In lack of good pk
posted by Bornack
2001-01-05 14:24:28
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### was going to rdell from bree to trade my self a copper ring ###
### meet orc in moors ###

High Moors
*Peto the Orc* is STANDING here.
Exits: North East South West.

* W C>e
High Moors
Exits: East South.

* W C>sr
High Moors
Exits: South West.

* W C>|seek rivendell
You bend close to the ground, seeking the path to Rivendell...

/-\|/-\Draken narrates 'any1 spare branch?'

|/-*Peto the Orc* has ARRIVED from the <<WEST<<

\tt *orc*
#   $target is now set to {*orc*}.
|/*Peto the Orc* strongly crushes your body and tickles it.
Aye! 
You cannot concentrate any more...
You lose your bearings and stop searching.

* W C HP:Fine *Peto the Orc*:Healthy>
PANIC! 
You can't quit the fight!

* W C HP:Fine *Peto the Orc*:Healthy>
You flee head over heels.

High Moors
Exits: East South.

* W C HP:Fine>flee
You flee head over heels.
High Moors
Exits: North East South West.

* W C HP:Fine>s
Path to the Misty Mountains
Exits: North East South West.

* W C HP:Fine>n
High Moors
*Peto the Orc* is STANDING here.
Exits: North East South West.

* W C HP:Fine>cast 'dispel' $target
You are too afraid.

* W C HP:Fine>
*Peto the Orc* LEAVES >>EAST>>
Armand narrates 'lvl'

* W C HP:Fine>cast 'dispel' $target
Nobody here by that name.

* W C HP:Fine Mana:Burning>

*Peto the Orc* has ARRIVED from the >>EAST>>

* W C HP:Fine Mana:Burning>n
You swiftly dodge *Peto the Orc*'s attempt to crush you.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning *Peto the Orc*:Healthy>
You barely slash *Peto the Orc*'s right leg and tickle it.

* W C HP:Fine Mana:Burning *Peto the Orc*:Fine>
You flee head over heels.
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>15
flee
Wimpy set to: 150

* W C HP:Fine Mana:Burning>
You flee head over heels.
Path to the Misty Mountains
Exits: North East West.

* W C HP:Fine>s
Alas, you cannot go that way...

Path to the Misty Mountains
Exits: North East South West.

* W C HP:Fine>sc
Target: *orc* Following: None. Door: gate
199/207 hit, 127/127 mana, and 78/114 moves.

* W C HP:Fine>
Draken narrates 'clap'

* W C HP:Fine>
Elleth narrates 'clap'

* W C HP:Fine>tt *orc*
#   $target is now set to {*orc*}.
e
Path to the Misty Mountains
Exits: North East West.

* W C HP:Fine>n
High Moors
Exits: North East South West.

* W C HP:Fine>e
cast 'blind' $target
High Moor
*Peto the Orc* is STANDING here.
Exits: North East South West.

*Peto the Orc* LEAVES <<WEST<<

* W C HP:Fine>Nobody here by that name.

* W C HP:Fine Mana:Burning>cast 'blind' $target
Nobody here by that name.

* W C HP:Fine Mana:Burning>
Râze narrates 'clap'

* W C HP:Fine Mana:Burning>
Armand narrates '*BoW*'

* W C HP:Fine Mana:Burning>n
A Thicket of Silvery Firs
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: East South.

* W C HP:Fine Mana:Burning>s
High Moor
Exits: North East South West.

* W C HP:Fine>w
cast 'blind' $target
High Moors
Exits: North East South West.

* W C HP:Fine>Nobody here by that name.

* W C HP:Fine Mana:Burning>n
cast 'blind' $target
High Moors
Exits: South West.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>w
cast 'blind' $target
High Moors
Exits: East South.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>s
cast 'blind' $target
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>w
High Moors 
Exits: East South West.

* W C HP:Fine Mana:Burning>
A large rabbit has ARRIVED from the >>EAST>>

* W C HP:Fine Mana:Burning>e
High Moors
*Peto the Orc* is STANDING here.
Exits: North East South West.

* W C HP:Fine Mana:Burning>
You swiftly dodge *Peto the Orc*'s attempt to crush you.

* W C HP:Fine Mana:Burning *Peto the Orc*:Healthy>cast 'blind' $target
cast 'harm' $target
-You start to concentrate...

\|/-\|/-\|/-Ok.
Nothing seems to happen.

* W C HP:Fine Mana:Burning *Peto the Orc*:Healthy>|
You start to concentrate...

/-You dodge a bash from *Peto the Orc* who loses his balance and falls.

\*Peto the Orc* stops resting, and clambers on his feet.

|/-\|/-\|/-\|Ok.
As you call on ancient powers, *Peto the Orc* twists in great pain.
You barely slash *Peto the Orc*'s left leg and tickle it.

* W C HP:Fine Mana:Burning *Peto the Orc*:Fine>cast 'blind' $target
-You start to concentrate...

|You dodge a bash from *Peto the Orc* who loses his balance and falls.

/*Peto the Orc* stops resting, and clambers on his feet.

-\|/*Peto the Orc* --<TRIES TO ESCAPE>--
Your victim has disappeared!
*Peto the Orc* LEAVES ^^NORTH^^

* W C HP:Fine Mana:Burning>Nobody here by that name.
*Peto the Orc* has ARRIVED from the ^^NORTH^^

* W C HP:Fine Mana:Burning>cast 'blind' $target
/You start to concentrate...

Your victim has disappeared!
*Peto the Orc* LEAVES >>EAST>>

* W C HP:Fine Mana:Burning>
*Peto the Orc* has ARRIVED from the >>EAST>>

* W C HP:Fine Mana:Burning>
*Peto the Orc* LEAVES >>EAST>>

* W C HP:Fine Mana:Burning>e
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>e
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>e
High Moor
*Peto the Orc* is STANDING here.
Exits: North East South West.
*Peto the Orc* LEAVES <<WEST<<

* W C HP:Fine Mana:Burning>k orc
They aren't here.

* W C HP:Fine Mana:Burning>w
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>
*Peto the Orc* has ARRIVED from the <<WEST<<

* W C HP:Fine Mana:Burning>w
High Moors
Exits: North East South West.

* W C HP:Fine Mana:Burning>k orc


* W C HP:Fine Mana:Burning>e
k orc
High Moors
*Peto the Orc* is STANDING here.
Exits: North East South West.

* W C HP:Fine Mana:Burning>* W C HP:Fine Mana:Burning *Peto the Orc*:Fine>
You barely slash *Peto the Orc*'s body and tickle it.

* W C HP:Fine Mana:Burning *Peto the Orc*:Fine>
You swiftly dodge *Peto the Orc*'s attempt to crush you.

cast 'dispel' $target
* W C HP:Fine Mana:Burning *Peto the Orc*:Fine>\
You start to concentrate...

|/-\|/-\|/You dodge a bash from *Peto the Orc* who loses his balance and falls.

-*Peto the Orc* stops resting, and clambers on his feet.

\Ok.
As you call upon Elbereth, *Peto the Orc* shivers in pain.

* W C HP:Fine Mana:Hot *Peto the Orc*:Hurt>
You try to slash *Peto the Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *Peto the Orc*:Hurt>k orc
You're already fighting!

* W C HP:Fine Mana:Hot *Peto the Orc*:Hurt>k orc
You're already fighting!

* W C HP:Fine Mana:Hot *Peto the Orc*:Hurt>cast 'dispel' $target
/You start to concentrate...

-You dodge a bash from *Peto the Orc* who loses his balance and falls.

\*Peto the Orc* stops resting, and clambers on his feet.

|cast 'dispel' $target
/-You swiftly dodge *Peto the Orc*'s attempt to crush you.

\|/-\|/Ok.
As you call upon Elbereth, *Peto the Orc* shivers in pain.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>\
You start to concentrate...

|Draken narrates 'any warrior 14+ wanna xp?'

/-'go agg
\|/-\* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
----<YOU HAVE BEEN;BASHED BY *Peto the Orc*>----
Aye! 
You cannot concentrate any more...

emot go agg
* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
*Peto the Orc* crushes your right arm and tickles it.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>cast 'harm' $target
cast 'dispel' $target
cast quick 'dispel' $target

Your head stops stinging.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
Ok.
You try to slash *Peto the Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
Ok.
*Peto the Orc* tries to crush you, but your parry is successful.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>-
You start to concentrate...

\|/-\|/-\|/* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
----<YOU HAVE BEEN;BASHED BY *Peto the Orc*>----
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
*Peto the Orc* crushes your right hand hard.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
*Peto the Orc* snickers softly.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
*Peto the Orc* whispers: didn

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>

*Peto the Orc* whispers: notice

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
*Peto the Orc* tries to crush you, but your parry is successful.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>
Your head stops stinging.

* W C HP:Fine Mana:Hot *Peto the Orc*:Wounded>-
You start to concentrate...

\|/-\|/-Râze narrates 'any dwarfs in BM ?'

\|/-Ok.
As you call upon Elbereth, *Peto the Orc* shivers in pain.

* W C HP:Fine Mana:Hot *Peto the Orc*:Awful>|
You start to concentrate...

/-\*Peto the Orc* --<TRIES TO ESCAPE>--
Your victim has disappeared!
*Peto the Orc* LEAVES >>EAST>>

* W C HP:Fine Mana:Hot>cast quick 'dispel' $target
Nobody here by that name.

* W C HP:Fine Mana:Warm>cast quick 'dispel' $target
e
Nobody here by that name.

High Moor
*Peto the Orc* is STANDING here.
Exits: North East South West.
*Peto the Orc* LEAVES >>EAST>>

* W C HP:Fine Mana:Warm>They aren't here.

* W C HP:Fine Mana:Warm>k orc
e
They aren't here.

* W C HP:Fine Mana:Warm>Bend in the Path
Exits: North East South West.

* W C HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: North East South West.

* W C HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: North East South West.

* W C HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: North East South West.

* W C HP:Fine Mana:Warm>k orc
They aren't here.

### damnit didnt have my correct key bindings whe i hammerd my f1  ###
### for kill *orc* nothing happend so i had to type kill orc :P    ###
### i hope my dispels and harms are overpowerd /Bornack

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digtakh2001-01-05 14:43:53
First to comment! Nice going petro! :o)
Digtakh2001-01-05 15:22:51
Crap log though :o(
Peto2001-01-05 16:29:29
ah.. forgot to go aggro :P, tho I wouldn't have any change anyway..
Astor2001-01-05 16:37:31
ick, you want me to post every time puke runs away at awful? mume.net will be flooded with shit then
Astar2001-01-05 16:38:15
Sheesh, Astar not Astor :)
Relim2001-01-05 17:16:59
Some would say it's flooded with shit anyway 8)
Unknown2001-01-05 17:45:59
yawn
Alweon2001-01-05 18:13:44
What's more sad than anything, look how easy his escape (and almost everyone elses) is at awful hps =p Bet he spammed into dt/noc in 1-2 ticks without a single problem. Once at ssc Malak got arachnia'd and noone with remove was online... i spammed to noc in under two ticks and slept it off at Takhr... how fucking lame is that =p
astor sucks!2001-01-05 19:29:56
astar too!
A Smurf2001-01-05 21:40:25
ARen't binding's illegal now in pk anyways?????
To Alweon2001-01-05 23:57:19
What was so lame about it? He was in open area. So I guess everytime someone
is poisoned or bad/awful, they should automatically have some very limited ability to escape or get safe? Gimme a break...some of the best logs ive seen ever were escape logs, where someone defied odds and death and got away. It certainly beats overkill logs or logging into noc and seeing Zaber or Forin or Snowy there every single day. *snore* you wanna tell me again how you got arachniaed and ran all the way from ssc to noc without any help. bullshit..you had to have draughts or scrolls or you would have never made it. I dont think your a shitty player, but saying everyone gets away so easily all the time isn't really realistic and besides that, id much rather have a fun fight than easy, non-skillful kills ANYFUCKINGDAY. 'How fucking lame is that', is when we see a certain NSL in trouble a ways back and we see in log him spamming another NSL to come help. Anyone believe he actually sent tells instead of yelling in his lab? Please. THATS LAME. wake up kids, this isnt whine.mud - its unbalanced/favortism.mud.
Vorlin2001-01-06 01:55:06
Well, by definition the only time you get a kill is when the other person couldn't get away (or doesn't try). So the vast majority of kills occur when a person (or group) uses a method that interferes with fleeing (bash trap, closeable trap, poison, ping pong, etc.). Since killing using any method that interferes with fleeing has been determined to be 'lame', the vast majority of kills in mume are lame. And since it's now been determined that the ability to flee when hurt is lame, the vast majority of escapes in mume are lame. So, adding it all up, the vast majority of pk activity in mume is lame, no matter what happens. :)
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