A quick Bree raid.
posted by Krossen
2001-03-01 18:00:47
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Be gone you fools! One day we will rule your god forsaken world. This is just a
Start logging: 01.03.2001 17:40
Starring: Krossen. 

 // I whooped and elf's ass at necro-entrance. Had him on label and
    figure he'd run Bree, like all the wimpy _inbreeds_ do! Grrr... //

*>west
west
Well Kept Road
Exits: ^East^ ^West^.

*>Junction
A huge, hungry-looking rat sits here.
Exits: ^North^ ^East^ ^South^ ^West^.

*>where
Players in your zone
--------------------
Krossen              - Junction

*>time
n
According to the Dúnadan calendar, it is:
1am on Mersday, the 10th of Solmath, Year 2870 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Half Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Mar  1 16:38:07 2001 GMT.
Last reboot due to manual reboot at Tue Feb 27 19:06:47 2001 GMT

*>South of Bree
Exits: [North] ^South^.
Donovan narrates 'can anyone locate sorcerer plz'

*>l n
The gate is closed.

*>call
You call for the gate to be opened.

*>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
The Gatekeeper tells you 'I'm not opening for you!'

*>s
Junction
A huge, hungry-looking rat sits here.
Exits: ^North^ ^East^ ^South^ ^West^.

*>w
w
Paved Road
Exits: ^East^ ^West^.

*>w
Paved Road
A sparrow is flapping around on the ground.
Exits: ^East^ ^West^.

*>w
Paved Road
Exits: ^East^ ^West^.

*>n
n
Bend in the Road
Exits: ^North^ ^East^.

*>n
Paved Road
Exits: ^North^ ^South^.

*>n
Paved Road
Exits: ^North^ ^South^.

*>time
Connecting Paved Road
Exits: ^North^ ^South^.

*>West of Bree
A small flask has been left here on the ground.
*a Hobbit* is standing here.
Exits: [East] ^South^ ^West^.

*>According to the Dúnadan calendar, it is:
1am on Mersday, the 10th of Solmath, Year 2870 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
You can see a Half Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Thu Mar  1 16:38:14 2001 GMT.
Last reboot due to manual reboot at Tue Feb 27 19:06:47 2001 GMT

*>
*a Hobbit* says 'open'

*>hit *dwarf*
They aren't here.
*a Hobbit* calls for the gate to be opened.

*>
You hear a *click* in a lock.
The gate is opened from the other side.

*>east
West Gate of Bree
A small flask has been left here on the ground.
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
*an Elf* is standing here.
A hobbit is here walking around.
*a Hobbit* is standing here.
Exits: ^East^ ^West^.
*a Hobbit* has arrived from the west.
Harry the Gatekeeper closes the gate.
east
Harry the Gatekeeper locks the gate.
A hobbit yells 'A Trull is here at West Gate of Bree!'

*>east
*a Hobbit* leaves east.
Main Street
There is an old street-lamp on the border of the street.
*a Hobbit* is standing here.
Exits: ^North^ ^East^ South ^West^.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: ^North^ ^West^.

*>east
north
Alas, you cannot go that way...

*>east
east
Main Street
There is an old street-lamp on the border of the street.
The Mayor of Bree is standing here.
A man passes by, intent on his business.
Exits: ^East^ ^South^.
The Mayor of Bree hits your right arm and tickles it.

* HP:Fine the Mayor of Bree:Healthy>hit ff
No way! 
You are fighting for your life!

* HP:Fine the Mayor of Bree:Healthy>No way! 
You are fighting for your life!

* HP:Fine the Mayor of Bree:Healthy>flee
They aren't here.
A townsman fails to hit you.

* HP:Fine the Mayor of Bree:Healthy>
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
Exits: ^North^ ^West^.

* HP:Fine>north
Main Street
There is an old street-lamp on the border of the street.
The Mayor of Bree is standing here.
A man passes by, intent on his business.
Exits: ^East^ ^South^.

* HP:Fine>east
east
Main Street
There is an old street-lamp on the border of the street.
Exits: [North] ^East^ ^South^ ^West^.

* HP:Fine>hit ff
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
Exits: North East ^South^ ^West^.

* HP:Fine>They aren't here.

* HP:Fine>north
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
An elite Bree guard stands here stoutly.
Exits: ^South^ West Up.
An elite Bree Guard slashes your head and tickles it.

* HP:Fine an elite Bree Guard:Healthy>hit ff
They aren't here.
A Barman strongly hits your right leg and tickles it.

* HP:Fine an elite Bree Guard:Healthy>up
No way! 
You are fighting for your life!

* HP:Fine an elite Bree Guard:Healthy>flee
You flee head over heels.
The Inn's Rooms
A small flask has been left here on the ground.
A key is lying here.
A large bulletin board is mounted on a wall here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
*a Man* is standing here.
Nob the Hobbit wanders around here, looking for work to do.
Exits: Down.

* HP:Fine>hit ff
hit *elf*
hit *dwarf*
They aren't here.

* HP:Fine>They aren't here.
Barliman crushes your body extremely hard.

* HP:Fine Barliman:Healthy>hit *dwarf*
They aren't here.

* HP:Fine Barliman:Healthy>They aren't here.

* HP:Fine Barliman:Healthy>flee
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
An elite Bree guard stands here stoutly.
Exits: ^South^ West Up.

* HP:Fine>south
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A Guard of Bree stands here.
Exits: North East ^South^ ^West^.

* HP:Fine>east
Stables of the Prancing Pony Inn
Bob the hobbit stable-lad is standing here, smiling happily.
A robin is here, carrying small pieces of wood to its nest.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: ^West^.

* HP:Fine>
A townsman fails to hit you.
A Bree Guard tries to pierce you, but your parry is successful.

* HP:Fine a townsman:Healthy>west
south
No way! 
You are fighting for your life!

* HP:Fine a townsman:Healthy>flee
No way! 
You are fighting for your life!
A Bree Guard has arrived from the west.

* HP:Fine a townsman:Healthy>
You flee head over heels.
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
Exits: North East ^South^ ^West^.

* HP:Fine>south
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: ^North^ ^East^ ^South^ West.

* HP:Fine>east
Bree Hill
Clint the Dwarf is standing here.
Exits: ^North^ ^South^ ^West^.

* HP:Fine>south
Southern Bree Hill
A little dog is here.
Exits: ^North^ ^East^ ^South^.

* HP:Fine>south
Merchant Street
An old man is walking around, cleaning up.
Exits: ^North^ ^East^ South.

* HP:Fine>east
east
Merchant Square
Exits: North East South ^West^.

* HP:Fine>Aye tells you 'are you sure?'
Weapon Shop
You see two dark coloured flasks on the ground.
A Weaponsmith stands here.
A Guard of Bree stands here.
Exits: ^West^.

* HP:Fine>west
Merchant Square
Exits: North East South ^West^.

* HP:Fine>west
Merchant Street
An old man is walking around, cleaning up.
Exits: ^North^ ^East^ South.

* HP:Fine>
An Old Man tries to hit you, but your parry is successful.

* HP:Fine an Old Man:Healthy>north
No way! 
You are fighting for your life!
You pound an Old Man's left leg extremely hard and shatter it.
Your victim is shocked by your hit!
An Old Man is incapacitated and will slowly die, if not aided.

* HP:Fine an Old Man:Dying>north
No way! 
You are fighting for your life!

* HP:Fine an Old Man:Dying>
Aye narrates 'Blossif              - Hboglas az gfe Prihcafg Pesy Onn'

* HP:Fine an Old Man:Dying>tell Aye I'm in bree
f
Ok.
You pound an Old Man's left arm extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear an Old Man's death cry.
An Old Man is dead! R.I.P.
get coins corpse

* HP:Fine>
You flee head over heels.
Spice Shop
There are three bright red mushrooms here.
An elderly herbalist is here, surrounded by a cloud of spice.
A stocky mountain mule is here, waiting to serve.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: ^North^.

* HP:Fine>
You don't see a corpse to get things from.

* HP:Fine>north
Merchant Street
The corpse of an Old Man is lying here.
A Guard of Bree stands here.
Exits: ^North^ ^East^ South.

* HP:Fine>west

Aye narrates 'need help?'
Mr. Mugwort has arrived from the south.

* HP:Fine>
Alas, you cannot go that way...
Mr. Mugwort puts a lantern on his belt.
Mr. Mugwort lights a lantern.

* HP:Fine>north
Southern Bree Hill
A little dog is here.
A Guard of Bree stands here.
*an Elf* is standing here.
Exits: ^North^ ^East^ ^South^.

* HP:Fine>west
Alas, you cannot go that way...

* HP:Fine>
A Bree Guard tries to pierce you, but your parry is successful.

* HP:Fine a Bree Guard:Healthy>east
No way! 
You are fighting for your life!

* HP:Fine a Bree Guard:Healthy>
*an Elf* begins some strange incantations...
A Bree Guard has arrived from the south.

* HP:Fine a Bree Guard:Healthy>hit *elf*
You're already fighting!

* HP:Fine a Bree Guard:Healthy>flee
PANIC! 
You can't quit the fight!

* HP:Fine a Bree Guard:Healthy>flee
PANIC! 
You can't quit the fight!
A Bree Guard pierces your body and tickles it.

* HP:Fine a Bree Guard:Healthy>
You pound a Bree Guard's body extremely hard.

* HP:Fine a Bree Guard:Fine>flee
PANIC! 
You can't quit the fight!

* HP:Fine a Bree Guard:Fine>
*an Elf* begins some strange incantations...

* HP:Fine a Bree Guard:Fine>flee
You flee head over heels.
Bree Hill
Exits: ^North^ ^South^ ^West^.

* HP:Fine>
Saving Krossen.

* HP:Fine>west

Jack Olby has arrived from the west.

* HP:Fine>Main Street
There is an old street-lamp on the border of the street.
The Chief Guard is looking very upset.
A Guard of Bree stands here.
Exits: ^North^ ^East^ ^South^ West.

* HP:Fine>north
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A man passes by, intent on his business.
A Guard of Bree stands here.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East ^South^ ^West^.
The Chief has arrived from the south.

* HP:Fine>north
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
An elite Bree guard stands here stoutly.
Nob the Hobbit wanders around here, looking for work to do.
Exits: ^South^ West Up.

* HP:Fine>south
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A man passes by, intent on his business.
A Guard of Bree stands here.
A robin is here, carrying small pieces of wood to its nest.
The Chief Guard is looking very upset.
A Guard of Bree stands here.
Exits: North East ^South^ ^West^.
The Chief slashes your right hand and tickles it.
A Bree Guard fails to pierce you.

* HP:Fine the Chief:Healthy>west
No way! 
You are fighting for your life!
A townsman leaves north.

* HP:Fine the Chief:Healthy>flee
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
An elite Bree guard stands here stoutly.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
Exits: ^South^ West Up.

* HP:Fine>south
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A Guard of Bree stands here.
A robin is here, carrying small pieces of wood to its nest.
The Chief Guard is looking very upset.
A Guard of Bree stands here.
Exits: North East ^South^ ^West^.

* HP:Fine>west
Lothar tells you 'prist grps btw, raise if you see him'
Main Street
There is an old street-lamp on the border of the street.
Exits: [North] ^East^ ^South^ ^West^.
The Chief has arrived from the east.

* HP:Fine>west
Main Street
There is an old street-lamp on the border of the street.
The Mayor of Bree is standing here.
Exits: ^East^ ^South^.

* HP:Fine>south
west
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: ^North^ ^West^.

* HP:Fine Move:Tired>west
Main Street
There is an old street-lamp on the border of the street.
Exits: ^North^ ^East^ South ^West^.

* HP:Fine Move:Tired>West Gate of Bree
A small flask has been left here on the ground.
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A hobbit is here walking around.
Exits: ^East^ [West].
A hobbit yells 'A Troll is here at West Gyte of Bree!'

* HP:Fine Move:Tired>hit *dwarf*
They aren't here.
A hobbit fails to hit you.

* HP:Fine Move:Tired a hobbit:Healthy>east
No way! 
You are fighting for your life!

* HP:Fine Move:Tired a hobbit:Healthy>
A Bree gateguard lightly stabs your right leg and tickles it.

* HP:Fine Move:Tired a hobbit:Healthy>flee
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
Exits: ^North^ ^East^ South ^West^.

* HP:Fine Move:Tired>east
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: ^North^ ^West^.
A townsman barely hits your right arm and tickles it.

* HP:Fine Move:Tired a townsman:Healthy>east
No way! 
You are fighting for your life!

* HP:Fine Move:Tired a townsman:Healthy>north

You pound a townsman's left foot extremely hard and shatter it.

* HP:Fine Move:Tired a townsman:Fine>east
No way! 
You are fighting for your life!

* HP:Fine Move:Tired a townsman:Fine>east
No way! 
You are fighting for your life!

* HP:Fine Move:Tired a townsman:Fine>No way! 
You are fighting for your life!

* HP:Fine Move:Tired a townsman:Fine>
The Chief has arrived from the north.

* HP:Fine Move:Tired a townsman:Fine>yell HEY ELF!

The Chief slashes your right leg and tickles it.
A Bree Guard has arrived from the north.

* HP:Fine Move:Tired a townsman:Fine>
Ok.

* HP:Fine Move:Tired a townsman:Fine>flee
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
The Mayor of Bree is standing here.
Exits: ^East^ ^South^.

* HP:Fine Move:Tired>
Jack Olby has arrived from the east.

* HP:Fine Move:Tired>east
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: [North] ^East^ ^South^ ^West^.

* HP:Fine Move:Tired>east
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A Guard of Bree stands here.
A robin is here, carrying small pieces of wood to its nest.
An elite Bree guard stands here stoutly.
A Guard of Bree stands here.
A Guard of Bree stands here.
*an Elf* is standing here.
Exits: North East ^South^ ^West^.

* HP:Fine Move:Tired>hit *elf*

*a Hobbit* has arrived from the south.
An elite Bree Guard lightly slashes your body and tickles it.

* HP:Fine Move:Tired an elite Bree Guard:Healthy>* HP:Fine Move:Tired an elite Bree Guard:Healthy>
Alas! 
You failed to reach him through the melee.
A Bree Guard has arrived from the west.

hit *elf*
* HP:Fine Move:Tired an elite Bree Guard:Healthy>
*a Hobbit* leaves west.

* HP:Fine Move:Tired an elite Bree Guard:Healthy>
A Bree Guard pierces your right hand and tickles it.
A Bree Guard strongly pierces your head and tickles it.
A Bree Guard lightly pierces your body and tickles it.

* HP:Fine Move:Tired an elite Bree Guard:Healthy>flee

You pound an elite Bree Guard's right foot extremely hard.

* HP:Fine Move:Tired an elite Bree Guard:Fine>Alas! There is no fighting space left to reach him!

* HP:Fine Move:Tired an elite Bree Guard:Fine>PANIC! 
You can't quit the fight!

* HP:Fine Move:Tired an elite Bree Guard:Fine>
A Bree Guard pierces your left leg and tickles it.

* HP:Fine Move:Tired an elite Bree Guard:Fine>flee
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
Exits: ^South^ West Up.

* HP:Fine Move:Tired>
A Barman hits your left leg and tickles it.

* HP:Fine Move:Tired a Barman:Healthy>flee
You flee head over heels.
The Common Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large stone fireplace with a roaring fire warms the room.
A large bulletin board is mounted on a wall here.
Exits: East.

* HP:Fine Move:Tired>east
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
*a Hobbit* is standing here.
*an Elf* is standing here.
Exits: ^South^ West Up.

* HP:Fine Move:Tired>south

*an Elf* begins some strange incantations...
A Bree Guard has arrived from the south.
A Bree Guard has arrived from the south.

* HP:Fine Move:Tired>At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A Guard of Bree stands here.
A robin is here, carrying small pieces of wood to its nest.
An elite Bree guard stands here stoutly.
Jack stands on guard here, collecting monies.
The Chief Guard is looking very upset.
A Guard of Bree stands here.
Exits: North East ^South^ ^West^.

* HP:Fine Move:Tired>north
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
*an Elf* is standing here.
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: ^South^ West Up.
A Bree Guard quickly approaches, trying to pierce you.
A Barman joins a Bree Guard's fight.
A Barman barely hits your left leg and tickles it.

* HP:Fine Move:Tired a Bree Guard:Healthy>hit *elf*

*a Hobbit* has arrived from the west.
Aye narrates 'i brake w kake'
Jack Olby has arrived from the south.

* HP:Fine Move:Tired a Bree Guard:Healthy>
You're already fighting!
Jack Olby stops using a lantern.

* HP:Fine Move:Tired a Bree Guard:Healthy>flee
You flee head over heels.
The Common Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large stone fireplace with a roaring fire warms the room.
A large bulletin board is mounted on a wall here.
Exits: East.

* HP:Fine Move:Slow>
Raichu yells 'w broken'

* HP:Fine Move:Slow>hit *elf*
hit *elf*
They aren't here.
A Bree Guard has arrived from the east.
A Bree Guard has arrived from the east.

* HP:Fine Move:Slow>They aren't here.
A Bree Guard fails to pierce you.
A Bree Guard quickly approaches, trying to pierce you.

* HP:Fine Move:Slow a Bree Guard:Fine>
Jack Olby has arrived from the east.
You pound a Bree Guard's right foot extremely hard.

* HP:Fine Move:Slow a Bree Guard:Fine>flee
PANIC! 
You can't quit the fight!
Raichu yells 'broken'
Jack Olby crushes your body hard and tickles it.

* HP:Fine Move:Slow a Bree Guard:Fine>flee

Raichu yells 'broken'  

// Was low mps but hell, why not try atleast? //

The Chief has arrived from the east.
A Bree Guard pierces your right hand and tickles it.

* HP:Hurt Move:Slow a Bree Guard:Fine>
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
*an Elf* is standing here.
*a Hobbit* is standing here.
A Guard of Bree stands here.
Exits: ^South^ West Up.
Raichu yells 'broken'

* HP:Hurt Move:Slow>
A Bree Guard has arrived from the west.

* HP:Hurt Move:Slow>south

*a Hobbit* fails to pierce you.
Raichu yells 'w'
A Bree Guard has arrived from the west.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>west
No way! 
You are fighting for your life!
A Bree Guard quickly approaches, trying to pierce you.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>flee
Raichu yells 'w'
No way! 
You are fighting for your life!
A Bree Guard barely pierces your left foot and tickles it.
A townsman barely hits your head and tickles it.
A Barman strongly hits your body and tickles it.
Jack Olby has arrived from the west.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>Raichu yells 'w'
PANIC! 
You can't quit the fight!
A Bree Guard has arrived from the south.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>
A Bree Guard stops using a lantern.
Jack Olby joins a Bree Guard's fight.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>
A Bree Guard fails to pierce you.

* HP:Hurt Move:Slow *a Hobbit*:Healthy>flee
You flee head over heels.
The Inn's Rooms
A small flask has been left here on the ground.
A key is lying here.
A large bulletin board is mounted on a wall here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
Exits: Down.

* HP:Hurt Move:Slow>
Barliman crushes your body extremely hard and shatters it.

* HP:Hurt Move:Slow Barliman:Healthy>down

A Bree Guard has arrived from below.

* HP:Hurt Move:Slow Barliman:Healthy>No way! 
You are fighting for your life!

* HP:Hurt Move:Slow Barliman:Healthy>flee
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Nob the Hobbit wanders around here, looking for work to do.
A man passes by, intent on his business.
*an Elf* is standing here.
A Guard of Bree stands here.
Jack stands on guard here, collecting monies.
A Guard of Bree stands here.
*Doreth the Dwarf* is standing here.
The Chief Guard is looking very upset.
A Guard of Bree stands here.
Exits: ^South^ West Up.

* HP:Hurt Move:Slow>south
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A quiver lies on the ground.
A robin is here, carrying small pieces of wood to its nest.
*an Elf* (ff) is here, riding a warhorse.   // Here's my target. :P //
*a Hobbit* is standing here.
Exits: North East ^South^ ^West^.

* HP:Hurt Move:Slow>
Jack Olby has arrived from the north.

* HP:Hurt Move:Slow>west
Main Street
There is an old street-lamp on the border of the street.
Exits: [North] ^East^ ^South^ ^West^.

* HP:Hurt Move:Slow>west
*a Hobbit* has arrived from the east.
Main Street
There is an old street-lamp on the border of the street.
The Mayor of Bree is standing here.
Exits: ^East^ ^South^.
The Mayor of Bree tries to hit you, but your parry is successful.

* HP:Hurt Move:Weak the Mayor of Bree:Healthy>south
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak the Mayor of Bree:Healthy>west
No way! 
You are fighting for your life!
Raichu tells you 'w broken'
You pound the Mayor of Bree's head extremely hard.

* HP:Hurt Move:Weak the Mayor of Bree:Fine>flee
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
Exits: ^North^ ^West^.

* HP:Hurt Move:Weak>west
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
A rugged-looking Man is standing here.
Exits: ^North^ ^East^ South ^West^.
A Man yells 'A Trull is here at Miin Street!'

* HP:Hurt Move:Weak>south
Cobblestone Street
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A large sack is on the ground.
A Guard of Bree stands here.
Exits: ^North^.

* HP:Hurt Move:Weak>west
Alas, you cannot go that way...

* HP:Hurt Move:Weak>west
west
Alas, you cannot go that way...

* HP:Hurt Move:Weak>north
Alas, you cannot go that way...
A Bree Guard pierces your left leg and tickles it.

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
flee
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>flee
west
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak a Bree Guard:Healthy>west
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
A rugged-looking Man is standing here.
*a Hobbit* is standing here.
*Doreth the Dwarf* is standing here.
Exits: ^North^ ^East^ South ^West^.

* HP:Hurt Move:Weak>west
*Doreth the Dwarf* pounds your body extremely hard.
You feel a strong ache there!
No way! 
You are fighting for your life!
*a Hobbit* leaves west.

* HP:Hurt Move:Weak *Doreth the Dwarf*:Healthy>No way! 
You are fighting for your life!

* HP:Hurt Move:Weak *Doreth the Dwarf*:Healthy>west
flee
No way! 
You are fighting for your life!
A townsman hits your right foot and tickles it.

* HP:Hurt Move:Weak *Doreth the Dwarf*:Healthy>west
No way! 
You are fighting for your life!

* HP:Hurt Move:Weak *Doreth the Dwarf*:Healthy>west
You flee head over heels.
Cobblestone Street
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A large sack is on the ground.
A Guard of Bree stands here.
Exits: ^North^.

* HP:Hurt Move:Fainting>
Alas, you cannot go that way...

* HP:Hurt Move:Fainting>west
Alas, you cannot go that way...

* HP:Hurt Move:Fainting>north
Alas, you cannot go that way...

* HP:Hurt Move:Fainting>Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
A rugged-looking Man is standing here.
*Doreth the Dwarf* is standing here.
Exits: ^North^ ^East^ South ^West^.
*Doreth the Dwarf* quickly approaches, trying to pound you.
A townsman quickly approaches, trying to hit you.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Healthy>
A Man fails to pierce you.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Healthy>
You pound *Doreth the Dwarf*'s body extremely hard.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Fine>
*an Elf* (ff) has arrived from the east riding a warhorse.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Fine>
*a Hobbit* has arrived from the west.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Fine>tell Raichu I'm faiting  // Was hoping for a flask.
Ok.

* HP:Hurt Move:Fainting *Doreth the Dwarf*:Fine>
*Doreth the Dwarf* pounds your right leg extremely hard.
You feel a strong ache there!

* HP:Wounded Move:Fainting *Doreth the Dwarf*:Fine>
Jack Olby has arrived from the east.

* HP:Wounded Move:Fainting *Doreth the Dwarf*:Fine>' HE FF!
emote brums 'HE FF!'
Ok.

* HP:Wounded Move:Fainting *Doreth the Dwarf*:Fine>
A Bree Guard has arrived from the east.
The Chief has arrived from the east.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
*an Elf* (ff) slashes your right arm and tickles it.
Jack Olby crushes your right foot extremely hard.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
The Chief lightly slashes your body and tickles it.
A Bree Guard has arrived from the east.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>' YOU FUCK!

A Bree Guard joins the Chief's fight.
You strongly pound *Doreth the Dwarf*'s head and tickle it.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
A Bree Guard has arrived from the east.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>emote brums 'YOU FUCK!'
Ok.
A townsman lightly hits your body and tickles it.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
*an Elf* has arrived from the east.
A Bree Guard bows before *an Elf*.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
*Doreth the Dwarf* sends you sprawling with a powerful bash.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
*an Elf* leaves east.
Jack Olby crushes your left leg extremely hard.
You feel a strong ache there!
*an Elf* (ff) slashes your body extremely hard.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
A Bree Guard barely pierces your body and tickles it.
The Chief strongly slashes your left foot and tickles it.

* HP:Wounded Move:Weak *Doreth the Dwarf*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Main Street
There is an old street-lamp on the border of the street.
*Shultz the Beorning Man* is here, riding a pack horse.
*an Elf* is standing here.
Exits: ^North^ ^West^.

* HP:Wounded Move:Exhausted>
*Shultz the Beorning Man* lightly pounds your right leg and tickles it.

* HP:Wounded Move:Exhausted *Shultz the Beorning Man*:Fine>
*an Elf* leaves west.
A Bree Guard has arrived from the west.

* HP:Wounded Move:Exhausted *Shultz the Beorning Man*:Fine>
A Bree Guard has arrived from the west.
The Chief has arrived from the west.

* HP:Wounded Move:Exhausted *Shultz the Beorning Man*:Fine>cack
*Doreth the Dwarf* has arrived from the west.
You cackle gleefully.
*an Elf* has arrived from the west.
A Bree Guard barely pierces your right hand and tickles it.
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
*an Elf* (ff) is here, riding a warhorse.
Jack stands on guard here, collecting monies.
A Guard of Bree stands here.
Exits: ^North^ ^East^ South ^West^.

* HP:Wounded Move:Exhausted>
*a Hobbit* has arrived from the west.
A Man yells 'A Troll is here at Main Street!'
Jack Olby crushes your right hand hard.

* HP:Bad Move:Exhausted Jack Olby:Healthy>
A Man fails to pierce you.

* HP:Bad Move:Exhausted Jack Olby:Healthy>
*a Hobbit* fails to pierce you.
You swiftly dodge a Bree Guard's attempt to pierce you.

* HP:Bad Move:Exhausted Jack Olby:Healthy>
You pound Jack Olby's left foot extremely hard and tickle it.

* HP:Bad Move:Exhausted Jack Olby:Fine>
A Bree Guard has arrived from the east.

* HP:Bad Move:Exhausted Jack Olby:Fine>
*Doreth the Dwarf* has arrived from the east.
A Bree Guard bows before *Doreth the Dwarf*.
The Chief has arrived from the east.
A Bree Guard joins a Bree Guard's fight.
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* HP:Bad Move:Exhausted Jack Olby:Fine>' you suck
emote brums 'you suck'
Ok.
Jack Olby crushes your left leg extremely hard.

* HP:Bad Move:Exhausted Jack Olby:Fine>
The Chief slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Exhausted Jack Olby:Fine>
*Shultz the Beorning Man* has arrived from the east riding a pack horse.
*a Hobbit* barely pierces your left hand and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Exhausted Jack Olby:Fine>
PANIC! 
You can't quit the fight!

* HP:Bad Move:Exhausted Jack Olby:Fine>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Exhausted Jack Olby:Fine>
A Bree Guard has arrived from the east.
A Bree Guard pierces your right leg and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Exhausted Jack Olby:Fine>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Exhausted Jack Olby:Fine>
A Bree Guard joins the Chief's fight.
A Bree Guard pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
Jack Olby crushes your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Fainting Jack Olby:Fine>
*Burst the Eriadorian Man* has arrived from the west.

* HP:Bad Move:Fainting Jack Olby:Fine>
You wish that your wounds would stop BLEEDING so much!
PANIC! 
You can't quit the fight!

* HP:Bad Move:Fainting Jack Olby:Fine>' fools

The Chief strongly slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Fainting Jack Olby:Fine>emote brums 'fools'
Ok.
*an Elf* leaves west riding a warhorse.
A Bree Guard barely pierces your right foot and tickles it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Fainting Jack Olby:Fine>
A hobbit yells 'An Orc is here at West Gate of Bree!'

* HP:Bad Move:Fainting Jack Olby:Fine>
You pound Jack Olby's body extremely hard and tickle it.

* HP:Bad Move:Fainting Jack Olby:Fine>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Fainting Jack Olby:Fine>
*a Hobbit* barely pierces your left foot and tickles it.
You wish that your wounds would stop BLEEDING so much!
A Man lightly pierces your head and tickles it.
You wish that your wounds would stop BLEEDING so much!
Jack Olby crushes your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Fainting Jack Olby:Fine>
The Chief slashes your right arm very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Fainting Jack Olby:Fine>
*an Elf* has arrived from the east.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Fainting Jack Olby:Fine>' be gone!
Lothar yells 'hehe'
emote brums 'be gone!'
Ok.
A Bree Guard pierces your right arm and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Move:Fainting Jack Olby:Fine>f

You wish that your wounds would stop BLEEDING so much!
PANIC! 
You can't quit the fight!

* HP:Awful Move:Fainting Jack Olby:Fine>w
You flee head over heels.
Cobblestone Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: ^North^ ^South^.

* HP:Awful Move:Exhausted>w
Alas, you cannot go that way...

* HP:Awful Move:Exhausted>
Alas, you cannot go that way...
A Bree Guard has arrived from the south.
The Chief has arrived from the south.

* HP:Awful Move:Exhausted>
A townsman leaves south.

* HP:Awful Move:Exhausted>
*Burst the Eriadorian Man* has arrived from the south.

* HP:Awful Move:Exhausted>
*Burst the Eriadorian Man* strongly pierces your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Doreth the Dwarf* has arrived from the south.
Astar narrates 'hyrdy, dwarf s bree'

* HP:Awful Move:Exhausted *Burst the Eriadorian Man*:Healthy>
The Chief strongly slashes your left foot and shatters it.
You are incapacitated and will slowly die, if not aided.
You are incapacitated and will slowly die, if not aided.
You feel a strong ache there!                           
You are mortally wounded and will die soon if not aided.

* HP:Dying Move:Exhausted *Burst the Eriadorian Man*:Healthy>
You feel a strong ache there!

You are dead! Sorry...


o HP:Awful Move:Exhausted>sleep
You go to sleep.

Top of Page Down to last comment


Raichu2001-03-01 18:09:30
Suiciders.....
Toe2001-03-01 18:21:16
Never fool around with Jack Olby! *comf*
Edvard2001-03-01 18:23:08
thats the spirit!
A *dwarf*2001-03-01 18:55:50
I think you're obsessing about hitting me entirely too much.
bunghol2001-03-01 19:05:07
i die to moves way before hps, get out before moves go away
Cagim2001-03-01 19:14:53
I did this once but survived =)
Torment2001-03-01 20:04:29
Heh, Norsu wondered where Doreth gets his wps from.... it all becomes so clear now!
Fearsome2001-03-01 20:19:15
you get an A+ for the effort there, head ppi and spam kill newbies, now there is a REAL troll
Garth2001-03-01 20:28:27
*nod Fearsome*
Krossen2001-03-01 21:59:40
My target was Viljar. His time will come.
Vorlin2001-03-01 22:32:49
Cost to get player-killed inside Bree: some experience. Cost to see look on Elf's face if you'd killed him inside Bree while he was sitting on his ass: priceless. :)
Salmar2001-03-01 23:03:47
Nice Krossen, could have hit the ff tho :)
Trágg2001-03-01 23:34:10
Did any1 else laugh while reading this? I did, a lot, that's a trollie at it's best, killing old man while in bree, just minding his own bussiness and hitting his target when he sees it even though in bree :)
Arkine2001-03-02 00:02:06
Do the gate mobs give chase when a darkie enters bree or do they stay put?
David2001-03-02 00:38:52
i havent seen doreth get one brave kill yet =)
philosophy of m2001-03-02 03:40:19
doesnt have to be brave, just has to get kill
Nepenthe2001-03-02 05:09:56
Heh, makes me want to try a solo Bree raid next time gate is open. >=] If there's not too many superpukes in there, can't be much worse than having a pack of hardons on you..... as long as you have pently draughts.
Nepenthe2001-03-02 05:10:16
er.. broken, not open
Raichu2001-03-02 08:38:28
Or if your link goes lagging =) hehe
*wink* Nepenthe
Donna2001-03-02 08:54:54
This Troll's got balls!
Tony2001-03-02 13:42:42
"dont care if i die char"
Alcion/Krossen2001-03-02 13:50:33
Tony, I care if I die with Krossen as much as with Vanimelde - they are eachothers opposits in need of equipment. It's a game, let's have some fun while we play it?
Cuego2001-03-02 14:51:30
hehe that looked like alot of fun too bad your moves suck eh :)
Pampalini2001-03-02 15:33:03
Rock on Krossen, next mine level will be done in Bree i promise :)
Unknown2001-03-02 18:17:16
Make action that turns off your looting action after seeing *enemy*. You know its illegal to have it on during pk...
Raichu2001-03-02 21:22:23
I cannot see the fun of running in bree while u sure you gonna die without killing the puke cause you got no draughts or vellums to chase =P
Alcion/Krossen2001-03-02 21:36:31
Try it, you'll see what I mean, Raichu. I can lead you, in 15/30 days... fools!
Wurzl2001-03-03 19:09:35
What a really DRUMP troll? Followed me (*a hobbit* ) INTO BREE !!!!!!!!!! *yeah*
Think that's why they got that low base int and wis !
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