Gretna dies!
posted by Valamir
2001-02-24 19:13:02
<- Back Down to comments Down to last comment
OB: 50%, DB: 10%, PB: 57%, Armour: 67%. Wimpy: 100. Mood: wimpy.
Needed: 175,948 xp, 0 tp. Lauren: 62. Alert: normal.
Affected by:
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- armour
- stored spell teleport.
- novoid
- shield

*>st
You stop resting, and stand up.

*>bless
cast n 'bless'
You start to concentrate...

r
You begin to feel the light of Aman shine upon you.

* Mana:Burning>
You sit down and rest your tired bones.
You hear a *click* in a lock.

* Mana:Burning>
The door is opened from the other side.

* Mana:Burning>st
You stop resting, and stand up.

* Mana:Burning>q
search q
You have revealed *Gretna the Orc*!
You begin to search ...

Aye! 
You cannot concentrate any more...
*Gretna the Orc* shoots your right leg and tickles it.

* HP:Fine Mana:Burning *Gretna the Orc*:Healthy>
*Gretna the Orc* nocks a missile in an orkish shortbow.
You strongly pierce *Gretna the Orc*'s body and tickle it.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>

*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>* HP:Fine Mana:Burning *Gretna the Orc*:Fine>c
Ok.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>
*Gretna the Orc* lightly shoots your body and tickles it.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>

*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>* HP:Fine Mana:Burning *Gretna the Orc*:Fine>c
Ok.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>
*Gretna the Orc* lightly shoots your body and tickles it.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>
*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>quake
cast 'earthquake'
You quickly recall your stored spell...

*Gretna the Orc* lightly shoots your right foot and tickles it.

*Gretna the Orc* nocks a missile in an orkish shortbow.

quake
The door is opened from the other side.

*Ozon the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

The earth trembles beneath your feet!
The earth trembles and shivers.

* HP:Fine Mana:Burning *Gretna the Orc*:Fine>cast 'earthquake'
You quickly recall your stored spell...

quake
Oregon narrates 'any groups need a newbie warrior? :)'

*Gretna the Orc* nocks a missile in an orkish shortbow.

*Ozon the Black Numenorean* slashes your body and tickles it.

quake
*Gretna the Orc* panics, and attempts to flee.
*Gretna the Orc* leaves west.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
The earth trembles and shivers.

* HP:Fine Mana:Burning *Ozon the Black Numenorean*:Hurt>cast 'earthquake'
You quickly recall your stored spell...
*Ozon the Black Numenorean* closes the door.

quake
*Ozon the Black Numenorean* panics, and attempts to flee.

*Ozon the Black Numenorean* opens the door.

The earth trembles beneath your feet!
The earth trembles and shivers.

* HP:Fine Mana:Hot *Ozon the Black Numenorean*:Wounded>quake
cast 'earthquake'
You quickly recall your stored spell...
*Ozon the Black Numenorean* panics, and attempts to flee.
*Ozon the Black Numenorean* panics, but can't stop fighting to flee.

*Ozon the Black Numenorean* panics, and attempts to flee.
*Ozon the Black Numenorean* leaves west.

Turbaen narrates 'hardenered ranger?'

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>
The earth trembles beneath your feet!
The earth trembles and shivers.
You suddenly notice *Gretna the Orc*.

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>
*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>quake

*Ozon the Black Numenorean* has arrived from the west.

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>cast 'earthquake'
You start to concentrate...
*Ozon the Black Numenorean* closes the door.

*Gretna the Orc* lightly shoots your head and tickles it.
Aye! 
You cannot concentrate any more...

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>cast 'earthquake'
You start to concentrate...
*Gretna the Orc* nocks a missile in an orkish shortbow.

o
*Gretna the Orc* lightly shoots your right foot and tickles it.
Aye! 
You cannot concentrate any more...

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>*Gretna the Orc* nocks a missile in an orkish shortbow.
cast 'earthquake'
You start to concentrate...


* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>
Ok.

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>f
You flee head over heels.
Path to the Inn
The corpse of a slithering snake is lying here.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* HP:Fine Mana:Hot>c
*Ozon the Black Numenorean* has arrived from the east.
Ok.

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
*Ozon the Black Numenorean* opens the door.
Ok.

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
*Ozon the Black Numenorean* opens the door.
Ok.

* HP:Fine Mana:Hot>c
It's already closed!
A lones-hare leaves north.

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
c
It's already closed!

* HP:Fine Mana:Hot>
It's already closed!
*Ozon the Black Numenorean* opens the door.

* HP:Fine Mana:Hot>c
c
Ok.

* HP:Fine Mana:Hot>hit $mees
It's already closed!
*Ozon the Black Numenorean* leaves north.

* HP:Fine Mana:Hot>c
They aren't here.

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>c
It's already closed!

* HP:Fine Mana:Hot>*Ozon the Black Numenorean* has arrived from the north.
It's already closed!

* HP:Fine Mana:Hot>c
c
It's already closed!

* HP:Fine Mana:Hot>
It's already closed!

* HP:Fine Mana:Hot>e
The door seems to be closed.

* HP:Fine Mana:Hot>o
Ok.

* HP:Fine Mana:Hot>e
Decaying Smithy
The corpse of a pack horse is lying here.
The corpse of an eagle is lying here.
*Gretna the Orc* is standing here.
Exits: West.

* HP:Fine Mana:Hot>c
Ok.

* HP:Fine Mana:Hot>c
c
It's already closed!

* HP:Fine Mana:Hot>bd
It's already closed!

* HP:Fine Mana:Hot>*Gretna the Orc* nocks a missile in an orkish shortbow.
You start to concentrate...


* HP:Fine Mana:Hot>
* HP:Fine Mana:Hot>o
w
Ok.
*Gretna the Orc* lightly shoots your right hand and tickles it.

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>*Gretna the Orc* nocks a missile in an orkish shortbow.
No way! 
You are fighting for your life!

* HP:Fine Mana:Hot *Gretna the Orc*:Hurt>f
You flee head over heels.
Path to the Inn
The corpse of a slithering snake is lying here.
*Ozon the Black Numenorean* is standing here trying to concentrate.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* HP:Fine Mana:Hot>sc
130/159 hit, 84/133 mana, and 99/103 moves.
*Ozon the Black Numenorean* utters the words 'cure serious'

* HP:Fine Mana:Hot>n

*Ozon the Black Numenorean* closes the door.

* HP:Fine Mana:Hot>Junction to an Inn
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.

* HP:Fine Mana:Hot>
A lones-hare leaves west.

* HP:Fine Mana:Hot>e
Bend in the Old East Road
Exits: North =South= =West=.

* HP:Fine Mana:Hot>store earthquake
cast n 'store' earthquake
You start to concentrate...

sc
You stored it.

* HP:Fine Mana:Hot>sc
130/159 hit, 65/133 mana, and 99/103 moves.

* HP:Fine Mana:Hot>130/159 hit, 65/133 mana, and 99/103 moves.

* HP:Fine Mana:Hot>norm
wimp
cha spell norm
Ok.

* HP:Fine Mana:Hot>n
cha mood wimp
Ok.

* HP:Fine Mana:Hot>q
Forested Hills
Exits: North East South West.

* HP:Fine Mana:Hot>search q
You begin to search ...


* HP:Fine Mana:Hot>n
e
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.

* HP:Fine Mana:Hot>e
Edge of the Forest
Exits: North East South West.

* HP:Fine Mana:Hot>Light Pine Forest
Exits: North East South West.

* HP:Fine Mana:Hot>store earthquake
cast n 'store' earthquake
You start to concentrate...

sc
w
You stored it.

* HP:Fine Mana:Warm>130/159 hit, 46/133 mana, and 96/103 moves.

* HP:Fine Mana:Warm>w
Edge of the Forest
Exits: North East South West.

* HP:Fine Mana:Warm>Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.
Your magical shield wears off.

* HP:Fine Mana:Warm>sc
130/159 hit, 46/133 mana, and 94/103 moves.

* HP:Fine Mana:Warm>stat
OB: 52%, DB: 24%, PB: 59%, Armour: 67%. Wimpy: 100. Mood: wimpy.
Needed: 175,696 xp, 0 tp. Lauren: 62. Alert: normal.
Affected by:
- stored spell earthquake.
- stored spell earthquake.
- panic
- noquit
- bless
- armour
- stored spell teleport.
- novoid

* HP:Fine Mana:Warm>s
Forested Hills
Exits: North East South West.

* HP:Fine Mana:Warm>s
Bend in the Old East Road
Exits: North =South= =West=.

* HP:Fine Mana:Warm>w
Junction to an Inn
Exits: North =East= South =West=.

* HP:Fine Mana:Warm>n
Fields
Exits: North East South West.

* HP:Fine Mana:Warm>s
Junction to an Inn
Exits: North =East= South =West=.

* HP:Fine Mana:Warm>s
Path to the Inn
The corpse of a slithering snake is lying here.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* HP:Fine Mana:Warm>e
Decaying Smithy
The corpse of a pack horse is lying here.
The corpse of an eagle is lying here.
Exits: West.
You suddenly notice *Gretna the Orc*.

* HP:Fine Mana:Warm>c
Ok.

* HP:Fine Mana:Warm>gig
*Gretna the Orc* nocks a missile in an orkish shortbow.
You giggle.

* HP:Fine Mana:Warm>o
Ok.

* HP:Fine Mana:Warm>w
Path to the Inn
The corpse of a slithering snake is lying here.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* HP:Fine Mana:Warm>sc
131/159 hit, 49/133 mana, and 89/103 moves.

* HP:Fine Mana:Warm>c
Ok.

* HP:Fine Mana:Warm>q
search q
You begin to search ...

The door is opened from the other side.

c
You have revealed *Gretna the Orc*!

* HP:Fine Mana:Warm>
Ok.

* HP:Fine Mana:Warm>e
The door seems to be closed.
*Gretna the Orc* lightly shoots your body and tickles it.

* HP:Fine Mana:Warm *Gretna the Orc*:Hurt>
*Gretna the Orc* nocks a missile in an orkish shortbow.
You strongly pierce *Gretna the Orc*'s right arm and tickle it.

* HP:Fine Mana:Warm *Gretna the Orc*:Hurt>o
Ok.

* HP:Fine Mana:Warm *Gretna the Orc*:Hurt>f
You flee head over heels.
The Inn's Stables
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: East.

* HP:Fine Mana:Warm>
A vicious rat fails to hit you.

* HP:Fine Mana:Warm a vicious rat:Healthy>e
No way! 
You are fighting for your life!

* HP:Fine Mana:Warm a vicious rat:Healthy>f
You flee head over heels.
Path to the Inn
The corpse of a slithering snake is lying here.
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* HP:Fine Mana:Warm>e
Decaying Smithy
The corpse of a pack horse is lying here.
The corpse of an eagle is lying here.
Exits: West.

* HP:Fine Mana:Warm>c
Ok.

* HP:Fine Mana:Warm>q
search q
You begin to search ...

Oregon narrates 'i come complete with a sword of dunadan and mighty axe, my
shield protects and incapacitates, my courage knows no bounds!'

sc
Fangluin narrates 'Anyone with enchant and some spare mana? ._)'
You didn't find anyone.

* HP:Fine Mana:Warm>128/159 hit, 52/133 mana, and 82/103 moves.
The door is opened from the other side.

* HP:Fine Mana:Warm>i
You are carrying:
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a magic mushroom
a dark broadsword (dented)

* HP:Fine Mana:Warm>o
It's already open!

* HP:Fine Mana:Warm>
Someone closes the door.
You suddenly notice *Gretna the Orc*.

* HP:Fine Mana:Warm>w
The door seems to be closed.

* HP:Fine Mana:Warm>
*Gretna the Orc* tries to enable the door's lock...

* HP:Fine Mana:Warm>o
f
Ok.

* HP:Fine Mana:Warm>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Fine Mana:Warm>quake
cast 'earthquake'
You quickly recall your stored spell...

*Gretna the Orc* closes the door.

Oregon narrates 'and, let's face it, I *exude* sex :)'

*Gretna the Orc* tries to enable the door's lock...

quake
* HP:Fine Mana:Warm *Gretna the Orc*:Wounded>
The earth trembles beneath your feet!
The earth trembles and shivers.
You pierce *Gretna the Orc*'s left leg.

* HP:Fine Mana:Warm *Gretna the Orc*:Wounded>
*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Warm *Gretna the Orc*:Wounded>cast 'earthquake'
You quickly recall your stored spell...

quick
*Gretna the Orc* shoots your body and tickles it.

bolt
*Gretna the Orc* nocks a missile in an orkish shortbow.
The earth trembles beneath your feet!
The earth trembles and shivers.

* HP:Fine Mana:Cold *Gretna the Orc*:Bad>cha spell quick
Ok.
*Gretna the Orc* nocks a missile in an orkish shortbow.

* HP:Fine Mana:Cold *Gretna the Orc*:Bad>cast $spell
You start to concentrate...

cast $spell
You feel less protected.
*Gretna the Orc* lightly shoots your left foot and tickles it.
Aye! 
You cannot concentrate any more...

* HP:Fine Mana:Cold *Gretna the Orc*:Bad>*Gretna the Orc* nocks a missile in an orkish shortbow.
You start to concentrate...
*Gretna the Orc* panics, and attempts to flee.

cast $spell
*Gretna the Orc* nocks a missile in an orkish shortbow.

cast $spell
Ok.
The lightning bolt hits *Gretna the Orc* with full impact.
*Gretna the Orc* is incapacitated and will slowly die, if not aided.

* HP:Fine Mana:Icy *Gretna the Orc*:Dying>Alas, not enough mana flows through you...
* HP:Fine Mana:Icy *Gretna the Orc*:Dying>Alas, not enough mana flows through you...

* HP:Fine Mana:Icy *Gretna the Orc*:Dying>l
Decaying Smithy
The corpse of a pack horse is lying here.
The corpse of an eagle is lying here.
*Gretna the Orc* is lying here, incapacitated.

* HP:Fine Mana:Icy *Gretna the Orc*:Dying>get all corpse
You can't find anything in the corpse.
You pierce *Gretna the Orc*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Gretna the Orc*'s death cry.
*Gretna the Orc* is dead! R.I.P.

* HP:Fine Mana:Icy>get all corpse
You get a nasty orkish fang from the corpse of *an Orc*.
You get a war arrow from the corpse of *an Orc*.
You get a canoe from the corpse of *an Orc*.
You get a quiver from the corpse of *an Orc*.
You get a plain shirt from the corpse of *an Orc*.
You get a pink hood from the corpse of *an Orc*.
You get a plain pair of pants from the corpse of *an Orc*.
You get a thin pair of soft leather boots from the corpse of *an Orc*.
You get a pair of soft leather gloves from the corpse of *an Orc*.
You can't get a shield of Arthedain, you are carrying too many items already.
Top of Page Down to last comment


Tauin2001-02-24 19:20:30
Still rocking good Valamir
Roman2001-02-24 19:40:42
It doesn't worth posting, really
Prist2001-02-24 19:45:14
I agree with Roman... stooooooooooooooooooooooooooooooooreport!
valamir2001-02-24 19:47:56
blebleble
Fredde2001-02-24 19:48:55
WHY THE HELL HAVE A STORED PORT INSTEAD OF FIVE QUAKES?
Valamir2001-02-24 19:52:09
cause tairach pack was around and could have entered!!
Valamir2001-02-24 19:53:06
cause tairach pack was around and could have entered!!
...2001-02-24 19:58:41
im gonna store a slap and slap around
Funny guy2001-02-24 20:01:53
This log showed real skill, great courage and will become a legend among logs.
Funny guy2001-02-24 20:02:32
Hmm what the fuck! I was commenting in the wrong log. What was this one about? Oh, storequaking with a stored port for safety. not so bad, either. (cough cough)
Rúkan2001-02-24 20:12:20
He's bro of Mumma and Darkwind, he continues the legacy of storeporters!
Glader2001-02-24 20:21:08
Funny guy's comment was extraordinary funny.
fredde2001-02-24 20:34:33
mumma and darkwind arent brothers! darkwind and valamir are. mumma is just a plain gay =þ
Darkwind2001-02-24 20:40:59
Storeporters Ho!
Nepenthe2001-02-24 21:07:25
"Oregon narrates 'and, let's face it, I *exude* sex :)'" -- rofl. *comf* Gretna
KHUK2001-02-24 23:21:29
damn fucking chicken with a stored tele port :)


nice kill any way
Siroth2001-02-25 01:14:36
quakes are gay
Winzy2001-02-25 01:21:33
Valamir is just showing a defencive way of playing, its nothing wrong with that, or is it???
grunge2001-02-25 02:14:08
winzy must be estonian, look at that shit spelling....what is the schooling system like over there?
Darkwind2001-02-25 02:25:28
No, he is a swedish teen
Prist2001-02-25 02:45:08
Anyone care to explain me the purpose of storeport? I simply don't get it... when you store a port, you have to be sure that you're going to lose, having a stored port in a 1vs1 fight is plain lame... damnit, store 5 quakes or 3 sprays or 2 fireballs and fucking kill your enemy instead of porting out like a coward... i don't understand why ppl are so afraid of losing their precious eq since you lose it one way or another... *laugh@our beloved mumma who dted like a true newbie*
Darkwind2001-02-25 02:51:54
Örhm, What's wrong with every czesh/ee moron?

so what if mumma storeports, you cheat/trap/poisonoverkill
the whole bunch of you
big difference?
Manute2001-02-25 07:37:43
heh, people think quaking is gay...next will be bolts and burning hands...its a fucking spell made for mages...its like bash for a warrior and backstab for a scout, fucking get over it
Manute2001-02-25 07:38:27
nice kill btw :)
Unknown2001-02-25 08:11:59
ok ok, lets get rid of port/word/portal, and while we're at it, lets get rid of backstab, and then to fuck warriors (otherwise it wouldnt be fair) lets do away with bash, endurance, and rescue :)
Uinen2001-02-26 10:06:03
Winzy's english is a great deal better than your estonian, Grunge.
Lefali2001-02-26 10:58:26
Hey, I want some lame spells for clerics also ! :P
Raichu2001-02-26 14:25:22
Nothing wrong with quakes but storeport is useless crap =P sometimes just die =)
david2001-02-27 00:29:45
Belemoth2001-02-27 17:46:40
What ruins the log is that u had teleport stored. That's why this fight was not fair at all, because u always had a way to escape.
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment