* W C HP:Bad Mana:Cold> east
Old East Road
Exits: *North* *East* *South* *West*.
* W C HP:Bad Mana:Cold> east
A Roadside Thicket
A brown snake watches you.
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *South* *West*.
* W C HP:Bad Mana:Cold>
A brown snake hits your left foot hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
##Although this tiny snake scared me, the mere thought of
who's hunting me scared me more ##
* W C HP:Awful Mana:Cold a brown snake:Healthy> east
You smite a brown snake's body extremely hard and shatter it.
* W C HP:Awful Mana:Cold a brown snake:Wounded> No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold a brown snake:Wounded> flee
You flee head over heels.
Old East Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold>
Snotty tells you 'ouch'
* W C HP:Awful Mana:Cold> sc
35/388 hit, 11/59 mana, and 53/144 moves.
##ojee.. things are looking fine enough to quaff draughts still ##
* W C HP:Awful Mana:Cold>
Forek narrates 'jesus'
* W C HP:Awful Mana:Cold> bufeq
Arglebargle, glop-glyf!?!
* W C HP:Awful Mana:Cold>
Zoser narrates '*cackle*'
* W C HP:Awful Mana:Cold> rem all.leather
wear all.metal
put all.leather pack
You stop using a thin pair of soft leather boots.
You stop using a thin pair of soft leather trousers.
You stop using a thin pair of leather gloves.
You stop using a thin, soft leather jerkin.
* W C HP:Awful Mana:Cold>
You wear a thick pair of metal boots on your feet.
You wear a heavy pair of greaves on your legs.
You wear a thick pair of metal gauntlets on your hands.
You cover your arms with a heavy pair of vambraces.
You wear a thick metal breastplate on your body.
You put a great helm on your head.
You fasten a metal buckler on your arm, becoming very impressive.
* W C HP:Awful Mana:Cold> north
You put a soft leather cap in a leather backpack.
You put a pair of soft leather sleeves in a leather backpack.
You put a thin pair of soft leather boots in a leather backpack.
You put a thin pair of soft leather trousers in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.
You put a thin, soft leather jerkin in a leather backpack.
* W C HP:Awful Mana:Cold> Endless Plains
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold> east
Endless Plains
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold> east
A Wrecked Wagon
Exits: *South* *West*.
* W C HP:Awful Mana:Cold> south
Old East Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold> east
Old East Road
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Old East Road
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Old East Road
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Arkine narrates 'I wounded sitting here'
* W C HP:Awful Mana:Cold Move:Tired> Old East Road
Exits: *East* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Old East Road
Exits: *East* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Old East Road
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
east
east
Arkine narrates 'cool'
* W C HP:Awful Mana:Cold Move:Tired> east
Grino narrates 'well, ntthing strange'
Old East Road
Exits: *East* *West*.
* W C HP:Awful Mana:Cold Move:Tired> east
Old East Road
Exits: *East* *West*.
* W C HP:Awful Mana:Cold Move:Tired> south
Snotty tells you 'i thought they were way too many'
Old East Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Tired> Cracked Ground
Exits: *North* *East*.
* W C HP:Awful Mana:Cold Move:Tired> Windswept Ground
Exits: *North* *South* *West*.
A cold hard wind lashes at your clothes making it difficult to walk.
* W C HP:Awful Mana:Cold Move:Slow> east
Old East Road
A grey wolf is here, salivating profusely.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> Old East Road
Exits: *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> east
Old East Road
Exits: *North* *West*.
* W C HP:Awful Mana:Cold Move:Slow> north
Old East Road
Exits: *North* *South*.
* W C HP:Awful Mana:Cold Move:Slow> north
Old East Road
Exits: *North* *South*.
* W C HP:Awful Mana:Cold Move:Slow> north
Snotty tells you 'targetted you'
* W C HP:Awful Mana:Cold Move:Slow> A Bend in the Road
Exits: *East* *South*.
* W C HP:Awful Mana:Cold Move:Slow> east
Old East Road
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> east
Bend in the Old East Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> north
Plains Beside the Road
Exits: *East* *South*.
* W C HP:Awful Mana:Cold Move:Slow> north
east
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold Move:Slow> east
Plains Beside the Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> north
Baazunga narrates 'for how long? NSL = will be back with ten times your
numbers'
north
Plains Beside the Road
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> north
Barren Hills
A low shrub with bright green, oblong leaves is growing here.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> Barren Hills
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow>
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold Move:Slow> tell Snotty awful.. slow cold
Ok.
* W C HP:Awful Mana:Cold Move:Slow> e
e
Barren Hills
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> Snotty tells you 'u gonna live?'
Rocky Plains
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> e
e
Tributary of the Mitheithel
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> Before the Gate
Exits: East *West*.
* W C HP:Awful Mana:Cold Move:Weak> call
You call for the portcullis to be opened.
## This was one of the few times i actually bothered
Sauron with my prayers - oh please be dark ##
* W C HP:Awful Mana:Cold Move:Weak>
Snotty tells you 'where'
* W C HP:Awful Mana:Cold Move:Weak>
You wait, but there is no hint of activity from the other side.
* W C HP:Awful Mana:Cold Move:Weak> tell Snotty lbf
Ok.
* W C HP:Awful Mana:Cold Move:Weak> pick portcullis
Using your lockpicks, you try to pick the lock...
open portcullis
e
Zoser narrates 'i go clump'
close portcullis
Inactivity timeout postponed...
The lock finally yields to your skill.
* W C HP:Bad Mana:Cold Move:Weak> Ok.
* W C HP:Bad Mana:Cold Move:Weak>
You feel so much better hiding in the shadows!
Ruined Gatehouse
Exits: *East* South *West*.
* W C HP:Bad Mana:Cold Move:Weak> Ok.
* W C HP:Bad Mana:Cold Move:Weak> e
s
You blink and feel weaker under the cruel light of the sun.
Inside the Gate
Exits: *East* *South* West.
* W C HP:Bad Mana:Cold Move:Weak> open bronzedoor
Old Courtyard
Exits: *North* East South.
* W C HP:Bad Mana:Cold Move:Weak> Ok.
* W C HP:Bad Mana:Cold Move:Weak> s
You feel so much better hiding in the shadows!
Ruined Tower
Exits: *North* East.
o W C HP:Bad Mana:Cold Move:Weak> close bronzedoor
Ok.
o W C HP:Bad Mana:Cold Move:Weak> sc
Snotty narrates 'mammoth awful'
o W C HP:Bad Mana:Cold Move:Weak> 40/388 hit, 14/59 mana, and 10/144 moves.
o W C HP:Bad Mana:Cold Move:Weak> cha wimp 40
e
Wimpy set to: 40
o W C HP:Bad Mana:Cold Move:Weak> u
Tower Stairwell
Exits: North West.
o W C HP:Bad Mana:Cold Move:Weak>
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold Move:Weak> n
Forek narrates 'shit where?'
o W C HP:Bad Mana:Cold Move:Weak> The Tower's Second Floor
Exits: South West.
o W C HP:Bad Mana:Cold Move:Weak> w
With great care you bypass the broken steps.
Crumbling Stairs
Exits: East Up.
o W C HP:Bad Mana:Warm Move:Weak> u
Top of the Ruined Tower
Exits: *North* *East* Down.
* W C HP:Bad Mana:Warm Move:Weak>
Snotty narrates 'spam to w wswept kurba'
* W C HP:Bad Mana:Warm Move:Weak> n
You blink and feel weaker under the cruel light of the sun.
Western Battlements
Exits: *North* South.
## Damn orcs can't build decent fortresses anymore
watchtower just like the beach - sun from mornin to evenin ##
* W C HP:Bad Mana:Warm Move:Weak> n
Above the Gatehouse
Exits: *East* *South*.
* W C HP:Bad Mana:Warm Move:Fainting> search west
You begin to search the terrain to the west.
watch
You can't see anything special in that direction.
* W C HP:Bad Mana:Warm Move:Weak>
You start watching the surroundings.
* W C HP:Bad Mana:Warm Move:Weak>
You see something moving very far to the west.
You see something moving very far to the west.
OO Snotty reacts fast?
* W C HP:Bad Mana:Warm Move:Weak>
You see someone approaching far to the west.
You see someone riding Zaber approaching far to the west.
* W C HP:Bad Mana:Warm Move:Weak>
You see a Half-Elf approaching close to the west.
You see an Elf riding Zaber approaching close to the west.
IIck.. definetly not him 8(
* W C HP:Bad Mana:Warm Move:Weak> s
You stop watching the surroundings.
Western Battlements
Exits: *North* South.
* W C HP:Bad Mana:Warm Move:Weak> s
You feel so much better hiding in the shadows!
Top of the Ruined Tower
Exits: *North* *East* Down.
* W C HP:Bad Mana:Warm Move:Fainting>
Forek narrates 'we wclump'
* W C HP:Bad Mana:Warm Move:Fainting> get draught pack
quaff draught
d
You get a flask of orkish draught from a leather backpack.
* W C HP:Bad Mana:Warm Move:Weak> Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Awful Mana:Warm Move:Tired> Crumbling Stairs
Exits: East Up.
o W C HP:Awful Mana:Warm Move:Tired> w
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm Move:Tired> e
With great care you step over the broken steps.
The Tower's Second Floor
Exits: South West.
o W C HP:Awful Mana:Warm Move:Slow> s
s
Tower Stairwell
Exits: North West.
o W C HP:Awful Mana:Warm Move:Slow> w
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm Move:Slow> open flagstone
Ruined Tower
Exits: North East.
o W C HP:Awful Mana:Warm Move:Slow> d
Ok.
o W C HP:Awful Mana:Warm Move:Slow> Tower Basement
Exits: North East Up.
o W C HP:Awful Mana:Warm Move:Slow> close stonetrap
Ok.
o W C HP:Awful Mana:Warm Move:Slow> wher
Players in your zone
--------------------
Mammoth - Tower Basement
o W C HP:Awful Mana:Warm Move:Slow> tell sntoty they after me LBF
No-one by that name here...
o W C HP:Awful Mana:Warm Move:Slow> close stonetrap
It's already closed!
o W C HP:Awful Mana:Warm Move:Slow> close stonetrap
It's already closed!
o W C HP:Awful Mana:Warm Move:Slow> tell snotty they after me LBF
Ok.
o W C HP:Awful Mana:Warm Move:Tired> wher
Players in your zone
--------------------
Baazunga - Junction to an Inn
Mammoth - Tower Basement
o W C HP:Awful Mana:Warm Move:Tired> ccs
cast 'cure serious'
You muster all of your concentration...
Nacs tells you 'kus?'
sc
Snotty narrates 'they huntonhg you'
You begin to see scars fade away and a feeling of health comes over you.
o W C HP:Bad Mana:Icy Move:Tired> 68/388 hit, 3/59 mana, and 32/144 moves.
o W C HP:Bad Mana:Icy Move:Tired> n
Storage Room
Exits: East South.
o W C HP:Bad Mana:Icy Move:Tired> e
e
Escape Tunnel
Exits: East West.
o W C HP:Bad Mana:Icy Move:Tired> Baazunga narrates 'forin lb'
Damp Tunnel
Exits: East West.
o W C HP:Bad Mana:Icy Move:Tired> e
A Granite Passage
Exits: East West Down.
o W C HP:Bad Mana:Icy Move:Slow> e
Granite Chamber
Exits: West.
o W C HP:Bad Mana:Icy Move:Slow> w
d
A Granite Passage
Exits: East West Down.
o W C HP:Bad Mana:Icy Move:Slow> Sloping Tunnel
Exits: East Up.
o W C HP:Bad Mana:Icy Move:Slow> e
Collapsed Tunnel
Exits: West.
o W C HP:Bad Mana:Icy Move:Slow> wher
Players in your zone
--------------------
Mammoth - Collapsed Tunnel
o W C HP:Bad Mana:Icy Move:Slow> sc
70/388 hit, 4/59 mana, and 27/144 moves.
o W C HP:Bad Mana:Icy Move:Slow>
Snotty narrates 'delay them'
o W C HP:Bad Mana:Icy Move:Slow> cha wimp 70
You feel bolder.
o W C HP:Bad Mana:Icy Move:Slow> Wimpy set to: 70
o W C HP:Bad Mana:Icy Move:Slow> wher
Players in your zone
--------------------
Mammoth - Collapsed Tunnel
o W C HP:Bad Mana:Icy Move:Slow> wher
Players in your zone
--------------------
Mammoth - Collapsed Tunnel
o W C HP:Bad Mana:Icy Move:Slow> l
Collapsed Tunnel
o W C HP:Bad Mana:Icy Move:Slow> tell snotty meet where?
Ok.
o W C HP:Bad Mana:Icy Move:Tired> sc
71/400 hit, 4/59 mana, and 30/145 moves.
o W C HP:Bad Mana:Icy Move:Tired> sc
72/400 hit, 5/59 mana, and 30/145 moves.
o W C HP:Bad Mana:Icy Move:Tired> rem fur
Wear cloak
You aren't wearing a fur.
o W C HP:Bad Mana:Icy Move:Tired>
You don't have a cloak.
o W C HP:Bad Mana:Icy Move:Tired> v
cha mood wimpy
Ok.
o W C HP:Bad Mana:Icy Move:Tired>
*Zaber the Half-Elf* has arrived from the west.
*Galádon the Sindarin Elf* has arrived from the west.
*Forin the Dwarf* has arrived from the west.
* W C HP:Bad Mana:Icy Move:Tired> wher
*Forin the Dwarf* pounds your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
*Zaber the Half-Elf* pounds your body hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy Move:Tired *Forin the Dwarf*:Fine>
You are too busy right now!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> flee
up
You flee head over heels.
PANIC!
You couldn't escape!
You smite *Forin the Dwarf*'s left leg extremely hard and tickle it.
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> west
flee
up
No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> west
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> flee
up
No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold Move:Tired *Forin the Dwarf*:Fine> west
You flee head over heels.
Sloping Tunnel
Exits: East Up.
o W C HP:Awful Mana:Cold Move:Slow> flee
A Granite Passage
Exits: East West Down.
o W C HP:Awful Mana:Cold Move:Slow> west
Damp Tunnel
Exits: East West.
o W C HP:Awful Mana:Cold Move:Slow>
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Awful Mana:Cold Move:Slow> west
Escape Tunnel
Exits: East West.
o W C HP:Awful Mana:Cold Move:Slow> west
Storage Room
Exits: East South.
o W C HP:Awful Mana:Cold Move:Slow>
Alas, you cannot go that way...
o W C HP:Awful Mana:Cold Move:Slow> s
open stonetrap
Tower Basement
Exits: North East Up.
o W C HP:Awful Mana:Cold Move:Slow> u
Ok.
o W C HP:Awful Mana:Cold Move:Slow> close flagstone
Ruined Tower
Exits: North East Down.
o W C HP:Awful Mana:Cold Move:Slow> Ok.
o W C HP:Awful Mana:Cold Move:Slow> n
Arkine narrates 'u all ok?'
o W C HP:Awful Mana:Cold Move:Slow> The bronzedoor seems to be closed.
o W C HP:Awful Mana:Cold Move:Slow> n
The bronzedoor seems to be closed.
o W C HP:Awful Mana:Cold Move:Slow> open bronzedoor
n
Ok.
o W C HP:Awful Mana:Cold Move:Slow> close bronzedoor
You blink and feel weaker under the cruel light of the sun.
Old Courtyard
*Magíca the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East South.
## YikeS! ##
* W C HP:Awful Mana:Cold Move:Slow> n
Ok.
*Magíca the Silvan Elf* dismounts from a horse of the Rohirrim, and stops
riding him.
A horse of the Rohirrim now follows *Magíca the Silvan Elf*.
* W C HP:Awful Mana:Cold Move:Slow> w
Inside the Gate
Exits: *East* *South* West.
* W C HP:Awful Mana:Cold Move:Slow> w
You feel so much better hiding in the shadows!
Ruined Gatehouse
Exits: *East* South West.
* W C HP:Awful Mana:Cold Move:Slow> The portcullis seems to be closed.
* W C HP:Awful Mana:Cold Move:Slow> w
The portcullis seems to be closed.
* W C HP:Awful Mana:Cold Move:Slow> unlock portcullis
open portcullis
*Magíca the Silvan Elf* has arrived from the east.
A horse of the Rohirrim has arrived from the east.
* W C HP:Awful Mana:Cold Move:Slow> w
You do not have the proper key for that.
##Thank god the wimps didn't block it##
* W C HP:Awful Mana:Cold Move:Slow> Ok.
* W C HP:Awful Mana:Cold Move:Slow>
You blink and feel weaker under the cruel light of the sun.
Before the Gate
Exits: East *West*.
* W C HP:Awful Mana:Cold Move:Slow> west
Tributary of the Mitheithel
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> west
Rocky Plains
Exits: *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> south
Rocky Plains
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> south
east
Plains Beside the Road
A stocky mountain mule is here, waiting to serve.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> The Mitheithel
The prominent fin of a silver-yellow fish breaks the surface of the water.
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> south
south
The Mitheithel
Exits: *North* *East* South *West*.
* W C HP:Awful Mana:Cold Move:Weak> south
You feel so much better hiding in the shadows!
Under the Last Bridge
Exits: *North* *South*.
* W C HP:Awful Mana:Cold Move:Weak>
You blink and feel weaker under the cruel light of the sun.
The Mitheithel
Exits: North *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak>
You swim and successfully stay on the water.
* W C HP:Awful Mana:Cold Move:Fainting> <---- iick
Snotty tells you 'damn need to wait kurva'
* W C HP:Awful Mana:Cold Move:Fainting> s
You are too exhausted.
* W C HP:Awful Mana:Cold Move:Fainting> get draught pack
quaff draught
s
You get a flask of orkish draught from a leather backpack.
* W C HP:Awful Mana:Cold Move:Fainting> Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Awful Mana:Cold Move:Tired> s
Riverbank
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> Old Fields
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow> s
Old Fields
A thin, crippled deer looks around timidly.
A sparrow is flapping around on the ground.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow>
A sparrow leaves east.
* W C HP:Awful Mana:Cold Move:Slow>
Snotty tells you 'where you going so we can pick you up'
* W C HP:Awful Mana:Cold Move:Slow>
Forek narrates 'where to help mammoth?'
* W C HP:Awful Mana:Cold Move:Slow> tell snotty FUCKING come
s
Ok.
* W C HP:Awful Mana:Cold Move:Slow> Rocky Plains
A large marmot is here, scurrying in between the rocks.
Exits: *North* *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> tell snotty S lb
w
Ok.
* W C HP:Awful Mana:Cold Move:Slow> Rocky Plains
Exits: *North* *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> n
Old Fields
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow>
Snotty narrates 'not fort'
* W C HP:Awful Mana:Cold Move:Slow>
Snotty narrates 'not fort'
* W C HP:Awful Mana:Cold Move:Slow> tell snotty dark forest
ex
Ok.
* W C HP:Awful Mana:Cold Move:Slow> North - The glare of the sun burns your eyes.
East - The glare of the sun burns your eyes.
South - The glare of the sun burns your eyes.
West - The glare of the sun burns your eyes.
* W C HP:Awful Mana:Cold Move:Slow> west
Beside the Old Wheat Field
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Slow>
Forek narrates 'go priest?'
* W C HP:Awful Mana:Cold Move:Slow> south
Rocky Plains
Exits: *North* *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> east
Rocky Plains
Exits: *North* *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> east
Rocky Plains
A large marmot is here, scurrying in between the rocks.
Exits: *North* *East* *West*.
* W C HP:Awful Mana:Cold Move:Slow> north
With great effort you traversed the stone wall.
Old Fields
A sparrow is flapping around on the ground.
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> east
Edge of the Fields
Exits: *North* *East* *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> east
Edge of a Dark Forest
A grey hare stands alert, looking and listening for predators.
Exits: *North* East *South* *West*.
* W C HP:Awful Mana:Cold Move:Weak> east
You feel so much better hiding in the shadows!
Centre of a Dark Forest
Exits: North East South *West*.
o W C HP:Awful Mana:Cold Move:Weak> sc
8/400 hit, 9/59 mana, and 9/145 moves.
o W C HP:Awful Mana:Cold Move:Weak> wher
Players in your zone
--------------------
Baazunga - Junction to an Inn
Kurva - Junction to an Inn
Mammoth - Centre of a Dark Forest
Nacs - Edge of a Dark Forest
Snotty - Edge of a Dark Forest
o W C HP:Awful Mana:Cold Move:Weak> tell snotty root load spot
Ok.
o W C HP:Awful Mana:Cold Move:Weak> cha wimp 0
Wimpy set to: 0
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Mana:Cold Move:Weak> tell snotty hurry
Ok.
o W C HP:Awful Mana:Cold Move:Weak> wher
Players in your zone
--------------------
Mammoth - Centre of a Dark Forest
Nacs - Edge of the Road
Snotty - Edge of the Road
o W C HP:Awful Mana:Cold Move:Weak> sc
## *HUG* Here came the cavarly and i was rescued once again! ##
Snotty has arrived from the north riding a hungry warg.
8/412 hit, 10/59 mana, and 13/147 moves.
o W C HP:Awful Mana:Cold Move:Weak> fol snotty
You stop following Snotty.
You now follow Snotty.
o W C HP:Awful Mana:Cold Move:Weak> ride warg
Snotty begins some strange incantations...
o W C HP:Awful Mana:Cold Move:Slow> Nacs begins some strange incantations...
You are now riding a hungry warg.
o R W C HP:Awful Mana:Cold Move:Slow> l
Centre of a Dark Forest
Snotty is here trying to concentrate, riding a hungry warg.
Nacs is here trying to concentrate, riding a hungry warg.
o R W C HP:Awful Mana:Cold Move:Slow> sa no mps
, says: no mps
Ok.
Snotty utters the words 'judicandus dies'
Your scratches and bruises disappear.
o R W C HP:Awful Mana:Cold Move:Slow>
Snotty begins some strange incantations...
Nacs utters the words 'judicandus dies'
Your scratches and bruises disappear.
o R W C HP:Awful Mana:Cold Move:Slow> sa no hps
, says: no hps
Ok.
o R W C HP:Awful Mana:Cold Move:Slow> get draught pack
quaff draught
You can't find a draught in the pack.
Snotty utters the words 'judicandus dies'
Your scratches and bruises disappear.
o R W C HP:Bad Mana:Cold Move:Slow>
You don't have a draught.
Snotty begins some strange incantations...
o R W C HP:Bad Mana:Cold Move:Slow> sa RUN
, says: RUN
Ok.
o R W C HP:Bad Mana:Cold Move:Slow>
Snotty utters the words 'judicandus dies'
Your scratches and bruises disappear.