West of Bree
Exits: East South West.
* Move:Slow> east
The gate seems to be closed.
* Move:Slow> east
The gate seems to be closed.
* Move:Slow> time
According to the Dúnadan calendar, it is:
Hevensday, the 4th of Afteryule, Year 2862 of the Third Age.
According to the sun, it must be early in the afternoon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Fri Jan 12 04:08:57 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
* Move:Slow> call open
You call for the gate to be opened.
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
Harry the Gatekeeper tells you 'I'm not opening for you!'
* Move:Slow> sigh
You sigh.
* Move:Slow> rest
You sit down and rest your tired bones.
* Move:Slow> inf
You are a male Fallohid.
You are 35 years old. It's your birthday today!
You have played no time (real time).
This ranks you as Testscout the Hobbit Apprentice (level 2).
You are two feet four and weigh three stone.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Shire.
You are carrying fifteen pounds of equipment. A tad uncomfortable, but no
problem.
Your base abilities are: Str:12 Int:11 Wis:8 Dex:20 Con:16 Wil:15 Per:19.
Offensive Bonus: 7%, Dodging Bonus: -15%, Parrying Bonus: 0%.
Your armour protects 2% of your body.
You have 40/40 hit, 63/63 mana, and 27/114 movement points.
Your mood is wimpy.
You will fight to the death.
You have scored 1,001 experience points and you have 1,002 travel points.
You are not known for any acts of war.
You need 1,999 exp. points and 0 travel points to reach the next level.
You have 17 silver pennies and 51 copper pennies.
You are speaking Westron.
You hear a *click* in a lock.
The gate is opened from the other side.
* Move:Tired> st
Hudibras has arrived from the east riding a pony.
The gate closes quietly.
You hear a *click* in a lock.
* Move:Tired> east
You stop resting, and stand up.
The gate seems to be closed.
* Move:Tired> sigh
You sigh.
Hudibras leaves west riding a pony.
Hudibras has arrived from the west riding a pony.
* Move:Tired> rest
You sit down and rest your tired bones.
* Move:Tired> st
You stop resting, and stand up.
* Move:Tired> east
The gate seems to be closed.
Hudibras says 'everything OK?'
* Move:Tired> say gate won't open
* Move:Tired> east
The gate seems to be closed.
* Move:Tired> east
Hudibras says 'follow me'
The gate seems to be closed.
* Move:Tired> east
The gate seems to be closed.
* Move:Tired> fol hudibras
You now follow Hudibras.
Hudibras calls for the gate to be opened.
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.
Hudibras leaves east riding a pony.
You follow Hudibras.
West Gate of Bree
A small flask has been left here on the ground.
There is an old street-lamp on the border of the street.
Harry the Bree Gatekeeper stands here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Hudibras the Stoor, wielding a double edged eket, is here, riding a pony.
A pony is standing here, ridden by Hudibras.
Harry the Gatekeeper closes the gate.
Harry the Gatekeeper locks the gate.
* Move:Tired> foll
You stop following Hudibras.
You will not follow anyone else now.
* Move:Tired> bow hudibras
You bow before him.
Hudibras says 'do you know how to be made a citizen?'
Hudibras says 'then they will open the gate for you'
* Move:Tired> nod
You nod solemnly.
Hudibras dismounts from a pony, and stops riding him.
* Move:Tired> wave
You wave.
Hudibras smiles happily.
*> east
Main Street
There is an old street-lamp on the border of the street.
An old man is walking around, cleaning up.
Exits: North East South West.
*> east
Main Street
There is an old street-lamp on the border of the street.
Exits: North West.
*> north
Main Street
There is an old street-lamp on the border of the street.
A hobbit is here walking around.
Exits: East South.
The moon rises above the eastern horizon.
Elfalot has arrived from the east.
Elfalot leaves south.
*> tel hudibras I know name is stupid, but I need to see if a str of 12 is sufficient enough to wield certain missile weapons
*> east
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A sparrow is flapping around on the ground.
Exits: North East South West.
* east
At the Sign of The Prancing Pony
A hooded brass lantern has been left here.
A hooded brass lantern has been left here.
A canoe has been left here.
A large fountain, made from grey stone, pours water from its centre.
Gruff the Half-Elf, wielding a double edged eket, is here, resting on a pack
horse.
A pack horse is standing here, ridden by Gruff.
Veng the Man, wielding a longsword, is standing here.
A Guard of Bree stands here.
Exits: North East South West.
*> south
Baltek has arrived from the south.
*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
*> east
Bree Hill
A Guard of Bree stands here.
A citizen-mercenary is here, waiting for a job.
Exits: North South West.
*> south
south
Southern Bree Hill
Exits: North East South.
*>Merchant Street
A man passes by, intent on his business.
A little dog is here.
Exits: North East South.
A townsman leaves south.
*> south
Spice Shop
A note hangs above the door.
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A swamp iris grows here.
An elderly herbalist is here, surrounded by a cloud of spice.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: North.
A little dog has arrived from the north.
*> in
You are carrying:
a shovel
a shovel
a woody, stemmed plant
Bashful yells 'testscuot! ahh' <---------------- Someone likes my name!!!
*> sel plant
An elderly herbalist tells you 'Thank you for the business! Here is 4 silver
42 copper.'
You sell a woody, stemmed plant.
*> north
Merchant Street
Exits: North East South.
*> east
Merchant Square
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North East South West.
*> east
Weapon Shop
A Weaponsmith stands here.
Orone the Half-Elf, wielding a longsword, is standing here.
Exits: West.
*> in
You are carrying:
a shovel
a shovel
*> sel shovel
A Weaponsmith tells you 'Sorry, we are closed. We will open within the hour.'
*> sel shovel
A Weaponsmith tells you 'Sorry, we are closed. We will open within the hour.'
*> sigh
You sigh.
Orone pokes you in the ribs.
Veng has arrived from the west.
*> say Just a test scout...
Ok.
A Man has arrived from the west.
Veng chuckles politely.
*> say I'll probably kill him <------------- At this point I realized "him" is somewhat ambiguous
A Weaponsmith opens his shop.
*> sel shovel
A Weaponsmith tells you 'Here you have 6 silver 9 copper coins for that.'
You sell a shovel.
*> sel shovel
A Weaponsmith tells you 'Here you have 5 silver 98 copper coins for that.'
You sell a shovel.
A Weaponsmith gets some money from his strongbox.
*> li bow
You can buy:
29. a longbow for 2 gold one silver 17 copper <----------- DAMN, Bows are expensive!
49. a shortbow for one gold 6 silver 64 copper
66. a longbow for 2 gold one silver 17 copper
73. a longbow for 2 gold one silver 17 copper
97. a longbow for 2 gold one silver 17 copper
115. a longbow for 2 gold one silver 17 copper
161. a longbow for 2 gold one silver 17 copper
162. a longbow for 2 gold one silver 17 copper
186. a longbow for 2 gold one silver 17 copper
187. a longbow for 2 gold one silver 17 copper
*> ponder
You ponder life, the universe, and everything.
*> sigh
You sigh.
*> west
*> north
Merchant Square
Exits: North East South West.
*>Armour Shop
A ticket has been forgotten here.
Yellow flowers, with grey-green foliage, grow in clusters here.
Yellow flowers, with grey-green foliage, grow in clusters here.
A long strip of plain silk lies here.
A ring, with a runic inscription. It looks very old.
A patch of short black fur lies on the ground.
A neat straw pallet is lying here.
A ring, with a runic inscription. It looks very old.
A strip of leather with a buckle is lying here.
A brass lantern has been set on the ground.
An Armourer stands here.
Bashful the Dwarf, wielding a steel-shafted mattock, is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: South.
*> val cloak
An Armourer tells you 'Sorry, we are closed. We will open within the hour.'
Bashful screams loudly!
Bashful cringes away from you.
*> rem cloak
You stop using a forest green cloak.
*> in
You are carrying:
a forest green cloak (used)
*> ponder
You ponder life, the universe, and everything.
*> val cloak
An Armourer tells you 'Sorry, we are closed. We will open within the hour.'
*> say need to see if str of 12 is enough to wield longbow... second i find that out, this char is gone
Bashful nods solemnly.
A Bree Guard has arrived from the south.
The deepening gloom announces another sunset outside.
An Armourer opens his shop.
*> say hence name
*>
Ok.
*> val cloak
An Armourer tells you 'Well ... I wouldn't give more than one gold 3 silver
for that.'
*> sel cloak
An Armourer tells you 'I can offer one gold 3 silver for that.'
You sell a forest green cloak.
*> wave bashful
You wave good-bye to Bashful.
*> south
Merchant Square
A man passes by, intent on his business.
Exits: North East South West.
Amargwath narrates 'áccessorise Amargwath fund''
*> east
east
Weapon Shop
A Weaponsmith stands here.
Veng the Man, wielding a longsword, is standing here.
A rugged-looking Man is standing here.
Exits: West.
*>
Alas, you cannot go that way...
Amargwath narrates 'aargh'
One narrates 'bye bye all'
*> buy longbow
A Weaponsmith tells you 'That just costs one gold 10 silver 10 copper .'
You now have a longbow.
A Weaponsmith puts some money in his strongbox.
*> wield bow
You awkwardly wield a longbow, ready to defend yourself. <------------- Alright! 12 STR is all I need!
*>
A Weaponsmith says 'It is totally forbidden for foreigners to wander in Bree
with unsheathed weapons Testscout! Follow me!' <------------- *PONDER*
*> clap <------------- Alright! 12 STR is all I need!
You clap your small hands together.
A Weaponsmith says 'It has been reported that "Testscout wandered with an
unsheathed weapon".
You're under arrest Testscout. Follow me and you'll be
fairly judged.'
*> say no... you'll have to kill me first bitch! <------------- Ahh!
Youthful defiance!
Ok.
*> kill weaponsmith
* a Weaponsmith:Healthy>
A Weaponsmith swiftly dodges your attempt to hit him.
* a Weaponsmith:Healthy>
A Weaponsmith pierces your left arm extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
* HP:Wounded a Weaponsmith:Healthy>
You try to hit a Weaponsmith, but he parries successfully.
* HP:Wounded a Weaponsmith:Healthy>
A Weaponsmith pierces your body extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
* HP:Dying a Weaponsmith:Healthy>
wave
You are in a pretty bad shape, unable to do anything!
You feel a strong ache there!
Ouch!
You lose a level!
You are dead! Sorry...