* W C>wher Players in your zone -------------------- Atastor - The General Store Bladorthin - Top of a Steeply Sloping Path Spellbinder - The Rivendell Smithy * W C>time According to the Dúnadan calendar, it is: Monday, the 26th of Rethe, Year 2987 of the Third Age. You cannot guess the time indoors. The present Tan Istar, Lord of the Istari Council is Èlýniä. Real time is Mon Apr 3 09:55:11 2000 GMT. Last reboot due to a crash at Sat Apr 1 13:04:32 2000 GMT * W C> Spellbinder narrates 'i'll give orcrist away(serious now) for 3 flasks of miranor or however u spell it' * W C>nar miruvor? Ok. * W C> Tindomerel narrates 'crossing' # # Well..lets understand this as: Darkies at crossing..hadnt anything else to # do anyway...so lets spam there. # * W C> Spellbinder narrates 'there u go' * W C>e Alas, you cannot go that way... * W C>e Alas, you cannot go that way... * W C>ex North - The Courtyard * W C>n The Courtyard A graceful and slender tree grows here. Exits: North East South West. * W C>e The Courtyard A graceful and slender tree grows here. Exits: North East South West. * W C>e The Courtyard A graceful and slender tree grows here. Exits: North East South West. * W C>e Path to the Fields Exits: East West. * W C>e Fields Exits: North East West. * W C>e Fields Exits: North East South West. * W C>e Path by the River Bruinen Exits: South West Up. * W C>e Alas, you cannot go that way... * W C>u A Rocky Ledge by the River An elven guard is wandering here, keeping the peace. Exits: East Down. * W C>e u Rocky Path through a Gorge An Elf is here walking around. Exits: West Up. * W C>An elf leaves west. On a Huge Outcrop of Rock Exits: North Down. * W C>time According to the Dúnadan calendar, it is: Monday, the 26th of Rethe, Year 2987 of the Third Age. The sun is already high in the sky. The present Tan Istar, Lord of the Istari Council is Èlýniä. Real time is Mon Apr 3 09:55:39 2000 GMT. Last reboot due to a crash at Sat Apr 1 13:04:32 2000 GMT * W C>n High Moors Exits: North East South West. * W C>n High Moors Exits: North East South West. * W C>n Bruinen Moor Exits: East South West Down. It suddenly starts to rain. * W C>n Alas, you cannot go that way... * W C>n Alas, you cannot go that way... * W C>e Bruinen Moor Exits: East South West. * W C>e Bruinen Moor Exits: North East South West. * W C>e Bruinen Moor Exits: North South West Down. * W C>e Alas, you cannot go that way... * W C>n Bruinen Moor Exits: North South. * W C>n Edge of the Moor Exits: East South Down. * W C>n Alas, you cannot go that way... * W C>e Hills Exits: North East West. The clouds suddenly disappear. * W C>e Path to the Mountains Exits: North South West. * W C>e Alas, you cannot go that way... * W C>e Alas, you cannot go that way... * W C>n Bend in the path Exits: North South West. * W C>n Rolling Hills Exits: North East South West. * W C>e Rolling Hills Exits: North West. * W C>e Alas, you cannot go that way... * W C>swim You won't try to swim anymore. * C>n n Rolling Hills A small and tough weed grows here. Exits: East South. * C> Alas, you cannot go that way... * C>e Rolling Hills Exits: North East West. * C>e Loudwater Plains Exits: North East South West. * C>e Loudwater Plains Exits: North East South West. * C>n Dridoc narrates 'what is the name of the door in the outhouse near gh? or what direction shall i search in?' * C>Loudwater Plains A fallow deer is grazing peacefully here. Exits: North East South West. * C>n Loudwater Plains A rabbit is here eyeing your presence warily. Exits: North East South West. * C>n Path to the Mountains A rabbit is here eyeing your presence warily. Exits: North East South West. * C>e Bend in the path A grey wolf is here, snarling aggressively. Exits: North East South West. * C>n Bend in the path Exits: East South West. * C>e Path to the Mountains Exits: North East South West. * C>n Trail Exits: North South West. * C>where Players in your zone -------------------- Atastor - Trail * C>n Crossing in the Trail Exits: North East South West. * C>track You carefully examine the ground around you, looking for tracks... Lótë narrates 'anyone trade me 2 miruvors for black scroll?' You see: - a track of a Dwarf coming from the south (done less than 1 hour ago). - a track of a pack horse leading south (done less than 1 hour ago). - a track of a horse of the Rohirrim leading south (done less than 1 hour ago). - a track of a mountain mule leading south (done less than 1 hour ago). - two tracks of a hungry warg leading south (done less than 2 hours ago). You stop searching, you don't seem to find anything else. * C>s Trail Exits: North South West. * C>track hungry You carefully examine the ground around you, looking for tracks... You see some tracks of a hungry warg leading south (done less than 2 hours ago). # # 2h, tindo was here first...so no big chance # * C>s Path to the Mountains Exits: North East South West. You see some tracks of a hungry warg leading south (done less than 2 hours ago). * C>s Loudwater Plains Exits: North East South West. The brown fox has arrived from the west. stat eq You see some tracks of a hungry warg leading south (done less than 2 hours ago). * C>OB: 138%, DB: 17%, PB: 14%, Armour: 91%. Wimpy: 300. Mood: aggressive. Needed: 995,121 xp, 0 tp. Wp: 15. Gold: 3. Alert: normal. Affected by: - bless - detect invisibility - novoid - strength * C>s eq WS Hn cbahlf Fw q- B You are using: <wielded two-handed> a steel-shafted mattock <worn on forearm> a metal buckler (brand new) <worn on head> a great helm (used) <worn around neck> a grotesque necklace with a pair of ears <worn about body> a forest green cloak (used) <worn on body> a thick metal breastplate (brand new) <worn on arms> a heavy pair of vambraces (brand new) <worn on hands> a thick pair of metal gauntlets (brand new) <worn on legs> a heavy pair of greaves (brand new) <worn on feet> a thick pair of metal boots (brand new) <worn on wrist> a keyring with a set of lock picks <worn on back> a leather backpack <worn as belt> a broad silver belt; it is invisible <worn on belt> a sable pouch <worn on belt> a hooded brass lantern <worn on belt> a weapon sheath <worn on belt> a stone * C>Rolling Hills Exits: North East West. You see some tracks of a hungry warg leading west (done less than 2 hours ago). * C>w Loudwater Plains Exits: North East South West. Spellbinder narrates 'orcrist is only 15 hours old too' You see some tracks of a hungry warg leading west (done less than 2 hours ago). * C>w Loudwater Plains A rabbit is here eyeing your presence warily. Exits: North East South West. You see some tracks of a hungry warg leading west (done less than 2 hours ago). * C>w Loudwater Plains A small grasshopper clings to a blade of grass, ready to spring. Exits: North East South West. Myth narrates 'when does it decay?' You see some tracks of a hungry warg leading south (done less than 2 hours ago). * C>s Loudwater Plains Exits: North East South West. You see some tracks of a hungry warg leading west (done less than 2 hours ago). * C> Spellbinder narrates 'about a week' * C>w Loudwater Plains A brown fox is here, looking for some rabbits to chew up. Exits: North East South West. You see some tracks of a hungry warg leading west (done less than 3 hours ago). * C>w Loudwater Plains A grey wolf is here, salivating profusely. Exits: North East West. You see some tracks of a hungry warg leading west (done less than 3 hours ago). * C>w Bend in the path Exits: North East South West. You see some tracks of a hungry warg leading west (done less than 3 hours ago). * C>w Bend in the path A brown fox is here, looking for some rabbits to chew up. Exits: East South. s You see some tracks of a hungry warg leading south (done less than 3 hours ago). * C>Path to the Mountains Exits: North East West. You see some tracks of a hungry warg leading west (done less than 3 hours ago). * C>w Path to the Misty Mountains Exits: North East South West. It suddenly starts to rain. You see some tracks of a hungry warg leading west (done less than 3 hours ago). * C>w Bruinen Heath A cute rabbit is here. Exits: North East South West. The cute rabbit leaves west. Myth narrates 'is it a slasher?' You see some tracks of a hungry warg leading east (done less than 2 hours ago). * C>e Bruinen Heath *Morris the Orc* is here, riding a hungry warg. A cute rabbit is here. A pigeon is strutting around here. Exits: North South West. Aha, you have found your victim! * C>kill *orc* * C *Morris the Orc*:Awful> You smite *Morris the Orc*'s right foot extremely hard and shatter it. * C *Morris the Orc*:Awful> *Morris the Orc* panics, and attempts to flee. *Morris the Orc* leaves north riding a hungry warg. # # well .. nothing wrong so far... # * C>n kill *orc* Bruinen Heath *Morris the Orc* is here, riding a hungry warg. Exits: South West. The light of Aman fades away from you. *Morris the Orc* bleeds from open wounds. * C>* C *Morris the Orc*:Awful> You approach *Morris the Orc*, trying to smite him. * C *Morris the Orc*:Awful> *Morris the Orc* crushes your head extremely hard and tickles it. * C HP:Fine *Morris the Orc*:Awful> You smite *Morris the Orc*'s body extremely hard and shatter it. *Morris the Orc* dismounts from a hungry warg, and stops riding it. *Morris the Orc* is incapacitated and will slowly die, if not aided. * C HP:Fine *Morris the Orc*:Dying> A hungry warg leaves south. * C HP:Fine *Morris the Orc*:Dying> You smite *Morris the Orc*'s body extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Morris the Orc*'s death cry. *Morris the Orc* is dead! R.I.P. A shadow slowly rises above the corpse of *Morris the Orc*. * C HP:Fine>info Needed: %X xp, %T tp. Wp: %K. Gold: %g. Needed: 895121 xp, 0 tp. Wp: 23. Gold: 3. * C HP:Fine>gac get all corpse The icy grasp of a shadow blocks your attempt! * C HP:Fine> A shadow whispers 'I won't allow the looting of my fallen body!' # # Well...as I was accused of two linkless kills lately I all # of a sudden have a very bad feeling... # * C HP:Fine>nar dont tell me morris was linkless Ok. # # PLLLLEEEAAASEEE....say he wasnt..say he wasnt..say he wasnt... # Saving Atastor. * C HP:Fine> Spellbinder narrates 'nod' * C HP:Fine> Tindomerel narrates 'LAUGH' * C HP:Fine> The pigeon has arrived from the south. * C HP:Fine>nar he had no flag..was awful Ok. * C HP:Fine>nar died in two hits Ok. * C HP:Fine> The pigeon leaves west. * C HP:Fine> Healy narrates 'FUCK we fled ffrom him cause he was linkless' * C HP:Fine> Healy narrates 'we ha dhim awful and fled cause linkless' * C HP:Fine> Majere narrates 'tjo and tjim all' * C HP:Fine>nar FUCK Ok. * C HP:Fine> Healy narrates 'and went warrenst hen see narrate he dead' * C HP:Fine> # # Corpse was shadowed..i didnt even try to loot #