You are using:
<wielded> a dagger (dented)
<worn as shield> a black metal shield (used)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
/* It was day and we locked ourselves behind alcove to be able to let the */
/* rangers in at our own pace, when suddenly... */
* HP:Fine Mana:Hot a hardened ranger:Awful>
You hear a *click* in a lock.
* HP:Fine Mana:Hot a hardened ranger:Awful>
The alcove is opened from the other side.
* HP:Fine Mana:Hot a hardened ranger:Awful>
A hardened ranger seems to have recovered his senses.
A hardened ranger strongly hits your right leg.
* HP:Fine Mana:Hot a hardened ranger:Awful>
Agattax narrates 'sure, can you fix a darkness from ooc to breee?'
* HP:Fine Mana:Hot a hardened ranger:Awful>look
Behind the Waterfall
The corpse of a hardened ranger is lying here.
The corpse of a large bat is lying here.
A sturdy trained horse is standing here.
Agattax the Troll is here, fighting a hardened ranger.
A hardened ranger is here, fighting YOU.
* HP:Fine Mana:Hot a hardened ranger:Awful>
A hardened ranger strongly hits your left foot.
You feel a strong ache there!
* HP:Fine Mana:Hot a hardened ranger:Awful>
You pierce a hardened ranger's right leg and shatter it.
* HP:Fine Mana:Hot a hardened ranger:Awful>say Umm
[emote says 'Umm']
Ok.
Agattax smites a hardened ranger's right hand extremely hard and shatters it.
A hardened ranger is mortally wounded and will die soon if not aided.
* HP:Fine Mana:Hot a hardened ranger:Dying>
Agattax grunts 'kuk'
* HP:Fine Mana:Hot a hardened ranger:Dying>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot a hardened ranger:Dying>flee
You flee head over heels.
You carefully try to walk on the frozen water.
The Waterfall
There is some snow on the ground.
AutoLoot Off
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is here, riding a pack horse (shrouded).
Exits: North West.
The water is frozen solid.
* HP:Fine Mana:Hot>n
You carefully try to walk on the frozen water.
Behind the Waterfall
The corpse of a hardened ranger is lying here.
The corpse of a large bat is lying here.
A sturdy trained horse is standing here.
Agattax the Troll is here, fighting a hardened ranger.
A hardened ranger is lying here, mortally wounded.
Exits: South West.
You don't see any more snow here.
The ground is frozen solid.
* HP:Fine Mana:Hot>
Agattax grunts 'vad?'
* HP:Fine Mana:Hot>
Agattax smites a hardened ranger's left arm extremely hard and shatters it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear a hardened ranger's death cry.
A hardened ranger is dead! R.I.P.
* HP:Fine Mana:Hot>say elf dwarf
[emote says 'elf dwarf']
Ok.
* HP:Fine Mana:Hot>
Agattax closes the alcove.
* HP:Fine Mana:Hot>score
131/168 hit, 59/120 mana, and 115/115 moves.
* HP:Fine Mana:Hot>
The alcove is opened from the other side.
* HP:Fine Mana:Hot>
Agattax nods solemnly.
* HP:Fine Mana:Hot>tte
TARGET: *elf*
* HP:Fine Mana:Hot>
You feel bolder.
* HP:Fine Mana:Hot>look
Behind the Waterfall
The corpse of a hardened ranger is lying here.
The corpse of a hardened ranger is lying here.
The corpse of a large bat is lying here.
A sturdy trained horse is standing here.
Agattax the Troll is standing here.
Agattax grunts 'steng blocka?'
* HP:Fine Mana:Hot>
Rashnak narrates 'HELLO!'
* HP:Fine Mana:Hot>
Agattax closes the alcove.
* HP:Fine Mana:Hot>
The alcove is opened from the other side.
* HP:Fine Mana:Hot>say provar eldboll
[emote says 'provar eldboll']
Ok.
* HP:Fine Mana:Hot>
Agattax closes the alcove.
* HP:Fine Mana:Hot>s
The alcove seems to be closed.
* HP:Fine Mana:Hot>
The alcove is opened from the other side.
* HP:Fine Mana:Hot>s
You carefully try to walk on the frozen water.
The Waterfall
There is some snow on the ground.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is here, riding a pack horse (shrouded).
Exits: North West.
The water is frozen solid.
* HP:Fine Mana:Hot>fbtt
[cast n 'fireball' *elf*]
You quickly recall your stored spell...
fbtt
[cast n 'fireball' *elf*]
*a Dwarf* strongly slashes your left arm.
Ok.
Your fireball completely envelops *an Elf* in flames.
* HP:Fine Mana:Warm *a Dwarf*:Healthy>
You quickly recall your stored spell...
*an Elf* begins some strange incantations...
Ok.
Your fireball completely envelops *an Elf* in flames.
* HP:Fine Mana:Warm *a Dwarf*:Healthy>
*a Dwarf* strongly slashes your right hand.
* HP:Hurt Mana:Warm *a Dwarf*:Healthy>flee
*an Elf* begins some strange incantations...
You flee head over heels.
You carefully try to walk on the frozen water.
Rapid River
There is some snow on the ground.
A salmon swims here.
A salmon swims here.
A salmon swims here.
Exits: East West.
/* Elf ate both my stored fireballs, things are looking good */
* HP:Hurt Mana:Warm>
A tall stag has arrived from the west.
* HP:Hurt Mana:Warm>w
You carefully try to walk on the frozen water.
Bend in the River
There is some snow on the ground.
Exits: North East South West.
* HP:Hurt Mana:Warm>wimp
[cha moo wimpy]
Ok.
* HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the east.
* HP:Hurt Mana:Warm>qb
Bolt set to QUICK
*a Dwarf* slashes your right leg hard.
* HP:Hurt Mana:Warm *a Dwarf*:Healthy>e
No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *a Dwarf*:Healthy>flee
You flee head over heels.
You carefully try to walk on the frozen water.
Wooded Riverside
There is some snow on the ground.
Exits: North East South West.
The ground is frozen solid.
* HP:Hurt Mana:Warm>n
Hillock
There is some snow on the ground.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.
* HP:Hurt Mana:Warm>s
Wooded Riverside
There is some snow on the ground.
Exits: North East South West.
* HP:Hurt Mana:Warm>s
You carefully try to walk on the frozen water.
Forest River
There is some snow on the ground.
A heron is stalking the area, looking for fishes.
Exits: North East South West.
The water is frozen solid.
* HP:Hurt Mana:Warm>e
You carefully try to walk on the frozen water.
Forest River
There is some snow on the ground.
Exits: North South West.
* HP:Hurt Mana:Warm>e
Alas, you cannot go that way...
* HP:Hurt Mana:Warm>n
You carefully try to walk on the frozen water.
Bend in the River
There is some snow on the ground.
Exits: North East South West.
* HP:Hurt Mana:Warm>e
You carefully try to walk on the frozen water.
Rapid River
There is some snow on the ground.
A salmon swims here.
A salmon swims here.
A salmon swims here.
A tall stag is here, grazing peacefully.
Exits: East West.
* HP:Hurt Mana:Warm>e
You carefully try to walk on the frozen water.
The Waterfall
There is some snow on the ground.
A stocky mountain mule is here, waiting to serve.
*an Elf* is here trying to concentrate, riding a pack horse.
A sturdy trained horse is standing here.
Exits: West.
* HP:Hurt Mana:Warm>btt
[cast q 'light' *elf*]
You are too afraid.
/* Oops! */
* HP:Hurt Mana:Warm>
*an Elf* utters the word 'armour'
/* Hrrm, well, no fun wimping out now. */
* HP:Hurt Mana:Warm>w
You carefully try to walk on the frozen water.
Rapid River
There is some snow on the ground.
A salmon swims here.
A salmon swims here.
A salmon swims here.
A tall stag is here, grazing peacefully.
Exits: East West.
* HP:Hurt Mana:Warm>2
cha wim 80
Wimpy set to: 80
* HP:Hurt Mana:Warm>e
You carefully try to walk on the frozen water.
The Waterfall
There is some snow on the ground.
A stocky mountain mule is here, waiting to serve.
*an Elf* is here, riding a pack horse.
Exits: West.
* HP:Hurt Mana:Warm>btt
[cast q 'light' *elf*]
You start to concentrate...
btt
[cast q 'light' *elf*]
* HP:Hurt Mana:Cold *an Elf*:Hurt>
Ok.
The lightning bolt hits *an Elf* with full impact.
* HP:Hurt Mana:Cold *an Elf*:Hurt>
Spell Down: armour
*an Elf* lightly pierces your head and tickles it.
/* Ho hum */
* HP:Hurt Mana:Cold *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* HP:Hurt Mana:Cold *an Elf*:Hurt>
*an Elf* begins some strange incantations...
Saving Agarakhor.
* HP:Hurt Mana:Cold *an Elf*:Hurt>
You start to concentrate...
*an Elf* utters the word 'fireball'
*an Elf*'s fireball completely envelops you, causing infernal pain.
Aye!
You cannot concentrate any more...
That really HURT!
You wish that your wounds would stop BLEEDING so much!
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
/* Ouch! */
* HP:Bad Mana:Cold *an Elf*:Hurt>flee
You flee head over heels.
PANIC!
You couldn't escape!
*an Elf* begins some strange incantations...
* HP:Bad Mana:Cold *an Elf*:Hurt>flee
You flee head over heels.
You carefully try to walk on the frozen water.
Rapid River
There is some snow on the ground.
A salmon swims here.
A salmon swims here.
A salmon swims here.
A tall stag is here, grazing peacefully.
Exits: East West.
* HP:Bad Mana:Cold>w
You carefully try to walk on the frozen water.
Bend in the River
There is some snow on the ground.
Exits: North East South West.
* HP:Bad Mana:Cold>w
w
You carefully try to walk on the frozen water.
Wooded Riverside
There is some snow on the ground.
*a Dwarf* is standing here.
Exits: North East South West.
The ground is frozen solid.
* HP:Bad Mana:Cold>Wooded River Bank
There is some snow on the ground.
A river otter splashes playfully here.
Exits: North East South West.
* HP:Bad Mana:Cold>w
Bend in the Road
There is some snow on the ground.
Exits: =North= East =West=.
* HP:Bad Mana:Cold>n
Road to Fornost
There is some snow on the ground.
Exits: =North= East =South=.
* HP:Bad Mana:Cold>wimp
[cha moo wimpy]
Ok.
* HP:Bad Mana:Cold>t agattax oops
score
*a Man* has arrived from the north.
Ok.
* HP:Bad Mana:Cold>30/168 hit, 22/120 mana, and 67/115 moves.
* HP:Bad Mana:Cold>cs
[cast 'cure serious' ]
You start to concentrate...
/* Better try to get in behind alcove before I cast spells. */
* HP:Bad Mana:Cold>e
Rocky Plains
There is some snow on the ground.
A small rabbit glares angrily at you.
Exits: North East South West.
* HP:Bad Mana:Cold>s
Wooded River Bank
There is some snow on the ground.
A river otter splashes playfully here.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Cold>w
*a Dwarf* smites your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* HP:Awful Mana:Cold *a Dwarf*:Healthy>s
No way!
You are fighting for your life!
* HP:Awful Mana:Cold *a Dwarf*:Healthy>flee
You flee head over heels.
Bend in the Road
There is some snow on the ground.
Exits: =North= East =West=.
/* Hmm, maybe not */
* HP:Awful Mana:Cold>s
Alas, you cannot go that way...
* HP:Awful Mana:Cold>e
Wooded River Bank
There is some snow on the ground.
A river otter splashes playfully here.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Awful Mana:Cold>s
*a Dwarf* leaves west.
You carefully try to walk on the frozen water.
Swift River
There is some snow on the ground.
Exits: North East South West.
The water is frozen solid.
* HP:Awful Mana:Cold>s
You carefully try to walk on the frozen water.
Wooded Hills
There is some snow on the ground.
Exits: North East South West.
The ground is frozen solid.
* HP:Awful Mana:Cold>s
North Downs
There is some snow on the ground.
Exits: North East South West.
* HP:Awful Mana:Cold>e
Forest of Fornost
There is some snow on the ground.
Exits: North South West.
* HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* HP:Awful Mana:Cold>s
Forest of Fornost
There is some snow on the ground.
Exits: North East West.
* HP:Awful Mana:Cold Move:Tired>e
Forest of Fornost
There is some snow on the ground.
A large elk is standing here, chewing grass and leaves.
A restless rabbit bounces around.
Exits: East South West.
* HP:Awful Mana:Cold Move:Tired>e
Forest of Fornost
There is some snow on the ground.
Exits: East South West.
* HP:Awful Mana:Cold Move:Tired>
Agattax tells you 'mar du kasst?'
* HP:Awful Mana:Cold Move:Tired>e
Forest of Fornost
There is some snow on the ground.
Exits: North South.
* HP:Awful Mana:Cold Move:Tired>score
6/168 hit, 24/120 mana, and 43/115 moves.
* HP:Awful Mana:Cold Move:Tired>t agattax 6 hps
Ok.
* HP:Awful Mana:Cold Move:Tired>cs
[cast 'cure serious' ]
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* HP:Bad Mana:Icy Move:Tired>score
22/168 hit, 11/120 mana, and 46/115 moves.
* HP:Bad Mana:Icy Move:Tired>s
Soggy Plains
There is some snow on the ground.
Exits: North South West.
You see some fog coming from the north.
* HP:Bad Mana:Icy Move:Tired>wimp
[cha moo wimpy]
Ok.
* HP:Bad Mana:Icy Move:Tired>t agattax spamma open
Ok.
/* I don't want to rest out in the open where rangers come. */
* HP:Bad Mana:Cold Move:Tired>w
Scattered Woods
There is some snow on the ground.
Exits: North East South West.
* HP:Bad Mana:Cold Move:Tired>w
Forest Clearing
There is some snow on the ground.
A grey wolf is here, snarling aggressively.
Exits: North East South.
* HP:Bad Mana:Cold Move:Tired>w
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Tired>n
Forest of Fornost
There is some snow on the ground.
Exits: East South West.
The fog disappears.
* HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Tired>e
Forest of Fornost
There is some snow on the ground.
Exits: East South West.
* HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Tired>e
Forest of Fornost
There is some snow on the ground.
Exits: North South.
* HP:Bad Mana:Cold Move:Tired>n
Forest of Fornost
There is some snow on the ground.
A tall stag is here, grazing peacefully.
Exits: North South West.
* HP:Bad Mana:Cold Move:Tired>n
Forest of Fornost
There is some snow on the ground.
A black wolf is here, glaring hungrily for its next meal.
Exits: North South West.
* HP:Bad Mana:Cold Move:Tired>n
Agattax tells you 'dem blocka'
/* Ahem, pukes blocked alcove. */
* HP:Bad Mana:Cold Move:Tired>Edge of the Forest
There is some snow on the ground.
Exits: South.
* HP:Bad Mana:Cold Move:Tired>e
Agattax tells you 'dem blocka'
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Tired>s
Forest of Fornost
There is some snow on the ground.
A black wolf is here, glaring hungrily for its next meal.
Exits: North South West.
* HP:Bad Mana:Cold Move:Tired>n
Edge of the Forest
There is some snow on the ground.
Exits: South.
* HP:Bad Mana:Cold Move:Slow>t agattax ahapp
Ok.
* HP:Bad Mana:Cold Move:Slow>s
Forest of Fornost
There is some snow on the ground.
A black wolf is here, glaring hungrily for its next meal.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Forest of Fornost
There is some snow on the ground.
A tall stag is here, grazing peacefully.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
s
Forest of Fornost
There is some snow on the ground.
Exits: North South.
* HP:Bad Mana:Cold Move:Slow>Soggy Plains
There is some snow on the ground.
Exits: North South West.
You see some fog coming from the north.
* HP:Bad Mana:Cold Move:Slow>s
Fertile Plains
There is some snow on the ground.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Burned Plains
There is some snow on the ground.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Grisly Plains
There is some snow on the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>e
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Slow>s
Bittery Air
There is some snow on the ground.
The wild ox seems ready to charge you.
A restless rabbit bounces around.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Dry Plains
There is some snow on the ground.
The starving cow stands here looking for a patch of grass.
Exits: North West.
* HP:Bad Mana:Cold Move:Weak>s
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Weak>w
The Plains
There is some snow on the ground.
Exits: East West.
* HP:Bad Mana:Cold Move:Weak>s
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Weak>w
The Plains
There is some snow on the ground.
Exits: East South West.
* HP:Bad Mana:Cold Move:Weak>s
The Plains
There is some snow on the ground.
Exits: North South West.
Agattax tells you 'kan basha upp den'
* HP:Bad Mana:Cold Move:Weak>s
The Plains
There is some snow on the ground.
Exits: North East West.
* HP:Bad Mana:Cold Move:Weak>s
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Weak>e
e
The Clearing
There is some snow on the ground.
Exits: East South West.
* HP:Bad Mana:Cold Move:Weak>The Dunes
There is some snow on the ground.
Exits: South West.
* HP:Bad Mana:Cold Move:Weak>s
The Dunes
There is some snow on the ground.
A swarm of mosquitoes is here, humming around you.
Exits: North South West.
* HP:Bad Mana:Cold Move:Fainting>s
By A Brook
There is some snow on the ground.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North West.
* HP:Bad Mana:Cold Move:Fainting>w
A Small Brook
There is some snow on the ground.
Exits: East South West.
* HP:Bad Mana:Cold Move:Fainting>re
You sit down and rest your tired bones.
* HP:Bad Mana:Cold Move:Fainting>t agattax nja, jag e en bit bort, bad cold fai
nting :)
Ok.
* HP:Bad Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Cold Move:Weak>stat
score
OB: 39%, DB: -23%, PB: 37%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- panic
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
/* Neither shield nor armour up, not good */
* HP:Bad Mana:Cold Move:Weak>27/168 hit, 22/120 mana, and 7/115 moves.
* HP:Bad Mana:Cold Move:Weak>
Agattax tells you 'ajda.'
* HP:Bad Mana:Cold Move:Weak>
Pilois tells you '*peer*'
* HP:Bad Mana:Cold Move:Weak>t agattax satte 2 eldbollar i alven dock
Ok.
* HP:Bad Mana:Cold Move:Weak>
Agattax tells you 'ok'
* HP:Bad Mana:Cold Move:Weak>stat
OB: 39%, DB: -23%, PB: 37%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- panic
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Cold Move:Weak>score
29/168 hit, 27/120 mana, and 13/115 moves.
* HP:Bad Mana:Cold Move:Weak>sco
29/168 hit, 27/120 mana, and 14/115 moves.
* HP:Bad Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Cold Move:Weak>
Pilois tells you 'was that post a load of crap?'
* HP:Bad Mana:Cold Move:Weak>sco
30/168 hit, 29/120 mana, and 16/115 moves.
* HP:Bad Mana:Cold Move:Slow>
Agattax tells you 'jag, ehm.'
* HP:Bad Mana:Cold Move:Slow>t pilois Indeed
Ok.
* HP:Bad Mana:Warm Move:Slow>score
30/168 hit, 30/120 mana, and 17/115 moves.
* HP:Bad Mana:Warm Move:Slow>stat
OB: 39%, DB: -23%, PB: 37%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- panic
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Warm Move:Slow>sco
30/168 hit, 30/120 mana, and 18/115 moves.
* HP:Bad Mana:Warm Move:Slow>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Warm Move:Slow>stand
You stop resting, and stand up.
* HP:Bad Mana:Warm Move:Slow>
Agattax tells you 'regga lite'
* HP:Bad Mana:Warm Move:Slow>arm
[cast 'armour']
You start to concentrate...
Pilois tells you 'thought so'
A blue transparent wall slowly appears around you.
/* Armour up, maybe I will live long enough to run out of mps */
/* again then the rangers show up. */
* HP:Bad Mana:Icy Move:Slow>ti
According to the Dúnadan calendar, it is:
12 on Sterday, the 12th of Solmath. Dawn: 9 Night: 17
It is the middle of the day.
The present Tan Istar, Lord of the Istari Council is Sum.
Real time is Wed Mar 7 16:54:06 2001 GMT.
Last reboot due to manual reboot at Wed Mar 7 04:04:24 2001 GMT
* HP:Bad Mana:Icy Move:Slow>
Agattax tells you 'sa bashar jag ner den'
/* Agattax wants me to regen some, then he will bash down the */
/* block on alcove. */
* HP:Bad Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Icy Move:Slow>t agattax nod
Ok.
* HP:Bad Mana:Icy Move:Slow>re
You sit down and rest your tired bones.
* HP:Bad Mana:Icy Move:Slow>whe
You feel bolder.
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Icy Move:Slow>t agattax instadör om det kommer rangers nu :)
Ok.
* HP:Bad Mana:Icy Move:Slow>stand
You stop resting, and stand up.
* HP:Bad Mana:Icy Move:Slow>wimp
[cha moo wimpy]
Ok.
* HP:Bad Mana:Icy Move:Slow>score
stat
32/168 hit, 5/120 mana, and 27/115 moves.
* HP:Bad Mana:Icy Move:Slow>inventory
OB: 42%, DB: 27%, PB: 39%, Armour: 48%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- armour
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Icy Move:Slow>equipment
You are carrying:
a cup
a large sack
* HP:Bad Mana:Icy Move:Slow>
You are using:
<wielded> a dagger (dented)
<worn as shield> a black metal shield (used)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
* HP:Bad Mana:Icy Move:Slow>
Agattax tells you 'nods'
* HP:Bad Mana:Icy Move:Slow>score
32/168 hit, 7/120 mana, and 29/115 moves.
* HP:Bad Mana:Icy Move:Slow>stat
OB: 42%, DB: 27%, PB: 39%, Armour: 48%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- armour
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Icy Move:Slow>inventory
You are carrying:
a cup
a large sack
* HP:Bad Mana:Icy Move:Slow>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Icy Move:Tired>sco
look
33/168 hit, 8/120 mana, and 31/115 moves.
* HP:Bad Mana:Icy Move:Tired>A Small Brook
There is some snow on the ground.
* HP:Bad Mana:Icy Move:Tired>inventory
You are carrying:
a cup
a large sack
* HP:Bad Mana:Icy Move:Tired>equipment
You are using:
<wielded> a dagger (dented)
<worn as shield> a black metal shield (used)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
* HP:Bad Mana:Icy Move:Tired>stat
score
OB: 42%, DB: 27%, PB: 39%, Armour: 48%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- armour
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Icy Move:Tired>33/168 hit, 9/120 mana, and 32/115 moves.
* HP:Bad Mana:Icy Move:Tired>sco
look
34/168 hit, 10/120 mana, and 34/115 moves.
* HP:Bad Mana:Icy Move:Tired>A Small Brook
There is some snow on the ground.
* HP:Bad Mana:Icy Move:Tired>whe
Players in your zone
--------------------
Agarakhor - A Small Brook
* HP:Bad Mana:Icy Move:Tired>
You suddenly notice a hardened ranger.
/* EEEEEEKS!!! */
* HP:Bad Mana:Icy Move:Tired>stand
You are already standing.
* HP:Bad Mana:Icy Move:Tired>n
Alas, you cannot go that way...
* HP:Bad Mana:Icy Move:Tired>n
Alas, you cannot go that way...
/* This set of rangers is obviously slower than the ones I met */
/* earlier today. */
* HP:Bad Mana:Icy Move:Tired>s
You carefully try to walk on the frozen water.
Carp Pond
There is some snow on the ground.
A fat carp swims here.
A fat carp swims here.
A fat carp swims here.
A fat carp swims here.
A fisherman is sitting here in a boat in the middle of the pond.
A fat carp swims here.
Exits: North East South West.
The water is frozen solid.
* HP:Bad Mana:Icy Move:Tired>w
You carefully try to walk on the frozen water.
Juicy Meadow
There is some snow on the ground.
A large, loyal falcon is circling above.
Exits: North East South West.
The ground is frozen solid.
* HP:Bad Mana:Icy Move:Tired>s
Juicy Meadow
There is some snow on the ground.
Exits: North East West.
* HP:Bad Mana:Icy Move:Slow>e
Juicy Meadow
There is some snow on the ground.
The healthy cow stands here grazing on the bright green grass.
Exits: North East South West.
* HP:Bad Mana:Cold Move:Slow>s
Transition
There is some snow on the ground.
A small rabbit glares angrily at you.
Exits: North East South.
* HP:Bad Mana:Cold Move:Slow>s
Fallow Land
There is some snow on the ground.
Exits: North East South.
* HP:Bad Mana:Cold Move:Slow>s
Fallow Land
There is some snow on the ground.
Exits: North East.
* HP:Bad Mana:Cold Move:Slow>e
Fallow Land
There is some snow on the ground.
A black snake, with red markings, is lying here.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Agattax tells you 'ptja, kommer att overleva detta iaf bara 4 tix kvar.'
* HP:Bad Mana:Cold Move:Slow>Plains
There is some snow on the ground.
Exits: North South.
* HP:Bad Mana:Cold Move:Slow>s
On a Track
There is some snow on the ground.
Exits: North South West.
* HP:Bad Mana:Cold Move:Slow>s
Plains
There is some snow on the ground.
Exits: North South West.
* HP:Bad Mana:Cold Move:Weak>s
Plains
There is some snow on the ground.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North West.
* HP:Bad Mana:Cold Move:Weak>w
Plains
There is some snow on the ground.
Exits: North East West.
* HP:Bad Mana:Cold Move:Weak>w
Dried out Brook
There is some snow on the ground.
Exits: North East West.
* HP:Bad Mana:Cold Move:Weak>
Agattax tells you 'skall vi ga ooc sen lr?'
* HP:Bad Mana:Cold Move:Weak>w
Dried out Brook
There is some snow on the ground.
Exits: East West.
* HP:Bad Mana:Cold Move:Weak>w
Dried out Brook
There is some snow on the ground.
Exits: North East South.
* HP:Bad Mana:Cold Move:Weak>s
Sparse Woods
Exits: North South West.
You don't see any more snow here.
* HP:Bad Mana:Cold Move:Fainting>re
You sit down and rest your tired bones.
* HP:Bad Mana:Cold Move:Fainting>score
36/168 hit, 15/120 mana, and 4/115 moves.
* HP:Bad Mana:Cold Move:Weak>t agattax Nja, rangers e mig på spåren
Ok.
* HP:Bad Mana:Cold Move:Weak>sco
37/168 hit, 17/120 mana, and 7/115 moves.
* HP:Bad Mana:Cold Move:Weak>score
38/168 hit, 17/120 mana, and 8/115 moves.
* HP:Bad Mana:Cold Move:Weak>stat
OB: 42%, DB: -23%, PB: 39%, Armour: 48%. Wimpy: 80. Mood: wimpy.
Needed: 596,852 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- armour
- a light wound at the left foot.
- a light wound at the body.
- noquit
- novoid
* HP:Bad Mana:Cold Move:Weak>score
39/168 hit, 20/120 mana, and 11/115 moves.
* HP:Bad Mana:Cold Move:Weak>pr
You have 0 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Poor Very easy General
First aid Bad Easy General
Leadership Poor Normal General
Ride Excellent Very easy General
Swim Good Very easy General
Track Superb Normal General
Wilderness Excellent Normal General
Armour Superb Hard Mage 30, Very short
Block door Excellent Normal Mage 30, Very short
Burning hands Excellent Normal Mage 7, Very short
Create light Average Easy Mage 5, Very short
Enchant Very good Very hard Mage 93, Short
Fireball Excellent Hard Mage 15, Short
Lightning bolt Excellent Hard Mage 11, Very short
Locate life Excellent Hard Mage 20, Short
Shield Superb Hard Mage 30, Very short
Shroud Poor Hard Mage 6, Short
Store Excellent Hard Mage 25, Short
Teleport Excellent Hard Mage 35, Short
Breath of briskness Good Hard Cleric 25, Short
Create food Poor Normal Cleric 5, Very short
Create water Poor Normal Cleric 5, Very short
Cure critic Average Normal Cleric 22, Short
Cure serious Fair Normal Cleric 15, Very short
Remove poison Average Normal Cleric 6, Short
Dodge * Awful Hard Thief
Pick Bad Normal Thief
* HP:Bad Mana:Cold Move:Weak>
Agattax tells you 'dem trackar inte till ooc.'
* HP:Bad Mana:Cold Move:Weak>score
40/168 hit, 22/120 mana, and 14/115 moves.
* HP:Bad Mana:Cold Move:Weak>
Semirhage tells you 'have decent dispel magic'
* HP:Bad Mana:Cold Move:Slow>
Agattax tells you 'tror jag.'
* HP:Bad Mana:Cold Move:Slow>
Semirhage tells you '??'
* HP:Bad Mana:Cold Move:Slow>
You suddenly notice a hardened ranger.
* HP:Wounded Mana:Cold Move:Slow>t agattax men de trackar 10 rum, vilket e vad
jag hade mps till
You suddenly notice a hardened ranger.
A hardened ranger hits your body hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
/* Ouchie, this time they're hitting! */
* HP:Bad Mana:Cold Move:Slow a hardened ranger:Healthy>
Ok.
You flee head over heels.
Dried out Brook
There is some snow on the ground.
Exits: North East South.
* HP:Bad Mana:Cold Move:Slow>flee
You flee head over heels.
Oak Forest
There is some snow on the ground.
An ibex is watching you from afar.
Exits: North East South West.
* HP:Bad Mana:Cold Move:Weak>s
Dried out Brook
There is some snow on the ground.
Exits: North East South.
* HP:Bad Mana:Cold Move:Weak>s
Sparse Woods
Exits: North South West.
You don't see any more snow here.
* HP:Bad Mana:Cold Move:Weak>e
Alas, you cannot go that way...
* HP:Bad Mana:Cold Move:Weak>s
Backyard
A little boy is here, running around.
Exits: North East South [West].
* HP:Bad Mana:Cold Move:Weak>e
Path
Exits: East West.
* HP:Bad Mana:Cold Move:Weak>e
Swimming Hole
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.
* HP:Bad Mana:Cold Move:Weak>e
Path
Exits: East South West.
* HP:Bad Mana:Cold Move:Weak>e
Grove of Trees
Exits: North East South West.
* HP:Bad Mana:Cold Move:Weak>e
Grassy Plains
Exits: East South West.
* HP:Bad Mana:Cold Move:Fainting>e
Narrow Trail
A swarm of midges is here, humming around you.
Exits: East South West.
* HP:Bad Mana:Cold Move:Fainting>
Agattax tells you 'aj.'
* HP:Bad Mana:Cold Move:Fainting>bob
[cast 'breath']
You muster all of your concentration...
Agattax tells you 'ingen bob?'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Bad Mana:Icy>score
30/161 hit, 4/120 mana, and 90/114 moves.
* HP:Bad Mana:Icy>e
Fork in the Trail
Exits: North East South West.
* HP:Bad Mana:Icy>e
Trail along the Marsh
A beautiful and docile horse is standing here.
Exits: South West.
* HP:Bad Mana:Icy>e
Alas, you cannot go that way...
* HP:Bad Mana:Icy>s
Trail along the Marsh
Exits: North East South West.
* HP:Bad Mana:Icy>n
Trail along the Marsh
A beautiful and docile horse is standing here.
Exits: South West.
* HP:Bad Mana:Icy>rid horse
You pick up a horse's reins, and start riding him.
* R HP:Bad Mana:Icy>s
Trail along the Marsh
Exits: North East South West.
* R HP:Bad Mana:Icy>e
Trail along the Marsh
Exits: East South West.
* R HP:Bad Mana:Icy>e
e
Mouth of Gully
A frog is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R HP:Bad Mana:Icy>Bend in the Trail
Exits: South West.
* R HP:Bad Mana:Icy>e
Alas, you cannot go that way...
* R HP:Bad Mana:Icy>s
Trail below the Scarp
Exits: North East South West.
* R HP:Bad Mana:Icy>e
Narrow Trail
Exits: South West.
* R HP:Bad Mana:Icy>e
Alas, you cannot go that way...
* R HP:Bad Mana:Icy>s
Narrow Trail
Exits: North East South West.
* R HP:Bad Mana:Icy>e
Narrow Trail
Exits: East South West.
* R HP:Bad Mana:Icy>e
Narrow Trail
Exits: East South West.
* R HP:Bad Mana:Icy>e
A Dusty Path
A ferocious warg is here, snarling angrily.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
You smell blood.
A hardened ranger hits your right foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at A Dusty Path!'
* R HP:Bad Mana:Icy a hardened ranger:Healthy>e
You suddenly notice a hardened ranger.
A hardened ranger strongly hits your right hand and shatters it.
You wish that your wounds would stop BLEEDING so much!
/* Indeed I do! */
No way!
You are fighting for your life!
You flee head over heels.
On a Small River
Exits: North East West.
* R HP:Awful Mana:Icy>flee
You flee head over heels.
In the Small River
Exits: East West.
* R HP:Awful Mana:Icy>e
Along the Green River
Exits: East West.
* R HP:Awful Mana:Icy>e
In the Green River
Exits: East West.
* R HP:Awful Mana:Icy>e
Down Along the Green River
Exits: East West.
You suddenly notice a watersnake.
* R HP:Awful Mana:Icy>e
Floating Through the Green River
Exits: North West.
You smell blood.
You suddenly notice a watersnake.
* R HP:Awful Mana:Icy>score
14/161 hit, 7/120 mana, and 73/114 moves.
* R HP:Awful Mana:Icy>n
Beneath a Rope Bridge
Exits: North South.
* R HP:Awful Mana:Icy>e
Alas, you cannot go that way...
* R HP:Awful Mana:Icy>n
On a Green River
A cute rabbit is here.
Exits: East South.
* R HP:Awful Mana:Icy>e
Drifting in the Green River
A grey snake slides along the water.
Exits: East South West Up.
* R HP:Awful Mana:Icy>s
Near a Rickety Old Bridge
There are two canoes here.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* R HP:Awful Mana:Icy>
A boar lightly hits your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
/* If I die to a boar, I will certainly be depressed RL */
* R HP:Awful Mana:Icy a boar:Healthy>
You lightly pierce a boar's body and tickle it.
* R HP:Awful Mana:Icy a boar:Fine>flee
You flee head over heels.
Drifting in the Green River
A grey snake slides along the water.
A cute rabbit is here.
Exits: East South West Up.
* R HP:Awful Mana:Icy>
You flee head over heels.
On a Green River
Exits: East South.
* R HP:Awful Mana:Icy>s
Beneath a Rope Bridge
Exits: North South.
* R HP:Awful Mana:Icy>s
Floating Through the Green River
A grey snake slides along the water.
Exits: North West.
* R HP:Awful Mana:Icy>s
Alas, you cannot go that way...
* R HP:Awful Mana:Icy>n
Beneath a Rope Bridge
Exits: North South.
* R HP:Awful Mana:Icy>n
On a Green River
Exits: East South.
* R HP:Awful Mana:Icy>e
Drifting in the Green River
A grey snake slides along the water.
A cute rabbit is here.
Exits: East South West Up.
* R HP:Awful Mana:Icy>s
Near a Rickety Old Bridge
On the ground, there are two canoes.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* R HP:Awful Mana:Icy>e
s
Alas, you cannot go that way...
* R HP:Awful Mana:Icy>A Small Trail
Exits: North East South.
* R HP:Awful Mana:Icy>s
A Field Near a Trail
Exits: North South West.
* R HP:Awful Mana:Icy>s
A Patch Along the Trail
A black and white cat is playing in the grass.
A lone hawk soars high above you.
Exits: North South.
* R HP:Awful Mana:Icy>s
Long, Tall Grass
Exits: North South West.
* R HP:Awful Mana:Icy>score
12/161 hit, 11/120 mana, and 60/114 moves.
* R HP:Awful Mana:Icy>s
Rolling Plains
Exits: North East South West.
* R HP:Awful Mana:Icy>e
Grassy Plains
Exits: South West.
* R HP:Awful Mana:Icy>e
Alas, you cannot go that way...
* R HP:Awful Mana:Icy>e
s
Alas, you cannot go that way...
* R HP:Awful Mana:Icy>Ancient Battlefields
Exits: North East South West.
* R HP:Awful Mana:Cold>e
The Undergrowth
Exits: East South West.
* R HP:Awful Mana:Cold>e
The Southern Plains
Exits: South West.
* R HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold>s
Oops!
You cannot go there riding!
* R HP:Awful Mana:Cold>lead
s
You stop riding a horse.
A horse starts following you.
* HP:Awful Mana:Cold>Blackened Hut
Exits: North.
A horse has arrived from the north.
* HP:Awful Mana:Cold>n
The Southern Plains
Exits: South West.
A horse has arrived from the south.
* HP:Awful Mana:Cold>ride
A horse stops following you.
You pick up a horse's reins, and start riding him.
* R HP:Awful Mana:Cold>w
The Undergrowth
Exits: East South West.
* R HP:Awful Mana:Cold>
Morhol narrates 'if eny bn kill enyone thard please get some loot demons'
* R HP:Awful Mana:Cold>s
Ancient Battlefields
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A fat rabbit sits here, chewing on some grass.
Exits: North South West.
* R HP:Awful Mana:Cold>s
Ancient Battlefields
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R HP:Awful Mana:Cold>s
Plains
Exits: North East South West.
* R HP:Awful Mana:Cold>e
Cracked Earth
Exits: North South West.
* R HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold>s
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: North South West.
* R HP:Awful Mana:Cold>e
s
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* R HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold>Cracked Earth
Exits: North South West.
* R HP:Awful Mana:Cold>
Alas, you cannot go that way...
* R HP:Awful Mana:Cold>s
Old East Road
Exits: North =East= =West=.
* R HP:Awful Mana:Cold>e
Old East Road
Exits: =East= =West=.
* R HP:Awful Mana:Cold>e
Old East Road
Exits: =South= =West=.
* R HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold>s
Old East Road
Exits: =North= =East=.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: North =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Bend in the Road
Exits: =North= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold Move:Tired>n
Old East Road
Exits: North =East= =South= West.
* R HP:Awful Mana:Cold Move:Tired>e
Bend in the Road
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: =North= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold Move:Tired>n
Old East Road
Exits: =East= =South= West.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
Exits: North =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
Exits: =North= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold Move:Tired>n
The Old East Road
Exits: North =East= =South= West.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
Exits: North =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Crossing of the paths
A grey hare stands alert, looking and listening for predators.
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
Exits: North =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =North= =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R HP:Awful Mana:Cold Move:Tired>n
e
The Old East Road
Exits: =East= =South= West.
* R HP:Awful Mana:Cold Move:Tired>e
The Old East Road
Exits: =East= =West=.
* R HP:Awful Mana:Cold Move:Tired>Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.
* R HP:Awful Mana:Cold Move:Tired>e
Bend in the Old East Road
Exits: =North= East =West=.
* R HP:Awful Mana:Cold Move:Tired>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
* R HP:Awful Mana:Cold Move:Tired>n
The Old East Road
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Tired>e
Old East Road
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Tired>n
Plains
Exits: North East South West.
* R HP:Awful Mana:Cold Move:Slow>n
Plains
Exits: East South West.
* R HP:Awful Mana:Cold Move:Slow>e
Plains
A raider is here, looking for plunder.
Exits: East South West.
* R HP:Awful Mana:Cold Move:Slow>score
13/161 hit, 19/120 mana, and 28/114 moves.
* R HP:Awful Mana:Cold Move:Slow>
A raider tries to stab you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* R HP:Awful Mana:Cold Move:Tired a raider:Healthy>
A raider yells 'Raiders ho!'
* R HP:Awful Mana:Cold Move:Tired a raider:Healthy>t agattax e om neni nu, 13/1
61 hit, 19/120 mana, and 28/114 moves.
Ok.
/* Great, just when I thought I was safe. */
* R HP:Awful Mana:Cold Move:Tired a raider:Healthy>
A raider yells 'Raiders to the rescue!'
* R HP:Awful Mana:Cold Move:Tired a raider:Healthy>
PANIC!
You can't quit the fight!
* R HP:Awful Mana:Cold Move:Tired a raider:Healthy>flee
You flee head over heels.
Plains
Exits: East South West.
* R HP:Awful Mana:Cold Move:Slow>s
Plains
Exits: North East South West.
* R HP:Awful Mana:Cold Move:Slow>s
Old East Road
Exits: North =East= South =West=.
* R HP:Awful Mana:Cold Move:Slow>
A raider yells 'Raiders to the rescue!'
* R HP:Awful Mana:Cold Move:Slow>bob
[cast 'breath']
Alas, not enough mana flows through you...
* R HP:Awful Mana:Cold Move:Slow>
Agattax tells you 'aj.'
* R HP:Awful Mana:Cold Move:Slow>s
Plains
Exits: North East West.
* R HP:Awful Mana:Cold Move:Slow>e
Plains
A lone hawk soars high above you.
Exits: North East South West.
* R HP:Awful Mana:Cold Move:Slow>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.
* R HP:Awful Mana:Cold Move:Slow>na I'm awful cold and slow near necro, anyone
near?
Ok.
* R HP:Awful Mana:Cold Move:Slow>score
Agattax tells you 'jaja, kommer strax.'
16/161 hit, 28/120 mana, and 29/114 moves.
* R HP:Awful Mana:Cold Move:Slow>stat
OB: 41%, DB: 27%, PB: 39%, Armour: 48%. Wimpy: 80. Mood: wimpy.
Needed: 596,829 xp, 0 tp. Gold: 0. Alert: normal.
Burn: n Bolt: q Fball: n Door: exit Target: *elf*
Affected by:
- panic
- armour
- a light wound at the left foot.
- a deep wound at the body.
- noquit
- novoid
/* After this I managed to run to warrens without being hit by a single */
/* mob, but I died in Moria to a Balrog group less than 20 minutes later. */