attempts to flee.
* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>nb
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves east.
* C HP:Hurt>b
[bash ]
e
Arglebargle, glop-glyf!?!
* C HP:Hurt>km
[kill *man*]
Bash what or whom?
* C HP:Hurt>Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
*Lurken the Black Númenórean* is standing here.
Exits: East West.
* C HP:Hurt>kill *man*
* C HP:Hurt *Lurken the Black Númenórean*:Bad>
You approach *Lurken the Black Númenórean*, trying to smite him.
* C HP:Hurt *Lurken the Black Númenórean*:Bad>kill *orc*
*Lurken the Black Númenórean* swiftly dodges a thief's attempt to pierce him.
*Lurken the Black Númenórean* tries to slash you, but your parry is successful.
* C HP:Hurt *Lurken the Black Númenórean*:Bad>
*Lurken the Black Númenórean* panics, and attempts to flee.
* C HP:Hurt *Lurken the Black Númenórean*:Bad>
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* panics, but can't stop fighting to flee.
You smite *Lurken the Black Númenórean*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Lurken the Black Númenórean* is mortally wounded and will die soon if not aided.
* C HP:Hurt *Lurken the Black Númenórean*:Dying>
You're already fighting!
* C HP:Hurt *Lurken the Black Númenórean*:Dying>They aren't here.
Aschit narrates 'gildur blocked in thirsty ranger'
* C HP:Hurt *Lurken the Black Númenórean*:Dying>
A thief pierces *Lurken the Black Númenórean*'s left arm extremely hard and shatters it.
Your blood freezes as you hear *Lurken the Black Númenórean*'s death cry.
*Lurken the Black Númenórean* is dead! R.I.P.
### Fucking moron thief!
* C HP:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
* C HP:Hurt>gac
[get all corpse]
You get a large piece of raw meat from the corpse of *a Man*.
You get a large piece of raw meat from the corpse of *a Man*.
You get a thin pair of soft leather boots from the corpse of *a Man*.
You get a dark shield from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a dark broadsword from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a lantern from the corpse of *a Man*.
* C HP:Hurt>
Aschit tells you 'how many?'
Reply is set to: Aschit
* C HP:Hurt>nar lurken rip
Ok.
* C HP:Hurt>
Relim narrates 'with whoM?'
* C HP:Hurt>
Aschit tells you 'fast'
Reply is set to: Aschit
* C HP:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
* C HP:Hurt>ec
[exa corpse]
corpse (here) :
Nothing.
* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
An assassin is here looking for fresh blood and shining coins.
A sturdy pack horse is standing here.
Exits: North East.
* C HP:Hurt>
Mumma narrates 'claps'
* C HP:Hurt>n
The door seems to be closed.
* C HP:Hurt>
Draken narrates 'clap'
* C HP:Hurt>
Relim narrates 'aha :)'
* C HP:Hurt>
Puar tells you 'clap'
Reply is set to: Puar
* C HP:Hurt>pick exit n
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
* C HP:Hurt>op exit n
Ok.
* C HP:Hurt>n
*Labero the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.
* C HP:Hurt>z
[kill labero]
They aren't here.
* C HP:Hurt>
The door closes quietly.
* C HP:Hurt>d
The Cellar
On the ground, there are three barrels.
Exits: Up.
* C HP:Hurt>kill *man*
They aren't here.
* C HP:Hurt>
A little boy has arrived from above.
* C HP:Hurt>
Tempest narrates 'ok, sable/bsb dropped Imaldris'
* C HP:Hurt>
A woman has arrived from above.
* C HP:Hurt>op trapdoor
That's impossible, I'm afraid.
* C HP:Hurt>s
Alas, you cannot go that way...
* C HP:Hurt>nar me blocked inside rangers inn
Ok.
* C HP:Hurt>
Mumma narrates 'no!'
* C HP:Hurt>nar labero ran into sewers
Ok.
### Completely misread the situation here
* C HP:Hurt>nar was bad
Ok.
* C HP:Hurt>l
[look ]
The Cellar
On the ground, there are three barrels.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
* C HP:Hurt>w
Alas, you cannot go that way...
* C HP:Hurt>n
Alas, you cannot go that way...
* C HP:Hurt>d
Alas, you cannot go that way...
* C HP:Hurt>cl
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Fine Mana:Burning>cl
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Fine Mana:Hot>cl
[cast 'cure light' ]
You start to concentrate...
Halem narrates 'What's on the end of the small path (beneath the leaves ?)'
Your scratches and bruises disappear.
* C HP:Fine Mana:Hot>sc
[score]
cl
[cast 'cure light' ]
306/409 hit, 35/65 mana, and 152/152 moves.
* C HP:Fine Mana:Hot>
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Fine Mana:Warm>cl
[cast 'cure light' ]
You start to concentrate...
Silwyth tells you 'post that log :)'
Reply is set to: Silwyth
Your scratches and bruises disappear.
* C HP:Fine Mana:Cold>ca
[cha mood agg]
Ok.
* C HP:Fine Mana:Cold>stat
[info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Gold: %g.%.%
f]
OB: 145%, DB: 22%, PB: 23%, Armour: 86%. Wimpy: 100. Mood: aggressive.
Needed: 506714 xp and 0 tp. Gold: 85.
Exp: 630 from last score, 139950 from start of session
Affected by:
- panic
- novoid
- noquit
* C HP:Fine Mana:Cold>i
You are carrying:
a lantern
a plain leather belt
a dark broadsword (dented)
a forest green cloak (worn out)
a dark shield (worn out)
a thin pair of soft leather boots (used)
a large piece of raw meat
a large piece of raw meat
some blackberries
some blackberries
some blackberries
some blackberries
a small plant, with long leaves (Athelas)
a small plant, with long leaves (Athelas)
a small plant, with long leaves (Athelas)
* C HP:Fine Mana:Cold>d
Alas, you cannot go that way...
You feel bolder.
* C HP:Fine Mana:Cold>sc
[score]
321/409 hit, 16/65 mana, and 152/152 moves.
* C HP:Fine Mana:Cold>e
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>u
The Staircase
Exits: South Down.
* C HP:Fine Mana:Warm>s
The door seems to be closed.
* C HP:Fine Mana:Warm>e
Alas, you cannot go that way...
* C HP:Fine Mana:Warm>od s
[open door s]
That's impossible, I'm afraid.
* C HP:Fine Mana:Warm>d
The Cellar
You see three barrels on the ground.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: Up.
* C HP:Fine Mana:Warm>od s
[open door s]
You don't see any door there.
* C HP:Fine Mana:Warm>op trap d
You don't see any trap there.
* C HP:Fine Mana:Warm>
A woman leaves up.
* C HP:Fine Mana:Warm>nar come rangers inn
Ok.
* C HP:Fine Mana:Warm>nar he blocked me between trapdoor and door
Ok.
* C HP:Fine Mana:Warm>d
Alas, you cannot go that way...
* C HP:Fine Mana:Warm>u
The Staircase
A woman is here, looking for someone to chat with.
Exits: South Down.
* C HP:Fine Mana:Warm>
Aschit tells you 'it's blocked'
Reply is set to: Aschit
* C HP:Fine Mana:Warm>ca
[cha mood agg]
Ok.
* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Gildur - The Staircase
* C HP:Fine Mana:Warm>d
The Cellar
On the ground, there are three barrels.
A little boy is here, running around.
Exits: Up.
* C HP:Fine Mana:Warm>u
The Staircase
A woman is here, looking for someone to chat with.
Exits: South Down.
* C HP:Fine Mana:Warm>ca
[cha mood agg]
Ok.
* C HP:Fine Mana:Warm>b door
[bash door]
The will blocking the door resisted your bash.
ca
[cha mood agg]
Madium narrates 'IM BACK!!!!!!!'
* C HP:Fine Mana:Warm>
Ok.
* C HP:Fine Mana:Warm>1m
First target is set to: *man*
* C HP:Fine Mana:Warm>door door
First door is set to: door
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
sc
[score]
Aschit tells you 'no tracks in sewers'
Reply is set to: Aschit
* C HP:Fine Mana:Warm>Autolycus narrates 'anyune with rem poyson on the way cluse tu kneedeep, or on the way,
A'll be on he road'
339/409 hit, 25/65 mana, and 140/152 moves.
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
* C HP:Fine Mana:Warm>
A woman leaves down.
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
Fezz narrates 'any darkies by bree?'
* C HP:Fine Mana:Warm>bd
[bash door ]
The will blocking the door resisted your bash.
sc
[score]
* C HP:Fine Mana:Warm>344/409 hit, 27/65 mana, and 117/152 moves.
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
sc
[score]
* C HP:Fine Mana:Warm>346/409 hit, 28/65 mana, and 104/152 moves.
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
A little boy has arrived from below.
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.
sc
[score]
* C HP:Fine Mana:Hot>349/409 hit, 30/65 mana, and 77/152 moves.
* C HP:Fine Mana:Hot>
Saving Gildur.
* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.
re
* C HP:Fine Mana:Hot>
You sit down and rest your tired bones.
* C HP:Fine Mana:Hot>sc
[score]
352/409 hit, 31/65 mana, and 72/152 moves.
* C HP:Fine Mana:Hot>sc
[score]
352/409 hit, 31/65 mana, and 73/152 moves.
* C HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Gildur - The Staircase
* C HP:Fine Mana:Hot>nar my mistake should ahve killed both
Ok.
* C HP:Fine Mana:Hot>sc
[score]
357/409 hit, 34/65 mana, and 77/152 moves.
* C HP:Fine Mana:Hot>
Ragaz narrates 'whois quaking?'
Aschit tells you 'who is there?'
Reply is set to: Aschit
* C HP:Fine Mana:Hot>sc
[score]
358/409 hit, 34/65 mana, and 79/152 moves.
* C HP:Fine Mana:Hot>sc
[score]
360/409 hit, 35/65 mana, and 83/152 moves.
* C HP:Fine Mana:Hot>rep me alone atm
[tell Aschit me alone atm]
sc
[score]
Ok.
* C HP:Fine Mana:Hot>l
[look ]
361/409 hit, 36/65 mana, and 86/152 moves.
* C HP:Fine Mana:Hot>The Staircase
A little boy is here, running around.
* C HP:Fine Mana:Hot>
A woman has arrived from below.
* C HP:Fine Mana:Hot>st
[stand]
You stop resting, and stand up.
* C HP:Fine Mana:Hot>d
The Cellar
On the ground, there are three barrels.
Exits: Up.
* C HP:Fine Mana:Hot>u
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.
* C HP:Fine Mana:Hot>d
The Cellar
On the ground, there are three barrels.
Exits: Up.
* C HP:Fine Mana:Hot>o ptrapdoor
Order who to do what?
* C HP:Fine Mana:Hot>op trapdoor
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>u
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.
* C HP:Fine Mana:Hot>o pdoor
Order who to do what?
### My most common typo on doors lately
* C HP:Fine Mana:Hot>op door
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>od
[open door ]
That's impossible, I'm afraid.
* C HP:Fine Mana:Hot>sc
[score]
366/409 hit, 39/65 mana, and 91/152 moves.
* C HP:Fine Mana:Hot>ca
[cha mood agg]
bd
[bash door ]
Ok.
* C HP:Fine Mana:Hot>Nothing seems to happen.
Aschit tells you 'no tracks out sewers or inn, the other ported?'
Reply is set to: Aschit
* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.
sc
[score]
* C HP:Fine Mana:Hot>370/409 hit, 40/65 mana, and 73/152 moves.
* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.
* C HP:Fine Mana:Hot>rep blocked me into rangers
[tell Aschit blocked me into rangers]
Ok.
* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* has arrived from below.
* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* leaves down.
* C HP:Fine Mana:Hot>z
[kill *man*]
They aren't here.
* C HP:Fine Mana:Hot>d
kill *orc*
The Cellar
There are three barrels here.
*Labero the Black Númenórean* is standing here.
Exits: Up.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* begins some strange incantations...
* C HP:Fine Mana:Hot>kill *man*
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>
You smite *Labero the Black Númenórean*'s body hard.
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* strongly slashes your right foot and tickles it.
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>b
[bash ]
*Labero the Black Númenórean* smiles viciously.
*Labero the Black Númenórean* opens the trapdoor.
*Labero the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Labero the Black Númenórean* leaves down.
* C HP:Fine Mana:Hot>kill *man*
The trapdoor closes quietly.
They aren't here.
* C HP:Fine Mana:Hot>d
kill *man*
Alas, you cannot go that way...
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>o ptrapdoor
d
Order who to do what?
### Fuck, again
* C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* C HP:Fine Mana:Hot>op trapdoor
d
Ok.
* C HP:Fine Mana:Hot>Entrance of the Sewer
*Labero the Black Númenórean* is standing here.
Exits: North Up.
* C HP:Fine Mana:Hot>kill *man*
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Hurt>
You smite *Labero the Black Númenórean*'s right arm extremely hard and shatter it.
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Hurt>
*Labero the Black Númenórean* barely slashes your right arm and tickles it.
* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves north.
n
* C HP:Fine Mana:Hot>b
[bash ]
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot>n
kill *man*
Bash what or whom?
* C HP:Fine Mana:Hot>The Junction
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>n
They aren't here.
* C HP:Fine Mana:Hot>kill *man*
Tunnel
A vicious little bandit advances towards you.
Exits: North South.
You suddenly notice a thief.
* C HP:Fine Mana:Hot>n
They aren't here.
* C HP:Fine Mana:Hot>kill *man*
The Pit
Exits: South Down.
You suddenly notice a thief.
* C HP:Fine Mana:Hot>n
kill *man*
They aren't here.
* C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* C HP:Fine Mana:Hot>n
Aschit tells you 'nod, but he didn't leave unless he ported'
Reply is set to: Aschit
They aren't here.
* C HP:Fine Mana:Hot>kill *man*
Alas, you cannot go that way...
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>kill *man*
They aren't here.
* C HP:Fine Mana:Hot>s
Tunnel
A vicious little bandit advances towards you.
A thief is here looking for some stranger to rob.
Exits: North South.
* C HP:Fine Mana:Hot>kill *man*
They aren't here.
* C HP:Fine Mana:Hot>s
kill *man*
The Junction
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot>w
Halem narrates 'When I look down at the end of the path, I get 'you see something strange" How do I get more
info ?'
* C HP:Fine Mana:Hot>kill *man*
The West Corridor
A bandit is here, fighting *Labero the Black Númenórean*.
*Labero the Black Númenórean* is here, fighting a bandit.
Exits: East.
*Labero the Black Númenórean* slashes a bandit's left arm.
* C HP:Fine Mana:Hot>* C HP:Fine Mana:Hot>
Alas!
You failed to reach him through the melee.
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
### Great!
* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.
* C HP:Fine Mana:Hot>kill *man*
e
kill *man*
They aren't here.
*Labero the Black Númenórean* has arrived from the east.
* C HP:Fine Mana:Hot>The Junction
A vicious little bandit advances towards you.
Exits: North East South West.
* C HP:Fine Mana:Hot>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
*Labero the Black Númenórean* has arrived from the west.
* C HP:Fine Mana:Hot Move:Tired>* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
*Labero the Black Númenórean* barely slashes your left arm and tickles it.
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>kill *man*
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves south.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
s
kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* has arrived from the south.
You approach *Labero the Black Númenórean*, trying to smite him.
kill *man*
s
kill *man*
kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
n
kill *man*
kill *man*
kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>s
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
Entrance of the Sewer
Exits: North Up.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>s
kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>u
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>u
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
A Tunnel
Exits: North South.
* C HP:Fine Mana:Hot Move:Tired>s
kill *man*
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>Entrance of the Sewer
Exits: North Up.
* C HP:Fine Mana:Hot Move:Tired>kill *man*
s
They aren't here.
* C HP:Fine Mana:Hot Move:Tired>They aren't here.
* C HP:Fine Mana:Hot Move:Tired>e
e
kill *man*
They aren't here.
* C HP:Fine Mana:Burning Move:Tired>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Tired>They aren't here.
* C HP:Fine Mana:Burning Move:Tired>n
u
The Cellar
On the ground, there are three barrels.
A woman is here, looking for someone to chat with.
Exits: Up Down.
* C HP:Fine Mana:Burning Move:Tired>u
The Staircase
A little boy is here, running around.
Exits: South Down.
* C HP:Fine Mana:Burning Move:Slow>They aren't here.
* C HP:Fine Mana:Burning Move:Slow>The door seems to be closed.
* C HP:Fine Mana:Burning Move:Slow>Aegon narrates 'hmm.. a portal dt door =P'
They aren't here.
* C HP:Fine Mana:Burning Move:Slow>kill *man*
e
They aren't here.
* C HP:Fine Mana:Burning Move:Slow>s
The door seems to be closed.
* C HP:Fine Mana:Burning Move:Slow>e
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>kill *man*
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>kill *man*
They aren't here.
* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>They aren't here.
* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>The door seems to be closed.
* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...
* C HP:Fine Mana:Burning Move:Slow>They aren't here.
* C HP:Fine Mana:Burning Move:Slow>They aren't here.
### Must learn to spam less and typo less
* C HP:Fine Mana:Burning Move:Slow>o pdoor
Order who to do what?
* C HP:Fine Mana:Burning Move:Slow>s
The door seems to be closed.
* C HP:Fine Mana:Burning Move:Slow>op door
s
That's impossible, I'm afraid.
### I hope I do better next time...