* R>w Walking in the High Hills A clear spring babbles as cool water trickles out of the ground. *an Elf* is standing here. Exits: *East* Down. * R>1 * R *an Elf*:Bad Frank:Healthy> Frank smites *an Elf*'s right foot extremely hard and shatters it. hit elf You smite *an Elf*'s right foot very hard and shatter it. * R *an Elf*:Bad Frank:Healthy> *an Elf* begins some strange incantations... * R *an Elf*:Bad Frank:Healthy> The grassbed closes quietly. * R *an Elf*:Bad Frank:Healthy> *an Elf* panics, and attempts to flee. * R> *an Elf* panics, and attempts to flee. *an Elf* leaves east. * R>1 e 1 e 1 hit elf They aren't here. * R>Walking in the High Hills A sturdy pack horse is standing here. A brown fox is here, looking for some rabbits to chew up. Exits: *East* *West*. * R>hit elf They aren't here. * R>Walking in the High Hills A woolly sheep is grazing here. A woolly sheep is grazing here. A sturdy pack horse is standing here. *an Elf* is standing here. Exits: *North* East *West*. Frank smites *an Elf*'s right leg extremely hard and shatters it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *an Elf*'s death cry. *an Elf* is dead! R.I.P. * R>hit elf They aren't here. * R>'voitto eemote says 'voitto' Ok. * R>c exa corpse corpse (here) : a pile of coins a quiver a dark coloured flask a water skin a lantern a plain leather belt a shortbow a leather backpack a plain cloak (brand new) a large metal shield (brand new) a pair of rigid leather gloves (brand new) a thick pair of soft leather boots (brand new) a pair of trousers (brand new) a plain hood (brand new) a plain shirt (brand new) a dark coloured flask a dark coloured flask some white-star forget-me-nots a light boat of reeds * R>g cFrank grins evilly. * R>c w get coins corpse You get a pile of coins from the corpse of *an Elf*. There was 2 gold coins 18 silver pennies 42 copper pennies. w* R> Walking in the High Hills A sturdy pack horse is standing here. A brown fox is here, looking for some rabbits to chew up. Exits: *East* *West*. l* R>ead Walking in the High Hills A clear spring babbles as cool water trickles out of the ground. Exits: *East*. * R> You stop riding a hungry warg. A hungry warg starts following you. *>op grassbed Ok. *>l Walking in the High Hills A clear spring babbles as cool water trickles out of the ground. A hungry warg stands here, sniffing around for flesh. Frank is here, riding a hungry warg. Frank dismounts from a hungry warg, and stops riding it. A hungry warg now follows Frank. *>d You feel so much better hiding in the shadows! Smugglers hiding place The corpse of a bandit bodyguard is lying here. The corpse of a bandit bodyguard is lying here. An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. The chief of smugglers is here, planning his next move. Exits: North *Up*. The ground no longer feels frosty. u *> The smuggler pierces your right arm hard and tickles it. * HP:Fine the smuggler:Healthy>No way! You are fighting for your life! * HP:Fine the smuggler:Healthy> You smite the smuggler's left arm extremely hard. * HP:Fine the smuggler:Fine>ec exa corpse corpse (here) : a pile of coins a dirk (brand new) a plain pair of pants (used) a thick, soft leather jerkin (used) a ring a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow a war arrow * HP:Fine the smuggler:Fine> The chief of smugglers slashes your left hand extremely hard and tickles it. * HP:Fine the smuggler:Fine>e The smuggler strongly pierces your body and tickles it. * HP:Fine the smuggler:Fine>x f North - A closed 'block' Up - The glare of the sun burns your eyes. * HP:Fine the smuggler:Fine> You flee head over heels. You blink and feel weaker under the cruel light of the sun. Walking in the High Hills A clear spring babbles as cool water trickles out of the ground. Exits: *East* Down. * HP:Fine> Frank has arrived from below. * HP:Fine>d u You feel so much better hiding in the shadows! Smugglers hiding place The corpse of a bandit bodyguard is lying here. The corpse of a bandit bodyguard is lying here. An experienced smuggler is here, conspiring with his cohorts. An experienced smuggler is here, conspiring with his cohorts. The chief of smugglers is here, planning his next move. A hungry warg stands here, sniffing around for flesh. Exits: North *Up*. The ground no longer feels frosty. * HP:Fine> You blink and feel weaker under the cruel light of the sun. Walking in the High Hills A clear spring babbles as cool water trickles out of the ground. Exits: *East* Down. * HP:Fine>ride A hungry warg stops following you. You pick up a hungry warg's reins, and start riding it. * R HP:Fine>'jeah emote says 'jeah' Ok. * R HP:Fine>close g rA hungry warg stops following Frank. Frank picks up a hungry warg's reins, and starts riding it. * R HP:Fine>assbe I see no grassbe here. * R HP:Fine>e eWalking in the High Hills A sturdy pack horse is standing here. A brown fox is here, looking for some rabbits to chew up. Exits: *East* *West*. * R HP:Fine>ec Walking in the High Hills The corpse of *an Elf* is lying here. A woolly sheep is grazing here. A woolly sheep is grazing here. A sturdy pack horse is standing here. Exits: *North* East *West*. * R HP:Fine>exa corpse corpse (here) : a quiver a dark coloured flask a water skin a lantern a plain leather belt a shortbow a leather backpack a plain cloak (brand new) a large metal shield (brand new) a pair of rigid leather gloves (brand new) a thick pair of soft leather boots (brand new) a pair of trousers (brand new) a plain hood (brand new) a plain shirt (brand new) a dark coloured flask a dark coloured flask some white-star forget-me-nots a light boat of reeds * R HP:Fine>stat OB: 107%, DB: -7%, PB: 14%, Armour: 4%. Wimpy: 100. Mood: aggressive. Needed: 40,673 xp, 0 tp. Wp: 0. Gold: 12. Alert: normal. Affected by: - panic - noquit - detect invisibility * R HP:Fine>get pack corpse You get a leather backpack from the corpse of *an Elf*. * R HP:Fine>l i pack backpack (carried) : Nothing. * R HP:Fine>drop pack tro You drop the backpack. * R HP:Fine># q *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 0%, #Aiur | 1, 0%, #Dwalin | | 1, 0%, #Ainagul | 1, 0%, #Hain | | 1, 0%, #Chay | 1, 0%, #Fae | | 1, 0%, #Trica | 1, 0%, #Garath | | 1, 0%, #Hyke | 1, 0%, #Barin | | 1, 0%, #IqpI | 1, 0%, #Ashen | | 1, 0%, #Rizbolin | 1, 0%, #Buzzy | | 1, 0%, #Tolly | 1, 0%, #Naranek | | 1, 0%, #Argyle | 1, 0%, #Sandman | | 2, 0%, #Quillis | 1, 0%, #Kostaigree | | 1, 0%, #Grunganator | 1, 0%, #Zim | | 1, 0%, #Eldal | 1, 0%, #Thorac | | 1, 0%, #Tuor | 1, 1%, #Glimo | | 1, 0%, #Goldor | 1, 0%, #Spireth | | 1, 0%, #Tram | 1, 0%, #Dhorin | | 1, 0%, #Malachi | 1, 0%, #Future | | 1, 0%, #Degolas | 2, 0%, #Ratso | | 1, 0%, #Velho | 1, 0%, #Just | | 2, 0%, #Isengran | 1, 0%, #Ivy | | 1, 0%, #Fëaenor | 1, 0%, #Damrod | *** Return: continue, b: back one page, r: redisplay, q:quit (40%) *** * R HP:Fi ne>whois aiur Aiur is a level eleven Noldorin Priest. Lil spark flies in the sky inside burning a hidden fire so i catched it, made a try giving birth to a new desire * R HP:Fine>dec apFrank says 'oho level 11' * R HP:Fine> corpse gi ec Using all your strength, you tear off the head of the corpse and spike it to the end of a pole. * R HP:Fine> You giggle. * R HP:Fine>exa corpse corpse (here) : a quiver a dark coloured flask a water skin a lantern a plain leather belt a shortbow a plain cloak (brand new) a large metal shield (brand new) a pair of rigid leather gloves (brand new) a thick pair of soft leather boots (brand new) a pair of trousers (brand new) a plain hood (brand new) a plain shirt (brand new) a dark coloured flask a dark coloured flask some white-star forget-me-nots a light boat of reeds ####some stuff edited out (!!) b* C> oakendoor bash oakendoor The oakendoor gave away under the pressure. e Someone giggles at your silly antics. You suddenly notice Grishnák. * C>Inside a Small Stone Building A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A slender but well-muscled man seems to melt into the shadows. Exits: West. The ground no longer feels frosty. * C>w Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. The toad is standing here. Grishnák is standing here. Exits: North East South. * C>cac You cackle gleefully. * C>l iThe toad leaves east. * C>ck grishnak You lick him. * C> Grishnák hisses: 'isabelle inside tbad' * C> Frank says 'SHAG!!!!!!!!!!!!!!!!' * C>'we killed Grishnák hisses: 'has arachnia' * C>some level 11 Frank says 'how is lesley?' * C> Grishnák snickers softly. * C>dude emote says 'we killed some level 11 dude' Ok. g* C>i You giggle. The toad has arrived from the east. * C>l Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. Grishnák is standing here. Frank is standing here. The toad is standing here. * C> Saving Vic. * C>'yea!!! te llGrishnák shakes his head and sighs to Frank. * C> us about lesley emote says 'yea!!! tell us about lesley' Ok. Grishnák disbands his group. * C> Grishnák raises his hand. * C>gr grishnak Grishnák is now a group member. gi * C> You giggle. * C>ex North - On the Road to Tharbad East - Inside a Small Stone Building South - You can't distinguish a lot of details. * C>' ^R tGrishnák hisses: 'either of you a shaman?' * C>^R 'na emote says 'na' Ok. t* C> grishnak we go sewer Grishnák hisses: 'gimme a stone!' * C>s a bit :) Ok. * C>l Approaching the North Gate of Tharbad A beggar is here, asking for a few coins. Grishnák is standing here. Frank is standing here. The toad is standing here. * C>i l You are carrying: a castle key a broad scimitar (brand new) a large wooden wall shield (brand new) a sturdy rope a flask of orkish draught a flask of orkish draught a pair of snowshoes (worn out) a canoe a water skin i* C> pack eq backpack (used) : an amethyst three pieces of sweet meat three pork-pies six strips of dried meat * C> You are using: <wielded two-handed> a two-handed sword (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn on arms> a thin pair of soft leather sleeves (used) <worn on hands> a thin pair of leather gloves (worn out) <worn on legs> a thin pair of soft leather trousers (worn out) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ruby ring <worn on back> a leather backpack <worn as belt> a plain leather belt <worn on belt> a stone <worn on belt> a herbal kit <worn on belt> a butcher knife (battered) * C>' Grishnák tells you 'want me to pick greystonewall?' * C>w00t emote says 'w00t' Ok. * C>t grishnak chuckle whatevver : The toad leaves east. * C>) Ok. * C>exa grishnak A short crook-legged creature, very broad and with long terrifyingly strong arms hanging almost to the ground. Licking his lips evilly, he steps into the shadows and passes out of your sight. Grishnák is an adult male Orc. Grishnák says 'Shag for Sauron!' is in an excellent condition. Grishnák says 'Shag for Sauron!' is using: <wielded> a black runed dagger (dented) <worn as shield> a smelly piece of worm hide (used) <worn on head> a soft cloth cap (used) <worn on body> ea fine tunic (used) <worn about body> a fine grey cloak (brand new) <worn on arms> a pair of cotton sleeves (brand new) <worn on hands> a thin pair of leather gloves (ragged) <worn on legs> a plaid pair of pants (brand new) <worn on feet> a black pair of padded boots (brand new) <worn around neck> an old length of iron chain <worn on finger> an iron ring <worn on finger> a diamond ring <worn as belt> a gleaming belt <worn on belt> a strange set of lock picks <worn on belt> a herbal kit <worn on belt> a small pouch <worn on belt> a sable pouch <worn on belt> a dirty reddish vial * C> Inside a Small Stone Building A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A slender but well-muscled man seems to melt into the shadows. The toad is standing here. Exits: West. The ground no longer feels frosty. * C> The last ray of light fades, and all is swallowed up in darkness. * C>l d Grishnák has arrived from the west. The floor of the building is made from large, grey flagstones, which are covered in a thick coating of filth. * C>op pegs Ok. * C>oo moldywall alias o open moldywall Ok. Grishnák hisses: 'give me a stone!' * C>* C>* C>wi * C>cha mo wi Ok. * C>eq You are using: <wielded two-handed> a two-handed sword (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn on arms> a thin pair of soft leather sleeves (used) <worn on hands> a thin pair of leather gloves (worn out) <worn on legs> a thin pair of soft leather trousers (worn out) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ruby ring <worn on back> a leather back'pack <worn as belt> a plain leather belt <worn on belt> a stone <worn on belt> a herbal kit <worn on belt> a butcher knife (battered) * C>ack emote says 'ack' Ok. gi* C>ve The toad leaves west. * C>^R rem stone Grishnák shakes his fists in your face; you see the menace in his eyes. * C>g You stop using a stone. iv* C>e stone grishnak Ok. * C>l d The floor of the building is made from large, grey flagstones, which are covered in a thick coating of filth. * C>l Inside a Small Stone Building A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A slender but well-muscled man seems to melt into the shadows. Frank is standing here. Grishnák is standing here. * C>l w Through the narrow window-slits, set to either side of the heavy oakendoor, it is possible to watch all who enter or leave the city of Tharbad through its heavy north gate. * C>close st onFrank drinks water from a water skin. Grishnák stops using a dirty reddish vial. * C>ewall I see no stonewall here. * C> Grishnák puts a stone on his belt. * C> eGrishnák sits down. Grishnák starts mending a black runed dagger. * C>q You are using: <wielded two-handed> a two-handed sword (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn on arms> a thin pair of soft leather sleeves (used) <worn on hands> a thin pair of leather gloves (worn out) <worn on legs> a thin pair of soft leather trousers (worn out) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ruby ring <worn on back> a leather backpack <worn as belt> a plain leather belt <worn on belt> a herbal kit <worn on belt> a butcher knife (battered) * C>peer You peer around trying to look into the shadows. * C>'are you gonna pick it oGrishnák is really showing some progress with a black runed dagger now. * C>r not? emote says 'are you gonna pick it or not?' Ok. * C>poke grishnak sq You poke him in the ribs. * C>sear q You begin to search ... You didn't find anyone. * C>ex Grishnák hisses: 'what? you want me to now???' West - Approaching the North Gate of Tharbad Down - Muddy Cellar * C>w iGrishnák stares dreamily at you, completely lost in your eyes. * C> cha mo wi Ok. * C> Grishnák clambers on his feet. * C>' wGrishnák leaves down. * C>^R d o s Muddy Cellar A huge, poisonous tarantula extends her legs to you. A huge, poisonous tarantula extends her legs to you. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. A burly bodyguard stands here, a dour expression on his face. Exits: South Up. o C>open moldywall It's already open! o C>In a Long, Dark Corridor An assassin is here looking for fresh blood and shining coins. Exits: North East South West. o C>s Before the Double Doors A small sign has been placed on the southern door. A large, heavyset man stands here. A large, heavyset man stands here. A brown-skinned man is standing here. A brown-skinned man is standing here. Grishnák is standing here. Exits: North South. Using his lockpicks, Grishnák tries to pick the greystonewall's lock... * C> Grishnák skillfully picks the lock of the greystonewall. * C> Grishnák opens the greystonewall. * C>op gr Grishnák leaves north. * C>eystone eI see no greystone here. * C>cTop of a Secret Staircase A small vicious black rat squeaks at you for disturbing it. Exits: West Down. You suddenly notice the Assassin. lo C>ose greystonewall '2I see no greystonewall here. do C> l emote says '2 d' Ok. o C>Top of a Secret Staircase An assassin is here looking for fresh blood and shining coins. A small vicious black rat squeaks at you for disturbing it. Frank is standing here. o C>l w The stonewall is open. o C>close ston eFrank leaves down. o C>wall d Ok. o C>d On an Unstable Stair A brown-skinned man is standing here. Exits: Up Down. With a sharp noise, some steps collapse... You lose your balance and fall! Bottom of a Secret Stair A small vicious black rat squeaks at you for disturbing it. Frank is standing here. A brown-skinned man lands with a loud THUD! o C HP:Fine> Alas, you cannot go that way... o C HP:Fine>s wHall of the Assassins A small oaken table has been set here. A small vicious black rat squeaks at you for disturbing it. Exits: North South West. You suddenly notice the Assassin. You suddenly notice an experienced assassin. You suddenly notice an experienced assassin. * C HP:Fine>A Small Empty Chamber A large warhorse is standing here, clad in mail. Exits: East South. You suddenly notice a brown-skinned man. You suddenly notice a brown-skinned man. so C HP:Fine> A Dark Niche A small vicious black rat squeaks at you for disturbing it. Exits: North Down. d o C HP:Fine>Bottom of a Filthy Pit Exits: West. You see some fog coming from the south. o C HP:Fine>talk grishnak zalias z tell grishnak Ok. who C HP:Fine>at did yo u thGrishnák tells you 'tell me if you see anyone' o C HP:Fine> Saving Vic. o C HP:Fine>^R z when did you think we need it picked? tomorrow!??! tell grishnak when did you think we need it picked? tomorrow!??! Ok. o C HP:Fine>w A Turning Tunnel A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: East South. s o C HP:Fine>Bottom of a Deep Shaft Exits: North Up. o C HP:Fine>ex North - A Turning Tunnel Up - A Deserted Tunnel o C HP:Fine>u A Deserted Tunnel Exits: West Down. You suddenly notice the Assassin. You suddenly notice the thief. ACK! Frank didn't follow you, you lost him. o C HP:Fine>l A Deserted Tunnel An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. o C HP:Fine>w The Assassin pierces your right arm and tickles it. o C HP:Fine the Assassin:Healthy> Grishnák tells you 'nod' No way! You are fighting for your life! w o C HP:Fine the Assassin:Healthy>No way! You are fighting for your life! o C HP:Fine the Assassin:Healthy>f You flee head over heels. You failed to climb there and fall to the ground. Bottom of a Deep Shaft Frank is standing here. Exits: North Up. PANIC! You couldn't escape! o C HP:Fine>'ack emote says 'ack' Ok. o C HP:Fine>gi You giggle. so C HP:Fine>c 340/395 hit, 83/83 mana, and 145/145 moves. o C HP:Fine>u You failed to climb there and fall to the ground. Bottom of a Deep Shaft Frank is standing here. Exits: North Up. o C HP:Fine>w Alas, you cannot go that way... o C HP:Fine>u w You failed to climb there and fall to the ground. Bottom of a Deep Shaft Frank is standing here. Exits: North Up. o C HP:Hurt> Alas, you cannot go that way... o C HP:Hurt>w Alas, you cannot go that way... o C HP:Hurt>sc 274/395 hit, 83/83 mana, and 145/145 moves. o C HP:Hurt>peer You peer around trying to look into the shadows. o C HP:Hurt>oo wall alias o open wall Ok. u o C HP:Hurt>A Deserted Tunnel An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. A small vicious black rat squeaks at you for disturbing it. Exits: West Down. You suddenly notice the thief. ACK! Frank didn't follow you, you lost him. o C HP:Hurt>o sopen wall Ok. o C HP:Hurt>Base of some Stairs Exits: North. o C HP:Hurt>close wall Ok. o C HP:Hurt>wher tPlayers in your zone -------------------- Vic - Base of some Stairs Frank - Bottom of a Deep Shaft alo C HP:Hurt>k frnak alias z tell frnak Ok. o C HP:Fine>o open wall Ok. o C HP:Fine>wher taPlayers in your zone -------------------- Vic - Base of some Stairs Frank - Bottom of a Deep Shaft o C HP:Fine>lk frank alias z tell frank Ok. z o C HP:Fine>u s l sqtell frank u s Ok. o C HP:Fine>Base of some Stairs o C HP:Fine>sear q You begin to search ... o C HP:Fine>wi cha mo wi Ok. o C HP:Fine> Frank has arrived from the north. o C HP:Fine>ws wield sword You stop using a two-handed sword. You wield a broad scimitar, looking evil-minded. o C HP:Fine>wear shield c You fasten a large wooden wall shield on your arm, becoming very impressive. lo C HP:Fine>ose wall s Ok. q o C HP:Fine>sear q You begin to search ... l u You didn't find anyone. o C HP:Fine>The stairs just seem to stop all of a sudden when they hit the ceili ng. o C HP:Fine>op stairwell u Ok. o C HP:Fine>The Pit A vicious little bandit advances towards you. Exits: South Down. You suddenly notice the thief. o C HP:Fine>ag cha mo ag Ok. o C HP:Fine>d Down the Pit Exits: South Up. o C HP:Fine>s A Passage Exits: North West. You suddenly notice the thief. o C HP:Fine>w ex The Intersection A beautiful and docile horse is standing here. Exits: North East South West. You suddenly notice the thief. You suddenly notice the thief. * C HP:Fine>North - A closed 'red' East - A Passage South - A closed 'black' West - A closed 'green' * C HP:Fine>tr You carefully examine the ground around you, looking for tracks... Baalzamon narrates 'god, scouts are so useless' You see: - a track of an Orc coming from the east (done less than 1 hour ago). - a track of an Orc coming from the east (done less than 1 hour ago). - a track of the thief leading east (done less than 1 hour ago). - a track of the horse leading east (done less than 3 hours ago). - a track of the thief leading east (done less than 5 hours ago). - a track of a bandit leading east (done less than 9 hours ago). You stop searching, you don't seem to find anything else. * C HP:Fine>e A Passage A thief lurks here, looking for a stranger to rob. Exits: North West. o C HP:Fine>n Down the Pit A vicious little bandit advances towards you. Exits: South Up. You suddenly notice the thief. u o C HP:Fine>The Pit Exits: South Down. s o C HP:Fine>s Tunnel A thief is here looking for some stranger to rob. Exits: North South. * C HP:Fine>The Junction Exits: North East South West. o C HP:Fine>ex North - Tunnel East - The Corridor South - A Tunnel West - The West Corridor o C HP:Fine>tr You carefully examine the ground around you, looking for tracks... Baalzamon narrates 'before you only had 1 chance to make a pk' Baalzamon narrates 'now you have 0' Fedtmule narrates 'elf around noc' The Assassin pierces your left leg hard and tickles it. Aye! You cannot concentrate any more... You stop searching. * C HP:Hurt the Assassin:Healthy> You slash the Assassin's left arm extremely hard. * C HP:Hurt the Assassin:Fine>wi cha mo wi Ok. p* C HP:Hurt the Assassin:Fine>eer You peer around trying to look into the shadows. s* C HP:Hurt the Assassin:Fine>tat The Assassin pierces your head very hard and tickles it. * C HP:Hurt the Assassin:Fine> OB: 138%, DB: 17%, PB: 29%, Armour: 4%. Wimpy: 100. Mood: wimpy. Needed: 40,423 xp, 0 tp. Wp: 0. Gold: 12. Alert: normal. Affected by: - noquit - detect invisibility * C HP:Hurt the Assassin:Fine> Frank joins your fight. The Assassin says 'Bystard! Huw dare yoo? A will remember your fice Frank!' * C HP:Hurt the Assassin:Fine> l You slash the Assassin's left arm hard and tickle it. * C HP:Hurt the Assassin:Fine> The Junction Frank is here, fighting the Assassin. The Assassin is here, fighting YOU. * C HP:Hurt the Assassin:Fine>b bash st Frank smites the Assassin's right hand extremely hard. 'Frank says 'tappo?' expoahThe Assassin says 'Bistard! How dare iou? A wall remember yuur face Vic!' Your bash at the Assassin sends him sprawling. h* C HP:Hurt the Assassin:Fine> Do you not consider fighting as standing? * C HP:Hurt the Assassin:Fine>emote says 'expoahh' Ok. * C HP:Hurt the Assassin:Fine>nod s You nod solemnly. You slash the Assassin's head very hard. t* C HP:Hurt the Assassin:Hurt>at OB: 82%, DB: 17%, PB: 84%, Armour: 4%. Wimpy: 100. Mood: wimpy. Needed: 40,126 xp, 0 tp. Wp: 0. Gold: 12. Alert: normal. Affected by: - noquit - detect invisibility * C HP:Hurt the Assassin:Hurt> Frank smites the Assassin's body extremely hard and shatters it. * C HP:Hurt the Assassin:Hurt> You slash the Assassin's left hand very hard. * C HP:Hurt the Assassin:Hurt>stat OB: 82%, DB: 17%, PB: 84%, Armour: 4%. Wimpy: 100. Mood: wimpy. Needed: 39,963 xp, 0 tp. Wp: 0. Gold: 12. Alert: normal. Affected by: - noquit - detect invisibility * C HP:Hurt the Assassin:Hurt> The Assassin seems to have recovered his senses. * C HP:Hurt the Assassin:Hurt> You slash the Assassin's body hard. * C HP:Hurt the Assassin:Hurt> Frank smites the Assassin's right foot extremely hard. o C HP:Hurt the Assassin:Wounded>l The Junction Frank is here, fighting the Assassin. The Assassin is here, fighting YOU. o C HP:Hurt the Assassin:Wounded> You slash the Assassin's right leg hard. o C HP:Hurt the Assassin:Wounded> Grishnák tells you 'mule scouted around outside tbad' o C HP:Hurt the Assassin:Wounded> You suddenly notice the Assassin. The Assassin strongly pierces your left arm and tickles it. o C HP:Hurt the Assassin:Wounded>z tell frank Who do you wish to tell what? o C HP:Hurt the Assassin:Wounded> Saving Vic. o C HP:Hurt the Assassin:Wounded> Frank smites the Assassin's body extremely hard and shatters it. o C HP:Hurt the Assassin:Wounded>z ^R z You slash the Assassin's body very hard and shatter it. o C HP:Hurt the Assassin:Bad>^R tA bandit has arrived from the south. The Assassin pierces your head and tickles it. o C HP:Hurt the Assassin:Bad> grish The Assassin pierces your left leg and tickles it. o C HP:Hurt the Assassin:Bad>nak nod l Ok. o C HP:Hurt the Assassin:Bad>peGrishnák tells you 'went back in....isabelle I be t' The Junction Frank is here, fighting the Assassin. The Assassin is here, fighting YOU. The Assassin is here, fighting YOU. A vicious little bandit advances towards you. o C HP:Hurt the Assassin:Bad>er f You peer around trying to look into the shadows. o C HP:Hurt the Assassin:Bad> You flee head over heels. A Tunnel A thief is here looking for some stranger to rob. Exits: North South. You suddenly notice the Assassin. * C HP:Hurt>ag The Assassin has arrived from the north. * C HP:Hurt>cha mo ag Ok. * C HP:Hurt>s Entrance of the Sewer A sturdy pack horse is standing here. Exits: North Up. o C HP:Hurt>n nA Tunnel An assassin is here looking for fresh blood and shining coins. A thief is here looking for some stranger to rob. An assassin is here looking for fresh blood and shining coins. Exits: North South. * C HP:Hurt>kThe Junction Frank is here, fighting the Assassin. The Assassin is sitting here. A vicious little bandit advances towards you. Exits: North East South West. o C HP:Hurt> assassin Frank smites the Assassin's body extremely hard and shatters it. o C HP:Hurt>o C HP:Hurt the Assassin:Awful Frank:Fine> You slash the Assassin's right hand extremely hard and shatter it. o C HP:Hurt the Assassin:Awful Frank:Fine> A bandit strongly pierces Frank's right foot and tickles it. * C HP:Hurt the Assassin:Awful Frank:Fine> The Assassin seems to have recovered his senses. * C HP:Hurt the Assassin:Awful Frank:Fine> You slash the Assassin's body extremely hard and shatter it. Your victim is shocked by your hit! The Assassin is incapacitated and will slowly die, if not aided. * C HP:Hurt the Assassin:Awful Frank:Fine> A bandit lightly pierces Frank's body and tickles it. * C HP:Hurt the Assassin:Awful Frank:Fine>z tell frank Who do you wish to tell what? * C HP:Hurt the Assassin:Awful Frank:Fine> Frank smites the Assassin's body extremely hard and shatters it. You receive your share of experience. Good job! Your blood freezes as you hear the Assassin's death cry. The Assassin is dead! R.I.P. * C HP:Hurt>l The Junction The corpse of the Assassin is lying here. Frank is here, fighting a bandit. A bandit is here, fighting Frank. t* C HP:Hurt> grishnak nod a Ok. s* C HP:Hurt>si f rankA bandit strongly pierces Frank's head and tickles it. * C HP:Hurt> alias a assist frank Ok. * C HP:Hurt>sq sear q You suddenly notice the thief. You begin to search ... * C HP:Hurt>s q A bandit says 'At wys iuur last mastake Frank! I wall remember ioo!' Frank sends a bandit sprawling with a powerful bash. * C HP:Hurt>sear q You begin to search ... The thief leaves north. a o C HP:Hurt>assist frank You assist Frank. o C HP:Hurt a bandit:Fine Frank:Fine>l The Junction The corpse of the Assassin is lying here. Frank is here, fighting a bandit. A bandit is sitting here. o C HP:Hurt a bandit:Fine Frank:Fine> 'Frank smites a bandit's body extremely hard and shatters it. o C HP:Hurt a bandit:Hurt Frank:Fine>perkele aemote says 'perkele' Ok. You slash a bandit's body extremely hard and shatter it. g o C HP:Hurt a bandit:Hurt Frank:Fine>cha mo ag Ok. o C HP:Hurt a bandit:Hurt Frank:Fine>l The Junction The corpse of the Assassin is lying here. Frank is here, fighting a bandit. A bandit is here, fighting Frank. A bandit seems to have recovered his senses. o C HP:Hurt a bandit:Hurt Frank:Fine>ec exa corpse corpse (here) : a pile of coins a moneybag a plain leather belt a stiletto (dented) a black cloak (brand new) a grey pair of sleeves (used) a thin pair of leather gloves (used) a thin pair of soft leather boots (brand new) a grey pair of pants (used) a black hood (used) a grey shirt (brand new) a ring a ring o C HP:Hurt a bandit:Hurt Frank:Fine> A bandit strongly pierces Frank's left arm and tickles it. o C HP:Hurt a bandit:Hurt Frank:Fine> You slash a bandit's head extremely hard and shatter it. o C HP:Hurt a bandit:Bad Frank:Fine>gcc Frank smites a bandit's body extremely hard and shatters it. A bandit is mortally wounded and will die soon if not aided. o C HP:Hurt a bandit:Dying Frank:Fine>sget coins corpse You get a pile of coins from the corpse of the Assassin. There was 1 gold coin. o C HP:Hurt a bandit:Dying Frank:Fine>tat OB: 135%, DB: 17%, PB: 29%, Armour: 4%. Wimpy: 100. Mood: aggressive. Needed: 35,674 xp, 0 tp. Wp: 0. Gold: 13. Alert: normal. Affected by: - panic - noquit - detect invisibility o C HP:Hurt a bandit:Dying Frank:Fine> A bandit has arrived from the east. o C HP:Hurt a bandit:Dying Frank:Fine> You slash a bandit's right leg extremely hard and shatter it. You receive your share of experience. Yes! You're beginning to get the idea. Your blood freezes as you hear a bandit's death cry. A bandit is dead! R.I.P. o C HP:Hurt>s s A Tunnel Exits: North South. wo C HP:Hurt>i l u o C HP:Hurt>Entrance of the Sewer A sturdy pack horse is standing here. Exits: North Up. You suddenly notice the thief. You suddenly notice the Assassin. You suddenly notice the Assassin. * C HP:Hurt>cha mo wi Ok. * C HP:Hurt>The trap is closed. * C HP:Hurt>The Assassin tries to pierce you, but your parry is successful. * C HP:Hurt the Assassin:Healthy>n The Assassin tries to pierce you, but your parry is successful. * C HP:Hurt the Assassin:Healthy> No way! You are fighting for your life! * C HP:Hurt the Assassin:Healthy>f You flee head over heels. A Tunnel Exits: North South. o C HP:Hurt>s n Entrance of the Sewer A sturdy pack horse is standing here. A thief is here looking for some stranger to rob. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. Frank is standing here. Exits: North Up. * C HP:Hurt>A Tunnel Exits: North South. o C HP:Hurt> Frank leaves north. o C HP:Hurt>n Frank has arrived from the north. The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A vicious little bandit advances towards you. Exits: North East South West. o C HP:Hurt>rt Frank leaves north. o C HP:Hurt>^R n Tunnel A thief is here looking for some stranger to rob. Frank is standing here. Exits: North South. Frank leaves south. * C HP:Hurt> The thief leaves north. o C HP:Hurt>n The Pit Exits: South Down. You suddenly notice the thief. You suddenly notice the thief. * C HP:Hurt>s Tunnel Exits: North South. o C HP:Hurt>z stell frank Who do you wish to tell what? o C HP:Hurt>The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A vicious little bandit advances towards you. Frank is standing here. Exits: North East South West. o C HP:Hurt>'moi eemote says 'moi' Ok. o C HP:Hurt> The Corridor Exits: North East West. You suddenly notice the thief. o C HP:Hurt>l n The trap is closed. o C HP:Hurt>sq sear q You begin to search ... Frank says 'moi' tr You didn't find anyone. o C HP:Hurt> You carefully examine the ground around you, looking for tracks... The thief leaves east. Frank says 'jannu pakenee' You see: - a track of the thief leading east (done less than 1 hour ago). - a track of an Orc coming from the west (done less than 1 hour ago). - a track of an Orc coming from the west (done less than 1 hour ago). - a track of a bandit leading west (done less than 1 hour ago). - a track of the thief leading west (done less than 1 hour ago). - a track of a bandit leading east (done less than 2 hours ago). - a track of the thief leading east (done less than 3 hours ago). - a track of the Assassin leading west (done less than 3 hours ago). - a track of the Assassin leading east (done less than 5 hours ago). - a track of the thief leading west (done less than 10 hours ago). smi stat You stop searching, you don't seem to find anything else. o C HP:Hurt> You smile viciously. o C HP:Hurt>*a Dwarf* has arrived from the east. OB: 81%, DB: 17%, PB: 83%, Armour: 4%. Wimpy: 100. Mood: wimpy. Needed: 34,795 xp, 0 tp. Wp: 0. Gold: 13. Alert: normal. Affected by: - panic - noquit - detect invisibility * C HP:Hurt> *a Dwarf* leaves west. o C HP:Hurt>w The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. *a Dwarf* is standing here. Exits: North East South West. a* C HP:Hurt>g *a Dwarf* leaves north. o C HP:Hurt>cha mo ag Ok. o C HP:Hurt>4 hit dwarf They aren't here. o C HP:Hurt>n nTunnel A thief lurks here, looking for a stranger to rob. Exits: North South. o C HP:Hurt>4 The Pit A thief is here looking for some stranger to rob. Exits: South Down. * C HP:Hurt>hit dwarf They aren't here. * C HP:Hurt>d Down the Pit A vicious little bandit advances towards you. A thief is here looking for some stranger to rob. Exits: South Up. * C HP:Hurt>s A Passage A beautiful and docile horse is standing here. Exits: North West. w o C HP:Hurt>4 The Intersection A thief lurks here, looking for a stranger to rob. *a Dwarf* is standing here. Exits: North East South West. * C HP:Hurt>* C HP:Hurt *a Dwarf*:Fine> hit dwarf *a Dwarf* swiftly dodges your attempt to slash him. Frank smites *a Dwarf*'s right foot extremely hard. * C HP:Hurt *a Dwarf*:Fine> *a Dwarf* strongly slashes your right foot and tickles it. * C HP:Hurt *a Dwarf*:Fine> *a Dwarf* panics, and attempts to flee. * C HP:Hurt *a Dwarf*:Fine> *a Dwarf* panics, and attempts to flee. * C HP:Hurt *a Dwarf*:Fine> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. o C HP:Hurt>e A Passage A beautiful and docile horse is standing here. *a Dwarf* is standing here. Exits: North West. Frank strongly smites *a Dwarf*'s body. * C HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. o C HP:Hurt>n Down the Pit A bandit is here, fighting *a Dwarf*. A thief is here looking for some stranger to rob. *a Dwarf* is here, fighting a bandit. Exits: South Up. * C HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves up. * C HP:Hurt>u The Pit A thief is here looking for some stranger to rob. *a Dwarf* is standing here. Exits: South Down. * C HP:Hurt> *a Dwarf* leaves south. * C HP:Hurt>s s Tunnel A thief lurks here, looking for a stranger to rob. Exits: North South. so C HP:Hurt> sThe Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. Exits: North East South West. o C HP:Hurt>clA Tunnel A thief is here looking for some stranger to rob. Exits: North South. The thief leaves north. oso C HP:Hurt>e tEntrance of the Sewer A sturdy pack horse is standing here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. A vicious little bandit advances towards you. *a Dwarf* is standing here. Exits: North Up. * C HP:Hurt>rap The Assassin tries to pierce *a Dwarf*, but he parries successfully. * C HP:Hurt> It's already closed! * C HP:Hurt> *a Dwarf* opens the trap. * C HP:Hurt>c c *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. o C HP:Hurt>trap alias c close trap Ok. o C HP:Hurt>c n close trap Ok. o C HP:Hurt>A Tunnel Exits: North South. o C HP:Hurt>n The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A thief is here looking for some stranger to rob. Exits: North East South West. * C HP:Hurt>n Tunnel Exits: North South. n o C HP:Hurt>The Pit A thief is here looking for some stranger to rob. A thief lurks here, looking for a stranger to rob. *a Dwarf* is standing here. Exits: South Down. The thief leaves south. * C HP:Hurt> *a Dwarf* leaves south. o C HP:Hurt>s s Tunnel A thief is here looking for some stranger to rob. Exits: North South. s* C HP:Hurt> sThe Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A thief is here looking for some stranger to rob. Exits: North East South West. * C HP:Hurt>s A Tunnel Exits: North South. c o C HP:Hurt>Entrance of the Sewer A sturdy pack horse is standing here. An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. A vicious little bandit advances towards you. *a Dwarf* is standing here. Exits: North Up. Frank strongly smites *a Dwarf*'s right foot. * C HP:Hurt> Alas, you cannot go that way... * C HP:Hurt>close trap It's already closed! *a Dwarf* slashes Frank's body very hard and tickles it. * C HP:Hurt>c cclose trap It's already closed! A bandit tries to pierce *a Dwarf*, but he parries successfully. * C HP:Hurt>close trap It's already closed! *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. co C HP:Hurt> close trap It's already closed! o C HP:Hurt>n c A Tunnel Exits: North South. o C HP:Hurt>n close trap I see no trap here. o C HP:Hurt>c The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A thief is here looking for some stranger to rob. Exits: North East South West. * C HP:Hurt>nclose trap I see no trap here. * C HP:Hurt>Tunnel A thief is here looking for some stranger to rob. Exits: North South. * C HP:Hurt>s The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. A thief is here looking for some stranger to rob. Exits: North East South West. * C HP:Hurt>tr dwarf You carefully examine the ground around you, looking for tracks... ' You stop searching. n * C HP:Hurt>n emote says '' Ok. * C HP:Hurt>d Tunnel Exits: North South. s o C HP:Hurt>The Pit A thief lurks here, looking for a stranger to rob. Exits: South Down. o C HP:Hurt>Down the Pit A vicious little bandit advances towards you. Exits: South Up. o C HP:Hurt>w A Passage A thief is here looking for some stranger to rob. Exits: North West. The horse has arrived from the west. * C HP:Hurt>The Intersection A thief lurks here, looking for a stranger to rob. Exits: North East South West. o C HP:Hurt>ex North - The Red Way East - A Passage South - A closed 'black' West - A closed 'green' o C HP:Hurt>n The Red Way Exits: West. * C HP:Hurt> Saving Vic. * C HP:Hurt>w w A Room daubed in Red An assassin is here looking for fresh blood and shining coins. Exits: North East West. * C HP:Hurt>w Another Room daubed in Red A vicious little bandit advances towards you. Exits: East Down. * C HP:Hurt> Alas, you cannot go that way... * C HP:Hurt>d eThe Tube An assassin is here looking for fresh blood and shining coins. A thief is here looking for some stranger to rob. Exits: East West Up. * C HP:Hurt>e The Tube Exits: East West. o C HP:Hurt> The Tube An assassin is here looking for fresh blood and shining coins. Exits: East West. eo C HP:Hurt> sThe Tube An assassin is here looking for fresh blood and shining coins. A vicious little bandit advances towards you. Exits: South West. o C HP:Hurt>s End of the Tube A vicious little bandit advances towards you. Exits: North South. o C HP:Hurt>^R s Assembly Room *a Dwarf* is standing here. Exits: North. * C HP:Hurt>d Alas, you cannot go that way... * C HP:Hurt> Frank smites *a Dwarf*'s body hard. * C HP:Hurt>c *a Dwarf* opens the trapdoor. * C HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves down. * C HP:Hurt>d close door I see no door here. * C HP:Hurt>d Narrow Tunnel A thief lurks here, looking for a stranger to rob. The Assassin is here, fighting *a Dwarf*. A thief lurks here, looking for a stranger to rob. *a Dwarf* is here, fighting the Assassin. Exits: East Up. The thief tries to pierce *a Dwarf*, but he parries successfully. * C HP:Hurt>ct The thief pierces *a Dwarf*'s left arm hard. * C HP:Hurt>d close trapdoor Ok. * C HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. o C HP:Hurt>e eNarrow Tunnel A thief lurks here, looking for a stranger to rob. Exits: East West. o C HP:Hurt>e Bend in the Tunnel *a Dwarf* is standing here. Exits: South West. *a Dwarf* leaves south. o C HP:Hurt>ag Alas, you cannot go that way... o C HP:Hurt>cha mo ag Ok. o C HP:Hurt>s s A Narrow Tunnel An assassin is here looking for fresh blood and shining coins. An assassin is here looking for fresh blood and shining coins. A small vicious black rat squeaks at you for disturbing it. Exits: North South. o C HP:Hurt>s A Narrow Tunnel Exits: North East South. 4 o C HP:Hurt>A Small Landing On the ground, there are two canoes. *a Dwarf* is standing here. Exits: North South. *a Dwarf* gets a canoe. Frank smites *a Dwarf*'s left leg extremely hard and shatters it. * C HP:Hurt>* C HP:Hurt> hit dwarf Alas! You failed to reach him through the melee. * C HP:Hurt>ga *a Dwarf* panics, and attempts to flee. * C HP:Hurt>get all You get a canoe. * C HP:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * C HP:Hurt>s sThe Catacombs Exits: North East South West. o C HP:Hurt>The Catacombs Exits: North East South West. o C HP:Hurt>w The Catacombs Exits: North East South West. o C HP:Hurt>'vittu emote says 'vittu' Ok. o C HP:Hurt>i z You are carrying: a canoe a two-handed sword (brand new) a castle key a sturdy rope a flask of orkish draught a flask of orkish draught a pair of snowshoes (worn out) a canoe a water skin o C HP:Hurt>tell frank Who do you wish to tell what? o C HP:Hurt>l hideThe Catacombs Frank is standing here. o C HP:Hurt>canoe Frank is borne away by the current. You are borne along by a strong current. The Catacombs Frank is standing here. Exits: North East South West. o C HP:Hurt> Ok. o C HP:Hurt>e e s w The Catacombs Exits: North South West. w o C HP:Hurt> Alas, you cannot go that way... o C HP:Hurt>The Catacombs Exits: North West. o C HP:Hurt>The Catacombs Exits: North East West. o C HP:Hurt>The Catacombs Exits: North East South West. o C HP:Hurt>s A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: North East. * C HP:Hurt>e A Lit Passage A small vicious black rat squeaks at you for disturbing it. A small vicious black rat squeaks at you for disturbing it. Exits: East West. A vicious rat lightly hits your left leg and tickles it. * C HP:Hurt a vicious rat:Healthy>e You slash a vicious rat's left forefoot extremely hard and shatter it. Your victim is shocked by your hit! * C HP:Hurt a vicious rat:Wounded>No way! You are fighting for your life! * C HP:Hurt a vicious rat:Wounded> Grishnák tells you 'anything?' * C HP:Hurt a vicious rat:Wounded>talk grishnak zalias z tell grishnak Ok. * C HP:Hurt a vicious rat:Wounded> soem dwarf goFrank joins your fight. You slash a vicious rat's left foreleg extremely hard and shatter it. You receive your share of experience. **Yawn** Boring kill, wasn't it? Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * C HP:Hurt>t away tell grishnak soem dwarf got away Ok. * C HP:Hurt>z A vicious rat tries to hit you, but your parry is successful. * C HP:Hurt a vicious rat:Healthy> in pretty bad sha pFrank joins your fight. * C HP:Hurt a vicious rat:Healthy>e tell grishnak in pretty bad shape Ok. You slash a vicious rat's right hindleg extremely hard and shatter it. Your victim is shocked by your hit! * C HP:Hurt a vicious rat:Wounded> You slash a vicious rat's left hindfoot extremely hard and shatter it. Your victim is shocked by your hit! A vicious rat is mortally wounded and will die soon if not aided. * C HP:Hurt a vicious rat:Dying> Frank smites a vicious rat's right hindfoot extremely hard and shatters it. You receive your share of experience. **Yawn** Boring kill, wasn't it? Your blood freezes as you hear a vicious rat's death cry. A vicious rat is dead! R.I.P. * C HP:Hurt>l A Lit Passage The corpse of a vicious rat is lying here. The corpse of a vicious rat is lying here. Frank is standing here. '* C HP:Hurt>vittu saataan Frank says 'se wounded' * C HP:Hurt>a emote says 'vittu saataana' Ok. * C HP:Hurt>'grr emote says 'grr' Ok. * C HP:Hurt>nod You nod solemnly. '* C HP:Hurt>se pääs karkuu eqemote says 'se pääs karkuu' Ok. * C HP:Hurt>' You are using: <wielded> a broad scimitar (brand new) <worn as shield> a large wooden wall shield (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn on arms> a thin pair of soft leather sleeves (used) <worn on hands> a thin pair of leather gloves (worn out) <worn on legs> a thin pair of soft leather trousers (worn out) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ruby ring <worn on back> a leather backpack <worn as belt> a plain leather belt <worn on belt> a herbal kit <worn on belt> a butcher knife (battered) * C HP:Hurt>sitii ei mennä 'emote says 'sitii ei mennä' Ok. Frank says ':(' gu* C HP:Hurt>ardit skitsoil e You feel bolder. * C HP:Hurt>e w emote says 'guardit skitsoilee' Ok. w * C HP:Hurt>A Landing A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. A weary slave who has lost all hope sits here staring into space. Exits: North East. * C HP:Hurt> Alas, you cannot go that way... * C HP:Hurt>i You are carrying: a two-handed sword (brand new) a castle key a sturdy rope a flask of orkish draught a flask of orkish draught a pair of snowshoes (worn out) a canoe a water skin * C HP:Hurt>n The Catacombs Exits: North East South West. o C HP:Hurt>e n The Catacombs Exits: North East West. o C HP:Hurt>n The Catacombs Exits: North East South West. o C HP:Hurt>The Catacombs Exits: North East South West. o C HP:Hurt>n A Small Landing Exits: North South. * C HP:Hurt>n A Narrow Tunnel An assassin is here looking for fresh blood and shining coins. A thief lurks here, looking for a stranger to rob. Exits: North East South. o C HP:Hurt>e A Deserted Tunnel A thief lurks here, looking for a stranger to rob. Exits: East West. o C HP:Hurt>e A Deserted Tunnel A small vicious black rat squeaks at you for disturbing it. Exits: West Down. o C HP:Hurt>ex West - A Deserted Tunnel Down - Bottom of a Deep Shaft o C HP:Hurt>op wall s cl Ok. oo C HP:Hurt>se Base of some Stairs Exits: North Up. o C HP:Hurt>wall Grishnák tells you 'want to try a trap between trapdoor and door?' Ok. o C HP:Hurt>u The Pit A thief is here looking for some stranger to rob. A vicious little bandit advances towards you. Exits: South Down. * C HP:Hurt> zA bandit leaves south. * C HP:Hurt> tell grishnak Who do you wish to tell what? * C HP:Hurt>s Tunnel A vicious little bandit advances towards you. Exits: North South. You suddenly notice the thief. You suddenly notice the Assassin. o C HP:Hurt>s The Junction The corpse of a bandit is lying here. The corpse of the Assassin is lying here. Exits: North East South West. o C HP:Hurt>s s A Tunnel A vicious little bandit advances towards you. Exits: North South. o C HP:Hurt>Entrance of the Sewer A sturdy pack horse is standing here. A thief is here looking for some stranger to rob. An assassin is here looking for fresh blood and shining coins. Grishnák is standing here. Exits: North Up. * C HP:Hurt>ex North - A Tunnel Up - A closed 'trap' You swiftly dodge the Assassin's attempt to pierce you. * C HP:Hurt the Assassin:Healthy> Grishnák opens the trap. * C HP:Hurt the Assassin:Healthy>wi Grishnák leaves up. * C HP:Hurt the Assassin:Healthy>cha mo wi Ok. * C HP:Hurt the Assassin:Healthy>z zThe Assassin pierces your left arm hard and tickles it. * C HP:Hurt the Assassin:Healthy> tell grishnak Who do you wish to tell what? You suddenly notice Grishnák. * C HP:Hurt the Assassin:Healthy>wha You slash the Assassin's right leg very hard and tickle it. * C HP:Hurt the Assassin:Fine>t d Grishnák begins some strange incantations... * C HP:Hurt the Assassin:Fine>o you mean tr ^R z what do you mean tFrank joins your fight. The Assassin says 'Bystard! Huw dyre you? A wall remember your face Frank!' * C HP:Hurt the Assassin:Fine>^R z what do you ^R z what doThe Assassin strongly pierces your body and tickles it. * C HP:Hurt the Assassin:Fine>^R l You strongly slash the Assassin's right foot and tickle it. * C HP:Hurt the Assassin:Fine>Entrance of the Sewer A sturdy pack horse is standing here. A thief is here looking for some stranger to rob. The Assassin is here, fighting YOU. Frank is here, fighting the Assassin. Grishnák is standing here. Grishnák utters the words 'detect invisibility' * C HP:Hurt the Assassin:Fine> Grishnák hisses: 'guard 1u' * C HP:Hurt the Assassin:Fine>'he went into city Grishnák leaves up. emote says 'he went into city' Ok. The Assassin says 'Bastard! How dare iou? Y will remember ioor fice Frank!' Frank sends the Assassin sprawling with a powerful bash. * C HP:Hurt the Assassin:Fine Frank:Fine>clo se The thief leaves north. You slash the Assassin's body extremely hard. o C HP:Hurt the Assassin:Fine Frank:Fine>trap Ok. o C HP:Hurt the Assassin:Fine Frank:Fine>'through wa tFrank smites the Assassin's left foot extremely hard. o C HP:Hurt the Assassin:Fine Frank:Fine>er emote says 'through water' Ok. o C HP:Hurt the Assassin:Fine Frank:Fine> You slash the Assassin's body hard and tickle it. o C HP:Hurt the Assassin:Fine Frank:Fine>'go stab em emote says 'go stab em' Ok. wo C HP:Hurt the Assassin:Fine Frank:Fine>ink Have you got something in your eye? o C HP:Hurt the Assassin:Fine Frank:Fine> The Assassin seems to have recovered his senses. o C HP:Hurt the Assassin:Fine Frank:Fine>l Entrance of the Sewer A sturdy pack horse is standing here. The Assassin is here, fighting Frank. Frank is here, fighting the Assassin. o C HP:Hurt the Assassin:Fine Frank:Fine> The trap is opened from the other side. o C HP:Hurt the Assassin:Fine Frank:Fine> The Assassin pierces Frank's right foot extremely hard. o C HP:Hurt the Assassin:Fine Frank:Fine>t gri You slash the Assassin's right arm very hard. o C HP:Hurt the Assassin:Hurt Frank:Fine>sh The Assassin pierces Frank's right foot hard and tickles it. o C HP:Hurt the Assassin:Hurt Frank:Fine>nak The Assassin says 'Bastyrd! How dare yoo? A wall remember iour face Frank!' Frank sends the Assassin sprawling with a powerful bash. Frank smites the Assassin's body extremely hard and shatters it. o C HP:Hurt the Assassin:Hurt Frank:Fine>the dw You suddenly notice Grishnák. o C HP:Hurt the Assassin:Hurt Frank:Fine>arf went into city through ca tFrank smites the Assassin's right arm extremely hard. o C HP:Hurt the Assassin:Wounded Frank:Fine>ac Saving Vic. o C HP:Hurt the Assassin:Wounded Frank:Fine>ombd Ok. You slash the Assassin's right hand very hard. o C HP:Hurt the Assassin:Wounded Frank:Fine> The Assassin seems to have recovered his senses. o C HP:Hurt the Assassin:Wounded Frank:Fine> The Assassin pierces Frank's left arm extremely hard and tickles it. o C HP:Hurt the Assassin:Wounded Frank:Fine> You slash the Assassin's left arm hard. o C HP:Hurt the Assassin:Wounded Frank:Fine> The Assassin says 'Bastird! How dire iou? I wall remember iuur face Frank!' Frank sends the Assassin sprawling with a powerful bash. o C HP:Hurt the Assassin:Wounded Frank:Fine> Grishnák tells you 'wussy dwarf!' o C HP:Hurt the Assassin:Wounded Frank:Fine> l You slash the Assassin's right leg very hard. o C HP:Hurt the Assassin:Wounded Frank:Fine>Entrance of the Sewer A sturdy pack horse is standing here. The Assassin is here, fighting Frank. Frank is here, fighting the Assassin. Grishnák is standing here. o C HP:Hurt the Assassin:Wounded Frank:Fine> Frank smites the Assassin's left leg extremely hard and shatters it. o C HP:Hurt the Assassin:Bad Frank:Fine>sta t Grishnák leaves north. o C HP:Hurt the Assassin:Bad Frank:Fine>OB: 82%, DB: 17%, PB: 84%, Armour: 4%. W impy: 100. Mood: wimpy. Needed: 33,539 xp, 0 tp. Wp: 0. Gold: 13. Alert: normal. Affected by: - noquit - detect invisibility o C HP:Hurt the Assassin:Bad Frank:Fine> You slash the Assassin's right hand hard and shatter it. o C HP:Hurt the Assassin:Bad Frank:Fine> c The Assassin seems to have recovered his senses. o C HP:Hurt the Assassin:Bad Frank:Fine>close trap Ok. o C HP:Hurt the Assassin:Bad Frank:Fine> lThe Assassin pierces Frank's body very hard and tickles it. o C HP:Hurt the Assassin:Bad Frank:Fine> Frank smites the Assassin's left foot very hard and shatters it. o C HP:Hurt the Assassin:Bad Frank:Fine>Entrance of the Sewer A sturdy pack horse is standing here. The Assassin is here, fighting Frank. Frank is here, fighting the Assassin. o C HP:Hurt the Assassin:Bad Frank:Fine> The Assassin bleeds from open wounds. o C HP:Hurt the Assassin:Awful Frank:Fine> You slash the Assassin's left arm hard and shatter it. o C HP:Hurt the Assassin:Awful Frank:Fine> The Assassin pierces Frank's body very hard and tickles it. o C HP:Hurt the Assassin:Awful Frank:Fine>ag cha mo ag Ok. o C HP:Hurt the Assassin:Awful Frank:Fine>k A bandit has arrived from the north. o C HP:Hurt the Assassin:Awful Frank:Fine>p You slash the Assassin's left leg hard and shatter it. o C HP:Hurt the Assassin:Awful Frank:Fine>ack Frank sighs loudly. o C HP:Hurt the Assassin:Awful Frank:Fine> You're already fighting! The Assassin pierces Frank's left foot extremely hard and tickles it. Frank smites the Assassin's right foot extremely hard and shatters it. The Assassin is mortally wounded and will die soon if not aided. o C HP:Hurt the Assassin:Dying Frank:Fine>! [k pack] You're already fighting! o C HP:Hurt the Assassin:Dying Frank:Fine>! You slash the Assassin's right arm extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Good job! Your blood freezes as you hear the Assassin's death cry. The Assassin is dead! R.I.P. o C HP:Hurt>o C HP:Hurt a pack horse:Fine> [k pack] You slash a pack horse's head extremely hard and shatter it. Your victim is shocked by your hit! o C HP:Hurt a pack horse:Fine>stat OB: 138%, DB: 17%, PB: 29%, Armour: 4%. Wimpy: 100. Mood: aggressive. Needed: 29,335 xp, 0 tp. Wp: 0. Gold: 13. Alert: normal. Affected by: - noquit - detect invisibility o C HP:Hurt a pack horse:Fine>eq You are using: <wielded> a broad scimitar (brand new) <worn as shield> a large wooden wall shield (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn on arms> a thin pair of soft leather sleeves (used) <worn on hands> a thin pair of leather gloves (worn out) <worn on legs> a thin pair of soft leather trousers (worn out) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ruby ring <worn on back> a leather backpack <worn as belt> a plain leather belt <worn on belt> a herbal kit <worn on belt> a butcher knife (battered) o C HP:Hurt a pack horse:Fine> Frank joins your fight. You slash a pack horse's left hindfoot extremely hard and shatter it. Your victim is shocked by your hit! o C HP:Hurt a pack horse:Hurt> A bandit leaves north. o C HP:Hurt a pack horse:Hurt> You slash a pack horse's head extremely hard and shatter it. o C HP:Hurt a pack horse:Wounded>whois vic Frank smites a pack horse's left hindfoot extremely hard and shatters it. A pack horse is incapacitated and will slowly die, if not aided. o C HP:Hurt a pack horse:Awful>Vic the Uruk-Hai is an Orc. If it's weak, kill it or ignore it, everything else just honours it. o C HP:Hurt a pack horse:Awful>' You slash a pack horse's right forefoot extremely hard and shatter it. You receive your share of experience. One more death... It seems to be a litany... Your blood freezes as you hear a pack horse's death cry. A pack horse is dead! R.I.P. o C HP:Hurt>plaah emote says 'plaah' Ok. ##### some stuff edited out again, now we're at malardils t * R HP:Fine>burb MMMMUISKAUS Ok. * R HP:Fine>talk burb alias z tell burb Ok. * R HP:Fine>z mitäs MAAIL MBurb tells you 'MOI!!!!!!!!!!!!!!!' * R HP:Fine>AN IHANIMMALLE MILLALLE KUULUU! Burb tells you 'katos siviili!!!!!' tell burb mitäs MAAILMAN IHANIMMALLE MILLALLE KUULUU! Ok. * R HP:Fine>z katos tappaja tell burb katos tappaja Ok. * R HP:Fine> Burb tells you 'naureskeltii tanaa sen ufokuville!' * R HP:Fine>z ufoku va*Amalric the Silvan Elf* has arrived from the south. The warhorse has arrived from the south. * R HP:Fine>! tell burb ufokuva! Ok. * R HP:Fine>st c You stop resting, and stand up. * R HP:Fine>close irondoor Ok. * R HP:Fine> Burb tells you 'se oli pienempana "MILLA PHONE HOME"' * R HP:Fine>v lock irondoor *click* * R HP:Fine>1 *Amalric the Silvan Elf* begins some strange incantations... * R HP:Fine> Frank tries to smite *Amalric the Silvan Elf*, but he parries successfully. * R HP:Fine>* R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy> hit elf *Amalric the Silvan Elf* swiftly dodges your attempt to slash him. * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy> *Amalric the Silvan Elf* utters the words 'diesilla barh' *Amalric the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. a* R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy>g *Amalric the Silvan Elf* begins some strange incantations... * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy>'ack cha mo ag Ok. * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy>emote says 'ack' Ok. * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Frank is here, riding a hungry warg, fighting *Amalric the Silvan Elf*. *Amalric the Silvan Elf* is here, fighting Frank. A large warhorse is standing here, clad in mail. * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Healthy> *Amalric the Silvan Elf* utters the words 'diesilla barh' *Amalric the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact. *Amalric the Silvan Elf* pierces Frank's right foot very hard and tickles it. * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Fine> *Amalric the Silvan Elf* begins some strange incantations... * R HP:Fine *Amalric the Silvan Elf*:Healthy Frank:Fine>b bash Frank sends *Amalric the Silvan Elf* sprawling with a powerful bash. gi The sun slips behind the trees of the forest in the west. st Frank smites *Amalric the Silvan Elf*'s right leg hard. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> You giggle. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine>Do you not consider fightin g as standing? * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> ' You strongly slash *Amalric the Silvan Elf*'s body and tickle it. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine>whee emote says 'whee' Ok. *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, but can't stop fighting to flee. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> Burb tells you 'silmat isommat ku muu paa yhteensa!!!!!' * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine>re m You strongly slash *Amalric the Silvan Elf*'s left leg. Your victim is shocked by your hit! * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> shiel dBurb tells you ':)' * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> *Amalric the Silvan Elf* seems to have recovered his senses. Frank smites *Amalric the Silvan Elf*'s left leg hard. * R HP:Fine *Amalric the Silvan Elf*:Fine Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves east. * R HP:Fine> *Amalric the Silvan Elf* has arrived from the east. * R HP:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves east. * R HP:Fine> w*Amalric the Silvan Elf* has arrived from the east. You stop using a large wooden wall shield. s * R HP:Fine>wield sword You stop using a broad scimitar. You wield a two-handed sword, looking evil-minded. 1 * R HP:Fine>* R HP:Fine *Amalric the Silvan Elf*:Fine> hit elf *Amalric the Silvan Elf* swiftly dodges your attempt to smite him. * R HP:Fine *Amalric the Silvan Elf*:Fine> *Amalric the Silvan Elf* swiftly dodges Frank's attempt to smite him. a* R HP:Fine *Amalric the Silvan Elf*:Fine>g *Amalric the Silvan Elf* pierces your body hard and tickles it. * R HP:Hurt *Amalric the Silvan Elf*:Fine>1 *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, but can't stop fighting to flee. * R HP:Hurt *Amalric the Silvan Elf*:Fine>*Amalric the Silvan Elf* panics, and a ttempts to flee. *Amalric the Silvan Elf* leaves east. cha mo ag Ok. * R HP:Hurt>hit elf They aren't here. * R HP:Hurt> 1*Amalric the Silvan Elf* has arrived from the east. * R HP:Hurt> * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine>e Frank strongly smites *Amalric the Silvan Elf*'s head. *Amalric the Silvan Elf* begins some strange incantations... hit elf You smite *Amalric the Silvan Elf*'s left leg hard. * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine>1 w *Amalric the Silvan Elf* utters the words 'qahijf gsfal' *Amalric the Silvan Elf* sprays you with piercing rays of many-coloured light. 1* R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, and attempts to flee. * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine>*Amalric the Silvan Elf* pa nics, and attempts to flee. *Amalric the Silvan Elf* leaves east. Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. *Amalric the Silvan Elf* is standing here. Exits: North East South West. * R HP:Hurt>* R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine> Frank tries to smite *Amalric the Silvan Elf*, but he parries successfully. hit elf You smite *Amalric the Silvan Elf*'s right arm hard. * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine> *Amalric the Silvan Elf* begins some strange incantations... * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. * R HP:Hurt *Amalric the Silvan Elf*:Hurt Frank:Fine> *Amalric the Silvan Elf* utters the words 'qahijf gsfal' *Amalric the Silvan Elf* sprays you with piercing rays of many-coloured light. *Amalric the Silvan Elf* pierces Frank's right foot very hard and tickles it. *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves west. * R HP:Wounded>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. *Amalric the Silvan Elf* is standing here. Exits: East South. * R HP:Wounded>* R HP:Wounded *Amalric the Silvan Elf*:Hurt> hit elf You try to smite *Amalric the Silvan Elf*, but he parries successfully. Frank tries to smite *Amalric the Silvan Elf*, but he parries successfully. * R HP:Wounded *Amalric the Silvan Elf*:Hurt>1 *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves east. * R HP:Wounded>wim 100 e 1 hit elf They aren't here. * R HP:Wounded>cha wim 100 Wimpy set to: 100 * R HP:Wounded>Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. *Amalric the Silvan Elf* is standing here. Exits: North East South West. * R HP:Wounded>* R HP:Wounded *Amalric the Silvan Elf*:Hurt Frank:Fine> Frank tries to smite *Amalric the Silvan Elf*, but he parries successfully. hit elf You smite *Amalric the Silvan Elf*'s body. * R HP:Wounded *Amalric the Silvan Elf*:Hurt Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, but can't stop fighting to flee. * R HP:Wounded> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves west. * R HP:Wounded>w 1 *Amalric the Silvan Elf* has arrived from the west. The warhorse has arrived from the west. * R HP:Wounded>e 1 Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Exits: East South. * R HP:Wounded>hit elf They aren't here. * R HP:Wounded>Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. *Amalric the Silvan Elf* is standing here. A large warhorse is standing here, clad in mail. Exits: North East South West. * R HP:Wounded>* R HP:Wounded *Amalric the Silvan Elf*:Wounded> hit elf You smite *Amalric the Silvan Elf*'s right foot hard. Frank smites *Amalric the Silvan Elf*'s head. * R HP:Wounded *Amalric the Silvan Elf*:Wounded> Someone narrates 'is mildew vial arachnia?' * R HP:Wounded *Amalric the Silvan Elf*:Wounded> *Amalric the Silvan Elf* begins some strange incantations... * R HP:Wounded *Amalric the Silvan Elf*:Wounded>w f*Amalric the Silvan Elf* utters the words 'qahijf gsfal' *Amalric the Silvan Elf* sprays you with piercing rays of many-coloured light. You wish that your wounds would stop BLEEDING so much! You wish that your wounds would stop BLEEDING so much! * R HP:Bad *Amalric the Silvan Elf*:Wounded> You flee head over heels. Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Exits: East South. * R HP:Bad> Alas, you cannot go that way... * R HP:Bad> ^R *Amalric the Silvan Elf* has arrived from the east. * R HP:Bad> *Amalric the Silvan Elf* begins some strange incantations... * R HP:Bad>e Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. Frank is here, riding a hungry warg. Exits: North East South West. * R HP:Bad> *Amalric the Silvan Elf* has arrived from the west. * R HP:Bad>w *Amalric the Silvan Elf* begins some strange incantations... * R HP:Bad>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Exits: East South. * R HP:Bad>e 1Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. *Amalric the Silvan Elf* is standing here. Exits: North East South West. * R HP:Bad>*Amalric the Silvan Elf* leaves west. The warhorse leaves west. hit elf They aren't here. * R HP:Bad> Baalzamon narrates 'psylonia I think' * R HP:Bad>w 1 Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. *Amalric the Silvan Elf* is standing here. A large warhorse is standing here, clad in mail. Exits: East South. Frank smites *Amalric the Silvan Elf*'s right arm. * R HP:Bad>hit elf You are too afraid. * R HP:Bad> w*Amalric the Silvan Elf* pierces Frank's right arm extremely hard and tickles it. * R HP:Bad>im 10 Styke narrates 'psymonia' * R HP:Bad>cha wim 10 Wimpy set to: 10 * R HP:Bad>1 * R HP:Bad *Amalric the Silvan Elf*:Bad Frank:Fine> hit elf You smite *Amalric the Silvan Elf*'s right leg extremely hard and shatter it. * R HP:Bad *Amalric the Silvan Elf*:Bad Frank:Fine> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves east. e* R HP:Bad> 1 w 1 Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. *Amalric the Silvan Elf* is standing here. Exits: North East South West. * R HP:Bad>* R HP:Bad *Amalric the Silvan Elf*:Awful> hit elf You smite *Amalric the Silvan Elf*'s body extremely hard and shatter it. *Amalric the Silvan Elf* opens the irondoor. * R HP:Bad *Amalric the Silvan Elf*:Awful> Frank tries to smite *Amalric the Silvan Elf*, but he parries successfully. * R HP:Bad *Amalric the Silvan Elf*:Awful> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* panics, but can't stop fighting to flee. *Amalric the Silvan Elf* strongly pierces your left foot. You wish that your wounds would stop BLEEDING so much! * R HP:Bad> *Amalric the Silvan Elf* panics, and attempts to flee. *Amalric the Silvan Elf* leaves east. * R HP:Bad> *Amalric the Silvan Elf* has arrived from the east. * R HP:Bad>1 Path to the Castle Keep A large round whetstone rests on the ground. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. Exits: East South. * R HP:Bad>hit elf They aren't here. *Amalric the Silvan Elf* has arrived from the east. Frank smites *Amalric the Silvan Elf*'s body hard and shatters it. *Amalric the Silvan Elf* is incapacitated and will slowly die, if not aided. e* R HP:Bad> * R HP:Bad> hit elf You smite *Amalric the Silvan Elf*'s right foot extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! You gain a level! Your blood freezes as you hear *Amalric the Silvan Elf*'s death cry. *Amalric the Silvan Elf* is dead! R.I.P. A shadow slowly rises above the corpse of *Amalric the Silvan Elf*. The warhorse stops following *Amalric the Silvan Elf*. 1 * R HP:Bad>'haha 'mä badis Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Exits: North East South West. * R HP:Bad>thit elf They aren't here. * R HP:Bad> emote says 'haha' Ok. * R HP:Bad>gemote says 'mä badis' Ok. * R HP:Bad>rishnak amalric die A young rat has arrived from the east. * R HP:Bad>d Ok. * R HP:Bad>c v wFrank says 'asiaa :)' close irondoor Ok. * R HP:Bad>lock irondoor *click* * R HP:Bad>ecPath to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. The shadow of *an Elf* is floating here. Exits: East South. * R HP:Bad> exa corpse corpse (here) : a fortune in gold a strange set of lock picks a herbal kit a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) a black pair of pants (brand new); it is invisible a black hood (brand new) a black shirt (brand new) a copper ring; it is invisible a ring a large sack a water skin a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a fragile parchment a fine grey cloak (brand new) a castle key * R HP:Bad> Grishnák tells you 'Ingrid Tyrip dwalin elf syrinx e of tree bridge' * R HP:Bad>t grishna kFrank says 'se tappeli :)' * R HP:Bad> shadow Ok. The night has begun. You feel stronger in the dark! '* R HP:Bad>jeah emote says 'jeah' Ok. * R HP:Bad> Grishnák tells you 'where' * R HP:Bad>z tell burb Who do you wish to tell what? * R HP:Bad>talk grishnak z alias z tell grishnak Ok. ma* R HP:Bad>lardil tell grishnak malardil Ok. * R HP:Bad>z me at bad tell grishnak me at bad Ok. * R HP:Bad>c v close irondoor It's already closed! s* R HP:Bad>lock irondoor It's already locked! * R HP:Bad>tat OB: 137%, DB: 20%, PB: 9%, Armour: 4%. Wimpy: 10. Mood: aggressive. Needed: 1,119,305 xp, 0 tp. Wp: 10. Gold: 13. Alert: normal. Affected by: - noquit - detect invisibility w* R HP:Bad>i cha mo wi Ok. * R HP:Bad>ws wewield sword You stop using a two-handed sword. You wield a broad scimitar, looking evil-minded. * R HP:Bad>ar shield You fasten a large wooden wall shield on your arm, becoming very impressive. e* R HP:Bad>c exa corpse corpse (here) : a fortune in gold a strange set of lock picks a herbal kit a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) a black pair of pants (brand new); it is invisible a black hood (brand new) a black shirt (brand new) a copper ring; it is invisible a ring a large sack a water skin a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a fragile parchment a fine grey cloak (brand new) a castle key * R HP:Bad> Grishnák tells you 'lemme in' * R HP:Bad>p o unlock irondoor *click* w* R HP:Bad>heopen irondoor Ok. * R HP:Bad>r Players in your zone -------------------- Vic - Path to the Castle Keep Frank - Path to the Castle Keep Grishnák - At the Outer Castlegate * R HP:Bad>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. The shadow of *an Elf* is floating here. Frank is here, riding a hungry warg. * R HP:Bad>sq sear q You suddenly notice Grishnák. You begin to search ... * R HP:Bad> Grishnák tries to sneak behind a shadow... A shadow says 'It was ioor last mistake Grashnak! A wyll remember ioo!' * R HP:Bad>cv close vegetation I see no vegetation here. * R HP:Bad>c v close irondoor Ok. * R HP:Bad>lock irondoor *click* * R HP:Bad> Grishnák leaves east. * R HP:Bad>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. The shadow of *an Elf* is floating here. Frank is here, riding a hungry warg. * R HP:Bad>l Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. The shadow of *an Elf* is floating here. Frank is here, riding a hungry warg. * R HP:Bad>ec exa corpse corpse (here) : a fortune in gold a strange set of lock picks a herbal kit a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) a black pair of pants (brand new); it is invisible a black hood (brand new) a black shirt (brand new) a copper ring; it is invisible a ring a large sack a water skin a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a fragile parchment a fine grey cloak (brand new) a castle key * R HP:Bad> Saving Vic. * R HP:Bad> You suddenly notice Grishnák. Grishnák places a black runed dagger in the back of a shadow, resulting in some strange noises and some blood. A shadow says 'At was yuur list mastike Grishnak! I wall remember you!' * R HP:Bad> Grishnák hisses: '5 outside' * R HP:Bad> Grishnák panics, and attempts to flee. * R HP:Bad> Grishnák panics, and attempts to flee. * R HP:Bad>'e eGrishnák panics, and attempts to flee. Grishnák leaves east. * R HP:Bad>p emote says 'eep' Ok. * R HP:Bad> A young rat has arrived from the east. * R HP:Bad>'w ^R 'Frank says 'ack' * R HP:Bad>^R z tell grishnak Who do you wish to tell what? * R HP:Bad>z right outside? tell grishnak right outside? Ok. A shadow swiftly dodges Grishnák's attempt to pierce it. A shadow says 'At was iour list mystake Grashnak! A wyll remember iou!' * R HP:Bad>ec exa corpse corpse (here) : a fortune in gold a strange set of lock picks a herbal kit a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) a black pair of pants (brand new); it is invisible a black hood (brand new) a black shirt (brand new) a copper ring; it is invisible a ring a large sack a water skin a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a fragile parchment a fine grey cloak (brand new) a castle key * R HP:Bad>exa shadow Grishnák hisses: 'whack' * R HP:Bad>This dark spirit sways above the corpse from which it has come. Fierc ely defending its charge, it prevents you from despoiling the dead. A shadow looks pretty hurt. A shadow seems to have: A critical wound at the right arm. * R HP:Bad>ag cha mo ag Ok. k s* R HP:Bad>hadow * R HP:Bad a shadow:Bad Grishnák:Healthy> A shadow swiftly dodges your attempt to slash it. A shadow says 'At wys iour last mastake Vac! A wall remember you!' * R HP:Bad a shadow:Bad Grishnák:Healthy> Frank joins your fight. A shadow says 'Yt was your last mystake Frink! I wall remember yuo!' * R HP:Bad a shadow:Bad Grishnák:Healthy> Grishnák hisses: 'e of tree bridge' * R HP:Bad a shadow:Bad Grishnák:Healthy>nod You nod solemnly. * R HP:Bad a shadow:Bad Grishnák:Healthy>'we loot and run smemote says 'we loot and run' Ok. i* R HP:Bad a shadow:Bad Grishnák:Healthy> You smile viciously. * R HP:Bad a shadow:Bad Grishnák:Healthy>l You slash a shadow's right arm and shatter it. * R HP:Bad a shadow:Bad Grishnák:Healthy>Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. A shadow is here, fighting Grishnák. Frank is here, riding a hungry warg, fighting a shadow. Grishnák is here, fighting a shadow. A small rat runs about, oblivious to your presence. * R HP:Bad a shadow:Bad Grishnák:Healthy>ag cha mo ag Ok. * R HP:Bad a shadow:Bad Grishnák:Healthy> Grishnák prays for scrolllllllllls * R HP:Bad a shadow:Bad Grishnák:Healthy>grin The detect invisible wears off. * R HP:Bad a shadow:Bad Grishnák:Healthy> You grin evilly. * R HP:Bad a shadow:Bad Grishnák:Healthy>ec exa corpse corpse (here) : a fortune in gold a strange set of lock picks a herbal kit a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) Something. a black hood (brand new) a black shirt (brand new) Something. a ring a large sack a water skin a flask of orkish draught a flask of orkish draught a flask of orkish draught a flask of orkish draught a fragile parchment a fine grey cloak (brand new) a castle key * R HP:Bad a shadow:Bad Grishnák:Healthy>'we check loot later A young rat leaves east. * R HP:Bad a shadow:Bad Grishnák:Healthy>disGrishnák hisses: 'damn can't hit' emote says 'we check loot later' Ok. * R HP:Bad a shadow:Bad Grishnák:Healthy> * R HP:Bad a shadow:Bad Grishnák:Healthy>detinv cast 'detect inv' You start to concentrate... rem shield ws Grishnák hisses: 'flee i stab' k shadow You mispronounced the magical words... Your spell backfired! You feel exhausted. * R HP:Bad Mana:Burning> You stop using a large wooden wall shield. * R HP:Bad Mana:Burning>wield sword You stop using a broad scimitar. You wield a two-handed sword, looking evil-minded. * R HP:Bad Mana:Burning>* R HP:Bad Mana:Burning a shadow:Bad Grishnák:Healthy> A shadow swiftly dodges your attempt to smite it. A shadow says 'At wys your lyst mastike Vac! A wyll remember ioo!' * R HP:Bad Mana:Burning a shadow:Bad Grishnák:Healthy>ag dis cha mo ag Ok. * R HP:Bad Mana:Burning a shadow:Bad Grishnák:Healthy>* R HP:Bad Mana:Burning a shadow:Bad Grishnák:Healthy> A young rat has arrived from the east. l* R HP:Bad Mana:Burning a shadow:Bad> Grishnák panics, and attempts to flee. Grishnák leaves east. * R HP:Bad Mana:Burning a shadow:Bad>e Your opponent won't stop this fight just like that. * R HP:Bad Mana:Burning a shadow:Bad> Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. A shadow is here, fighting YOU. Frank is here, riding a hungry warg. A small rat runs about, oblivious to your presence. * R HP:Bad Mana:Burning a shadow:Bad>detinv f No way! You are fighting for your life! * R HP:Bad Mana:Burning a shadow:Bad>cast 'detect inv' Impossible! You can't concentrate enough. * R HP:Bad Mana:Burning a shadow:Bad>* R HP:Bad Mana:Burning a shadow:Bad> You fl ee head over heels. Gate to the Castle Keep The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. Exits: North East South West. * R HP:Bad Mana:Burning>detinv cast 'detect inv' You start to concentrate... Ok. Your eyes tingle. * R HP:Bad Mana:Burning>w Path to the Castle Keep A large round whetstone rests on the ground. The corpse of *an Elf* is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. The corpse of the bulldog is lying here. A large warhorse is standing here, clad in mail. The shadow of *an Elf* is floating here. Frank is here, riding a hungry warg. A small rat runs about, oblivious to your presence. Exits: East South. * R HP:Bad Mana:Burning> You suddenly notice Grishnák. Grishnák places a black runed dagger in the back of a shadow, resulting in some strange noises, a lot of blood and a corpse. You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear a shadow's death cry. A shadow is dead! R.I.P. A shadow disappears into nothing. * R HP:Bad Mana:Burning>gac get all corpse You get a castle key from the corpse of *an Elf*. You get a fine grey cloak from the corpse of *an Elf*. You get a fragile parchment from the corpse of *an Elf*. You get a flask of orkish draught from the corpse of *an Elf*. You get a flask of orkish draught from the corpse of *an Elf*. You get a flask of orkish draught from the corpse of *an Elf*. You get a flask of orkish draught from the corpse of *an Elf*. You get a water skin from the corpse of *an Elf*. You get a large sack from the corpse of *an Elf*. You get a ring from the corpse of *an Elf*. You get a copper ring from the corpse of *an Elf*. You can't get a black shirt, you are carrying too many items already. * R HP:Bad Mana:Burning> Frank smiles viciously. * R HP:Bad Mana:Burning> Grishnák gets a fortune in gold from the corpse of *an Elf*. * R HP:Bad Mana:Burning>put all sack ga You put a water skin in a large sack. You put a canoe in a large sack. You put a pair of snowshoes in a large sack. You put a flask of orkish draught in a large sack. You put a flask of orkish draught in a large sack. A sturdy rope won't fit in a large sack. You put a castle key in a large sack. A large wooden wall shield won't fit in a large sack. A broad scimitar won't fit in a large sack. You put a castle key in a large sack. A fine grey cloak won't fit in a large sack. You put a fragile parchcment in a large sack. You put a flask of orkish draught in a large sack. You put a flask of orkish draught in a large sack. A flask of orkish draught won't fit in a large sack. A flask of orkish draught won't fit in a large sack. A water skin won't fit in a large sack. That would be an interesting topological experiment. You put a ring in a large sack. A copper ring won't fit in a large sack. Grishnák giggles. * R HP:Bad Mana:Burning> get all corpse You get a black shirt from the corpse of *an Elf*. You get a black hood from the corpse of *an Elf*. You get a black pair of pants from the corpse of *an Elf*. You get a black pair of padded boots from the corpse of *an Elf*. You get a pair of cotton sleeves from the corpse of *an Elf*. You get a reinforced oak staff from the corpse of *an Elf*. You get a forest green cloak from the corpse of *an Elf*. You get a keyring with a key from the corpse of *an Elf*. You get a black runed dagger from the corpse of *an Elf*. You get a broad silver belt from the corpse of *an Elf*. You get a sable pouch from the corpse of *an Elf*. You can't get a herbal kit, you are carrying too many items already. * R HP:Bad Mana:Burning>ec exa corpse corpse (here) : a strange set of lock picks a herbal kit * R HP:Bad Mana:Burning>'loot emote says 'loot' Ok. * R HP:Bad Mana:Burning> Grishnák hisses: 'let's go' * R HP:Bad Mana:Burning>gac get all corpse You can't get a herbal kit, you are carrying too many items already. p* R HP:Bad Mana:Burning>ut all sa Frank gets a herbal kit from the corpse of *an Elf*. Frank gets a strange set of lock picks from the corpse of *an Elf*. * R HP:Bad Mana:Burning>c Grishnák hisses: 'gimme key' * R HP:Bad Mana:Burning>k gacA sturdy rope won't fit in a large sack. A large wooden wall shield won't fit in a large sack. A broad scimitar won't fit in a large sack. A fine grey cloak won't fit in a large sack. A flask of orkish draught won't fit in a large sack. A flask of orkish draught won't fit in a large sack. A water skin won't fit in a large sack. That would be an interesting topological experiment. A copper ring won't fit in a large sack. A black shirt won't fit in a large sack. You put a black hood in a large sack. A black pair of pants won't fit in a large sack. A black pair of padded boots won't fit in a large sack. A pair of cotton sleeves won't fit in a large sack. A reinforced oak staff won't fit in a large sack. A forest green cloak won't fit in a large sack. A keyring with a key won't fit in a large sack. A black runed dagger won't fit in a large sack. A broad silver belt won't fit in a large sack. A sable pouch won't fit in a large sack. * R HP:Bad Mana:Burning>get all corpse You can't find anything in the corpse. * R HP:Bad Mana:Burning>i You are carrying: a sable pouch a broad silver belt a black runed dagger (brand new) a keyring with a key a forest green cloak (used) a reinforced oak staff; it has a soft glowing aura a pair of cotton sleeves (brand new) a black pair of padded boots (worn out) a black pair of pants (brand new); it is invisible a black shirt (brand new) a copper ring; it is invisible a large sack a water skin a flask of orkish draught a flask of orkish draught a fine grey cloak (brand new) a broad scimitar (brand new) a large wooden wall shield (brand new) a sturdy rope * R HP:Bad Mana:Burning>'which k Grishnák hisses: 'spare castle key' * R HP:Bad Mana:Burning>ey pemote says 'which key' Ok. e* R HP:Bad Mana:Burning>er You peer around trying to look into the shadows. * R HP:Bad Mana:Burning>get castle sack You get a castle key from a large sack. g* R HP:Bad Mana:Burning>ive castle grishnak ^R give castle grishnaGrishnák hisses: 'he had one' * R HP:Bad Mana:Burning>^R giv A young rat leaves east. * R HP:Bad Mana:Burning>^R get castle sack giv You can't get a castle key, you are carrying too many items already. e* R HP:Bad Mana:Burning> castle grishnak Ok. !* R HP:Bad Mana:Burning>get [get castle sack] You get a castle key from a large sack. * R HP:Bad Mana:Burning>wi cha mo wi Ok. * R HP:Bad Mana:Burning>'we run emote says 'we run' Ok. * R HP:Bad Mana:Burning>rem Grishnák unlocks the irondoor. * R HP:Bad Mana:Burning>^R re ^R rGrishnák opens the irondoor. * R HP:Bad Mana:Burning> A young rat has arrived from the east. * R HP:Bad Mana:Burning>^R Grishnák leaves south. * R HP:Bad Mana:Burning>ws wield sword You can't carry that many items. * R HP:Bad Mana:Burning>s At the Outer Castlegate The corpse of the huge, black wolf is lying here. *HolyMoly the Half-Elf* is standing here (Invisible). A sturdy pack horse is standing here. *Agonor the Dwarf* is standing here picking a lock. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. Exits: North South West. * R HP:Bad Mana:Burning>w w *a Dwarf* cleaves your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! n * R HP:Bad Mana:Burning *a Dwarf*:Healthy>No way! You are fighting for your life ! n * R HP:Bad Mana:Burning *a Dwarf*:Healthy>No way! You are fighting for your life ! f* R HP:Bad Mana:Burning *a Dwarf*:Healthy> *HolyMoly the Half-Elf* begins some strange incantations... No way! You are fighting for your life! * R HP:Bad Mana:Burning *a Dwarf*:Healthy> You flee head over heels. Oops! You cannot go there riding! At the Old Well A large beautiful rose bush is blooming here. Exits: North East. * R HP:Bad Mana:Burning> Frank has arrived from the east riding a hungry warg. * R HP:Bad Mana:Burning>n Forest Border A cluster of dark green, feathery fronds flourishes in the shade. There are two piles of pine nuts here. Exits: North South. n * R HP:Bad Mana:Burning>n Deep in the Forest A sturdy pack horse is standing here. Exits: North East South West. o R HP:Bad Mana:Burning>e Deep in the Forest A cluster of dark green, feathery fronds flourishes in the shade. Exits: North East South West. o R HP:Bad Mana:Burning>n Deep in the Forest A cluster of dark green, feathery fronds flourishes in the shade. Exits: North East South West. o R HP:Bad Mana:Burning>Deep in the Forest The corpse of the horse is lying here. The corpse of the black bear is lying here. Exits: North East South West. o R HP:Bad Mana:Burning> Grishnák tells you 'get out' o R HP:Bad Mana:Burning>e Deep in the Forest A cluster of dark green, feathery fronds flourishes in the shade. A tree-snake lies wrapped around one of the tree branches. A beautiful and docile horse is standing here. A large rabbit looks peacefully at you, ready to dart away. Exits: East South West. o R HP:Bad Mana:Burning>n Alas, you cannot go that way... o R HP:Bad Mana:Burning>e Deep in the Forest The corpse of the horse is lying here. The corpse of the black bear is lying here. Exits: North East South West. n o R HP:Bad Mana:Burning>Walking at the Forest Border A cluster of dark green, feathery fronds flourishes in the shade. The corpse of a forest spider is lying here. The corpse of a forest spider is lying here. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *an Elf* is standing here. A large warhorse is standing here, clad in mail (Invisible). *an Elf* is sleeping here. A sturdy trained horse is standing here. Exits: North East South. * R HP:Bad Mana:Burning>e On a Small Stony Path Exits: North East South West. and off we were!