Went to check priest for scroll etc, killed one orc guard and got low hps then noticed that irondoor was blocked! And it was 2 am. sun at 6 am.
***********
Exits: East West.
* HP:Wounded>open door
You don't see any door here.
* HP:Wounded>o
w
open irondoor
That's impossible, I'm afraid.
* HP:Wounded>The irondoor seems to be closed.
* HP:Wounded>whe
Players in your zone
--------------------
Avalanche - The Guardroom
* HP:Wounded>na priest door blocked
Ok.
* HP:Wounded>a
bacha mood agg
Ok.
* HP:Wounded>sh irondoor
Nothing seems to happen.
Saving Avalanche.
* HP:Wounded>!b
[bash irondoor]
Nothing seems to happen.
You feel bolder.
* HP:Wounded>e
e
e
Domed Chamber
Exits: East West.
o HP:Wounded>op Dark Hallway
The corpse of an orkish bodyguard is lying here.
Exits: North East South West.
o HP:Wounded>Small Chamber
Exits: West.
o HP:Wounded>floorstone
d
o
Ok.
o HP:Wounded>uNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Wounded>
open irondoor
That's impossible, I'm afraid.
o HP:Wounded>Small Chamber
Exits: West Down.
o HP:Wounded>w
w
w
Dark Hallway
The corpse of an orkish bodyguard is lying here.
Exits: North East South West.
o HP:Wounded>!Domed Chamber
Exits: East West.
o HP:Wounded>bThe Guardroom
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
* HP:Wounded>ash
[bash irondoor]
Nothing seems to happen.
!b* HP:Wounded Move:Tired>ash
[bash irondoor]
Nothing seems to happen.
Vlas narrates 'any bns need dark broadswords?'
* HP:Wounded Move:Tired>sc
w206/518 hit, and 40/122 moves.
* HP:Wounded Move:Tired>he
ti
Players in your zone
--------------------
Avalanche - The Guardroom
* HP:Wounded Move:Tired>According to the Dunadan calendar, it is:
2am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:15:28 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
* HP:Wounded Move:Tired>a
scha mood agg
Ok.
* HP:Wounded Move:Tired>tat
!OB: 114%, DB: 23%, PB: 0%, Armour: 5%. Wimpy: 90. Mood: aggressive.
Needed: 587,460 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
- noquit
- novoid
* HP:Wounded Move:Tired>bash
[bash irondoor]
The will blocking the irondoor resisted your bash.
sc* HP:Wounded Move:Tired>
whe211/518 hit, and 34/122 moves. //Getting low on moves here, not good at all! Sun coming up in 4 ticks //
* HP:Wounded Move:Tired>
Players in your zone
--------------------
Avalanche - The Guardroom
* HP:Wounded Move:Tired>whe
sPlayers in your zone
--------------------
Avalanche - The Guardroom
* HP:Wounded Move:Tired>c
213/518 hit, and 35/122 moves.
* HP:Wounded Move:Tired>
You are carrying:
a spiked metal helmet (used)
an iron-shod mace
a thick metal breastplate (used)
* HP:Wounded Move:Tired>hide mace
hide Ok.
* HP:Wounded Move:Tired>metal
Ok.
* HP:Wounded Move:Tired>e
e
Domed Chamber
Exits: East West.
o HP:Wounded Move:Tired>n
nDark Hallway
The corpse of an orkish bodyguard is lying here.
Exits: North East South West.
o HP:Wounded Move:Tired>
By the Dark Altar
A large WARNING SIGN is here.
Exits: North South.
o HP:Wounded Move:Tired>The Priest's Study
There are two war arrows here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.
o HP:Wounded Move:Tired>cd
op clo door
Ok.
o HP:Wounded Move:Tired>curtain //just in case I get hit while sleeping//
sl
Ok.
o HP:Wounded Move:Tired>
v
You go to sleep. //get moves fast! Sun coming up ! //
o HP:Wounded Move:Tired>cha mood wimp
Ok.
o HP:Wounded Move:Tired>sc
wa220/518 hit, and 37/122 moves.
o HP:Wounded Move:Tired>
st
You wake, and sit up.
o HP:Wounded Move:Tired>w
w
u
You stand up.
o HP:Wounded Move:Tired>
sThe Hidden Passage
Exits: East West.
o HP:Wounded Move:Tired>e
On a Landing
Exits: East Up Down.
o HP:Wounded Move:Tired>ar In the Bell-Tower
Exits: Down. //Let's see how many pukes outside //
o HP:Wounded Move:Tired>w
seJust below the tower to the west you can see tops of the pines which grow
by the wall of the temple; a bit to the south you can see an iron door in
the stone wall. To the west the ground slopes down and the forest recedes,
leaving the landscape rocky and barren. At some distance in that direction
you can see a river crossing the rocky plains and a ruined fortress rising
on its further bank.
You begin to search the terrain to the west.
ar s
sear
You see a Half-Elf riding a horse of the Rohirrim standing very close to th
e west.
o HP:Wounded Move:Tired>e
Below the tower to the south you can see the half-collapsed roof and the
ruined courtyard of the temple. The courtyard seems a picture of complete
destruction, and the part of the roof that collapsed looks as if it had
been crushed by a blow of something heavy, but the rest of the temple is
in a surprisingly good shape. To the east of the courtyard the hill slope
is quite steep, and you cannot see what lies below it. A light pine forest
covers the western and the southern slopes of the hill.
You begin to search the forest to the south.
You can't see anything special in that direction.
o HP:Wounded Move:Tired>To the east of the temple the land drops sharply, and th
en rises again at
some distance, forming a high ridge. A mixed forest grows under the ridge,
almost completely concealing its southern slope.
You begin to search the terrain to the east.
You can't see anything special in that direction. //okie just one now. prob calling more . gotta hurry up//
o HP:Wounded Move:Tired>d
e
e
On a Landing
Exits: East Up Down.
o HP:Wounded Move:Tired>s
The Hidden Passage
Exits: East West.
o HP:Wounded Move:Tired>l
The Priest's Study
There are two war arrows here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
o HP:Wounded Move:Tired>i
You go to sleep.
o HP:Wounded Move:Tired>In your dreams, or what?
o HP:Wounded Move:Tired>
o HP:Wounded Move:Tired>
o HP:Wounded Move:Tired>moo curtain
alias oo open curtain
Ok.
o HP:Wounded Move:Tired>sc
231/518 hit, and 39/122 moves.
o HP:Wounded Move:Tired>
o HP:Wounded Move:Tired>
o HP:Wounded Move:Tired>whe
mcIn your dreams, or what?
o HP:Wounded Move:Tired>c curtain
sc
inf
alias cc close curtain
Ok.
o HP:Hurt Move:Tired>ti234/518 hit, and 42/122 moves.
o HP:Hurt Move:Tired>hAccording to the Dunadan calendar, it is:
3am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:16:16 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Tired>el winterfilth
statNARBELETH WINTERFILTH
Dawn 6 Dusk 20 //dawn at 6 and its 3am already! // not looking good! //
o HP:Hurt Move:Tired>
OB: 68%, DB: -52%, PB: 45%, Armour: 5%. Wimpy: 90. Mood: wimpy.
Needed: 587,460 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
- novoid
o HP:Hurt Move:Tired>
o HP:Hurt Move:Tired>
o HP:Hurt Move:Tired>sc
i243/518 hit, and 48/122 moves.
o HP:Hurt Move:Tired>In your dreams, or what?
o HP:Hurt Move:Tired>sc
st247/518 hit, and 51/122 moves.
o HP:Hurt>at
wOB: 68%, DB: -52%, PB: 45%, Armour: 5%. Wimpy: 90. Mood: wimpy.
Needed: 587,460 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
- novoid
o HP:Hurt>he
sc
In your dreams, or what?
o HP:Hurt>inf249/518 hit, and 53/122 moves.
o HP:Hurt>
ti
o HP:Hurt>
According to the Dunadan calendar, it is:
3am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:16:32 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt>
sco HP:Hurt>
252/518 hit, and 55/122 moves.
o HP:Hurt>so HP:Hurt>c
253/518 hit, and 56/122 moves.
o HP:Hurt>sco HP:Hurt>
sc254/518 hit, and 56/122 moves.
o HP:Hurt>
254/518 hit, and 57/122 moves.
o HP:Hurt>sco HP:Hurt>
sc
255/518 hit, and 57/122 moves.
o HP:Hurt>o HP:Hurt>
sc256/518 hit, and 57/122 moves.
o HP:Hurt>
o HP:Hurt>
sc
256/518 hit, and 58/122 moves.
o HP:Hurt>
so HP:Hurt>c
257/518 hit, and 58/122 moves.
o HP:Hurt>o HP:Hurt>w257/518 hit, and 59/122 moves.
o HP:Hurt>he
sc
In your dreams, or what?
o HP:Hurt>in259/518 hit, and 59/122 moves.
o HP:Hurt>l
sIn your dreams, or what?
o HP:Hurt>c
in261/518 hit, and 61/122 moves.
o HP:Hurt>sco HP:Hurt>
263/518 hit, and 62/122 moves.
o HP:Hurt>o HP:Hurt>sc
264/518 hit, and 64/122 moves.
o HP:Hurt>in267/518 hit, and 65/122 moves.
sc279/518 hit, and 74/122 moves.
o HP:Hurt>
o HP:Hurt>279/518 hit, and 75/122 moves.
o HP:Hurt>
to HP:Hurt>i
sAccording to the Dunadan calendar, it is:
3am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:16:59 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt>c
w282/518 hit, and 76/122 moves. // ok 76 moves will have to do //
o HP:Hurt>a
st
You wake, and sit up.
o HP:Hurt>l
You stand up.
o HP:Hurt>odThe Priest's Study
On the ground, there are two war arrows.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
o HP:Hurt>
s
s
open door
Ok.
o HP:Hurt>By the Dark Altar
A large WARNING SIGN is here.
Exits: North South.
o HP:Hurt>e
a
Dark Hallway
The corpse of an orkish bodyguard is lying here.
Exits: North East South West.
o HP:Hurt>w
Small Chamber
Exits: West Down.
o HP:Hurt>i
scha mood agg
Ok.
o HP:Hurt>tacha wimp 200
Wimpy set to: 200
o HP:Hurt>t
mbOB: 114%, DB: 23%, PB: 0%, Armour: 5%. Wimpy: 200. Mood: aggressive.
Needed: 587,460 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
- novoid
o HP:Hurt>b irondoor
alias bb bash irondoor
Ok.
o HP:Hurt>mb
dalias b bash
Ok.
o HP:Hurt>
bb
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Hurt>bash irondoor
Nothing seems to happen. //damn, damn, damn! //
d
Saving Avalanche.
o HP:Hurt>Underground Crypt
Exits: North West Up.
o HP:Hurt>sc
wh289/518 hit, and 63/122 moves.
o HP:Hurt>e
Players in your zone
--------------------
Avalanche - Underground Crypt
o HP:Hurt>u
bb
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Hurt>bash irondoor
The will blocking the irondoor resisted your bash. //oh fucking crap, and the half-elf is outside the other door, this should be easier to bash ! //
d
o HP:Hurt>Underground Crypt
Exits: North West Up.
o HP:Hurt>sc
292/518 hit, and 58/122 moves.
o HP:Hurt>u
bb
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Hurt>bash irondoor
The irondoor gave away under the pressure. // woohoo!!!!!! One more bash to go! //
d
o HP:Hurt>Underground Crypt
Exits: North West Up.
o HP:Hurt>u
bbNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Hurt>
bash irondoor
Nothing seems to happen. //ARGH!!!! DAMN I NEED 26 STR or what ?!! //
d
o HP:Hurt Move:Tired>Underground Crypt
Exits: North West Up.
o HP:Hurt Move:Tired>u
bb
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
o HP:Hurt Move:Tired>bash irondoor
The irondoor gave away under the pressure. // HEH, FINALLY! //
ti
o HP:Hurt Move:Tired>According to the Dunadan calendar, it is:
4am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:17:34 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT //4 am and I am tired. Not looking good still but if halfie alone, it's not too bad //
o HP:Hurt Move:Tired>
A shadow hits your right leg and tickles it. // damn you shadow! //
o HP:Hurt Move:Tired a shadow:Healthy>
You hit a shadow's left hand extremely hard.
Your victim is shocked by your hit!
o HP:Hurt Move:Tired a shadow:Fine>ex
l
tEast - Forest under the Ridge
Up - Small Chamber
Down - Underground Crypt
A shadow strongly hits your right arm and tickles it. //Hmm maybe I regen some moves fighting shadow? Later I thought it was a bad idea //
o HP:Hurt Move:Tired a shadow:Fine>i
Narrow Winding Stair
A shadow is here, fighting YOU.
You hit a shadow's right arm hard and tickle it.
o HP:Hurt Move:Tired a shadow:Fine>According to the Dunadan calendar, it is:
4am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:17:38 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Tired a shadow:Fine>
You hit a shadow's right arm extremely hard.
o HP:Hurt Move:Tired a shadow:Hurt> //it's hurt, so should die easy //
A shadow lightly hits your body and tickles it.
o HP:Hurt Move:Tired a shadow:Hurt>
Vlas narrates 'anyone want dark broadswords?'
o HP:Hurt Move:Tired a shadow:Hurt>f
You flee head over heels.
PANIC!
You couldn't escape!
o HP:Hurt Move:Tired a shadow:Hurt>
A shadow strongly hits your right arm and tickles it.
o HP:Hurt Move:Tired a shadow:Hurt>l
You hit a shadow's body very hard.
o HP:Hurt Move:Tired a shadow:Hurt>Narrow Winding Stair
A shadow is here, fighting YOU.
o HP:Hurt Move:Tired a shadow:Hurt>ll
pt
slabel tar
Ok.
o HP:Hurt Move:Tired a shadow (tar):Hurt>texa tar
First you thought is was just a shadow on a wall, but when it
began to move and you couldn't see its owner you realised that
it wasn't any ordinary shadow.
A shadow (tar) has several bruises.
A shadow (tar) seems to have:
A light wound at the left hand.
o HP:Hurt Move:Tired a shadow (tar):Hurt>at
ti
A shadow (tar) hits your left hand hard and tickles it.
OB: 114%, DB: 23%, PB: 0%, Armour: 5%. Wimpy: 200. Mood: aggressive.
Needed: 586,812 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- noquit
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
o HP:Hurt Move:Tired a shadow (tar):Hurt>
You hit a shadow (tar)'s body extremely hard.
o HP:Hurt Move:Tired a shadow (tar):Hurt>According to the Dunadan calendar, it i
s:
4am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:17:47 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT // still 4 am, nice going, trollie ! //
o HP:Hurt Move:Tired a shadow (tar):Hurt>sc
wi
You can't do that while fighting.
o HP:Hurt Move:Tired a shadow (tar):Hurt>
A shadow (tar) lightly hits your body and tickles it.
o HP:Hurt Move:Tired a shadow (tar):Hurt>scha wimp 200
Wimpy set to: 200
o HP:Hurt Move:Tired a shadow (tar):Hurt>t
*Magica the Silvan Elf* has arrived from the east.
*a noble Elf* has arrived from the east.
*a Dwarf* has arrived from the east. //what?!! 3 pukes for one trapped trollie?!! Damn lamers! //
* HP:Hurt Move:Tired a shadow (tar):Hurt>at
You hit a shadow (tar)'s left foot very hard.
* HP:Hurt Move:Tired a shadow (tar):Wounded>
f
*Magica the Silvan Elf* begins some strange incantations...
* HP:Hurt Move:Tired a shadow (tar):Wounded>
*a Dwarf* smites your body extremely hard.
You feel a strong ache there!
OB: 114%, DB: 23%, PB: 0%, Armour: 5%. Wimpy: 200. Mood: aggressive.
Needed: 586,544 xp, 0 tp. Gold: 4. Alert: normal.
Affected by:
- a light wound at the body.
- novoid
- noquit
- a light wound at the left arm.
- a light wound at the right foot.
- a light wound at the head.
* HP:Wounded Move:Tired a shadow (tar):Wounded>
You flee head over heels.
Underground Crypt
Exits: North West Up.
o HP:Wounded Move:Tired>e
Alas, you cannot go that way...
o HP:Wounded Move:Tired>u
e
*Magica the Silvan Elf* has arrived from above.
*a noble Elf* has arrived from above.
*a Dwarf* has arrived from above.
*a Dwarf* quickly approaches, trying to smite you.
* HP:Wounded Move:Tired *a Dwarf*:Healthy>
No way!
You are fighting for your life! // I had typed e u as fast as i could and these pukes moves and hit faster than I can move! //
* HP:Wounded Move:Tired *a Dwarf*:Healthy>fNo way!
You are fighting for your lif
e!
* HP:Wounded Move:Tired *a Dwarf*:Healthy>
e
You strongly hit *a Dwarf*'s right foot and tickle it.
* HP:Wounded Move:Tired *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
*a noble Half-Elf* has arrived from above.
* HP:Wounded Move:Tired *a Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded Move:Tired *a Dwarf*:Fine>f
e
*a noble Half-Elf* begins some strange incantations...
* HP:Wounded Move:Tired *a Dwarf*:Fine>PANIC!
You can't quit the fight!
* HP:Wounded Move:Tired *a Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded Move:Tired *a Dwarf*:Fine>f
e
You flee head over heels.
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
o HP:Wounded Move:Tired>
Alas, you cannot go that way...
o HP:Wounded Move:Tired>s
e
*Magica the Silvan Elf* has arrived from the south.
*a noble Elf* has arrived from the south.
*a Dwarf* has arrived from the south.
Underground Crypt
*a noble Half-Elf* is standing here.
Exits: North West Up.
* HP:Wounded Move:Tired>u
Alas, you cannot go that way...
*a noble Half-Elf* leaves up.
o HP:Wounded Move:Tired>
e
Narrow Winding Stair
A shadow (tar) is standing here.
*a noble Half-Elf* is standing here.
Exits: ^East^ Up Down. // what's cooking, elfie? too bad no time to chat! //
* HP:Wounded Move:Tired>Forest under the Ridge
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A great dark-grey horse stamps restively.
Exits: ^North^ ^East^ ^South^ West ^Up^.
o HP:Wounded Move:Tired>n
*a noble Half-Elf* has arrived from the west.
Moving up the slope is really hard. //dammit I am a MOUNTAIN troll! not hard for me ! //
On the Ridge of Hills
Exits: ^North^ ^East^ ^South^.
o HP:Wounded Move:Slow>e
e
On a Rock Shelf
Exits: North ^East^ ^West^.
o HP:Wounded Move:Slow>e
On the High Ridge
Exits: ^North^ ^West^.
o HP:Wounded Move:Slow>
Alas, you cannot go that way...
o HP:Wounded Move:Slow>
Vlas narrates '4 dbs hidden at cave'
o HP:Wounded Move:Slow>e
n
e
Alas, you cannot go that way...
o HP:Wounded Move:Slow>
e
Under the High Ridge
Exits: ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>Forested Slope
Exits: ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>Rocky Plain
Exits: ^East^ South ^West^.
o HP:Wounded Move:Slow>e
e
Rocky Plain
A large eagle soars above you.
Exits: ^East^ ^West^.
o HP:Wounded Move:Slow>Rocky Plain
Exits: ^East^ South ^West^.
o HP:Wounded Move:Slow>e
Rocky Plain
A fierce boar is here, grunting at you.
Exits: East South ^West^.
o HP:Wounded Move:Slow>e
Smothering Grove
A fallow deer is grazing peacefully here.
Exits: East South ^West^.
o HP:Wounded Move:Slow>e
Deep Within a Smothering Grove
Exits: East West.
o HP:Wounded Move:Slow>e
Smothering Grove
Exits: South West.
o HP:Wounded Move:Slow>e
s
Alas, you cannot go that way...
o HP:Wounded Move:Slow>Small Hill in the Pine Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North ^East^ South.
o HP:Wounded Move:Slow>s
Dim Pine Forest
A fallow deer is grazing peacefully here.
Exits: North ^East^ South West.
o HP:Wounded Move:Weak>e // dammit , moves weak now! what is the time? where is a nice dark safer place?!! //
Rocky, Barren Plains
Exits: ^North^ East South West.
o HP:Wounded Move:Weak>s
Spruce Forest
Exits: ^North^ East South West.
o HP:Wounded Move:Weak>e
Spruce Forest
Exits: North ^East^ ^South^ West.
o HP:Wounded Move:Weak>n
A Majestic Mound in a Spruce Forest
A short evergreen plant, with slightly bluish needles, grows here.
Exits: ^North^ East South ^West^.
o HP:Wounded Move:Weak>e
Dreary Spruce Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North ^South^ West.
o HP:Wounded Move:Weak>sc
227/518 hit, and 10/122 moves. // oh shoot! 10 moves and two zones to go! and sun coming up //
o HP:Wounded Move:Weak>s
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North ^East^ ^South^ West.
o HP:Wounded Move:Weak>e
Narrow Trail by a Great Hill
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: ^North^ ^South^ ^West^.
o HP:Wounded Move:Weak>s
Trail through Hills Shrouded in Conifers
A huge warg is here, moving in for the kill.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Weak>e
You need to climb to go there. // they always tell you these things at a bad moment! //
o HP:Wounded Move:Weak>s // so I have to go s , since they will spam the normal route to hatch //
e
Flat Hills
Exits: ^North^ ^South^ ^West^.
o HP:Wounded Move:Weak>
Alas, you cannot go that way... // wait a min., let's take a really unlikely route to throw them off? //
o HP:Wounded Move:Weak>cli
n
e
Ok. from now you'll climb if necessary. //heh, it just might give me some time //
o C HP:Wounded Move:Weak>
Trail through Hills Shrouded in Conifers
A huge warg is here, moving in for the kill.
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Wounded Move:Weak>Secluded Valley
The burnt and blackened skeletal remains of a human are here. //yippee doo yippee dee //
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Wounded Move:Fainting>cli
You won't climb anymore.
o HP:Wounded Move:Fainting>s
Jagged Hills
Exits: ^North^ ^East^ ^South^.
o HP:Hurt Move:Fainting>e
Dreary Woodlands
Exits: ^North^ East ^South^ ^West^. //ohh a dark room to the E of me, cool! //
o HP:Hurt Move:Fainting>e
Dreary Woodlands
Exits: ^North^ ^South^ ^West^. // no dark exits though. groan //
o HP:Hurt Move:Fainting>sl
in
You go to sleep.
o HP:Hurt Move:Fainting>
emecha mood wimp
Ok.
o HP:Hurt Move:Fainting>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>ti
sc
According to the Dunadan calendar, it is:
5am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:18:45 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT // 5 am, sun coming up next tick. hope the pukes get panicky and just rush around :) //
o HP:Hurt Move:Weak>245/518 hit, and 7/122 moves. // whole 7 moves. NICE //
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
tio HP:Hurt Move:Weak>
sc
According to the Dunadan calendar, it is:
5am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:18:51 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Weak>250/518 hit, and 10/122 moves.
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>
o HP:Hurt Move:Weak>sc
inf256/518 hit, and 14/122 moves. // 7 more now! //
o HP:Hurt Move:Weak>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
to HP:Hurt Move:Slow>i
sc
According to the Dunadan calendar, it is:
5am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:19:01 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT // still 5 am, there is a GOD after all ! //
o HP:Hurt Move:Slow>260/518 hit, and 16/122 moves.
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
to HP:Hurt Move:Slow>i
sc
According to the Dunadan calendar, it is:
5am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:19:06 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Slow>265/518 hit, and 19/122 moves.
o HP:Hurt Move:Slow>
so HP:Hurt Move:Slow>c
266/518 hit, and 20/122 moves.
o HP:Hurt Move:Slow>sc
o HP:Hurt Move:Slow>
267/518 hit, and 21/122 moves.
o HP:Hurt Move:Slow>sc
o HP:Hurt Move:Slow>268/518 hit, and 21/122 moves.
o HP:Hurt Move:Slow>sc
269/518 hit, and 22/122 moves.
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>o HP:Hurt Move:Slow>
to HP:Hurt Move:Slow>i
sc
According to the Dunadan calendar, it is:
5am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:19:11 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Slow>271/518 hit, and 23/122 moves. // still 5 am, nice. I have a ray of hope! //
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
sco HP:Hurt Move:Slow>
274/518 hit, and 25/122 moves.
o HP:Hurt Move:Slow>so HP:Hurt Move:Slow>c
275/518 hit, and 26/122 moves.
o HP:Hurt Move:Slow>o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
so HP:Hurt Move:Slow>c
277/518 hit, and 27/122 moves.
You feel bolder. // usually it means it ticked, I think - he sun has arrived //
o HP:Hurt Move:Slow>sc
277/518 hit, and 28/122 moves.
o HP:Hurt Move:Slow>sc
Saving Avalanche.
o HP:Hurt Move:Slow>ti
278/518 hit, and 28/122 moves.
o HP:Hurt Move:Slow>sc
According to the Dunadan calendar, it is:
6am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
According to the sun, it is early in the morning.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:19:19 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
o HP:Hurt Move:Slow>279/518 hit, and 29/122 moves.
o HP:Hurt Move:Slow>
o HP:Hurt Move:Slow>
o HP:Hurt Move:Tired>o HP:Hurt Move:Tired>
o HP:Hurt Move:Tired>s
In your dreams, or what?
o HP:Hurt Move:Tired>sc
sc
283/518 hit, and 31/122 moves. // with 31 moves, I can make a go for it and have reasonable chance, But I want 40 moves! //
o HP:Hurt Move:Tired>284/518 hit, and 32/122 moves.
o HP:Hurt Move:Tired>sc
sc285/518 hit, and 32/122 moves.
o HP:Hurt Move:Tired>
inf285/518 hit, and 33/122 moves.
o HP:Hurt Move:Tired>
You are a female Mountain Troll.
You are 35 years, 8 months, and 16 days old.
You have played 4 days and 12 hours (real time).
This ranks you as Avalanche of Boulders (level 23).
o HP:Hurt Move:Tired>
so HP:Hurt Move:Tired>c
s287/518 hit, and 34/122 moves.
o HP:Hurt Move:Tired>c
o HP:Hurt Move:Tired>sc
ti
288/518 hit, and 34/122 moves.
o HP:Hurt Move:Tired>288/518 hit, and 35/122 moves.
o HP:Hurt Move:Tired>According to the Dunadan calendar, it is:
6am on Highday, the 9th of Winterfilth, Year 2861 of the Third Age.
You don't feel well outside.
According to the sun, it is early in the morning.
You can see a Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Wed Jan 10 17:19:29 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT // hmm well pukes can kiss my ass now! :) //
o HP:Hurt Move:Tired>sc
s289/518 hit, and 35/122 moves.
o HP:Hurt Move:Tired>c
o HP:Hurt Move:Tired>290/518 hit, and 36/122 moves.
o HP:Hurt Move:Tired>sc
sc291/518 hit, and 36/122 moves.
o HP:Hurt Move:Tired>
sc291/518 hit, and 37/122 moves.
o HP:Hurt Move:Tired>
sc
292/518 hit, and 37/122 moves.
o HP:Hurt Move:Tired>292/518 hit, and 37/122 moves.
o HP:Hurt Move:Tired>sc
sc
293/518 hit, and 38/122 moves.
o HP:Hurt Move:Tired>293/518 hit, and 38/122 moves.
o HP:Hurt Move:Tired>sc
294/518 hit, and 39/122 moves.
o HP:Hurt Move:Tired>
so HP:Hurt Move:Tired>c
s295/518 hit, and 40/122 moves.
o HP:Hurt Move:Tired>c
w296/518 hit, and 40/122 moves. // ok got the moves, now it's time to RUSH home! //
o HP:Hurt Move:Tired>a
st
e
You wake, and sit up.
o HP:Hurt Move:Tired>n
You stand up.
o HP:Hurt Move:Tired>n
Alas, you cannot go that way...
o HP:Hurt Move:Tired>Tree-shrouded Hillside
Exits: ^North^ South ^West^ ^Up^.
* HP:Hurt Move:Tired>Serpentine Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
Serpentine Trail
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
e
Alas, you cannot go that way...
* HP:Hurt Move:Tired>e
Serpentine Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
Mixed Pine and Cedar
Exits: ^North^ East South ^West^.
* HP:Hurt Move:Tired>n
Serpentine Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
A Sandy Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
On a Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
You cross a little westward slope.
Trail Between Forest and Hills
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
n
On a Bending Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>n
Near a Forest Trail
Exits: North ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>Deep in a Dark Forest
A ferocious warg is here, snarling angrily.
Exits: North ^East^ ^South^ West.
o HP:Hurt Move:Tired>Edge of a Dark Forest
Exits: ^North^ ^East^ South West.
o HP:Hurt Move:Slow>n
n
Forest South of a Tower
Exits: ^East^ South ^West^.
* HP:Hurt Move:Slow>
Alas, you cannot go that way...
* HP:Hurt Move:Slow>e
An Old Farm Field
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>e
e
e
e
A Trail by a Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>At Some
Young Spruces
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>
You pass the trees and climb on the hill.
A Sloping Forest Hill
A huge grizzly bear is here, roaming the wild.
Exits: ^North^ ^South^ ^West^ ^Down^.
* HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* HP:Hurt Move:Slow>n
Alas, you cannot go that way...
* HP:Hurt Move:Slow>n
On a Forested Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>
Low Forest
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>n
n
Edge of the Dreary Forest
A robin is here, carrying small pieces of wood to its nest.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>
Alas, you cannot go that way...
* HP:Hurt Move:Slow>e
n
Ant Hill in the Dreary Forest
A colony of red ants is here. The ants seem to ignore you.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>
Alas, you cannot go that way...
* HP:Hurt Move:Slow>e
n
Plain Beside the Gloomy Forest
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* HP:Hurt Move:Slow>e
nOn a Trail
A wolf cub happily plays here.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>
n
n
Bend in a Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Slow>Small Trail
Exits: North ^East^ ^South^.
* HP:Hurt Move:Slow>n
Dreary Forest
Exits: North ^East^ ^South^.
o HP:Hurt Move:Weak>n
Dark Dreary Forest
A large warhorse is standing here, clad in mail. // hmm... tempting target. But I don't want to test my luck more right now :P //
Exits: North East South.
o HP:Hurt Move:Weak>Dark Dreary Forest
A very large wooden club is on the ground.
Exits: East South Down.
o HP:Hurt Move:Weak>
Alas, you cannot go that way...
o HP:Hurt Move:Weak>d
A Smelly Tunnel
Exits: South Up.
o HP:Hurt Move:Weak>s
s
A Smelly Tunnel
The corpse of a bloodthirsty bat is lying here.
Exits: North East South.
o HP:Hurt Move:Weak>e
A Little Cavern
The corpse of a small bat is lying here.
The corpse of a small bat is lying here.
The corpse of a small bat is lying here.
Exits: North East.
o HP:Hurt Move:Weak>A Large Pile of Rocks
The corpse of a small bat is lying here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: East West.
o HP:Hurt Move:Weak>na lol magica and 3 others came for me in priest
Vlas narrates 'bye all'
o HP:Hurt Move:Weak>re
Ok.
o HP:Hurt Move:Weak>l
You sit down and rest your tired bones.
**************
MUAHAHAHAHAHAHAHAHA :) I showed those pesky pukes, didn't I? *grin*
Comf pukes and comf the readers if you found this boring. I had a blast.