Well judge for yourself....
posted by Bulldozer
2001-02-22 10:37:54
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My link had been perfect 100% for about 3-4 hrs, then suddenly at 2am it just di
* W>south
south
An Old Trail along the Riverbank
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^North^ ^South^ ^West^.

* W>The worn trail runs around the foot of the hill standing on your right.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
You suddenly notice *Mishrak the Orc*.

* W>kill *elf*

*Mishrak the Orc* leaves north.

* W>They aren't here.

* W>west
west
Great East Road through a Rocky Gully
Exits: ^East^ ^West^.

* W>Great East Road West of a Gully
*Bren the Dwarf* is standing here.
*Vaim the Sindarin Elf* is here, riding a trained horse, fighting Fearsome.
*an Elf* is here, riding a warhorse, fighting Fearsome (Glowing).
Fearsome is here, fighting *an Elf*.
Exits: ^East^ ^West^.

* W>kill *elf*

Fearsome panics, and attempts to flee.
Fearsome leaves east.

* W>bash

*Vaim the Sindarin Elf* leaves west riding a trained horse.
*Bren the Dwarf* leaves west.

* W>* W *an Elf*:Hurt>
You strongly pound *an Elf*'s left foot.

* W *an Elf*:Hurt>
Fearsome has arrived from the east.

* W *an Elf*:Hurt>
*an Elf* seems to have recovered his senses.

*an Elf* begins some strange incantations...

* W *an Elf*:Hurt>Fearsome tries to hit *an Elf*, but he parries successfully.
*an Elf* slashes your right arm hard and tickles it.

*an Elf* begins some strange incantations...

*an Elf* begins some strange incantations...

*an Elf* begins some strange incantations...

*an Elf* begins some strange incantations...

*an Elf* begins some strange incantations...
Your bash at *an Elf* sends him sprawling.

* W HP:Fine *an Elf*:Hurt>gig
You giggle.

* W HP:Fine *an Elf*:Hurt>
You pound *an Elf*'s head hard.

* W HP:Fine *an Elf*:Hurt>
Fearsome hits *an Elf*'s left arm hard.

* W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east riding a warhorse.

* W HP:Fine>bash

*an Elf* has arrived from the east riding a warhorse.

* W HP:Fine>
Fearsome leaves east.

* W HP:Fine>kill *elf*
Bash what or whom?

* W HP:Fine>
Fearsome has arrived from the east.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.

* W HP:Fine>
*an Elf* has arrived from the west riding a warhorse.

* W HP:Fine>* W HP:Fine *an Elf*:Wounded>
You pound *an Elf*'s left arm hard.
Fearsome approaches *an Elf*, trying to hit him.

* W HP:Fine *an Elf*:Wounded>kill *elf*
bash

*an Elf* panics, and attempts to flee.

kill *elf*
* W HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.

* W HP:Fine>east
They aren't here.

* W HP:Fine>*an Elf* has arrived from the west riding a warhorse.
Bash what or whom?

* W HP:Fine>kill *elf*
* W HP:Fine *an Elf*:Wounded>
Fearsome leaves west.
You approach *an Elf*, trying to pound him.

kill *elf*
* W HP:Fine *an Elf*:Wounded>
You pound *an Elf*'s left leg hard.

* W HP:Fine *an Elf*:Wounded>
*an Elf* slashes your body extremely hard.
You feel a strong ache there!

kill *elf*
* W HP:Fine *an Elf*:Wounded>
Fearsome has arrived from the west.

* W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.

* W HP:Fine>kill *elf*
Great East Road through a Rocky Gully
Exits: ^East^ ^West^.

* W HP:Fine>They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>kill *elf*
They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>kill *elf*

Kokeski has arrived from the west riding a horse.

* W HP:Fine>kill *elf*
They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>kill *elf*

Kokeski leaves west riding a horse.

* W HP:Fine>kill *elf*
They aren't here.

* W HP:Fine>east
They aren't here.

* W HP:Fine>south
They aren't here.

* W HP:Fine>kill *elf*
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.

* W HP:Fine>east
kill *elf*
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>They aren't here.

* W HP:Fine>A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.

* W HP:Fine>They aren't here.

* W HP:Fine>kill *elf*
kill *elf*
kill *elf*
They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>
Deor narrates 'Night everyone.'

* W HP:Fine>
Cyst narrates 'in warrens bad slow'

* W HP:Fine>stat
sc
OB: 144%, DB: 21%, PB: 22%, Armour: 7%. Wimpy: 200. Mood: aggressive.
Needed: 237,259 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

* W HP:Fine>635/657 hit, and 68/139 moves.

* W HP:Fine>where
Players in your zone
--------------------
Bulldozer            - A Ford in the River Bruinen
Vengy                - Near the Eaves of a Pine Forest
Fearsome             - Great East Road through a Rocky Gully

* W HP:Fine>west
north
west
west
kill *elf*
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.

* W HP:Fine>The bending road ascends a steep hillside.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.

* W HP:Fine>Great East Road through a Rocky Gully
Exits: ^East^ ^West^.

* W HP:Fine>Great East Road West of a Gully
Exits: ^East^ ^West^.

* W HP:Fine>They aren't here.

* W HP:Fine>west
kill *elf*
Great East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>south
kill *elf*
They aren't here.

* W HP:Fine>Dispersed Pines along the Road
*Bren the Dwarf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>east
They aren't here.

* W HP:Fine>A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.

* W HP:Fine>east
west
west
kill *elf*
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: ^East^ ^South^ ^West^.

* W HP:Fine>kill *dwarf*
Fearsome has arrived from the south.
A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.

* W HP:Fine>Dispersed Pines along the Road
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>They aren't here.

* W HP:Fine>They aren't here.

* W HP:Fine>north
kill *dwarf*
Great East Road
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>east
kill *dwarf*
They aren't here.

* W HP:Fine>Great East Road West of a Gully
Exits: ^East^ ^West^.

* W HP:Fine>east
They aren't here.

* W HP:Fine>Great East Road through a Rocky Gully
Exits: ^East^ ^West^.

* W HP:Fine>east
Fearsome has arrived from the east.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.

* W HP:Fine>
Fearsome has arrived from the west.

* W HP:Fine>gig
sc
You giggle.

* W HP:Fine>
Fearsome says where is he?

* W HP:Fine>656/657 hit, and 58/139 moves.

* W HP:Fine>' nfi
em motors 'nfi'
Ok.

* W>' vanished
sc
em motors 'vanished'
Ok.

* W>657/657 hit, and 60/139 moves.

* W>
Fearsome chuckles politely.

* W>
Fearsome leaves west.

* W>south
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.

* W>east
west
A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.

* W>West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.

* W>west
west
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: ^East^ ^South^ ^West^.

* W>A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.

* W>west

Fearsome has arrived from the west.

* W>kill *dwarf*

Fearsome leaves east.

* W>Dispersed Pines along the Road
Exits: ^North^ ^East^ ^South^ ^West^.

* W>* W *Bren the Dwarf*:Hurt>
*Bren the Dwarf* has arrived from the north.
You pound *Bren the Dwarf*'s right leg extremely hard.

bash
* W *Bren the Dwarf*:Hurt>
*Bren the Dwarf* smites your right hand extremely hard and tickles it.

* W HP:Fine *Bren the Dwarf*:Hurt>exam dwarf
Your bash at *Bren the Dwarf* sends him sprawling.

* W HP:Fine *Bren the Dwarf*:Hurt>
You see nothing special about him.
*Bren the Dwarf* has several bruises.
*Bren the Dwarf* seems to have:
       A deep wound at the right arm,
       A light wound at the body.
*Bren the Dwarf* is using: 
<wielded two-handed> a two-handed sword (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a soft leather cap (brand new)
<worn on body>       a soft leather jerkin (used)
<worn about body>    a forest green cloak (worn out)
<worn on arms>       a pair of soft leather sleeves (brand new)
<worn on hands>      a pair of rigid leather gloves (brand new)
<worn on legs>       a thin pair of soft leather trousers (brand new)
<worn on feet>       a thin pair of rigid leather boots (brand new)
<worn as belt>       a plain leather belt
<worn on belt>       a stone
<worn on belt>       a lantern
<worn on belt>       a pan
<worn on belt>       a large skin
<worn on belt>       a butcher knife (brand new)

* W HP:Fine *Bren the Dwarf*:Hurt>
You pound *Bren the Dwarf*'s body extremely hard and shatter it.

* W HP:Fine *Bren the Dwarf*:Wounded>
You pound *Bren the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* W HP:Fine *Bren the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
*Bren the Dwarf* panics, and attempts to flee.
*Bren the Dwarf* leaves east.

* W HP:Fine>east
kill *dwarf*
east
east
kill *dwarf*
A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.

* W HP:Fine>kill *dwarf*
They aren't here.

* W HP:Fine>Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Fearsome is standing here.
Exits: ^East^ ^South^ ^West^.

* W HP:Fine>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>east
They aren't here.

* W HP:Fine>kill *dwarf*
They aren't here.

* W HP:Fine>A Ford in the River Bruinen
Cele the Hill Troll is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.

* W HP:Fine>
Cele leaves west.

* W HP:Fine>east
They aren't here.

* W HP:Fine Move:Tired>A Path along a Steep, Brown Bank
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.

* W HP:Fine Move:Tired>
Kokeski narrates 'some sancted elf on fine wont fight me'

* W HP:Fine Move:Tired>narr dwarf wounded
west
Ok.

* W HP:Fine Move:Tired>A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.

* W HP:Fine Move:Tired>west
kill *dwarf*
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.

* W HP:Fine Move:Tired>They aren't here.

* W HP:Fine Move:Tired>kill *dwarf*

Cele has arrived from the north.

* W HP:Fine Move:Tired>Cele leaves east.
They aren't here.

* W HP:Fine Move:Tired>
Fearsome has arrived from the west.

* W HP:Fine Move:Tired>
Cele has arrived from the east.

* W HP:Fine Move:Tired>
Cele sits down and rests.

* W HP:Fine Move:Tired>' he around
em motors 'he around'
Ok.

* W HP:Fine Move:Tired>' wounded
' bren
em motors 'wounded'
Ok.

* W HP:Fine Move:Tired>em motors 'bren'
Ok.

* W HP:Fine Move:Tired>' track? :
em motors 'track? :'
Ok.

* W HP:Fine>sc

Cele stumbles: dwarf? on foot?

* W HP:Fine>656/657 hit, and 51/139 moves.

* W HP:Fine>nod
sc
You nod solemnly.

* W>657/657 hit, and 52/139 moves.
Cele stops resting, and clambers on her feet.

* W>
Fearsome says vaim back too

* W>
*Vaim the Sindarin Elf* has arrived from the west riding a trained horse.
*Bren the Dwarf* has arrived from the west.

* W>
Cele carefully examines the ground around her, looking for tracks...
*Vaim the Sindarin Elf* leaves east riding a trained horse.
*Bren the Dwarf* leaves east.

* W>kill *dwarf*
east
east
kill *dwarf*

Fearsome leaves east.
Cele leaves east.

* W>east
They aren't here.

* W>A Ford in the River Bruinen
Fearsome is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
Fearsome leaves east.

* W>east
east
north
A Path along a Steep, Brown Bank
Fearsome is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.

* W>They aren't here.

* W>east
kill *dwarf*
Junction in the Path
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>east
kill *dwarf*
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>Bend in the Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>east
north
kill *dwarf*
Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
The ground no longer feels frosty.

* W Move:Tired>They aren't here.

* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.

* W Move:Tired>They aren't here.

* W Move:Tired>kill *dwarf*
Path to the Misty Mountains
Cele the Hill Troll is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
Cele leaves north.

* W Move:Tired>east
kill *dwarf*
High Moors 
Cele the Hill Troll is standing here.
Exits: ^East^ ^South^ ^West^.

* W Move:Tired>They aren't here.
Cele leaves east.

* W Move:Tired>They aren't here.

* W Move:Tired>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>They aren't here.

* W Move:Tired>north
kill *dwarf*
High Moors
Exits: ^East^ ^South^.

* W Move:Tired>They aren't here.

* W Move:Tired>south
kill *dwarf*
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>kill *dwarf*
They aren't here.

* W Move:Tired>High Moors 
Fearsome is standing here.
Exits: ^East^ ^South^ ^West^.
Fearsome leaves east.

* W Move:Tired>They aren't here.

* W Move:Tired>kill *dwarf*
They aren't here.

* W Move:Tired>east
kill *dwarf*

Fearsome has arrived from the east.

* W Move:Tired>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>They aren't here.

* W Move:Tired>kill *dwarf*
They aren't here.

* W Move:Tired>east
north
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^South^ ^West^.

* W Move:Tired>south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>rest
where
You sit down and rest your tired bones.

* W Move:Tired>Players in your zone
--------------------
Bulldozer            - High Moors
Cele                 - Massive Spur above the Waterfall

* W Move:Tired>sc
time
657/657 hit, and 33/139 moves.

* W Move:Tired>According to the Dúnadan calendar, it is:
1am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:49:26 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT

* W Move:Tired>sc
657/657 hit, and 35/139 moves.

* W Move:Tired>sc
657/657 hit, and 36/139 moves.

* W Move:Tired>sc
Vodnik narrates 'any1 seen bn sorcerer?'
657/657 hit, and 37/139 moves.

* W Move:Tired>sc

Cele narrates 'backdoor'

* W Move:Tired>657/657 hit, and 38/139 moves.

* W Move:Tired>st
You stop resting, and stand up.

* W Move:Tired>sc
657/657 hit, and 40/139 moves.

* W Move:Tired>where
Players in your zone
--------------------
Bulldozer            - High Moors
Cele                 - A Small Scree

* W Move:Tired>where

Fearsome narrates 'me front low mps'

* W Move:Tired>sc
Players in your zone
--------------------
Bulldozer            - High Moors
Fearsome             - High Moors
Cele                 - Edge of the Moors

* W Move:Tired>657/657 hit, and 46/139 moves.

* W Move:Tired>
Saving Bulldozer.

* W Move:Tired>narr same :(
sc
Ok.

* W Move:Tired>657/657 hit, and 45/139 moves.

* W Move:Tired>
*Elina the Dwarf* has arrived from the north.

* W Move:Tired>
*Elina the Dwarf* leaves south.

* W Move:Tired>west
south
High Moors
Fearsome is resting here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>north
High Moors
Fearsome is resting here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W Move:Tired>' elina out :)
sc
em motors 'elina out :)'
Ok.

* W Move:Tired>657/657 hit, and 47/139 moves.

* W Move:Tired>
Cele narrates 'it in bad'

* W Move:Tired>' ie walking around
where
em motors 'ie walking around'
Ok.

* W Move:Tired>Players in your zone
--------------------
Bulldozer            - High Moors
Fearsome             - High Moors
Cele                 - High Moors

* W>sc
657/657 hit, and 50/139 moves.

* W>narr sniff
sc
Ok.

* W Move:Tired>657/657 hit, and 48/139 moves.

* W Move:Tired>sc
657/657 hit, and 50/139 moves.

* W>rest

Fearsome nods solemnly.

* W>
You sit down and rest your tired bones.

* W>where
Players in your zone
--------------------
Bulldozer            - High Moors
Fearsome             - High Moors
Cele                 - High Moors

* W>' no moves =p
em motors 'no moves =p'
Ok.

* W>
*Vaim the Sindarin Elf* has arrived from the east riding a trained horse.

* W>
*Vaim the Sindarin Elf* examines the terrain intently.

* W>
Fearsome says i gonna be pushing for
*Vaim the Sindarin Elf* leaves south riding a trained horse.

* W>
Fearsome stops resting, and clambers on her feet.

* W>' he ate bash straight away was funny
st
em motors 'he ate bash straight away was funny'
Ok.

* W>east
kill *dwarf*
You stop resting, and stand up.

* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>kill *elf*
They aren't here.

* W>*Vaim the Sindarin Elf* yells 'gig'
They aren't here.

* W>kill *elf*
They aren't here.

* W>kill *elf*
They aren't here.

* W>ye *smile*
Ok.

* W>north
High Moors
Exits: ^South^ ^West^.

* W>south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>
*Vaim the Sindarin Elf* yells 'let '

* W>
*Vaim the Sindarin Elf* yells 'me'

* W>
*Vaim the Sindarin Elf* yells 'in'

* W>kill *elf*

*Vaim the Sindarin Elf* yells ':P'

* W>They aren't here.

* W>time
According to the Dúnadan calendar, it is:
2am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:50:46 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT

* W>kill *elf*
They aren't here.

* W>kill *elf*
They aren't here.

* W>ye let

Cele has arrived from the east.

* W>
Ok.
Cele leaves west.

* W>ye bren
Ok.

* W>ye out!
Ok.

* W>whois bren
Bren The Master Baker :) is a level twenty-six Dwarven Battlemaster.

* W>sc
657/657 hit, and 59/139 moves.

* W>
*Vaim the Sindarin Elf* yells 'he '

* W>
*Vaim the Sindarin Elf* yells 'newbi'

* W>ye :(
sc
Ok.

* W>657/657 hit, and 64/139 moves.

* W>south

Fearsome yells 'we'

* W>west
Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.

* W>north
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

* W>High Moors
Fearsome is standing here.
Cele the Hill Troll is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.

* W>east

Cele leaves south.

* W>
Fearsome yells 'experience'

* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>
Fearsome yells 'him,'

* W>
Fearsome yells 'some'

* W>
*Vaim the Sindarin Elf* yells 'nod'

* W>sc

*Vaim the Sindarin Elf* yells ':P'

* W>where
657/657 hit, and 66/139 moves.

* W>Players in your zone
--------------------
Bulldozer            - High Moors
Fearsome             - High Moors

* W>kill *elf*
They aren't here.

* W>kill *elf*
They aren't here.

* W>sc
time
657/657 hit, and 70/139 moves.

* W>According to the Dúnadan calendar, it is:
3am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:51:32 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT
Fearsome has arrived from the west.

* W>
Fearsome leaves north.

* W>
*Vaim the Sindarin Elf* has arrived from the east riding a trained horse.

* W>
*Vaim the Sindarin Elf* leaves east riding a trained horse.

* W>east

Fearsome has arrived from the north.

* W>west
kill *elf*

Fearsome leaves west.

* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

* W>north
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>They aren't here.

* W>south
High Moors
Exits: ^South^ ^West^.

* W>kill *elf*
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>They aren't here.
*Vaim the Sindarin Elf* yells 'let me in'

* W>kill *elf*
They aren't here.

* W>
Fearsome yells 'no'
Kokeski narrates 'RIDICLOUS sancted fucing elf wont even fight me'

* W>
*Vaim the Sindarin Elf* yells 'morons'

* W>kill *elf*
They aren't here.

* W>
*Vaim the Sindarin Elf* yells 'ok a wait sun'

* W>east
north

Fearsome yells 'sniff'

* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

* W>A Thicket of Silvery Firs
*Vaim the Sindarin Elf* is here, riding a trained horse.
Exits: ^East^ ^South^.

* W>east
kill *elf*
west
kill *elf*

Fearsome yells 'come'

* W>
*Vaim the Sindarin Elf* leaves south riding a trained horse.

* W>Fearsome yells 'play'
Small Glade Among the Silvery Firs
Exits: ^North^ ^East^ ^South^ ^West^.

* W>south
They aren't here.

* W>A Thicket of Silvery Firs
Exits: ^East^ ^South^.

* W>west
kill *elf*
They aren't here.

* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

* W>They aren't here.

* W>kill *elf*
They aren't here.

o W>kill *elf*
They aren't here.

o W>south
east
kill *elf*
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
*Vaim the Sindarin Elf* is here, riding a trained horse.
Exits: ^North^ ^East^ ^West^.

* W>west
kill *elf*
*Vaim the Sindarin Elf* examines the terrain intently.
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W>north
They aren't here.

o W>
*Vaim the Sindarin Elf* has arrived from the west riding a trained horse.

* W>*Vaim the Sindarin Elf* leaves south riding a trained horse.
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^West^.
You smell blood.

o W>They aren't here.

o W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

o W>kill *elf*
They aren't here.

o W>south
kill *elf*
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^West^.
A fallow deer leaves west.

o W>east
They aren't here.

o W>north
kill *elf*
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

o W>west
kill *elf*
They aren't here.

o W>
*Vaim the Sindarin Elf* yells 'damn'

o W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

o W>They aren't here.

o W>ye me
ye lev
Ok.

o W>ye 19
Ok.

o W>
Ok.

o W>ye orcie
Ok.

o W>ye stabbed
ye 8
Ok.
Fearsome tells you 'me head fordish'

o W>ye u
Ok.

o W>
Ok.

o W>ye twice
Ok.

o W>ye yest :)
sc
Ok.

o W>657/657 hit, and 54/139 moves.

o W>where
Players in your zone
--------------------
Bulldozer            - High Moors

o W>east
north
High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

o W>A Thicket of Silvery Firs
Exits: ^East^ ^South^.

o W>south
south
west
High Moor
Exits: ^North^ ^East^ ^South^ ^West^.

o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.

o W>north
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

o W>north
east
south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

o W>south
west
west
west
west
west
south
west
High Moors
Exits: ^East^ ^South^.

o W>High Moors
Exits: ^South^ ^West^.

o W>west
west
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.

o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.

o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.

o W Move:Tired>Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
You see some frost on the ground now.

o W Move:Tired>Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>cha linkdrop 30
Connected to host fire.pvv.org


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? TheUnlight
Account pass phrase: 
OK.

Account menu

  Add <name>    - Add an existing character <name> to your account.
  Create <name> - Create new character with name <name>
  Play <name>   - Log the character <name> into MUME
  Time          - Display game time

  List [<sort>] - Lists all your characters
                  The optional <sort> parameter can be one of
                    side, race, level, alphabetic, custom
  Move <name> [up|down] [-]n
                - Move a character around in the custom list
  Pass          - Change account pass phrase
  Help          - Displays this menu
  Bye           - Leave the account menu (logs you out)

Account> time
It is 7am on Highday, the 21st of Blotmath, year 2868 of the Third Age.
Dawn is at 7am; sunset is at 8pm.

Account> time
list
Connected to host fire.pvv.org


                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? TheUnlight
Account pass phrase: 
OK.

Account menu

  Add <name>    - Add an existing character <name> to your account.
  Create <name> - Create new character with name <name>
  Play <name>   - Log the character <name> into MUME
  Time          - Display game time

  List [<sort>] - Lists all your characters
                  The optional <sort> parameter can be one of
                    side, race, level, alphabetic, custom
  Move <name> [up|down] [-]n
                - Move a character around in the custom list
  Pass          - Change account pass phrase
  Help          - Displays this menu
  Bye           - Leave the account menu (logs you out)

Account> list
Characters in account `theunlight'
Name          Rce Lvl   Logon Area     Rent    Delete Host
Bulldozer     tro W 1 no link         unknown 48 hrs  CPE-203-45-187-59.qld.bigpond.net.au
Duriel         bn  12 11 days Lórien     free 43 days CPE-203-45-187-59.qld.bigpond.net.au
Gorshak       orc W11 26 days OrcCave  8 yrs  23 days CPE-203-45-187-59.qld.bigpond.net.au
Scythe         bn   7 20 days Lórien     free  9 days CPE-203-45-187-59.qld.bigpond.net.au
Voltron       tro W19 16 days Warrens  5 days 73 days CPE-203-45-187-59.qld.bigpond.net.au
Zug           orc T19 22 hrs  OrcCave  9 mths 89 days CPE-203-45-187-59.qld.bigpond.net.au

Account> P Bulldozer

Reconnecting.

o W>l
Chamber of the Trolls
There are two green slime molds here.

o W>up
Nah... 
You feel too relaxed to do that..

o W>st
up
You stop resting, and stand up.

o W>A Deserted Cave
A fine marble chessboard with ivory and ebony pieces is set here.
The petrified statue of the Great Olog Trix stands here forevermore.
A large bulletin board is mounted on a wall here.
A large piece of black cloth is on the ground.
A thin pair of soft leather boots are on the ground.
A noticeable crack runs down one of the walls.
A loyal clan troll of the Grinder stands here faithfully.
Grinder, the expert on all things dark is standing here.
A loyal clan troll of the Grinder stands here faithfully.
Cyst the Cave Troll is standing here.
Exits: West.

Top of Page Down to last comment


Bulldozer2001-02-22 10:41:16
p.s sorry for the length of the log, just wanted to show my link was fine until that happened
Iff2001-02-22 10:43:05
*comf*
Toe2001-02-22 11:31:00
Dang! Comf!! After some of those, you'll start beeing caverat just like me :Ø
Vorlin2001-02-22 12:03:28
I thought this was just going to be a pk thing, didn't realize was a sundeath until the end. :( I finally gave up and just set linkdrop 60 for all my characters, as my link never gives me any warning any more either. I #gag all the warnings except the 5 second one, and use a trigger to send a short 'info' when warning received. This gives me pretty good protection without much spam.
Unknown2001-02-22 12:32:12
And i hope you know its illegal to have 2 accounts? and maybe you should play
some more pukes cause in your account your 100% newbi im glad you sun died
Evan2001-02-22 12:45:07
Dear stupid mr/miss Unknown where do u c 2 accounts ????????????
Udo Spears2001-02-22 12:46:56
That idiot dont understand that some players only play darkies :)))))))))))) MORON!
Udo Spears2001-02-22 12:48:38
and i mean Unknown with that moron :)
Fredde to unkno2001-02-22 12:55:25
to bad it aint illegal to be an idiot.. dident you notice that he logged on to ONE account and LOST (thats the keyword) the link, so he reconnected to the SAME account! comf on sunrip
Diay2001-02-22 13:14:38
That sucks :( *comf* - And to the ignorant Unknown...get a clue before trying to accuse others of something you know nothing about. It's amazing how Unknowns love to try to put others in a bad light *spits over her left shoulder*
Toki2001-02-22 13:41:59
Toki wants big gods make lill Bulldozer big Bulldozer again or Toki comes and makes big gods to lill gods!!! =( *nod me*
Raichu2001-02-22 13:42:54
Bah I loved to argue about stupid nothings with you =( but HOW IN HELL U DONT PUT LINKDROP IF U GO OUT AND RISK ALL YOUR LEVELS link can ALWAYS CRASH suddenly, at my university server (windows nt) crashes kind often... 50ms link then suddenly no link for 1,5 hours. NEVER EVER FORGET LINKDROP!!! Well u learned it the hard way... you didn't learn of the sundeath of Goretongue did you? Comf tho, be back when u are bored and lvl him back.
grunge2001-02-22 13:53:21
Raichu, Raichu, Raichu......thank you for torturing us all once again with the obvious....perhaps you should encourage him to linkdrop even when its not necessary?!? Hell, it works for you.
Bulldozer2001-02-22 14:22:59
well considering it was 2am when my link died, u'd think mume would notice that i wasnt doing anything for 6 minutes and give me (flag)
Delicate2001-02-22 15:28:47
Im sorry bullie :(
Bup2001-02-22 16:32:52
*cry*
Yellowbellie2001-02-22 17:46:31
My last cookout was pretty much exactly the same way. Now I put 60 second linkdrop on all my characters, regardless of what link is doing. I hope you'll be the last troll who has to learn the hard way.
Blastog2001-02-22 18:00:28
I'm a newbie troll so I don't know, but I thought they changed it so that you sun die even with linkless flag.. so unless you have novoid linkdrop won't save you? Or have I got that wrong?
vaim2001-02-22 19:08:34
i was tryng to get into rdell was boring to fight 2x troll and 3x orc alone
i checked time saw sun up soon was hoping trolls gone now passed ford bulldozer standing there i was outa mana couldnt do nothing spammed in.
Zanetha2001-02-22 19:45:46
Sniff *damn damn damn* :( Comf brother=(
Reef2001-02-22 23:32:59
Heh dude, you should have been sleeping, not MUMEing! Umm comf of course, take it easy big guy.
Bodycast2001-02-23 01:26:01
Sorry to hear it. Come back soon.
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