Grunganator trapped!!
posted by Nazgum
2001-03-14 08:16:10
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Die hoarding scum!!!
### We killed Porter then Elf, but we really wanted Grunge, so
we sent Arkine back out to Lure again (Grunge had arkine's
equip, and we felt like being nasty and getting it back) ###

* W C>l
Cave inside a hill
A strip of leather with a buckle is lying here.
A long and very sharp thorn is lying here.
You see two stones on the ground.
There is a water skin lying on the ground.
A large sack is on the ground.
A moneybag made of rough leather is lying here.
A pair of smooth boots lie on the ground.
The corpse of *an Elf* is lying here.
A brown bear is sleeping here.
A brown bear is sleeping here.
Vecna the Black Númenórean is standing here (shrouded).

* W C>Players in your zone
--------------------
Nazgúm               - Cave inside a hill
Vecna                - Cave inside a hill
Arkine               - Hills

* W C>sa be ready
comm snorts 'be ready'
Ok.

* W C>sa he like 2 rooms away
comm snorts 'he like 2 rooms away'
Ok.

* W C>
Arkine tells you 'outside'

* W C>stat
OB: 85%, DB: 60%, PB: 88%, Armour: 1%. Wimpy: 300. Mood: wimpy.
Needed: 261,740 xp, 0 tp. Gold: 271. Alert: normal.

* W C>
Vecna nods in agreement with you.

* W C>t arkine come in
Ok.

* W C>
Arkine has arrived from the north.

* W C>t arkine spam k once u in
Ok.

* W C>
Arkine tells you 'he outside'

* W C>
Your blood freezes as you hear a death cry.

* W C>
The rubble closes quietly.

* W C>
The rubble to the north suddenly shatters.

* W C>stare
*Grunganator the Dwarf* yells 'moron'
You stare at the sky.

### Damn, that sucks ###

* W C>
*Grunganator the Dwarf* has arrived from the north.
Arkine crushes *Grunganator the Dwarf*'s body and tickles it.

### Ooo, Arkine did good on the Kill Spam :) ###

* W C>
*Grunganator the Dwarf* pounds Arkine's right leg extremely hard.

* W C>kd
* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>
k *dwarf*
You try to pierce *Grunganator the Dwarf*, but he parries successfully.

agg
* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>
*Grunganator the Dwarf* panics, and attempts to flee.

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>draw baldric

*Grunganator the Dwarf* panics, and attempts to flee.

k *dwarf*
n
* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>k *dwarf*
cha mood agg
Ok.

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>
You sheathe a black runed dagger into a pair of smooth, black boots.
You skillfully draw a great warsword, looking very evil-minded.
*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* panics, but can't stop fighting to flee.
You smite *Grunganator the Dwarf*'s right leg very hard and tickle it.

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>n
Vecna begins some strange incantations...
You're already fighting!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>k *dwarf*
No way! 
You are fighting for your life!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>*Grunganator the Dwarf* panics, and attempts to flee.
You're already fighting!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>No way! 
You are fighting for your life!
Arkine sends *Grunganator the Dwarf* sprawling with a powerful bash.

### Hoooo Baby!! ###

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>n
You're already fighting!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>k *dwarf*
No way! 
You are fighting for your life!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>
You're already fighting!

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>
Arkine shows his approval by clapping his small hands together.

* W C *Grunganator the Dwarf*:Hurt Arkine:Hurt>k *dwarf*

Vecna utters the word 'yufzbarr'

* W C *Grunganator the Dwarf*:Wounded Arkine:Hurt>
You're already fighting!
Arkine crushes *Grunganator the Dwarf*'s body hard.

* W C *Grunganator the Dwarf*:Wounded Arkine:Hurt>agg

*Grunganator the Dwarf* panics, and attempts to flee.

* W C *Grunganator the Dwarf*:Wounded Arkine:Hurt>cha mood agg
Ok.
Arkine bleeds from open wounds.

* W C *Grunganator the Dwarf*:Wounded Arkine:Hurt>n

You smite *Grunganator the Dwarf*'s right foot extremely hard and shatter it.

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>k *dwarf*
No way! 
You are fighting for your life!

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>n
You're already fighting!

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>k *dwarf*
No way! 
You are fighting for your life!

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>n
You're already fighting!
Arkine crushes *Grunganator the Dwarf*'s right leg very hard.

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>k *dwarf*
No way! 
You are fighting for your life!

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>n
You're already fighting!

* W C *Grunganator the Dwarf*:Bad Arkine:Hurt>k *dwarf*

*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* leaves north.

* W C>
You blink and feel weaker under the cruel light of the sun.
Hills
The corpse of a hungry warg is lying here.
Exits: *North* *East* South *West*.
Vecna has arrived from the south.
Arkine has arrived from the south.

### Fuck he moved fast ###

* W C>n
They aren't here.

* W C>k *dwarf*

*Grunganator the Dwarf* has arrived from the west.

* W C>Bend in the path
Exits: *North* *East* *South*.
Vecna has arrived from the south.
Arkine has arrived from the south.

* W C>s
They aren't here.

* W C>k *dwarf*
s
Hills
The corpse of a hungry warg is lying here.
Exits: *North* *East* South *West*.
Vecna has arrived from the north.
Arkine has arrived from the north.

* W C>k *dwarf*
They aren't here.

* W C>
You feel so much better hiding in the shadows!
Cave inside a hill
A strip of leather with a buckle is lying here.
A long and very sharp thorn is lying here.
On the ground, there are two stones.
There is a water skin lying on the ground.
A large sack is on the ground.
A moneybag made of rough leather is lying here.
A pair of smooth boots lie on the ground.
The corpse of *an Elf* is lying here.
A brown bear is sleeping here.
A brown bear is sleeping here.
Exits: *North*.
Vecna has arrived from the north.
Arkine has arrived from the north.

* W C>They aren't here.

* W C>n
k *dwarf*
You blink and feel weaker under the cruel light of the sun.
Hills
The corpse of a hungry warg is lying here.
Exits: *North* *East* South *West*.
Vecna has arrived from the south.
Arkine has arrived from the south.

* W C>They aren't here.

* W C>tr dwarf
/You carefully examine the ground around you, looking for tracks...

-\|/-\|/Vecna sniffs sadly.
Arkine gets a flask of orkish draught from a leather backpack.

sa he bad
-Arkine drinks a flask of orkish draught.
Arkine gulps down the draught, staggers but regains his balance.

\|You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* W C>comm snorts 'he bad'
Ok.

* W C>n
\Bend in the path
Exits: *North* *East* *South*.
Vecna has arrived from the south.
Arkine has arrived from the south.

|/-Arkine nods solemnly.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

### Anyways we track a big circle I have seen him do many times
(N - Loudwater, E - Eoghha, S - Trail, W - Ford) And we run
to front and then back ###

* W C>w
w
w
A Rough Trail
Exits: *North* *East* *South* *West*.
Vecna has arrived from the east.
Arkine has arrived from the east.

* W C Move:Tired>s
High Moors
Exits: *North* *East* *West*.
Vecna has arrived from the east.
Arkine has arrived from the east.

* W C Move:Tired>k *dwarf*
High Moors
Exits: *North* *East* *South* *West*.
Vecna has arrived from the east.
Arkine has arrived from the east.

* W C Move:Tired>High Moors
Exits: *North* *East* *South* *West*.
Vecna has arrived from the north.
Arkine has arrived from the north.

* W C Move:Tired>They aren't here.

* W C Move:Tired>whe dawrf
-You carefully examine the ground around you, looking for tracks...

\Saving Nazgúm.

You stop searching.

* W C Move:Tired>
Vecna begins some strange incantations...

* W C Move:Tired>whe dwarf
/You carefully examine the ground around you, looking for tracks...

-\|/-*Grunganator the Dwarf* has arrived from the east.

\Arkine bleeds from open wounds.

sa fuck I keep fuck
|*Grunganator the Dwarf* leaves east.

/-k *dwarf*
You stop searching.
Vecna utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* W C>w
comm snorts 'fuck I keep fuck'
Ok.

* W C>They aren't here.

* W C>e
e
High Moors
Exits: *East* *South* *Down*.
Vecna has arrived from the east.
Arkine has arrived from the east.

* W C>High Moors
Exits: *North* *East* *South* *West*.
Vecna has arrived from the west.
Arkine has arrived from the west.

### He tried interlacement trap earlier, but since you can get out
swimming I didn't care and charged!! ###

* W C>k *dwarf*
Dried-Up Bend of the Bruinen
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *East* *South* *West* *Up*.
Vecna has arrived from the west.
ACK! Arkine didn't follow you, you lost him.
An elven hunter says 'Af! khare yea are!'

* W C>They aren't here.

* W C>e

An elven hunter slashes Vecna's right leg and tickles it.

* W C>k *dwarf*
Steep-walled Shelf
*Grunganator the Dwarf* is standing here.
Exits: *West* *Down*.

### Fucking day now ###

* W C>k *dwarf*
* W C *Grunganator the Dwarf*:Hurt>
*Grunganator the Dwarf* swiftly dodges your attempt to smite him.

* W C *Grunganator the Dwarf*:Hurt>
*Grunganator the Dwarf* pounds your body extremely hard.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>l w
You're already fighting!

* W C HP:Fine *Grunganator the Dwarf*:Hurt>wim
The lower beginning of the path is skilfully concealed: the naturally matted
brush has been interlaced and bent over the track.
The interlacement is open.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>close interlacement
cha mood wim
Ok.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>close interlacement
Ok.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>
It's already closed!

* W C HP:Fine *Grunganator the Dwarf*:Hurt>close interlacement
It's already closed!

* W C HP:Fine *Grunganator the Dwarf*:Hurt>grin
l

The interlacement is opened from the other side.
An elven hunter has arrived from the west.
An elven hunter closes the interlacement.
You smite *Grunganator the Dwarf*'s body very hard.

### Great, Hunter and Grunge vs me in sun ;p ###

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
You grin evilly.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>Steep-walled Shelf
*Grunganator the Dwarf* is here, fighting YOU.
An elven hunter, fair and mighty, roams here warding against evil.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
You dodge a bash from *Grunganator the Dwarf* who loses his balance and falls.

### Cackle!!  Dodging in sun ###

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
An elven hunter slashes your right arm extremely hard and tickles it.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>
Mors narrates 'hi'
*Grunganator the Dwarf* stops resting, and clambers on his feet.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>
*Grunganator the Dwarf* pounds your right hand extremely hard.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>narr 2 E

You try to smite *Grunganator the Dwarf*, but he parries successfully.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>
Ok.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>narr 2 E
Ok.

### Starting to wonder where the hell my group mates are ###

* W C HP:Fine *Grunganator the Dwarf*:Hurt>narr 2 E

An elven hunter strongly slashes your left foot and tickles it.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>
Ok.

* W C HP:Fine *Grunganator the Dwarf*:Hurt>open interlacement
Ok.
You strongly smite *Grunganator the Dwarf*'s left leg and tickle it.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>open interlacement

An elven hunter tries to slash you, but your parry is successful.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>It's already open!

* W C HP:Fine *Grunganator the Dwarf*:Wounded>open interlacement

Vecna has arrived from the west.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>It's already open!

* W C HP:Fine *Grunganator the Dwarf*:Wounded>open interlacement

*Grunganator the Dwarf* sends you sprawling with a powerful bash.

k *dwarf*
* W C HP:Fine *Grunganator the Dwarf*:Wounded>close interlacement

*Grunganator the Dwarf* closes the interlacement.
Drooling narrates '@e'

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
An elven hunter slashes your head hard and tickles it.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
Mors narrates 'where ?'

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
*Grunganator the Dwarf* tries to pound you, but your parry is successful.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>k *dwarf*

An elven hunter slashes your head hard and tickles it.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
Vecna begins some strange incantations...

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
The interlacement is opened from the other side.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
Arkine has arrived from the west.

* W C HP:Fine *Grunganator the Dwarf*:Wounded>
You flee head over heels.
You carefully try to walk on the frozen water.
You were not able to keep your concentration while moving.
Your head stops stinging.
South Fork of the Bruinen
Exits: *East* *West*.
The water is frozen solid.

### Fakkin autowimpy ###

* W C HP:Fine>cha wim 100
You don't see any interlacement here.

* W C HP:Fine>They aren't here.

* W C HP:Fine>Drooling narrates '2 E'
You don't see any interlacement here.

* W C HP:Fine>They aren't here.

* W C HP:Fine>Wimpy set to: 100

* W C HP:Fine>l
South Fork of the Bruinen

* W C HP:Fine>k *dwarf*
They aren't here.

* W C HP:Fine>k *dwarf*
They aren't here.

* W C HP:Fine>nar KILL
Ok.

* W C HP:Fine>k *dwarf*
k *dwarf*
They aren't here.

* W C HP:Fine>They aren't here.

* W C HP:Fine>where
Players in your zone
--------------------
Nazgúm               - South Fork of the Bruinen
Vecna                - A Rough Trail
Arkine               - Dried-Up Bend of the Bruinen

* W C HP:Fine>l
South Fork of the Bruinen

* W C HP:Fine>agg
l
cha mood agg
Ok.

* W C HP:Fine>South Fork of the Bruinen

* W C HP:Fine>k *dwarf*
They aren't here.

### I was expecting him to come down ###

* W C HP:Fine>where
Players in your zone
--------------------
Nazgúm               - South Fork of the Bruinen
Vecna                - Dried-Up Bend of the Bruinen
Arkine               - High Moors

* W C HP:Fine>agg
cha mood agg
Ok.

* W C HP:Fine>k *dwarf*
They aren't here.

* W C HP:Fine>where
Players in your zone
--------------------
Nazgúm               - South Fork of the Bruinen
Vecna                - Dried-Up Bend of the Bruinen
Arkine               - High Moors

* W C HP:Fine>narr he still in?
Ok.

* W C HP:Fine>ex
East  - The glare of the sun burns your eyes.
West  - The glare of the sun burns your eyes.

* W C HP:Fine>narr he still in?
Ok.

* W C HP:Fine>where
Players in your zone
--------------------
Nazgúm               - South Fork of the Bruinen
Vecna                - High Moor

* W C HP:Fine>e
You carefully try to walk on the frozen water.
Ford in the Bruinen
Exits: *North* *East* *South* *West*.

* W C HP:Fine>n
A Rough Trail
Exits: *North* *East* *South*.
The ground is frozen solid.

* W C HP:Fine>n
Bend in the Trail
Exits: *North* *East* *South* *West*.

* W C HP:Fine>w
w
w
A Rough Trail
Exits: *North* *East* *South* *West*.

* W C HP:Fine>High Moors
Exits: *North* *East* *West*.

* W C HP:Fine>s
Vecna narrates 'he on moors'
High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Fine>High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Fine>e
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Fine>e
w
Steep-walled Shelf
Exits: *West* *Down*.

* W C HP:Fine>Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Fine>w

You hear a horn call in the distance.

### damn ###

* W C HP:Fine>High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Fine>e
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Fine>tr dwarf
|You carefully examine the ground around you, looking for tracks...

/-\|/-Vecna narrates 'horn'

\|/-\*Grunganator the Dwarf* has arrived from the west.

You see some tracks of *a Dwarf* coming from the west
 (done less than 1 hour ago).

* W C HP:Fine>k *dwarf*
* W C HP:Fine>k *dwarf*
* W C HP:Fine *Grunganator the Dwarf*:Bad>
You smite *Grunganator the Dwarf*'s right foot extremely hard and shatter it.

### Ooo, check that hit, In sun!! ###

* W C HP:Fine *Grunganator the Dwarf*:Bad>
*Grunganator the Dwarf* pounds your left leg extremely hard.

k *dwarf*
* W C HP:Hurt *Grunganator the Dwarf*:Bad>
You're already fighting!

* W C HP:Hurt *Grunganator the Dwarf*:Bad>wim
You're already fighting!

* W C HP:Hurt *Grunganator the Dwarf*:Bad>l
*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* panics, but can't stop fighting to flee.
cha mood wim
Ok.

* W C HP:Hurt *Grunganator the Dwarf*:Bad>Dried-Up Bend of the Bruinen
*Grunganator the Dwarf* is here, fighting YOU.

* W C HP:Hurt *Grunganator the Dwarf*:Bad>k *dwarf*

*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* leaves up.
An elven hunter has arrived from the south.

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>u
k *dwarf*
k *dwarf*
Edge of the Moors
*Grunganator the Dwarf* is standing here.
Exits: *North* *Down*.
Aha, you have found your victim!

* W C HP:Hurt>* W C HP:Hurt *Grunganator the Dwarf*:Bad>
You smite *Grunganator the Dwarf*'s left arm extremely hard and shatter it.

### Yes again!! Pathetic sun, you can't weaken real uruks! ###

* W C HP:Hurt *Grunganator the Dwarf*:Bad>k *dwarf*

*Grunganator the Dwarf* pounds your body extremely hard.

* W C HP:Hurt *Grunganator the Dwarf*:Bad>k *dwarf*

*Grunganator the Dwarf* panics, and attempts to flee.

* W C HP:Hurt *Grunganator the Dwarf*:Bad>
You're already fighting!

* W C HP:Hurt *Grunganator the Dwarf*:Bad>
You're already fighting!

* W C HP:Hurt *Grunganator the Dwarf*:Bad>k *dwarf*
You're already fighting!

* W C HP:Hurt *Grunganator the Dwarf*:Bad>
*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* leaves down.

* W C HP:Hurt>They aren't here.

* W C HP:Hurt>d
k *dwarf*
Dried-Up Bend of the Bruinen
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *East* *South* *West* *Up*.

* W C HP:Hurt>e
k *dwarf*
They aren't here.
An elven hunter strongly slashes your right hand and tickles it.

### God damn ###

* W C HP:Hurt an elven hunter:Healthy>No way! 
You are fighting for your life!

* W C HP:Hurt an elven hunter:Healthy>They aren't here.

* W C HP:Hurt an elven hunter:Healthy>f
You flee head over heels.
Edge of the Moors
Exits: *North* *Down*.

* W C HP:Hurt>d
k *dwarf*
Dried-Up Bend of the Bruinen
An elven hunter, fair and mighty, roams here warding against evil.
*Grunganator the Dwarf* is standing here.
Exits: *East* *South* *West* *Up*.

* W C HP:Hurt>e
k *dwarf*
You cannot attack and flee at the same time.

### ughh ###

* W C HP:Hurt>Steep-walled Shelf
Exits: *West* *Down*.

* W C HP:Hurt>w
They aren't here.

* W C HP:Hurt>
*Grunganator the Dwarf* has arrived from the west.

* W C HP:Hurt>k *dwarf*

An elven hunter has arrived from the west.

* W C HP:Hurt>k *dwarf*
e
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Hurt>k *dwarf*
They aren't here.
*Grunganator the Dwarf* has arrived from the east.

* W C HP:Hurt>k *dwarf*
k *dwarf*
You cannot attack and flee at the same time.

### Holy damn delay!  
You're worse then sun ever was!! ###

* W C HP:Hurt>w
Steep-walled Shelf
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *West* *Down*.

* W C HP:Hurt>k *dwarf*
They aren't here.

* W C HP:Hurt>w
k *dwarf*
They aren't here.

* W C HP:Hurt>* W C HP:Hurt *Grunganator the Dwarf*:Awful>
*Grunganator the Dwarf* has arrived from the west.
You smite *Grunganator the Dwarf*'s head very hard and shatter it.

### Ooooo!!! 
You gonna die Stumpy!! ###

w
k *dwarf*
* W C HP:Hurt *Grunganator the Dwarf*:Awful>
An elven hunter slashes your right arm hard and tickles it.
*Grunganator the Dwarf* pounds your left foot extremely hard.

k *dwarf*
* W C HP:Hurt *Grunganator the Dwarf*:Awful>k *dwarf*

*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* leaves down.

* W C HP:Hurt an elven hunter:Healthy>No way! 
You are fighting for your life!

### God damn these mobs ###

* W C HP:Hurt an elven hunter:Healthy>They aren't here.

* W C HP:Hurt an elven hunter:Healthy>No way! 
You are fighting for your life!

* W C HP:Hurt an elven hunter:Healthy>f
They aren't here.

* W C HP:Hurt an elven hunter:Healthy>No way! 
You are fighting for your life!

* W C HP:Hurt an elven hunter:Healthy>They aren't here.

* W C HP:Hurt an elven hunter:Healthy>e
They aren't here.
An elven hunter slashes your head hard.

* W C HP:Wounded an elven hunter:Healthy>k *dwarf*
They aren't here.
You try to smite an elven hunter, but he parries successfully.

* W C HP:Wounded an elven hunter:Healthy>f
You flee head over heels.
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Wounded>Steep-walled Shelf
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *West* *Down*.

* W C HP:Wounded>e
k *dwarf*
They aren't here.

* W C HP:Wounded>
You flee head over heels.
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: *East* *West*.
The water is frozen solid.

* W C HP:Wounded>
You carefully try to walk on the frozen water.
Ford in the Bruinen
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>They aren't here.

* W C HP:Wounded Move:Tired>w
w
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: *East* *West*.

* W C HP:Wounded Move:Tired>
You carefully try to walk on the frozen water.
Bend in the Bruinen
Exits: *North* *East* *South*.

* W C HP:Wounded Move:Tired>s
k *dwarf*
You carefully try to walk on the frozen water.
Nearing a Waterfall
Exits: *North* West.

* W C HP:Wounded Move:Tired>They aren't here.

* W C HP:Wounded Move:Tired>n
You carefully try to walk on the frozen water.
Bend in the Bruinen
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *North* *East* *South*.

* W C HP:Wounded Move:Tired>
An elven hunter has arrived from the north.

* W C HP:Wounded Move:Tired>
An elven hunter tries to slash you, but your parry is successful.

* W C HP:Wounded Move:Tired an elven hunter:Fine>n

An elven hunter swiftly dodges your attempt to smite him.

* W C HP:Wounded Move:Tired an elven hunter:Fine>w
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Tired an elven hunter:Fine>f
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Tired an elven hunter:Fine>PANIC! 
You can't quit the fight!
An elven hunter slashes your right leg very hard.

* W C HP:Wounded Move:Tired an elven hunter:Fine>f
An elven hunter slashes your body very hard.

* W C HP:Wounded Move:Tired an elven hunter:Fine>PANIC! 
You can't quit the fight!

* W C HP:Wounded Move:Tired an elven hunter:Fine>
An elven hunter strongly slashes your right leg.

* W C HP:Wounded Move:Tired an elven hunter:Fine>f
PANIC! 
You can't quit the fight!

* W C HP:Wounded Move:Tired an elven hunter:Fine>n
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Tired an elven hunter:Fine>f
n
You flee head over heels.
You carefully try to walk on the frozen water.
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.
The ground is frozen solid.

* W C HP:Wounded Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>e
e
Steep-walled Shelf
Exits: *West* *Down*.

* W C HP:Wounded Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>narr HE AWFUL
Ok.
An elven hunter has arrived from the west.
An elven hunter has arrived from the west.

* W C HP:Wounded Move:Tired>
Arkine narrates 'I bad'

* W C HP:Wounded Move:Tired>w
w
w
Dried-Up Bend of the Bruinen
Exits: *East* *South* *West* *Up*.

* W C HP:Wounded Move:Tired>An elven hunter has arrived from the east.

High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Slow>High Moors
A barefoot goblin pads silently over the stone.
Exits: *East* *South* *Down*.

* W C HP:Wounded Move:Slow>e
s
High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Slow>Massive Spur above the Waterfall
Exits: *North*.

* W C HP:Wounded Move:Slow>n
High Moors
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Slow>
Vecna has arrived from the east.

* W C HP:Wounded Move:Slow>
Vecna leaves west.

* W C HP:Wounded Move:Slow>
Vecna has arrived from the west.

* W C HP:Wounded Move:Slow>whe dwarf
/You carefully examine the ground around you, looking for tracks...

sa bob
You stop searching.

* W C HP:Wounded Move:Slow>comm snorts 'bob'
Ok.

* W C HP:Wounded Move:Slow>score
Vecna begins some strange incantations...
135/404 hit, 38/38 mana, and 23/154 moves.

* W C HP:Wounded Move:Slow>tr dwarf
\You carefully examine the ground around you, looking for tracks...

|/-\|/-\|/Vecna utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>e
\Dried-Up Bend of the Bruinen
An elven hunter, fair and mighty, roams here warding against evil.
Exits: *East* *South* *West* *Up*.
Vecna has arrived from the west.

|/-You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>
An elven hunter strongly slashes Vecna's right arm.

* W C HP:Wounded>
Vecna panics, and attempts to flee.
Vecna leaves up.

* W C HP:Wounded>e
\Steep-walled Shelf
Exits: *West* *Down*.

|/-d
You see some tracks of *a Dwarf* leading down
 (done less than 1 hour ago).

* W C HP:Wounded>|
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: *East* *West*.
The water is frozen solid.

/-\You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>w
|You carefully try to walk on the frozen water.
Bend in the Bruinen
Exits: *North* *East* *South*.

e
/e
-\You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* W C HP:Wounded>/
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: *East* *West*.

-\|You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>-
You carefully try to walk on the frozen water.
Ford in the Bruinen
Exits: *North* *East* *South* *West*.

\|/You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>e
/You carefully try to walk on the frozen water.
South Fork of the Bruinen
A trout swims here.
Exits: *North* *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W C HP:Wounded>e
/Arkine narrates 'please get him1'
You carefully try to walk on the frozen water.
South Fork of the Bruinen
A trout swims here.
Exits: North *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* W C HP:Wounded>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Wounded>s
|You carefully try to walk on the frozen water.
Valley of the Bruinen
A large elk is standing here, chewing grass and leaves.
Exits: *North* *East* *South* *West*.
The ground is frozen solid.

draw boots
/-\You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>
You sheathe a great warsword into a leather baldric.
You skillfully draw a black runed dagger, looking very evil-minded.

* W S C HP:Wounded>w
|Valley of the Bruinen
Exits: *North* *East* *South* *West*.

/-\You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>w
|A Rough Trail
A large elk is standing here, chewing grass and leaves.
Exits: *North* *East* *South*.

/-s
\You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded>/
A Wooded Dell of Silvery Firs
Exits: *North* *South* *West*.

-s
\|You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>-
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

\w
|/w
You see some tracks of *a Dwarf* leading north
 (done less than 9 hours ago).

* W S C HP:Wounded>w
\Bend in the Path
Exits: *North* *East* *South* *West*.

|/-You see some tracks of *a Dwarf* leading east
 (done less than 10 hours ago).

* W S C HP:Wounded>|
High Moor
Exits: *North* *East* *South* *West*.

/-\You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>/
High Moors
Exits: *North* *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>w
/High Moors
Exits: *North* *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* W S C HP:Wounded>w
/High Moors 
Exits: *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded>s
/Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

-\|You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded>w
/Path to the Misty Mountains
Exits: *North* *East* *West*.

e
-s
\|You see some tracks of *a Dwarf* leading east
 (done less than 11 hours ago).

* W S C HP:Wounded>Path to the Misty Mountains
*Grunganator the Dwarf* is standing here.
Exits: *North* *East* *South* *West*.
Aha, you have found your victim!

* W S C HP:Wounded>Foot of the Broken Hills
Exits: *North* *East* *South*.

* W S C HP:Wounded>n
back *dwarf*
Path to the Misty Mountains
*Grunganator the Dwarf* is standing here.
Exits: *North* *East* *South* *West*.

* W S C HP:Wounded>/
You begin to move silently to the back of your victim...

### Ok I really shoulda hit here but I figured he might try to cure
up and wouldn't really expect stab ###

Your victim has disappeared!
*Grunganator the Dwarf* leaves west.

* W S C HP:Wounded>e
w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.

* W S C HP:Wounded>w
back *dwarf*
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W S C HP:Wounded Move:Tired>Path to the Misty Mountains
Exits: *North* *East* *West*.

* W S C HP:Wounded Move:Tired>Backstab whom?

* W S C HP:Wounded Move:Tired>tr dwarf
\You carefully examine the ground around you, looking for tracks...

|/-\|/-\|/-You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Tired>n
|High Moors
Exits: *East* *South*.

/You hear a horn call in the distance.

### fakk!!! ###

score
-\You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Tired>142/404 hit, 38/38 mana, and 47/154 moves.

* W S C HP:Wounded Move:Tired>cha wim 100
e
Wimpy set to: 100

* W S C HP:Wounded Move:Tired>-
High Moors 
Exits: *East* *South* *West*.

\e
|/You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Tired>\
High Moors
Exits: *North* *East* *South* *West*.

|/-*Saber the Dwarf* has arrived from the south.
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

### damn more dwarves ###

* W S C HP:Wounded Move:Tired>
*Saber the Dwarf* leaves north.

* W S C HP:Wounded Move:Tired>s
/Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

w
You stop tracking your victim.

* W S C HP:Wounded Move:Tired>Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W S C HP:Wounded Move:Tired>sneak
w
You stop sneaking.

* W C HP:Wounded Move:Tired>w
w
Path to the Misty Mountains
Exits: *North* *East* *West*.

* W C HP:Wounded Move:Tired>w
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>Bend in the Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>In an Open Valley
A small brown snake is slithering around here.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>s
e
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>e
Vecna tells you 'second horn, out?'

e
Bend in the Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded Move:Tired>e
A Green Bog
A bullfrog is standing here.
Exits: *North* East *South* *West*.
The water is frozen solid.

* W C HP:Wounded Move:Tired>
You feel so much better hiding in the shadows!
Dim-lit Gully
Exits: South *West*.
The ground is frozen solid.

### Well, couldn't chance it too much vs sortie, who knows who follows
it and it tracks too fast.  After this me and grunge had another
one on one and it ended with him Bad and Me bad, then Saber showed,
and Vecna and Rukhnam came then too, so i ran dt.  All in all
was pretty fun ###
Top of Page Down to last comment


tenhammer2001-03-14 08:27:26
Am I mistaken or were there NO offensive spells used? Never saw that happen before. Not bad.
Nazgum2001-03-14 08:35:04
Was one fireball, vecna prob cast some more but got line and mume
spam reduction cut that out ;)
grunge2001-03-14 08:52:25
'having arkine's eq' consisted of being given 4 pieces of metal from gabriel.
I'm tired of traps and so ya, being a low int dwarf i like to scout them...
I figured, "what are the chances there are 2 oneway exits east of rivendell?"
but when i saw how many flees i spammed and was failing, i began to think...
that i had walked into a noflee room
interlacement isn't a trap room, its somewhere i like to go to when I am outnumbered feel like having 2 mobs (softhitting shittyones i might add) might help make the fight more even....anyone with a clue knows you can swim out.

ps. i had _much_ more fun in that one vs one when you and i were duking it out...and you have the ordering all wrong, i didn't call for saber to come out until i saw yuo flee and then nonamer (rukhnam) and noname man (vecna) come...then i decided to ask for some help...
Elijen2001-03-14 09:04:35
I liked the part when Grunge bashed in rubble , then yelled "Moron"..hehe
Vecna2001-03-14 09:12:32
I got off a fireball and 2 bolts , tons of los where we were gonna trap. When he was bad i was cold from bobing. Oh well, your damn lucky i didn't get another fireball off when you entered. freaking los.
Rogon2001-03-14 18:19:34
A trap, who coulda guessed? Well actually it was a trap then a trap and finally a trap i guess! All your readworthy logs are "accidental" pk like vaina in redhorns, and the ones where you're out for pk are always - traps. Add some variation to your playing, start using poison or something!!!!!!!
Arkine2001-03-14 18:34:33
Nazgum just uses another facet of the game to his advantage much like many other ppls. The only difference is that you make your choices with Nazgum's traps whereas you really don't have a chance against a Swede bashtrap. Make spells trigger wimpy!!
Raichu2001-03-14 21:16:09
Shrug bashtraps are more boring then this traps at least you can escape/fight bashtraps are the ultimate lame way to kill ppl.
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