ohwell, was bored so i went moors to check pukes before i rent, and this happend.
* W S C>
*a Dwarf* has arrived from the south riding a mountain mule.
* W S C>
*a Dwarf* examines the terrain intently.
* W S C>backstab *dwarf*
You begin to move silently to the back of your victim...
*a Dwarf* makes a strange sound, as you place a nasty orkish fang in his back.
* W S C *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W S C *a Dwarf*:Hurt>wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, looking very evil-minded.
* W S C *a Dwarf*:Hurt>shoot $targ
Shoot whom?
* W S C *a Dwarf*:Hurt>
*a Dwarf* yawns.
* W S C *a Dwarf*:Hurt>tt dwarf
# $targ is now set to {dwarf}.
shoot $targ
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES W E S T riding a mountain mule.
* W S C>shoot $targ
Shoot whom?* W S C>w
shoot $targ
High Moors
*a Dwarf* is here, riding a mountain mule.
Exits: East South West.
* W S C>
You shoot *a Dwarf*'s left hand extremely hard.
* W S C *a Dwarf*:Wounded>shoot $targ
shoot $targ
You shoot *a Dwarf*'s left hand and tickle it.
* W S C *a Dwarf*:Wounded>shoot $targ
You dodge a bash from *a Dwarf* who loses his balance and falls.
*a Dwarf* stops resting, and clambers on his feet.
shoot $targ
*a Dwarf* cleaves your head very hard.
Aye!
You cannot concentrate any more...
* W S C HP:Fine *a Dwarf*:Wounded>shoot $targ
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES E A S T riding a mountain mule.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>shoot $targ
Shoot whom?
* W S C HP:Fine>e
Shoot whom?
* W S C HP:Fine>shoot $targ
High Moors
Exits: North East South West.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>n
shoot $targ
High Moors
*a Dwarf* is here, riding a mountain mule.
Exits: South West.
* W S C HP:Fine>*a Dwarf* LEAVES W E S T riding a mountain mule.
Shoot whom?
* W S C HP:Fine>w
shoot $targ
High Moors
Exits: East South.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>s
shoot $targ
High Moors
Exits: North East South West.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>e
shoot $targ
High Moors
Exits: North East South West.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>wi fang
You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, looking very evil-minded.
* W S C HP:Fine>e
High Moor
Exits: North East South West.
* W S C HP:Fine>e
Bend in the Path
Exits: North East South West.
* W S C HP:Fine>e
Path to the Misty Mountains
Exits: North East South West.
* W S C HP:Fine>e
Path to the Misty Mountains
Exits: North East South West.
* W S C HP:Fine>n
Tangled Fir Forest
Exits: North East South.
* W S C HP:Fine>n
Valley of the Bruinen
Exits: North East South West.
* W S C HP:Fine>w
A Rough Trail
Exits: North East South.
* W S C HP:Fine>n
Ford in the Bruinen
Exits: North East South West.
The water is frozen solid.
* W S C HP:Fine>n
A Rough Trail
Exits: North East South.
The ground is frozen solid.
* W S C HP:Fine>n
Bend in the Trail
Exits: North East South West.
* W S C HP:Fine>w
A Rough Trail
Exits: North East South West.
* W S C HP:Fine>w
High Moors
Exits: North East West.
* W S C HP:Fine>w
High Moors
Exits: North East South West.
* W S C HP:Fine>s
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
* W S C HP:Fine>s
A large rabbit LEAVES N O R T H.
* W S C HP:Fine>Massive Spur above the Waterfall
Exits: North.
* W S C HP:Fine>n
High Moors
Exits: North East South West.
* W S C HP:Fine>hi th
You attempt to hide yourself.
Ok.
* W S C HP:Fine>sc
# {report} now aliases {sa i have 227/227 hits, 44/44 power, 117/125 mov}.
227/227 hit, 44/44 mana, and 117/125 moves.
* W S C>n
High Moors
*a Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* W S C>e
High Moors
Exits: North East West.
* W S C>w
backstab *dwarf*
High Moors
*a Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* W S C>
You begin to move silently to the back of your victim...
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* smiles at you.
Oops, you were seen!
*a Dwarf* tries to cleave you, but your parry is successful.
* W S C *a Dwarf*:Hurt>wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, looking very evil-minded.
* W S C *a Dwarf*:Hurt>shoot $targ
shoot $targ
You lightly shoot *a Dwarf*'s body and tickle it.
* W S C *a Dwarf*:Hurt>shoot $targ
shoot $targ
You shoot *a Dwarf*'s body hard and tickle it.
* W S C *a Dwarf*:Hurt>shoot $targ
*a Dwarf* bleeds from open wounds.
You shoot *a Dwarf*'s right foot extremely hard.
* W S C HP:Fine *a Dwarf*:Hurt>
You dodge a bash from *a Dwarf* who loses his balance and falls.
shoot $targ
*a Dwarf* stops resting, and clambers on his feet.
*a Dwarf* cleaves your left leg very hard.
Aye!
You cannot concentrate any more...
* W S C HP:Fine *a Dwarf*:Hurt>shoot $targ
*a Dwarf* dismounts from a mountain mule, and stops riding him.
shoot $targ
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES N O R T H.
Shoot whom?
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>n
shoot $targ
Bruinen Moor
Exits: East South West Down.
You begin to see some clouds.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>w
shoot $targ
Bruinen Moor
Exits: North East South Down.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>e
shoot $targ
Bruinen Moor
Exits: East South West Down.
Saving Decoy.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>e
shoot $targ
Bruinen Moor
Exits: East South West.
* W S C HP:Fine>Shoot whom?
* W S C HP:Fine>w
Bruinen Moor
Exits: East South West Down.
* W S C HP:Fine>tr dwarf
You carefully examine the ground around you, looking for tracks...
wi fang
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C HP:Fine>
You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, looking very evil-minded.
* W S C HP:Fine>e
Bruinen Moor
Exits: East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C HP:Fine>e
Bruinen Moor
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C HP:Fine>s
Bend in the Trail
Exits: North East South West.
The clouds begin to disappear.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W S C HP:Fine>e
Outskirts of a Pine Forest
Exits: North East South West.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W S C HP:Fine>n
Bruinen Moor
Exits: North South West Down.
You begin to see some clouds.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W S C HP:Fine>n
Bruinen Moor
Exits: North South.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W S C HP:Fine>n
Edge of the Moor
Exits: East South Down.
s
You stop tracking your victim.
* W S C HP:Fine>Bruinen Moor
Exits: North South.
* W S C HP:Fine>s
Bruinen Hollow
Exits: North East South Up.
* W S C HP:Fine>s
Dense Pine Forest
A huge, black wolf is here, ready to devour.
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East South West.
The clouds begin to disappear.
o W S C HP:Fine>w
Outskirts of a Pine Forest
Exits: North East South West.
* W S C HP:Fine>s
Outskirts of a Pine Forest
Exits: North East South West.
* W S C HP:Fine>s
You carefully try to walk on the frozen water.
South Fork of the Bruinen
*a Dwarf* is standing here.
A trout swims here.
A trout swims here.
Exits: North East South West.
The water is frozen solid.
* W S C HP:Fine>backstab *dwarf*
You begin to move silently to the back of your victim...
*a Dwarf* makes a strange sound, as you place a nasty orkish fang in his back.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* W S C HP:Fine *a Dwarf*:Dying>
You pierce *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* W S C HP:Fine>nar dwarf dies
Ok.
* W S C HP:Fine>lc
corpse (here) :
a bejewelled shield (brand new)
a black warg fur (tattered)
a forest green cloak (used)
a fortune in gold
a gem-inlaid knife (rusted)
a gleaming belt
a great helm (brand new)
a grotesque necklace with a pair of ears
a heavy pair of greaves (brand new)
a heavy pair of vambraces (brand new)
a fragrant-smelling bag
a little green leaf
a mighty dwarven axe (brand new)
three receipts
a red ruby; it has a soft glowing aura
a ruby ring
a stone
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a thick pair of metal gauntlets (brand new)
five war arrows
a water skin
a sable pouch
a keyring with a key and a set of lock picks
a leather backpack
was khim