/// Chasing dwarf near Bree, full hps, fresh armour, etc.. link perfect for hours already
* R W C Move:Tired>w
Orchard
On the ground, there are three apples.
Exits: North East South West.
A hardened ranger yells 'An Orc is here at Greenway!'
A hardened ranger yells 'An Orc is here at Greenway!'
TRACKS OF a mountain mule - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C Move:Slow>
A hardened ranger yells 'An Orc is here at Greenway!'
A hardened ranger yells 'An Orc is here at Greenway!'
* R W C Move:Slow>n
Path in the Fields
Exits: North East South West.
TRACKS OF a mountain mule - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C Move:Slow>bob
cast n 'breath'
You start to concentrate...
n
An energy begins to flow within your legs as your body becomes lighter.
* R W C Mana:Burning>Bend in the Road
Exits: =North= =East= South.
TRACKS OF a mountain mule - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C Mana:Burning>
A Mighty Horse has arrived from the east.
* R W C Mana:Burning>n
Bend in the Road
A boar cub is playing here, and exploring the wide world.
Exits: =South= =West=.
TRACKS OF a mountain mule - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
* R W C Mana:Burning>w
A Mighty Horse has arrived from the south.
* R W C Mana:Burning>Bend in the Road
Exits: =North= =East=.
A Mighty Horse has arrived from the east.
TRACKS OF a mountain mule - ^^^^^^^ NORTH ^^^^^^^
(done less than 1 hour ago).
* R W C Mana:Burning>n
Bend in the Road
A grey wolf is here, thin from starvation.
Exits: =South= =West=.
TRACKS OF a mountain mule - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
* R W C Mana:Burning>w
Old East Road
Exits: =East= =West=.
TRACKS OF a mountain mule - <<<<<<< WEST <<<<<<<
(done less than 1 hour ago).
* R W C Mana:Burning>
A Mighty Horse has arrived from the east.
* R W C Mana:Burning>w
exits
/// Here my link to friend's server goes down, so i panic some
/// and connect dirrectly..
/// Direct link to mume is like 500ms with 50% loss...
-telnet> o
(to) fire.pvv.org
Trying 129.241.210.221...
Connected to fire.pvv.org.
Escape character is '^]'.
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character.
By what name do you wish to be known? astar
Account pass phrase:
Reconnecting.
* R W C HP:Fine Mana:Burning>f
s
s
s
f
f
f
You suddenly notice a hardened ranger.
* R W C HP:Fine Mana:Burning>
A hardened ranger tries to hit you, but your parry is successful.
* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You suddenly notice a hardened ranger.
You swiftly dodge a hardened ranger's attempt to hit you.
* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Old East Road
A Mighty Horse is standing here.
Exits: =North= =East=.
* R W C HP:Fine Mana:Burning>
You flee head over heels.
PANIC!
You couldn't escape!
* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...
* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...
* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...
* R W C HP:Fine Mana:Burning>
A hardened ranger has arrived from the east.
* R W C HP:Fine Mana:Burning>
You suddenly notice a hardened ranger.
* R W C HP:Fine Mana:Burning>
You swiftly dodge a hardened ranger's attempt to hit you.
* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
A hardened ranger strongly hits your left foot.
* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: =East= =West=.
* R W C HP:Fine Mana:Burning>
You flee head over heels.
Old East Road
A Mighty Horse is standing here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =East=.
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at Old East Road!'
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at Old East Road!'
* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your right foot.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A Mighty Horse appears to fade away, and in his place a human form appears.
You flee head over heels.
Old East Road Crossing
Exits: North East =South= =West=.
* R W C HP:Hurt Mana:Burning>
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
*an Elf* has arrived from the south.
A hardened ranger tries to hit you, but your parry is successful.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger has arrived from the south.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
You suddenly notice a hardened ranger.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your body.
A hardened ranger hits your body hard.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger says 'I will hunt you until you're dead, Astar!'
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your body.
* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Bend in the Path
Exits: North East South.
* R W C HP:Hurt Mana:Burning>
You suddenly notice a hardened ranger.
*an Elf* has arrived from the south.
* R W C HP:Hurt Mana:Burning>
A hardened ranger has arrived from the south.
* R W C HP:Hurt>
You suddenly notice a hardened ranger.
* R W C HP:Hurt>
A hardened ranger says 'YOU! Astar!
You will die before your time.'
A hardened ranger tries to hit you, but your parry is successful.
* R W C HP:Hurt a hardened ranger:Healthy>
A hardened ranger hits your left foot hard.
* R W C HP:Wounded a hardened ranger:Healthy>
A hardened ranger says 'Ah! There you are!'
* R W C HP:Wounded a hardened ranger:Healthy>
Someone says 'YOU! Astar!
You will die before your time.'
You suddenly notice a hardened ranger.
A hardened ranger hits your right leg.
* R W C HP:Wounded a hardened ranger:Healthy>
You feel less protected.
A hardened ranger hits your left foot.
* R W C HP:Wounded a hardened ranger:Healthy>
A hardened ranger has arrived from the south.
* R W C HP:Wounded a hardened ranger:Healthy>f
f
f
f
A hardened ranger hits your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad a hardened ranger:Healthy>
You suddenly notice a hardened ranger.
* R W C HP:Bad a hardened ranger:Healthy>
A hardened ranger hits your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful a hardened ranger:Healthy>
WARNING: inactivity timeout in 10 seconds.
You flee head over heels.
Path in the Forest
Exits: East West.
* R W C HP:Awful>
You suddenly notice a hardened ranger.
* R W C HP:Awful>
A hardened ranger has arrived from the west.
* R W C HP:Awful>
A hardened ranger has arrived from the west.
* R W C HP:Awful>
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
*an Elf* has arrived from the west.
* R W C HP:Awful>f
You swiftly dodge a hardened ranger's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful a hardened ranger:Healthy>f
A hardened ranger says 'Ah! There you are!'
* R W C HP:Awful a hardened ranger:Healthy>f
f
f
f
f
f
f
f
You flee head over heels.
Crossing in the Forest
A black wolf is here, glaring hungrily for its next meal.
Exits: North East West.
* R W C HP:Awful>
A black wolf leaves east.
* R W C HP:Awful>
A hardened ranger has arrived from the west.
* R W C HP:Awful>
WARNING: inactivity timeout in 5 seconds.
You suddenly notice a hardened ranger.
* R W C HP:Awful>
You suddenly notice a hardened ranger.
*an Elf* has arrived from the west.
You suddenly notice a hardened ranger.
A hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful a hardened ranger:Healthy>
A hardened ranger joins a hardened ranger's fight.
A hardened ranger says 'Don't worry friend, I will assist you!'
A hardened ranger strongly hits your head and shatters it.
You're stunned and will probably die soon if no-one helps you.
* W C HP:Awful a hardened ranger:Healthy>
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying a hardened ranger:Healthy>
You feel a strong ache there!
You lost great renown in this battle!
You are dead! Sorry...
o W C HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>
Saving Astar.
* W C HP:Awful>
WARNING: inactivity timeout in 10 seconds.
/// Here goes nice wps, full caster set, 3 scrolls, rock and other shit :p
/// I love hardened rangers.