* Mana:Burning>
Cleopatra begins some strange incantations...
* Mana:Burning>
Cleopatra utters the words 'create food'
Cleopatra magically creates a mushroom.
A magic mushroom suddenly appears.
* Mana:Burning>
Cleopatra eats a magic mushroom.
* Mana:Burning>
Cleopatra eats a magic mushroom.
* Mana:Burning>' i'm gonna go try whack that hunter
em gasps 'i'm gonna go try whack that hunter'
Ok.
* Mana:Burning>
Cleopatra snivels '2 from 2!'
* Mana:Burning>
Cleopatra snivels 'good luck...'
* Mana:Burning>
Cleopatra gets a water skin from a large sack.
*>
Cleopatra puts a water skin on her belt.
*>
Cleopatra gets a lantern.
*>
Cleopatra puts a lantern on her belt.
Cleopatra lights a lantern.
*>
*a noble Half-Elf* has arrived from the north.
*>
*a noble Half-Elf* pierces Cleopatra's left leg very hard and shatters it.
*>
*a noble Half-Elf* swiftly dodges Cleopatra's attempt to pierce him.
*>
Cleopatra stops using a butcher knife.
*>
*a noble Half-Elf* closes the door.
Cleopatra swiftly dodges *a noble Half-Elf*'s attempt to pierce her.
*>
Cleopatra panics, and attempts to flee.
*a noble Half-Elf* swiftly dodges Cleopatra's attempt to hit him.
*>
Cleopatra opens the door.
*>
*a noble Half-Elf* closes the door.
*>
Cleopatra panics, and attempts to flee.
Cleopatra leaves east.
*>
Cleopatra has arrived from the east.
*>
Cleopatra opens the door.
*a noble Half-Elf* closes the door.
*>
*a noble Half-Elf* begins some strange incantations...
*>
Cleopatra opens the door.
*>
Cleopatra leaves north.
*>
*a noble Half-Elf* utters the word 'earthquake'
*a noble Half-Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
You feel yourself exposed.
You feel less protected.
That really HURT! << OUCH >>
You wish that your wounds would stop BLEEDING so much!
*a noble Half-Elf* strongly pierces a pack horse's left foreleg and shatters it.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* swiftly dodges your attempt to slash him.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* swiftly dodges a pack horse's attempt to hit him.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* closes the door.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* panics, and attempts to flee.
*a noble Half-Elf* panics, but can't stop fighting to flee.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
A pack horse panics, and attempts to flee.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* swiftly dodges your attempt to slash him.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Awful>
*a noble Half-Elf* pierces a pack horse's body and shatters it.
A pack horse is incapacitated and will slowly die, if not aided.
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Dying>
PANIC!
You can't quit the fight!
* HP:Bad *a noble Half-Elf*:Healthy a pack horse:Dying>
Your attempt to slash *a noble Half-Elf* fails.
*a noble Half-Elf* pierces a pack horse's left hindleg extremely hard and shatters it.
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
* HP:Bad *a noble Half-Elf*:Healthy>
*a noble Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Huge Wooden Building
A mailbox stands here stuffed full of messages.
A coil of rope is lying here.
A wooden chest stands in the corner.
A large, dusty alcove sits in a wall, smelling of soot.
Exits: West.
* HP:Bad>
*a noble Half-Elf* has arrived from the west.
* HP:Bad>
*a noble Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *a noble Half-Elf*:Healthy>
Your attempt to slash *a noble Half-Elf* fails.
* HP:Bad *a noble Half-Elf*:Healthy>f
PANIC!
You can't quit the fight!
* HP:Bad *a noble Half-Elf*:Healthy>f
PANIC!
You can't quit the fight!
* HP:Bad *a noble Half-Elf*:Healthy>
You swiftly dodge *a noble Half-Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *a noble Half-Elf*:Healthy>
You flee head over heels.
The Huge Wooden Building
The corpse of a pack horse is lying here.
Exits: [North] East.
* HP:Bad>f
*a noble Half-Elf* has arrived from the east.
* HP:Bad>
*a noble Half-Elf* quickly approaches, trying to pierce you.
* HP:Bad *a noble Half-Elf*:Healthy>PANIC!
You can't quit the fight!
* HP:Bad *a noble Half-Elf*:Healthy>f
f
Cleopatra tells you 'noble elf was at khuzur'
Your attempt to slash *a noble Half-Elf* fails.
* HP:Bad *a noble Half-Elf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad *a noble Half-Elf*:Healthy>
You flee head over heels.
The Huge Wooden Building
A mailbox stands here stuffed full of messages.
A coil of rope is lying here.
A wooden chest stands in the corner.
A large, dusty alcove sits in a wall, smelling of soot.
Exits: West.
* HP:Bad>op door
You don't see any door here.
* HP:Bad>
*a noble Half-Elf* has arrived from the west.
* HP:Bad>
You swiftly dodge *a noble Half-Elf*'s attempt to pierce you.
>> Well my minute defence certainly saved me ass =) <<
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *a noble Half-Elf*:Healthy>
Your attempt to slash *a noble Half-Elf* fails.
* HP:Bad *a noble Half-Elf*:Healthy>west
Saving Duriel.
You flee head over heels.
The Huge Wooden Building
The corpse of a pack horse is lying here.
Exits: [North] East.
* HP:Bad>
*a noble Half-Elf* has arrived from the east.
* HP:Bad>op door
open door north
north
*a noble Half-Elf* quickly approaches, trying to pierce you.
* HP:Bad *a noble Half-Elf*:Healthy>north
You swiftly dodge *a noble Half-Elf*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *a noble Half-Elf*:Healthy>f
No way!
You are fighting for your life!
* HP:Bad *a noble Half-Elf*:Healthy>
Ok.
* HP:Bad *a noble Half-Elf*:Healthy>f
f
It's already open!
* HP:Bad *a noble Half-Elf*:Healthy>No way!
You are fighting for your life!
* HP:Bad *a noble Half-Elf*:Healthy>*a noble Half-Elf* closes the door.
No way!
You are fighting for your life!
* HP:Bad *a noble Half-Elf*:Healthy>
You flee head over heels.
The Huge Wooden Building
A mailbox stands here stuffed full of messages.
A coil of rope is lying here.
A wooden chest stands in the corner.
A large, dusty alcove sits in a wall, smelling of soot.
Exits: West.
* HP:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad>west
north
north
The Huge Wooden Building
The corpse of a pack horse is lying here.
*a noble Half-Elf* is standing here.
Exits: [North] East.
* HP:Bad>north
The door seems to be closed.
* HP:Bad>The door seems to be closed.
* HP:Bad>*a noble Half-Elf* leaves east.
The door seems to be closed.
* HP:Bad>east
*a noble Half-Elf* has arrived from the east.
* HP:Bad>
*a noble Half-Elf* strongly pierces your right hand and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful *a noble Half-Elf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful *a noble Half-Elf*:Healthy>f
f
No way!
You are fighting for your life!
You try to slash *a noble Half-Elf*, but he parries successfully.
* HP:Awful *a noble Half-Elf*:Healthy>PANIC!
You can't quit the fight!
* HP:Awful *a noble Half-Elf*:Healthy>op door
PANIC!
You can't quit the fight!
* HP:Awful *a noble Half-Elf*:Healthy>f
f
*a noble Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful *a noble Half-Elf*:Healthy>
Ok.
*a noble Half-Elf* closes the door.
* HP:Awful *a noble Half-Elf*:Healthy>f
You flee head over heels.
PANIC!
You couldn't escape!
You try to slash *a noble Half-Elf*, but he parries successfully.
* HP:Awful *a noble Half-Elf*:Healthy>
You flee head over heels.
The Huge Wooden Building
A mailbox stands here stuffed full of messages.
A coil of rope is lying here.
A wooden chest stands in the corner.
A large, dusty alcove sits in a wall, smelling of soot.
Exits: West.
* HP:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Awful>west
Kokeski narrates '9 hps cure serious i did'
* HP:Awful>The Huge Wooden Building
The corpse of a pack horse is lying here.
*a noble Half-Elf* is standing here.
Exits: [North] East.
* HP:Awful>op door
north
north
Ok.
* HP:Awful>Camp on the Hills
A domesticated pony, beast of burden to many, stands here.
A dirty uruk stands here, the leader of a small pack of renegades.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
A renegade uruk is here, dirty and ragged.
A large warhorse is standing here, clad in mail.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Awful>west
west
Secret Path
Exits: North =East= South =West=.
* HP:Awful>west
A Secret Mountain Path
Exits: North =East= =South= West.
The clouds begin to disappear.
* HP:Awful>west
Among the Hills
A mountain goat is here, jumping from cliff to cliff.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: North East South West.
* HP:Awful>Among the Mountains
A small flower grows here, with a purple bloom and wide leaves.
Exits: North East South West.
* HP:Awful>ride
Among the Mountains
Exits: North East South West.
* HP:Awful>
Kokeski narrates 'my fucking warriors do more than that with cure light'
* HP:Awful>south
south
What do you want to ride?
* HP:Awful>Among the Hills
Exits: North East South West.
* HP:Awful>south
The Barren Plains
Exits: North East South West.
* HP:Awful>south
A Faint Trail
Exits: North =East= South =West=.
A giant earth beetle has arrived from the east.
* HP:Awful>south
The Dark Stream
Exits: North East South West.
* HP:Awful>A Small, Grassy Plain
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South West.
* HP:Awful>south
south
Above the Cliff
Exits: North East South West.
* HP:Awful>east
The Low Hills
A sturdy pack horse is standing here.
Exits: North East South West.
* HP:Awful>c 'cure s'
The Low Mountains
Exits: North East South West.
* HP:Awful>
You start to concentrate...
west
ride horse
You begin to see scars fade away and a feeling of health comes over you.
* HP:Bad Mana:Burning>ar
The Low Hills
A sturdy pack horse is standing here.
Exits: North East South West.
* HP:Bad Mana:Burning>
You pick up a pack horse's reins, and start riding him.
* R HP:Bad Mana:Burning>cast 'armour'
You start to concentrate...
A blue transparent wall slowly appears around you.
* R HP:Bad Mana:Hot>south
east
>> and off i go feeling very fortunate indeed <<