* HP:Wounded>In a deep gully
Exits: South Up.
* HP:Wounded>n
u
Alas, you cannot go that way...
* HP:Wounded>On a Mountainside
Exits: East Up Down.
* HP:Wounded>u
On top of a Mountain
Exits: East West Down.
* HP:Wounded>w
n
On top of a Mountain
Exits: East Down.
You smell blood.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>f
Prist narrates 'morthe morthanish with rangers'
* HP:Wounded>lu qui
* HP:Wounded a goblin scout:Healthy>
You begin to search ...
You have revealed a goblin scout!
You try to hit a goblin scout, but he parries successfully.
A goblin scout yells 'HELP! Mazrim is trying to kill me in On top of a Mountain
!'
* HP:Wounded a goblin scout:Healthy>
A goblin scout pierces your left foot and shatters it.
* HP:Bad a goblin scout:Healthy>fl
You flee head over heels.
On top of a Mountain
Exits: East West Down.
* HP:Bad>w
On top of a Mountain
A barefoot goblin pads silently over the stone.
Exits: East Down.
A goblin scout pierces your right foot hard and shatters it.
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.
* HP:Dying a goblin scout:Healthy>fl
You are in a pretty bad shape, unable to do anything!
* HP:Dying a goblin scout:Healthy>
You feel a strong ache there!
You are dead! Sorry...
o HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned N·menor has
been lost... Despair settles on you.
* HP:Awful>sleep
You go to sleep.
* HP:Awful>
Your heart feels lighter.
* HP:Awful Mana:Burning>
* HP:Bad Mana:Burning>* HP:Bad Mana:Burning>
* HP:Bad>* HP:Bad>
* HP:Wounded>* HP:Wounded>wake
sta
pray
You wake, and sit up.
* HP:Wounded>
You stand up.
* HP:Wounded>
You kneel down and worship the Dark Lord.
You are frozen to death by the might of the unnamable power you summoned.
* HP:Wounded>
In response to your plea, you feel your soul probed by a scrutinising Red Eye.
At once your body is engulfed within the Black Lord's will and there is nothing
left but a consuming darkness...
* HP:Wounded>
The pain stops, your vision clears and you realize that you are elsewhere.
It is pitch black...
You are in a forest.
o HP:Wounded>time
According to the D·nadan calendar, it is:
1pm on Highday, the 23rd of Winterfilth, Year 2868 of the Third Age.
According to the sun, it must be early in the afternoon.
You can see a Half Moon (waxing) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Wed Feb 21 21:37:18 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT
o HP:Wounded>m
Map of Nearby Zones
-----------------------------
| ??? |
| ?? |
| ^ X^^O ?? |
| W ~*~^^^^^::: |
| ****:*~ ::? |
|::=:~***~R:* |
| ?^ |
| ?: |
| ~^ |
| * |
| ~ |
| ^ |
| ~^^^ ? |
| *^MM^? ???* N |
| ~~~ ^:*:::* |
-----------------------------
o HP:Wounded>e
It is pitch black...
You are in a forest.
o HP:Wounded>e
n
e
e
It is pitch black...
You are in a forest.
o HP:Wounded>e
e
It is pitch black...
You are in a field.
o HP:Wounded>It is pitch black...
You are in a field.
o HP:Wounded>Slope up the Mountain
Some orange-red blossoms grow amid grey-green foliage.
Exits: East South West.
* HP:Wounded>w A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
H
H
H
H
*splat*
You have just come to an abrupt ending.
You are dead! Sorry...
o HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned N·menor has
been lost... Despair settles on you.
Nah...
You feel too relaxed to do that..
* HP:Awful>Nah...
You feel too relaxed to do that..
* HP:Awful>sleep
You go to sleep.