Yeah, I died :p
posted by Astar
2001-02-21 15:51:03
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Black uruk patrols near Bree. Oh wait, do you call them hardened rangers?
/// Chasing dwarf near Bree, full hps, fresh armour, etc.. link perfect for hours already

* R W C Move:Tired>w
Orchard
On the ground, there are three apples.
Exits: North East South West.

A hardened ranger yells 'An Orc is here at Greenway!'
A hardened ranger yells 'An Orc is here at Greenway!'

TRACKS OF a mountain mule - ^^^^^^^   NORTH   ^^^^^^^
 (done less than 1 hour ago).

* R W C Move:Slow>
A hardened ranger yells 'An Orc is here at Greenway!'
A hardened ranger yells 'An Orc is here at Greenway!'

* R W C Move:Slow>n
Path in the Fields
Exits: North East South West.

TRACKS OF a mountain mule - ^^^^^^^   NORTH   ^^^^^^^
 (done less than 1 hour ago).

* R W C Move:Slow>bob
cast n 'breath'
You start to concentrate...

n
An energy begins to flow within your legs as your body becomes lighter.

* R W C Mana:Burning>Bend in the Road
Exits: =North= =East= South.

TRACKS OF a mountain mule - ^^^^^^^   NORTH   ^^^^^^^
 (done less than 1 hour ago).

* R W C Mana:Burning>
A Mighty Horse has arrived from the east.

* R W C Mana:Burning>n
Bend in the Road
A boar cub is playing here, and exploring the wide world.
Exits: =South= =West=.

TRACKS OF a mountain mule - <<<<<<<   WEST   <<<<<<<
 (done less than 1 hour ago).

* R W C Mana:Burning>w

A Mighty Horse has arrived from the south.

* R W C Mana:Burning>Bend in the Road
Exits: =North= =East=.

A Mighty Horse has arrived from the east.

TRACKS OF a mountain mule - ^^^^^^^   NORTH   ^^^^^^^
 (done less than 1 hour ago).

* R W C Mana:Burning>n
Bend in the Road
A grey wolf is here, thin from starvation.
Exits: =South= =West=.

TRACKS OF a mountain mule - <<<<<<<   WEST   <<<<<<<
 (done less than 1 hour ago).

* R W C Mana:Burning>w
Old East Road
Exits: =East= =West=.

TRACKS OF a mountain mule - <<<<<<<   WEST   <<<<<<<
 (done less than 1 hour ago).

* R W C Mana:Burning>
A Mighty Horse has arrived from the east.

* R W C Mana:Burning>w
exits

/// Here my link to friend's server goes down, so i panic some 
/// and connect dirrectly..
/// Direct link to mume is like 500ms with 50% loss...


-telnet> o
(to) fire.pvv.org
Trying 129.241.210.221...
Connected to fire.pvv.org.
Escape character is '^]'.


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? astar
Account pass phrase: 

Reconnecting.

* R W C HP:Fine Mana:Burning>f
s
s
s
f
f
f

You suddenly notice a hardened ranger.

* R W C HP:Fine Mana:Burning>
A hardened ranger tries to hit you, but your parry is successful.

* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You suddenly notice a hardened ranger.
You swiftly dodge a hardened ranger's attempt to hit you.

* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Old East Road
A Mighty Horse is standing here.
Exits: =North= =East=.

* R W C HP:Fine Mana:Burning>
You flee head over heels.
PANIC! 
You couldn't escape!

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Burning>
A hardened ranger has arrived from the east.

* R W C HP:Fine Mana:Burning>
You suddenly notice a hardened ranger.

* R W C HP:Fine Mana:Burning>
You swiftly dodge a hardened ranger's attempt to hit you.

* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
A hardened ranger strongly hits your left foot.

* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Old East Road
Exits: =East= =West=.

* R W C HP:Fine Mana:Burning>
You flee head over heels.
Old East Road
A Mighty Horse is standing here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =East=.
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at Old East Road!'
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at Old East Road!'

* R W C HP:Fine Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your right foot.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A Mighty Horse appears to fade away, and in his place a human form appears.
You flee head over heels.
Old East Road Crossing
Exits: North East =South= =West=.

* R W C HP:Hurt Mana:Burning>
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
*an Elf* has arrived from the south.
A hardened ranger tries to hit you, but your parry is successful.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger has arrived from the south.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
You suddenly notice a hardened ranger.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your body.
A hardened ranger hits your body hard.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger says 'I will hunt you until you're dead, Astar!'

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
A hardened ranger hits your body.

* R W C HP:Hurt Mana:Burning a hardened ranger:Healthy>
You flee head over heels.
Bend in the Path
Exits: North East South.

* R W C HP:Hurt Mana:Burning>
You suddenly notice a hardened ranger.
*an Elf* has arrived from the south.

* R W C HP:Hurt Mana:Burning>
A hardened ranger has arrived from the south.

* R W C HP:Hurt>
You suddenly notice a hardened ranger.

* R W C HP:Hurt>
A hardened ranger says 'YOU! Astar! 
You will die before your time.'
A hardened ranger tries to hit you, but your parry is successful.

* R W C HP:Hurt a hardened ranger:Healthy>
A hardened ranger hits your left foot hard.

* R W C HP:Wounded a hardened ranger:Healthy>
A hardened ranger says 'Ah! There you are!'

* R W C HP:Wounded a hardened ranger:Healthy>
Someone says 'YOU! Astar! 
You will die before your time.'
You suddenly notice a hardened ranger.
A hardened ranger hits your right leg.

* R W C HP:Wounded a hardened ranger:Healthy>
You feel less protected.
A hardened ranger hits your left foot.

* R W C HP:Wounded a hardened ranger:Healthy>
A hardened ranger has arrived from the south.

* R W C HP:Wounded a hardened ranger:Healthy>f
f
f
f
A hardened ranger hits your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad a hardened ranger:Healthy>
You suddenly notice a hardened ranger.

* R W C HP:Bad a hardened ranger:Healthy>
A hardened ranger hits your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful a hardened ranger:Healthy>

WARNING: inactivity timeout in 10 seconds.

You flee head over heels.
Path in the Forest
Exits: East West.

* R W C HP:Awful>
You suddenly notice a hardened ranger.

* R W C HP:Awful>
A hardened ranger has arrived from the west.

* R W C HP:Awful>
A hardened ranger has arrived from the west.

* R W C HP:Awful>
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
*an Elf* has arrived from the west.

* R W C HP:Awful>f

You swiftly dodge a hardened ranger's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful a hardened ranger:Healthy>f

A hardened ranger says 'Ah! There you are!'

* R W C HP:Awful a hardened ranger:Healthy>f
f
f
f
f
f
f
f

You flee head over heels.
Crossing in the Forest
A black wolf is here, glaring hungrily for its next meal.
Exits: North East West.

* R W C HP:Awful>
A black wolf leaves east.

* R W C HP:Awful>
A hardened ranger has arrived from the west.

* R W C HP:Awful>
WARNING: inactivity timeout in 5 seconds.

You suddenly notice a hardened ranger.

* R W C HP:Awful>
You suddenly notice a hardened ranger.
*an Elf* has arrived from the west.
You suddenly notice a hardened ranger.
A hardened ranger tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful a hardened ranger:Healthy>
A hardened ranger joins a hardened ranger's fight.
A hardened ranger says 'Don't worry friend, I will assist you!'
A hardened ranger strongly hits your head and shatters it.
You're stunned and will probably die soon if no-one helps you.

* W C HP:Awful a hardened ranger:Healthy>
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.

* W C HP:Dying a hardened ranger:Healthy>
You feel a strong ache there!
You lost great renown in this battle!

You are dead! Sorry...


o W C HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>Nah... 
You feel too relaxed to do that..

* W C HP:Awful>
Saving Astar.

* W C HP:Awful>
WARNING: inactivity timeout in 10 seconds.


/// Here goes nice wps, full caster set, 3 scrolls, rock and other shit :p
/// I love hardened rangers.
Top of Page Down to last comment


Nardhal2001-02-21 15:53:33
i was the elf aka horse tobad i couldnt do anything :( your loot was shared with free people.
Astar2001-02-21 15:55:47
Enjoy eq, sooner or later I will be back and Arda will shiver :p
Darkwind2001-02-21 16:04:02
The only thing ranges does is kill Lagged,Linkless Bns and protect
Breelegends. I think they need a change, dunno how thou
Udo Spears2001-02-21 16:16:19
i am so BITCH! am i!
Roman to Darkwi2001-02-21 16:39:54
How? Of course they should be improved. Brush are should be secured, and yes, way to Rivendell too. Also should be adden special-ranger pack of 8 rangers and Chief of Tharbad leading it, which will come outta Golden Cave near Bree if more than 2 darkies are in secured zones.
Alcion2001-02-21 16:45:29
Hurts. Comf.
Razhim2001-02-21 16:57:42
This has happened to me so many times I cant remember all of them. You see 3 pukes, you cast all your mana away even though you know you wont kill a single puke, then you run at wounded or hurt... rangers get you if you have a single package loss!
Raichu2001-02-21 17:12:37
Rangers suck dick, its ok they are around but they should spare linkless ppl =P
Rukan2001-02-21 17:21:34
Well, its suicide to go breeish as bn imo, get a tad of lag and you die - is why I stopped doing it after the first time I saw those 6 rangers trapping inside morthan
Arhar2001-02-21 17:35:15
*comf*
Arhar2001-02-21 17:36:54
Imagine no hardons near Bree, all bn will just live there.
camp rent, rest, and get tons of free kills :)
puke2001-02-21 17:44:37
Hey you dident get the --You loose a level message :)
Belemoth2001-02-21 18:03:59
I think rangers should be meant to protect whities not to pkill like this!
Arhar2001-02-21 18:08:36
nod Belemoth they should protect whities.
But how you gonna protect if the dont kill darkies near Bree ?
if i as bn see that im in deep ass i just drop link and rangers dont attac me.
regen and run.
Ican imagine system better then it is now.
Roman2001-02-21 18:21:27
Actually I'd prefer city maluses instead of rangers, I have no business to do in Bree zone anyway, who cares about some deffence if i dont have any? Rangers were improved temporary, maybe time to turn things back?
Axel2001-02-21 18:42:58
rangers are there so that bree-legends can somtimes narrate "he ran from me" and
feel good
Edvard2001-02-21 19:05:09
hm.. i didnt get it, did your link suddenly turn to 500, or did you have it all the time? if you did have it, then you one stupid motherf***** to go to bree =p
Astar2001-02-21 19:10:10
Edvard, I had 40ms stable all the time before, because i was playing from
friend's shell account. When his server crashed, I had to connect directly.
And direct link is... hrmm it isn't at all actually:(
Rogon2001-02-21 19:42:07
It is quite impossible to make a strong defence for the whitie areas (bree, rtf, greenway) and still have those areas safe for bns who want to kill newbies. You lag - you lose. Same way it has always been, and will always be.
Jocke2001-02-21 22:18:53
That'w what i allways thought too Axel.
Oscarmeyer2001-02-22 00:41:20
I can understand the need for a strong defense to maintain some safety for newbies etc. But why do hardons now patrol tbad?
Sloshed2001-02-22 02:15:01
there's no fucking reason bree and fornost has to be safe for newbies anyways,
christ fucking bree to gh to bm is ENUFF GOD DAMN room to xp and learn the fucking game, no need of newbies have 1/2 the fucking map to be safe in.
Uldrak2001-02-22 07:14:57
Sloshed think about it for yourself?
Are you supposted to roam solo west killing whitites? that is not possible nore
at all reality like.
Axel2001-02-22 09:39:15
nod Uldrak, there has to be some sort of defence like rangers - totally ok
IMO, but most annoying feature is their insta-super-action-auto-hit and second
to most annoying is their superior tracking-abilities.
Prist2001-02-22 14:39:54
Well... if they want rangers to protect the newbies, fine... I don't mind that they go e of bree to neni and patrol greenway... i don't care even if they put 4-6 MORE rangers there if they want... but goddamn, remove this extremely stupid feature of rangers that they fucking locate you even if they haven't fucking seen your tracks, goddamn, it's just as worse as having 3 locating pukemages up your ass, it really faking blows when you're simply resting s of bree after fighting some pukelegends, haven't seen ANY rangers in ages and then they simply show up out of nowhere and they're coming in HORDES, spamhiting, actionfolling and autotracking... goddamn, perhaps put some black uruk patrols around noc to protect lowbie orcs who want to xp? and wtf is this bullshit that hardons track you down to eregion? or does management really think that eregion area should be safe for newbies as well? and Tharbad? and Malardil? or any fucking area s of Morthan???
Roman2001-02-22 15:13:56
from gh to moria, from moria to noc we NEED Rangers! Maybe it would be good idea to clone Glorfindel, Elladan and Elrohir and make them protect Bree, Tbad and Eregion. Since we dont have wps nowadays, maybe we should stop WAR? Don't you think it will be much more interesting to play whities, exp around, help each other! My sweet dream!
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