Just for the record
posted by Golasgil
2001-01-30 05:49:22
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have fun all
/*mume sucks*/
just for the record
* C Mana:Burning>
Durlag carefully examines the ground around him, looking for tracks...

* C Mana:Burning>
*Bramba the Orc* has >>ARRIVED<< from the west riding a hungry warg.
*Moonglum the Black Númenórean* has >>ARRIVED<< from the west riding a pack horse.
*Arkine the Orc* has >>ARRIVED<< from the west riding a hungry warg.
*a Man* has >>ARRIVED<< from the west riding a pack horse.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the west.

* C Mana:Burning>1
*Bramba the Orc* leaves <<WEST<< riding a hungry warg.
*Moonglum the Black Númenórean* leaves <<WEST<< riding a pack horse.
*Arkine the Orc* leaves <<WEST<< riding a hungry warg.
*a Man* leaves <<WEST<< riding a pack horse.
*Kokeski the Black Númenórean* leaves <<WEST<<.

* C Mana:Burning>
Nobody here by that name.

* C Mana:Burning>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road
*Bramba the Orc* is here, riding a hungry warg.
*Moonglum the Black Númenórean* is here, riding a pack horse.
*Arkine the Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
*Kokeski the Black Númenórean* is standing here.
*Bramba the Orc* pounds Durlag's body extremely hard.

* C Mana:Burning>
*Moonglum the Black Númenórean* begins some strange incantations...

* C Mana:Burning>
*Kokeski the Black Númenórean* begins some strange incantations...

* C Mana:Burning>
*a Man* begins some strange incantations...
Durlag smites *Bramba the Orc*'s head extremely hard.

* C Mana:Burning>9

Durlag panics, and attempts to flee.
Durlag leaves vvSOUTHvv riding a mountain mule.

* C Mana:Burning>
You quickly recall your stored spell...
*Moonglum the Black Númenórean* utters the words 'lightning bolt'
*Moonglum the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
You swiftly dodge *Moonglum the Black Númenórean*'s attempt to hit you.

*a Man* utters the word 'yufzbarr'
*a Man*'s fireball completely envelops you, causing infernal pain.

*Bramba the Orc* quickly approaches, trying to pound you.

The earth trembles beneath your feet!
The earth trembles and shivers.
A hungry warg says 'Prepare to die, Golasfil!'
A hungry warg says 'Prepare go die, Golasgil!'

* C HP:Fine Mana:Burning *Moonglum the Black Númenórean*:Fine>
*Moonglum the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Burning *Moonglum the Black Númenórean*:Fine>
You swiftly dodge a hungry warg's attempt to hit you.
You swiftly dodge a pack horse's attempt to hit you.

* C HP:Fine Mana:Burning *Moonglum the Black Númenórean*:Fine>f
You flee head over heels.
Fordable Creek
Exits: North =East= South =West=.

* C HP:Fine Mana:Burning>w
Old East Road
*Bramba the Orc* is here, riding a hungry warg.
*Moonglum the Black Númenórean* is here, riding a pack horse.
*Arkine the Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
*Kokeski the Black Númenórean* is standing here.
Exits: North =East= South =West=.

* C HP:Fine Mana:Burning>
The light of Aman fades away from you.

* C HP:Fine Mana:Burning>
*Moonglum the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Burning>9

You swiftly dodge *Bramba the Orc*'s attempt to pound you.

* C HP:Fine Mana:Burning *Bramba the Orc*:Hurt>
You barely pierce *Bramba the Orc*'s right arm and tickle it.

* C HP:Fine Mana:Burning *Bramba the Orc*:Hurt>
You quickly recall your stored spell...
*Kokeski the Black Númenórean* begins some strange incantations...

*Moonglum the Black Númenórean* utters the words 'lightning bolt'
*Moonglum the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.

Durlag has >>ARRIVED<< from the south riding a mountain mule.
*Moonglum the Black Númenórean* begins some strange incantations...

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
*a Man* dismounts from a pack horse, and stops riding him.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
*Moonglum the Black Númenórean* dismounts from a pack horse, and stops riding
him.
The earth trembles and shivers.
A hungry warg says 'Prepare to die, Jolasgil!'
A hungry warg says 'Iz xas your lasx mistake Golastil! I xill remember you!'

* C HP:Hurt Mana:Hot *Bramba the Orc*:Hurt>
A hungry warg barely hits your left foot and tickles it.

* C HP:Hurt Mana:Hot *Bramba the Orc*:Hurt>f

A mountain mule barely hits your left leg and tickles it.

* C HP:Hurt Mana:Hot *Bramba the Orc*:Hurt>
You flee head over heels.
Thick Brambles
Exits: North East West.

* C HP:Hurt Mana:Hot>w
Forest
Exits: North East West.

* C HP:Hurt Mana:Hot>e
Thick Brambles
*Moonglum the Black Númenórean* is standing here.
Exits: North East West.

* C HP:Hurt Mana:Hot>
Durlag has >>ARRIVED<< from the north riding a mountain mule.

* C HP:Hurt Mana:Hot>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forest

* C HP:Hurt Mana:Hot>[

*Moonglum the Black Númenórean* has >>ARRIVED<< from the east.

* C HP:Hurt Mana:Hot>
You start to concentrate...

* C HP:Hurt Mana:Hot *Moonglum the Black Númenórean*:Wounded>
Ok.
The lightning bolt hits *Moonglum the Black Númenórean* with full impact.
You pierce *Moonglum the Black Númenórean*'s head extremely hard and shatter
it.

[* C HP:Hurt Mana:Hot *Moonglum the Black Númenórean*:Wounded>
*Bramba the Orc* has >>ARRIVED<< from the east riding a hungry warg.
*Arkine the Orc* has >>ARRIVED<< from the east riding a hungry warg.
*a Man* has >>ARRIVED<< from the east.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the east.

* C HP:Hurt Mana:Hot *Moonglum the Black Númenórean*:Wounded>

*Bramba the Orc* pounds Durlag's left arm extremely hard.

* C HP:Hurt Mana:Hot>
*Moonglum the Black Númenórean* panics, and attempts to flee.
*Moonglum the Black Númenórean* leaves <<WEST<<.
*Arkine the Orc* joins *Bramba the Orc*'s fight.
*Arkine the Orc* pounds Durlag's right leg extremely hard.
Durlag smites *Bramba the Orc*'s left arm extremely hard.

* C HP:Hurt Mana:Hot>
*a Man* begins some strange incantations...
Saving Golasgil.

* C HP:Hurt Mana:Hot>
You start to concentrate...

Durlag panics, and attempts to flee.
Durlag leaves **NORTH** riding a mountain mule.

*Arkine the Orc* quickly approaches, trying to pound you.

Ok.
The lightning bolt hits *a Man* with full impact.

* C HP:Hurt Mana:Hot *Arkine the Orc*:Fine>9

*a Man* tries to pierce you, but your parry is successful.
You try to pierce *Arkine the Orc*, but he parries successfully.

* C HP:Hurt Mana:Hot *Arkine the Orc*:Fine>
You quickly recall your stored spell...
*Kokeski the Black Númenórean* leaves <<WEST<<.
*Bramba the Orc* leaves **NORTH** riding a hungry warg.

*Bramba the Orc* has >>ARRIVED<< from the north riding a hungry warg.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a hungry warg's death cry.
A hungry warg is dead! R.I.P.
*Bramba the Orc* dismounts from a hungry warg, and stops riding it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a hungry warg's death cry.
A hungry warg is dead! R.I.P.
*Arkine the Orc* dismounts from a hungry warg, and stops riding it.
The earth trembles and shivers.

* C HP:Hurt Mana:Warm *Arkine the Orc*:Hurt>
*a Man* tries to pierce you, but your parry is successful.

* C HP:Hurt Mana:Warm *Arkine the Orc*:Hurt>f
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
*Arkine the Orc* panics, and attempts to flee.
*Arkine the Orc* leaves >>EAST>>.

* C HP:Hurt Mana:Warm *a Man*:Wounded>
You flee head over heels.
Dip in the Road
Durlag the Dwarf is here, riding a mountain mule.
Exits: =East= South =West=.

* C HP:Hurt Mana:Warm>e
Old East Road
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: North =East= South =West=.

* C HP:Hurt Mana:Warm>w
Dip in the Road
Durlag the Dwarf is here, riding a mountain mule.
Exits: =East= South =West=.

* C HP:Hurt Mana:Warm>
Durlag leaves >>EAST>> riding a mountain mule.
You follow Durlag.
Old East Road
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.

* C HP:Hurt Mana:Warm>sc
109/162 hit, 55/127 mana, and 100/111 moves.

* C HP:Hurt Mana:Warm>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Dip in the Road

* C HP:Hurt Mana:Warm>sc
*Bramba the Orc* has >>ARRIVED<< from the south.
*a Man* has >>ARRIVED<< from the south.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the south.
Durlag leaves vvSOUTHvv riding a mountain mule.
You follow Durlag.
Forest
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
109/162 hit, 55/127 mana, and 98/111 moves.

* C HP:Hurt Mana:Warm>[

Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Small Clearing

* C HP:Hurt Mana:Warm>Nobody here by that name.

* C HP:Hurt Mana:Warm>
Durlag leaves >>EAST>> riding a mountain mule.
You follow Durlag.
Forest
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*Bramba the Orc* is standing here.
*a Man* is standing here trying to concentrate.
*Kokeski the Black Númenórean* is standing here.

* C HP:Hurt Mana:Warm>[
Durlag smites *a Man*'s head extremely hard and shatters it.

* C HP:Hurt Mana:Warm>

*Kokeski the Black Númenórean* fails to slash Durlag.

* C HP:Hurt Mana:Warm>
You start to concentrate...
*Bramba the Orc* pounds Durlag's body extremely hard and shatters it.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves <<WEST<<.

* C HP:Hurt Mana:Warm>[
You start to concentrate...

*Kokeski the Black Númenórean* barely slashes Durlag's head and tickles it.

Ok.
The lightning bolt hits *Kokeski the Black Númenórean* with full impact.

* C HP:Hurt Mana:Warm>[

*Kokeski the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Warm>
You start to concentrate...

*Kokeski the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Kokeski the Black Númenórean* leaves >>EAST>>.

* C HP:Hurt Mana:Warm>e

*Bramba the Orc* sends Durlag sprawling with a powerful bash.

* C HP:Hurt Mana:Warm>[Thick Brambles
*Arkine the Orc* is standing here.
*Kokeski the Black Númenórean* is standing here.
Exits: North East West.

* C HP:Hurt Mana:Warm>

*Kokeski the Black Númenórean* leaves >>EAST>>.

* C HP:Hurt Mana:Warm>e
Nobody here by that name.

* C HP:Hurt Mana:Warm>
*Arkine the Orc* begins some strange incantations...

* C HP:Hurt Mana:Warm>
[
You need to swim to go there.

* C HP:Hurt Mana:Warm>Nobody here by that name.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the east.

* C HP:Hurt Mana:Warm>
*Kokeski the Black Númenórean* leaves <<WEST<<.

* C HP:Hurt Mana:Warm>
*Arkine the Orc* utters the words 'cure light'

* C HP:Hurt Mana:Warm>[

*Arkine the Orc* leaves <<WEST<<.

* C HP:Hurt Mana:Warm>w
Nobody here by that name.

* C HP:Hurt Mana:Warm>Forest
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*Bramba the Orc* is here, fighting Durlag.
Durlag the Dwarf is here, riding a mountain mule, fighting *Bramba the Orc*.
*Kokeski the Black Númenórean* is standing here.
*Arkine the Orc* is standing here.
Exits: North East West.

* C HP:Hurt Mana:Warm>[
You start to concentrate...

*Arkine the Orc* leaves >>EAST>>.

* C HP:Hurt Mana:Cold *Kokeski the Black Númenórean*:Wounded>
*Kokeski the Black Númenórean* begins some strange incantations...
Ok.
The lightning bolt hits *Kokeski the Black Númenórean* with full impact.
You try to pierce *Kokeski the Black Númenórean*, but he parries successfully.

* C HP:Hurt Mana:Cold *Kokeski the Black Númenórean*:Wounded>
You swiftly dodge *Kokeski the Black Númenórean*'s attempt to slash you.

* C HP:Hurt Mana:Cold *Kokeski the Black Númenórean*:Wounded>
Durlag swiftly dodges *Bramba the Orc*'s attempt to pound him.

[
* C HP:Hurt Mana:Cold *Kokeski the Black Númenórean*:Wounded>
*Kokeski the Black Númenórean* panics, and attempts to flee.
*Kokeski the Black Númenórean* leaves <<WEST<<.

Durlag seems to have recovered his senses.

* C HP:Hurt Mana:Cold>Nobody here by that name.
Durlag panics, and attempts to flee.
Durlag panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Cold>w
Durlag panics, and attempts to flee.
Durlag leaves >>EAST>> riding a mountain mule.
Small Clearing
*a Man* is standing here trying to concentrate.
*Kokeski the Black Númenórean* is standing here.
Exits: North East West.
*Kokeski the Black Númenórean* leaves <<WEST<<.
*a Man* utters the words 'judicandus gzfuajg'

* C HP:Hurt Mana:Cold>[
Durlag has >>ARRIVED<< from the east riding a mountain mule.
You start to concentrate...

Durlag panics, and attempts to flee.
Durlag leaves >>EAST>> riding a mountain mule.

* C HP:Hurt Mana:Icy *a Man*:Hurt>
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* swiftly dodges your attempt to pierce her.

* C HP:Hurt Mana:Icy *a Man*:Hurt>[
*Kokeski the Black Númenórean* has >>ARRIVED<< from the west.


* C HP:Hurt Mana:Icy *a Man*:Hurt>9
*Kokeski the Black Númenórean* leaves >>EAST>>.
*a Man* tries to pierce you, but your parry is successful.

*a Man* panics, and attempts to flee.
*a Man* leaves >>EAST>>.

* C HP:Hurt Mana:Icy>Durlag has >>ARRIVED<< from the east riding a mountain mule.
Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forest Among the Hills
*Moonglum the Black Númenórean* is standing here.

* C HP:Hurt Mana:Icy>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forested Hills

* C HP:Hurt Mana:Icy>
Alas, not enough mana flows through you...
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forested Hills

* C HP:Hurt Mana:Icy>
Durlag leaves >>EAST>> riding a mountain mule.
You follow Durlag.
Forested Hills

* C HP:Hurt Mana:Icy>
*Bramba the Orc* has >>ARRIVED<< from the east.
*a Man* has >>ARRIVED<< from the east.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the east.
*Kokeski the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Icy>sc

Durlag leaves >>EAST>> riding a mountain mule.
You follow Durlag.
Forest Among the Hills

* C HP:Hurt Mana:Icy>112/162 hit, 12/127 mana, and 94/111 moves.

* C HP:Hurt Mana:Icy>
*Moonglum the Black Númenórean* has >>ARRIVED<< from the east.

* C HP:Hurt Mana:Icy>sc
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forested Hills
*Bramba the Orc* has >>ARRIVED<< from the west.
*a Man* has >>ARRIVED<< from the west.
*Kokeski the Black Númenórean* has >>ARRIVED<< from the west.
112/162 hit, 12/127 mana, and 93/111 moves.
*Kokeski the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Icy>
*Bramba the Orc* leaves >>EAST>>.
*a Man* leaves >>EAST>>.
*Kokeski the Black Númenórean* leaves >>EAST>>.
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forested Hills

* C HP:Hurt Mana:Icy>w
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
East of a Ridge
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>
Olo narrates 'anyone trade me a bhsb for embellished?'

* C HP:Hurt Mana:Cold>
Durlag leaves **NORTH** riding a mountain mule.
You follow Durlag.
Old East Road

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road

* C HP:Hurt Mana:Cold>sc
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road
113/162 hit, 13/127 mana, and 88/111 moves.

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road

* C HP:Hurt Mana:Cold>stat
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road
A finch flies low above the ground.
The ground no longer feels frosty.
A finch panics, and attempts to flee.
A finch leaves <<WEST<<.

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Old East Road
A finch flies low above the ground.
A finch panics, and attempts to flee.
A finch leaves **NORTH**.
OB: 42%, DB: 59%, PB: 45%, Armour: 57%. Wimpy: 100. Mood: wimpy.
Needed: 92,721 xp, 0 tp. Lauren: 4. Alert: normal.
Affected by:
- panic
- noquit
- stored spell earthquake.
- shield
- armour
- novoid

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Overgrown Grassland

* C HP:Hurt Mana:Cold>
Durlag leaves vvSOUTHvv riding a mountain mule.
You follow Durlag.
Ruins of a Village
The corpse of an Assassin is lying here.

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Ruins of a Village

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
East of a Cemetery
A dagger lies on the ground.
A large piece of black cloth is on the ground.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A grey pair of sleeves lies here.
A ring, with a runic inscription. It looks very old.
A pair of thin leather gloves are lying here.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
A thin, soft leather jerkin is on the ground.
The corpse of an Assassin is lying here.
A small grasshopper clings to a blade of grass, ready to spring.

* C HP:Hurt Mana:Cold>
Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Forgotten Cemetery

* C HP:Fine Mana:Cold>sc

Durlag leaves <<WEST<< riding a mountain mule.
You follow Durlag.
Grassland by a Cemetery Wall

* C HP:Fine Mana:Cold>114/162 hit, 16/127 mana, and 81/111 moves.

* C HP:Fine Mana:Cold>s
Durlag leaves **NORTH** riding a mountain mule.
You follow Durlag.
Overgrown Grassland

* C HP:Fine Mana:Cold>c
114/162 hit, 16/127 mana, and 80/111 moves.

* C HP:Fine Mana:Cold>nar
Durlag begins some strange incantations...

* C HP:Fine Mana:Cold> lots 
Durlag utters the words 'cure light'

* C HP:Fine Mana:Cold>ss
Durlag begins some strange incantations...

* C HP:Fine Mana:Cold>c
Ok.
Durlag utters the words 'cure light'

* C HP:Fine Mana:Cold>nar for
Durlag begins some strange incantations...

* C HP:Fine Mana:Cold>dabl
Durlag bleeds from open wounds.

* C HP:Fine Mana:Cold>e rather
Ok.

* C HP:Fine Mana:Cold>sc

Durlag begins some strange incantations...

* C HP:Fine Mana:Cold>p115/162 hit, 19/127 mana, and 80/111 moves.

* C HP:Fine Mana:Cold>rac
You have 0 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Climb                  Poor       Very easy  General   
Ride                   Superb     Very easy  General   
Swim                   Average    Very easy  General   
Track                  Excellent  Normal     General   
Wilderness             Excellent  Normal     General   
Armour                 Superb     Hard       Mage         25, Very short
Block door             Good       Normal     Mage         25, Very short
Call lightning         Excellent  Hard       Mage         13, Short
Colour spray           Excellent  Hard       Mage         11, Very short
Control weather        Fair       Hard       Mage         22, Short
Detect magic           Average    Easy       Mage          4, Very short
Earthquake             Superb     Hard       Mage         13, Very short
Enchant                Very good  Very hard  Mage         76, Short
Lightning bolt         Excellent  Hard       Mage          9, Very short
Locate life            Fair       Hard       Mage         19, Very short
Night vision           Average    Normal     Mage         23, Very short
Shield                 Superb     Hard       Mage         25, Very short
Shroud                 Average    Hard       Mage          4, Very short
Sleep                  Superb     Hard       Mage         13, Short
Store                  Excellent  Hard       Mage         21, Short

*** Return: continue, b: back one page, r: redisplay, q:quit (75%) *** 
Durlag utters the words 'cure light'

*** Return: continue, b: back one page, r: redisplay, q:quit (75%) *** 
Durlag begins some strange incantations...

*** Return: continue, b: back one page, r: redisplay, q:quit (75%) *** 
Teleport               Good       Hard       Mage         30, Very short
Bless                  Average    Normal     Cleric        4, Very short
Breath of briskness    Very good  Hard       Cleric       21, Short
Cure critic            Average    Normal     Cleric       18, Very short
Cure light             Very good  Easy       Cleric        8, Very short
Remove poison          Average    Normal     Cleric        5, Short
Pick                   Bad        Normal     Thief     

* C HP:Fine Mana:Cold>sc
115/162 hit, 20/127 mana, and 81/111 moves.

* C HP:Fine Mana:Cold>
Durlag utters the words 'cure light'

* C HP:Fine Mana:Cold>e
Before the Stone Arch
The corpse of a bandit is lying here.
Exits: North East South West.

* C HP:Fine Mana:Cold>n
e
eOld East Road
Exits: =East= South =West=.

* C HP:Fine Mana:Cold>
Old East Road
The corpse of a bandit is lying here.
Exits: North =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: East =South= =West=.

* C HP:Fine Mana:Cold>Heathery Slope
Exits: North East South West.

* C HP:Fine Mana:Cold>e
Heathery Slope
Exits: North East South West.
You see some frost on the ground now.

* C HP:Fine Mana:Cold>n
Bushy Plains
Exits: North East South West.

* C HP:Fine Mana:Cold>n
Border of a Pine Forest
Exits: North East South West.

* C HP:Fine Mana:Cold>e
Border of a Pine Forest
A swift and agile forest cat moves silently through the vegetation.
Exits: North East South West.

* C HP:Fine Mana:Cold>e
Dense Pine Forest
Exits: North South West.

* C HP:Fine Mana:Cold>s
Light Forest
Exits: North South West.

* C HP:Fine Mana:Cold>s
Steep Hills
Exits: North South West.

* C HP:Fine Mana:Cold>e
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>s
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
Exits: =East= South =West=.

* C HP:Fine Mana:Cold>e
Old East Road
The scalped, butchered corpse of *a Man* is lying here.
Exits: =East= South =West=.

* C HP:Fine Mana:Cold>track pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading south
 (done less than 2 hours ago).

* C HP:Fine Mana:Cold>s
Forest Among the Hills
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 2 hours ago).

* C HP:Fine Mana:Cold>e
Small Clearing
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 2 hours ago).

* C HP:Fine Mana:Cold>e
Forest
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 2 hours ago).

* C HP:Fine Mana:Cold>tacl
Arglebargle, glop-glyf!?!

* C HP:Fine Mana:Cold>track
You stop tracking your victim.

* C HP:Fine Mana:Cold>w
Small Clearing
Exits: North East West.

* C HP:Fine Mana:Cold>w
wForest Among the Hills
Exits: North East West.

* C HP:Fine Mana:Cold>
w
Forested Hills
Exits: North East West.

* C HP:Fine Mana:Cold>Forested Hills
Exits: North East West.

* C HP:Fine Mana:Cold>w
wEast of a Ridge
Exits: North East.

* C HP:Fine Mana:Warm>
w
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>l
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>
eEast of a Ridge

* C HP:Fine Mana:Warm>
s
Forested Hills
Exits: North East West.

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
w
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>East of a Ridge
Exits: North East.

* C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>n
Old East Road
Exits: =East= South =West=.

* C HP:Fine Mana:Warm>n
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
wOld East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Warm>
Sloth narrates 'lothar got another position on warl :)'

w
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Warm>w
Old East Road
Exits: North =East= South =West=.

* C HP:Fine Mana:Warm>s
sOld East Road
Exits: North =East= South =West=.
The ground no longer feels frosty.

* C HP:Fine Mana:Warm>
s
Overgrown Grassland
Exits: North East West.

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
Overgrown Grassland
A small grasshopper clings to a blade of grass, ready to spring.
A finch flies low above the ground.
Exits: North East West.
A finch panics, and attempts to flee.
A finch leaves <<WEST<<.

* C HP:Fine Mana:Warm>w
Ruins of a Village
The corpse of an Assassin is lying here.
A finch flies low above the ground.
Exits: North East West.
A finch panics, and attempts to flee.
A finch leaves **NORTH**.

* C HP:Fine Mana:Warm>
wRuins of a Village
Exits: North East West.

* C HP:Fine Mana:Warm>
East of a Cemetery
A dagger lies on the ground.
A large piece of black cloth is on the ground.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A grey pair of sleeves lies here.
A ring, with a runic inscription. It looks very old.
A pair of thin leather gloves are lying here.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
A thin, soft leather jerkin is on the ground.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.

* C HP:Fine Mana:Warm>w
Forgotten Cemetery
Exits: North East West.

* C HP:Fine Mana:Warm>w
Grassland by a Cemetery Wall
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>w
Sloping Grassland
*Bramba the Orc* is standing here.
*Moonglum the Black Númenórean* is standing here.
*Arkine the Orc* is standing here.
*a Man* is standing here trying to concentrate.
*Kokeski the Black Númenórean* is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>Clump of Birches
The corpse of a huge, black wolf is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>e
Sloping Grassland
*Bramba the Orc* is standing here.
*Moonglum the Black Númenórean* is standing here.
*Arkine the Orc* is standing here.
*a Man* is standing here trying to concentrate.
*Kokeski the Black Númenórean* is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>9
You quickly recall your stored spell...
*a Man* utters the word 'armour'

*Bramba the Orc* strongly pounds your left leg.

The earth trembles beneath your feet!
The earth trembles and shivers.

* C HP:Hurt Mana:Cold Move:Tired *Bramba the Orc*:Bad>
You barely pierce *Bramba the Orc*'s right leg and tickle it.

* C HP:Hurt Mana:Cold Move:Tired *Bramba the Orc*:Bad>f

*Arkine the Orc* pounds your right hand very hard.

* C HP:Hurt Mana:Cold Move:Tired *Bramba the Orc*:Bad>
*Kokeski the Black Númenórean* barely slashes your body and tickles it.

* C HP:Hurt Mana:Cold Move:Tired *Bramba the Orc*:Bad>
You flee head over heels.
Grassland by a Cemetery Wall
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Tired>e
Forgotten Cemetery
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Tired>w

You feel bolder.

* C HP:Hurt Mana:Cold Move:Tired>Grassland by a Cemetery Wall
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Tired>w
Sloping Grassland
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Tired>w
Clump of Birches
The corpse of a huge, black wolf is lying here.
*Kokeski the Black Númenórean* is standing here.
*Bramba the Orc* is standing here.
*Moonglum the Black Númenórean* is standing here.
*Arkine the Orc* is standing here.
*a Man* is standing here.
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Tired>
*Bramba the Orc* leaves **NORTH**.
*Moonglum the Black Númenórean* leaves **NORTH**.
*Arkine the Orc* leaves **NORTH**.
*a Man* leaves **NORTH**.
*Kokeski the Black Númenórean* leaves **NORTH**.
You hear some apparently very close noise coming from the north.

* C HP:Hurt Mana:Cold Move:Tired>9
You are too afraid.

* C HP:Hurt Mana:Cold Move:Tired>
* C HP:Hurt Mana:Cold Move:Tired>cw 80
n
cha wimpy 80
Wimpy set to: 80

* C HP:Hurt Mana:Cold Move:Tired>Edge of the Dark Forest
Exits: North East South West.

* C HP:Hurt Mana:Cold Move:Tired>n
A Stream in the Dark Forest
Exits: North East South West.

* C HP:Hurt Mana:Cold Move:Tired>sc
96/162 hit, 28/127 mana, and 38/111 moves.

* C HP:Hurt Mana:Cold Move:Tired>n
Edge of the Forest
Exits: North East South West.

* C HP:Hurt Mana:Cold Move:Tired>yell lol
Olo narrates 'rofl gretna is number 1?'

* C HP:Hurt Mana:Cold Move:Tired>
Ok.

* C HP:Hurt Mana:Cold Move:Tired>yell
Olo narrates 'how?'

* C HP:Hurt Mana:Cold Move:Tired> run
!
Ok.

* C HP:Hurt Mana:Cold Move:Tired>
Ok.

* C HP:Hurt Mana:Cold Move:Tiredsc
e97/162 hit, 32/127 mana, and 39/111 moves.

* C HP:Hurt Mana:Warm Move:Tired>
Old East Road
Exits: =North= =East= South West.

* C HP:Hurt Mana:Warm Move:Tired>e
Old East Road
A wolf cub happily plays here.
Exits: North =South= =West=.

* C HP:Hurt Mana:Warm Move:Tired>sc
97/162 hit, 32/127 mana, and 38/111 moves.

* C HP:Hurt Mana:Warm Move:Tired>w

Arcturus narrates 'guess'

* C HP:Hurt Mana:Warm Move:Tired>Old East Road
Exits: =North= =East= South West.

* C HP:Hurt Mana:Warm Move:Tired>w

Gabriel narrates 'JESUS'

* C HP:Hurt Mana:Warm Move:Tired>Edge of the Forest
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Tired>s
A Stream in the Dark Forest
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Tired>s
Edge of the Dark Forest
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Tired>s
Clump of Birches
The corpse of a huge, black wolf is lying here.
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>yel
Sloth narrates 'she played like 14 straight hours yesterday'

* C HP:Hurt Mana:Warm Move:Tired>l
Allanon narrates 'My fauly!'

* C HP:Hurt Mana:Warm Move:Tired>
Gabriel narrates 'who did she stab?'

* C HP:Hsc
98/162 hit, 34/127 mana, and 35/111 moves.

* C HP:Hurt Mana:Warm Move:Tired>w
Rocky Plains
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>
You hear some apparently very close noise coming from the north.

* C HP:Hurt Mana:Warm Move:Tired>sc
99/162 hit, 35/127 mana, and 34/111 moves.

* C HP:Hurt Mana:Warm Move:Tired>
Allanon narrates 'Fault that is.'

* C HP:Hurt Mana:Warm Move:Tired>e
Clump of Birches
The corpse of a huge, black wolf is lying here.
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>e
e
Sloping Grassland
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>e
Grassland by a Cemetery Wall
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>e
nForgotten Cemetery
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Tired>
e
East of a Cemetery
A dagger lies on the ground.
A large piece of black cloth is on the ground.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A grey pair of sleeves lies here.
A ring, with a runic inscription. It looks very old.
A pair of thin leather gloves are lying here.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
A thin, soft leather jerkin is on the ground.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.

* C HP:Hurt Mana:Warm Move:Slow>n
Sloth narrates 'lots of people'
Overgrown Grassland
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Slow>e
eOvergrown Road
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Slow>
e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Warm Move:Slow>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Warm Move:Slow>e
Old East Road
Exits: East =South= =West=.

* C HP:Hurt Mana:Warm Move:Slow>e
Heathery Slope
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Slow>e
Heathery Slope
Exits: North East South West.
You see some frost on the ground now.

* C HP:Hurt Mana:Warm Move:Slow>n
Sloping Plains
Exits: North East South West.

* C HP:Hurt Mana:Warm Move:Slow>Steep Hills
Exits: North South West.

* C HP:Hurt Mana:Warm Move:Slow>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Slow>Light Forest
Exits: North South West.

* C HP:Hurt Mana:Warm Move:Slow>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Slow>Dense Pine Forest
Exits: North South West.

* C HP:Hurt Mana:Warm Move:Slow>e
e
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Slow>
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Slow>bob
cast 'breath of Briskness'
You start to concentrate...

s
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Hurt Mana:Cold>Light Forest
Exits: North South West.

* C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>e
s
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>e
Steep Hills
Exits: North South West.

* C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>e
Olo narrates 'i beat her 1 on 1 in old fornost, was pretty fun that she stuck
around like that'

* C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>s
Alas, you cannot go that way...

* C HP:Hurt Mana:Cold>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Cold>Old East Road
Exits: =East= South =West=.

* C HP:Hurt Mana:Cold>stat
Allanon narrates 'no, mostly me, tbad, tbad, morthan, fnost... over and over
again'

* C HP:Hurt Mana:Cold>
OB: 44%, DB: 59%, PB: 46%, Armour: 57%. Wimpy: 80. Mood: wimpy.
Needed: 92,721 xp, 0 tp. Lauren: 4. Alert: normal.
Affected by:
- noquit
- shield
- armour
- novoid

* C HP:Hurt Mana:Cold>
Letifer narrates 'not that it counts much...she got me twice'

* C HP:Hurt Mana:Cold>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Cold>storeq
cast 'store' earthquake
You start to concentrate...

You stored it.

* C HP:Hurt Mana:Frozen>
Olo narrates 'i was down to bad/wounded when i finally landed a stab'

* C HP:Hurt Mana:Frozen>e
Old East Road
Exits: =East= South =West=.

* C HP:Hurt Mana:Frozen>e
Old East Road
The scalped, butchered corpse of *a Man* is lying here.
Exits: =East= South =West=.

* C HP:Hurt Mana:Frozen>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Frozen>e
eDip in the Road
Exits: =East= South =West=.

* C HP:Hurt Mana:Icy>
Old East Road
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>sc
102/162 hit, 2/127 mana, and 107/111 moves.

* C HP:Hurt Mana:Icy>e
Fordable Creek
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
The Old East Road
Exits: =North= East South =West=.

* C HP:Hurt Mana:Icy>e
A Withered Landscape
Exits: North East South West.

* C HP:Hurt Mana:Icy>e
An Area of Regrowth
Exits: East South West.

* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>n
Aram narrates 'any got hsb?'

* C HP:Hurt Mana:Icy>
w
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>A Withered Landscape
Exits: North East South West.

* C HP:Hurt Mana:Icy>w
The Old East Road
Exits: =North= East South =West=.

* C HP:Hurt Mana:Icy>n
The Old East Road
Exits: North =East= =South= West.

* C HP:Hurt Mana:Icy>e
Crossing in the Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Bend in The Old East Road
Exits: =North= =West=.

* C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>n
Bend in The Old East Road
Exits: North =East= =South= West.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>sc
104/162 hit, 6/127 mana, and 98/111 moves.
Saving Golasgil.

* C HP:Hurt Mana:Icy>sc
104/162 hit, 6/127 mana, and 98/111 moves.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
e
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= South =West=.
Necrolyte narrates 'I can't cast arachnia on a bull, but venom works?'

* C HP:Hurt Mana:Icy>e
A Bend in the Road
Exits: =North= East South =West=.

* C HP:Hurt Mana:Icy>e
sc
Fallow Land Beside the Road
Exits: North East South West.

* C HP:Hurt Mana:Icy>105/162 hit, 8/127 mana, and 95/111 moves.

* C HP:Hurt Mana:Icy>e
nOn a Rough and Broken Trail
Exits: North East South West.

* C HP:Hurt Mana:Icy>
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
eOld East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>
scA Bend in the Road
Exits: =North= South =West=.

* C HP:Hurt Mana:Icy>
e
105/162 hit, 9/127 mana, and 93/111 moves.

* C HP:Hurt Mana:Icy>
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>n
eAllanon narrates 'psycho chick followed me north to south across ALL of arda'
A Bend in the Road
Exits: North =East= =South= West.

* C HP:Hurt Mana:Icy>
Old East Road
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e
Old East Road
*Tuborg the Orc* is here, riding a hungry warg.
Exits: North =East= =West=.

* C HP:Hurt Mana:Icy>e
Small Stream Crossing
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>e



Old East Road
Exits: North =South= =West=.

* C HP:Hurt Mana:Icy>

*Tuborg the Orc* has >>ARRIVED<< from the west riding a hungry warg.

* C HP:Hurt Mana:Icy>
*Tuborg the Orc* smites your left arm extremely hard.

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Healthy>
Your attempt to pierce *Tuborg the Orc* fails.

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Healthy>* C HP:Hurt Mana:Icy *Tuborg the Orc*:Healthy>* C HP:Hurt Mana:Icy *Tuborg the Orc*:Healthy>* C HP:Hurt Mana:Icy *Tuborg the Orc*:Healthy>
You barely pierce *Tuborg the Orc*'s right foot and tickle it.

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>e
* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>f
Sloth narrates 'nice to have a female char as #1 warl, hehe, even if the
player isn't fem'
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>
You flee head over heels.
Above the Forest
Exits: South West.

* C HP:Hurt Mana:Icy>s

Delilah narrates 'poison spell kinda sucks :p'

* C HP:Hurt Mana:Icy>s
Old East Road
*Tuborg the Orc* is here, riding a hungry warg.
Exits: North =South= =West=.

* C HP:Hurt Mana:Icy>e
*Tuborg the Orc* quickly approaches, trying to smite you.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>e
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>f
eNo way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>
You try to pierce *Tuborg the Orc*, but he parries successfully.

* C HP:Hurt Mana:Icy *Tuborg the Orc*:Fine>
e
You flee head over heels.
Small Stream Crossing
Exits: North =East= South =West=.

* C HP:Hurt Mana:Icy>
Old East Road
*Tuborg the Orc* is here, riding a hungry warg.
Exits: North =South= =West=.

* C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>e
Delilah narrates 'just fyi'
*Tuborg the Orc* smites your body extremely hard and shatters it.
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Icy *Tuborg the Orc*:Healthy>s
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Icy *Tuborg the Orc*:Healthy>s
fNo way! 
You are fighting for your life!

* C HP:Wounded Mana:Icy *Tuborg the Orc*:Healthy>
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Icy *Tuborg the Orc*:Healthy>e
e
You flee head over heels.
Small Stream Crossing
Exits: North =East= South =West=.

* C HP:Wounded Mana:Cold>
Old East Road
*Tuborg the Orc* is here, riding a hungry warg.
Exits: North =South= =West=.

* C HP:Wounded Mana:Cold>e
s*Tuborg the Orc* quickly approaches, trying to smite you.
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>
No way! 
You are fighting for your life!
Your attempt to pierce *Tuborg the Orc* fails.

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>s
fNo way! 
You are fighting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>
e
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>e
You flee head over heels.
Above the Forest
Exits: South West.

* C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold>f
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold>e
You flee head over heels.
Old East Road
*Tuborg the Orc* is here, riding a hungry warg.
Exits: North =South= =West=.

* C HP:Wounded Mana:Cold>s

*Tuborg the Orc* quickly approaches, trying to smite you.

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>s
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>No way! 
You are fighting for your life!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>f
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Cold *Tuborg the Orc*:Healthy>e
You flee head over heels.
Bend in the Road
Exits: =North= =East= South West.

* C HP:Wounded Mana:Cold>e
Old East Road
Exits: North =East= =West=.

* C HP:Wounded Mana:Cold>e
sOld East Road
Exits: North =East= =West=.

* C HP:Wounded Mana:Cold>
s
Old East Road
Exits: East =South= =West=.

* C HP:Wounded Mana:Cold>s
Bend in the Road
Exits: =North= =East= South.

* C HP:Wounded Mana:Cold>e
e
Boundless Meadow
Exits: North East South West.

* C HP:Wounded Mana:Cold>e
Boundless Meadow
Exits: North East South West.

* C HP:Wounded Mana:Cold>A strong headwind slows your progress.
Boundless Meadow
Exits: North East South West.

* C HP:Wounded Mana:Cold>A Wide Clearing
Exits: North East South West.

* C HP:Wounded Mana:Cold>Rolling Prairie
Exits: North East South West.

* C HP:Wounded Mana:Cold>cl
cast 'cure light'
You start to concentrate...

!
!
Your scratches and bruises disappear.

* C HP:Hurt Mana:Icy>stacast 'cure light'
You start to concentrate...

t
Your scratches and bruises disappear.

* C HP:Hurt Mana:Frozen>
cast 'cure light'
Alas, not enough mana flows through you...

* C HP:Hurt Mana:Frozen>OB: 42%, DB: 59%, PB: 45%, Armour: 57%. Wimpy: 80. Mood: wimpy.
Needed: 92,721 xp, 0 tp. Lauren: 4. Alert: normal.
Affected by:
- panic
- stored spell earthquake.
- noquit
- shield
- armour
- novoid

* C HP:Hurt Mana:Frozen>e
* C HP:Hurt Mana:Frozen>e
A Small Clump of Pines in the Grasslands
Exits: North East South West.
You suddenly notice a mole.

* C HP:Hurt Mana:Frozen>
Green, Wooded Hillside
A long-tailed bird watches you from the vegetation.
Exits: North East South West.

* C HP:Hurt Mana:Frozen>n

Xenoras narrates 'poison spell is as useless as detect poison spell'

* C HP:Hurt Mana:Frozen>A Wind-beaten Hill
Exits: East South West.

* C HP:Hurt Mana:Frozen>e
e
Elevated Woodland
A woodpecker is here, tapping on a tree.
Exits: East South West.

* C HP:Hurt Mana:Frozen>s
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
*Tuborg the Orc* is here searching for tracks, riding a hungry warg.
Exits: =North= East South West.

* C HP:Hurt Mana:Frozen>c
e
95/162 hit, 1/127 mana, and 57/111 moves.

* C HP:Hurt Mana:Frozen>e
A Ford in the River Bruinen
Exits: North East South West.
There is a thin film of ice on the water.

* C HP:Hurt Mana:Frozen>
e
e



sc
sc
#z
#ZZZZZZZAAAAAAAAPPPP!!!!!!!!! LET'S GET OUTTA HERE!!!!!!!!

#SESSION 'mume' DIED.
#THERE'S NO ACTIVE SESSION NOW.
> muyme
#There's no active session. Use File/Connect to connect to your mud.


> mume
#Trying to connect..
g

	  	              ***  Mume  VII  ***

			      In progress at FIRE
		     (Free Internet Roleplay Experiences)
	     Adapted from J.R.R. Tolkien's Middle Earth World and
		    Maintained by CryHavoc, Manwe and Nada.

	      Original code DikuMUD I (view credits), created by:
	S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? olasgil
Account pass phrase: eccabay


Reconnecting.

* C HP:Bad Mana:Icy>e
Junction in the Path
A partridge attempts to hide in the undergrowth.
Exits: North East South West.

* C HP:Bad Mana:Icy>e
Path to the Misty Mountains
Exits: North East South West.

* C HP:Bad Mana:Icy>e
e

e
e
e
Bend in the Path to the Misty Mountains
Exits: North East South West.

* C HP:Bad Mana:Icy>A Green Bog
A bullfrog is standing here.
Exits: North East South West.

* C HP:Bad Mana:Icy>* C HP:Bad Mana:Icy>Dim-lit Gully
Exits: South West.

* C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* C HP:Bad Mana:Icy>
Alas, you cannot go that way...

* C HP:Bad Mana:Icy>e
Alas, you cannot go that way...

* C HP:Bad Mana:Icy>n
Alas, you cannot go that way...

* C HP:Bad Mana:Icy>e
Alas, you cannot go that way...

* C HP:Bad Mana:Icy>l
Dim-lit Gully

* C HP:Bad Mana:Icy>w
A Green Bog
A bullfrog is standing here.
Exits: North East South West.

* C HP:Bad Mana:Icy>
Necrolyte narrates 'it kinda helps...'

* C HP:Bad Mana:Icy>n
e
Path to the Misty Mountains
Exits: North East South West.

* C HP:Bad Mana:Icy>Path to the Misty Mountains
Exits: North East West.

* C HP:Bad Mana:Icy>n
High Moors
Exits: East South.

* C HP:Bad Mana:Icy Move:Tired>e
e
High Moors 
A moneybag made of rough leather is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.

* C HP:Bad Mana:Icy Move:Tired>High Moors
Exits: North East South West.

* C HP:Bad Mana:Icy Move:Tired>+
seek rivendell
You bend close to the ground, seeking the path to Rivendell...

*Tuborg the Orc* has >>ARRIVED<< from the west riding a hungry warg.

*Tuborg the Orc* smites your left leg extremely hard and shatters it.
Aye! 
You cannot concentrate any more...
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Mana:Icy Move:Tired *Tuborg the Orc*:Healthy>f
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Mana:Icy Move:Tired *Tuborg the Orc*:Healthy>

You are dead! Sorry...

/*enough mume for a while*/
Top of Page Down to last comment


golasgil2001-01-30 05:51:28
its officail american link sucks my mothers fat ass...
i give up :)
golasgil2001-01-30 06:06:48
pswd changed btw :))
i was pisses and didnt notice i posted it :)
Jocke2001-01-30 07:57:43
Again, that death had nothing to do with your link. You didn't act THAT smart if you ask me. :)
Ainagul2001-01-30 07:58:53
Hmm...2 pukes tear apart a group of five darkies and then complain. Hmm. Well..link-problems suck, but you did see the warning message, when you logged on?
Raichu2001-01-30 12:13:38
Well you ran to places any darkie with a little clue checks when he sees a fleeing puke. Next time run backdoor rdell or something.
Rippin2001-01-30 14:56:21
Those warning by the management make no sense at all. "Warning, somewhere on this world, some link MIGHT break at any given time" *GASP* big surprise... No warnings on global freezes, just on disconnects. weird in my eyes
Thwag2001-01-30 14:58:26
You seriously think you can quake 5 darkies then run FRONT MOORS at bad and no1 will be there to hit you? eheehe anyways mume sucks says a guy with call lightning pracced
Mumma2001-01-30 15:09:11
Call lightning Excellent Hard Mage 13, Short
Cymoril2001-01-30 16:37:12
Call lightning Excellent Hard Mage 13, Short
and i use it whenever i think ill get some cheap kill and quick exp and see experinced darkiewhiners afterwards:)
Zezsta2001-01-30 17:43:23
Atleast you didnt die linkdead, so what you complaining about ?
Ostu2001-01-30 17:46:05
Keep armour fresh, and dont run moors, shady, bree gates, or whatever place everyone thinks you will run into. Noone usually bothers to slowtrack bobber.
Gray2001-01-30 19:40:57
Comf dude, storeport woulda saved you...
Glader2001-01-30 21:13:03
Way to go Tuborg.
Shriek2001-01-30 21:33:10
Not to be too mean Gray, but I found it odd that you and Draekon were getting lightning up at lb fort a few days ago, and just let me walk in... Of course I had to run to a safe place and drop link, but that's not the point. Point is call/storeport = Cheap way to play. Only time when one should be store porting is when it's storeport-whore vs. group of 3+, where they can't really win.
Golasgil2001-01-30 21:38:20
I ran moors cause i knew directions to spam in the lag ...all this text spammed on my screen like 5 mins after i actually died :)
Thumallina2001-01-31 00:19:04
:(
Unknown2001-01-31 21:46:09
What sucked is those 5 darkies getting their asses whooped by two pukes (mainly one mage). First place you ran was moors? Think about it.
Unknown2001-01-31 21:47:30
Only situation one should use a stored port in, is when one scouts 5 darkies in DT!!!
Golasgil2001-02-01 21:35:59
to unknown : no my fault those darkies sucked ass :)
Durlag was bad when he ran btw
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