i went moria to check muranog load and....
Man really fools me=P
***********************************************************************************
I went moria to check muranog load but met a man. the man seemed killable so we
fought some 1 vs 1 and when i tracked him at e gate we started talking...
***********************************************************************************
o>eq <-- yaaa man!
You are using:
<wielded> a heavy morningstar
<worn as shield> a bejewelled shield (brand new)
<worn on head> a plain hood (brand new)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of soft leather sleeves (used)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a black amulet
<worn on wrist> a keyring
<worn on finger> an iron ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
o>i
You are carrying:
a black runed dagger (brand new)
a jewel-encrusted goblet
a large sack
A Great Hall
On the ground, there are seven war arrows.
Exits: East South West.
You are too exhausted!
o Move:Exhausted>tr *man*
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading east <-- ok not in there...
(done less than 3 hours ago).
o Move:Fainting>l s
# $door is now set to {statuary}.
The southern wall is mostly bare, its stones well-fitted. Every eight yards
or so, a statue of a long-dead dwarf stands in an alcove.
The statuary is open.
o Move:Fainting>C <-- les close anyway
Ok.
o Move:Fainting>sleep <-- giggle =)
You go to sleep.
o Move:Weak>sc
sc
316/316 hit, 49/49 mana, and 5/141 moves. <-- yeah low moves but i
o Move:Weak>316/316 hit, 49/49 mana, and 5/141 moves. <-- had like 7 draughts
o Move:Weak>sc
o Move:Weak>sc
316/316 hit, 49/49 mana, and 5/141 moves.
o Move:Weak>wake
st
You wake, and sit up.
o Move:Weak>
You stand up.
o Move:Weak>e
Durin's Bridge
Exits: North East South West.
You see some tracks of *a Man* leading east
(done less than 3 hours ago).
o Move:Weak>e
A Great Hall
A large arrow lies on the ground.
*a Man* is standing here.
Exits: East West.
Aha, you have found your victim!
* Move:Fainting>
*a Man* leaves << W E S T <<.
o Move:Weak>kk
They aren't here.
o Move:Fainting>w
Durin's Bridge
Exits: North East South West.
o Move:Fainting>w
A Great Hall
You see seven war arrows on the ground.
Exits: East West.
o Move:Fainting>w
A Great Hall
Exits: North East West.
o Move:Fainting>tr *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o Move:Fainting>r
You sit down and rest your tired bones.
o Move:Weak>sc
316/316 hit, 49/49 mana, and 5/141 moves.
o Move:Weak>sc
*a Man* has arrived from the north.
316/316 hit, 49/49 mana, and 5/141 moves.
* Move:Weak>st
You stop resting, and stand up.
* Move:Weak>
*a Man* leaves >> E A S T >>.
o Move:Weak>kk
They aren't here.
o Move:Weak>
*a Man* has arrived from the east.
* Move:Weak>
*a Man* begins some strange incantations...
* Move:Weak>tt *man*
# $target is now set to {*man*}.
kk
* Move:Weak *a Man*:Fine>
You crush *a Man*'s left hand and tickle it.
* Move:Weak *a Man*:Fine>ag
*a Man* panics, and attempts to flee.
*a Man* leaves N O R T H.
o Move:Weak>
Ok.
o Move:Weak>n
Before A Low Archway
*a Man* is standing here.
Exits: North South.
Aha, you have found your victim!
* Move:Weak>kk
*a Man* leaves vv S O U T H vv.
They aren't here.
o Move:Fainting>s
kk
A Great Hall
Exits: North East West.
o Move:Fainting>They aren't here.
o Move:Fainting>r
You sit down and rest your tired bones.
o Move:Fainting>ye who ya?
Ok.
o Move:Weak>ye les dont <-- yeah calling more sucks
Ok.
o Move:Weak>ye call
Ok.
o Move:Weak>ye more
*a Man* yells 'jay' <-- i thought this was "Yeah, les not call more"
o Move:Weak>
Ok.
o Move:Weak>ye shall
Ok.
o Move:Weak>ye we?
Ok.
o Move:Weak>
*a Man* yells 'yoo called 1'
o Move:Weak>
WARNING: inactivity timeout in 5 seconds.
o Move:Weak>316/316 hit, 49/49 mana, and 10/141 moves.
o Move:Weak>whoi jay
No-one by that name.
o Move:Weak>ye huh?
Ok.
o Move:Weak>ye wnother here`?
Ok.
o Move:Weak>whe
Players in your zone
--------------------
Wenom - A Great Hall
o Move:Weak>
*a Man* yells 'sneaker' <-- thats me in my discuise!
o Move:Slow>
WARNING: inactivity timeout in 5 seconds.
o Move:Slow>316/316 hit, 49/49 mana, and 17/141 moves.
o Move:Slow>ye i didnt talk to any1
Ok.
o Move:Slow>st
*a Man* yells 'yuu i sneaker?' <-- am i the sneaker?
o Move:Slow>
You stop resting, and stand up.
o Move:Slow>ye nope <-- NOOOOOOOO=)
Ok.
o Move:Slow>whe
Players in your zone
--------------------
Wenom - A Great Hall
***********************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
i was regging moves and pretending i was a pure warrior =)
Here i started to think maybe i could close him in inside the delayed doors and
WE can have a great fight=)....
***********************************************************************************
o Move:Slow>stat
OB: 122%, DB: 58%, PB: 35%, Armour: 3%. Wimpy: 100. Mood: aggressive.
Needed: 41,029 xp, 0 tp. Gold: 35. Alert: normal.
Affected by:
- noquit
- novoid
o Move:Slow>
*a Man* yells 'dreidful'
o Move:Slow>r
You sit down and rest your tired bones.
o Move:Slow>ye hrmm
Ok.
o Move:Slow>ye none on where=)
Ok.
o Move:Slow>e
Nah...
You feel too relaxed to do that..
o Move:Slow>r
You are already resting.
o Move:Slow>st
You stop resting, and stand up.
o Move:Slow>e
A Great Hall
On the ground, there are seven war arrows.
Exits: East West.
o Move:Slow>l e
A slender stone bridge leads over the dizzying abyss.
o Move:Tired>e
Durin's Bridge
Exits: North East South West.
o Move:Tired>l e
The narrow bridge reaches the eastern edge of the chasm and in the darkness
beyond a hall can be discerned.
o Move:Tired>e
A Great Hall
A large arrow lies on the ground.
Exits: East West.
o Move:Tired>l w
A spindly stone bridge arches over a chasm.
o Move:Tired>
*a Man* has arrived from the east. <-- ok there y are
* Move:Tired>e
*a Man* leaves << W E S T <<.
Broad Stair
Exits: East West.
o Move:Tired>l w
# $door is now set to {greatdoor}.
A great door of banded iron looms ahead.
The greatdoor is open.
o Move:Tired>w
A Great Hall
A large arrow lies on the ground.
*a Man* is standing here.
Exits: East West.
* Move:Tired>
*a Man* leaves << W E S T <<.
o Move:Tired>w
Durin's Bridge
Exits: North East South West.
o Move:Tired>w
A Great Hall
You see seven war arrows on the ground.
*a Man* is standing here.
Exits: East West.
* Move:Tired>w
*a Man* begins some strange incantations...
A Great Hall
Exits: North East West.
o Move:Slow>kk
They aren't here.
o Move:Slow>e
A Great Hall
You see seven war arrows on the ground.
*a Man* is standing here.
Exits: East West.
* Move:Slow>
*a Man* leaves << W E S T <<.
o Move:Slow>e
Durin's Bridge
Exits: North East South West.
o Move:Slow>e
e
A Great Hall
A large arrow lies on the ground.
Exits: East West.
o Move:Slow>Broad Stair
Exits: East West.
o Move:Slow>e
First Hall of Moria
Exits: East West.
o Move:Slow>w
Broad Stair
Exits: East West.
o Move:Slow>l w
# $door is now set to {greatdoor}.
A great door of banded iron looms ahead.
The greatdoor is open.
o Move:Slow>r
You sit down and rest your tired bones.
o Move:Slow>
*a Man* has arrived from the west.
* Move:Slow>
*a Man* begins some strange incantations...
* Move:Slow>ye i need moves=) <-- i acually do =)
Ok.
* Move:Slow>st
You stop resting, and stand up.
* Move:Slow>e
First Hall of Moria
Exits: East West.
o Move:Slow>w
Broad Stair
*a Man* is standing here.
Exits: East West.
* Move:Slow>kk
* Move:Slow *a Man*:Fine>
You strongly crush *a Man*'s body. <-- i can hit him anyway and thats fun =)
* Move:Slow *a Man*:Fine>
Saving Wenom.
* Move:Slow *a Man*:Fine>ag
Ok.
* Move:Slow *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.
o Move:Slow>wield star
You don't have a star.
*a Man* has arrived from the west.
* Move:Slow>kk
* Move:Slow *a Man*:Fine>
You try to crush *a Man*, but he parries successfully.
* Move:Slow *a Man*:Fine>
*a Man* begins some strange incantations...
* Move:Slow *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.
o Move:Slow>
*a Man* has arrived from the west.
* Move:Slow>
*a Man* leaves >> E A S T >>. <-- YES! dont come back now
o Move:Slow>C
You put all your weight against the greatdoor, trying to close it.
tt *man*
# $target is now set to {*man*}.
Ok. <-- THIS CAN BE FUN!!!!=)
o Move:Tired>
WARNING: inactivity timeout in 5 seconds.
*a Man* has arrived from the east.
* Move:Tired>ag
316/316 hit, 49/49 mana, and 31/141 moves.
* Move:Tired>
Ok.
* Move:Tired>kk
* Move:Tired *a Man*:Fine>
You crush *a Man*'s right leg and tickle it.
* Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
* Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
* Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
* Move:Tired *a Man*:Fine>
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.<--i have amulet dude=)
* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
* HP:Fine Move:Tired *a Man*:Fine>
You strongly crush *a Man*'s left arm.
* HP:Fine Move:Tired *a Man*:Fine>ag
Ok.
* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
*a Man* panics, and attempts to flee.
* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves >> E A S T >>.
o HP:Fine Move:Tired>e
kk
First Hall of Moria
*a Man* is standing here.
Exits: East West.
* HP:Fine Move:Tired>* HP:Fine Move:Tired *a Man*:Hurt>
You crush *a Man*'s body very hard. <-- wooha
Your victim is shocked by your hit!
* HP:Fine Move:Tired *a Man*:Hurt>
*Thiondash the Dwarf* has arrived from the east. <-- WOOOOOHAAAAA!!!!!!!
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
* HP:Fine Move:Tired *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.
* HP:Fine Move:Tired>
*an Elf* stabs your body extremely hard.
* HP:Fine Move:Tired *an Elf*:Healthy>
*Thiondash the Dwarf* leaves << W E S T <<.
*Margret the Noldorin Elf* leaves << W E S T <<.
* HP:Fine Move:Tired *an Elf*:Healthy>flee
PANIC!
You can't quit the fight!
* HP:Fine Move:Tired *an Elf*:Healthy>
You flee head over heels.
Broad Stair
*a Man* is standing here.
*Thiondash the Dwarf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East [West].
*a Man* now follows *Thiondash the Dwarf*.
* HP:Fine Move:Slow>
*Thiondash the Dwarf* pounds your body extremely hard.
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Healthy>flee
You flee head over heels.
PANIC!
You couldn't escape!
You lightly crush *Thiondash the Dwarf*'s body and tickle it.
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
w
*an Elf* has arrived from the east.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
*an Elf* quickly approaches, trying to stab you.
No way!
You are fighting for your life!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>flee
No way!
You are fighting for your life!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>PANIC!
You can't quit the fight!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
No way!
You are fighting for your life!
*an Elf* stabs your body extremely hard.
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
PANIC!
You can't quit the fight!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>No way!
You are fighting for your life
!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
No way!
You are fighting for your life!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.
o HP:Hurt Move:Slow>
You flee head over heels.
Broad Stair
*a Man* is standing here.
*Thiondash the Dwarf* is standing here.
*Margret the Noldorin Elf* is standing here.
*an Elf* is standing here.
Exits: East [West].
*Margret the Noldorin Elf* begins some strange incantations...
* HP:Hurt Move:Slow>The greatdoor seems to be closed.
* HP:Hurt Move:Slow>The greatdoor seems to be closed.
* HP:Hurt Move:Slow>l w
*a Man* begins some strange incantations...
You flee head over heels.
First Hall of Moria
Exits: East West.
o HP:Hurt Move:Slow>
You see Durin's Way to the west.
o HP:Hurt Move:Slow>O
You don't see any greatdoor here.
o HP:Hurt Move:Slow>w
w
w
Broad Stair
*a Man* is standing here. <-- 1
*Thiondash the Dwarf* is standing here. <-- 2
*Margret the Noldorin Elf* is standing here. <-- 3
*an Elf* is standing here. <-- 4
Exits: East [West].
*Thiondash the Dwarf* leaves >> E A S T >>.
*a Man* leaves >> E A S T >>.
*an Elf* leaves >> E A S T >>.
*Margret the Noldorin Elf* leaves >> E A S T >>.
o HP:Hurt Move:Slow>The greatdoor seems to be closed.
o HP:Hurt Move:Slow>The greatdoor seems to be closed.
o HP:Hurt Move:Slow>e
First Hall of Moria
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East West.
*Thiondash the Dwarf* leaves << W E S T <<.
*a Man* leaves << W E S T <<.
*Margret the Noldorin Elf* leaves << W E S T <<.
o HP:Hurt Move:Slow>n
Alas, you cannot go that way...
o HP:Hurt Move:Slow>n
Alas, you cannot go that way...
o HP:Hurt Move:Slow>n
Alas, you cannot go that way...
o HP:Hurt Move:Slow>e
First Hall of Moria
*an Elf* is standing here. <-- 5?
Exits: North East West.
You swiftly dodge *an Elf*'s attempt to stab you.
* HP:Hurt Move:Slow *an Elf*:Healthy>n
n
No way!
You are fighting for your life!
You crush *an Elf*'s left arm very hard and tickle it.
* HP:Hurt Move:Slow *an Elf*:Fine>n
No way!
You are fighting for your life!
* HP:Hurt Move:Slow *an Elf*:Fine>flee
No way!
You are fighting for your life!
*Thiondash the Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*Margret the Noldorin Elf* has arrived from the west.
* HP:Hurt Move:Slow *an Elf*:Fine>PANIC!
You can't quit the fight!
*Thiondash the Dwarf* pounds your head extremely hard and shatters it.
* HP:Hurt Move:Slow *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.
o HP:Hurt Move:Slow>n
Alas, you cannot go that way...
o HP:Hurt Move:Slow>flee
You flee head over heels.
First Hall of Moria
*an Elf* is standing here.
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North East West.
* HP:Hurt Move:Slow>w
*an Elf* quickly approaches, trying to stab you.
No way!
You are fighting for your life!
* HP:Hurt Move:Slow *an Elf*:Fine>n
No way!
You are fighting for your life!
*Thiondash the Dwarf* leaves >> E A S T >>.
*a Man* leaves >> E A S T >>.
*Margret the Noldorin Elf* leaves >> E A S T >>.
* HP:Hurt Move:Slow *an Elf*:Fine>
*an Elf* stabs your right foot very hard.
* HP:Wounded Move:Slow *an Elf*:Fine>sneak
You crush *an Elf*'s left foot very hard and tickle it.
* HP:Wounded Move:Slow *an Elf*:Fine>flee
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
Ok, you'll try to move silently for a while. <-- i wanna try hide some
* S HP:Wounded Move:Slow *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.
o S HP:Wounded Move:Weak>e
*Thiondash the Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*an Elf* has arrived from the west.
*Margret the Noldorin Elf* has arrived from the west.
* S HP:Wounded Move:Weak>n
Hall of the Eastern Gate
Exits: North [East] West.
o S HP:Wounded Move:Weak>n
n
Chamber of the Eastern Guard <-- ooh no! i really shouldnt be here=P
Exits: South.
o S HP:Wounded Move:Weak>
Alas, you cannot go that way...
o S HP:Wounded Move:Weak>
Alas, you cannot go that way...
o S HP:Wounded Move:Weak>wield dagger <-- makes me survive longer
You stop using a heavy morningstar.
You awkwardly wield a black runed dagger, looking very evil-minded.
o S HP:Wounded Move:Weak>wim <-- this might be good to =)
Ok.
*Thiondash the Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*an Elf* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.
*a Man* begins some strange incantations...
* S HP:Wounded Move:Weak>s
Hall of the Eastern Gate
Exits: North [East] [West].
o S HP:Wounded Move:Weak>w
The gate seems to be closed.
o S HP:Wounded Move:Weak>w
The gate seems to be closed.
o S HP:Wounded Move:Weak>
*Thiondash the Dwarf* has arrived from the north.
*a Man* has arrived from the north.
*an Elf* has arrived from the north.
*Margret the Noldorin Elf* has arrived from the north.
* S HP:Wounded Move:Weak>O
*Thiondash the Dwarf* pounds your right leg extremely hard and shatters it.
You don't see any greatdoor here.
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Healthy>
*an Elf* tries to stab you, but your parry is successful.
You barely pierce *Thiondash the Dwarf*'s left leg and tickle it.
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>l w
# $door is now set to {gate}.
The gate is closed.
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>O
flee
Ok.
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>*Thiondash the Dwarf* closes the
gate.
You flee head over heels.
PANIC!
You couldn't escape!
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
You barely pierce *Thiondash the Dwarf*'s right arm and tickle it.
* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.
o S HP:Wounded Move:Weak>flee
You flee head over heels.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Weak>
You flee head over heels.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Weak>s
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].
* S HP:Wounded Move:Weak>
Alas, you cannot go that way...
* S HP:Wounded Move:Weak>O
w
*Margret the Noldorin Elf* begins some strange incantations...
*an Elf* quickly approaches, trying to stab you.
Ok.
*a Man* begins some strange incantations...
* S HP:Wounded Move:Weak *an Elf*:Fine>O
No way!
You are fighting for your life!
*Thiondash the Dwarf* closes the gate.
*an Elf* stabs your body very hard.
* S HP:Wounded Move:Weak *an Elf*:Fine>w
Ok.
*Thiondash the Dwarf* closes the gate.
* S HP:Wounded Move:Weak *an Elf*:Fine>O
No way!
You are fighting for your life!
* S HP:Wounded Move:Weak *an Elf*:Fine>flee
O
Ok.
*Thiondash the Dwarf* closes the gate.
* S HP:Wounded Move:Weak *an Elf*:Fine>flee
O
flee
O
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.
o S HP:Wounded Move:Weak>flee
O
You don't see any gate here.
o S HP:Wounded Move:Weak>flee
O
You flee head over heels.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Weak>
You don't see any gate here.
o S HP:Wounded Move:Weak>
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].
* S HP:Wounded Move:Weak>
Ok.
*Thiondash the Dwarf* closes the gate.
* S HP:Wounded Move:Weak>
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.
o S HP:Wounded Move:Fainting>
You don't see any gate here.
o S HP:Wounded Move:Fainting>
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].
*an Elf* quickly approaches, trying to stab you.
* S HP:Wounded Move:Fainting *an Elf*:Fine>
Ok.
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.
o S HP:Wounded Move:Exhausted>gd
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Exhausted>
You get a flask of orkish draught from a leather backpa
ck.
o S HP:Wounded Move:Exhausted>dq <-- QD!! not dq=P
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Exhausted>Arglebargle, glop-glyf!?!
o S HP:Wounded Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Exhausted>
You flee head over heels.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Exhausted>
You flee head over heels.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Fainting>
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o S HP:Wounded Move:Fainting>gd
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].
* S HP:Wounded Move:Exhausted>*Thiondash the Dwarf* leaves N O R T H.
*a Man* leaves N O R T H.
*an Elf* leaves N O R T H.
*Margret the Noldorin Elf* leaves N O R T H.
You get a flask of orkish draught from a leather backpack.
o S HP:Wounded Move:Exhausted>qd
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*Thiondash the Dwarf* has arrived from the north.
*a Man* has arrived from the north.
*an Elf* has arrived from the north.
*Margret the Noldorin Elf* has arrived from the north.
*Margret the Noldorin Elf* begins some strange incantations...
* S HP:Bad Move:Tired>
*an Elf* tries to stab you, but your parry is successful.
* S HP:Bad Move:Tired *an Elf*:Fine>O
You barely pierce *an Elf*'s right arm and tickle it.
* S HP:Bad Move:Tired *an Elf*:Fine>flee
Ok.
* S HP:Bad Move:Tired *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West. <-- there is a god!
o S HP:Bad Move:Slow>
The gate closes quietly.
o S HP:Bad Move:Slow>w
First Hall of Moria
Exits: North East West.
o S HP:Bad Move:Slow>w
First Hall of Moria
Exits: East West.
o S HP:Bad Move:Slow>e
First Hall of Moria
Exits: North East West.
o S HP:Bad Move:Slow>n
n
Outer Passage
Exits: North South.
o S HP:Bad Move:Slow>n
n
Outer Passage
Exits: East South.
o S HP:Bad Move:Slow>
Alas, you cannot go that way...
o S HP:Wounded Move:Slow>
Alas, you cannot go that way...
o S HP:Wounded Move:Slow>e
Small Chamber
Exits: North East West.
o S HP:Wounded Move:Slow>n
Choked Passage
Exits: South.
o S HP:Wounded Move:Slow>h f
You attempt to hide yourself.
*Thiondash the Dwarf* has arrived from the south. <-- aaaayeee!
*a Man* has arrived from the south.
*an Elf* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.
Aye!
You cannot concentrate any more...
*Thiondash the Dwarf* pounds your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* S HP:Bad Move:Slow *Thiondash the Dwarf*:Healthy>
You flee head over heels.
Small Chamber
Exits: North East West.
o S HP:Bad Move:Slow>w
w
Outer Passage
Exits: East South.
o S HP:Bad Move:Slow>
Alas, you cannot go that way...
o S HP:Bad Move:Slow>sneak
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
s
*an Elf* stabs your right hand hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.
You stop sneaking.
* HP:Bad Move:Slow *an Elf*:Fine>s
s
No way!
You are fighting for your life!
* HP:Bad Move:Slow *an Elf*:Fine>No way!
You are fighting for your life!
* HP:Bad Move:Slow *an Elf*:Fine>No way!
You are fighting for your life!
* HP:Bad Move:Slow *an Elf*:Fine>flee
You flee head over heels.
Outer Passage
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North South.
*a Man* begins some strange incantations...
* HP:Bad Move:Slow>n
Outer Passage
*an Elf* is standing here.
Exits: East South.
* HP:Bad Move:Slow>n
Alas, you cannot go that way...
*an Elf* quickly approaches, trying to stab you.
* HP:Bad Move:Slow *an Elf*:Fine>e
No way!
You are fighting for your life!
* HP:Bad Move:Slow *an Elf*:Fine>e
*Thiondash the Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.
No way!
You are fighting for your life!
* HP:Bad Move:Slow *an Elf*:Fine>
*Thiondash the Dwarf* pounds your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Slow *an Elf*:Fine>flee
You flee head over heels.
Outer Passage
Exits: North South.
o HP:Awful Move:Weak>n
Outer Passage
*an Elf* is standing here.
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East South.
* HP:Awful Move:Weak>n
*a Man* begins some strange incantations...
You swiftly dodge *an Elf*'s attempt to stab you.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Weak *an Elf*:Fine>e
*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.
No way!
You are fighting for your life!
* HP:Awful Move:Weak *an Elf*:Fine>No way!
You are fighting for your life!
* HP:Awful Move:Weak *an Elf*:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.
o HP:Awful Move:Weak>e
Small Dome
A big, nasty vulture is sitting here, protecting its nest.
A big, nasty vulture is sitting here, protecting its nest.
Exits: West.
* HP:Awful Move:Weak>
A vulture tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Weak a vulture:Healthy>w
No way!
You are fighting for your life!
* HP:Awful Move:Weak a vulture:Healthy>flee
w
You flee head over heels.
Small Chamber
Exits: North East West.
o HP:Awful Move:Fainting>w
Outer Passage
Exits: East South.
o HP:Awful Move:Exhausted>w
s
Alas, you cannot go that way...
o HP:Awful Move:Fainting>s
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
*an Elf* stabs your head very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
*a Man* begins some strange incantations...
* HP:Awful Move:Fainting *an Elf*:Fine>No way!
You are fighting for your life!
You barely pierce *an Elf*'s left foot and tickle it.
* HP:Awful Move:Fainting *an Elf*:Fine>No way!
You are fighting for your life!
* HP:Awful Move:Fainting *an Elf*:Fine>qd
*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.
* HP:Awful Move:Fainting *an Elf*:Fine>flee
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs. <--DOH!=)
* HP:Dying Move:Tired *an Elf*:Fine>
You are in a pretty bad shape, unable to do anyth
ing!
* HP:Dying Move:Tired *an Elf*:Fine>s
You are in a pretty bad shape, unable to do anything!
* HP:Dying Move:Tired *an Elf*:Fine>flee
You are in a pretty bad shape, unable to do anything!
* HP:Dying Move:Tired *an Elf*:Fine>
You feel a strong ache there!
You are dead! Sorry...
* HP:Awful Move:Tired>
WARNING: inactivity timeout in 5 seconds.
* HP:Awful Move:Tired>3/316 hit, 49/49 mana, and 37/141 moves.
* HP:Awful Move:Tired>quit
Goodbye, friend.. Come back soon!
#Connection lost
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Ohwell i died trying to have a fun fight but acually it was a fun fight until
the army came=P did you call them little man?
Anyway i bet i did alot of mistakes but heck i couldnt se any chanse for me to get
away but hiding and when they tracking go try open door...=P
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