Bn and dwarf dancing around the hole...
posted by Prist
2001-02-22 15:38:58
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Legend dwarf warrior vs nonlegend bn around necro hole, kinda funny ending :) Bo
### Bored as usually and spamming around, trying to find exping pukes ###
### near neni... suddenly i find some tracks of a pony...            ###

The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

You see some tracks of a pony leading east
 (done less than 1 hour ago).

* R C Mana:Burning>e
Grasslands
*a Dwarf* is here, riding a pony.
Exits: North East West.
Aha, you have found your victim!

* R C Mana:Burning>k hobbit
They aren't here.

* R C Mana:Burning>kd

*a Dwarf* pounds your right arm hard.

* R C HP:Fine Mana:Burning *a Dwarf*:Healthy>
You barely pierce *a Dwarf*'s body and tickle it.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>Arglebargle, glop-glyf!?!

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>
*a Dwarf* giggles.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>exam dwarf
*a Dwarf* has a few scratches.
*a Dwarf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a great helm (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a cave-bear fur (worn out)
<worn on arms>       a pair of vambraces (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a pair of greaves (brand new)
<worn on feet>       a pair of heavy, plated boots (used)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a belt pouch
<worn on belt>       a hooded brass lantern
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a stone
<worn on belt>       a fragrant-smelling bag
*a Dwarf* pounds your right arm and tickles it.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>
You barely pierce *a Dwarf*'s left leg and tickle it.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>smil
You smile viciously.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>f
You flee head over heels.
Old East Road
Exits: North =East= South =West=.

* R C HP:Fine Mana:Burning>e
Old East Road
Exits: North =East= South =West=.

* R C HP:Fine Mana:Burning>w

A giant rat has arrived from the north.

* R C HP:Fine Mana:Burning>Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.

* R C HP:Fine Mana:Burning>l dwarf
cast 'l' dwarf
You start to concentrate...

*a Dwarf* tries to pound you, but your parry is successful.

l dwarf
Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>cast 'l' dwarf
You start to concentrate...
Saving Prist.

*a Dwarf* cringes in terror!

*a Dwarf* pounds your left foot extremely hard.
You feel a strong ache there!
Aye! 
You cannot concentrate any more...

* R C HP:Fine Mana:Burning *a Dwarf*:Fine>l dwarf
cast 'l' dwarf
You start to concentrate...

*a Dwarf* nods solemnly.

f
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* pounds your right leg extremely hard.

* R C HP:Hurt Mana:Hot *a Dwarf*:Fine>
You flee head over heels.
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Hot>
A giant rat leaves east.

* R C HP:Hurt Mana:Hot>e
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Hot>w
Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Hot>con dwarf
The perfect match!

* R C HP:Hurt Mana:Hot>e
Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Hot>e
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Hot>sc
cs
115/169 hit, 85/123 mana, and 102/112 moves.

* R C HP:Hurt Mana:Hot>cast 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* R C HP:Fine Mana:Hot>stat
OB: 48%, DB: 55%, PB: 57%, Armour: 51%. Wimpy: 0. Mood: wimpy.
Needed: 125,015 xp, 0 tp. Gold: 60. Alert: normal.
Affected by:
- panic
- a deep wound at the left foot.
- noquit
- armour
- stored spell fireball.
- shield
- stored spell fireball.
- novoid

* R C HP:Fine Mana:Hot>w
Old East Road
*a Dwarf* is here searching for tracks, riding a pony.
Exits: North =East= South =West=.

* R C HP:Fine Mana:Hot>fb dwarf
cast 'fireball' dwarf
You quickly recall your stored spell...

*a Dwarf* tries to pound you, but your parry is successful.

Ok.
Your fireball completely envelops *a Dwarf* in flames.

* R C HP:Fine Mana:Hot *a Dwarf*:Hurt>fb dwarf
cast 'fireball' dwarf
You quickly recall your stored spell...

*a Dwarf* sniffs sadly.

Ok.
Your fireball completely envelops *a Dwarf* in flames.

* R C HP:Fine Mana:Warm *a Dwarf*:Wounded>fb dwarf
cast 'fireball' dwarf
You start to concentrate...

fb dwarf
*a Dwarf* pounds your body and tickles it.
Aye! 
You cannot concentrate any more...

* R C HP:Fine Mana:Warm *a Dwarf*:Wounded>cast 'fireball' dwarf
You start to concentrate...

l
*a Dwarf* pounds your body hard.
Aye! 
You cannot concentrate any more...

* R C HP:Hurt Mana:Warm *a Dwarf*:Wounded>cast 'l'
You start to concentrate...

l
*a Dwarf* shrugs indifferently.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Hurt Mana:Warm *a Dwarf*:Bad>cast 'l'
You start to concentrate...

l dwarf
*a Dwarf* pounds your right hand.
Aye! 
You cannot concentrate any more...

* R C HP:Hurt Mana:Warm *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...

l dwarf
sg
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* strongly pounds your right leg.

* R C HP:Hurt Mana:Cold *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...

sg
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a pony.

* R C HP:Hurt Mana:Cold>cast 'shocking grasp'
Who should the spell be cast upon?

* R C HP:Hurt Mana:Cold>e
l dwarf
Old East Road
*a Dwarf* is here, riding a pony.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>cast 'l' dwarf
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves west riding a pony.

* R C HP:Hurt Mana:Cold>w
l dwarf
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.

* R C HP:Hurt Mana:Cold>w
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>w
Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>w
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North =East= =South=.

* R C HP:Hurt Mana:Cold>w
s
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
Exits: =North= East =West=.

* R C HP:Hurt Mana:Cold>Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.

* R C HP:Hurt Mana:Cold>w
The Old East Road
Exits: =East= =West=.

* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...

l dwarf
k dwarf
e
~<~<~< SHIELD GODDAMNIT WORE OFF ~>~>~>
You bleed from open wounds.

Hmm... It seems there is no sign of Pony here.

* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>e
Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.

* R C HP:Hurt Mana:Cold>Bend in the Old East Road
Exits: =North= East =West=.

* R C HP:Hurt Mana:Cold>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

* R C HP:Hurt Mana:Cold>e
Grasslands
Exits: North East West.

* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...

k dwarf
You see some tracks of a pony leading north
 (done less than 2 hours ago).

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>n
Old East Road
Exits: North =East= South =West=.

A raider yells 'Raiders ho!'

You see some tracks of a pony leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Cold>n
Plains
A raider is here, fighting *a Dwarf*.
*a Dwarf* is here, riding a pony, fighting a raider.
Exits: North East South West.
Aha, you have found your victim!

* R C HP:Hurt Mana:Cold>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north riding a pony.
A giant rat has arrived from the east.

* R C HP:Hurt Mana:Cold>k dwarf

A raider yells 'Raiders to the rescue!'
A raider yells 'Raiders to the rescue!'

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>
A giant rat tries to hit you, but your parry is successful.

* R C HP:Hurt Mana:Cold a giant rat:Healthy>n

A raider yells 'Raiders to the rescue!'
You pierce a giant rat's body extremely hard and shatter it.

* R C HP:Hurt Mana:Cold a giant rat:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Cold a giant rat:Fine>f
You flee head over heels.
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>n

*a Dwarf* has arrived from the north riding a pony.

* R C HP:Hurt Mana:Cold>The Cracked Land
Exits: North East South West.

* R C HP:Hurt Mana:Cold>s
k dwarf
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>s
w
The Old East Road
Exits: North =East= South =West=.

* R C HP:Hurt Mana:Cold>w
Bend in the Old East Road
Exits: =North= East =West=.

* R C HP:Hurt Mana:Cold>Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.

* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...

k dwarf
You see some tracks of a pony leading east
 (done less than 2 hours ago).

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>e
Bend in the Old East Road
Exits: =North= East =West=.

You see some tracks of a pony leading east
 (done less than 2 hours ago).

* R C HP:Hurt Mana:Cold>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

You see some tracks of a pony leading east
 (done less than 2 hours ago).

* R C HP:Hurt Mana:Cold>e
Grasslands
Exits: North East West.

You see some tracks of a pony leading north
 (done less than 2 hours ago).

* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
Nobody here by that name.
*a Man* has arrived from the west riding a trained horse.

* R C HP:Hurt Mana:Cold>n
Old East Road
Exits: North =East= South =West=.

You see some tracks of a pony leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Cold>n
*a Man* has arrived from the south riding a trained horse.
Plains
Exits: North East South West.

*a Man* has arrived from the south riding a trained horse.

l dwarf
You see some tracks of a pony leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.
A giant rat has arrived from the east.

* R C HP:Hurt Mana:Cold>
~<~<~< ARMOUR OFF ~>~>~>
*a Man* pounds your right leg.


     ###uh-oh, go away please!###

* R C HP:Hurt Mana:Cold *a Man*:Fine>n

You barely pierce *a Man*'s left hand and tickle it.

* R C HP:Hurt Mana:Cold *a Man*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Cold *a Man*:Fine>f

A giant rat tries to hit you, but your parry is successful.

* R C HP:Hurt Mana:Cold *a Man*:Fine>
You stop tracking your victim.
You flee head over heels.
Plains
Exits: North East South West.

* R C HP:Hurt Mana:Cold>n
The Cracked Land
Exits: North East South West.

* R C HP:Hurt Mana:Cold>n
n
Plains
A grey wolf is here, snarling aggressively.
A grey wolf is here, thin from starvation.
Exits: East South West.

* R C HP:Hurt Mana:Cold>*a Dwarf* has arrived from the west riding a pony.
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You cannot attack and flee at the same time.

* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You start to concentrate...

l dwarf
Your victim has disappeared!
*a Dwarf* leaves south riding a pony.

* R C HP:Hurt Mana:Cold>cast 'l' dwarf
Nobody here by that name.

* R C HP:Hurt Mana:Cold>s
l dwarf
The Cracked Land
Exits: North East South West.

* R C HP:Hurt Mana:Cold>s
Plains
Exits: North East South West.

* R C HP:Hurt Mana:Cold>tr pony
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pony leading south
 (done less than 1 hour ago).

###Blablabla, some tracking cut out###

* R C HP:Hurt Mana:Cold>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*a Dwarf* is here, riding a pony.
Exits: North East South.
Aha, you have found your victim!

* R C HP:Hurt Mana:Cold>l dwarf
cast 'l' dwarf
You start to concentrate...

l dwarf
*a Dwarf* pounds your right arm extremely hard and shatters it.
Aye! 
You cannot concentrate any more...

* R C HP:Wounded Mana:Cold *a Dwarf*:Bad>cast 'l' dwarf
You start to concentrate...

f
Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Wounded Mana:Cold *a Dwarf*:Awful>
You flee head over heels.
An Old Trail by a Fortress
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.


###Some more tracking cut###

*a Dwarf* has arrived from the west riding a pony.

* R C HP:Wounded Mana:Cold>cha spell qui
Ok.

* R C HP:Wounded Mana:Cold>
*a Dwarf* leaves west riding a pony.

* R C HP:Wounded Mana:Cold>qui
cha spell qui
Ok.

* R C HP:Wounded Mana:Cold>sg dwarf
w
cast 'shocking grasp' dwarf
Nobody here by that name.

* R C HP:Wounded Mana:Cold>Plains
Exits: North East South West.

You see some tracks of a pony leading south
 (done less than 1 hour ago).

* R C HP:Wounded Mana:Cold>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*a Dwarf* is here, riding a pony.
Exits: North East South.
Aha, you have found your victim!

* R C HP:Wounded Mana:Cold>sg dwarf
cast 'shocking grasp' dwarf
You start to concentrate...

*a Dwarf* pounds your right foot extremely hard and shatters it.
Aye! 
You cannot concentrate any more...
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad Mana:Cold *a Dwarf*:Awful>sg dwarf
cast 'shocking grasp' dwarf
You start to concentrate...

Ok.
You grasp at *a Dwarf*, shocking him.
*a Dwarf* dismounts from a pony, and stops riding him.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* R C HP:Bad Mana:Icy *a Dwarf*:Dying>
You pierce *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

* R C HP:Bad Mana:Icy>ec
exam corpse
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a stone
a butcher knife (brand new)
a hooded brass lantern
a belt pouch
a plain leather belt
an engraved warhammer
a leather backpack
a cave-bear fur (worn out)
a large metal wall shield (brand new)
a pair of vambraces (brand new)
a thin pair of leather gloves (used)
a pair of heavy, plated boots (used)
a pair of greaves (brand new)
a great helm (used)
a thick metal breastplate (brand new)
a ring
a water skin
a forest green cloak (brand new)
a loaf of bread
a loaf of bread
a pair of metal gauntlets (brand new)

* R C HP:Bad Mana:Icy>e
Plains
Exits: North East West.

* R C HP:Bad Mana:Icy>e
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East West.

* R C HP:Bad Mana:Icy>nor
e
cha spell nor
Ok.

You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!


* R C HP:Awful Mana:Icy>Rough Grounds
Exits: North East South West.

* R C HP:Awful Mana:Icy>sc
11/169 hit, 5/123 mana, and 79/112 moves.

* R C HP:Awful Mana:Icy>trop #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Slag                     |   1,  1%,  #Äzron                    |

* R C HP:Awful Mana:Icy>nar slag rips
Ok.

* R C HP:Awful Mana:Icy>whois slag
Slag Hoochymama is a level twenty-seven Dwarven Veteran.

At last, the long-awaited return of House Hoochymama. . . .

* R C HP:Awful Mana:Icy>sc
13/169 hit, 8/123 mana, and 82/112 moves.

* R C HP:Awful Mana:Icy>
Remorse narrates 'claps'

* R C HP:Awful Mana:Icy>nar 13/169 hit, 8/123 mana, and 82/112 moves.
Ok.


* R C HP:Awful Mana:Icy>nar :)
Ok.

* R C HP:Awful Mana:Icy>e
ZBLAM! A trained horse doesn't want you riding him anymore.
You stop riding a trained horse.

* R C HP:Awful Mana:Icy>sc
Trágg narrates 'niceeeeee prist! :)'
2/169 hit, 9/123 mana, and 82/112 moves.

### Hehe... would have been cute to ZBLAM! to dead :) Kudos to Slag   ###
### for not running to the safety of rangers and staying and fighting ###
### to the last drop of blood as every true dwarf should... :)                                        ###
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Arhar2001-02-22 16:10:50
poor dwarfie.
*comf*
Mammoth2001-02-22 17:11:36
oww! Neat to the end fight 8P
Alcion2001-02-22 17:52:03
Ooofh, nice one.
Hamfist2001-02-22 18:46:59
Damn, too bad you didnt die, if it was me you woulda been dead before you could type 'f'.
Voile2001-02-22 18:50:14
Hehe, and who says bn's are underpowerd? Rock on Prist:)
Karu2001-02-22 22:41:00
*grin* Slag, us dwarves are supposed to be able to take on 3 legend bns at once!
Next time dont eat stored balls, hit-flee!
Prist2001-02-22 23:55:18
Karu, shhhhhhh! :)
David2001-02-24 18:42:22
pat voile, i hope you were being sarchasticschtic.. you know what i mean, but i cant spell it.. anyway.. if that dwarf had a clue.. prist woulda ripped..
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