How to lose a fullset =p
posted by Malak (who know
2001-03-01 07:00:55
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Way #1 to lose a nice fullset =p
The Old Barracks
A cutlass is on the ground.
A spirit is here, fighting *a Man*.
*a Man* is here, fighting a spirit.
A sturdy pack horse is -STANDING- here.
Exits: East.

* R C>kh
* R C>
ki *man*
Alas! 
You failed to reach him through the melee.

* R C>kh
kh

*a Man* slashes a spirit's right arm hard.

kh
* R C>
A spirit tries to hit *a Man*, but he parries successfully.

* R C>* R C>
ki *man*
Alas! 
You failed to reach him through the melee.
A spirit barely hits *a Man*'s left arm and tickles it.

n
* R C>e
hit $tar

*a Man* panics, and attempts to flee.

* R C>e
* R C>
ki *man*
Alas! 
You failed to reach him through the melee.

hit $tar
e
* R C>
*a Man* slashes a spirit's head hard.

hit $tar
* R C>hit $tar
e
* R C>hit $tar
ki *man*
They aren't here.

* R C>ki *man*
They aren't here.

* R C>hit $tar
Alas, you cannot go that way...

* R C>e
hit $tar
Road inside the Walls
*a Man* is -STANDING- here.
Exits: =North= West =Down=.

* R C>* R C *a Man*:Wounded>
You crush *a Man*'s left arm extremely hard and shatter it.

* R C *a Man*:Wounded>
*a Man* lightly slashes your right foot and tickles it.

e
* R C HP:Fine *a Man*:Wounded>hit $tar
No way! 
You are fighting for your life!

* R C HP:Fine *a Man*:Wounded>hit $tar
You're already fighting!

* R C HP:Fine *a Man*:Wounded>No way! 
You are fighting for your life!

* R C HP:Fine *a Man*:Wounded>hit $tar
hit $tar
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves north.

* R C HP:Fine>hit $tar
They aren't here.
e
* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>hit $tar
They aren't here.

* R C HP:Fine>They aren't here.
d
* R C HP:Fine>Road inside the Walls
Exits: =West= =Up=.

* R C HP:Fine>w
w
Road inside the Walls
Exits: =East= =West=.

* R C HP:Fine>w
w
w
Inside the Gates
Exits: North =East= =West=.

o R C HP:Fine>w
On the Castle's Drawbridge
Exits: =East= =West= Down.

* R C HP:Fine>Sloping Path to the Old Castle
Exits: =East= =West=.

* R C HP:Fine>Sloping Path to the Old Castle
Exits: =North= =East=.

* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>tra
|You carefully examine the ground around you, looking for tracks...  ##Thought he might be thief, sneaking 							             past me##

/-\|/-\|/-\|/-\|/-\You see:
   - a track of a hungry warg leading east (done less than 1 hour ago).
   - a track of a pack horse leading east (done less than 3 hours ago).

|/
-\e
e
You stop searching.

* R C>Sloping Path to the Old Castle
Exits: =East= =West=.

* R C>hit $tar
e
On the Castle's Drawbridge
Exits: =East= =West= Down.

* R C>hit $tar
e
They aren't here.

* R C>hit $tar
Inside the Gates
Exits: North =East= =West=.

o R C>e
* R C *a Man*:Wounded>
*a Man* has arrived from the north.
You crush *a Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

hit $tar
* R C *a Man*:Wounded>
*a Man* lightly slashes your body and tickles it.

* R C HP:Fine *a Man*:Wounded>w
hit $tar
w
hit $tar
No way! 
You are fighting for your life!

* R C HP:Fine *a Man*:Wounded>w
hit $tar
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves east.

o R C HP:Fine>Road inside the Walls
*a Man* is -STANDING- here.
Exits: =East= =West=.
*a Man* leaves west.

* R C HP:Fine>w
hit $tar
They aren't here.

* R C HP:Fine>Inside the Gates
*a Man* is -STANDING- here.
Exits: North =East= =West=.
* R C HP:Fine>w
hit $tar
* R C HP:Fine *a Man*:Wounded>
You approach *a Man*, trying to crush him.

* R C HP:Fine *a Man*:Wounded>
*a Man* lightly slashes your right foot and tickles it.

w
hit $tar
* R C HP:Fine *a Man*:Wounded>w

You crush *a Man*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

hit $tar
*a Man* panics, and attempts to flee.
*a Man* leaves west.

o R C HP:Fine>On the Castle's Drawbridge
*a Man* is -STANDING- here.
Exits: =East= =West= Down.
*a Man* leaves west.
* R C HP:Fine>w
They aren't here.

* R C HP:Fine>Sloping Path to the Old Castle
*a Man* is -STANDING- here.
Exits: =East= =West=.

* R C HP:Fine>hit $tar
* R C HP:Fine *a Man*:Bad>
You approach *a Man*, trying to crush him.

* R C HP:Fine *a Man*:Bad>w
hit $tar
w
No way! 
You are fighting for your life!
*a Man* tries to slash you, but your parry is successful.

* R C HP:Fine *a Man*:Bad>hit $tar
You're already fighting!

* R C HP:Fine *a Man*:Bad>w
hit $tar
No way! 
You are fighting for your life!

* R C HP:Fine *a Man*:Bad>
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves west.

* R C HP:Fine>Sloping Path to the Old Castle
*a Man* is -STANDING- here.
Exits: =North= =East=.

* R C HP:Fine>* R C HP:Fine *a Man*:Bad>
You approach *a Man*, trying to crush him.

w
hit $tar
* R C HP:Fine *a Man*:Bad>
You crush *a Man*'s right foot extremely hard and shatter it.

* R C HP:Fine *a Man*:Awful>w
No way! 
You are fighting for your life!

* R C HP:Fine *a Man*:Awful>hit $tar
w
You're already fighting!

* R C HP:Fine *a Man*:Awful>No way! 
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves east.
* R C HP:Fine>Sloping Path to the Old Castle
Exits: =East= =West=.

* R C HP:Fine>They aren't here.

* R C HP:Fine>e
On the Castle's Drawbridge
Exits: =East= =West= Down.

* R C HP:Fine>They aren't here.

* R C HP:Fine>hit $tar
Inside the Gates
*a Man* is -STANDING- here.
Exits: North =East= =West=.

* R C HP:Fine>* R C HP:Fine *a Man*:Dying>
You crush *a Man*'s body extremely hard and shatter it.
*a Man* is incapacitated and will slowly die, if not aided.
* R C HP:Fine *a Man*:Dying>
You crush *a Man*'s left leg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man*.

o R C HP:Fine>exa corpse
corpse (here) : 
a pile of coins
a quiver
a set of lock picks
a stone
a water skin
a hunting knife (brand new)
a plain leather belt
a scimitar (brand new)
a leather backpack
a forest green cloak (brand new)
a metal wall shield (brand new)
a pair of thin vambraces (brand new)
a thin pair of leather gloves (brand new)
a pair of iron-shod boots (brand new)
a heavy pair of chain mail leggings (brand new)
a full metal helmet (brand new)
a metal breastplate (brand new)
a red ruby
a studded leather collar (brand new)
a ring
a gold ring
a two-handed axe (brand new)
a metal buckler (brand new)
a longbow
a war arrow

o R C HP:Fine>trop #

|   1,  1%,  #Fried   

o R C>whoi fried
Fried the Man is a Man.

o R C>narr fried dies
Ok.

o R C>stat
OB: 131%, DB: 19%, PB: 48%, Armour: 94%. Wimpy: 250. Mood: aggressive.
Needed: 843,507 xp, 0 tp. Gold: 99. Alert: normal.
Affected by:
- novoid
- noquit

##Nice, he was worth 100k =p##
##I begin to spam south since daylight is approaching when i get greedy and think he may check his corpse... so i spam back.##

* R C>n
n
Road to Fornost
A large rabbit looks peacefully at you, ready to dart away.
Exits: =North= East =South= West.

* R C>
Ok.

* R C>n          
Before the Gates of Fornost
A colourful butterfly is fluttering around here.
Exits: [North] East =South= West.
The Portcullis is opened from the other side.   ### WELCOME TO FORNOST!!!## =p

* R C>n
Under the Wall, Between the Gates
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is -STANDING- here.
An experienced Dúnadan officer is standing here, keeping things under control.
A Dúnadan gateguard is -STANDING- here.
*an Elf* is -STANDING- here.
Exits: North South.


* R C>An experienced Dúnadan officer prevents you from going past him.
An experienced Dúnadan officer tells you '
You may not go there.'

* R C>*an Elf* leaves north.
An experienced Dúnadan officer prevents you from going past him.
An experienced Dúnadan officer tells you '
You may not go there.'
An experienced Dúnadan officer closes the Irongate.
An experienced Dúnadan officer locks the Irongate.
An experienced Dúnadan officer closes the Portcullis.
An experienced Dúnadan officer barely slashes your body and tickles it.

* R C HP:Fine an experienced Dúnadan officer:Healthy>
An experienced Dúnadan officer barely slashes your right foot and tickles it.

* R C HP:Fine an experienced Dúnadan officer:Healthy>
A Dúnadan gateguard fails to slash you.
A Dúnadan gateguard barely slashes your left leg and tickles it.

* R C HP:Fine an experienced Dúnadan officer:Healthy>ke

You crush an experienced Dúnadan officer's right arm extremely hard.

* R C HP:Fine an experienced Dúnadan officer:Fine>ki *elf*
They aren't here.

* R C HP:Fine an experienced Dúnadan officer:Fine>f
s

A loud alarm bell rings three times! Fornost is being invaded!  ##Yah, me and what army!?##

* R C HP:Fine an experienced Dúnadan officer:Fine>s
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Fine an experienced Dúnadan officer:Fine>No way! 
You are fighting for your life!

* R C HP:Fine an experienced Dúnadan officer:Fine>s
s
No way! 
You are fighting for your life!

* R C HP:Fine an experienced Dúnadan officer:Fine>f
No way! 
You are fighting for your life!

* R C HP:Fine an experienced Dúnadan officer:Fine>s
s
* R C HP:Fine an experienced Dúnadan officer:Fine>
Suddenly, a flood of hot oil splashes down from above!
An experienced Dúnadan officer gets clear of the cascading oil in a practised         <--smart boy!
leap.
A hungry warg (MINE) jumps around in pain, as the hot oil splashes down on it.
You leap out of the cascade with amazing agility, and get splashed by only a
few wayward drops.
A Dúnadan gateguard gets clear of the cascading oil in a practised leap.  <-- Bah!
A Dúnadan gateguard gets clear of the cascading oil in a practised leap.  <-- Bah!
An experienced Dúnadan officer gets clear of the cascading oil in a practised
leap.           <-- Bah!
An experienced Dúnadan officer slashes your body and tickles it.

* R C HP:Fine an experienced Dúnadan officer:Fine>
You hear a call from the other side of the gate.     ##Thanks elf, but i thinking that these guards are a little 					      preoccupied =(##

* R W C HP:Fine an experienced Dúnadan officer:Hurt>op portcullis
You lack the strength to move the heavy portcullis.

##As you can imagine, I died (but I did get the officer to wounded!!!).  I hope some newbie looted me!!!! =)#
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Malak2001-03-01 07:03:11
apparantly some newbie did loot me. then he died to torment/sloshed/shimmer and i got all my eq back =p
Unknown2001-03-01 07:03:32
And Grinden!
Sloshed2001-03-01 07:12:37
and fearless!
Torment2001-03-01 07:43:14
and Snooker! but he only played a minor role.
Raichu2001-03-01 14:35:39
Ah good luck u got eq back =)
Alcion/Ramtir2001-03-01 16:16:29
Hehe, nice one. When I was visiting hb.se and we played darkies Nemebus managed to do the very same thing - on wounded or so he recited black scroll and, wops!, he was able to open the portucllis (scroll is +str). Lucky bastards eh? :)
Arkine2001-03-01 17:18:15
Snooker never plays a minor role in anything Torment.
Malak2001-03-01 17:52:26
Yah, I hear its 21str to open it, i just overaged =p
Wryak2001-03-01 23:37:19
I think it's 20 str to open it, I was able to open it as shaman with str spell up, when I still had my smiting shaman!
Dizz2001-03-02 12:07:07
nod 20 str ... i got it open 4th age, well at least from outside.
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