Narkasur gets lucky, more lucky and very
posted by Narkasur
2001-01-24 23:54:43
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I was fooling around in tharbad where most guards were dead because of Grymsh
* S C HP:Wounded Mana:Warm>
Alas, you cannot go that way...
The Chief of Tharbad says 'How dare yoo distorb my peace, Narkisur?' /damn punk chief
The Chief of Tharbad quickly approaches, trying to slash you.

* S C HP:Wounded Mana:Warm the Chief of Tharbad:Healthy>e
e
The Chief's bodyguard fails to pierce you.
You swiftly dodge the warlock's attempt to pierce you.
You swiftly dodge the Chief's bodyguard's attempt to pierce you.  / at this point the spam has completely overwhelmed my screen
																  / so I just spam like 20 flees :) was sure I was dead
* S C HP:Wounded Mana:Warm the Chief of Tharbad:Healthy>
f
The Chief's bodyguard pierces your left foot hard.

* S C HP:Wounded Mana:Warm the Chief of Tharbad:Healthy>
fNo way! 
You are fighting for your life!
The Chief's bodyguard tries to pierce you, but your parry is successful.

* S C HP:Wounded Mana:Warm the Chief of Tharbad:Healthy>
fNo way! 
You are fighting for your life!

* S C HP:Wounded Mana:Warm the Chief of Tharbad:Healthy>
f
PANIC! 
You can't quit the fight!
The Chief's bodyguard tries to pierce you, but your parry is successful.
You flee head over heels.
West Alley
A graceful bough of oak lies on the ground.
A woman is here, looking for someone to chat with.
Exits: North East South.

 // Now watch my fleeing! //

* S C HP:Wounded Mana:Warm>
You flee head over heels.
West Alley
The Chief of Tharbad is standing here.
A grim bodyguard is here, sworn to protect the Chief.
A grim bodyguard is here, sworn to protect the Chief.
A grim bodyguard is here, sworn to protect the Chief.
A grim bodyguard is here, sworn to protect the Chief.
A grim bodyguard is here, sworn to protect the Chief.
A figure, cloaked indiscernibly in the corner, looks at you piercingly.
Exits: North South.
// well had to meet him again while going out //

* S C HP:Wounded Mana:Warm>
You flee head over heels.
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
The Chief of Tharbad has arrived from the south.
The Chief's bodyguard has arrived from the south.
The Chief's bodyguard has arrived from the south.
The Chief's bodyguard has arrived from the south.
The Chief's bodyguard has arrived from the south.
The Chief's bodyguard has arrived from the south.
The warlock has arrived from the south.
// Nice flee, one step closer to the gates!! Notice the spam chasing chiefie //

* S C HP:Wounded Mana:Warm>
You flee head over heels.
The Old Tower Street
Exits: East West.
The Chief of Tharbad has arrived from the west.
The Chief's bodyguard has arrived from the west.
The Chief's bodyguard has arrived from the west.
The Chief's bodyguard has arrived from the west.
The Chief's bodyguard has arrived from the west.
The Chief's bodyguard has arrived from the west.
The warlock has arrived from the west.
// Nice fleeing again! One more step closer to the gates! //

* S C HP:Wounded Mana:Warm>
The Chief's bodyguard quickly approaches, trying to pierce you.
The Chief of Tharbad slashes your head extremely hard.	// I have spammed flees and he still manages to enter and hit me before flees go through //

* S C HP:Wounded Mana:Warm the Chief's bodyguard:Healthy>f
The Chief's bodyguard quickly approaches, trying to pierce you.
The Chief's bodyguard quickly approaches, trying to pierce you.
The Chief's bodyguard quickly approaches, trying to pierce you.
The Chief's bodyguard tries to pierce you, but your parry is successful.

* S C HP:Wounded Mana:Warm the Chief's bodyguard:Healthy>
The warlock tries to pierce you, but your parry is successful.

* S C HP:Wounded Mana:Warm the Chief's bodyguard:Healthy>

You flee head over heels.
The Old Tower Street
Exits: East West.
// Muahahahahaha ANOTHER nice flee. //


* S C HP:Wounded Mana:Warm>f
f
f
f
f
f		// the kind of lag i always get //
You flee head over heels.
Before the North Gate of Tharbad
The corpse of a guard is lying here.
Exits: North East South West.
// LOL can you believe my luck?!! //

* S C HP:Wounded Mana:Warm>f
You flee head over heels.
Inside the North Gate of Tharbad
The corpse of the Secretary is lying here.
Exits: North South.
// YIKES, this much luck is scary! //


* S C HP:Wounded Mana:Warm>f
You flee head over heels.
Before the North Gate of Tharbad
The corpse of a guard is lying here.
Exits: North East South West.
// well, one bad flee I can take, no problem //

* S C HP:Wounded Mana:Warm>f
You flee head over heels.
Inside the North Gate of Tharbad
The corpse of the Secretary is lying here.
Exits: North South.
// ROTFL, out of 4 exits my flee took the RIGHT one! //


* S C HP:Wounded Mana:Warm>
You flee head over heels.
PANIC! 
You couldn't escape!
You hear some apparently close noise coming from the south.
//chiefie is coming fast //

* S C HP:Wounded Mana:Warm>
You flee head over heels.
Outside the North Gate of Tharbad
Exits: North South.
// AND I AM OUT OF TBAD!!! YIPPEEEE //


* S C HP:Wounded Mana:Warm>
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
A smuggler is here, angry at having been seen.
Exits: =North= [East] South.

// another flee takes me FARTHER from Tbad!! I am a GOD of luck! //

* S C HP:Wounded Mana:Warm>f
You flee head over heels.
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East =South= =West=.
// NEVER looking back. FORWARDS, AWAY from Tbad //

* S C HP:Wounded Mana:Warm>
f
You flee head over heels.
Road to Tharbad

// ROTFLMAO, well what can I say. once in a million years, fleeing in
mume CAN save you against overwhelming odds ! :) //

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Daevia2001-01-25 01:48:38
Haha lucky bastard. :)
adroit2001-01-25 01:49:25
hrm......very lucky indeed...
Reef2001-01-25 02:12:14
Nice comments big guy...btw whats that = and [ stuff around some of the exits?
Aschit2001-01-25 04:28:33
You are DAMN lucky, since I was right on your damn tail too, after you ate my stab. I am insanely jealous of those flees. Every time I spam flees I end up right back in the waiting arms of my foe. If they had killed you I would have had a nice new trophy to my collection. Oh well, if I can't kill you without mobs, it isn't really worth the trophy anyway :)
Antar2001-01-25 07:40:01
Reef.... =exit= stands for staying on the road (pretty much something paved). [exit] is for closed doors. You don't get any symbol for an open door, or a hidden door of course. Those are the only two I'm aware of. Since ain't played puke yet since changes. But I think trolls got screwed and what not. Nice to see they did something to help the newbies so I won't be spam told (as Antar) the dirs to get from GH-to-Bree. And yes, I'm a very happy Bree-legend!
Raichu2001-01-25 08:08:58
Well we do not see the = but that is good we have already ^ ^ and * * and no extra signs, now they added [ ] for the doors, nice change but a troll should not need the = it is only making paid less attention to ^ ^ and * * ;p
Murdok2001-01-25 12:46:48
The trolls will the the * and ^ and not the = I think. Believe it was mentioned in the message on board.
Murdok2001-01-25 12:47:12
The trolls will the the = The trolls will see the
YOUR JUDGE2001-01-25 13:44:47
THIS IS THE MOST STUPID LOG OF THE YEAR !!!! SO GET USED TO IT MOTH FUCKA
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