### Bored as usually and spamming around, trying to find exping pukes ###
### near neni... suddenly i find some tracks of a pony... ###
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
You see some tracks of a pony leading east
(done less than 1 hour ago).
* R C Mana:Burning>e
Grasslands
*a Dwarf* is here, riding a pony.
Exits: North East West.
Aha, you have found your victim!
* R C Mana:Burning>k hobbit
They aren't here.
* R C Mana:Burning>kd
*a Dwarf* pounds your right arm hard.
* R C HP:Fine Mana:Burning *a Dwarf*:Healthy>
You barely pierce *a Dwarf*'s body and tickle it.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>Arglebargle, glop-glyf!?!
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>
*a Dwarf* giggles.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>exam dwarf
*a Dwarf* has a few scratches.
*a Dwarf* is using:
<wielded> an engraved warhammer
<worn as shield> a large metal wall shield (brand new)
<worn on head> a great helm (used)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a cave-bear fur (worn out)
<worn on arms> a pair of vambraces (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a pair of greaves (brand new)
<worn on feet> a pair of heavy, plated boots (used)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a belt pouch
<worn on belt> a hooded brass lantern
<worn on belt> a butcher knife (brand new)
<worn on belt> a stone
<worn on belt> a fragrant-smelling bag
*a Dwarf* pounds your right arm and tickles it.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>
You barely pierce *a Dwarf*'s left leg and tickle it.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>smil
You smile viciously.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>f
You flee head over heels.
Old East Road
Exits: North =East= South =West=.
* R C HP:Fine Mana:Burning>e
Old East Road
Exits: North =East= South =West=.
* R C HP:Fine Mana:Burning>w
A giant rat has arrived from the north.
* R C HP:Fine Mana:Burning>Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.
* R C HP:Fine Mana:Burning>l dwarf
cast 'l' dwarf
You start to concentrate...
*a Dwarf* tries to pound you, but your parry is successful.
l dwarf
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>cast 'l' dwarf
You start to concentrate...
Saving Prist.
*a Dwarf* cringes in terror!
*a Dwarf* pounds your left foot extremely hard.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
* R C HP:Fine Mana:Burning *a Dwarf*:Fine>l dwarf
cast 'l' dwarf
You start to concentrate...
*a Dwarf* nods solemnly.
f
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* pounds your right leg extremely hard.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>
You flee head over heels.
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Hot>
A giant rat leaves east.
* R C HP:Hurt Mana:Hot>e
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Hot>w
Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Hot>con dwarf
The perfect match!
* R C HP:Hurt Mana:Hot>e
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Hot>e
Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Hot>sc
cs
115/169 hit, 85/123 mana, and 102/112 moves.
* R C HP:Hurt Mana:Hot>cast 'cure ser'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Fine Mana:Hot>stat
OB: 48%, DB: 55%, PB: 57%, Armour: 51%. Wimpy: 0. Mood: wimpy.
Needed: 125,015 xp, 0 tp. Gold: 60. Alert: normal.
Affected by:
- panic
- a deep wound at the left foot.
- noquit
- armour
- stored spell fireball.
- shield
- stored spell fireball.
- novoid
* R C HP:Fine Mana:Hot>w
Old East Road
*a Dwarf* is here searching for tracks, riding a pony.
Exits: North =East= South =West=.
* R C HP:Fine Mana:Hot>fb dwarf
cast 'fireball' dwarf
You quickly recall your stored spell...
*a Dwarf* tries to pound you, but your parry is successful.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* R C HP:Fine Mana:Hot *a Dwarf*:Hurt>fb dwarf
cast 'fireball' dwarf
You quickly recall your stored spell...
*a Dwarf* sniffs sadly.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* R C HP:Fine Mana:Warm *a Dwarf*:Wounded>fb dwarf
cast 'fireball' dwarf
You start to concentrate...
fb dwarf
*a Dwarf* pounds your body and tickles it.
Aye!
You cannot concentrate any more...
* R C HP:Fine Mana:Warm *a Dwarf*:Wounded>cast 'fireball' dwarf
You start to concentrate...
l
*a Dwarf* pounds your body hard.
Aye!
You cannot concentrate any more...
* R C HP:Hurt Mana:Warm *a Dwarf*:Wounded>cast 'l'
You start to concentrate...
l
*a Dwarf* shrugs indifferently.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Hurt Mana:Warm *a Dwarf*:Bad>cast 'l'
You start to concentrate...
l dwarf
*a Dwarf* pounds your right hand.
Aye!
You cannot concentrate any more...
* R C HP:Hurt Mana:Warm *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...
l dwarf
sg
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* strongly pounds your right leg.
* R C HP:Hurt Mana:Cold *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...
sg
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a pony.
* R C HP:Hurt Mana:Cold>cast 'shocking grasp'
Who should the spell be cast upon?
* R C HP:Hurt Mana:Cold>e
l dwarf
Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>cast 'l' dwarf
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves west riding a pony.
* R C HP:Hurt Mana:Cold>w
l dwarf
Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.
* R C HP:Hurt Mana:Cold>w
Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>w
Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>w
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North =East= =South=.
* R C HP:Hurt Mana:Cold>w
s
Alas, you cannot go that way...
* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
Exits: =North= East =West=.
* R C HP:Hurt Mana:Cold>Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.
* R C HP:Hurt Mana:Cold>w
The Old East Road
Exits: =East= =West=.
* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...
l dwarf
k dwarf
e
~<~<~< SHIELD GODDAMNIT WORE OFF ~>~>~>
You bleed from open wounds.
Hmm... It seems there is no sign of Pony here.
* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.
* R C HP:Hurt Mana:Cold>They aren't here.
* R C HP:Hurt Mana:Cold>e
Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.
* R C HP:Hurt Mana:Cold>Bend in the Old East Road
Exits: =North= East =West=.
* R C HP:Hurt Mana:Cold>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
* R C HP:Hurt Mana:Cold>e
Grasslands
Exits: North East West.
* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...
k dwarf
You see some tracks of a pony leading north
(done less than 2 hours ago).
* R C HP:Hurt Mana:Cold>They aren't here.
* R C HP:Hurt Mana:Cold>n
Old East Road
Exits: North =East= South =West=.
A raider yells 'Raiders ho!'
You see some tracks of a pony leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>n
Plains
A raider is here, fighting *a Dwarf*.
*a Dwarf* is here, riding a pony, fighting a raider.
Exits: North East South West.
Aha, you have found your victim!
* R C HP:Hurt Mana:Cold>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north riding a pony.
A giant rat has arrived from the east.
* R C HP:Hurt Mana:Cold>k dwarf
A raider yells 'Raiders to the rescue!'
A raider yells 'Raiders to the rescue!'
* R C HP:Hurt Mana:Cold>They aren't here.
* R C HP:Hurt Mana:Cold>
A giant rat tries to hit you, but your parry is successful.
* R C HP:Hurt Mana:Cold a giant rat:Healthy>n
A raider yells 'Raiders to the rescue!'
You pierce a giant rat's body extremely hard and shatter it.
* R C HP:Hurt Mana:Cold a giant rat:Fine>No way!
You are fighting for your life!
* R C HP:Hurt Mana:Cold a giant rat:Fine>f
You flee head over heels.
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>n
*a Dwarf* has arrived from the north riding a pony.
* R C HP:Hurt Mana:Cold>The Cracked Land
Exits: North East South West.
* R C HP:Hurt Mana:Cold>s
k dwarf
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>They aren't here.
* R C HP:Hurt Mana:Cold>s
w
The Old East Road
Exits: North =East= South =West=.
* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
Exits: =North= East =West=.
* R C HP:Hurt Mana:Cold>Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.
* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...
k dwarf
You see some tracks of a pony leading east
(done less than 2 hours ago).
* R C HP:Hurt Mana:Cold>They aren't here.
* R C HP:Hurt Mana:Cold>e
Bend in the Old East Road
Exits: =North= East =West=.
You see some tracks of a pony leading east
(done less than 2 hours ago).
* R C HP:Hurt Mana:Cold>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
You see some tracks of a pony leading east
(done less than 2 hours ago).
* R C HP:Hurt Mana:Cold>e
Grasslands
Exits: North East West.
You see some tracks of a pony leading north
(done less than 2 hours ago).
* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
Nobody here by that name.
*a Man* has arrived from the west riding a trained horse.
* R C HP:Hurt Mana:Cold>n
Old East Road
Exits: North =East= South =West=.
You see some tracks of a pony leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>n
*a Man* has arrived from the south riding a trained horse.
Plains
Exits: North East South West.
*a Man* has arrived from the south riding a trained horse.
l dwarf
You see some tracks of a pony leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.
A giant rat has arrived from the east.
* R C HP:Hurt Mana:Cold>
~<~<~< ARMOUR OFF ~>~>~>
*a Man* pounds your right leg.
###uh-oh, go away please!###
* R C HP:Hurt Mana:Cold *a Man*:Fine>n
You barely pierce *a Man*'s left hand and tickle it.
* R C HP:Hurt Mana:Cold *a Man*:Fine>No way!
You are fighting for your life!
* R C HP:Hurt Mana:Cold *a Man*:Fine>f
A giant rat tries to hit you, but your parry is successful.
* R C HP:Hurt Mana:Cold *a Man*:Fine>
You stop tracking your victim.
You flee head over heels.
Plains
Exits: North East South West.
* R C HP:Hurt Mana:Cold>n
The Cracked Land
Exits: North East South West.
* R C HP:Hurt Mana:Cold>n
n
Plains
A grey wolf is here, snarling aggressively.
A grey wolf is here, thin from starvation.
Exits: East South West.
* R C HP:Hurt Mana:Cold>*a Dwarf* has arrived from the west riding a pony.
Alas, you cannot go that way...
* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You cannot attack and flee at the same time.
* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You start to concentrate...
l dwarf
Your victim has disappeared!
*a Dwarf* leaves south riding a pony.
* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.
* R C HP:Hurt Mana:Cold>s
l dwarf
The Cracked Land
Exits: North East South West.
* R C HP:Hurt Mana:Cold>s
Plains
Exits: North East South West.
* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pony leading south
(done less than 1 hour ago).
###Blablabla, some tracking cut out###
* R C HP:Hurt Mana:Cold>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*a Dwarf* is here, riding a pony.
Exits: North East South.
Aha, you have found your victim!
* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You start to concentrate...
l dwarf
*a Dwarf* pounds your right arm extremely hard and shatters it.
Aye!
You cannot concentrate any more...
* R C HP:Wounded Mana:Cold *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...
f
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Wounded Mana:Cold *a Dwarf*:Awful>
You flee head over heels.
An Old Trail by a Fortress
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.
###Some more tracking cut###
*a Dwarf* has arrived from the west riding a pony.
* R C HP:Wounded Mana:Cold>cha spell qui
Ok.
* R C HP:Wounded Mana:Cold>
*a Dwarf* leaves west riding a pony.
* R C HP:Wounded Mana:Cold>qui
cha spell qui
Ok.
* R C HP:Wounded Mana:Cold>sg dwarf
w
cast 'shocking grasp' dwarf
Nobody here by that name.
* R C HP:Wounded Mana:Cold>Plains
Exits: North East South West.
You see some tracks of a pony leading south
(done less than 1 hour ago).
* R C HP:Wounded Mana:Cold>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*a Dwarf* is here, riding a pony.
Exits: North East South.
Aha, you have found your victim!
* R C HP:Wounded Mana:Cold>sg dwarf
cast 'shocking grasp' dwarf
You start to concentrate...
*a Dwarf* pounds your right foot extremely hard and shatters it.
Aye!
You cannot concentrate any more...
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Cold *a Dwarf*:Awful>sg dwarf
cast 'shocking grasp' dwarf
You start to concentrate...
Ok.
You grasp at *a Dwarf*, shocking him.
*a Dwarf* dismounts from a pony, and stops riding him.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* R C HP:Bad Mana:Icy *a Dwarf*:Dying>
You pierce *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* R C HP:Bad Mana:Icy>ec
exam corpse
corpse (here) :
a pile of coins
a fragrant-smelling bag
a stone
a butcher knife (brand new)
a hooded brass lantern
a belt pouch
a plain leather belt
an engraved warhammer
a leather backpack
a cave-bear fur (worn out)
a large metal wall shield (brand new)
a pair of vambraces (brand new)
a thin pair of leather gloves (used)
a pair of heavy, plated boots (used)
a pair of greaves (brand new)
a great helm (used)
a thick metal breastplate (brand new)
a ring
a water skin
a forest green cloak (brand new)
a loaf of bread
a loaf of bread
a pair of metal gauntlets (brand new)
* R C HP:Bad Mana:Icy>e
Plains
Exits: North East West.
* R C HP:Bad Mana:Icy>e
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East West.
* R C HP:Bad Mana:Icy>nor
e
cha spell nor
Ok.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Awful Mana:Icy>Rough Grounds
Exits: North East South West.
* R C HP:Awful Mana:Icy>sc
11/169 hit, 5/123 mana, and 79/112 moves.
* R C HP:Awful Mana:Icy>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Slag | 1, 1%, #Äzron |
* R C HP:Awful Mana:Icy>nar slag rips
Ok.
* R C HP:Awful Mana:Icy>whois slag
Slag Hoochymama is a level twenty-seven Dwarven Veteran.
At last, the long-awaited return of House Hoochymama. . . .
* R C HP:Awful Mana:Icy>sc
13/169 hit, 8/123 mana, and 82/112 moves.
* R C HP:Awful Mana:Icy>
Remorse narrates 'claps'
* R C HP:Awful Mana:Icy>nar 13/169 hit, 8/123 mana, and 82/112 moves.
Ok.
* R C HP:Awful Mana:Icy>nar :)
Ok.
* R C HP:Awful Mana:Icy>e
ZBLAM! A trained horse doesn't want you riding him anymore.
You stop riding a trained horse.
* R C HP:Awful Mana:Icy>sc
Trágg narrates 'niceeeeee prist! :)'
2/169 hit, 9/123 mana, and 82/112 moves.
### Hehe... would have been cute to ZBLAM! to dead :) Kudos to Slag ###
### for not running to the safety of rangers and staying and fighting ###
### to the last drop of blood as every true dwarf should... :) ###
*comf*