Man totally fools me in moria
posted by wenom
2001-01-24 22:20:03
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i went moria to check muranog load and....
Man really fools me=P

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I went moria to check muranog load but met a man. the man seemed killable so we 
fought some 1 vs 1 and when i tracked him at e gate we started talking...
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o>eq                                                     <-- yaaa man!
You are using:
<wielded>            a heavy morningstar
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of soft leather sleeves (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a black amulet
<worn on wrist>      a keyring
<worn on finger>     an iron ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch

o>i
You are carrying:
a black runed dagger (brand new)
a jewel-encrusted goblet
a large sack

A Great Hall
On the ground, there are seven war arrows.
Exits: East South West.
You are too exhausted!

o Move:Exhausted>tr *man*
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east  <-- ok not in there...
 (done less than 3 hours ago).

o Move:Fainting>l s
#   $door is now set to {statuary}.
The southern wall is mostly bare, its stones well-fitted. Every eight yards
or so, a statue of a long-dead dwarf stands in an alcove.
The statuary is open.

o Move:Fainting>C     <-- les close anyway
Ok.

o Move:Fainting>sleep     <-- giggle =)
You go to sleep.

o Move:Weak>sc
sc
316/316 hit, 49/49 mana, and 5/141 moves.   <-- yeah low moves but i 

o Move:Weak>316/316 hit, 49/49 mana, and 5/141 moves.    <-- had like 7 draughts

o Move:Weak>sc

o Move:Weak>sc
316/316 hit, 49/49 mana, and 5/141 moves.

o Move:Weak>wake
st
You wake, and sit up.

o Move:Weak>
You stand up.

o Move:Weak>e
Durin's Bridge
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

o Move:Weak>e
A Great Hall
A large arrow lies on the ground.
*a Man* is standing here.
Exits: East West.
Aha, you have found your victim!

* Move:Fainting>
*a Man* leaves << W E S T <<.

o Move:Weak>kk
They aren't here.

o Move:Fainting>w
Durin's Bridge
Exits: North East South West.

o Move:Fainting>w
A Great Hall
You see seven war arrows on the ground.
Exits: East West.

o Move:Fainting>w
A Great Hall
Exits: North East West.

o Move:Fainting>tr *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

o Move:Fainting>r
You sit down and rest your tired bones.

o Move:Weak>sc
316/316 hit, 49/49 mana, and 5/141 moves.

o Move:Weak>sc
*a Man* has arrived from the north.
316/316 hit, 49/49 mana, and 5/141 moves.

* Move:Weak>st
You stop resting, and stand up.

* Move:Weak>
*a Man* leaves >> E A S T >>.

o Move:Weak>kk
They aren't here.

o Move:Weak>
*a Man* has arrived from the east.

* Move:Weak>
*a Man* begins some strange incantations...

* Move:Weak>tt *man*
#   $target is now set to {*man*}.
kk
* Move:Weak *a Man*:Fine>
You crush *a Man*'s left hand and tickle it.

* Move:Weak *a Man*:Fine>ag

*a Man* panics, and attempts to flee.
*a Man* leaves N O R T H.

o Move:Weak>
Ok.

o Move:Weak>n
Before A Low Archway
*a Man* is standing here.
Exits: North South.
Aha, you have found your victim!

* Move:Weak>kk
*a Man* leaves vv S O U T H vv.
They aren't here.

o Move:Fainting>s
kk
A Great Hall
Exits: North East West.

o Move:Fainting>They aren't here.

o Move:Fainting>r
You sit down and rest your tired bones.

o Move:Fainting>ye who ya?
Ok.

o Move:Weak>ye les dont   <-- yeah calling more sucks
Ok.

o Move:Weak>ye call
Ok.

o Move:Weak>ye more

*a Man* yells 'jay'     <-- i thought this was "Yeah, les not call more"

o Move:Weak>
Ok.

o Move:Weak>ye shall 
Ok.

o Move:Weak>ye we?
Ok.

o Move:Weak>
*a Man* yells 'yoo called 1'

o Move:Weak>
WARNING: inactivity timeout in 5 seconds.

o Move:Weak>316/316 hit, 49/49 mana, and 10/141 moves.

o Move:Weak>whoi jay
No-one by that name.

o Move:Weak>ye huh?
Ok.

o Move:Weak>ye wnother here`?
Ok.

o Move:Weak>whe
Players in your zone
--------------------
Wenom                - A Great Hall

o Move:Weak>
*a Man* yells 'sneaker'    <-- thats me in my discuise!

o Move:Slow>
WARNING: inactivity timeout in 5 seconds.

o Move:Slow>316/316 hit, 49/49 mana, and 17/141 moves.

o Move:Slow>ye i didnt talk to any1
Ok.

o Move:Slow>st

*a Man* yells 'yuu i sneaker?'       <-- am i the sneaker?

o Move:Slow>
You stop resting, and stand up.

o Move:Slow>ye nope                  <-- NOOOOOOOO=)
Ok.

o Move:Slow>whe
Players in your zone
--------------------
Wenom                - A Great Hall

***********************************************************************************
                     >>>>>>> CUT AWAY SPAM <<<<<<<
i was regging moves and pretending i was a pure warrior =)
Here i started to think maybe i could close him in inside the delayed doors and 
WE can have a great fight=)....
***********************************************************************************

o Move:Slow>stat
OB: 122%, DB: 58%, PB: 35%, Armour: 3%. Wimpy: 100. Mood: aggressive.
Needed: 41,029 xp, 0 tp. Gold: 35. Alert: normal.
Affected by:
- noquit
- novoid

o Move:Slow>
*a Man* yells 'dreidful'

o Move:Slow>r
You sit down and rest your tired bones.

o Move:Slow>ye hrmm
Ok.

o Move:Slow>ye none on where=)
Ok.

o Move:Slow>e
Nah... 
You feel too relaxed to do that..

o Move:Slow>r
You are already resting.

o Move:Slow>st
You stop resting, and stand up.

o Move:Slow>e
A Great Hall
On the ground, there are seven war arrows.
Exits: East West.

o Move:Slow>l e
A slender stone bridge leads over the dizzying abyss.

o Move:Tired>e
Durin's Bridge
Exits: North East South West.

o Move:Tired>l e
The narrow bridge reaches the eastern edge of the chasm and in the darkness
beyond a hall can be discerned.

o Move:Tired>e
A Great Hall
A large arrow lies on the ground.
Exits: East West.

o Move:Tired>l w
A spindly stone bridge arches over a chasm.

o Move:Tired>
*a Man* has arrived from the east.       <-- ok there y are

* Move:Tired>e
*a Man* leaves << W E S T <<.
Broad Stair
Exits: East West.

o Move:Tired>l w
#   $door is now set to {greatdoor}.
A great door of banded iron looms ahead.
The greatdoor is open.

o Move:Tired>w
A Great Hall
A large arrow lies on the ground.
*a Man* is standing here.
Exits: East West.

* Move:Tired>
*a Man* leaves << W E S T <<.

o Move:Tired>w
Durin's Bridge
Exits: North East South West.

o Move:Tired>w
A Great Hall
You see seven war arrows on the ground.
*a Man* is standing here.
Exits: East West.

* Move:Tired>w
*a Man* begins some strange incantations...
A Great Hall
Exits: North East West.

o Move:Slow>kk
They aren't here.

o Move:Slow>e
A Great Hall
You see seven war arrows on the ground.
*a Man* is standing here.
Exits: East West.

* Move:Slow>
*a Man* leaves << W E S T <<.

o Move:Slow>e
Durin's Bridge
Exits: North East South West.

o Move:Slow>e
e
A Great Hall
A large arrow lies on the ground.
Exits: East West.

o Move:Slow>Broad Stair
Exits: East West.

o Move:Slow>e
First Hall of Moria
Exits: East West.

o Move:Slow>w
Broad Stair
Exits: East West.

o Move:Slow>l w
#   $door is now set to {greatdoor}.
A great door of banded iron looms ahead.
The greatdoor is open.

o Move:Slow>r
You sit down and rest your tired bones.

o Move:Slow>
*a Man* has arrived from the west.

* Move:Slow>
*a Man* begins some strange incantations...

* Move:Slow>ye i need moves=)     <-- i acually do =)
Ok.

* Move:Slow>st
You stop resting, and stand up.

* Move:Slow>e
First Hall of Moria
Exits: East West.

o Move:Slow>w
Broad Stair
*a Man* is standing here.
Exits: East West.

* Move:Slow>kk
* Move:Slow *a Man*:Fine>
You strongly crush *a Man*'s body.   <-- i can hit him anyway and thats fun =)

* Move:Slow *a Man*:Fine>
Saving Wenom.

* Move:Slow *a Man*:Fine>ag
Ok.

* Move:Slow *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.

o Move:Slow>wield star
You don't have a star.
*a Man* has arrived from the west.

* Move:Slow>kk
* Move:Slow *a Man*:Fine>
You try to crush *a Man*, but he parries successfully.

* Move:Slow *a Man*:Fine>
*a Man* begins some strange incantations...

* Move:Slow *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.

o Move:Slow>
*a Man* has arrived from the west.

* Move:Slow>
*a Man* leaves >> E A S T >>.       <-- YES! dont come back now

o Move:Slow>C
You put all your weight against the greatdoor, trying to close it.

tt *man*
#   $target is now set to {*man*}.
Ok.                                     <-- THIS CAN BE FUN!!!!=)

o Move:Tired>
WARNING: inactivity timeout in 5 seconds.

*a Man* has arrived from the east.

* Move:Tired>ag
316/316 hit, 49/49 mana, and 31/141 moves.

* Move:Tired>
Ok.

* Move:Tired>kk
* Move:Tired *a Man*:Fine>
You crush *a Man*'s right leg and tickle it.

* Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...

* Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.

* Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.

* Move:Tired *a Man*:Fine>
*a Man* utters the words 'qahijf gsfal'
*a Man* sprays you with piercing rays of many-coloured light.<--i have amulet dude=)

* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.

* HP:Fine Move:Tired *a Man*:Fine>
You strongly crush *a Man*'s left arm.

* HP:Fine Move:Tired *a Man*:Fine>ag
Ok.

* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
*a Man* panics, and attempts to flee.

* HP:Fine Move:Tired *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves >> E A S T >>.

o HP:Fine Move:Tired>e
kk
First Hall of Moria
*a Man* is standing here.
Exits: East West.

* HP:Fine Move:Tired>* HP:Fine Move:Tired *a Man*:Hurt>
You crush *a Man*'s body very hard.            <-- wooha
Your victim is shocked by your hit!

* HP:Fine Move:Tired *a Man*:Hurt>
*Thiondash the Dwarf* has arrived from the east.       <-- WOOOOOHAAAAA!!!!!!!
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.

* HP:Fine Move:Tired *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves << W E S T <<.

* HP:Fine Move:Tired>
*an Elf* stabs your body extremely hard.

* HP:Fine Move:Tired *an Elf*:Healthy>
*Thiondash the Dwarf* leaves << W E S T <<.
*Margret the Noldorin Elf* leaves << W E S T <<.

* HP:Fine Move:Tired *an Elf*:Healthy>flee
PANIC! 
You can't quit the fight!

* HP:Fine Move:Tired *an Elf*:Healthy>
You flee head over heels.
Broad Stair
*a Man* is standing here.
*Thiondash the Dwarf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East [West].
*a Man* now follows *Thiondash the Dwarf*.

* HP:Fine Move:Slow>
*Thiondash the Dwarf* pounds your body extremely hard.

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!
You lightly crush *Thiondash the Dwarf*'s body and tickle it.

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
w
*an Elf* has arrived from the east.
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
*an Elf* quickly approaches, trying to stab you.
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>flee
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>PANIC! 
You can't quit the fight!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
No way! 
You are fighting for your life!
*an Elf* stabs your body extremely hard.

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
PANIC! 
You can't quit the fight!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>No way! 
You are fighting for your life
!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>w
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt Move:Slow *Thiondash the Dwarf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.

o HP:Hurt Move:Slow>
You flee head over heels.
Broad Stair
*a Man* is standing here.
*Thiondash the Dwarf* is standing here.
*Margret the Noldorin Elf* is standing here.
*an Elf* is standing here.
Exits: East [West].
*Margret the Noldorin Elf* begins some strange incantations...

* HP:Hurt Move:Slow>The greatdoor seems to be closed.

* HP:Hurt Move:Slow>The greatdoor seems to be closed.

* HP:Hurt Move:Slow>l w
*a Man* begins some strange incantations...
You flee head over heels.
First Hall of Moria
Exits: East West.

o HP:Hurt Move:Slow>
You see Durin's Way to the west.

o HP:Hurt Move:Slow>O
You don't see any greatdoor here.

o HP:Hurt Move:Slow>w
w
w
Broad Stair
*a Man* is standing here.                     <-- 1
*Thiondash the Dwarf* is standing here.       <-- 2
*Margret the Noldorin Elf* is standing here.  <-- 3
*an Elf* is standing here.                    <-- 4
Exits: East [West].
*Thiondash the Dwarf* leaves >> E A S T >>.
*a Man* leaves >> E A S T >>.
*an Elf* leaves >> E A S T >>.
*Margret the Noldorin Elf* leaves >> E A S T >>.

o HP:Hurt Move:Slow>The greatdoor seems to be closed.

o HP:Hurt Move:Slow>The greatdoor seems to be closed.

o HP:Hurt Move:Slow>e
First Hall of Moria
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East West.
*Thiondash the Dwarf* leaves << W E S T <<.
*a Man* leaves << W E S T <<.
*Margret the Noldorin Elf* leaves << W E S T <<.

o HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o HP:Hurt Move:Slow>e
First Hall of Moria
*an Elf* is standing here.                      <-- 5?
Exits: North East West.
You swiftly dodge *an Elf*'s attempt to stab you.

* HP:Hurt Move:Slow *an Elf*:Healthy>n
n
No way! 
You are fighting for your life!
You crush *an Elf*'s left arm very hard and tickle it.

* HP:Hurt Move:Slow *an Elf*:Fine>n
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *an Elf*:Fine>flee
No way! 
You are fighting for your life!
*Thiondash the Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*Margret the Noldorin Elf* has arrived from the west.

* HP:Hurt Move:Slow *an Elf*:Fine>PANIC! 
You can't quit the fight!
*Thiondash the Dwarf* pounds your head extremely hard and shatters it.

* HP:Hurt Move:Slow *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.

o HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o HP:Hurt Move:Slow>flee
You flee head over heels.
First Hall of Moria
*an Elf* is standing here.
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North East West.

* HP:Hurt Move:Slow>w
*an Elf* quickly approaches, trying to stab you.
No way! 
You are fighting for your life!

* HP:Hurt Move:Slow *an Elf*:Fine>n
No way! 
You are fighting for your life!
*Thiondash the Dwarf* leaves >> E A S T >>.
*a Man* leaves >> E A S T >>.
*Margret the Noldorin Elf* leaves >> E A S T >>.

* HP:Hurt Move:Slow *an Elf*:Fine>
*an Elf* stabs your right foot very hard.

* HP:Wounded Move:Slow *an Elf*:Fine>sneak

You crush *an Elf*'s left foot very hard and tickle it.

* HP:Wounded Move:Slow *an Elf*:Fine>flee
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
Ok, you'll try to move silently for a while.           <-- i wanna try hide some

* S HP:Wounded Move:Slow *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.

o S HP:Wounded Move:Weak>e

*Thiondash the Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*an Elf* has arrived from the west.
*Margret the Noldorin Elf* has arrived from the west.

* S HP:Wounded Move:Weak>n
Hall of the Eastern Gate
Exits: North [East] West.

o S HP:Wounded Move:Weak>n
n
Chamber of the Eastern Guard            <-- ooh no! i really shouldnt be here=P
Exits: South.

o S HP:Wounded Move:Weak>
Alas, you cannot go that way...

o S HP:Wounded Move:Weak>
Alas, you cannot go that way...

o S HP:Wounded Move:Weak>wield dagger            <-- makes me survive longer
You stop using a heavy morningstar.
You awkwardly wield a black runed dagger, looking very evil-minded.

o S HP:Wounded Move:Weak>wim                     <-- this might be good to =)
Ok.
*Thiondash the Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*an Elf* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.
*a Man* begins some strange incantations...

* S HP:Wounded Move:Weak>s
Hall of the Eastern Gate
Exits: North [East] [West].

o S HP:Wounded Move:Weak>w
The gate seems to be closed.

o S HP:Wounded Move:Weak>w
The gate seems to be closed.

o S HP:Wounded Move:Weak>
*Thiondash the Dwarf* has arrived from the north.
*a Man* has arrived from the north.
*an Elf* has arrived from the north.
*Margret the Noldorin Elf* has arrived from the north.

* S HP:Wounded Move:Weak>O
*Thiondash the Dwarf* pounds your right leg extremely hard and shatters it.
You don't see any greatdoor here.

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Healthy>
*an Elf* tries to stab you, but your parry is successful.
You barely pierce *Thiondash the Dwarf*'s left leg and tickle it.

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>l w
#   $door is now set to {gate}.
The gate is closed.

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>O
flee
Ok.

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>*Thiondash the Dwarf* closes the 
gate.
You flee head over heels.
PANIC! 
You couldn't escape!

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
You barely pierce *Thiondash the Dwarf*'s right arm and tickle it.

* S HP:Wounded Move:Weak *Thiondash the Dwarf*:Fine>
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.

o S HP:Wounded Move:Weak>flee
You flee head over heels.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Weak>
You flee head over heels.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Weak>s
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].

* S HP:Wounded Move:Weak>
Alas, you cannot go that way...

* S HP:Wounded Move:Weak>O
w
*Margret the Noldorin Elf* begins some strange incantations...
*an Elf* quickly approaches, trying to stab you.
Ok.
*a Man* begins some strange incantations...

* S HP:Wounded Move:Weak *an Elf*:Fine>O
No way! 
You are fighting for your life!
*Thiondash the Dwarf* closes the gate.
*an Elf* stabs your body very hard.

* S HP:Wounded Move:Weak *an Elf*:Fine>w
Ok.
*Thiondash the Dwarf* closes the gate.

* S HP:Wounded Move:Weak *an Elf*:Fine>O
No way! 
You are fighting for your life!

* S HP:Wounded Move:Weak *an Elf*:Fine>flee
O
Ok.
*Thiondash the Dwarf* closes the gate.

* S HP:Wounded Move:Weak *an Elf*:Fine>flee
O
flee
O
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.

o S HP:Wounded Move:Weak>flee
O
You don't see any gate here.

o S HP:Wounded Move:Weak>flee
O
You flee head over heels.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Weak>
You don't see any gate here.

o S HP:Wounded Move:Weak>
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].

* S HP:Wounded Move:Weak>
Ok.
*Thiondash the Dwarf* closes the gate.

* S HP:Wounded Move:Weak>
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.

o S HP:Wounded Move:Fainting>
You don't see any gate here.

o S HP:Wounded Move:Fainting>
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].
*an Elf* quickly approaches, trying to stab you.

* S HP:Wounded Move:Fainting *an Elf*:Fine>
Ok.
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.

o S HP:Wounded Move:Exhausted>gd
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Exhausted>
You get a flask of orkish draught from a leather backpa
ck.

o S HP:Wounded Move:Exhausted>dq       <-- QD!! not dq=P
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Exhausted>Arglebargle, glop-glyf!?!

o S HP:Wounded Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Exhausted>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Exhausted>
You flee head over heels.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Exhausted>
You flee head over heels.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Fainting>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

o S HP:Wounded Move:Fainting>gd
You flee head over heels.
Hall of the Eastern Gate
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*an Elf* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North [East] [West].

* S HP:Wounded Move:Exhausted>*Thiondash the Dwarf* leaves N O R T H.
*a Man* leaves N O R T H.
*an Elf* leaves N O R T H.
*Margret the Noldorin Elf* leaves N O R T H.
You get a flask of orkish draught from a leather backpack.

o S HP:Wounded Move:Exhausted>qd
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*Thiondash the Dwarf* has arrived from the north.
*a Man* has arrived from the north.
*an Elf* has arrived from the north.
*Margret the Noldorin Elf* has arrived from the north.
*Margret the Noldorin Elf* begins some strange incantations...

* S HP:Bad Move:Tired>
*an Elf* tries to stab you, but your parry is successful.

* S HP:Bad Move:Tired *an Elf*:Fine>O

You barely pierce *an Elf*'s right arm and tickle it.

* S HP:Bad Move:Tired *an Elf*:Fine>flee
Ok.

* S HP:Bad Move:Tired *an Elf*:Fine>
You flee head over heels.
First Hall of Moria
Exits: East West.                        <-- there is a god!

o S HP:Bad Move:Slow>
The gate closes quietly.

o S HP:Bad Move:Slow>w
First Hall of Moria
Exits: North East West.

o S HP:Bad Move:Slow>w
First Hall of Moria
Exits: East West.

o S HP:Bad Move:Slow>e
First Hall of Moria
Exits: North East West.

o S HP:Bad Move:Slow>n
n
Outer Passage
Exits: North South.

o S HP:Bad Move:Slow>n
n
Outer Passage
Exits: East South.

o S HP:Bad Move:Slow>
Alas, you cannot go that way...

o S HP:Wounded Move:Slow>
Alas, you cannot go that way...
o S HP:Wounded Move:Slow>e
Small Chamber
Exits: North East West.

o S HP:Wounded Move:Slow>n
Choked Passage
Exits: South.

o S HP:Wounded Move:Slow>h f
You attempt to hide yourself.

*Thiondash the Dwarf* has arrived from the south.   <-- aaaayeee!
*a Man* has arrived from the south.
*an Elf* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.

Aye! 
You cannot concentrate any more...
*Thiondash the Dwarf* pounds your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* S HP:Bad Move:Slow *Thiondash the Dwarf*:Healthy>
You flee head over heels.
Small Chamber
Exits: North East West.

o S HP:Bad Move:Slow>w
w
Outer Passage
Exits: East South.

o S HP:Bad Move:Slow>
Alas, you cannot go that way...

o S HP:Bad Move:Slow>sneak
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.

s
*an Elf* stabs your right hand hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.
You stop sneaking.

* HP:Bad Move:Slow *an Elf*:Fine>s
s
No way! 
You are fighting for your life!

* HP:Bad Move:Slow *an Elf*:Fine>No way! 
You are fighting for your life!

* HP:Bad Move:Slow *an Elf*:Fine>No way! 
You are fighting for your life!

* HP:Bad Move:Slow *an Elf*:Fine>flee
You flee head over heels.
Outer Passage
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: North South.
*a Man* begins some strange incantations...

* HP:Bad Move:Slow>n
Outer Passage
*an Elf* is standing here.
Exits: East South.

* HP:Bad Move:Slow>n
Alas, you cannot go that way...
*an Elf* quickly approaches, trying to stab you.

* HP:Bad Move:Slow *an Elf*:Fine>e
No way! 
You are fighting for your life!

* HP:Bad Move:Slow *an Elf*:Fine>e
*Thiondash the Dwarf* has arrived from the south.
*a Man* has arrived from the south.
*Margret the Noldorin Elf* has arrived from the south.
No way! 
You are fighting for your life!

* HP:Bad Move:Slow *an Elf*:Fine>
*Thiondash the Dwarf* pounds your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Slow *an Elf*:Fine>flee
You flee head over heels.
Outer Passage
Exits: North South.

o HP:Awful Move:Weak>n
Outer Passage
*an Elf* is standing here.
*Thiondash the Dwarf* is standing here.
*a Man* is standing here.
*Margret the Noldorin Elf* is standing here.
Exits: East South.

* HP:Awful Move:Weak>n

*a Man* begins some strange incantations...
You swiftly dodge *an Elf*'s attempt to stab you.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Weak *an Elf*:Fine>e
*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.
No way! 
You are fighting for your life!

* HP:Awful Move:Weak *an Elf*:Fine>No way! 
You are fighting for your life!

* HP:Awful Move:Weak *an Elf*:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.

o HP:Awful Move:Weak>e
Small Dome
A big, nasty vulture is sitting here, protecting its nest.
A big, nasty vulture is sitting here, protecting its nest.
Exits: West.

* HP:Awful Move:Weak>
A vulture tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Weak a vulture:Healthy>w
No way! 
You are fighting for your life!

* HP:Awful Move:Weak a vulture:Healthy>flee
w
You flee head over heels.
Small Chamber
Exits: North East West.

o HP:Awful Move:Fainting>w
Outer Passage
Exits: East South.

o HP:Awful Move:Exhausted>w
s
Alas, you cannot go that way...

o HP:Awful Move:Fainting>s
*Thiondash the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*an Elf* has arrived from the east.
*Margret the Noldorin Elf* has arrived from the east.
*an Elf* stabs your head very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!
*a Man* begins some strange incantations...

* HP:Awful Move:Fainting *an Elf*:Fine>No way! 
You are fighting for your life!
You barely pierce *an Elf*'s left foot and tickle it.

* HP:Awful Move:Fainting *an Elf*:Fine>No way! 
You are fighting for your life!

* HP:Awful Move:Fainting *an Elf*:Fine>qd

*Thiondash the Dwarf* leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.
*Margret the Noldorin Elf* leaves vv S O U T H vv.

* HP:Awful Move:Fainting *an Elf*:Fine>flee
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs. <--DOH!=)

* HP:Dying Move:Tired *an Elf*:Fine>
You are in a pretty bad shape, unable to do anyth
ing!

* HP:Dying Move:Tired *an Elf*:Fine>s
You are in a pretty bad shape, unable to do anything!

* HP:Dying Move:Tired *an Elf*:Fine>flee
You are in a pretty bad shape, unable to do anything!

* HP:Dying Move:Tired *an Elf*:Fine>
You feel a strong ache there!

You are dead! Sorry...


* HP:Awful Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* HP:Awful Move:Tired>3/316 hit, 49/49 mana, and 37/141 moves.

* HP:Awful Move:Tired>quit
Goodbye, friend.. Come back soon!
#Connection lost

***********************************************************************************
Ohwell i died trying to have a fun fight but acually it was a fun fight until
the army came=P did you call them little man?
Anyway i bet i did alot of mistakes but heck i couldnt se any chanse for me to get
away but hiding and when they tracking go try open door...=P
***********************************************************************************
Top of Page Down to last comment


wenom2001-01-24 22:26:32
ooh btw, i forgot to save my "turning-flee-action-off-when-pukes-arive" action yesterday so in this log i had it on all the time so i gues it was good i died after all so none can complain about that =P
Narkasur2001-01-24 22:28:20

I avenged your death 15 mins later, Wenom. Margret the pukescrum died
screaming! :) And that was WHILE Thiondash was spam chasing me thru moria
with all the keys to doors in his pocket. That idiot chased me outside moria
uptil north abr then I decided to stop playing and went warrens.
Too bad my scroll back doesn't go that far back as to log the whole thing.
Was quite fun :)
David2001-01-24 22:32:52
wow.. pukes rock, 5 for 1.. GODDAMNIT YOU FUCKING COWARDS. jesus ppl.. this game is all shit if none has any pride..
jayhawk2001-01-24 22:41:22
i was then man completely naked fighting you. And i was getting rocked before this log started by mobs/you was bad earlier. I talked to thiondash about coming to help me out, but didn't know he had 3 others shrug. It was fun solo then great for then ending. I couldn't compete solo as no defense/no staff/i just mobdied down there so no age:) As for narkasur good job avoiding us, i also did not have all my spells seeing as i just unretired. I had no quake or blockdoor which would have helped. You guys who know me though, know i'm not above overkilling:).
Moonglum2001-01-24 22:45:36
Yes PK sort of sucks now days.
wenom2001-01-24 22:54:17
well jayhawk i was hitting you strongly and stuff but you just kept fleeing so ofcourse i was winning when you didnt even try fight me and i was exausted all the time so i still think the fight was fair just me against you.
just cha s q and spray me dead?
Fredde2001-01-24 23:02:54
Men så mycke rå jävulskt!
Nazgum2001-01-25 00:04:02
hehe, there is like 4-5 copies of orc scouts with my old setup now, but I got a new setup, and it's way better then you crushing scout wannabes!! Cackle!!!
Galadon2001-01-25 00:46:58
I do hope you get demoted atleast this time Wenom. I'll do my best, count on me
Unknown2001-01-25 04:57:23
it was 4 pukes not 5. and isnt thiondash mochomurka? Or maybe it was elestir. czech anyhow
Pampalini2001-01-25 05:49:26
Thiondash was solo last time, when he was lvl 1 in Mandos. It's Elestir of course
and no fun with him in Moria. Spam spam trap kill etc.... :)
Raichu2001-01-25 08:15:33
Fuck you Galadon. I do hope you get overkilled atleast this time. I'll do my best, count on me!
*spit*
Edvard2001-01-25 10:11:53
Cluck Cluck? cluckcluckcluckkkk......... cluck?
Unknown2001-01-25 10:29:25
cock a doodle doo, pathetic, but its *allowed* and even encouraged?
Unknown2001-01-25 10:30:35
Edvard is intelligent among his muttonhead peers, i bet they put laxatives in his beer..
wenom2001-01-25 15:34:41
haha galadon=)
it isny my fault you nsl guys just cheat to much for your own good=) *chuckle*
grunge2001-01-25 15:35:55
jayhawk: tsk tsk.
Rogon2001-01-25 17:45:16
I heard about nazgums new setup, it's, uh, traps!
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