Golasgils side of the log below
posted by Golasgil
2001-02-15 08:48:21
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dont flame...long boring and i die :P
//just mobbed in sewers running from Athyr
//prayed back to tharbad...lost my staff in another fight earlier



* W C HP:Fine Mana:Burning>hold torch
n
You hold a torch.
You light a torch.

* W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North East South West.

* W C HP:Fine Mana:Burning>
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>e
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.

* W C HP:Fine Mana:Burning>s
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>s
The Old Tower Street
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Fine Mana:Burning>w
w
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Burning>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Fine Mana:Burning>n
The Staircase
Exits: South Down.

* W C HP:Fine Mana:Burning>d
The Cellar
On the ground, there are three barrels.
A little boy is here, running around.
Exits: Up Down.

* W C HP:Fine Mana:Burning>d
Entrance of the Sewer
The corpse of *an Elf* is lying here.
Exits: North Up.

* W C HP:Fine Mana:Burning>`
You get an egg from the corpse of *an Elf*.
You get a large sack from the corpse of *an Elf*.
You get a ring from the corpse of *an Elf*.
You get a black hood from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a plain leather belt from the corpse of *an Elf*.
You get a water skin from the corpse of *an Elf*.
You get a lantern from the corpse of *an Elf*.

* W C HP:Fine Mana:Burning>
You put a striped shirt in a large sack.
You put a brown pair of pants in a large sack.
You put a pair of sandals in a large sack.
You put a dagger in a large sack.
You put an egg in a large sack.
That would be an interesting topological experiment.
You put a ring in a large sack.
You put a black hood in a large sack.
You put a thin pair of leather gloves in a large sack.
You put a plain leather belt in a large sack.
You put a water skin in a large sack.
You put a lantern in a large sack.

* W C HP:Fine Mana:Burning>u
u
The Cellar
You see three barrels on the ground.
A little boy is here, running around.
Exits: Up Down.

* W C HP:Fine Mana:Burning>u
The Staircase
Exits: South Down.

* W C HP:Fine Mana:Burning>u
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>e
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>s
eThe Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A woman is here, looking for someone to chat with.
Exits: North East.

* W C HP:Fine Mana:Burning>
eEntrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Fine Mana:Burning>
The Old Tower Street
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Fine Mana:Burning>eq
You are using:
<held>               a torch

* W C HP:Fine Mana:Burning>in
You are carrying:
a large sack

* W C HP:Fine Mana:Burning>rem torch d
Orone narrates 'any mages/clerics lvls 8-12 or so need a buffer?'

* W C HP:Fine Mana:Burning
You stop using a torch.

* W C HP:Fine Mana:Burning>drop torch
You drop the torch.

* W C HP:Fine Mana:Burning>get all sack
You get a dark coloured flask from a large sack.
You get a dark coloured flask from a large sack.
You get a striped shirt from a large sack.
You get a brown pair of pants from a large sack.
You get a pair of sandals from a large sack.
You get a dagger from a large sack.
You get an egg from a large sack.
You get a ring from a large sack.
You get a black hood from a large sack.
You get a thin pair of leather gloves from a large sack.
You get a plain leather belt from a large sack.
You get a water skin from a large sack.
You get a lantern from a large sack.

* W C HP:Fine Mana:Burning>wear all
You hold a large sack.
You hold a dark coloured flask.
You are not wearing a belt.
A striped shirt seems to be too small for you.
You wear a brown pair of pants on your legs.
A pair of sandals seems to be too small for you.
You are already holding too much.
You put a ring on your right finger.
You put a black hood on your head.
You wear a thin pair of leather gloves on your hands.
You wear a plain leather belt about your waist.
You fasten a water skin on your belt.
You fasten a lantern on your belt.
You light a lantern.

* W C HP:Fine Mana:Burning>rem flask
You stop using a dark coloured flask.

* W C HP:Fine Mana:Burning>!
!
You aren't wearing a flask.

* W C HP:Fine Mana:Burning>
You aren't wearing a flask.

* W C HP:Fine Mana:Burning>in
You are carrying:
a dark coloured flask
an egg
a dagger (dented)
a pair of sandals (used)
a striped shirt (used)
a dark coloured flask

* W C HP:Fine Mana:Burning>eq
You are using:
<held>               a large sack
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* W C HP:Fine Mana:Burning>rem sack
You stop using a large sack.

* W C HP:Fine Mana:Burning>in
You are carrying:
a large sack
a dark coloured flask
an egg
a dagger (dented)
a pair of sandals (used)
a striped shirt (used)
a dark coloured flask

* W C HP:Fine Mana:Burning>info
You are a male Silvan.
You are 73 years old. It's your birthday today!
You have played 11 days and 23 hours (real time).
This ranks you as Golasgil Glimmerlake (level 30).
You are six feet two and weigh eleven stone and ten pounds.
Perception: vision 50, hearing -37, smell -70. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying twenty-two pounds of equipment. A tad uncomfortable, but no
problem.
Your base abilities are: Str:10 Int:20 Wis:16 Dex:15 Con:13 Wil:17 Per:9.
Offensive Bonus: 55%, Dodging Bonus: 23%, Parrying Bonus: 0%.
Your armour provides an average protection of 55%.
You have 117/161 hit, 120/126 mana, and 103/111 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 10.
You have scored 10,927,245 experience points and you have 70,538 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 272,755 exp. points and 0 travel points to reach the next level.
You have 64 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*** Return: continue, b: back one page, r: redisplay, q:quit (94%) *** 

You are subjected to the following temporary effects:
- noquit
- armour

* W C HP:Fine Mana:Burning>sc
118/161 hit, 121/126 mana, and 104/111 moves.

* W C HP:Fine Mana:Burning>w
Entrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Fine Mana:Burning>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Fine Mana:Burning>n
The Staircase
A woman is here, looking for someone to chat with.
Exits: South Down.

* W C HP:Fine Mana:Burning>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Fine Mana:Burning>sc
118/161 hit, 123/126 mana, and 101/111 moves.

* W C HP:Fine Mana:Burning>e
Entrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Fine Mana:Burning>e
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Fine Mana:Burning>n
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Mana:Burning>n
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.

* W C HP:Fine Mana:Burning>n
w
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>w
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
w
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>w
Northwest Corner of the Wall
A woman is here, looking for someone to chat with.
Exits: East South.

* W C HP:Fine Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Fine>
Alas, you cannot go that way...

* W C HP:Fine>s
s
West Alley
A little boy is here, running around.
Exits: North South.

* W C HP:Fine>West Alley
Exits: North East South.

* W C HP:Fine>n
n
West Alley
A little boy is here, running around.
Exits: North South.

* W C HP:Fine>s
Northwest Corner of the Wall
Exits: East South.

* W C HP:Fine>toreq
cast 'store' earthquake
You start to concentrate...

!
You stored it.

* W C HP:Fine Mana:Burning>cast 'store' earthquake
You start to concentrate...

You stored it.

* W C HP:Fine Mana:Hot>n
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>
A little boy has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>e
The Old Tower Street
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Hot>sc

*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Hot>120/161 hit, 79/126 mana, and 96/111 moves.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* leaves <<WEST<<.
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Mana:Hot a bandit:Healthy>
A bandit swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot a bandit:Healthy>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Hot a bandit:Healthy>f
You flee head over heels.
Northwest Corner of the Wall
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Mana:Hot>w
Alas, you cannot go that way...
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* barely pierces your left leg and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>si
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>gh
You sigh.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* lightly pierces your left arm and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>f
You flee head over 
heels.
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>e
n*Athyr the Black Númenórean* has >>ARRIVED<< from the north.
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>

*Athyr the Black Númenórean* quickly approaches, trying to pierce you.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>e
No way! 
You are 
fighting for your life!

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>f
No way! 
You are 
fighting for your life!

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>n
You flee head over 
heels.
West Alley
Exits: North East South.

* W C HP:Fine Mana:Hot>
n
West Alley
*Athyr the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Fine Mana:Hot>e
Northwest Corner of the Wall
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Mana:Hot>e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Hot>
The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Hot>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
Main Street
Exits: North East South.

* W C HP:Fine Mana:Hot>s
Main Street
Exits: North South West.

* W C HP:Fine Mana:Hot>w
Snake Alley
Exits: East [South] West.

* W C HP:Fine Mana:Hot>w
Snake Alley
A vicious little bandit advances towards you.
Exits: North East.

* W C HP:Fine Mana:Hot>n
w
Snake Alley
Exits: [East] South West.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Fine Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A beautiful and docile horse is standing here.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>w
West Alley
Exits: North East South.

* W C HP:Fine Mana:Hot>n
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>n
Northwest Corner of the Wall
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Mana:Hot>e
e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Hot>The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Hot>e

A bandit leaves >>EAST>>.

* W C HP:Fine Mana:Hot>Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine Mana:Hot>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Hot>pick gate
You begin to try to pick the lock...

open gateThe lock finally yields to your skill.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>yell wave
Ok.

* W C HP:Fine Mana:Hot>n
Outside the North Gate of Tharbad
Exits: North South.

* W C HP:Fine Mana:Hot>cl
The gate closes quietly.
You hear a *click* in a lock.

* W C HP:Fine Mana:Hot>ose gate
It's already closed!

* W C HP:Fine Mana:Hot>yell you luck
Ok.

* W C HP:Fine Mana:Burning>yell btw
Ok.

* W C HP:Fine Mana:Burning>yell 
You hear a *click* in a lock.

* W C HP:Fine Mana:Burning>
The gate is opened from the other side.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* lightly pierces your head and tickles it.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:cs

*Athyr the Black Númenórean* closes the gate.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>cast 'colour spray'
You start to concentrate...
*Athyr the Black Númenórean* locks the gate.

f
*Athyr the Black Númenórean* unlocks the gate.

*Athyr the Black Númenórean* opens the gate.

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*Athyr the Black Númenórean* is standing here.
Exits: =North= [East] South.

* W C HP:Fine Mana:Burning>n

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East =South= =West=.

* W C HP:Fine Mana:Burning>
Lush Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C HP:Fine Mana:Burning>
A nightingale has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Burning>yell lol
e
Ok.

* W C HP:Fine Mana:Burning>On a Path by the Marshes
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* W C HP:Fine Mana:Burning>yell you tha
*Athyr the Black Númenórean* yells 'wxy u leawing?'

yell me naked
Ok.
*Athyr the Black Númenórean* yells 'fuckint puke mage and running from solo bn?'

* W C HP:Fine Mana:Burning>yel 
*Athyr the Black Númenórean* yells 'fucking puke mage and running from solo bn?'
You feel bolder.

* W C HP:Fine Mana:Burning>lol
Ok.

* W C HP:Fine Mana:Burning>w
s
Eldacil narrates 'any darkies seen in dt area?'
Lush Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C HP:Fine Mana:Burning>*Athyr the Black Númenórean* yells 'so?'

On the Road to Tharbad
A Large Sign is standing here.
*Athyr the Black Númenórean* is resting here.
Exits: North East =South= =West=.

* W C HP:Fine Mana:Burning>say exa me

*Athyr the Black Númenórean* glares icily at you, you feel cold to your bones.

* W C HP:Fine Mana:Burning>
Ok.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* says 'so?'

* W C HP:Fine Mana:Burning>g
*Athyr the Black Númenórean* says 'you could still quickbolt me dead'

* W C HP:Fine Mana:Burning>ig
You giggle.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* says 'if you had a clue'

* W C HP:Fine Mana:Burning>shak

*Athyr the Black Númenórean* says 'or quaketrap'

* W C HP:Fine Mana:Burning>
You shake your head.

* W C HP:Fine Mana:Burning>
Eldacil narrates 'or east of rdell at all?'

* W C HP:Fine Mana:Burning>say well
*Athyr the Black Númenórean* says 'but you dont have a clue'

* W C HP:Fine Mana:Burning> i dont
Ok.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* says 'newbie'

* W C HP:Fine Mana:Burning>s
*Athyr the Black Númenórean* says 'bitch'

* W C HP:Fine Mana:Burning>hrug
You shrug.

* W C HP:Fine Mana:Burning>nod
You nod solemnly.

* W C HP:Fine Mana:Burning>n
Lush Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C HP:Fine Mana:Burning>n
On a Steepening Escarpment
A nightingale is here, chirping a sweet melody.
Exits: North East South West.

* W C HP:Fine Mana:Burning>e
Amid the Grasses of a Lush Plain
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: North East South West.

* W C HP:Fine Mana:Burning>sc
125/161 hit, 119/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Burning>yell i can still run :)
Ok.

* W C HP:Fine Mana:Burning>yell ok we 
A fat rabbit leaves **NORTH**.
A bouncing rabbit leaves **NORTH**.
A bouncing rabbit leaves **NORTH**.

* W C HP:Fine Mana:Burning>figh
Saving Golasgil.

* W C HP:Fine Mana:Burning>t
Ok.

* W C HP:Fine Mana:Burning>w
On a Steepening Escarpment
Exits: North East South West.

* W C HP:Fine Mana:Burning>s
Lush Plains
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit sits here, chewing on some grass.
A nightingale is here, chirping a sweet melody.
Exits: North East South West.

* W C HP:Fine Mana:Burning>
Orone narrates 'what rosemary plant look like?'

* W C HP:Fine Mana:Burning>s
On the Road to Tharbad
A Large Sign is standing here.
*Athyr the Black Númenórean* is resting here.
Exits: North East =South= =West=.

* W C HP:Fine Mana:Burning>[
Nobody here by that name.

* W C HP:Fine Mana:Burning>say redy?
Ok.

* W C HP:Fine Mana:Burning>m
*Athyr the Black Númenórean* says 'sure'

* W C HP:Finetm
#Ok. $targ is now set to {*man*}.

[
*Athyr the Black Númenórean* says 'spell me'

* W C HP:Fine>
You start to concentrate...

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* lightly pierces your head and tickles it.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* yawns.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>
You flee head over heels.
Road to Tharbad
Exits: =North= =East= South West.

* W C HP:Fine Mana:Burning>s
In a Thick Hedgerow at the meeting of two Waterways
Exits: North South West.

* W C HP:Fine Mana:Burning>n
Road to Tharbad
Exits: =North= =East= South West.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'ohho'

* W C HP:Fine Mana:Burning>e
s
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East =South= =West=.

* W C HP:Fine Mana:Burning>Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =North= [East] South.

* W C HP:Fine Mana:Burning>s
Outside the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North [South].

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells '33 dam'

* W C HP:Fine Mana:Burning>[
You start to concentrate...

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* unlocks the gate.
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* opens the gate.

* W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Hurt>[

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>n
Nobody here by that name.

* W C HP:Fine Mana:Hot>
You begin to feel thirsty.

* W C HP:Fine Mana:Hot>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =North= [East] South.

* W C HP:Fine Mana:Hot>s
Outside the North Gate of Tharbad
Exits: North South.

* W C HP:Fine Mana:Hot>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is standing here trying to concentrate.
Exits: North South.

* W C HP:Fine Mana:Hot>[
You start to concentrate...

[
* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* utters the words 'judicandus gzfuajg'
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* lightly pierces your left leg and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* panics, and attempts to flee.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>s
[
*Athyr the Black Númenórean* closes the gate.

* W C HP:Fine Mana:Hot>
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>Nobody here by that name.
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Hot>n

*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Hot>s
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Hot>Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>w
wThe Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Hot>
w
The Old Tower Street
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>w
Northwest Corner of the Wall
Exits: East South.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>[

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>s
Nobody here by that name.

* W C HP:Fine Mana:Hot>[
Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Hot>s
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North South.

* W C HP:Fine Mana:Hot>[
Nobody here by that name.

* W C HP:Fine Mana:Hot>s
eWest Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine Mana:Hot>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
A beautiful and docile horse is standing here.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.

* W C HP:Fine Mana:Hodrink skin
w
You drink the water.
You do not feel thirsty anymore.

* W C HP:Fine Mana:Hot>West Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine Mana:Hot>s
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>s
The River Bank
Exits: North South.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>n
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>n
nWest Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine Mana:Hot>
n
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North South.

* W C HP:Fine Mana:Hot>Northwest Corner of the Wall
Exits: East South.

* W C HP:Fine Mana:Hot>e
e
The Old Tower Street
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Hot>The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Hot>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>s
Main Street
Exits: North East South.

* W C HP:Fine Mana:Hot>n
n
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Hot>s
sBefore the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>
Main Street
Exits: North East South.

* W C HP:Fine Mana:Hot>stat
storOB: 55%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 272,755 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit
- armour

* W C HP:Fine Mana:Hot>eq
cast 'store' earthquake
You start to concentrate...

!
A guard has >>ARRIVED<< from the south.

You stored it.

* W C HP:Fine Mana:Hot>cast 'store' earthquake
You start to concentrate...

You stored it.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Warm>s
Main Street
Exits: North South West.

* W C HP:Fine Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Warm>[
Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>s
Main Street
Exits: North South West.

* W C HP:Fine Mana:Warmw
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East [South] West.

* W C HP:Fine Mana:Warm>e
Main Street
Exits: North South West.

* W C HP:Fine Mana:Warm>mount *man*
#Ok. $mount is now set to {*man*}.

* W C HP:Fine Mana:Warm>0
You carefully examine the 
ground around you, looking for tracks...

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Warm>w
Snake Alley
Exits: East [South] West.
*Athyr the Black Númenórean* yells 'those bolts hurt'

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Warm>w
Snake Alley
*Athyr the Black Númenórean* is resting here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East.
Aha, you have found your victim!

* W C HP:Fine Mana:Warm>[
*Athyr the Black Númenórean* stops resting, and clambers 
on his feet.
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 40/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 40/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>n
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: East South West.
You suddenly notice a thief.

* W C HP:Fine Mana:Warm>[
You start to concentrate...
Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 41/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>sc
w127/161 hit, 41/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>
Snake Alley
Exits: East South.

* W C HP:Fine Mana:Warm>sc

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Warm>127/161 hit, 42/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>[
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Warm>e
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Fine Mana:Warm>[
You start to concentrate...
Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Warm>yell lol

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Warm>w
Ok.

* W C HP:Fine Mana:Warm>Snake Alley
Exits: East South.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Warm>[
You start to concentrate...

*Athyr the Black Númenórean* barely pierces your left arm and tickles it.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Warm>s
[A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Fine Mana:Warm>
You start to concentrate...

* W C HP:Fine Mana:Cold *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Cold *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* lightly pierces your left leg and tickles it.

* W C HP:Fine Mana:Cold *Athyr the Black Númenórean*:Fine>[

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>n
Snake Alley
Exits: East South.

* W C HP:Fine Mana:Cold>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Cold>w
West Alley
A beautiful and docile horse is standing here.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Fine Mana:Cold>sc
124/161 hit, 29/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Cold>drink skin
Your stomach can't contain anymore!

* W C HP:Fine Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>n
West Alley
Exits: North South.

* W C HP:Fine Mana:Cold>n
Northwest Corner of the Wall
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: East South.
You suddenly notice an Assassin.

* W C HP:Fine Mana:Cold>n
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Cold>sc
125/161 hit, 31/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>st
e
You stop resting, and stand up.

* W C HP:Fine Mana:Warm>e
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Warm>The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 33/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 33/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 34/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 34/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warmyell calling friend
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Warm>s?
s
*Athyr the Black Númenórean* lightly pierces your head and tickles it.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>t
Ok.
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>Do you not consider 
fighting as standing?

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>f
You flee head over 
heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Warm>w
w
Northwest Corner of the Wall
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>West Alley
A little boy is here, running around.
Exits: North South.

* W C HP:Fine Mana:Warm>s
eWest Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Fine Mana:Warm>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
A beautiful and docile horse is standing here.
Exits: North East [South] West.

* W C HP:Fine Mana:Warm>n
e
Snake Alley
Exits: East South.

* W C HP:Fine Mana:Warm>Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Warm>s
Snake Alley
Exits: North East.
You suddenly notice a thief.

* W C HP:Fine Mana:Warm>e

*Athyr the Black Númenórean* yells 'no'

* W C HP:Fine Mana:Warm>e
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East [South] West.
A citizen leaves >>EAST>>.

* W C HP:Fine Mana:Warm>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Fine Mana:Warm>Main Street
Exits: North East South.

* W C HP:Fine Mana:Warm>n
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.

* W C HP:Fine Mana:Warm>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Warm>sc
125/161 hit, 40/126 mana, and 57/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'ofcourse not'

* W C HP:Fine Mana:Warm>sc
125/161 hit, 40/126 mana, and 57/111 moves.

* W C HP:Fine Mana:Warm>yell hehe
*Athyr the Black Númenórean* yells 'go and check'

* W C HP:Fine Mana:Warm> ..i beleive you
Ok.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 46/126 mana, and 62/111 moves.

* W C HP:Fine Mana:Warm>sc
129/161 hit, 51/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Warm>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 272,755 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- stored spell earthquake.
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit
- armour

* W C HP:Fine Mana:Warm>sc
129/161 hit, 52/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
s130/161 hit, 54/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Warm>tat
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
OB: 55%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: wimpy.
Needed: 272,755 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- stored spell earthquake.
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit
- armour

* W C HP:Fine Mana:Warm>sc

*Athyr the Black Númenórean* lightly pierces your left foot and tickles it.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>s
You can't do that while 
fighting.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>t
Do you not consider 
fighting as standing?

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>[

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Warm>s
[
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Warm>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 56/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Hot>sc

You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
You can't do that while 
fighting.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>s
[
Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Hot>n
[
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>sc
127/161 hit, 57/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Hot>s
Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Hot>[

*Athyr the Black Númenórean* barely pierces your right arm and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Warm>sc
125/161 hit, 41/126 mana, and 71/111 moves.

* W C HP:Fine Mana:Warm>n
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Warm>yell gig
s
Ok.

* W C HP:Fine Mana:Warm>Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Warm>[
*Athyr the Black Númenórean* lightly pierces your head and 
tickles it.
You start to concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Warm>n
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Fine Mana:Warm>w
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Warm>e
[
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>s
[

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Warm>Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Warm>[
*Athyr the Black Númenórean* lightly pierces your right hand 
and tickles it.
No way! 
You are fighting for your life!
You feel bolder.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>w
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>n
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Fine Mana:Warm>w
wThe Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Warm>
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Warm>sc
120/161 hit, 44/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Warm>sc
120/161 hit, 44/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warmyell hit flee
Saving Golasgil.

* W C HP:Fine Mana:Warm>?
Ok.

* W C HP:Fine Mana:Warm>sc
121/161 hit, 46/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>w
Northwest Corner of the Wall
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'yeah'

* W C HP:Fine Mana:Warm>yell gig
Ok.

* W C HP:Fine Mana:Warm>sc

A guard has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Warm>122/161 hit, 48/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Warm>sc
122/161 hit, 48/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>sc
122/161 hit, 49/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'saves mana'

* W C HP:Fine Mana:Warm>sc
122/161 hit, 49/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>yell nod
Ok.

* W C HP:Fine Mana:Warm>sc

*Athyr the Black Númenórean* yells 'what u got stored?'

* W C HP:Fine Mana:Warm>123/161 hit, 51/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Warm>sc
123/161 hit, 51/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Fine Mana:Warm>yell secret
Ok.

* W C HP:Fine Mana:Warm>e
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* W C HP:Fine Mana:Warm>e
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine Mana:Warm>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is resting here.
Exits: [North] South.

* W C HP:Fine Mana:Warm>[
You start to concentrate...

*Athyr the Black Númenórean* yells 'quakes?'

*Athyr the Black Númenórean* stops resting, and clambers on his feet.

Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Warm>sc
124/161 hit, 55/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>s
[
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Warm>
You start to concentrate...

You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.

* W C HP:Fine Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Warm>
A guard has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Warm>n
[
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warmsc
125/161 hit, 37/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'ups :)'

* W C HP:Fine Mana:Warm>sc
125/161 hit, 38/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Warm>sc
125/161 hit, 39/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Warm>s
*Athyr the Black Númenórean* yells 'those bolts hurt'

* W C HP:Fine Mana:Warm>
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Fine Mana:Warm>
A guard leaves <<WEST<<.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 40/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 40/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>sc
126/161 hit, 40/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Warm>n
The gate seems to be closed.

* W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 42/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 42/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Warm>sc
127/161 hit, 42/126 mana, and 71/111 moves.

* W C HP:Fine Mana:Warm>yell nod 
Ok.

* W C HP:Fine Mana:Warm>yell low per tho
Ok.

* W C HP:Fine Mana:Warm>sc
128/161 hit, 46/126 mana, and 72/111 moves.

* W C HP:Fine Mana:Warm>sc
128/161 hit, 46/126 mana, and 73/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'doesnt matter'

* W C HP:Fine Mana:Warm>sc
129/161 hit, 47/126 mana, and 73/111 moves.

* W C HP:Fine Mana:Warm>yell nod 
Ok.

* W C HP:Fine Mana:Warm>yell small %
Ok.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 51/126 mana, and 76/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 52/126 mana, and 76/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 52/126 mana, and 77/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 53/126 mana, and 77/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 53/126 mana, and 77/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 53/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Warm>sc
131/161 hit, 54/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Warm>re
*Athyr the Black Númenórean* yells 'nah, the dam diff is 2-5 
dam'
You are already resting.

* W C HP:Fine Mana:Warm>sc
132/161 hit, 55/126 mana, and 79/111 moves.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* yells 'tested it.'

* W C HP:Fine Mana:Warm>yell nice
Ok.

* W C HP:Fine Mana:Hot>sc
133/161 hit, 58/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Hot>sc
133/161 hit, 58/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Hot>sc
133/161 hit, 59/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Hot>sc
133/161 hit, 59/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 60/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 60/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 60/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 61/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Hot>yell i mobed in sewers :(
Ok.

* W C HP:Fine Mana:Hot>sc
136/161 hit, 65/126 mana, and 87/111 moves.

* W C HP:Fine Mana:Hot>yell suc
*Athyr the Black Númenórean* yells 'dog'

* W C HP:Fine Mana:Hot>ks
Ok.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'doh'

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'giggle'

* W C HP:Fine Mana:Hot>yell to a thief :)
Ok.

* W C HP:Fine Mana:Hot>sc
138/161 hit, 71/126 mana, and 92/111 moves.

* W C HP:Fine Mana:Hot>sc
*Athyr the Black Númenórean* yells 'giggle'

* W C HP:Fine Mana:Hot>
138/161 hit, 72/126 mana, and 92/111 moves.

* W C HP:Fine Mana:Hot>sc
138/161 hit, 72/126 mana, and 93/111 moves.

* W C HP:Fine Mana:Hot>sc
139/161 hit, 73/126 mana, and 93/111 moves.
*Athyr the Black Númenórean* yells 'thieves rock!'

* W C HP:Fine Mana:Hot>sc
139/161 hit, 73/126 mana, and 93/111 moves.

* W C HP:Fine Mana:Hot>yell lol
Ok.

* W C HP:Fine Mana:Hot>sc
140/161 hit, 75/126 mana, and 94/111 moves.
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* lightly pierces your left arm and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>st

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>[
Do you not consider 
fighting as standing?

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Healthy>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>s
e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Hot>w
w
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Hot>*Athyr the Black Númenórean* leaves **NORTH**.
The Old Tower Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Fine Mana:Hot>e
[Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>
Nobody here by that name.

* W C HP:Fine Mana:Hot>n
[
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is standing here.
Exits: [North] South.

* W C HP:Fine Mana:Hot>
You start to concentrate...

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* lightly pierces your body and tickles it.

f
* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>w
The Old Tower Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Hot>[
Nobody here by that name.

* W C HP:Fine Mana:Hot>w
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 60/126 mana, and 91/111 moves.

* W C HP:Fine Mana:Hot>w
Northwest Corner of the Wall
Exits: East South.

* W C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>s
s
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Fine Mana:Hot>West Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine Mana:Hot>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>n
eSnake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Fine Mana:Hot>
Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Hot>e
w
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Hot>sc
135/161 hit, 63/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Hot>w
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Fine Mana:Hot>s
w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>West Alley
Exits: North East South.

* W C HP:Fine Mana:Hot>s
West Alley
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is resting here.
A little boy is here, running around.
Exits: North South.

* W C HP:Fine Mana:Hot>[
You start to concentrate...

*Athyr the Black Númenórean* stops resting, and clambers on his feet.

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.
A woman leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>sc
136/161 hit, 65/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Hot>n
West Alley
Exits: North East South.

* W C HP:Fine Mana:Hot>
A little boy has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>sc
e
136/161 hit, 66/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Hot>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>e
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Hot>w
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Fine Mana:Hot>[
Nobody here by that name.

* W C HP:Fine Mana:Hot>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>w
West Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine Mana:Hot>e
[
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>e
[
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A beautiful and docile horse is standing here.
Exits: West.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>n
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Fine Mana:Hot>sc
A thief leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>
138/161 hit, 65/126 mana, and 76/111 moves.

* W C HP:Fine Mana:Hot>sc
138/161 hit, 65/126 mana, and 76/111 moves.

* W C HP:Fine Mana:Hot>e
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Fine Mana:Hot>[
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Hot>l e
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
[The door is open.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East South.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Hot>]

You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* barely pierces your body and tickles it.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Hot>e
You begin to feel hungry.

* W C HP:Fine Mana:Hw
s
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>w
wWest Alley
A little boy is here, running around.
Exits: North East South.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>n
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>n
Northwest Corner of the Wall
Exits: East South.
You suddenly notice an Assassin.

* W C HP:Fine Mana:Hot>sc
134/161 hit, 71/126 mana, and 75/111 moves.

* W C HP:Fine Mana:Hot>e
e
The Old Tower Street
Exits: East West.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Fine Mana:Hot>e
sBefore the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Hot>
Main Street
Exits: North East South.

* W C HP:Fine Mana:Hot>e
The Grocery
You see two rings on the ground.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A large grocer is here, waiting to buy or sell some goods.
A citizen-mercenary is here, waiting for a job.
Exits: West.

* W C HP:Fine Mana:Hot>buy egg
#Ok. $person is now set to {A grocer}.
A grocer tells you 'That'll be 18 busc, please.'
You now have an egg.

* W C HP:Fine Mana:Hot>!
!
#Ok. $person is now set to {A grocer}.
A grocer tells you 'That'll be 18 busc, please.'
You now have an egg.

* W C HP:Fine Mana:Hot>!
#Ok. $person is now set to {A grocer}.
A grocer tells you 'That'll be 18 busc, please.'
You now have an egg.

* W C HP:Fine Mana:Hot>!
#Ok. $person is now set to {A grocer}.
A grocer tells you '
You can't afford it!'

* W C HP:Fine Mana:Hot>!
#Ok. $person is now set to {A grocer}.
A grocer tells you '
You can't afford it!'

* W C HP:Fine Mana:Hot>#Ok. $person is now set to {A grocer}.
A grocer tells you '
You can't afford it!'

* W C HP:Fine Mana:Hot>w
Main Street
Exits: North East South.

* W C HP:Fine Mana:Hot>eat egg
You eat the egg.

* W C HP:Fine Mana:Hot>!
You eat the egg.

* W C HP:Fine Mana:Hot>!
You eat the egg.

* W C HP:Fine Mana:Hot>!
You eat the egg.

* W C HP:Fine Mana:Hot>!
You can't find an egg.

* W C HP:Fine Mana:Hot>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Fine Mana:Hot>w
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Hot>w
w
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Fine Mana:Hot>Northwest Corner of the Wall
An assassin is here looking for fresh blood and shining coins.
Exits: East South.

* W C HP:Fine Mana:Hot>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>c
137/161 hit, 78/126 mana, and 72/111 moves.

* W C HP:Fine Mana:Hot>[

*Athyr the Black Númenórean* begins some strange incantations...
An Assassin tries to pierce *Athyr the Black Númenórean*, but he parries
successfully.

* W C HP:Fine Mana:Hot>
You start to concentrate...

Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* lightly pierces an Assassin's body and tickles
it.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>]
Nobody here by that name.

* W C HP:Fine Mana:Hot>s
West Alley
Exits: North South.

* W C HP:Fine Mana:Hot>]
Nobody here by that name.

* W C HP:Fine Mana:Hot>sc
138/161 hit, 60/126 mana, and 72/111 moves.

* W C HP:Fine Mana:Hot>s
West Alley
A beautiful and docile horse is standing here.
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Hot>]

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Hot>
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces your right arm and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
A thief pierces *Athyr the Black Númenórean*'s right foot and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>f
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>w
wWest Alley
A beautiful and docile horse is standing here.
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>e

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>n
Snake Alley
Exits: East South.

* W C HP:Fine Mana:Hot>e
Snake Alley
A little boy is here, running around.
Exits: East South West.

* W C HP:Fine Mana:Hot>sc
129/161 hit, 64/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Hot>sc
w
130/161 hit, 64/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East South.

* W C HP:Fine Mana:Hot>sc
130/161 hit, 65/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Hot>sc
130/161 hit, 65/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief lurks here, looking for a stranger to rob.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>w
West Alley
A beautiful and docile horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* W C HP:Fine Mana:Hot>s

Saving Golasgil.

* W C HP:Fine Mana:Hot>]West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Hot>
You start to concentrate...

*Athyr the Black Númenórean* begins some strange incantations...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces your body and tickles it.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Fine Mana:Hot *Athyr the Black Númenórean*:Fine>f
*Athyr the Black 
Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot>n
West Alley
A beautiful and docile horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* W C HP:Fine Mana:Hot>f
You flee head over heels.
West Alley
A Guard is here looking for someone to abuse.
Exits: North South.
A horse has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Hot>n
n
West Alley
A woman is here, looking for someone to chat with.
Exits: North East South.
A woman leaves **NORTH**.

* W C HP:Fine Mana:Hot>West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Fine Mana:Hot>sc
s
123/161 hit, 69/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Hot>West Alley
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Hot>sc

*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine Mana:Hot>123/161 hit, 69/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Hot>sc
123/161 hit, 70/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Hot>n
West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Fine Mana:Hot>s
West Alley
Exits: North East South.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>
A guard has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Hot>1
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
You start to concentrate...

*Athyr the Black Númenórean* begins some strange incantations...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
******ARMOUR DOWN******.
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* pierces your left foot and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f
w
You flee head over heels.
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.

* W C HP:Hurt Mana:Hot>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>w
*Athyr the Black Númenórean* begins some strange 
incantations...
West Alley
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
Exits: North East South.
A thief leaves >>EAST>>.

* W C HP:Hurt Mana:Hot>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Hot>n
West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Hurt Mana:Hot>ar
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Hot>cast 'armour'
You start to concentrate...

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.


*Athyr the Black Númenórean* begins some strange incantations...

e* W C HP:Hurt Mana:Hot>
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Hot>e
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Hot>e
s*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Hot>
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Hurt Mana:Hot>s
Main Street
Exits: North South West.

* W C HP:Hurt Mana:Hot>ar
cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

* W C HP:Hurt Mana:Warm>sc
110/161 hit, 46/126 mana, and 57/111 moves.

* W C HP:Hurt Mana:Warm>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.

* W C HP:Hurt Mana:Warm>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Hurt Mana:Warm>
A citizen has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Warm>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Warm>s
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Hurt Mana:Warm>sc
110/161 hit, 48/126 mana, and 55/111 moves.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* yells 'arm dropped+'

* W C HP:Hurt Mana:Warm>yell 
*Athyr the Black Númenórean* yells 'arm dropped?'

* W C HP:Hurt Mana:Warm>me to
Ok.

* W C HP:Hurt Mana:Warm>w
wThe Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Warm>
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Warm>w
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>sc
112/161 hit, 51/126 mana, and 54/111 moves.

* W C HP:Hurt Mana:Warm>stat
OB: 51%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 272,755 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit

* W C HP:Hurt Mana:Warm>
You suddenly notice an Assassin.
You suddenly notice a thief.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Warm>st
e
You stop resting, and stand up.
*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>No way! 
You are fighting 
for your life!

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>f
You flee head over 
heels.
West Alley
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm>n
Northwest Corner of the Wall
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Warm>
A woman has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Warm>[
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm>
You cannot attack and flee at the same time.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>e

You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>No way! 
You are fighting 
for your life!

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...
*Athyr the Black Númenórean* begins some strange incantations...

An Assassin tries to pierce *Athyr the Black Númenórean*, but he parries
successfully.

Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>f
PANIC! 
You can't quit 
the fight!

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
You flee head over 
heels.
West Alley
Exits: North South.

* W C HP:Hurt Mana:Warm>n
n
Northwest Corner of the Wall
An Assassin is here, fighting *Athyr the Black Númenórean*.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is here, fighting an Assassin.
Exits: East South.

* W C HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm>e

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Warm>e
The Old Tower Street
A vicious little bandit advances towards you.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Warm>
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Warm>w
The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Hurt Mana:Warm Move:Tired>w
Northwest Corner of the Wall
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
Exits: East South.

* W C HP:Hurt Mana:Warm Move:Tired>w
s
Alas, you cannot go that way...

* W C HP:Hurt Mana:Warm Move:Tired>
West Alley
Exits: North South.

* W C HP:Hurt Mana:Warm Move:Tired>sc
94/161 hit, 43/126 mana, and 48/111 moves.

* W C HP:Hurt Mana:Warm Move:Tired>
Flimli narrates 'hmm... it says in the help mend file that objects aren't
usually mended till the next day.. that a mume day, or real day?'

* W C HP:Hurt Mana:Warm Move:Tired>sc
94/161 hit, 43/126 mana, and 48/111 moves.

* W C HP:Hurt Mana:Warm Move:Tired>sc
94/161 hit, 43/126 mana, and 49/111 moves.

* W C HP:Hurt Mana:Warm Move:Tired>
*Athyr the Black Númenórean* yells 'this is called even fight'

* W C HP:Hurt Mana:Warm Move:Tired>n
Northwest Corner of the Wall
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
A woman is here, looking for someone to chat with.
Exits: East South.
A woman leaves vvSOUTHvv.

* W C HP:Hurt Mana:Warm Move:Tired>yell lol
Ok.

* W C HP:Hurt Mana:Warm Move:Tired>re
*Athyr the Black Númenórean* yells 'puke mage 
without staff versus bn'
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm Move:Tired>sc
95/161 hit, 46/126 mana, and 50/111 moves.

* W C HP:Hurt Mana:Warm>sc
95/161 hit, 46/126 mana, and 50/111 moves.
A thief leaves vvSOUTHvv.

* W C HP:Hurt Mana:Warm>
Eldacil narrates 'mume'

* W C HP:Hurt Mana:Warm>sc
95/161 hit, 47/126 mana, and 50/111 moves.

* W C HP:Hurt Mana:Warm>y
A bandit has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Warm>ell
A bandit barely pierces your left foot and tickles it.

* W C HP:Hurt Mana:Warm a bandit:Healthy> 
You try to hit a bandit, but he parries successfully.

* W C HP:Hurt Mana:Warm a bandit:Healthy>
Yell? Yes! Fine! Yell we must, but 
WHAT?

* W C HP:Hurt Mana:Warm a bandit:Healthy>f
Aries narrates 'mume day'
You flee head over heels.
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Warm Move:Tired>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Warm Move:Tired>e
nBefore the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Warm Move:Tired>
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Warm Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm Move:Tired>yell no
Flimli narrates 'thanks'

* W C HP:Hurt Mana:Warm Move:Tired>d
Ok.

* W C HP:Hurt Mana:Warm Move:Tired>
*Athyr the Black Númenórean* yells 'if you call pukemagewith staff vs bn a fight, 
then you must be idiot'

* W C HP:Hurt Mana:Warm Move:Tired>sc
94/161 hit, 51/126 mana, and 46/111 moves.

* W C HP:Hurt Mana:Warm Move:Tired>yell not 
*Athyr the Black Númenórean* yells 'we have same spell speed, only you have more 
mana'

* W C HP:Hurt Mana:Warm Move:Tired>fair
Ok.

* W C HP:Hurt Mana:Warm Move:Tired>yell i lik
Vande narrates 'anyone have any spare metal?'

* W C HP:Hurt Mana:Warm>e 
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm>overk
*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
*Athyr the Black Númenórean* barely pierces your head and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>ill :)

You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
Ok.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>w
No way! 
You are fighting 
for your life!

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Hot Move:Tired>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Hot Move:Tired>w
*Athyr the Black Númenórean* begins some strange 
incantations...
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Hot Move:Tired>The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* W C HP:Hurt Mana:Hot Move:Tired>w
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Hot Move:Tired>s
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Hurt Mana:Hot Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Hot Move:Tired>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Hot Move:Tired>n
n
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Hot Move:Tired>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot Move:Tired>e
*Athyr the Black Númenórean* has >>ARRIVED<< from 
the south.
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* W C HP:Hurt Mana:Hot Move:Tired>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Hot Move:Tired>Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Hot Move:Tired>n
*Athyr the Black Númenórean* has >>ARRIVED<< from 
the west.
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Hot Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Hot Move:Tired>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot Move:Tired>[
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* barely pierces your left arm and tickles it.

* W C HP:Hurt Mana:Hot Move:Tired *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Hot Move:Tired *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* begins some strange incantations...

*Athyr the Black Númenórean* panics, and attempts to flee.
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.

* W C HP:Hurt Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>[

*Athyr the Black Númenórean* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>
You start 
to concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Warm Move:Tired>s
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Warm Move:Tired>[
Nobody here by that name.

* W C HP:Hurt Mana:Warm Move:Tired>sc
77/161 hit, 43/126 mana, and 41/111 moves.

* W C HP:Hurt Mana:Warm Move:Tired>w
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
*Athyr the Black Númenórean* is standing here trying to concentrate.
Exits: East West.

* W C HP:Hurt Mana:Warm Move:Tired>
*Athyr the Black Númenórean* utters the words 'judicandus gzfuajg'

* W C HP:Hurt Mana:Warm Move:Tired>w
*Athyr the Black Númenórean* leaves <<WEST<<.
The Old Tower Street
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Warm Move:Tired>
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Warm Move:Tired>[
Nobody here by that name.
A guard leaves <<WEST<<.

* W C HP:Hurt Mana:Warm Move:Tired>w
Northwest Corner of the Wall
A thief lurks here, looking for a stranger to rob.
*Athyr the Black Númenórean* is standing here.
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Hurt Mana:Warm Move:Tired>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm Move:Tired>[
You start to concentrate...
The night has begun.

A guard puts a lantern on his belt.
A guard lights a lantern.

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* barely pierces your right hand and tickles it.

* W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Fine>f
You flee 
head over heels.
The Old Tower Street
Exits: East West.

* W C HP:Wounded Mana:Warm Move:Tired>e
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Warm Move:Tired>
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East West.
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Warm Move:Tired>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Warm Move:Tired>9
*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
*Athyr the Black Númenórean* lightly pierces your left arm and tickles it.

* W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Fine>
You 
quickly recall your stored spell...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Tired an Assassin:Fine>
The earth trembles beneath your feet!
The earth trembles and shivers.
An Assassin says '
You'll never be safe again, Golasgil!'

* W C HP:Wounded Mana:Cold Move:Tired an Assassin:Fine>
An Assassin swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Tired an Assassin:Fine>
******ARMOUR DOWN******.
An Assassin pierces your left foot.

* W C HP:Wounded Mana:Cold Move:Tired an Assassin:Fine>e
No way! 
You are fighting 
for your life!

* W C HP:Wounded Mana:Cold Move:Tired an Assassin:Fine>f
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.
A citizen has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Tired>e

*Athyr the Black Númenórean* yells 'figgle'

* W C HP:Wounded Mana:Cold Move:Tired>The Old Tower Street
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>w
n
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Wounded Mana:Cold Move:Tired>yell lol
Ok.

* W C HP:Wounded Mana:Warm Move:Tired>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Cold Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Cold Move:Tired>
Luininu narrates 'Anyone on with ranger experience?'

* W C HP:Hurt Mana:Cold Move:Tired>s

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Tired>w
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Cold Move:Tired>
w
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* W C HP:Hurt Mana:Cold Move:Tired>The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Cold Move:Tired>w
Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Hurt Mana:Cold Move:Tired>s
West Alley
Exits: North South.

* W C HP:Hurt Mana:Cold Move:Tired>s
sWest Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Hurt Mana:Cold Move:Slow>
s
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Hurt Mana:Cold Move:Slow>*Athyr the Black Númenórean* yells 'so i'm rocking 
ya :)'
The River Bank
A little boy is here, running around.
A beautiful and docile horse is standing here.
Exits: North South.

* W C HP:Hurt Mana:Cold Move:Slow>n
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Hurt Mana:Cold Move:Slow>s
The River Bank
A little boy is here, running around.
A beautiful and docile horse is standing here.
Exits: North South.

* W C HP:Hurt Mana:Cold Move:Slow>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Slow>yell he
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Cold Move:Slow>he

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Slow>s
Ok.

* W C HP:Hurt Mana:Cold Move:Slow>t
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Slow>n

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
*Athyr the Black Númenórean* lightly pierces your right leg.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Fine>n
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Fine>n
fNo way! 
You 
are fighting for your life!
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Fine>
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Fine>n
n
You flee 
head over heels.
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>West Alley
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Slow>West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>n
n
Northwest Corner of the Wall
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Slow>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>e
The Old Tower Street
Exits: East West.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold Move:Slow>e
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Slow>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Slow>The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>e
s
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A sturdy trained horse is standing here.
A Guard is here looking for someone to abuse.
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Slow>s
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Wounded Mana:Cold Move:Slow>The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Wounded Mana:Cold Move:Slow>s
A Small Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>s
The Black Moon Street
Exits: North [East] South West.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold Move:Weak>s
A Small Dark Path
Exits: North South.

* W C HP:Wounded Mana:Warm Move:Weak>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Warm Move:Weak>sc
62/161 hit, 33/126 mana, and 14/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
62/161 hit, 33/126 mana, and 15/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
62/161 hit, 33/126 mana, and 15/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
62/161 hit, 34/126 mana, and 15/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
63/161 hit, 34/126 mana, and 16/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
63/161 hit, 35/126 mana, and 16/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>sc
63/161 hit, 35/126 mana, and 16/111 moves.

* W C HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.

* W C HP:Wounded Mana:Warm Move:Slow>bob
cast 'breath of Briskness'
You start to concentrate...

An energy begins to flow within your legs as your body 
becomes lighter.

* W C HP:Wounded Mana:Icy>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>yell grin
Ok.

* W C HP:Wounded Mana:Cold>sc
*Athyr the Black Númenórean* has >>ARRIVED<< from the 
north.
65/161 hit, 15/126 mana, and 110/111 moves.

* W C HP:Wounded Mana:Cold>st
n
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold>n
The Black Moon Street
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: North [East] South West.

* W C HP:Wounded Mana:Cold>n
A Small Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold>w
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Wounded Mana:Cold>Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Wounded Mana:Cold>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>e
e
Entrance of the Thirsty Ranger's Inn
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Wounded Mana:Cold>e
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>s
A Small Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold>s
s
The Black Moon Street
An assassin is here looking for fresh blood and shining coins.
Exits: North [East] South West.

* W C HP:Wounded Mana:Cold>s
A Small Dark Path
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Wounded Mana:Cold>
sThe Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North [East] South West.

* W C HP:Wounded Mana:Cold>
s
The Sharp Knife Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Wounded Mana:Cold>The Sharp Knife Alley
Exits: North West.

* W C HP:Wounded Mana:Cold>w
The Sharp Knife Alley
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Wounded Mana:Cold>w
The Cross
A woman is here, looking for someone to chat with.
Exits: North East West.

* W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>sc
66/161 hit, 19/126 mana, and 100/111 moves.

* W C HP:Wounded Mana:Cold>sc
66/161 hit, 20/126 mana, and 100/111 moves.

* W C HP:Wounded Mana:Cold>sc
67/161 hit, 20/126 mana, and 101/111 moves.

* W C HP:Wounded Mana:Cold>sc
67/161 hit, 20/126 mana, and 101/111 moves.

* W C HP:Wounded Mana:Cold>sc

Saving Golasgil.

* W C HP:Wounded Mana:Cold>67/161 hit, 21/126 mana, and 102/111 moves.

* W C HP:Wounded Mana:Cold>s
A little boy has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold>c
67/161 hit, 21/126 mana, and 102/111 moves.

* W C HP:Wounded Mana:Cold>sc
67/161 hit, 21/126 mana, and 103/111 moves.

* W C HP:Wounded Mana:Cold>sc
67/161 hit, 22/126 mana, and 103/111 moves.

* W C HP:Wounded Mana:Cold>sc
67/161 hit, 22/126 mana, and 103/111 moves.

* W C HP:Wounded Mana:Cold>sc

A woman leaves >>EAST>>.

* W C HP:Wounded Mana:Cold>68/161 hit, 23/126 mana, and 104/111 moves.


* W C HP:Wounded Mana:Cold>sc
69/161 hit, 27/126 mana, and 109/111 moves.

* W C HP:Wounded Mana:Cold>sc
69/161 hit, 28/126 mana, and 109/111 moves.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a trained horse.

* W C HP:Wounded Mana:Cold>st

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold>n
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold>n
Main Street
Exits: North South.


* W C HP:Wounded Mana:Cold>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the south riding a trained
horse.

* W C HP:Wounded Mana:Cold>Main Street
Exits: East West.

* W C HP:Wounded Mana:Cold>w
Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Wounded Mana:Cold>w
*Athyr the Black Númenórean* has >>ARRIVED<< from the east 
riding a trained horse.
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>s

You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>No way! 
You are 
fighting for your life!

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>No way! 
You are 
fighting for your life!

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>n
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>[
Arglebargle, 
glop-glyf!?!

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* fails to pierce you.

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv riding a trained horse.

* W C HP:Wounded Mana:Cold>n
n
Main Street
Exits: North South.

* W C HP:Wounded Mana:Cold>Main Street
Exits: East South West.

* W C HP:Wounded Mana:Cold>e
e
Main Street
Exits: North West.

* W C HP:Wounded Mana:Cold>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.

* W C HP:Wounded Mana:Cold>n
On the Bridge
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice a thief.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Warm>n
Main Street
A vicious little bandit advances towards you.
Exits: North South.
You suddenly notice a thief.

* W C HP:Wounded Mana:Warm>n
wMain Street
A citizen-mercenary is here, waiting for a job.
Exits: North South West.

* W C HP:Wounded Mana:Warm>
Snake Alley
Exits: East South West.

* W C HP:Wounded Mana:Warm>w
wSnake Alley
A little boy is here, running around.
Exits: North East.

* W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>n
wSnake Alley
Exits: East South West.

* W C HP:Wounded Mana:Warm>
Snake Alley
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Wounded Mana:Warm>w
s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Wounded Mana:Warm>w
West Alley
A beautiful and docile horse is standing here.
Exits: North East South.

* W C HP:Wounded Mana:Warm>
You feel bolder.

* W C HP:Wounded Mana:Warm>ride horse
You pick up a horse's reins, and start riding him.

* R W C HP:Wounded Mana:Warm>
* R W C HP:Wounded Mana:Warm>n
n
West Alley
Exits: North South.

* R W C HP:Wounded Mana:Warm>Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Wounded Mana:Warm>e
e
The Old Tower Street
Exits: East West.

* R W C HP:Wounded Mana:Warm>e
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* R W C HP:Wounded Mana:Warm>Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>e
The Old Tower Street
Exits: East West.

* R W C HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

* R W C HP:Hurt Mana:Warm>e
s
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.
You suddenly notice an Assassin.

* R W C HP:Hurt Mana:Warm>The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* R W C HP:Hurt Mana:Warm>s
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A vicious little bandit advances towards you.
Exits: North South West.

* R W C HP:Hurt Mana:Warm>s
A Small Bridge
Exits: North South.

* R W C HP:Hurt Mana:Warm>s
s
The Black Moon Street
Exits: North [East] South West.

* R W C HP:Hurt Mana:Warm>A Small Dark Path
Exits: North South.

* R W C HP:Hurt Mana:Warm>s
The Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North [East] South West.

* R W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Warm>sc
73/161 hit, 39/126 mana, and 93/111 moves.

* R W C HP:Hurt Mana:Warm>st

You stop resting, and stand up.

* R W C HP:Hurt Mana:Warm>s
* R W C HP:Hurt Mana:Warm>s
The Sharp Knife Alley
Exits: North South.

* R W C HP:Hurt Mana:Warm>The Sharp Knife Alley
Exits: North West.

* R W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Warm>sc
74/161 hit, 40/126 mana, and 92/111 moves.

* R W C HP:Hurt Mana:Warm>sc
74/161 hit, 41/126 mana, and 93/111 moves.

* R W C HP:Hurt Mana:Warm>sc
74/161 hit, 41/126 mana, and 93/111 moves.

* R W C HP:Hurt Mana:Warm>yell need mana :)
Ok.

* R W C HP:Hurt Mana:Warm>sc
75/161 hit, 43/126 mana, and 94/111 moves.

* R W C HP:Hurt Mana:Warm>sc
75/161 hit, 44/126 mana, and 95/111 moves.

* R W C HP:Hurt Mana:Warm>sc
75/161 hit, 44/126 mana, and 95/111 moves.

* R W C HP:Hurt Mana:Warm>sc
75/161 hit, 44/126 mana, and 96/111 moves.

* R W C HP:Hurt Mana:Warm>sc
76/161 hit, 45/126 mana, and 96/111 moves.

* R W C HP:Hurt Mana:Warm>sc
76/161 hit, 45/126 mana, and 96/111 moves.

* R W C HP:Hurt Mana:Warm>sc
76/161 hit, 45/126 mana, and 97/111 moves.

* R W C HP:Hurt Mana:Warm>yell not use to not haveing a staff
Ok.

* R W C HP:Hurt Mana:Warm>sc
77/161 hit, 50/126 mana, and 100/111 moves.

* R W C HP:Hurt Mana:Warm>sc
77/161 hit, 50/126 mana, and 100/111 moves.

* R W C HP:Hurt Mana:Warm>sc
77/161 hit, 50/126 mana, and 101/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 51/126 mana, and 101/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 51/126 mana, and 101/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 51/126 mana, and 102/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 52/126 mana, and 102/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 52/126 mana, and 102/111 moves.

* R W C HP:Hurt Mana:Warm>sc
78/161 hit, 52/126 mana, and 103/111 moves.

* R W C HP:Hurt Mana:Warm>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 1%. Wimpy: 10. 
Mood: wimpy.
Needed: 272,493 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit

* R W C HP:Hurt Mana:Warm>sc
79/161 hit, 53/126 mana, and 104/111 moves.

* R W C HP:Hurt Mana:Warm>sc
s79/161 hit, 54/126 mana, and 104/111 moves.

* R W C HP:Hurt Mana:Warm>t
ar
You stop resting, and stand up.

* R W C HP:Hurt Mana:Warm>cast 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

* R W C HP:Hurt Mana:Cold>re
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Cold>sc
79/161 hit, 25/126 mana, and 106/111 moves.

* R W C HP:Hurt Mana:Cold>sc
79/161 hit, 26/126 mana, and 107/111 moves.

* R W C HP:Hurt Mana:Cold>sc
79/161 hit, 26/126 mana, and 107/111 moves.

* R W C HP:Hurt Mana:Cold>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 272,493 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- armour
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit

* R W C HP:Hurt Mana:Cold>
A woman has >>ARRIVED<< from the west.

* R W C HP:Hurt Mana:Cold>re
You are already resting.

* R W C HP:Hurt Mana:Cold>sc
80/161 hit, 29/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc
80/161 hit, 30/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc
81/161 hit, 30/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc
81/161 hit, 30/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc
81/161 hit, 31/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc
81/161 hit, 31/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>sc

A woman leaves <<WEST<<.

* R W C HP:Hurt Mana:Cold>81/161 hit, 31/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Cold>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 272,493 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- armour
- stored spell earthquake.
- novoid
- stored spell earthquake.
- stored spell earthquake.
- noquit

* R W C HP:Hurt Mana:Warm>sc
81/161 hit, 32/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 33/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Warm>sc
85/161 hit, 42/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Warm>yell need a wep :)
Ok.

*Athyr the Black Númenórean* yells 'wher eare you hiding'

* R W C HP:Hurt Mana:Hot>92/161 hit, 65/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Hot>yell lol
Ok.

* R W C HP:Hurt Mana:Hot>
A woman has >>ARRIVED<< from the west.

* R W C HP:Hurt Mana:Hot>yell around
Ok.

* R W C HP:Hurt Mana:Hot>dism
You stop riding a horse.

* W C HP:Hurt Mana:Burning>n
The Sharp Knife Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Hurt Mana:Burning>n
The Black Blood Alley
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South West.

* W C HP:Hurt Mana:Burning>n
A Small Dark Path
A woman is here, looking for someone to chat with.
Exits: North South.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Burning>n
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South West.

* W C HP:Hurt Mana:Burning>n
A Small Bridge
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Hurt Mana:Burning>n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Hurt Mana:Burning>w
Entrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Hurt Mana:Burning>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Hurt Mana:Burning>n
The Staircase
Exits: South Down.
You suddenly notice a thief.

* W C HP:Hurt Mana:Burning>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>s
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.

* W C HP:Hurt Mana:Burning>e
eEntrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Hurt Mana:Burning>
n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.
It is raining.

* W C HP:Hurt Mana:Burning>The Old Tower Street
A sturdy pack horse is standing here.
A Guard is here looking for someone to abuse.
Exits: North [East] South.

* W C HP:Hurt Mana:Burning>n
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East South West.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
A little boy is here, running around.
Exits: East West.

* W C HP:Hurt Mana:Burning>w
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Burning>n;1
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Burning>Nobody here by that name.

* W C HP:Hurt Mana:Burning>wher
Players in your zone
--------------------
Golasgil             - Inside the North Gate of Tharbad

* W C HP:Hurt Mana:Burning>sc
105/161 hit, 101/126 mana, and 99/111 moves.

* W C HP:Hurt Mana:Burning>s
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

You see some tracks of *a Man* leading east
 (done less than 5 hours ago).

* W C HP:Hurt Mana:Burning>e
The Old Tower Street
A little boy is here, running around.
Exits: East West.

You see some tracks of *a Man* leading east
 (done less than 5 hours ago).

* W C HP:Hurt Mana:Burning>track
You stop tracking your victim.

* W C HP:Hurt Mana:Burning>w
wBefore the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>
w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>s
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.
You suddenly notice a thief.

* W C HP:Hurt Mana:Burning>s
West Alley
Exits: North East South.

* W C HP:Hurt Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

Vorlin narrates 'I'm getting a lot of sleep time 
here, between my bad
strategies at first and regen and crits this is taking awhile  :)'

You see some tracks of *a Man* leading north
 (done less than 2 hours ago).

* W C HP:Hurt Mana:Burning>n
West Alley
A thief lurks here, looking for a stranger to rob.
Exits: North South.

You see some tracks of *a Man* coming from the south
 (done less than 2 hours ago).

* W C HP:Hurt Mana:Burning>s
West Alley
Exits: North East South.

A bandit has >>ARRIVED<< from the east.

You see some tracks of *a Man* leading north
 (done less than 2 hours ago).

* W C HP:Hurt Mana:Burning>n
West Alley
A thief lurks here, looking for a stranger to rob.
Exits: North South.

You see some tracks of *a Man* coming from the south
 (done less than 2 hours ago).

* W C HP:Hurt Mana:Burning>track
You stop tracking your victim.

* W C HP:Hurt Mana:Burning>n
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Burning>n
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>yell you still hger
Vorlin narrates 'Quakes not so good against statue + beast  :)'

e
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Burning>n
e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>n
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Burning>yell n gate
Ok.

* W C HP:Hurt Mana:Burning>sc

Eldacil narrates 'heh'

* W C HP:Hurt Mana:Burning>111/161 hit, 120/126 mana, and 95/111 moves.

* W C HP:Hurt Mana:Burning>yell come
Ok.

* W C HP:Hurt Mana:Burning>eq

*Athyr the Black Númenórean* yells 'ohho'

* W C HP:Hurt Mana:Burning>
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* W C HP:Hurt Mana:Burning>sc
112/161 hit, 123/126 mana, and 97/111 moves.

* W C HP:Hurt Mana:Burning>ckl
*Athyr the Black Númenórean* yells 'thought u left'

* W C HPc
*Athyr the Black Númenórean* has >>ARRIVED<< from the south riding a trained
horse.

* W C HP:Fine Mana:Burning>l

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Burning>cast 'cure light'
You start to concentrate...

s
s
*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
Aye! 
You cannot concentrate any more...
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy>No way! 
You are 
fighting for your life!

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy>No way! 
You are 
fighting for your life!
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy>f
You flee head over 
heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv riding a trained horse.

* W C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>s
Vorlin narrates 'Been a -long- time since I had quake, having to relearn it
some'

* W C HP:Hurs
Before the North Gate of Tharbad
A little boy is here, running around.
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is here, riding a trained horse.
Exits: North East South West.

* W C HP:Hurt>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt>e
[
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.
You suddenly notice a thief.
*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a trained
horse.

* W C HP:Hurt>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<< riding a trained horse.

* W C HP:Hurt>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt>w
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
Exits: North East South West.

* W C HP:Hurt>[
Nobody here by that name.

* W C HP:Hurt Mana:Burning>w
[The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Burning>
Nobody here by that name.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>w
Northwest Corner of the Wall
*Athyr the Black Númenórean* is here, riding a trained horse.
Exits: East South.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Burning>[
You start to concentrate...

*Athyr the Black Númenórean* utters the word 'earthquake'
*Athyr the Black Númenórean* makes the earth tremble and shiver.
You fall, and hit yourself!
*Athyr the Black Númenórean* dismounts from a trained horse, and stops riding
him.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces a trained horse's body.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy a trained 
horse:Wounded>
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy a trained 
horse:Wounded>f

*Athyr the Black Númenórean* swiftly dodges a trained horse's attempt to hit
him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Healthy a trained 
horse:Wounded>
You flee head over heels.
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>e

The rain has stopped.

* W C HP:Hurt Mana:Burning>e
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning>
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>Before the North Gate of Tharbad
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Hurt>w
w*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
The Old Tower Street
Exits: East West.

* W C HP:Hurt>
The Old Tower Street
Exits: East West.

* W C HP:Hurt>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt>

*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt>*Athyr the Black Númenórean* has >>ARRIVED<< from the west.
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt>e
The Old Tower Street
Exits: East West.

* W C HP:Hurt>sc

A guard has >>ARRIVED<< from the east.

* W C HP:Hurt>85/161 hit, 126/126 mana, and 90/111 moves.
A guard stops using a lantern.

* W C HP:Hurt>cl

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt>cast 'cure light'
You start to concentrate...

*Athyr the Black Númenórean* begins some strange incantations...


w
* W C HP:Hurt>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt>
w
Northwest Corner of the Wall
A sturdy trained horse is standing here.
A vicious little bandit advances towards you.
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt>
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Hurt a bandit:Healthy>9
You quickly recall your stored spell...

*Athyr the Black Númenórean* leaves >>EAST>>.

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
The earth trembles beneath your feet!
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a trained horse's death cry.
A trained horse is dead! R.I.P.
The earth trembles and shivers.
A thief yells 'HELP! Golasgil is trying to kill me in Northwest Corner of the 
Wall!'
A bandit swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning a bandit:Wounded>
*Athyr the Black Númenórean* barely pierces your head and tickles it.
A thief pierces your body.

* W C HP:Hurt Mana:Burning a bandit:Wounded>f

*Athyr the Black Númenórean* panics, and attempts to flee.
A bandit lightly pierces your left foot and tickles it.

* W C HP:Hurt Mana:Burning a bandit:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Burning a bandit:Wounded>e

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Burning a bandit:Wounded>e
No way! 
You are fighting for your 
life!

* W C HP:Hurt Mana:Burning a bandit:Wounded>
No way! 
You are fighting for your 
life!

* W C HP:Hurt Mana:Burning a bandit:Wounded>f
You flee head over heels.
PANIC! 
You couldn't escape!
A bandit barely pierces your body and tickles it.

* W C HP:Wounded Mana:Burning a bandit:Wounded>e
No way! 
You are fighting for your 
life!

* W C HP:Wounded Mana:Burning a bandit:Wounded>f
You flee head over heels.
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Wounded Mana:Burning>e
The Old Tower Street
Exits: East West.
You suddenly notice a thief.
*Athyr the Black Númenórean* yells 'ehhe'

* W C HP:Wounded Mana:Burning>e
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Wounded Mana:Burning>sc

*Athyr the Black Númenórean* yells 'its MY tactic!'

* W C HP:Wounded Mana:Burning>72/161 hit, 114/126 mana, and 88/111 moves.

* W C HP:Wounded Mana:Burning>
A guard leaves <<WEST<<.

* W C HP:Wounded Mana:Burning>sc
72/161 hit, 114/126 mana, and 89/111 moves.

* W C HP:Wounded Mana:Burning>yell lol
e
Ok.

* W C HP:Hurt Mana:Burning>n
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>e
n
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Burning>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'fucking arm dropped, 17 mana now'

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>w
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Burning>w
w
The Old Tower Street
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Hurt Mana:Burning>s
West Alley
Exits: North South.

* W C HP:Hurt Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>s
West Alley
A vicious little bandit advances towards you.
Exits: North East South.
You suddenly notice a thief.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>
A thief panics, and attempts to flee.
A thief leaves >>EAST>>.

* W C HP:Hurt Mana:Burning>s
West Alley
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>s
The River Bank
*Athyr the Black Númenórean* is resting here.
Exits: North South.
Aha, you have found your victim!

* W C HP:Hurt Mana:Burning>[
You start to concentrate...

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* stops resting, and clambers on his feet.
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>[

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Burning>n
[Nobody here by that name.

* W C HP:Hurt Mana:Burning>
West Alley
Exits: North South.

* W C HP:Hurt Mana:Burning>Nobody here by that name.

* W C HP:Hurt Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>n
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.
You suddenly notice a thief.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>n

The day has begun.
You feel bolder.

* W C HP:Hurt Mana:Burning>Snake Alley
A little boy is here, running around.
Exits: East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>stat
*Athyr the Black Númenórean* yells 'need fucking mana'
OB: 55%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: wimpy.
Needed: 271,305 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'shield down too'

* W C HP:Hurt Mana:Burning>yell gig
Ok.

* W C HP:Hurt Mana:Burning>e
Snake Alley
Exits: [East] South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Burning>oe  #i was going to block it and teleport in but i thought bad idea with no eq.
open exit east
It seems to be locked.

* W C HP:Hurt Mana:Burning>pd
pick door
You begin to try to pick the lock...

track
The lock 
finally yields to your skill.

* W C HP:Hurt Mana:Burning>
You stop tracking your victim.

* W C HP:Hurt Mana:Burning>oe
open exit east
Ok.

* W C HP:Hurt Mana:Burning>w
Snake Alley
Exits: East South.
You suddenly notice a thief.

* W C HP:Hurt Mana:Burning>e
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: [East] South West.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* locks the door.

* W C HP:Hurt Mana:Burning>[

*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Burning>Nobody here by that name.

* W C HP:Hurt Mana:Burning>w
[

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning>Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Burning>Nobody here by that name.

* W C HP:Hurt Mana:Burning>
A guard has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Burning>e
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: [East] South West.
*Athyr the Black Númenórean* opens the door.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Burning>
The door closes quietly.

* W C HP:Hurt Mana:Burning>
You hear a *click* in a lock.

* W C HP:Hurt Mana:Burning>sc
y81/161 hit, 120/126 mana, and 85/111 moves.

* W C HP:Hurt Mana:Burning>el
*Athyr the Black Númenórean* yells 'wanting in ?'

* W C HP:Hurt M
You hear a *click* in a lock.

* W C HP:Hurt Man
The door is opened from the other side.

* W C HP:Hurt Mana:Burniny
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Burning>ell naw
*Athyr the Black Númenórean* lightly pierces your right hand and tickles it.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
Ok.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>ce

Saving Golasgil.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>close exit e
Ok.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>f

You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
You flee head over 
heels.
Snake Alley
A thief is here looking for some stranger to rob.
Exits: North East.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* quickly approaches, trying to pierce you.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* barely pierces your right foot and tickles it.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Burning>
You flee head over heels.
Snake Alley
Exits: East South West.

* W C HP:Hurt Mana:Burning>w
Snake Alley
A thief is here looking for some stranger to rob.
Exits: North East.

* W C HP:Hurt Mana:Burning>sc
76/161 hit, 124/126 mana, and 82/111 moves.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Burning>

*Athyr the Black Númenórean* barely pierces your body and tickles it.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>*Athyr the Black 
Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Burning>e
[
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Hurt Mana:Burning>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt>e
Main Street
Exits: North South West.
You suddenly notice an Assassin.

* W C HP:Hurt>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: North East South.

* W C HP:Hurt>storeq
cast 'store' earthquake
You start to concentrate...

A woman leaves >>EAST>>.

cl
You stored it.

* W C HP:Hurt Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>cl
cast 'cure light'
You start to concentrate...

s
Your scratches and bruises disappear.

* W C HP:Fine Mana:Hot>Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: North South West.

* W C HP:Fine Mana:Hot>w
Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Hot>w
nSnake Alley
A thief is here looking for some stranger to rob.
Exits: North East.
You suddenly notice a thief.

* W C HP:Fine Mana:Hot>
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: [East] South West.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Hot>[
Nobody here by that name.

* W C HP:Fine Mana:Hot>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
Snake Alley
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: North East.

* W C HP:Fine Mana:Hot>[
Nobody here by that name.

* W C HP:Fine Mana:Hot>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Hot>*Athyr the Black Númenórean* lightly pierces your body and 
tickles it.
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[

A thief leaves **NORTH**.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Hot>n
Snake Alley
A thief lurks here, looking for a stranger to rob.
*Athyr the Black Númenórean* is standing here.
Exits: [East] South West.

* W C HP:Hurt Mana:Hot>[
You start to concentrate...
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Hot>w
Snake Alley
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: East South.

* W C HP:Hurt Mana:Hot>w

*Athyr the Black Númenórean* lightly pierces your right arm and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>No way! 
You are fighting 
for your life!

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

*Athyr the Black Númenórean* panics, and attempts to flee.

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Hot>sc
109/161 hit, 84/126 mana, and 83/111 moves.

* W C HP:Hurt Mana:Hot>s
n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.
*Athyr the Black Númenórean* closes the door.

* W C HP:Hurt Mana:Hot>Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Hurt Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Hot>sc

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Hot>110/161 hit, 87/126 mana, and 83/111 moves.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* barely pierces your left foot and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

ce
*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Hot>close exit e
You don't see any exit there.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Hot>n
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Hurt Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>le 

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Hot>
You are outside... where do you want to go?
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>e

A guard has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[
No way! 
You are fighting 
for your life!
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Hot>e
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
*Athyr the Black Númenórean* is standing here.
Exits: West.

* W C HP:Hurt Mana:Hot>[
*Athyr the Black Númenórean* leaves <<WEST<<.
Nobody here by that name.

* W C HP:Hurt Mana:Hot>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* barely pierces your head and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Hot>n
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Hot>
A guard has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Hot>e
Snake Alley
*Athyr the Black Númenórean* is standing here.
Exits: [East] South West.

* W C HP:Hurt Mana:Hot>[
*Athyr the Black Númenórean* leaves <<WEST<<.
Nobody here by that name.

* W C HP:Hurt Mana:Hot>
Luininu narrates 'Bye Mume:)))'

* W C HP:Hurt Mana:Hot>sc
107/161 hit, 91/126 mana, and 83/111 moves.

* W C HP:Hurt Mana:Hot>9
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine
You feel bolder.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean[
*Athyr the Black Númenórean* opens the door.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black 
Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.
Nobody here by that name.

* W C HP:Hurt Mana:Hot>
You suddenly notice a thief.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Hot>w
Snake Alley
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: East South.

* W C HP:Hurt Mana:Hot>[

*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Hurt Mana:Hot>Nobody here by that name.

* W C HP:Hurt Mana:Hot>sc
s
106/161 hit, 92/126 mana, and 86/111 moves.

* W C HP:Hurt Mana:Hot>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Hurt Mana:Hot>
A bandit barely pierces your right leg and tickles it.

* W C HP:Hurt Mana:Hot a bandit:Healthy>s
You barely hit a bandit's left arm and tickle it.

* W C HP:Hurt Mana:Hot a bandit:Fine>c
You can't do that while fighting.

* W C HP:Hurt Mana:Hot a bandit:Fine>f
You flee head over heels.
West Alley
Exits: North South.

* W C HP:Hurt Mana:Hot>
Cricket narrates 'bye luininu'

* W C HP:Hurt Mana:Hot>n
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Hurt Mana:Hot>n
West Alley
A little boy is here, running around.
A little boy is here, running around.
Exits: North South.

* W C HP:Hurt Mana:Hot>n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
Exits: East South.
You suddenly notice a thief.

* W C HP:Hurt Mana:Hot>sc
104/161 hit, 95/126 mana, and 80/111 moves.

* W C HP:Hurt Mana:Burning>e
The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Hurt Mana:Burning>cl

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning>cast 'cure light'
You start to concentrate...
*Athyr the Black Númenórean* leaves >>EAST>>.

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

[
*Athyr the Black Númenórean* lightly pierces your left arm and tickles it.
Aye! 
You cannot concentrate any more...
A bandit lightly pierces your body and tickles it.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
You start to 
concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* panics, but can't stop fighting to flee.

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Hurt Mana:Burning a bandit:Wounded>
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Hurt Mana:Burning a bandit:Wounded>
You barely hit a bandit's left foot and tickle it.

* W C HP:Hurt Mana:Burning a bandit:Wounded>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning a bandit:Wounded>f
No way! 
You are fighting for your 
life!

* W C HP:Hurt Mana:Burning a bandit:Wounded>e
e

A bandit lightly pierces your right foot and tickles it.

* W C HP:Hurt Mana:Burning a bandit:Wounded>
You flee head over heels.
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A thief is here looking for some stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Burning>f
The Old Tower Street
A vicious little bandit advances towards you.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Burning>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Hurt Mana:Burning>
You flee head over heels.
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A woman is here, looking for someone to chat with.
A vicious little bandit advances towards you.
Exits: East South West.
A woman has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Burning>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Burning>[
Nobody here by that name.
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Burning>
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>[
You start to 
concentrate...

*Athyr the Black Númenórean* yells 'GO BANDIT'

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Burning>s
*Athyr the Black Númenórean* leaves <<WEST<<.
Main Street
An assassin is here looking for fresh blood and shining coins.
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
Exits: North East South.

* W C HP:Hurt Mana:Burning>s
Main Street
Exits: North South West.

* W C HP:Hurt Mana:Burning>sc
96/161 hit, 98/126 mana, and 73/111 moves.

* W C HP:Hurt Mana:Burning>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>mw
cha mood wimpy
Ok.

* W C HP:Hurt Mana:Hot>n
Main Street
An assassin is here looking for fresh blood and shining coins.
A citizen-mercenary is here, waiting for a job.
Exits: North East South.

* W C HP:Hurt Mana:Hot>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Hurt Mana:Hot>sc
108/161 hit, 92/126 mana, and 74/111 moves.

* W C HP:Hurt Mana:Hot>
* W C HP:Hurt Mana:Hot>s
Main Street
An assassin is here looking for fresh blood and shining coins.
A citizen-mercenary is here, waiting for a job.
Exits: North East South.

* W C HP:Hurt Mana:Hot>ar
cast 'armour'
You start to concentrate...

A guard has >>ARRIVED<< from the north.

n
w
Your magic armour is revitalized.

* W C HP:Hurt Mana:Hot>
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Hurt Mana:Hot>w
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Hurt Mana:Hot>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Hot>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Hurt Mana:Hot>s
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>
West Alley
A little boy is here, running around.
Exits: North South.

* W C HP:Hurt Mana:Hot>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>s
e
West Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Hurt Mana:Hot>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>n
Snake Alley
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
A thief is here looking for some stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Hot>e
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: [East] South West.
*Athyr the Black Númenórean* yells 'tiresome to hit/flee ya'

* W C HP:Hurt Mana:Hot>
A thief panics, and attempts to flee.
A thief leaves vvSOUTHvv.

* W C HP:Hurt Mana:Hot>oe
open exit east
It seems to be locked.

* W C HP:Hurt Mana:Hots
e

It starts to rain.

* W C HP:Hurt Mana:Hot>Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: North East.

* W C HP:Hurt Mana:Hot>Snake Alley
Exits: East [South] West.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'i need better weapon for it i think'

* W C HP:Hurt Mana:Hot>e
Main Street
Exits: North South West.

* W C HP:Hurt Mana:Hot>s
Main Street
Exits: North South.

* W C HP:Hurt Mana:Hot>yell i need a wep to
Ok.

* W C HP:Hurt Mana:Hot>n
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Hurt Mana:Hot>n
Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Hurt Mana:Hot>n
Before the North Gate of Tharbad
Exits: North East South West.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Hot>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Hot>s
Before the North Gate of Tharbad
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.

* W C HP:Fine Mana:Hot>s
Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'engraved bs spare :)'

* W C HP:Fine Mana:Hot>
A guard has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Hot>
Orone narrates 'anyone seen lonly latly?'

* W C HP:Fine Mana:Hot>yell gig
Ok.

* W C HP:Fine Mana:Hot>s
w
Main Street
Exits: North South West.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East [South] West.

* W C HP:Fine Mana:Hot>w
Snake Alley
A thief lurks here, looking for a stranger to rob.
Exits: North East.

* W C HP:Fine Mana:Hot>n
Snake Alley
Exits: [East] South West.

* W C HP:Fine Mana:Hot>wher
Players in your zone
--------------------
Golasgil             - Snake Alley

* W C HP:Fine Mana:Hot>pick door
You begin to try to pick the lock...

*Athyr the 
Black Númenórean* yells 'how much mana you have atm?'

yell ponder
*Athyr the Black 
Númenórean* yells 'just interested'

*Athyr the Black Númenórean* yells '35 here'

oe
The lock finally yields to your skill.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>open exit east
Ok.

* W C HP:Fine Mana:Hot>e
w
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.

* W C HP:Fine Mana:Hot>Snake Alley
Exits: East South West.
You suddenly notice an Assassin.
It is raining.

* W C HP:Fine Mana:Hot>
An Assassin says 'YOU! Golasgil! 
You will die before your time.'
An Assassin lightly pierces your body and tickles it.

* W C HP:Fine Mana:Hot an Assassin:Healthy>e
No way! 
You are fighting for your 
life!

* W C HP:Fine Mana:Hot an Assassin:Healthy>buy
You try to hit an Assassin, but he parries successfully.

* W C HP:Fine Mana:Hot an Assassin:Healthy> pie
fNo way! 
You are fighting for your 
life!

* W C HP:Fine Mana:Hot an Assassin:Healthy>

An Assassin lightly pierces your body and tickles it.

* W C HP:Hurt Mana:Hot an Assassin:Healthy>
You flee head over heels.
Snake Alley
Exits: North East.

* W C HP:Hurt Mana:Hot>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>
You feel bolder.

* W C HP:Hurt Mana:Hot>sc
*Athyr the Black Númenórean* yells 'i'm wandering why i'm perma frozen and you have 
mana'

* W C HP:Hurt Mana:Hot>
111/161 hit, 91/126 mana, and 68/111 moves.

* W C HP:Hurt Mana:Hot>s
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>e
Snake Alley
Exits: East [South] West.
You suddenly notice a thief.

* W C HP:Hurt Mana:Hot>yell i warm
Ok.

* W C HP:Hurt Mana:Burning>e
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Hurt Mana:Burning>n
n
Main Street
A citizen-mercenary is here, waiting for a job.
A woman is here, looking for someone to chat with.
Exits: North East South.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Burning>n
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Burning>re
sc
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Burning>112/161 hit, 96/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Burning>sc
113/161 hit, 97/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'i warm too :P'

* W C HP:Fine Mana:Burning>sc
113/161 hit, 97/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Burning>sc
113/161 hit, 98/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Burning>sc
113/161 hit, 98/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Burning>yell :)
Ok.

* W C HP:Fine Mana:Burning>sc
114/161 hit, 100/126 mana, and 69/111 moves.
Saving Golasgil.

* W C HP:Fine Mana:Burning>sc
114/161 hit, 100/126 mana, and 69/111 moves.

* W C HP:Fine Mana:Burning>sc
114/161 hit, 101/126 mana, and 70/111 moves.

* W C HP:Fine Mana:Burning>sc
115/161 hit, 104/126 mana, and 72/111 moves.

* W C HP:Fine Mana:Burning>yell you storeing quakes thats why
Ok.

* W C HP:Fine Mana:Burning>
Turbaen narrates 'later Mumers.. dont forget to sleep @ sometime'

* W C HP:Fine Mana:Burning>sc
117/161 hit, 112/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Burning>sc
118/161 hit, 112/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Burning>sc
118/161 hit, 112/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Burning>sc
118/161 hit, 113/126 mana, and 79/111 moves.

* W C HP:Fine Mana:Burning>sc
*Athyr the Black Númenórean* yells 'i can get you down hps, but i cant kill ya cause 
no mana'

* W C HP:Fine Mana:Burning>
118/161 hit, 113/126 mana, and 79/111 moves.

* W C HP:Fine Mana:Burning>sc
118/161 hit, 114/126 mana, and 79/111 moves.

* W C HP:Fine Mana:Burning>sc

Turbaen narrates 'and Yes, you can go blind going this..'

* W C HP:Fine Mana:Burning>118/161 hit, 114/126 mana, and 80/111 moves.

* W C HP:Fine Mana:Burning>sc
119/161 hit, 115/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'i had 5 stored quakes, but they all decayed'

* W C HP:Fine Mana:Burning>sc
119/161 hit, 116/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Burning>sc
119/161 hit, 117/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Burning>yell sucks
Ok.
*Athyr the Black Númenórean* yells 'exept the one i casted'

* W C HP:Fine Mana:Burning>sc
120/161 hit, 119/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Burning>sc
120/161 hit, 119/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Burning>sc
120/161 hit, 120/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Burning>sc
y120/161 hit, 120/126 mana, and 84/111 moves.
The rain has stopped.
You begin to feel hungry.

* W C HP:Fine Mana:Burning>ell ouch
Ok.

* W C HP:Fine Mana:Burning>st
You stop resting, and stand up.

* W C HP:Fine Mana:Burning>s
*Athyr the Black Númenórean* yells 'yeah, planned to 
quaketrap ya'
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>e
n
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Burning>Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Burning>yell shit need fodd
*Athyr the Black Númenórean* yells 'but can't now'

* W C HP:Finod
Ok.

* W C HP:Fine>yell i guess 
*Athyr the Black Númenórean* yells 'use create food?'

* W C HP:Fine>i go
Ok.

* W C HP:Fine>yell dont 
*Athyr the Black Númenórean* yells 'dont?'

* W C HP:Fine>got it
Ok.

* W C HP:Fine>yell no mon
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine>r
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fineey
Ok.

* W C HP:Fine>f

*Athyr the Black Númenórean* utters the words 'qfzahz yaae'
*Athyr the Black Númenórean* magically creates a mushroom.
A magic mushroom suddenly appears.

* W C HP:Fine>
You flee head over heels.
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Fine>
A bandit has >>ARRIVED<< from the east.

* W C HP:Fine>n
Inside the North Gate of Tharbad
A magic mushroom lies here.
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is standing here (Shrouded).
Exits: [North] South.

* W C HP:Fine>eat 
*Athyr the Black Númenórean* giggles.

* W C HP:Fine>food
You eat the mushroom.
You are full.

* W C HP:Fine>s
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: North East South West.
A citizen leaves >>EAST>>.

* W C HP:Fine>w
The Old Tower Street
Exits: East West.

* W C HP:Fine>yell i s
*Athyr the Black Númenórean* yells ':)'

* W C HP:Fine>tay
Ok.

* W C HP:Fine>w
The Old Tower Street
Exits: East West.

* W C HP:Fine>yell :)

*Athyr the Black Númenórean* yells 'fine'

* W C HP:Fine>
Ok.

* W C HP:Fine>e
The Old Tower Street
Exits: East West.

* W C HP:Fine>sc
127/161 hit, 126/126 mana, and 85/111 moves.

* W C HP:Fine>
*Athyr the Black Númenórean* yells 'cause no other pukes on'

* W C HP:Fine>sc
127/161 hit, 126/126 mana, and 86/111 moves.

* W C HP:Fine>w
The Old Tower Street
Exits: East West.

* W C HP:Fine>yell n
A bandit has >>ARRIVED<< from the west.

* W C HP:Fine>od lm
Darkelf narrates 'my quake got a centipede to wounded YES!'

* W C HP:Fineamers
Ok.

* W C HP:Fine>yell
A bandit fails to pierce you.

* W C HP:Fine a bandit:Hurt> :)

A bandit swiftly dodges your attempt to hit him.

* W C HP:Fine a bandit:Hurt>
Ok.

* W C HP:Fine a bandit:Hurt>f
You flee head over heels.
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East South.
You suddenly notice a thief.

* W C HP:Fine>s
West Alley
Exits: North South.

* W C HP:Fine>ye
*Athyr the Black Númenórean* yells 'fucking took 2 hours to find ya'

* W C HP:Fine>ll tell 
Eldacil narrates 'rofl'

* W C HP:Fine>shimmer hi for me if she on
Ok.

* W C HP:Fine>w
Alas, you cannot go that way...

* W C HP:Fine>n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
Exits: East South.

* W C HP:Fine>
A thief leaves >>EAST>>.

* W C HP:Fine>e
The Old Tower Street
A vicious little bandit advances towards you.
A little boy is here, running around.
Exits: East West.
You suddenly notice a thief.

* W C HP:Fine>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Fine>e
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine>s
Main Street
Exits: North East South.

* W C HP:Fine>s
Main Street
Exits: North South West.

* W C HP:Fine>sc
131/161 hit, 126/126 mana, and 82/111 moves.

* W C HP:Fine>sc
131/161 hit, 126/126 mana, and 82/111 moves.

* W C HP:Fine>stat
OB: 55%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: wimpy.
Needed: 271,301 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- stored spell earthquake.
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Fine>s
*Athyr the Black Númenórean* yells 'k'

* W C HP:Fine>toreq
cast 'store' earthquake
You start to concentrate...

You stored it.

* W C HP:Fine Mana:Burning>sc
132/161 hit, 101/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Burning>n
Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North East South.

* W C HP:Fine Mana:Burning>sc
132/161 hit, 102/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Burning>sc
132/161 hit, 102/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Burning>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* W C HP:Fine Mana:Burning>sc
132/161 hit, 103/126 mana, and 86/111 moves.
A Citizen Mercenary leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>sc
133/161 hit, 104/126 mana, and 86/111 moves.

* W C HP:Fine Mana:Burning>sc
y133/161 hit, 105/126 mana, and 87/111 moves.

* W C HP:Fine Mana:Burning>el here i co
A woman has >>ARRIVED<< from the east.

* W C HP:Fine Mana:Burning>me
Ok.

* W C HP:Fine Mana:Burning>n
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Burning>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is resting here (Shrouded).
Exits: [North] South.

* W C HP:Fine Mana:Burning>[
You start to concentrate...


* W C HP:Fine Mana:Burning>[

*Athyr the Black Númenórean* stops resting, and clambers on his feet.

* W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>s
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Mana:Burning>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Burnin
* W C HP:Fine Mana:Burning>w
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Burning>e
[
Before the North Gate of Tharbad
Exits: North East South West.
A woman has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>n
[
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>sc
135/161 hit, 106/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Burning>s
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Burning>sc
135/161 hit, 107/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Burning>sc
stat
136/161 hit, 108/126 mana, and 85/111 moves.
A bandit lightly pierces your right arm and tickles it.

* W C HP:Fine Mana:Burning a bandit:Healthy>OB: 55%, DB: 23%, PB: 0%, Armour: 
55%. Wimpy: 10. Mood: wimpy.
Needed: 271,301 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- stored spell earthquake.
- stored spell earthquake.
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Fine Mana:Burning a bandit:Healthy>f
You flee head over heels.
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Fine Mana:Burning>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.

* W C HP:Fine Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).
A citizen has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Burning>e
The Old Tower Street
Exits: East West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>e
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
*Athyr the Black Númenórean* is resting here (Shrouded).
Exits: East South West.
Aha, you have found your victim!

* W C HP:Fine Mana:Burning>[
*Athyr the Black Númenórean* stops resting, and 
clambers on his feet.
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>w
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Athyr the Black Númenórean* is standing here (Shrouded).
Exits: North East South West.

* W C HP:Fine Mana:Burning>1
You start to concentrate...
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East West.
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Mana:Burning a bandit:Healthy>
You try to hit a bandit, but he parries successfully.

* W C HP:Fine Mana:Burning a bandit:Healthy>f
You flee head over heels.
The Old Tower Street
Exits: East West.

* W C HP:Fine Mana:Burning>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Fine Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>w
s
Alas, you cannot go that way...
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Mana:Burning a bandit:Healthy>
You barely hit a bandit's left foot and tickle it.

* W C HP:Fine Mana:Burning a bandit:Fine>fNo way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning a bandit:Fine>
You flee head over heels.
West Alley
A vicious little bandit advances towards you.
A little boy is here, running around.
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Fine Mana:Burning>s
West Alley
The coach to Bree and Fornost is here.
Exits: North East South.

* W C HP:Fine Mana:Burning>s
West Alley
Exits: North South.

* W C HP:Fine Mana:Burning>e
s
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>e
The River Bank
Exits: North South.

* W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>n
n
West Alley
Exits: North South.

* W C HP:Fine Mana:Burning>West Alley
The coach to Bree and Fornost is here.
Exits: North East South.

* W C HP:Fine Mana:Burning>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine Mana:Burning>n
eSnake Alley
Exits: East South.
You suddenly notice a thief.

* W C HP:Fine Mana:Burning>
Snake Alley
Exits: East South West.
You suddenly notice an Assassin.
You suddenly notice an Assassin.

* W C HP:Fine Mana:Burning>
An Assassin leaves >>EAST>>.

* W C HP:Fine Mana:Burning>
An Assassin leaves <<WEST<<.

* W C HP:Fine Mana:Burning>e
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.
You suddenly notice an Assassin.

* W C HP:Fine Mana:Burning>w
Snake Alley
Exits: East South West.
You suddenly notice a thief.

* W C HP:Fine Mana:Burning>s
e
Snake Alley
Exits: North East.

* W C HP:Fine Mana:Burning>Snake Alley
Exits: East South West.

* W C HP:Fine Mana:Burning>e
nMain Street
A woman is here, looking for someone to chat with.
Exits: North South West.
You suddenly notice a thief.

* W C HP:Fine Mana:Burning>

A thief panics, and attempts to flee.
A thief leaves **NORTH**.

* W C HP:Fine Mana:Burning>Main Street
A thief lurks here, looking for a stranger to rob.
Exits: North East South.

* W C HP:Fine Mana:Burning>n
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
A bandit has >>ARRIVED<< from the west.

* W C HP:Fine Mana:Burning>n

You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Mana:Burning a bandit:Healthy>No way! 
You are fighting for your 
life!

* W C HP:Fine Mana:Burning a bandit:Healthy>f
You barely hit a bandit's head and tickle it.

* W C HP:Fine Mana:Burning a bandit:Fine>
You flee head over heels.
Main Street
A thief lurks here, looking for a stranger to rob.
Exits: North East South.

* W C HP:Fine Mana:Burning>n
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine Mana:Burning>sc
137/161 hit, 122/126 mana, and 62/111 moves.
A citizen leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning>sc
138/161 hit, 123/126 mana, and 62/111 moves.

* W C HP:Fine Mana:Burning>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Fine Mana:Burning>sc
138/161 hit, 124/126 mana, and 62/111 moves.

* W C HP:Fine Mana:Burning>sc
138/161 hit, 124/126 mana, and 62/111 moves.

* W C HP:Fine Mana:Burning>s
Before the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Fine Mana:Burning>w
The Old Tower Street
A little boy is here, running around.
Exits: East West.

* W C HP:Fine Mana:Burning>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Fine Mana:Burning>s
West Alley
A little boy is here, running around.
A vicious little bandit advances towards you.
Exits: North South.
You suddenly notice a thief.

* W C HP:Fine>s
West Alley
Exits: North East South.

* W C HP:Fine>s
West Alley
Exits: North South.

* W C HP:Fine>s
nThe River Bank
Exits: North South.

* W C HP:Fine>
West Alley
Exits: North South.

* W C HP:Fine>n
West Alley
A little boy is here, running around.
Exits: North East South.

* W C HP:Fine>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine>0

*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine>
You carefully examine the ground around you, looking for 
tracks...


*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

*Athyr the Black Númenórean* begins some strange incantations...

n
You stop searching.

* W C HP:Fine>West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Fine>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine>*Athyr the Black Númenórean* begins some strange incantations...
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Fine>'
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine>
* W C HP:Fine *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.
*Athyr the Black Númenórean* begins some strange incantations...

[
* W C HP:Fine *Athyr the Black Númenórean*:Healthy>
A bandit barely pierces your left foot and tickles it.

* W C HP:Fine *Athyr the Black Númenórean*:Healthy>
You start to concentrate...

A little boy has >>ARRIVED<< from the east.

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
Aye! 
You cannot concentrate any more...

* W C HP:Fine *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Fine a bandit:Healthy>n
No way! 
You are fighting for your life!

* W C HP:Fine a bandit:Healthy>e

You barely hit a bandit's body and tickle it.

* W C HP:Fine a bandit:Fine>e
No way! 
You are fighting for your life!

* W C HP:Fine a bandit:Fine>f
No way! 
You are fighting for your life!
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine a bandit:Fine>e
PANIC! 
You can't quit the fight!

* W C HP:Fine a bandit:Fine>No way! 
You are fighting for your life!

* W C HP:Fine a bandit:Fine>e
fNo way! 
You are fighting for your life!

* W C HP:Fine a bandit:Fine>
You flee head over heels.
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Fine>e

A bandit has >>ARRIVED<< from the north.

* W C HP:Fine>e
Alas, you cannot go that way...

* W C HP:Fine>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine>n
Alas, you cannot go that way...

* W C HP:Fine>n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>e
Alas, you cannot go that way...

* W C HP:Fine>The Old Tower Street
Exits: East West.
Saving Golasgil.

* W C HP:Fine>w
[
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>Nobody here by that name.

* W C HP:Fine Mana:Burning>s
[
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Fine Mana:Burning>Nobody here by that name.

* W C HP:Fine Mana:Burning>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Burning>
West Alley
Exits: North East South.

* W C HP:Fine Mana:Burning Move:Tired>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Burning Move:Tired>[
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Fine Mana:Burning Move:Tired>Nobody here by that name.

* W C HP:Fine Mana:Burning Move:Tired>n

You begin to feel thirsty.

* W C HP:Fine Mana:Burning Move:Tired>Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Mana:Burning Move:Tired>
A bandit has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Burning Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Burning Move:Tired>s
s
*Athyr the Black Númenórean* begins some 
strange incantations...
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North South.
A bandit leaves vvSOUTHvv.

* W C HP:Fine Mana:Burning Move:Tired>West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Fine Mana:Burning Move:Tired>
A bandit barely pierces your right hand and tickles it.

* W C HP:Fine Mana:Burning Move:Tired a bandit:Healthy>
You barely hit a bandit's right leg and tickle it.

* W C HP:Fine Mana:Burning Move:Tired a bandit:Fine>s
f
No way! 
You are fighting for 
your life!
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Burning Move:Tired a bandit:Fine>s
You flee head over heels.
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Fine Mana:Burning Move:Tired>West Alley
A vicious little bandit advances towards you.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Burning Move:Tired>s

*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Fine Mana:Burning Move:Tired>*Athyr the Black Númenórean* has >>ARRIVED<< 
from the north.
West Alley
Exits: North South.

* W C HP:Fine Mana:Burning Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Burning Move:Tired>n
e

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Mana:Burning Move:Tired>driWest Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Fine Mana:Burning Move:Tired>nkA Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East [South] West.

* W C HP:Fine Mana:Burning Move:Tired> water
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Fine Move:Tired>

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Move:Tired>
You drink the water.
You do not feel thirsty anymore.

* W C HP:Fine Move:Tired>f
w
You flee head over heels.
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* W C HP:Fine Move:Tired>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Move:Tired>w*Athyr the Black Númenórean* begins some strange 
incantations...
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>n
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>n
West Alley
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: North South.

* W C HP:Fine Move:Tired>Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Fine Move:Tired>n
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Fine Move:Tired>e
The Old Tower Street
Exits: East West.

* W C HP:Fine Move:Tired>bob
cast 'breath of Briskness'
You start to concentrate...

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

*Athyr the Black Númenórean* begins some strange incantations...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces your left leg and tickles it.

* W C HP:Fine Move:Tired *Athyr the Black Númenórean*:Healthy>e

You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Move:Tired *Athyr the Black Númenórean*:Healthy>f
No way! 
You are 
fighting for your life!

* W C HP:Fine Move:Tired *Athyr the Black Númenórean*:Healthy>e
You flee head over 
heels.
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Fine Move:Tired>The Old Tower Street
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* W C HP:Fine Move:Tired>e
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
A vicious little bandit advances towards you.
Exits: East South West.

* W C HP:Fine Move:Tired>
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Move:Tired a bandit:Healthy>e
f
No way! 
You are fighting for your 
life!

* W C HP:Fine Move:Tired a bandit:Healthy>e
You flee head over heels.
The Old Tower
Exits: West Up [Down].

* W C HP:Fine Move:Tired>
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>w
sThe Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A citizen-mercenary is here, waiting for a job.
Exits: East South West.

* W C HP:Fine Move:Tired>
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Move:Tired>s
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Fine Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Move:Tired>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Move:Tired>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
A Small Bridge
Exits: North South.

* W C HP:Fine Move:Tired>b
BOIINNNNNNGG!

* W C HP:Fine Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Fine Move:Tired>n

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Fine Move:Tired>The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Fine Move:Tired>n
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Move:Slow>w
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>n
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.

* W C HP:Fine Move:Slow>w
The Old Tower Street
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
A vicious little bandit advances towards you.
A citizen-mercenary is here, waiting for a job.
Exits: East West.

* W C HP:Fine Move:Slow>
Grindon narrates 'is high awareness needed forwarrior?'
A thief panics, and attempts to flee.
A thief leaves <<WEST<<.

* W C HP:Fine Move:Slow>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Fine Move:Slow>bob
cast 'breath of Briskness'
You start to concentrate...


*Athyr the Black Númenórean* begins some strange incantations...

w* W C HP:Fine Move:Slow>
Before the North Gate of Tharbad
A thief lurks here, looking for a stranger to rob.
Exits: North East South West.

* W C HP:Fine Move:Slow>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
A thief leaves >>EAST>>.

* W C HP:Fine Move:Slow>

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Fine Move:Slow>
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* barely pierces your right arm and tickles it.

* W C HP:Fine Move:Slow *Athyr the Black Númenórean*:Healthy>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Fine Move:Slow *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Fine Move:Slow>e
The Old Tower Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
A vicious little bandit advances towards you.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
You suddenly notice a thief.

* W C HP:Fine Move:Slow>s
e
Alas, you cannot go that way...
A bandit barely pierces your body and tickles it.

* W C HP:Hurt Move:Slow a bandit:Healthy>
sNo way! 
You are fighting for your life!

* W C HP:Hurt Move:Slow a bandit:Healthy>
No way! 
You are fighting for your life!
A thief pierces your left arm.
You feel a strong ache there!

* W C HP:Hurt Move:Slow a bandit:Healthy>f

You barely hit a bandit's body and tickle it.

* W C HP:Hurt Move:Slow a bandit:Fine>PANIC! 
You can't quit the fight!

* W C HP:Hurt Move:Slow a bandit:Fine>f

You are rescued by a guard, you are confused!

A bandit pierces a guard's body and tickles it.
A guard pierces a bandit's right leg.

f
Unwise narrates 'not really'

A thief pierces a guard's body extremely hard.

A bandit tries to pierce a guard, but he parries successfully.


* W C HP:Hurt Move:Tired>
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Move:Slow>w
You flee head over heels.
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is standing here.
Exits: [North] South.

* W C HP:Hurt Move:Slow>* W C HP:Hurt Move:Slow>*Athyr the Black Númenórean* 
leaves vvSOUTHvv.
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>w
s
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>
w
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is standing here.
Exits: North East South West.

* W C HP:Hurt Move:Slow>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Move:Slow>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Move:Slow>Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Hurt Move:Slow>bob
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Move:Slow>
*Athyr the Black Númenórean* begins some strange 
incantations...
cast 'breath of Briskness'
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces your right leg and tickles it.

* W C HP:Hurt Move:Slow *Athyr the Black Númenórean*:Healthy>
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Hurt Move:Slow *Athyr the Black Númenórean*:Healthy>f
e
You flee head over 
heels.
West Alley
Exits: North South.

* W C HP:Hurt Move:Slow>
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>e
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>n
n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* W C HP:Hurt Move:Slow>
eThe Old Tower Street
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Hurt Move:Slow>
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Move:Slow>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Move:Slow>e
The Old Tower Street
A guard is here, fighting a bandit.
A bandit is here, fighting a guard.
A thief is here, fighting a guard.
Exits: East West.
A thief pierces a guard's left foot and tickles it.

* W C HP:Hurt Move:Slow>s
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
A citizen-mercenary is here, waiting for a job.
Exits: East South West.

* W C HP:Hurt Move:Slow>s
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Hurt Move:Slow>
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Hurt Move:Slow>s
s
A Small Bridge
Exits: North South.

* W C HP:Hurt Move:Slow>s
The Black Moon Street
Exits: North East South West.

* W C HP:Hurt Move:Weak>A Small Dark Path
Exits: North South.

* W C HP:Hurt Move:Weak>bob
cast 'breath of Briskness'
You start to concentrate...

Grindon narrates 'when i train it off do i get pracs back?'

An energy begins to flow within your legs as your body 
becomes lighter.

* W C HP:Hurt Mana:Burning>
Aries narrates 'yes'

* W C HP:Hurt Mana:Burning>stat
OB: 52%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 271,291 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- panic
- stored spell earthquake.
- stored spell earthquake.
- noquit
- armour
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Hurt Mana:Burning>sc
96/161 hit, 102/126 mana, and 111/111 moves.

* W C HP:Hurt Mana:Burning>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>
Unwise narrates 'its good to have, but, offense is better then defence if you
ask me'

* W C HP:Hurt Mana:Hot>n
n
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Hurt Mana:Hot>A Small Bridge
*Athyr the Black Númenórean* is standing here.
Exits: North South.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Hot>n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South West.

* W C HP:Hurt Mana:Hot>s
A Small Bridge
*Athyr the Black Númenórean* is standing here.
Exits: North South.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Hot>s
The Black Moon Street
Exits: North East South West.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Hurt Mana:Burning>9

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Burning>
You quickly recall your stored spell...

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Hot>
You flee head over heels.
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: [North] East West.

* W C HP:Hurt Mana:Hot>e
The Black Moon Street
Exits: North East South West.

* W C HP:Hurt Mana:Hot>n
A Small Bridge
Exits: North South.

* W C HP:Hurt Mana:Hot>n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
*Athyr the Black Númenórean* is standing here.
Exits: North South West.

* W C HP:Hurt Mana:Hot>[

*Athyr the Black Númenórean* yells 'hehe'

* W C HP:Hurt Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Hot>n
The Old Tower Street
A sturdy pack horse is standing here.
A citizen-mercenary is here, waiting for a job.
Exits: North [East] South.

* W C HP:Hurt Mana:Hot>n
w
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Hurt Mana:Hot>The Old Tower Street
A guard is here, fighting a bandit.
A bandit is here, fighting a guard.
A thief is here, fighting a guard.
Exits: East West.

* W C HP:Hurt Mana:Hot>
A thief strongly pierces a guard's head and shatters it.

* W C HP:Hurt Mana:Hot>
A guard pierces a bandit's left leg hard and shatters it.
A bandit is incapacitated and will slowly die, if not aided.

* W C HP:Hurt Mana:Hot>e
The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Hurt Mana:Hot>[

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
You start to concentrate...

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* utters the word 'yufzbarr'
******ARMOUR DOWN******.
*Athyr the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
That really HURT!

* W C HP:Wounded Mana:Hot *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* fails to pierce you.

* W C HP:Wounded Mana:Hot>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Hot>
Your blood freezes as you hear a death cry.

* W C HP:Wounded Mana:Hot>w
The Old Tower Street
The corpse of a bandit is lying here.
A guard is here, fighting a thief.
A thief is here, fighting a guard.
Exits: East West.

* W C HP:Wounded Mana:Hot>w
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Wounded Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Hot>w
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Hot>
The Old Tower Street
Exits: East West.

* W C HP:Wounded Mana:Hot>s
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
Alas, you cannot go that way...

* W C HP:Wounded Mana:Hot>
*Athyr the Black Númenórean* lightly pierces your body.

* W C HP:Wounded Mana:Hot *Athyr the Black Númenórean*:Fine>e
No way! 
You are 
fighting for your life!
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Hot *Athyr the Black Númenórean*:Fine>f
You flee head over 
heels.
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Wounded Mana:Hot>e
The Old Tower Street
The corpse of a bandit is lying here.
A guard is here, fighting a thief.
A thief is here, fighting a guard.
Exits: East West.

* W C HP:Wounded Mana:Hot>
A guard strongly pierces a thief's right leg and tickles it.

* W C HP:Wounded Mana:Hot>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Hot>The Old Tower Street
A domesticated pony, beast of burden to many, stands here.
Exits: East South West.

* W C HP:Wounded Mana:Hot>9
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Hot>
You quickly recall your stored spell...
*Athyr the Black Númenórean* leaves >>EAST>>.

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

*Athyr the Black Númenórean* strongly pierces your right foot.
The earth trembles beneath your feet!
A pony is incapacitated and will slowly die, if not aided.
The earth trembles and shivers.
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Wounded Mana:Warm a pony:Dying>
You hit a pony's left forefoot extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pony's death cry.
A pony is dead! R.I.P.

* W C HP:Wounded Mana:Warm>f
You flee head over heels.
The Old Tower Street
The corpse of a bandit is lying here.
A guard is lying here, mortally wounded.
A thief is here, fighting a guard.
Exits: East West.

* W C HP:Wounded Mana:Warm>w

A thief pierces a guard's right leg extremely hard and shatters it.
Your blood freezes as you hear a guard's death cry.
A guard is dead! R.I.P.

* W C HP:Wounded Mana:Warm>w
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Wounded Mana:Warm>w
The Old Tower Street
Exits: East West.

* W C HP:Wounded Mana:Warm>The Old Tower Street
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Wounded Mana:Hot>[

*Athyr the Black Númenórean* yells 'wups'

* W C HP:Wounded Mana:Hot>*Athyr the Black Númenórean* leaves <<WEST<<.
Nobody here by that name.

* W C HP:Wounded Mana:Warm>e
The Old Tower Street
Exits: East West.
Grindon narrates 'think i train it of to get better swim and ride,thx'

* W C HP:Wounded Mana:Hot>cl
cast 'cure light'
You start to concentrate...

!
Aries narrates 'it's so much fun having piles of corpses at my feet'
Your scratches and bruises disappear.

* W C HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Warm>w
The Old Tower Street
Exits: East West.

* W C HP:Hurt Mana:Warm>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
A vicious little bandit advances towards you.
Exits: East South.

* W C HP:Hurt Mana:Warm>s

You feel bolder.

* W C HP:Hurt Mana:Warm>West Alley
A Guard is here looking for someone to abuse.
An assassin is here looking for fresh blood and shining coins.
Exits: North South.

* W C HP:Hurt Mana:Warm>s
West Alley
Exits: North East South.

* W C HP:Hurt Mana:Warm>0
You carefully examine the ground around you, looking 
for tracks...

Aries narrates 'is that morbid?'

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East [South] West.

A little boy leaves >>EAST>>.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* yells 'that wasnt nice'

* W C HP:Hurt Mana:Warm>n
Snake Alley
A vicious little bandit advances towards you.
Exits: East South.

A bandit leaves >>EAST>>.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>e
Snake Alley
A vicious little bandit advances towards you.
Exits: East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* yells 'look who's storing quakes here'

* W C HP:Hurt Mana:Warm>s
Snake Alley
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: North East.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).
A guard has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Warm>yell :P
Ok.

* W C HP:Hurt Mana:Warm>e
Snake Alley
Exits: East [South] West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>s
The door seems to be closed.

* W C HP:Hurt Mana:Warm>track
You stop tracking your victim.
*Athyr the Black Númenórean* yells 'fucking arm dropped'

* W C HP:Hurt Mana:Warm>
A guard has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Warm>os
An Assassin has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Warm>;cn
open exit south
Ok.

* W C HP:Hurt Mana:Warm>close exit n
You don't see any exit there.

* W C HP:Hurt Mana:Warm>s

A woman has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Warm>Thieves Shop
A large grocer is here, waiting to buy or sell some goods.
*Athyr the Black Númenórean* is standing here.
Exits: North.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Hurt Mana:Warm>n
Snake Alley
A Guard is here looking for someone to abuse.
An Assassin is here, fighting *Athyr the Black Númenórean*.
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is here, fighting an Assassin.
Exits: East South West.
A guard leaves <<WEST<<.
*Athyr the Black Númenórean* tries to pierce an Assassin, but he parries
successfully.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Hurt Mana:Warm>[
*Athyr the Black Númenórean* leaves >>EAST>>.
Nobody here by that name.

* W C HP:Hurt Mana:Warm>e
[Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Hurt Mana:Warm>
Nobody here by that name.

* W C HP:Hurt Mana:Warm>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Warm>n
nMain Street
Exits: North East South.

* W C HP:Hurt Mana:Warm>  //little lag
n



Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Warm>
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm>* W C 
HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm>sc
94/161 hit, 49/126 mana, and 94/111 
moves.

* W C HP:Hurt Mana:Warm>sc
94/161 hit, 49/126 mana, and 95/111 moves.

* W C HP:Hurt Mana:Warm>s
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Warm>s

A little boy has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Warm>Main Street
Exits: North East South.

* W C HP:Hurt Mana:Warm>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Hurt Mana:Warm>n
s


s
Main Street
Exits: North East South.

* W C HP:Hurt Mana:Warm>Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm>Main 
Street
Exits: North South.

* W C HP:Hurt Mana:Warm>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Hurt Mana:Warm>0
You carefully examine the ground around you, looking 
for tracks...

Líng narrates 'lo =)'

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>s
Main Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>s
On the Bridge
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>s
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Warm>s
Main Street
Exits: North West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>w
Main Street
Exits: East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>w
Shadows' Street
Exits: North East West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>w
Shadows' Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

Elleth narrates 'ello!'

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>s
Shadows' Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>s
Shadows' Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>s
Shadows' Street
Exits: North East.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>e
Master Road
Exits: North East West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>n
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Exits: East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Hurt Mana:Hot>[
You start to concentrate...
Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Hurt Mana:Hot>s
Master Road
Exits: North East West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Hot>w
Shadows' Street
*Athyr the Black Númenórean* is standing here.
Exits: North East.
Aha, you have found your victim!

* W C HP:Hurt Mana:Hot>[

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
You start to concentrate...

* W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Hurt>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Awful Mana:Warm *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* utters the word 'yufzbarr'
*Athyr the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Warm *Athyr the Black Númenórean*:Hurt>
Saving Golasgil.

f
* W C HP:Awful Mana:Warm>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Awful Mana:Warm>*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
You flee head over heels.
Shadows' Street
Exits: North South.

* W C HP:Awful Mana:Warm>w
w
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>n
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Awful Mana:Warm>Shadows' Street
Exits: North South.
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Awful Mana:Warm>n
Shadows' Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Awful Mana:Warm>e
e
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>
Shadows' Street
Exits: North East West.

* W C HP:Awful Mana:Warm>e
e
Main Street
Exits: East South West.

* W C HP:Awful Mana:Warm>n
Main Street
A Guard is here looking for someone to abuse.
Exits: North West.

* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Awful Mana:Warm>*Athyr the Black Númenórean* leaves **NORTH**.
Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Awful Mana:Warm>On the Bridge
Exits: North South.

* W C HP:Awful Mana:Warm>s
s
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
Main Street
Exits: North East South.

* W C HP:Awful Mana:Warm>s
Main Street
A Guard is here looking for someone to abuse.
Exits: North West.

* W C HP:Awful Mana:Warm>s
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm>w
w
Main Street
Exits: East South West.

* W C HP:Awful Mana:Warm>w
Shadows' Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East West.

* W C HP:Awful Mana:Warm>Shadows' Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Awful Mana:Warm>vl
Arglebargle, glop-glyf!?!

* W C HP:Awful Mana:Warm>cl
cast 'cure light'
You start to concentrate...

!
!
!
Your scratches and bruises disappear.

* W C HP:Bad Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...

ar
Your scratches and bruises disappear.

* W C HP:Hurt Mana:Cold>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Cold>cast 'armour'
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold>s
sShadows' Street
Exits: North South.

* W C HP:Hurt Mana:Cold>
Shadows' Street
Exits: North South.

* W C HP:Hurt Mana:Cold>yell ouch
Ok.

* W C HP:Hurt Mana:Cold>s
Shadows' Street
Exits: North East.

* W C HP:Hurt Mana:Cold>s
e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>Master Road
Exits: North East West.

* W C HP:Hurt Mana:Cold>e
Master Road
A dagger lies on the ground.
A large piece of black cloth is on the ground.
A strip of leather with a buckle is lying here.
A grey pair of pants are on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A moneybag made of rough leather is lying here.
A woman is here, looking for someone to chat with.
Exits: North West.
You suddenly notice a thief.

* W C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>n
e
Main Street
Exits: North East South.

* W C HP:Hurt Mana:Cold>Main Street
Exits: East West.

* W C HP:Hurt Mana:Cold>s
e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>
Main Street
Exits: East South West.

* W C HP:Hurt Mana:Cold>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.

* W C HP:Hurt Mana:Cold>e
s
e
*Athyr the Black Númenórean* yells 'fuck :('
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>The Cross
A beautiful and docile horse is standing here.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: North East West.
A horse leaves >>EAST>>.

* W C HP:Hurt Mana:Cold>The Sharp Knife Alley
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
A beautiful and docile horse is standing here.
Exits: East West.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Cold>
A woman leaves >>EAST>>.

* W C HP:Hurt Mana:Cold>e
The Sharp Knife Alley
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North West.
You suddenly notice an Assassin.

* W C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>n
The Sharp Knife Alley
Exits: North South.

* W C HP:Hurt Mana:Cold>
Grindon narrates 'heh with berserk offense 157,good times now'

* W C HP:Hurt Mana:Cold>sc
107/161 hit, 19/126 mana, and 62/111 moves.

* W C HP:Hurt Mana:Cold>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Fine Mana:Icy>sc
128/161 hit, 10/126 mana, and 64/111 moves.

* W C HP:Fine Mana:Icy>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Icy>yell nice
Ok.

* W C HP:Fine Mana:Icy>sc
129/161 hit, 12/126 mana, and 65/111 moves.
A guard has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Icy>sc
129/161 hit, 12/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Icy>sc
129/161 hit, 13/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Cold>sc
129/161 hit, 13/126 mana, and 66/111 moves.

* W C HP:Fine Mana:Cold>sc
129/161 hit, 13/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Cold>sc
129/161 hit, 14/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Cold>sc
129/161 hit, 14/126 mana, and 67/111 moves.

* W C HP:Fine Mana:Cold>sc
130/161 hit, 14/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Cold>sc
130/161 hit, 15/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Cold>sc
*Athyr the Black Númenórean* yells 'fucknut'
130/161 hit, 15/126 mana, and 68/111 moves.

* W C HP:Fine Mana:Cold>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 0%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,924 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Fine Mana:Cold>yell gig
Ok.

* W C HP:Fine Mana:Cold>sc
132/161 hit, 19/126 mana, and 72/111 moves.

* W C HP:Fine Mana:Cold>sc
*Athyr the Black Númenórean* yells 'when you wounded/awful i 
dont have mana'

* W C HP:Fine Mana:Cold>sc
132/161 hit, 21/126 mana, and 73/111 moves.

* W C HP:Fine Mana:Cold>
*Athyr the Black Númenórean* yells 'fucking takes lots mana to nuke ya down'

* W C HP:Fine Mana:Cold>sc
133/161 hit, 22/126 mana, and 75/111 moves.

* W C HP:Fine Mana:Cold>yell armour n
A guard has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Cold>ice
Ok.

* W C HP:Fine Mana:Cold>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 0%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,924 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Fine Mana:Cold>sc
134/161 hit, 25/126 mana, and 77/111 moves.

* W C HP:Fine Mana:Cold>sc
134/161 hit, 26/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Cold>sc
135/161 hit, 26/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Cold>sc
135/161 hit, 27/126 mana, and 78/111 moves.

* W C HP:Fine Mana:Cold>
*Athyr the Black Númenórean* yells 'yeah, puke arm rocks'

* W C HP:Fine Mana:Cold>sc
135/161 hit, 27/126 mana, and 79/111 moves.

* W C HP:Fine Mana:Cold>sc
135/161 hit, 28/126 mana, and 79/111 moves.
A guard leaves **NORTH**.

* W C HP:Fine Mana:Cold>sc
135/161 hit, 28/126 mana, and 80/111 moves.

* W C HP:Fine Mana:Cold>sc
135/161 hit, 28/126 mana, and 80/111 moves.

* W C HP:Fine Mana:Cold>sc

A guard leaves **NORTH**.

* W C HP:Fine Mana:Cold>136/161 hit, 29/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Cold>sc
136/161 hit, 29/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Cold>sc
136/161 hit, 30/126 mana, and 81/111 moves.

* W C HP:Fine Mana:Cold>sc
136/161 hit, 30/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Cold>sc
136/161 hit, 30/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Cold>sc
136/161 hit, 31/126 mana, and 82/111 moves.

* W C HP:Fine Mana:Cold>sc
137/161 hit, 31/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Cold>sc
137/161 hit, 31/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Cold>sc
137/161 hit, 32/126 mana, and 83/111 moves.

* W C HP:Fine Mana:Warm>sc
137/161 hit, 32/126 mana, and 84/111 moves.

* W C HP:Fine Mana:Warm>stat
OB: 55%, DB: -27%, PB: 0%, Armour: 0%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,924 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Fine Mana:Warm>
A guard has >>ARRIVED<< from the north.

* W C HP:Fine Mana:Warm>sc
137/161 hit, 33/126 mana, and 85/111 moves.

* W C HP:Fine Mana:Warm>
A woman has >>ARRIVED<< from the south.

* W C HP:Fine Mana:Warm>sc
138/161 hit, 34/126 mana, and 86/111 moves.

* W C HP:Fine Mana:Warsc
139/161 hit, 37/126 mana, and 89/111 moves.

* W C HP:Fine Mana:Warm>s
*Athyr the Black Númenórean* yells 'thatswhy i'm always low mana, i need to cast arm 
more often'

* W C HP:Fine Mana:Warm>c

A guard leaves **NORTH**.

* W C HP:Fine Mana:Warm>139/161 hit, 37/126 mana, and 89/111 moves.

* W C HP:Fine Mana:Warm>
A woman leaves **NORTH**.

* W C HP:Fine Mana:Warm>yell nod
Ok.

* W C HP:Fine Mana:Warm>sc
143/161 hit, 47/126 mana, and 98/111 moves.
Líng narrates 'BRDs are overrated =) get yourself a maxchanted fang/eket =)'

* W C HP:Fine Mana:Warm>t l
A bandit has >>ARRIVED<< from the north.

* W C HP:Fine Mananar
A bandit pierces your left leg hard.
You feel a strong ache there!

* W C HP:Fine Mana:Warm a bandit:Healthy> l
You barely hit a bandit's body and tickle it.

* W C HP:Fine Mana:Warm a bandit:Fine>
f
Ok.

* W C HP:Fine Mana:Warm a bandit:Fine>
You flee head over heels.
The Black Blood Alley
A woman is here, looking for someone to chat with.
Exits: North [East] South West.

* W C HP:Fine Mana:Warm>n
A Small Dark Path
Exits: North South.

* W C HP:Fine Mana:Warm>n
The Black Moon Street
A beautiful and docile horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North [East] South West.

* W C HP:Fine Mana:Warm>n
A Small Bridge
Exits: North South.

* W C HP:Fine Mana:Warm>n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].

* W C HP:Fine Mana:Warm>n
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Mana:Warm>n
#Ok. $person is now set to {Líng}.

Líng tells you 'hiya =)'

* W C HP:Fine Mana:Warm>The Old Tower Street
The corpse of a pony is lying here.
A woman is here, looking for someone to chat with.
Exits: East South West.

* W C HP:Fine Mana:Warm>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: East West.

* W C HP:Fine Mana:Warm>re
You bleed from open wounds.

* W C HP:Fine Mana:Warm>
You sit down and rest your tired bones.

* W C HP:Fine Mana:Warm>t ling :)
Ok.

* W C HP:Fine Mana:Warm>sc
A bandit pierces your right hand and tickles it.

* W C HP:Fine Mana:Warm a bandit:Healthy>

You barely hit a bandit's left leg and tickle it.

* W C HP:Fine Mana:Warm a bandit:Fine>
You can't do that while fighting.

* W C HP:Fine Mana:Warm a bandit:Fine>f
You flee head over heels.
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Fine Mana:Warm>e
The Old Tower
A citizen-mercenary is here, waiting for a job.
A woman is here, looking for someone to chat with.
Exits: West Up [Down].

* W C HP:Fine Mana:Warm>w
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Fine Mana:Warm>s
s
The Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Mana:Warm>The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].

* W C HP:Fine Mana:Warm>n
lThe Old Tower Street
A sturdy pack horse is standing here.
Exits: North [East] South.

* W C HP:Fine Mana:Hot>ead pack
rA pack horse starts following you.

* W C HP:Fine Mana:Hot>ide
s
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R W C HP:Fine Mana:Hot>s
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].

* R W C HP:Fine Mana:Hot>A Small Bridge
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.

* R W C HP:Fine Mana:Hot>s
The Black Moon Street
Exits: North [East] South West.

* R W C HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

* R W C HP:Fine Mana:Hot>yell fucking badits
Ok.

* R W C HP:Fine Mana:Hot>yell no eq
A guard has >>ARRIVED<< from the south.

* R W C HP:Fine Mana:Hot>
Ok.

* R W C HP:Fine Mana:Hot>yell fuck it
Ok.

* R W C HP:Fine Mana:Hot>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* R W C HP:Fine Mana:Hot>sc

*Athyr the Black Númenórean* yells 'fb em!'

* R W C HP:Fine Mana:Hot>129/154 hit, 70/126 mana, and 97/109 moves.

* R W C HP:Fine Mana:Hot>yell lol no fb
Ok.

* R W C HP:Fine Mana:Hot>sc
131/154 hit, 77/126 mana, and 102/109 moves.

* R W C HP:Fine Mana:Hot>yell i am al
*Athyr the Black Númenórean* yells 'wtf mage are you without fb?'

* R W C HP:Fine Mana:Hot 
The sun slowly disappears in the west.
You feel bolder.
You bleed from open wounds.

* R W C HP:Fine Mana:Hot>call whore
Ok.

* R W C HP:Fine Mana:Hot>sc
131/154 hit, 83/126 mana, and 107/109 moves.

* R W C HP:Fine Mana:Hot>yell :P
Ok.

* R W C HP:Fine Mana:Hot>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* R W C HP:Fine Mana:Hot>sc
132/154 hit, 85/126 mana, and 108/109 moves.

* R W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'ahha, remind me to checl weather local once in a 
while then.'

* R W C HP:Fine Mana:Hot>sc
132/154 hit, 85/126 mana, and 108/109 moves.

* R W C HP:Fine Mana:Hot>
Saving Golasgil.

* R W C HP:Fine Mana:Hot>
A guard has >>ARRIVED<< from the north.

* R W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'otherwise i wouldv ripped long ago :(9'

* R W C HP:Fine Mana:sc
133/154 hit, 89/126 mana, and 109/109 moves.

* R W C HP:Fine Mana:Hot>yell to m
A guard leaves **NORTH**.

* R W C HP:Fine Mana:Hot>uch work
Ok.

* R W C HP:Fine Mana:Hot>yell doesnt work go
A woman has >>ARRIVED<< from the south.

* R W C HP:Fine Mana:Hot>od on mages anywa
*Athyr the Black Númenórean* yells 'but its worth a kill :)'

* R W C HP:Fine Mana:Burning>y

A little boy has >>ARRIVED<< from the south.

* R W C HP:Fine Mana:Burning>
Ok.

* R W C HP:Fine Mana:Burning>yell only warriors

*Athyr the Black Númenórean* yells 'nah, works fine on bns'

* R W C HP:Fine Mana:Burning>
Ok.

* R W C HP:Fine Mana:Burning>
A guard has >>ARRIVED<< from the north.

* R W C HP:Fine Mana:Burning>sc

A little boy leaves <<WEST<<.

* R W C HP:Fine Mana:Burning>137/154 hit, 102/126 mana, and 108/109 moves.

* R W C HP:Fine Mana:Burning>sc
137/154 hit, 102/126 mana, and 109/109 moves.

* R W C HP:Fine Mana:Burning>
A horse has >>ARRIVED<< from the west.

* R W C HP:Fine Mana:Burning>yell gig
Ok.

* R W C HP:Fine Mana:Burning>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* R W C HP:Fine Mana:Burning>sc
*Athyr the Black Númenórean* yells '166 hps will go insta :)'

* R W C HP:Fine Mana:Burning>sc
139/154 hit, 106/126 mana, and 109/109 moves.

* R W C HP:Fine Mana:Burning>s
A guard leaves vvSOUTHvv.

* R W C HP:Fine Mana:Burning>
A citizen has >>ARRIVED<< from the north.

* R W C HP:Fine Mana:Burning>sc
139/154 hit, 107/126 mana, and 109/109 moves.

* R W C HP:Fine Mana:Burning>s
A horse leaves <<WEST<<.

* R W C HP:Fine Mana:Burning>sc

The night has begun.
The moon rises in the east.
You bleed from open wounds.

* R W C HP:Fine Mana:Burning>stat138/154 hit, 109/126 mana, and 109/109 moves.
A woman puts a lantern on her belt.
A woman lights a lantern.

* R W C HP:Fine Mana:Burning>
st
OB: 55%, DB: -27%, PB: 0%, Armour: 0%. Wimpy: 10. 
Mood: wimpy.
Needed: 270,920 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a deep wound at the left leg.
- a light wound at the left arm.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C HP:Fine Mana:Burning>
You stop resting, and stand up.

* R W C HP:Fine Mana:Burning>ar
cast 'armour'
You start to concentrate...

A woman has >>ARRIVED<< from the west.

curec
A blue transparent wall slowly appears around you.

* R W C HP:Fine Mana:Hot>
A citizen has >>ARRIVED<< from the west.

* R W C HP:Fine Mana:Hot>cast 'cure critic'
You start to concentrate...

stat
You can feel the broken bones within you heal and reshape 
themselves.

* R W C HP:Fine Mana:Hot>OB: 55%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,920 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- armour
- a light wound at the left arm.
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C HP:Fine Mana:Hot>n
nA Small Bridge
Exits: North South.

* R W C HP:Fine Mana:Hot>
nThe Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].

* R W C HP:Fine Mana:Hot>
The Old Tower Street
A vicious little bandit advances towards you.
Exits: North [East] South.

* R W C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>n
w
The Old Tower Street
The corpse of a pony is lying here.
A woman is here, looking for someone to chat with.
Exits: East South West.

* R W C HP:Fine Mana:Hot>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
You suddenly notice a thief.

* R W C HP:Fine Mana:Hot>n
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine Mana:Hot>
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Fine Mana:Hot>s
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine Mana:Hot>0
You carefully examine the ground around you, looking 
for tracks...

A Citizen Mercenary has >>ARRIVED<< from the east.

*Athyr the Black Númenórean* yells 'if you had staff i'd be long dead.'


You see some tracks of *a Man* leading west
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>w
The Old Tower Street
Exits: East West.

yell 
You see some tracks of *a Man* leading west
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>your friend took it :)
Ok.

* R W C HP:Fine Mana:Hot>yell 
*Athyr the Black Númenórean* yells 'dead = ran off 10 zones.'

* R W C HP:Fine Mana:Hot>blocked me with wolves
Ok.

* R W C HP:Fine Mana:Hot>sc
w146/161 hit, 70/126 mana, and 111/111 moves.

* R W C HP:Fine Mana:Hot>
The Old Tower Street
Exits: East West.

You see some tracks of *a Man* leading west
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
A little boy is here, running around.
Exits: East South.

A little boy leaves >>EAST>>.

You see some tracks of *a Man* leading south
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>s
West Alley
A vicious little bandit advances towards you.
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>s

You swiftly dodge a bandit's attempt to pierce you.

* R W C HP:Fine Mana:Hot a bandit:Healthy>No way! 
You are fighting for your 
life!

* R W C HP:Fine Mana:Hot a bandit:Healthy>
You barely hit a bandit's body and tickle it.

* R W C HP:Fine Mana:Hot a bandit:Fine>f
You stop tracking your victim.
You flee head over heels.
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* R W C HP:Fine Mana:Hot>s
West Alley
Exits: North South.
You suddenly notice a thief.

* R W C HP:Fine Mana:Hot>s
The River Bank
Exits: North South.

* R W C HP:Fine Mana:Hot>e
Alas, you cannot go that way...

* R W C HP:Fine Mana:Hot>n
n
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* R W C HP:Fine Mana:Hot>e
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* R W C HP:Fine Mana:Hot>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R W C HP:Fine Mana:Hot>n
Snake Alley
Exits: East South.

* R W C HP:Fine Mana:Hot>0
You carefully examine the ground around you, looking 
for tracks...

The clouds begin to disappear.

You see some tracks of *a Man* leading east
 (done less than 8 hours ago).

* R W C HP:Fine Mana:Hot>e
Snake Alley
An assassin is here looking for fresh blood and shining coins.
Exits: [East] South West.

You see some tracks of *a Man* leading south
 (done less than 8 hours ago).

* R W C HP:Fine Mana:Hot>s
Snake Alley
Exits: North East.
You suddenly notice an Assassin.
An Assassin says 'YOU! Golasgil! 
You will die before your time.'
Aye! 
You cannot concentrate any more...
You stop tracking your victim.
An Assassin pierces your body and tickles it.

* R W C HP:Fine Mana:Hot an Assassin:Healthy>
An Assassin swiftly dodges your attempt to hit him.

* R W C HP:Fine Mana:Hot an Assassin:Healthy>f
You flee head over heels.
Snake Alley
Exits: East [South] West.

* R W C HP:Fine Mana:Hot>s

A citizen has >>ARRIVED<< from the east.

* R W C HP:Fine Mana:Hot>e
The door seems to be closed.

* R W C HP:Fine Mana:Hot>Main Street
A little boy is here, running around.
Exits: North South West.

* R W C HP:Fine Mana:Hot>w
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East [South] West.

* R W C HP:Fine Mana:Hot>0
You carefully examine the ground around you, looking 
for tracks...

You see some tracks of *a Man* leading east
 (done less than 7 hours ago).

* R W C HP:Fine Mana:Hot>e
Main Street
A little boy is here, running around.
Exits: North South West.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Hot>s
Main Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Hot>s
On the Bridge
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'hm.'

* R W C HP:Fine Mana:Hot>s
Main Street
Exits: North East South.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Hot>s
Main Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: North West.

yell 
You see some tracks of *a Man* leading west
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'should think out some cool tactic'

* R W C HP:Fine Mana:Hot>:
A guard leaves **NORTH**.

* R W C HP:Fine Mana:Hot>)
Ok.

* R W C HP:Fine Mana:Hot>sc
144/161 hit, 88/126 mana, and 96/111 moves.

* R W C HP:Fine Mana:Hot>yell me to
Ok.

* R W C HP:Fine Mana:Hot>
*Athyr the Black Númenórean* yells 'the old and used Run&Unstore is getting boring.'

* R W C HP:Fine Mana:Hot>
A guard leaves **NORTH**.

* R W C HP:Fine Mana:Hot>w
Main Street
A little boy is here, running around.
Exits: East South West.

You see some tracks of *a Man* leading west
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>w
Shadows' Street
Exits: North East West.

You see some tracks of *a Man* leading west
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>w
Shadows' Street
Exits: East South.
You suddenly notice an Assassin.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>s
Shadows' Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>s
Shadows' Street
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>s
Shadows' Street
Exits: North East.

e
You see some tracks of *a Man* leading east
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>Master Road
Exits: North East West.

You see some tracks of *a Man* leading north
 (done less than 6 hours ago).

* R W C HP:Fine Mana:Burning>n
*Athyr the Black Númenórean* yells 'and as you are not 
entering any closables, i cant use my second tactic'
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is resting here.
Exits: East South.
Aha, you have found your victim!

* R W C HP:Fine Mana:Burning>[
*Athyr the Black Númenórean* stops resting, and 
clambers on his feet.
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'ohho'

* R W C HP:Fine Mana:Burning>s
wMaster Road
Exits: North East West.

* R W C HP:Fine Mana:Burning>
Shadows' Street
Exits: North East.

* R W C HP:Fine Mana:Burning>sc
149/161 hit, 102/126 mana, and 91/111 moves.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'riding'

* R W C HP:Fine Mana:Burning>yell :)
Ok.

* R W C HP:Fine Mana:Burning>yell like that?
Ok.

* R W C HP:Fine Mana:Burning>yell lo
*Athyr the Black Númenórean* yells 'nod, i love it'

* R W C HP:Fine Mana:Burningil tri
*Athyr the Black Númenórean* yells 'i riding too!'

* R W C HP:Fine Mana:Burning>ck to lose you
Ok.

* R W C HP:Fine Mana:Burning>sc
e
151/161 hit, 108/126 mana, and 94/111 moves.

* R W C HP:Fine Mana:Burning>Master Road
Exits: North East West.

* R W C HP:Fine Mana:Burning>e
Master Road
A dagger lies on the ground.
A large piece of black cloth is on the ground.
A strip of leather with a buckle is lying here.
A grey pair of pants are on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A moneybag made of rough leather is lying here.
Exits: North West.

* R W C HP:Fine Mana:Burning>n
Main Street
Exits: North East South.
A horse has >>ARRIVED<< from the east.

* R W C HP:Fine Mana:Burning>e
Main Street
Exits: East West.

* R W C HP:Fine Mana:Burning>0
You carefully examine the ground around you, 
looking for tracks...

*Athyr the Black Númenórean* yells 'gigle'

Hmm... It seems there is no sign 
of *man* here.

* R W C HP:Fine Mana:Burning>w
Main Street
A beautiful and docile horse is standing here.
Exits: North East South.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* yells 'lots pack horses around ?'

* R W C HP:Fine Mana:Burning>yell 
A horse leaves >>EAST>>.

* R W C HP:Fine Mana:Burning>horse bottom se corner
Ok.

* R W C HP:Fine Mana:Burning>n
Main Street
Exits: North South.

* R W C HP:Fine Mana:Burning>n
Main Street
Exits: East South West.

* R W C HP:Fine Mana:Burning>n

Saving Golasgil.

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>n
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>w
Shadows' Street
Exits: North East West.
You suddenly notice an Assassin.

* R W C HP:Fine Mana:Burning>w
Shadows' Street
Exits: East South.

* R W C HP:Fine Mana:Burning>n
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>e
n
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.

* R W C HP:Fine Mana:Burning>A Small Yard
A woman is here, looking for someone to chat with.
Exits: [East] South.

* R W C HP:Fine Mana:Burning>s
*Athyr the Black Númenórean* yells 'nah, i like docile'
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.

* R W C HP:Fine Mana:Burning>e

You feel bolder.

* R W C HP:Fine Mana:Burning>Main Street
Exits: East South West.

* R W C HP:Fine Mana:Burning>e
Main Street
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North West.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C HP:Fine Mana:Burning>[
Nobody here by that name.

* R W C HP:Fine Mana:Burning>mount horse
#Ok. $mount is now set to {horse}.
n
Main Street
A little boy is here, running around.
Exits: North East South.
A little boy leaves vvSOUTHvv.

* R W C HP:Fine>0
You carefully examine the ground around you, looking for 
tracks...

*Athyr the Black Númenórean* yells 'you very slow hunter or you not hunting at 
all'

You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W C HP:Fine>n

A citizen has >>ARRIVED<< from the east.

* R W C HP:Fine>On the Bridge
Exits: North South.

y
You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W C HP:Fine>ell rest a lil chase a little
Ok.

* R W C>n
Main Street
A little boy is here, running around.
Exits: North South.

track
You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W C>
You stop tracking your victim.

* R W C>n
n
Main Street
Exits: North South West.

* R W C>Main Street
Exits: North [East] South.

* R W C>n
Before the North Gate of Tharbad
Exits: North East South West.

* R W C>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.
*Athyr the Black Númenórean* yells 'nod'

* R W C>[
Nobody here by that name.

* R W C Mana:Burning>s
Before the North Gate of Tharbad
Exits: North East South West.

* R W C Mana:Burning>re
You sit down and rest your tired bones.

* R W C>sc
161/161 hit, 126/126 mana, and 98/111 moves.

* R W C>st
You stop resting, and stand up.

* R W C>sto
*Athyr the Black Númenórean* yells 'other place where my mana goes is blocking shady'


* R W C>re
Arglebargle, glop-glyf!?!

* R W C>s
A bandit has >>ARRIVED<< from the east.

* R W C>tore
A bandit barely pierces your body and tickles it.

* R W C HP:Fine a bandit:Healthy>q
cast 'store' earthquake
Impossible! 
You can't concentrate enough.

* R W C HP:Fine a bandit:Healthy>

You try to hit a bandit, but he parries successfully.

* R W C HP:Fine a bandit:Healthy>* R W C HP:Fine a bandit:Healthy>f
You flee head 
over heels.
Main Street
Exits: North [East] South.

* R W C HP:Fine>w
Alas, you cannot go that way...

* R W C HP:Fine>n
wBefore the North Gate of Tharbad
A vicious little bandit advances towards you.
Exits: North East South West.

* R W C HP:Fine>
The Old Tower Street
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine>
A little boy leaves <<WEST<<.

* R W C HP:Fine>w
The Old Tower Street
A little boy is here, running around.
Exits: East West.

* R W C HP:Fine>
A guard has >>ARRIVED<< from the east.

* R W C HP:Fine>yell nod
Ok.

* R W C HP:Fine>storeq
cast 'store' earthquake
You start to concentrate...

You stored it.

* R W C HP:Fine Mana:Burning>sc

A little boy leaves <<WEST<<.

* R W C HP:Fine Mana:Burning>160/161 hit, 101/126 mana, and 101/111 moves.

* R W C HP:Fine Mana:Burning>sc
syay
160/161 hit, 102/126 mana, and 101/111 moves.

* R W C HP:Fine Mana:Burning>e
Arglebargle, glop-glyf!?!

* R W C HP:Fine Mana:Burning>
The Old Tower Street
Exits: East West.

* R W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine Mana:Burning>s
Main Street
A vicious little bandit advances towards you.
Exits: North [East] South.

* R W C HP:Fine Mana:Burning>s

A bandit lightly pierces your left foot and tickles it.

* R W C HP:Fine Mana:Burning a bandit:Healthy>No way! 
You are fighting for your 
life!

* R W C HP:Fine Mana:Burning a bandit:Healthy>
You try to hit a bandit, but he parries successfully.

* R W C HP:Fine Mana:Burning a bandit:Healthy>f
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine Mana:Burning>w
The Old Tower Street
Exits: East West.

* R W C HP:Fine Mana:Burning>w
w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine Mana:Burning>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>s
West Alley
Exits: North South.

* R W C HP:Fine Mana:Burning>e
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>
s* R W C HP:Fine Mana:Burning>
eWest Alley
A vicious little bandit advances towards you.
Exits: North East South.

* R W C HP:Fine Mana:Burning>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is here, resting on a horse.
Exits: North East [South] West.

* R W C HP:Fine Mana:Burning>[
You start to concentrate...

*Athyr the Black Númenórean* yells 'i'd warlord if i'd killya'

*Athyr the Black Númenórean* stops resting, and clambers on his feet.

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.
A bandit has >>ARRIVED<< from the west.

* R W C HP:Fine Mana:Burning>w
West Alley
Exits: North East South.

* R W C HP:Fine Mana:Burning>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
Exits: North East [South] West.

* R W C HP:Fine Mana:Burning>os
open exit south
That's impossible, I'm afraid.

* R W C HP:Fine Mana:Burning>w
West Alley
Exits: North East South.

* R W C HP:Fine Mana:Burning>yell nod
Ok.

* R W C HP:Fine Mana:Burning>n
West Alley
Exits: North South.

* R W C HP:Fine Mana:Burning>n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* R W C HP:Fine Mana:Burning>e
e
The Old Tower Street
Exits: East West.

* R W C HP:Fine Mana:Burning>The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* R W C HP:Fine Mana:Burning>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Fine Mana:Burning>s
w
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* R W C HP:Fine Mana:Burning>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine Mana:Burning>w
The Old Tower Street
Exits: East West.

* R W C HP:Fine Mana:Burning>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A little boy is here, running around.
Exits: East South.

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>s
s
West Alley
Exits: North South.

* R W C HP:Fine Mana:Burning>s
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* R W C HP:Fine Mana:Burning>West Alley
*Athyr the Black Númenórean* is here, resting on a horse.
Exits: North South.

* R W C HP:Fine Mana:Burning>
A little boy has >>ARRIVED<< from the south.

* R W C HP:Fine Mana:Burning>[
You start to concentrate...

*Athyr the Black Númenórean* stops resting, and clambers on his feet.

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C HP:Fine Mana:Burning>n
[
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* R W C Mana:Burning>Nobody here by that name.

* R W C Mana:Burning>e
n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R W C Mana:Burning>e
Snake Alley
Exits: East South.

* R W C Mana:Burning>s
Snake Alley
Exits: [East] South West.
You suddenly notice an Assassin.

* R W C Mana:Burning>
Snake Alley
Exits: North East.
You suddenly notice an Assassin.

* R W C Mana:Burning>e
Snake Alley
Exits: East [South] West.

* R W C Mana:Burning>e
n
Main Street
Exits: North South West.

* R W C Mana:Burning>Main Street
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Athyr the Black Númenórean* is here, resting on a horse.
Exits: North [East] South.

* R W C Mana:Burning>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R W C Mana:Burning>s
[Main Street
A bandit is here, fighting *Athyr the Black Númenórean*.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Athyr the Black Númenórean* is here, riding a horse, fighting a bandit.
Exits: North [East] South.

* R W C Mana:Burning>

*Athyr the Black Númenórean* pierces a bandit's right hand hard.

* R W C Mana:Burning>
You start to concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C Mana:Burning>n
[
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R W C Mana:Burning>Nobody here by that name.

* R W C Mana:Burning>n
[
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C Mana:Burning>Nobody here by that name.

* R W C Mana:Burning>s
w
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
You suddenly notice a thief.

* R W C Mana:Burning>w
The Old Tower Street
Exits: East West.

* R W C Mana:Burning>w
The Old Tower Street
A little boy is here, running around.
Exits: East West.
*Athyr the Black Númenórean* yells 'hehe'

* R W C Mana:Burning>w
wNorthwest Corner of the Wall
The corpse of a trained horse is lying here.
Exits: East South.

* R W C Mana:Burning>
Alas, you cannot go that way...

* R W C Mana:Burning>s
Alas, you cannot go that way...

* R W C Mana:Burning>
West Alley
Exits: North South.

* R W C Mana:Burning>s
e
West Alley
A vicious little bandit advances towards you.
Exits: North East South.

* R W C Mana:Burning>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R W C Mana:Burning>
*Athyr the Black Númenórean* yells 'that was fast'

* R W C Mana:Burning>n
eSnake Alley
Exits: East South.

* R W C Mana:Burning>
Snake Alley
An assassin is here looking for fresh blood and shining coins.
Exits: [East] South West.

* R W C Mana:Burning>s
Snake Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North East.

* R W C Mana:Burning>e
Snake Alley
Exits: East [South] West.

* R W C Mana:Burning>yell :)
Ok.

* R W C Mana:Burning>n
n
Alas, you cannot go that way...

* R W C Mana:Burning>
Alas, you cannot go that way...

* R W C Mana:Burning>e
nMain Street
Exits: North South West.

* R W C Mana:Burning>
Main Street
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South.

* R W C Mana:Burning>
You swiftly dodge a bandit's attempt to pierce you.

* R W C Mana:Burning a bandit:Fine>n
No way! 
You are fighting for your life!

* R W C Mana:Burning a bandit:Fine>f
You flee head over heels.
Main Street
Exits: North South West.

* R W C Mana:Burning>n
Main Street
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South.

* R W C Mana:Burning>e
The door seems to be closed.

* R W C Mana:Burning>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R W C Mana:Burning>s
Main Street
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South.

* R W C Mana:Burning>od
open exit d
You don't see any exit there.

* R W C Mana:Burning>n

A citizen leaves vvSOUTHvv.

* R W C Mana:Burning>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North East South West.

* R W C Mana:Burning>sc
161/161 hit, 122/126 mana, and 69/111 moves.

* R W C Mana:Burning>stat
OB: 53%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,918 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- stored spell earthquake.
- panic
- armour
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C Mana:Burning>re
You sit down and rest your tired bones.

* R W C Mana:Burning>sc
161/161 hit, 124/126 mana, and 71/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 125/126 mana, and 71/111 moves.

* R W C Mana:Burning>wa
st
You are already awake...
A little boy leaves vvSOUTHvv.

* R W C>
You stop resting, and stand up.

* R W C>storeq
cast 'store' earthquake
You start to concentrate...

You stored it.

* R W C Mana:Burning>sc
161/161 hit, 101/126 mana, and 74/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 102/126 mana, and 74/111 moves.

* R W C Mana:Burning>re

A citizen has >>ARRIVED<< from the south.

* R W C Mana:Burning>
You sit down and rest your tired bones.
A little boy has >>ARRIVED<< from the south.

* R W C Mana:Burning>sc
161/161 hit, 103/126 mana, and 75/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 103/126 mana, and 76/111 moves.

* R W C Mana:Burning>
A guard leaves >>EAST>>.

* R W C Mana:Burning>sc
161/161 hit, 104/126 mana, and 76/111 moves.

* R W C Mana:Burning>
Elleth narrates 'corpse in priest room :P'

* R W C Mana:Burning>sc
161/161 hit, 105/126 mana, and 76/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 105/126 mana, and 77/111 moves.

* R W C Mana:Burning>st
s
You stop resting, and stand up.

* R W C Mana:Burning>Main Street
Exits: North [East] South.

* R W C Mana:Burning>s
Main Street
Exits: North South West.

* R W C Mana:Burning>e
s
Alas, you cannot go that way...

* R W C Mana:Burning>e
Main Street
A little boy is here, running around.
A vicious little bandit advances towards you.
Exits: North South.

* R W C Mana:Burning>
Alas, you cannot go that way...

* R W C Mana:Burning>
Aries narrates 'what type'

* R W C Mana:Burning>s
e
On the Bridge
A woman is here, looking for someone to chat with.
Exits: North South.

* R W C Mana:Burning>
Alas, you cannot go that way...

* R W C Mana:Burning>s
Main Street
Exits: North East South.

* R W C Mana:Burning>e
The Black Moon Street
Exits: East West.

* R W C Mana:Burning>e
The Black Moon Street
A little boy is here, running around.
Exits: [North] East West.

* R W C Mana:Burning>on
open exit north
Ok.

* R W C Mana:Burning>n
The Stable
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
Exits: South.

* R W C Mana:Burning>s
The Black Moon Street
A little boy is here, running around.
Exits: North East West.

* R W C Mana:Burning>e
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North [East] South West.

* R W C Mana:Burning>e

A guard leaves <<WEST<<.

* R W C Mana:Burning>The door seems to be closed.

* R W C Mana:Burning>w
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North East West.

* R W C Mana:Burning>w
The Black Moon Street
A little boy is here, running around.
Exits: East West.

* R W C Mana:Burning>e
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North East West.

* R W C Mana:Burning>re
You sit down and rest your tired bones.

* R W C Mana:Burning>sc
161/161 hit, 116/126 mana, and 74/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 116/126 mana, and 74/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 117/126 mana, and 75/111 moves.
A guard leaves <<WEST<<.

* R W C Mana:Burning>sc
161/161 hit, 118/126 mana, and 76/111 moves.

* R W C Mana:Burning>sc
161/161 hit, 119/126 mana, and 76/111 moves.

* R W C Mana:Burning>stat
OB: 53%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. Mood: 
wimpy.
Needed: 270,918 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- stored spell earthquake.
- stored spell earthquake.
- panic
- armour
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C Mana:Burning>sc
161/161 hit, 124/126 mana, and 81/111 moves.

* R W C Mana:Burning>st
You stop resting, and stand up.

* R W C Mana:Burning>w
The Black Moon Street
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C Mana:Burning>n
w
Alas, you cannot go that way...

* R W C>
nMain Street
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is here searching for tracks, riding a horse.
Exits: North East South.

* R W C>
On the Bridge
Exits: North South.

* R W C>s
eMain Street
A woman is here, looking for someone to chat with.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South.

* R W C>
The Black Moon Street
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C>w

*Athyr the Black Númenórean* leaves >>EAST>> riding a horse.

* R W C>Main Street
A woman is here, looking for someone to chat with.
Exits: North East South.

* R W C>e
The Black Moon Street
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C>e
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North East West.

* R W C>'
They aren't here.

* R W C>n
The Stable
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
Exits: South.

* R W C>s
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North East West.

* R W C>e
The Black Moon Street
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North [East] South West.

* R W C>'
* R W C *Athyr the Black Númenórean*:Healthy>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

o* R W C HP:Fine>e

A guard has >>ARRIVED<< from the west.

* R W C HP:Fine>open exit east
It seems to be locked.

* R W C HP:Fine>n
A Small Bridge
Exits: North South.

* R W C HP:Fine>n
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North South [West].

* R W C HP:Fine>'
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.
They aren't here.

* R W C HP:Fine>n
The Old Tower Street
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North [East] South.

* R W C HP:Fine>
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C HP:Fine>'
They aren't here.

* R W C>n
The Old Tower Street
The corpse of a pony is lying here.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East South West.

* R W C>'
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C>
They aren't here.

* R W C>cwe
close exit w
You don't see any exit there.

* R W C>
A Citizen Mercenary has >>ARRIVED<< from the south.

* R W C>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.

* R W C>
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C>w
'
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South West.

* R W C>* R W C *Athyr the Black Númenórean*:Healthy>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C *Athyr the Black Númenórean*:Healthy>[

*Athyr the Black Númenórean* fails to pierce you.

* R W C>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C>Nobody here by that name.

* R W C Mana:Burning>
Saving Golasgil.

* R W C Mana:Burning>sc
161/161 hit, 125/126 mana, and 71/111 moves.

* R W C Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C Mana:Burning>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a horse.

* R W C>
*Athyr the Black Númenórean* begins some strange incantations...

* R W C>[
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* lightly pierces your right foot and tickles it.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>f
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>e
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine>e
The Old Tower Street
The corpse of a pony is lying here.
A citizen-mercenary is here, waiting for a job.
Exits: East South West.

* R W C HP:Fine>e
Oops! 
You cannot go there riding!

* R W C HP:Fine>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Fine>w
*Athyr the Black Númenórean* leaves >>EAST>> riding a horse.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>[
Nobody here by that name.

* R W C HP:Fine Mana:Burning>w
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>e
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.
Using his lockpicks, *Athyr the Black Númenórean* tries to pick the
bandeddoor's lock...

* R W C HP:Fine>[
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C HP:Fine>
The sun rises in the east.

* R W C HP:Fine>w
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a horse.

* R W C HP:Fine>yel
*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Fine>l giog
w
Ok.
*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>No way! 
You are fighting for 
your life!

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>f
w
You flee head over heels.
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Fine>
Alas, you cannot go that way...

* R W C HP:Fine>n
The gate seems to be closed.

* R W C HP:Fine>sc
136/161 hit, 126/126 mana, and 66/111 moves.

* R W C HP:Fine>s
[
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South West.

* R W C HP:Fine>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C HP:Fine>sc
137/161 hit, 126/126 mana, and 67/111 moves.

* R W C HP:Fine>sc
137/161 hit, 126/126 mana, and 67/111 moves.

* R W C HP:Fine>n
[
*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a horse.

* R W C HP:Fine>
*Athyr the Black Númenórean* begins some strange incantations...
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Fine>Nobody here by that name.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south riding a horse.

* R W C HP:Fine Mana:Burning>[

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Fine Mana:Burning>
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
Aye! 
You cannot concentrate any more...
*Athyr the Black Númenórean* barely pierces your left arm and tickles it.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Fine *Athyr the Black Númenórean*:Healthy>f
s
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>
Main Street
A little boy is here, running around.
Exits: North [East] South.

* R W C HP:Fine>w
w
Alas, you cannot go that way...

* R W C HP:Fine>
Alas, you cannot go that way...

* R W C HP:Fine>n
w
w
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South West.

* R W C HP:Fine>The Old Tower Street
A little boy is here, running around.
Exits: East West.

* R W C HP:Fine>The Old Tower Street
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine>e

A bandit barely pierces your right foot and tickles it.

* R W C HP:Fine a bandit:Healthy>
You try to hit a bandit, but he parries successfully.

* R W C HP:Fine a bandit:Healthy>No way! 
You are fighting for your life!
You are rescued by a guard, you are confused!

f
A guard strongly pierces a bandit's right hand.

* R W C HP:Fine>
You flee head over heels.
The Old Tower Street
A little boy is here, running around.
Exits: East West.

* R W C HP:Fine>e
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South West.

* R W C HP:Fine>yell
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

[0e
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine>yell no fast spee
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Fine>ls
w*Athyr the Black Númenórean* begins some strange incantations...
Ok.

* R W C HP:Fine>
wBefore the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>
w
The Old Tower Street
A little boy is here, running around.
Exits: East West.

* R W C HP:Fine>w
The Old Tower Street
A bandit is here, fighting a guard.
A guard is here, fighting a bandit.
Exits: East West.

* R W C HP:Fine>s
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
Exits: East South.

* R W C HP:Fine>West Alley
Exits: North South.

* R W C HP:Fine>s
West Alley
The coach to Bree and Fornost is here.
Exits: North East South.

* R W C HP:Fine>sc
124/161 hit, 126/126 mana, and 59/111 moves.

* R W C HP:Fine>s
*Athyr the Black Númenórean* yells 'quickbolt?'

* R W C HP:Fine>c
124/161 hit, 126/126 mana, and 60/111 moves.

* R W C HP:Fine>
The coachman closes the doors.

* R W C HP:Fine>yell nod
Ok.

* R W C HP:Fine>yell you spell faster
e
Ok.
The coach for Bree and Fornost has left.

* R W C HP:Fine>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
You suddenly notice an Assassin.

* R W C HP:Fine>n
eSnake Alley
Exits: East South.

* R W C HP:Fine>
Snake Alley
Exits: East South West.

* R W C HP:Fine>s
eSnake Alley
A vicious little bandit advances towards you.
Exits: North East.

* R W C HP:Fine>
Snake Alley
Exits: East [South] West.
You suddenly notice a thief.
You suddenly notice an Assassin.

* R W C HP:Fine>n
Alas, you cannot go that way...

* R W C HP:Fine>n
e
Alas, you cannot go that way...
An Assassin says 'YOU! Golasgil! 
You will die before your time.'
An Assassin pierces your left arm.
You feel a strong ache there!

* R W C HP:Fine an Assassin:Healthy>n
No way! 
You are fighting for your life!

* R W C HP:Fine an Assassin:Healthy>
fNo way! 
You are fighting for your life!
You barely hit an Assassin's right leg and tickle it.

* R W C HP:Fine an Assassin:Fine>
You flee head over heels.
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* R W C HP:Fine>e

Chauncey narrates 'hi'

* R W C HP:Fine>
Alas, you cannot go that way...

* R W C HP:Fine>n
nMain Street
A little boy is here, running around.
Exits: North [East] South.

* R W C HP:Fine>
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>n

The day has begun.

* R W C HP:Fine>
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Fine>* R W C HP:Fine>s
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine>0
You carefully examine the ground around you, looking for 
tracks...

*Athyr the Black Númenórean* yells 'i start it before you'

yell nod
*Athyr the Black Númenórean* has >>ARRIVED<< from the south riding a 
horse.

*Athyr the Black Númenórean* leaves **NORTH** riding a horse.
You see some tracks of a horse leading north
 (done less than 1 hour ago).

* R W C HP:Fine>
Ok.

* R W C HP:Fine>w
The Old Tower Street
Exits: East West.

You see some tracks of a horse leading west
 (done less than 1 hour ago).

* R W C HP:Fine>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a horse.

* R W C HP:Fine>
*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Fine>e
Before the North Gate of Tharbad
Exits: North East South West.

[
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.
You see some tracks of a horse leading west
 (done less than 1 hour ago).

* R W C HP:Fine>
You start to concentrate...
*Athyr the Black Númenórean* begins some strange incantations...

[
* R W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Fine Mana:Burning *Athyr the Black Númenórean*:Fine>f
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves vvSOUTHvv riding a horse.


* R W C HP:Fine Mana:Burning>Nobody here by that name.

* R W C HP:Fine Mana:Burning>
You stop tracking your victim.
You flee head over heels.
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* leaves >>EAST>> riding a horse.

* R W C HP:Fine Mana:Burning>w
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Fine Mana:Burning>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a horse.

* R W C HP:Fine Mana:Burning>[

*Athyr the Black Númenórean* leaves **NORTH** riding a horse.

* R W C HP:Fine Mana:Burning>Nobody here by that name.

* R W C HP:Fine Mana:Burning>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a horse.

* R W C HP:Fine Mana:Burning>

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Fine Mana:Burning>
You start to concentrate...

*Athyr the Black Númenórean* utters the words 'lightning bolt'
*Athyr the Black Númenórean* sends a powerful lightning bolt at you, you
stagger from the impact.
Aye! 
You cannot concentrate any more...
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* R W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Hurt Mana:Burning *Athyr the Black Númenórean*:Fine>f
w
You flee head over 
heels.
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Hurt Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* R W C HP:Hurt Mana:Burning>s
w
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Tired>w
The Old Tower Street
Exits: East West.

* R W C HP:Hurt Mana:Burning Move:Tired>The Old Tower Street
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: East West.

* R W C HP:Hurt Mana:Burning Move:Tired>ar
*Athyr the Black Númenórean* yells 'see?'
cast 'armour'
You start to concentrate...

grou
Your magic armour is revitalized.

* R W C HP:Hurt Mana:Hot Move:Tired>p pack
A pack horse is now a group member.

* R W C HP:Hurt Mana:Hot Move:Tired>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Hurt Mana:Hot Move:Tired>bob
cast 'breath of Briskness'
You start to concentrate...

Unwise narrates 'hello'

sc
An energy begins to flow within your legs as your body becomes lighter.

* R W C HP:Hurt Mana:Hot>108/161 hit, 58/126 mana, and 111/111 moves.

* R W C HP:Hurt Mana:Hot>e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East West.

* R W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a horse.

* R W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Hurt Mana:Hot>e

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Hurt Mana:Hot>The Old Tower Street
A little boy is here, running around.
Exits: East West.

* R W C HP:Hurt Mana:Hot>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Hurt Mana:Hot>

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Hurt Mana:Hot>
You start to concentrate...

A little boy leaves >>EAST>>.

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
Aye! 
You cannot concentrate any more...
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* R W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>w
You flee head over 
heels.
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Hurt Mana:Hot>w
The Old Tower Street
Exits: East West.

* R W C HP:Hurt Mana:Hot>w
The Old Tower Street
The corpse of a bandit is lying here.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.

* R W C HP:Hurt Mana:Hot>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...

* R W C HP:Hurt Mana:Hot>
Vorlin narrates 'Anyone know how to get out of this bm quest zone when
stonedoor pops locked behind you?  :('
*Athyr the Black Númenórean* has >>ARRIVED<< from the east riding a horse.

* R W C HP:Hurt Mana:Hot>s
West Alley
Exits: North South.

* R W C HP:Hurt Mana:Hot>n
[
*Athyr the Black Númenórean* has >>ARRIVED<< from the north 
riding a horse.
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Hurt Mana:Hot>Nobody here by that name.

* R W C HP:Hurt Mana:Hot>e
[The Old Tower Street
The corpse of a bandit is lying here.
Exits: East West.

* R W C HP:Hurt Mana:Hot>
Nobody here by that name.

* R W C HP:Hurt Mana:Hot>
Eldacil narrates '*Athyr the Black Númenórean* yells 'see?' tbad'

* R W C HP:Hurt Mana:Hot>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Hurt Mana:Hot>*Athyr the Black Númenórean* leaves >>EAST>> riding a horse.
The Old Tower Street
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.

* R W C HP:Hurt Mana:Hot>e

*Athyr the Black Númenórean* lightly pierces your right hand and tickles it.

* R W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>No way! 
You are 
fighting for your life!

* R W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>f

Your attempt to hit *Athyr the Black Númenórean* fails.

* R W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Fine>
You flee head over 
heels.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Hurt Mana:Hot>e
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: East West.

* R W C HP:Hurt Mana:Hot>w
[
Before the North Gate of Tharbad
*Athyr the Black Númenórean* is here, riding a horse.
Exits: North East South West.

* R W C HP:Hurt Mana:Hot>*Athyr the Black Númenórean* barely pierces your right 
leg and tickles it.
You start to concentrate...

Aries narrates 'pick the door'

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C HP:Hurt Mana:Hot>w
[
The Old Tower Street
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.

* R W C HP:Hurt Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C HP:Hurt Mana:Hot>
Vorlin narrates 'Can't'

* R W C HP:Hurt Mana:Hot>w
[
The Old Tower Street
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is here, riding a horse.
Exits: East West.
Aries narrates 'the only way'

* R W C HP:Hurt Mana:Hot>
You start to concentrate...

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Athyr the Black Númenórean* with full impact.
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Hurt Mana:Warm *Athyr the Black Númenórean*:Fine>f

*Athyr the Black Númenórean* utters the word 'yufzbarr'
*Athyr the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
That really HURT!

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<< riding a horse.

* R W C HP:Wounded Mana:Warm>
You flee head over heels.
The Old Tower Street
Exits: East West.

* R W C HP:Wounded Mana:Warm>e
e
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: East West.

* R W C HP:Wounded Mana:Warm>stat
OB: 53%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 270,914 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- panic
- stored spell earthquake.
- stored spell earthquake.
- armour
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C HP:Wounded Mana:Warm>e
The Old Tower Street
The corpse of a pony is lying here.
A citizen-mercenary is here, waiting for a job.
Exits: East South West.

* R W C HP:Wounded Mana:Warm>ar
cast 'armour'
You start to concentrate...

Your magic armour is revitalized.

* R W C HP:Wounded Mana:Cold>cl
cast 'cure light'
You start to concentrate...


* R W C HP:Wounded Mana:Cold>e
Oops! 
You cannot go there riding!

* R W C HP:Wounded Mana:Cold>s

*Athyr the Black Númenórean* has >>ARRIVED<< from the west riding a horse.

* R W C HP:Wounded Mana:Cold>The Old Tower Street
Exits: North [East] South.

* R W C HP:Wounded Mana:Cold>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a horse.

* R W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>w

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Wounded Mana:Cold>
*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* lightly pierces your right foot and tickles it.

* R W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>oe
f
open exit east
Ok.

* R W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Fine>
You flee head over 
heels.
The Old Tower Street
The corpse of a pony is lying here.
A citizen-mercenary is here, waiting for a job.
Exits: East South West.

* R W C HP:Wounded Mana:Cold>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: East West.

* R W C HP:Wounded Mana:Cold>w
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Wounded Mana:Cold>w
The Old Tower Street
Exits: East West.

* R W C HP:Wounded Mana:Cold>w
The Old Tower Street
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.

* R W C HP:Wounded Mana:Cold>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
Exits: East South.

* R W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>s
s
West Alley
Exits: North South.

* R W C HP:Wounded Mana:Cold>West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
You suddenly notice a thief.

* R W C HP:Wounded Mana:Cold>s
West Alley
A little boy is here, running around.
Exits: North South.

* R W C HP:Wounded Mana:Cold>dism
n
You stop riding a pack horse.

* W C HP:Wounded Mana:Cold>West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief is here looking for some stranger to rob.
Exits: North East South.

* W C HP:Wounded Mana:Cold>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold>n
eSnake Alley
Exits: East South.

* W C HP:Wounded Mana:Cold>
Snake Alley
Exits: East South West.

* W C HP:Wounded Mana:Cold>s
Snake Alley
A little boy is here, running around.
Exits: North East.
You suddenly notice an Assassin.
You suddenly notice a thief.

* W C HP:Wounded Mana:Cold>e
Snake Alley
A vicious little bandit advances towards you.
Exits: East [South] West.

* W C HP:Wounded Mana:Cold>s
The door seems to be closed.

* W C HP:Wounded Mana:Cold>
A bandit fails to pierce you.

* W C HP:Wounded Mana:Cold a bandit:Healthy>e
s
No way! 
You are fighting for your 
life!

* W C HP:Wounded Mana:Cold a bandit:Healthy>f
No way! 
You are fighting for your 
life!
You barely hit a bandit's body and tickle it.

* W C HP:Wounded Mana:Cold a bandit:Fine>
You flee head over heels.
Snake Alley
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
A thief is here looking for some stranger to rob.
Exits: North East.

* W C HP:Wounded Mana:Cold>e
Snake Alley
A vicious little bandit advances towards you.
Exits: East [South] West.

* W C HP:Wounded Mana:Cold>
*Athyr the Black Númenórean* yells 'camoon'

* W C HP:Wounded Mana:Cold>s
The door seems to be closed.

* W C HP:Wounded Mana:Cold>e
Main Street
Exits: North South West.

* W C HP:Wounded Mana:Cold>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>s
Main Street
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Cold>s
s
On the Bridge
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Cold>Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold>e
e
The Black Moon Street
Exits: East West.

* W C HP:Wounded Mana:Cold>The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: North East West.

* W C HP:Wounded Mana:Cold>
Vorlin narrates 'I mean, would it have been too much trouble to put an exit
key on one of the mobs?  Sheesh, doesn't anyone proofread these zones?'
A woman has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold>e
The Black Moon Street
A woman is here, looking for someone to chat with.
Eldacil the Noldo is here, riding a warhorse.
A domesticated pony, beast of burden to many, stands here.
Exits: North [East] South West.

* W C HP:Wounded Mana:Cold>s
A Small Dark Path
Exits: North South.

* W C HP:Wounded Mana:Cold>s
The Black Blood Alley
A woman is here, looking for someone to chat with.
Exits: North [East] South West.

* W C HP:Wounded Mana:Cold>s
The Sharp Knife Alley
A woman is here, looking for someone to chat with.
A beautiful and docile horse is standing here.
Exits: North South.

* W C HP:Wounded Mana:Cold>ride horse
r
You pick up a horse's reins, and start riding him.

* R W C HP:Wounded Mana:Warm>e
You sit down and rest your tired bones.

* R W C HP:Wounded Mana:Warm>yell i a
*Athyr the Black Númenórean* yells 'whats this backup doing here?'

yel
You feel bolder.

* R W C HP:Wounded Mana:Warm>l i didi
Eldacil yells 'he didn't say'

* R W C HP:Wounded Mana:Warm>nt call
Ok.

* R W C HP:Wounded Mana:Warm>
Aries narrates 'it requires thought before you try something :P'

* R W C HP:Wounded Mana:Warm>
Saving Golasgil.

* R W C HP:Wounded Mana:Warm>sc
54/161 hit, 39/126 mana, and 91/111 moves.

* R W C HP:Wounded Mana:Warm>yell sr
Eldacil yells 'i was coming to sell stuff'

* R W C HP:Wounded Mana:Warm>y bro
Ok.

* R W C HP:Wounded Mana:Warm>
Vorlin narrates 'How can you think about a zone you've never been in?'

* R W C HP:Wounded Mana:Warm>yell no
Aries narrates 'like... how am i gonna get out .... that's a good one'

* R W C HP:Wounded Mana:Warm> me
Ok.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* yells 'ok sell and leave'

* R W C HP:Wounded Mana:Warm>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* R W C HP:Wounded Mana:Warm>yell nod
Ok.

* R W C HP:Wounded Mana:Warm>sc
56/161 hit, 45/126 mana, and 95/111 moves.

* R W C HP:Wounded Mana:Warm>sc
56/161 hit, 46/126 mana, and 95/111 moves.

* R W C HP:Wounded Mana:Warm>yell sr
Eldacil yells 'ok'


*Athyr the Black Númenórean* has >>ARRIVED<< from the north riding a horse.

* R W C HP
Eldacil has >>ARRIVED<< from the north riding a warhorse.
A pony has >>ARRIVED<< from the north.

* R W C HP:Wounded Mana:Warm>sc

*Athyr the Black Númenórean* leaves vvSOUTHvv riding a horse.

* R W C HP:Wounded Mana:Warm>57/161 hit, 48/126 mana, and 98/111 moves.

* R W C HP:Wounded Mana:Warm>
Eldacil leaves **NORTH** riding a warhorse.
A pony leaves **NORTH**.

* R W C HP:Wounded Mana:Warm>sc
58/161 hit, 50/126 mana, and 100/111 moves.

* R W C HP:Wounded Mana:Warm>
Vorlin narrates 'Aries, don't be an ass, no way I can tell that a
no-exit-unless-picker zone is going to be that way'

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>n
Nah... 
You feel too relaxed to do that..

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* lightly pierces your left leg.

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fine>w
No way! 
You are 
fighting for your life!

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fine>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fine>gio
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fineg

*Athyr the Black Númenórean* begins some strange incantations...
Your attempt to hit *Athyr the Black Númenórean* fails.

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fine>
You giggle.

* R W C HP:Wounded Mana:Warm *Athyr the Black Númenórean*:Fine>f
You flee head over 
heels.
The Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South West.

* R W C HP:Wounded Mana:Warm>w

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* R W C HP:Wounded Mana:Warm>*Athyr the Black Númenórean* begins some strange 
incantations...
The Black Blood Alley
Exits: East West.

* R W C HP:Wounded Mana:Warm>w
Main Street
A woman is here, looking for someone to chat with.
Exits: East South West.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>w
Main Street
Exits: East West.

* R W C HP:Wounded Mana:Warm>w
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: North East South.
You suddenly notice an Assassin.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Wounded Mana:Warm>9
You quickly recall your stored spell...

*Athyr the Black Númenórean* begins some strange incantations...

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* barely pierces your left leg and tickles it.

The earth trembles beneath your feet!
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a little boy's death cry.
A little boy is dead! R.I.P.
You stop riding a horse.
The earth trembles and shivers.
An Assassin says 'For this, you will die in pain.'

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Fine>f
A horse fails to hit you.
A citizen lightly pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
An Assassin lightly pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Fine>
You flee head over heels.
Main Street
Exits: East West.

* W C HP:Bad Mana:Warm>w
Main Street
The corpse of a little boy is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
An assassin is here looking for fresh blood and shining coins.
A beautiful and docile horse is standing here.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.
Karner narrates 'greet Mume'
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Bad Mana:Warm>w
Alas, you cannot go that way...
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.
An Assassin approaches *Athyr the Black Númenórean*, trying to pierce him.

* W C HP:Bad Mana:Warm>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Bad Mana:Warm>n
Main Street
Exits: North South.

* W C HP:Bad Mana:Warm>n
e
Main Street
Exits: East South West.

* W C HP:Bad Mana:Warm>Main Street
A Guard is here looking for someone to abuse.
Exits: North West.

* W C HP:Bad Mana:Warm>e
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>n
Main Street
Exits: North East South.

* W C HP:Bad Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Bad Mana:Warm>n
*Athyr the Black Númenórean* leaves **NORTH**.
On the Bridge
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Bad Mana:Warm>n
Main Street
Exits: North South.

* W C HP:Bad Mana:Warm>Main Street
A little boy is here, running around.
Exits: North South West.

* W C HP:Bad Mana:Warm>n
w
Main Street
Exits: North [East] South.

* W C HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>*Athyr the Black Númenórean* has >>ARRIVED<< from the south.
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Bad Mana:Warm>n
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Bad Mana:Warm>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Bad Mana:Warm>w
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>s
Alas, you cannot go that way...
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Bad Mana:Warm>w
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Bad Mana:Warm>w
The Old Tower Street
Exits: East West.

* W C HP:Bad Mana:Warm>w
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Bad Mana:Warm>w
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Bad Mana:Warm>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>s

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Bad Mana:Warm>s
*Athyr the Black Númenórean* leaves vvSOUTHvv.
West Alley
A thief is here looking for some stranger to rob.
*Athyr the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Bad Mana:Warm>s
*Athyr the Black Númenórean* leaves vvSOUTHvv.
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Bad Mana:Warm>s
West Alley
A sturdy pack horse is standing here.
Exits: North South.

* W C HP:Bad Mana:Warm>n
The River Bank
Exits: North South.

* W C HP:Bad Mana:Warm>n
n
West Alley
A sturdy pack horse is standing here.
Exits: North South.
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Bad Mana:Warm>n
You swiftly dodge *Athyr the Black Númenórean*'s attempt to 
pierce you.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Hurt>n
No way! 
You are fighting 
for your life!

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Hurt>
n
No way! 
You are fighting 
for your life!
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Hurt>f
No way! 
You are fighting 
for your life!

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Hurt>No way! 
You are fighting 
for your life!

* W C HP:Bad Mana:Warm *Athyr the Black Númenórean*:Hurt>
You flee head over heels.
The River Bank
Exits: North South.

* W C HP:Bad Mana:Warm>n
n
nWest Alley
A sturdy pack horse is standing here.
*Athyr the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Bad Mana:Warm>
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.

* W C HP:Bad Mana:Warm>n
West Alley
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Bad Mana:Warm>n
Northwest Corner of the Wall
The corpse of a trained horse is lying here.
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Bad Mana:Warm>n
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>e
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>e
eThe Old Tower Street
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Bad Mana:Warm>
The Old Tower Street
Exits: East West.

* W C HP:Bad Mana:Warm>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Bad Mana:Warm>e
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Bad Mana:Warm>
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Bad Mana:Warm>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Bad Mana:Warm>e
s
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Bad Mana:Warm>s
The Old Tower Street
Exits: North East South.

* W C HP:Bad Mana:Warm>s
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A woman is here, looking for someone to chat with.
Exits: North South [West].

* W C HP:Bad Mana:Warm>s
A Small Bridge
Exits: North South.

* W C HP:Bad Mana:Warm>s
The Black Moon Street
Exits: North East South West.

* W C HP:Bad Mana:Warm>s
A Small Dark Path
Exits: North South.

* W C HP:Bad Mana:Warm>s
The Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South West.

* W C HP:Bad Mana:Warm>The Sharp Knife Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* W C HP:Bad Mana:Warm>cl
cast 'cure light'
You start to concentrate...
A horse has >>ARRIVED<< from the south.

!
Your scratches and bruises disappear.

* W C HP:Bad Mana:Warm>rcast 'cure light'
You start to concentrate...

ide h
Your scratches and bruises disappear.

* W C HP:Wounded Mana:Cold>orse
You pick up a horse's reins, and start riding him.

* R W C HP:Wounded Mana:Cold>s
The Sharp Knife Alley
Exits: North West.

* R W C HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>n
The Sharp Knife Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* R W C HP:Wounded Mana:Cold>n
The Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North [East] South West.

* R W C HP:Wounded Mana:Cold>w
The Black Blood Alley
A woman is here, looking for someone to chat with.
Exits: East West.

* R W C HP:Wounded Mana:Cold>w
Main Street
Exits: East South West.
You suddenly notice an Assassin.

* R W C HP:Wounded Mana:Cold>sc
48/161 hit, 30/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Cold>w
Main Street
A vicious little bandit advances towards you.
Exits: East West.

* R W C HP:Wounded Mana:Cold>e
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.

* R W C HP:Wounded Mana:Cold>wher
Players in your zone
--------------------
Golasgil             - Main Street
Eldacil              - The Stable

* R W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.

* R W C HP:Wounded Mana:Warm>sc
50/161 hit, 34/126 mana, and 61/111 moves.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* R W C HP:Wounded Mana:Warm>sc

*Athyr the Black Númenórean* leaves >>EAST>>.

* R W C HP:Wounded Mana:Warm>50/161 hit, 35/126 mana, and 62/111 moves.

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Wounded Mana:Warm>st

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Wounded Mana:Warm>w
You stop resting, and stand up.

* R W C HP:Wounded Mana:Warm>Main Street
A vicious little bandit advances towards you.
Exits: East West.

* R W C HP:Wounded Mana:Warm>w
Main Street
The corpse of a little boy is lying here.
A woman is here, looking for someone to chat with.
A beautiful and docile horse is standing here.
Exits: North East South.

* R W C HP:Wounded Mana:Warm>n
nMain Street
Exits: North South.

* R W C HP:Wounded Mana:Warm>
Main Street
Exits: East South West.

* R W C HP:Wounded Mana:Warm>n
e
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>
Main Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North West.

* R W C HP:Wounded Mana:Warm>e
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>n
n
Main Street
Exits: North East South.

* R W C HP:Wounded Mana:Warm>On the Bridge
A Guard is here looking for someone to abuse.
Exits: North South.

* R W C HP:Wounded Mana:Warm>e
n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>
Main Street
Exits: North South.

* R W C HP:Wounded Mana:Warm>e
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>
*Athyr the Black Númenórean* yells 'fucknut'

* R W C HP:Wounded Mana:Warm>n
eMain Street
Exits: North South West.

* R W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm>yell not me man
Ok.

* R W C HP:Wounded Mana:Warm>yell i didnt call :P
Ok.

* R W C HP:Wounded Mana:Warm>s
You begin to feel hungry.

* R W C HP:Wounded Mana:Warm>c
52/161 hit, 42/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Warm>sc
53/161 hit, 43/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Warm>n
Main Street
A little boy is here, running around.
Exits: North [East] South.

* R W C HP:Wounded Mana:Warm>n
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* R W C HP:Wounded Mana:Warm>re
You sit down and rest your tired bones.

* R W C HP:Wounded Mana:Warm>sc
53/161 hit, 45/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Warm>sc
54/161 hit, 45/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Warm>
Eldacil yells 'i haven't touched you!'

* R W C HP:Wounded Mana:Warm>sc
54/161 hit, 46/126 mana, and 59/111 moves.

* R W C HP:Wounded Mana:Warm>st
You stop resting, and stand up.

* R W C HP:Wounded Mana:Warm>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Warm>sc
81/161 hit, 37/126 mana, and 61/111 moves.

* R W C HP:Hurt Mana:Warm>sc
81/161 hit, 38/126 mana, and 62/111 moves.

* R W C HP:Hurt Mana:Warm>sc
81/161 hit, 38/126 mana, and 62/111 moves.

* R W C HP:Hurt Mana:Warm>wher
Players in your zone
--------------------
Golasgil             - Inside the North Gate of Tharbad
Eldacil              - The Stable

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 40/126 mana, and 63/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 40/126 mana, and 64/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 40/126 mana, and 64/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 41/126 mana, and 65/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 41/126 mana, and 65/111 moves.

* R W C HP:Hurt Mana:Warm>sc
82/161 hit, 42/126 mana, and 66/111 moves.

* R W C HP:Hurt Mana:Warm>sc
83/161 hit, 42/126 mana, and 66/111 moves.

* R W C HP:Hurt Mana:Warm>sc
83/161 hit, 43/126 mana, and 66/111 moves.

* R W C HP:Hurt Mana:Warm>stat
OB: 54%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 269,486 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- a light wound at the left arm.
- stored spell earthquake.
- armour
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* R W C HP:Hurt Mana:Warm>
Vorlin narrates 'The zone should be set to not repop if someone is inside, if
they aren't going to provide an exit key on a mob'

* R W C HP:Hurt Mana:Warm>sc
83/161 hit, 44/126 mana, and 68/111 moves.

* R W C HP:Hurt Mana:Warm>st
a
You stop resting, and stand up.

* R W C HP:Hurt Mana:Warm>r
cast 'armour'
You start to concentrate...

re
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

*Athyr the Black Númenórean* begins some strange incantations...

Your magic armour is revitalized.

* R W C HP:Hurt Mana:Cold>
You sit down and rest your tired bones.

* R W C HP:Hurt Mana:Cold>f

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* barely pierces your right leg and tickles it.

* R W C HP:Hurt Mana:Cold *Athyr the Black Númenórean*:Fine>d
You flee head over 
heels.
PANIC! 
You couldn't escape!

* R W C HP:Hurt Mana:Cold *Athyr the Black Númenórean*:Fine>No way! 
You are 
fighting for your life!

* R W C HP:Hurt Mana:Cold *Athyr the Black Númenórean*:Fine>f
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Hurt Mana:Cold *Athyr the Black Númenórean*:Fine>
You flee head over 
heels.
PANIC! 
You couldn't escape!

* R W C HP:Hurt Mana:Cold *Athyr the Black Númenórean*:Fine>f
*Athyr the Black 
Númenórean* begins some strange incantations...
You flee head over heels.
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Hurt Mana:Cold>w
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.
The Old Tower Street
Exits: East West.

* R W C HP:Hurt Mana:Cold>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Hurt Mana:Cold>e

*Athyr the Black Númenórean* leaves <<WEST<<.

* R W C HP:Hurt Mana:Cold>Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Hurt Mana:Cold>[
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* R W C HP:Hurt Mana:Cold>

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>
You start to concentrate...


w
* R W C HP:Hurt Mana:Cold>The Old Tower Street
Exits: East West.

* R W C HP:Hurt Mana:Cold>w
The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: East West.

* R W C HP:Hurt Mana:Cold>9
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Hurt Mana:Cold>

*Athyr the Black Númenórean* begins some strange incantations...

* R W C HP:Hurt Mana:Cold>
You quickly recall your stored spell...

*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'
You get a shock as *Athyr the Black Númenórean* grasps at you.
*Athyr the Black Númenórean* lightly pierces your left hand and tickles it.

The earth trembles beneath your feet!
You stop riding a horse.
The earth trembles and shivers.
A thief yells 'HELP! Golasgil is trying to kill me in The Old Tower Street!'

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>
You swiftly dodge a thief's attempt to pierce you.
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>f

A horse fails to hit you.

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>
You flee head over 
heels.
Northwest Corner of the Wall
Exits: East South.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Icy>s
West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Wounded Mana:Icy>s
West Alley
The coach to Bree and Fornost is here.
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
Exits: North East South.

* W C HP:Wounded Mana:Icy>
A citizen has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Icy>0
*Athyr the Black Númenórean* has >>ARRIVED<< from the 
south.
You carefully examine the ground around you, looking for tracks...

*Athyr the Black Númenórean* leaves **NORTH**.


n
You are hungry.


You stop searching.

* W C HP:Wounded Mana:Icy>*Athyr the Black Númenórean* has >>ARRIVED<< from the north.
West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Wounded Mana:Icy>[
Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Icy>sc
60/161 hit, 6/126 mana, and 63/111 moves.

* W C HP:Wounded Mana:Icy>yell hu
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Icy>ng
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Icy>ry aga
A citizen has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Icy>in
Ok.

* W C HP:Wounded Mana:Icy>n
nNorthwest Corner of the Wall
Exits: East South.

* W C HP:Wounded Mana:Icy>
e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Icy>The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Icy>e
The Old Tower Street
A beautiful and docile horse is standing here.
Exits: East West.
Shuffles narrates 'hows  the darkie activity?'

* W C HP:Wounded Mana:Icy>e
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Wounded Mana:Icy>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Wounded Mana:Icy>s
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* yells 'come here'

* W C HP:Wounded Mana:Icy>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Wounded Mana:Icy>yell
*Athyr the Black Númenórean* yells 'all s'

* W C HP:Wounded Mana:Icy> gate
Ok.

* W C HP:Wounded Mana:Icy>y
Eldacil yells 'laugh'

* W C HP:Wounded Mana:Icy>ell n
Ok.

* W C HP:Wounded Mana:Icy>sc

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Icy>60/161 hit, 8/126 mana, and 55/111 moves.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Icy>sc
60/161 hit, 8/126 mana, and 56/111 moves.

* W C HP:Wounded Mana:Icy>s
Before the North Gate of Tharbad
Eldacil the Noldo is here, riding a warhorse.
Exits: North East South West.

* W C HP:Wounded Mana:Icy>
Eldacil leaves **NORTH** riding a warhorse.

* W C HP:Wounded Mana:Icy>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Athyr the Black Númenórean* is standing here.
Eldacil the Noldo is here, riding a warhorse.
Exits: [North] South.
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Icy>
Eldacil leaves vvSOUTHvv riding a warhorse.

* W C HP:Wounded Mana:Icy>eat 
*Athyr the Black Númenórean* utters the words 'qfzahz yaae'
*Athyr the Black Númenórean* magically creates a mushroom.
A magic mushroom suddenly appears.

* W C HP:Wounded Mana:Icy>food
You eat the mushroom.

* W C HP:Wounded Mana:Icy>s
w
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Wounded Mana:Icy>w
The Old Tower Street
A beautiful and docile horse is standing here.
Exits: East West.

* W C HP:Wounded Mana:Icy>w
The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* W C HP:Wounded Mana:Icy>Northwest Corner of the Wall
Exits: East South.

* W C HP:Wounded Mana:Icy>s
sWest Alley
Exits: North South.

* W C HP:Wounded Mana:Icy>
West Alley
Exits: North East South.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Icy Move:Tired>e
dA Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Wounded Mana:Icy Move:Tired>rink skin
You drink the water.
You do not feel thirsty anymore.

* W C HP:Wounded Mana:Icy>sc
62/161 hit, 12/126 mana, and 50/111 moves.

* W C HP:Wounded Mana:Icy>w
West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.

* W C HP:Wounded Mana:Icy>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>st
ne
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold>West Alley
Exits: North South.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold>n

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Cold>n
Northwest Corner of the Wall
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>

A citizen has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold>e
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold>The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
A beautiful and docile horse is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>
The Old Tower Street
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>
Saving Golasgil.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Tired>[
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired>

Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Cold Move:Tired>w
* W C HP:Wounded Mana:Cold Move:Tired>The 
Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
A beautiful and docile horse is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>
A thief says 'YOU! Golasgil! 
You will die before your time.'
A thief lightly pierces your head and tickles it.

* W C HP:Wounded Mana:Cold Move:Tired a thief:Fine>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired a thief:Fine>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired a thief:Fine>f
No way! 
You are fighting for 
your life!
A thief swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Tired a thief:Fine>e
You flee head over heels.
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>
e
The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
A beautiful and docile horse is standing here.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>The Old Tower Street
Exits: East West.
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Tired>e

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired>Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>s
Main Street
A little boy is here, running around.
Exits: North [East] South.

* W C HP:Wounded Mana:Cold Move:Tired>s
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Wounded Mana:Cold Move:Tired>s

A little boy has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold Move:Tired>Main Street
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>s

You feel bolder.

* W C HP:Wounded Mana:Cold Move:Tired>s
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Tired>e
The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>e
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East West.

* W C HP:Wounded Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold Move:Tired>sc
61/161 hit, 20/126 mana, and 40/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>wher
Players in your zone
--------------------
Golasgil             - The Black Moon Street
Eldacil              - West Alley

* W C HP:Wounded Mana:Cold Move:Tired>sc
61/161 hit, 22/126 mana, and 41/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
62/161 hit, 22/126 mana, and 42/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
62/161 hit, 23/126 mana, and 42/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
62/161 hit, 23/126 mana, and 42/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
62/161 hit, 23/126 mana, and 43/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
*Athyr the Black Númenórean* has >>ARRIVED<< 
from the west.
62/161 hit, 24/126 mana, and 43/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>s
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Tired>c
s62/161 hit, 24/126 mana, and 43/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>t
w
You stop resting, and stand up.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>w

*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired>The Black Moon Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Tired>n
n
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>Main Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>n
nMain Street
Exits: North South West.

* W C HP:Wounded Mana:Cold Move:Tired>
Main Street
Exits: North [East] South.

* W C HP:Wounded Mana:Cold Move:Tired>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>w

A guard leaves vvSOUTHvv.

* W C HP:Wounded Mana:Cold Move:Tired>w
The Old Tower Street
A beautiful and docile horse is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>w
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold Move:Tired>sc
64/161 hit, 28/126 mana, and 36/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
64/161 hit, 28/126 mana, and 37/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
s64/161 hit, 28/126 mana, and 37/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>tat
OB: 55%, DB: -27%, PB: 0%, Armour: 55%. 
Wimpy: 10. Mood: wimpy.
Needed: 268,811 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- a light wound at the left arm.
- armour
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.

* W C HP:Wounded Mana:Cold Move:Tired>eq
You are using:
<worn on head>       a black hood (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* W C HP:Wounded Mana:Cold Move:Tired>sc

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>64/161 hit, 29/126 mana, and 38/111 moves.
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Cold Move:Tired>st
e
You stop resting, and stand up.
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Tired>

*Athyr the Black Númenórean* barely pierces your right arm and tickles it.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>f

You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>
You flee 
head over heels.
West Alley
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>e
n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>*Athyr the Black Númenórean* has >>ARRIVED<< 
from the north.
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>e
*Athyr the Black Númenórean* has >>ARRIVED<< 
from the south.
The Old Tower Street
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Tired>9

A thief leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Tired>
You quickly recall your stored spell...

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

*Athyr the Black Númenórean* barely pierces your right foot and tickles it.

The earth trembles beneath your feet!
The earth trembles and shivers.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>f
You flee 
head over heels.
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>
Shuffles narrates 'no darkie activity i take it?'

* W C HP:Wounded Mana:Cold Move:Tired>e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>sc
61/161 hit, 17/126 mana, and 32/111 moves.
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Wounded Mana:Cold Move:Tired>e

A horse has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>w
The Old Tower Street
The corpse of a bandit is lying here.
A beautiful and docile horse is standing here.
*Athyr the Black Númenórean* is standing here.
Exits: East West.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Tired>w
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* lightly pierces your right foot and tickles it.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>e

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>fNo way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>f
flush fast
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>f

*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Tired *Athyr the Black Númenórean*:Hurt>
You flee 
head over heels.
West Alley
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>n

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold Move:Slow>n
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>e
The Old Tower Street
The corpse of a bandit is lying here.
A beautiful and docile horse is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Slow>
Eldacil narrates 'anyone got strange picks spare?'

* W C HP:Wounded Mana:Cold Move:Slow>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Slow>
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Slow>9
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Slow>
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
You 
quickly recall your stored spell...

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Wounded Mana:Icy Move:Slow>
The earth trembles beneath your feet!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a horse's death cry.
A horse is dead! R.I.P.
The earth trembles and shivers.

* W C HP:Wounded Mana:Icy Move:Slow>e
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.


* W C HP:Wounded Mana:Icy Move:Slow>e
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.

* W C HP:Wounded Mana:Icy Move:Slow>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Wounded Mana:Icy Move:Slow>s
s
Main Street
A Guard is here looking for someone to abuse.
Exits: North [East] South.

* W C HP:Wounded Mana:Icy Move:Slow>Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Wounded Mana:Icy Move:Slow>s
Main Street
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Icy Move:Slow>sc
59/161 hit, 8/126 mana, and 25/111 moves.

* W C HP:Wounded Mana:Icy Move:Slow>s
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Icy Move:Slow>s
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Icy Move:Slow>e
The Black Moon Street
Exits: East West.

* W C HP:Wounded Mana:Icy Move:Slow>
*Athyr the Black Númenórean* yells 'all quakes unstored i hope?'

* W C HP:Wounded Mana:Icy Move:Slow>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Icy Move:Slow>yell nod
Ok.

* W C HP:Wounded Mana:Icy Move:Slow>sc
61/161 hit, 11/126 mana, and 24/111 moves.

* W C HP:Wounded Mana:Icy Move:Slow>sc
61/161 hit, 11/126 mana, and 24/111 moves.

* W C HP:Wounded Mana:Icy Move:Slow>yell now they are
Ok.
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Slow>y
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Slow>el
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold Move:Slow>l
*Athyr the Black Númenórean* lightly pierces your right hand.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt
f
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
Yell? Yes! 
Fine! Yell we must, but WHAT?

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
You flee 
head over heels.
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>n
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Slow>n

*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Wounded Mana:Cold Move:Slow>n
Main Street
A little boy is here, running around.
*Athyr the Black Númenórean* is standing here.
Exits: North South.
*Athyr the Black Númenórean* lightly pierces your left foot and tickles it.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>f
n
PANIC! 
You 
can't quit the fight!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>No way! 
You 
are fighting for your life!
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>n
f
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
You flee 
head over heels.
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold Move:Slow>n

*Athyr the Black Númenórean* barely pierces your right leg and tickles it.

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>n
wNo way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>f
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Slow *Athyr the Black Númenórean*:Hurt>s
You flee 
head over heels.
Main Street
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Slow>
On the Bridge
*Athyr the Black Númenórean* is standing here.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Weak>s
s
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Weak>
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Weak>s
Main Street
Exits: North West.

* W C HP:Wounded Mana:Cold Move:Weak>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>
w
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold Move:Weak>
w
You swiftly dodge *Athyr the Black Númenórean*
's attempt to pierce you.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>
wNo way! 
You 
are fighting for your life!
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>f
No way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>w
You flee 
head over heels.
Main Street
Exits: East South West.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold Move:Weak>w
Shadows' Street
Exits: North East West.

* W C HP:Wounded Mana:Cold Move:Weak>w
Shadows' Street
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Weak>n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>e
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>
e
Shadows' Street
*Athyr the Black Númenórean* is standing here.
Exits: North East West.
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Wounded Mana:Cold Move:Weak>Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Weak>e
eMain Street
Exits: North West.

* W C HP:Wounded Mana:Cold Move:Weak>
n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Weak>n
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Weak>n
On the Bridge
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Fainting>n
Main Street
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Fainting>n
Main Street
A Guard is here looking for someone to abuse.
Exits: North South West.

* W C HP:Wounded Mana:Cold Move:Fainting>Main Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North [East] South.

* W C HP:Wounded Mana:Cold Move:Fainting>bob
cast 'breath of Briskness'
Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Cold Move:Fainting>dism
You are not riding.

* W C HP:Wounded Mana:Cold Move:Fainting>n
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Fainting>e

A guard has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Fainting>The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Fainting>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold Move:Fainting>sc
55/161 hit, 22/126 mana, and 2/111 
moves.

* W C HP:Wounded Mana:Cold Move:Fainting>sc
55/161 hit, 22/126 mana, and 2/111 
moves.

* W C HP:Wounded Mana:Cold Move:Fainting>sc
55/161 hit, 22/126 mana, and 2/111 
moves.

* W C HP:Wounded Mana:Cold Move:Fainting>sc
55/161 hit, 23/126 mana, and 3/111 
moves.

* W C HP:Wounded Mana:Cold Move:Fainting>st
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold Move:Fainting>bob
cast 'breath of Briskness'
Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Cold Move:Fainting>e
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Fainting>bob
cast 'breath of Briskness'
Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Cold Move:Fainting>
*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold Move:Fainting>bob

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Cold Move:Fainting>cast 'breath of Briskness'
Alas, not enough mana flows through you...
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Fainting>
*Athyr the Black Númenórean* lightly pierces your body and tickles it.

* W C HP:Wounded Mana:Cold Move:Fainting *Athyr the Black Númenórean*:Hurt>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Fainting *Athyr the Black Númenórean*:Hurt>[
*Athyr 
the Black Númenórean* begins some strange incantations...
You start to concentrate...


* W C HP:Wounded Mana:Cold Move:Fainting *Athyr the Black Númenórean*:Hurt>

*Athyr the Black Númenórean* utters the words 'mosailla paieg'
*Athyr the Black Númenórean* burns you.

* W C HP:Wounded Mana:Cold Move:Fainting *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves <<WEST<<.

* W C HP:Wounded Mana:Cold Move:Fainting>w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Fainting>bob
*Athyr the Black Númenórean* leaves 
west.
cast 'breath of Briskness'
You start to concentrate...

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

*Athyr the Black Númenórean* lightly pierces your body.
Aye! 
You cannot concentrate any more...

* W C HP:Wounded Mana:Cold Move:Fainting *Athyr the Black Númenórean*:Hurt>
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>w
fNo way! 
You 
are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Weak *Athyr the Black Númenórean*:Hurt>

*Athyr the Black Númenórean* panics, and attempts to flee.
*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold Move:Weak>
You flee head over heels.
The Old Tower Street
The corpse of a pony is lying here.
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Fainting>w
w
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Fainting>bobBefore the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Fainting>
cast 'breath of Briskness'
You start to concentrate...

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

*Athyr the Black Númenórean* leaves >>EAST>>.

An energy begins to flow within your legs as your body becomes 
lighter.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* lightly pierces your body.

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>w
No way! 
You are 
fighting for your life!

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>
Your attempt to hit *Athyr the Black Númenórean* fails.

* W C HP:Wounded Mana:Icy *Athyr the Black Númenórean*:Hurt>f
e
You flee head over 
heels.
The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Wounded Mana:Icy>
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* W C HP:Wounded Mana:Icy>e
The Old Tower
Exits: West Up [Down].

* W C HP:Wounded Mana:Icy>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Icy>w
s
The Old Tower Street
The corpse of a pony is lying here.
*Athyr the Black Númenórean* is standing here.
Exits: East South West.

* W C HP:Wounded Mana:Icy>s
The Old Tower Street
Exits: North East South.

* W C HP:Wounded Mana:Icy>The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A little boy is here, running around.
Exits: North South [West].

* W C HP:Wounded Mana:Icy>s
sA Small Bridge
Exits: North South.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Icy>
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Wounded Mana:Icy>w
wThe Black Moon Street
Exits: North East West.
A citizen has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Icy>
The Black Moon Street
Exits: East West.

* W C HP:Wounded Mana:Icy>yell faitning
Ok.

* W C HP:Wounded Mana:Icy>w
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Icy>n
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Icy>n
Main Street
A little boy is here, running around.
Exits: North South.

* W C HP:Wounded Mana:Icy>n
Main Street
Exits: North South West.

* W C HP:Wounded Mana:Icy>n
Main Street
Exits: North [East] South.

* W C HP:Wounded Mana:Icy>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Icy>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Wounded Mana:Icy>n
Inside the North Gate of Tharbad
A soft pouch, made from leather, has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.

* W C HP:Wounded Mana:Icy>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Icy>sc
43/161 hit, 9/126 mana, and 68/111 moves.

* W C HP:Wounded Mana:Icy>stat
*Athyr the Black Númenórean* yells 'you were?'

* W C HP:Wounded Mana:Icy>
OB: 51%, DB: -27%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 268,112 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- a light wound at the left arm.
- armour
- noquit
- novoid

* W C HP:Wounded Mana:Icy>
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Icy>yell
*Athyr the Black Númenórean* lightly pierces your right leg.

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt> nod
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>d
Ok.

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>w
No way! 
You are fighting 
for your life!

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>f
w
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Bad Mana:Icy *Athyr the Black Númenórean*:Hurt>
You flee head over heels.
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Bad Mana:Icy>The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Bad Mana:Icy>w
w
The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Bad Mana:Icy>s
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* W C HP:Bad Mana:Icy>West Alley
Exits: North South.
You suddenly notice a thief.

* W C HP:Bad Mana:Icy>s
eWest Alley
A Guard is here looking for someone to abuse.
Exits: North East South.
You suddenly notice a thief.

* W C HP:Bad Mana:Icy>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East [South] West.

* W C HP:Bad Mana:Icy>n
e
Snake Alley
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Bad Mana:Icy>Snake Alley
Exits: East South West.

* W C HP:Bad Mana:Icy>s
e
Snake Alley
A vicious little bandit advances towards you.
Exits: North East.

* W C HP:Bad Mana:Icy>Snake Alley
Exits: East [South] West.

* W C HP:Bad Mana:Icy>s
The door seems to be closed.

* W C HP:Bad Mana:Icy>e
sMain Street
Exits: North South West.

* W C HP:Wounded Mana:Icy>
s
Main Street
Exits: North South.

* W C HP:Wounded Mana:Cold>On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold>s
Main Street
Exits: North East South.

* W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>s
w
Main Street
Exits: North West.

* W C HP:Wounded Mana:Cold>w
Main Street
Exits: East South West.
You suddenly notice an Assassin.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold>w
Shadows' Street
Exits: North East West.

* W C HP:Wounded Mana:Cold>w
Shadows' Street
Exits: East South.

* W C HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>s
Shadows' Street
Exits: North South.

* W C HP:Wounded Mana:Cold>s
Shadows' Street
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>Shadows' Street
Exits: North East.

* W C HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold Move:Tired>sc
42/161 hit, 15/126 mana, and 49/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>sc
42/161 hit, 16/126 mana, and 50/111 moves.

* W C HP:Wounded Mana:Cold>sc
42/161 hit, 16/126 mana, and 50/111 moves.

* W C HP:Wounded Mana:Cold>sc
42/161 hit, 17/126 mana, and 50/111 moves.

* W C HP:Wounded Mana:Cold>sc
42/161 hit, 17/126 mana, and 51/111 moves.

* W C HP:Wounded Mana:Cold>sc
42/161 hit, 17/126 mana, and 51/111 moves.

* W C HP:Wounded Mana:Cold>sc
42/161 hit, 18/126 mana, and 51/111 moves.

* W C HP:Wounded Mana:Cold>sc
43/161 hit, 18/126 mana, and 52/111 moves.

* W C HP:Wounded Mana:Cold>sc
43/161 hit, 18/126 mana, and 52/111 moves.

* W C HP:Wounded Mana:Cold>sc
43/161 hit, 19/126 mana, and 52/111 moves.

* W C HP:Wounded Mana:Cold>yell an i was going to make a staff tonight
Ok.

* W C HP:Wounded Mana:Cold>sc
44/161 hit, 22/126 mana, and 55/111 moves.

* W C HP:Wounded Mana:Cold>yell :)
Ok.

* W C HP:Wounded Mana:Cold>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Wounded Mana:Cold>sc

*Athyr the Black Númenórean* leaves >>EAST>>.

* W C HP:Wounded Mana:Cold>st
45/161 hit, 24/126 mana, and 56/111 moves.

* W C HP:Wounded Mana:Cold>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* W C HP:Wounded Mana:Cold>n
*Athyr the Black Númenórean* begins some strange 
incantations...
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold>n
Shadows' Street
Exits: North South.

* W C HP:Wounded Mana:Cold>n
Shadows' Street
Exits: North South.

* W C HP:Wounded Mana:Cold>e
eShadows' Street
Exits: East South.

* W C HP:Wounded Mana:Cold>
Shadows' Street
Exits: North East West.

* W C HP:Wounded Mana:Cold>e
Main Street
Exits: East South West.

* W C HP:Wounded Mana:Cold>s
Main Street
Exits: North West.
You suddenly notice an Assassin.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* W C HP:Wounded Mana:Cold>n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>n
*Athyr the Black Númenórean* lightly pierces your left 
leg.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Hurt>n
No way! 
You are 
fighting for your life!

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Hurt>f
No way! 
You are 
fighting for your life!
An Assassin pierces *Athyr the Black Númenórean*'s right foot.

* W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Hurt>
You flee head over 
heels.
Main Street
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>e
nMain Street
An assassin is here looking for fresh blood and shining coins.
Exits: North West.

* W C HP:Wounded Mana:Cold Move:Tired>
Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Wounded Mana:Cold Move:Tired>n
On the Bridge
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>n
Main Street
Exits: North South.

* W C HP:Wounded Mana:Cold Move:Tired>w
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Wounded Mana:Cold Move:Tired>n
w
Main Street
*Athyr the Black Númenórean* is standing here.
Exits: North South West.

* W C HP:Wounded Mana:Cold Move:Tired>
*Athyr the Black Númenórean* leaves vvSOUTHvv.

* W C HP:Wounded Mana:Cold Move:Tired>Snake Alley
A vicious little bandit advances towards you.
Exits: East [South] West.

* W C HP:Wounded Mana:Cold Move:Tired>w
n
Snake Alley
Exits: North East.

* W C HP:Wounded Mana:Cold Move:Tired>w
Snake Alley
Exits: East South West.

* W C HP:Wounded Mana:Cold Move:Tired>Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Wounded Mana:Cold Move:Tired>w
s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Wounded Mana:Cold Move:Tired>w
West Alley
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: North East South.
You suddenly notice a thief.

* W C HP:Wounded Mana:Cold Move:Tired>s
West Alley
A sturdy pack horse is standing here.
Exits: North South.
You suddenly notice a thief.

* W C HP:Wounded Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold Move:Tired>sc
43/161 hit, 30/126 mana, and 40/111 moves.

* W C HP:Wounded Mana:Cold Move:Tired>st
You stop resting, and stand up.
Saving Golasgil.

* W C HP:Wounded Mana:Cold Move:Tired>ride pack
You pick up a pack horse's reins, and 
start riding him.


* R W C HP:Wounded Mana:Warm Move:Tired>sc
46/161 hit, 37/126 mana, and 47/111 
moves.

* R W C HP:Wounded Mana:Warm Move:Tired>sc

*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* R W C HP:Wounded Mana:Warm Move:Tired>46/161 hit, 38/126 mana, and 47/111 
moves.
*Athyr the Black Númenórean* lightly pierces your left arm.

* R W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>s
Your attempt to hit *Athyr the Black Númenórean* fails.

* R W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>t
Do you 
not consider fighting as standing?

* R W C HP:Wounded Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>f
You flee 
head over heels.
The River Bank
Exits: North South.

* R W C HP:Wounded Mana:Warm Move:Tired>n
n
West Alley
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: North South.
*Athyr the Black Númenórean* leaves **NORTH**.

* R W C HP:Wounded Mana:Warm Move:Tired>West Alley
The coach to Bree and Fornost is here.
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* R W C HP:Wounded Mana:Warm Move:Tired>n

*Athyr the Black Númenórean* leaves vvSOUTHvv.

* R W C HP:Wounded Mana:Warm Move:Tired>e
West Alley
Exits: North South.
You suddenly notice a thief.

* R W C HP:Wounded Mana:Warm Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm Move:Tired>e
*Athyr the Black Númenórean* has >>ARRIVED<< 
from the south.
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Warm Move:Tired>
*Athyr the Black Númenórean* leaves **NORTH**.

* R W C HP:Wounded Mana:Warm Move:Tired>s
West Alley
The coach to Bree and Fornost is here.
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
Exits: North East South.

* R W C HP:Wounded Mana:Warm Move:Tired>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R W C HP:Wounded Mana:Warm Move:Tired>n
e
Snake Alley
Exits: East South.

* R W C HP:Wounded Mana:Warm Move:Tired>s
Snake Alley
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.

* R W C HP:Wounded Mana:Warm Move:Tired>e
Snake Alley
A vicious little bandit advances towards you.
A little boy is here, running around.
Exits: North East.

* R W C HP:Wounded Mana:Warm Move:Tired>s
Snake Alley
Exits: East [South] West.

* R W C HP:Wounded Mana:Warm Move:Tired>s
The door seems to be closed.

* R W C HP:Wounded Mana:Warm Move:Tired>*Athyr the Black Númenórean* has >>ARRIVED<< 
from the west.
The door seems to be closed.

* R W C HP:Wounded Mana:Warm Move:Tired>
*Athyr the Black Númenórean* leaves >>EAST>>.

* R W C HP:Wounded Mana:Warm Move:Tired>e
Main Street
*Athyr the Black Númenórean* is standing here searching for tracks.
Exits: North South West.

* R W C HP:Wounded Mana:Warm Move:Tired>n
Main Street
Exits: North [East] South.

* R W C HP:Wounded Mana:Warm Move:Tired>n
w
*Athyr the Black Númenórean* has >>ARRIVED<< 
from the south.
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm Move:Tired>*Athyr the Black Númenórean* has >>ARRIVED<< 
from the south.
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* R W C HP:Wounded Mana:Warm Move:Tired>
*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Wounded Mana:Warm Move:Tired>
*Athyr the Black Númenórean* lightly pierces your body.

* R W C HP:Bad Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>e

You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Bad Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>No way! 
You 
are fighting for your life!

* R W C HP:Bad Mana:Warm Move:Tired *Athyr the Black Númenórean*:Hurt>[
You start 
to concentrate...

*Athyr the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Athyr the Black Númenórean* leaves <<WEST<<.

* R W C HP:Bad Mana:Warm Move:Tired>
e* R W C HP:Bad Mana:Warm Move:Tired>
Before 
the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Bad Mana:Warm Move:Tired>s
s
Main Street
Exits: North [East] South.

* R W C HP:Bad Mana:Warm Move:Tired>s
Main Street
Exits: North South West.

* R W C HP:Bad Mana:Warm Move:Tired>s
Main Street
Exits: North South.

* R W C HP:Bad Mana:Warm Move:Tired>s
On the Bridge
Exits: North South.

* R W C HP:Bad Mana:Warm Move:Tired>Main Street
Exits: North East South.

* R W C HP:Bad Mana:Warm Move:Tired>s
s
Main Street
Exits: North West.

* R W C HP:Bad Mana:Warm Move:Tired>
Alas, you cannot go that way...

* R W C HP:Bad Mana:Warm Move:Tired>bob
cast 'breath of Briskness'
You start to concentrate...

w
An energy begins to flow within your legs as your body 
becomes lighter.

* R W C HP:Wounded Mana:Cold>Main Street
Exits: East South West.

* R W C HP:Wounded Mana:Cold>w
Shadows' Street
Exits: North East West.

* R W C HP:Wounded Mana:Cold>ar
cast 'armour'
Alas, not enough mana flows through you...

* R W C HP:Wounded Mana:Cold>sc
41/161 hit, 22/126 mana, and 110/111 moves.

* R W C HP:Wounded Mana:Cold>sc
41/161 hit, 22/126 mana, and 111/111 moves.

* R W C HP:Wounded Mana:Cold>stat
OB: 51%, DB: 23%, PB: 0%, Armour: 55%. Wimpy: 10. 
Mood: wimpy.
Needed: 268,112 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- a light wound at the left arm.
- armour
- noquit
- novoid

* R W C HP:Wounded Mana:Cold>sc
e42/161 hit, 23/126 mana, and 111/111 moves.

* R W C HP:Wounded Mana:Cold>
Main Street
Exits: East South West.

* R W C HP:Wounded Mana:Cold>n
e
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>n
Main Street
Exits: North West.

* R W C HP:Wounded Mana:Cold>Main Street
An assassin is here looking for fresh blood and shining coins.
*Athyr the Black Númenórean* is standing here searching for tracks.
Exits: North East South.

* R W C HP:Wounded Mana:Cold>n
nOn the Bridge
Exits: North South.

* R W C HP:Wounded Mana:Cold>
n
Main Street
Exits: North South.

* R W C HP:Wounded Mana:Cold>Main Street
Exits: North South West.

* R W C HP:Wounded Mana:Cold>w
Snake Alley
A vicious little bandit advances towards you.
Exits: East [South] West.

* R W C HP:Wounded Mana:Cold>w
Snake Alley
Exits: North East.

* R W C HP:Wounded Mana:Cold>w
s
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>n
Snake Alley
Exits: East South West.

* R W C HP:Wounded Mana:Cold>w
Snake Alley
Exits: East South.
You suddenly notice an Assassin.

* R W C HP:Wounded Mana:Cold>s

*Athyr the Black Númenórean* has >>ARRIVED<< from the east.

* R W C HP:Wounded Mana:Cold>w
*Athyr the Black Númenórean* leaves vvSOUTHvv.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*Athyr the Black Númenórean* is standing here.
Exits: North East [South] West.

* R W C HP:Wounded Mana:Cold>*Athyr the Black Númenórean* leaves <<WEST<<.
West Alley
The coach to Bree and Fornost is here.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* R W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold>s

*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Hurt>No way! 
You are 
fighting for your life!
*Athyr the Black Númenórean* swiftly dodges your attempt to hit him.

* R W C HP:Wounded Mana:Cold *Athyr the Black Númenórean*:Hurt>f
w
You flee head over 
heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* R W C HP:Wounded Mana:Cold>
n
West Alley
The coach to Bree and Fornost is here.
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* R W C HP:Wounded Mana:Cold>West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* R W C HP:Wounded Mana:Cold>n
e
Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
Exits: East South.

* R W C HP:Wounded Mana:Cold>The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* R W C HP:Wounded Mana:Cold>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* R W C HP:Wounded Mana:Cold>e

*Athyr the Black Númenórean* has >>ARRIVED<< from the west.

* R W C HP:Wounded Mana:Cold>*Athyr the Black Númenórean* barely pierces your right 
hand and tickles it.
No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>f
w
You flee head over 
heels.
Before the North Gate of Tharbad
Exits: North East South West.

* R W C HP:Bad Mana:Cold>
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
*Athyr the Black Númenórean* is standing here.
Exits: East West.

* R W C HP:Bad Mana:Cold>w
w
The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
Exits: East West.
You suddenly notice a thief.

* R W C HP:Bad Mana:Cold>w
s
s
Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Bad Mana:Cold>s
s
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold>West Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* R W C HP:Bad Mana:Cold>
West Alley
Exits: North East South.

* R W C HP:Bad Mana:Cold>s
West Alley
Exits: North South.

* R W C HP:Bad Mana:Cold>The River Bank
A Guard is here looking for someone to abuse.
Exits: North South.

* R W C HP:Bad Mana:Cold>
You can't go into deep water!

* R W C HP:Bad Mana:Cold>
Eldacil has >>ARRIVED<< from the south riding a warhorse.

* R W C HP:Bad Mana:Cold>
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.
Eldacil leaves **NORTH** riding a warhorse.

* R W C HP:Bad Mana:Cold>
******ARMOUR DOWN******.
*Athyr the Black Númenórean* barely pierces your body and tickles it.

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>
Your attempt to hit *Athyr the Black Númenórean* fails.

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>n
No way! 
You are 
fighting for your life!

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>f
n
You flee head over 
heels.
You can't go into deep water!
PANIC! 
You couldn't escape!

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>No way! 
You are 
fighting for your life!

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>n
f
No way! 
You are 
fighting for your life!

* R W C HP:Bad Mana:Cold *Athyr the Black Númenórean*:Hurt>n
You flee head over 
heels.
West Alley
Exits: North South.

* R W C HP:Bad Mana:Cold>
n
West Alley
Exits: North East South.

* R W C HP:Bad Mana:Cold>n
nWest Alley
A Guard is here looking for someone to abuse.
Exits: North South.

* R W C HP:Bad Mana:Cold>
n
Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.

* R W C HP:Bad Mana:Cold>n
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold>
Alas, you cannot go that way...

* R W C HP:Bad Mana:Warm>e
Alas, you cannot go that way...

* R W C HP:Bad Mana:Warm>e
The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: East West.

* R W C HP:Bad Mana:Warm>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
Chauncey narrates 'hehe'

* R W C HP:Bad Mana:Warm>e
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R W C HP:Bad Mana:Warm>The Old Tower Street
The corpse of a guard is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* R W C HP:Bad Mana:Warm>e
The Old Tower Street
The corpse of a pony is lying here.
Exits: East South West.

* R W C HP:Bad Mana:Warm>e
Oops! 
You cannot go there riding!

* R W C HP:Bad Mana:Warm>s
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.

* R W C HP:Bad Mana:Warm>s
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].

* R W C HP:Bad Mana:Warm>lead

*Athyr the Black Númenórean* yells 'dont cure him' //heheh bitch

* R W C HP:Bad Mana:Warm>s
You stop riding a pack horse.
A pack horse starts following you.

* W C HP:Bad Mana:Warm>
A Small Bridge
A Guard is here looking for someone to abuse.
Exits: North South.
A pack horse has >>ARRIVED<< from the north.

* W C HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm>n
w
The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
Exits: North South [West].
A pack horse has >>ARRIVED<< from the south.

* W C HP:Bad Mana:Warm>The door seems to be closed.

* W C HP:Bad Mana:Warm>o
Eldacil yells 'i left'

* W C HP:Bad Mana:Warm>w
open exit west
Ok.

* W C HP:Bad Mana:Warm>w
Entrance of the Thirsty Ranger's Inn
Exits: East West.
A pack horse has >>ARRIVED<< from the east.

* W C HP:Bad Mana:Warm>w					//ok here i think i lose him in sewers and come out through
The Thirsty Ranger's Inn					//greyflood
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: [North] East.
You suddenly notice a thief.
A pack horse has >>ARRIVED<< from the east.

* W C HP:Bad Mana:Warm>on
open exit north
It seems to be locked.

* W C HP:Bad Mana:Warm>
A thief pierces your right arm very hard and shatters it.		//WTF thief bitch
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Warm a thief:Healthy>
You barely hit a thief's body and tickle it.

* W C HP:Bad Mana:Warm a thief:Fine>f
e
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad Mana:Warm a thief:Fine>e
No way! 
You are fighting for your life!

* W C HP:Bad Mana:Warm a thief:Fine>fEldacil yells 'i didn't'
No way! 
You are fighting for your life!
A thief pierces your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Warm a thief:Fine>
e
You flee head over heels.
Entrance of the Thirsty Ranger's Inn
Exits: East West.

* W C HP:Awful Mana:Warm>The Old Tower Street
A large torch lies here among the dust.
A large sack is on the ground.
A sturdy leather backpack has been left here.
A moneybag made of rough leather is lying here.
A woman is here, looking for someone to chat with.
Exits: North South West.

* W C HP:Awful Mana:Warm>s
A Small Bridge
Exits: North South.

* W C HP:Awful Mana:Warm>n
*Athyr the Black Númenórean* has >>ARRIVED<< from the south.

* W C HP:Awful Mana:Warm
*Athyr the Black Númenórean* leaves **NORTH**.

* W C HP:Awful Mana:Warm>n
*Athyr the Black Númenórean* has >>ARRIVED<< from the north.

* W C HP:Awful Mana:Warm>

*Athyr the Black Númenórean* pierces your right hand and shatters it. //hehe i lose
You're stunned and will probably die soon if no-one helps you.

* W C HP:Awful Mana:Warm *Athyr the Black Númenórean*:Hurt>n
All you can do right 
now, is think about the stars!

* W C HP:Awful Mana:Warm *Athyr the Black Númenórean*:Hurt>f
All you can do right 
now, is think about the stars!

* W C HP:Awful Mana:Warm *Athyr the Black Númenórean*:Hurt>gig
You feel a strong ache there!

You are dead! Sorry...


o W C HP:Awful Mana:Warm>
You giggle.

* W C HP:Awful Mana:Warm>sc
1/161 hit, 39/126 mana, and 77/111 moves.

* W C HP:Awful Mana:Warm>sl
You go to sleep.

* W C HP:Awful Mana:Warm>view warlorgs
Unknown text, select one of the following:
maps, about, mudlle-introduction, mudlle-reference, background, wizlist,
credits, war, or warlords.

* W C HP:Awful Mana:Warm>view warlords

*** Warlords hall of fame ***

    Armies of the West

 1  Zaber the Half-Elven Rider.
 2  Reivax the Noldorin Adventurer.
 3  Muck the Noldorin Wizard.
 4  Doreth the Dwarven Battlemaster.
 5  Graug the Rohir Rider.
 6  Galádon the Sindarin Warlock.
 7  Orodreth the Sindarin Adventurer.
 8  Forin the Dwarven Warrior.
 9  Spark the Dwarven Chieftain.
10  Fingéror the Sindarin Wizard.

    Forces of the Dark Lord

 1  Macros the Black Númenórean Rider.
 2  Grino the Black Númenórean Warlock.
 3  Lothar the Mountain Troll Warrior.
 4  Melko the Orkish Warrior.

*** Return: continue, b: back one page, r: redisplay, q:quit (72%) *** 
 5  
Gretna the Orkish Murderess.
 6  Raichu the Mountain Troll Warrior.
 7  Snotty the Orkish Fighter.
 8  Ragface the Black Númenórean Warlock.
 9  Vridush the Orkish Veteran.
10  Sloshed the Orkish Battlemaster.

* W C HP:Bad>wa
s
You wake, and sit up.

* W C HP:Bad>t
You stand up.

* W C HP:Bad>pray tharbad
You kneel down and try to hear the Ainulindalë.

* W C HP:Bad>#Ok. $person is now set to {Eldacil}.

Eldacil tells you 'athyr says you are rocking player and asked me to loot you'

* W C HP:Bad>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

* W C HP:Bad>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Tharbad!
Before the North Gate of Tharbad

* W C HP:Bad>cl
cast 'cure light'
You start to concentrate...

!
!
Your scratches and bruises disappear.

* W C HP:Wounded Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Burning>!
cast 'cure light'
You start to concentrate...

!
re
Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>plcast 'cure light'
You start to concentrate...

y gig
Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>
Ok.

* W C HP:Hurt Mana:Hot>reply i had no eq :#Ok. $person is now set to {Eldacil}.

Eldacil tells you 'he still about'

* W C HP:Hurt Mana:Hot>)
Ok.

* W C HP:Hurt Mana:Hot>yell thief gave me a critical #Ok. $person is now set to {Eldacil}.

Eldacil tells you 'ok i leave you eq to loot yourself'

* W C HP:Hurt Mana:Hot>:)
Ok.

* W C HP:Hurt Mana:Hot>w
The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Hot>w
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Hot>s
West Alley
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice a thief.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'cackle'

* W C HP:Hurt Mana:Hot>s
West Alley
A Guard is here looking for someone to abuse.
Exits: North East South.

* W C HP:Hurt Mana:Hot>e
*Athyr the Black Númenórean* yells 'you rock'
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Hurt Mana:Hot>s
The door seems to be closed.

* W C HP:Hurt Mana:Hot>os
open exit south
Ok.

* W C HP:Hurt Mana:Hot>s
The Entrance
Exits: North South Up.

* W C HP:Hurt Mana:Hot>u
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A stocky mountain mule is here, waiting to serve.
Exits: [South] Down.

* W C HP:Hurt Mana:Hot>yell well enough dying for one night
Ok.

* W C HP:Hurt Mana:Hot>yell have fun 
Ok.

* W C HP:Hurt Mana:Hot>sc
100/161 hit, 91/126 mana, and 110/111 moves.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* has >>ARRIVED<< from below.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* utters the words 'gpaqtuio ofags'      //bitch gig..i see how it is
You get a shock as *Athyr the Black Númenórean* grasps at you.
The shady innkeeper says 'YOU! Athyr! 
You will die before your time.'
The shady innkeeper pierces *Athyr the Black Númenórean*'s left foot extremely
hard.
You swiftly dodge *Athyr the Black Númenórean*'s attempt to pierce you.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Hurt>
You try to hit *Athyr the Black Númenórean*, but he parries successfully.

* W C HP:Hurt Mana:Hot *Athyr the Black Númenórean*:Hurt>f
You flee head over heels.
The Entrance
Exits: North South Up.

* W C HP:Hurt Mana:Hot>n

*Athyr the Black Númenórean* has >>ARRIVED<< from above.

* W C HP:Hurt Mana:Hot>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.

* W C HP:Hurt Mana:Hot>w
Snake Alley
A little boy is here, running around.
Exits: East South.
You suddenly notice a thief.

* W C HP:Hurt Mana:Hot>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.

* W C HP:Hurt Mana:Hot>w
West Alley
*Athyr the Black Númenórean* is standing here.
Exits: North East South.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'eek'

* W C HP:Hurt Mana:Hot>n
West Alley
A little boy is here, running around.
A thief is here looking for some stranger to rob.
Exits: North South.

* W C HP:Hurt Mana:Hot>n
Northwest Corner of the Wall
Exits: East South.

* W C HP:Hurt Mana:Hot>e
Alas, you cannot go that way...

* W C HP:Hurt Mana:Hot>
#Ok. $person is now set to {Eldacil}.
Eldacil tells you 'i loot it for oyu?'
The Old Tower Street
The corpse of a horse is lying here.
The corpse of a bandit is lying here.
Exits: East West.

* W C HP:Hurt Mana:Hot>e
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.

* W C HP:Hurt Mana:Hot>e
Before the North Gate of Tharbad
Exits: North East South West.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'shady hits hard'

* W C HP:Hurt Mana:H
*Athyr the Black Númenórean* yells 'ok rent'

* W C HPsc
81/161 hit, 95/126 mana, and 103/111 moves.

* W C HP:Hurt Mana:Burning>sc
81/161 hit, 96/126 mana, and 103/111 moves.

* W C HP:Hurt Mana:Burning>cl
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'was hoping you bad/wounded still :)'

* W C HP:Hurt Mana:Hot>
The sun slowly disappears in the west.

*Athyr the Black Númenórean* yells 'have fun, was fun fight'

s101/161 hit, 89/126 mana, and 107/111 moves.

* W C HP:Hurt Mana:Hot>

*Athyr the Black Númenórean* yells 'i post, ok ?'

* W C HP:Hurt Mana:Hot>Main Street
A little boy is here, running around.
Exits: North [East] South.

* W C HP:Hurt Mana:Hot>yell not i post thief giving me crit :)
Ok.

* W C HP:Hurt Mana:Hot>
*Athyr the Black Númenórean* yells 'u can go shady safely now, i wont fight anymore'

* W C HP:Hurt Mana:Hot>
A little boy leaves **NORTH**.

* W C HP:Hurt Mana:Hot>s
Main Street
Exits: North South West.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'ok.'

* W C HP:Hurt Mana:Burning>w
Snake Alley
Exits: East [South] West.

* W C HP:Hurt Mana:Burning>w
Snake Alley
A Guard is here looking for someone to abuse.
Exits: North East.

* W C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>n
w
Snake Alley
Exits: [East] South West.
A little boy has >>ARRIVED<< from the west.

* W C HP:Hurt Mana:Burning>Snake Alley
A thief is here looking for some stranger to rob.
Exits: East South.

* W C HP:Hurt Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.

* W C HP:Hurt Mana:Burning>s
The Entrance
Exits: North South Up.

* W C HP:Hurt Mana:Burning>u
*Athyr the Black Númenórean* yells 'post whole log'
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A stocky mountain mule is here, waiting to serve.
Exits: [South] Down.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'from very start.'

* W C HP:Hurt Mana:Burning>yell gig
Ok.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'was fun.'

* W C HP:Hurt Mana:Burning>yell they will flame it
*Athyr the Black Númenórean* yells 'i love good one on one fights.'
Ok.

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'fuck em.'

* W C HP:Hurt Mana:Burning>
*Athyr the Black Númenórean* yells 'i wanna see it'

* W C HP:Hurt Mana:Burning>yell lol
Ok.

* W C HP:Hurt Mana:Burning>yell
*Athyr the Black Númenórean* yells 'i post my version too'

* W C HP:Hurt Mana:Burning> nod
Ok.

* W C HP:Hurt Mana:Burning>quit
You cannot quit for the moment.

* W C HP:Hurt Mana:Burning>yell no quit bitch
Ok.

* W C HP:Hurt Mana:Burning>sc
110/161 hit, 115/126 mana, and 110/111 moves.

* W C HP:Hurt Mana:Burning>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Burning>sc
110/161 hit, 116/126 mana, and 111/111 moves.

* W C HP:Hurt Mana:Burning>sc
*Athyr the Black Númenórean* yells 'nod'
110/161 hit, 116/126 mana, and 111/111 moves.

* W C HP:Hurt Mana:Burning>sc

*Athyr the Black Númenórean* yells 'comf'

* W C HP:Hurt Mana:Burning>111/161 hit, 117/126 mana, and 111/111 moves.

* W C HP:Hurt Mana:Burning>yell gig
Ok.

* W C HP:Hurt Mana:Burning>eq
You are using:
Nothing.

* W C HP:Hurt Mana:Burning>sc
112/161 hit, 123/126 mana, and 111/111 moves.

* W C HP:Fine Mana:Burning>sc
113/161 hit, 124/126 mana, and 111/111 moves.

* W C HP:Fine Mana:Burning>wher
Players in your zone
--------------------
Golasgil             - Tharbad's Reception
Eldacil              - Inside the North Gate of Tharbad

* W C HP:Fine Mana:Burning>yell i am coming for you when i get my staff :)
Ok.

* W C HP:Fine>eq
You are using:
Nothing.

* W C HP:Fine>yell 
*Athyr the Black Númenórean* yells 'then I will lose'

* W C HP:Fine>:)
Ok.

* W C HP:Fine>eq
*Athyr the Black Númenórean* yells 'cant fight pukem ages with staff'
You are using:
Nothing.

* W C HP:Fine>sc
118/161 hit, 126/126 mana, and 111/111 moves.

* W C HP:Fine>
*Athyr the Black Númenórean* yells 'come play bn'

* W C HP:Fine>sc
118/161 hit, 126/126 mana, and 111/111 moves.

* W C HP:Fine>yell lol 
*Athyr the Black Númenórean* yells 'you rock enuff to do it'

* W C HP:Fine>
Ok.

* W C HP:Fine>yell i dont think so
Ok.

* W C HP:Fine>yell bns suck
Ok.

* W C HP:Fine>yell :P
Ok.

*Athyr the Black Númenórean* yells 'bns rock'

* W C HP:Fine>yell 
*Athyr the Black Númenórean* yells 'MUCH More fun than puke mage'
*Athyr the Black Númenórean* yells 'i just found it out'


*Athyr the Black Númenórean* yells 'first'

sc
123/161 hit, 126/126 mana, and 111/111 moves.

* W C HP:Fine>yell
*Athyr the Black Númenórean* yells 'no making staff for hours'

* W C HP:Fine> 
*Athyr the Black Númenórean* yells 'reeq takes 5 mins'

* W C HP:Fine>nod
Ok.

* W C HP:Fine>sc
124/161 hit, 126/126 mana, and 110/111 moves.

* W C HP:Fine>yell
*Athyr the Black Númenórean* yells 'meaning - we dont care if we die'

* W C HP:Fine> i should try it
Ok.

* W C HP:Fine>
*Athyr the Black Númenórean* yells 'all we need for eq is lantern, dbs and dark 
shield '

*Athyr the Black Númenórean* yells 'second: lowbies/clueless pukes are easy kill/eq'
yell nod
Ok.

* W C HP:Fine>eq
You are using:
Nothing.

* W C HP:Fine>wher
Players in your zone
--------------------
Golasgil             - Tharbad's Reception
Eldacil              - Inside the North Gate of Tharbad

* W C HP:Fine>st
You stop resting, and stand up.

* W C HP:Fine>offer
#Ok. $person is now set to {The shady innkeeper}.
The shady innkeeper tells you 'But you are not carrying anything?'

* W C HP:Fiyell take it easy bro
Ok.

* W C HP:Fine>quit
Goodbye, friend.. Come back soon!


#SESSION 'mume' DIED.
#THERE'S NO ACTIVE SESSION NOW.
Top of Page Down to last comment


Francis2001-02-15 10:13:08
Halfway A starts casting, you thereafter, your bolt hits him and then
out of the blue comes his fireball (prob stored). Shouldn't that ball be cancelled,
or will stored spells always go thru?
Edvard2001-02-15 10:42:41
i wanna see Eldacils version too!
Unknown2001-02-15 12:32:58
was someone snooping them and could send his version too, i really like these loooooooong boring logs
Merlin2001-02-15 13:45:36
*rofl Edvard*
Raichu2001-02-15 18:37:22
Giggle not really needed to post 2 versions =P I can imagine your side easily =P
athyr2001-02-15 20:28:54
Actually I wanted to see his version of the log. Casting shield wouldv saved you lot of hps cause I perced you quite nicely all the time with rapier. Second, NEVER EVER go to bolt a bn with arm down :)
Jahara2001-02-15 22:32:01
Your base abilities are: Str:10 Int:20 Wis:16 Dex:15 Con:13 Wil:17 Per:9. You can cast well with that perception?
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