Nacs is hunted down like a fox but...
posted by Nacs
2001-01-18 02:13:47
<- Back Down to comments Down to last comment
I went west to solo some expers I made it to rtf and insta some groups start spa
Start logging: 18.01.2001 01:34
eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a black warg fur (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

#OK I went west to fornost saw like 1 dwarf and man or so then
they arrvied

* R W C HP:Fine Mana:Cold a hardened ranger:Healthy>
*Sethron the Half-Elf* has arrived from the south.
*Brumm the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south.

* R W C HP:Fine Mana:Cold a hardened ranger:Healthy>flee
You flee head over heels.
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Cold>east
Gloomy Forest
The butchered corpse of a huge, black wolf is lying here.
Exits: North East South West.

o R W C HP:Fine Mana:Cold>east
Dark Path
Exits: North East South West.

o R W C HP:Fine Mana:Cold>south
Dark Path
Exits: North East South West.

o R W C HP:Fine Mana:Cold>yel ohhh please
Ok.

o R W C HP:Fine Mana:Cold>sc
326/431 hit, 9/53 mana, and 132/152 moves.

o R W C HP:Fine Mana:Cold>wim
cha m wim
Ok.

o R W C HP:Fine Mana:Cold>stat

You bleed from open wounds.

o R W C HP:Fine Mana:Cold>s
OB: 84%, DB: 19%, PB: 89%, Armour: 68%. Wimpy: 200. Mood: wimpy.
Needed: 18,817 xp, 0 tp. Gold: 405. Alert: normal.
Affected by:
- a deep wound at the right arm.
- a light wound at the body.
- panic
- noquit
- novoid

o R W C HP:Fine Mana:Cold>Dark Forest
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
A tall stag is here, grazing peacefully.
A grey wolf is here, snarling aggressively.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.
You suddenly notice a hardened ranger.
A hardened ranger yells 'An Orc ys here at Dark Forest!'
A hardened ranger yells 'An Orc ys here at Dark Forest!'

* R W C HP:Fine Mana:Cold>s
Alas, you cannot go that way...

* R W C HP:Fine Mana:Cold>e
Dark Forest
Exits: North East South West.

o R W C HP:Fine Mana:Cold>s

*a Man* yells 'nacs'

o R W C HP:Fine Mana:Cold>Forest Border
Exits: North East South West.

o R W C HP:Fine Mana:Cold>yel yes
Ok.

o R W C HP:Fine Mana:Cold>sc
327/431 hit, 10/53 mana, and 135/152 moves.

* R W C HP:Fine Mana:Cold>s

You suddenly notice a hardened ranger.

* R W C HP:Fine Mana:Cold>Rising Hills
Exits: North East South West.

o R W C HP:Fine Mana:Cold>w
Northern Plains
Exits: North East South West.

o R W C HP:Fine Mana:Cold>w
Northern Plains
Exits: North East South West.

o R W C HP:Fine Mana:Cold>sc
328/431 hit, 11/53 mana, and 135/152 moves.

o R W C HP:Fine Mana:Cold>
*a Man* yells 'me alone'

o R W C HP:Fine Mana:Cold>
You suddenly notice a hardened ranger.
A hardened ranger lightly hits your left foot and tickles it.

* R W C HP:Fine Mana:Cold a hardened ranger:Healthy>yel 5 

You pound a hardened ranger's right foot extremely hard and tickle it.

* R W C HP:Fine Mana:Cold a hardened ranger:Fine>
Ok.

* R W C HP:Fine Mana:Cold a hardened ranger:Fine>flee
You flee head over heels.
Road to Fornost
A restless rabbit bounces around.
Exits: North East South.

o R W C HP:Fine Mana:Cold>south
Road to Fornost
The butchered corpse of a brown fox is lying here.
*a Dwarf* is standing here.
Exits: North East South.

* R W C HP:Fine Mana:Cold>south
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Cold>north
Road to Fornost
The butchered corpse of a brown fox is lying here.
*a Dwarf* is standing here.
Exits: North East South.

* R W C HP:Fine Mana:Cold>3
k *dwarf*
You cannot attack and flee at the same time.
*a Dwarf* leaves south.

o R W C HP:Fine Mana:Cold>south
3
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Cold>k *dwarf*
They aren't here.

o R W C HP:Fine Mana:Cold>south

*a Dwarf* has arrived from the south.

* R W C HP:Fine Mana:Cold>3
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Cold>k *dwarf*
They aren't here.

o R W C HP:Fine Mana:Cold>north
3
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Cold>k *dwarf*
They aren't here.

o R W C HP:Fine Mana:Cold>
*a Dwarf* has arrived from the north.

* R W C HP:Fine Mana:Cold>north
3
Road to Fornost
The butchered corpse of a brown fox is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South.
A hardened ranger yells 'An Orc is here at Ruad to Fornost!'
A hardened ranger yells 'In Orc is here at Ruad to Fornust!'

* R W C HP:Fine Mana:Cold>k *dwarf*
They aren't here.

* R W C HP:Fine Mana:Cold>flee
You flee head over heels.
Northern Plains
The corpse of a wolf cub is lying here.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You smell blood.
You suddenly notice a hardened ranger.
A hardened ranger yells 'An Orc as here at Northern Plains!'
A hardened ranger yells 'An Urc as here yt Northern Plains!'

* R W C HP:Fine Mana:Cold>
A hardened ranger has arrived from the west.

* R W C HP:Fine Mana:Cold>flee

A hardened ranger tries to hit you, but your parry is successful.

* R W C HP:Fine Mana:Cold a hardened ranger:Healthy>
You flee head over heels.
Northern Plains
Exits: North East South West.

o R W C HP:Fine Mana:Cold>south
Rocky Plains
Exits: North East South West.

o R W C HP:Fine Mana:Cold>south
Wooded River Bank
The butchered corpse of an otter is lying here.
Exits: North East South West.

o R W C HP:Fine Mana:Cold>west
Bend in the Road
Exits: North East West.
*a Dwarf* yells 'stay rtill'

o R W C HP:Fine Mana:Cold>south
Alas, you cannot go that way...

o R W C HP:Fine Mana:Cold>west
Bend in the Road
Exits: East South.

o R W C HP:Fine Mana:Cold>yel rangres
Ok.

o R W C HP:Fine Mana:Warm>s
An Old Stone Bridge
Exits: North South Down.

o R W C HP:Fine Mana:Warm>sc
332/431 hit, 14/53 mana, and 128/152 moves.

o R W C HP:Fine Mana:Warm>yel i go s
Ok.

o R W C HP:Fine Mana:Warm>s
Road to Fornost
A restless rabbit bounces around.
Exits: North East South.

o R W C HP:Fine Mana:Warm>s
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Warm>s
s
Road to Fornost
A fierce boar is here, grunting at you.
Exits: North East South West.

o R W C HP:Fine Mana:Warm>s
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Warm>s
Road to Fornost
*a Man* is here, riding a pack horse.
Exits: North East South West.

* R W C HP:Fine Mana:Warm>s
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Warm>Bend in the road
A grey wolf is here, snarling aggressively.
Exits: North East South West.

o R W C HP:Fine Mana:Warm>north
Road to Fornost
Exits: North East South.

o R W C HP:Fine Mana:Warm>north
*a Man* has arrived from the north riding a pack horse.

1
Road to Fornost
Exits: North East South West.

o R W C HP:Fine Mana:Warm>k *man*
They aren't here.

o R W C HP:Fine Mana:Warm>south
1
Road to Fornost
*a Man* is here, riding a pack horse.
Exits: North East South.

* R W C HP:Fine Mana:Warm>* R W C HP:Fine Mana:Warm *a Man*:Healthy>
k *man*
*a Man* swiftly dodges your attempt to pound him.

* R W C HP:Fine Mana:Warm *a Man*:Healthy>bash

*a Man* pounds your right leg and tickles it.

* R W C HP:Fine Mana:Warm *a Man*:Healthy>* R W C HP:Fine Mana:Warm *a Man*:Healthy>
*a Man* sends you sprawling with a powerful bash.

* R W C HP:Fine Mana:Warm *a Man*:Healthy>con

*a Man* pounds your body extremely hard.
You feel a strong ache there!

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>
*Bashful the Dwarf* has arrived from the south riding a mountain mule.
*a Dwarf* has arrived from the south.
A mountain mule has arrived from the south.

#Ehhe some more ppl

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>
*Bashful the Dwarf* leaves north riding a mountain mule.
*a Dwarf* leaves north.
A mountain mule leaves north.

WARNING: inactivity timeout in 5 seconds.
sc

Your head stops stinging.

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>The perfect match!

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>* R W C HP:Hurt Mana:Warm *a Man*:Healthy>*Bashful the Dwarf* has arrived from the north riding a mountain mule.
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.
You can't do that while fighting.

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>
*Bashful the Dwarf* pounds your left leg extremely hard.

* R W C HP:Hurt Mana:Warm *a Man*:Healthy>flee
You flee head over heels.
Bend in the road
A grey wolf is here, snarling aggressively.
Exits: North East South West.

o R W C HP:Hurt Mana:Warm>east
The White Sands
Exits: North East South West.

o R W C HP:Hurt Mana:Warm>east
Wide Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Warm>
You bleed from open wounds.

o R W C HP:Hurt Mana:Warm>yel cmoooooon
Ok.

#SNIP cut out I ran to oer to go necro or so.

* R W C HP:Hurt Mana:Cold>e
Old East Road
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
*a Man* is standing here.
Exits: South West.
*Sethron the Half-Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>s

*Brumm the Dwarf* pounds your body extremely hard.

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>No way! 
You are fighting for your life!
You pound *Brumm the Dwarf*'s left foot very hard and tickle it.

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>f
PANIC! 
You can't quit the fight!

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>
*Sethron the Half-Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>f
PANIC! 
You can't quit the fight!

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>
*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>f

*a Man* begins some strange incantations...

* R W C HP:Hurt Mana:Cold *Brumm the Dwarf*:Fine>
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: East West.

* R W C HP:Hurt Mana:Cold>f
You flee head over heels.
Old East Road
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: North East West.
##NOT YOU I HATE OWEREPOWERED PUKES MAGES

* R W C HP:Hurt Mana:Cold>
*Engelbert the Silvan Elf* leaves east riding a horse of the Rohirrim.

o R W C HP:Hurt Mana:Cold>e
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: East West.

* R W C HP:Hurt Mana:Warm>e
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.
Old East Road
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
*a Man* is standing here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: South West.
*Sethron the Half-Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Warm>
*Brumm the Dwarf* pounds your right leg hard.

* R W C HP:Wounded Mana:Warm *Brumm the Dwarf*:Fine>f
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: East West.
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>flee

*Engelbert the Silvan Elf* leaves east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
You flee head over heels.
Old East Road
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
*a Man* is standing here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: South West.
*Engelbert the Silvan Elf* begins some strange incantations...
*Sethron the Half-Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>west
west
*Brumm the Dwarf* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm *Brumm the Dwarf*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
Exits: North East.

o R W C HP:Wounded Mana:Warm>flee
You flee head over heels.
Old East Road
Exits: East West.

o R W C HP:Wounded Mana:Warm>west
west
Old East Road
Exits: North East.

o R W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

o R W C HP:Wounded Mana:Warm>north

*Sethron the Half-Elf* has arrived from the north.
*Brumm the Dwarf* has arrived from the north.
*a Man* has arrived from the north.

* R W C HP:Wounded Mana:Warm>west
*Brumm the Dwarf* quickly approaches, trying to pound you.
*Sethron the Half-Elf* begins some strange incantations...
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
*Engelbert the Silvan Elf* is here trying to concentrate, riding a horse of the Rohirrim.
Exits: South West.

* R W C HP:Wounded Mana:Warm>Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: East West.

* R W C HP:Wounded Mana:Warm>west
west
Old East Road
Exits: North East West.

o R W C HP:Wounded Mana:Warm>north
Old East Road
Exits: North East West.

o R W C HP:Wounded Mana:Warm>north
Dead Plains
Exits: North East South West.

o R W C HP:Wounded Mana:Warm>Plains
Exits: North East South West.

o R W C HP:Wounded Mana:Warm>sc
193/431 hit, 15/53 mana, and 111/152 moves.

o R W C HP:Wounded Mana:Warm>ccl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o R W C HP:Hurt Mana:Icy>tell Tuborg they 4 now
Ok.

o R W C HP:Hurt Mana:Icy>north
Plains
A lone hawk soars high above you.
Exits: North East South West.

o R W C HP:Hurt Mana:Icy>north
Ancient Battlefields
Exits: North East South West.

o R W C HP:Hurt Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Hurt Mana:Icy> 
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Icy>north
Ancient Battlefields
Exits: North South West.

o R W C HP:Hurt Mana:Icy>north
The Undergrowth
Exits: East South West.

o R W C HP:Hurt Mana:Icy>east
The Southern Plains
Exits: South West.

o R W C HP:Hurt Mana:Icy>east
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Icy>west
The Undergrowth
Exits: East South West.
You suddenly notice *a Hobbit*.

* R W C HP:Hurt Mana:Icy>west
Ancient Battlefields
A great black and silver wolf is standing here, at the head of the pack.
A black wolf is here, glaring hungrily for its next meal.
A huge, black wolf is here, ready to devour.
A black wolf is here, glaring hungrily for its next meal.
A huge, black wolf is here, ready to devour.
Exits: North East South West.

o R W C HP:Hurt Mana:Icy>north
Grassy Plains
Exits: South West.

o R W C HP:Hurt Mana:Icy>north
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Icy>west
Rolling Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Icy>north
Long, Tall Grass
Exits: North South West.

o R W C HP:Hurt Mana:Icy>north
A Patch Along the Trail
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South.
A hardened ranger yells 'In Orc as here yt A Patch Ylung the Trial!'
A hardened ranger barely hits your right hand and tickles it.

* R W C HP:Hurt Mana:Icy a hardened ranger:Healthy>flee

You bleed from open wounds.

* R W C HP:Hurt Mana:Icy a hardened ranger:Healthy>
You flee head over heels.
Long, Tall Grass
Exits: North South West.

o R W C HP:Hurt Mana:Icy>north
A Patch Along the Trail
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South.

* R W C HP:Hurt Mana:Icy>north
A Field Near a Trail
A black and white cat is playing in the grass.
*a Man* is here, riding a pack horse.
Exits: North South West.

* R W C HP:Hurt Mana:Icy>north
A Small Trail
The corpse of a ferocious warg is lying here.
Exits: North East South.

o R W C HP:Hurt Mana:Icy>east
An Overgrown Trail
Exits: East West.

o R W C HP:Hurt Mana:Icy>east
The Forgotten Trail
Exits: South West.

o R W C HP:Hurt Mana:Icy>east
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Icy>south
east
A Small Trail
Exits: North South.

o R W C HP:Hurt Mana:Icy>
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Icy>south
east
An Old Trail
Exits: North East.

o R W C HP:Hurt Mana:Icy>A Trail in the Woods
Exits: South West.

o R W C HP:Hurt Mana:Icy>east
Alas, you cannot go that way...

o R W C HP:Hurt Mana:Icy>south
Trail Through the Plains
Exits: North East.

o R W C HP:Hurt Mana:Icy>east
A Tiny Trail
Exits: North East South West.

o R W C HP:Hurt Mana:Icy>sc
206/431 hit, 5/53 mana, and 104/152 moves.

o R W C HP:Hurt Mana:Cold>e
Village Entrance
*a Dwarf* is standing here searching for tracks.
Exits: North East South West.

#SNIP I ran to brush thinking that most of em will not follow ;P

*a Man* pounds a hungry warg's left hindleg extremely hard. #OHH PLEASE!
A hungry warg says 'Ij has your last mistake Norglin! I will remember you!'

* R W C HP:Hurt Mana:Cold>1
* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>
k *man*
You pound *a Man*'s left leg extremely hard.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>
A black wolf leaves east.

bash
* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>A hungry warg says 'Prepare to die, Norglin!'
*a Man* sends a hungry warg sprawling with a powerful bash.

agg
*a Man* throws back his head and cackles with insane glee!

bash
As *a Man* avoids your bash, you topple over and fall to the ground.
stand
You fall to the ground.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>cha m agg
Ok.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>Nah... 
You feel too relaxed to do that..

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>
You stop resting, and stand up.
You pound *a Man*'s right foot very hard and tickle it.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Fine>bash
bash
*a Man* pounds a hungry warg's right hindleg extremely hard and shatters it.

Your bash at *a Man* sends him sprawling.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Hurt>
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Hurt>
A hungry warg seems to have recovered its senses.

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Fine a hungry warg:Hurt>
You pound *a Man*'s left leg extremely hard.

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>ut DIE
emote whispers his last words 'DIE' #NOD SELF
Ok.
A hungry warg barely hits *a Man*'s right foot and tickles it.

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
Bash someone already bashed? Aren't we funny?
*a Man* seems to have recovered his senses.

* R W C HP:Hurt Mana:Cold *a Man*:Hurt a hungry warg:Hurt>bash
You are slapped by *a Man*.

*a Man* nods in agreement with you.

A hungry warg barely hits *a Man*'s body and tickles it.

*a Man* pounds a hungry warg's left forefoot extremely hard and shatters it.

*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.               #NOT U AGAIN I HATE U

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves west riding a pack horse.

* R W C HP:Hurt Mana:Cold>west

##OK LETS KILL THAT MAN SOME

*Engelbert the Silvan Elf* begins some strange incantations...
*a Man* has arrived from the west riding a pack horse.

* R W C HP:Hurt Mana:Cold>kill man*
The Flats
Exits: North East West.

o R W C HP:Hurt Mana:Cold>They aren't here.

o R W C HP:Hurt Mana:Cold>west
kill man*
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.
In The Brush
Exits: North East West.

o R W C HP:Hurt Mana:Cold>They aren't here.

o R W C HP:Hurt Mana:Cold>east
The Flats
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
*a Man* is here, riding a pack horse.
Exits: North East West.

* R W C HP:Hurt Mana:Cold>east

*Engelbert the Silvan Elf* leaves west riding a horse of the Rohirrim.

* R W C HP:Hurt Mana:Cold>The Flats
Exits: North East West.

o R W C HP:Hurt Mana:Cold>west
kill man*
The Flats
*a Man* is here, riding a pack horse.
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: North East West.
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>*a Man* pounds your body very hard and tickles it.
You're already fighting!

* R W C HP:Hurt Mana:Cold *a Man*:Hurt>
You pound *a Man*'s left hand extremely hard.
Your victim is shocked by your hit!

* R W C HP:Hurt Mana:Cold *a Man*:Hurt>flee
You flee head over heels.
The Flats
Exits: North East West.
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Hurt Mana:Cold>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>north
*a Man* has arrived from the west riding a pack horse.
Rolling Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>
*a Man* has arrived from the south riding a pack horse.

* R W C HP:Hurt Mana:Cold>north
Rolling Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>
*a Man* has arrived from the south riding a pack horse.

* R W C HP:Hurt Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Hurt Mana:Cold>kill man*
*a Man* quickly approaches, trying to pound you.
You're already fighting!

* R W C HP:Hurt Mana:Cold *a Man*:Hurt>
*a Man* pounds your left arm hard and tickles it.

* R W C HP:Hurt Mana:Cold *a Man*:Hurt>flee

You pound *a Man*'s body extremely hard.

* R W C HP:Hurt Mana:Cold *a Man*:Hurt>
You flee head over heels.
Rolling Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>east
Rolling Plains
You see two handfuls of clover on the ground.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>south
Rolling Plains
Exits: North East West.

o R W C HP:Hurt Mana:Cold>sc
262/431 hit, 11/53 mana, and 142/152 moves.

o R W C HP:Hurt Mana:Cold>west
kill man*
The Flats
Exits: North East West.

o R W C HP:Hurt Mana:Cold>They aren't here.

o R W C HP:Hurt Mana:Cold>north
Rolling Plains
*a Man* is here, riding a pack horse.
Exits: North East South West.

* R W C HP:Hurt Mana:Cold>kill man*
* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
You pound *a Man*'s head extremely hard.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
*a Man* pounds your body extremely hard.

flee
* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
You flee head over heels.
The Flats
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>south
The Flats
Exits: North East West.

o R W C HP:Hurt Mana:Cold>west
In The Brush
Exits: North East West.

o R W C HP:Hurt Mana:Cold>north
The Flats
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>north
*a Man* has arrived from the east riding a pack horse.
Scrubland
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>east
Rolling Plains
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>west
kill man*
Scrubland
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>They aren't here.

o R W C HP:Hurt Mana:Cold>west
kill man*
*a Man* has arrived from the south riding a pack horse.
In The Brush
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>west
They aren't here.

o R W C HP:Hurt Mana:Cold>In The Brush
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>east
In The Brush
Exits: North East South West.

o R W C HP:Hurt Mana:Cold>kill man*

*a Man* has arrived from the east riding a pack horse.

* R W C HP:Hurt Mana:Cold>* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
You pound *a Man*'s right hand extremely hard and shatter it.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
*a Man* pounds your body extremely hard.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>bash
The sun rises in the east. ### BAH NOT SUN NO NO NO
You bleed from open wounds.

*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves north riding a pack horse.

* R W C HP:Hurt Mana:Cold>north

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>kill man*
In The Brush
*a Man* is here, riding a pack horse.
Exits: North East South West.

* R W C HP:Hurt Mana:Cold>* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
You approach *a Man*, trying to pound him.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>
You pound *a Man*'s right arm extremely hard and shatter it.

* R W C HP:Hurt Mana:Cold *a Man*:Wounded>flee

*Engelbert the Silvan Elf* utters the words 'qahijf gsfal'
*Engelbert the Silvan Elf* sprays you with piercing rays of many-coloured light.

* R W C HP:Wounded Mana:Cold *a Man*:Wounded>*Engelbert the Silvan Elf* begins some strange incantations...
You flee head over heels.
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim. ###BUZZ OFF WILL YA?

* R W C HP:Wounded Mana:Cold>south

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>*a Man* has arrived from the east riding a pack horse.
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>east
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>south
The Flats
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>east
The Flats
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>sc
153/431 hit, 14/53 mana, and 128/152 moves.

* R W C HP:Wounded Mana:Warm>ccl
cast 'cure light'
You muster all of your concentration...

yel snore
Your scratches and bruises disappear.

* R W C HP:Wounded Mana:Icy>
Ok.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>sc
167/431 hit, 3/53 mana, and 130/152 moves.

* R W C HP:Wounded Mana:Icy>north
*Engelbert the Silvan Elf* begins some strange incantations...
Scrubland
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>west
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>south
The Flats
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>south
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Icy>west
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Icy>north

*a Man* yells 'snore yuurself :P'

* R W C HP:Wounded Mana:Icy>Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North East South West.

o R W C HP:Wounded Mana:Icy>north
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>north
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Icy>sc
170/431 hit, 4/53 mana, and 129/152 moves.

o R W C HP:Wounded Mana:Icy>sc
170/431 hit, 4/53 mana, and 131/152 moves.

o R W C HP:Wounded Mana:Icy>e
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>w
Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Icy>e
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Icy>west
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>east

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Icy>In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Icy>west
Dark Clump of Trees
Exits: North East South West.
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Icy>east
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>west
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>east
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>west
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>west

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>Brush-filled Swale
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>east

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Cold>east
Oops! 
You cannot go there riding!
*Engelbert the Silvan Elf* utters the words 'qahijf gsfal'
*Engelbert the Silvan Elf* sprays you with piercing rays of many-coloured light.
PANIC! 
You can't quit the fight!
*Engelbert the Silvan Elf* lightly pierces your left foot and tickles it.

* R W C HP:Wounded Mana:Cold *Engelbert the Silvan Elf*:Healthy>west
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Cold *Engelbert the Silvan Elf*:Healthy>flee
You flee head over heels.
Thorny Brush
Exits: North East South West.
You suddenly notice a brushman.

* R W C HP:Wounded Mana:Cold>south
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
Dark Clump of Trees
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>south
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Cold>sc
112/431 hit, 6/53 mana, and 129/152 moves.

* R W C HP:Wounded Mana:Cold>east
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>north
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>north

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>east
In The Brush
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>south
The Flats
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>west
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North East South West.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>south
*Engelbert the Silvan Elf* begins some strange incantations...
*a Man* has arrived from the south riding a pack horse.
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Cold>east
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Cold>east
In The Brush
Exits: North East West.

* R W C HP:Wounded Mana:Cold>east
The Flats
Exits: North East West.

* R W C HP:Wounded Mana:Cold>wim
cha m wim
Ok.

* R W C HP:Wounded Mana:Cold>sc
117/431 hit, 8/53 mana, and 130/152 moves.

* R W C HP:Wounded Mana:Cold>north
The Flats
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>
Shriek narrates 'Anyone on with Curse?  (Other than the Shaman that's afk)'

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>
The day has begun. 
You feel so weak under the cruel light!
A hungry warg bleeds from open wounds.
You bleed from open wounds.

* R W C HP:Wounded Mana:Cold>north
In the Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>west
*Engelbert the Silvan Elf* begins some strange incantations...
In The Brush
Exits: *North* *East* *South* West.

* R W C HP:Wounded Mana:Cold>south
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.
In The Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>east
Scrubland
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>east
Rolling Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>south
south
The Flats
*a Man* is here, riding a pack horse.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>The Flats
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Cold>south
east
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>The Flats
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Cold>east
Rolling Plains
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>north
Rolling Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>north
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>sc
119/431 hit, 10/53 mana, and 125/152 moves.

* R W C HP:Wounded Mana:Cold>west
You plunge into the deepest part of the thorny brush...
Thorny Brush
Exits: North East *South* *West*.

* R W C HP:Wounded Mana:Cold>west
Brush-covered Stones
Exits: *East* *South*.

* R W C HP:Wounded Mana:Cold>south
Thornbush-choked Valley
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>west

*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Cold>south

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>Brushy Valley
A large bush grows here, its great spiny branches waving in the wind.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Cold>south
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
Brush-filled Swale
Exits: *North* East *South* *West*.
You suddenly notice a brushman.

* R W C HP:Wounded Mana:Cold>west
Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Cold>south

*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>Thorny Brush
Exits: *North* *East* South *West*.

* R W C HP:Wounded Mana:Cold>south
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Cold>east
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Cold>
Tuborg has arrived from the west riding a hungry warg.

o R W C HP:Wounded Mana:Cold>
Tuborg leaves north riding a hungry warg.

o R W C HP:Wounded Mana:Cold>north
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Cold>north
You feel so much better hiding in the shadows!
Dark Clump of Trees
Tuborg is here, resting on a hungry warg.
Exits: *North* *East* *South* *West*.

o R W C HP:Wounded Mana:Cold>sa stand
Ok.

o R W C HP:Wounded Mana:Cold>sa stand
Ok.

o R W C HP:Wounded Mana:Cold>sa stand
Tuborg says 'Hey.'
Ok.

o R W C HP:Wounded Mana:Cold>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Cold>2

*Engelbert the Silvan Elf* leaves south riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Cold>Tuborg stops resting, and clambers on his feet.
k *elf*
They aren't here.

o R W C HP:Wounded Mana:Cold>
Tuborg leaves south riding a hungry warg.

o R W C HP:Wounded Mana:Cold>l
Dark Clump of Trees

o R W C HP:Wounded Mana:Cold>s
You blink and feel weaker under the cruel light of the sun.
In The Brush
Tuborg is here, riding a hungry warg.
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Warm>n
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.

o R W C HP:Wounded Mana:Warm>sc
127/431 hit, 14/53 mana, and 126/152 moves.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
Saving Nacs.

* R W C HP:Wounded Mana:Warm>ccl
cast 'cure light'
You muster all of your concentration...

*Engelbert the Silvan Elf* begins some strange incantations...

s
* R W C HP:Wounded Mana:Warm>
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Warm>
Tuborg tells you 'Bleh. :P'

* R W C HP:Wounded Mana:Warm>s

*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>s

*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
You blink and feel weaker under the cruel light of the sun.
The Flats
Exits: North *East* *West*.

* R W C HP:Wounded Mana:Warm>w
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
The Flats
Exits: North *East* *West*.

* R W C HP:Wounded Mana:Warm>w
A Tall Stand of Weeds
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>
You feel bolder.
A hungry warg bleeds from open wounds.
You bleed from open wounds.

* R W C HP:Wounded Mana:Warm>n
A Tall Stand of Weeds
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>tell Tuborg i keep him busy
Ok.

* R W C HP:Wounded Mana:Warm>e
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>e
w
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* leaves east riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>e
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* *East* *South* West.
*Engelbert the Silvan Elf* leaves west riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>w
Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>e
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>w
Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>e

*Engelbert the Silvan Elf* leaves east riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* *East* *South* West.

* R W C HP:Wounded Mana:Warm>w

*Engelbert the Silvan Elf* leaves west riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>e
Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>w
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>e
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

*Engelbert the Silvan Elf* begins some strange incantations...
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Warm>w
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* *East* *South* West.

* R W C HP:Wounded Mana:Warm>*Engelbert the Silvan Elf* leaves west riding a horse of the Rohirrim.

Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* leaves east riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>w

*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>*Engelbert the Silvan Elf* begins some strange incantations...
You blink and feel weaker under the cruel light of the sun.
A Tall Stand of Weeds
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>w
In the Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>sc
130/431 hit, 16/53 mana, and 122/152 moves.

* R W C HP:Wounded Mana:Warm>s
Lonely Scrubland
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>yel n-rk
Ok.

* R W C HP:Wounded Mana:Warm>east
A Tall Stand of Weeds
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>east
The Flats
Exits: North *East* *West*.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* carefully examines the ground around him, looking for tracks...

* R W C HP:Wounded Mana:Warm>east
The Flats
Exits: North *East* *West*.

* R W C HP:Wounded Mana:Warm>north
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>north
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Warm>north
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>sc
south
133/431 hit, 18/53 mana, and 122/152 moves.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.

* R W C HP:Wounded Mana:Warm *Engelbert the Silvan Elf*:Healthy>south
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm *Engelbert the Silvan Elf*:Healthy>No way! 
You are fighting for your life!
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
In The Brush
A small, naked humanoid creature glares at you.
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Warm>south
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>sc
133/431 hit, 18/53 mana, and 120/152 moves.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>west
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.

* R W C HP:Wounded Mana:Warm *Engelbert the Silvan Elf*:Healthy>east
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm *Engelbert the Silvan Elf*:Healthy>
You pound *Engelbert the Silvan Elf*'s left arm and tickle it.

* R W C HP:Wounded Mana:Warm *Engelbert the Silvan Elf*:Fine>flee
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
A Tall Stand of Weeds
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>east
You feel so much better hiding in the shadows!
Dark Clump of Trees
*Engelbert the Silvan Elf* is here, riding a horse of the Rohirrim.
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* leaves west riding a horse of the Rohirrim.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>east
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim. ##########ISNT HE ANNOYING OR WHAT???????? 150% TRACK ;P

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>west
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>east

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>west
Dark Clump of Trees
Exits: *North* East *South* *West*.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* begins some strange incantations...
Tuborg tells you 'I'm okay.'

* R W C HP:Wounded Mana:Warm>east
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: *North* *East* *South* West.

o R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>
*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>south
You blink and feel weaker under the cruel light of the sun.
The Flats
*Bashful the Dwarf* is here searching for tracks, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
Exits: North *East* *West*.

* R W C HP:Wounded Mana:Warm>east
The Flats
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>east
In The Brush
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>north
The Flats
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
Scrubland
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>sc
138/431 hit, 20/53 mana, and 116/152 moves.

* R W C HP:Wounded Mana:Warm>north
In the Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
The Flats
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>tell Tuborg they tons
Ok.

* R W C HP:Wounded Mana:Warm>n
*Engelbert the Silvan Elf* has arrived from the south riding a horse of the Rohirrim.
Old East Road
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>w
Old East Road
Exits: *North* *East* *South* *West*.
You suddenly notice a brushman.

* R W C HP:Wounded Mana:Warm>w

A hungry warg bleeds from open wounds.

* R W C HP:Wounded Mana:Warm>
You plunge into the deepest part of the thorny brush...
Thorny Brush
Exits: North East *South* *West*.

* R W C HP:Wounded Mana:Warm>w
Brush-covered Stones
Exits: *East* *South*.

* R W C HP:Wounded Mana:Warm>sc
139/431 hit, 21/53 mana, and 110/152 moves.

* R W C HP:Wounded Mana:Warm>s
Thornbush-choked Valley
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>w
Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Warm>s
Brushy Valley
A large bush grows here, its great spiny branches waving in the wind.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>w
Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Warm>s

A giant spine-bush hits your right foot and tickles it.

* R W C HP:Wounded Mana:Warm a giant spine-bush:Healthy>No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm a giant spine-bush:Healthy>w
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm a giant spine-bush:Healthy>
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
You flee head over heels.
Oops! 
You cannot go there riding!
Oops! 
You cannot go there riding!
PANIC! 
You couldn't escape!

* R W C HP:Wounded Mana:Warm a giant spine-bush:Healthy>flee
You flee head over heels.
Oops! 
You cannot go there riding!
Brush-filled Swale
Exits: *North* East *South* *West*.

* R W C HP:Wounded Mana:Warm>east
Oops! 
You cannot go there riding!
*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.

* R W C HP:Wounded Mana:Warm>east

*Engelbert the Silvan Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Warm>north
Brushy Valley
A large bush grows here, its great spiny branches waving in the wind.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
Thornbush-choked Valley
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
Brush-covered Stones
Exits: *East* *South*.

* R W C HP:Wounded Mana:Warm>west
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>east
Thorny Brush
Exits: North East *South* *West*.

* R W C HP:Wounded Mana:Warm>south
Thorny Brush
A large bush grows here, its great spiny branches waving in the wind.
Exits: *North* *East* *South* *West* *Down*.

* R W C HP:Wounded Mana:Warm>south
Thorny Brush
Exits: *North* *East* South *West* *Down*.

* R W C HP:Wounded Mana:Warm>west
Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Warm>east
The bushes seem to shift behind you.
Thorny Brush
Exits: *North* *East* *South* West.

* R W C HP:Wounded Mana:Warm>south

Tuborg tells you 'Yeah, ran past hobbits and dwarves and elves and I don't know what.'

* R W C HP:Wounded Mana:Warm>In The Brush
Exits: *North* *East* *South* West.

* R W C HP:Wounded Mana:Warm>west
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.

o R W C HP:Wounded Mana:Warm>south
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: North *East* South *West*.

* R W C HP:Wounded Mana:Warm>sc
135/431 hit, 22/53 mana, and 102/152 moves.

* R W C HP:Wounded Mana:Warm>west
Thorny Brush
Exits: *North* *East* South *West*.

* R W C HP:Wounded Mana:Warm>west
Thorny Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
In The Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
In The Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
In The Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>
A patch of weeds barely hits your right hand and tickles it.

* R W C HP:Wounded Mana:Warm a patch of weeds:Healthy>tell Tuborg nod
Ok.
You flee head over heels.
In The Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>flee
You flee head over heels.
In the Brush
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
In the Brush
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
The Flats
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
Chalk Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
Plains
A lone hawk soars high above you.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>north
Plains
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
A bedraggled human prisoner leaves south.

Rough Grounds
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
Rough Grounds
Exits: *North* *East* *South* *West*.

* R W C HP:Wounded Mana:Warm>west
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>west
Plains
Exits: *North* *East* *West*.

* R W C HP:Wounded Mana:Warm>west
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: *North* *East* *South*.

* R W C HP:Wounded Mana:Warm>west
Alas, you cannot go that way...

###OK TOUGHT THAT WHEN I GO NECRO THEY WIMP OUT

* R W C HP:Wounded Mana:Warm>op hole
Ok.

* R W C HP:Wounded Mana:Hot>le
lead
You stop riding a hungry warg.
A hungry warg starts following you.

* W C HP:Wounded Mana:Hot>d
cl slab
You feel so much better hiding in the shadows!
A Great, Dirty Cave
Some ugly blow-flies are buzzing around here.
Exits: South *Up* Down.

o W C HP:Wounded Mana:Hot>close slab
Ok.

o W C HP:Wounded Mana:Hot>s
A Narrow Crawlway
Exits: North West.

o W C HP:Wounded Mana:Hot>sc
137/431 hit, 24/53 mana, and 89/152 moves.

o W C HP:Wounded Mana:Hot>clc
Arglebargle, glop-glyf!?!

o W C HP:Wounded Mana:Hot>ccl
cast 'cure light'
You start to concentrate...

ccl
Your scratches and bruises disappear.

o W C HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Icy>sc
155/431 hit, 1/53 mana, and 94/152 moves.

o W C HP:Wounded Mana:Icy>w
Bend in the Long Tunnel
Exits: East South West.

o W C HP:Wounded Mana:Icy>w
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.

o W C HP:Wounded Mana:Icy>north
End of Orchabal's Fissure
Exits: South West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* W C HP:Wounded Mana:Icy>west
Bridge across the Fissure
Exits: North East.

o W C HP:Wounded Mana:Icy>north
Orchabal's Fissure
Exits: South West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: East South West.

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>east
Orchabal's Fissure
Exits: East South West.

o W C HP:Wounded Mana:Icy>east
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>east
Orchabal's Fissure
Exits: South West.

o W C HP:Wounded Mana:Icy>10
cha wim 100
Wimpy set to: 100

o W C HP:Wounded Mana:Icy>s
e
Bridge across the Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
Exits: North East.
You feel bolder.
A hungry warg bleeds from open wounds.

* W C HP:Wounded Mana:Icy>Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>west
k man
Bridge across the Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
Exits: North East.

* W C HP:Wounded Mana:Icy>* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>
You pound Gahruuk the half-orc's right foot hard.
Gahruuk the half-orc says 'At wys iour last mistake Nacs! I wall remember yoo!'

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>flee
You flee head over heels.
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Icy>west
*Engelbert the Silvan Elf* leaves east.
Bridge across the Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
Gahruuk the half-orc leaves east.
A bandit leaves east.
A pony leaves east.

o W C HP:Wounded Mana:Icy>east

*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Icy>Orchabal's Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
*Zaber the Half-Elf* is standing here. ###AHHA ANOTHER FUCKER
Exits: East West.

* W C HP:Wounded Mana:Icy>west

Gahruuk the half-orc says 'YUU! Nacs! Yuu will dae before iuor tame.'
Gahruuk the half-orc tries to pierce you, but your parry is successful.

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>west
No way! 
You are fighting for your life!
You pound Gahruuk the half-orc's right foot extremely hard and shatter it.

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>flee
*Engelbert the Silvan Elf* has arrived from the west.
*Zaber the Half-Elf* pounds your right arm extremely hard and shatters it.
You feel a strong ache there!
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy Gahruuk the half-orc:Fine>*Engelbert the Silvan Elf* leaves east.
You flee head over heels.
Orchabal's Fissure
*a Dwarf* is standing here searching for tracks.
*Waldo the Dwarf* is standing here.
*Engelbert the Silvan Elf* is standing here.
Exits: East West.

* W C HP:Wounded Mana:Icy>west

*Engelbert the Silvan Elf* leaves west.

* W C HP:Wounded Mana:Icy>west
west
Orchabal's Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
*Zaber the Half-Elf* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Engelbert the Silvan Elf* is standing here.
Exits: East West.

* W C HP:Wounded Mana:Icy>Bridge across the Fissure
Exits: North East.

o W C HP:Wounded Mana:Icy>west
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>north
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>west
Orchabal's Fissure
Exits: South West.

o W C HP:Wounded Mana:Icy>north
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>west
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>Orchabal's Fissure
Exits: East South West.

o W C HP:Wounded Mana:Icy>west
west
Orchabal's Fissure
Exits: East West.

o W C HP:Wounded Mana:Icy>End of Orchabal's Fissure
Exits: North East.

o W C HP:Wounded Mana:Icy>north
The Long Passageway
Exits: South Up.

* W C HP:Wounded Mana:Icy>up
north
Landing on the Long Stair
Exits: North Down.

o W C HP:Wounded Mana:Icy>north
A Junction
Exits: North East South.

o W C HP:Wounded Mana:Icy>north
Hewn Passageway
Exits: North South.

o W C HP:Wounded Mana:Icy>west
The Hewn Passageway Bends
Exits: South West.

o W C HP:Wounded Mana:Icy>Before Athoin's Vault
Some mud before you rears up to attack.
Some mud before you rears up to attack.
Exits: North East.
Thick ice covers the water.
A mindless slime tries to hit you, but your parry is successful.
A mindless slime fails to hit you.

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>north

You pound a mindless slime's body extremely hard and shatter it.

o W C HP:Wounded Mana:Icy a mindless slime:Hurt>flee
west
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Icy a mindless slime:Hurt>north
You flee head over heels.
The Hewn Passageway Bends
*Zaber the Half-Elf* is standing here.
Exits: South West.
The ground is very frosty.

* W C HP:Wounded Mana:Icy>north
*Zaber the Half-Elf* carefully examines the ground around him, looking for tracks...
###PANIC NACS PANIC NOW U PANIC DAMN U NACS

Before Athoin's Vault
Some mud before you rears up to attack.
Some mud before you rears up to attack.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
Thick ice covers the water.

o W C HP:Wounded Mana:Icy>The Vault of Athoin
Some mud before you rears up to attack.
Some mud before you rears up to attack.
Exits: East South.
A mindless slime tries to hit you, but your parry is successful.
A mindless slime tries to hit you, but your parry is successful.

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>north
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>north
flee
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>north
north
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>north
east
You flee head over heels.
The Vault of Athoin
Some mud before you rears up to attack.
Exits: East West.
A mindless slime tries to hit you, but your parry is successful.

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>north
flee
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Healthy>No way! 
You are fighting for your life!
You pound a mindless slime's right foreleg extremely hard and shatter it.

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>east
north
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>flee
east
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>east
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>
You flee head over heels.
The Ledge of Theddin's Deep
A cockroach is scuttling across the floor carrying some debris.
Some mud before you rears up to attack.
Exits: North South West Down.
The ground is very frosty.
A mindless slime tries to hit you, but your parry is successful.

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>flee
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>PANIC! 
You can't quit the fight!

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>flee
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>
You flee head over heels.
The Vault of Athoin
Some mud before you rears up to attack.
Exits: East West.
Thick ice covers the water.
A mindless slime quickly approaches, trying to hit you.

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>flee
PANIC! 
You can't quit the fight!

* W C HP:Wounded Mana:Icy a mindless slime:Hurt>
You flee head over heels.
The Ledge of Theddin's Deep
A cockroach is scuttling across the floor carrying some debris.
Some mud before you rears up to attack.
Exits: North South West Down.
The ground is very frosty.
A mindless slime quickly approaches, trying to hit you.

o W C HP:Wounded Mana:Icy a mindless slime:Healthy>flee
You flee head over heels.
The Ledge of Theddin's Deep
Exits: North East Down.

o W C HP:Wounded Mana:Icy>down
The Bottom of Theddin's Deep       ##Am I safe? Naaah
A little stone lies on the ground.
Exits: *East* Up.

o W C HP:Wounded Mana:Icy>sc
129/431 hit, 4/53 mana, and 50/152 moves.

o W C HP:Wounded Mana:Icy>eq #Cheking my eq for some last time
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

o W C HP:Wounded Mana:Icy>tell Tuborg zaber on me now
Ok.

o W C HP:Wounded Mana:Icy>search quick

You are borne along by a strong current.
The Windswept Ridge
Exits: *North* *East* South *West*.
You swim and successfully stay on the water.

* W C HP:Wounded Mana:Icy Move:Tired>
You begin to search ...

* W C HP:Wounded Mana:Icy Move:Tired>e
Sparse Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Icy Move:Tired>sc
132/431 hit, 5/53 mana, and 48/152 moves.

* W C HP:Wounded Mana:Icy Move:Tired>
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Icy Move:Tired>stat
*Engelbert the Silvan Elf* leaves west.
OB: 66%, DB: -11%, PB: 77%, Armour: 68%. Wimpy: 100. Mood: wimpy.
Needed: 18,111 xp, 0 tp. Gold: 405. Alert: normal.
Affected by:
- panic
- a light wound at the right arm.
- noquit
- novoid

* W C HP:Wounded Mana:Icy Move:Tired>east
*Engelbert the Silvan Elf* has arrived from the west.
Bend in an Overgrown track
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Icy Move:Tired>north
*Engelbert the Silvan Elf* has arrived from the west.
Bend in an Overgrown track
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Icy Move:Tired>east
Sparse Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>north
Sparse Plains
Exits: *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>west
Sparse Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>north
Bend in the Trail
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>north
Top of the Trail
Exits: *South* *Down*.

* W C HP:Wounded Mana:Cold Move:Tired>down
Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: North *East* *South* *Up*.
Thick ice covers the water.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-trail
Exits: *East* *West*.
The ground is very frosty.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-trail
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-Trail
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-Trail
Exits: *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>south
The Hedge-Trail
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>east
An Old Trail by a Fortress
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-Trail
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>west
An Old Trail by a Fortress
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>north
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A great dark-grey horse stamps restively.
A large warhorse is standing here, clad in mail.
Exits: *North* *East* *South* Down.

* W C HP:Wounded Mana:Cold Move:Tired>north
Plains
A map has been dropped here.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>south
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A great dark-grey horse stamps restively.
A large warhorse is standing here, clad in mail.
Exits: *North* *East* *South* Down.

* W C HP:Wounded Mana:Cold Move:Tired>down
You feel so much better hiding in the shadows!
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
A powerful young troll stares at you.
Exits: South *Up* Down.

o W C HP:Wounded Mana:Cold Move:Tired>south
A Narrow Crawlway
*a Dwarf* is standing here. #####MORE FUCKERS GOTTO LOVE EM
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: North West.

* W C HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* leaves west.
*a Man* leaves west.
A pack horse leaves west.

o W C HP:Wounded Mana:Cold Move:Tired>north
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
A powerful young troll stares at you.
Exits: South *Up* Down.

o W C HP:Wounded Mana:Cold Move:Tired>up
You blink and feel weaker under the cruel light of the sun.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A great dark-grey horse stamps restively.
A large warhorse is standing here, clad in mail.
Exits: *North* *East* *South* Down.

* W C HP:Wounded Mana:Cold Move:Slow>east
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>north
Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>sc
135/431 hit, 7/53 mana, and 28/152 moves.

* W C HP:Wounded Mana:Cold Move:Slow>east
A Patch of Brush
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east

*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Slow>Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east

A bedraggled human prisoner has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Slow>Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.
The frosty ground is starting to soften.

* W C HP:Wounded Mana:Cold Move:Slow>east
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>sc
137/431 hit, 8/53 mana, and 23/152 moves.

* W C HP:Wounded Mana:Cold Move:Slow>
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Slow>south
As you leave the road, the thornbushes seem to shift and close behind you.
Thorny Brush
Exits: North *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>south
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
In the Brush
The corpse of a giant rat is lying here.
*Bashful the Dwarf* is here, riding a mountain mule. ###EHHE U ARE SLOW
*a Dwarf* is here, riding a mountain mule.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
In The Brush
A raider is here, fighting *a Dwarf*.
A raider is here, looking for plunder.
*a Dwarf* is here, fighting a raider. ###SOME MORE???????
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: North *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>
*a Dwarf* cleaves a raider's right foot extremely hard and shatters it.

* W C HP:Wounded Mana:Cold Move:Slow>south
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
Thorny Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>north
Thorny Brush
Exits: *North* *East* *South* *West* *Down*.

* W C HP:Wounded Mana:Cold Move:Weak>
A raider yells 'Raiders ho!'

* W C HP:Wounded Mana:Cold Move:Weak>tell Tuborg where u
Ok.

* W C HP:Wounded Mana:Cold Move:Weak>e
Brush-filled Swale
Exits: *North* East *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>sc
139/431 hit, 8/53 mana, and 12/152 moves.
A raider yells 'Raiders to the rescue!'

* W C HP:Wounded Mana:Cold Move:Weak>e
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.

o W C HP:Wounded Mana:Cold Move:Weak>sc
139/431 hit, 9/53 mana, and 11/152 moves.

o W C HP:Wounded Mana:Cold Move:Weak>ccl
cast 'cure light'
Alas, not enough mana flows through you...

o W C HP:Wounded Mana:Cold Move:Weak>sc
142/431 hit, 10/53 mana, and 14/152 moves.
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Slow>e
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: *North* *East* *South* West.

* W C HP:Wounded Mana:Cold Move:Weak>e
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>n
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>n
The Flats
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>n
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>n
In the Brush
A giant rat patters against you, squeaking maliciously.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>e
The Flats
Exits: *North* *East* *South* *West*.
The frost is making the ground feel solid.

* W C HP:Wounded Mana:Cold Move:Weak>
Tuborg tells you 'In the middle of the brush where they won't look. :P Letting moves regen.'

* W C HP:Wounded Mana:Cold Move:Weak>n
Rolling Plains
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>e
A Dense Thicket
A man's-waist high evergreen shrub grows here, with bright green branches.
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Weak>e
Rolling plains
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Fainting>sc
144/431 hit, 11/53 mana, and 4/152 moves.

* W C HP:Wounded Mana:Cold Move:Fainting>
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Weak>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Weak>south
A Stand of Stunted Trees
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Fainting>south
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Fainting>south
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Fainting>south
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Exhausted>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Cold Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Wounded Mana:Cold Move:Tired>south
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>sc
139/431 hit, 11/53 mana, and 34/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>south
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>sc
139/431 hit, 12/53 mana, and 34/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>eq ###OHH GOD I LOVE EQ
*Engelbert the Silvan Elf* has arrived from the north.
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

* W C HP:Wounded Mana:Cold Move:Tired>west
*Engelbert the Silvan Elf* begins some strange incantations...
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>west
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>
Saving Nacs.

* W C HP:Wounded Mana:Cold Move:Tired>south
The Flats
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>south
The Flats
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>sc
140/431 hit, 12/53 mana, and 31/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Flats
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Cold Move:Tired>t
time
According to the Dúnadan calendar, it is:
12pm on Sunday, the 28th of Foreyule, Year 2862 of the Third Age.
You don't feel well outside.
The sun is near its zenith, it's noon.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Thu Jan 18 00:00:37 2001 GMT.
Last reboot due to manual reboot at Mon Jan 15 20:03:52 2001 GMT

* W C HP:Wounded Mana:Cold Move:Tired>east

*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Tired>Rolling Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
*Engelbert the Silvan Elf* has arrived from the west.
Rolling Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>north

You feel bolder.

* W C HP:Wounded Mana:Cold Move:Slow>Rolling Plains
You see two handfuls of clover on the ground.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>west
Rolling Plains
There are two handfuls of clover here.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>west
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>tell Tuborg narr they i need help
Ok.

* W C HP:Wounded Mana:Cold Move:Slow>w
The Flats
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>l in sable ###EH UH AND MY SABLE?
pouch (used) : 
an azure scroll
two black scrolls
four flasks of orkish draught
a purple scroll

* W C HP:Wounded Mana:Cold Move:Slow>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Slow>w
The Flats
Exits: *North* *East* *South* *West*.
The frosty ground is starting to soften.

* W C HP:Wounded Mana:Cold Move:Slow>n

*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Slow>*Engelbert the Silvan Elf* begins some strange incantations...
Scrubland
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>n
*Engelbert the Silvan Elf* has arrived from the south.
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>w
In The Brush
Exits: *North* *East* *South* West.

* W C HP:Wounded Mana:Cold Move:Slow>w
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *North* *East* *South* *West*.

o W C HP:Wounded Mana:Cold Move:Slow>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Slow>south
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: North *East* South *West*.

* W C HP:Wounded Mana:Cold Move:Slow>east
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>sc
144/431 hit, 13/53 mana, and 20/152 moves.

* W C HP:Wounded Mana:Cold Move:Slow>east
Scrubland
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>north
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Cold Move:Slow>tell Tuborg narr they i need help
Ok.

* W C HP:Wounded Mana:Warm Move:Slow>tell Tuborg narr they i need help

*Engelbert the Silvan Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm Move:Slow>
Ok.

* W C HP:Wounded Mana:Warm Move:Slow>north
*Engelbert the Silvan Elf* begins some strange incantations...
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>west
Thorny Brush
Exits: *North* *East* *South* West.

* W C HP:Wounded Mana:Warm Move:Slow>west
The brush seems to be closed.

* W C HP:Wounded Mana:Warm Move:Slow>south
In The Brush
Exits: *North* *East* *South* West.

* W C HP:Wounded Mana:Warm Move:Slow>south
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>sc

*Engelbert the Silvan Elf* has arrived from the north.

* W C HP:Wounded Mana:Warm Move:Slow>146/431 hit, 14/53 mana, and 15/152 moves.

* W C HP:Wounded Mana:Warm Move:Slow>south
*Engelbert the Silvan Elf* begins some strange incantations...
The Flats
Exits: *North* *East* *South* West.

* W C HP:Wounded Mana:Warm Move:Weak>east

*Engelbert the Silvan Elf* has arrived from the north.

* W C HP:Wounded Mana:Warm Move:Weak>The Flats
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>east

*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Warm Move:Weak>*Engelbert the Silvan Elf* begins some strange incantations...
The Flats
Exits: *North* *East* *South* *West*.
The frost is making the ground feel solid.

* W C HP:Wounded Mana:Warm Move:Weak>north

*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Warm Move:Weak>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Weak>Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
In the Brush
Tuborg is here, riding a hungry warg.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>south
In the Brush
Tuborg is here, riding a hungry warg.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>
*Engelbert the Silvan Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm Move:Weak>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Weak>south
Tuborg tries to smite *Engelbert the Silvan Elf*, but he parries successfully.
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
In the Brush
Tuborg is here, riding a hungry warg, fighting *Engelbert the Silvan Elf*.
*Engelbert the Silvan Elf* is here, fighting Tuborg.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting> #bah not good
*Engelbert the Silvan Elf* utters the word 'zabrahpdjatz'
*Engelbert the Silvan Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
You wish that your wounds would stop BLEEDING so much!
A hungry warg says 'Prepare xo die, Engelbert!'

* W C HP:Bad Mana:Warm Move:Fainting *Engelbert the Silvan Elf*:Healthy Tuborg:Hurt>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Bad Mana:Warm Move:Fainting *Engelbert the Silvan Elf*:Healthy Tuborg:Hurt>flee

A hungry warg barely hits *Engelbert the Silvan Elf*'s body and tickles it.

* W C HP:Bad Mana:Warm Move:Fainting *Engelbert the Silvan Elf*:Fine Tuborg:Hurt>
You flee head over heels.
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Exhausted>
Your blood freezes as you hear a death cry.
The earth trembles and shivers.

* W C HP:Bad Mana:Warm Move:Exhausted>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Bad Mana:Warm Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Bad Mana:Warm Move:Tired>north
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Tired>get azure sable
reci azure
You get an azure scroll from a sable pouch.

* W C HP:Bad Mana:Warm Move:Tired>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

* W C HP:Wounded Mana:Warm Move:Tired>
Tuborg tells you 'I'll stay with him for a while.' ##Sure but ...

* W C HP:Wounded Mana:Warm Move:Tired>sc
117/431 hit, 15/53 mana, and 31/152 moves.

* W C HP:Wounded Mana:Warm Move:Tired>sc
117/431 hit, 15/53 mana, and 31/152 moves.

* W C HP:Wounded Mana:Warm Move:Tired>north
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>eq ###Hmm cheking eq again? slap
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

* W C HP:Wounded Mana:Warm Move:Tired>stat
OB: 66%, DB: -11%, PB: 77%, Armour: 68%. Wimpy: 100. Mood: wimpy.
Needed: 18,111 xp, 0 tp. Gold: 405. Alert: normal.
Affected by:
- panic
- noquit
- novoid

* W C HP:Wounded Mana:Warm Move:Tired>north
The Flats
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>
*Engelbert the Silvan Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm Move:Tired>north
*Engelbert the Silvan Elf* begins some strange incantations...
Rolling Plains
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
A Dense Thicket
A man's-waist high evergreen shrub grows here, with bright green branches.
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
Rolling plains
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
A Stand of Stunted Trees
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>east
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Old East Road
*Bashful the Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, resting on a mountain mule.
*a Woman* is here, riding a trained horse.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Rolling Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Broken Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Broken Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Rolling Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>east
Rolling Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>east
Broken Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>east
Broken Plains
A great wolf with coal-black eyes stares intently at you, drooling saliva.
A huge, black wolf is here, ready to devour.
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>east
Desolate Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>east
Irregular Ground
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>east
Above the River
Exits: *North* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>east
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm Move:Weak>north
Above a River Canyon
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
Broken Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
Broken Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>north
Broken Plains
Exits: *North* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>north
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>east
A Shallow Basin
A brown snake watches you.
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Exhausted>east 
You are too exhausted. ##THINGS ARE NOT LOOKING GOOD

* W C HP:Wounded Mana:Warm Move:Exhausted>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Warm Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Bad Mana:Warm Move:Slow>east
A Wooded Draw
A black snake, with red markings, is lying here.
Exits: *East* *West*.

* W C HP:Bad Mana:Warm Move:Slow>east
A Wooded Draw
A small brown snake is slithering around here.
Exits: *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>east
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>south
A Wooded Draw
A small brown snake is slithering around here.
Exits: *North* *East*.

* W C HP:Bad Mana:Warm Move:Slow>west
east
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>A Wooded Draw
Exits: *East* *West*.

* W C HP:Bad Mana:Warm Move:Slow>south
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>east
A Rocky Gully
Exits: *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>south
A Rocky Gully
A black snake, with red markings, is lying here.
Exits: *North* *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
A Rocky Gully
Exits: *East* South.

* W C HP:Bad Mana:Warm Move:Slow>south
You feel so much better hiding in the shadows!
A Rocky Gully
Exits: *North* South.

o W C HP:Bad Mana:Warm Move:Slow>south
Cave in the Hillside
Exits: North East.

o W C HP:Wounded Mana:Warm Move:Slow>sc
108/431 hit, 18/53 mana, and 16/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>east
A Hollow Ridge
Exits: North East West.

o W C HP:Wounded Mana:Warm Move:Slow>east
south
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.

o W C HP:Wounded Mana:Warm Move:Slow>A Hollowed Out Ridge
Exits: North.

o W C HP:Wounded Mana:Warm Move:Slow>ccl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Cold Move:Slow>op boudlers
You don't see any boudlers here.

o W C HP:Wounded Mana:Cold Move:Slow>sc
116/431 hit, 6/53 mana, and 17/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>op boulder
Ok.

o W C HP:Wounded Mana:Cold Move:Slow>sc
117/431 hit, 6/53 mana, and 19/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
118/431 hit, 6/53 mana, and 20/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
sc
118/431 hit, 7/53 mana, and 20/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>118/431 hit, 7/53 mana, and 21/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
118/431 hit, 7/53 mana, and 21/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
118/431 hit, 7/53 mana, and 21/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
119/431 hit, 7/53 mana, and 22/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
119/431 hit, 7/53 mana, and 22/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
119/431 hit, 7/53 mana, and 22/152 moves.

o W C HP:Wounded Mana:Cold Move:Slow>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Slow>
You put vial in a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>
You get a black warg fur from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Slow>
You can't put a black warg fur in a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>
You get a short, moist tail from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Slow>
You put tail in a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>
You get a handful of narrow leaves from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Slow>
You put leaves in a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>
You start mixing the contents of a fragrant-smelling bag.

You stop mixing the contents of a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>get fur pack
You get some short, black fur from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Slow>put fur kit
You put fur in a fragrant-smelling bag.

o W C HP:Wounded Mana:Cold Move:Slow>mix kit
You start mixing the contents of a fragrant-smelling bag.

You feel bolder.

*Engelbert the Silvan Elf* has arrived from the north.
Inactivity timeout postponed...

*Engelbert the Silvan Elf* begins some strange incantations...

You stop mixing the contents of a fragrant-smelling bag.

* W C HP:Wounded Mana:Cold Move:Tired>north
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Tired>west
A Hollow Ridge
Exits: North East West.

o W C HP:Wounded Mana:Cold Move:Tired>sc
127/431 hit, 10/53 mana, and 35/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
Tuborg tells you 'I have to run. Warg dead.' ##SURE BUD
128/431 hit, 11/53 mana, and 38/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
129/431 hit, 11/53 mana, and 40/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
129/431 hit, 11/53 mana, and 40/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
130/431 hit, 11/53 mana, and 40/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
130/431 hit, 11/53 mana, and 41/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>sc
130/431 hit, 11/53 mana, and 41/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>west

*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Tired>Cave in the Hillside
Exits: North East.

o W C HP:Wounded Mana:Cold Move:Tired>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Tired>east

*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired>east
A Hollow Ridge
Exits: North East West.

o W C HP:Wounded Mana:Cold Move:Tired>A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Tired>south

A cavebear strongly hits your body. #Bah he doesn't like me ;(

o W C HP:Wounded Mana:Cold Move:Tired a cavebear:Healthy>No way! 
You are fighting for your life!
You pound a cavebear's head extremely hard and tickle it.

o W C HP:Wounded Mana:Cold Move:Tired a cavebear:Fine>flee
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
A Hollowed Out Ridge
Exits: North *Up*.

o W C HP:Wounded Mana:Cold Move:Tired>up
You blink and feel weaker under the cruel light of the sun.
A Hidden Pool
A grey snake slides along the water.
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.

* W C HP:Wounded Mana:Cold Move:Tired>open dry
Ok.

* W C HP:Wounded Mana:Cold Move:Tired>south
A Small Levee
Exits: *North* *South*.
The ground is very frosty.

* W C HP:Wounded Mana:Cold Move:Tired>l n
In this very dry depression, the only derivation of moisture comes from a thin
sheen of dew on one of the rocks at the north side of the basin.
The glimmer is open.

* W C HP:Wounded Mana:Cold Move:Tired>close glimmer
Ok.

* W C HP:Wounded Mana:Cold Move:Tired>mix kit
You start mixing the contents of a fragrant-smelling bag.

l in sable
Inactivity timeout postponed...

Inactivity timeout postponed...

You have finished mixing the contents of a fragrant-smelling bag.
Looking inside, you see some unknown mishmash, and dejectedly pour it out. ###P E E E R

* W C HP:Wounded Mana:Warm Move:Tired>pouch (used) : 
two black scrolls
two flasks of orkish draught
a purple scroll

* W C HP:Wounded Mana:Warm Move:Tired>i
You are carrying:
a black warg fur (brand new)

* W C HP:Wounded Mana:Warm Move:Tired>sc
127/431 hit, 14/53 mana, and 43/152 moves.

* W C HP:Wounded Mana:Warm Move:Tired>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Tired>
You put vial in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Tired>
You get some short, black fur from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Tired>
You put fur in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Tired>
You get a short, moist tail from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Tired>
You put tail in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Tired>
You get a handful of narrow leaves from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Tired>
You put leaves in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Tired>
You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

Inactivity timeout postponed...

The glimmer is opened from the other side.

Inactivity timeout postponed...

*Engelbert the Silvan Elf* has arrived from the north.

*Engelbert the Silvan Elf* leaves north.

You stop mixing the contents of a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm>south
A Wide Plateau
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm>south
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>east
You suddenly notice a sand viper.
*Engelbert the Silvan Elf* has arrived from the north.
Stony Plateau
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east

Shriek tells you 'Door down at Backdoor, in VT?'

* W C HP:Wounded Mana:Warm Move:Tired>Stony Plateau
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
Rocky Slope
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
Rolling Plains
Exits: *North* *East* *West*.
A boar has arrived from the east.

* W C HP:Wounded Mana:Warm Move:Tired>
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Warm Move:Tired>
*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
Exits: *East* *South*.

* W C HP:Wounded Mana:Warm Move:Tired>north
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm Move:Tired>east

*Engelbert the Silvan Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
Exits: *North* *East* *South*.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
Exits: *North* *South*.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
Exits: *North* *South*.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Dry Path
A large rabbit looks peacefully at you, ready to dart away.
Tuborg is standing here.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>north
A Stunted Forest
A tree-snake lies wrapped around one of the tree branches.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>A Raging Brush Fire
Exits: *North* *East* *South* *West*.
You are scorched by the flaming grass.

* W C HP:Wounded Mana:Warm Move:Tired>north
Old East Road
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
Old East Road
*Sethron the Half-Elf* is standing here.
*a Man* is standing here.
*Brumm the Dwarf* is standing here.
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Tired>east
east
*Sethron the Half-Elf* leaves east.
*Brumm the Dwarf* leaves east.
*a Man* leaves east.
Old East Road
*a Dwarf* is standing here.
*Waldo the Dwarf* is standing here.
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
*a Man* is standing here.
Exits: *East* *West*.

###GET MORE GET MORE U CANT TAKE ME

* W C HP:Wounded Mana:Warm Move:Tired>east
Old East Road
Exits: *East* *West*.
*Sethron the Half-Elf* has arrived from the west.
*Brumm the Dwarf* has arrived from the west.
*a Man* has arrived from the west.

* W C HP:Wounded Mana:Warm Move:Tired>*Brumm the Dwarf* pounds your right leg extremely hard and shatters it.
You feel a strong ache there!

south
*a Man* begins some strange incantations...
No way! 
You are fighting for your life!
*Sethron the Half-Elf* leaves east.
*a Man* leaves east.

* W C HP:Bad Mana:Warm Move:Tired *Brumm the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Bad Mana:Warm Move:Tired *Brumm the Dwarf*:Fine>flee
You flee head over heels.
Old East Road
The corpse of a rabid, grey wolf is lying here.
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here.
*a Man* is standing here.
Exits: *East* *South* *West*.
*Sethron the Half-Elf* tries to pierce you, but your parry is successful.

* W C HP:Bad Mana:Warm Move:Tired *Sethron the Half-Elf*:Fine>west
west
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Warm Move:Tired *Sethron the Half-Elf*:Fine>flee
No way! 
You are fighting for your life!
You flee head over heels.
Country Path
Exits: *North* *South*.

* W C HP:Bad Mana:Warm Move:Slow>
You flee head over heels.
Old East Road
The corpse of a rabid, grey wolf is lying here.
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here.
*a Man* is standing here.
Exits: *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>
*Sistina the Sindarin Elf* tries to pierce you, but your parry is successful.

* W C HP:Bad Mana:Warm Move:Slow *Sistina the Sindarin Elf*:Healthy>get blackscroll sable
reci blackscroll
You get a black scroll from a sable pouch.

* W C HP:Bad Mana:Warm Move:Slow *Sistina the Sindarin Elf*:Healthy>
You recite a black scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
You feel stronger.
Nacs resists your attempt to drain him.


##OK not thro winds, Now things look REALLY BAD

* W C HP:Wounded Mana:Warm Move:Slow *Sistina the Sindarin Elf*:Healthy>flee
You flee head over heels.
Old East Road
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>west
Old East Road
The corpse of a rabid, grey wolf is lying here.
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*Waldo the Dwarf* is standing here.
Exits: *East* *South* *West*.
*Sistina the Sindarin Elf* quickly approaches, trying to pierce you.

* W C HP:Wounded Mana:Warm Move:Slow *Sistina the Sindarin Elf*:Healthy>west
*a Dwarf* leaves east.
*Waldo the Dwarf* leaves east.

flee
west
*Sethron the Half-Elf* leaves south.
*a Man* leaves south.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Warm Move:Slow *Sistina the Sindarin Elf*:Healthy>
You flee head over heels.
Country Path
*Sethron the Half-Elf* is standing here.
*a Man* is standing here.
Exits: *North* *South*.
*Sethron the Half-Elf* barely pierces your right leg and tickles it.

* W C HP:Wounded Mana:Warm Move:Slow *Sethron the Half-Elf*:Fine>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Warm Move:Slow *Sethron the Half-Elf*:Fine>west
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Warm Move:Slow *Sethron the Half-Elf*:Fine>west
flee
*a Man* begins some strange incantations...
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Warm Move:Slow *Sethron the Half-Elf*:Fine>west
You flee head over heels.
Old East Road
The corpse of a rabid, grey wolf is lying here.
*Sistina the Sindarin Elf* is standing here.
Tuborg is standing here.
Exits: *East* *South* *West*.
*Sistina the Sindarin Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
*Brumm the Dwarf* is standing here.
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
west
Old East Road
Exits: *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
*Engelbert the Silvan Elf* is standing here.
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
*Engelbert the Silvan Elf* leaves east.
Old East Road
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
west
Old East Road
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Old East Road
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Endless Plains
Exits: *North* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Endless Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>Rolling Plains
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>sc
A Dense Thicket
Exits: *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>189/431 hit, 17/53 mana, and 1/152 moves.

* W C HP:Wounded Mana:Warm Move:Fainting>l in sable
pouch (used) : 
a black scroll
two flasks of orkish draught
a purple scroll

* W C HP:Wounded Mana:Warm Move:Fainting>l in kit
A fragrant-smelling bag contains leaves, tail, fur and vial.

* W C HP:Wounded Mana:Warm Move:Fainting>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Warm Move:Fainting>south
A Bend in the Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>south
A Bend in the Old East Road
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>south
Broken Plains
Exits: *North* *South*.

* W C HP:Wounded Mana:Warm Move:Fainting>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Warm Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Wounded Mana:Warm Move:Slow>south
Broken Plains
Exits: *East* *South*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Broken Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
A Dense Thicket
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Broken Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Saving Nacs.

Irregular Ground
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>south
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm Move:Slow>west
west
west
west
Desolate Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>Broken Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>*Bashful the Dwarf* has arrived from the north riding a mountain mule.
*a Woman* has arrived from the north riding a trained horse. 
*a Dwarf* has arrived from the north riding a mountain mule.

Broken Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Slow>west
Rolling Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Rolling Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Rolling Plains
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
The Flats
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>north
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Weak>
You put vial in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>
You get some short, black fur from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Weak>
You put fur in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>
You get a short, moist tail from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Weak>
You put tail in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>
You get a handful of narrow leaves from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Weak>
You put leaves in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>
You start mixing the contents of a fragrant-smelling bag.

You stop mixing the contents of a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>l in kit
A fragrant-smelling bag contains 2 parts leaves, 2 parts tail, 2 parts fur and 2 parts vial.

#DANG I AM A DORK

* W C HP:Wounded Mana:Warm Move:Weak>pour kit out
You can't pour from that!

* W C HP:Wounded Mana:Warm Move:Weak>sc
180/431 hit, 19/53 mana, and 12/152 moves.

* W C HP:Wounded Mana:Warm Move:Weak>
*Engelbert the Silvan Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm Move:Weak>west
*Engelbert the Silvan Elf* begins some strange incantations...
Rolling Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Scrubland
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
In The Brush
Exits: North *East* South *West*.

* W C HP:Wounded Mana:Warm Move:Weak>west
Thorny Brush
Exits: *North* *East* South *West*.

* W C HP:Wounded Mana:Warm Move:Weak>empty kit
You empty a fragrant-smelling bag on the ground.

* W C HP:Wounded Mana:Warm Move:Weak>w
Thorny Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Weak>w
In The Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>s
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>s
Lonely Scrubland
Exits: *North* *East* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Fainting>
You put vial in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Fainting>
You get some short, black fur from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Fainting>
You put fur in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Fainting>
You get a short, moist tail from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Fainting>
You put tail in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Fainting>
You get a handful of narrow leaves from a leather backpack.

* W C HP:Wounded Mana:Warm Move:Fainting>
You put leaves in a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Fainting>
You start mixing the contents of a fragrant-smelling bag.

*Engelbert the Silvan Elf* has arrived from the north.

*Engelbert the Silvan Elf* begins some strange incantations...

You stop mixing the contents of a fragrant-smelling bag.

* W C HP:Wounded Mana:Warm Move:Weak>south
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm Move:Weak>south
Alas, you cannot go that way...
*Engelbert the Silvan Elf* utters the words 'qahijf gsfal'
*Engelbert the Silvan Elf* sprays you with piercing rays of many-coloured light.

* W C HP:Wounded Mana:Warm Move:Weak *Engelbert the Silvan Elf*:Healthy>west
No way! 
You are fighting for your life!
You lightly pound *Engelbert the Silvan Elf*'s right leg and tickle it.

* W C HP:Wounded Mana:Warm Move:Weak *Engelbert the Silvan Elf*:Fine>flee
You flee head over heels.
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Fainting>west
You are too exhausted.

* W C HP:Wounded Mana:Warm Move:Fainting>west
You are too exhausted.

* W C HP:Wounded Mana:Warm Move:Fainting>west
In the Brush
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Mana:Warm Move:Exhausted>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Warm Move:Exhausted>west
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Bad Mana:Warm Move:Tired>west
A Tall Stand of Weeds
Exits: *North* *East* *South* *West*.
The earth trembles and shivers.

* W C HP:Bad Mana:Warm Move:Slow>west
west
In The Brush
Exits: *North* *East* South *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
west
Scrubland
Exits: *North* *East* South *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
west
west
Chalk Plains
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>Plains by the Hedge
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>Plains by the Hedge
Exits: *North* *East*.

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>north
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>west
Chalk Plains
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
Rough Grounds
Exits: *North* *East*.

* W C HP:Bad Mana:Warm Move:Slow>west
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>north
west
Rough Grounds
A giant rat patters against you, squeaking maliciously.
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
Rough Grounds
Exits: *North* *East*.

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>north
west
Rough Grounds
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
Plains
Exits: *North* *East* *West*.

* W C HP:Bad Mana:Warm Move:Slow>Plains
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *West*.

* W C HP:Bad Mana:Warm Move:Slow>west
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A great dark-grey horse stamps restively.
Exits: *North* *East* *South* Down.

* W C HP:Bad Mana:Warm Move:Weak>south
south
An Old Trail by a Fortress
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Weak>south
Before the Castle Gate
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.

* W C HP:Bad Mana:Warm Move:Weak>south
south
Old Castle Gate
Exits: *North* *South*.

* W C HP:Bad Mana:Warm Move:Weak>Castle Yard
Exits: *North* East *South* *Up*.

* W C HP:Bad Mana:Warm Move:Weak>east
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *North* South.

* W C HP:Bad Mana:Warm Move:Weak>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Weak>south
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *North* East South West.
You suddenly notice a mean brigand.

* W C HP:Bad Mana:Warm Move:Weak>east
Hallway
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Exits: East South West.

o W C HP:Bad Mana:Warm Move:Weak>south
End of Hallway
Exits: North South.

o W C HP:Bad Mana:Warm Move:Weak>south
The door seems to be closed.

o W C HP:Bad Mana:Warm Move:Weak>open door
Ok.

o W C HP:Bad Mana:Warm Move:Weak>s
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.

o W C HP:Bad Mana:Warm Move:Weak>close door
Ok.

o W C HP:Wounded Mana:Warm Move:Weak>mix kit
You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

Inactivity timeout postponed...

The door is opened from the other side. ###PUKES? 

WARNING: inactivity timeout in 5 seconds.
sc

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a flask of orkish draught.

o W C HP:Wounded Mana:Hot Move:Slow>115/431 hit, 26/53 mana, and 20/152 moves.

o W C HP:Wounded Mana:Hot Move:Slow>west
Banquetting Hall
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>west
End of Corridor
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: North East.

* W C HP:Wounded Mana:Hot Move:Slow>north
Corridor
Exits: North South.

o W C HP:Wounded Mana:Hot Move:Slow>north
Corridor
Exits: East South.

o W C HP:Wounded Mana:Hot Move:Slow>sc
116/431 hit, 27/53 mana, and 18/152 moves.

o W C HP:Wounded Mana:Hot Move:Slow>ccl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Warm Move:Slow>l in pack
backpack (used) : 
the scalp of Mumma
two handfuls of narrow leaves
a pair of snowshoes (brand new)
two piles of short, black fur
two short, moist tails
fourteen strips of dried meat
five vials of preserved blood

o W C HP:Wounded Mana:Warm Move:Slow>e
Entrance to the Castle Keep
Exits: *North* East South West.

* W C HP:Wounded Mana:Warm Move:Slow>e
Hallway
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>s
End of Hallway
Exits: North South.

o W C HP:Wounded Mana:Warm Move:Slow>s
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
You suddenly notice a mean brigand.

o W C HP:Wounded Mana:Warm Move:Slow>t
time
According to the Dúnadan calendar, it is:
6pm on Sunday, the 28th of Foreyule, Year 2862 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Thu Jan 18 00:06:02 2001 GMT.
Last reboot due to manual reboot at Mon Jan 15 20:03:52 2001 GMT

o W C HP:Wounded Mana:Warm Move:Slow>close door
Ok.

o W C HP:Wounded Mana:Warm Move:Slow>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Slow>
You put vial in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Slow>
You get some short, black fur from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Slow>
You put fur in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Slow>
You get a short, moist tail from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Slow>
You put tail in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Slow>
You get a handful of narrow leaves from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Slow>
You put leaves in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Slow>
You start mixing the contents of a fragrant-smelling bag.

A mean brigand leaves west.

Inactivity timeout postponed...

Inactivity timeout postponed...

tel dolik i need help at necro
You have finished mixing the contents of a fragrant-smelling bag.
Looking inside, you see some unknown mishmash, and dejectedly pour it out.

o W C HP:Wounded Mana:Warm Move:Tired>
Ok.

o W C HP:Wounded Mana:Warm Move:Tired>tel dolik PLEASSE COME
Ok.

o W C HP:Wounded Mana:Warm Move:Tired>get vial 1.pack
put vial kit
get fur 1.pack
put fur kit
get tail 1.pack
put tail kit
get leaves 1.pack
put leaves kit
mix kit
You get a vial of preserved blood from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Tired>
You put vial in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Tired>
You get some short, black fur from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Tired>
You put fur in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Tired>
You get a short, moist tail from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Tired>
You put tail in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Tired>
You get a handful of narrow leaves from a leather backpack.

o W C HP:Wounded Mana:Warm Move:Tired>
You put leaves in a fragrant-smelling bag.

o W C HP:Wounded Mana:Warm Move:Tired>
You start mixing the contents of a fragrant-smelling bag.

Inactivity timeout postponed...

l in sable
Inactivity timeout postponed...

Dolik tells you 'i am moria' #DUH

put flask sable
You have finished mixing the contents of a fragrant-smelling bag.
You have produced a flask of orkish draught.

o W C HP:Wounded Mana:Hot Move:Tired>pouch (used) : 
a black scroll
a purple scroll

o W C HP:Wounded Mana:Hot Move:Tired>
You put a flask of orkish draught in a sable pouch.
You feel bolder.

o W C HP:Wounded Mana:Hot Move:Tired>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Wounded Mana:Hot Move:Tired>put flask sable
You put a flask of orkish draught in a sable pouch.

o W C HP:Wounded Mana:Hot Move:Tired>sc
143/431 hit, 24/53 mana, and 46/152 moves.

o W C HP:Wounded Mana:Hot Move:Tired>ccl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Warm Move:Tired>ccl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Icy Move:Tired>sc
166/431 hit, 4/53 mana, and 50/152 moves.

o W C HP:Wounded Mana:Icy>eq ##MORE OF MY EQ
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

o W C HP:Wounded Mana:Icy>ex
North - A closed 'door'
West  - Banquetting Hall

o W C HP:Wounded Mana:Icy>sc
167/431 hit, 4/53 mana, and 52/152 moves.

o W C HP:Wounded Mana:Icy>who l
Legends
-------
      Bramba ---->>The LifeSaver<<------ 
      Dolik the Goblin King 
      Gad the Goblin King 
      Tuborg the Orkish Warrior 
      Granvil the Senile Granny 
      Shrunken Skull of Minas Morgul 
      Nacs The Berserker of Minas Morgul 

7 players on.

o W C HP:Wounded Mana:Icy>
The chief thug has arrived from the west.
A thug has arrived from the west.

* W C HP:Wounded Mana:Icy>west
Banquetting Hall
Exits: East South West.

o W C HP:Wounded Mana:Icy>
*Zaber the Half-Elf* has arrived from the east.
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Icy>
*Engelbert the Silvan Elf* beams a smile at *Zaber the Half-Elf*. #FAGS!
*Zaber the Half-Elf* pounds your left leg extremely hard.

* W C HP:Wounded Mana:Cold *Zaber the Half-Elf*:Healthy>west
No way! 
You are fighting for your life!
You pound *Zaber the Half-Elf*'s right foot extremely hard.

* W C HP:Wounded Mana:Cold *Zaber the Half-Elf*:Fine>flee
PANIC! 
You can't quit the fight!

* W C HP:Wounded Mana:Cold *Zaber the Half-Elf*:Fine>west

You swiftly dodge *Engelbert the Silvan Elf*'s attempt to pierce you.

* W C HP:Wounded Mana:Cold *Zaber the Half-Elf*:Fine>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *Zaber the Half-Elf*:Fine>flee
You flee head over heels.
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: North West.

* W C HP:Wounded Mana:Cold>west
west
north
Banquetting Hall
*Zaber the Half-Elf* is standing here.
*Engelbert the Silvan Elf* is standing here.
Exits: East South West.
*Zaber the Half-Elf* opens the stonedoor. #NOWAY HE DOSNT TRAP, OR?

* W C HP:Wounded Mana:Cold>north
End of Corridor
Exits: North East.

o W C HP:Wounded Mana:Cold>north
Corridor
Exits: North South.

o W C HP:Wounded Mana:Cold>Corridor
Exits: East South.

o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold>east
north
Entrance to the Castle Keep
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>The Castle Square
A crumbling fountain is in the middle of the place.
A great dark-grey horse stamps restively.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>north
Castle Yard
Exits: North East South Up.

* W C HP:Wounded Mana:Cold Move:Tired>north
Old Castle Gate
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>north
Before the Castle Gate
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>north
An Old Trail by a Fortress
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>
*Sethron the Half-Elf* has arrived from the north. #HI faggots
*Brumm the Dwarf* has arrived from the north.
*a Man* has arrived from the north.

* W C HP:Wounded Mana:Cold Move:Tired>
*Sethron the Half-Elf* leaves south.
*Brumm the Dwarf* leaves south.
*a Man* leaves south.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-Trail
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Tired>east
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: South West.

* W C HP:Wounded Mana:Cold Move:Tired>s
The Hedge-Trail
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>e
The Hedge-Trail
Exits: South West.

* W C HP:Wounded Mana:Cold Move:Tired>s
The Hedge-Trail
Exits: North East West.

* W C HP:Wounded Mana:Cold Move:Tired>sc
146/431 hit, 7/53 mana, and 45/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>e
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: South West.

* W C HP:Wounded Mana:Cold Move:Tired>sc
147/431 hit, 8/53 mana, and 46/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>s
The Hedge-Trail
Exits: North East.

* W C HP:Wounded Mana:Cold Move:Tired>e
The Hedge-Trail
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>e
End of the Hedge-Trail
Exits: North East West.

* W C HP:Wounded Mana:Cold Move:Tired>sc
148/431 hit, 8/53 mana, and 45/152 moves.

* W C HP:Wounded Mana:Cold Move:Tired>e
Thorny Scrubland
Exits: North East West.

* W C HP:Wounded Mana:Cold Move:Tired>east
Dark Clump of Trees
Exits: North East West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Scrubland
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>north
A Tall Stand of Weeds
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>north
The Flats
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>north
In The Brush
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>north
Old East Road
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.
sc

The night has begun. 
You feel stronger in the dark!

o W C HP:Wounded Mana:Cold Move:Tired>155/431 hit, 11/53 mana, and 45/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>tel tubron narrate that i need help
No-one by that name here...

o W C HP:Wounded Mana:Cold Move:Tired>tel tuborg narrate that i need help
Ok.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
A huge warg is here, moving in for the kill.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
You strike out into the wall of thornbushes....
Thorny Brush
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Dark Clump of Trees
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>sc
158/431 hit, 12/53 mana, and 42/152 moves.

o W C HP:Wounded Mana:Cold Move:Tired>south

*Engelbert the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
*Zaber the Half-Elf* has arrived from the north.

* W C HP:Wounded Mana:Cold Move:Tired>In The Brush
The corpse of a raider is lying here.
The corpse of a raider is lying here.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
In The Brush
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
In The Brush
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Thorny Brush
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Thorny Brush
A large warhorse is standing here, clad in mail.
Exits: North East South West Down.

o W C HP:Wounded Mana:Cold Move:Tired>north
Thorny Brush
Exits: North East South West Down.

o W C HP:Wounded Mana:Cold Move:Tired>down
Brushy Valley
A large bush grows here, its great spiny branches waving in the wind.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Thornbush-choked Valley
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>sc
161/431 hit, 14/53 mana, and 34/152 moves.

o W C HP:Wounded Mana:Warm Move:Tired>north
Brush-covered Stones
Exits: East South.

o W C HP:Wounded Mana:Warm Move:Tired>ccl
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

o W C HP:Wounded Mana:Icy Move:Tired>e
Thorny Brush
Exits: North East South West.
You suddenly notice a brushman.

o W C HP:Wounded Mana:Icy Move:Tired>e
The branches seems to be closed.

o W C HP:Wounded Mana:Icy Move:Tired>south
Thorny Brush
A large bush grows here, its great spiny branches waving in the wind.
Exits: North East South West Down.

o W C HP:Wounded Mana:Icy Move:Tired>south
Thorny Brush
Exits: North East South West Down.

o W C HP:Wounded Mana:Icy Move:Tired>east
The bushes seem to shift behind you.
Thorny Brush
Exits: North East South West.

o W C HP:Wounded Mana:Icy Move:Slow>south
In The Brush
Exits: North East South West.

o W C HP:Wounded Mana:Icy Move:Slow>south
In The Brush
Exits: North East South West.

o W C HP:Wounded Mana:Icy Move:Slow>sc
168/431 hit, 3/53 mana, and 27/152 moves.

o W C HP:Wounded Mana:Icy Move:Slow>
Tuborg narrates 'Nacs needs help around windswept.'

o W C HP:Wounded Mana:Icy Move:Slow>l in sable
pouch (used) : 
a black scroll
two flasks of orkish draught
a purple scroll

o W C HP:Wounded Mana:Icy Move:Slow>s
The Flats
Exits: North East South West.

o W C HP:Wounded Mana:Icy Move:Slow>sc
169/431 hit, 4/53 mana, and 28/152 moves.

o W C HP:Wounded Mana:Icy Move:Slow>s
The Flats
Exits: North East West.

o W C HP:Wounded Mana:Icy Move:Slow>e
In The Brush
Exits: North East West.

o W C HP:Wounded Mana:Icy Move:Slow>sc
170/431 hit, 4/53 mana, and 26/152 moves.

o W C HP:Wounded Mana:Icy Move:Slow>e
The Flats
Exits: North East West.

o W C HP:Wounded Mana:Icy Move:Slow>
*Engelbert the Silvan Elf* has arrived from the west.
*Zaber the Half-Elf* has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Tired>north
The Flats
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Rolling Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Rolling Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Rolling Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Broken Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>tel tuborg me wounded slow

*Engelbert the Silvan Elf* has arrived from the west.
*Zaber the Half-Elf* has arrived from the west.
Saving Nacs.

* W C HP:Wounded Mana:Cold Move:Slow>
Ok.

* W C HP:Wounded Mana:Cold Move:Slow>e
Broken Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
High Plains
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>north
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>east
Bleak Grassland
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>south
Broken Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Broken Plains
A suspicious-looking man watches you carefully.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Slow>east
Broken Plains
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Above a River Canyon
The corpse of a black wolf is lying here.
The corpse of a black wolf is lying here.
The corpse of a huge, black wolf is lying here.
The corpse of a great werewolf is lying here.
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>north
Broken Plains
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Slow>north
Broken Plains
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Slow>north
Broken Plains
Exits: North West.

o W C HP:Wounded Mana:Cold Move:Slow>
You feel bolder.

o W C HP:Wounded Mana:Cold Move:Slow>north
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Weak>north
A Stand of Stunted Trees
The corpse of a tree-snake is lying here.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Weak>north
Old East Road
Exits: North East South West.

#OK hoping they not there but still

o W C HP:Wounded Mana:Cold Move:Weak>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

o W C HP:Wounded Mana:Cold Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o W C HP:Wounded Mana:Cold Move:Tired>get purple sable
reci purple
You get a purple scroll from a sable pouch.

o W C HP:Wounded Mana:Cold Move:Tired>
You recite a purple scroll which dissolves.
You start glowing.
Nacs creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.

o W C HP:Wounded Mana:Cold Move:Tired>east
east
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
east
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
A Roadside Thicket
A brown snake watches you.
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>east
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>north
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: North East West.

o W C HP:Wounded Mana:Cold Move:Tired>east
east
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Old East Road
Exits: East West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Cracked Ground
Exits: North East.

#PAT SELF TOO SHIVERING RL ;P

o W C HP:Wounded Mana:Cold Move:Tired>east
Windswept Ground
Exits: North South West.

o W C HP:Wounded Mana:Cold Move:Tired>south
Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East West.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: North West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Old East Road
Exits: North South.

o W C HP:Wounded Mana:Cold Move:Tired>north
Old East Road
Exits: North South.

o W C HP:Wounded Mana:Cold Move:Tired>north
Decoy narrates 'golasgil stabbed to wounded moors'

east
A Bend in the Road
Exits: East South.

o W C HP:Wounded Mana:Cold Move:Tired>east
Old East Road
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Tired>Bend in the Old East Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Tired>north
Plains Beside the Road
Exits: East South.

o W C HP:Wounded Mana:Cold Move:Tired>north
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>north
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Tired>east
north
Plains Beside the Road
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>Barren Hills
A lone hawk soars high above you.
Exits: North East South West.

o W C HP:Wounded Mana:Cold Move:Slow>north
Barren Hills
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>north
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>east
Barren Hills
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>east
east
Barren Hills
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>Rocky Plains
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>call
east
Arglebargle, glop-glyf!?!

o W C HP:Wounded Mana:Cold Move:Slow>Tributary of the Mitheithel
Exits: East South West.
Thick ice covers the water.

o W C HP:Wounded Mana:Cold Move:Slow>call
Arglebargle, glop-glyf!?!

o W C HP:Wounded Mana:Cold Move:Slow>east
call
Before the Gate
Exits: East West.
The ground is very frosty.

o W C HP:Wounded Mana:Cold Move:Slow>
You call for the portcullis to be opened.

o W C HP:Wounded Mana:Cold Move:Slow>
You wait, but there is no hint of activity from the other side.


o W C HP:Wounded Mana:Cold Move:Slow>e
The portcullis seems to be closed.

o W C HP:Wounded Mana:Cold Move:Slow>pick portcullis
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

o W C HP:Wounded Mana:Cold Move:Slow>open portcullis
Ok.

o W C HP:Wounded Mana:Cold Move:Slow>e
Ruined Gatehouse
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Slow>close portcullis
Ok.

* W C HP:Wounded Mana:Cold Move:Slow>pick portcullis
Using your lockpicks, you try to enable the lock...

sc
You manage to enable the lock.

##PLEASE WIMP OUT DUDES

* W C HP:Wounded Mana:Cold Move:Slow>184/431 hit, 13/53 mana, and 24/152 moves.

* W C HP:Wounded Mana:Cold Move:Slow>e
Inside the Gate
Exits: East South West.

o W C HP:Wounded Mana:Cold Move:Slow>s
Old Courtyard
Exits: North East South.

o W C HP:Wounded Mana:Cold Move:Slow>s
The bronzedoor seems to be closed.

o W C HP:Wounded Mana:Cold Move:Slow>open bronzedoor
s
Ok.

o W C HP:Wounded Mana:Cold Move:Slow>Ruined Tower
Exits: North East.

o W C HP:Wounded Mana:Cold Move:Slow>d
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>op flagstone
Ok.

o W C HP:Wounded Mana:Warm Move:Slow>d
Tower Basement
Exits: North East Up.

o W C HP:Wounded Mana:Warm Move:Slow>n
Storage Room
Exits: East South.

o W C HP:Wounded Mana:Warm Move:Slow>e
Escape Tunnel
Exits: East West.

o W C HP:Wounded Mana:Warm Move:Slow>e
Damp Tunnel
Exits: East West.

o W C HP:Wounded Mana:Warm Move:Slow>e
A Granite Passage
Exits: East West Down.

o W C HP:Wounded Mana:Warm Move:Slow>e
Granite Chamber
Exits: West.

o W C HP:Wounded Mana:Warm Move:Slow>pull crank
As you pull the crank, the gears suddenly start moving with a screech and the heavy lid in the
ceiling opens.

o W C HP:Wounded Mana:Warm Move:Slow>sc
190/431 hit, 15/53 mana, and 24/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>l in sable
pouch (used) : 
a black scroll
a flask of orkish draught

o W C HP:Wounded Mana:Warm Move:Slow>sc
191/431 hit, 15/53 mana, and 25/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

o W C HP:Wounded Mana:Warm Move:Slow>up
Rocky Plains
Exits: East South West Down.

o W C HP:Wounded Mana:Warm Move:Slow>l d
A large granite slab sits in the ground here. It does not seem to be a natural
feature of the ground and is too heavy for you to lift.
The slab is open.

o W C HP:Wounded Mana:Warm Move:Slow>close slab
Ok.

o W C HP:Wounded Mana:Warm Move:Slow>re

A beaver has arrived from the west.

o W C HP:Wounded Mana:Warm Move:Slow>
You sit down and rest your tired bones.

o W C HP:Wounded Mana:Warm Move:Slow>sc
192/431 hit, 16/53 mana, and 27/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
193/431 hit, 16/53 mana, and 28/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>eq #Love my eq yet?
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

o W C HP:Wounded Mana:Warm Move:Slow>
Suddenly there is a loud screech and a stone slab rises from the ground revealing an opening
beneath.

o W C HP:Hurt Mana:Warm Move:Tired>
*Engelbert the Silvan Elf* has arrived from below.
*Zaber the Half-Elf* has arrived from below.

* W C HP:Hurt Mana:Warm Move:Tired>tel tuborg i need cures warrens
Ok.
*Zaber the Half-Elf* pounds your right hand extremely hard.

* W C HP:Wounded Mana:Warm Move:Tired *Zaber the Half-Elf*:Healthy>flee
You flee head over heels.
Granite Chamber
Exits: West Up.

o W C HP:Wounded Mana:Warm Move:Tired>east
Alas, you cannot go that way...

o W C HP:Wounded Mana:Warm Move:Tired>
*Engelbert the Silvan Elf* has arrived from above.
*Zaber the Half-Elf* has arrived from above.

* W C HP:Wounded Mana:Warm Move:Tired>up
Rocky Plains
A large beaver is here, gnawing on a piece of wood.
Exits: East South West Down.

o W C HP:Wounded Mana:Warm Move:Tired>east
east
Draghast narrates 'hey what language do spiders speak?'
Rocky Plains
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>east
east
Forested Slope
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>east
Withered Forest
Exits: East West.

o W C HP:Wounded Mana:Warm Move:Slow>east
east
Edge of the Forest
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>On the Plateau
Exits: East West.

o W C HP:Wounded Mana:Warm Move:Slow>e
Under the High Ridge
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>e
Forested Slope
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>e
Rocky Plain
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Slow>Rocky Plain
Exits: East West.

o W C HP:Wounded Mana:Warm Move:Slow>Rocky Plain
A large eagle soars above you.
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Weak>east
east
Rocky Plain
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Weak>Smothering Grove
A brutish forest troll is hunting here, looking for some tasty flesh.
A swift and agile forest cat moves silently through the vegetation.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South West.

o W C HP:Wounded Mana:Warm Move:Weak>south
Deep Inside a Dark Forest
A fallow deer is grazing peacefully here.
Exits: North East West.

o W C HP:Wounded Mana:Warm Move:Weak>south
Alas, you cannot go that way...
Shriek narrates 'morbeth I thought.'

o W C HP:Wounded Mana:Warm Move:Weak>east
Black and Murky Pool in the Pine Forest
A hairy black spider wraps up a silken package with her hindlegs.
Exits: South West.

o W C HP:Wounded Mana:Warm Move:Weak>east
Alas, you cannot go that way...

o W C HP:Wounded Mana:Warm Move:Weak>south
Skull-shaped Boulder in a Dreary Pine Forest
A bright red mushroom is growing here.
A forest spider is here crawling around.
Exits: North East South West.

o W C HP:Wounded Mana:Warm Move:Weak>east
Dim Pine Forest
Exits: North East South West.

o W C HP:Wounded Mana:Warm Move:Fainting>north
Small Hill in the Pine Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South.

o W C HP:Wounded Mana:Warm Move:Fainting>north
Smothering Grove
Exits: South West.

o W C HP:Wounded Mana:Warm Move:Exhausted>south
You are too exhausted.## HERE I THINK I DIE

o W C HP:Wounded Mana:Warm Move:Fainting>east
Alas, you cannot go that way...

o W C HP:Wounded Mana:Warm Move:Fainting>rere
re
Arglebargle, glop-glyf!?!

o W C HP:Wounded Mana:Warm Move:Fainting>
You sit down and rest your tired bones.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
174/431 hit, 19/53 mana, and 2/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
174/431 hit, 19/53 mana, and 2/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 19/53 mana, and 3/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 19/53 mana, and 3/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 19/53 mana, and 3/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 19/53 mana, and 3/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 20/53 mana, and 4/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
175/431 hit, 20/53 mana, and 4/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>sc
176/431 hit, 20/53 mana, and 4/152 moves.

o W C HP:Wounded Mana:Warm Move:Fainting>eq 

#Thinking maybe last time is see this eq!!!!!!

You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (used)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a black amulet
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a water skin
<worn on belt>       a sable pouch

o W C HP:Wounded Mana:Warm Move:Weak>sc
176/431 hit, 20/53 mana, and 5/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>tel tuborn NARRATE PLEASe
No-one by that name here...

o W C HP:Wounded Mana:Warm Move:Weak>sc
179/431 hit, 21/53 mana, and 9/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
179/431 hit, 21/53 mana, and 10/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
179/431 hit, 22/53 mana, and 10/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
180/431 hit, 22/53 mana, and 10/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
180/431 hit, 22/53 mana, and 11/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
180/431 hit, 22/53 mana, and 11/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>wim
cha m wim
Ok.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 12/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 12/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 13/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 13/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 13/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
181/431 hit, 22/53 mana, and 13/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
sc
182/431 hit, 23/53 mana, and 14/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>182/431 hit, 23/53 mana, and 14/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
182/431 hit, 23/53 mana, and 14/152 moves.

o W C HP:Wounded Mana:Warm Move:Weak>sc
182/431 hit, 23/53 mana, and 14/152 moves.
Draghast narrates 'hmm... Didn't know they could speak morbeth'

o W C HP:Wounded Mana:Warm Move:Slow>sc
182/431 hit, 23/53 mana, and 15/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
182/431 hit, 23/53 mana, and 15/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
183/431 hit, 23/53 mana, and 15/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
183/431 hit, 23/53 mana, and 16/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
183/431 hit, 23/53 mana, and 16/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>sc
183/431 hit, 23/53 mana, and 16/152 moves.

o W C HP:Wounded Mana:Warm Move:Slow>
*Engelbert the Silvan Elf* has arrived from the south.
*Zaber the Half-Elf* has arrived from the south.

* W C HP:Wounded Mana:Hot Move:Slow>flee

*Zaber the Half-Elf* pounds your body extremely hard and shatters it.
You feel a strong ache there!

* W C HP:Wounded Mana:Hot Move:Slow *Zaber the Half-Elf*:Healthy>
You flee head over heels.
Deep Within a Smothering Grove
Exits: East West.

o W C HP:Wounded Mana:Hot Move:Weak>
*Engelbert the Silvan Elf* has arrived from the east.
*Zaber the Half-Elf* has arrived from the east.

* W C HP:Wounded Mana:Hot Move:Weak>east
*Zaber the Half-Elf* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>south
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>flee

*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>
You flee head over heels.
Smothering Grove
Exits: South West.

o W C HP:Wounded Mana:Hot Move:Weak>west
Deep Within a Smothering Grove
*Engelbert the Silvan Elf* is standing here.
*Zaber the Half-Elf* is standing here.
Exits: East West.
*Zaber the Half-Elf* quickly approaches, trying to pound you.

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>west
*Engelbert the Silvan Elf* leaves east.

No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>
*Engelbert the Silvan Elf* has arrived from the east.

* W C HP:Wounded Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>flee
You flee head over heels.
Smothering Grove
Exits: South West.

o W C HP:Wounded Mana:Hot Move:Fainting>west
Deep Within a Smothering Grove
*Zaber the Half-Elf* is standing here.
*Engelbert the Silvan Elf* is standing here.
Exits: East West.
*Zaber the Half-Elf* quickly approaches, trying to pound you.

* W C HP:Wounded Mana:Hot Move:Exhausted *Zaber the Half-Elf*:Healthy>west
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot Move:Fainting *Zaber the Half-Elf*:Healthy>tel tuborn NARqqqTE PLEASe #THIS ONE IS GOOD
No-one by that name here...
*Engelbert the Silvan Elf* leaves west.

* W C HP:Wounded Mana:Hot Move:Fainting *Zaber the Half-Elf*:Healthy>get flask sable
quaff flask
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Hot Move:Fainting *Zaber the Half-Elf*:Healthy>flee
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Wounded Mana:Hot Move:Tired *Zaber the Half-Elf*:Healthy>
You flee head over heels.
Smothering Grove
Exits: South West.

o W C HP:Wounded Mana:Hot Move:Slow>west
west
*Engelbert the Silvan Elf* has arrived from the west.
*Zaber the Half-Elf* has arrived from the west.
Deep Within a Smothering Grove
Exits: East West.
Draghast narrates 'A grey spider says 'I'll rip you ho pieces, scum!''

o W C HP:Wounded Mana:Hot Move:Slow>west
Smothering Grove
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>west
Rocky Plain
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>south
Rocky Plain
A large eagle soars above you.
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>south
east
Dark Forest
Exits: North East South West.

o W C HP:Wounded Mana:Hot Move:Slow>east
A Trail through the Forest
A bright red mushroom is growing here.
A small mushroom grows nearby.
Exits: North East South West.

o W C HP:Wounded Mana:Hot Move:Slow>east
A Trail in the Forest
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>east
A Trail through the Dense Pine Forest
Exits: East South West.

o W C HP:Wounded Mana:Hot Move:Slow>east
Skull-shaped Boulder in a Dreary Pine Forest
A bright red mushroom is growing here.
A forest spider is here crawling around.
A brutish forest troll is hunting here, looking for some tasty flesh.
A swift and agile forest cat moves silently through the vegetation.
Exits: North East South West.

o W C HP:Wounded Mana:Hot Move:Weak>get blackscroll sable
reci blackscroll 

#OK lets not let them have this!!!

Dim Pine Forest
Exits: North East South West.

o W C HP:Wounded Mana:Hot Move:Weak>Rocky, Barren Plains
Exits: North East South West.

o W C HP:Wounded Mana:Hot Move:Weak>north
You get a black scroll from a sable pouch.

o W C HP:Wounded Mana:Hot Move:Weak>
You recite a black scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
The duration of the strength spell has been improved.
Nacs resists your attempt to drain him.

o W C HP:Hurt Mana:Hot Move:Weak>north
Rocky, Barren Plains
Exits: North East South West.

o W C HP:Hurt Mana:Hot Move:Weak>Hill Crowned with Pines
Exits: East South.

o W C HP:Hurt Mana:Hot Move:Weak>north
Alas, you cannot go that way...

o W C HP:Hurt Mana:Hot Move:Weak>east
Wooded Hills
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
east
Grassy Hillocks
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Grassy Plains
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Fainting>Pine Clad Hills
A fierce boar is here, grunting at you.
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Fainting>east
east
Pine Clad Hills
A great bustard strides over the grass.
Exits: East West.

o W C HP:Hurt Mana:Hot Move:Fainting>
You are too exhausted.

o W C HP:Hurt Mana:Hot Move:Fainting>east
You are too exhausted.

o W C HP:Hurt Mana:Hot Move:Fainting>sle
You go to sleep.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
247/431 hit, 26/53 mana, and 2/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
247/431 hit, 26/53 mana, and 2/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
sc
248/431 hit, 26/53 mana, and 3/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>248/431 hit, 26/53 mana, and 3/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
248/431 hit, 26/53 mana, and 3/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
248/431 hit, 26/53 mana, and 3/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
248/431 hit, 26/53 mana, and 4/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
248/431 hit, 26/53 mana, and 4/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
248/431 hit, 26/53 mana, and 4/152 moves.

o W C HP:Hurt Mana:Hot Move:Fainting>sc
sc
249/431 hit, 26/53 mana, and 5/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
249/431 hit, 27/53 mana, and 5/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>249/431 hit, 27/53 mana, and 5/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>wa
You wake, and sit up.

o W C HP:Hurt Mana:Hot Move:Weak>st
You stand up.

o W C HP:Hurt Mana:Hot Move:Weak>e
Bramba begins some strange incantations...
Atop a Panoramic Eminence
Exits: North South West Down.

o W C HP:Hurt Mana:Hot Move:Fainting>e
Alas, you cannot go that way...

o W C HP:Hurt Mana:Hot Move:Fainting>d
Broadly Sloping Hills
Exits: North East South Up.

o W C HP:Hurt Mana:Hot Move:Fainting>n
Grassy Hills
Exits: North East South West Down.

o W C HP:Hurt Mana:Hot Move:Fainting>
Bramba has arrived from the west riding a hungry warg.

#Am I saved ??? NO WAY NACS WILL LIVE?

o W C HP:Hurt Mana:Hot Move:Fainting>re
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Hot Move:Fainting>
Bramba grunts 'ride'

o W C HP:Hurt Mana:Hot Move:Fainting>sa hel
Ok.

o W C HP:Hurt Mana:Hot Move:Fainting>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Hot Move:Fainting>rw
ride warg
You are now riding a hungry warg.

o R W C HP:Hurt Mana:Hot Move:Fainting>sa DRAYG
Ok.

o R W C HP:Hurt Mana:Hot Move:Weak>
Bramba gets a flask of orkish draught from a leather backpack.

o R W C HP:Hurt Mana:Hot Move:Weak>
Bramba gets a flask of orkish draught from a leather backpack.

o R W C HP:Hurt Mana:Hot Move:Weak>
Bramba gets a flask of orkish draught from a leather backpack.

o R W C HP:Hurt Mana:Hot Move:Weak>sa weak
Ok.

o R W C HP:Hurt Mana:Hot Move:Weak>i
You are carrying:
a black warg fur (brand new)

o R W C HP:Hurt Mana:Hot Move:Weak>
*Engelbert the Silvan Elf* has arrived from the south.
*Zaber the Half-Elf* has arrived from the south.

* R W C HP:Hurt Mana:Hot Move:Weak>
Bramba gives you a flask of orkish draught.

* R W C HP:Hurt Mana:Hot Move:Weak>
Bramba gives you a flask of orkish draught.
*Zaber the Half-Elf* pounds your body extremely hard.

* R W C HP:Hurt Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>q
get flask sable
quaff flask
You have to write `quit' - no less - to quit!

* R W C HP:Hurt Mana:Hot Move:Weak *Zaber the Half-Elf*:Healthy>
You can't find a flask in the sable.
You pound *Zaber the Half-Elf*'s right arm extremely hard and tickle it.

* R W C HP:Hurt Mana:Hot Move:Weak *Zaber the Half-Elf*:Fine>*Engelbert the Silvan Elf* begins some strange incantations...
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R W C HP:Hurt Mana:Hot Move:Tired *Zaber the Half-Elf*:Fine>
You stop riding a hungry warg.
You flee head over heels.
##DAMN AUTOFLEE
Wooded Hills
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Tired>north
Deep, Dank Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Tired>north
Deep, Dank Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Tired>north
Forest South of a Clearing
A broadsword made of a dark metal lies here.
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
Southern Edge of a Clearing
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Hurt Mana:Hot Move:Slow>north
Clearing in a Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
In a Dark Forest
A wolf cub happily plays here.
The mother wolf stands here, protecting her young cubs.
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
In a Dark Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
Northern Edge of a Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
A Grassy Field
A restless rabbit bounces around.
Exits: East South.

o W C HP:Hurt Mana:Hot Move:Slow>north
Alas, you cannot go that way...

o W C HP:Hurt Mana:Hot Move:Slow>east
Path by a Grassy Field
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Slow>east
east
At an Old Pine
Exits: East South West Up.

o W C HP:Hurt Mana:Hot Move:Slow>east
Deep in a Dark Spruce Forest
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Slow>Dark Spruce Forest
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Slow>east
Opening in the Forest
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Edge of the Dreary Forest
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Ant Hill in the Dreary Forest
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Plain Beside the Gloomy Forest
The corpse of a fallow deer is lying here.
The corpse of a fallow deer is lying here.
The corpse of a fallow deer is lying here.
A fallow deer is grazing peacefully here.
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
On a Trail
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Bend in a Trail
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here searching for tracks.
*Brumm the Dwarf* is standing here.
Exits: North East South West.
*Brumm the Dwarf* lightly pounds your right arm and tickles it.

* W C HP:Hurt Mana:Hot Move:Weak *Brumm the Dwarf*:Healthy>north
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot Move:Weak *Brumm the Dwarf*:Healthy>flee
You flee head over heels.
On a Trail
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>north
Alas, you cannot go that way...

o W C HP:Hurt Mana:Hot Move:Weak>east
Bend in a Trail
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here searching for tracks.
*Brumm the Dwarf* is standing here.
Exits: North East South West.

* W C HP:Hurt Mana:Hot Move:Fainting>north

*Sistina the Sindarin Elf* begins some strange incantations...

* W C HP:Hurt Mana:Hot Move:Fainting>Small Trail
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Fainting>north
Dreary Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Fainting>north
Dark Dreary Forest
Exits: North East South.

o W C HP:Hurt Mana:Hot Move:Exhausted>north
You are too exhausted.

o W C HP:Hurt Mana:Hot Move:Exhausted>get flask sable
quaff flask
You can't find a flask in the sable.

#WILL I MAKE IT?

o W C HP:Hurt Mana:Hot Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*Sistina the Sindarin Elf* has arrived from the south.

* W C HP:Hurt Mana:Hot Move:Slow>north

*Sistina the Sindarin Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt Mana:Hot Move:Slow *Sistina the Sindarin Elf*:Hurt>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot Move:Slow *Sistina the Sindarin Elf*:Hurt>north
flee
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot Move:Slow *Sistina the Sindarin Elf*:Hurt>
You flee head over heels.
Dreary Forest
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
Exits: North East South.
*Sethron the Half-Elf* leaves north.
*Brumm the Dwarf* leaves north.

o W C HP:Hurt Mana:Hot Move:Slow>north
Dark Dreary Forest
*Sistina the Sindarin Elf* is standing here.
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
Exits: North East South.
*Sethron the Half-Elf* leaves north.
*Brumm the Dwarf* leaves north.

* W C HP:Hurt Mana:Hot Move:Slow>north
*Sistina the Sindarin Elf* begins some strange incantations...

north
Dark Dreary Forest
*Sethron the Half-Elf* is standing here.
*Brumm the Dwarf* is standing here.
Exits: East South Down.

* W C HP:Hurt Mana:Hot Move:Slow>
Alas, you cannot go that way...
You swiftly dodge *Sethron the Half-Elf*'s attempt to pierce you.

* W C HP:Hurt Mana:Hot Move:Slow *Sethron the Half-Elf*:Healthy>down
*Brumm the Dwarf* strongly pounds your left leg and tickles it.
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot Move:Slow *Sethron the Half-Elf*:Healthy>flee
You flee head over heels.
Dark Dreary Forest
Exits: North East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
north
Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Weak>
Alas, you cannot go that way...

o W C HP:Hurt Mana:Hot Move:Weak>
A brutish forest troll tries to crush you, but your parry is successful.

o W C HP:Hurt Mana:Hot Move:Weak a brutish forest troll:Healthy>east

A brutish forest troll tries to crush you, but your parry is successful.

o W C HP:Hurt Mana:Hot Move:Weak a brutish forest troll:Healthy>flee
No way! 
You are fighting for your life!

o W C HP:Hurt Mana:Hot Move:Weak a brutish forest troll:Healthy>
You flee head over heels.
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.

o W C HP:Hurt Mana:Hot Move:Weak>east
Old Ruins
Exits: North East South West Down.

o W C HP:Hurt Mana:Hot Move:Fainting>north
Dreary Forest
Exits: East South West.

o W C HP:Hurt Mana:Hot Move:Fainting>south
down
Old Ruins
Exits: North East South West Down.

o W C HP:Hurt Mana:Hot Move:Fainting>An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
Exits: East Up.

o W C HP:Hurt Mana:Hot Move:Fainting>e
Rough Passageway
Exits: North South West.

o W C HP:Hurt Mana:Hot Move:Fainting>mn
Arglebargle, glop-glyf!?!

o W C HP:Hurt Mana:Hot Move:Fainting>n
A Steep Tunnel
The corpse of a vicious olog-hai is lying here.
The shadow of a vicious olog-hai is floating here.
Exits: South Down.
The white aura around your body fades.

o W C HP:Hurt Mana:Hot Move:Exhausted>re
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Hot Move:Fainting>whe
Players in your zone
--------------------
Bramba               - Cave
Tuborg               - Cave
Nacs                 - A Steep Tunnel

o W C HP:Hurt Mana:Hot Move:Fainting>tel bramba come all s
Ok.

o W C HP:Hurt Mana:Hot Move:Weak>tel bramba 1u
Ok.

o W C HP:Hurt Mana:Hot Move:Weak>sc
205/431 hit, 36/53 mana, and 8/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
205/431 hit, 36/53 mana, and 9/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
205/431 hit, 36/53 mana, and 9/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
Bramba has arrived from below.
A hungry warg has arrived from below.
205/431 hit, 36/53 mana, and 9/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sa no moves

Bramba gets a flask of orkish draught from a leather backpack.

o W C HP:Hurt Mana:Hot Move:Weak>
Ok.

o W C HP:Hurt Mana:Hot Move:Weak>i
You are carrying:
a black warg fur (brand new)

o W C HP:Hurt Mana:Hot Move:Weak>sc
208/431 hit, 38/53 mana, and 13/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>
Bramba gives you a flask of orkish draught.

o W C HP:Hurt Mana:Hot Move:Weak>sc
208/431 hit, 38/53 mana, and 13/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
208/431 hit, 38/53 mana, and 14/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>sc
208/431 hit, 38/53 mana, and 14/152 moves.

o W C HP:Hurt Mana:Hot Move:Weak>l
A Steep Tunnel
The corpse of a vicious olog-hai is lying here.
The shadow of a vicious olog-hai is floating here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Hot Move:Weak>sc
209/431 hit, 38/53 mana, and 15/152 moves.

o W C HP:Hurt Mana:Hot Move:Slow>sc
209/431 hit, 38/53 mana, and 15/152 moves.

o W C HP:Hurt Mana:Hot Move:Slow>sa prot
Ok.

o W C HP:Hurt Mana:Hot Move:Slow>sc
210/431 hit, 39/53 mana, and 17/152 moves.

o W C HP:Hurt Mana:Hot Move:Slow>
Bramba begins some strange incantations...

o W C HP:Hurt Mana:Hot Move:Slow>
Bramba utters the words 'cure light'
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Hot Move:Slow>gr self
Group disbanded.

o W C HP:Hurt Mana:Burning Move:Slow>
Bramba grunts 'can't'

o W C HP:Hurt Mana:Burning Move:Slow>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Burning Move:Slow>ccl
Bramba begins some strange incantations...
cast 'cure light'
You start to concentrate...

ccl
Bramba utters the words 'cure light'
Your scratches and bruises disappear.
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Hot Move:Slow>cast 'cure light'
You start to concentrate...

ccl
Bramba begins some strange incantations...

Your scratches and bruises disappear.

o W C HP:Hurt Mana:Warm Move:Slow>cast 'cure light'
You muster all of your concentration...
Bramba utters the words 'cure light'
Your scratches and bruises disappear.

Bramba begins some strange incantations...

Your scratches and bruises disappear.

o W C HP:Hurt Mana:Cold Move:Slow>
Bramba utters the words 'cure light'
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Cold Move:Slow>re

Bramba begins some strange incantations...

o W C HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Cold Move:Slow>sc

Bramba utters the words 'cure light'
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Cold Move:Slow>278/431 hit, 7/53 mana, and 22/152 moves.

o W C HP:Hurt Mana:Cold Move:Slow>
Bramba begins some strange incantations...

o W C HP:Hurt Mana:Cold Move:Slow>
Bramba utters the words 'cure light'
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Cold Move:Slow>sa PHEW
Ok.

o W C HP:Hurt Mana:Cold Move:Slow>sa u saved my life #NOD SELF
Ok.

o W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* has arrived from below.
*Engelbert the Silvan Elf* has arrived from below.
*Sistina the Sindarin Elf* has arrived from below.

* W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* leaves south.
*Engelbert the Silvan Elf* leaves south.
*Sistina the Sindarin Elf* leaves south.

o W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* has arrived from the south.
*Engelbert the Silvan Elf* has arrived from the south.
*Sistina the Sindarin Elf* has arrived from the south.

* W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* pounds your body extremely hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Healthy>st

Bramba leaves down.
A hungry warg leaves down.

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Healthy>Do you not consider fighting as standing?
You pound *Zaber the Half-Elf*'s body extremely hard.

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>flee
You flee head over heels.
Rough Passageway
Exits: North South West.

o W C HP:Hurt Mana:Cold Move:Slow>north
down
A Steep Tunnel
The corpse of a vicious olog-hai is lying here.
The shadow of a vicious olog-hai is floating here.
*Zaber the Half-Elf* is standing here.
*Engelbert the Silvan Elf* is standing here.
*Sistina the Sindarin Elf* is standing here.
Exits: South Down.
*Zaber the Half-Elf* quickly approaches, trying to pound you.

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>flee
You flee head over heels.
Intersection
Exits: North Up Down.

o W C HP:Hurt Mana:Cold Move:Slow>north
Rough Passageway
Exits: North South West.

o W C HP:Hurt Mana:Cold Move:Slow>down
Alas, you cannot go that way...
Saving Nacs.

o W C HP:Hurt Mana:Cold Move:Slow>north
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>north
Rough Passageway
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>north
north
Rough Passageway
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>north
Rough Passageway
A skull is here, spiked to the end of a pole.
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>Cave
A black robe, with a red lidless eye painted on it, lies on the ground.
A dark, rocky chunk of ore lies on the ground.
A small flask has been left here on the ground.
A full metal helmet is on the ground.
A full wooden shield is on the ground.
A mailbox stands here stuffed full of messages.
A fang, an orkish piercing sword, has been planted in the ground.
A raft has been left here.
On the ground, there are two scimitars.
A shortsword is on the ground.
A large torch lies here among the dust.
A young and vicious olog-hai eagerly awaits intruders.
Tuborg is resting here.
A hungry warg stands here, sniffing around for flesh.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.

* W C HP:Hurt Mana:Cold Move:Slow>north
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold Move:Slow>sc
Bramba tells you 'go cavedinn'
257/431 hit, 9/53 mana, and 19/152 moves.

* W C HP:Hurt Mana:Cold Move:Slow>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Slow>
Draghast narrates 'you can go incap at bad!?!?'

* W C HP:Hurt Mana:Cold Move:Slow>sc
258/431 hit, 10/53 mana, and 20/152 moves.

* W C HP:Hurt Mana:Cold Move:Slow>wim
cha m wim
Ok.

* W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* has arrived from the south.
*Engelbert the Silvan Elf* has arrived from the south.
*Sistina the Sindarin Elf* has arrived from the south.
A vicious olog-hai yells 'Some Elves, and a Half-Elf are here at Cave!'

* W C HP:Hurt Mana:Cold Move:Slow>
*Zaber the Half-Elf* pounds your left foot extremely hard.
*Sistina the Sindarin Elf* says 'he glowan and wounded'

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>
Bramba grunts 'uh'
A vicious olog-hai says 'YOU! Engelbert! 
You will die before your hime.'

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>
*Engelbert the Silvan Elf* strongly pierces a vicious olog-hai's left foot and tickles it.

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>flee

*Engelbert the Silvan Elf* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Slow *Zaber the Half-Elf*:Fine>
You flee head over heels.
Rough Passageway
A skull is here, spiked to the end of a pole.
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>
Bramba has arrived from the north.
A hungry warg has arrived from the north.
*Sistina the Sindarin Elf* has arrived from the north.

* W C HP:Hurt Mana:Cold Move:Slow>north
down
*Engelbert the Silvan Elf* has arrived from the north.
Cave
A black robe, with a red lidless eye painted on it, lies on the ground.
A dark, rocky chunk of ore lies on the ground.
A small flask has been left here on the ground.
A full metal helmet is on the ground.
A full wooden shield is on the ground.
A mailbox stands here stuffed full of messages.
A fang, an orkish piercing sword, has been planted in the ground.
A raft has been left here.
There are two scimitars here.
A shortsword is on the ground.
A large torch lies here among the dust.
A young and vicious olog-hai eagerly awaits intruders.
Tuborg is standing here.
A hungry warg stands here, sniffing around for flesh.
*Zaber the Half-Elf* is standing here.
Exits: South Up Down.

* W C HP:Hurt Mana:Cold Move:Slow>Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
You see two very large knotted tree-branches on the ground.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: North South.

o W C HP:Hurt Mana:Cold Move:Slow>sc
229/431 hit, 11/53 mana, and 20/152 moves.

o W C HP:Hurt Mana:Cold Move:Slow>ccl
cast 'cure light'
You muster all of your concentration...

A vicious olog-hai yells 'Some Elves, and a Half-Elj are here at Cahe!'

You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

o W C HP:Hurt Mana:Cold Move:Slow>sc
230/431 hit, 8/53 mana, and 22/152 moves.

o W C HP:Hurt Mana:Cold Move:Slow>re
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Cold Move:Slow>
Deathwind narrates 'nu, iou go incip FROM bad :)'

o W C HP:Hurt Mana:Cold Move:Slow>who
Players
-------
 [ M] Gonfor Bork, Slayer of Dorks and Eater of Pork 
      Bramba Kobayashi 
 [Mc] Drugar Bork!  Slayer of porks! 
      Dolik the Goblin King 
      Snit the Black Númenórean Magician 
      Armadôranâth the Black Númenórean Mercenary 
      Gad the Goblin King 
      Tuborg the Orkish Warrior 
      Unholy the Orkish Battlemaster 
      Boroda the Orkish Sentry 
      Shriek the Slut 
      Mors the Orkish Battlemaster 
      Sauros the Orkish Warrior 
 [Mw] Soba - Planetary Funk Alert  (Idle)
      Granvil the Senile Granny 
      Giishe the Orkish Murderer 
      Shrunken Skull of Minas Morgul 
      Nacs The Berserker of Minas Morgul 
 [ M] Rogon wants visible wps back 
 [Mc] Donutello booms  (Idle)
 [ M] Humala - Fountain of Divine Wisdom  (Idle)

27 players on.

o W C HP:Hurt Mana:Cold Move:Slow>who b
Black
-----
      Snit the Black Númenórean Magician 
      Armadôranâth the Black Númenórean Mercenary 
      Shriek the Slut 
      Granvil the Senile Granny 

6 players on.

o W C HP:Hurt Mana:Cold Move:Slow>
Bramba has suddenly arrived.
A hungry warg has suddenly arrived.

o W C HP:Hurt Mana:Cold Move:Tired>
The rubble closes quietly.

o W C HP:Hurt Mana:Cold Move:Tired>
Bramba closes the crack.

o W C HP:Hurt Mana:Cold Move:Tired>
WARNING: inactivity timeout in 5 seconds.
sc

o W C HP:Hurt Mana:Cold Move:Tired>237/431 hit, 11/53 mana, and 34/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>tel granvil narrate to trolls to come caved in now!!!!!!!
Ok.

o W C HP:Hurt Mana:Cold Move:Tired>
Bramba grunts 'hmmm'

o W C HP:Hurt Mana:Cold Move:Tired>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Hurt Mana:Cold Move:Tired>sc
242/431 hit, 13/53 mana, and 41/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>sc
sc
242/431 hit, 13/53 mana, and 41/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>242/431 hit, 13/53 mana, and 41/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>sc
242/431 hit, 13/53 mana, and 42/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>
Bramba thinks till it hurts.

o W C HP:Hurt Mana:Cold Move:Tired>sa they tons
Ok.

o W C HP:Hurt Mana:Cold Move:Tired>sc
243/431 hit, 13/53 mana, and 43/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>sc
244/431 hit, 13/53 mana, and 44/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>sc
244/431 hit, 13/53 mana, and 44/152 moves.

o W C HP:Hurt Mana:Cold Move:Tired>sc
244/431 hit, 13/53 mana, and 44/152 moves.

o W C HP:Hurt Mana:Warm Move:Tired>sc
244/431 hit, 14/53 mana, and 45/152 moves.
Bramba nods solemnly.

o W C HP:Hurt Mana:Warm Move:Tired>sc
244/431 hit, 14/53 mana, and 45/152 moves.

o W C HP:Hurt Mana:Warm Move:Tired>sc
245/431 hit, 14/53 mana, and 45/152 moves.

o W C HP:Hurt Mana:Warm Move:Tired>sc
245/431 hit, 14/53 mana, and 46/152 moves.

o W C HP:Hurt Mana:Warm Move:Tired>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Hurt Mana:Warm Move:Tired>l in pack
backpack (used) : 
the scalp of Mumma
a pair of snowshoes (brand new)
fourteen strips of dried meat
three vials of preserved blood
Granvil tells you 'busy moria'
Draghast narrates 'what the heck I got incapacitated at bad and died! >:('

o W C HP:Hurt Mana:Warm Move:Tired>
Bramba grunts 'not many have guts to enter tho'

o W C HP:Hurt Mana:Warm Move:Tired>sc
248/431 hit, 15/53 mana, and 50/152 moves.

o W C HP:Hurt Mana:Warm>who l
Legends
-------
      Bramba Kobayashi 
      Dolik the Goblin King 
      Gad the Goblin King 
      Tuborg the Orkish Warrior 
      Granvil the Senile Granny 
      Shrunken Skull of Minas Morgul 
      Nacs The Berserker of Minas Morgul 

7 players on.

o W C HP:Hurt Mana:Warm>
Bramba grunts 'tub died'

o W C HP:Hurt Mana:Warm>who b
Black
-----
      Snit the Black Númenórean Magician 
      Armadôranâth the Black Númenórean Mercenary 
      Shriek the Slut 
      Granvil the Senile Granny 

6 players on.

o W C HP:Hurt Mana:Warm>
Bramba opens the rubble.

o W C HP:Hurt Mana:Warm>
Bramba leaves south.
A hungry warg leaves south.

o W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Warm>south
At a Nexus
Exits: North East South West Up.

o W C HP:Hurt Mana:Warm>up
A Stone Stair
Exits: East Down.

o W C HP:Hurt Mana:Warm>down
*a Troll* has arrived from the east.
At a Nexus
Exits: North East South West Up.

o W C HP:Hurt Mana:Warm>north
Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
On the ground, there are two very large knotted tree-branches.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: South.

o W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Warm>
*a Troll* yells 'okay orc?'

o W C HP:Hurt Mana:Warm>
You feel bolder.

o W C HP:Hurt Mana:Warm>yel no
Ok.

o W C HP:Hurt Mana:Warm>sc
255/431 hit, 18/53 mana, and 60/152 moves.
*a Troll* yells 'tuborg ?'

o W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Warm>s
At a Nexus
*a Troll* is standing here.
Exits: North East South West Up.

o W C HP:Hurt Mana:Warm>
*a Troll* has arrived from above.
*a Troll* has arrived from above.
*a Troll* has arrived from above.
*a Troll* has arrived from above.
*a Troll* has arrived from above.

o W C HP:Hurt Mana:Warm>
*a Troll* stops following *a Troll*.
*a Troll* has arrived from the north.

o W C HP:Hurt Mana:Warm>
*a Troll* leaves north.
*a Troll* leaves north.
*a Troll* leaves north.
*a Troll* leaves north.

o W C HP:Hurt Mana:Warm>
*a Troll* leaves south.

o W C HP:Hurt Mana:Warm>
*a Troll* has arrived from the north.
*a Troll* has arrived from the north.
*a Troll* has arrived from the north.
*a Troll* has arrived from the north.

o W C HP:Hurt Mana:Warm>ut stay
emote whispers his last words 'stay'
Ok.

o W C HP:Hurt Mana:Warm>ut stay
emote whispers his last words 'stay'
Ok.

o W C HP:Hurt Mana:Warm>ut stay
ut stay
Bramba has arrived from the west.
A hungry warg has arrived from the west.
emote whispers his last words 'stay'
Ok.

o W C HP:Hurt Mana:Warm>ut stay
emote whispers his last words 'stay'
Ok.

o W C HP:Hurt Mana:Warm>re
emote whispers his last words 'stay'
Ok.

#YES SPAM NACS SPAM

o W C HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
Bramba leaves north.
A hungry warg leaves north.


o W C HP:Hurt Mana:Warm>
*Sethron the Half-Elf* has arrived from the west.
*Brumm the Dwarf* has arrived from the west.

* W C HP:Hurt Mana:Warm>
*Sethron the Half-Elf* leaves south.
*Brumm the Dwarf* leaves south.

o W C HP:Hurt Mana:Warm>l
At a Nexus
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Bramba has arrived from the north.
A hungry warg has arrived from the north.

o W C HP:Hurt Mana:Warm>
*a Troll* nods solemnly.
*Zaber the Half-Elf* has arrived from the west.
*Engelbert the Silvan Elf* has arrived from the west.

* W C HP:Hurt Mana:Warm>
*Zaber the Half-Elf* leaves west.
*Engelbert the Silvan Elf* leaves west.

o W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Warm>
*a Troll* is now a group member.

o W C HP:Hurt Mana:Warm>re
*a Troll* leaves west.
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Warm>l
At a Nexus
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Warm>sc
262/431 hit, 21/53 mana, and 71/152 moves.

o W C HP:Hurt Mana:Warm>l
At a Nexus
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Warm>
*a Troll* says ok we stay

o W C HP:Hurt Mana:Warm>
*a Troll* throws back his head and cackles with insane glee!

o W C HP:Hurt Mana:Warm>ut i send log
emote whispers his last words 'i send log'
Ok.

o W C HP:Hurt Mana:Warm>l
At a Nexus
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Warm>
*a Troll* licks you.

o W C HP:Hurt Mana:Warm>
Bramba begins some strange incantations...

o W C HP:Hurt Mana:Warm>
Bramba utters the words 'cure light'

o W C HP:Hurt Mana:Warm>
Bramba begins some strange incantations...

o W C HP:Hurt Mana:Warm>
The rubble closes quietly.
A demon wolf has arrived.

o W C HP:Hurt Mana:Warm>
Bramba utters the words 'cure light'

o W C HP:Hurt Mana:Warm>l
At a Nexus
A demon wolf lurks here, its dark form twisting and hiding its shape.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.
*a Troll* leaves west.
*a Troll* leaves west.
*a Troll* leaves west.
*a Troll* leaves west.
You hear some apparently very close noise coming from the west.

o W C HP:Hurt Mana:Hot>
Bramba grunts 'trolls'

o W C HP:Hurt Mana:Hot>
You hear some apparently close noise coming from the west.

o W C HP:Hurt Mana:Hot>
You hear some apparently very close noise coming from the west.

o W C HP:Hurt Mana:Hot>
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.

o W C HP:Hurt Mana:Hot>ut this was crast
emote whispers his last words 'this was crast'
Ok.

o W C HP:Hurt Mana:Hot>l
At a Nexus
A demon wolf lurks here, its dark form twisting and hiding its shape.
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.

o W C HP:Hurt Mana:Hot>
Bramba grunts 'trolls'

o W C HP:Hurt Mana:Hot>
A demon wolf leaves east.

o W C HP:Hurt Mana:Hot>
Bramba grunts 'go mother'

o W C HP:Hurt Mana:Hot>
*a Troll* says soeone narated come w2

o W C HP:Hurt Mana:Hot>l
At a Nexus
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.

o W C HP:Hurt Mana:Hot>
*a Troll* says o

o W C HP:Hurt Mana:Hot>
*a Troll* says k

o W C HP:Hurt Mana:Hot>
*a Troll* leaves west.
*a Troll* leaves west.
*a Troll* leaves west.
*a Troll* leaves west.
You hear some apparently very close noise coming from the west.

o W C HP:Hurt Mana:Hot>
You hear some apparently close noise coming from the west.

o W C HP:Hurt Mana:Hot>
You hear some apparently rather far noise coming from the west.

o W C HP:Hurt Mana:Hot>l
At a Nexus
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Hot>
*a Troll* has arrived from the south.

o W C HP:Hurt Mana:Hot>
*a Troll* leaves west.

o W C HP:Hurt Mana:Hot>ut used all scrolls
emote whispers his last words 'used all scrolls'
Ok.

o W C HP:Hurt Mana:Hot>
Bramba nods solemnly.

o W C HP:Hurt Mana:Hot>ut 9 draughts
emote whispers his last words '9 draughts'
Ok.

o W C HP:Hurt Mana:Hot>
*a Troll* has arrived from the south.

o W C HP:Hurt Mana:Hot>l
At a Nexus
*a Troll* is standing here.
Bramba is standing here.
A hungry warg stands here, sniffing around for flesh.
*a Troll* is standing here.
*a Troll* leaves west.

o W C HP:Hurt Mana:Hot>
Bramba bleeds from open wounds.

o W C HP:Hurt Mana:Hot>
Bramba begins some strange incantations...

o W C HP:Hurt Mana:Hot>
Bramba utters the words 'cure light'
Your scratches and bruises disappear.

o W C HP:Hurt Mana:Hot>
*a Troll* leaves west.

o W C HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc

o W C HP:Hurt Mana:Hot>295/431 hit, 31/53 mana, and 110/152 moves.

o W C HP:Hurt Mana:Hot>ut nasty track engelbert has
emote whispers his last words 'nasty track engelbert has'
Ok.

o W C HP:Hurt Mana:Hot>
Bramba grunts 'bit lucky eh? ;)'

o W C HP:Hurt Mana:Hot>
A large earth troll has arrived from the east.
A young troll has arrived from the east.
A young troll has arrived from the east.

o W C HP:Hurt Mana:Hot>
Bramba nods solemnly.

o W C HP:Hurt Mana:Hot>sa yes
Ok.
A large earth troll barely hits your right hand and tickles it.

o W C HP:Hurt Mana:Hot a large earth troll:Healthy>
You swiftly dodge a young troll's attempt to hit you.

o W C HP:Hurt Mana:Hot a large earth troll:Healthy>f
You flee head over heels.
A Stone Stair
A young and vicious olog-hai eagerly awaits intruders.
A huge olog-hai troll is here staring blankly at you.
Exits: East Down.

o W C HP:Hurt Mana:Hot>re
You sit down and rest your tired bones.

o W C HP:Hurt Mana:Hot>
Bramba tells you 'go in cavedd'

o W C HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc

o W C HP:Hurt Mana:Hot>300/431 hit, 33/53 mana, and 118/152 moves.

o W C HP:Hurt Mana:Hot>st
You stop resting, and stand up.

o W C HP:Hurt Mana:Hot>d
At a Nexus
A hungry warg stands here, sniffing around for flesh.
A large earth troll is here, fighting Bramba.
A powerful young troll stares at you.
A powerful young troll stares at you.
Bramba is here, fighting a large earth troll.
Exits: North East South West Up.

o W C HP:Hurt Mana:Hot>n

Bramba panics, and attempts to flee.
Bramba panics, but can't stop fighting to flee.
Bramba pounds a large earth troll's right hand extremely hard.

o W C HP:Hurt Mana:Hot>The rubble seems to be closed.
A young troll fails to hit Bramba.

o W C HP:Hurt Mana:Hot>
Bramba opens the rubble.
A young troll barely hits Bramba's left foot and tickles it.

o W C HP:Hurt Mana:Hot>
Bramba panics, and attempts to flee.
Bramba leaves west.

o W C HP:Fine Mana:Hot>open rubble
n
It's already open!

o W C HP:Fine Mana:Hot>Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
You see two very large knotted tree-branches on the ground.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: South.

o W C HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

o W C HP:Fine Mana:Hot>sc
Bramba has arrived from the south.
A hungry warg has arrived from the south.
302/431 hit, 34/53 mana, and 120/152 moves.

o W C HP:Fine Mana:Hot>
Bramba sits down and rests.

o W C HP:Fine Mana:Hot>l
Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
You see two very large knotted tree-branches on the ground.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Bramba is resting here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Hot>sa PHEW
Ok.

o W C HP:Fine Mana:Hot>sa i am sooooo lucky
Ok.

o W C HP:Fine Mana:Hot>sa u came
Ok.

o W C HP:Fine Mana:Hot>sa RIGHT in time
Ok.

o W C HP:Fine Mana:Hot>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Fine Mana:Hot>l
Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
You see two very large knotted tree-branches on the ground.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Bramba is resting here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Hot>sc
312/431 hit, 39/53 mana, and 138/152 moves.

o W C HP:Fine Mana:Hot>stat
OB: 105%, DB: -30%, PB: 103%, Armour: 68%. Wimpy: 100. Mood: wimpy.
Needed: 17,984 xp, 0 tp. Gold: 405. Alert: normal.
Affected by:
- noquit
- a light wound at the body.
- strength
- novoid

o W C HP:Fine Mana:Hot>l in sable
pouch (used) : 
Nothing.

o W C HP:Fine Mana:Hot>inf
You are a male Orc.
You are 50 years, 8 months, and 16 days old.
You have played 1 month, 19 days, and 2 hours (real time).
This ranks you as Nacs The Berserker of Minas Morgul (level 31).
You are five feet six and weigh ten stone and eight pounds.
Perception: vision 25, hearing 10, smell 20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
You are carrying 102 pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:22 Int:10 Wis:6 Dex:13 Con:20 Wil:15 Per:14.
Offensive Bonus: 105%, Dodging Bonus: -30%, Parrying Bonus: 103%.
Your armour protects 68% of your body.
You have 314/431 hit, 40/53 mana, and 142/152 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 100.
You have scored 12,082,016 experience points and you have 204,263 travel points.
You are recognised as a leader of the forces of the Dark Lord.
You need 17,984 exp. points and 0 travel points to reach the next level.
You have 405 gold coins, 1 silver penny, and 4 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- noquit
- a light wound at the body.
- strength
- novoid

o W C HP:Fine Mana:Burning>l
Caved-in Tunnel
A large bulletin board is mounted on a wall here.
A receipt has been dropped here.
A ring, with a runic inscription. It looks very old.
You see two very large knotted tree-branches on the ground.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Bramba is resting here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Burning>i
You are carrying:
a flask of orkish draught
a black warg fur (brand new)

o W C HP:Fine Mana:Burning>
Bramba bleeds from open wounds.

o W C HP:Fine Mana:Burning>
Shriek narrates 'Orc got shadow, that was Warrens' ###BAH TUBORG DIED ;(

o W C HP:Fine Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc

o W C HP:Fine Mana:Burning>321/431 hit, 43/53 mana, and 152/152 moves.

o W C HP:Fine Mana:Burning>sa fucking crazy owerpowered puke mage track
Ok. ##NOD SELF

THE END I AM SAFE AND ALIVE.
Top of Page Down to last comment


Nacs2001-01-18 02:31:29
And they call me lame for running in huge groups ;P
Shriek2001-01-18 02:35:16
Ooo... Nacs, I didn't know you had a fine shirt, and fine leggings for me! Yes, I am a newbie BNstoreportwhorewhocanportalandwillifheneedstosaveanorcbuddy. =)
Zaber2001-01-18 02:51:41
Was nice escape tho, i got abit pissed when Bramba gave ya draughts! How could he find you faster then engelbert powertracked? =p
Anyways nicely done or so, most people tend to not use scrolls etc
john doe2001-01-18 03:00:39
Erm they werent 1 big group and dwarf + man group dont cout they where exping
and didnt hit you once.....engelbert+zaber where the only ones that did some work here.....erm btw to bad you didnt die
Nacs2001-01-18 03:15:58
To idiot John doe i am usuall in group of 2-3 (Three) ppl, and in group of 4(four)when needed
Alweon2001-01-18 03:40:57
My limit to reading a log is 120k =p
Nazgum2001-01-18 04:18:44
well we all know engelbert cheats with his fucking: You see tracks of *an Orc* leading %1 = #var dir %1 then pressing dir as he chases... I'm sure eventually he'll get busted though, he always does.
Valeria2001-01-18 04:35:29
Mnjah,lottsa running in that log...but Rock on Dude =).Heh,just keep up the good work.PPL dont whine and Respect ur enemies =).
Koljat2001-01-18 04:48:22
Fucking nice! CLAP NACS! i thought u died when u dropped me tell or somth. but in log u survive, thats very nice :)
Zerg2001-01-18 04:58:42
I Really enjoyed that one, bramba found you in the nick of time!
engelbert2001-01-18 06:22:03
Nazgum, and all others, for your information, I've been playing on pure telnet
last whole week, and this week also. Also, during this hunting, I was playing on pure telnet
too. So don't start some whining about actiontracking again. This was PURE fucking reaction speed. And
if you have problem with that, you can quite mume or go get a blowjob.
engelbert2001-01-18 06:23:07
Besides, nacs, mis sul äkki nii väga minu vastu on? Kogu aeg s6imama :) Minu arust oled küll tubli, trap trapiks, aga 2ra minna oskad h2sti :P
Norglin2001-01-18 06:25:59
actually I was the solo *man* and the man with the dwarf so technically I did hit you plenty :P
Rogon2001-01-18 07:38:28
Cufdrup (sethron) flamed me for hunting his scout down with 3 people (unfair, etc, yadda) wonder what he ment :) *wink*
Shadrach2001-01-18 10:13:20
Great escape!
Dresden2001-01-18 11:39:55
I was gonna say nacs must have a talent of burning out draughts, i think with the amount of draughts he used (or wasted the ingredients on) one can run from gh to noc and back unless you go in circles of course necro->wswept->back to necro, and then ditch warg at necro! but it is still most amazing and unusual that nacs lived :)
Baazunga2001-01-18 11:46:14
All was fine and exciting, then in Necro tunnels when the name Zaber came up I just felt "doh", not because of his skills(none) but due to the fucking boredom you associate with "them". Happy you made if from them, the holy rule is this "if you die, TRY to die to honorable players".
Shadrach2001-01-18 12:11:32
Nod baazunga, id rather die to rangers or a pack of newbies than nsl. But id rather die to nsl than to rogon!
Gonfor2001-01-18 13:20:04
I read the whole thing amazingly. Was a very nice escape. *clap Nacs*
Tarden2001-01-18 14:19:18
well... beeing a wimpy orc... i would of fleed off the 1st... if you had done that... yo would have all scrolls... and less chance of a heart attack :P
Nacs2001-01-18 14:58:44
Yeah i shoulda insta run to warrens, but no risk no fun. And i was soo excited rl ;)
tindomerel2001-01-18 15:11:01

Shadrach mistyped, it's supposed to be tindo, not Rogon! End Engelblabla, it's not reactions that does it, its powertrack (compare the reduction of trackdelay with the time instant reactions would give.)
Karu2001-01-18 15:13:06
A really exciting log for a change, read it all and not once was i bored!
Shadrach2001-01-18 15:35:24
No i didnt mistype. Ive stopped dying to u when i changed from ringmail and tindo has never killed me. Rhodry has though *growl*. Anyways I would really hate die to Rogon! Why? Cause he S U C K
dispater2001-01-18 16:29:36
this is like my backscroll every time i go west
David2001-01-18 19:55:29
thats a typical orcs day when he goes bree.. you get to fnost area.. and if the rangers havent whouped you.. 15 bree legends come chasing ya..
Vale2001-01-18 19:56:52
A note regarding Englebert. He and I were fighting at ford 1 vs 1 recently. NO other pukes started showing up as is usual (wimpy Puke narrates "orc Ford"). A nice point on Englebert's behalf. So we were having a nice time combating. Then, my link froze. When this happens, I know from experience I am 'no flag' linkless. Figured I was about to lose my near-fullset. When I came back. I was at hurt (down from fine) with Englebert just standing in room. He askes if my link is ok. I say no. He says ok, sorry for the 2 quakes. "After the second one I figured out you were 'no flag' linkless so I stopped." He then left me while I struggled with my link and limped back to the warrens. Maybe he does other stuff not so kewl, I don't have much experience fighting him, so I couldn't really say. But his actions in this instance were quite honorable. *clap* Englebert.
Adi2001-01-18 21:05:05

LOL if Engelbert uses telnet, then I am fom Jupiter!
Daevia2001-01-18 22:11:44
and i have nice breasts
Zedar2001-01-18 22:33:48
Nacs, I löööööööööve this log
Oscarmeyer2001-01-18 23:40:55
Wow, maybe Engelbert is a changed man, and he will stop actiontracking me all over arda *crosses fingers* :) *wink Engelbert*
Oscarmeyer2001-01-18 23:41:39
And, btw, I doubt Engelbert would even think of trying anything again for quite a while, since half the gods on arda seem to snoop him whenever he logs on now :P
koljat2001-01-19 04:16:44
sittuge t2is end! engelberiga eeso6tsas, kui n2en, on pasun kindel! ole vbalmis!
Jocke2001-01-19 14:54:21
Engelbert is actually a nice guy and i doubt he breakes any rules anymore.
Judging him from his past is wrong. There is nothing worse then all thses
players who constantly accuse others for this and that. If you don't have a
proof, shut up!, and leave it to the staff to find any possible rule breaker.
Johannes2001-01-19 15:19:05
I'm sure it was intense all the way, but I think the log is too long. Still, good
job :-)
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment