### During a little bree Raid I decide Grey Havens must miss
me and it's soo rude not to pay more visits, how nasty she
repays me!! ###
Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
A Bounder is here safeguarding the Shire.
Exits: North East South West.
* W S C>Road to Grey Havens
Exits: East West.
o W S C>w
w
Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: East South West.
* W S C>A Bounder lightly pierces your right leg and tickles it.
No way!
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.
* W S C HP:Fine a Bounder:Healthy>f
No way!
You are fighting for your life!
* W S C HP:Fine a Bounder:Healthy>
A Bounder tries to pierce you, but your parry is successful.
* W S C HP:Fine a Bounder:Healthy>
You flee head over heels.
Road to the Grey Havens
Exits: East West.
The clouds begin to disappear.
o W S C HP:Fine>w
Road to the Grey Havens
Exits: East West.
o W S C HP:Fine>w
Goretongue narrates 'stay fcanred again'
o W S C HP:Fine>Road to the Grey Havens
Exits: East South.
o W S C HP:Fine>s
Road to the Grey Havens
Exits: North West.
o W S C HP:Fine>w
Road to the Grey Havens
Exits: North East South West.
o W S C HP:Fine>w
Zezsta narrates 'pukes still above trunk ?'
o W S C HP:Fine>Road to the Grey Havens
Exits: North East South West.
o W S C HP:Fine>w
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
Exits: North East South West.
o W S C HP:Fine>w
Road to the Grey Havens
Exits: North East South West.
o W S C HP:Fine>w
Road to the Grey Havens
A tall stag is here, grazing peacefully.
Exits: North East South.
o W S C HP:Fine>s
Road to the Grey Havens
Exits: North West.
o W S C HP:Fine>w
Road to the Grey Havens
Exits: North East West.
o W S C HP:Fine>w
Road to the Grey Havens
Exits: North East South West.
o W S C>w
The Road to the Grey Havens
Exits: North East South West.
o W S C>w
The Road to the Grey Havens
Exits: North East South West.
o W S C>w
The Road to the Grey Havens
Exits: North East South West.
o W S C>w
Far Downs
Exits: North East South West.
o W S C>s
The Road to the Grey Havens
Exits: North East South West.
o W S C>w
The Road to the Grey Havens
Exits: North East South West.
o W S C>stat
OB: 77%, DB: 45%, PB: 93%, Armour: 67%. Wimpy: 340. Mood: wimpy.
Needed: 882,567 xp, 0 tp. Gold: 619. Alert: normal.
Affected by:
- panic
- noquit
- novoid
o W S C>w
The Road to the Grey Havens
Exits: North East South West.
o W S C>w
The Road to the Grey Havens
Exits: East West.
### howdy guys ###
o W S C>w
Greenholm Junction
*a Man* is here, riding a pack horse.
*an Elf* is here, riding a pack horse.
Exits: North East South West.
* W S C>bm
\back *man*
You begin to move silently to the back of your victim...
|/-\|/-\|agg
/-\draw
|/-\k *elf*
|/-*a Man* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in his back.
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
* W S C>cha mood agg
Ok.
* W S C>
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
* W S C>* W S C *an Elf*:Healthy>
You approach *an Elf*, trying to pound her.
* W S C *an Elf*:Healthy>
*an Elf* fails to pierce you.
* W S C *an Elf*:Healthy>
You pound *an Elf*'s right arm very hard.
* W S C *an Elf*:Fine>XP to Level: 833323
* W S C *an Elf*:Fine>sneak
bash
You stop sneaking.
* W C *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.
You swiftly dodge *an Elf*'s attempt to pierce you.
As *an Elf* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* W C *an Elf*:Fine>
*an Elf* pierces your head and tickles it.
* W C HP:Fine *an Elf*:Fine>st
agg
Do you not consider fighting as standing?
Saving Nazgúm.
* W C HP:Fine *an Elf*:Fine>cha mood agg
Ok.
* W C HP:Fine *an Elf*:Fine>exa elf
*an Elf* swiftly dodges your attempt to pound her.
* W C HP:Fine *an Elf*:Fine>Before you stands a dark eyed elf that dreams of returning to her homeland in
the east. Long, dark flowing hair frames her elven face. Sometimes she looks
too serious, but others she is quick to smile and laugh along with her friends.
*an Elf* has a few scratches.
*an Elf* is using:
<wielded> a double edged eket (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a mithril circlet
<worn on body> a blue blouse (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on legs> a green flowing skirt (brand new)
<worn on finger> a ring
<worn on finger> an engagement ring
<worn across back> a laced quiver
<worn as belt> a plain silken sash
<worn on belt> a set of lock picks
<worn on belt> a sable pouch
* W C HP:Fine *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.
* W C HP:Fine *an Elf*:Fine>con elf
bash
Easy.
* W C HP:Fine *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.
*an Elf* tries to pierce you, but your parry is successful.
Your bash at *an Elf* sends her sprawling.
* W C HP:Fine *an Elf*:Fine>sa ahh you afk :(
You pound *an Elf*'s right leg extremely hard.
* W C HP:Fine *an Elf*:Fine>comm snorts 'ahh you afk :('
Ok.
* W C HP:Fine *an Elf*:Fine>exa corpse
corpse (here) :
a pile of coins
a laced quiver
a fragrant-smelling bag
a pan
a hunting knife (brand new)
a broad girdle
an engraved broadsword (brand new)
a keyring with a set of lock picks
a russet cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a pair of thin vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a black pair of padded boots (brand new)
a thin pair of greaves (brand new)
a full metal helmet (brand new)
a metal breastplate (brand new)
a ring
a large sack
a water skin
a leather backpack
a leather backpack
a leather backpack
a stone
a longsword (dented)
a large metal shield (used)
* W C HP:Fine *an Elf*:Fine>
You pound *an Elf*'s right leg extremely hard and shatter it.
* W C HP:Fine *an Elf*:Hurt>gc
*an Elf* seems to have recovered her senses.
* W C HP:Fine *an Elf*:Hurt>get all.coins all.corpse
You get a pile of coins from the corpse of *a Man*.
There was 29 gold coins, 4 silver pennies, and 75 copper pennies.
* W C HP:Fine *an Elf*:Hurt>
*an Elf* has lost her link.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a pack horse.
### damn I thought they were hanging out greenholm, then
realized ok tehy are afk, now see they were probably
both linkdead. ###
o W C HP:Fine>exa corpse
corpse (here) :
a laced quiver
a fragrant-smelling bag
a pan
a hunting knife (brand new)
a broad girdle
an engraved broadsword (brand new)
a keyring with a set of lock picks
a russet cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a pair of thin vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a black pair of padded boots (brand new)
a thin pair of greaves (brand new)
a full metal helmet (brand new)
a metal breastplate (brand new)
a ring
a large sack
a water skin
a leather backpack
a leather backpack
a leather backpack
a stone
a longsword (dented)
a large metal shield (used)
o W C HP:Fine>get sword corpse
You get an engraved broadsword from the corpse of *a Man*.
### well, didn't realize this man was also probably
linkless til I get to about gh gate, sorry I looted
your engraved *man* ###
o W C HP:Fine>narr man dies gh
Ok.
Zoone narrates 'hehe'
o W C>
Scaramanga tells you 'hehe =P'
o W C>
Tarden narrates 'LOL nazgum'
o W C>
Moonglum tells you 'get me fine chain hehe'
o W C>
Yanze narrates 'wow hehe'
o W C>
Rüol narrates 'flee dudes'
Zoone tells you 'you rock!'
Rüol narrates '3 pukes khuzur'
o W C>w
The Road to the Grey Havens
*an Elf* is here, riding a pack horse (Linkless).
Exits: North East South West.
* W C>
Mors narrates '4 pukes khuzur'
* W C>
Moonglum tells you 'he died too ?'
* W C>exa elf
Before you stands a dark eyed elf that dreams of returning to her homeland in
the east. Long, dark flowing hair frames her elven face. Sometimes she looks
too serious, but others she is quick to smile and laugh along with her friends.
*an Elf* has several bruises.
*an Elf* is using:
<wielded> a double edged eket (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a mithril circlet
<worn on body> a blue blouse (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on legs> a green flowing skirt (brand new)
<worn on finger> a ring
<worn on finger> an engagement ring
<worn across back> a laced quiver
<worn as belt> a plain silken sash
<worn on belt> a set of lock picks
<worn on belt> a sable pouch
* W C>l
The Road to the Grey Havens
*an Elf* is here, riding a pack horse (Linkless).
* W C>
Shriek narrates 'Me wounded. =)'
* W C>
Moonglum tells you 'KILL'
### hehe moonglum wants the circlet off this elf :) ###
* W C>exa elf
Before you stands a dark eyed elf that dreams of returning to her homeland in
the east. Long, dark flowing hair frames her elven face. Sometimes she looks
too serious, but others she is quick to smile and laugh along with her friends.
*an Elf* has several bruises.
*an Elf* is using:
<wielded> a double edged eket (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a mithril circlet
<worn on body> a blue blouse (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on legs> a green flowing skirt (brand new)
<worn on finger> a ring
<worn on finger> an engagement ring
<worn across back> a laced quiver
<worn as belt> a plain silken sash
<worn on belt> a set of lock picks
<worn on belt> a sable pouch
* W C>
Mors narrates 'nods'
* W C>
*an Elf* has reconnected.
* W C>t moonglu
Who do you wish to tell what?
* W C>smi
l
You smile viciously.
* W C>The Road to the Grey Havens
*an Elf* is here, riding a pack horse.
A Bounder has arrived from the east.
* W C>
A Bounder has arrived from the north.
* W C>agg
A Bounder fails to slash you.
* W C a Bounder:Healthy>w
cha mood agg
Ok.
* W C a Bounder:Healthy>
A Bounder tries to slash you, but your parry is successful.
### Anyways I decided it was best not to fight that elf
so I left, and spam up to blue mountains where I find this ###
* W S C>e
Along a Branching Trail
The butchered corpse of a young mountain lion is lying here.
Exits: *East* *South* *West*.
* W S C>tr
\You carefully examine the ground around you, looking for tracks...
|/-\|/-\|/-\|/-\|/-You see:
- a track of an Orc coming from the west (done less than 1 hour ago).
- a track of an Orc leading west (done less than 1 hour ago).
- a track of an Orc coming from the south (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 2 hours ago).
- a track of *a Dwarf* coming from the west (done less than 2 hours ago).
- a track of a young ranger leading south (done less than 3 hours ago).
- a track of a pack horse leading west (done less than 6 hours ago).
- a track of a pack horse leading south (done less than 6 hours ago).
\|/-\e
You stop searching.
* W S C>Along the Rocky Trail
Exits: *South* *West*.
* W S C>
Zezsta tells you 'tanglebush.. shit i forgot something tangle'
* W S C>tr dwarf
|You carefully examine the ground around you, looking for tracks...
/-\|/-\|/-\You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W S C>s
-Rocky Trail
Exits: *North* *East*.
\e
|/-\|You see some tracks of *a Dwarf* leading east
(done less than 2 hours ago).
* W S C>-
Rocky Trail
Exits: *East* *South* *West*.
\|/-equip
\You see some tracks of *a Dwarf* leading east
(done less than 2 hours ago).
* W S C>e
-Rocky Plains
The corpse of a lion is lying here.
Exits: *East* *South* *West*.
\|/-Gau narrates 'where?'
\|You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>e
/Rocky Plains
Exits: *East* *South* *West*.
-\|/-\Zezsta tells you 'bushytangle'
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>s
\Rocky Plains
A clear spring babbles as cool water trickles out of the ground.
Exits: *North* *West*.
|/w
-\|You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W S C>-
Small Hills
Exits: *North* *East* *South* *West*.
\|/Bootyho narrates 'wait up'
-\|You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W S C>w
-Rolling Hills
Exits: *North* *East* *South* *West*.
\Saving Nazgúm.
|Zezsta tells you 'hehe took a while to kick in'
/-\|You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W S C>w
/Low Hills
Exits: *East* *South*.
-\s
|/-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>|
Low Hills
Exits: *North* *South*.
/-s
\|/Bootyho narrates 'i kry to flee em down with quakes'
-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>|
Rocky Hills
Exits: *North* *South*.
/-\s
|/-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>|
Rough Grounds
Exits: *North* *East*.
/-e
\|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>|
Rough Grounds
Exits: *North* *East* *West*.
/-\|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>e
\Rough Grounds
Exits: *North* *West*.
|n
/-\|/You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W S C>\
In a Valley
Exits: *North* *East* *South*.
|/-\|/You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>e
|In a Valley
The corpse of a young mountain lion is lying here.
Exits: *South* *West*.
/Shriek narrates 'Hehe, pukes back. =)'
-\s
|/-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>|
Small Hills
Exits: *North* *East*.
/-\e
|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>|
Entering The Foothills
Exits: *South* *West*.
/-\s
|/-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C>|
Rough Terrain
A fierce boar is here, grunting at you.
Exits: *North* *East* *South* *West*.
/-\|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C>e
|Rough Terrain
Exits: *North* *West*.
/-n
\|/-You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W S C>|
Stony Path
A robin is here, carrying small pieces of wood to its nest.
Exits: *North* *South*.
/-\n
|/Echo narrates 'WHO THE TTE DAGKIEN OUT!!!!'
-You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W S C>|
Stony Path
Exits: *South* *West*.
/-w
\|/-You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W S C>Top of a Hill
*a Dwarf* is standing here tending wounds.
Exits: *East* Down.
Aha, you have found your victim!
* W S C>back *dwarf*
Bhael narrates 'dammit i zead water baain'
* W S C>\
You begin to move silently to the back of your victim...
|/-\*a Dwarf* fails to bind his wound.
|/-\|/agg
-\darw
|Gurgel narrates 'we going noc'
/-\Snotty narrates 'what?'
|draw
/-Dragóth narrates 'she bashed'
*a Dwarf* makes a strange sound, as you place a black runed dagger in his
back.
* W S C *a Dwarf*:Wounded>cha mood agg
Ok.
* W S C *a Dwarf*:Wounded>Arglebargle, glop-glyf!?!
* W S C *a Dwarf*:Wounded>k *dwarf*
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
* W S C *a Dwarf*:Wounded>
*a Dwarf* cleaves your right hand extremely hard and tickles it.
* W S C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
* W S C HP:Fine *a Dwarf*:Wounded>
You pound *a Dwarf*'s body very hard.
* W S C HP:Fine *a Dwarf*:Wounded>sneak
bash
You stop sneaking.
* W C HP:Fine *a Dwarf*:Wounded>Altok narrates 'hihi'
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
Snotty narrates 'many came scarred?'
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east.
* W C HP:Fine>e
k *dwarf*
s
Stony Path
A robin is here, carrying small pieces of wood to its nest.
*a Dwarf* is standing here.
Exits: *South* *West*.
* W C HP:Fine>k *dwarf*
* W C HP:Fine *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to pound him.
* W C HP:Fine *a Dwarf*:Wounded>
*a Dwarf* cleaves your head extremely hard.
You feel a strong ache there!
* W C HP:Fine *a Dwarf*:Wounded>bash
No way!
You are fighting for your life!
Snotty narrates 'i dont understand'
* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
* W C HP:Fine>Bash what or whom?
* W C HP:Fine>w
k *dwarf*
Top of a Hill
*a Dwarf* is standing here.
Exits: *East* Down.
* W C HP:Fine>* W C HP:Fine *a Dwarf*:Bad>
You pound *a Dwarf*'s left foot extremely hard and shatter it.
* W C HP:Fine *a Dwarf*:Bad>
Snotty narrates 'morbeth'
Bootyho narrates 'zhg was fine hps :('
* W C HP:Fine *a Dwarf*:Bad>l d
k *dwarf*
The tile is closed.
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine *a Dwarf*:Bad>k *dwarf*
You're already fighting!
* W C HP:Fine *a Dwarf*:Bad>open tile
You're already fighting!
* W C HP:Fine *a Dwarf*:Bad>k *dwarf*
Ok.
* W C HP:Fine *a Dwarf*:Bad>* W C HP:Fine *a Dwarf*:Bad>
You're already fighting!
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.
k *dwarf*
* W C HP:Fine>d
k *dwarf*
close tile
l u
Your head stops stinging.
* W C HP:Fine>They aren't here.
* W C HP:Fine>
You feel so much better hiding in the shadows!
Small Cavern
*a Dwarf* is standing here.
Exits: East *Up*.
* W C HP:Fine>k *dwarf*
* W C HP:Fine *a Dwarf*:Bad>
Your attempt to pound *a Dwarf* fails.
close tile
* W C HP:Fine *a Dwarf*:Bad>close tile
*a Dwarf* panics, and attempts to flee.
close tile
* W C HP:Fine *a Dwarf*:Bad>
You don't see any tile here.
* W C HP:Fine *a Dwarf*:Bad>close tile
The hatch is open.
* W C HP:Fine *a Dwarf*:Bad>close hatch
You're already fighting!
* W C HP:Fine *a Dwarf*:Bad>
You don't see any tile here.
* W C HP:Fine *a Dwarf*:Bad>close hatch
You don't see any tile here.
* W C HP:Fine *a Dwarf*:Bad>
You don't see any tile here.
* W C HP:Fine *a Dwarf*:Bad>close hatch
You don't see any tile here.
* W C HP:Fine *a Dwarf*:Bad>close hatch
close hatch
Ok.
* W C HP:Fine *a Dwarf*:Bad>
It's already closed!
* W C HP:Fine *a Dwarf*:Bad>* W C HP:Fine *a Dwarf*:Bad>
It's already closed!
*a Dwarf* sends you sprawling with a powerful bash.
* W C HP:Fine *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* cleaves your left hand extremely hard.
You flee head over heels.
PANIC!
You couldn't escape!
l u
* W C HP:Fine *a Dwarf*:Bad>close hatch
cha wim 230
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
close hatch
* W C HP:Fine>close hatch
Your head stops stinging.
* W C HP:Fine>close hatch
It's already closed!
* W C HP:Fine>
It's already closed!
* W C HP:Fine>close hatch
The hatch is closed.
* W C HP:Fine>
It's already closed!
* W C HP:Fine>Wimpy set to: 230
* W C HP:Fine>e
It's already closed!
* W C HP:Fine>
It's already closed!
* W C HP:Fine>
It's already closed!
* W C HP:Fine>
It's already closed!
* W C HP:Fine>Large Hall
*a Dwarf* is standing here.
Exits: North East West.
* W C HP:Fine>k *dwarf*
* W C HP:Fine *a Dwarf*:Dying>
You pound *a Dwarf*'s left arm extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
k *dwarf*
* W C HP:Fine *a Dwarf*:Dying>
You're already fighting!
* W C HP:Fine *a Dwarf*:Dying>
You pound *a Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* W C HP:Fine>exa corpse
XP to Level: 797270
* W C HP:Fine>corpse (here) :
a pile of coins
a set of lock picks
a moneybag
a stone
a hunting knife (dented)
a plain leather belt
a mighty dwarven axe (brand new)
a leather backpack
a forest green cloak (brand new)
a metal wall shield (brand new)
a heavy pair of vambraces (brand new)
a thin pair of metal gauntlets (used)
a thick pair of metal boots (worn out)
a heavy pair of greaves (brand new)
a great helm (brand new)
a metal breastplate (brand new)
a red ruby; it has a soft glowing aura
a ring
a light boat of reeds
a water skin
a piece of raw meat
a piece of raw meat
* W C HP:Fine>narr zwoza dies bm
Ok.
* W C HP:Fine>w
Yanze narrates 'everyone coming back? *pout* iwas just on my way too hehe'
Small Cavern
Exits: East Up.
* W C HP:Fine>l u
The hatch is closed.
* W C HP:Fine>open hatch
u
Ok.
* W C HP:Fine>
You blink and feel weaker under the cruel light of the sun.
Top of a Hill
Exits: *East* Down.
* W C HP:Fine>whoi zwoza
Zwoza is a level twenty Dwarven Battlemaster.
* W C HP:Fine>ex
East - The glare of the sun burns your eyes.
Down - Small Cavern
* W C HP:Fine>sco
time
344/419 hit, 43/43 mana, and 69/158 moves.
* W C HP:Fine>According to the Dúnadan calendar, it is:
2pm on Monday, the 21st of Solmath, Year 2862 of the Third Age.
You don't feel well outside.
It is the middle of the afternoon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Fri Jan 12 23:21:36 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
* W C HP:Fine>l d
e
The tile is open.
* W C HP:Fine>s
Stony Path
A robin is here, carrying small pieces of wood to its nest.
Exits: *South* *West*.
* W C HP:Fine>Stony Path
A robin is here, carrying small pieces of wood to its nest.
Exits: *North* *South*.
* W C HP:Fine>s
Rough Terrain
Exits: *North* *West*.
* W C HP:Fine>w
Rough Terrain
Exits: *North* *East* *South* *West*.
* W C HP:Fine>
Yanze narrates 'clap'
* W C HP:Fine>s
Worn Trail
Exits: *North* *East* *South*.
* W C HP:Fine>e
Worn Trail
Exits: *East* *South* *West*.
* W C HP:Fine>e
Worn Trail by the River Lhûn
Exits: *North* *East* *South* *West*.
* W C HP:Fine>s
s
You carefully try to walk on the frozen water.
River Lhûn
A trout swims here.
A trout swims here.
Exits: *North* *East* *South*.
The water is frozen solid.
* W C HP:Fine>
You carefully try to walk on the frozen water.
River Lhûn
Exits: *North* *East* South *West*.
* W C HP:Fine>s
s
You carefully try to walk on the frozen water.
You feel so much better hiding in the shadows!
River Lhûn
Exits: *North* East South West.
You begin to see some clouds.
* W C HP:Fine>
You carefully try to walk on the frozen water.
River Lhûn
A large sturgeon swims slowly along the bottom.
Exits: North South West.
* W C HP:Fine>s
You carefully try to walk on the frozen water.
Bend in the Worn Trail
A frog is standing here.
Exits: North East South.
The ground is frozen solid.
* W C HP:Fine>r
You sit down and rest your tired bones.
* W C HP:Fine>st
You stop resting, and stand up.
* W C HP:Fine>n
You carefully try to walk on the frozen water.
River Lhûn
A large sturgeon swims slowly along the bottom.
Exits: North South West.
The water is frozen solid.
* W C HP:Fine>w
s
You carefully try to walk on the frozen water.
River Lhûn
The corpse of a trout is lying here.
Exits: North East South West.
* W C HP:Fine>
You carefully try to walk on the frozen water.
A Small Island in the River Lhûn
Exits: North South West.
* W C HP:Fine>r
You sit down and rest your tired bones.
* W C HP:Fine>sco
time
350/419 hit, 43/43 mana, and 52/158 moves.
* W C HP:Fine>According to the Dúnadan calendar, it is:
3pm on Monday, the 21st of Solmath, Year 2862 of the Third Age.
You don't feel well outside.
The sun is already low, it's the end of the afternoon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Fri Jan 12 23:22:01 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
* W C HP:Fine>stat
OB: 123%, DB: -12%, PB: 25%, Armour: 67%. Wimpy: 230. Mood: aggressive.
Needed: 797,270 xp, 0 tp. Gold: 648. Alert: normal.
Affected by:
- a light wound at the head.
- noquit
- novoid
### stats are playable n and e of gh, but you should see near gh!!
OB: -37%, DB: -87%, PB: -13%. For anyone who thinks of going
there :p ###
* W C HP:Fine>wim
cha mood wim
Ok.
* W C HP:Fine>cha wim 340
Wimpy set to: 340
* W C HP:Fine>sco
stat
353/419 hit, 43/43 mana, and 57/158 moves.
* W C HP:Fine>OB: 73%, DB: -12%, PB: 74%, Armour: 67%. Wimpy: 340. Mood: wimpy.
Needed: 797,270 xp, 0 tp. Gold: 648. Alert: normal.
Affected by:
- a light wound at the head.
- noquit
- novoid
* W C HP:Fine>l
A Small Island in the River Lhûn
* W C HP:Fine>
*Engelbert the Silvan Elf* has arrived from the north riding a pony.
*a Dwarf* has arrived from the north.
### erk, what are these 2 doing out west. ###
* W C HP:Fine>
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Fine>st
*a Dwarf* tries to cleave you, but your parry is successful.
* W C HP:Fine *a Dwarf*:Healthy>f
s
Do you not consider fighting as standing?
* W C HP:Fine *a Dwarf*:Healthy>
You flee head over heels.
You carefully try to walk on the frozen water.
River Lhûn
A salmon swims here.
Exits: North East South West.
* W C HP:Fine>e
You carefully try to walk on the frozen water.
Bend in the Worn Trail
Exits: North East South West.
The ground is frozen solid.
* W C HP:Fine>s
Bend in the Worn Trail
Exits: North East South West.
* W C HP:Fine>Small Field by the Trail
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.
* W C HP:Fine>s
Saving Nazgúm.
* W C HP:Fine>e
s
Alas, you cannot go that way...
* W C HP:Fine>s
Small Field
A brown cow is here, contemplating a higher reality whilst chewing slowly.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
Exits: North East West.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>w
w
Small Field by the Trail
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.
* W C HP:Fine>s
s
Worn Trail
Exits: North East South West.
* W C HP:Fine>s
Bend in the Worn Trail
Exits: North East West.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>w
s
Alas, you cannot go that way...
* W C HP:Fine>s
Bend in the Worn Trail
Exits: North East South West.
* W C HP:Fine>Iron Bridge
Exits: North South Down.
* W C HP:Fine>Worn Trail
A tall stag is here, grazing peacefully.
Exits: North South West.
* W C HP:Fine>s
Worn Trail
Exits: North South West.
* W C HP:Fine>s
Worn Trail
There is a lot of snow on the ground.
Exits: North South West.
* W C HP:Fine>rem boots
wear shoes
s
You stop using a black pair of padded boots.
* W C HP:Fine>
You wear a pair of snowshoes on your feet.
* W C HP:Fine>Bend in the Trail
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Fine>e
Shortcut
There is a lot of snow on the ground.
Exits: East West.
* W C HP:Fine>e
Shortcut
There is a lot of snow on the ground.
Exits: East West.
* W C HP:Fine>e
Shortcut
There is a lot of snow on the ground.
A cute rabbit is here.
Exits: East West.
* W C HP:Fine>e
Shortcut
There is a lot of snow on the ground.
A huge, black wolf is here, ready to devour.
Exits: North South West.
* W C HP:Fine>s
A huge, black wolf leaves south.
* W C HP:Fine>Overgrown Farmlands
There is a lot of snow on the ground.
A grey wolf is here, snarling aggressively.
A huge, black wolf is here, ready to devour.
Exits: North East South West.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Fine>e
Plains
There is a lot of snow on the ground.
A cute rabbit is here.
Exits: North East West.
* W C HP:Fine>
Goretongue narrates 'yes whekk is piljen rcalg i rilL fidab boutyho for ij'
* W C HP:Fine>e
Abandoned Farmhouse
Exits: North South West Up Down.
You don't see any more snow here.
o W C HP:Fine>m
Map of Nearby Zones
-----------------------------
| F |
| * |
| D***~ : |
| *: : : |
| : X* ~~ :*%%: |
| G G~~ :::=**B:::~::::|
| ~~~~~::*:::*~: |
| : |
| :: |
| * |
| * |
| : |
| :: |
| *~: |
| ::%:: |
-----------------------------
### seeing if I'm heading in the right dir ;p ###
o W C HP:Fine>s
o W C HP:Fine>Plains
There is a lot of snow on the ground.
Exits: North East South.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
Exits: North East South.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
* W C HP:Fine>s
Plains
There is a lot of snow on the ground.
Exits: North *South* West.
* W C HP:Fine>r
sco
You sit down and rest your tired bones.
* W C HP:Fine>374/419 hit, 43/43 mana, and 61/158 moves.
* W C HP:Fine>
*Engelbert the Silvan Elf* has arrived from the north riding a pony.
*a Dwarf* has arrived from the north.
### they are VERY fast ###
* W C HP:Fine>
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Fine>
*a Dwarf* smites your body extremely hard.
* W C HP:Fine *a Dwarf*:Healthy>f
f
You flee head over heels.
Plains
There is a lot of snow on the ground.
The wild ox seems ready to charge you.
Exits: North East *South*.
* W C HP:Fine>s
You flee head over heels.
Plains
There is a lot of snow on the ground.
Exits: North East South.
* W C HP:Fine>e
Plains
There is a lot of snow on the ground.
The wild ox seems ready to charge you.
Exits: North East *South*.
* W C HP:Fine>Plains
There is a lot of snow on the ground.
*Engelbert the Silvan Elf* is here, riding a pony.
*a Dwarf* is standing here.
Exits: North *South* West.
*Engelbert the Silvan Elf* leaves west riding a pony.
*a Dwarf* leaves west.
* W C HP:Fine>e
e
* W C HP:Fine>e
Alas, you cannot go that way...
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>e
Alas, you cannot go that way...
*Engelbert the Silvan Elf* has arrived from the west riding a pony.
*a Dwarf* has arrived from the west.
* W C HP:Fine>
You blink and feel weaker under the cruel light of the sun.
Plains
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Exits: North East *South* *West*.
You don't see any more snow here.
* W C HP:Fine>
You feel so much better hiding in the shadows!
Grassy Fields
There is a lot of snow on the ground.
The wild ox seems ready to charge you.
Exits: East South *West*.
It starts to snow.
* W C HP:Fine>
A wild ox tries to hit you, but your parry is successful.
* W C HP:Fine a wild ox:Healthy>s
* W C HP:Fine a wild ox:Healthy>f
s
No way!
You are fighting for your life!
* W C HP:Fine a wild ox:Healthy>e
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Plains
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
*Engelbert the Silvan Elf* is here, riding a pony.
*a Dwarf* is standing here.
Exits: North East *South* *West*.
The snow has stopped.
You don't see any more snow here.
* W C HP:Fine>s
Grassy Plains
The wild ox seems ready to charge you.
Exits: *North* East *South* *West*.
* W C HP:Fine>
You feel so much better hiding in the shadows!
Fields
There is a lot of snow on the ground.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
A colourful butterfly is fluttering around here.
Exits: North East South *West*.
It starts to snow.
* W C HP:Fine>
You carefully try to walk on the frozen water.
Wild River
There is a lot of snow on the ground.
Exits: North East South *West*.
The water is frozen solid.
* W C HP:Fine>s
You carefully try to walk on the frozen water.
A Small Clearing
There is a lot of snow on the ground.
A brown fox is here, looking for some rabbits to chew up.
A boar cub is playing here, and exploring the wide world.
Exits: North East South *West*.
The ground is frozen solid.
* W C HP:Fine>s
A Pine Forest
There is a lot of snow on the ground.
A black bear is sleeping here.
Exits: North East South *West*.
o W C HP:Fine>
Goretongue narrates 'i have 2 bsb sgill'
o W C HP:Fine>s
s
You carefully try to walk on the frozen water.
A Small Pond
There is a lot of snow on the ground.
A placid pond is here, inviting you to take a refreshing drink.
Exits: North East South *West*.
The water is frozen solid.
* W C HP:Fine>
You carefully try to walk on the frozen water.
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North South *West*.
The ground is frozen solid.
* W C HP:Fine>s
e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East South *West*.
* W C HP:Fine>Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Fine>
Echo narrates 'i got 1'
* W C HP:Fine>narr I need help who is bre
### realize here I only have a couple draughts all rivers frozen
and they very fast so I'm gonna need help ###
*Engelbert the Silvan Elf* has arrived from the west riding a pony.
*a Dwarf* has arrived from the west.
* W C HP:Fine>e
e
Ok.
*a Dwarf* stares at the sky.
* W C HP:Fine>Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine Move:Tired>e
You carefully try to walk on the frozen water.
A Small Lake
There is a lot of snow on the ground.
Exits: North East South West.
The water is frozen solid.
* W C HP:Fine Move:Tired>n
You carefully try to walk on the frozen water.
A Small Lake
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine Move:Tired>
You carefully try to walk on the frozen water.
Cliff
There is a lot of snow on the ground.
Exits: North East South West.
The ground is frozen solid.
ACK! Someone didn't follow you, you lost him.
### OK, I saw this message like TEN damn times when I was blue
mountains and I would like to know WHAT the fuck it was. I lead
no mounts and went solo, but SOMETHING was following me and it
kept running out of moves, but it would catch back up to me.
I have no idea, but at the time my thoughts were some ainu is
following me invis... ###
* W C HP:Fine Move:Tired>
Bootyho tells you 'me'
* W C HP:Fine Move:Tired>
Nacs narrates 'hi'
* W C HP:Fine>
Bootyho tells you 'whats up'
* W C HP:Fine>
A squirrel has arrived from the east.
* W C HP:Fine>t bootyho I'll need bob
Ok.
* W C HP:Fine>
*Engelbert the Silvan Elf* has arrived from the south.
*a Dwarf* has arrived from the south.
* W C HP:Fine>t bootyho locaters
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Fine>f
s
*a Dwarf* strongly smites your left arm and tickles it.
* W C HP:Fine *a Dwarf*:Healthy>e
Ok.
* W C HP:Fine *a Dwarf*:Healthy>
You flee head over heels.
A Small Brook
There is a lot of snow on the ground.
A small rabbit glares angrily at you.
Exits: North East South West.
* W C HP:Fine>Cliff
There is a lot of snow on the ground.
A squirrel scampers around here, looking for nuts from the trees.
*Engelbert the Silvan Elf* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.
* W C HP:Fine Move:Tired>e
Tower Hills
There is a lot of snow on the ground.
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
ACK! Someone didn't follow you, you lost him.
### again ###
* W C HP:Fine Move:Tired>e
Hills by the Road
There is a lot of snow on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* W C HP:Fine Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine Move:Tired>e
e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
Bootyho tells you 'well lotsa pukes heading w'
### cringe, what the hell :p ###
* W C HP:Fine Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: North *East* South West.
* W C HP:Fine Move:Tired>e
e
You blink and feel weaker under the cruel light of the sun.
Bend in the Road
There is a lot of snow on the ground.
Exits: North *South* West.
The snow has stopped.
* W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>t bootyho yes after ME
The sun slowly disappears in the west.
* W C HP:Fine Move:Tired>
Ok.
* W C HP:Fine Move:Tired>s
* W C HP:Fine Move:Tired>e
Bend in the Road
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Fine Move:Tired>e
Bend in the Road
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Fine Move:Tired>e
Bootyho tells you 'i know'
* W C HP:Fine Move:Tired>e
Grassy Slope
There is a lot of snow on the ground.
A small patch of clover grows here.
Exits: East South West.
* W C HP:Fine Move:Tired>Small Meadow
There is a lot of snow on the ground.
Exits: West.
* W C HP:Fine Move:Tired>w
s
Grassy Slope
There is a lot of snow on the ground.
A small patch of clover grows here.
Exits: East South West.
* W C HP:Fine Move:Tired>s
Bootyho tells you 'so get your ass e'
### aye aye!! ###
* W C HP:Fine Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Fine Move:Tired>e
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Fine Move:Tired>e
Bend in the Road
There is a lot of snow on the ground.
*Nator the Dwarf* is standing here.
Exits: North South West.
*Nator the Dwarf* leaves west.
* W C HP:Fine Move:Tired>t bootyho
e
e
Who do you wish to tell what?
* W C HP:Fine Move:Tired>s
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>e
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>e
*Engelbert the Silvan Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Nator the Dwarf* has arrived from the west.
* W C HP:Fine Move:Tired>Bend in the Road
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Fine Move:Tired>e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: East West.
* W C HP:Fine Move:Tired>e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: South West.
* W C HP:Fine Move:Tired>e
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>s
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>e
e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North South West.
It starts to snow.
* W C HP:Fine Move:Tired>e
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>wim
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* W C HP:Fine Move:Tired>s
cha mood wim
Ok.
* W C HP:Fine Move:Tired>w
*Nator the Dwarf* has arrived from the north.
* W C HP:Fine Move:Tired>Bend in the Road
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Fine Move:Tired>High grass
There is a lot of snow on the ground.
Exits: East West.
* W C HP:Fine Move:Tired>
*Engelbert the Silvan Elf* has arrived from the east.
*a Dwarf* has arrived from the east.
* W C HP:Fine Move:Tired>t bootyho wait golden?
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Fine Move:Tired>f
e
Ok.
* W C HP:Fine Move:Tired>e
You flee head over heels.
PANIC!
You couldn't escape!
*a Dwarf* smites your left hand extremely hard.
* W C HP:Fine Move:Tired *a Dwarf*:Healthy>No way!
You are fighting for your life!
*Engelbert the Silvan Elf* utters the words 'diesilla barh'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* W C HP:Hurt Move:Tired *a Dwarf*:Healthy>e
No way!
You are fighting for your life!
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Hurt Move:Tired *a Dwarf*:Healthy>e
No way!
You are fighting for your life!
You pound *a Dwarf*'s right arm extremely hard.
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>e
*Engelbert the Silvan Elf* utters the words 'diesilla barh'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>No way!
You are fighting for your life!
*Engelbert the Silvan Elf* begins some strange incantations...
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>f
No way!
You are fighting for your life!
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>e
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>f
You flee head over heels.
The small path
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Tired>e
High grass
There is a lot of snow on the ground.
*Engelbert the Silvan Elf* is standing here.
*a Dwarf* is standing here.
Exits: East West.
* W C HP:Hurt Move:Tired>e
You flee head over heels.
The small path
There is a lot of snow on the ground.
Exits: East South West.
Goretongue narrates 'stay one mJra day?'
* W C HP:Hurt Move:Tired>e
High grass
There is a lot of snow on the ground.
*Engelbert the Silvan Elf* is standing here.
*a Dwarf* is standing here.
Exits: East West.
* W C HP:Hurt Move:Tired>*a Dwarf* quickly approaches, trying to smite you.
e
No way!
You are fighting for your life!
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>No way!
You are fighting for your life!
*a Dwarf* smites your right hand very hard.
* W C HP:Hurt Move:Tired *a Dwarf*:Fine>f
e
*Engelbert the Silvan Elf* begins some strange incantations...
You flee head over heels.
Bend in the Road
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Tired>e
You flee head over heels.
Bend in the Road
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Tired>e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: East West.
* W C HP:Hurt Move:Tired>e
e
The Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
The snow has stopped.
* W C HP:Hurt Move:Tired>s
Zoone narrates 'can i go conc with 14 wil, or too low?'
Bend in the Road
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Tired>e
e
Trees
There is a lot of snow on the ground.
The bee flies around here, collecting nectar from the weeds.
The bee flies around here, collecting nectar from the weeds.
Exits: North East South West.
* W C HP:Hurt Move:Tired>The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Slow>e
e
The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Slow>The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: South West.
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>s
e
e
The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South.
* W C HP:Hurt Move:Slow>e
e
e
The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Slow>e
The Road to Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Bend in the Road
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Path in the Vegetation
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Slow>Dense Vegetation
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Dense Grove
There is a lot of snow on the ground.
Exits: East South West.
It starts to snow.
* W C HP:Hurt Move:Slow>e
e
Dense Grove
There is a lot of snow on the ground.
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Dense Grove
There is a lot of snow on the ground.
Exits: South West.
* W C HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>s
e
Gurgel narrates 'it's totally ok'
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>e
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North South West.
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>s
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>e
e
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East West.
* W C HP:Hurt Move:Slow>The Road to the Grey Havens
There is a lot of snow on the ground.
A hardened ranger is walking around, looking for tracks.
Exits: East West.
You suddenly notice a hardened ranger.
A hardened ranger tries to hit you, but your parry is successful.
A hardened ranger tries to hit you, but your parry is successful.
* W C HP:Hurt Move:Slow a hardened ranger:Healthy>No way!
You are fighting for your life!
* W C HP:Hurt Move:Slow a hardened ranger:Healthy>
A hardened ranger barely hits your body and tickles it.
You pound a hardened ranger's left arm extremely hard.
* W C HP:Hurt Move:Slow a hardened ranger:Fine>
A hardened ranger hits your head and tickles it.
* W C HP:Hurt Move:Slow a hardened ranger:Fine>t bootyho plz
f
s
e
Ok.
You flee head over heels.
Road to the Grey Havens
There is a lot of snow on the ground.
A young man in ranger's attire is here, travelling the roads.
Exits: North East South West.
* W C HP:Hurt Move:Slow>e
You flee head over heels.
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: East South West.
A young ranger yells 'is here at Road to the Grey Havens!'
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Weak>e
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Weak>e
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Weak>n
n
Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North East South West.
* W C HP:Hurt Move:Weak>The Road to the Grey Havens
Exits: North East South West.
The clouds suddenly disappear.
You don't see any more snow here.
* W C HP:Hurt Move:Weak>Far Downs
Exits: North East South West.
* W C HP:Hurt Move:Weak>*Blyn the Silvan Elf* has arrived from the south riding a pony.
*Findo the Sindarin Elf* has arrived from the south riding a pack horse.
### YEAH! more coming!!! ###
Edge of the Far Downs
Exits: North East South West.
* W C HP:Hurt Move:Weak>e
Edge of the Far Downs
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* W C HP:Hurt Move:Weak>e
Far Downs
Exits: North East South West.
* W C HP:Hurt Move:Fainting>e
Far Downs Scarp Edge
A large thorny branched shrub is growing here.
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* W C HP:Hurt Move:Fainting>
Alas, you cannot go that way...
Bootyho tells you 'DUDE'
* W C HP:Hurt Move:Fainting>
Bootyho tells you 'BAD HPS CHILL OUT'
### bleh :p ###
* W C HP:Hurt Move:Fainting>gd
get draught 2.sable
You get a flask of orkish draught from a sable pouch.
* W C HP:Hurt Move:Fainting>qd
n
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
### I only have like 4-5 draughts total ###
* W C HP:Hurt Move:Tired>n
Far Downs Scarp Edge
Exits: North South West.
* W C HP:Hurt Move:Tired>e
End of the Scarp
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Far Downs
Exits: East South West.
* W C HP:Hurt Move:Slow>e
e
Far Downs
Exits: East South West.
* W C HP:Hurt Move:Slow>e
Bleak Vale
Exits: East South West.
* W C HP:Hurt Move:Slow>sco
Ruined Tower
Exits: East South West Down.
* W C HP:Hurt Move:Slow>Far Downs
Exits: South West.
* W C HP:Hurt Move:Slow>e
204/419 hit, 43/43 mana, and 19/158 moves.
* W C HP:Hurt Move:Slow>s
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>Far Downs
A grey wolf is here, snarling aggressively.
Exits: North South West.
* W C HP:Hurt Move:Slow>
A grey wolf leaves north.
* W C HP:Hurt Move:Slow>l
sco
Far Downs
* W C HP:Hurt Move:Slow>205/419 hit, 43/43 mana, and 18/158 moves.
* W C HP:Hurt Move:Slow>l in 2.sable
pouch (used) :
a crude orkish horn
four flasks of orkish draught
* W C HP:Hurt Move:Slow>s
Yanze tells you 'everyone retreating?'
* W C HP:Hurt Move:Slow>Far Downs
Exits: North East South West.
The night has begun.
You feel stronger in the dark!
* W C HP:Hurt Move:Slow>e
e
Far Downs
Exits: East South West.
* W C HP:Hurt Move:Slow>Far Downs Pass
Exits: North South West.
* W C HP:Hurt Move:Weak>gd
get draught 2.sable
You get a flask of orkish draught from a sable pouch.
* W C HP:Hurt Move:Slow>
*Blyn the Silvan Elf* has arrived from the west riding a pony.
*Findo the Sindarin Elf* has arrived from the west riding a pack horse.
* W C HP:Hurt Move:Slow>
*Findo the Sindarin Elf*'s broadsword starts to glow very brightly!
* W C HP:Hurt Move:Slow>n
e
*Findo the Sindarin Elf* begins some strange incantations...
*Blyn the Silvan Elf* begins some strange incantations...
* W C HP:Hurt Move:Slow>e
Far Downs Pass
Exits: North South.
* W C HP:Hurt Move:Weak>e
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>n
e
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>e
*Blyn the Silvan Elf* has arrived from the south riding a pony.
*Findo the Sindarin Elf* has arrived from the south riding a pack horse.
* W C HP:Hurt Move:Slow>Far Downs Pass
Exits: North South.
* W C HP:Hurt Move:Weak>
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>e
n
n
*Blyn the Silvan Elf* has arrived from the south riding a pony.
*Findo the Sindarin Elf* has arrived from the south riding a pack horse.
* W C HP:Hurt Move:Weak>e
You swiftly dodge *Blyn the Silvan Elf*'s attempt to pierce you.
* W C HP:Hurt Move:Weak *Blyn the Silvan Elf*:Healthy>No way!
You are fighting for your life!
* W C HP:Hurt Move:Weak *Blyn the Silvan Elf*:Healthy>No way!
You are fighting for your life!
* W C HP:Hurt Move:Weak *Blyn the Silvan Elf*:Healthy>f
s
No way!
You are fighting for your life!
* W C HP:Hurt Move:Weak *Blyn the Silvan Elf*:Healthy>e
No way!
You are fighting for your life!
* W C HP:Hurt Move:Weak *Blyn the Silvan Elf*:Healthy>s
Bootyho narrates 'trolls?'
You flee head over heels.
Far Downs Pass
Exits: North South.
* W C HP:Hurt Move:Weak>Far Downs Pass
Exits: North South West.
* W C HP:Hurt Move:Weak>
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>Far Downs Pass
Exits: North South West.
* W C HP:Hurt Move:Fainting>s
s
Road to the Grey Havens
Exits: North East South West.
* W C HP:Hurt Move:Fainting>e
Far Downs Pass
Exits: North South West.
* W C HP:Hurt Move:Fainting>Bootyho narrates 'its night'
Alas, you cannot go that way...
* W C HP:Hurt Move:Fainting>qd
e
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
### didn't want to quaff in front of them ###
* W C HP:Hurt Move:Tired>s
e
Alas, you cannot go that way...
* W C HP:Hurt Move:Tired>s
Far Downs Pass
Exits: North West.
* W C HP:Hurt Move:Tired>e
Alas, you cannot go that way...
* W C HP:Hurt Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Move:Tired>n
Alas, you cannot go that way...
* W C HP:Hurt Move:Tired>n
Far Downs Pass
Exits: North South West.
* W C HP:Hurt Move:Tired>sneak
Road to the Grey Havens
Exits: North East South West.
* W C HP:Hurt Move:Slow>n
Ok, you'll try to move silently for a while.
* W S C HP:Hurt Move:Slow>Far Downs Pass
*Blyn the Silvan Elf* is here, riding a pony.
*Findo the Sindarin Elf* is here, riding a pack horse.
Exits: North South West.
* W S C HP:Hurt Move:Slow>
*Blyn the Silvan Elf* leaves south riding a pony.
*Findo the Sindarin Elf* leaves south riding a pack horse.
* W S C HP:Hurt Move:Slow>s
e
Road to the Grey Havens
*Blyn the Silvan Elf* is here, riding a pony.
*Findo the Sindarin Elf* is here, riding a pack horse.
Exits: North East South West.
* W S C HP:Hurt Move:Slow>*Blyn the Silvan Elf* leaves north riding a pony.
*Findo the Sindarin Elf* leaves north riding a pack horse.
Road to the Grey Havens
Exits: North East West.
* W S C HP:Hurt Move:Slow>e
Road to the Grey Havens
Exits: North West.
* W S C HP:Hurt Move:Slow>sneak
e
n
You stop sneaking.
* W C HP:Hurt Move:Slow>e
e
Alas, you cannot go that way...
Saving Nazgúm.
* W C HP:Hurt Move:Slow>e
e
Road to the Grey Havens
Exits: North East South.
* W C HP:Hurt Move:Slow>Road to the Grey Havens
Exits: North East South West.
* W C HP:Hurt Move:Slow>e
e
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
Exits: North East South West.
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
Exits: North East South West.
* W C HP:Hurt Move:Slow>Road to the Grey Havens
Exits: North East South West.
* W C HP:Hurt Move:Slow>Road to the Grey Havens
Exits: North West.
* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>n
e
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
A young man in ranger's attire is here, travelling the roads.
Exits: East South.
A young ranger yells 'An Orc ys here at Road to the Grey Havens!'
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
Exits: East West.
* W C HP:Hurt Move:Slow>e
Road to the Grey Havens
Exits: East West.
* W C HP:Hurt Move:Slow>e
e
Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: East South West.
You begin to see some clouds.
* W C HP:Hurt Move:Slow>Road to Grey Havens
Exits: East West.
* W C HP:Hurt Move:Slow>e
Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
A Bounder is here safeguarding the Shire.
Exits: North East South West.
* W C HP:Hurt Move:Slow>n
Michel Delving
A Shirriff stands here, keeping a watchful eye on things.
Exits: North East South West Down.
* W C HP:Hurt Move:Slow>The East Road
Exits: North East South West.
* W C HP:Hurt Move:Slow>e
An Orchard
Exits: North East South West.
* W C HP:Hurt Move:Weak>e
Goretongue narrates 'dim we smash thes'
n
An Orchard
Exits: North East West.
* W C HP:Hurt Move:Weak>n
A Bend in the Road
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
A hobbit yells 'Yn Orc is here at A Bend in the Road!'
You swiftly dodge a Bounder's attempt to pierce you.
You flee head over heels.
Grassland
Exits: North East South West.
* W C HP:Hurt Move:Weak>Grassland
On the ground, there are two handfuls of clover.
Exits: North East South West.
* W C HP:Hurt Move:Weak>n
Grassland
Exits: East South West.
* W C HP:Hurt Move:Weak>e
Alas, you cannot go that way...
* W C HP:Hurt Move:Weak>e
Grassland
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.
* W C HP:Hurt Move:Weak>n
A Pond
A placid pond is here, inviting you to take a refreshing drink.
A trout swims here.
A trout swims here.
Exits: East South West.
The water is frozen solid.
* W C HP:Hurt Move:Fainting>
Alas, you cannot go that way...
* W C HP:Hurt Move:Fainting>e
n
Snotty narrates 'who did you give melanies shining btw? (i dont want, just
wanna know its fair)'
Overgrown Grassland
There are two handfuls of clover here.
A cute rabbit is here.
A tall stag is here, grazing peacefully.
Exits: East South West.
The ground is frozen solid.
* W C HP:Hurt Move:Fainting>
Alas, you cannot go that way...
* W C HP:Hurt Move:Fainting>e
Overgrown Grassland
Exits: South West.
* W C HP:Hurt Move:Fainting>n
Alas, you cannot go that way...
* W C HP:Hurt Move:Fainting>l in 2.sable
pouch (used) :
a crude orkish horn
three flasks of orkish draught
* W C HP:Hurt Move:Fainting>
A tall stag has arrived from the west.
* W C HP:Hurt Move:Fainting>t zezsta narr I need bob bree badly
r
Ok.
* W C HP:Hurt Move:Weak>l
You sit down and rest your tired bones.
* W C HP:Hurt Move:Weak>sco
Overgrown Grassland
A tall stag is here, grazing peacefully.
* W C HP:Hurt Move:Weak>214/419 hit, 43/43 mana, and 8/158 moves.
* W C HP:Hurt Move:Weak>t zezsta I'm in trouble like 20 after me
l
Ok.
* W C HP:Hurt Move:Weak>Overgrown Grassland
A tall stag is here, grazing peacefully.
* W C HP:Hurt Move:Weak>sco
time
Zezsta narrates 'nazgum need bob bree BADLY!'
* W C HP:Hurt Move:Weak>218/419 hit, 43/43 mana, and 13/158 moves.
* W C HP:Hurt Move:Weak>According to the Dúnadan calendar, it is:
6pm on Monday, the 21st of Solmath, Year 2862 of the Third Age.
You don't feel well outside.
It is nightfall. The last rays of the sun are peeking over the horizon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Fri Jan 12 23:25:47 2001 GMT.
Last reboot due to a crash at Sat Jan 6 01:44:06 2001 GMT
* W C HP:Hurt Move:Weak>
*Blyn the Silvan Elf* has arrived from the west riding a pony.
*Findo the Sindarin Elf* has arrived from the west riding a pack horse.
* W C HP:Hurt Move:Slow>t zezsf
*Findo the Sindarin Elf* barely slashes your body and tickles it.
*Blyn the Silvan Elf* begins some strange incantations...
* W C HP:Hurt Move:Slow *Findo the Sindarin Elf*:Healthy>f
st
*Findo the Sindarin Elf* swiftly dodges your attempt to pound him.
* W C HP:Hurt Move:Slow *Findo the Sindarin Elf*:Healthy>s
e
Who do you wish to tell what?
Bootyho tells you 'where?'
* W C HP:Hurt Move:Slow *Findo the Sindarin Elf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
*Blyn the Silvan Elf* utters the words 'diesilla barh'
*Blyn the Silvan Elf* sends a powerful lightning bolt at you, you stagger from
the impact.
* W C HP:Wounded Move:Slow *Findo the Sindarin Elf*:Healthy>Do you not consider fighting as standing?
* W C HP:Wounded Move:Slow *Findo the Sindarin Elf*:Healthy>No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow *Findo the Sindarin Elf*:Healthy>e
f
No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow *Findo the Sindarin Elf*:Healthy>s
e
No way!
You are fighting for your life!
*Blyn the Silvan Elf* utters the words 'diesilla barh'
*Blyn the Silvan Elf* sends a powerful lightning bolt at you, you stagger from
the impact.
* W C HP:Wounded Move:Slow *Findo the Sindarin Elf*:Healthy>PANIC!
You can't quit the fight!
*Blyn the Silvan Elf* begins some strange incantations...
*Findo the Sindarin Elf*'s broadsword starts to glow very brightly!
You flee head over heels.
Overgrown Grassland
A fallow deer is grazing peacefully here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
### people need to quit damn bolting me, it's too painful :p ###
* W C HP:Wounded Move:Weak>s
Overgrown Grassland
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* W C HP:Wounded Move:Weak>e
Zoone tells you 'where exactly?'
Plains
Exits: South West.
* W C HP:Wounded Move:Weak>e
s
e
s
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* W C HP:Wounded Move:Weak>e
The East Road
Exits: East West.
* W C HP:Wounded Move:Weak>The East Road
Exits: North East West.
* W C HP:Wounded Move:Weak>
Alas, you cannot go that way...
* W C HP:Wounded Move:Weak>e
e
The East Road
Exits: East South West.
* W C HP:Wounded Move:Weak>Snotty narrates 'i mean baldins'
FNineteen narrates 'lightning'
A Dusty Path
Exits: North East South.
* W C HP:Wounded Move:Weak>Beastman narrates 'lihhtning still bree'
Zezsta narrates 'liek 20 aftert him'
Plains
Exits: North South West.
* W C HP:Wounded Move:Fainting>n
Alas, you cannot go that way...
* W C HP:Wounded Move:Fainting>Snotty narrates ':P'
Alas, you cannot go that way...
* W C HP:Wounded Move:Weak>n
Bend in the East Road
Exits: North East South West.
* W C HP:Wounded Move:Fainting>Bend in the East Road
Exits: East South.
* W C HP:Wounded Move:Fainting>gd
FNineteen narrates 'lightning'
* W C HP:Wounded Move:Fainting>qd
e
get draught 2.sable
You get a flask of orkish draught from a sable pouch.
* W C HP:Wounded Move:Fainting>e
FNineteen narrates 'lightning'
* W C HP:Wounded Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Bad Move:Tired>The East Road
Exits: East South West.
* W C HP:Bad Move:Tired>e
The East Road
Exits: North East South West.
* W C HP:Bad Move:Tired>e
Bend in the East Road
Exits: North South West.
* W C HP:Bad Move:Slow>n
Alas, you cannot go that way...
* W C HP:Bad Move:Tired>n
Bend in the East Road
Exits: North East South.
* W C HP:Bad Move:Slow>
Goretongue narrates 'traglm we jo oermg right'
* W C HP:Bad Move:Slow>A Small Pond
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.
The water is frozen solid.
* W C HP:Bad Move:Slow>e
n
Plains
Exits: East South West.
The ground is frozen solid.
* W C HP:Wounded Move:Slow>
Alas, you cannot go that way...
* W C HP:Wounded Move:Slow>e
e
Plains
Exits: South West.
* W C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* W C HP:Wounded Move:Slow>s
Alas, you cannot go that way...
* W C HP:Wounded Move:Slow>e
The East Road
Exits: North East West.
* W C HP:Wounded Move:Slow>The East Road
There is some snow on the ground.
A Bounder is here, patrolling the Shire and watching for evil.
A squirrel scampers around here, looking for nuts from the trees.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East South West.
It starts to snow.
* W C HP:Wounded Move:Slow>e
Echo narrates 'i stay'
* W C HP:Wounded Move:Slow>
A Bounder leaves east.
* W C HP:Wounded Move:Slow>e
The East Road
There is some snow on the ground.
A rabbit is here eyeing your presence warily.
A sparrow is flapping around on the ground.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
A Bounder puts a hooded brass lantern on his belt.
A Bounder lights a hooded brass lantern.
* W C HP:Wounded Move:Slow>n
A Bounder fails to pierce you.
* W C HP:Wounded Move:Slow a Bounder:Healthy>No way!
You are fighting for your life!
A Bounder tries to slash you, but your parry is successful.
You pound a Bounder's body extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Move:Slow a Bounder:Fine>e
No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow a Bounder:Fine>f
e
No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow a Bounder:Fine>n
You flee head over heels.
The East Road
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Slow>e
You flee head over heels.
Thin forest
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Slow>Bootyho tells you 'standing oermg'
Forest in the Hills
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Slow>e
Low Hills
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Slow>n
Thin forest
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Slow>Beastman narrates 'i here at oerma'
Thin forest
There is some snow on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: East South West.
* W C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* W C HP:Wounded Move:Slow>e
Thin forest
There is some snow on the ground.
Exits: North East West.
* W C HP:Wounded Move:Slow>e
e
Thin forest
There is some snow on the ground.
An infusion of herbs gives out a nice scent.
A piece of raw meat is on the ground.
There are three small pieces of raw meat here.
The butchered corpse of a fallow deer is lying here.
Exits: North East South West.
* W C HP:Wounded Move:Weak>Thin forest
There is some snow on the ground.
The garden snake slithers harmlessly here.
Exits: North South West.
* W C HP:Wounded Move:Weak>n
Alas, you cannot go that way...
* W C HP:Wounded Move:Weak>n
Rolling Pasture-Land
There is some snow on the ground.
The healthy cow stands here grazing on the bright green grass.
A smiling hobbit child is playing around here.
Exits: North East South West.
* W C HP:Wounded Move:Weak>
Prist narrates 'lightring up oekmg'
* W C HP:Wounded Move:Weak>Rolling Meadows
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>
Snotty narrates 'we are 3 orcs still at noc'
* W C HP:Wounded Move:Weak>t bootyho go brandy plz
n
Ok.
* W C HP:Wounded Move:Weak>e
Bootyho narrates 'shake'
* W C HP:Wounded Move:Slow>n
Lush Farmland
There is some snow on the ground.
Exits: North South West.
* W C HP:Wounded Move:Weak>
Alas, you cannot go that way...
* W C HP:Wounded Move:Weak>The East Road
There is some snow on the ground.
A sparrow is flapping around on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>* W C HP:Wounded Move:Weak>e
e
The East Road
There is some snow on the ground.
A frog is standing here.
Exits: North East South West.
Lightning starts to show in the sky.
* W C HP:Wounded Move:Weak>e
Bootyho tells you 'i can't'
A Well-Farmed Field
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>e
e
FNineteen narrates 'lightning khuzur and 4 pukes'
A North-South Path
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>n
A Cultivated Field
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>A Cultivated Field
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>Bootyho tells you 'er, i can try'
The East Road
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>n
Bank of the Water
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>t bootyho I'm in deep ship
e
Ok.
### hehe, pat me ###
* W C HP:Wounded Move:Weak>e
A Bounder has arrived from the north.
* W C HP:Wounded Move:Weak>e
Bank of the Water
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>Bootyho tells you 'cockybastard'
Bank of the Water
There is some snow on the ground.
On the ground, there are four canoes.
Exits: North East South West.
* W C HP:Wounded Move:Weak>A Large Path
There is some snow on the ground.
A sparrow is flapping around on the ground.
A sparrow is flapping around on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>l in 2.sable
Prist narrates 'lightring here as vell'
* W C HP:Wounded Move:Weak>e
pouch (used) :
a crude orkish horn
two flasks of orkish draught
* W C HP:Wounded Move:Weak>e
Bank of the Water
There is some snow on the ground.
Exits: North East South West.
* W C HP:Wounded Move:Weak>On The South Bank of The Water
There is some snow on the ground.
Exits: North South West.
* W C HP:Wounded Move:Weak>n
e
You carefully try to walk on the frozen water.
The Water
There is some snow on the ground.
A sparrow is flapping around on the ground.
Exits: North East South West.
The water is frozen solid.
* W C HP:Wounded Move:Weak>Bootyho tells you 'i am 1e of it'
You carefully try to walk on the frozen water.
The Water
Exits: East West.
The lightning has stopped.
You don't see any more snow here.
* W C HP:Wounded Move:Weak>e
You carefully try to walk on the frozen water.
The Water
Exits: North East South West.
* W C HP:Wounded Move:Weak>e
e
e
e
You carefully try to walk on the frozen water.
A Small Island
On the ground, there are two canoes.
Exits: North East South West.
The ground is frozen solid.
* W C HP:Wounded Move:Weak>
You carefully try to walk on the frozen water.
The Water
Exits: North East South West.
The water is frozen solid.
* W C HP:Wounded Move:Fainting>
You carefully try to walk on the frozen water.
The Water
A cute rabbit is here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
A cute rabbit leaves east.
* W C HP:Wounded Move:Fainting>
You carefully try to walk on the frozen water.
The Water
A cute rabbit is here.
Exits: North East West.
* W C HP:Wounded Move:Fainting>t bootyho almost there
e
Ok.
* W C HP:Wounded Move:Fainting>e
You carefully try to walk on the frozen water.
The Water
Exits: East West.
* W C HP:Wounded Move:Fainting>
You carefully try to walk on the frozen water.
The Water
A cute rabbit is here.
Exits: East West.
* W C HP:Wounded Move:Fainting>e
e
You carefully try to walk on the frozen water.
Budge Ford
Exits: North East South West.
The ground is frozen solid.
* W C HP:Wounded Move:Fainting>
You carefully try to walk on the frozen water.
You are too exhausted.
* W C HP:Wounded Move:Fainting>
A cute rabbit has arrived from the west.
* W C HP:Wounded Move:Fainting>gd
qd
get draught 2.sable
You get a flask of orkish draught from a sable pouch.
* W C HP:Wounded Move:Fainting>e
e
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Wounded Move:Tired>e
You carefully try to walk on the frozen water.
The Water
A smiling hobbit child is playing around here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East West.
The water is frozen solid.
* W C HP:Wounded Move:Tired>A hobbit child fails to hit you.
A Bounder tries to pierce you, but your parry is successful.
No way!
You are fighting for your life!
* W C HP:Wounded Move:Tired a hobbit child:Healthy>No way!
You are fighting for your life!
* W C HP:Wounded Move:Tired a hobbit child:Healthy>f
e
You flee head over heels.
You carefully try to walk on the frozen water.
Budge Ford
A cute rabbit is here.
Exits: North East South West.
The ground is frozen solid.
* W C HP:Wounded Move:Tired>e
You flee head over heels.
Road Through the Village
Exits: North East South West.
* W C HP:Wounded Move:Tired>e
The Village of Witfurrows
Exits: West.
* W C HP:Wounded Move:Tired>
Alas, you cannot go that way...
* W C HP:Wounded Move:Tired>e
Alas, you cannot go that way...
* W C HP:Wounded Move:Tired>w
Alas, you cannot go that way...
* W C HP:Wounded Move:Tired>s
e
Road Through the Village
Exits: North East South West.
* W C HP:Wounded Move:Tired>e
Witfurrows
A Bounder is here safeguarding the Shire.
Exits: North East West.
* W C HP:Wounded Move:Tired>The East Road
Exits: East South West.
* W C HP:Wounded Move:Slow>e
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
The snow has stopped.
* W C HP:Wounded Move:Slow>e
e
The East Road
Exits: North East West.
* W C HP:Wounded Move:Slow>e
The East Road
Exits: North East South West.
* W C HP:Wounded Move:Slow>e
The East Road
Exits: North East West.
* W C HP:Wounded Move:Slow>It starts to snow.
You begin to feel hungry.
n
e
The East Road
Exits: North East South West.
* W C HP:Wounded Move:Slow>e
Brandywine Bridge
On the ground, there are two red roses with leaves and thorned stem.
A swamp iris grows here.
There are four tickets here.
A blooming water-lily floats on the surface of the water.
A detached white rose is lying here.
A soft pouch, made from leather, has been left here.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
*a Man* is standing here.
*Mukami the Rohir Man* is here, riding a pony.
*Waldo the Dwarf* is here, riding a mountain mule.
Exits: East West.
### argh MORE pukes :p ###
* W C HP:Wounded Move:Slow>
Alas, you cannot go that way...
A Shirriff tries to hit you, but your parry is successful.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Move:Slow a Shirriff:Healthy>No way!
You are fighting for your life!
A Shirriff tries to hit you, but your parry is successful.
* W C HP:Wounded Move:Slow a Shirriff:Healthy>No way!
You are fighting for your life!
PANIC!
You can't quit the fight!
* W C HP:Wounded Move:Slow a Shirriff:Healthy>f
e
The Bridgeguards blow in the horn! Orcs are invading the Shire!
The Bridgeguard says 'Argh! Orcs again!!'
You try to pound a Shirriff, but he parries successfully.
* W C HP:Wounded Move:Slow a Shirriff:Healthy>n
You swiftly dodge a Bounder's attempt to pierce you.
* W C HP:Wounded Move:Slow a Shirriff:Healthy>PANIC!
You can't quit the fight!
A Bounder tries to pierce you, but your parry is successful.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Move:Slow a Shirriff:Healthy>e
*Mukami the Rohir Man* drops a mashed honey-wax mixture.
No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow a Shirriff:Healthy>No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow a Shirriff:Healthy>f
No way!
You are fighting for your life!
* W C HP:Wounded Move:Slow a Shirriff:Healthy>e
n
You flee head over heels.
PANIC!
You couldn't escape!
A Shirriff hits your right hand extremely hard.
* W C HP:Bad Move:Slow a Shirriff:Healthy>e
No way!
You are fighting for your life!
A Bounder barely pierces your left leg and tickles it.
* W C HP:Bad Move:Slow a Shirriff:Healthy>f
No way!
You are fighting for your life!
* W C HP:Bad Move:Slow a Shirriff:Healthy>f
No way!
You are fighting for your life!
A Shirriff hits your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Move:Slow a Shirriff:Healthy>
You flee head over heels.
East of the Bridge
A soft pouch, made from leather, has been left here.
Bootyho the Black Númenórean is here, riding a pack horse.
Exits: North East South West.
* W C HP:Bad Move:Slow>e
n
You flee head over heels.
Opening in the Forest
A retired Captain stands here, selling boats.
Exits: East South West.
* W C HP:Bad Move:Slow>
You flee head over heels.
Old East Road
Exits: North East South West.
* W C HP:Bad Move:Slow>e
Old East Road
Exits: North East South West.
* W C HP:Bad Move:Slow>Old East Road
Exits: North East South West.
* W C HP:Bad Move:Slow>Old East Road
*Magíca the Silvan Elf* is here, riding a warhorse.
Exits: North East South West.
### hey sexxy! ###
* W C HP:Bad Move:Weak>n
e
Light Forest Bordering the Road
Exits: North South West.
* W C HP:Bad Move:Weak>
Alas, you cannot go that way...
* W C HP:Bad Move:Weak>* W C HP:Bad Move:Weak>n
* W C HP:Bad Move:Weak>e
e
Fields
Exits: North South West.
* W C HP:Bad Move:Weak>
Alas, you cannot go that way...
* W C HP:Bad Move:Weak>n
Alas, you cannot go that way...
* W C HP:Bad Move:Weak>Fields
Exits: North South West.
The snow has stopped.
* W C HP:Bad Move:Weak>
*Magíca the Silvan Elf* has arrived from the south riding a warhorse.
* W C HP:Bad Move:Weak>t bootyho meet me up exit
s
s
Ok.
* W C HP:Bad Move:Weak>Light Forest Bordering the Road
Exits: North South West.
* W C HP:Bad Move:Weak>e
Old East Road
Exits: North East South West.
* W C HP:Bad Move:Weak>Old East Road
Exits: North East West.
* W C HP:Bad Move:Weak>e
e
Old East Road
Exits: East West.
* W C HP:Bad Move:Weak>Old East Road
Exits: North East West.
* W C HP:Bad Move:Weak>n
e
Old East Road
Exits: East South.
* W C HP:Bad Move:Weak>e
Old East Road
Exits: East West.
* W C HP:Bad Move:Weak>e
u
Old East Road
Exits: East West Up.
* W C HP:Bad Move:Weak>Old East Road
Exits: East West.
* W C HP:Bad Move:Weak>w
Alas, you cannot go that way...
* W C HP:Bad Move:Weak>u
Old East Road
Exits: East West Up.
* W C HP:Bad Move:Weak>On Top of a Sloping Bank
Exits: East Down.
* W C HP:Bad Move:Fainting>t bootyho up exit oer
Ok.
* W C HP:Bad Move:Weak>t bootyho e of brandy
gr
Ok.
* W C HP:Bad Move:Weak>
Your group consists of:
Prist (Head of group)
Kurva
Gurgel
Scaramanga
Mullike
Nazgúm
Bhael
Tarden
Gau
Zoone
Dragóth
Bootyho
Beastman
Echo
Snotty
Goretongue
* W C HP:Bad Move:Weak>t bootyho plz
Ok.
* W C HP:Bad Move:Weak>sco
84/419 hit, 43/43 mana, and 8/158 moves.
* W C HP:Bad Move:Weak>wim
l
cha mood wim
Ok.
* W C HP:Bad Move:Weak>On Top of a Sloping Bank
* W C HP:Bad Move:Weak>gp
rp
get purplescroll sable
You get a purple scroll from a sable pouch.
* W C HP:Bad Move:Weak>recite purplescroll
You recite a purple scroll which dissolves.
You start glowing.
Nazgúm creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
### didn't want to eat stab waiting ###
* W C HP:Bad Move:Weak>l
On Top of a Sloping Bank
* W C HP:Bad Move:Weak>sco
84/419 hit, 43/43 mana, and 11/158 moves.
Bootyho has arrived from below riding a pack horse.
* W C HP:Bad Move:Weak>
Bootyho begins some strange incantations...
* W C HP:Bad Move:Weak>sa bob
comm snorts 'bob'
Ok.
* W C HP:Bad Move:Weak>
Bootyho utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
### Yeah!! I live!!!