Lev 23 , 18 exping when we see an orc, dragg joined too...
* R W C>s
kill *orc*
High Moors
*an Orc* is here, riding a hungry warg.
Exits: North East South West.
* R W C>bash
st
* R W C *an Orc*:Fine>
You cleave *an Orc*'s left leg extremely hard and tickle it.
* R W C *an Orc*:Fine>
*an Orc* pounds your right hand extremely hard.
* R W C HP:Fine *an Orc*:Fine>Ondoher smites *an Orc*'s left hand extremely hard.
Drägg has arrived from the west.
Drägg smites *an Orc*'s body extremely hard.
Your bash at *an Orc* sends him sprawling.
* R W C HP:Fine *an Orc*:Hurt>gr dragg
Do you not consider fighting as standing?
You cleave *an Orc*'s right leg extremely hard.
* R W C HP:Fine *an Orc*:Hurt>Drägg is now a group member.
* R W C HP:Fine *an Orc*:Hurt>
Drägg smites *an Orc*'s left leg extremely hard.
* R W C HP:Fine *an Orc*:Hurt>
Drägg smiles happily.
* R W C HP:Fine *an Orc*:Hurt>
Ondoher smites *an Orc*'s right hand extremely hard and shatters it.
* R W C HP:Fine *an Orc*:Wounded>ca
You cleave *an Orc*'s right leg extremely hard.
Your victim is shocked by your hit!
* R W C HP:Fine *an Orc*:Wounded>cha mood agg
Ok.
* R W C HP:Fine *an Orc*:Wounded>
*an Orc* seems to have recovered his senses.
* R W C HP:Fine *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north riding a hungry warg.
n
kill *orc*
* R W C HP:Fine>High Moors
Exits: East South.
*an Orc* has arrived from the east riding a hungry warg.
kill *orc*
* R W C HP:Fine>* R W C HP:Fine *an Orc*:Wounded>
You approach *an Orc*, trying to cleave him.
* R W C HP:Fine *an Orc*:Wounded>
Drägg has arrived from the south.
* R W C HP:Fine *an Orc*:Bad>
Drägg smites *an Orc*'s right leg extremely hard and shatters it.
* R W C HP:Fine *an Orc*:Bad>
You cleave *an Orc*'s right foot extremely hard and shatter it.
* R W C HP:Fine *an Orc*:Bad>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east riding a hungry warg.
e
* R W C HP:Fine>* R W C HP:Fine *an Orc*:Bad>
*an Orc* has arrived from the east riding a hungry warg.
kill *orc*
You approach *an Orc*, trying to cleave him.
* R W C HP:Fine *an Orc*:Bad>
Drägg leaves south.
* R W C HP:Fine *an Orc*:Bad>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south riding a hungry warg.
s
* R W C HP:Fine>High Moors
Drägg is standing here.
Exits: South West.
kill *orc*
* R W C HP:Fine>Drägg leaves south.
They aren't here.
* R W C HP:Fine>They aren't here.
* R W C HP:Fine>High Moors
Exits: North East South West.
* R W C HP:Fine>s
kill *orc*
They aren't here.
* R W C HP:Fine>s
Path to the Misty Mountains
Drägg is standing here.
Exits: North East West.
* R W C HP:Fine>kill *orc*
They aren't here.
* R W C HP:Fine>e
Alas, you cannot go that way...
* R W C HP:Fine>They aren't here.
* R W C HP:Fine>e
Path to the Misty Mountains
Exits: North East South West.
* R W C HP:Fine>Bend in the Path
Exits: North East West.
* R W C HP:Fine>w
w
Path to the Misty Mountains
Exits: North East South West.
* R W C HP:Fine>n
Path to the Misty Mountains
Drägg is standing here.
Exits: North East West.
* R W C HP:Fine>th
High Moors
Exits: North East South West.
* R W C HP:Fine>tr hungry
You carefully examine the ground around you, looking for tracks...
Drägg has arrived from the south.
Drägg starts following you.
You see some tracks of a hungry warg leading west
(done less than 3 hours ago).
* R W C HP:Fine>w
High Moors
Exits: North East South West.
Drägg says 'jesus =p'
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* R W C HP:Fine>w
High Moors
Exits: East South West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* R W C HP:Fine>w
High Moors
Exits: East South.
s
Ondoher sniffs sadly.
You stop tracking your victim.
* R W C HP:Fine>w
Path to the Misty Mountains
Exits: North East West.
* R W C HP:Fine>w
w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
* R W C HP:Fine>w
Bend in the Path to the Misty Mountains
The butchered corpse of a pack horse is lying here.
Exits: North East South West.
* R W C HP:Fine>w
w
In an Open Valley
A small brown snake is slithering around here.
Exits: North East South West.
* R W C HP:Fine>w
Lightly-forested Incline
Exits: North East South West.
* R W C HP:Fine>w
Drägg says 'name?'
Sloping River Bank
Exits: North East South.
* R W C HP:Fine>w
Alas, you cannot go that way...
* R W C HP:Fine>Drägg drinks water from a water skin.
Alas, you cannot go that way...
* R W C HP:Fine>s
Alas, you cannot go that way...
* R W C HP:Fine>w
Alas, you cannot go that way...
* R W C HP:Fine>w
A Path along a Steep, Brown Bank
A partridge attempts to hide in the undergrowth.
Exits: North East South West.
* R W C HP:Fine>A Ford in the River Bruinen
Exits: North East South West.
* R W C HP:Fine>West of the Ford in the Bruinen
Exits: =North= East South West.
* R W C HP:Fine>th
tr hungry
You carefully examine the ground around you, looking for tracks...
Drägg says 'bob?'
You see some tracks of a hungry warg leading north
(done less than 1 hour ago).
* R W C HP:Fine>n
The bending road ascends a steep hillside.
Bend in the Great East Road
Exits: North =South= =West=.
You stop tracking your victim.
* R W C HP:Fine>n
n
The worn trail runs around the foot of the hill standing on your left.
An Old Trail along the Riverbank
Exits: North South West.
* R W C HP:Fine>n
Drägg says 'ah warriors'
Old Trail
Exits: North East South West.
* R W C HP:Fine>Ondoher shakes his head.
Rocky Plains
Exits: North East South West.
* R W C HP:Fine>e
e
Dusty Lowlands
Exits: East South West Down.
* R W C HP:Fine>n
e
Blustery Plains by the River
Exits: North East South West.
* R W C HP:Fine>n
Flat Riverside
Exits: North East South West.
* R W C HP:Fine>n
n
Oops!
You cannot go there riding!
* R W C HP:Fine>Entering a Green Valley
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* R W C HP:Fine>n
Windswept Foothills
Exits: East South West.
* R W C HP:Fine Move:Tired>n
Alas, you cannot go that way...
* R W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W C HP:Fine Move:Tired>e
Alas, you cannot go that way...
* R W C HP:Fine>n
n
Northern Wall of a Green Valley
*Norsu the Orc* is here, riding a hungry warg.
*Thanquol the Orc* is here, riding a hungry warg.
*a dreadful Orc* is here, riding a hungry warg.
*a dreadful Orc* is here, riding a hungry warg.
Exits: East South West.
* R W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W C HP:Fine Move:Tired>
Alas, you cannot go that way...
* R W C HP:Fine Move:Tired>e
*Thanquol the Orc* pounds your right arm extremely hard.
* R W C HP:Fine Move:Tired *Thanquol the Orc*:Healthy>s
*Norsu the Orc* pounds your right leg extremely hard.
You suddenly feel a terrible headache!
No way!
You are fighting for your life!
You cleave *Thanquol the Orc*'s left leg extremely hard.
Your victim is shocked by your hit!
* R W C HP:Fine Mana:Frozen Move:Tired *Thanquol the Orc*:Fine>flee
*a dreadful Orc* strongly pounds your right hand and tickles it.
Your body turns numb as the poison speeds to your brain!
No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Frozen Move:Tired *Thanquol the Orc*:Fine>s
You flee head over heels.
Cragged River Bank
Exits: North West.
* R W C HP:Hurt Mana:Frozen Move:Slow>w
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen Move:Slow>s
Northern Wall of a Green Valley
*Norsu the Orc* is here, riding a hungry warg, fighting Drägg.
*Thanquol the Orc* is here, riding a hungry warg.
*a dreadful Orc* is here, riding a hungry warg.
*a dreadful Orc* is here trying to concentrate, riding a hungry warg.
Drägg is here, fighting *Norsu the Orc*.
Ondoher the Man is here, riding a pack horse.
Exits: East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>w
s
A Secluded, Green Valley
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>w
Shrouds of dark clouds roll in above you, blotting out the skies.
You feel sleepy.
You sit down and rest your tired bones.
A hot flush overwhelms your brain and makes you dizzy.
s
Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>s
Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>Nah...
You feel too relaxed to do that..
* R W C HP:Hurt Mana:Frozen Move:Exhausted>
A hungry warg has arrived from the west.
* R W C HP:Hurt Mana:Frozen Move:Fainting>wake
st
You are already awake...
* R W C HP:Hurt Mana:Frozen Move:Fainting>
You stop resting, and stand up.
* R W C HP:Hurt Mana:Frozen Move:Fainting>w
s
Entering a Green Valley
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Exhausted>
You are too exhausted to ride.
* R W C HP:Hurt Mana:Frozen Move:Fainting>gd
*Norsu the Orc* has arrived from the north riding a hungry warg.
*Thanquol the Orc* has arrived from the north riding a hungry warg.
*a dreadful Orc* has arrived from the north riding a hungry warg.
*a dreadful Orc* has arrived from the north riding a hungry warg.
* R W C HP:Hurt Mana:Frozen Move:Fainting>Teiry narrates 'on my info, it says i'm a 'firm believer in the values of right and wrong' what
alignment am i?'
*a dreadful Orc* quickly approaches, trying to pound you.
*Thanquol the Orc* quickly approaches, trying to pound you.
get draught pack
You get a flask of orkish draught from a leather backpack.
* R W C HP:Hurt Mana:Frozen Move:Fainting *a dreadful Orc*:Healthy>
*Norsu the Orc* leaves south riding a hungry warg.
*a dreadful Orc* leaves south riding a hungry warg.
* R W C HP:Hurt Mana:Frozen Move:Fainting *a dreadful Orc*:Healthy>
You strongly cleave *a dreadful Orc*'s left hand and tickle it.
* R W C HP:Hurt Mana:Frozen Move:Fainting *a dreadful Orc*:Fine>
*Norsu the Orc* has arrived from the south riding a hungry warg.
*a dreadful Orc* has arrived from the south riding a hungry warg.
* R W C HP:Hurt Mana:Frozen Move:Fainting *a dreadful Orc*:Fine>qd
*a dreadful Orc* pierces your right arm hard and tickles it.
*Thanquol the Orc* pounds your body extremely hard.
You feel a strong ache there!
* R W C HP:Hurt Mana:Frozen Move:Fainting *a dreadful Orc*:Fine>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
*a dreadful Orc* has arrived from the north riding a hungry warg.
*Tarden the Orc* has arrived from the north riding a hungry warg.
* R W C HP:Hurt Mana:Frozen Move:Tired *a dreadful Orc*:Fine>w
flee
s
No way!
You are fighting for your life!
Ondoher leaves west riding a pack horse.
*a dreadful Orc* leaves south riding a hungry warg.
*Tarden the Orc* leaves south riding a hungry warg.
* R W C HP:Hurt Mana:Frozen Move:Tired *a dreadful Orc*:Fine>w
You flee head over heels.
Atop a Plummeting Rock Face
The corpse of a rock lizard is lying here.
A rock lizard is here, motionless as it observes you.
Ondoher the Man is here, riding a pack horse.
Exits: North East West.
* R W C HP:Hurt Mana:Frozen Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen Move:Tired>s
High Plains
Exits: North East West Down.
Ondoher panics, and attempts to flee.
Ondoher leaves north riding a pack horse.
* R W C HP:Hurt Mana:Frozen Move:Tired>w
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen Move:Tired>s
Sloping Ground
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Tired>s
Windswept Incline
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>Rocky Slope
Exits: North East South.
* R W C HP:Hurt Mana:Frozen Move:Slow>s
s
At the Foot of an Embankment
Exits: North East South Up.
* R W C HP:Hurt Mana:Frozen Move:Slow>Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Frozen Move:Slow>s
Lina narrates 'good i guess :p'
* R W C HP:Hurt Mana:Frozen Move:Slow>e
Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Frozen Move:Slow>Old Trail
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>s
s
An Old Trail along the Riverbank
Exits: North South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>The worn trail runs around the foot of the hill standing on your right.
Bend in the Great East Road
Exits: North =South= =West=.
* R W C HP:Hurt Mana:Frozen Move:Slow>s
Drägg tells you 'dang'
* R W C HP:Hurt Mana:Frozen Move:Slow>e
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: =North= East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>e
A Ford in the River Bruinen
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>Saving Tezcatlipoca.
n
A Path along a Steep, Brown Bank
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>e
e
Sloping River Bank
A partridge attempts to hide in the undergrowth.
Exits: North East South.
* R W C HP:Hurt Mana:Frozen Move:Slow>e
e
Lightly-forested Incline
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>e
e
In an Open Valley
A small brown snake is slithering around here.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>e
Bend in the Path to the Misty Mountains
The butchered corpse of a pack horse is lying here.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>n
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
* R W C HP:Hurt Mana:Frozen Move:Slow>sr
Path to the Misty Mountains
Exits: North East West.
* R W C HP:Hurt Mana:Frozen Move:Slow>Path to the Misty Mountains
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Slow>Path to the Misty Mountains
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Slow>High Moors
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Slow>seek rivendell
You bend close to the ground, seeking the path to Rivendell... (that too terribly long time)
You strive to make sense of the placement of the white mossy stones...
Top of a Steeply Sloping Path
A strip of leather with a buckle is lying here.
A quiver lies on the ground.
A sturdy trained horse is standing here.
Relim the Man is resting here (Linkless).
Zim the Hobbit is here, resting on a mountain mule.
Exits: South =Down=.
* R W C HP:Hurt Mana:Icy Move:Slow>
At last Rivendell is within sight!
* R W C HP:Hurt Mana:Icy Move:Slow>
Relim's shortsword starts to glow very brightly!
* R W C HP:Hurt Mana:Icy Move:Slow>
WARNING: inactivity timeout in 10 seconds.
sco
* R W C HP:Hurt Mana:Icy Move:Slow>164/311 hit, 2/40 mana, and 21/133 moves.
* R W C HP:Hurt Mana:Icy Move:Slow>narr arachian moveless but in
Ok.
* R W C HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy Move:Slow>stat
OB: 114%, DB: -14%, PB: 42%, Armour: 73%. Wimpy: 100. Mood: aggressive.
Needed: 537,989 xp, 2,452 tp. Gold: 89. Alert: normal.
Affected by:
- panic
- poison (type arachnia).
- poison (type psylonia).
- a serious wound at the body.
- noquit
- novoid
* R W C HP:Hurt Mana:Icy Move:Slow>
Drägg tells you 'good, im worse'
* R W C HP:Hurt Mana:Icy Move:Slow>narr ate arachnia and psylonia
Ok.
* R W C HP:Hurt Mana:Icy Move:Slow>
Drägg tells you 'get some bobber here?'
* R W C HP:Hurt Mana:Cold Move:Slow>
Magíca narrates 'yesyes, lamers.'
* R W C HP:Hurt Mana:Cold Move:Slow>
WARNING: inactivity timeout in 10 seconds.
sco
You bleed from open wounds.
Your limbs are becoming cold and heavy, your eyelids close.
You go to sleep.
You stop riding a mountain mule.
*