### Me and alweon having some fun on mume ###
### BATTLE TO THE DEATH IN ABR MINES ###
* W C>s
Dwarf King's Home
Exits: North East South.
o W C>Dwarf Storage Cave
A hooded brass lantern has been left here.
*Alwëon the Noldorin Elf* is standing here (Shrouded).
Exits: North Up.
* W C>n
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C>s
k *elf*
Dwarf King's Home
Exits: North East South.
o W C>k *elf*
Dwarf Storage Cave
A hooded brass lantern has been left here.
*Alwëon the Noldorin Elf* is standing here (Shrouded).
Exits: North Up.
* W C>k *elf*
* W C *Alwëon the Noldorin Elf*:Healthy>
*Alwëon the Noldorin Elf* swiftly dodges your attempt to cleave him.
* W C *Alwëon the Noldorin Elf*:Healthy>
*Alwëon the Noldorin Elf* tries to pierce you, but your parry is successful.
* W C *Alwëon the Noldorin Elf*:Healthy>f
*Alwëon the Noldorin Elf* begins some strange incantations...
n
* W C *Alwëon the Noldorin Elf*:Healthy>
You're already fighting!
* W C *Alwëon the Noldorin Elf*:Healthy>
You're already fighting!
* W C *Alwëon the Noldorin Elf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C *Alwëon the Noldorin Elf*:Healthy>No way!
You are fighting for your life!
* W C *Alwëon the Noldorin Elf*:Healthy>f
*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* W C HP:Fine *Alwëon the Noldorin Elf*:Healthy>n
f
*Alwëon the Noldorin Elf* panics, and attempts to flee.
* W C HP:Fine *Alwëon the Noldorin Elf*:Healthy>
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>n
Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Fine>
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Fine>s
e
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>e
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>open hatch
Alas, you cannot go that way...
o W C HP:Fine>w
You don't see any hatch here.
o W C HP:Fine>k *elf*
k *elf*
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>They aren't here.
o W C HP:Fine>s
k *elf*
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* has arrived from the north.
You lightly cleave *Alwëon the Noldorin Elf*'s right arm and tickle it.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>f
s
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>f
You flee head over heels.
Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>f
n
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>
You flee head over heels.
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Fine>Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>n
Windy Mineshaft
Exits: South Up.
o W C HP:Fine>s
e
n
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>w
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Fine>w
s
*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>s
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>f
s
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>f
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>s
No way!
You are fighting for your life!
You strongly cleave *Alwëon the Noldorin Elf*'s left leg and tickle it.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>s
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves east.
You flee head over heels.
The Animal Cage
A huge, poisonous tarantula extends her legs to you.
*Alwëon the Noldorin Elf* is standing here.
Exits: West.
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>
You flee head over heels.
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>w
s
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>Cave In
A broadsword lies here.
Exits: North.
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>n
n
Alas, you cannot go that way...
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>e
e
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Fine>The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: West.
o W C HP:Fine>close hatch
Alas, you cannot go that way...
o W C HP:Fine>w
open hatch
The prisondoor closes quietly.
o W C HP:Fine>
You don't see any hatch here.
o W C HP:Fine>w
k *elf*
The prisondoor seems to be closed.
o W C HP:Fine>
You don't see any hatch here.
o W C HP:Fine>The prisondoor seems to be closed.
o W C HP:Fine>open prisondoor
They aren't here.
o W C HP:Fine>w
Ok.
o W C HP:Fine>open prisondoor
w
open prisondoor
w
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Fine>k *elf*
It's already open!
*Alwëon the Noldorin Elf* leaves east.
o W C HP:Fine>k *elf*
Alas, you cannot go that way...
o W C HP:Fine>k *elf*
It's already open!
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>e
close prisondoor
They aren't here.
o W C HP:Fine>* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* has arrived from the east.
You cleave *Alwëon the Noldorin Elf*'s body hard.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>f
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>w
s
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
Ok.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>s
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>Dwarf King's Home
Exits: North East South.
o W C HP:Fine>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>n
n
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>k *elf*
Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Fine>k *elf*
They aren't here.
o W C HP:Fine>s
They aren't here.
o W C HP:Fine>e
You swiftly dodge a spirit's attempt to hit you.
o W C HP:Fine a spirit:Healthy>No way!
You are fighting for your life!
You cleave a spirit's right foot extremely hard.
o W C HP:Fine a spirit:Fine>n
No way!
You are fighting for your life!
o W C HP:Fine a spirit:Fine>f
No way!
You are fighting for your life!
o W C HP:Fine a spirit:Fine>e
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Fine>n
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>n
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>s
Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: South Up.
o W C HP:Fine>e
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>k *elf*
The prisondoor seems to be closed.
o W C HP:Fine>w
They aren't here.
o W C HP:Fine>open prisondoor
e
Alas, you cannot go that way...
o W C HP:Fine>w
Ok.
o W C HP:Fine>The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: West.
o W C HP:Fine>s
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>s
Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>n
k *elf*
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Fine>Creaky Mineshaft
Exits: North South West.
o W C HP:Fine>n
n
They aren't here.
o W C HP:Fine>Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Fine>u
n
Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: South Up.
o W C HP:Fine>n
Deaths End
A spirit floats around, making strange magical gestures (Glowing).
Exits: North Down.
o W C HP:Fine>k *elf*
k *elf*
Windy Mineshaft
Exits: North South.
o W C HP:Fine>k *elf*
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
*Alwëon the Noldorin Elf* is standing here.
Exits: South.
* W C HP:Fine>* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You cleave *Alwëon the Noldorin Elf*'s right leg and tickle it.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* tries to pierce you, but your parry is successful.
s
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
f
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>s
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>n
No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>No way!
You are fighting for your life!
*Alwëon the Noldorin Elf* utters the words 'qahijf gsfal'
*Alwëon the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves south.
Alas, you cannot go that way...
o W C HP:Fine>f
s
You flee head over heels.
Windy Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South.
* W C HP:Fine>s
*Alwëon the Noldorin Elf* leaves south.
o W C HP:Fine>Deaths End
A spirit floats around, making strange magical gestures (Glowing).
*Alwëon the Noldorin Elf* is standing here.
Exits: North Down.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>k *elf*
s
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You try to cleave *Alwëon the Noldorin Elf*, but he parries successfully.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves down.
o W C HP:Fine>bash
Alas, you cannot go that way...
o W C HP:Fine>d
k *elf*
Bash what or whom?
o W C HP:Fine>s
Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: South Up.
o W C HP:Fine>k *elf*
s
They aren't here.
o W C HP:Fine>k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Fine>k *elf*
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You strongly cleave *Alwëon the Noldorin Elf*'s left leg.
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>bash
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>No way!
You are fighting for your life!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Fine *Alwëon the Noldorin Elf*:Fine>*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
*Alwëon the Noldorin Elf* strongly pierces your left leg and tickles it.
*Alwëon the Noldorin Elf* panics, and attempts to flee.
Your victim has disappeared!
*Alwëon the Noldorin Elf* leaves south.
o W C HP:Hurt>n
s
Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: South Up.
o W C HP:Hurt>s
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Hurt>k *elf*
Creaky Mineshaft
Exits: North South West.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>s
k *elf*
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* has arrived from the south.
You lightly cleave *Alwëon the Noldorin Elf*'s left arm and tickle it.
k *elf*
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>f
No way!
You are fighting for your life!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>n
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Hurt>Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Hurt>s
You swiftly dodge a spirit's attempt to hit you.
o W C HP:Hurt a spirit:Fine>s
No way!
You are fighting for your life!
o W C HP:Hurt a spirit:Fine>f
No way!
You are fighting for your life!
o W C HP:Hurt a spirit:Fine>
You cleave a spirit's body extremely hard.
o W C HP:Hurt a spirit:Fine>s
s
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Hurt a spirit:Fine>No way!
You are fighting for your life!
o W C HP:Hurt a spirit:Fine>No way!
You are fighting for your life!
o W C HP:Hurt a spirit:Fine>f
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Hurt a spirit:Fine>s
s
You flee head over heels.
PANIC!
You couldn't escape!
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Hurt a spirit:Fine>No way!
You are fighting for your life!
* W C HP:Hurt a spirit:Fine>No way!
You are fighting for your life!
A spirit hits your body and tickles it.
* W C HP:Hurt a spirit:Fine>f
*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
### Doh! I'm losin! ###
* W C HP:Hurt a spirit:Fine>s
s
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Hurt>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>n
Dwarf King's Home
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Hurt>k *elf*
k *elf*
You cannot attack and flee at the same time.
* W C HP:Hurt>s
k *elf*
You cannot attack and flee at the same time.
* W C HP:Hurt>s
k *elf*
Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Hurt>They aren't here.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>n
k *elf*
They aren't here.
o W C HP:Hurt>k *elf*
Dwarf King's Home
Exits: North East South.
o W C HP:Hurt>k *elf*
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* has arrived from the east.
You lightly cleave *Alwëon the Noldorin Elf*'s left arm and tickle it.
k *elf*
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>f
s
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>w
s
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Hurt>*Alwëon the Noldorin Elf* has arrived from the west.
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>k *elf*
Alas, you cannot go that way...
o W C HP:Hurt>n
They aren't here.
o W C HP:Hurt>k *elf*
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
*Alwëon the Noldorin Elf* leaves south.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>s
They aren't here.
o W C HP:Hurt>k *elf*
k *elf*
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Hurt>Cave In
A broadsword lies here.
Exits: North.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>They aren't here.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>bash *elf*
They aren't here.
o W C HP:Hurt>bash *elf*
You don't see any *elf* here.
o W C HP:Hurt>bash *elf*
bash *elf*
You don't see any *elf* here.
o W C HP:Hurt>bash *elf*
You don't see any *elf* here.
o W C HP:Hurt>n
You don't see any *elf* here.
o W C HP:Hurt>bash *elf*
bash *elf*
You don't see any *elf* here.
o W C HP:Hurt>Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Hurt>*Alwëon the Noldorin Elf* begins some strange incantations...
bash *elf*
k *elf*
*Alwëon the Noldorin Elf* utters the words 'qahijf gsfal'
*Alwëon the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
Your bash at *Alwëon the Noldorin Elf* sends him sprawling.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
Bash someone already bashed? Aren't we funny?
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
Bash someone already bashed? Aren't we funny?
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
You cleave *Alwëon the Noldorin Elf*'s left foot extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>exa elf
*Alwëon the Noldorin Elf* has several bruises.
*Alwëon the Noldorin Elf* seems to have:
A deep wound at the left foot.
*Alwëon the Noldorin Elf* is using:
<wielded> a black runed dagger (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a red hood (brand new)
<worn on body> a red shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on legs> a red pair of pants (brand new)
<worn on feet> a black pair of padded boots (brand new)
<worn around neck> some white-star forget-me-nots
<worn on wrist> a keyring
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a strange set of lock picks
<worn on belt> the scalp of Alwëon
<worn on belt> a sable pouch
<worn on belt> a stone
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You try to cleave *Alwëon the Noldorin Elf*, but he parries successfully.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>k *elf*
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
*Alwëon the Noldorin Elf* seems to have recovered his senses.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You cleave *Alwëon the Noldorin Elf*'s right hand hard.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>f
*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves north.
o W C HP:Wounded>n
You flee head over heels.
Dwarf King's Home
Exits: North East South.
o W C HP:Wounded>s
Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Wounded>k *elf*
n
Dwarf King's Home
Exits: North East South.
o W C HP:Wounded>n
They aren't here.
o W C HP:Hurt>k *elf*
Dwarven Treasure Room
A sturdy trained horse is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: South.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>e
They aren't here.
o W C HP:Hurt>s
Alas, you cannot go that way...
o W C HP:Hurt>e
Dwarf King's Home
Exits: North East South.
o W C HP:Hurt>n
n
Creaky Mineshaft
Exits: North South West.
o W C HP:Hurt>n
k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Hurt>Windy Mineshaft
Exits: South Up.
o W C HP:Hurt>
Alas, you cannot go that way...
o W C HP:Hurt>u
k *elf*
They aren't here.
o W C HP:Hurt>n
n
Deaths End
A spirit floats around, making strange magical gestures (Glowing).
Exits: North Down.
o W C HP:Hurt>k *elf*
They aren't here.
o W C HP:Hurt>Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
o W C HP:Hurt>s
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
*Alwëon the Noldorin Elf* is standing here.
Exits: South.
* W C HP:Hurt>* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You cleave *Alwëon the Noldorin Elf*'s right foot and tickle it.
k *elf*
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>bash *elf*
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
Saving Awmg.
s
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>bash *elf*
No way!
You are fighting for your life!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Hurt *Alwëon the Noldorin Elf*:Fine>*Alwëon the Noldorin Elf* utters the words 'qahijf gsfal'
*Alwëon the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
*Alwëon the Noldorin Elf* tries to pierce you, but your parry is successful.
*Alwëon the Noldorin Elf* panics, and attempts to flee.
Your victim has disappeared!
*Alwëon the Noldorin Elf* leaves south.
Windy Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South.
* W C HP:Wounded>s
k *elf*
k *elf*
Your victim has disappeared!
*Alwëon the Noldorin Elf* leaves north.
Deaths End
A spirit floats around, making strange magical gestures (Glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: North Down.
o W C HP:Wounded>They aren't here.
o W C HP:Wounded>k *elf*
n
They aren't here.
o W C HP:Wounded>k *elf*
They aren't here.
o W C HP:Wounded>n
k *elf*
Windy Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South.
* W C HP:Wounded>
*Alwëon the Noldorin Elf* leaves south.
o W C HP:Wounded>bash *elf*
They aren't here.
o W C HP:Wounded>Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
Exits: South.
o W C HP:Wounded>s
k *elf*
They aren't here.
o W C HP:Wounded>
You don't see any *elf* here.
o W C HP:Wounded>s
Windy Mineshaft
Exits: North South.
o W C HP:Wounded>k *elf*
d
They aren't here.
o W C HP:Wounded>k *elf*
Deaths End
A spirit floats around, making strange magical gestures (Glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: North Down.
o W C HP:Wounded>s
k *elf*
They aren't here.
o W C HP:Wounded>s
Windy Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: South Up.
* W C HP:Wounded>* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
Your attempt to cleave *Alwëon the Noldorin Elf* fails.
k *elf*
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>f
s
No way!
You are fighting for your life!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You flee head over heels.
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Wounded>Creaky Mineshaft
Exits: North South West.
o W C HP:Wounded>k *elf*
n
They aren't here.
o W C HP:Wounded>k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Wounded>k *elf*
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded>
You cannot attack and flee at the same time.
* W C HP:Wounded>
You cannot attack and flee at the same time.
* W C HP:Wounded>k *elf*
k *elf*
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You cleave *Alwëon the Noldorin Elf*'s left leg and tickle it.
k *elf*
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>l e
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>f
w
The prisondoor is open.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Fine>k *elf*
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Wounded>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Wounded>They aren't here.
o W C HP:Wounded>n
k *elf*
Dwarven Treasure Room
A sturdy trained horse is standing here.
Exits: South.
o W C HP:Wounded>s
They aren't here.
o W C HP:Wounded>e
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Wounded>n
k *elf*
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Wounded>k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Wounded>k *elf*
They aren't here.
o W C HP:Wounded>They aren't here.
o W C HP:Wounded>k *elf*
They aren't here.
o W C HP:Wounded>k *elf*
They aren't here.
o W C HP:Wounded>k *elf*
They aren't here.
o W C HP:Wounded>k *elf*
k *elf*
They aren't here.
o W C HP:Wounded>They aren't here.
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Wounded>s
k *elf*
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded>* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You cleave *Alwëon the Noldorin Elf*'s body hard.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
*Alwëon the Noldorin Elf* begins some strange incantations...
k *elf*
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>f
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You flee head over heels.
The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: West.
o W C HP:Wounded Move:Tired>w
k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Wounded Move:Tired>k *elf*
You cannot attack and flee at the same time.
* W C HP:Wounded Move:Tired>k *elf*
k *elf*
You cannot attack and flee at the same time.
*Alwëon the Noldorin Elf* quickly approaches, trying to pierce you.
* W C HP:Wounded Move:Tired *Alwëon the Noldorin Elf*:Hurt>k *elf*
You cleave *Alwëon the Noldorin Elf*'s right leg hard.
*Alwëon the Noldorin Elf* pierces your body hard.
* W C HP:Wounded Move:Tired *Alwëon the Noldorin Elf*:Hurt>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>k *elf*
You're already fighting!
* W C HP:Wounded *Alwëon the Noldorin Elf*:Hurt>f
You flee head over heels.
The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: West.
o W C HP:Wounded Move:Tired>w
k *elf*
k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Wounded Move:Tired>k *elf*
You cannot attack and flee at the same time.
*Alwëon the Noldorin Elf* bleeds from open wounds.
* W C HP:Wounded Move:Tired>k *elf*
You cannot attack and flee at the same time.
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Wounded Move:Tired>k *elf*
k *elf*
You cannot attack and flee at the same time.
* W C HP:Wounded Move:Tired>
You cannot attack and flee at the same time.
* W C HP:Wounded Move:Tired>
You cannot attack and flee at the same time.
* W C HP:Wounded Move:Tired>
*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Hurt>k *elf*
You're already fighting!
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Hurt>k *elf*
You're already fighting!
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Hurt>
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Tired>f
They aren't here.
o W C HP:Bad Move:Tired>w
k *elf*
You flee head over heels.
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Tired>s
Alas, you cannot go that way...
o W C HP:Bad Move:Tired>n
They aren't here.
o W C HP:Bad Move:Tired>
Alas, you cannot go that way...
o W C HP:Bad Move:Tired>w
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Bad Move:Tired>k *elf*
*Alwëon the Noldorin Elf* leaves south.
o W C HP:Bad Move:Tired>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Tired>s
k *elf*
They aren't here.
o W C HP:Bad Move:Tired>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Bad Move:Tired>n
They aren't here.
o W C HP:Bad Move:Tired>k *elf*
e
k *elf*
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
*Alwëon the Noldorin Elf* has arrived from the east.
* W C HP:Bad Move:Tired>*Alwëon the Noldorin Elf* begins some strange incantations...
You are too afraid.
A spirit fails to hit you.
* W C HP:Bad Move:Tired a spirit:Fine>w
k *elf*
No way!
You are fighting for your life!
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Tired>They aren't here.
o W C HP:Bad Move:Tired>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Bad Move:Tired>w
You are too afraid.
* W C HP:Bad Move:Tired>
*Alwëon the Noldorin Elf* leaves east.
o W C HP:Bad Move:Tired>
Alas, you cannot go that way...
o W C HP:Bad Move:Tired>
*Alwëon the Noldorin Elf* has arrived from the east.
* W C HP:Bad Move:Tired>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Bad Move:Tired>cha wim 0
s
Wimpy set to: 0
*Alwëon the Noldorin Elf* utters the words 'diesilla barh'
*Alwëon the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge *Alwëon the Noldorin Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
### This looking pretty bad now :p ###
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Hurt>k *elf*
You cleave *Alwëon the Noldorin Elf*'s body extremely hard and shatter it.
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Wounded>No way!
You are fighting for your life!
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Wounded>f
You're already fighting!
* W C HP:Bad Move:Tired *Alwëon the Noldorin Elf*:Wounded>n
w
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Tired>Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Bad Move:Tired>s
Alas, you cannot go that way...
o W C HP:Bad Move:Tired>k *elf*
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Tired>They aren't here.
*Alwëon the Noldorin Elf* has arrived from the west.
* W C HP:Bad Move:Tired>s
*Alwëon the Noldorin Elf* leaves west.
o W C HP:Bad Move:Tired>k *elf*
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Tired>They aren't here.
o W C HP:Bad Move:Tired>n
w
k *elf*
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Tired>s
k *elf*
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Slow>They aren't here.
o W C HP:Bad Move:Slow>k *elf*
Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Bad Move:Slow>They aren't here.
o W C HP:Bad Move:Slow>k *elf*
They aren't here.
o W C HP:Bad Move:Slow>n
n
They aren't here.
*Alwëon the Noldorin Elf* has arrived from the north.
* W C HP:Bad Move:Slow>k *elf*
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Slow>s
Dwarven Treasure Room
A sturdy trained horse is standing here.
Exits: South.
o W C HP:Bad Move:Slow>They aren't here.
o W C HP:Bad Move:Slow>k *elf*
s
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
*Alwëon the Noldorin Elf* is standing here.
Exits: North East South.
* W C HP:Bad Move:Slow>k *elf*
* W C HP:Bad Move:Slow *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* begins some strange incantations...
You cleave *Alwëon the Noldorin Elf*'s left arm.
k *elf*
* W C HP:Bad Move:Slow *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Move:Slow *Alwëon the Noldorin Elf*:Wounded>f
*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves east.
w
s
o W C HP:Bad Move:Slow>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Bad Move:Slow>k *elf*
They aren't here.
o W C HP:Bad Move:Slow>They aren't here.
o W C HP:Bad Move:Slow>n
You flee head over heels.
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Slow>
Alas, you cannot go that way...
o W C HP:Bad Move:Slow>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Bad Move:Slow>w
k *elf*
They aren't here.
o W C HP:Bad Move:Slow>s
k *elf*
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Slow>
Alas, you cannot go that way...
o W C HP:Bad Move:Slow>They aren't here.
o W C HP:Bad Move:Slow>Dwarf Storage Cave
A hooded brass lantern has been left here.
Exits: North Up.
o W C HP:Bad Move:Slow>s
k *elf*
They aren't here.
o W C HP:Bad Move:Weak>
Alas, you cannot go that way...
o W C HP:Bad Move:Weak>n
k *elf*
They aren't here.
o W C HP:Bad Move:Weak>n
k *elf*
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Weak>s
They aren't here.
o W C HP:Bad Move:Weak>Dwarven Treasure Room
A sturdy trained horse is standing here.
Exits: South.
o W C HP:Bad Move:Weak>e
s
They aren't here.
o W C HP:Bad Move:Weak>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Weak>n
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Bad Move:Weak>*Alwëon the Noldorin Elf* begins some strange incantations...
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Weak>k *elf*
n
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Bad Move:Weak>* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
You try to cleave *Alwëon the Noldorin Elf*, but he parries successfully.
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* pierces your right arm extremely hard and shatters
it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>f
n
No way!
You are fighting for your life!
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>k *elf*
You flee head over heels.
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Fainting>Dwarven Treasure Room
A sturdy trained horse is standing here.
Exits: South.
o W C HP:Bad Move:Fainting>They aren't here.
o W C HP:Bad Move:Fainting>s
e
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
*Alwëon the Noldorin Elf* has arrived from the east.
* W C HP:Bad Move:Fainting>s
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Fainting>r
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Fainting>
You sit down and rest your tired bones.
o W C HP:Bad Move:Fainting>
*Alwëon the Noldorin Elf* has arrived from the north.
* W C HP:Bad Move:Weak>st
*Alwëon the Noldorin Elf* pierces your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Move:Weak *Alwëon the Noldorin Elf*:Wounded>Do you not consider fighting as standing?
* W C HP:Awful Move:Weak *Alwëon the Noldorin Elf*:Wounded>
You cleave *Alwëon the Noldorin Elf*'s head extremely hard and shatter it.
* W C HP:Awful Move:Weak *Alwëon the Noldorin Elf*:Wounded>f
n
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Awful Move:Fainting>Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
Exits: North East South.
o W C HP:Awful Move:Fainting>l e
The prisondoor is open.
o W C HP:Awful Move:Weak>close prisondoor
close prisondoor
Ok.
o W C HP:Awful Move:Weak>s
It's already closed!
o W C HP:Awful Move:Weak>
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Awful Move:Weak>w
*Alwëon the Noldorin Elf* begins some strange incantations...
Creaky Mineshaft
Exits: North South West.
o W C HP:Awful Move:Weak>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Awful Move:Weak>l e
The stonedoor is open.
o W C HP:Awful Move:Weak>e
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Awful Move:Weak>k *elf*
*Alwëon the Noldorin Elf* leaves west.
o W C HP:Awful Move:Weak>k *elf*
They aren't here.
o W C HP:Bad Move:Weak>close stonedoor
close stonedoor
They aren't here.
o W C HP:Bad Move:Fainting>close stonedoor
You don't see any stonedoor here.
o W C HP:Bad Move:Fainting>close stonedoor
You don't see any stonedoor here.
o W C HP:Bad Move:Weak>close stonedoor
*Alwëon the Noldorin Elf* has arrived from the west.
You don't see any stonedoor here.
* W C HP:Bad Move:Weak>
You don't see any stonedoor here.
* W C HP:Bad Move:Weak>
You don't see any stonedoor here.
* W C HP:Bad Move:Weak>l w
w
*Alwëon the Noldorin Elf* bleeds from open wounds.
* W C HP:Bad Move:Weak>e
The door is open.
* W C HP:Bad Move:Weak>Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Weak>Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Fainting>
*Alwëon the Noldorin Elf* has arrived from the north.
* W C HP:Bad Move:Fainting>w
e
Dwarf King's Home
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
o W C HP:Bad Move:Fainting>Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
* W C HP:Bad Move:Fainting>close door
*Alwëon the Noldorin Elf* leaves west.
Ok.
### hehe buying some time to think :p ###
o W C HP:Bad Move:Fainting>close door
close door
close door
It's already closed!
o W C HP:Bad Move:Fainting>close door
It's already closed!
o W C HP:Bad Move:Weak>close door
close door
The door is opened from the other side.
Ok.
o W C HP:Bad Move:Weak>close door
It's already closed!
o W C HP:Bad Move:Weak>close door
It's already closed!
o W C HP:Bad Move:Weak>
It's already closed!
o W C HP:Bad Move:Weak>close door
close door
It's already closed!
o W C HP:Bad Move:Weak>close door
close door
It's already closed!
o W C HP:Bad Move:Weak>close door
It's already closed!
o W C HP:Bad Move:Weak>
It's already closed!
o W C HP:Bad Move:Weak>close door
close door
It's already closed!
o W C HP:Bad Move:Weak>
It's already closed!
o W C HP:Bad Move:Weak>close door
It's already closed!
o W C HP:Bad Move:Weak>
It's already closed!
The door is opened from the other side.
o W C HP:Bad Move:Weak>
Ok.
o W C HP:Bad Move:Weak>
It's already closed!
o W C HP:Bad Move:Weak>bash *elf*
You don't see any *elf* here.
o W C HP:Bad Move:Weak>bash *elf*
bash *elf*
The door is opened from the other side.
o W C HP:Bad Move:Weak>bash *elf*
You don't see any *elf* here.
o W C HP:Bad Move:Weak>
You don't see any *elf* here.
o W C HP:Bad Move:Weak>bash *elf*
You don't see any *elf* here.
o W C HP:Bad Move:Weak>
You don't see any *elf* here.
o W C HP:Bad Move:Weak>close door
Ok.
o W C HP:Bad Move:Weak>
The door is opened from the other side.
o W C HP:Bad Move:Weak>
*Alwëon the Noldorin Elf* has arrived from the west.
* W C HP:Bad Move:Weak>close door
Ok.
* W C HP:Bad Move:Weak>s
k *elf*
*Alwëon the Noldorin Elf* begins some strange incantations...
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Weak>k *elf*
k *elf*
They aren't here.
o W C HP:Bad Move:Weak>k *elf*
They aren't here.
o W C HP:Bad Move:Weak>They aren't here.
o W C HP:Bad Move:Weak>* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* has arrived from the north.
*Alwëon the Noldorin Elf* swiftly dodges your attempt to cleave him.
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
*Alwëon the Noldorin Elf* begins some strange incantations...
k *elf*
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>f
You're already fighting!
* W C HP:Bad Move:Weak *Alwëon the Noldorin Elf*:Wounded>
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
o W C HP:Bad Move:Fainting>s
*Alwëon the Noldorin Elf* has arrived from the south.
* W C HP:Bad Move:Fainting>k *elf*
*Alwëon the Noldorin Elf* leaves north.
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Bad Move:Fainting>They aren't here.
o W C HP:Bad Move:Fainting>n
k *elf*
Creaky Mineshaft
*Alwëon the Noldorin Elf* is standing here.
Exits: North South West.
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Bad Move:Fainting>k *elf*
You cannot attack and flee at the same time.
* W C HP:Bad Move:Fainting>k *elf*
You cannot attack and flee at the same time.
* W C HP:Bad Move:Fainting>
*Alwëon the Noldorin Elf* utters the words 'qahijf gsfal'
*Alwëon the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
You wish that your wounds would stop BLEEDING so much!
*Alwëon the Noldorin Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Move:Fainting *Alwëon the Noldorin Elf*:Wounded>k *elf*
You're already fighting!
* W C HP:Awful Move:Fainting *Alwëon the Noldorin Elf*:Wounded>
You're already fighting!
* W C HP:Awful Move:Fainting *Alwëon the Noldorin Elf*:Wounded>
You cleave *Alwëon the Noldorin Elf*'s left foot extremely hard and shatter
it.
* W C HP:Awful Move:Fainting *Alwëon the Noldorin Elf*:Bad>f
n
*Alwëon the Noldorin Elf* panics, and attempts to flee.
*Alwëon the Noldorin Elf* leaves north.
o W C HP:Awful Move:Fainting>
You flee head over heels.
Cave In
A broadsword lies here.
Exits: North.
o W C HP:Awful Move:Fainting>Creaky Mineshaft
Exits: North South West.
o W C HP:Awful Move:Exhausted>n
k *elf*
Windy Mineshaft
A canoe has been left here.
A strip of leather with a buckle is lying here.
A spirit floats towards you and howls with an evil laughter.
Exits: North East South.
You swiftly dodge a spirit's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Exhausted a spirit:Healthy>n
*Alwëon the Noldorin Elf* has arrived from the north.
You're already fighting!
* W C HP:Awful Move:Exhausted a spirit:Healthy>k *elf*
No way!
You are fighting for your life!
* W C HP:Awful Move:Exhausted a spirit:Healthy>s
You're already fighting!
* W C HP:Awful Move:Exhausted a spirit:Healthy>f
No way!
You are fighting for your life!
* W C HP:Awful Move:Exhausted a spirit:Healthy>f
f
PANIC!
You can't quit the fight!
*Alwëon the Noldorin Elf* begins some strange incantations...
* W C HP:Awful Move:Exhausted a spirit:Healthy>f
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Awful Move:Exhausted a spirit:Healthy>f
You flee head over heels.
Creaky Mineshaft
Exits: North South West.
### hehe, actually managed to flee outta that spell somehow! ###
o W C HP:Awful Move:Exhausted>f
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
o W C HP:Awful Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
o W C HP:Awful Move:Exhausted>s
You flee head over heels.
You are too exhausted.
PANIC!
You couldn't escape!
o W C HP:Awful Move:Exhausted>k *elf*
You are too exhausted.
o W C HP:Awful Move:Exhausted>k *elf*
k *elf*
They aren't here.
o W C HP:Awful Move:Exhausted>*Alwëon the Noldorin Elf* has arrived from the north.
You cannot attack and flee at the same time.
* W C HP:Awful Move:Exhausted>k *elf*
*Alwëon the Noldorin Elf* begins some strange incantations...
You cannot attack and flee at the same time.
### jimminey!! ###
* W C HP:Awful Move:Exhausted>k *elf*
k *elf*
You cannot attack and flee at the same time.
* W C HP:Awful Move:Exhausted>k *elf*
k *elf*
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You cleave *Alwëon the Noldorin Elf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
*Alwëon the Noldorin Elf* is incapacitated and will slowly die, if not aided.
k *elf*
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>f
You're already fighting!
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You're already fighting!
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You're already fighting!
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You're already fighting!
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Awful Move:Exhausted *Alwëon the Noldorin Elf*:Dying>
You cleave *Alwëon the Noldorin Elf*'s right foot extremely hard and shatter
it.
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Alwëon the Noldorin Elf*'s death cry.
*Alwëon the Noldorin Elf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Alwëon the Noldorin Elf*.
### *lol* I won, was rocking fight though :) ###
with that. The logs a little old (maybe a month) since alweon
is attempting to quit again.