Labero & Lurken vs me
posted by Gildur
2000-12-27 02:37:44
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Backfired trap
+----------------------------------------------------+
| Started tracking some pack horse south of Tharbad. |
| Guess what I found out.                            |
|                                                    |
| Logged by *Gildur the Dwarf* (27.12.2000)          |
+----------------------------------------------------+

* C>The Old Tower Street
Exits: North South West.

You see some tracks of a pack horse leading < WEST >
 (done less than 2 hours ago).

* C>w
The door seems to be closed.

* C>
A citizen has arrived from the north.

* C>tr
[track ]
You stop tracking your victim.

* C>
Raindrop narrates 'mmm 3 for a quick one then'

* C>whe
Players in your zone
--------------------
Aschit               - A Simple Home
Gildur               - The Old Tower Street
Feriand              - West Alley
Kingpool             - West Alley

* C>tr
[track ]
You carefully examine the ground around you, looking for tracks...

Raindrop narrates 'thats more like 35 quick ones'

You feel bolder.

You see:
   - a track of a Dwarf coming from the south (done less than 1 hour ago).
   - a track of an Assassin leading south (done less than 1 hour ago).
   - a track of a citizen leading south (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 2 hours ago).
   - a track of *a Man* leading west (done less than 2 hours ago).
   - a track of a pack horse leading north (done less than 2 hours ago).
   - a track of a citizen leading north (done less than 2 hours ago).
   - a track of a woman leading west (done less than 3 hours ago).
   - a track of a woman leading north (done less than 4 hours ago).
   - a track of *a Man* leading west (done less than 4 hours ago).
   - a track of a Dwarf leading south (done less than 5 hours ago).
   - a track of an Elf leading south (done less than 5 hours ago).
   - a track of a Dwarf coming from the north (done less than 5 hours ago).
   - a track of an Elf coming from the north (done less than 5 hours ago).
   - a track of a citizen leading west (done less than 5 hours ago).
   - a track of a guard leading south (done less than 5 hours ago).

Bartleby narrates 'for like 2 damage?'

   - a track of a woman leading south (done less than 6 hours ago).
   - a track of a thief leading south (done less than 6 hours ago).
   - a track of a guard leading west (done less than 7 hours ago).
   - a track of a thief leading north (done less than 9 hours ago).
   - a track of a thief leading west (done less than 9 hours ago).
   - a track of a Dwarf leading north (done less than 10 hours ago).
   - a track of an Elf leading north (done less than 10 hours ago).
   - a track of a Dwarf coming from the west (done less than 10 hours ago).
   - a track of an Elf coming from the west (done less than 10 hours ago).
   - a track of a Dwarf leading west (done less than 11 hours ago).
   - a track of an Elf leading west (done less than 11 hours ago).
   - a track of a Dwarf coming from the south (done less than 11 hours ago).
   - a track of an Elf coming from the south (done less than 11 hours ago).
   - a track of a pack horse leading south (done less than 11 hours ago).
   - a track of *a Man* coming from the west (done less than 12 hours ago).
   - a track of *a Man* leading west (done less than 12 hours ago).
You stop searching, you don't seem to find anything else.


### Seems like 2 bns to me, let's go and see

* C>
Raindrop narrates 'how many pracs to max magic missile?'

* C>
Aegon narrates 'magica missile rocks...=)'

* C>
Silwyth narrates 'mage in best age gots 145 mana'

* C>
Ragaz narrates 'cilner..you have to age my lad'

* C>door door
First door is set to: door
* C>od
[open door ]
Ok.

* C>w
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
*Lurken the Black Númenórean* is resting here.
A sturdy pack horse is standing here.
Exits: East West.
You suddenly notice a thief.

* C>
A citizen has arrived from the east.

* C>cd
[close door ]
Ok.

* C>
*Lurken the Black Númenórean* stops resting, and clambers on his feet.

* C>l,
Arglebargle, glop-glyf!?!

* C>
You swiftly dodge *Lurken the Black Númenórean*'s attempt to slash you.

* C *Lurken the Black Númenórean*:Fine>od
[open door ]
Ok.

* C *Lurken the Black Númenórean*:Fine>
You smite *Lurken the Black Númenórean*'s left arm extremely hard.

* C *Lurken the Black Númenórean*:Fine>b
[bash ]
*Lurken the Black Númenórean* tries to slash you, but your parry is successful.

Your bash at *Lurken the Black Númenórean* sends him sprawling.

* C *Lurken the Black Númenórean*:Fine>
Menion narrates 'anyone with a spare whetstone?'

* C *Lurken the Black Númenórean*:Fine>
You smite *Lurken the Black Númenórean*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!

* C *Lurken the Black Númenórean*:Hurt>cd
[close door ]

*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C *Lurken the Black Númenórean*:Hurt>*Labero the Black Númenórean* begins some strange incantations...
Ok.

* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* seems to have recovered his senses.

* C *Lurken the Black Númenórean*:Hurt>cd
[close door ]
It's already closed!

* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* fails to slash you.

* C *Lurken the Black Númenórean*:Hurt>
*Labero the Black Númenórean* utters the words 'braqt eaaf'
The exit east seems to blur for a while.

* C *Lurken the Black Númenórean*:Hurt>
Silwyth narrates 'could send off 48 magic missiles'

* C *Lurken the Black Númenórean*:Hurt>
*Labero the Black Númenórean* begins some strange incantations...

* C *Lurken the Black Númenórean*:Hurt>o
Order who to do what?

* C *Lurken the Black Númenórean*:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
*Lurken the Black Númenórean* is here, fighting YOU.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Labero the Black Númenórean* is standing here trying to concentrate (Shrouded).
A sturdy pack horse is standing here.

* C *Lurken the Black Númenórean*:Hurt>
You smite *Lurken the Black Númenórean*'s left leg very hard.

* C *Lurken the Black Númenórean*:Hurt>od
[open door ]
That's impossible, I'm afraid.
You swiftly dodge *Lurken the Black Númenórean*'s attempt to slash you.

* C *Lurken the Black Númenórean*:Hurt>
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves west.
*Labero the Black Númenórean* begins some strange incantations...

* C>od
[open door ]
That's impossible, I'm afraid.

* C>g
[gildur]

### Laugh, pressed G instead F

*Lurken the Black Númenórean* has arrived from the west.

* C>Arglebargle, glop-glyf!?!
*Labero the Black Númenórean* utters the word 'yufzbarr'
*Labero the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
*Labero the Black Númenórean* tries to slash you, but your parry is successful.

* C HP:Fine *Labero the Black Númenórean*:Healthy>f
[flee]
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
Aschit narrates 'wave all'

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>od
[open door ]
That's impossible, I'm afraid.

* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* slashes your head and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Healthy>e
No way! 
You are fighting for your life!

* C HP:Fine *Labero the Black Númenórean*:Healthy>f
[flee]
You flee head over heels.
The Staircase
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
Exits: South Down.
You suddenly notice a thief.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
*Lurken the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.

* C HP:Fine>
*Labero the Black Númenórean* closes the door.

* C HP:Fine>d

*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>The Cellar
You see three barrels on the ground.
Exits: Up.

* C HP:Fine>u
The Staircase
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
A thief lurks here, looking for a stranger to rob.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
*Labero the Black Númenórean* leaves down.
A pack horse leaves down.
*Lurken the Black Númenórean* leaves down.
A pack horse leaves down.
You hear some apparently very close noise coming from below.

* C HP:Fine>s
The door seems to be closed.

* C HP:Fine>od
[open door ]
Silwyth narrates 'probably 50 because by the time 48 of them get off he regens 6 mana for 2 more'
Ok.

* C HP:Fine>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
A woman leaves west.

* C HP:Fine>
You hear some apparently very close noise coming from the west.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Labero the Black Númenórean* fails to slash you.

### Ok, the plan is to flee and backhit

* C HP:Fine *Labero the Black Númenórean*:Healthy>
*Lurken the Black Númenórean* begins some strange incantations...
You smite *Labero the Black Númenórean*'s head extremely hard.

* C HP:Fine *Labero the Black Númenórean*:Fine>w
No way! 
You are fighting for your life!

* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC! 
You couldn't escape!
*Labero the Black Númenórean* tries to slash you, but your parry is successful.

* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* utters the words 'diesilla barh'
*Lurken the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]

You smite *Labero the Black Númenórean*'s body extremely hard.
*Labero the Black Númenórean* barely slashes your right arm and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Fine>
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
Exits: North East.
You suddenly notice a thief.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
A little boy has arrived from the north.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
Saving Gildur.

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>e

*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>The door seems to be closed.
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* barely slashes your right foot and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine *Labero the Black Númenórean*:Fine>e
No way! 
You are fighting for your life!

* C HP:Fine *Labero the Black Númenórean*:Fine>f
[flee]
You flee head over heels.
The Staircase
An assassin is here looking for fresh blood and shining coins.
Exits: South Down.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
*Lurken the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* closes the door.

* C HP:Fine>
*Labero the Black Númenórean* barely slashes your right hand and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Fine>s
No way! 
You are fighting for your life!
You smite *Labero the Black Númenórean*'s left arm extremely hard.

* C HP:Fine *Labero the Black Númenórean*:Hurt>f
[flee]
You flee head over heels.
The Cellar
You see three barrels on the ground.
Exits: Up.

* C HP:Fine>
Silwyth narrates 'what's damage on each missile any1 know?'

* C HP:Fine>u
The Staircase
An assassin is here looking for fresh blood and shining coins.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
*Labero the Black Númenórean* leaves down.
A pack horse leaves down.
*Lurken the Black Númenórean* leaves down.
A pack horse leaves down.
You hear some apparently very close noise coming from below.

* C HP:Fine>od
[open door ]
s
*Labero the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
*Lurken the Black Númenórean* has arrived from below.
A pack horse has arrived from below.
Ok.

* C HP:Fine>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
*Lurken the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.

* C HP:Fine>e

*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>w
*Labero the Black Númenórean* begins some strange incantations...
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...
A woman leaves north.

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>nar come
Ok.

### No time for typing long sentences :)

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>nar tbad
w
Ok.

### For some moment I thought I need a backup

* C HP:Fine>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Fine>
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
You swiftly dodge *Labero the Black Númenórean*'s attempt to slash you.
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine *Labero the Black Númenórean*:Hurt>w

A thief lightly pierces your right foot and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Hurt>No way! 
You are fighting for your life!

* C HP:Fine *Labero the Black Númenórean*:Hurt>f
[flee]

You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.

* C HP:Fine *Labero the Black Númenórean*:Hurt>
You flee head over heels.
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A little boy is here, running around.
Exits: North East.

* C HP:Fine>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
Relim narrates 'what's tbad?'

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Fine>
Aschit narrates 'what's tbad?'
*Labero the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*Lurken the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.

* C HP:Fine>
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...

* C HP:Fine>1 labero
First target is set to: labero
* C HP:Fine>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* C HP:Fine>z
[kill labero]
They aren't here.
*Labero the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Fine>
*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>z
[kill labero]
* C HP:Fine *Labero the Black Númenórean*:Wounded>
You smite *Labero the Black Númenórean*'s left leg very hard and shatter it.

* C HP:Fine *Labero the Black Númenórean*:Wounded>f
[flee]

*Labero the Black Númenórean* fails to slash you.

* C HP:Fine *Labero the Black Númenórean*:Wounded>
You flee head over heels.
The Staircase
A little boy is here, running around.
Exits: South Down.

* C HP:Fine>s

The door closes quietly.

* C HP:Fine>The door seems to be closed.

* C HP:Fine>z
[kill labero]
They aren't here.

* C HP:Fine>
Palantra narrates 'tharbad ?'

* C HP:Fine>od
[open door ]
Ok.

* C HP:Fine>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
*Labero the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*Lurken the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
You suddenly notice an Assassin.

* C HP:Fine>z
[kill labero]

*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine>* C HP:Fine *Labero the Black Númenórean*:Bad>
You smite *Labero the Black Númenórean*'s left foot extremely hard and shatter it.

### Looking good

* C HP:Fine *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* fails to slash you.

* C HP:Fine *Labero the Black Númenórean*:Bad>cd
[close door ]

*Lurken the Black Númenórean* begins some strange incantations...
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.

* C HP:Fine *Labero the Black Númenórean*:Bad>
Ok.

* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]
You're already fighting!

* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]
You're already fighting!
*Labero the Black Númenórean* opens the door.

* C HP:Fine *Labero the Black Númenórean*:Bad>z
[kill labero]

*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.

* C HP:Fine>Ragaz narrates 'well type help age and help race'
They aren't here.
*Lurken the Black Númenórean* utters the word 'yufzbarr'
*Lurken the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
*Lurken the Black Númenórean* barely slashes your left leg and tickles it.

* C HP:Hurt *Lurken the Black Númenórean*:Hurt>z
[kill labero]
They aren't here.
*Labero the Black Númenórean* has arrived from the east.
You smite *Lurken the Black Númenórean*'s left foot extremely hard and shatter it.

* C HP:Hurt *Lurken the Black Númenórean*:Wounded>z
[kill labero]

*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves east.

* C HP:Hurt>z
[kill labero]

*Labero the Black Númenórean* leaves north.
A pack horse leaves north.

* C HP:Hurt>They aren't here.

* C HP:Hurt>z
[kill labero]
They aren't here.

* C HP:Hurt>z
[kill labero]
They aren't here.

* C HP:Hurt>They aren't here.

* C HP:Hurt>z
[kill labero]

The door closes quietly.

* C HP:Hurt>They aren't here.

* C HP:Hurt>e
z
[kill labero]
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
*Lurken the Black Númenórean* is standing here.
Exits: East West.

* C HP:Hurt>They aren't here.

* C HP:Hurt>
*Lurken the Black Númenórean* leaves west.

* C HP:Hurt>km
[kill *man*]
They aren't here.

* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
*Lurken the Black Númenórean* is standing here.
Exits: North East.

* C HP:Hurt>z
[kill labero]
*Lurken the Black Númenórean* leaves east.
A pack horse leaves east.
They aren't here.

* C HP:Hurt>km
[kill *man*]
They aren't here.

* C HP:Hurt>od
[open door ]
It seems to be locked.

### Duh, Lurken then

* C HP:Hurt>m
z
[kill labero]
           Map of Nearby Zones
      -----------------------------
     |          ::              ~^ |
     |          *               *  |
     |          *               ~  |
     |          :               ^  |
     |          ::             ~^^^|
     |           *~:          *^MM^|
     |             ::%::    ~~~   ^|
     |              X%::::::~      |
     |                      :      |
     |                     ::      |
     |                     ::      |
     |                     *       |
     |                     :^      |
     |                     : I     |
     |                     : ?     |
      -----------------------------

* C HP:Hurt>They aren't here.

* C HP:Hurt>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Hurt>
*Lurken the Black Númenórean* leaves east.
A pack horse leaves east.

* C HP:Hurt>
*Lurken the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.

* C HP:Hurt>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
An Assassin is here, fighting *Lurken the Black Númenórean*.
*Lurken the Black Númenórean* is here, fighting an Assassin.
A sturdy pack horse is standing here.
Exits: North East.

* C HP:Hurt>km
[kill *man*]

*Lurken the Black Númenórean* panics, and attempts to flee.

* C HP:Hurt>* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>
You smite *Lurken the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>
*Lurken the Black Númenórean* panics, and attempts to flee.

* C HP:Hurt *Lurken the Black Númenórean*:Bad an Assassin:Healthy>nb

*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* leaves east.

* C HP:Hurt>b
[bash ]
e
Arglebargle, glop-glyf!?!

* C HP:Hurt>km
[kill *man*]
Bash what or whom?

* C HP:Hurt>Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
*Lurken the Black Númenórean* is standing here.
Exits: East West.

* C HP:Hurt>kill *man*
* C HP:Hurt *Lurken the Black Númenórean*:Bad>
You approach *Lurken the Black Númenórean*, trying to smite him.

* C HP:Hurt *Lurken the Black Númenórean*:Bad>kill *orc*

*Lurken the Black Númenórean* swiftly dodges a thief's attempt to pierce him.
*Lurken the Black Númenórean* tries to slash you, but your parry is successful.

* C HP:Hurt *Lurken the Black Númenórean*:Bad>
*Lurken the Black Númenórean* panics, and attempts to flee.

* C HP:Hurt *Lurken the Black Númenórean*:Bad>
*Lurken the Black Númenórean* panics, and attempts to flee.
*Lurken the Black Númenórean* panics, but can't stop fighting to flee.
You smite *Lurken the Black Númenórean*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Lurken the Black Númenórean* is mortally wounded and will die soon if not aided.

* C HP:Hurt *Lurken the Black Númenórean*:Dying>
You're already fighting!

* C HP:Hurt *Lurken the Black Númenórean*:Dying>They aren't here.
Aschit narrates 'gildur blocked in thirsty ranger'

* C HP:Hurt *Lurken the Black Númenórean*:Dying>
A thief pierces *Lurken the Black Númenórean*'s left arm extremely hard and shatters it.
Your blood freezes as you hear *Lurken the Black Númenórean*'s death cry.
*Lurken the Black Númenórean* is dead! R.I.P.

### Fucking moron thief!

* C HP:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.

* C HP:Hurt>gac
[get all corpse]
You get a large piece of raw meat from the corpse of *a Man*.
You get a large piece of raw meat from the corpse of *a Man*.
You get a thin pair of soft leather boots from the corpse of *a Man*.
You get a dark shield from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a dark broadsword from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a lantern from the corpse of *a Man*.

* C HP:Hurt>
Aschit tells you 'how many?'
Reply is set to: Aschit

* C HP:Hurt>nar lurken rip
Ok.

* C HP:Hurt>
Relim narrates 'with whoM?'

* C HP:Hurt>
Aschit tells you 'fast'
Reply is set to: Aschit

* C HP:Hurt>l
[look ]
Entrance of the Thirsty Ranger's Inn
The corpse of *a Man* is lying here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.

* C HP:Hurt>ec
[exa corpse]
corpse (here) : 
Nothing.

* C HP:Hurt>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
An assassin is here looking for fresh blood and shining coins.
A sturdy pack horse is standing here.
Exits: North East.

* C HP:Hurt>
Mumma narrates 'claps'

* C HP:Hurt>n
The door seems to be closed.

* C HP:Hurt>
Draken narrates 'clap'

* C HP:Hurt>
Relim narrates 'aha :)'

* C HP:Hurt>
Puar tells you 'clap'
Reply is set to: Puar

* C HP:Hurt>pick exit n
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* C HP:Hurt>op exit n
Ok.

* C HP:Hurt>n
*Labero the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.

* C HP:Hurt>z
[kill labero]
They aren't here.

* C HP:Hurt>
The door closes quietly.

* C HP:Hurt>d
The Cellar
On the ground, there are three barrels.
Exits: Up.

* C HP:Hurt>kill *man*
They aren't here.

* C HP:Hurt>
A little boy has arrived from above.

* C HP:Hurt>
Tempest narrates 'ok, sable/bsb dropped Imaldris'

* C HP:Hurt>
A woman has arrived from above.

* C HP:Hurt>op trapdoor
That's impossible, I'm afraid.

* C HP:Hurt>s
Alas, you cannot go that way...

* C HP:Hurt>nar me blocked inside rangers inn
Ok.

* C HP:Hurt>
Mumma narrates 'no!'

* C HP:Hurt>nar labero ran into sewers
Ok.

### Completely misread the situation here

* C HP:Hurt>nar was bad
Ok.

* C HP:Hurt>l
[look ]
The Cellar
On the ground, there are three barrels.
A little boy is here, running around.
A woman is here, looking for someone to chat with.

* C HP:Hurt>w
Alas, you cannot go that way...

* C HP:Hurt>n
Alas, you cannot go that way...

* C HP:Hurt>d
Alas, you cannot go that way...

* C HP:Hurt>cl
[cast 'cure light' ]
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Fine Mana:Burning>cl
[cast 'cure light' ]
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Fine Mana:Hot>cl
[cast 'cure light' ]
You start to concentrate...

Halem narrates 'What's on the end of the small path (beneath the leaves ?)'

Your scratches and bruises disappear.

* C HP:Fine Mana:Hot>sc
[score]
cl
[cast 'cure light' ]
306/409 hit, 35/65 mana, and 152/152 moves.

* C HP:Fine Mana:Hot>
You start to concentrate...

Your scratches and bruises disappear.

* C HP:Fine Mana:Warm>cl
[cast 'cure light' ]
You start to concentrate...

Silwyth tells you 'post that log :)'
Reply is set to: Silwyth

Your scratches and bruises disappear.

* C HP:Fine Mana:Cold>ca
[cha mood agg]
Ok.

* C HP:Fine Mana:Cold>stat
[info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Gold: %g.%.%
f]

OB: 145%, DB: 22%, PB: 23%, Armour: 86%. Wimpy: 100. Mood: aggressive.
Needed: 506714 xp and 0 tp. Gold: 85.
Exp: 630 from last score, 139950 from start of session
Affected by:
- panic
- novoid
- noquit


* C HP:Fine Mana:Cold>i
You are carrying:
a lantern
a plain leather belt
a dark broadsword (dented)
a forest green cloak (worn out)
a dark shield (worn out)
a thin pair of soft leather boots (used)
a large piece of raw meat
a large piece of raw meat
some blackberries
some blackberries
some blackberries
some blackberries
a small plant, with long leaves (Athelas)
a small plant, with long leaves (Athelas)
a small plant, with long leaves (Athelas)

* C HP:Fine Mana:Cold>d
Alas, you cannot go that way...
You feel bolder.

* C HP:Fine Mana:Cold>sc
[score]
321/409 hit, 16/65 mana, and 152/152 moves.

* C HP:Fine Mana:Cold>e
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>u
The Staircase
Exits: South Down.

* C HP:Fine Mana:Warm>s
The door seems to be closed.

* C HP:Fine Mana:Warm>e
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>od s
[open door s]
That's impossible, I'm afraid.

* C HP:Fine Mana:Warm>d
The Cellar
You see three barrels on the ground.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: Up.

* C HP:Fine Mana:Warm>od s
[open door s]
You don't see any door there.

* C HP:Fine Mana:Warm>op trap d
You don't see any trap there.

* C HP:Fine Mana:Warm>
A woman leaves up.

* C HP:Fine Mana:Warm>nar come rangers inn
Ok.

* C HP:Fine Mana:Warm>nar he blocked me between trapdoor and door
Ok.

* C HP:Fine Mana:Warm>d
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>u
The Staircase
A woman is here, looking for someone to chat with.
Exits: South Down.

* C HP:Fine Mana:Warm>
Aschit tells you 'it's blocked'
Reply is set to: Aschit

* C HP:Fine Mana:Warm>ca
[cha mood agg]
Ok.

* C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Gildur               - The Staircase

* C HP:Fine Mana:Warm>d
The Cellar
On the ground, there are three barrels.
A little boy is here, running around.
Exits: Up.

* C HP:Fine Mana:Warm>u
The Staircase
A woman is here, looking for someone to chat with.
Exits: South Down.

* C HP:Fine Mana:Warm>ca
[cha mood agg]
Ok.

* C HP:Fine Mana:Warm>b door
[bash door]
The will blocking the door resisted your bash.

ca
[cha mood agg]
Madium narrates 'IM BACK!!!!!!!'

* C HP:Fine Mana:Warm>
Ok.

* C HP:Fine Mana:Warm>1m
First target is set to: *man*
* C HP:Fine Mana:Warm>door door
First door is set to: door
* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

sc
[score]
Aschit tells you 'no tracks in sewers'
Reply is set to: Aschit

* C HP:Fine Mana:Warm>Autolycus narrates 'anyune with rem poyson on the way cluse tu kneedeep, or on the way, 
A'll be on he road'
339/409 hit, 25/65 mana, and 140/152 moves.

* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

* C HP:Fine Mana:Warm>
A woman leaves down.

* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

Fezz narrates 'any darkies by bree?'

* C HP:Fine Mana:Warm>bd
[bash door ]
The will blocking the door resisted your bash.

sc
[score]
* C HP:Fine Mana:Warm>344/409 hit, 27/65 mana, and 117/152 moves.

* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

sc
[score]
* C HP:Fine Mana:Warm>346/409 hit, 28/65 mana, and 104/152 moves.

* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

A little boy has arrived from below.

* C HP:Fine Mana:Warm>bd
[bash door ]
Nothing seems to happen.

sc
[score]
* C HP:Fine Mana:Hot>349/409 hit, 30/65 mana, and 77/152 moves.

* C HP:Fine Mana:Hot>
Saving Gildur.

* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.

re
* C HP:Fine Mana:Hot>
You sit down and rest your tired bones.

* C HP:Fine Mana:Hot>sc
[score]
352/409 hit, 31/65 mana, and 72/152 moves.

* C HP:Fine Mana:Hot>sc
[score]
352/409 hit, 31/65 mana, and 73/152 moves.

* C HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Gildur               - The Staircase

* C HP:Fine Mana:Hot>nar my mistake should ahve killed both
Ok.

* C HP:Fine Mana:Hot>sc
[score]
357/409 hit, 34/65 mana, and 77/152 moves.

* C HP:Fine Mana:Hot>
Ragaz narrates 'whois quaking?'
Aschit tells you 'who is there?'
Reply is set to: Aschit

* C HP:Fine Mana:Hot>sc
[score]
358/409 hit, 34/65 mana, and 79/152 moves.

* C HP:Fine Mana:Hot>sc
[score]
360/409 hit, 35/65 mana, and 83/152 moves.

* C HP:Fine Mana:Hot>rep me alone atm
[tell Aschit me alone atm]
sc
[score]
Ok.

* C HP:Fine Mana:Hot>l
[look ]
361/409 hit, 36/65 mana, and 86/152 moves.

* C HP:Fine Mana:Hot>The Staircase
A little boy is here, running around.

* C HP:Fine Mana:Hot>
A woman has arrived from below.

* C HP:Fine Mana:Hot>st
[stand]
You stop resting, and stand up.

* C HP:Fine Mana:Hot>d
The Cellar
On the ground, there are three barrels.
Exits: Up.

* C HP:Fine Mana:Hot>u
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.

* C HP:Fine Mana:Hot>d
The Cellar
On the ground, there are three barrels.
Exits: Up.

* C HP:Fine Mana:Hot>o ptrapdoor
Order who to do what?

* C HP:Fine Mana:Hot>op trapdoor
That's impossible, I'm afraid.

* C HP:Fine Mana:Hot>u
The Staircase
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: South Down.

* C HP:Fine Mana:Hot>o pdoor
Order who to do what?

### My most common typo on doors lately

* C HP:Fine Mana:Hot>op door
That's impossible, I'm afraid.

* C HP:Fine Mana:Hot>od
[open door ]
That's impossible, I'm afraid.

* C HP:Fine Mana:Hot>sc
[score]
366/409 hit, 39/65 mana, and 91/152 moves.

* C HP:Fine Mana:Hot>ca
[cha mood agg]
bd
[bash door ]
Ok.

* C HP:Fine Mana:Hot>Nothing seems to happen.

Aschit tells you 'no tracks out sewers or inn, the other ported?'
Reply is set to: Aschit

* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.

sc
[score]
* C HP:Fine Mana:Hot>370/409 hit, 40/65 mana, and 73/152 moves.

* C HP:Fine Mana:Hot>bd
[bash door ]
Nothing seems to happen.

* C HP:Fine Mana:Hot>rep blocked me into rangers
[tell Aschit blocked me into rangers]
Ok.

* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* has arrived from below.

* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* leaves down.

* C HP:Fine Mana:Hot>z
[kill *man*]
They aren't here.

* C HP:Fine Mana:Hot>d
kill *orc*
The Cellar
There are three barrels here.
*Labero the Black Númenórean* is standing here.
Exits: Up.

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Hot>kill *man*
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>
You smite *Labero the Black Númenórean*'s body hard.

* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* strongly slashes your right foot and tickles it.

* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Fine>b
[bash ]
*Labero the Black Númenórean* smiles viciously.

*Labero the Black Númenórean* opens the trapdoor.

*Labero the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Labero the Black Númenórean* leaves down.

* C HP:Fine Mana:Hot>kill *man*
The trapdoor closes quietly.
They aren't here.

* C HP:Fine Mana:Hot>d
kill *man*
Alas, you cannot go that way...

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>o ptrapdoor
d
Order who to do what?

### Fuck, again

* C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* C HP:Fine Mana:Hot>op trapdoor
d
Ok.

* C HP:Fine Mana:Hot>Entrance of the Sewer
*Labero the Black Númenórean* is standing here.
Exits: North Up.

* C HP:Fine Mana:Hot>kill *man*
* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Hurt>
You smite *Labero the Black Númenórean*'s right arm extremely hard and shatter it.

* C HP:Fine Mana:Hot *Labero the Black Númenórean*:Hurt>
*Labero the Black Númenórean* barely slashes your right arm and tickles it.

* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves north.

n
* C HP:Fine Mana:Hot>b
[bash ]
A Tunnel
Exits: North South.

* C HP:Fine Mana:Hot>n
kill *man*
Bash what or whom?

* C HP:Fine Mana:Hot>The Junction
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Hot>n
They aren't here.

* C HP:Fine Mana:Hot>kill *man*
Tunnel
A vicious little bandit advances towards you.
Exits: North South.
You suddenly notice a thief.

* C HP:Fine Mana:Hot>n
They aren't here.

* C HP:Fine Mana:Hot>kill *man*
The Pit
Exits: South Down.
You suddenly notice a thief.

* C HP:Fine Mana:Hot>n
kill *man*
They aren't here.

* C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* C HP:Fine Mana:Hot>n
Aschit tells you 'nod, but he didn't leave unless he ported'
Reply is set to: Aschit
They aren't here.

* C HP:Fine Mana:Hot>kill *man*
Alas, you cannot go that way...

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>kill *man*
They aren't here.

* C HP:Fine Mana:Hot>s
Tunnel
A vicious little bandit advances towards you.
A thief is here looking for some stranger to rob.
Exits: North South.

* C HP:Fine Mana:Hot>kill *man*
They aren't here.

* C HP:Fine Mana:Hot>s
kill *man*
The Junction
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>w

Halem narrates 'When I look down at the end of the path, I get 'you see something strange" How do I get more
info ?'

* C HP:Fine Mana:Hot>kill *man*
The West Corridor
A bandit is here, fighting *Labero the Black Númenórean*.
*Labero the Black Númenórean* is here, fighting a bandit.
Exits: East.
*Labero the Black Númenórean* slashes a bandit's left arm.

* C HP:Fine Mana:Hot>* C HP:Fine Mana:Hot>
Alas! 
You failed to reach him through the melee.
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.

### Great!

* C HP:Fine Mana:Hot>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.

* C HP:Fine Mana:Hot>kill *man*
e
kill *man*
They aren't here.
*Labero the Black Númenórean* has arrived from the east.

* C HP:Fine Mana:Hot>The Junction
A vicious little bandit advances towards you.
Exits: North East South West.

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*

*Labero the Black Númenórean* has arrived from the west.

* C HP:Fine Mana:Hot Move:Tired>* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
*Labero the Black Númenórean* barely slashes your left arm and tickles it.

* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>kill *man*

*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves south.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
s
kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* has arrived from the south.
You approach *Labero the Black Númenórean*, trying to smite him.

kill *man*
s
kill *man*
kill *man*
* C HP:Fine Mana:Hot Move:Tired *Labero the Black Númenórean*:Bad>
*Labero the Black Númenórean* panics, and attempts to flee.
*Labero the Black Númenórean* leaves east.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
A Tunnel
Exits: North South.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
n
kill *man*
kill *man*
kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>s
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
Entrance of the Sewer
Exits: North Up.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>s
kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>u
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>u
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
A Tunnel
Exits: North South.

* C HP:Fine Mana:Hot Move:Tired>s
kill *man*
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>Entrance of the Sewer
Exits: North Up.

* C HP:Fine Mana:Hot Move:Tired>kill *man*
s
They aren't here.

* C HP:Fine Mana:Hot Move:Tired>They aren't here.

* C HP:Fine Mana:Hot Move:Tired>e
e
kill *man*
They aren't here.

* C HP:Fine Mana:Burning Move:Tired>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Tired>They aren't here.

* C HP:Fine Mana:Burning Move:Tired>n
u
The Cellar
On the ground, there are three barrels.
A woman is here, looking for someone to chat with.
Exits: Up Down.

* C HP:Fine Mana:Burning Move:Tired>u
The Staircase
A little boy is here, running around.
Exits: South Down.

* C HP:Fine Mana:Burning Move:Slow>They aren't here.

* C HP:Fine Mana:Burning Move:Slow>The door seems to be closed.

* C HP:Fine Mana:Burning Move:Slow>Aegon narrates 'hmm.. a portal dt door =P'
They aren't here.

* C HP:Fine Mana:Burning Move:Slow>kill *man*
e
They aren't here.

* C HP:Fine Mana:Burning Move:Slow>s
The door seems to be closed.

* C HP:Fine Mana:Burning Move:Slow>e
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>kill *man*
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>kill *man*
They aren't here.

* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>They aren't here.

* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>The door seems to be closed.

* C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Burning Move:Slow>They aren't here.

* C HP:Fine Mana:Burning Move:Slow>They aren't here.

### Must learn to spam less and typo less

* C HP:Fine Mana:Burning Move:Slow>o pdoor
Order who to do what?

* C HP:Fine Mana:Burning Move:Slow>s
The door seems to be closed.

* C HP:Fine Mana:Burning Move:Slow>op door
s
That's impossible, I'm afraid.

### I hope I do better next time...
Top of Page Down to last comment


Gildur2000-12-27 02:45:15
As You can see I screwed the chance to kill Labero but was fun anyway.
Rogon2000-12-27 02:45:18
Every time there's a log of lurken+labero trapping someone in thirsty ranger, they lose. Time for a new tactic :)
Lurken2000-12-27 03:11:58
Tactics are overrated!
Nazgum2000-12-27 04:40:29
Labero rocks, that char is sooo underpowered but he kicks ass
with it anyways.
Drayl2000-12-27 05:13:09
Not Lurkens day huh ...
Moonglum2000-12-27 07:04:06
Blah we bns ROCK more than any other class/race in the game. That's what I keep telling myself anwyay. *blush*
Graendal2000-12-27 07:45:45
Bns are not underpowered. They are exactly the correct power to keep weaklings from playing them.
Lurken2000-12-27 07:48:34
Or maybe not yours :)
Meteor2000-12-27 10:06:31
I really got respect for good bn players, more then anyone else.
Meteor2000-12-27 10:06:49
I mean more then any other races =P
Meteor2000-12-27 10:10:47
Btw don't be a fucking wimp next time you had 1 wounded 1 bad they could not do shit and you still narrate for help, wimpy fuckhead.
Gildur2000-12-27 12:07:48
What I narrate is my own business, u smelly troll :p
Meteor2000-12-27 13:12:09
Sure it is I just need to empty my bowels some from time to time.
Aschit2000-12-27 13:38:58
Bah, I spent all that time spamming around instead of renting, and he didn't even need my help!
Feriand2000-12-27 15:08:49
no matter how underpowered
store gives them a chance at hands of a good player
Unknown2000-12-27 18:07:30
i actually agree with meteor for once! but i guess people panic sometimes and seeing 2 bns and your trapped gets a tad scary
Meteor2000-12-27 18:25:48
Wee an Unknown loves me, wanna come for some cup of coffee?
Unknown2000-12-27 21:30:45
Gildur2000-12-27 21:33:55
It is enough to panic one time too much to get some nasty spells in. So you can never tell from the start of the fight like this what's going to happen. Seems they both lost armour spells pretty fast tho.
nushenak2000-12-28 11:02:57
ack! comf lurken
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