### Me and Turk were just hanging in east priest, when Alweon and Man ### jumped on us. * W S C an orc-guard:Wounded Turk:Hurt> An orc-guard says 'I'll rip you to pieces, scum!' Turk sends an orc-guard sprawling with a powerful bash. Turk slashes an orc-guard's head extremely hard and shatters it. * W S C an orc-guard:Wounded Turk:Hurt> You pierce an orc-guard's left foot extremely hard and shatter it. * W S C an orc-guard:Bad Turk:Hurt> You pierce an orc-guard's right foot extremely hard and shatter it. * W S C an orc-guard:Awful Turk:Hurt> The irondoor is opened from the other side. * W S C an orc-guard:Awful Turk:Hurt> *Alweon the Noldorin Elf* has arrived from the west. *a Man* has arrived from the west. * W S C an orc-guard:Awful Turk:Hurt> *a Man* slashes an orc-guard's left foot very hard and shatters it. An orc-guard is incapacitated and will slowly die, if not aided. *Alweon the Noldorin Elf* closes the irondoor. * W S C an orc-guard:Dying Turk:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C an orc-guard:Dying Turk:Hurt> Turk slashes an orc-guard's left hand extremely hard and shatters it. You receive your share of experience. get coins all.corpse Yes! You're beginning to get the idea. Your blood freezes as you hear an orc-guard's death cry. An orc-guard is dead! R.I.P. * W S C>Turk gets a pile of coins from the corpse of an orc-guard. You can't find a coins in any corpse. * W S C>recover ## I gonna need my arrows for pukes :) You search the surroundings for your missiles... *a Man* quickly approaches, trying to slash you. *Alweon the Noldorin Elf* utters the words 'braqt eaaf' The exit west seems to blur for a while. ## Let the fun begin... Turk leaves east. You recover 12 missiles and put them in your quiver. * W S C *a Man*:Healthy> Saving Madcat. * W S C *a Man*:Healthy>open irondoor That's impossible, I'm afraid. ## Okei, we're blocked. so what? * W S C *a Man*:Healthy>w e No way! You are fighting for your life! *Alweon the Noldorin Elf* begins some strange incantations... * W S C *a Man*:Healthy>Turk has arrived from the east. No way! You are fighting for your life! * W S C *a Man*:Healthy>e No way! You are fighting for your life! * W S C *a Man*:Healthy>flee You flee head over heels. Domed Chamber A spirit floats towards you and howls with an evil laughter. Exits: East West. o W S C> Turk has arrived from the west. o W S C>e Dark Hallway Exits: North East South West. Turk panics, and attempts to flee. Turk leaves west. o W S C> Turk has arrived from the west. o W S C>n By the Dark Altar Exits: North South. o W S C>n The door seems to be closed. o W S C>open door Ok. o W S C>s Dark Hallway Exits: North East South West. o W S C>n By the Dark Altar Exits: North South. o W S C>n open door The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South. o W S C>n close door It's already open! o W S C> Alas, you cannot go that way... o W S C> Ok. o W S C>open irondoor Turk bleeds from open wounds. o W S C>I see no irondoor here. o W S C>open curtain Ok. o W S C>w Turk begins some strange incantations... The Hidden Passage Exits: East West. o W S C>clo curtain Turk begins some strange incantations... o W S C> Ok. o W S C>w On a Landing Exits: East Up Down. Turk begins some strange incantations... o W S C>d Winding Stairwell A finch flies low above the ground. Exits: Up Down. Turk begins some strange incantations... o W S C>d A Chamber in the Rock Exits: South Up. Turk begins some strange incantations... o W S C>l e Turk utters the words 'cure light' Turk's spell backfires, and he squeals in surprise! o W S C>Turk begins some strange incantations... Nothing special there... o W S C> Turk utters the words 'cure light' o W S C> Turk begins some strange incantations... o W S C>s Underground Crypt Exits: North East South. o W S C>e Turk begins some strange incantations... Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C>open irondoor s I see no irondoor here. o W S C>Underground Crypt Exits: North West Up. o W S C>open irondoor I see no irondoor here. o W S C>u Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C>open irondoor e That's impossible, I'm afraid. ## Okei. Backdoor blocked also. Looks ## like we must still fight them. o W S C>The irondoor seems to be closed. o W S C> Turk narrates 'elf man priest' o W S C>d Underground Crypt Exits: North West Up. o W S C>nar we blocked in priest narr we blocked in priest Ok. o W S C>nar any1 near? narr any1 near? Ok. o W S C> Vsargh narrates 'jalg I hare s sdz toral ff -100d xp fsr tgmay' o W S C>nar backdoor blocked also narr backdoor blocked also Ok. o W S C>cha mood wimpy Ok. o W S C>sc 303/303 hit, 46/46 mana, and 135/140 moves. o W S C>l Underground Crypt Turk is standing here. o W S C>open irondoor e I see no irondoor here. o W S C> Alas, you cannot go that way... o W S C>e Alas, you cannot go that way... o W S C>d Alas, you cannot go that way... o W S C>u Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C>open irondoor Turk tries to bash the irondoor. That's impossible, I'm afraid. o W S C>k shadow ## I buff shadow till Turk bashes... o W S C a shadow:Fine> You strongly pierce a shadow's body and tickle it. A shadow says 'A'll rip yoo to pieces, scum!' cha mood wimpy o W S C a shadow:Fine> Turk tries to bash the irondoor. o W S C a shadow:Fine> Artealon narrates 'i hate when huge stone giants keep me at bay' o W S C a shadow:Fine> Ok. o W S C a shadow:Fine>draw dagger The dagger is no sheath! o W S C a shadow:Fine>eq You are using: <wielded> a black runed dagger (brand new) <worn as shield> a tower shield (brand new) <worn on head> a plain hood (brand new) <worn on body> a plain shirt (brand new) <worn about body> a forest green cloak (brand new) <worn on arms> a black arm wrapping (used) <worn on legs> a plain pair of pants (brand new) <worn on feet> a black pair of padded boots (brand new) <worn around neck> a black amulet <worn on wrist> a keyring with a key and some sets of lock picks <worn on finger> an iron ring <worn on finger> a silver wedding ring <worn on back> an orkish shortbow <worn across back> a quiver <worn as belt> a gleaming belt <worn on belt> a herbal kit <worn on belt> a butcher's cleaver (brand new) <worn on belt> a sable pouch <worn on belt> a sable pouch o W S C a shadow:Fine> Turk tries to bash the irondoor. o W S C a shadow:Fine> You strongly pierce a shadow's left foot and tickle it. o W S C a shadow:Fine> Turk tries to bash the irondoor. o W S C a shadow:Fine> Wry tells you 'coming' o W S C a shadow:Fine> Turk tries to bash the irondoor. o W S C a shadow:Fine> You strongly pierce a shadow's body and tickle it. o W S C a shadow:Fine>nar portal? 2 pukes in narr portal? 2 pukes in Ok. o W S C a shadow:Fine> Turk tries to bash the irondoor. You pierce a shadow's left foot and tickle it. o W S C a shadow:Fine> You strongly pierce a shadow's left arm and tickle it. o W S C a shadow:Fine> Turk tries to bash the irondoor. o W S C a shadow:Fine>nar alweon and man are in narr alweon and man are in Ok. You feel bolder. Turk bleeds from open wounds. o W S C a shadow:Fine> Turk begins some strange incantations... o W S C a shadow:Fine> Vsargh narrates 'can't u kill?' ## Hm... good point... o W S C a shadow:Fine> Turk utters the words 'cure light' o W S C a shadow:Fine>draw bow You remove a black runed dagger. You swiftly draw an orkish shortbow from across your back. o W S C a shadow:Fine> Turk stops using an engraved broadsword. o W S C a shadow:Fine> Turk stops using a large metal wall shield. o W S C a shadow:Fine> You barely hit a shadow's left foot and tickle it. o W S C a shadow:Fine> Turk masterfully draws a two-handed sword. o W S C a shadow:Fine>whois alweon Alweon Ilumine, White Wizard of Valand Archaia is a level twenty-eight Noldorin Scholar. You will be able to reroll Sun May 28 03:21:20 2000. o W S C a shadow:Fine> The trapdoor is opened from the other side. o W S C a shadow:Fine> *Alweon the Noldorin Elf* has arrived from above. *a Man* has arrived from above. * W S C a shadow:Fine>flee You flee head over heels. Underground Crypt Exits: North West Up. o W S C>u shoot *elf* Narrow Winding Stair A shadow is here, fighting Turk. Turk is here, fighting a shadow. *Alweon the Noldorin Elf* is standing here. *a Man* is standing here. Exits: East Up Down. * W S C> You cannot attack and flee at the same time. Turk smites a shadow's right arm very hard. A shadow barely hits Turk's left arm and tickles it. * W S C>shoot *elf* shoot *elf* shoot *elf* You cannot attack and flee at the same time. * W S C> You cannot attack and flee at the same time. * W S C> You cannot attack and flee at the same time. * W S C>shoot *elf* You cannot attack and flee at the same time. * W S C>shoot *elf* You cannot attack and flee at the same time. * W S C> A shadow hits Turk's right foot and tickles it. * W S C>shoot *elf* Turk panics, and attempts to flee. Turk leaves down. shoot *elf* *Alweon the Noldorin Elf* begins some strange incantations... You lightly shoot *Alweon the Noldorin Elf*'s right arm and tickle it. * W S C *Alweon the Noldorin Elf*:Fine>shoot *elf* shoot *elf* You strongly shoot *Alweon the Noldorin Elf*'s body and tickle it. * W S C *Alweon the Noldorin Elf*:Fine>Turk has arrived from below. *Alweon the Noldorin Elf* panics, and attempts to flee. Your victim has disappeared! *Alweon the Noldorin Elf* leaves down. *a Man* tries to slash you, but your parry is successful. Shoot whom? * W S C *a Man*:Healthy>shoot *elf* Shoot whom? *Alweon the Noldorin Elf* has arrived from below. * W S C *a Man*:Healthy>shoot *elf* shoot *elf* You shoot *Alweon the Noldorin Elf*'s right foot and tickle it. A shadow tries to hit *a Man*, but he parries successfully. * W S C *a Man*:Healthy> You shoot *Alweon the Noldorin Elf*'s body hard. * W S C *a Man*:Healthy>shoot *elf* shoot *elf* Turk sends *Alweon the Noldorin Elf* sprawling with a powerful bash. shoot *elf* You shoot *Alweon the Noldorin Elf*'s body and tickle it. A shadow hits *a Man*'s right leg hard and tickles it. * W S C *a Man*:Fine>* W S C HP:Fine *a Man*:Fine> *a Man* sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... *a Man* slashes your body hard and tickles it. shoot *elf* * W S C HP:Fine *a Man*:Fine>shoot *elf* *a Man* slashes your right leg hard and tickles it. * W S C HP:Fine *a Man*:Fine> *Alweon the Noldorin Elf* seems to have recovered his senses. * W S C HP:Fine *a Man*:Fine>shoot *elf* Your head stops stinging. * W S C HP:Fine *a Man*:Fine>shoot *elf* shoot *elf* A shadow hits *a Man*'s right arm and tickles it. You strongly shoot *Alweon the Noldorin Elf*'s left arm. * W S C HP:Fine *a Man*:Fine>shoot *elf* shoot *elf* You try to hit *Alweon the Noldorin Elf*, but he parries successfully. * W S C HP:Fine *a Man*:Fine>Turk sends *Alweon the Noldorin Elf* sprawling with a powerful bash. shoot *elf* shoot *elf* Alas! There was no clear line of sight to him! * W S C HP:Fine *a Man*:Fine>shoot *elf* A shadow hits *a Man*'s body and tickles it. shoot *elf* * W S C HP:Fine *a Man*:Fine> *a Man* sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... *a Man* slashes your right arm extremely hard. * W S C HP:Fine *a Man*:Fine> A shadow hits *a Man*'s left leg and tickles it. * W S C HP:Fine *a Man*:Fine> *Alweon the Noldorin Elf* seems to have recovered his senses. * W S C HP:Fine *a Man*:Fine>shoot *elf* *Alweon the Noldorin Elf* barely pierces Turk's body and tickles it. * W S C HP:Fine *a Man*:Fine>shoot *elf* shoot *elf* *Alweon the Noldorin Elf* leaves down. Your head stops stinging. *a Man* slashes your left arm hard and tickles it. * W S C HP:Fine *a Man*:Fine>Shoot whom? A shadow hits *a Man*'s body and tickles it. * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>flee Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine> You flee head over heels. Underground Crypt *Alweon the Noldorin Elf* is standing here. Exits: North West Up. * W S C HP:Fine> *Alweon the Noldorin Elf* utters the words 'judicandus gzfuajg' * W S C HP:Fine> Turk has arrived from above. *Alweon the Noldorin Elf* leaves up. o W S C HP:Fine>shoot *elf* Shoot whom? o W S C HP:Fine>u shoot *elf* Narrow Winding Stair A large arrow lies on the ground. A shadow is here, fighting *a Man*. *a Man* is here, fighting a shadow. *Alweon the Noldorin Elf* is standing here. Exits: East Up Down. * W S C HP:Fine> You cannot attack and flee at the same time. * W S C HP:Fine> *Alweon the Noldorin Elf* leaves down. * W S C HP:Fine> *a Man* slashes a shadow's right arm very hard. * W S C HP:Fine>shoot *elf* Shoot whom? * W S C HP:Fine>d shoot *elf* Underground Crypt *Alweon the Noldorin Elf* is standing here. Exits: North West Up. * W S C HP:Fine> Your victim has disappeared! *Alweon the Noldorin Elf* leaves up. o W S C HP:Fine>shoot *elf* u Shoot whom? o W S C HP:Fine>shoot *elf* Narrow Winding Stair A large arrow lies on the ground. A shadow is here, fighting *a Man*. *a Man* is here, fighting a shadow. *Alweon the Noldorin Elf* is standing here. Exits: East Up Down. * W S C HP:Fine>shoot *elf* Turk tries to smite *Alweon the Noldorin Elf*, but he parries successfully. *Alweon the Noldorin Elf* begins some strange incantations... shoot *elf* *a Man* panics, and attempts to flee. *a Man* leaves down. Alas! There was no clear line of sight to him! * W S C HP:Fine>shoot *elf* You strongly shoot *Alweon the Noldorin Elf*'s right arm. * W S C HP:Fine>shoot *elf* *Alweon the Noldorin Elf* barely pierces Turk's left hand and tickles it. A shadow says 'YOU! Madcat! Iou wall dae before your tame.' A shadow tries to hit you, but your parry is successful. shoot *elf* You lightly shoot *Alweon the Noldorin Elf*'s body and tickle it. * W S C HP:Fine a shadow:Hurt>Turk sends *Alweon the Noldorin Elf* sprawling with a powerful bash. shoot *elf* Turk bleeds from open wounds. shoot *elf* Turk panics, and attempts to flee. Turk leaves down. *Alweon the Noldorin Elf* swiftly dodges your attempt to hit him. * W S C HP:Fine a shadow:Fine>shoot *elf* Turk has arrived from below. You shoot *Alweon the Noldorin Elf*'s left leg extremely hard and shatter it. * W S C HP:Fine a shadow:Fine>shoot *elf* shoot *elf* You shoot *Alweon the Noldorin Elf*'s left foot very hard. * W S C HP:Fine a shadow:Fine>shoot *elf* You shoot *Alweon the Noldorin Elf*'s body very hard and shatter it. * W S C HP:Fine a shadow:Fine>shoot *elf* Durinsbane tells you 'wry and me comin' *a Man* has arrived from below. shoot *elf* You shoot *Alweon the Noldorin Elf*'s right foot extremely hard and shatter it. * W S C HP:Fine a shadow:Fine>shoot *elf* *Alweon the Noldorin Elf* panics, and attempts to flee. Your victim has disappeared! *Alweon the Noldorin Elf* leaves down. * W S C HP:Fine a shadow:Fine>Shoot whom? * W S C HP:Fine a shadow:Fine>Shoot whom? * W S C HP:Fine a shadow:Fine>Shoot whom? * W S C HP:Fine a shadow:Fine>*a Man* slashes your right leg very hard and tickles it. Shoot whom? * W S C HP:Fine a shadow:Fine>flee Shoot whom? * W S C HP:Fine a shadow:Fine>Shoot whom? * W S C HP:Fine a shadow:Fine> You flee head over heels. Underground Crypt Exits: North West Up. o W S C HP:Fine>u Narrow Winding Stair You see two war arrows on the ground. A shadow suddenly leaves its place on the wall, trying to reach your neck. Turk is standing here. *a Man* is standing here. Exits: East Up Down. * W S C HP:Fine>shoot *elf* *a Man* approaches Turk, trying to slash him. * W S C HP:Fine>Shoot whom? * W S C HP:Fine>d Underground Crypt Exits: North West Up. o W S C HP:Fine>w Underground Crypt Exits: North East West. o W S C HP:Fine>e Underground Crypt Exits: North West Up. o W S C HP:Fine> Turk has arrived from above. o W S C HP:Fine>w Underground Crypt Exits: North East West. Turk leaves west. o W S C HP:Fine>s Alas, you cannot go that way... o W S C HP:Fine>w Underground Crypt Turk is standing here. Exits: East. Turk leaves east. o W S C HP:Fine>n Alas, you cannot go that way... o W S C HP:Fine>e n Underground Crypt Turk is standing here. Exits: North East West. Turk leaves north. o W S C HP:Fine>*a Man* has arrived from the east. *a Man* slashes your right leg hard and tickles it. No way! You are fighting for your life! * W S C HP:Fine *a Man*:Fine>flee You flee head over heels. Underground Crypt Exits: North West Up. o W S C HP:Fine>n Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>e Alas, you cannot go that way... o W S C HP:Fine>w Underground Crypt Exits: North East South. o W S C HP:Fine>u Alas, you cannot go that way... o W S C HP:Fine>n A Chamber in the Rock Exits: South Up. o W S C HP:Fine>u Winding Stairwell Exits: Up Down. o W S C HP:Fine>u On a Landing Exits: East Up Down. o W S C HP:Fine>d Turk has arrived from above. o W S C HP:Fine>Winding Stairwell Exits: Up Down. o W S C HP:Fine> Turk leaves down. o W S C HP:Fine>d A Chamber in the Rock Turk is standing here. Exits: South Up. o W S C HP:Fine>u u Winding Stairwell *Alweon the Noldorin Elf* is standing here. Exits: Up Down. * W S C HP:Fine>u u Turk leaves up. On a Landing Turk is standing here. Exits: East Up Down. o W S C HP:Fine>Turk leaves east. In the Bell-Tower Exits: Down. * W S C HP:Fine> Alas, you cannot go that way... * W S C HP:Fine>shoot *elf* Shoot whom? * W S C HP:Fine>d shoot *elf* On a Landing Turk is standing here. Exits: East Up Down. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>shoot *elf* Turk leaves up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>d shoot *elf* Winding Stairwell Exits: Up Down. o W S C HP:Fine>Shoot whom? Turk has arrived from above. o W S C HP:Fine>d shoot *elf* A Chamber in the Rock Exits: South Up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>u Winding Stairwell Exits: Up Down. o W S C HP:Fine>track *elf* You carefully examine the ground around you, looking for tracks... Turk leaves down. You see some tracks of *an Elf* leading down (done less than 1 hour ago). o W S C HP:Fine>d A Chamber in the Rock Exits: South Up. s You see some tracks of *an Elf* leading south (done less than 1 hour ago). o W S C HP:Fine>Underground Crypt Exits: North East South. You see some tracks of *an Elf* leading south (done less than 1 hour ago). o W S C HP:Fine>s Underground Crypt Exits: North East West. You see some tracks of *an Elf* leading east (done less than 1 hour ago). o W S C HP:Fine>e Underground Crypt *a Man* is here, fighting Turk. Turk is here, fighting *a Man*. Exits: North West Up. Turk panics, and attempts to flee. Turk leaves north. shoot *elf* *Alweon the Noldorin Elf* has arrived from the north. You see some tracks of *an Elf* leading north (done less than 1 hour ago). * W S C HP:Fine>shoot *elf* *a Man* quickly approaches, trying to slash you. Turk has arrived from the north. shoot *elf* Your victim has disappeared! *Alweon the Noldorin Elf* leaves west. Shoot whom? * W S C HP:Fine *a Man*:Fine>Shoot whom? * W S C HP:Fine *a Man*:Fine>shoot *elf* Shoot whom? * W S C HP:Fine *a Man*:Fine>flee You stop tracking your victim. You flee head over heels. Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>n Alas, you cannot go that way... o W S C HP:Fine>w shoot *elf* Underground Crypt Exits: North East South. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>n shoot *elf* A Chamber in the Rock Exits: South Up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>u Winding Stairwell Exits: Up Down. o W S C HP:Fine>u u On a Landing Exits: East Up Down. o W S C HP:Fine>u In the Bell-Tower Exits: Down. * W S C HP:Fine> Alas, you cannot go that way... * W S C HP:Fine> Saving Madcat. * W S C HP:Fine>d Wry tells you 'we here' On a Landing Exits: East Up Down. o W S C HP:Fine>d Winding Stairwell Exits: Up Down. o W S C HP:Fine>d s A Chamber in the Rock Exits: South Up. o W S C HP:Fine>Underground Crypt Exits: North East South. o W S C HP:Fine> Artealon narrates 'giant gets 2 hits on me with spear before i hit him once or can flee due to holding at bay' o W S C HP:Fine>nar they dying narr they dying s Ok. o W S C HP:Fine>s Underground Crypt Exits: North East West. o W S C HP:Fine> Alas, you cannot go that way... o W S C HP:Fine>w *Alweon the Noldorin Elf* has arrived from the east. Underground Crypt Exits: East. o W S C HP:Fine>shoot *elf* *Alweon the Noldorin Elf* has arrived from the east. * W S C HP:Fine>e shoot *elf* shoot *elf* *Alweon the Noldorin Elf* swiftly dodges your attempt to hit him. A war arrow breaks. * W S C HP:Fine *Alweon the Noldorin Elf*:Wounded>No way! You are fighting for your life! * W S C HP:Fine *Alweon the Noldorin Elf*:Wounded>shoot *elf* shoot *elf* Wry narrates 'ok :)' Artealon narrates 'i hate that alot' You shoot *Alweon the Noldorin Elf*'s left foot extremely hard and shatter it. * W S C HP:Fine *Alweon the Noldorin Elf*:Bad>shoot *elf* *Alweon the Noldorin Elf* panics, and attempts to flee. Your victim has disappeared! *Alweon the Noldorin Elf* leaves east. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>Shoot whom? o W S C HP:Fine>Shoot whom? o W S C HP:Fine>e shoot *elf* Underground Crypt Exits: North East West. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>e shoot *elf* Underground Crypt Exits: North West Up. o W S C HP:Fine>n Shoot whom? o W S C HP:Fine>shoot *elf* w Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>shoot *elf* Underground Crypt Exits: North East South. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>n shoot *elf* A Chamber in the Rock Exits: South Up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>s s Underground Crypt Exits: North East South. o W S C HP:Fine>w Underground Crypt Exits: North East West. o W S C HP:Fine>Underground Crypt Exits: East. o W S C HP:Fine>e n Underground Crypt Exits: North East West. o W S C HP:Fine>n Underground Crypt Exits: North East South. o W S C HP:Fine>A Chamber in the Rock Exits: South Up. o W S C HP:Fine>u u Winding Stairwell Exits: Up Down. o W S C HP:Fine>On a Landing Exits: East Up Down. o W S C HP:Fine>u In the Bell-Tower Exits: Down. * W S C HP:Fine>d e On a Landing Exits: East Up Down. o W S C HP:Fine>e The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Fine>The curtain seems to be closed. o W S C HP:Fine> A finch leaves west. o W S C HP:Fine>w u On a Landing A finch flies low above the ground. Exits: East Up Down. o W S C HP:Fine>u In the Bell-Tower Exits: Down. * W S C HP:Fine>d d Alas, you cannot go that way... * W S C HP:Fine>On a Landing A finch flies low above the ground. Exits: East Up Down. o W S C HP:Fine>Winding Stairwell Exits: Up Down. o W S C HP:Fine>e Alas, you cannot go that way... o W S C HP:Fine>d e A Chamber in the Rock Exits: South Up. o W S C HP:Fine>s Alas, you cannot go that way... o W S C HP:Fine>e Underground Crypt Exits: North East South. o W S C HP:Fine>s Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>Underground Crypt Exits: North West Up. o W S C HP:Fine>w Underground Crypt Exits: North East West. o W S C HP:Fine>w Underground Crypt Turk is standing here. Exits: East. o W S C HP:Fine> Turk utters the words 'cure light' o W S C HP:Fine>e Turk begins some strange incantations... o W S C HP:Fine>Underground Crypt Exits: North East West. o W S C HP:Fine>e Underground Crypt Exits: North West Up. o W S C HP:Fine>u Narrow Winding Stair On the ground, there are two war arrows. A shadow is here, fighting *a Man*. *a Man* is here, fighting a shadow. Exits: East Up Down. * W S C HP:Fine>shoot *elf* Shoot whom? * W S C HP:Fine>shoot *hobbit* Shoot whom? * W S C HP:Fine>shoot *man* *a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves down. o W S C HP:Fine>u *a Man* has arrived from below. Turk smites *a Man*'s right leg very hard and tickles it. Small Chamber *Alweon the Noldorin Elf* is standing here. Exits: West Down. * W S C HP:Fine>shoot *man* Shoot whom? * W S C HP:Fine>shoot *hobbit* Shoot whom? * W S C HP:Fine>shoot *elf* shoot *elf* Your victim has disappeared! *Alweon the Noldorin Elf* leaves west. o W S C HP:Fine>shoot *elf* Shoot whom? o W S C HP:Fine>Shoot whom? o W S C HP:Fine>w shoot *elf* Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>w Domed Chamber Exits: East West. o W S C HP:Fine>shoot *elf* Shoot whom? o W S C HP:Fine>e Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>w w Domed Chamber Exits: East West. o W S C HP:Fine>The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. A hungry warg stands here, sniffing around for flesh. Exits: East West. * W S C HP:Fine>w The irondoor seems to be closed. * W S C HP:Fine> The light decreases. o W S C HP:Fine>open irondoor That's impossible, I'm afraid. o W S C HP:Fine>e Domed Chamber Exits: East West. o W S C HP:Fine>e Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>s Dark Hallway Exits: North. o W S C HP:Fine>n Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>e Small Chamber Exits: West Down. o W S C HP:Fine>w Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>n By the Dark Altar Exits: North South. o W S C HP:Fine>s e Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. o W S C HP:Fine>d Small Chamber Exits: West Down. o W S C HP:Fine>Narrow Winding Stair On the ground, there are two war arrows. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C HP:Fine>d Underground Crypt Turk is standing here. Exits: North West Up. o W S C HP:Fine> Turk leaves up. o W S C HP:Fine>u e Narrow Winding Stair You see two war arrows on the ground. A shadow suddenly leaves its place on the wall, trying to reach your neck. Turk is standing here. Exits: East Up Down. o W S C HP:Fine>Turk leaves down. The irondoor seems to be closed. o W S C HP:Fine>open irondoor That's impossible, I'm afraid. o W S C HP:Fine>d A shadow says 'IOU! Midcat! You will dye befure ioor tame.' A shadow tries to hit you, but your parry is successful. o W S C HP:Fine a shadow:Hurt>No way! You are fighting for your life! o W S C HP:Fine a shadow:Hurt>e No way! You are fighting for your life! o W S C HP:Fine a shadow:Hurt>flee PANIC! You can't quit the fight! flee o W S C HP:Fine a shadow:Hurt> You flee head over heels. Underground Crypt Turk is standing here. Exits: North West Up. o W S C HP:Fine>d Alas, you cannot go that way... o W S C HP:Fine>w Underground Crypt Exits: North East West. o W S C HP:Fine>w Underground Crypt *Alweon the Noldorin Elf* is standing here searching for something. *a Man* is standing here. Exits: East. * W S C HP:Fine>shoot *elf* Turk smites *Alweon the Noldorin Elf*'s right arm very hard. * W S C HP:Fine>shoot *elf* You cannot attack and flee at the same time. * W S C HP:Fine>shoot *elf* shoot *elf* *a Man* begins some strange incantations... *a Man* slashes Turk's head extremely hard. *Alweon the Noldorin Elf* begins some strange incantations... You shoot *Alweon the Noldorin Elf*'s right arm extremely hard and shatter it. * W S C HP:Fine>shoot *elf* Artealon narrates 'actually i half elf blood in my vains' shoot *elf* You shoot *Alweon the Noldorin Elf*'s head hard. * W S C HP:Fine>shoot *elf* *Alweon the Noldorin Elf* utters the word 'yufzbarr' *Alweon the Noldorin Elf* throws a fireball at Turk, completely enveloping him in flames. *Alweon the Noldorin Elf* avoids being bashed by Turk who loses his balance and falls. shoot *elf* You shoot *Alweon the Noldorin Elf*'s right arm very hard and shatter it. * W S C HP:Fine>*Alweon the Noldorin Elf* lightly pierces Turk's right leg and tickles it. Turk panics, and attempts to flee. Turk leaves east. shoot *elf* shoot *elf* You shoot *Alweon the Noldorin Elf*'s body very hard and shatter it. * W S C HP:Fine *Alweon the Noldorin Elf*:Bad>shoot *elf* Turk has arrived from the east. *Alweon the Noldorin Elf* panics, and attempts to flee. Your victim has disappeared! *Alweon the Noldorin Elf* leaves east. Shoot whom? * W S C HP:Fine>shoot *elf* Shoot whom? * W S C HP:Fine>Shoot whom? * W S C HP:Fine>e shoot *elf* Shoot whom? * W S C HP:Fine>Shoot whom? * W S C HP:Fine>Shoot whom? * W S C HP:Fine>Underground Crypt Exits: North East West. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>e shoot *elf* Underground Crypt Exits: North West Up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>n shoot *elf* Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>Shoot whom? o W S C HP:Fine>w Underground Crypt Exits: North East South. o W S C HP:Fine>shoot *elf* Shoot whom? o W S C HP:Fine>n shoot *elf* A Chamber in the Rock Exits: South Up. o W S C HP:Fine>Shoot whom? o W S C HP:Fine> Vsargh narrates 'kijl thh bostark!' o W S C HP:Fine>nar dont bash door narr dont bash door nar dont bash door Ok. o W S C HP:Fine>u narr dont bash door Ok. o W S C HP:Fine>u Winding Stairwell Exits: Up Down. o W S C HP:Fine>On a Landing Exits: East Up Down. o W S C HP:Fine>u In the Bell-Tower Exits: Down. * W S C HP:Fine>d d Turk bleeds from open wounds. * W S C HP:Fine>On a Landing Exits: East Up Down. o W S C HP:Fine>u e Winding Stairwell Exits: Up Down. o W S C HP:Fine>e On a Landing Exits: East Up Down. o W S C HP:Fine>The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Fine>The curtain seems to be closed. o W S C HP:Fine>w On a Landing Exits: East Up Down. o W S C HP:Fine>d d Winding Stairwell Exits: Up Down. o W S C HP:Fine>A Chamber in the Rock Exits: South Up. o W S C HP:Fine>e Wry narrates 'ok' o W S C HP:Fine> Alas, you cannot go that way... o W S C HP:Fine>s Underground Crypt Exits: North East South. o W S C HP:Fine>e s Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>w Underground Crypt Exits: North West Up. o W S C HP:Fine>w Underground Crypt Exits: North East West. o W S C HP:Fine>w Underground Crypt *a Man* is standing here. Exits: East. * W S C HP:Fine> Alas, you cannot go that way... * W S C HP:Fine>shoot *hobbit* Shoot whom? * W S C HP:Fine>shoot *dwarf* Shoot whom? * W S C HP:Fine>shoot *man* shoot *man* *a Man* slashes Turk's right foot extremely hard. You shoot *a Man*'s head extremely hard. * W S C HP:Fine>shoot *man* Turk panics, and attempts to flee. Turk leaves east. shoot *man* Wry narrates 'elf here now' *a Man* swiftly dodges your attempt to hit him. * W S C HP:Fine *a Man*:Fine>shoot *man* Turk has arrived from the east. shoot *man* You shoot *a Man*'s body very hard. * W S C HP:Fine *a Man*:Hurt> You shoot *a Man*'s right foot hard and tickle it. * W S C HP:Fine *a Man*:Hurt>shoot *man* shoot *man* * W S C HP:Fine *a Man*:Hurt>Turk leaves east. shoot *man* You dodge a bash from *a Man* who loses his balance and falls. *a Man* slashes your left leg extremely hard. Aye! You cannot concentrate any more... * W S C HP:Fine *a Man*:Hurt>*a Man* stops resting, and clambers on his feet. You shoot *a Man*'s left arm hard. * W S C HP:Fine *a Man*:Hurt>shoot *man* shoot *man* You shoot *a Man*'s right foot very hard. * W S C HP:Fine *a Man*:Hurt>shoot *man* * W S C HP:Fine *a Man*:Hurt> *a Man* sends you sprawling with a powerful bash. Aye! You cannot concentrate any more... * W S C HP:Fine *a Man*:Hurt> *a Man* panics, and attempts to flee. *a Man* leaves east. o W S C HP:Fine>draw dagger Turk has arrived from the east. o W S C HP:Fine>cha mood agg track *elf* Your head stops stinging. o W S C HP:Fine>*a Man* has arrived from the east. *a Man* swiftly dodges your attempt to hit him. An ash arrow breaks. * W S C HP:Fine *a Man*:Hurt> You need a quiver and a missile in it. * W S C HP:Fine *a Man*:Hurt> You need a quiver and a missile in it. * W S C HP:Fine *a Man*:Hurt> You hang an orkish shortbow across your back. You masterfully wield a black runed dagger, looking very evil-minded. * W S C HP:Fine *a Man*:Hurt> Ok. * W S C HP:Fine *a Man*:Hurt>No way! You are fighting for your life! * W S C HP:Fine *a Man*:Hurt> *a Man* panics, and attempts to flee. *a Man* leaves east. o W S C HP:Fine>track *elf* *a Man* has arrived from the east. You carefully examine the ground around you, looking for tracks... Turk leaves east. Turk has arrived from the east. Aye! You cannot concentrate any more... You stop searching. *a Man* slashes your left leg hard and tickles it. * W S C HP:Fine *a Man*:Hurt> Turk joins your fight. * W S C HP:Fine *a Man*:Hurt>flee You flee head over heels. Underground Crypt Exits: North East West. o W S C HP:Fine>n Underground Crypt Exits: North East South. o W S C HP:Fine>u Alas, you cannot go that way... o W S C HP:Fine>n u A Chamber in the Rock Exits: South Up. o W S C HP:Fine>u Winding Stairwell Exits: Up Down. o W S C HP:Fine>On a Landing Exits: East Up Down. o W S C HP:Fine>e e The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Fine>The curtain seems to be closed. o W S C HP:Fine>open curtain e s Ok. o W S C HP:Fine>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. o W S C HP:Fine>The door seems to be closed. o W S C HP:Fine>open door s s That's impossible, I'm afraid. o W S C HP:Fine>The door seems to be closed. o W S C HP:Fine>The door seems to be closed. o W S C HP:Fine>w w The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Fine>d On a Landing Exits: East Up Down. o W S C HP:Fine>d Winding Stairwell Exits: Up Down. o W S C HP:Fine>e A Chamber in the Rock Exits: South Up. o W S C HP:Fine> Alas, you cannot go that way... o W S C HP:Fine>s Underground Crypt Exits: North East South. o W S C HP:Fine>e s Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Fine>s Underground Crypt Exits: North West Up. o W S C HP:Fine> Alas, you cannot go that way... o W S C HP:Fine>w Underground Crypt Turk is standing here. Exits: North East West. o W S C HP:Fine>s Alas, you cannot go that way... o W S C HP:Fine>w *a Man* has arrived from the west. Turk panics, and attempts to flee. Turk leaves east. Underground Crypt You see two ash arrows on the ground. Exits: East. o W S C HP:Fine>e Underground Crypt *a Man* is standing here. Exits: North East West. * W S C HP:Fine>k *man* * W S C HP:Fine *a Man*:Hurt> You pierce *a Man*'s left foot hard. * W S C HP:Fine *a Man*:Hurt> *a Man* slashes your body extremely hard. You feel a strong ache there! * W S C HP:Hurt *a Man*:Hurt>cha mood wimpy Ok. * W S C HP:Hurt *a Man*:Hurt>l Underground Crypt *a Man* is here, fighting YOU. * W S C HP:Hurt *a Man*:Hurt>flee You flee head over heels. Underground Crypt Exits: North East South. o W S C HP:Hurt>c 'cure li' You start to concentrate... n *a Man* has arrived from the south. *a Man* slashes your right foot extremely hard. Aye! You cannot concentrate any more... No way! You are fighting for your life! Turk has arrived from the east. * W S C HP:Hurt *a Man*:Hurt>u No way! You are fighting for your life! * W S C HP:Hurt *a Man*:Hurt>flee You flee head over heels. A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>u Turk has arrived from the south. Winding Stairwell Exits: Up Down. o W S C HP:Hurt>u u On a Landing Exits: East Up Down. You begin to feel hungry. Turk bleeds from open wounds. o W S C HP:Hurt>In the Bell-Tower Exits: Down. * W S C HP:Hurt>d On a Landing Exits: East Up Down. o W S C HP:Hurt>d Winding Stairwell Exits: Up Down. o W S C HP:Hurt>d A Chamber in the Rock *a Man* is standing here. Exits: South Up. * W S C HP:Hurt>s Underground Crypt Exits: North East South. o W S C HP:Hurt>w Alas, you cannot go that way... o W S C HP:Hurt>s Underground Crypt Exits: North East West. o W S C HP:Hurt>w Underground Crypt On the ground, there are two ash arrows. Exits: East. o W S C HP:Hurt>e Underground Crypt Exits: North East West. o W S C HP:Hurt>e Underground Crypt Exits: North West Up. o W S C HP:Hurt> Turk stops following you. o W S C HP:Hurt>n Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Hurt>e Alas, you cannot go that way... o W S C HP:Hurt>w u Underground Crypt Exits: North East South. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>n u A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>Winding Stairwell Exits: Up Down. o W S C HP:Hurt>u On a Landing Exits: East Up Down. o W S C HP:Hurt>s Alas, you cannot go that way... o W S C HP:Hurt>e The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Hurt>u Alas, you cannot go that way... o W S C HP:Hurt>e The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. o W S C HP:Hurt>open door s open door That's impossible, I'm afraid. o W S C HP:Hurt>The door seems to be closed. o W S C HP:Hurt>That's impossible, I'm afraid. o W S C HP:Hurt>w The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Hurt>w On a Landing Exits: East Up Down. o W S C HP:Hurt>d Winding Stairwell Exits: Up Down. o W S C HP:Hurt>d A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>s Underground Crypt Exits: North East South. o W S C HP:Hurt>l u Nothing special there... o W S C HP:Hurt>s Underground Crypt Exits: North East West. o W S C HP:Hurt>w Underground Crypt On the ground, there are two ash arrows. Exits: East. o W S C HP:Hurt>l u Nothing special there... o W S C HP:Hurt>e Underground Crypt Exits: North East West. o W S C HP:Hurt>n Underground Crypt Exits: North East South. o W S C HP:Hurt>e Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Hurt>w n Underground Crypt Exits: North East South. o W S C HP:Hurt>u A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>Winding Stairwell Exits: Up Down. o W S C HP:Hurt>u On a Landing Exits: East Up Down. o W S C HP:Hurt>e e The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Hurt>w The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. o W S C HP:Hurt>w The Hidden Passage A finch flies low above the ground. Exits: East West. o W S C HP:Hurt>d On a Landing Exits: East Up Down. o W S C HP:Hurt>Winding Stairwell Turk is standing here. Exits: Up Down. o W S C HP:Hurt>l e Nothing special there... o W S C HP:Hurt>l w Nothing special there... o W S C HP:Hurt> Turk leaves up. o W S C HP:Hurt>u On a Landing Exits: East Up Down. o W S C HP:Hurt>l d The stairwell leads down into the darkness. o W S C HP:Hurt>l u o W S C HP:Hurt>d Winding Stairwell Exits: Up Down. o W S C HP:Hurt>d A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>e Alas, you cannot go that way... o W S C HP:Hurt>s Underground Crypt Exits: North East South. o W S C HP:Hurt>track *elf* You carefully examine the ground around you, looking for tracks... *Alweon the Noldorin Elf* has arrived from the south. *a Man* has arrived from the south. look in quiver You stop searching. * W S C HP:Hurt>shoot *elf* You swiftly dodge *a Man*'s attempt to slash you. quiver (used) : Nothing. * W S C HP:Hurt *a Man*:Hurt>Wielding something to shoot with might help... * W S C HP:Hurt *a Man*:Hurt> You flee head over heels. Underground Crypt Exits: North East West. o W S C HP:Hurt>flee You flee head over heels. Underground Crypt Exits: North West Up. o W S C HP:Hurt>draw dagger The dagger is no sheath! Saving Madcat. o W S C HP:Hurt>draw bow s You remove a black runed dagger. You swiftly draw an orkish shortbow from across your back. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>w shoot *elf* Underground Crypt Exits: North East West. o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt>n Underground Crypt Exits: North East South. o W S C HP:Hurt>shoot *elf* n Shoot whom? o W S C HP:Hurt>shoot *elf* A Chamber in the Rock A finch flies low above the ground. Exits: South Up. o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt>u u Winding Stairwell Exits: Up Down. o W S C HP:Hurt>u On a Landing Exits: East Up Down. o W S C HP:Hurt>*Alweon the Noldorin Elf* has arrived from above. *a Man* has arrived from above. In the Bell-Tower Exits: Down. * W S C HP:Hurt>d On a Landing Exits: East Up Down. o W S C HP:Hurt>shoot *elf* Shoot whom? o W S C HP:Hurt>u In the Bell-Tower Exits: Down. * W S C HP:Hurt>shoot *elf* Shoot whom? * W S C HP:Hurt>d d shoot *elf* On a Landing Exits: East Up Down. o W S C HP:Hurt>Winding Stairwell Exits: Up Down. o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt>u e On a Landing Turk is standing here. Exits: East Up Down. o W S C HP:Hurt>e The Hidden Passage Exits: East West. o W S C HP:Hurt>The Priest's Study A large bookshelf sits against the wall. The evil priest is here, fighting *Alweon the Noldorin Elf* (Glowing). *Alweon the Noldorin Elf* is here, fighting the evil priest. *a Man* is standing here. Exits: South West. * W S C HP:Hurt>shoot *elf* You need a quiver and a missile in it. * W S C HP:Hurt>cha mood agg You are hungry. SYYA VAJA! * W S C HP:Hurt>draw dagger *Alweon the Noldorin Elf* panics, and attempts to flee. *Alweon the Noldorin Elf* leaves west. Ok. * W S C HP:Hurt>*a Man* slashes your right arm hard. You hang an orkish shortbow across your back. You masterfully wield a black runed dagger, looking very evil-minded. * W S C HP:Hurt *a Man*:Hurt> The evil priest pierces *a Man*'s left foot extremely hard. * W S C HP:Hurt *a Man*:Hurt> PANIC! You can't quit the fight! flee * W S C HP:Hurt *a Man*:Hurt> You flee head over heels. The Hidden Passage Exits: East West. o W S C HP:Hurt>get all.arrow corpse *Alweon the Noldorin Elf* has arrived from the west. * W S C HP:Hurt>cha mood wimpy *Alweon the Noldorin Elf* leaves east. You don't see a corpse to get things from. o W S C HP:Hurt> Ok. *Alweon the Noldorin Elf* has arrived from the east. * W S C HP:Hurt> *Alweon the Noldorin Elf* leaves west. o W S C HP:Hurt>e The Priest's Study A large bookshelf sits against the wall. The evil priest is here, fighting *a Man* (Glowing). *a Man* is here, fighting the evil priest. Exits: South West. * W S C HP:Hurt>cha mood agg *a Man* opens a sable pouch. * W S C HP:Hurt> Ok. * W S C HP:Hurt> The evil priest begins some strange incantations... * W S C HP:Hurt>l w A faint draught of air comes from under the heavy curtain. The curtain is open. *a Man* slashes the evil priest's right arm extremely hard and tickles it. * W S C HP:Hurt> *a Man* gets a lembas wafer from a sable pouch. * W S C HP:Hurt>clo curtain clo curtain Ok. * W S C HP:Hurt> It's already closed! * W S C HP:Hurt>clo curtain It's already closed! * W S C HP:Hurt> *a Man* eats a lembas wafer. * W S C HP:Hurt>k *man* You are too afraid. * W S C HP:Hurt> *a Man* slashes the evil priest's right hand extremely hard and tickles it. * W S C HP:Hurt>cha wimpy 100 Wimpy set to: 100 * W S C HP:Hurt>clo curtain clo curtain It's already closed! * W S C HP:Hurt> It's already closed! *a Man* slashes the evil priest's right foot extremely hard and tickles it. * W S C HP:Hurt>k *man* * W S C HP:Hurt> Alas! You failed to reach him through the melee. The evil priest begins some strange incantations... clo curtain clo curtain * W S C HP:Hurt>clo curtain k *man* clo curtain It's already closed! * W S C HP:Hurt> It's already closed! * W S C HP:Hurt>' It's already closed! * W S C HP:Hurt>* W S C HP:Hurt *a Man*:Hurt the evil priest:Fine> You try to pierce *a Man*, but he parries successfully. The evil priest utters the word 'saugai' The evil priest creates a noxious cloud around *a Man*! * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>' *a Man* slashes the evil priest's body extremely hard and tickles it. * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>' It's already closed! * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>Yes, but WHAT do you want to say? * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>Yes, but WHAT do you want to say? * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>Yes, but WHAT do you want to say? You pierce *a Man*'s right foot very hard. * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>clo curtain clo curtain It's already closed! * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>clo curtain It's already closed! *a Man* slashes the evil priest's left leg very hard and tickles it. * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Hurt the evil priest:Fine>clo curtain It's already closed! You pierce *a Man*'s left foot extremely hard. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! The evil priest begins some strange incantations... * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. *a Man* slashes the evil priest's body hard and tickles it. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain *a Man* panics, and attempts to flee. *a Man* panics, but can't stop fighting to flee. It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>*a Man* panics, and attempts to flee. It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain *a Man* panics, and attempts to flee. It's already closed! You pierce *a Man*'s body extremely hard. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! The evil priest pierces *a Man*'s body very hard. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* panics, and attempts to flee. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! You strongly pierce *a Man*'s right arm. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! *a Man* slashes the evil priest's body hard and tickles it. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! You strongly pierce *a Man*'s body. * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Wounded the evil priest:Fine>clo curtain It's already closed! You pierce *a Man*'s right foot very hard. * W S C HP:Hurt *a Man*:Bad the evil priest:Fine>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Fine>clo curtain It's already closed! The evil priest begins some strange incantations... *a Man* slashes the evil priest's head very hard and tickles it. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! The evil priest pierces *a Man*'s left arm hard. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain The curtain is opened from the other side. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain The curtain is opened from the other side. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain clo curtain The curtain is opened from the other side. Ok. *a Man* slashes the evil priest's left foot hard and tickles it. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain The curtain is opened from the other side. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain clo curtain clo curtain It's already closed! The curtain is opened from the other side. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt> Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt> It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! The curtain is opened from the other side. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain The curtain is opened from the other side. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain The curtain is opened from the other side. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! The curtain is opened from the other side. The evil priest pierces *a Man*'s right foot hard and shatters it. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain *Alweon the Noldorin Elf* has arrived from the west. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain *Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain It's already closed! *Alweon the Noldorin Elf* opens the curtain. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain Ok. *a Man* slashes the evil priest's right arm hard and tickles it. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>clo curtain clo curtain *a Man* panics, and attempts to flee. It's already closed! *Alweon the Noldorin Elf* opens the curtain. * W S C HP:Hurt *a Man*:Bad the evil priest:Hurt>*a Man* panics, and attempts to flee. *a Man* leaves west. Ok. * W S C HP:Hurt>clo curtain clo curtain *Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt> It's already closed! * W S C HP:Hurt>clo curtain It's already closed! *Alweon the Noldorin Elf* opens the curtain. * W S C HP:Hurt> Ok. * W S C HP:Hurt>*Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt> It's already closed! * W S C HP:Hurt>w Alas, you cannot go that way... * W S C HP:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... The evil priest strongly pierces *Alweon the Noldorin Elf*'s left foot. * W S C HP:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt>w Alas, you cannot go that way... * W S C HP:Hurt>e Alas, you cannot go that way... *Alweon the Noldorin Elf* utters the words 'mosailla paieg' *Alweon the Noldorin Elf* burns you. * W S C HP:Hurt *Alweon the Noldorin Elf*:Hurt the evil priest:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... You strongly pierce *Alweon the Noldorin Elf*'s head. The evil priest strongly pierces *Alweon the Noldorin Elf*'s left arm. * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> You pierce *Alweon the Noldorin Elf*'s left hand hard. * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> You pierce *Alweon the Noldorin Elf*'s head extremely hard and shatter it. * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt>open curtain w Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt>No way! You are fighting for your life! * W S C HP:Hurt *Alweon the Noldorin Elf*:Wounded the evil priest:Hurt> You pierce *Alweon the Noldorin Elf*'s head very hard and shatter it. * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt> *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt>open curtain w It's already open! * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt>No way! You are fighting for your life! * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt>close curtain *Alweon the Noldorin Elf* utters the words 'mosailla paieg' *Alweon the Noldorin Elf* burns you. * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt>close curtain *Alweon the Noldorin Elf* begins some strange incantations... Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad the evil priest:Hurt>close curtain It's already closed! You pierce *Alweon the Noldorin Elf*'s head hard and shatter it. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt> It's already closed! The evil priest begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>cha mood agg close curtain *Alweon the Noldorin Elf* begins some strange incantations... Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! *Alweon the Noldorin Elf* begins some strange incantations... * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain close curtain It's already closed! * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain *Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain *Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! *Alweon the Noldorin Elf* opens the curtain. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! The evil priest utters the word 'noselacri' * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain close curtain *Alweon the Noldorin Elf* opens the curtain. Ok. You are hungry. SYYA VAJA! * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain close curtain close curtain It's already closed! * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>*Alweon the Noldorin Elf* opens the curtain. Ok. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! *Alweon the Noldorin Elf* panics, and attempts to flee. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain It's already closed! *Alweon the Noldorin Elf* opens the curtain. * W S C HP:Hurt *Alweon the Noldorin Elf*:Awful the evil priest:Hurt>close curtain *Alweon the Noldorin Elf* panics, and attempts to flee. *Alweon the Noldorin Elf* leaves west. Ok. o W S C HP:Hurt>close curtain The curtain is opened from the other side. Ok. o W S C HP:Hurt>close curtain It's already closed! o W S C HP:Hurt> It's already closed! o W S C HP:Hurt> It's already closed! o W S C HP:Hurt> It's already closed! o W S C HP:Hurt> It's already closed! o W S C HP:Hurt>w Alas, you cannot go that way... o W S C HP:Hurt>open curtain w Ok. o W S C HP:Hurt>The Hidden Passage Exits: East West. o W S C HP:Hurt>k *man* w k *man* They aren't here. o W S C HP:Hurt>On a Landing Exits: East Up Down. o W S C HP:Hurt>u u They aren't here. o W S C HP:Hurt>In the Bell-Tower Exits: Down. * W S C HP:Hurt> Alas, you cannot go that way... * W S C HP:Hurt>d On a Landing Exits: East Up Down. o W S C HP:Hurt>d Winding Stairwell *a Man* is here, fighting Turk. Turk is here, fighting *a Man*. Exits: Up Down. * W S C HP:Hurt>k *man* k *man* * W S C HP:Hurt> Alas! You failed to reach him through the melee. * W S C HP:Hurt>k *man* k *man* * W S C HP:Hurt *a Man*:Wounded Turk:Bad> You strongly pierce *a Man*'s left leg. k *man* * W S C HP:Hurt *a Man*:Wounded Turk:Bad> *a Man* sends Turk sprawling with a powerful bash. * W S C HP:Hurt *a Man*:Wounded Turk:Bad>k *man* *a Man* strongly slashes Turk's head. * W S C HP:Hurt *a Man*:Wounded Turk:Bad>k *man* You're already fighting! * W S C HP:Hurt *a Man*:Wounded Turk:Bad> You're already fighting! * W S C HP:Hurt *a Man*:Wounded Turk:Bad> You're already fighting! * W S C HP:Hurt *a Man*:Wounded Turk:Bad> You're already fighting! * W S C HP:Hurt *a Man*:Wounded Turk:Bad> You're already fighting! * W S C HP:Hurt *a Man*:Wounded Turk:Bad> *a Man* lightly slashes Turk's right leg. * W S C HP:Hurt *a Man*:Wounded Turk:Bad>l Winding Stairwell *a Man* is here, fighting Turk. Turk is here, fighting *a Man*. * W S C HP:Hurt *a Man*:Wounded Turk:Bad> Turk seems to have recovered his senses. * W S C HP:Hurt *a Man*:Wounded Turk:Bad> Turk panics, and attempts to flee. Turk leaves down. * W S C HP:Hurt *a Man*:Wounded> Turk has arrived from below. * W S C HP:Hurt *a Man*:Wounded>d Turk panics, and attempts to flee. Turk leaves down. * W S C HP:Hurt *a Man*:Wounded>No way! You are fighting for your life! * W S C HP:Hurt *a Man*:Wounded> Turk has arrived from below. * W S C HP:Hurt *a Man*:Wounded>flee PANIC! You can't quit the fight! flee * W S C HP:Hurt *a Man*:Wounded> You flee head over heels. On a Landing Exits: East Up Down. o W S C HP:Hurt>d Winding Stairwell *a Man* is here, fighting Turk. Turk is here, fighting *a Man*. Exits: Up Down. * W S C HP:Hurt>d A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>d Alas, you cannot go that way... o W S C HP:Hurt>e s Alas, you cannot go that way... o W S C HP:Hurt>s Underground Crypt Exits: North East South. o W S C HP:Hurt>Underground Crypt Exits: North East West. o W S C HP:Hurt>w Underground Crypt You see two ash arrows on the ground. Exits: East. o W S C HP:Hurt>w Alas, you cannot go that way... o W S C HP:Hurt>e e Underground Crypt Exits: North East West. o W S C HP:Hurt>Underground Crypt Exits: North West Up. o W S C HP:Hurt>n Underground Crypt A shadowy haunt floats here, oblivious to your presence. A finch flies low above the ground. Exits: South West. o W S C HP:Hurt>open curtain e I see no curtain here. o W S C HP:Hurt>s Alas, you cannot go that way... A finch leaves west. o W S C HP:Hurt>Underground Crypt Exits: North West Up. o W S C HP:Hurt>w Underground Crypt Exits: North East West. o W S C HP:Hurt>n Underground Crypt A finch flies low above the ground. Exits: North East South. o W S C HP:Hurt>s u Underground Crypt Exits: North East West. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>s Alas, you cannot go that way... o W S C HP:Hurt>e Underground Crypt Exits: North West Up. o W S C HP:Hurt>w Underground Crypt Exits: North East West. o W S C HP:Hurt>e Underground Crypt Exits: North West Up. o W S C HP:Hurt>u Narrow Winding Stair On the ground, there are two war arrows. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C HP:Hurt>u Small Chamber *Alweon the Noldorin Elf* is standing here. Exits: West Down. * W S C HP:Hurt>k *man* They aren't here. * W S C HP:Hurt>d Narrow Winding Stair On the ground, there are two war arrows. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C HP:Hurt>u back *elf* Small Chamber Exits: West Down. o W S C HP:Hurt>Backstab whom? o W S C HP:Hurt>w back *elf* Dark Hallway Exits: North East South West. o W S C HP:Hurt>w Backstab whom? o W S C HP:Hurt>Domed Chamber A hungry warg stands here, sniffing around for flesh. *Alweon the Noldorin Elf* is standing here. Exits: East West. * W S C HP:Hurt>w *Alweon the Noldorin Elf* leaves west. The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. *Alweon the Noldorin Elf* is standing here. Exits: East West. * W S C HP:Hurt>back *elf* You begin to move silently to the back of your victim... Your victim has disappeared! *Alweon the Noldorin Elf* leaves east. o W S C HP:Hurt> *Alweon the Noldorin Elf* has arrived from the east. * W S C HP:Hurt>k *elf* * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad> You try to pierce *Alweon the Noldorin Elf*, but he parries successfully. * W S C HP:Hurt *Alweon the Noldorin Elf*:Bad>cha mood agg *Alweon the Noldorin Elf* panics, and attempts to flee. *Alweon the Noldorin Elf* leaves east. e o W S C HP:Hurt> Ok. o W S C HP:Hurt>k *elf* Domed Chamber A hungry warg stands here, sniffing around for flesh. Exits: East West. o W S C HP:Hurt>e They aren't here. o W S C HP:Hurt>k *elf* Dark Hallway Exits: North East South West. o W S C HP:Hurt>n k *elf* n k *elf* They aren't here. o W S C HP:Hurt>By the Dark Altar Exits: North South. o W S C HP:Hurt>They aren't here. o W S C HP:Hurt>s The door seems to be closed. o W S C HP:Hurt>e They aren't here. o W S C HP:Hurt>Dark Hallway Exits: North East South West. o W S C HP:Hurt>k *elf* Small Chamber Exits: West. o W S C HP:Hurt>d They aren't here. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>open trapdoor I see no trapdoor here. o W S C HP:Hurt> open l I see no l here. o W S C HP:Hurt>l d Some panels in the floor resonate with a hollow sound, as if the rock under them wasn't completely solid. o W S C HP:Hurt>open trapdoor You are hungry. SYYA VAJA! o W S C HP:Hurt>I see no trapdoor here. o W S C HP:Hurt>open floor I see no floor here. o W S C HP:Hurt>sea d You begin to search ... get meat sack eat meat You skillfully discover a hidden floorstone. o W S C HP:Hurt> You get a smoked piece of meat from a large sack. o W S C HP:Hurt> You eat the meat. You are full. o W S C HP:Hurt>open floorstone Ok. o W S C HP:Hurt>d Turk has arrived from below. Narrow Winding Stair You see two war arrows on the ground. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C HP:Hurt>d Underground Crypt Exits: North West Up. o W S C HP:Hurt>e Alas, you cannot go that way... o W S C HP:Hurt>n Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Hurt>w Underground Crypt Exits: North East South. o W S C HP:Hurt>n A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>u u Winding Stairwell Exits: Up Down. o W S C HP:Hurt>u On a Landing Exits: East Up Down. o W S C HP:Hurt>In the Bell-Tower Exits: Down. * W S C HP:Hurt>d e e On a Landing Exits: East Up Down. o W S C HP:Hurt>The Hidden Passage Exits: East West. o W S C HP:Hurt>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. o W S C HP:Hurt>s The door seems to be closed. o W S C HP:Hurt>w w The Hidden Passage Exits: East West. o W S C HP:Hurt>s d On a Landing Exits: East Up Down. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>d Winding Stairwell Exits: Up Down. o W S C HP:Hurt>A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>d s Alas, you cannot go that way... o W S C HP:Hurt>w Underground Crypt Exits: North East South. o W S C HP:Hurt> Alas, you cannot go that way... o W S C HP:Hurt>s w Underground Crypt A finch flies low above the ground. Exits: North East West. o W S C HP:Hurt>Underground Crypt There are two ash arrows here. Exits: East. o W S C HP:Hurt>e Underground Crypt A finch flies low above the ground. Exits: North East West. o W S C HP:Hurt>e w Underground Crypt Exits: North West Up. o W S C HP:Hurt>w Underground Crypt A finch flies low above the ground. Exits: North East West. o W S C HP:Hurt>Underground Crypt On the ground, there are two ash arrows. Exits: East. o W S C HP:Hurt>get all.arrow You get an ash arrow. You get an ash arrow. o W S C HP:Hurt> A finch has arrived from the east. o W S C HP:Hurt>put all.arrow quiver draw dagger You put an ash arrow in a quiver. You put an ash arrow in a quiver. o W S C HP:Hurt>The dagger is no sheath! o W S C HP:Hurt>draw bow You remove a black runed dagger. You swiftly draw an orkish shortbow from across your back. o W S C HP:Hurt>e Underground Crypt Exits: North East West. o W S C HP:Hurt>e n Underground Crypt Exits: North West Up. o W S C HP:Hurt>Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Hurt>w Underground Crypt Exits: North East South. o W S C HP:Hurt>u Alas, you cannot go that way... o W S C HP:Hurt>n u A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>u Winding Stairwell Exits: Up Down. o W S C HP:Hurt>e On a Landing Exits: East Up Down. o W S C HP:Hurt>e The Hidden Passage Exits: East West. o W S C HP:Hurt>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. o W S C HP:Hurt>s open door Turk narrates 'wry elf' The door seems to be closed. o W S C HP:Hurt>That's impossible, I'm afraid. o W S C HP:Hurt>w The Hidden Passage Exits: East West. o W S C HP:Hurt>u Alas, you cannot go that way... o W S C HP:Hurt>u Alas, you cannot go that way... o W S C HP:Hurt>w On a Landing Exits: East Up Down. o W S C HP:Hurt>u u In the Bell-Tower Exits: Down. * W S C HP:Hurt> Alas, you cannot go that way... * W S C HP:Hurt>whe Players in your zone -------------------- Wry - The Guardroom Madcat - In the Bell-Tower Turk - The Guardroom * W S C HP:Hurt>d On a Landing Exits: East Up Down. o W S C HP:Hurt>d Winding Stairwell Exits: Up Down. o W S C HP:Hurt>d A Chamber in the Rock Exits: South Up. o W S C HP:Hurt>e Alas, you cannot go that way... o W S C HP:Hurt>s Underground Crypt Exits: North East South. o W S C HP:Hurt>e Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. o W S C HP:Hurt>s Underground Crypt Exits: North West Up. o W S C HP:Hurt>w Underground Crypt A finch flies low above the ground. Exits: North East West. o W S C HP:Hurt>e Underground Crypt Exits: North West Up. o W S C HP:Hurt>u Narrow Winding Stair You see two war arrows on the ground. A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. o W S C HP:Hurt>w Alas, you cannot go that way... o W S C HP:Hurt>u Small Chamber *a Man* is standing here. *Alweon the Noldorin Elf* is here, fighting Turk. Wry is standing here. A hungry warg stands here, sniffing around for flesh. Turk is here, fighting *Alweon the Noldorin Elf*. A hungry warg stands here, sniffing around for flesh. Exits: West Down. Saving Madcat. * W S C HP:Hurt>w Wry begins some strange incantations... * W S C HP:Hurt>Dark Hallway Exits: North East South West. o W S C HP:Hurt> *Alweon the Noldorin Elf* has arrived from the east. * W S C HP:Hurt>shoot *elf* Wry has arrived from the east. A hungry warg has arrived from the east. shoot *elf* Wry leaves west. A hungry warg leaves west. Your victim has disappeared! *Alweon the Noldorin Elf* leaves west. o W S C HP:Hurt>shoot *elf* Shoot whom? o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt> Turk has arrived from the east. o W S C HP:Hurt>e Small Chamber *a Man* is standing here. Exits: West Down. * W S C HP:Hurt>w *a Man* leaves west. o W S C HP:Hurt>w Dark Hallway Exits: North East South West. o W S C HP:Hurt>Domed Chamber Turk is standing here. A hungry warg stands here, sniffing around for flesh. *a Man* is standing here. Exits: East West. * W S C HP:Hurt>shoot *elf* Shoot whom? * W S C HP:Hurt> Turk leaves west. *a Man* leaves west. o W S C HP:Hurt>shoot *elf* w Shoot whom? o W S C HP:Hurt>The Guardroom The corpse of an orc-guard is lying here. The corpse of an orc-guard is lying here. The corpse of the orkish bodyguard is lying here. Wry is standing here. A hungry warg stands here, sniffing around for flesh. Turk is standing here. A hungry warg stands here, sniffing around for flesh. *a Man* is standing here. Exits: East West. * W S C HP:Hurt>shoot *elf* Shoot whom? * W S C HP:Hurt>shoot *elf* Shoot whom? * W S C HP:Hurt>shoot *hobbit* Shoot whom? * W S C HP:Hurt>shoot *man* shoot *man* *a Man* opens the irondoor. Wry closes the irondoor. shoot *man* You shoot *a Man*'s right arm extremely hard and shatter it. * W S C HP:Hurt *a Man*:Bad>shoot *man* *a Man* slashes your left foot hard. Aye! You cannot concentrate any more... * W S C HP:Hurt *a Man*:Bad>*a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves east. o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt>close door I see no door here. o W S C HP:Hurt>shoot *man* Shoot whom? o W S C HP:Hurt> *a Man* has arrived from the east. * W S C HP:Hurt>close door *a Man* swiftly dodges Turk's attempt to smite him. * W S C HP:Hurt>I see no door here. *a Man* panics, and attempts to flee. *a Man* leaves east. o W S C HP:Hurt> *a Man* has arrived from the east. * W S C HP:Hurt> You feel bolder. Turk bleeds from open wounds. * W S C HP:Hurt>clo irondoor clo irondoor The irondoor is opened from the other side. * W S C HP:Hurt>Wry begins some strange incantations... Turk approaches *a Man*, trying to smite him. Ok. * W S C HP:Hurt>The irondoor is opened from the other side. Ok. *a Man* panics, and attempts to flee. *a Man* leaves east. o W S C HP:Hurt> *a Man* has arrived from the east. * W S C HP:Hurt>shoot *man* shoot *man* *a Man* opens the irondoor. Turk approaches *a Man*, trying to smite him. *a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves west. o W S C HP:Hurt>Shoot whom? o W S C HP:Hurt>close irondoor Wry closes the irondoor. o W S C HP:Hurt> It's already closed! o W S C HP:Hurt>w The irondoor is opened from the other side. Forest by the Temple Wall A sturdy pack horse is standing here. A sturdy trained horse is standing here. *Nebula the Noldorin Elf* is here, riding a pack horse. Exits: North East South West. * W S C HP:Hurt>shoot *man* shoot *elf* Shoot whom? * W S C HP:Hurt>shoot *elf* shoot *elf* Turk has arrived from the east. You shoot *Nebula the Noldorin Elf*'s left arm extremely hard. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt> You need a quiver and a missile in it. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt>shoot *elf* Turk leaves west. You need a quiver and a missile in it. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt> You need a quiver and a missile in it. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt>shoot *elf* Wry has arrived from the east. A hungry warg has arrived from the east. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt> You need a quiver and a missile in it. * W S C HP:Hurt *Nebula the Noldorin Elf*:Hurt> *Nebula the Noldorin Elf* panics, and attempts to flee. *Nebula the Noldorin Elf* leaves south riding a pack horse. o W S C HP:Hurt> Turk has arrived from the west. o W S C HP:Hurt>cha mood agg Ok. o W S C HP:Hurt>draw dagger You hang an orkish shortbow across your back. You masterfully wield a black runed dagger, looking very evil-minded. o W S C HP:Hurt>s k *elf* Forested Slope Exits: North East South West. o W S C HP:Hurt>They aren't here. o W S C HP:Hurt>n Forest by the Temple Wall A sturdy pack horse is standing here. A sturdy trained horse is standing here. Wry is standing here. A hungry warg stands here, sniffing around for flesh. Turk is standing here. A hungry warg stands here, sniffing around for flesh. Exits: North East South West. o W S C HP:Hurt>track *man* A hungry warg stops following Wry. Wry picks up a hungry warg's reins, and starts riding it. o W S C HP:Hurt>A hungry warg stops following Turk. Turk picks up a hungry warg's reins, and starts riding it. You carefully examine the ground around you, looking for tracks... Wry carefully examines the ground around him, looking for tracks... You see some tracks of *a Man* leading west (done less than 1 hour ago). o W S C HP:Hurt>w *Nebula the Noldorin Elf* has arrived from the south riding a pack horse. * W S C HP:Hurt>Turk now follows Wry. Heathery Slope Exits: North East South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). o W S C HP:Hurt>s Light Pine Forest Exits: North East South *West*. You see some tracks of *a Man* leading south (done less than 1 hour ago). o W S C HP:Hurt>s *Nebula the Noldorin Elf* has arrived from the north riding a pack horse. * W S C HP:Hurt>Flowery Mound Exits: North East South *West*. *Nebula the Noldorin Elf* has arrived from the north riding a pack horse. *Nebula the Noldorin Elf* leaves south riding a pack horse. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Hurt>s Pine Forest A colourful butterfly is fluttering around here. Exits: North East South *West*. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Hurt>s Old East Road Exits: North East South *West*. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Hurt>w You blink and feel weaker under the cruel light of the sun. Old East Road Exits: *North* East *South* *West*. The clouds suddenly disappear. Wry narrates 'unblocked :(' You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Hurt>w Bend in the Old East Road *a Man* is standing here. Exits: *North* *East* *South*. Aha, you have found your victim! * W S C HP:Hurt>back *man* You begin to move silently to the back of your victim... Your victim has disappeared! *a Man* leaves north. * W S C HP:Hurt>n Bend in the Old East Road *a Man* is standing here. Exits: *North* *South* *West*. * W S C HP:Hurt>back *man* You begin to move silently to the back of your victim... Your victim has disappeared! *a Man* leaves west. * W S C HP:Hurt>w back *man* Junction to an Inn *a Man* is standing here. Exits: *North* *East* *South* *West*. * W S C HP:Hurt> You begin to move silently to the back of your victim... *a Man* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back. You receive your share of experience. get coins all.corpse Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Man*'s death cry. *a Man* is dead! R.I.P. A shadow slowly rises above the corpse of *a Man*. * W S C HP:Hurt>The icy grasp of a shadow blocks your attempt! * W S C HP:Hurt>exa corpse corpse (here) : a fortune in gold a strange set of lock picks a water skin a stone a sable pouch a sable pouch a broad silver belt a Dunadan blade (brand new) a fine grey cloak (brand new) a bejewelled shield (brand new) a pair of soft leather sleeves (used) a thin pair of leather gloves (worn out) a black pair of padded boots (brand new) a black pair of pants (brand new) a green hood (used) a plain shirt (used) a red ruby; it has a soft glowing aura a ring a sapphire ring an ash arrow an ash arrow an ash arrow an ash arrow an ash arrow an ash arrow ## 5 Wps for Eilenach.