Now, this one is REALLY weird. I was xping on GH road when suddenly I'm rescued
* C HP:Fine a tall stag:Dying>
You cleave a tall stag's right hindleg extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a tall stag's death cry.
A tall stag is dead! R.I.P.
* C HP:Fine>butcher corpse
/You start butchering the corpse.
-\|/-\|/-\|/-\Saving Vognar.
|/-\You produce three large pieces of raw meat.
* C>eat meat
You are too full to eat more!
* C>dm
drop all.meat
You drop the meat.
You drop the meat.
You drop the meat.
* C>w
Grassland
The tall grass here extends as far as one can see to the east. The grass
provides a home for many small creatures and maybe some large ones too? The
rustling sound of small animals moving through the thick grass appears to
come from all around you.
Exits: East South West.
A mountain mule has arrived from the east.
* C>w
A Cow Pasture
Most of the ground here has been churned up by the hooves of cattle. There is
very little grass left to eat. Looking down you see, imprinted in the mud,
tracks belonging to small animals as well as those of cattle. To the west a
pleasant little farmhouse may be seen.
A hobbit farmer is here, thinking about seeds and vegetables.
Exits: East South.
A mountain mule has arrived from the east.
* C>s
A Fallow Pasture
The grass here is up to your knees. It is rather hard work walking through it.
The grazing land extends to the south and west.
You see much small wildlife
around you. To the north-west you see a farmhouse.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
The healthy cow stands here grazing on the bright green grass.
Exits: North East South West.
A mountain mule has arrived from the north.
* C>bash cow;st
As a healthy cow avoids your bash, you topple over and fall to the ground.
You fall to the ground.
You cleave a healthy cow's body extremely hard and shatter it.
* C a healthy cow:Fine>
You stop resting, and stand up.
* C a healthy cow:Fine>
A healthy cow barely hits your left arm and tickles it.
* C HP:Fine a healthy cow:Fine>
You cleave a healthy cow's left hindleg extremely hard and shatter it.
* C HP:Fine a healthy cow:Wounded>
A healthy cow fails to hit you.
* C HP:Fine a healthy cow:Wounded>
A healthy cow barely hits your right hand and tickles it.
You cleave a healthy cow's left hindleg extremely hard and shatter it.
*a Man* arrives from the north. <-- # Whoops...
* C HP:Fine a healthy cow:Bad>f
A healthy cow fails to hit you.
You cleave a healthy cow's body extremely hard and shatter it.
PANIC!
You can't quit the fight!
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I expected anything, a spell, a hit... But not what followed...
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* C HP:Fine>
You are rescued by *a Man*, you are confused!
* C HP:Fine a healthy cow:Fine>f
You flee head over heels.
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And I spam happily to GH
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