Thank you mr elf for kickin Mr. Dwarf's ass for me. Poor Hildegarde ripped in
o W HP:Wounded>n
n
A Cave
A rusty pickaxe with a broken handle lies discarded here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
Exits: South West.
Horrible (ho) has arrived from the south.
A hungry warg has arrived from the south.
Hildegarde (hi) has arrived from the south.
o W HP:Wounded>n
Alas, you cannot go that way...
o W HP:Wounded>
Alas, you cannot go that way...
An orc-guard yells 'A Dwarf is here at Drafty Tunnel!'
An orc-guard yells 'A Dwarf is here at Drafty Tunnel!'
An orc-guard yells 'A Dwarf is here at Drafty Tunnel!'
o W HP:Wounded>s
Entrance to Mines
Exits: North East.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>e
Mineshaft
Exits: South West.
Horrible (ho) has arrived from the west.
A hungry warg has arrived from the west.
Hildegarde (hi) has arrived from the west.
o W HP:Wounded>s
s
At a Checkpoint
A water barrel has been left here.
The corpse of an orc slavemaster is lying here.
Exits: North South West.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
*a Dwarf* is standing here.
An orc-guard is on patrol here.
Exits: North East South West.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
* W HP:Wounded>
*a Dwarf* leaves north.
o W HP:Wounded>
*a Dwarf* has arrived from the north.
An orc-guard yells 'A Dwarf is here at Ore Pit!'
* W HP:Wounded>
*a Dwarf* leaves west.
An orc-guard yells 'A Dwarf is here at Drafty Tunnel!'
An orc-guard yells 'A Dwarf is here at Drafty Tunnel!'
o W HP:Wounded>w
w
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: East Up.
Horrible (ho) has arrived from the east.
A hungry warg has arrived from the east.
Hildegarde (hi) has arrived from the east.
o W HP:Wounded>
Alas, you cannot go that way...
o W HP:Wounded>time
According to the Dúnadan calendar, it is:
1am on Highday, the 7th of Blotmath, Year 2860 of the Third Age.
The sky is dark outside.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Fri Jan 5 05:23:25 2001 GMT.
Last reboot due to a crash at Fri Dec 29 05:58:49 2000 GMT
o W HP:Wounded>
Hildegarde (hi) says 'kill dwarf'
o W HP:Wounded>up
A Slag Pit
Exits: South Down.
Horrible (ho) has arrived from below.
A hungry warg has arrived from below.
Hildegarde (hi) has arrived from below.
o W HP:Wounded>s
Rocky Path
Exits: North East South.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>s
Rocky Path
Exits: North South.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>s
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>n
n
Rocky Path
Exits: North South.
Horrible (ho) has arrived from the south.
A hungry warg has arrived from the south.
Hildegarde (hi) has arrived from the south.
o W HP:Wounded>Rocky Path
Exits: North East South.
Horrible (ho) has arrived from the south.
A hungry warg has arrived from the south.
Hildegarde (hi) has arrived from the south.
o W HP:Wounded>e
Rocky Path
Exits: North East West.
Horrible (ho) has arrived from the west.
A hungry warg has arrived from the west.
Hildegarde (hi) has arrived from the west.
o W HP:Wounded>e
Rocky Path
Exits: East West.
Horrible (ho) has arrived from the west.
A hungry warg has arrived from the west.
Hildegarde (hi) has arrived from the west.
o W HP:Wounded>e
Rocky Path
Exits: South West.
Horrible (ho) has arrived from the west.
A hungry warg has arrived from the west.
Hildegarde (hi) has arrived from the west.
o W HP:Wounded>s
End of the Path
Exits: North South West.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
o W HP:Wounded>s
Animal Pen
A pig is here, covered in mud.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Someone is standing here.
*a Dwarf* is here, riding a mountain mule.
Exits: North.
Horrible (ho) has arrived from the north.
A hungry warg has arrived from the north.
Hildegarde (hi) has arrived from the north.
* W HP:Wounded>
*a Dwarf* says 'lowlevs some thuugh'
* W HP:Wounded>n
Hildegarde (hi) slashes *a Dwarf*'s right foot hard.
End of the Path
Exits: North South West.
Horrible (ho) has arrived from the south.
A hungry warg has arrived from the south.
o W HP:Wounded>
The earth trembles and shivers.
o W HP:Wounded>open fence
It's already open!
o W HP:Wounded>
The fence closes quietly.
o W HP:Wounded>
The earth trembles and shivers.
o W HP:Wounded>thi get out
tell hildegarde get out
Ok.
o W HP:Wounded>
The earth trembles and shivers.
o W HP:Wounded>!
!
[tell hildegarde get out]
Ok.
o W HP:Wounded>[tell hildegarde get out]
Ok.
o W HP:Wounded>!
[tell hildegarde get out]
Ok.
o W HP:Wounded>!
[tell hildegarde get out]
Ok.
The earth trembles and shivers.
o W HP:Wounded>open fence
Ok.
o W HP:Wounded>
Saving Lash.
o W HP:Wounded>
The earth trembles and shivers.
o W HP:Wounded>!
[open fence]
It's already open!
o W HP:Wounded>!
[open fence]
It's already open!
o W HP:Wounded>!
[open fence]
It's already open!
*a Dwarf* has arrived from the south.
* W HP:Wounded>!
[open fence]
It's already open!
* W HP:Wounded>!
[open fence]
It's already open!
* W HP:Wounded>n
Horrible (ho) crushes *a Dwarf*'s left arm extremely hard and shatters it.
* W HP:Wounded>Rocky Path
Exits: South West.
o W HP:Wounded>
*a Dwarf* has arrived from the south.
* W HP:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
o W HP:Wounded>kill *dwarf*
They aren't here.
o W HP:Wounded>kill *dwarf*
They aren't here.
o W HP:Wounded>w
kill *dwarf*
Rocky Path
Exits: East West.
o W HP:Wounded>They aren't here.
o W HP:Wounded>w
kill *dwarf*
Rocky Path
Exits: North East West.
o W HP:Wounded>They aren't here.
o W HP:Wounded>w
Rocky Path
Exits: North East South.
o W HP:Wounded>s
s
Rocky Path
Exits: North South.
o W HP:Wounded>Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
*a Dwarf* is standing here.
Exits: North.
* W HP:Wounded>n
Rocky Path
Exits: North South.
o W HP:Wounded>s
kill *dwarf*
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
*a Dwarf* is standing here.
Exits: North.
*a Dwarf* begins some strange incantations...
* W HP:Wounded>* W HP:Wounded *a Dwarf*:Awful>
You slash *a Dwarf*'s left hand extremely hard and shatter it.
* W HP:Wounded *a Dwarf*:Awful>bash
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
n
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* smites your right arm extremely hard and shatters it.
* W HP:Bad *a Dwarf*:Awful>kill *dwarf*
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
Bash what or whom?
o W HP:Bad>Rocky Path
*a Dwarf* is standing here.
Exits: North South.
*a Dwarf* panics, and attempts to flee.
* W HP:Bad>o W HP:Bad>
You approach *a Dwarf*, trying to slash him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
o W HP:Bad>kill *dwarf*
kill *dwarf*
They aren't here.
o W HP:Bad>They aren't here.
o W HP:Bad>n
kill *dwarf*
Rocky Path
Exits: North East South.
o W HP:Bad>They aren't here.
o W HP:Bad>n
A Slag Pit
Exits: South Down.
o W HP:Bad>s
Rocky Path
Exits: North East South.
o W HP:Bad>e
e
Rocky Path
Exits: North East West.
o W HP:Bad>Rocky Path
Exits: East West.
o W HP:Bad>
*a Dwarf* has arrived from the east.
* W HP:Bad>w
Rocky Path
Exits: North East West.
o W HP:Bad>
*a Dwarf* has arrived from the east.
* W HP:Bad>kill *dwarf*
* W HP:Bad *a Dwarf*:Dying>
You slash *a Dwarf*'s right hand very hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* W HP:Bad *a Dwarf*:Dying>
You slash *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
o W HP:Bad>gac
get all corpse
You get a halberd from the corpse of *a Dwarf*.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a thin pair of metal gauntlets from the corpse of *a Dwarf*.
You get a thin pair of soft leather boots from the corpse of *a Dwarf*.
You get a slender flowering plant from the corpse of *a Dwarf*.
You get a loaf of bread from the corpse of *a Dwarf*.
You get a ring from the corpse of *a Dwarf*.
You get a red ruby from the corpse of *a Dwarf*.
You get a metal breastplate from the corpse of *a Dwarf*.
You get a spiked metal helmet from the corpse of *a Dwarf*.
You get a pair of plate greaves from the corpse of *a Dwarf*.
You get a thick pair of metal boots from the corpse of *a Dwarf*.
You get a thin pair of leather gloves from the corpse of *a Dwarf*.
You get a pair of plate vambraces from the corpse of *a Dwarf*.
You get a metal buckler from the corpse of *a Dwarf*.
You get a cave-bear fur from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You can't get a steel-shafted mattock, you are carrying too many items already.
o W HP:Bad>exc
exam corpse
corpse (here) :
a pile of coins
a fragrant-smelling bag
a set of lock picks
a butcher knife (brand new)
a plain silken sash
a steel-shafted mattock
o W HP:Bad>
Horrible (ho) has arrived from the east.
A hungry warg has arrived from the east.
o W HP:Bad>put all pack
You put a large sack in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a black warg fur in a leather backpack.
You put a halberd in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a thin pair of metal gauntlets in a leather backpack.
You put a thin pair of soft leather boots in a leather backpack.
You put a slender flowering plant in a leather backpack.
You put a loaf of bread in a leather backpack.
You put a ring in a leather backpack.
You put a red ruby in a leather backpack.
You put a metal breastplate in a leather backpack.
You put a spiked metal helmet in a leather backpack.
You put a pair of plate greaves in a leather backpack.
You put a thick pair of metal boots in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.
You put a pair of plate vambraces in a leather backpack.
You put a metal buckler in a leather backpack.
A cave-bear fur won't fit in a leather backpack.
A leather backpack won't fit in a leather backpack.
o W HP:Bad>gac
get all corpse
You get a steel-shafted mattock from the corpse of *a Dwarf*.
You get a plain silken sash from the corpse of *a Dwarf*.
You get a butcher knife from the corpse of *a Dwarf*.
You get a set of lock picks from the corpse of *a Dwarf*.
You get a fragrant-smelling bag from the corpse of *a Dwarf*.
You get a pile of coins from the corpse of *a Dwarf*.
There was 46 gold coins and 32 copper pennies.
Horrible leaves west.
A hungry warg leaves west.
o W HP:Bad>
*an Elf* has arrived from the east.
* W HP:Bad>
*an Elf* leaves west.
o W HP:Bad>e
Rocky Path
Exits: East West.
o W HP:Bad>e
Rocky Path
Exits: South West.
o W HP:Bad>wh
where
Players in your zone
--------------------
Lash - Rocky Path
o W HP:Bad>s
s
End of the Path
Exits: North South West.
o W HP:Bad>Animal Pen
The corpse of *an Orc* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pig is lying here.
The shadow of *an Orc* is floating here.
Exits: North.
o W HP:Bad>exc
exam corpse
corpse (here) :
a pile of coins
a moneybag
a butcher knife (brand new)
a fragrant-smelling bag
a water skin
a sable pouch
a plain silken sash
an engraved broadsword (brand new)
a wolfskin wristband (brand new)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (used)
a large metal wall shield (used)
a pair of black arm wrappings (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a thick pair of soft leather trousers (used)
a great helm (used)
a white chain mail jerkin (brand new)
a spiked collar (brand new)
a necklace of bones
a ring
o W HP:Bad>n
End of the Path
Exits: North South West.
o W HP:Bad>sc
39/175 hit, 44/44 mana, and 67/128 moves.
*an Elf* has arrived from the north.
* W HP:Bad>
*an Elf* leaves south.
o W HP:Bad>
Horrible tells you 'damn'
o W HP:Bad>
*an Elf* has arrived from the south.
* W HP:Bad>n
Rocky Path
Exits: South West.
o W HP:Bad>w
Rocky Path
Exits: East West.
o W HP:Bad>w
Rocky Path
The corpse of *a Dwarf* is lying here.
Exits: North East West.
o W HP:Bad>w
Rocky Path
Exits: North East South.
o W HP:Bad>w
Alas, you cannot go that way...
o W HP:Bad>n
A Slag Pit
Exits: South Down.
o W HP:Bad>d
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Horrible (ho) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up.
o W HP:Bad>
Horrible narrates 'elf dwarf around slag'
o W HP:Bad>nar dwarf rips
Ok.
o W HP:Bad>
Alas, you cannot go that way...
o W HP:Bad>
Groz narrates 'clap'
o W HP:Bad>
Horrible narrates '*gratz*'
o W HP:Bad>say i killed dwarf
emote says: i killed dwarf <---- LOL
Ok.
o W HP:Bad>
Spanks narrates 'nice!'
o W HP:Wounded>sc
44/175 hit, 44/44 mana, and 61/128 moves.
o W HP:Wounded>inf
You are a male Orc.
You are 34 years and 21 days old.
You have played 17 hours (real time).
This ranks you as Lash the Orkish Warrior (level 11).
You are five feet three and weigh ten stone.
Perception: vision 25, hearing 10, smell 20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
You are carrying 257 pounds of equipment. Every single move is sheer torture...
Your base abilities are: Str:18 Int:9 Wis:5 Dex:16 Con:18 Wil:16 Per:14.
Offensive Bonus: 52%, Dodging Bonus: 12%, Parrying Bonus: 69%.
Your armour protects 75% of your body.
You have 44/175 hit, 44/44 mana, and 62/128 movement points.
Your mood is wimpy.
You will flee if your hit points go below 30.
You have scored 636,216 experience points and you have 3,542 travel points.
You have been involved in some skirmishes for the forces of the Dark Lord.
You need 63,784 exp. points and 0 travel points to reach the next level.
You have 66 gold coins, 9 silver pennies, and 26 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You are subjected to the following temporary effects:
*** Return: continue, b: back one page, r: redisplay, q:quit (95%) ***
- novoid
- a light wound at the right hand.
- noquit
Was Duril, was great xp for a lil guy like me, Comf to hild who ripped kinda fast
in there, but with 2 lowbies entering quake fest i figured it better we not
fight in fence.
Off hild Elf only took white chain, and BUTCHER KNIFE *boggle*