* W>south
south
An Old Trail along the Riverbank
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^North^ ^South^ ^West^.
* W>The worn trail runs around the foot of the hill standing on your right.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
You suddenly notice *Mishrak the Orc*.
* W>kill *elf*
*Mishrak the Orc* leaves north.
* W>They aren't here.
* W>west
west
Great East Road through a Rocky Gully
Exits: ^East^ ^West^.
* W>Great East Road West of a Gully
*Bren the Dwarf* is standing here.
*Vaim the Sindarin Elf* is here, riding a trained horse, fighting Fearsome.
*an Elf* is here, riding a warhorse, fighting Fearsome (Glowing).
Fearsome is here, fighting *an Elf*.
Exits: ^East^ ^West^.
* W>kill *elf*
Fearsome panics, and attempts to flee.
Fearsome leaves east.
* W>bash
*Vaim the Sindarin Elf* leaves west riding a trained horse.
*Bren the Dwarf* leaves west.
* W>* W *an Elf*:Hurt>
You strongly pound *an Elf*'s left foot.
* W *an Elf*:Hurt>
Fearsome has arrived from the east.
* W *an Elf*:Hurt>
*an Elf* seems to have recovered his senses.
*an Elf* begins some strange incantations...
* W *an Elf*:Hurt>Fearsome tries to hit *an Elf*, but he parries successfully.
*an Elf* slashes your right arm hard and tickles it.
*an Elf* begins some strange incantations...
*an Elf* begins some strange incantations...
*an Elf* begins some strange incantations...
*an Elf* begins some strange incantations...
*an Elf* begins some strange incantations...
Your bash at *an Elf* sends him sprawling.
* W HP:Fine *an Elf*:Hurt>gig
You giggle.
* W HP:Fine *an Elf*:Hurt>
You pound *an Elf*'s head hard.
* W HP:Fine *an Elf*:Hurt>
Fearsome hits *an Elf*'s left arm hard.
* W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east riding a warhorse.
* W HP:Fine>bash
*an Elf* has arrived from the east riding a warhorse.
* W HP:Fine>
Fearsome leaves east.
* W HP:Fine>kill *elf*
Bash what or whom?
* W HP:Fine>
Fearsome has arrived from the east.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.
* W HP:Fine>
*an Elf* has arrived from the west riding a warhorse.
* W HP:Fine>* W HP:Fine *an Elf*:Wounded>
You pound *an Elf*'s left arm hard.
Fearsome approaches *an Elf*, trying to hit him.
* W HP:Fine *an Elf*:Wounded>kill *elf*
bash
*an Elf* panics, and attempts to flee.
kill *elf*
* W HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.
* W HP:Fine>east
They aren't here.
* W HP:Fine>*an Elf* has arrived from the west riding a warhorse.
Bash what or whom?
* W HP:Fine>kill *elf*
* W HP:Fine *an Elf*:Wounded>
Fearsome leaves west.
You approach *an Elf*, trying to pound him.
kill *elf*
* W HP:Fine *an Elf*:Wounded>
You pound *an Elf*'s left leg hard.
* W HP:Fine *an Elf*:Wounded>
*an Elf* slashes your body extremely hard.
You feel a strong ache there!
kill *elf*
* W HP:Fine *an Elf*:Wounded>
Fearsome has arrived from the west.
* W HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a warhorse.
* W HP:Fine>kill *elf*
Great East Road through a Rocky Gully
Exits: ^East^ ^West^.
* W HP:Fine>They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>kill *elf*
They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>kill *elf*
Kokeski has arrived from the west riding a horse.
* W HP:Fine>kill *elf*
They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>kill *elf*
Kokeski leaves west riding a horse.
* W HP:Fine>kill *elf*
They aren't here.
* W HP:Fine>east
They aren't here.
* W HP:Fine>south
They aren't here.
* W HP:Fine>kill *elf*
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
* W HP:Fine>east
kill *elf*
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>They aren't here.
* W HP:Fine>A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
* W HP:Fine>They aren't here.
* W HP:Fine>kill *elf*
kill *elf*
kill *elf*
They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>
Deor narrates 'Night everyone.'
* W HP:Fine>
Cyst narrates 'in warrens bad slow'
* W HP:Fine>stat
sc
OB: 144%, DB: 21%, PB: 22%, Armour: 7%. Wimpy: 200. Mood: aggressive.
Needed: 237,259 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid
* W HP:Fine>635/657 hit, and 68/139 moves.
* W HP:Fine>where
Players in your zone
--------------------
Bulldozer - A Ford in the River Bruinen
Vengy - Near the Eaves of a Pine Forest
Fearsome - Great East Road through a Rocky Gully
* W HP:Fine>west
north
west
west
kill *elf*
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.
* W HP:Fine>The bending road ascends a steep hillside.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
* W HP:Fine>Great East Road through a Rocky Gully
Exits: ^East^ ^West^.
* W HP:Fine>Great East Road West of a Gully
Exits: ^East^ ^West^.
* W HP:Fine>They aren't here.
* W HP:Fine>west
kill *elf*
Great East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>south
kill *elf*
They aren't here.
* W HP:Fine>Dispersed Pines along the Road
*Bren the Dwarf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>east
They aren't here.
* W HP:Fine>A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.
* W HP:Fine>east
west
west
kill *elf*
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: ^East^ ^South^ ^West^.
* W HP:Fine>kill *dwarf*
Fearsome has arrived from the south.
A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.
* W HP:Fine>Dispersed Pines along the Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>They aren't here.
* W HP:Fine>They aren't here.
* W HP:Fine>north
kill *dwarf*
Great East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>east
kill *dwarf*
They aren't here.
* W HP:Fine>Great East Road West of a Gully
Exits: ^East^ ^West^.
* W HP:Fine>east
They aren't here.
* W HP:Fine>Great East Road through a Rocky Gully
Exits: ^East^ ^West^.
* W HP:Fine>east
Fearsome has arrived from the east.
Bend in the Great East Road
Exits: ^North^ ^South^ ^West^.
* W HP:Fine>
Fearsome has arrived from the west.
* W HP:Fine>gig
sc
You giggle.
* W HP:Fine>
Fearsome says where is he?
* W HP:Fine>656/657 hit, and 58/139 moves.
* W HP:Fine>' nfi
em motors 'nfi'
Ok.
* W>' vanished
sc
em motors 'vanished'
Ok.
* W>657/657 hit, and 60/139 moves.
* W>
Fearsome chuckles politely.
* W>
Fearsome leaves west.
* W>south
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
* W>east
west
A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
* W>West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.
* W>west
west
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: ^East^ ^South^ ^West^.
* W>A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.
* W>west
Fearsome has arrived from the west.
* W>kill *dwarf*
Fearsome leaves east.
* W>Dispersed Pines along the Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W>* W *Bren the Dwarf*:Hurt>
*Bren the Dwarf* has arrived from the north.
You pound *Bren the Dwarf*'s right leg extremely hard.
bash
* W *Bren the Dwarf*:Hurt>
*Bren the Dwarf* smites your right hand extremely hard and tickles it.
* W HP:Fine *Bren the Dwarf*:Hurt>exam dwarf
Your bash at *Bren the Dwarf* sends him sprawling.
* W HP:Fine *Bren the Dwarf*:Hurt>
You see nothing special about him.
*Bren the Dwarf* has several bruises.
*Bren the Dwarf* seems to have:
A deep wound at the right arm,
A light wound at the body.
*Bren the Dwarf* is using:
<wielded two-handed> a two-handed sword (brand new)
<worn on forearm> a metal buckler (brand new)
<worn on head> a soft leather cap (brand new)
<worn on body> a soft leather jerkin (used)
<worn about body> a forest green cloak (worn out)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a pair of rigid leather gloves (brand new)
<worn on legs> a thin pair of soft leather trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn as belt> a plain leather belt
<worn on belt> a stone
<worn on belt> a lantern
<worn on belt> a pan
<worn on belt> a large skin
<worn on belt> a butcher knife (brand new)
* W HP:Fine *Bren the Dwarf*:Hurt>
You pound *Bren the Dwarf*'s body extremely hard and shatter it.
* W HP:Fine *Bren the Dwarf*:Wounded>
You pound *Bren the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine *Bren the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
*Bren the Dwarf* panics, and attempts to flee.
*Bren the Dwarf* leaves east.
* W HP:Fine>east
kill *dwarf*
east
east
kill *dwarf*
A Wind-beaten Hill
Exits: ^East^ ^South^ ^West^.
* W HP:Fine>kill *dwarf*
They aren't here.
* W HP:Fine>Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Fearsome is standing here.
Exits: ^East^ ^South^ ^West^.
* W HP:Fine>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Fine>east
They aren't here.
* W HP:Fine>kill *dwarf*
They aren't here.
* W HP:Fine>A Ford in the River Bruinen
Cele the Hill Troll is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
* W HP:Fine>
Cele leaves west.
* W HP:Fine>east
They aren't here.
* W HP:Fine Move:Tired>A Path along a Steep, Brown Bank
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.
* W HP:Fine Move:Tired>
Kokeski narrates 'some sancted elf on fine wont fight me'
* W HP:Fine Move:Tired>narr dwarf wounded
west
Ok.
* W HP:Fine Move:Tired>A Ford in the River Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
* W HP:Fine Move:Tired>west
kill *dwarf*
West of the Ford in the Bruinen
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.
* W HP:Fine Move:Tired>They aren't here.
* W HP:Fine Move:Tired>kill *dwarf*
Cele has arrived from the north.
* W HP:Fine Move:Tired>Cele leaves east.
They aren't here.
* W HP:Fine Move:Tired>
Fearsome has arrived from the west.
* W HP:Fine Move:Tired>
Cele has arrived from the east.
* W HP:Fine Move:Tired>
Cele sits down and rests.
* W HP:Fine Move:Tired>' he around
em motors 'he around'
Ok.
* W HP:Fine Move:Tired>' wounded
' bren
em motors 'wounded'
Ok.
* W HP:Fine Move:Tired>em motors 'bren'
Ok.
* W HP:Fine Move:Tired>' track? :
em motors 'track? :'
Ok.
* W HP:Fine>sc
Cele stumbles: dwarf? on foot?
* W HP:Fine>656/657 hit, and 51/139 moves.
* W HP:Fine>nod
sc
You nod solemnly.
* W>657/657 hit, and 52/139 moves.
Cele stops resting, and clambers on her feet.
* W>
Fearsome says vaim back too
* W>
*Vaim the Sindarin Elf* has arrived from the west riding a trained horse.
*Bren the Dwarf* has arrived from the west.
* W>
Cele carefully examines the ground around her, looking for tracks...
*Vaim the Sindarin Elf* leaves east riding a trained horse.
*Bren the Dwarf* leaves east.
* W>kill *dwarf*
east
east
kill *dwarf*
Fearsome leaves east.
Cele leaves east.
* W>east
They aren't here.
* W>A Ford in the River Bruinen
Fearsome is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
There is a thin film of ice on the water.
Fearsome leaves east.
* W>east
east
north
A Path along a Steep, Brown Bank
Fearsome is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is slightly frosty.
* W>They aren't here.
* W>east
kill *dwarf*
Junction in the Path
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>east
kill *dwarf*
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>Bend in the Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>east
north
kill *dwarf*
Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
The ground no longer feels frosty.
* W Move:Tired>They aren't here.
* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.
* W Move:Tired>They aren't here.
* W Move:Tired>kill *dwarf*
Path to the Misty Mountains
Cele the Hill Troll is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
Cele leaves north.
* W Move:Tired>east
kill *dwarf*
High Moors
Cele the Hill Troll is standing here.
Exits: ^East^ ^South^ ^West^.
* W Move:Tired>They aren't here.
Cele leaves east.
* W Move:Tired>They aren't here.
* W Move:Tired>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>They aren't here.
* W Move:Tired>north
kill *dwarf*
High Moors
Exits: ^East^ ^South^.
* W Move:Tired>They aren't here.
* W Move:Tired>south
kill *dwarf*
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>kill *dwarf*
They aren't here.
* W Move:Tired>High Moors
Fearsome is standing here.
Exits: ^East^ ^South^ ^West^.
Fearsome leaves east.
* W Move:Tired>They aren't here.
* W Move:Tired>kill *dwarf*
They aren't here.
* W Move:Tired>east
kill *dwarf*
Fearsome has arrived from the east.
* W Move:Tired>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>They aren't here.
* W Move:Tired>kill *dwarf*
They aren't here.
* W Move:Tired>east
north
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^South^ ^West^.
* W Move:Tired>south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>rest
where
You sit down and rest your tired bones.
* W Move:Tired>Players in your zone
--------------------
Bulldozer - High Moors
Cele - Massive Spur above the Waterfall
* W Move:Tired>sc
time
657/657 hit, and 33/139 moves.
* W Move:Tired>According to the Dúnadan calendar, it is:
1am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:49:26 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT
* W Move:Tired>sc
657/657 hit, and 35/139 moves.
* W Move:Tired>sc
657/657 hit, and 36/139 moves.
* W Move:Tired>sc
Vodnik narrates 'any1 seen bn sorcerer?'
657/657 hit, and 37/139 moves.
* W Move:Tired>sc
Cele narrates 'backdoor'
* W Move:Tired>657/657 hit, and 38/139 moves.
* W Move:Tired>st
You stop resting, and stand up.
* W Move:Tired>sc
657/657 hit, and 40/139 moves.
* W Move:Tired>where
Players in your zone
--------------------
Bulldozer - High Moors
Cele - A Small Scree
* W Move:Tired>where
Fearsome narrates 'me front low mps'
* W Move:Tired>sc
Players in your zone
--------------------
Bulldozer - High Moors
Fearsome - High Moors
Cele - Edge of the Moors
* W Move:Tired>657/657 hit, and 46/139 moves.
* W Move:Tired>
Saving Bulldozer.
* W Move:Tired>narr same :(
sc
Ok.
* W Move:Tired>657/657 hit, and 45/139 moves.
* W Move:Tired>
*Elina the Dwarf* has arrived from the north.
* W Move:Tired>
*Elina the Dwarf* leaves south.
* W Move:Tired>west
south
High Moors
Fearsome is resting here.
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>north
High Moors
Fearsome is resting here.
Exits: ^North^ ^East^ ^South^ ^West^.
* W Move:Tired>' elina out :)
sc
em motors 'elina out :)'
Ok.
* W Move:Tired>657/657 hit, and 47/139 moves.
* W Move:Tired>
Cele narrates 'it in bad'
* W Move:Tired>' ie walking around
where
em motors 'ie walking around'
Ok.
* W Move:Tired>Players in your zone
--------------------
Bulldozer - High Moors
Fearsome - High Moors
Cele - High Moors
* W>sc
657/657 hit, and 50/139 moves.
* W>narr sniff
sc
Ok.
* W Move:Tired>657/657 hit, and 48/139 moves.
* W Move:Tired>sc
657/657 hit, and 50/139 moves.
* W>rest
Fearsome nods solemnly.
* W>
You sit down and rest your tired bones.
* W>where
Players in your zone
--------------------
Bulldozer - High Moors
Fearsome - High Moors
Cele - High Moors
* W>' no moves =p
em motors 'no moves =p'
Ok.
* W>
*Vaim the Sindarin Elf* has arrived from the east riding a trained horse.
* W>
*Vaim the Sindarin Elf* examines the terrain intently.
* W>
Fearsome says i gonna be pushing for
*Vaim the Sindarin Elf* leaves south riding a trained horse.
* W>
Fearsome stops resting, and clambers on her feet.
* W>' he ate bash straight away was funny
st
em motors 'he ate bash straight away was funny'
Ok.
* W>east
kill *dwarf*
You stop resting, and stand up.
* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>kill *elf*
They aren't here.
* W>*Vaim the Sindarin Elf* yells 'gig'
They aren't here.
* W>kill *elf*
They aren't here.
* W>kill *elf*
They aren't here.
* W>ye *smile*
Ok.
* W>north
High Moors
Exits: ^South^ ^West^.
* W>south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>
*Vaim the Sindarin Elf* yells 'let '
* W>
*Vaim the Sindarin Elf* yells 'me'
* W>
*Vaim the Sindarin Elf* yells 'in'
* W>kill *elf*
*Vaim the Sindarin Elf* yells ':P'
* W>They aren't here.
* W>time
According to the Dúnadan calendar, it is:
2am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:50:46 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT
* W>kill *elf*
They aren't here.
* W>kill *elf*
They aren't here.
* W>ye let
Cele has arrived from the east.
* W>
Ok.
Cele leaves west.
* W>ye bren
Ok.
* W>ye out!
Ok.
* W>whois bren
Bren The Master Baker :) is a level twenty-six Dwarven Battlemaster.
* W>sc
657/657 hit, and 59/139 moves.
* W>
*Vaim the Sindarin Elf* yells 'he '
* W>
*Vaim the Sindarin Elf* yells 'newbi'
* W>ye :(
sc
Ok.
* W>657/657 hit, and 64/139 moves.
* W>south
Fearsome yells 'we'
* W>west
Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.
* W>north
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
* W>High Moors
Fearsome is standing here.
Cele the Hill Troll is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.
* W>east
Cele leaves south.
* W>
Fearsome yells 'experience'
* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>
Fearsome yells 'him,'
* W>
Fearsome yells 'some'
* W>
*Vaim the Sindarin Elf* yells 'nod'
* W>sc
*Vaim the Sindarin Elf* yells ':P'
* W>where
657/657 hit, and 66/139 moves.
* W>Players in your zone
--------------------
Bulldozer - High Moors
Fearsome - High Moors
* W>kill *elf*
They aren't here.
* W>kill *elf*
They aren't here.
* W>sc
time
657/657 hit, and 70/139 moves.
* W>According to the Dúnadan calendar, it is:
3am on Highday, the 21st of Blotmath, Year 2868 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Feb 22 08:51:32 2001 GMT.
Last reboot due to a crash at Tue Feb 20 13:17:11 2001 GMT
Fearsome has arrived from the west.
* W>
Fearsome leaves north.
* W>
*Vaim the Sindarin Elf* has arrived from the east riding a trained horse.
* W>
*Vaim the Sindarin Elf* leaves east riding a trained horse.
* W>east
Fearsome has arrived from the north.
* W>west
kill *elf*
Fearsome leaves west.
* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
* W>north
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>They aren't here.
* W>south
High Moors
Exits: ^South^ ^West^.
* W>kill *elf*
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>They aren't here.
*Vaim the Sindarin Elf* yells 'let me in'
* W>kill *elf*
They aren't here.
* W>
Fearsome yells 'no'
Kokeski narrates 'RIDICLOUS sancted fucing elf wont even fight me'
* W>
*Vaim the Sindarin Elf* yells 'morons'
* W>kill *elf*
They aren't here.
* W>
*Vaim the Sindarin Elf* yells 'ok a wait sun'
* W>east
north
Fearsome yells 'sniff'
* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
* W>A Thicket of Silvery Firs
*Vaim the Sindarin Elf* is here, riding a trained horse.
Exits: ^East^ ^South^.
* W>east
kill *elf*
west
kill *elf*
Fearsome yells 'come'
* W>
*Vaim the Sindarin Elf* leaves south riding a trained horse.
* W>Fearsome yells 'play'
Small Glade Among the Silvery Firs
Exits: ^North^ ^East^ ^South^ ^West^.
* W>south
They aren't here.
* W>A Thicket of Silvery Firs
Exits: ^East^ ^South^.
* W>west
kill *elf*
They aren't here.
* W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
* W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
* W>They aren't here.
* W>kill *elf*
They aren't here.
o W>kill *elf*
They aren't here.
o W>south
east
kill *elf*
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
*Vaim the Sindarin Elf* is here, riding a trained horse.
Exits: ^North^ ^East^ ^West^.
* W>west
kill *elf*
*Vaim the Sindarin Elf* examines the terrain intently.
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W>north
They aren't here.
o W>
*Vaim the Sindarin Elf* has arrived from the west riding a trained horse.
* W>*Vaim the Sindarin Elf* leaves south riding a trained horse.
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^West^.
You smell blood.
o W>They aren't here.
o W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
o W>kill *elf*
They aren't here.
o W>south
kill *elf*
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^West^.
A fallow deer leaves west.
o W>east
They aren't here.
o W>north
kill *elf*
Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W>High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
o W>west
kill *elf*
They aren't here.
o W>
*Vaim the Sindarin Elf* yells 'damn'
o W>High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
o W>They aren't here.
o W>ye me
ye lev
Ok.
o W>ye 19
Ok.
o W>
Ok.
o W>ye orcie
Ok.
o W>ye stabbed
ye 8
Ok.
Fearsome tells you 'me head fordish'
o W>ye u
Ok.
o W>
Ok.
o W>ye twice
Ok.
o W>ye yest :)
sc
Ok.
o W>657/657 hit, and 54/139 moves.
o W>where
Players in your zone
--------------------
Bulldozer - High Moors
o W>east
north
High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
o W>A Thicket of Silvery Firs
Exits: ^East^ ^South^.
o W>south
south
west
High Moor
Exits: ^North^ ^East^ ^South^ ^West^.
o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.
o W>north
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
o W>north
east
south
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
o W>south
west
west
west
west
west
south
west
High Moors
Exits: ^East^ ^South^.
o W>High Moors
Exits: ^South^ ^West^.
o W>west
west
west
High Moors
Exits: ^North^ ^East^ ^South^ ^West^.
o W>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.
o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W Move:Tired>Path to the Misty Mountains
Exits: ^North^ ^East^ ^West^.
o W Move:Tired>Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^South^ ^West^.
o W Move:Tired>Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
You see some frost on the ground now.
o W Move:Tired>Bend in the Path to the Misty Mountains
Exits: ^North^ ^East^ ^South^ ^West^.
o W Move:Tired>cha linkdrop 30
Connected to host fire.pvv.org
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character.
By what name do you wish to be known? TheUnlight
Account pass phrase:
OK.
Account menu
Add <name> - Add an existing character <name> to your account.
Create <name> - Create new character with name <name>
Play <name> - Log the character <name> into MUME
Time - Display game time
List [<sort>] - Lists all your characters
The optional <sort> parameter can be one of
side, race, level, alphabetic, custom
Move <name> [up|down] [-]n
- Move a character around in the custom list
Pass - Change account pass phrase
Help - Displays this menu
Bye - Leave the account menu (logs you out)
Account> time
It is 7am on Highday, the 21st of Blotmath, year 2868 of the Third Age.
Dawn is at 7am; sunset is at 8pm.
Account> time
list
Connected to host fire.pvv.org
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character.
By what name do you wish to be known? TheUnlight
Account pass phrase:
OK.
Account menu
Add <name> - Add an existing character <name> to your account.
Create <name> - Create new character with name <name>
Play <name> - Log the character <name> into MUME
Time - Display game time
List [<sort>] - Lists all your characters
The optional <sort> parameter can be one of
side, race, level, alphabetic, custom
Move <name> [up|down] [-]n
- Move a character around in the custom list
Pass - Change account pass phrase
Help - Displays this menu
Bye - Leave the account menu (logs you out)
Account> list
Characters in account `theunlight'
Name Rce Lvl Logon Area Rent Delete Host
Bulldozer tro W 1 no link unknown 48 hrs CPE-203-45-187-59.qld.bigpond.net.au
Duriel bn 12 11 days Lórien free 43 days CPE-203-45-187-59.qld.bigpond.net.au
Gorshak orc W11 26 days OrcCave 8 yrs 23 days CPE-203-45-187-59.qld.bigpond.net.au
Scythe bn 7 20 days Lórien free 9 days CPE-203-45-187-59.qld.bigpond.net.au
Voltron tro W19 16 days Warrens 5 days 73 days CPE-203-45-187-59.qld.bigpond.net.au
Zug orc T19 22 hrs OrcCave 9 mths 89 days CPE-203-45-187-59.qld.bigpond.net.au
Account> P Bulldozer
Reconnecting.
o W>l
Chamber of the Trolls
There are two green slime molds here.
o W>up
Nah...
You feel too relaxed to do that..
o W>st
up
You stop resting, and stand up.
o W>A Deserted Cave
A fine marble chessboard with ivory and ebony pieces is set here.
The petrified statue of the Great Olog Trix stands here forevermore.
A large bulletin board is mounted on a wall here.
A large piece of black cloth is on the ground.
A thin pair of soft leather boots are on the ground.
A noticeable crack runs down one of the walls.
A loyal clan troll of the Grinder stands here faithfully.
Grinder, the expert on all things dark is standing here.
A loyal clan troll of the Grinder stands here faithfully.
Cyst the Cave Troll is standing here.
Exits: West.