Just another quake
posted by Borondir
2001-01-29 02:07:38
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Followed Gurtak and Inziladun into Strange Black Helmet area, where fight took p
* W C Mana:Burning>so
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
A sturdy pack horse is standing here.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
Exits: West Up.

* W C Mana:Burning>cast 'colour' *orc*
You start to concentrate...

*Inziladun the Black Numenorean* closes the burialtrap.

*Inziladun the Black Numenorean* locks the burialtrap.
Ok.
You spray *Gurtak the Orc* with many-coloured rays of bright light.

* W C Mana:Burning>u

*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.

* W C Mana:Burning>*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
The burialtrap seems to be closed.
*Gurtak the Orc* sends a living statue sprawling with a powerful bash.

* W C Mana:Burning>so
cast 'colour' *orc*
You start to concentrate...

*Inziladun the Black Numenorean* begins some strange incantations...

*Gurtak the Orc* slashes a living statue's left arm extremely hard and
shatters it.

Ok.
You spray *Gurtak the Orc* with many-coloured rays of bright light.

* W C Mana:Hot>op w
You don't see any w here.

* W C Mana:Hot>
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>e
f
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>
Fong narrates '2x lvl in silver'

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>
You flee head over heels.
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>e
lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: West [Up].
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot>cast 'light' *man*
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>lh

A living statue seems to have recovered its senses.
A living statue hits *Gurtak the Orc*'s head and tickles it.

* W C HP:Fine Mana:Hot>
Saving Borondir.

* W C HP:Fine Mana:Hot>cast 'light' *man*
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>w

*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>w
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
No way! 
You are fighting for your life!
A living statue hits *Gurtak the Orc*'s body hard and tickles it.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
You flee head over heels.
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>w
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Fine Mana:Hot>w
The portal seems to be closed.

* W C HP:Fine Mana:Hot>The portal seems to be closed.

* W C HP:Fine Mana:Hot>sc
cmw
147/170 hit, 97/131 mana, and 103/110 moves.

* W C HP:Fine Mana:Hot>change mood wimpy
Ok.

* W C HP:Fine Mana:Hot>e
e
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: West [Up].

* W C HP:Fine Mana:Hot>
*Gurtak the Orc* slashes a living statue's body extremely hard and shatters
it.

* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...

*Inziladun the Black Numenorean* tries to pierce you, but your parry is
successful.

lh
Ok.
The lightning bolt hits *Inziladun the Black Numenorean* with full impact.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>cast 'light' *man*
You start to concentrate...

*Inziladun the Black Numenorean* begins some strange incantations...

lh
A living statue seems to have recovered its senses.

*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>cast 'light' *man*
You start to concentrate...
*Inziladun the Black Numenorean* begins some strange incantations...

f
A living statue hits *Gurtak the Orc*'s left leg very hard.

*Inziladun the Black Numenorean* panics, and attempts to flee.

Ok.
The lightning bolt hits *Inziladun the Black Numenorean* with full impact.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Hurt>
You flee head over heels.
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the east.

* W C HP:Fine Mana:Hot>w
w
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Fine Mana:Hot>The portal seems to be closed.

* W C HP:Fine Mana:Hot>
Bulvis narrates 'thank'

* W C HP:Fine Mana:Hot>e
e
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
A sturdy pack horse is standing here.
*Inziladun the Black Numenorean* is standing here.
Exits: West [Up].
*Inziladun the Black Numenorean* says 'skit i statyn'

* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...

Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.

* W C HP:Fine Mana:Hot>
*Gurtak the Orc* panics, and attempts to flee.

* W C HP:Fine Mana:Hot>w
lh
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* leaves west.
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...

lh
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.

* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
cast 'light' *man*
You start to concentrate...

w
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
*Gurtak the Orc* leaves west.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: North East [West].

* W C HP:Fine Mana:Hot>w
The portal seems to be closed.

* W C HP:Fine Mana:Hot>e
e
*Gurtak the Orc* stops using an engraved broadsword.
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].

* W C HP:Fine Mana:Hot>w
w
Dark Tunnel
*Gurtak the Orc* is standing here.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>lh
You swiftly dodge *Gurtak the Orc*'s attempt to smite you.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>cast 'light' *man*
You start to concentrate...

Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
You barely pierce *Gurtak the Orc*'s right hand and tickle it.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f

*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Fine Mana:Hot>w
n
The portal seems to be closed.

* W C HP:Fine Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.

* W C HP:Fine Mana:Hot>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Fine Mana:Hot>w
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Fine Mana:Hot>w
s
Alas, you cannot go that way...
An animated skeleton has arrived from the south.

* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the north.
*Gurtak the Orc* has arrived from the north.

* W C HP:Fine Mana:Hot>
*Gurtak the Orc* tries to smite you, but your parry is successful.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
An animated skeleton tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>tell lore need it broke
f

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
Ok.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>n
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the south.
*Gurtak the Orc* has arrived from the south.
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>e

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot>u
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Fine Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: South Down.

* W C HP:Fine Mana:Hot>u
s
Alas, you cannot go that way...
*Inziladun the Black Numenorean* has arrived from below.
*Gurtak the Orc* has arrived from below.

* W C HP:Fine Mana:Hot>e
*Inziladun the Black Numenorean* leaves south.
A pack horse leaves south.
*Gurtak the Orc* leaves south.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: North East [West].

* W C HP:Fine Mana:Hot>e
Dark Tunnel
Exits: East West.

* W C HP:Fine Mana:Hot>w
Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].

* W C HP:Fine Mana:Hot>lo
Dark Tunnel
Exits: East West.
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.

* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.

* W C HP:Fine Mana:Hot>cast 'light' *orc*
Nobody here by that name.

* W C HP:Fine Mana:Hot>lh

*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.

* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* begins some strange incantations...
cast 'light' *man*
You start to concentrate...

f
*Gurtak the Orc* smites your body very hard.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Hurt Mana:Hot>e
e
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Hot>Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].

* W C HP:Hurt Mana:Hot>w
n
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.
*Gurtak the Orc* quickly approaches, trying to smite you.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>n
No way! 
You are fighting for your life!
You barely pierce *Gurtak the Orc*'s left foot and tickle it.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
You flee head over heels.
Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.

* W C HP:Hurt Mana:Hot>w
w

*Gurtak the Orc* quickly approaches, trying to smite you.
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Dark Tunnel
Exits: East West.

* W C HP:Hurt Mana:Hot>n
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Hurt Mana:Hot>The portal seems to be closed.

* W C HP:Hurt Mana:Hot>d
Relim narrates 'sharmak was wswept'
In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.
Saber narrates 'gretna is now at cinard'

* W C HP:Hurt Mana:Hot>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Hurt Mana:Hot>
An animated skeleton has arrived from the west.

* W C HP:Hurt Mana:Hot>s
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>w
s
In a Cramped Crawlspace
Exits: East South.

* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Hot>
An animated skeleton tries to hit you, but your parry is successful.
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here.
Exits: East South.

* W C HP:Hurt Mana:Hot>n

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
*Gurtak the Orc* strongly smites your right arm.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>e

You barely pierce *Gurtak the Orc*'s body and tickle it.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>u
*Inziladun the Black Numenorean* begins some strange incantations...
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>n
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Hurt Mana:Hot>f
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here.
Exits: East South.
*Inziladun the Black Numenorean* leaves east.
*Gurtak the Orc* leaves east.

* W C HP:Hurt Mana:Hot>u
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>d
w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>s

*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.

* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the north.
*Gurtak the Orc* has arrived from the north.

* W C HP:Hurt Mana:Hot>ce

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>ce

*Gurtak the Orc* smites your body very hard.

* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>Manute narrates 'back again :)'
cast 'earthquake'
You quickly recall your stored spell...

*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.

*Inziladun the Black Numenorean* leaves north.

You swiftly dodge an animated skeleton's attempt to hit you.

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Wounded Mana:Hot *Gurtak the Orc*:Hurt>*Inziladun the Black Numenorean* has arrived from the north.
cast 'earthquake'
You quickly recall your stored spell...
You flee head over heels.
You were not able to keep your concentration while moving.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Wounded Mana:Hot>e

*Inziladun the Black Numenorean* has arrived from the south.
*Gurtak the Orc* has arrived from the south.

* W C HP:Wounded Mana:Hot>u
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Wounded Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: South Down.

* W C HP:Wounded Mana:Hot>s
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Wounded Mana:Hot>e
ser
Dark Tunnel
Exits: East West.

* W C HP:Wounded Mana:Hot>cast n 'cure serious'
You start to concentrate...

w
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.

ce
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].

* W C HP:Hurt Mana:Hot>cast 'earthquake'
You are too afraid.

* W C HP:Hurt Mana:Hot>ce

*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.

* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* tries to pierce you, but your parry is
successful.
You flee head over heels.
In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.

* W C HP:Hurt Mana:Hot>cw
cast 'earthquake'
You are too afraid.

* W C HP:Hurt Mana:Hot>ce
change wimpy
Wimpy removed.

* W C HP:Hurt Mana:Hot>cast 'earthquake'
You cannot attack and flee at the same time.

* W C HP:Hurt Mana:Hot>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Hurt Mana:Hot>w
s
In a Cramped Crawlspace
Exits: East South.

* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Hot>n
In a Cramped Crawlspace
Exits: East South.

* W C HP:Hurt Mana:Hot>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Hot>ser
cast n 'cure serious'
You start to concentrate...

n
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Fine Mana:Hot>In a Cramped Crawlspace
Exits: East South.

* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.

* W C HP:Fine Mana:Hot>
You swiftly dodge *Inziladun the Black Numenorean*'s attempt to pierce you.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>
You pierce *Inziladun the Black Numenorean*'s right arm and tickle it.

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>tell lore
f
Who do you wish to tell what?

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>PANIC! 
You can't quit the fight!

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>f

*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>f
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Fine Mana:Hot>w
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.

* W C HP:Fine Mana:Hot>u

*Inziladun the Black Numenorean* leaves east.
*Gurtak the Orc* leaves east.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>s
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Fine Mana:Hot>n
u
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.
You feel less protected.
*Gurtak the Orc* strongly smites your left arm.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>e

You barely pierce *Gurtak the Orc*'s right arm and tickle it.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f
No way! 
You are fighting for your life!
*Inziladun the Black Numenorean* leaves south.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>n
*Inziladun the Black Numenorean* has arrived from the south.
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Fine Mana:Hot>e
u
s
e
e
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the west.
*Gurtak the Orc* has arrived from the west.
Alas, you cannot go that way...
*Gurtak the Orc* quickly approaches, trying to smite you.
You swiftly dodge an animated skeleton's attempt to hit you.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
In a Cramped Crawlspace
Exits: East South.

* W C HP:Fine Mana:Hot>ce
cast 'earthquake'
You cannot attack and flee at the same time.
*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.

* W C HP:Fine Mana:Hot>ce

*Gurtak the Orc* quickly approaches, trying to smite you.

* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>cast 'earthquake'
You quickly recall your stored spell...

ce
*Gurtak the Orc* smites your right foot extremely hard and shatters it.

*Inziladun the Black Numenorean* begins some strange incantations...

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Hurt Mana:Warm *Gurtak the Orc*:Wounded>cast 'earthquake'
You quickly recall your stored spell...

ce
*Inziladun the Black Numenorean* panics, and attempts to flee.

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Hurt Mana:Warm *Gurtak the Orc*:Wounded>cast 'earthquake'
You quickly recall your stored spell...
*Inziladun the Black Numenorean* panics, and attempts to flee.
*Inziladun the Black Numenorean* leaves east.

ce
The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>cast 'earthquake'
You start to concentrate...

*Inziladun the Black Numenorean* has arrived from the east.

*Inziladun the Black Numenorean* leaves south.
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* gets an azure scroll from a sable pouch.

* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* recites an azure scroll.
*Gurtak the Orc* heals himself.

* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>ce

*Inziladun the Black Numenorean* has arrived from the south.

f
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* smites your left leg extremely hard and shatters it.
That really HURT!

* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
*Inziladun the Black Numenorean* begins some strange incantations...

* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
Your head stops stinging.

* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>*Gurtak the Orc* says 'cura'
cast 'earthquake'
You start to concentrate...

*Inziladun the Black Numenorean* utters the words 'cure serious'

*Inziladun the Black Numenorean* leaves south.

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
You flee head over heels.
Deep Beneath the Grave Vault
An animated skeleton is here, fighting *Inziladun the Black Numenorean*.
An intact skeleton of a man is walking around here.
*Inziladun the Black Numenorean* is here, fighting an animated skeleton.
Exits: North.

* W C HP:Wounded Mana:Cold>n

*Inziladun the Black Numenorean* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold>In a Cramped Crawlspace
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.

* W C HP:Wounded Mana:Cold>
*Gurtak the Orc* begins some strange incantations...

* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You cannot attack and flee at the same time.

* W C HP:Wounded Mana:Cold>lo

*Inziladun the Black Numenorean* has arrived from the south.

* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You start to concentrate...

*Gurtak the Orc* utters the words 'judicandus dies'

Your victim has disappeared!
*Gurtak the Orc* leaves south.

* W C HP:Wounded Mana:Cold>*Inziladun the Black Numenorean* leaves south.
cast 'light' *orc*
Nobody here by that name.

* W C HP:Wounded Mana:Cold>s
lo
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Gurtak the Orc* is standing here (Glowing).
*Inziladun the Black Numenorean* is standing here.
Exits: North.

* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You start to concentrate...

Your victim has disappeared!
*Gurtak the Orc* leaves north.
*Inziladun the Black Numenorean* leaves north.

* W C HP:Wounded Mana:Cold>cast 'light' *orc*
Nobody here by that name.

* W C HP:Wounded Mana:Cold>n
lo
In a Cramped Crawlspace
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
*Inziladun the Black Numenorean* is standing here.
Exits: East South.

* W C HP:Wounded Mana:Cold>e
cast 'light' *orc*
You start to concentrate...

*Inziladun the Black Numenorean* leaves south.
Your victim has disappeared!
*Gurtak the Orc* leaves south.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Wounded Mana:Cold>w

An animated skeleton tries to hit you, but your parry is successful.

* W C HP:Wounded Mana:Cold an animated skeleton:Healthy>lo
No way! 
You are fighting for your life!
You strongly pierce an animated skeleton's head.

* W C HP:Wounded Mana:Cold an animated skeleton:Fine>f
cast 'light' *orc*
Nobody here by that name.

* W C HP:Wounded Mana:Cold an animated skeleton:Fine>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
Exits: East South.

* W C HP:Wounded Mana:Cold>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Wounded Mana:Cold>lo
w
cast 'light' *orc*
Nobody here by that name.

* W C HP:Wounded Mana:Icy>s
In a Cramped Crawlspace
Exits: East South.

* W C HP:Wounded Mana:Icy>lo
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
Exits: North.

* W C HP:Wounded Mana:Icy>cast 'light' *orc*
You cannot attack and flee at the same time.

* W C HP:Wounded Mana:Icy>
*Inziladun the Black Numenorean* swiftly dodges an animated skeleton's attempt
to hit him.

* W C HP:Wounded Mana:Icy>lo
cast 'light' *orc*
You start to concentrate...
*Gurtak the Orc* utters the words 'judicandus dies'
*Inziladun the Black Numenorean* pierces an animated skeleton's body very hard
and shatters it.

lo
*Inziladun the Black Numenorean* panics, and attempts to flee.
*Inziladun the Black Numenorean* leaves north.

* W C HP:Wounded Mana:Icy *Gurtak the Orc*:Awful>
A carp narrates 'FUCK'
Ok.
The lightning bolt hits *Gurtak the Orc* with full impact.
You barely pierce *Gurtak the Orc*'s right arm.

* W C HP:Wounded Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* smites your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* panics, and attempts to flee.

* W C HP:Bad Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* leaves north.

* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...

* W C HP:Bad Mana:Icy>lo
cast 'light' *orc*
Alas, not enough mana flows through you...

* W C HP:Bad Mana:Icy>n
u
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.

* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>e
u
*Gurtak the Orc* leaves south.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Bad Mana:Icy>s
In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: [South] Down.

* W C HP:Bad Mana:Icy>The hiddengrave seems to be closed.

* W C HP:Bad Mana:Icy>e
e
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>sn
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>s
change spellcasting normal
Ok.

* W C HP:Bad Mana:Icy>The hiddengrave seems to be closed.

* W C HP:Bad Mana:Icy>n
d
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Bad Mana:Icy>s
w
lo
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>
Delilah narrates 'comf carp'

* W C HP:Bad Mana:Icy>In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
Exits: East South.

* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...

* W C HP:Bad Mana:Icy>lo

*Gurtak the Orc* leaves east.

* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...

* W C HP:Bad Mana:Icy>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Bad Mana:Icy>sn
change spellcasting normal
Ok.

* W C HP:Bad Mana:Icy>sc

Einalem narrates 'Pardon Mr. Carp???'

* W C HP:Bad Mana:Icy>28/170 hit, 8/131 mana, and 61/110 moves.

* W C HP:Bad Mana:Icy>cmw
change mood wimpy
Ok.

* W C HP:Bad Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Icy an animated skeleton:Wounded>n
e
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Icy an animated skeleton:Wounded>f
n
e
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Icy an animated skeleton:Wounded>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
Exits: East South.

* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>lo
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Bad Mana:Icy>cast 'light' *orc*
Nobody here by that name.
An animated skeleton leaves west.

* W C HP:Bad Mana:Icy>u
In the Grave
A guardian stone beast is here, fighting *Gurtak the Orc*.
A sturdy pack horse is standing here.
*Gurtak the Orc* is lying here, mortally wounded (Glowing).
Exits: South Down.

* W C HP:Bad Mana:Icy>lo
cast 'light' *orc*
Alas, not enough mana flows through you...

* W C HP:Bad Mana:Icy>
You gained some renown in this battle!
Your blood freezes as you hear *Gurtak the Orc*'s death cry.
*Gurtak the Orc* is dead! R.I.P.

* W C HP:Bad Mana:Icy>ko
hit *orc*
They aren't here.

* W C HP:Bad Mana:Icy>gac
get all corpse
You get a tiny stonekey from the corpse of *an Orc*.
You get a banded ring from the corpse of *an Orc*.
You get a gold ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get an old length of iron chain from the corpse of *an Orc*.
You get a thick metal breastplate from the corpse of *an Orc*.
You get a great helm from the corpse of *an Orc*.
You get a heavy pair of greaves from the corpse of *an Orc*.
You get a thick pair of metal boots from the corpse of *an Orc*.
You get a thick pair of metal gauntlets from the corpse of *an Orc*.
You get a heavy pair of vambraces from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You can't get a leather backpack, it's too heavy.
You get a keyring with a couple of keys and a set of lock picks from the
corpse of *an Orc*.
You get a wolfskin wristband from the corpse of *an Orc*.
You get a great warsword from the corpse of *an Orc*.
You get a gleaming belt from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You can't get a moneybag, you are carrying too many items already.

* W C HP:Bad Mana:Icy>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Bad Mana:Icy>
*Inziladun the Black Numenorean* has arrived from the west.
A carp narrates 'i cvn't frickingrwalk!'

* W C HP:Bad Mana:Icy>
*Inziladun the Black Numenorean* leaves up.

* W C HP:Bad Mana:Icy>narrate need help
s
Ok.

* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy>w
s
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Bad Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Bad Mana:Icy>n
e
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Bad Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Bad Mana:Icy>w
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Bad Mana:Icy>
An animated skeleton has arrived from the south.

* W C HP:Bad Mana:Icy>narrate asap strangehelm
Ok.

* W C HP:Bad Mana:Icy>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Bad Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Icy an animated skeleton:Wounded>n
f
No way! 
You are fighting for your life!
You pierce an animated skeleton's left arm hard and shatter it.

* W C HP:Bad Mana:Icy an animated skeleton:Wounded>
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Bad Mana:Cold>
Lore narrates 'quaked that orc to wounded he ran e'

* W C HP:Bad Mana:Cold>
An animated skeleton leaves south.

* W C HP:Bad Mana:Cold>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Bad Mana:Cold>narrate gurtak dead
Ok.

* W C HP:Bad Mana:Cold Move:Tired>ser
cast n 'cure serious'
You start to concentrate...

sc
cmw
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Wounded Mana:Icy>52/170 hit, 3/131 mana, and 50/110 moves.

* W C HP:Wounded Mana:Icy>change mood wimpy
Ok.

* W C HP:Wounded Mana:Icy>i
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Wounded Mana:Icy>
Lore narrates 'what going on there bor ?'

* W C HP:Wounded Mana:Icy>narrate me trapped in with bn, fucked up bad
w
Ok.

* W C HP:Wounded Mana:Icy>s
In a Cramped Crawlspace
Exits: East South.

* W C HP:Wounded Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Wounded Mana:Icy>
An animated skeleton leaves north.

* W C HP:Wounded Mana:Icy>n
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Wounded Mana:Icy>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Wounded Mana:Icy>
Manute tells you 'nice'

* W C HP:Wounded Mana:Icy>u
d
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.

* W C HP:Wounded Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Wounded Mana:Icy Move:Tired>u
gac
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.

* W C HP:Wounded Mana:Icy Move:Tired>l s
get all corpse
You can't find anything in the corpse.

* W C HP:Wounded Mana:Icy Move:Tired>d
The hiddengrave is closed.

* W C HP:Wounded Mana:Icy Move:Tired>Lore narrates 'blocked ?'
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Wounded Mana:Icy Move:Tired>
Manute narrates 'where?'

* W C HP:Wounded Mana:Icy Move:Tired>
Loran narrates 'shriek!'

* W C HP:Wounded Mana:Icy Move:Tired>
Relim narrates 'where this?'

* W C HP:Wounded Mana:Icy Move:Tired>whois manute
Manute the Wobbit Philosopher is a Hobbit.
Is playing from *.net.


I'm a little wobbit
short and stout,
here is my handle
here is my spout.

* W C HP:Wounded Mana:Icy Move:Tired>narrate break it
Ok.

* W C HP:Wounded Mana:Icy Move:Tired>
Manute tells you 'where'

* W C HP:Wounded Mana:Icy Move:Tired>
Aram tells you 'i port in'
Saving Borondir.

* W C HP:Wounded Mana:Icy>tell manute strange black helmet
i
Ok.

* W C HP:Wounded Mana:Icy>
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Wounded Mana:Icy>tell aram need it broke
Ok.

* W C HP:Wounded Mana:Icy>
Lore narrates 'what is doorname again there ?'

* W C HP:Wounded Mana:Icy>alias q hide metal

Manute tells you 'wtf?'

* W C HP:Wounded Mana:Cold>
Ok.

* W C HP:Wounded Mana:Cold>narrate hiddengrave, burialtrap etc
i
Ok.

* W C HP:Wounded Mana:Cold>ser
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Wounded Mana:Cold>cast n 'cure serious'
You start to concentrate...

Aram tells you 'where is this?'

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Icy>i
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Hurt Mana:Icy>q
q
q
q
hide metal
Ok.

* W C HP:Hurt Mana:Icy>q
q
hide metal
Ok.

* W C HP:Hurt Mana:Icy>hide metal
Ok.

* W C HP:Hurt Mana:Icy>hide metal
Ok.

* W C HP:Hurt Mana:Icy>hide metal
Ok.

* W C HP:Hurt Mana:Icy>hide metal
Ok.

* W C HP:Hurt Mana:Icy>q
hide metal
You don't have a metal.

* W C HP:Hurt Mana:Icy>u
gac
d
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.

* W C HP:Hurt Mana:Icy>get all corpse
You can't find anything in the corpse.

* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.

* W C HP:Hurt Mana:Icy>alias q
i
Ok, alias cleared.

* W C HP:Hurt Mana:Icy>
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Hurt Mana:Icy>exam sable
pouch (carried) : 
Nothing.

* W C HP:Hurt Mana:Icy>exam 2.sable
pouch (carried) : 
a pair of snowshoes (worn out)
a twisted rock fragment; it glows blue
a purple scroll; it glows blue

* W C HP:Hurt Mana:Icy>
An animated skeleton has arrived from the west.

* W C HP:Hurt Mana:Icy>w
s
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Hurt Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.

* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>
Lore narrates 'i running there from neni try to last'

* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>get rock 2.pouch
f
You get a twisted rock fragment from a sable pouch.

* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>n
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.

* W C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...
An animated skeleton leaves east.

* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Hurt Mana:Icy>u

An animated skeleton tries to hit you, but your parry is successful.

* W C HP:Hurt Mana:Icy an animated skeleton:Hurt>No way! 
You are fighting for your life!
You pierce an animated skeleton's body hard and shatter it.

* W C HP:Hurt Mana:Icy an animated skeleton:Wounded>f
d
You flee head over heels.
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.

* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Hurt Mana:Icy>
Fong narrates 'any cleric gh area?'

* W C HP:Hurt Mana:Icy>w
s
In a Cramped Crawlspace
Exits: East South.

* W C HP:Hurt Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.

* W C HP:Hurt Mana:Icy>n
In a Cramped Crawlspace
Exits: East South.

* W C HP:Hurt Mana:Icy>sc
92/170 hit, 11/131 mana, and 51/110 moves.

* W C HP:Hurt Mana:Icy>cmw
change mood wimpy
Ok.

* W C HP:Hurt Mana:Icy>r
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Icy>i
You are carrying:
a twisted rock fragment; it glows blue
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey

* W C HP:Hurt Mana:Icy>
You hear some apparently very close noise coming from the east.

* W C HP:Hurt Mana:Icy>
*Inziladun the Black Numenorean* has arrived from the east.
*Elajt the Orc* has arrived from the east.
*FNineteen the Orc* has arrived from the east.

* W C HP:Hurt Mana:Icy>
*Inziladun the Black Numenorean* leaves south.
*Elajt the Orc* leaves south.
*FNineteen the Orc* leaves south.

* W C HP:Hurt Mana:Icy>st

*Inziladun the Black Numenorean* has arrived from the south.
*Elajt the Orc* has arrived from the south.
*FNineteen the Orc* has arrived from the south.

* W C HP:Hurt Mana:Icy>*FNineteen the Orc* smites your left foot extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
*Elajt the Orc* tries to hit you, but your parry is successful.
Do you not consider fighting as standing?

* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>n
e
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>f
n
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>e
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.

* W C HP:Bad Mana:Icy Move:Tired>
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy Move:Tired>
Alas, you cannot go that way...
*Inziladun the Black Numenorean* has arrived from the west.
*Elajt the Orc* has arrived from the west.
*FNineteen the Orc* has arrived from the west.

* W C HP:Bad Mana:Icy Move:Tired>
*Elajt the Orc* begins some strange incantations...
You swiftly dodge *Inziladun the Black Numenorean*'s attempt to pierce you.

* W C HP:Bad Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
*FNineteen the Orc* quickly approaches, trying to smite you.

* W C HP:Bad Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
*Elajt the Orc* utters the words 'lightning bolt'
*Elajt the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>get all 2.sable
f
You get a purple scroll from a sable pouch.
You get a pair of snowshoes from a sable pouch.

* W C HP:Awful Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
You flee head over heels.
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
A hungry warg stands here, sniffing around for flesh.
Exits: [South] Down.

* W C HP:Awful Mana:Icy Move:Tired>
*Inziladun the Black Numenorean* has arrived from below.
*Elajt the Orc* has arrived from below.
*FNineteen the Orc* has arrived from below.
*FNineteen the Orc* smites your right leg extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.

* W C HP:Dying Mana:Cold Move:Tired *FNineteen the Orc*:Healthy>recite purple

Ouch! 
You lose a level!

You are dead! Sorry...


* W C HP:Awful Mana:Cold Move:Tired>f
You don't have a purple.

* W C HP:Awful Mana:Cold Move:Tired>Nah... 
You feel too relaxed to do that..

* W C HP:Awful Mana:Cold Move:Tired>stat
OB: 101%, DB: -29%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 132,411 xp, 0 tp. Lauren: 0. Alert: normal.
Top of Page Down to last comment


Mulefoot2001-01-29 02:18:24
Well looks like the shit really hit the fan thier at the end!
Gûrtak2001-01-29 02:26:24
Bah, i ate quake after quake after quake *sigh self*... Btw Old lenght doesnt do shit!... *spit* yay.. althou me and inzi kills you again when you come back for loot =)
Darkwind2001-01-29 02:29:53
Chain protect agains mental attack, not those spells
And They didn't call me and F19 i just found tracks around crossing and
track you there
=)
Zerg2001-01-29 03:48:16
fucking rocking job
Daevia2001-01-29 03:55:40
Too bad you died at the end. :(
a snot2001-01-29 03:56:49

pathetic to run away and get more ppl for a bad pukemage with no armour (and then obiously no mana) You are just surprised it wasnt 8nslers coming like rockets for friend's shadow.
Gabil2001-01-29 06:09:46
Hehe, both sides fucked up on like EVERY possible occasion and then the overpowered pukemage wins. What i don't understand, is how inzi could cast a bolt faster than yours at some point? Quake's bitch aint it? I mean as soon as you start quaking the opponents panic and die like pigs :)
Uldrak2001-01-29 09:13:19
And why wouldn't they come for a friends shadow mr snotty?
Tony2001-01-29 09:54:17
Inzuladin should have tried kill him without backup......
Could have been a good end...
F192001-01-29 10:15:13
What backup? We tracked a puke to black helmet place, then inzi came and begged us not to enter, he said he wants to solo that puke, but we only laughed and entered anyway MUHAHAHA
Focus2001-01-29 12:18:35
If you play puke mage like Borondir does, then they are quite OK opponents. :) Those wimpy ones are boreing thou. Always nice to see someone take a 1 vs 2 fight and win. Seems that 1 vs 2 is suitable for the puke-mages atm.
Raichu2001-01-29 12:25:24
1 vs 2 is very suitable for puke mages =) well if orcs/bns involved not trolls.
Elajt2001-01-29 13:17:45
For the last time, HE DIDNT call for backup, we found tracks of elf leading towards
gravedoor so we entered
grunge2001-01-29 13:27:59
you know he was calling for backup, i bet he whined and grovelled and begged F19 to come enter and help him kill an armourless mage...
snicker,
nice job for Borondir, who entered what was obvoiusly some gayer trap by Inzil by the speed with which he closed locked the door.
Unknown2001-01-29 17:18:23
Aram tells you 'i port in to your ass'
Wendle2001-01-29 17:21:01
Nasty ending!
Nightchill2001-01-29 19:38:55
Buffing a statue and eating sprays instead of attacking the enemy is obviously
some kind of new trap technique...
Unknown2001-01-29 21:50:50
uh f19 i was playin orc and heard narrates :) you were told he was there
Gray2001-01-30 16:52:57
Woulda be wiser to put armour up instead of curing first time... Armour is 100 hps per 25 mana, cure ser at average 26 hps per 12 mana. And btw, isn't f19 Grunger or Shadrach by chance? Dunno if there are three such scums in MUME.
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