vtmobbed.txt // kinda a bug in new zon
posted by Cilúrâs
2001-01-18 18:25:02
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I swam into a beorning-infested tower, scouted it, then tried to swim back out..
o W HP:Fine Move:Weak>o
u
A Flooded Escape Tunnel
A large leech is lying here, incapacitated.
A small leech is here, floating in the water.
A small leech is here, floating in the water.
Exits: North.

o W HP:Fine Move:Weak>
Ok.

o W HP:Fine Move:Weak>Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: South Down.
The ground is frozen solid.
You happily inhale the lovely oxygen in the air.

* W HP:Fine Move:Weak>wh
ePlayers in your zone
--------------------
Agony                - Dark Forest
Cilúrâs              - Backdoor

* W HP:Fine Move:Weak>x
South - A closed 'wallstone'
Down  - A Flooded Escape Tunnel

* W HP:Fine Move:Weak>r
You sit down and rest your tired bones.

* W HP:Fine Move:Weak>swi
You won't try to swim anymore.

* HP:Fine Move:Weak>ex
South - A closed 'wallstone'
Down  - A Flooded Escape Tunnel

* HP:Fine Move:Weak>l s
The wallstone is closed.

* HP:Fine Move:Weak>ex
South - A closed 'wallstone'
Down  - A Flooded Escape Tunnel

* HP:Fine Move:Weak>r
wh
You are already resting.

* HP:Fine Move:Weak>sco
Players in your zone
--------------------
Agony                - Dark Forest
Cilúrâs              - Backdoor

* HP:Fine Move:Weak>stat
327/409 hit, 62/62 mana, and 13/146 moves.

* HP:Fine Move:Weak>OB: 122%, DB: -29%, PB: 8%, Armour: 68%. Wimpy: 200. Mood: aggressive.
Needed: 212,309 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- panic
- noquit

* HP:Fine Move:Weak>sd wallstone
#Ok. $doorname is now set to {wallstone}.
st
tr
You stop resting, and stand up.

* HP:Fine Move:Slow>
You carefully examine the ground around you, looking for tracks...

r
You see:
   - a track of an Orc coming from below (done less than 1 hour ago).

You stop searching, you don't seem to find anything else.

* HP:Fine Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Move:Slow>lo
Backdoor
The ceiling of this tiny room is at most four feet high. The walls are made 
of heavy stones, which have been laid on top of one another, held in place only
by weight. The only natural light in here enters through small cracks between 
the stones. This room does not appear to be a storage space, but rather some 
type of hidden escape route, should some enemy force come unexpectedly.
A small campfire burns here, its low flames giving off only a little light.


    [ *SNIP* ] I rest up a few fleeing moves and then ... ]


* HP:Fine>st
You stop resting, and stand up.

* HP:Fineo
Ok.

* HP:Fine>s;ex;n
Fortress in the Plains
On the ground, there are seven war arrows.
A sturdy leather backpack has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North East South West.

* HP:Fine>North - Backdoor
East  - Musty Room
South - Barracks
West  - A closed 'metaldoor'

* HP:Fine>Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: South Down.

* HP:Fine>s
s
Fortress in the Plains
There are seven war arrows here.
A sturdy leather backpack has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North East South West.

* HP:Fine>Barracks
A weapons rack stands against the wall.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North Up Down.

* HP:Fine>
A Beorning tower-guard strongly slashes your right arm and tickles it.

* HP:Fine a Beorning tower-guard:Healthy>
A Beorning tower-guard says 'Fool scum! Yoor bluod will stain the groond!'
A Beorning tower-guard slashes your left arm extremely hard and tickles it.

* HP:Fine a Beorning tower-guard:Healthy>f
A Beorning tower-guard says 'YOU! Calorâs! Yoo will dae before your time.'
A Beorning tower-guard strongly slashes your left leg and tickles it.

* HP:Fine a Beorning tower-guard:Healthy>lee

You smite a Beorning tower-guard's body extremely hard.

* HP:Fine a Beorning tower-guard:Fine>d
n
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine a Beorning tower-guard:Fine>n

* HP:Fine a Beorning tower-guard:Fine>
* HP:Fine a Beorning tower-guard:Fine>n
PANIC! 
You can't quit the fight!
A Beorning tower-guard slashes your right arm extremely hard.
You feel a strong ache there!


* HP:Fine a Beorning tower-guard:Fine>n
A Beorning tower-guard slashes your left arm hard and tickles it.
A Beorning tower-guard strongly slashes your right foot and tickles it.

* HP:Fine a Beorning tower-guard:Fine>PANIC! 
You can't quit the fight!

* HP:Fine a Beorning tower-guard:Fine>
* HP:Fine a Beorning tower-guard:Fine>d
You flee head over heels.
Fortress in the Plains
There are seven war arrows here.
A sturdy leather backpack has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North East South West.

* HP:Fine>
n

A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.

* HP:Fine>n
Alas, you cannot go that way...
A Beorning tower-guard says 'Fool scom! Iour bluud will staan the groond!'
A Beorning tower-guard slashes your body extremely hard.
A Beorning tower-guard says 'Foul scum! 
Your bluud will staan the groond!'
A Beorning tower-guard slashes your right hand extremely hard.
A Beorning tower-guard slashes your left foot extremely hard.

* HP:Hurt a Beorning tower-guard:Healthy>
* HP:Hurt a Beorning tower-guard:Healthy>A Beorning tower-guard quickly approaches, trying to slash you.
A Beorning tower-guard says 'Fuol scum! Iuur bloud will styin the ground!'
A Beorning tower-guard slashes your head extremely hard.
A Beorning tower-guard quickly approaches, trying to slash you.

* HP:Hurt a Beorning tower-guard:Healthy>flee
A Beorning tower-guard slashes your body extremely hard.

* HP:Hurt a Beorning tower-guard:Healthy>
You flee head over heels.
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: South Down.

* HP:Hurt>n
n
Alas, you cannot go that way...

* HP:Hurt>d
Alas, you cannot go that way...

* HP:Hurt>
You need to swim to go there.

* HP:Hurt>
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.

* HP:Hurt>
A Beorning tower-guard says 'YOU! Caluras! Yuo will die before ioor time.'
A Beorning tower-guard quickly approaches, trying to slash you.

* HP:Hurt a Beorning tower-guard:Fine>swi
f
Ok. from now you'll try to swim.

* W HP:Hurt a Beorning tower-guard:Fine>lee

You smite a Beorning tower-guard's right arm extremely hard.
A Beorning tower-guard slashes your right hand extremely hard.

* W HP:Wounded a Beorning tower-guard:Fine>
You flee head over heels.
Fortress in the Plains
On the ground, there are seven war arrows.
A sturdy leather backpack has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North East South West.
A Beorning tower-guard slashes your head and tickles it.
A Beorning tower-guard strongly slashes your body.

* W HP:Wounded a Beorning tower-guard:Healthy>
A Beorning tower-guard slashes your body extremely hard.

* W HP:Wounded a Beorning tower-guard:Healthy>
A Beorning tower-guard has arrived from the north.
A Beorning tower-guard has arrived from the north.
A Beorning tower-guard has arrived from the north.

* W HP:Wounded a Beorning tower-guard:Healthy>n

A Beorning tower-guard quickly approaches, trying to slash you.

* W HP:Wounded a Beorning tower-guard:Healthy>fle
A Beorning tower-guard lightly slashes your right foot and tickles it.
PANIC! 
You can't quit the fight!

* W HP:Wounded a Beorning tower-guard:Healthy>n

A Beorning tower-guard says 'YOO! Calúras! 
You wall dae before iuur tame.'
A Beorning tower-guard slashes your body and tickles it.

* W HP:Wounded a Beorning tower-guard:Healthy>n
You flee head over heels.
Barracks
A weapons rack stands against the wall.
Exits: North Up Down.

o W HP:Wounded>d
You flee head over heels.
Fortress in the Plains
On the ground, there are seven war arrows.
A sturdy leather backpack has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: North East South West.

* W HP:Wounded>Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: South Down.

* W HP:Wounded>
Alas, you cannot go that way...

* W HP:Wounded>
You unsuccessfully try to break through the ice.

* W HP:Wounded>
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.

* W HP:Wounded>d

A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.
A Beorning tower-guard has arrived from the south.

* W HP:Wounded>
You unsuccessfully try to break through the ice.

* W HP:Wounded>
A Beorning tower-guard says 'Foul scum! Iour blood wyll staan the groond!'
A Beorning tower-guard lightly slashes your body and tickles it.
A Beorning tower-guard slashes your body extremely hard.
You feel a strong ache there!

* W HP:Wounded a Beorning tower-guard:Healthy>d

A Beorning tower-guard says 'Fuul scom! 
Your bloud wall staan the ground!'
A Beorning tower-guard slashes your right hand extremely hard and shatters it.

* W HP:Bad a Beorning tower-guard:Healthy>
You flee head over heels.
Fortress in the Plains
On the ground, there are seven war arrows.
A sturdy leather backpack has been left here.
Exits: North East South West.

o W HP:Bad>fl
Alas, you cannot go that way...

o W HP:Bad>ee
n
d
d
You flee head over heels.
PANIC! 
You couldn't escape!

o W HP:Bad>
d
Backdoor
A small campfire burns here, its low flames giving off only a little light.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: South Down.
You swiftly dodge a Beorning tower-guard's attempt to slash you.

* W HP:Bad a Beorning tower-guard:Fine>A Beorning tower-guard quickly approaches, trying to slash you.
A Beorning tower-guard says 'Fool scom! Ioor blood will stain the groond!'
A Beorning tower-guard quickly approaches, trying to slash you.
A Beorning tower-guard says 'Fuul scum! Yoor blood will stain the groond!'
A Beorning tower-guard slashes your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
A Beorning tower-guard quickly approaches, trying to slash you.
You smite a Beorning tower-guard's head extremely hard.

* W HP:Bad a Beorning tower-guard:Fine>PANIC! 
You can't quit the fight!
A Beorning tower-guard joins a Beorning tower-guard's fight.
A Beorning tower-guard says 'Fool scom! 
Your blood will stain the ground!'
A Beorning tower-guard slashes your right arm very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W HP:Bad a Beorning tower-guard:Fine>fA Beorning tower-guard says 'Fuol scom! 
Your blood will staan the groond!'
A Beorning tower-guard joins a Beorning tower-guard's fight.
A Beorning tower-guard slashes your body hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A Beorning tower-guard slashes your right foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W HP:Awful a Beorning tower-guard:Fine>lee

* W HP:Awful a Beorning tower-guard:Fine>n
You flee head over heels.
You unsuccessfully try to break through the ice.
Fortress in the Plains
On the ground, there are seven war arrows.
A sturdy leather backpack has been left here.
Exits: North East South West.

o W HP:Awful>
Who do you want to assist?

o W HP:Awful>
Who do you want to assist?

o W HP:Awful>
You flee head over heels.
Backdoor
A small campfire burns here, its low flames giving off only a little light.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: South Down.
A Beorning tower-guard says 'Foul scum! Yoor blood wall stayn the gruund!'
A Beorning tower-guard quickly approaches, trying to slash you.

* W HP:Awful a Beorning tower-guard:Healthy>A Beorning tower-guard quickly approaches, trying to slash you.
A Beorning tower-guard says 'YOO! Caloras! 
You will die before ioor tame.'
A Beorning tower-guard quickly approaches, trying to slash you.
You flee head over heels.
Fortress in the Plains
You see seven war arrows on the ground.
A sturdy leather backpack has been left here.
Exits: North East South West.

o W HP:Awful>o W HP:Awful>o W HP:Awful>d
n
d
Alas, you cannot go that way...

o W HP:Awful>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: South Down.

* W HP:Awful>n
d
You unsuccessfully try to break through the ice.
A Beorning tower-guard says 'Fool scum! Yuor bloud wall styin the ground!'
A Beorning tower-guard slashes your right arm hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A Beorning tower-guard slashes your body extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.

* W HP:Dying a Beorning tower-guard:Healthy>
You are in a pretty bad shape, unable to do anything!

* W HP:Dying a Beorning tower-guard:Healthy>
You are in a pretty bad shape, unable to do anything!
Ouch! 
You lose a level!

You are dead! Sorry...
Top of Page Down to last comment


Beorning2001-01-18 18:42:47
Im really rock :)
Cilúrâs2001-01-18 18:44:56
btw this has been fixed. *praise* nienor
Unholy2001-01-18 18:48:31
Similar bugs exist all over new zones, most of them fixed by now tho...
Granvil2001-01-18 18:52:50
Did you get reimb btw?
Dr.Suess2001-01-18 19:18:24
Hullo my fellow MUME-ians. Just thought I'd drop by and say hullo. One fish, two fish-red fish, blue fish.
Malak2001-01-18 19:39:22
What was bugged? Just build a campfire...
Meteor2001-01-18 19:52:44
Fuck you Malak.
Btw I hope you did get a reimb, it was a bug so...
Unholy2001-01-18 19:54:13
Ahem... campfire won't work there... and how is he supposed to camp when 8-9 bloodthirsty beornings are after him?
Berin2001-01-18 20:32:09
Heh lake s Guardian in noc can be frozen too, i was camping there once for some 15 rl mins and it didn't help :P. Can be fixed too.
Bornack2001-01-18 20:56:37
Hmm i really dont consider water freezing to be a bug
Olorion2001-01-18 21:42:37
Its underwater, OFCOURSE it can be frozen.
Yeah to bad somone mobdied, but how cool isent that? The backdoor
cant be used in winter.
Daevia2001-01-18 21:58:54
Olorion: Have you ever SEEN a frozen lake? They don't freeze solid. :P Underwater areas tend not to freeze....not that that has anything to do with this. Just don't blow false info out yer arse.
Malak2001-01-18 22:24:12
I didn't think that expected a 'Fuck off', but if it makes you feel better... Anyhow, to my knowledge and experience, when you build a campfire (in the past) the water unfreezes.... Seems its not that way now since I tried to get the pick for SK earlier today and after 5 minutes of waiting for the river to unfreeze i said fuckit and did something else.. Also I am not gonna reread this log, but I remember him scouting the metaldoor room once and making it back alright... what was the point of scouting it while puke owned anyhow?
Malak2001-01-18 22:25:06
I do however see a problem with being able to emerge into that room and have the ice not stop you, but when you try to get back down, it does.
Nazgum2001-01-18 22:38:49
The water should freeze/unfreeze.. but it shouldn't happen in the time it takes him to surface to s come back n and try to go down (ie one tick) It should take like a few mume days, and once near freezing give a warning, and thena few days to unthaw also.
cil2001-01-19 01:19:09
now you're getting it malak
Malak2001-01-19 01:34:50
hehe, I guess I do get it now =p Sorry for earlier comments.
Nienor2001-01-19 02:09:12
Fror fixed the bug, I have nothing to do with that. (And yes, the unlucky guy got reimbed.) By the way, it really helps when you report bugs by using the 'bug' command instead of just saying 'sure bugs exist and will always exist'.
Uhan2001-01-19 06:32:01
Reporting bugs with the bug cmd doesn't seem all that helpful as pets are totally bugged even though I reported it ages ago, ye guys might "fix" them eventually but it takes freaking long time for anything to happen making it seems to us that nothing IS happening so ye have to whine some more :/ Btw. underwater rooms shouldn't freeze, neither should indoor water freeze :/
Brumm2001-01-19 07:30:32
As far as I know you can swim up through any ice, if you are underwater you can always surface, but if you are above the ice, you cannot break through.

Should be the other way around, if it was to be realistic. Hard to break ice when your below it in freezing cold water.

So being able to exit up through ice but not being able to swim back down seems like a bug to me, makes no sense to have it that way.
Brumm2001-01-19 07:32:13
Oh, heh, hadn't refreshed the comments since i opened this log 8 hours ago.
grunge2001-01-19 07:41:19
hheeeeeeeeeee, no offence malak but that shows alot of ignorance on your part...i have dealt with rooms like that on many occassions...
i have even controlled weather so that it was steamy hot like the stench from your mom's vagina...
don't go making comments when you dont know the story about how bugs work.
Johannes2001-01-19 07:42:19
Praise Nienor anyway!
grunge2001-01-19 07:42:29
sorry malak didn't see you renege on your previous comment :P
Rik2001-01-19 09:10:48
Hmm, when i reported that maiar could heal bn's at the hidden island it was fixed the next day.
I tried cure on low bn and it worked (was jsut curious), so i reported it and they fixed it almost inmediatelly, so i think the bug command is usefull.
Almacar2001-01-19 09:56:17
How can you say that Maiar healing someone is a bug? I mean why the heal spell then?
Dresden2001-01-19 12:24:57
Hehe, imagine dragon group trying surface with river frozen, ya gotta spam all the way to shallows at tmt under water, there you can push from the bottom, so that ice will break, hilarious :)
Jocke2001-01-19 14:09:39
Actually, making a camp fire on the ice and by that mean melt/break the ice, is
not very realistic either. I lived by a lake as a kid, and we used to plough
the ice and make camp fires around the ploughed area so that we could skate
and play hockey during night time. The ice never melted a single inch. Anyone
with the slightest knowledge in physics easily understand this. The heat/warm air
from the fire allways rise, leaving the ice below unaffected from the fire. The
little heat comming in contact with the ice below will instantly loose its efficiency
when it comes in contact with the cold generating frozen water below if the
surrounding air is colder.
Now i'm beeing a pompous ass. :)
Jocke reminds m2001-01-19 16:43:55
Nienor2001-01-19 18:55:46
Uhan: different bugs take different access levels to fix them. Some take only the builder of the zone to fix, some take a mudller, the toughest ones require people with access to the C-source. Any problem with charmed mobs falls into that last category - i.e. requires more access than, for example, I have. How fast stuff gets fixed depends very much not only on its difficulty but also on the access it takes.

Btw indoors rooms hopefully won't freeze anymore after the next reboot.
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