* W C Mana:Burning>so
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
A sturdy pack horse is standing here.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
Exits: West Up.
* W C Mana:Burning>cast 'colour' *orc*
You start to concentrate...
*Inziladun the Black Numenorean* closes the burialtrap.
*Inziladun the Black Numenorean* locks the burialtrap.
Ok.
You spray *Gurtak the Orc* with many-coloured rays of bright light.
* W C Mana:Burning>u
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
* W C Mana:Burning>*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
The burialtrap seems to be closed.
*Gurtak the Orc* sends a living statue sprawling with a powerful bash.
* W C Mana:Burning>so
cast 'colour' *orc*
You start to concentrate...
*Inziladun the Black Numenorean* begins some strange incantations...
*Gurtak the Orc* slashes a living statue's left arm extremely hard and
shatters it.
Ok.
You spray *Gurtak the Orc* with many-coloured rays of bright light.
* W C Mana:Hot>op w
You don't see any w here.
* W C Mana:Hot>
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>e
f
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>
Fong narrates '2x lvl in silver'
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>
You flee head over heels.
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>e
lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: West [Up].
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot>cast 'light' *man*
You cannot attack and flee at the same time.
* W C HP:Fine Mana:Hot>lh
A living statue seems to have recovered its senses.
A living statue hits *Gurtak the Orc*'s head and tickles it.
* W C HP:Fine Mana:Hot>
Saving Borondir.
* W C HP:Fine Mana:Hot>cast 'light' *man*
You cannot attack and flee at the same time.
* W C HP:Fine Mana:Hot>w
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>w
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
No way!
You are fighting for your life!
A living statue hits *Gurtak the Orc*'s body hard and tickles it.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Healthy>f
You flee head over heels.
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>w
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Fine Mana:Hot>w
The portal seems to be closed.
* W C HP:Fine Mana:Hot>The portal seems to be closed.
* W C HP:Fine Mana:Hot>sc
cmw
147/170 hit, 97/131 mana, and 103/110 moves.
* W C HP:Fine Mana:Hot>change mood wimpy
Ok.
* W C HP:Fine Mana:Hot>e
e
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: West [Up].
* W C HP:Fine Mana:Hot>
*Gurtak the Orc* slashes a living statue's body extremely hard and shatters
it.
* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...
*Inziladun the Black Numenorean* tries to pierce you, but your parry is
successful.
lh
Ok.
The lightning bolt hits *Inziladun the Black Numenorean* with full impact.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>cast 'light' *man*
You start to concentrate...
*Inziladun the Black Numenorean* begins some strange incantations...
lh
A living statue seems to have recovered its senses.
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>cast 'light' *man*
You start to concentrate...
*Inziladun the Black Numenorean* begins some strange incantations...
f
A living statue hits *Gurtak the Orc*'s left leg very hard.
*Inziladun the Black Numenorean* panics, and attempts to flee.
Ok.
The lightning bolt hits *Inziladun the Black Numenorean* with full impact.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Hurt>
You flee head over heels.
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the east.
* W C HP:Fine Mana:Hot>w
w
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Fine Mana:Hot>The portal seems to be closed.
* W C HP:Fine Mana:Hot>
Bulvis narrates 'thank'
* W C HP:Fine Mana:Hot>e
e
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>lh
Inside an Angmar Burial Mound
A living statue is here, fighting *Gurtak the Orc*.
*Gurtak the Orc* is here, fighting a living statue.
A sturdy pack horse is standing here.
*Inziladun the Black Numenorean* is standing here.
Exits: West [Up].
*Inziladun the Black Numenorean* says 'skit i statyn'
* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
* W C HP:Fine Mana:Hot>
*Gurtak the Orc* panics, and attempts to flee.
* W C HP:Fine Mana:Hot>w
lh
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* leaves west.
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.
* W C HP:Fine Mana:Hot>cast 'light' *man*
You start to concentrate...
lh
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.
* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
cast 'light' *man*
You start to concentrate...
w
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
*Gurtak the Orc* leaves west.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: North East [West].
* W C HP:Fine Mana:Hot>w
The portal seems to be closed.
* W C HP:Fine Mana:Hot>e
e
*Gurtak the Orc* stops using an engraved broadsword.
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].
* W C HP:Fine Mana:Hot>w
w
Dark Tunnel
*Gurtak the Orc* is standing here.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: East West.
* W C HP:Fine Mana:Hot>lh
You swiftly dodge *Gurtak the Orc*'s attempt to smite you.
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>cast 'light' *man*
You start to concentrate...
Your victim has disappeared!
*Inziladun the Black Numenorean* leaves west.
A pack horse leaves west.
You barely pierce *Gurtak the Orc*'s right hand and tickle it.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Fine Mana:Hot>w
n
The portal seems to be closed.
* W C HP:Fine Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.
* W C HP:Fine Mana:Hot>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Fine Mana:Hot>w
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Fine Mana:Hot>w
s
Alas, you cannot go that way...
An animated skeleton has arrived from the south.
* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the north.
*Gurtak the Orc* has arrived from the north.
* W C HP:Fine Mana:Hot>
*Gurtak the Orc* tries to smite you, but your parry is successful.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
An animated skeleton tries to hit you, but your parry is successful.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>tell lore need it broke
f
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
Ok.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>n
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the south.
*Gurtak the Orc* has arrived from the south.
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>e
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot>u
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Fine Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: South Down.
* W C HP:Fine Mana:Hot>u
s
Alas, you cannot go that way...
*Inziladun the Black Numenorean* has arrived from below.
*Gurtak the Orc* has arrived from below.
* W C HP:Fine Mana:Hot>e
*Inziladun the Black Numenorean* leaves south.
A pack horse leaves south.
*Gurtak the Orc* leaves south.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: North East [West].
* W C HP:Fine Mana:Hot>e
Dark Tunnel
Exits: East West.
* W C HP:Fine Mana:Hot>w
Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].
* W C HP:Fine Mana:Hot>lo
Dark Tunnel
Exits: East West.
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.
* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.
* W C HP:Fine Mana:Hot>cast 'light' *orc*
Nobody here by that name.
* W C HP:Fine Mana:Hot>lh
*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* begins some strange incantations...
cast 'light' *man*
You start to concentrate...
f
*Gurtak the Orc* smites your body very hard.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Hurt Mana:Hot>e
e
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.
* W C HP:Hurt Mana:Hot>Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].
* W C HP:Hurt Mana:Hot>w
n
Dark Tunnel
*Inziladun the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gurtak the Orc* is standing here.
Exits: East West.
*Gurtak the Orc* quickly approaches, trying to smite you.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>n
No way!
You are fighting for your life!
You barely pierce *Gurtak the Orc*'s left foot and tickle it.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
You flee head over heels.
Inside an Angmar Burial Mound
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West [Up].
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.
* W C HP:Hurt Mana:Hot>w
w
*Gurtak the Orc* quickly approaches, trying to smite you.
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
Dark Tunnel
Exits: East West.
* W C HP:Hurt Mana:Hot>n
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Hurt Mana:Hot>The portal seems to be closed.
* W C HP:Hurt Mana:Hot>d
Relim narrates 'sharmak was wswept'
In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.
Saber narrates 'gretna is now at cinard'
* W C HP:Hurt Mana:Hot>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Hurt Mana:Hot>
An animated skeleton has arrived from the west.
* W C HP:Hurt Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Hurt Mana:Hot>w
s
In a Cramped Crawlspace
Exits: East South.
* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Hot>
An animated skeleton tries to hit you, but your parry is successful.
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here.
Exits: East South.
* W C HP:Hurt Mana:Hot>n
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>
*Gurtak the Orc* strongly smites your right arm.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>e
You barely pierce *Gurtak the Orc*'s body and tickle it.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>u
*Inziladun the Black Numenorean* begins some strange incantations...
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>f
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>n
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Hurt Mana:Hot>f
Alas, you cannot go that way...
* W C HP:Hurt Mana:Hot>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here.
Exits: East South.
*Inziladun the Black Numenorean* leaves east.
*Gurtak the Orc* leaves east.
* W C HP:Hurt Mana:Hot>u
Alas, you cannot go that way...
* W C HP:Hurt Mana:Hot>d
w
Alas, you cannot go that way...
* W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Hot>s
*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.
* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the north.
*Gurtak the Orc* has arrived from the north.
* W C HP:Hurt Mana:Hot>ce
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Hurt Mana:Hot>ce
*Gurtak the Orc* smites your body very hard.
* W C HP:Hurt Mana:Hot *Gurtak the Orc*:Hurt>Manute narrates 'back again :)'
cast 'earthquake'
You quickly recall your stored spell...
*Inziladun the Black Numenorean* utters the words 'lightning bolt'
*Inziladun the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
*Inziladun the Black Numenorean* leaves north.
You swiftly dodge an animated skeleton's attempt to hit you.
The earth trembles beneath your feet!
The earth trembles and shivers.
* W C HP:Wounded Mana:Hot *Gurtak the Orc*:Hurt>*Inziladun the Black Numenorean* has arrived from the north.
cast 'earthquake'
You quickly recall your stored spell...
You flee head over heels.
You were not able to keep your concentration while moving.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Wounded Mana:Hot>e
*Inziladun the Black Numenorean* has arrived from the south.
*Gurtak the Orc* has arrived from the south.
* W C HP:Wounded Mana:Hot>u
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Wounded Mana:Hot>In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: South Down.
* W C HP:Wounded Mana:Hot>s
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Wounded Mana:Hot>e
ser
Dark Tunnel
Exits: East West.
* W C HP:Wounded Mana:Hot>cast n 'cure serious'
You start to concentrate...
w
*Inziladun the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
*Gurtak the Orc* has arrived from the west.
ce
*Inziladun the Black Numenorean* leaves east.
A pack horse leaves east.
*Gurtak the Orc* leaves east.
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Hot>*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
Before a Portal
A brutal-looking cleaver is stuck into the ground.
Exits: North East [West].
* W C HP:Hurt Mana:Hot>cast 'earthquake'
You are too afraid.
* W C HP:Hurt Mana:Hot>ce
*Inziladun the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
*Gurtak the Orc* has arrived from the east.
* W C HP:Hurt Mana:Hot>
*Inziladun the Black Numenorean* tries to pierce you, but your parry is
successful.
You flee head over heels.
In the Grave
A guardian stone beast is here, protecting the grave.
Exits: South Down.
* W C HP:Hurt Mana:Hot>cw
cast 'earthquake'
You are too afraid.
* W C HP:Hurt Mana:Hot>ce
change wimpy
Wimpy removed.
* W C HP:Hurt Mana:Hot>cast 'earthquake'
You cannot attack and flee at the same time.
* W C HP:Hurt Mana:Hot>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Hurt Mana:Hot>w
s
In a Cramped Crawlspace
Exits: East South.
* W C HP:Hurt Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Hot>n
In a Cramped Crawlspace
Exits: East South.
* W C HP:Hurt Mana:Hot>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Hot>ser
cast n 'cure serious'
You start to concentrate...
n
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Fine Mana:Hot>In a Cramped Crawlspace
Exits: East South.
* W C HP:Fine Mana:Hot>
*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.
* W C HP:Fine Mana:Hot>
You swiftly dodge *Inziladun the Black Numenorean*'s attempt to pierce you.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>
You pierce *Inziladun the Black Numenorean*'s right arm and tickle it.
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>tell lore
f
Who do you wish to tell what?
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>PANIC!
You can't quit the fight!
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>f
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Fine Mana:Hot *Inziladun the Black Numenorean*:Fine>f
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Fine Mana:Hot>w
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.
* W C HP:Fine Mana:Hot>u
*Inziladun the Black Numenorean* leaves east.
*Gurtak the Orc* leaves east.
* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Fine Mana:Hot>n
u
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.
You feel less protected.
*Gurtak the Orc* strongly smites your left arm.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>e
You barely pierce *Gurtak the Orc*'s right arm and tickle it.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f
No way!
You are fighting for your life!
*Inziladun the Black Numenorean* leaves south.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>n
*Inziladun the Black Numenorean* has arrived from the south.
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Fine Mana:Hot>e
u
s
e
e
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>*Inziladun the Black Numenorean* has arrived from the west.
*Gurtak the Orc* has arrived from the west.
Alas, you cannot go that way...
*Gurtak the Orc* quickly approaches, trying to smite you.
You swiftly dodge an animated skeleton's attempt to hit you.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>f
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>
You flee head over heels.
In a Cramped Crawlspace
Exits: East South.
* W C HP:Fine Mana:Hot>ce
cast 'earthquake'
You cannot attack and flee at the same time.
*Inziladun the Black Numenorean* has arrived from the east.
*Gurtak the Orc* has arrived from the east.
* W C HP:Fine Mana:Hot>ce
*Gurtak the Orc* quickly approaches, trying to smite you.
* W C HP:Fine Mana:Hot *Gurtak the Orc*:Hurt>cast 'earthquake'
You quickly recall your stored spell...
ce
*Gurtak the Orc* smites your right foot extremely hard and shatters it.
*Inziladun the Black Numenorean* begins some strange incantations...
The earth trembles beneath your feet!
The earth trembles and shivers.
* W C HP:Hurt Mana:Warm *Gurtak the Orc*:Wounded>cast 'earthquake'
You quickly recall your stored spell...
ce
*Inziladun the Black Numenorean* panics, and attempts to flee.
The earth trembles beneath your feet!
The earth trembles and shivers.
* W C HP:Hurt Mana:Warm *Gurtak the Orc*:Wounded>cast 'earthquake'
You quickly recall your stored spell...
*Inziladun the Black Numenorean* panics, and attempts to flee.
*Inziladun the Black Numenorean* leaves east.
ce
The earth trembles beneath your feet!
The earth trembles and shivers.
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>cast 'earthquake'
You start to concentrate...
*Inziladun the Black Numenorean* has arrived from the east.
*Inziladun the Black Numenorean* leaves south.
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* gets an azure scroll from a sable pouch.
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* recites an azure scroll.
*Gurtak the Orc* heals himself.
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>ce
*Inziladun the Black Numenorean* has arrived from the south.
f
* W C HP:Hurt Mana:Cold *Gurtak the Orc*:Bad>
*Gurtak the Orc* smites your left leg extremely hard and shatters it.
That really HURT!
* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
*Inziladun the Black Numenorean* begins some strange incantations...
* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
Your head stops stinging.
* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>*Gurtak the Orc* says 'cura'
cast 'earthquake'
You start to concentrate...
*Inziladun the Black Numenorean* utters the words 'cure serious'
*Inziladun the Black Numenorean* leaves south.
The earth trembles beneath your feet!
The earth trembles and shivers.
* W C HP:Wounded Mana:Cold *Gurtak the Orc*:Bad>
You flee head over heels.
Deep Beneath the Grave Vault
An animated skeleton is here, fighting *Inziladun the Black Numenorean*.
An intact skeleton of a man is walking around here.
*Inziladun the Black Numenorean* is here, fighting an animated skeleton.
Exits: North.
* W C HP:Wounded Mana:Cold>n
*Inziladun the Black Numenorean* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold>In a Cramped Crawlspace
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.
* W C HP:Wounded Mana:Cold>
*Gurtak the Orc* begins some strange incantations...
* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You cannot attack and flee at the same time.
* W C HP:Wounded Mana:Cold>lo
*Inziladun the Black Numenorean* has arrived from the south.
* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You start to concentrate...
*Gurtak the Orc* utters the words 'judicandus dies'
Your victim has disappeared!
*Gurtak the Orc* leaves south.
* W C HP:Wounded Mana:Cold>*Inziladun the Black Numenorean* leaves south.
cast 'light' *orc*
Nobody here by that name.
* W C HP:Wounded Mana:Cold>s
lo
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Gurtak the Orc* is standing here (Glowing).
*Inziladun the Black Numenorean* is standing here.
Exits: North.
* W C HP:Wounded Mana:Cold>lo
cast 'light' *orc*
You start to concentrate...
Your victim has disappeared!
*Gurtak the Orc* leaves north.
*Inziladun the Black Numenorean* leaves north.
* W C HP:Wounded Mana:Cold>cast 'light' *orc*
Nobody here by that name.
* W C HP:Wounded Mana:Cold>n
lo
In a Cramped Crawlspace
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
*Inziladun the Black Numenorean* is standing here.
Exits: East South.
* W C HP:Wounded Mana:Cold>e
cast 'light' *orc*
You start to concentrate...
*Inziladun the Black Numenorean* leaves south.
Your victim has disappeared!
*Gurtak the Orc* leaves south.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Wounded Mana:Cold>w
An animated skeleton tries to hit you, but your parry is successful.
* W C HP:Wounded Mana:Cold an animated skeleton:Healthy>lo
No way!
You are fighting for your life!
You strongly pierce an animated skeleton's head.
* W C HP:Wounded Mana:Cold an animated skeleton:Fine>f
cast 'light' *orc*
Nobody here by that name.
* W C HP:Wounded Mana:Cold an animated skeleton:Fine>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
Exits: East South.
* W C HP:Wounded Mana:Cold>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Wounded Mana:Cold>lo
w
cast 'light' *orc*
Nobody here by that name.
* W C HP:Wounded Mana:Icy>s
In a Cramped Crawlspace
Exits: East South.
* W C HP:Wounded Mana:Icy>lo
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
Exits: North.
* W C HP:Wounded Mana:Icy>cast 'light' *orc*
You cannot attack and flee at the same time.
* W C HP:Wounded Mana:Icy>
*Inziladun the Black Numenorean* swiftly dodges an animated skeleton's attempt
to hit him.
* W C HP:Wounded Mana:Icy>lo
cast 'light' *orc*
You start to concentrate...
*Gurtak the Orc* utters the words 'judicandus dies'
*Inziladun the Black Numenorean* pierces an animated skeleton's body very hard
and shatters it.
lo
*Inziladun the Black Numenorean* panics, and attempts to flee.
*Inziladun the Black Numenorean* leaves north.
* W C HP:Wounded Mana:Icy *Gurtak the Orc*:Awful>
A carp narrates 'FUCK'
Ok.
The lightning bolt hits *Gurtak the Orc* with full impact.
You barely pierce *Gurtak the Orc*'s right arm.
* W C HP:Wounded Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* smites your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* panics, and attempts to flee.
* W C HP:Bad Mana:Icy *Gurtak the Orc*:Awful>
*Gurtak the Orc* panics, and attempts to flee.
*Gurtak the Orc* leaves north.
* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Icy>lo
cast 'light' *orc*
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Icy>n
u
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here (Glowing).
Exits: East South.
* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>e
u
*Gurtak the Orc* leaves south.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Bad Mana:Icy>s
In the Grave
A guardian stone beast is here, protecting the grave.
A sturdy pack horse is standing here.
Exits: [South] Down.
* W C HP:Bad Mana:Icy>The hiddengrave seems to be closed.
* W C HP:Bad Mana:Icy>e
e
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>sn
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>s
change spellcasting normal
Ok.
* W C HP:Bad Mana:Icy>The hiddengrave seems to be closed.
* W C HP:Bad Mana:Icy>n
d
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Bad Mana:Icy>s
w
lo
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>
Delilah narrates 'comf carp'
* W C HP:Bad Mana:Icy>In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
*Gurtak the Orc* is standing here trying to concentrate (Glowing).
Exits: East South.
* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Icy>lo
*Gurtak the Orc* leaves east.
* W C HP:Bad Mana:Icy>cast 'light' *orc*
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Icy>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Bad Mana:Icy>sn
change spellcasting normal
Ok.
* W C HP:Bad Mana:Icy>sc
Einalem narrates 'Pardon Mr. Carp???'
* W C HP:Bad Mana:Icy>28/170 hit, 8/131 mana, and 61/110 moves.
* W C HP:Bad Mana:Icy>cmw
change mood wimpy
Ok.
* W C HP:Bad Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy an animated skeleton:Wounded>n
e
No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy an animated skeleton:Wounded>f
n
e
No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy an animated skeleton:Wounded>
You flee head over heels.
In a Cramped Crawlspace
*Inziladun the Black Numenorean* is standing here.
Exits: East South.
* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>lo
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Bad Mana:Icy>cast 'light' *orc*
Nobody here by that name.
An animated skeleton leaves west.
* W C HP:Bad Mana:Icy>u
In the Grave
A guardian stone beast is here, fighting *Gurtak the Orc*.
A sturdy pack horse is standing here.
*Gurtak the Orc* is lying here, mortally wounded (Glowing).
Exits: South Down.
* W C HP:Bad Mana:Icy>lo
cast 'light' *orc*
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Icy>
You gained some renown in this battle!
Your blood freezes as you hear *Gurtak the Orc*'s death cry.
*Gurtak the Orc* is dead! R.I.P.
* W C HP:Bad Mana:Icy>ko
hit *orc*
They aren't here.
* W C HP:Bad Mana:Icy>gac
get all corpse
You get a tiny stonekey from the corpse of *an Orc*.
You get a banded ring from the corpse of *an Orc*.
You get a gold ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get an old length of iron chain from the corpse of *an Orc*.
You get a thick metal breastplate from the corpse of *an Orc*.
You get a great helm from the corpse of *an Orc*.
You get a heavy pair of greaves from the corpse of *an Orc*.
You get a thick pair of metal boots from the corpse of *an Orc*.
You get a thick pair of metal gauntlets from the corpse of *an Orc*.
You get a heavy pair of vambraces from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You can't get a leather backpack, it's too heavy.
You get a keyring with a couple of keys and a set of lock picks from the
corpse of *an Orc*.
You get a wolfskin wristband from the corpse of *an Orc*.
You get a great warsword from the corpse of *an Orc*.
You get a gleaming belt from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You can't get a moneybag, you are carrying too many items already.
* W C HP:Bad Mana:Icy>d
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Bad Mana:Icy>
*Inziladun the Black Numenorean* has arrived from the west.
A carp narrates 'i cvn't frickingrwalk!'
* W C HP:Bad Mana:Icy>
*Inziladun the Black Numenorean* leaves up.
* W C HP:Bad Mana:Icy>narrate need help
s
Ok.
* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>w
s
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Bad Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Bad Mana:Icy>n
e
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Bad Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Bad Mana:Icy>w
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Bad Mana:Icy>
An animated skeleton has arrived from the south.
* W C HP:Bad Mana:Icy>narrate asap strangehelm
Ok.
* W C HP:Bad Mana:Icy>s
Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Bad Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy an animated skeleton:Wounded>n
f
No way!
You are fighting for your life!
You pierce an animated skeleton's left arm hard and shatter it.
* W C HP:Bad Mana:Icy an animated skeleton:Wounded>
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Bad Mana:Cold>
Lore narrates 'quaked that orc to wounded he ran e'
* W C HP:Bad Mana:Cold>
An animated skeleton leaves south.
* W C HP:Bad Mana:Cold>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Bad Mana:Cold>narrate gurtak dead
Ok.
* W C HP:Bad Mana:Cold Move:Tired>ser
cast n 'cure serious'
You start to concentrate...
sc
cmw
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Wounded Mana:Icy>52/170 hit, 3/131 mana, and 50/110 moves.
* W C HP:Wounded Mana:Icy>change mood wimpy
Ok.
* W C HP:Wounded Mana:Icy>i
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Wounded Mana:Icy>
Lore narrates 'what going on there bor ?'
* W C HP:Wounded Mana:Icy>narrate me trapped in with bn, fucked up bad
w
Ok.
* W C HP:Wounded Mana:Icy>s
In a Cramped Crawlspace
Exits: East South.
* W C HP:Wounded Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Wounded Mana:Icy>
An animated skeleton leaves north.
* W C HP:Wounded Mana:Icy>n
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Wounded Mana:Icy>e
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Wounded Mana:Icy>
Manute tells you 'nice'
* W C HP:Wounded Mana:Icy>u
d
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.
* W C HP:Wounded Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Wounded Mana:Icy Move:Tired>u
gac
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.
* W C HP:Wounded Mana:Icy Move:Tired>l s
get all corpse
You can't find anything in the corpse.
* W C HP:Wounded Mana:Icy Move:Tired>d
The hiddengrave is closed.
* W C HP:Wounded Mana:Icy Move:Tired>Lore narrates 'blocked ?'
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Wounded Mana:Icy Move:Tired>
Manute narrates 'where?'
* W C HP:Wounded Mana:Icy Move:Tired>
Loran narrates 'shriek!'
* W C HP:Wounded Mana:Icy Move:Tired>
Relim narrates 'where this?'
* W C HP:Wounded Mana:Icy Move:Tired>whois manute
Manute the Wobbit Philosopher is a Hobbit.
Is playing from *.net.
I'm a little wobbit
short and stout,
here is my handle
here is my spout.
* W C HP:Wounded Mana:Icy Move:Tired>narrate break it
Ok.
* W C HP:Wounded Mana:Icy Move:Tired>
Manute tells you 'where'
* W C HP:Wounded Mana:Icy Move:Tired>
Aram tells you 'i port in'
Saving Borondir.
* W C HP:Wounded Mana:Icy>tell manute strange black helmet
i
Ok.
* W C HP:Wounded Mana:Icy>
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Wounded Mana:Icy>tell aram need it broke
Ok.
* W C HP:Wounded Mana:Icy>
Lore narrates 'what is doorname again there ?'
* W C HP:Wounded Mana:Icy>alias q hide metal
Manute tells you 'wtf?'
* W C HP:Wounded Mana:Cold>
Ok.
* W C HP:Wounded Mana:Cold>narrate hiddengrave, burialtrap etc
i
Ok.
* W C HP:Wounded Mana:Cold>ser
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Wounded Mana:Cold>cast n 'cure serious'
You start to concentrate...
Aram tells you 'where is this?'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Icy>i
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Hurt Mana:Icy>q
q
q
q
hide metal
Ok.
* W C HP:Hurt Mana:Icy>q
q
hide metal
Ok.
* W C HP:Hurt Mana:Icy>hide metal
Ok.
* W C HP:Hurt Mana:Icy>hide metal
Ok.
* W C HP:Hurt Mana:Icy>hide metal
Ok.
* W C HP:Hurt Mana:Icy>hide metal
Ok.
* W C HP:Hurt Mana:Icy>q
hide metal
You don't have a metal.
* W C HP:Hurt Mana:Icy>u
gac
d
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.
* W C HP:Hurt Mana:Icy>get all corpse
You can't find anything in the corpse.
* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
Exits: West Up.
* W C HP:Hurt Mana:Icy>alias q
i
Ok, alias cleared.
* W C HP:Hurt Mana:Icy>
You are carrying:
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Hurt Mana:Icy>exam sable
pouch (carried) :
Nothing.
* W C HP:Hurt Mana:Icy>exam 2.sable
pouch (carried) :
a pair of snowshoes (worn out)
a twisted rock fragment; it glows blue
a purple scroll; it glows blue
* W C HP:Hurt Mana:Icy>
An animated skeleton has arrived from the west.
* W C HP:Hurt Mana:Icy>w
s
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Hurt Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Icy>
You swiftly dodge an animated skeleton's attempt to hit you.
* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>
Lore narrates 'i running there from neni try to last'
* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>get rock 2.pouch
f
You get a twisted rock fragment from a sable pouch.
* W C HP:Hurt Mana:Icy an animated skeleton:Healthy>n
You flee head over heels.
In a Cramped Crawlspace
An intact skeleton of a man is walking around here.
Exits: East South.
* W C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...
An animated skeleton leaves east.
* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Hurt Mana:Icy>u
An animated skeleton tries to hit you, but your parry is successful.
* W C HP:Hurt Mana:Icy an animated skeleton:Hurt>No way!
You are fighting for your life!
You pierce an animated skeleton's body hard and shatter it.
* W C HP:Hurt Mana:Icy an animated skeleton:Wounded>f
d
You flee head over heels.
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
Exits: [South] Down.
* W C HP:Hurt Mana:Icy>Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Hurt Mana:Icy>
Fong narrates 'any cleric gh area?'
* W C HP:Hurt Mana:Icy>w
s
In a Cramped Crawlspace
Exits: East South.
* W C HP:Hurt Mana:Icy>Deep Beneath the Grave Vault
An intact skeleton of a man is walking around here.
Exits: North.
* W C HP:Hurt Mana:Icy>n
In a Cramped Crawlspace
Exits: East South.
* W C HP:Hurt Mana:Icy>sc
92/170 hit, 11/131 mana, and 51/110 moves.
* W C HP:Hurt Mana:Icy>cmw
change mood wimpy
Ok.
* W C HP:Hurt Mana:Icy>r
You sit down and rest your tired bones.
* W C HP:Hurt Mana:Icy>i
You are carrying:
a twisted rock fragment; it glows blue
a sable pouch; it glows blue
a sable pouch; it glows blue
a butcher knife (rusted)
a water skin
a gleaming belt; it glows blue
a great warsword (dented); it glows blue
a wolfskin wristband (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new); it glows blue
an old length of iron chain; it glows blue
a black amulet; it glows blue
a gold ring
a banded ring; it glows blue
a tiny stonekey
* W C HP:Hurt Mana:Icy>
You hear some apparently very close noise coming from the east.
* W C HP:Hurt Mana:Icy>
*Inziladun the Black Numenorean* has arrived from the east.
*Elajt the Orc* has arrived from the east.
*FNineteen the Orc* has arrived from the east.
* W C HP:Hurt Mana:Icy>
*Inziladun the Black Numenorean* leaves south.
*Elajt the Orc* leaves south.
*FNineteen the Orc* leaves south.
* W C HP:Hurt Mana:Icy>st
*Inziladun the Black Numenorean* has arrived from the south.
*Elajt the Orc* has arrived from the south.
*FNineteen the Orc* has arrived from the south.
* W C HP:Hurt Mana:Icy>*FNineteen the Orc* smites your left foot extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
*Elajt the Orc* tries to hit you, but your parry is successful.
Do you not consider fighting as standing?
* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>n
e
No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>f
n
No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy *FNineteen the Orc*:Healthy>e
You flee head over heels.
Under the Sarcophagus
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: West Up.
* W C HP:Bad Mana:Icy Move:Tired>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy Move:Tired>
Alas, you cannot go that way...
*Inziladun the Black Numenorean* has arrived from the west.
*Elajt the Orc* has arrived from the west.
*FNineteen the Orc* has arrived from the west.
* W C HP:Bad Mana:Icy Move:Tired>
*Elajt the Orc* begins some strange incantations...
You swiftly dodge *Inziladun the Black Numenorean*'s attempt to pierce you.
* W C HP:Bad Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
*FNineteen the Orc* quickly approaches, trying to smite you.
* W C HP:Bad Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
*Elajt the Orc* utters the words 'lightning bolt'
*Elajt the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>get all 2.sable
f
You get a purple scroll from a sable pouch.
You get a pair of snowshoes from a sable pouch.
* W C HP:Awful Mana:Icy Move:Tired *Inziladun the Black Numenorean*:Hurt>
You flee head over heels.
In the Grave
The corpse of *an Orc* is lying here.
A guardian stone beast is here, protecting the grave.
A hungry warg stands here, sniffing around for flesh.
Exits: [South] Down.
* W C HP:Awful Mana:Icy Move:Tired>
*Inziladun the Black Numenorean* has arrived from below.
*Elajt the Orc* has arrived from below.
*FNineteen the Orc* has arrived from below.
*FNineteen the Orc* smites your right leg extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold Move:Tired *FNineteen the Orc*:Healthy>recite purple
Ouch!
You lose a level!
You are dead! Sorry...
* W C HP:Awful Mana:Cold Move:Tired>f
You don't have a purple.
* W C HP:Awful Mana:Cold Move:Tired>Nah...
You feel too relaxed to do that..
* W C HP:Awful Mana:Cold Move:Tired>stat
OB: 101%, DB: -29%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 132,411 xp, 0 tp. Lauren: 0. Alert: normal.