eh its just a adventure...
just after death i landed near neni so decided to go s and reeq. As usual rangers find my rather fast
See what they do now. Maybe someone finally change rangers and give darkies some chance to play westish?
* W S C HP:Fine Move:Tired>az /naked with dagger i hide to get some mp.
hide thoroughly
You attempt to hide yourself.
Ok.
* W S C HP:Fine Move:Tired>
A hardened ranger has arrived from the north.
A hardened ranger has arrived from the north.
* W S C HP:Fine Move:Tired>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger has arrived from the west.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
You suddenly notice a hardened ranger.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>sc
208/236 hit, 43/43 mana, and 63/124 moves.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger has arrived from the west.
A hardened ranger has arrived from the west.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>sc
217/236 hit, 43/43 mana, and 82/124 moves.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
The night has begun.
You feel bolder.
* W S C HP:Fine>
A hardened ranger puts a hooded brass lantern on his belt.
A hardened ranger lights a hooded brass lantern.
A hardened ranger puts a hooded brass lantern on his belt.
A hardened ranger lights a hooded brass lantern.
A hardened ranger puts a hooded brass lantern on his belt.
A hardened ranger lights a hooded brass lantern.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>
A hardened ranger passes dangerously close to your hiding place.
* W S C HP:Fine>s
s
Orchard
so i moved away, good is that now noone stab you when you hidin and rangers are on you
but problem is that they finnale find you and then try imagine bn with 200 hp and for example 8 rangers
you die in 2 rounds or so, if u dont flee you are toasted. so now where bn thief could play eregion
only maybe tharbad if no rangers near n gate. but its kinda small area,
So great thanks to all Gods which ruined so nice char as Bn thief is (was).
maybe nex time reduce just bn thieves mp to 50 or so and give them sun penalty.