White Eagles rock
posted by Iranon
2001-01-28 08:32:09
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* R W C HP:Fine>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a cute, bouncing rabbit leading north (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 10 hours ago).

west
You stop searching, you don't seem to find anything else.

* R W C>Bend in the Path
Exits: North =East= =South=.

* R W C>south
south
south
Sloping Path to the Old Castle
Exits: =North= East =South= West.

* R W C>Sloping Path to the Old Castle
A rabbit is here eyeing your presence warily.
Exits: =North= =South=.

* R W C>Sloping Path to the Old Castle
Exits: =North= =East=.

* R W C>east
east
east
east
Sloping Path to the Old Castle
Exits: =East= =West=.

* R W C>On the Castle's Drawbridge
Exits: =East= =West= Down.

* R W C>Inside the Gates
Exits: North =East= =West=.

* R W C>Road inside the Walls
Exits: =East= =West=.

* R W C>up
east
up
Alas, you cannot go that way...

* R W C>north
Road inside the Walls
Exits: =West= =Up=.

* R W C>west
Road inside the Walls
Exits: =North= West =Down=.

* R W C>Road inside the Walls
Exits: =South= West.

* R W C>track
The Square at the Castle
*a Man* is standing here.
Exits: East West.

* R W C>
You carefully examine the ground around you, looking for tracks...


*a Man* leaves west.

Target set to: *Man*
cast 'fire' *Man*
You stop searching.

* R W C>Nobody here by that name.

* R W C Mana:Burning>l w

*a Man* has arrived from the west.
A pack horse has arrived from the west.

* R W C Mana:Burning>look w
The gate is open.

* R W C Mana:Burning>dism
KILL *Man*
You stop riding a trained horse.

* W C>*a Man* leaves west.
A pack horse leaves west.
They aren't here.

* W C>east
west
west
Road inside the Walls
Exits: =South= West.

* W C>close gate
cast 'fire' *Man*
The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.

* W C>Behind the Gate
A spirit-soldier is here, fighting *a Man*.
*a Man* is here, fighting a spirit-soldier.
A sturdy pack horse is standing here.
Exits: East Up.

* W C>
Ok.

* W C>
You quickly recall your stored spell...
*a Man* panics, and attempts to flee.

cast 'fire' *Man*
close gate
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves up.

Sabadon is keeping an eye on you.


* W C>cast 'light' *Man*
Nobody here by that name.

* W C Mana:Burning>
It's already closed!

* W C Mana:Burning>Nobody here by that name.

* W C Mana:Burning>up
cast 'light' *Man*
The Great Hall
*a Man* is standing here.
Exits: North West Down.

* W C Mana:Burning>west
cast 'light' *Man*
You start to concentrate...

* W C Mana:Burning *a Man*:Fine>
Ok.
You feel yourself exposed.
The lightning bolt hits *a Man* with full impact.

* W C Mana:Burning *a Man*:Fine>
*a Man* strongly slashes your body and tickles it.

* W C HP:Fine Mana:Burning *a Man*:Fine>cast 'fire' *Man*
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning *a Man*:Fine>
You start to concentrate...

Ok.
The lightning bolt hits *a Man* with full impact.

* W C HP:Fine Mana:Burning *a Man*:Fine>
You quickly recall your stored spell...

cast 'light' *Man*
Ok.
Your fireball completely envelops *a Man* in flames.

* W C HP:Fine Mana:Hot *a Man*:Hurt>
You start to concentrate...

cast 'light' *Man*
* W C HP:Fine Mana:Hot *a Man*:Hurt>
*a Man* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Hot *a Man*:Hurt>score
stat

*a Man* strongly slashes your body.

* W C HP:Fine Mana:Hot *a Man*:Hurt>FLEE
south

*a Man* slashes your body and tickles it.

Your head stops stinging.

* W C HP:Fine Mana:Hot *a Man*:Hurt>
You start to concentrate...

Ok.
The lightning bolt hits *a Man* with full impact.

* W C HP:Fine Mana:Hot *a Man*:Wounded>
You can't do that while fighting.

* W C HP:Fine Mana:Hot *a Man*:Wounded>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- shield
- armour
- novoid

* W C HP:Fine Mana:Hot *a Man*:Wounded>
You flee head over heels.
The Great Hall
Exits: South West.

* W C HP:Fine Mana:Hot>The Great Hall
*a Man* is standing here.
Exits: North West Down.

* W C HP:Fine Mana:Hot>south
west
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* W C HP:Fine Mana:Hot>
*a Man* has arrived from the east.

* W C HP:Fine Mana:Hot>south

Shriek narrates 'Bah!  Figures, I check for lores and no load'

* W C HP:Fine Mana:Hot>south
cast 'store' fireball
The Dark Passage
*an Elf* is standing here.
*a Dwarf* is resting here.
*a Hobbit* is sitting here.
Exits: North Down.

### OH hello there.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
You start to concentrate...


north
*a Dwarf* says 'iranon here'

north
* W C HP:Fine Mana:Hot>east
down
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* W C HP:Fine Mana:Hot>*a Man* has arrived from the east.
The Great Hall
A spirit floats around, making strange magical gestures (Glowing).
Exits: North East South Up.

* W C HP:Fine Mana:Hot>open gate
The Great Hall
Exits: South West.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
You don't see any gate here.

* W C HP:Fine Mana:Hot>south
east

Curalek narrates 'yeah'

* W C HP:Fine Mana:Hot>The Great Hall
Exits: North West Down.

* W C HP:Fine Mana:Hot>down
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: [East] Up.

* W C HP:Fine Mana:Hot>east
open gate
The gate seems to be closed.

* W C HP:Fine Mana:Hot>east
Ok.

* W C HP:Fine Mana:Hot>close gate
The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>cast 'store' fireball
You start to concentrate...

t Sabadon lordy
You stored it.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>lab man die
Exactly whom did you wish to give a label?

* W C HP:Fine Mana:Hot>where
Players in your zone
--------------------
Iranon               - The Square at the Castle

* W C HP:Fine Mana:Hot>
Sabadon tells you 'exactly'

* W C HP:Fine Mana:Hot>close gate
It's already closed!

* W C HP:Fine Mana:Hot>st
ride
You are already standing.

* W C HP:Fine Mana:Hot>
You pick up a trained horse's reins, and start riding him.

* R W C HP:Fine Mana:Hot>score
stat
153/180 hit, 62/122 mana, and 84/115 moves.

* R W C HP:Fine Mana:Hot>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- noquit
- shield
- armour
- novoid

* R W C HP:Fine Mana:Hot>
Shriek narrates 'Hehe, I can't remember exit near venom-lore-assassin...  =\'

* R W C HP:Fine Mana:Hot>lab man die
Exactly whom did you wish to give a label?

* R W C HP:Fine Mana:Hot>search q
You begin to search ...

You didn't find anyone.

* R W C HP:Fine Mana:Hot>
Saving Iranon.

* R W C HP:Fine Mana:Hot>lab *man* runkalotehhe
Exactly whom did you wish to give a label?

* R W C HP:Fine Mana:Hot>ye come out
cha mood wimpy
Ok.

* R W C HP:Fine Mana:Hot>l
Ok.

* R W C HP:Fine Mana:Hot>Xellian narrates 'boulder?'
look
The Square at the Castle

* R W C HP:Fine Mana:Hot>ye and DIEEEEEE
Ok.

* R W C HP:Fine Mana:Hot>search q
You begin to search ...

You didn't find anyone.

* R W C HP:Fine Mana:Hot>lab *man* runkalot

Shriek narrates 'no, that's to get into Mormaeg.'
*an Elf* yells 'SUCK IT!'

* R W C HP:Fine Mana:Hot>Exactly whom did you wish to give a label?

* R W C HP:Fine Mana:Hot>lab *man* runkalot
Shriek narrates 'I mean s w from assassin'
Exactly whom did you wish to give a label?

* R W C HP:Fine Mana:Hot>l w
look w
The gate is closed.

* R W C HP:Fine Mana:Hot>score
stat
159/180 hit, 77/122 mana, and 98/115 moves.

* R W C HP:Fine Mana:Hot>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- noquit
- shield
- armour
- novoid

* R W C HP:Fine Mana:Hot>cast 'store' fireball
cha mood wimpy

The sun rises above the city in the east.

* R W C HP:Fine Mana:Hot>l
You start to concentrate...

You stored it.

* R W C HP:Fine Mana:Warm>
Ok.

* R W C HP:Fine Mana:Warm>look
The Square at the Castle

* R W C HP:Fine Mana:Warm>score
stat
160/180 hit, 54/122 mana, and 102/115 moves.

* R W C HP:Fine Mana:Warm>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid

* R W C HP:Fine Mana:Warm>t Sabadon I want to kill de man :(
cha mood wimpy
l
Ok.

* R W C HP:Fine Mana:Hot>
Ok.

* R W C HP:Fine Mana:Hot>look
The Square at the Castle

* R W C HP:Fine Mana:Hot>lab *man* runkalot
dismount
open gate
Exactly whom did you wish to give a label?

* R W C HP:Fine Mana:Hot>west
close gate
You stop riding a trained horse.

* W C HP:Fine Mana:Hot>lab *man* runkalot
Ok.

* W C HP:Fine Mana:Hot>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: East Up.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>up
Exactly whom did you wish to give a label?

* W C HP:Fine Mana:Hot>lab *man* runkalot
west
lab *man* runkalot
The Great Hall
Exits: North West Down.

* W C HP:Fine Mana:Hot>south
Exactly whom did you wish to give a label?

* W C HP:Fine Mana:Hot>lab *man* runkalot
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* W C HP:Fine Mana:Hot>cast 'fire' runkalot
Exactly whom did you wish to give a label?

* W C HP:Fine Mana:Hot>The Dark Passage
*an Elf* is standing here.
*a Hobbit* is standing here.
*a Man* is standing here.
A Mighty Horse is standing here.
Exits: North Down.

* W C HP:Fine Mana:Hot>A Mighty Horse says 'mwwory ;)'
Ok.

* W C HP:Fine Mana:Hot>
You quickly recall your stored spell...

down
*a Hobbit* says 'lets get the FUCK out of here'  ### MUAHUAHA

*an Elf* yells 'I aw Bhlundil (reval 5)  and a bun figpy...but BLING IT!'

cast 'fire' runkalot
* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>
Ok.
Your fireball completely envelops *a Man* (runkalot) in flames.

* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>No way! 
You are fighting for your life!
You lightly pierce *a Man* (runkalot)'s left leg and tickle it.

* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>
You quickly recall your stored spell...

cast 'light' runkalot
Ok.
Your fireball completely envelops *a Man* (runkalot) in flames.

* W C HP:Fine Mana:Cold *a Man* (runkalot):Bad>
You start to concentrate...

FLEE
A Mighty Horse joins your fight.
A Mighty Horse hits *a Man* (runkalot)'s left foot very hard and shatters it.

### I don't know why either :)

* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>
*a Man* (runkalot) sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>FLEE

*a Hobbit* leaves down.

* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>
*a Man* (runkalot) panics, and attempts to flee.
*a Man* leaves north.

* W C HP:Fine Mana:Cold>
*an Elf* tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Cold *an Elf*:Healthy>t Sabadon lol
FLEE

*a Man* (runkalot) has arrived from the north.

* W C HP:Fine Mana:Cold *an Elf*:Healthy>
Your head stops stinging.

* W C HP:Fine Mana:Cold *an Elf*:Healthy>PANIC! 
You can't quit the fight!

* W C HP:Fine Mana:Cold *an Elf*:Healthy>cast 'burn' runkalot
south
You flee head over heels.
In the Damp Cellar
On the ground, there are four wooden clubs.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* W C HP:Fine Mana:Cold>cast 'burn' runkalot
Ok.

* W C HP:Fine Mana:Cold>
You flee head over heels.
In the Damp Cellar
Exits: North West.
You suddenly notice *a Hobbit*.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>west
south

*a Hobbit* leaves north.

* W C HP:Fine Mana:Cold>cast 'light' runkalot
In the Damp Cellar
Exits: East.

* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>east
Sabadon tells you 'ROFL'
Nobody here by that name.

* W C HP:Fine Mana:Cold>up
cast 'light' runkalot
In the Damp Cellar
Exits: North West.

* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>north
up
cast 'light' runkalot
In the Damp Cellar
There are four wooden clubs here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.

* W C HP:Fine Mana:Cold>The Dark Passage
*an Elf* is standing here.
A Mighty Horse is standing here.
*a Man* (runkalot) is standing here.
Exits: North Down.

* W C HP:Fine Mana:Cold>north
cast 'light' runkalot
You start to concentrate...

* W C HP:Fine Mana:Cold *a Man* (runkalot):Dying>
A Mighty Horse leaves north.
*an Elf* leaves north.
Ok.
The lightning bolt hits *a Man* (runkalot) with full impact.
*a Man* (runkalot) is mortally wounded and will die soon if not aided.
You pierce *a Man* (runkalot)'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man* (runkalot)'s death cry.
*a Man* (runkalot) is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man* (runkalot).

* W C HP:Fine Mana:Cold>get all 1.corpse
east
down

A Mighty Horse has arrived from the north.
*an Elf* has arrived from the north.

* W C HP:Fine Mana:Cold>east
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>
You don't see a first corpse to get things from.

* W C HP:Fine Mana:Cold>The Great Hall
Exits: North West Down.

* W C HP:Fine Mana:Cold>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: [East] Up.

* W C HP:Fine Mana:Cold>The gate seems to be closed.

* W C HP:Fine Mana:Cold>open gate
east
close gate
Ok.

* W C HP:Fine Mana:Cold>The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.

* W C HP:Fine Mana:Cold>
Ok.

* W C HP:Fine Mana:Cold>st
ride
You are already standing.

* W C HP:Fine Mana:Cold>
You pick up a trained horse's reins, and start riding him.

* R W C HP:Fine Mana:Cold>ye roflllllllllllllllllllllllllllllllll
Ok.

* R W C HP:Fine Mana:Cold>
Atlas tells you 'Later!'

* R W C HP:Fine Mana:Cold>cha mood wimpy
Ok.

* R W C HP:Fine Mana:Cold>qlater
Arglebargle, glop-glyf!?!

* R W C HP:Fine Mana:Cold>t Atlas later
Ok.

* R W C HP:Fine Mana:Cold>
The day has begun.

* R W C HP:Fine Mana:Cold>ye retards
* R W C HP:Fine Mana:Cold>ye ehehehihiahia
Sabadon tells you 'leotards'
Sabadon tells you 'nice istari'

*Man* (runkalot) was Roland. I'm glad he put up a fight, too bad the eagle slapped him
around some. :)
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Gau2001-01-28 08:42:54
ROFLMAO they sure don't make Istari like they use to! They should penalize him some way for being istari and not knowing to use "kill *man*" instead of "kill man" Oh well..live and learn!
Shriek2001-01-28 09:14:48
Actually, he assisting him there... *point* Right there...
Reivax2001-01-28 09:38:55
Where's the White Eagle!? I wanna see the Eagle!
Reivax2001-01-28 09:39:16
I'm just a liiiiiiiiiiiiiiiiiittle bit tired....
Plato2001-01-28 09:45:07
Silly meta. :-)
Willy2001-01-28 11:42:56
that's the right attitude, istar! I smell a start in the making.
adroit2001-01-28 18:45:12
WTF?!
Nacs2001-01-28 21:08:56
I dont have an istari but dont u see every1 by name?
Eothen2001-01-28 21:23:39
He typoed a *man* for k *man*, I've done something similar myself.
Daevia2001-01-28 22:53:22
You people DO read the logs first right? He assisted, he didn't hit...
Nótt2001-01-29 02:27:11
LOL A Mighty Horse joins your fight.
A Mighty Horse hits *a Man* (runkalot)'s left foot very hard and shatters it.

yes Daevia he DID hit, he didnt hit he shattered!!....ok coolness was funny *comfort meta* and comfort roland :)
Raichu2001-01-29 13:18:21
LAUGH
iranon2005-01-03 12:17:46
rocking log!
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