How to become a war leader!
posted by Glurk
2001-01-14 20:08:16
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Eileen and co enter DT
+-----------------------------------------------------+
| Three lowbies went out from NOC to get some tps.    |
| Guglunk was asked to bob us. Here is what happened. |
|                                                     |
| Logged by *Glurk the Orc* (14.01.2000)              |
+-----------------------------------------------------+

* W C HP:Fine>
Turm and Wyrm leave east riding a hungry warg.
Trail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
The night has begun. 
You feel stronger in the dark!

o W C HP:Fine>lead warg
You can't lead a ferocious warg!

o W C HP:Fine>
A ferocious warg leaves west.

o W C HP:Fine>lead hungey
Lead what?

o W C HP:Fine>
*Eileen the Sindarin Elf* has arrived from the west riding a trained horse.
*Zaber the Half-Elf* has arrived from the west riding a warhorse.
*a powerful Woman* has arrived from the west riding a trained horse.
*Courage the Rohir Man* has arrived from the west riding a trained horse.

* W C HP:Fine>lead hungey
*a powerful Woman* pounds Turm's body extremely hard.
*Eileen the Sindarin Elf* begins some strange incantations...
Lead what?

* W C HP:Fine>
*Courage the Rohir Man* pounds Turm's right hand extremely hard.

* W C HP:Fine>
Turm pounds *a powerful Woman*'s body hard and tickles it.

* W C HP:Fine>cw
[cha mood wimpy]
e
A hungry warg panics, and throws Wyrm off
Turm panics, and attempts to flee.
Turm leaves west riding a hungry warg.
Ok.
*Eileen the Sindarin Elf* begins some strange incantations...

* W C HP:Fine>e
Trail
Exits: East West.
You see some fog coming from the north.

o W C HP:Fine>Slither narrates 'SohLfne quaking in Hhllin'
Small Crossing
Exits: North East West.

o W C HP:Fine>e
e
A Trail
Exits: East South West.

o W C HP:Fine>n
Sloping Ground
Exits: North East West.

o W C HP:Fine>e
Pebbled Path
Exits: North South.
o W C HP:Fine>e
Alas, you cannot go that way...

o W C HP:Fine>w
Pebbled Path
Exits: East South West.

o W C HP:Fine>cw
[cha mood wimpy]
Ok.

o W C HP:Fine>s
Pebbled Path
Exits: North South.

o W C HP:Fine>e
Alas, you cannot go that way...

o W C HP:Fine>sc
[score]
190/217 hit, 34/34 mana, and 114/130 moves.

o W C HP:Fine>whe
Players in your zone
--------------------
Glurk                - Pebbled Path
Zom                  - Mountain Stream
Wyrm                 - Trail

### I go in from crack, so do Turm and Guglunk.
### Eileen and co foled Wyrm who was disoriented
### and ran into some deathtrap.
### Suddenly Guglunk says that it's strange how
### is he war leader since he hasn't played like
### seven months.
### It seems that Eileen ran to DT after Wyrm and
### prolly Courage heard death cry, thought
### that Wyrm ripped and went after...
### So I check my info

INFO

You are a male Orc.
You are 37 years, 2 months, and 4 days old.
You have played 15 hours (real time).
This ranks you as Glurk the Orkish Warrior (level 13).
You are five feet four and weigh ten stone and two pounds.
Perception: vision 25, hearing 10, smell 20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
You are carrying eighty-nine pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:19 Int:6 Wis:5 Dex:13 Con:19 Wil:18 Per:9.
Offensive Bonus: 60%, Dodging Bonus: 25%, Parrying Bonus: 32%.
Your armour protects 90% of your body.
You have 217/217 hit, 34/34 mana, and 130/130 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 80.
You have scored 974,560 experience points and you have 3,025 travel points.
You are recognised as a leader of the forces of the Dark Lord. <------- *rotfl*
You need 220,440 exp. points and 0 travel points to reach the next level. 
You have 17 gold coins, 11 silver pennies, and 18 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will climb if necessary.

TROPHY

|   1,  0%,  #Courage                  |   1,  0%,  #Eileen                   |


### Later Rogon silenced Turm's immo
### Here's the outcome for him

Orlath tells you 'Maedhros brutally slays Rogon.'

Orlath tells you '
Your blood freezes as you hear Rogon's death cry.'

### LOL

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Unknown2001-01-14 20:10:21
wizkilled immos really hurts, they do /go roomnumber and is back again
Zaber2001-01-14 20:11:35
Well I must say that this system sucks, and instead of hiding wps, make em visable again, and reinstate the old wpsystem!
Manaja2001-01-14 20:15:38
uu aaaa ..... yes ppl like Courage and Eileen deserve to die every once in a while
but dying like that sucks 8(((
Tempest2001-01-14 20:19:50
Manwe favors warriors who hit first! I was the 'powerful woman', so got left behind fighting Gugluk and *orc*. Then again, I've seen that happen before a few times, and know better than to follow after a death cry hehe.
Bornack2001-01-14 21:18:55
i vote for delet all wp's in the game make em visible again
delete all chars in the mud =P *nod self*
grunge2001-01-14 22:05:26
hehe :) i have saved that dt before :) now i walk softly there

Pampalini2001-01-15 09:16:00
I'd make wps visible like one hour in week after you kill puke. All ppl would make
nice bloody war just to see their wps.
Unknown2001-01-15 12:22:39
*agree* for wps visible. But who the fuck cares? imp-fucks doesn't.
Unknown2001-01-16 14:32:17
Actually, the death cry comes before the person leaves the room. So, if you know what you are doing you can spot DT-deaths.
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