* R W C HP:Fine>
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a cute, bouncing rabbit leading north (done less than 1 hour ago).
- a track of a pack horse leading west (done less than 10 hours ago).
west
You stop searching, you don't seem to find anything else.
* R W C>Bend in the Path
Exits: North =East= =South=.
* R W C>south
south
south
Sloping Path to the Old Castle
Exits: =North= East =South= West.
* R W C>Sloping Path to the Old Castle
A rabbit is here eyeing your presence warily.
Exits: =North= =South=.
* R W C>Sloping Path to the Old Castle
Exits: =North= =East=.
* R W C>east
east
east
east
Sloping Path to the Old Castle
Exits: =East= =West=.
* R W C>On the Castle's Drawbridge
Exits: =East= =West= Down.
* R W C>Inside the Gates
Exits: North =East= =West=.
* R W C>Road inside the Walls
Exits: =East= =West=.
* R W C>up
east
up
Alas, you cannot go that way...
* R W C>north
Road inside the Walls
Exits: =West= =Up=.
* R W C>west
Road inside the Walls
Exits: =North= West =Down=.
* R W C>Road inside the Walls
Exits: =South= West.
* R W C>track
The Square at the Castle
*a Man* is standing here.
Exits: East West.
* R W C>
You carefully examine the ground around you, looking for tracks...
*a Man* leaves west.
Target set to: *Man*
cast 'fire' *Man*
You stop searching.
* R W C>Nobody here by that name.
* R W C Mana:Burning>l w
*a Man* has arrived from the west.
A pack horse has arrived from the west.
* R W C Mana:Burning>look w
The gate is open.
* R W C Mana:Burning>dism
KILL *Man*
You stop riding a trained horse.
* W C>*a Man* leaves west.
A pack horse leaves west.
They aren't here.
* W C>east
west
west
Road inside the Walls
Exits: =South= West.
* W C>close gate
cast 'fire' *Man*
The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.
* W C>Behind the Gate
A spirit-soldier is here, fighting *a Man*.
*a Man* is here, fighting a spirit-soldier.
A sturdy pack horse is standing here.
Exits: East Up.
* W C>
Ok.
* W C>
You quickly recall your stored spell...
*a Man* panics, and attempts to flee.
cast 'fire' *Man*
close gate
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves up.
Sabadon is keeping an eye on you.
* W C>cast 'light' *Man*
Nobody here by that name.
* W C Mana:Burning>
It's already closed!
* W C Mana:Burning>Nobody here by that name.
* W C Mana:Burning>up
cast 'light' *Man*
The Great Hall
*a Man* is standing here.
Exits: North West Down.
* W C Mana:Burning>west
cast 'light' *Man*
You start to concentrate...
* W C Mana:Burning *a Man*:Fine>
Ok.
You feel yourself exposed.
The lightning bolt hits *a Man* with full impact.
* W C Mana:Burning *a Man*:Fine>
*a Man* strongly slashes your body and tickles it.
* W C HP:Fine Mana:Burning *a Man*:Fine>cast 'fire' *Man*
No way!
You are fighting for your life!
* W C HP:Fine Mana:Burning *a Man*:Fine>
You start to concentrate...
Ok.
The lightning bolt hits *a Man* with full impact.
* W C HP:Fine Mana:Burning *a Man*:Fine>
You quickly recall your stored spell...
cast 'light' *Man*
Ok.
Your fireball completely envelops *a Man* in flames.
* W C HP:Fine Mana:Hot *a Man*:Hurt>
You start to concentrate...
cast 'light' *Man*
* W C HP:Fine Mana:Hot *a Man*:Hurt>
*a Man* sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Hot *a Man*:Hurt>score
stat
*a Man* strongly slashes your body.
* W C HP:Fine Mana:Hot *a Man*:Hurt>FLEE
south
*a Man* slashes your body and tickles it.
Your head stops stinging.
* W C HP:Fine Mana:Hot *a Man*:Hurt>
You start to concentrate...
Ok.
The lightning bolt hits *a Man* with full impact.
* W C HP:Fine Mana:Hot *a Man*:Wounded>
You can't do that while fighting.
* W C HP:Fine Mana:Hot *a Man*:Wounded>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- shield
- armour
- novoid
* W C HP:Fine Mana:Hot *a Man*:Wounded>
You flee head over heels.
The Great Hall
Exits: South West.
* W C HP:Fine Mana:Hot>The Great Hall
*a Man* is standing here.
Exits: North West Down.
* W C HP:Fine Mana:Hot>south
west
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* W C HP:Fine Mana:Hot>
*a Man* has arrived from the east.
* W C HP:Fine Mana:Hot>south
Shriek narrates 'Bah! Figures, I check for lores and no load'
* W C HP:Fine Mana:Hot>south
cast 'store' fireball
The Dark Passage
*an Elf* is standing here.
*a Dwarf* is resting here.
*a Hobbit* is sitting here.
Exits: North Down.
### OH hello there.
* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>
You start to concentrate...
north
*a Dwarf* says 'iranon here'
north
* W C HP:Fine Mana:Hot>east
down
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* W C HP:Fine Mana:Hot>*a Man* has arrived from the east.
The Great Hall
A spirit floats around, making strange magical gestures (Glowing).
Exits: North East South Up.
* W C HP:Fine Mana:Hot>open gate
The Great Hall
Exits: South West.
* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>
You don't see any gate here.
* W C HP:Fine Mana:Hot>south
east
Curalek narrates 'yeah'
* W C HP:Fine Mana:Hot>The Great Hall
Exits: North West Down.
* W C HP:Fine Mana:Hot>down
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: [East] Up.
* W C HP:Fine Mana:Hot>east
open gate
The gate seems to be closed.
* W C HP:Fine Mana:Hot>east
Ok.
* W C HP:Fine Mana:Hot>close gate
The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.
* W C HP:Fine Mana:Hot>
Ok.
* W C HP:Fine Mana:Hot>cast 'store' fireball
You start to concentrate...
t Sabadon lordy
You stored it.
* W C HP:Fine Mana:Hot>
Ok.
* W C HP:Fine Mana:Hot>lab man die
Exactly whom did you wish to give a label?
* W C HP:Fine Mana:Hot>where
Players in your zone
--------------------
Iranon - The Square at the Castle
* W C HP:Fine Mana:Hot>
Sabadon tells you 'exactly'
* W C HP:Fine Mana:Hot>close gate
It's already closed!
* W C HP:Fine Mana:Hot>st
ride
You are already standing.
* W C HP:Fine Mana:Hot>
You pick up a trained horse's reins, and start riding him.
* R W C HP:Fine Mana:Hot>score
stat
153/180 hit, 62/122 mana, and 84/115 moves.
* R W C HP:Fine Mana:Hot>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* R W C HP:Fine Mana:Hot>
Shriek narrates 'Hehe, I can't remember exit near venom-lore-assassin... =\'
* R W C HP:Fine Mana:Hot>lab man die
Exactly whom did you wish to give a label?
* R W C HP:Fine Mana:Hot>search q
You begin to search ...
You didn't find anyone.
* R W C HP:Fine Mana:Hot>
Saving Iranon.
* R W C HP:Fine Mana:Hot>lab *man* runkalotehhe
Exactly whom did you wish to give a label?
* R W C HP:Fine Mana:Hot>ye come out
cha mood wimpy
Ok.
* R W C HP:Fine Mana:Hot>l
Ok.
* R W C HP:Fine Mana:Hot>Xellian narrates 'boulder?'
look
The Square at the Castle
* R W C HP:Fine Mana:Hot>ye and DIEEEEEE
Ok.
* R W C HP:Fine Mana:Hot>search q
You begin to search ...
You didn't find anyone.
* R W C HP:Fine Mana:Hot>lab *man* runkalot
Shriek narrates 'no, that's to get into Mormaeg.'
*an Elf* yells 'SUCK IT!'
* R W C HP:Fine Mana:Hot>Exactly whom did you wish to give a label?
* R W C HP:Fine Mana:Hot>lab *man* runkalot
Shriek narrates 'I mean s w from assassin'
Exactly whom did you wish to give a label?
* R W C HP:Fine Mana:Hot>l w
look w
The gate is closed.
* R W C HP:Fine Mana:Hot>score
stat
159/180 hit, 77/122 mana, and 98/115 moves.
* R W C HP:Fine Mana:Hot>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* R W C HP:Fine Mana:Hot>cast 'store' fireball
cha mood wimpy
The sun rises above the city in the east.
* R W C HP:Fine Mana:Hot>l
You start to concentrate...
You stored it.
* R W C HP:Fine Mana:Warm>
Ok.
* R W C HP:Fine Mana:Warm>look
The Square at the Castle
* R W C HP:Fine Mana:Warm>score
stat
160/180 hit, 54/122 mana, and 102/115 moves.
* R W C HP:Fine Mana:Warm>OB: 48%, DB: 57%, PB: 48%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 926,576 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- stored spell fireball.
- stored spell fireball.
- noquit
- shield
- armour
- novoid
* R W C HP:Fine Mana:Warm>t Sabadon I want to kill de man :(
cha mood wimpy
l
Ok.
* R W C HP:Fine Mana:Hot>
Ok.
* R W C HP:Fine Mana:Hot>look
The Square at the Castle
* R W C HP:Fine Mana:Hot>lab *man* runkalot
dismount
open gate
Exactly whom did you wish to give a label?
* R W C HP:Fine Mana:Hot>west
close gate
You stop riding a trained horse.
* W C HP:Fine Mana:Hot>lab *man* runkalot
Ok.
* W C HP:Fine Mana:Hot>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: East Up.
* W C HP:Fine Mana:Hot>
Ok.
* W C HP:Fine Mana:Hot>up
Exactly whom did you wish to give a label?
* W C HP:Fine Mana:Hot>lab *man* runkalot
west
lab *man* runkalot
The Great Hall
Exits: North West Down.
* W C HP:Fine Mana:Hot>south
Exactly whom did you wish to give a label?
* W C HP:Fine Mana:Hot>lab *man* runkalot
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* W C HP:Fine Mana:Hot>cast 'fire' runkalot
Exactly whom did you wish to give a label?
* W C HP:Fine Mana:Hot>The Dark Passage
*an Elf* is standing here.
*a Hobbit* is standing here.
*a Man* is standing here.
A Mighty Horse is standing here.
Exits: North Down.
* W C HP:Fine Mana:Hot>A Mighty Horse says 'mwwory ;)'
Ok.
* W C HP:Fine Mana:Hot>
You quickly recall your stored spell...
down
*a Hobbit* says 'lets get the FUCK out of here' ### MUAHUAHA
*an Elf* yells 'I aw Bhlundil (reval 5) and a bun figpy...but BLING IT!'
cast 'fire' runkalot
* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>
Ok.
Your fireball completely envelops *a Man* (runkalot) in flames.
* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>No way!
You are fighting for your life!
You lightly pierce *a Man* (runkalot)'s left leg and tickle it.
* W C HP:Fine Mana:Warm *a Man* (runkalot):Wounded>
You quickly recall your stored spell...
cast 'light' runkalot
Ok.
Your fireball completely envelops *a Man* (runkalot) in flames.
* W C HP:Fine Mana:Cold *a Man* (runkalot):Bad>
You start to concentrate...
FLEE
A Mighty Horse joins your fight.
A Mighty Horse hits *a Man* (runkalot)'s left foot very hard and shatters it.
### I don't know why either :)
* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>
*a Man* (runkalot) sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>FLEE
*a Hobbit* leaves down.
* W C HP:Fine Mana:Cold *a Man* (runkalot):Awful>
*a Man* (runkalot) panics, and attempts to flee.
*a Man* leaves north.
* W C HP:Fine Mana:Cold>
*an Elf* tries to pierce you, but your parry is successful.
* W C HP:Fine Mana:Cold *an Elf*:Healthy>t Sabadon lol
FLEE
*a Man* (runkalot) has arrived from the north.
* W C HP:Fine Mana:Cold *an Elf*:Healthy>
Your head stops stinging.
* W C HP:Fine Mana:Cold *an Elf*:Healthy>PANIC!
You can't quit the fight!
* W C HP:Fine Mana:Cold *an Elf*:Healthy>cast 'burn' runkalot
south
You flee head over heels.
In the Damp Cellar
On the ground, there are four wooden clubs.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* W C HP:Fine Mana:Cold>cast 'burn' runkalot
Ok.
* W C HP:Fine Mana:Cold>
You flee head over heels.
In the Damp Cellar
Exits: North West.
You suddenly notice *a Hobbit*.
* W C HP:Fine Mana:Cold>Nobody here by that name.
* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* W C HP:Fine Mana:Cold>Nobody here by that name.
* W C HP:Fine Mana:Cold>west
south
*a Hobbit* leaves north.
* W C HP:Fine Mana:Cold>cast 'light' runkalot
In the Damp Cellar
Exits: East.
* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* W C HP:Fine Mana:Cold>east
Sabadon tells you 'ROFL'
Nobody here by that name.
* W C HP:Fine Mana:Cold>up
cast 'light' runkalot
In the Damp Cellar
Exits: North West.
* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* W C HP:Fine Mana:Cold>Nobody here by that name.
* W C HP:Fine Mana:Cold>north
up
cast 'light' runkalot
In the Damp Cellar
There are four wooden clubs here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* W C HP:Fine Mana:Cold>The Dark Passage
*an Elf* is standing here.
A Mighty Horse is standing here.
*a Man* (runkalot) is standing here.
Exits: North Down.
* W C HP:Fine Mana:Cold>north
cast 'light' runkalot
You start to concentrate...
* W C HP:Fine Mana:Cold *a Man* (runkalot):Dying>
A Mighty Horse leaves north.
*an Elf* leaves north.
Ok.
The lightning bolt hits *a Man* (runkalot) with full impact.
*a Man* (runkalot) is mortally wounded and will die soon if not aided.
You pierce *a Man* (runkalot)'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man* (runkalot)'s death cry.
*a Man* (runkalot) is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man* (runkalot).
* W C HP:Fine Mana:Cold>get all 1.corpse
east
down
A Mighty Horse has arrived from the north.
*an Elf* has arrived from the north.
* W C HP:Fine Mana:Cold>east
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* W C HP:Fine Mana:Cold>Nobody here by that name.
* W C HP:Fine Mana:Cold>
You don't see a first corpse to get things from.
* W C HP:Fine Mana:Cold>The Great Hall
Exits: North West Down.
* W C HP:Fine Mana:Cold>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
A sturdy pack horse is standing here.
Exits: [East] Up.
* W C HP:Fine Mana:Cold>The gate seems to be closed.
* W C HP:Fine Mana:Cold>open gate
east
close gate
Ok.
* W C HP:Fine Mana:Cold>The Square at the Castle
A sturdy trained horse is standing here.
Exits: East West.
* W C HP:Fine Mana:Cold>
Ok.
* W C HP:Fine Mana:Cold>st
ride
You are already standing.
* W C HP:Fine Mana:Cold>
You pick up a trained horse's reins, and start riding him.
* R W C HP:Fine Mana:Cold>ye roflllllllllllllllllllllllllllllllll
Ok.
* R W C HP:Fine Mana:Cold>
Atlas tells you 'Later!'
* R W C HP:Fine Mana:Cold>cha mood wimpy
Ok.
* R W C HP:Fine Mana:Cold>qlater
Arglebargle, glop-glyf!?!
* R W C HP:Fine Mana:Cold>t Atlas later
Ok.
* R W C HP:Fine Mana:Cold>
The day has begun.
* R W C HP:Fine Mana:Cold>ye retards
* R W C HP:Fine Mana:Cold>ye ehehehihiahia
Sabadon tells you 'leotards'
Sabadon tells you 'nice istari'
*Man* (runkalot) was Roland. I'm glad he put up a fight, too bad the eagle slapped him
around some. :)