4th time I get burned but saved.
posted by Krossen
2000-05-05 16:45:22
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Not much of a log. I run from NIS to Warrens with the sun in my heels.
Start logging: 03.05.2000 14:53
Logged by *Krossen the Troll* the 3rd of May, 2000

 // As I went straight into a loop when entering the Shire
    I got exhausted and decided to rest grating during night.
    Gahuurk dies and I move to the "Nen-i-Sûl grating", with
    2 or so ticks till burn.(I just spam from NIS to Warrens) //

o>w
The Watery Chute
Exits: ^East^ Up.
The ground is frozen solid.

o>upd
You can't seem to spot any keyholes.

o>It seems to be locked.

o>u
#   $door is now set to {grating}.
The grating seems to be closed.

o>upd
You can't seem to spot any keyholes.

o>It seems to be locked.

o>e
The Source of the Nen-i-Sûl
Exits: ^North^ ^East^ ^South^ West ^Up^.
The water is frozen solid.

o>w
The Watery Chute
Exits: ^East^ Up.
The ground is frozen solid.

o>East
The Source of the Nen-i-Sûl
Exits: ^North^ ^East^ ^South^ West ^Up^.
The water is frozen solid.

o>East
The Nen-i-Sûl
A grey hare stands alert, looking and listening for predators.
A fat carp swims here.
Exits: ^North^ ^East^ ^South^ ^West^.

o>South
The Nen-i-Sûl
A bedraggled man stumbles as best he can across the terrain.
Exits: ^North^ ^South^ ^West^.

o>East
Alas, you cannot go that way...

o>South
You carefully try to walk on the frozen water.
The Nen-i-Sûl
Exits: ^North^ ^East^ ^Up^.

o>East
You carefully try to walk on the frozen water.
The Nen-i-Sûl
Exits: ^East^ ^West^.

o>East
You carefully try to walk on the frozen water.
Bend in the Nen-i-Sûl
Exits: South ^West^.

o>South
You carefully try to walk on the frozen water.
Under the Nen-i-Sûl Bridge
Exits: ^North^ ^South^ ^Up^.

o>Up
You carefully try to walk on the frozen water.
Bridge over the Nen-i-Sûl
Exits: ^East^ ^West^ Down.
The ground is frozen solid.

o>East
East
East
Bend in the Old East Road
Exits: ^North^ ^East^ ^West^.

o>East
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: ^North^ ^East^ ^West^.

o>time
Grasslands
Exits: ^North^ ^East^ ^West^.

o>East
Plains
Exits: ^North^ ^East^ ^West^.

o>According to the Dúnadan calendar, it is:
East
6am on Hevensday, the 5th of Astron, Year 2992 of the Third Age. [N:07pm : D:07am]
You don't feel well outside.
It should be the end of the night soon.
Real time is Wed May  3 12:50:15 2000 GMT.
Last reboot due to auto-reboot at Wed May  3 08:58:48 2000 GMT

o>Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
South
Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
A Patch of Brush
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
Plains
Exits: ^North^ ^East^ ^West^.

o>South
Rough Grounds
Exits: ^North^ ^East^ ^South^ ^West^.

o>Rough Grounds
Exits: ^North^ ^East^ ^South^ ^West^.

o>South
Rough Grounds
Exits: ^North^ ^East^ ^South^ ^West^.

o>South
Rough Grounds
Exits: ^North^ ^East^.

o>South
Alas, you cannot go that way...

o>East
Alas, you cannot go that way...

o>Chalk Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
East
Chalk Plains
A giant rat patters against you, squeaking maliciously.
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
Chalk Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
South
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
Exits: ^North^ ^East^ ^South^ ^West^.

o>East
In The Brush
Exits: ^North^ ^East^ South ^West^.

o>South
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: ^North^ ^East^ ^South^ ^West^.

o>South
In the Brush
Exits: ^North^ ^East^ ^South^ ^West^.

o>South
In the Brush
Exits: ^North^ ^East^ ^West^.

o>East
Alas, you cannot go that way...

o>
Alas, you cannot go that way...

o>East
Lonely Scrubland
Exits: ^North^ ^East^ ^West^.

o>East
#   $name is now set to {Anat}.
Anat tells you 'Tairach tells you 'from neni: d n w w nnww'' // Blush, didn't have dirs.
A Tall Stand of Weeds
Exits: ^North^ ^East^ ^West^.

o>East
The Flats
Exits: North ^East^ ^West^.

o>East
The Flats
Exits: North ^East^ ^West^.

o>East
East
The Flats
Exits: ^North^ ^East^ ^West^.

o>In The Brush
Exits: ^North^ ^East^ ^West^.

o>The Flats
Exits: ^North^ ^East^ ^West^.

o>East
The Flats
Exits: ^North^ ^East^ ^West^.

o>East
Rolling Plains
Exits: ^North^ ^East^ ^West^.

o>East
Rolling Plains
Exits: ^North^ ^East^ ^West^.

o>East
Rolling Plains
Exits: ^North^ ^East^ ^West^.

o>East
Broken Plains
Exits: ^North^ ^East^ ^West^.

o>East
Broken Plains
Exits: ^North^ ^East^ ^West^.

o>East
Desolate Plains
Exits: ^North^ ^East^ ^West^.

o>East
Irregular Ground
Exits: ^North^ ^East^ ^West^.

o>East

The shadows are dispelled by the sun rising in the east.

// A'ight! Let's get going... //

*>North
North
North
Above the River
Exits: ^North^ ^West^.

*>Above a River Canyon
Exits: ^North^ ^South^ ^West^.

*>Broken Plains
Exits: ^North^ ^South^ ^West^.

*>North
Broken Plains
Exits: ^North^ ^South^ ^West^.

*>North
Broken Plains
Exits: ^North^ ^West^.

*>North
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: ^North^ ^East^ ^South^ ^West^.

*>A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
The corpse of the tree-snake is lying here.
The corpse of the tree-snake is lying here.
Exits: ^North^ ^East^ ^South^ ^West^.

*>North
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
A Roadside Thicket
The corpse of a brown snake is lying here.
A brown snake watches you.
Exits: ^North^ ^South^ ^West^.

*>East
Alas, you cannot go that way...

*>
Alas, you cannot go that way...

*>North
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^East^ ^West^.

*>East
Old East Road
Exits: ^East^ ^West^.

*>East
Old East Road
Exits: ^East^ ^South^ ^West^.

*>East
Old East Road
Exits: ^East^ ^West^.

*>East
Old East Road
Exits: ^East^ ^West^.

*>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

*>South
Old East Road
A grey wolf is here, salivating profusely.
Exits: ^North^ ^East^ ^South^ ^West^.

*>East
The rabid, grey wolf lightly hits your right leg and tickles it.

No way! 
You are fighting for your life!

* HP:Fine the rabid, grey wolf:Healthy>East
No way! 
You are fighting for your life!
You hit the rabid, grey wolf's right hindfoot extremely hard and shatter it.

* HP:Fine the rabid, grey wolf:Hurt>b d
bash d

East
East
East
East
East
East
The rabid, grey wolf lightly hits your right foot and tickles it.

Your bash at the rabid, grey wolf sends it sprawling.

* HP:Fine>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* HP:Fine>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* HP:Fine>Old East Road
Exits: ^East^ ^West^.

* HP:Fine>t anat fuck I'm gonna sun  // I won't rest till I'm in the Warrens!
Old East Road
Exits: ^North^ ^West^.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>North
Alas, you cannot go that way...

* HP:Fine>
Ok.

* HP:Fine>North
Old East Road
Exits: ^North^ ^South^.

* HP:Fine>North
Old East Road
Exits: ^North^ ^South^.

* HP:Fine>North
A Bend in the Road
Exits: ^East^ ^South^.

* HP:Fine>East
Alas, you cannot go that way...

* HP:Fine>Old East Road
Exits: ^East^ ^South^ ^West^.

* HP:Fine>East
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* HP:Fine>South
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* HP:Fine Move:Tired>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>East
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>North
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>East
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>East
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>South
East
Bend in the Old East Road 
Exits: ^North^ ^East^ ^South^.

* Move:Tired>East
The Last Bridge
Exits: ^East^ ^West^.

* Move:Tired>mp
Junction to an Inn
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>
You aren't wearing a fur.

* Move:Tired>East
You can't find a cloak in the pack.

* Move:Tired>East
You don't have a cloak.

* Move:Tired>
You don't have a fur.

* Move:Tired>Bend in the Old East Road
Exits: ^North^ ^South^ ^West^.

* Move:Tired>North
Alas, you cannot go that way...

* Move:Tired>Forested Hills
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>North
Edge of the Forest
The snake slithers towards you.
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Tired>North
East
North
North
You carefully try to walk on the frozen water.
The Mitheithel
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.

* Move:Tired>
You carefully try to walk on the frozen water.
Light Forest
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is frozen solid.

* Move:Tired>North
Rocky Plains
Exits: ^East^ ^South^ ^West^.

* Move:Tired>
Alas, you cannot go that way...

* Move:Tired>
Alas, you cannot go that way...

* Move:Tired>East
Rocky Plains
Exits: ^East^ ^South^ ^West^.

* Move:Tired>East
Forested Slope
Exits: ^East^ ^South^ ^West^.

* Move:Tired>East
Withered Forest
Exits: ^East^ ^West^.

* Move:Tired>East
Edge of the Forest
Exits: ^East^ ^South^ ^West^.

* Move:Tired>East
On the Plateau
Exits: ^East^ ^West^.

* Move:Tired>East
Under the High Ridge
Exits: ^East^ ^South^ ^West^.

* Move:Tired>East
Forested Slope
Exits: ^East^ ^South^ ^West^.

* Move:Tired>East
Rocky Plain
Exits: ^East^ South ^West^.

* Move:Tired>East
#   $name is now set to {Anat}.
Anat tells you 'damn damn'

Rocky Plain
Exits: ^East^ ^West^.

* Move:Tired>East
Rocky Plain
A large eagle soars above you.
Exits: ^East^ South ^West^.

* Move:Tired>East
Rocky Plain
Exits: East South ^West^.

* Move:Tired>East
Smothering Grove
Exits: East South ^West^.

o Move:Slow>East
#   $name is now set to {Khwaj}.
Khwaj tells you 'droppa link'
Deep Within a Smothering Grove
A grey hare stands alert, looking and listening for predators.
Exits: East West.

o Move:Slow>East
Smothering Grove
Exits: South West.

o Move:Slow>East
Alas, you cannot go that way...

o Move:Slow>South
Small Hill in the Pine Forest
Exits: North ^East^ South.

o Move:Slow>East
Rocky, Barren Plains
Exits: ^North^ ^East^ ^South^ West.

* Move:Slow>East
Thorny Bushes Scattered on Rocky Plains
A fierce boar is here, grunting at you.
Exits: ^North^ East South ^West^.

* Move:Slow>
The boar leaves << north >> mountless.

* Move:Slow>North
Wooded Hills
A fierce boar is here, grunting at you.
Exits: ^East^ ^South^ ^West^.

* Move:Slow>North
Alas, you cannot go that way...

* Move:Slow>East
Grassy Hillocks
Exits: ^East^ South ^West^.

* Move:Slow>East
Grassy Plains
Exits: ^East^ ^South^ ^West^.

* Move:Slow>East
Pine Clad Hills
Exits: ^East^ ^South^ ^West^.

* Move:Slow>East
Pine Clad Hills
A great bustard strides over the grass.
Exits: ^East^ ^West^.

* Move:Slow>East
Atop a Panoramic Eminence
Exits: ^North^ ^South^ ^West^ ^Down^.

* Move:Slow>East
Alas, you cannot go that way...

* Move:Slow>North
Wooded Hills
Exits: North ^East^ ^South^.

* Move:Slow>North
Deep, Dank Forest
Exits: North ^East^ ^South^.

o Move:Slow>North
Deep, Dank Forest
A ferocious warg is here, snarling angrily.
Exits: ^North^ ^East^ South.

o Move:Weak>East
Ancient Fields
Exits: ^North^ ^East^ West ^Up^.

* Move:Weak>North
At Some Fallen Trees
Exits: North ^East^ ^South^ ^West^.

* Move:Weak>North
In a Deep Forest
Exits: North East ^South^ ^West^.

o Move:Weak>North
In the Shadow of Huge Trees
Exits: ^North^ East South ^West^.

o Move:Weak>East
Edge of a Dark Forest
Exits: ^North^ ^East^ South West.

o Move:Weak>East
Wet Plains
Exits: ^North^ ^South^ West ^Up^.

* Move:Weak>North
An Old Farm Field
Exits: ^East^ ^South^ ^West^.

* Move:Weak>North
Alas, you cannot go that way...

* Move:Weak>East
A Trail by a Field
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Weak>East
At Some 
Young Spruces
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Weak>North
On a Forested Trail
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Weak>North
A Break in the Forest
Exits: ^North^ ^East^ ^South^ ^West^.

* Move:Weak>North
Opening in the Forest
A grey wolf is here, salivating profusely.
Exits: ^East^ ^South^ West.
The rabid, grey wolf leaves << south >> mountless.

* Move:Weak>North
Alas, you cannot go that way...

* Move:Weak>East
Edge of the Dreary Forest
Exits: ^East^ ^South^ ^West^.

* Move:Weak>East
Ant Hill in the Dreary Forest
A colony of red ants is here. The ants seem to ignore you.
Exits: ^East^ ^South^ ^West^.

* Move:Weak>East
Plain Beside the Gloomy Forest
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: ^East^ ^South^ ^West^.

* Move:Fainting>East
On a Trail
Exits: ^East^ ^South^ ^West^.

* Move:Fainting>qpq
You get a flask of orkish draught from a sable pouch.

* Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* HP:Fine Move:Tired>East
Bend in a Trail
Exits: ^North^ ^East^ ^South^ ^West^.

* HP:Fine Move:Tired>North
Small Trail
Exits: North ^East^ ^South^.

* HP:Fine Move:Tired>North
The day has begun.
The sun burns you! 
You slowly turn into stone. // AAAAAAAAAH!!!

North            // 
You get a niiiiiice delay when you get burned.
Dreary Forest
Exits: North *East* *South*.

o HP:Hurt Move:Tired>North
Dark Dreary Forest
Exits: North East South.

o HP:Hurt Move:Tired>North
Dark Dreary Forest
The corpse of a giant earth beetle is lying here.
Exits: East South Down.

o HP:Hurt Move:Tired>
Alas, you cannot go that way...

o HP:Hurt Move:Tired>North
Alas, you cannot go that way...

o HP:Hurt Move:Tired>Down
South
A Smelly Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.

nar PHEW!
Gowaine narrates 'Yo! Waaasssssssssssss-up :P'
nar Third time I taste the sun, no fourht.
Anat tells you 'hehe :)'
nar I rock!
nar On 1 tick from nis to warrens.
Duvel tells you 'you nearly sundied?'
Gattling tells you 'hihihi'
nar 230hps burn
nar *bounce*
ap Fickiafacki.
Gattling tells you 'du e fan inte klok'
ap snicker
Hurliburli narrates 'Just chillin whatchin the game, having a bud'
ap HAde fel nyckel till grating.
Huhu narrates 'damge at sun is level * 5? :)'
ap Från utsidan.
Gowaine narrates 'true'
Gattling tells you 'hehe'
ap pout
t anat tell Tairach thanks btw.
Duvel narrates 'erm no'
Duvel narrates 'dam sun is always different =\P'
Gowaine narrates 'theres a site u can watch all those commercials'

// I'm still shaky when I read this log. //
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